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|
- (function (global, factory) {
- typeof exports === 'object' && typeof module !== 'undefined' ? factory() :
- typeof define === 'function' && define.amd ? define(factory) :
- (factory());
- }(this, (function () { 'use strict';
- QUnit.module( "Source", () => {
- var REVISION = '88dev';
- var MOUSE = { LEFT: 0, MIDDLE: 1, RIGHT: 2 };
- var CullFaceNone = 0;
- var CullFaceBack = 1;
- var CullFaceFront = 2;
- var CullFaceFrontBack = 3;
- var FrontFaceDirectionCW = 0;
- var FrontFaceDirectionCCW = 1;
- var BasicShadowMap = 0;
- var PCFShadowMap = 1;
- var PCFSoftShadowMap = 2;
- var FrontSide = 0;
- var BackSide = 1;
- var DoubleSide = 2;
- var FlatShading = 1;
- var SmoothShading = 2;
- var NoColors = 0;
- var FaceColors = 1;
- var VertexColors = 2;
- var NoBlending = 0;
- var NormalBlending = 1;
- var AdditiveBlending = 2;
- var SubtractiveBlending = 3;
- var MultiplyBlending = 4;
- var CustomBlending = 5;
- var AddEquation = 100;
- var SubtractEquation = 101;
- var ReverseSubtractEquation = 102;
- var MinEquation = 103;
- var MaxEquation = 104;
- var ZeroFactor = 200;
- var OneFactor = 201;
- var SrcColorFactor = 202;
- var OneMinusSrcColorFactor = 203;
- var SrcAlphaFactor = 204;
- var OneMinusSrcAlphaFactor = 205;
- var DstAlphaFactor = 206;
- var OneMinusDstAlphaFactor = 207;
- var DstColorFactor = 208;
- var OneMinusDstColorFactor = 209;
- var SrcAlphaSaturateFactor = 210;
- var NeverDepth = 0;
- var AlwaysDepth = 1;
- var LessDepth = 2;
- var LessEqualDepth = 3;
- var EqualDepth = 4;
- var GreaterEqualDepth = 5;
- var GreaterDepth = 6;
- var NotEqualDepth = 7;
- var MultiplyOperation = 0;
- var MixOperation = 1;
- var AddOperation = 2;
- var NoToneMapping = 0;
- var LinearToneMapping = 1;
- var ReinhardToneMapping = 2;
- var Uncharted2ToneMapping = 3;
- var CineonToneMapping = 4;
- var UVMapping = 300;
- var CubeReflectionMapping = 301;
- var CubeRefractionMapping = 302;
- var EquirectangularReflectionMapping = 303;
- var EquirectangularRefractionMapping = 304;
- var SphericalReflectionMapping = 305;
- var CubeUVReflectionMapping = 306;
- var CubeUVRefractionMapping = 307;
- var RepeatWrapping = 1000;
- var ClampToEdgeWrapping = 1001;
- var MirroredRepeatWrapping = 1002;
- var NearestFilter = 1003;
- var NearestMipMapNearestFilter = 1004;
- var NearestMipMapLinearFilter = 1005;
- var LinearFilter = 1006;
- var LinearMipMapNearestFilter = 1007;
- var LinearMipMapLinearFilter = 1008;
- var UnsignedByteType = 1009;
- var ByteType = 1010;
- var ShortType = 1011;
- var UnsignedShortType = 1012;
- var IntType = 1013;
- var UnsignedIntType = 1014;
- var FloatType = 1015;
- var HalfFloatType = 1016;
- var UnsignedShort4444Type = 1017;
- var UnsignedShort5551Type = 1018;
- var UnsignedShort565Type = 1019;
- var UnsignedInt248Type = 1020;
- var AlphaFormat = 1021;
- var RGBFormat = 1022;
- var RGBAFormat = 1023;
- var LuminanceFormat = 1024;
- var LuminanceAlphaFormat = 1025;
- var RGBEFormat = RGBAFormat;
- var DepthFormat = 1026;
- var DepthStencilFormat = 1027;
- var RGB_S3TC_DXT1_Format = 2001;
- var RGBA_S3TC_DXT1_Format = 2002;
- var RGBA_S3TC_DXT3_Format = 2003;
- var RGBA_S3TC_DXT5_Format = 2004;
- var RGB_PVRTC_4BPPV1_Format = 2100;
- var RGB_PVRTC_2BPPV1_Format = 2101;
- var RGBA_PVRTC_4BPPV1_Format = 2102;
- var RGBA_PVRTC_2BPPV1_Format = 2103;
- var RGB_ETC1_Format = 2151;
- var LoopOnce = 2200;
- var LoopRepeat = 2201;
- var LoopPingPong = 2202;
- var InterpolateDiscrete = 2300;
- var InterpolateLinear = 2301;
- var InterpolateSmooth = 2302;
- var ZeroCurvatureEnding = 2400;
- var ZeroSlopeEnding = 2401;
- var WrapAroundEnding = 2402;
- var TrianglesDrawMode = 0;
- var TriangleStripDrawMode = 1;
- var TriangleFanDrawMode = 2;
- var LinearEncoding = 3000;
- var sRGBEncoding = 3001;
- var GammaEncoding = 3007;
- var RGBEEncoding = 3002;
- var LogLuvEncoding = 3003;
- var RGBM7Encoding = 3004;
- var RGBM16Encoding = 3005;
- var RGBDEncoding = 3006;
- var BasicDepthPacking = 3200;
- var RGBADepthPacking = 3201;
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Constants', () => {
- QUnit.test( "default values", ( assert ) => {
- assert.propEqual( MOUSE, { LEFT: 0, MIDDLE: 1, RIGHT: 2 }, 'MOUSE equal { LEFT: 0, MIDDLE: 1, RIGHT: 2 }' );
- assert.equal( CullFaceNone, 0, 'CullFaceNone equal 0' );
- assert.equal( CullFaceBack, 1, 'CullFaceBack equal 1' );
- assert.equal( CullFaceFront, 2, 'CullFaceFront is equal to 2' );
- assert.equal( CullFaceFrontBack, 3, 'CullFaceFrontBack is equal to 3' );
- assert.equal( FrontFaceDirectionCW, 0, 'FrontFaceDirectionCW is equal to 0' );
- assert.equal( FrontFaceDirectionCCW, 1, 'FrontFaceDirectionCCW is equal to 1' );
- assert.equal( BasicShadowMap, 0, 'BasicShadowMap is equal to 0' );
- assert.equal( PCFShadowMap, 1, 'PCFShadowMap is equal to 1' );
- assert.equal( PCFSoftShadowMap, 2, 'PCFSoftShadowMap is equal to 2' );
- assert.equal( FrontSide, 0, 'FrontSide is equal to 0' );
- assert.equal( BackSide, 1, 'BackSide is equal to 1' );
- assert.equal( DoubleSide, 2, 'DoubleSide is equal to 2' );
- assert.equal( FlatShading, 1, 'FlatShading is equal to 1' );
- assert.equal( SmoothShading, 2, 'SmoothShading is equal to 2' );
- assert.equal( NoColors, 0, 'NoColors is equal to 0' );
- assert.equal( FaceColors, 1, 'FaceColors is equal to 1' );
- assert.equal( VertexColors, 2, 'VertexColors is equal to 2' );
- assert.equal( NoBlending, 0, 'NoBlending is equal to 0' );
- assert.equal( NormalBlending, 1, 'NormalBlending is equal to 1' );
- assert.equal( AdditiveBlending, 2, 'AdditiveBlending is equal to 2' );
- assert.equal( SubtractiveBlending, 3, 'SubtractiveBlending is equal to 3' );
- assert.equal( MultiplyBlending, 4, 'MultiplyBlending is equal to 4' );
- assert.equal( CustomBlending, 5, 'CustomBlending is equal to 5' );
- assert.equal( AddEquation, 100, 'AddEquation is equal to 100' );
- assert.equal( SubtractEquation, 101, 'SubtractEquation is equal to 101' );
- assert.equal( ReverseSubtractEquation, 102, 'ReverseSubtractEquation is equal to 102' );
- assert.equal( MinEquation, 103, 'MinEquation is equal to 103' );
- assert.equal( MaxEquation, 104, 'MaxEquation is equal to 104' );
- assert.equal( ZeroFactor, 200, 'ZeroFactor is equal to 200' );
- assert.equal( OneFactor, 201, 'OneFactor is equal to 201' );
- assert.equal( SrcColorFactor, 202, 'SrcColorFactor is equal to 202' );
- assert.equal( OneMinusSrcColorFactor, 203, 'OneMinusSrcColorFactor is equal to 203' );
- assert.equal( SrcAlphaFactor, 204, 'SrcAlphaFactor is equal to 204' );
- assert.equal( OneMinusSrcAlphaFactor, 205, 'OneMinusSrcAlphaFactor is equal to 205' );
- assert.equal( DstAlphaFactor, 206, 'DstAlphaFactor is equal to 206' );
- assert.equal( OneMinusDstAlphaFactor, 207, 'OneMinusDstAlphaFactor is equal to 207' );
- assert.equal( DstColorFactor, 208, 'DstColorFactor is equal to 208' );
- assert.equal( OneMinusDstColorFactor, 209, 'OneMinusDstColorFactor is equal to 209' );
- assert.equal( SrcAlphaSaturateFactor, 210, 'SrcAlphaSaturateFactor is equal to 210' );
- assert.equal( NeverDepth, 0, 'NeverDepth is equal to 0' );
- assert.equal( AlwaysDepth, 1, 'AlwaysDepth is equal to 1' );
- assert.equal( LessDepth, 2, 'LessDepth is equal to 2' );
- assert.equal( LessEqualDepth, 3, 'LessEqualDepth is equal to 3' );
- assert.equal( EqualDepth, 4, 'EqualDepth is equal to 4' );
- assert.equal( GreaterEqualDepth, 5, 'GreaterEqualDepth is equal to 5' );
- assert.equal( GreaterDepth, 6, 'GreaterDepth is equal to 6' );
- assert.equal( NotEqualDepth, 7, 'NotEqualDepth is equal to 7' );
- assert.equal( MultiplyOperation, 0, 'MultiplyOperation is equal to 0' );
- assert.equal( MixOperation, 1, 'MixOperation is equal to 1' );
- assert.equal( AddOperation, 2, 'AddOperation is equal to 2' );
- assert.equal( NoToneMapping, 0, 'NoToneMapping is equal to 0' );
- assert.equal( LinearToneMapping, 1, 'LinearToneMapping is equal to 1' );
- assert.equal( ReinhardToneMapping, 2, 'ReinhardToneMapping is equal to 2' );
- assert.equal( Uncharted2ToneMapping, 3, 'Uncharted2ToneMapping is equal to 3' );
- assert.equal( CineonToneMapping, 4, 'CineonToneMapping is equal to 4' );
- assert.equal( UVMapping, 300, 'UVMapping is equal to 300' );
- assert.equal( CubeReflectionMapping, 301, 'CubeReflectionMapping is equal to 301' );
- assert.equal( CubeRefractionMapping, 302, 'CubeRefractionMapping is equal to 302' );
- assert.equal( EquirectangularReflectionMapping, 303, 'EquirectangularReflectionMapping is equal to 303' );
- assert.equal( EquirectangularRefractionMapping, 304, 'EquirectangularRefractionMapping is equal to 304' );
- assert.equal( SphericalReflectionMapping, 305, 'SphericalReflectionMapping is equal to 305' );
- assert.equal( CubeUVReflectionMapping, 306, 'CubeUVReflectionMapping is equal to 306' );
- assert.equal( CubeUVRefractionMapping, 307, 'CubeUVRefractionMapping is equal to 307' );
- assert.equal( RepeatWrapping, 1000, 'RepeatWrapping is equal to 1000' );
- assert.equal( ClampToEdgeWrapping, 1001, 'ClampToEdgeWrapping is equal to 1001' );
- assert.equal( MirroredRepeatWrapping, 1002, 'MirroredRepeatWrapping is equal to 1002' );
- assert.equal( NearestFilter, 1003, 'NearestFilter is equal to 1003' );
- assert.equal( NearestMipMapNearestFilter, 1004, 'NearestMipMapNearestFilter is equal to 1004' );
- assert.equal( NearestMipMapLinearFilter, 1005, 'NearestMipMapLinearFilter is equal to 1005' );
- assert.equal( LinearFilter, 1006, 'LinearFilter is equal to 1006' );
- assert.equal( LinearMipMapNearestFilter, 1007, 'LinearMipMapNearestFilter is equal to 1007' );
- assert.equal( LinearMipMapLinearFilter, 1008, 'LinearMipMapLinearFilter is equal to 1008' );
- assert.equal( UnsignedByteType, 1009, 'UnsignedByteType is equal to 1009' );
- assert.equal( ByteType, 1010, 'ByteType is equal to 1010' );
- assert.equal( ShortType, 1011, 'ShortType is equal to 1011' );
- assert.equal( UnsignedShortType, 1012, 'UnsignedShortType is equal to 1012' );
- assert.equal( IntType, 1013, 'IntType is equal to 1013' );
- assert.equal( UnsignedIntType, 1014, 'UnsignedIntType is equal to 1014' );
- assert.equal( FloatType, 1015, 'FloatType is equal to 1015' );
- assert.equal( HalfFloatType, 1016, 'HalfFloatType is equal to 1016' );
- assert.equal( UnsignedShort4444Type, 1017, 'UnsignedShort4444Type is equal to 1017' );
- assert.equal( UnsignedShort5551Type, 1018, 'UnsignedShort5551Type is equal to 1018' );
- assert.equal( UnsignedShort565Type, 1019, 'UnsignedShort565Type is equal to 1019' );
- assert.equal( UnsignedInt248Type, 1020, 'UnsignedInt248Type is equal to 1020' );
- assert.equal( AlphaFormat, 1021, 'AlphaFormat is equal to 1021' );
- assert.equal( RGBFormat, 1022, 'RGBFormat is equal to 1022' );
- assert.equal( RGBAFormat, 1023, 'RGBAFormat is equal to 1023' );
- assert.equal( LuminanceFormat, 1024, 'LuminanceFormat is equal to 1024' );
- assert.equal( LuminanceAlphaFormat, 1025, 'LuminanceAlphaFormat is equal to 1025' );
- assert.equal( RGBEFormat, RGBAFormat, 'RGBEFormat is equal to RGBAFormat' );
- assert.equal( DepthFormat, 1026, 'DepthFormat is equal to 1026' );
- assert.equal( DepthStencilFormat, 1027, 'DepthStencilFormat is equal to 1027' );
- assert.equal( RGB_S3TC_DXT1_Format, 2001, 'RGB_S3TC_DXT1_Format is equal to 2001' );
- assert.equal( RGBA_S3TC_DXT1_Format, 2002, 'RGBA_S3TC_DXT1_Format is equal to 2002' );
- assert.equal( RGBA_S3TC_DXT3_Format, 2003, 'RGBA_S3TC_DXT3_Format is equal to 2003' );
- assert.equal( RGBA_S3TC_DXT5_Format, 2004, 'RGBA_S3TC_DXT5_Format is equal to 2004' );
- assert.equal( RGB_PVRTC_4BPPV1_Format, 2100, 'RGB_PVRTC_4BPPV1_Format is equal to 2100' );
- assert.equal( RGB_PVRTC_2BPPV1_Format, 2101, 'RGB_PVRTC_2BPPV1_Format is equal to 2101' );
- assert.equal( RGBA_PVRTC_4BPPV1_Format, 2102, 'RGBA_PVRTC_4BPPV1_Format is equal to 2102' );
- assert.equal( RGBA_PVRTC_2BPPV1_Format, 2103, 'RGBA_PVRTC_2BPPV1_Format is equal to 2103' );
- assert.equal( RGB_ETC1_Format, 2151, 'RGB_ETC1_Format is equal to 2151' );
- assert.equal( LoopOnce, 2200, 'LoopOnce is equal to 2200' );
- assert.equal( LoopRepeat, 2201, 'LoopRepeat is equal to 2201' );
- assert.equal( LoopPingPong, 2202, 'LoopPingPong is equal to 2202' );
- assert.equal( InterpolateDiscrete, 2300, 'InterpolateDiscrete is equal to 2300' );
- assert.equal( InterpolateLinear, 2301, 'InterpolateLinear is equal to 2301' );
- assert.equal( InterpolateSmooth, 2302, 'InterpolateSmooth is equal to 2302' );
- assert.equal( ZeroCurvatureEnding, 2400, 'ZeroCurvatureEnding is equal to 2400' );
- assert.equal( ZeroSlopeEnding, 2401, 'ZeroSlopeEnding is equal to 2401' );
- assert.equal( WrapAroundEnding, 2402, 'WrapAroundEnding is equal to 2402' );
- assert.equal( TrianglesDrawMode, 0, 'TrianglesDrawMode is equal to 0' );
- assert.equal( TriangleStripDrawMode, 1, 'TriangleStripDrawMode is equal to 1' );
- assert.equal( TriangleFanDrawMode, 2, 'TriangleFanDrawMode is equal to 2' );
- assert.equal( LinearEncoding, 3000, 'LinearEncoding is equal to 3000' );
- assert.equal( sRGBEncoding, 3001, 'sRGBEncoding is equal to 3001' );
- assert.equal( GammaEncoding, 3007, 'GammaEncoding is equal to 3007' );
- assert.equal( RGBEEncoding, 3002, 'RGBEEncoding is equal to 3002' );
- assert.equal( LogLuvEncoding, 3003, 'LogLuvEncoding is equal to 3003' );
- assert.equal( RGBM7Encoding, 3004, 'RGBM7Encoding is equal to 3004' );
- assert.equal( RGBM16Encoding, 3005, 'RGBM16Encoding is equal to 3005' );
- assert.equal( RGBDEncoding, 3006, 'RGBDEncoding is equal to 3006' );
- assert.equal( BasicDepthPacking, 3200, 'BasicDepthPacking is equal to 3200' );
- assert.equal( RGBADepthPacking, 3201, 'RGBADepthPacking is equal to 3201' );
- } );
- } );
- // Polyfills
- if ( Number.EPSILON === undefined ) {
- Number.EPSILON = Math.pow( 2, - 52 );
- }
- if ( Number.isInteger === undefined ) {
- // Missing in IE
- // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Number/isInteger
- Number.isInteger = function ( value ) {
- return typeof value === 'number' && isFinite( value ) && Math.floor( value ) === value;
- };
- }
- //
- if ( Math.sign === undefined ) {
- // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/sign
- Math.sign = function ( x ) {
- return ( x < 0 ) ? - 1 : ( x > 0 ) ? 1 : + x;
- };
- }
- if ( 'name' in Function.prototype === false ) {
- // Missing in IE
- // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Function/name
- Object.defineProperty( Function.prototype, 'name', {
- get: function () {
- return this.toString().match( /^\s*function\s*([^\(\s]*)/ )[ 1 ];
- }
- } );
- }
- if ( Object.assign === undefined ) {
- // Missing in IE
- // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/assign
- ( function () {
- Object.assign = function ( target ) {
- 'use strict';
- if ( target === undefined || target === null ) {
- throw new TypeError( 'Cannot convert undefined or null to object' );
- }
- var output = Object( target );
- for ( var index = 1; index < arguments.length; index ++ ) {
- var source = arguments[ index ];
- if ( source !== undefined && source !== null ) {
- for ( var nextKey in source ) {
- if ( Object.prototype.hasOwnProperty.call( source, nextKey ) ) {
- output[ nextKey ] = source[ nextKey ];
- }
- }
- }
- }
- return output;
- };
- } )();
- }
- /**
- * @author alteredq / http://alteredqualia.com/
- * @author mrdoob / http://mrdoob.com/
- */
- var _Math = {
- DEG2RAD: Math.PI / 180,
- RAD2DEG: 180 / Math.PI,
- generateUUID: function () {
- // http://www.broofa.com/Tools/Math.uuid.htm
- // Replaced .join with string concatenation (@takahirox)
- var chars = '0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz'.split( '' );
- var rnd = 0, r;
- return function generateUUID() {
- var uuid = '';
- for ( var i = 0; i < 36; i ++ ) {
- if ( i === 8 || i === 13 || i === 18 || i === 23 ) {
- uuid += '-';
- } else if ( i === 14 ) {
- uuid += '4';
- } else {
- if ( rnd <= 0x02 ) rnd = 0x2000000 + ( Math.random() * 0x1000000 ) | 0;
- r = rnd & 0xf;
- rnd = rnd >> 4;
- uuid += chars[ ( i === 19 ) ? ( r & 0x3 ) | 0x8 : r ];
- }
- }
- return uuid;
- };
- }(),
- clamp: function ( value, min, max ) {
- return Math.max( min, Math.min( max, value ) );
- },
- // compute euclidian modulo of m % n
- // https://en.wikipedia.org/wiki/Modulo_operation
- euclideanModulo: function ( n, m ) {
- return ( ( n % m ) + m ) % m;
- },
- // Linear mapping from range <a1, a2> to range <b1, b2>
- mapLinear: function ( x, a1, a2, b1, b2 ) {
- return b1 + ( x - a1 ) * ( b2 - b1 ) / ( a2 - a1 );
- },
- // https://en.wikipedia.org/wiki/Linear_interpolation
- lerp: function ( x, y, t ) {
- return ( 1 - t ) * x + t * y;
- },
- // http://en.wikipedia.org/wiki/Smoothstep
- smoothstep: function ( x, min, max ) {
- if ( x <= min ) return 0;
- if ( x >= max ) return 1;
- x = ( x - min ) / ( max - min );
- return x * x * ( 3 - 2 * x );
- },
- smootherstep: function ( x, min, max ) {
- if ( x <= min ) return 0;
- if ( x >= max ) return 1;
- x = ( x - min ) / ( max - min );
- return x * x * x * ( x * ( x * 6 - 15 ) + 10 );
- },
- // Random integer from <low, high> interval
- randInt: function ( low, high ) {
- return low + Math.floor( Math.random() * ( high - low + 1 ) );
- },
- // Random float from <low, high> interval
- randFloat: function ( low, high ) {
- return low + Math.random() * ( high - low );
- },
- // Random float from <-range/2, range/2> interval
- randFloatSpread: function ( range ) {
- return range * ( 0.5 - Math.random() );
- },
- degToRad: function ( degrees ) {
- return degrees * _Math.DEG2RAD;
- },
- radToDeg: function ( radians ) {
- return radians * _Math.RAD2DEG;
- },
- isPowerOfTwo: function ( value ) {
- return ( value & ( value - 1 ) ) === 0 && value !== 0;
- },
- ceilPowerOfTwo: function ( value ) {
- return Math.pow( 2, Math.ceil( Math.log( value ) / Math.LN2 ) );
- },
- floorPowerOfTwo: function ( value ) {
- return Math.pow( 2, Math.floor( Math.log( value ) / Math.LN2 ) );
- }
- };
- function Matrix4() {
- this.elements = [
- 1, 0, 0, 0,
- 0, 1, 0, 0,
- 0, 0, 1, 0,
- 0, 0, 0, 1
- ];
- if ( arguments.length > 0 ) {
- console.error( 'THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.' );
- }
- }
- Object.assign( Matrix4.prototype, {
- isMatrix4: true,
- set: function ( n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44 ) {
- var te = this.elements;
- te[ 0 ] = n11; te[ 4 ] = n12; te[ 8 ] = n13; te[ 12 ] = n14;
- te[ 1 ] = n21; te[ 5 ] = n22; te[ 9 ] = n23; te[ 13 ] = n24;
- te[ 2 ] = n31; te[ 6 ] = n32; te[ 10 ] = n33; te[ 14 ] = n34;
- te[ 3 ] = n41; te[ 7 ] = n42; te[ 11 ] = n43; te[ 15 ] = n44;
- return this;
- },
- identity: function () {
- this.set(
- 1, 0, 0, 0,
- 0, 1, 0, 0,
- 0, 0, 1, 0,
- 0, 0, 0, 1
- );
- return this;
- },
- clone: function () {
- return new Matrix4().fromArray( this.elements );
- },
- copy: function ( m ) {
- var te = this.elements;
- var me = m.elements;
- te[ 0 ] = me[ 0 ]; te[ 1 ] = me[ 1 ]; te[ 2 ] = me[ 2 ]; te[ 3 ] = me[ 3 ];
- te[ 4 ] = me[ 4 ]; te[ 5 ] = me[ 5 ]; te[ 6 ] = me[ 6 ]; te[ 7 ] = me[ 7 ];
- te[ 8 ] = me[ 8 ]; te[ 9 ] = me[ 9 ]; te[ 10 ] = me[ 10 ]; te[ 11 ] = me[ 11 ];
- te[ 12 ] = me[ 12 ]; te[ 13 ] = me[ 13 ]; te[ 14 ] = me[ 14 ]; te[ 15 ] = me[ 15 ];
- return this;
- },
- copyPosition: function ( m ) {
- var te = this.elements, me = m.elements;
- te[ 12 ] = me[ 12 ];
- te[ 13 ] = me[ 13 ];
- te[ 14 ] = me[ 14 ];
- return this;
- },
- extractBasis: function ( xAxis, yAxis, zAxis ) {
- xAxis.setFromMatrixColumn( this, 0 );
- yAxis.setFromMatrixColumn( this, 1 );
- zAxis.setFromMatrixColumn( this, 2 );
- return this;
- },
- makeBasis: function ( xAxis, yAxis, zAxis ) {
- this.set(
- xAxis.x, yAxis.x, zAxis.x, 0,
- xAxis.y, yAxis.y, zAxis.y, 0,
- xAxis.z, yAxis.z, zAxis.z, 0,
- 0, 0, 0, 1
- );
- return this;
- },
- extractRotation: function () {
- var v1 = new Vector3();
- return function extractRotation( m ) {
- var te = this.elements;
- var me = m.elements;
- var scaleX = 1 / v1.setFromMatrixColumn( m, 0 ).length();
- var scaleY = 1 / v1.setFromMatrixColumn( m, 1 ).length();
- var scaleZ = 1 / v1.setFromMatrixColumn( m, 2 ).length();
- te[ 0 ] = me[ 0 ] * scaleX;
- te[ 1 ] = me[ 1 ] * scaleX;
- te[ 2 ] = me[ 2 ] * scaleX;
- te[ 4 ] = me[ 4 ] * scaleY;
- te[ 5 ] = me[ 5 ] * scaleY;
- te[ 6 ] = me[ 6 ] * scaleY;
- te[ 8 ] = me[ 8 ] * scaleZ;
- te[ 9 ] = me[ 9 ] * scaleZ;
- te[ 10 ] = me[ 10 ] * scaleZ;
- return this;
- };
- }(),
- makeRotationFromEuler: function ( euler ) {
- if ( ! ( euler && euler.isEuler ) ) {
- console.error( 'THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.' );
- }
- var te = this.elements;
- var x = euler.x, y = euler.y, z = euler.z;
- var a = Math.cos( x ), b = Math.sin( x );
- var c = Math.cos( y ), d = Math.sin( y );
- var e = Math.cos( z ), f = Math.sin( z );
- if ( euler.order === 'XYZ' ) {
- var ae = a * e, af = a * f, be = b * e, bf = b * f;
- te[ 0 ] = c * e;
- te[ 4 ] = - c * f;
- te[ 8 ] = d;
- te[ 1 ] = af + be * d;
- te[ 5 ] = ae - bf * d;
- te[ 9 ] = - b * c;
- te[ 2 ] = bf - ae * d;
- te[ 6 ] = be + af * d;
- te[ 10 ] = a * c;
- } else if ( euler.order === 'YXZ' ) {
- var ce = c * e, cf = c * f, de = d * e, df = d * f;
- te[ 0 ] = ce + df * b;
- te[ 4 ] = de * b - cf;
- te[ 8 ] = a * d;
- te[ 1 ] = a * f;
- te[ 5 ] = a * e;
- te[ 9 ] = - b;
- te[ 2 ] = cf * b - de;
- te[ 6 ] = df + ce * b;
- te[ 10 ] = a * c;
- } else if ( euler.order === 'ZXY' ) {
- var ce = c * e, cf = c * f, de = d * e, df = d * f;
- te[ 0 ] = ce - df * b;
- te[ 4 ] = - a * f;
- te[ 8 ] = de + cf * b;
- te[ 1 ] = cf + de * b;
- te[ 5 ] = a * e;
- te[ 9 ] = df - ce * b;
- te[ 2 ] = - a * d;
- te[ 6 ] = b;
- te[ 10 ] = a * c;
- } else if ( euler.order === 'ZYX' ) {
- var ae = a * e, af = a * f, be = b * e, bf = b * f;
- te[ 0 ] = c * e;
- te[ 4 ] = be * d - af;
- te[ 8 ] = ae * d + bf;
- te[ 1 ] = c * f;
- te[ 5 ] = bf * d + ae;
- te[ 9 ] = af * d - be;
- te[ 2 ] = - d;
- te[ 6 ] = b * c;
- te[ 10 ] = a * c;
- } else if ( euler.order === 'YZX' ) {
- var ac = a * c, ad = a * d, bc = b * c, bd = b * d;
- te[ 0 ] = c * e;
- te[ 4 ] = bd - ac * f;
- te[ 8 ] = bc * f + ad;
- te[ 1 ] = f;
- te[ 5 ] = a * e;
- te[ 9 ] = - b * e;
- te[ 2 ] = - d * e;
- te[ 6 ] = ad * f + bc;
- te[ 10 ] = ac - bd * f;
- } else if ( euler.order === 'XZY' ) {
- var ac = a * c, ad = a * d, bc = b * c, bd = b * d;
- te[ 0 ] = c * e;
- te[ 4 ] = - f;
- te[ 8 ] = d * e;
- te[ 1 ] = ac * f + bd;
- te[ 5 ] = a * e;
- te[ 9 ] = ad * f - bc;
- te[ 2 ] = bc * f - ad;
- te[ 6 ] = b * e;
- te[ 10 ] = bd * f + ac;
- }
- // last column
- te[ 3 ] = 0;
- te[ 7 ] = 0;
- te[ 11 ] = 0;
- // bottom row
- te[ 12 ] = 0;
- te[ 13 ] = 0;
- te[ 14 ] = 0;
- te[ 15 ] = 1;
- return this;
- },
- makeRotationFromQuaternion: function ( q ) {
- var te = this.elements;
- var x = q._x, y = q._y, z = q._z, w = q._w;
- var x2 = x + x, y2 = y + y, z2 = z + z;
- var xx = x * x2, xy = x * y2, xz = x * z2;
- var yy = y * y2, yz = y * z2, zz = z * z2;
- var wx = w * x2, wy = w * y2, wz = w * z2;
- te[ 0 ] = 1 - ( yy + zz );
- te[ 4 ] = xy - wz;
- te[ 8 ] = xz + wy;
- te[ 1 ] = xy + wz;
- te[ 5 ] = 1 - ( xx + zz );
- te[ 9 ] = yz - wx;
- te[ 2 ] = xz - wy;
- te[ 6 ] = yz + wx;
- te[ 10 ] = 1 - ( xx + yy );
- // last column
- te[ 3 ] = 0;
- te[ 7 ] = 0;
- te[ 11 ] = 0;
- // bottom row
- te[ 12 ] = 0;
- te[ 13 ] = 0;
- te[ 14 ] = 0;
- te[ 15 ] = 1;
- return this;
- },
- lookAt: function () {
- var x = new Vector3();
- var y = new Vector3();
- var z = new Vector3();
- return function lookAt( eye, target, up ) {
- var te = this.elements;
- z.subVectors( eye, target );
- if ( z.lengthSq() === 0 ) {
- // eye and target are in the same position
- z.z = 1;
- }
- z.normalize();
- x.crossVectors( up, z );
- if ( x.lengthSq() === 0 ) {
- // up and z are parallel
- if ( Math.abs( up.z ) === 1 ) {
- z.x += 0.0001;
- } else {
- z.z += 0.0001;
- }
- z.normalize();
- x.crossVectors( up, z );
- }
- x.normalize();
- y.crossVectors( z, x );
- te[ 0 ] = x.x; te[ 4 ] = y.x; te[ 8 ] = z.x;
- te[ 1 ] = x.y; te[ 5 ] = y.y; te[ 9 ] = z.y;
- te[ 2 ] = x.z; te[ 6 ] = y.z; te[ 10 ] = z.z;
- return this;
- };
- }(),
- multiply: function ( m, n ) {
- if ( n !== undefined ) {
- console.warn( 'THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead.' );
- return this.multiplyMatrices( m, n );
- }
- return this.multiplyMatrices( this, m );
- },
- premultiply: function ( m ) {
- return this.multiplyMatrices( m, this );
- },
- multiplyMatrices: function ( a, b ) {
- var ae = a.elements;
- var be = b.elements;
- var te = this.elements;
- var a11 = ae[ 0 ], a12 = ae[ 4 ], a13 = ae[ 8 ], a14 = ae[ 12 ];
- var a21 = ae[ 1 ], a22 = ae[ 5 ], a23 = ae[ 9 ], a24 = ae[ 13 ];
- var a31 = ae[ 2 ], a32 = ae[ 6 ], a33 = ae[ 10 ], a34 = ae[ 14 ];
- var a41 = ae[ 3 ], a42 = ae[ 7 ], a43 = ae[ 11 ], a44 = ae[ 15 ];
- var b11 = be[ 0 ], b12 = be[ 4 ], b13 = be[ 8 ], b14 = be[ 12 ];
- var b21 = be[ 1 ], b22 = be[ 5 ], b23 = be[ 9 ], b24 = be[ 13 ];
- var b31 = be[ 2 ], b32 = be[ 6 ], b33 = be[ 10 ], b34 = be[ 14 ];
- var b41 = be[ 3 ], b42 = be[ 7 ], b43 = be[ 11 ], b44 = be[ 15 ];
- te[ 0 ] = a11 * b11 + a12 * b21 + a13 * b31 + a14 * b41;
- te[ 4 ] = a11 * b12 + a12 * b22 + a13 * b32 + a14 * b42;
- te[ 8 ] = a11 * b13 + a12 * b23 + a13 * b33 + a14 * b43;
- te[ 12 ] = a11 * b14 + a12 * b24 + a13 * b34 + a14 * b44;
- te[ 1 ] = a21 * b11 + a22 * b21 + a23 * b31 + a24 * b41;
- te[ 5 ] = a21 * b12 + a22 * b22 + a23 * b32 + a24 * b42;
- te[ 9 ] = a21 * b13 + a22 * b23 + a23 * b33 + a24 * b43;
- te[ 13 ] = a21 * b14 + a22 * b24 + a23 * b34 + a24 * b44;
- te[ 2 ] = a31 * b11 + a32 * b21 + a33 * b31 + a34 * b41;
- te[ 6 ] = a31 * b12 + a32 * b22 + a33 * b32 + a34 * b42;
- te[ 10 ] = a31 * b13 + a32 * b23 + a33 * b33 + a34 * b43;
- te[ 14 ] = a31 * b14 + a32 * b24 + a33 * b34 + a34 * b44;
- te[ 3 ] = a41 * b11 + a42 * b21 + a43 * b31 + a44 * b41;
- te[ 7 ] = a41 * b12 + a42 * b22 + a43 * b32 + a44 * b42;
- te[ 11 ] = a41 * b13 + a42 * b23 + a43 * b33 + a44 * b43;
- te[ 15 ] = a41 * b14 + a42 * b24 + a43 * b34 + a44 * b44;
- return this;
- },
- multiplyScalar: function ( s ) {
- var te = this.elements;
- te[ 0 ] *= s; te[ 4 ] *= s; te[ 8 ] *= s; te[ 12 ] *= s;
- te[ 1 ] *= s; te[ 5 ] *= s; te[ 9 ] *= s; te[ 13 ] *= s;
- te[ 2 ] *= s; te[ 6 ] *= s; te[ 10 ] *= s; te[ 14 ] *= s;
- te[ 3 ] *= s; te[ 7 ] *= s; te[ 11 ] *= s; te[ 15 ] *= s;
- return this;
- },
- applyToBufferAttribute: function () {
- var v1 = new Vector3();
- return function applyToBufferAttribute( attribute ) {
- for ( var i = 0, l = attribute.count; i < l; i ++ ) {
- v1.x = attribute.getX( i );
- v1.y = attribute.getY( i );
- v1.z = attribute.getZ( i );
- v1.applyMatrix4( this );
- attribute.setXYZ( i, v1.x, v1.y, v1.z );
- }
- return attribute;
- };
- }(),
- determinant: function () {
- var te = this.elements;
- var n11 = te[ 0 ], n12 = te[ 4 ], n13 = te[ 8 ], n14 = te[ 12 ];
- var n21 = te[ 1 ], n22 = te[ 5 ], n23 = te[ 9 ], n24 = te[ 13 ];
- var n31 = te[ 2 ], n32 = te[ 6 ], n33 = te[ 10 ], n34 = te[ 14 ];
- var n41 = te[ 3 ], n42 = te[ 7 ], n43 = te[ 11 ], n44 = te[ 15 ];
- //TODO: make this more efficient
- //( based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm )
- return (
- n41 * (
- + n14 * n23 * n32
- - n13 * n24 * n32
- - n14 * n22 * n33
- + n12 * n24 * n33
- + n13 * n22 * n34
- - n12 * n23 * n34
- ) +
- n42 * (
- + n11 * n23 * n34
- - n11 * n24 * n33
- + n14 * n21 * n33
- - n13 * n21 * n34
- + n13 * n24 * n31
- - n14 * n23 * n31
- ) +
- n43 * (
- + n11 * n24 * n32
- - n11 * n22 * n34
- - n14 * n21 * n32
- + n12 * n21 * n34
- + n14 * n22 * n31
- - n12 * n24 * n31
- ) +
- n44 * (
- - n13 * n22 * n31
- - n11 * n23 * n32
- + n11 * n22 * n33
- + n13 * n21 * n32
- - n12 * n21 * n33
- + n12 * n23 * n31
- )
- );
- },
- transpose: function () {
- var te = this.elements;
- var tmp;
- tmp = te[ 1 ]; te[ 1 ] = te[ 4 ]; te[ 4 ] = tmp;
- tmp = te[ 2 ]; te[ 2 ] = te[ 8 ]; te[ 8 ] = tmp;
- tmp = te[ 6 ]; te[ 6 ] = te[ 9 ]; te[ 9 ] = tmp;
- tmp = te[ 3 ]; te[ 3 ] = te[ 12 ]; te[ 12 ] = tmp;
- tmp = te[ 7 ]; te[ 7 ] = te[ 13 ]; te[ 13 ] = tmp;
- tmp = te[ 11 ]; te[ 11 ] = te[ 14 ]; te[ 14 ] = tmp;
- return this;
- },
- setPosition: function ( v ) {
- var te = this.elements;
- te[ 12 ] = v.x;
- te[ 13 ] = v.y;
- te[ 14 ] = v.z;
- return this;
- },
- getInverse: function ( m, throwOnDegenerate ) {
- // based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm
- var te = this.elements,
- me = m.elements,
- n11 = me[ 0 ], n21 = me[ 1 ], n31 = me[ 2 ], n41 = me[ 3 ],
- n12 = me[ 4 ], n22 = me[ 5 ], n32 = me[ 6 ], n42 = me[ 7 ],
- n13 = me[ 8 ], n23 = me[ 9 ], n33 = me[ 10 ], n43 = me[ 11 ],
- n14 = me[ 12 ], n24 = me[ 13 ], n34 = me[ 14 ], n44 = me[ 15 ],
- t11 = n23 * n34 * n42 - n24 * n33 * n42 + n24 * n32 * n43 - n22 * n34 * n43 - n23 * n32 * n44 + n22 * n33 * n44,
- t12 = n14 * n33 * n42 - n13 * n34 * n42 - n14 * n32 * n43 + n12 * n34 * n43 + n13 * n32 * n44 - n12 * n33 * n44,
- t13 = n13 * n24 * n42 - n14 * n23 * n42 + n14 * n22 * n43 - n12 * n24 * n43 - n13 * n22 * n44 + n12 * n23 * n44,
- t14 = n14 * n23 * n32 - n13 * n24 * n32 - n14 * n22 * n33 + n12 * n24 * n33 + n13 * n22 * n34 - n12 * n23 * n34;
- var det = n11 * t11 + n21 * t12 + n31 * t13 + n41 * t14;
- if ( det === 0 ) {
- var msg = "THREE.Matrix4: .getInverse() can't invert matrix, determinant is 0";
- if ( throwOnDegenerate === true ) {
- throw new Error( msg );
- } else {
- console.warn( msg );
- }
- return this.identity();
- }
- var detInv = 1 / det;
- te[ 0 ] = t11 * detInv;
- te[ 1 ] = ( n24 * n33 * n41 - n23 * n34 * n41 - n24 * n31 * n43 + n21 * n34 * n43 + n23 * n31 * n44 - n21 * n33 * n44 ) * detInv;
- te[ 2 ] = ( n22 * n34 * n41 - n24 * n32 * n41 + n24 * n31 * n42 - n21 * n34 * n42 - n22 * n31 * n44 + n21 * n32 * n44 ) * detInv;
- te[ 3 ] = ( n23 * n32 * n41 - n22 * n33 * n41 - n23 * n31 * n42 + n21 * n33 * n42 + n22 * n31 * n43 - n21 * n32 * n43 ) * detInv;
- te[ 4 ] = t12 * detInv;
- te[ 5 ] = ( n13 * n34 * n41 - n14 * n33 * n41 + n14 * n31 * n43 - n11 * n34 * n43 - n13 * n31 * n44 + n11 * n33 * n44 ) * detInv;
- te[ 6 ] = ( n14 * n32 * n41 - n12 * n34 * n41 - n14 * n31 * n42 + n11 * n34 * n42 + n12 * n31 * n44 - n11 * n32 * n44 ) * detInv;
- te[ 7 ] = ( n12 * n33 * n41 - n13 * n32 * n41 + n13 * n31 * n42 - n11 * n33 * n42 - n12 * n31 * n43 + n11 * n32 * n43 ) * detInv;
- te[ 8 ] = t13 * detInv;
- te[ 9 ] = ( n14 * n23 * n41 - n13 * n24 * n41 - n14 * n21 * n43 + n11 * n24 * n43 + n13 * n21 * n44 - n11 * n23 * n44 ) * detInv;
- te[ 10 ] = ( n12 * n24 * n41 - n14 * n22 * n41 + n14 * n21 * n42 - n11 * n24 * n42 - n12 * n21 * n44 + n11 * n22 * n44 ) * detInv;
- te[ 11 ] = ( n13 * n22 * n41 - n12 * n23 * n41 - n13 * n21 * n42 + n11 * n23 * n42 + n12 * n21 * n43 - n11 * n22 * n43 ) * detInv;
- te[ 12 ] = t14 * detInv;
- te[ 13 ] = ( n13 * n24 * n31 - n14 * n23 * n31 + n14 * n21 * n33 - n11 * n24 * n33 - n13 * n21 * n34 + n11 * n23 * n34 ) * detInv;
- te[ 14 ] = ( n14 * n22 * n31 - n12 * n24 * n31 - n14 * n21 * n32 + n11 * n24 * n32 + n12 * n21 * n34 - n11 * n22 * n34 ) * detInv;
- te[ 15 ] = ( n12 * n23 * n31 - n13 * n22 * n31 + n13 * n21 * n32 - n11 * n23 * n32 - n12 * n21 * n33 + n11 * n22 * n33 ) * detInv;
- return this;
- },
- scale: function ( v ) {
- var te = this.elements;
- var x = v.x, y = v.y, z = v.z;
- te[ 0 ] *= x; te[ 4 ] *= y; te[ 8 ] *= z;
- te[ 1 ] *= x; te[ 5 ] *= y; te[ 9 ] *= z;
- te[ 2 ] *= x; te[ 6 ] *= y; te[ 10 ] *= z;
- te[ 3 ] *= x; te[ 7 ] *= y; te[ 11 ] *= z;
- return this;
- },
- getMaxScaleOnAxis: function () {
- var te = this.elements;
- var scaleXSq = te[ 0 ] * te[ 0 ] + te[ 1 ] * te[ 1 ] + te[ 2 ] * te[ 2 ];
- var scaleYSq = te[ 4 ] * te[ 4 ] + te[ 5 ] * te[ 5 ] + te[ 6 ] * te[ 6 ];
- var scaleZSq = te[ 8 ] * te[ 8 ] + te[ 9 ] * te[ 9 ] + te[ 10 ] * te[ 10 ];
- return Math.sqrt( Math.max( scaleXSq, scaleYSq, scaleZSq ) );
- },
- makeTranslation: function ( x, y, z ) {
- this.set(
- 1, 0, 0, x,
- 0, 1, 0, y,
- 0, 0, 1, z,
- 0, 0, 0, 1
- );
- return this;
- },
- makeRotationX: function ( theta ) {
- var c = Math.cos( theta ), s = Math.sin( theta );
- this.set(
- 1, 0, 0, 0,
- 0, c, - s, 0,
- 0, s, c, 0,
- 0, 0, 0, 1
- );
- return this;
- },
- makeRotationY: function ( theta ) {
- var c = Math.cos( theta ), s = Math.sin( theta );
- this.set(
- c, 0, s, 0,
- 0, 1, 0, 0,
- - s, 0, c, 0,
- 0, 0, 0, 1
- );
- return this;
- },
- makeRotationZ: function ( theta ) {
- var c = Math.cos( theta ), s = Math.sin( theta );
- this.set(
- c, - s, 0, 0,
- s, c, 0, 0,
- 0, 0, 1, 0,
- 0, 0, 0, 1
- );
- return this;
- },
- makeRotationAxis: function ( axis, angle ) {
- // Based on http://www.gamedev.net/reference/articles/article1199.asp
- var c = Math.cos( angle );
- var s = Math.sin( angle );
- var t = 1 - c;
- var x = axis.x, y = axis.y, z = axis.z;
- var tx = t * x, ty = t * y;
- this.set(
- tx * x + c, tx * y - s * z, tx * z + s * y, 0,
- tx * y + s * z, ty * y + c, ty * z - s * x, 0,
- tx * z - s * y, ty * z + s * x, t * z * z + c, 0,
- 0, 0, 0, 1
- );
- return this;
- },
- makeScale: function ( x, y, z ) {
- this.set(
- x, 0, 0, 0,
- 0, y, 0, 0,
- 0, 0, z, 0,
- 0, 0, 0, 1
- );
- return this;
- },
- makeShear: function ( x, y, z ) {
- this.set(
- 1, y, z, 0,
- x, 1, z, 0,
- x, y, 1, 0,
- 0, 0, 0, 1
- );
- return this;
- },
- compose: function ( position, quaternion, scale ) {
- this.makeRotationFromQuaternion( quaternion );
- this.scale( scale );
- this.setPosition( position );
- return this;
- },
- decompose: function () {
- var vector = new Vector3();
- var matrix = new Matrix4();
- return function decompose( position, quaternion, scale ) {
- var te = this.elements;
- var sx = vector.set( te[ 0 ], te[ 1 ], te[ 2 ] ).length();
- var sy = vector.set( te[ 4 ], te[ 5 ], te[ 6 ] ).length();
- var sz = vector.set( te[ 8 ], te[ 9 ], te[ 10 ] ).length();
- // if determine is negative, we need to invert one scale
- var det = this.determinant();
- if ( det < 0 ) sx = - sx;
- position.x = te[ 12 ];
- position.y = te[ 13 ];
- position.z = te[ 14 ];
- // scale the rotation part
- matrix.copy( this );
- var invSX = 1 / sx;
- var invSY = 1 / sy;
- var invSZ = 1 / sz;
- matrix.elements[ 0 ] *= invSX;
- matrix.elements[ 1 ] *= invSX;
- matrix.elements[ 2 ] *= invSX;
- matrix.elements[ 4 ] *= invSY;
- matrix.elements[ 5 ] *= invSY;
- matrix.elements[ 6 ] *= invSY;
- matrix.elements[ 8 ] *= invSZ;
- matrix.elements[ 9 ] *= invSZ;
- matrix.elements[ 10 ] *= invSZ;
- quaternion.setFromRotationMatrix( matrix );
- scale.x = sx;
- scale.y = sy;
- scale.z = sz;
- return this;
- };
- }(),
- makePerspective: function ( left, right, top, bottom, near, far ) {
- if ( far === undefined ) {
- console.warn( 'THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.' );
- }
- var te = this.elements;
- var x = 2 * near / ( right - left );
- var y = 2 * near / ( top - bottom );
- var a = ( right + left ) / ( right - left );
- var b = ( top + bottom ) / ( top - bottom );
- var c = - ( far + near ) / ( far - near );
- var d = - 2 * far * near / ( far - near );
- te[ 0 ] = x; te[ 4 ] = 0; te[ 8 ] = a; te[ 12 ] = 0;
- te[ 1 ] = 0; te[ 5 ] = y; te[ 9 ] = b; te[ 13 ] = 0;
- te[ 2 ] = 0; te[ 6 ] = 0; te[ 10 ] = c; te[ 14 ] = d;
- te[ 3 ] = 0; te[ 7 ] = 0; te[ 11 ] = - 1; te[ 15 ] = 0;
- return this;
- },
- makeOrthographic: function ( left, right, top, bottom, near, far ) {
- var te = this.elements;
- var w = 1.0 / ( right - left );
- var h = 1.0 / ( top - bottom );
- var p = 1.0 / ( far - near );
- var x = ( right + left ) * w;
- var y = ( top + bottom ) * h;
- var z = ( far + near ) * p;
- te[ 0 ] = 2 * w; te[ 4 ] = 0; te[ 8 ] = 0; te[ 12 ] = - x;
- te[ 1 ] = 0; te[ 5 ] = 2 * h; te[ 9 ] = 0; te[ 13 ] = - y;
- te[ 2 ] = 0; te[ 6 ] = 0; te[ 10 ] = - 2 * p; te[ 14 ] = - z;
- te[ 3 ] = 0; te[ 7 ] = 0; te[ 11 ] = 0; te[ 15 ] = 1;
- return this;
- },
- equals: function ( matrix ) {
- var te = this.elements;
- var me = matrix.elements;
- for ( var i = 0; i < 16; i ++ ) {
- if ( te[ i ] !== me[ i ] ) return false;
- }
- return true;
- },
- fromArray: function ( array, offset ) {
- if ( offset === undefined ) offset = 0;
- for ( var i = 0; i < 16; i ++ ) {
- this.elements[ i ] = array[ i + offset ];
- }
- return this;
- },
- toArray: function ( array, offset ) {
- if ( array === undefined ) array = [];
- if ( offset === undefined ) offset = 0;
- var te = this.elements;
- array[ offset ] = te[ 0 ];
- array[ offset + 1 ] = te[ 1 ];
- array[ offset + 2 ] = te[ 2 ];
- array[ offset + 3 ] = te[ 3 ];
- array[ offset + 4 ] = te[ 4 ];
- array[ offset + 5 ] = te[ 5 ];
- array[ offset + 6 ] = te[ 6 ];
- array[ offset + 7 ] = te[ 7 ];
- array[ offset + 8 ] = te[ 8 ];
- array[ offset + 9 ] = te[ 9 ];
- array[ offset + 10 ] = te[ 10 ];
- array[ offset + 11 ] = te[ 11 ];
- array[ offset + 12 ] = te[ 12 ];
- array[ offset + 13 ] = te[ 13 ];
- array[ offset + 14 ] = te[ 14 ];
- array[ offset + 15 ] = te[ 15 ];
- return array;
- }
- } );
- function Quaternion( x, y, z, w ) {
- this._x = x || 0;
- this._y = y || 0;
- this._z = z || 0;
- this._w = ( w !== undefined ) ? w : 1;
- }
- Object.assign( Quaternion, {
- slerp: function ( qa, qb, qm, t ) {
- return qm.copy( qa ).slerp( qb, t );
- },
- slerpFlat: function ( dst, dstOffset, src0, srcOffset0, src1, srcOffset1, t ) {
- // fuzz-free, array-based Quaternion SLERP operation
- var x0 = src0[ srcOffset0 + 0 ],
- y0 = src0[ srcOffset0 + 1 ],
- z0 = src0[ srcOffset0 + 2 ],
- w0 = src0[ srcOffset0 + 3 ],
- x1 = src1[ srcOffset1 + 0 ],
- y1 = src1[ srcOffset1 + 1 ],
- z1 = src1[ srcOffset1 + 2 ],
- w1 = src1[ srcOffset1 + 3 ];
- if ( w0 !== w1 || x0 !== x1 || y0 !== y1 || z0 !== z1 ) {
- var s = 1 - t,
- cos = x0 * x1 + y0 * y1 + z0 * z1 + w0 * w1,
- dir = ( cos >= 0 ? 1 : - 1 ),
- sqrSin = 1 - cos * cos;
- // Skip the Slerp for tiny steps to avoid numeric problems:
- if ( sqrSin > Number.EPSILON ) {
- var sin = Math.sqrt( sqrSin ),
- len = Math.atan2( sin, cos * dir );
- s = Math.sin( s * len ) / sin;
- t = Math.sin( t * len ) / sin;
- }
- var tDir = t * dir;
- x0 = x0 * s + x1 * tDir;
- y0 = y0 * s + y1 * tDir;
- z0 = z0 * s + z1 * tDir;
- w0 = w0 * s + w1 * tDir;
- // Normalize in case we just did a lerp:
- if ( s === 1 - t ) {
- var f = 1 / Math.sqrt( x0 * x0 + y0 * y0 + z0 * z0 + w0 * w0 );
- x0 *= f;
- y0 *= f;
- z0 *= f;
- w0 *= f;
- }
- }
- dst[ dstOffset ] = x0;
- dst[ dstOffset + 1 ] = y0;
- dst[ dstOffset + 2 ] = z0;
- dst[ dstOffset + 3 ] = w0;
- }
- } );
- Object.defineProperties( Quaternion.prototype, {
- x: {
- get: function () {
- return this._x;
- },
- set: function ( value ) {
- this._x = value;
- this.onChangeCallback();
- }
- },
- y: {
- get: function () {
- return this._y;
- },
- set: function ( value ) {
- this._y = value;
- this.onChangeCallback();
- }
- },
- z: {
- get: function () {
- return this._z;
- },
- set: function ( value ) {
- this._z = value;
- this.onChangeCallback();
- }
- },
- w: {
- get: function () {
- return this._w;
- },
- set: function ( value ) {
- this._w = value;
- this.onChangeCallback();
- }
- }
- } );
- Object.assign( Quaternion.prototype, {
- set: function ( x, y, z, w ) {
- this._x = x;
- this._y = y;
- this._z = z;
- this._w = w;
- this.onChangeCallback();
- return this;
- },
- clone: function () {
- return new this.constructor( this._x, this._y, this._z, this._w );
- },
- copy: function ( quaternion ) {
- this._x = quaternion.x;
- this._y = quaternion.y;
- this._z = quaternion.z;
- this._w = quaternion.w;
- this.onChangeCallback();
- return this;
- },
- setFromEuler: function ( euler, update ) {
- if ( ! ( euler && euler.isEuler ) ) {
- throw new Error( 'THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.' );
- }
- var x = euler._x, y = euler._y, z = euler._z, order = euler.order;
- // http://www.mathworks.com/matlabcentral/fileexchange/
- // 20696-function-to-convert-between-dcm-euler-angles-quaternions-and-euler-vectors/
- // content/SpinCalc.m
- var cos = Math.cos;
- var sin = Math.sin;
- var c1 = cos( x / 2 );
- var c2 = cos( y / 2 );
- var c3 = cos( z / 2 );
- var s1 = sin( x / 2 );
- var s2 = sin( y / 2 );
- var s3 = sin( z / 2 );
- if ( order === 'XYZ' ) {
- this._x = s1 * c2 * c3 + c1 * s2 * s3;
- this._y = c1 * s2 * c3 - s1 * c2 * s3;
- this._z = c1 * c2 * s3 + s1 * s2 * c3;
- this._w = c1 * c2 * c3 - s1 * s2 * s3;
- } else if ( order === 'YXZ' ) {
- this._x = s1 * c2 * c3 + c1 * s2 * s3;
- this._y = c1 * s2 * c3 - s1 * c2 * s3;
- this._z = c1 * c2 * s3 - s1 * s2 * c3;
- this._w = c1 * c2 * c3 + s1 * s2 * s3;
- } else if ( order === 'ZXY' ) {
- this._x = s1 * c2 * c3 - c1 * s2 * s3;
- this._y = c1 * s2 * c3 + s1 * c2 * s3;
- this._z = c1 * c2 * s3 + s1 * s2 * c3;
- this._w = c1 * c2 * c3 - s1 * s2 * s3;
- } else if ( order === 'ZYX' ) {
- this._x = s1 * c2 * c3 - c1 * s2 * s3;
- this._y = c1 * s2 * c3 + s1 * c2 * s3;
- this._z = c1 * c2 * s3 - s1 * s2 * c3;
- this._w = c1 * c2 * c3 + s1 * s2 * s3;
- } else if ( order === 'YZX' ) {
- this._x = s1 * c2 * c3 + c1 * s2 * s3;
- this._y = c1 * s2 * c3 + s1 * c2 * s3;
- this._z = c1 * c2 * s3 - s1 * s2 * c3;
- this._w = c1 * c2 * c3 - s1 * s2 * s3;
- } else if ( order === 'XZY' ) {
- this._x = s1 * c2 * c3 - c1 * s2 * s3;
- this._y = c1 * s2 * c3 - s1 * c2 * s3;
- this._z = c1 * c2 * s3 + s1 * s2 * c3;
- this._w = c1 * c2 * c3 + s1 * s2 * s3;
- }
- if ( update !== false ) this.onChangeCallback();
- return this;
- },
- setFromAxisAngle: function ( axis, angle ) {
- // http://www.euclideanspace.com/maths/geometry/rotations/conversions/angleToQuaternion/index.htm
- // assumes axis is normalized
- var halfAngle = angle / 2, s = Math.sin( halfAngle );
- this._x = axis.x * s;
- this._y = axis.y * s;
- this._z = axis.z * s;
- this._w = Math.cos( halfAngle );
- this.onChangeCallback();
- return this;
- },
- setFromRotationMatrix: function ( m ) {
- // http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToQuaternion/index.htm
- // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)
- var te = m.elements,
- m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ],
- m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ],
- m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ],
- trace = m11 + m22 + m33,
- s;
- if ( trace > 0 ) {
- s = 0.5 / Math.sqrt( trace + 1.0 );
- this._w = 0.25 / s;
- this._x = ( m32 - m23 ) * s;
- this._y = ( m13 - m31 ) * s;
- this._z = ( m21 - m12 ) * s;
- } else if ( m11 > m22 && m11 > m33 ) {
- s = 2.0 * Math.sqrt( 1.0 + m11 - m22 - m33 );
- this._w = ( m32 - m23 ) / s;
- this._x = 0.25 * s;
- this._y = ( m12 + m21 ) / s;
- this._z = ( m13 + m31 ) / s;
- } else if ( m22 > m33 ) {
- s = 2.0 * Math.sqrt( 1.0 + m22 - m11 - m33 );
- this._w = ( m13 - m31 ) / s;
- this._x = ( m12 + m21 ) / s;
- this._y = 0.25 * s;
- this._z = ( m23 + m32 ) / s;
- } else {
- s = 2.0 * Math.sqrt( 1.0 + m33 - m11 - m22 );
- this._w = ( m21 - m12 ) / s;
- this._x = ( m13 + m31 ) / s;
- this._y = ( m23 + m32 ) / s;
- this._z = 0.25 * s;
- }
- this.onChangeCallback();
- return this;
- },
- setFromUnitVectors: function () {
- // assumes direction vectors vFrom and vTo are normalized
- var v1 = new Vector3();
- var r;
- var EPS = 0.000001;
- return function setFromUnitVectors( vFrom, vTo ) {
- if ( v1 === undefined ) v1 = new Vector3();
- r = vFrom.dot( vTo ) + 1;
- if ( r < EPS ) {
- r = 0;
- if ( Math.abs( vFrom.x ) > Math.abs( vFrom.z ) ) {
- v1.set( - vFrom.y, vFrom.x, 0 );
- } else {
- v1.set( 0, - vFrom.z, vFrom.y );
- }
- } else {
- v1.crossVectors( vFrom, vTo );
- }
- this._x = v1.x;
- this._y = v1.y;
- this._z = v1.z;
- this._w = r;
- return this.normalize();
- };
- }(),
- inverse: function () {
- return this.conjugate().normalize();
- },
- conjugate: function () {
- this._x *= - 1;
- this._y *= - 1;
- this._z *= - 1;
- this.onChangeCallback();
- return this;
- },
- dot: function ( v ) {
- return this._x * v._x + this._y * v._y + this._z * v._z + this._w * v._w;
- },
- lengthSq: function () {
- return this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w;
- },
- length: function () {
- return Math.sqrt( this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w );
- },
- normalize: function () {
- var l = this.length();
- if ( l === 0 ) {
- this._x = 0;
- this._y = 0;
- this._z = 0;
- this._w = 1;
- } else {
- l = 1 / l;
- this._x = this._x * l;
- this._y = this._y * l;
- this._z = this._z * l;
- this._w = this._w * l;
- }
- this.onChangeCallback();
- return this;
- },
- multiply: function ( q, p ) {
- if ( p !== undefined ) {
- console.warn( 'THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead.' );
- return this.multiplyQuaternions( q, p );
- }
- return this.multiplyQuaternions( this, q );
- },
- premultiply: function ( q ) {
- return this.multiplyQuaternions( q, this );
- },
- multiplyQuaternions: function ( a, b ) {
- // from http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/code/index.htm
- var qax = a._x, qay = a._y, qaz = a._z, qaw = a._w;
- var qbx = b._x, qby = b._y, qbz = b._z, qbw = b._w;
- this._x = qax * qbw + qaw * qbx + qay * qbz - qaz * qby;
- this._y = qay * qbw + qaw * qby + qaz * qbx - qax * qbz;
- this._z = qaz * qbw + qaw * qbz + qax * qby - qay * qbx;
- this._w = qaw * qbw - qax * qbx - qay * qby - qaz * qbz;
- this.onChangeCallback();
- return this;
- },
- slerp: function ( qb, t ) {
- if ( t === 0 ) return this;
- if ( t === 1 ) return this.copy( qb );
- var x = this._x, y = this._y, z = this._z, w = this._w;
- // http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/slerp/
- var cosHalfTheta = w * qb._w + x * qb._x + y * qb._y + z * qb._z;
- if ( cosHalfTheta < 0 ) {
- this._w = - qb._w;
- this._x = - qb._x;
- this._y = - qb._y;
- this._z = - qb._z;
- cosHalfTheta = - cosHalfTheta;
- } else {
- this.copy( qb );
- }
- if ( cosHalfTheta >= 1.0 ) {
- this._w = w;
- this._x = x;
- this._y = y;
- this._z = z;
- return this;
- }
- var sinHalfTheta = Math.sqrt( 1.0 - cosHalfTheta * cosHalfTheta );
- if ( Math.abs( sinHalfTheta ) < 0.001 ) {
- this._w = 0.5 * ( w + this._w );
- this._x = 0.5 * ( x + this._x );
- this._y = 0.5 * ( y + this._y );
- this._z = 0.5 * ( z + this._z );
- return this;
- }
- var halfTheta = Math.atan2( sinHalfTheta, cosHalfTheta );
- var ratioA = Math.sin( ( 1 - t ) * halfTheta ) / sinHalfTheta,
- ratioB = Math.sin( t * halfTheta ) / sinHalfTheta;
- this._w = ( w * ratioA + this._w * ratioB );
- this._x = ( x * ratioA + this._x * ratioB );
- this._y = ( y * ratioA + this._y * ratioB );
- this._z = ( z * ratioA + this._z * ratioB );
- this.onChangeCallback();
- return this;
- },
- equals: function ( quaternion ) {
- return ( quaternion._x === this._x ) && ( quaternion._y === this._y ) && ( quaternion._z === this._z ) && ( quaternion._w === this._w );
- },
- fromArray: function ( array, offset ) {
- if ( offset === undefined ) offset = 0;
- this._x = array[ offset ];
- this._y = array[ offset + 1 ];
- this._z = array[ offset + 2 ];
- this._w = array[ offset + 3 ];
- this.onChangeCallback();
- return this;
- },
- toArray: function ( array, offset ) {
- if ( array === undefined ) array = [];
- if ( offset === undefined ) offset = 0;
- array[ offset ] = this._x;
- array[ offset + 1 ] = this._y;
- array[ offset + 2 ] = this._z;
- array[ offset + 3 ] = this._w;
- return array;
- },
- onChange: function ( callback ) {
- this.onChangeCallback = callback;
- return this;
- },
- onChangeCallback: function () {}
- } );
- function Vector3( x, y, z ) {
- this.x = x || 0;
- this.y = y || 0;
- this.z = z || 0;
- }
- Object.assign( Vector3.prototype, {
- isVector3: true,
- set: function ( x, y, z ) {
- this.x = x;
- this.y = y;
- this.z = z;
- return this;
- },
- setScalar: function ( scalar ) {
- this.x = scalar;
- this.y = scalar;
- this.z = scalar;
- return this;
- },
- setX: function ( x ) {
- this.x = x;
- return this;
- },
- setY: function ( y ) {
- this.y = y;
- return this;
- },
- setZ: function ( z ) {
- this.z = z;
- return this;
- },
- setComponent: function ( index, value ) {
- switch ( index ) {
- case 0: this.x = value; break;
- case 1: this.y = value; break;
- case 2: this.z = value; break;
- default: throw new Error( 'index is out of range: ' + index );
- }
- return this;
- },
- getComponent: function ( index ) {
- switch ( index ) {
- case 0: return this.x;
- case 1: return this.y;
- case 2: return this.z;
- default: throw new Error( 'index is out of range: ' + index );
- }
- },
- clone: function () {
- return new this.constructor( this.x, this.y, this.z );
- },
- copy: function ( v ) {
- this.x = v.x;
- this.y = v.y;
- this.z = v.z;
- return this;
- },
- add: function ( v, w ) {
- if ( w !== undefined ) {
- console.warn( 'THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead.' );
- return this.addVectors( v, w );
- }
- this.x += v.x;
- this.y += v.y;
- this.z += v.z;
- return this;
- },
- addScalar: function ( s ) {
- this.x += s;
- this.y += s;
- this.z += s;
- return this;
- },
- addVectors: function ( a, b ) {
- this.x = a.x + b.x;
- this.y = a.y + b.y;
- this.z = a.z + b.z;
- return this;
- },
- addScaledVector: function ( v, s ) {
- this.x += v.x * s;
- this.y += v.y * s;
- this.z += v.z * s;
- return this;
- },
- sub: function ( v, w ) {
- if ( w !== undefined ) {
- console.warn( 'THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' );
- return this.subVectors( v, w );
- }
- this.x -= v.x;
- this.y -= v.y;
- this.z -= v.z;
- return this;
- },
- subScalar: function ( s ) {
- this.x -= s;
- this.y -= s;
- this.z -= s;
- return this;
- },
- subVectors: function ( a, b ) {
- this.x = a.x - b.x;
- this.y = a.y - b.y;
- this.z = a.z - b.z;
- return this;
- },
- multiply: function ( v, w ) {
- if ( w !== undefined ) {
- console.warn( 'THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead.' );
- return this.multiplyVectors( v, w );
- }
- this.x *= v.x;
- this.y *= v.y;
- this.z *= v.z;
- return this;
- },
- multiplyScalar: function ( scalar ) {
- this.x *= scalar;
- this.y *= scalar;
- this.z *= scalar;
- return this;
- },
- multiplyVectors: function ( a, b ) {
- this.x = a.x * b.x;
- this.y = a.y * b.y;
- this.z = a.z * b.z;
- return this;
- },
- applyEuler: function () {
- var quaternion = new Quaternion();
- return function applyEuler( euler ) {
- if ( ! ( euler && euler.isEuler ) ) {
- console.error( 'THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order.' );
- }
- return this.applyQuaternion( quaternion.setFromEuler( euler ) );
- };
- }(),
- applyAxisAngle: function () {
- var quaternion = new Quaternion();
- return function applyAxisAngle( axis, angle ) {
- return this.applyQuaternion( quaternion.setFromAxisAngle( axis, angle ) );
- };
- }(),
- applyMatrix3: function ( m ) {
- var x = this.x, y = this.y, z = this.z;
- var e = m.elements;
- this.x = e[ 0 ] * x + e[ 3 ] * y + e[ 6 ] * z;
- this.y = e[ 1 ] * x + e[ 4 ] * y + e[ 7 ] * z;
- this.z = e[ 2 ] * x + e[ 5 ] * y + e[ 8 ] * z;
- return this;
- },
- applyMatrix4: function ( m ) {
- var x = this.x, y = this.y, z = this.z;
- var e = m.elements;
- var w = 1 / ( e[ 3 ] * x + e[ 7 ] * y + e[ 11 ] * z + e[ 15 ] );
- this.x = ( e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z + e[ 12 ] ) * w;
- this.y = ( e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z + e[ 13 ] ) * w;
- this.z = ( e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z + e[ 14 ] ) * w;
- return this;
- },
- applyQuaternion: function ( q ) {
- var x = this.x, y = this.y, z = this.z;
- var qx = q.x, qy = q.y, qz = q.z, qw = q.w;
- // calculate quat * vector
- var ix = qw * x + qy * z - qz * y;
- var iy = qw * y + qz * x - qx * z;
- var iz = qw * z + qx * y - qy * x;
- var iw = - qx * x - qy * y - qz * z;
- // calculate result * inverse quat
- this.x = ix * qw + iw * - qx + iy * - qz - iz * - qy;
- this.y = iy * qw + iw * - qy + iz * - qx - ix * - qz;
- this.z = iz * qw + iw * - qz + ix * - qy - iy * - qx;
- return this;
- },
- project: function () {
- var matrix = new Matrix4();
- return function project( camera ) {
- matrix.multiplyMatrices( camera.projectionMatrix, matrix.getInverse( camera.matrixWorld ) );
- return this.applyMatrix4( matrix );
- };
- }(),
- unproject: function () {
- var matrix = new Matrix4();
- return function unproject( camera ) {
- matrix.multiplyMatrices( camera.matrixWorld, matrix.getInverse( camera.projectionMatrix ) );
- return this.applyMatrix4( matrix );
- };
- }(),
- transformDirection: function ( m ) {
- // input: THREE.Matrix4 affine matrix
- // vector interpreted as a direction
- var x = this.x, y = this.y, z = this.z;
- var e = m.elements;
- this.x = e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z;
- this.y = e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z;
- this.z = e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z;
- return this.normalize();
- },
- divide: function ( v ) {
- this.x /= v.x;
- this.y /= v.y;
- this.z /= v.z;
- return this;
- },
- divideScalar: function ( scalar ) {
- return this.multiplyScalar( 1 / scalar );
- },
- min: function ( v ) {
- this.x = Math.min( this.x, v.x );
- this.y = Math.min( this.y, v.y );
- this.z = Math.min( this.z, v.z );
- return this;
- },
- max: function ( v ) {
- this.x = Math.max( this.x, v.x );
- this.y = Math.max( this.y, v.y );
- this.z = Math.max( this.z, v.z );
- return this;
- },
- clamp: function ( min, max ) {
- // assumes min < max, componentwise
- this.x = Math.max( min.x, Math.min( max.x, this.x ) );
- this.y = Math.max( min.y, Math.min( max.y, this.y ) );
- this.z = Math.max( min.z, Math.min( max.z, this.z ) );
- return this;
- },
- clampScalar: function () {
- var min = new Vector3();
- var max = new Vector3();
- return function clampScalar( minVal, maxVal ) {
- min.set( minVal, minVal, minVal );
- max.set( maxVal, maxVal, maxVal );
- return this.clamp( min, max );
- };
- }(),
- clampLength: function ( min, max ) {
- var length = this.length();
- return this.divideScalar( length || 1 ).multiplyScalar( Math.max( min, Math.min( max, length ) ) );
- },
- floor: function () {
- this.x = Math.floor( this.x );
- this.y = Math.floor( this.y );
- this.z = Math.floor( this.z );
- return this;
- },
- ceil: function () {
- this.x = Math.ceil( this.x );
- this.y = Math.ceil( this.y );
- this.z = Math.ceil( this.z );
- return this;
- },
- round: function () {
- this.x = Math.round( this.x );
- this.y = Math.round( this.y );
- this.z = Math.round( this.z );
- return this;
- },
- roundToZero: function () {
- this.x = ( this.x < 0 ) ? Math.ceil( this.x ) : Math.floor( this.x );
- this.y = ( this.y < 0 ) ? Math.ceil( this.y ) : Math.floor( this.y );
- this.z = ( this.z < 0 ) ? Math.ceil( this.z ) : Math.floor( this.z );
- return this;
- },
- negate: function () {
- this.x = - this.x;
- this.y = - this.y;
- this.z = - this.z;
- return this;
- },
- dot: function ( v ) {
- return this.x * v.x + this.y * v.y + this.z * v.z;
- },
- // TODO lengthSquared?
- lengthSq: function () {
- return this.x * this.x + this.y * this.y + this.z * this.z;
- },
- length: function () {
- return Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z );
- },
- manhattanLength: function () {
- return Math.abs( this.x ) + Math.abs( this.y ) + Math.abs( this.z );
- },
- normalize: function () {
- return this.divideScalar( this.length() || 1 );
- },
- setLength: function ( length ) {
- return this.normalize().multiplyScalar( length );
- },
- lerp: function ( v, alpha ) {
- this.x += ( v.x - this.x ) * alpha;
- this.y += ( v.y - this.y ) * alpha;
- this.z += ( v.z - this.z ) * alpha;
- return this;
- },
- lerpVectors: function ( v1, v2, alpha ) {
- return this.subVectors( v2, v1 ).multiplyScalar( alpha ).add( v1 );
- },
- cross: function ( v, w ) {
- if ( w !== undefined ) {
- console.warn( 'THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead.' );
- return this.crossVectors( v, w );
- }
- return this.crossVectors( this, v );
- },
- crossVectors: function ( a, b ) {
- var ax = a.x, ay = a.y, az = a.z;
- var bx = b.x, by = b.y, bz = b.z;
- this.x = ay * bz - az * by;
- this.y = az * bx - ax * bz;
- this.z = ax * by - ay * bx;
- return this;
- },
- projectOnVector: function ( vector ) {
- var scalar = vector.dot( this ) / vector.lengthSq();
- return this.copy( vector ).multiplyScalar( scalar );
- },
- projectOnPlane: function () {
- var v1 = new Vector3();
- return function projectOnPlane( planeNormal ) {
- v1.copy( this ).projectOnVector( planeNormal );
- return this.sub( v1 );
- };
- }(),
- reflect: function () {
- // reflect incident vector off plane orthogonal to normal
- // normal is assumed to have unit length
- var v1 = new Vector3();
- return function reflect( normal ) {
- return this.sub( v1.copy( normal ).multiplyScalar( 2 * this.dot( normal ) ) );
- };
- }(),
- angleTo: function ( v ) {
- var theta = this.dot( v ) / ( Math.sqrt( this.lengthSq() * v.lengthSq() ) );
- // clamp, to handle numerical problems
- return Math.acos( _Math.clamp( theta, - 1, 1 ) );
- },
- distanceTo: function ( v ) {
- return Math.sqrt( this.distanceToSquared( v ) );
- },
- distanceToSquared: function ( v ) {
- var dx = this.x - v.x, dy = this.y - v.y, dz = this.z - v.z;
- return dx * dx + dy * dy + dz * dz;
- },
- manhattanDistanceTo: function ( v ) {
- return Math.abs( this.x - v.x ) + Math.abs( this.y - v.y ) + Math.abs( this.z - v.z );
- },
- setFromSpherical: function ( s ) {
- var sinPhiRadius = Math.sin( s.phi ) * s.radius;
- this.x = sinPhiRadius * Math.sin( s.theta );
- this.y = Math.cos( s.phi ) * s.radius;
- this.z = sinPhiRadius * Math.cos( s.theta );
- return this;
- },
- setFromCylindrical: function ( c ) {
- this.x = c.radius * Math.sin( c.theta );
- this.y = c.y;
- this.z = c.radius * Math.cos( c.theta );
- return this;
- },
- setFromMatrixPosition: function ( m ) {
- var e = m.elements;
- this.x = e[ 12 ];
- this.y = e[ 13 ];
- this.z = e[ 14 ];
- return this;
- },
- setFromMatrixScale: function ( m ) {
- var sx = this.setFromMatrixColumn( m, 0 ).length();
- var sy = this.setFromMatrixColumn( m, 1 ).length();
- var sz = this.setFromMatrixColumn( m, 2 ).length();
- this.x = sx;
- this.y = sy;
- this.z = sz;
- return this;
- },
- setFromMatrixColumn: function ( m, index ) {
- return this.fromArray( m.elements, index * 4 );
- },
- equals: function ( v ) {
- return ( ( v.x === this.x ) && ( v.y === this.y ) && ( v.z === this.z ) );
- },
- fromArray: function ( array, offset ) {
- if ( offset === undefined ) offset = 0;
- this.x = array[ offset ];
- this.y = array[ offset + 1 ];
- this.z = array[ offset + 2 ];
- return this;
- },
- toArray: function ( array, offset ) {
- if ( array === undefined ) array = [];
- if ( offset === undefined ) offset = 0;
- array[ offset ] = this.x;
- array[ offset + 1 ] = this.y;
- array[ offset + 2 ] = this.z;
- return array;
- },
- fromBufferAttribute: function ( attribute, index, offset ) {
- if ( offset !== undefined ) {
- console.warn( 'THREE.Vector3: offset has been removed from .fromBufferAttribute().' );
- }
- this.x = attribute.getX( index );
- this.y = attribute.getY( index );
- this.z = attribute.getZ( index );
- return this;
- }
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module.todo( 'Polyfills', () => {
- // PUBLIC STUFF
- QUnit.test( "Number.EPSILON", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "Number.isInteger", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- //https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/sign
- //http://people.mozilla.org/~jorendorff/es6-draft.html#sec-math.sign
- /*
- 20.2.2.29 Math.sign(x)
- Returns the sign of the x, indicating whether x is positive, negative or zero.
- If x is NaN, the result is NaN.
- If x is -0, the result is -0.
- If x is +0, the result is +0.
- If x is negative and not -0, the result is -1.
- If x is positive and not +0, the result is +1.
- */
- QUnit.test( "Math.sign", ( assert ) => {
- assert.ok( isNaN( Math.sign( NaN ) ), "If x is NaN<NaN>, the result is NaN." );
- assert.ok( isNaN( Math.sign( new Vector3() ) ), "If x is NaN<object>, the result is NaN." );
- assert.ok( isNaN( Math.sign() ), "If x is NaN<undefined>, the result is NaN." );
- assert.ok( isNaN( Math.sign( '--3' ) ), "If x is NaN<'--3'>, the result is NaN." );
- assert.ok( isNegativeZero( Math.sign( - 0 ) ), "If x is -0, the result is -0." );
- assert.ok( Math.sign( + 0 ) === + 0, "If x is +0, the result is +0." );
- assert.ok( Math.sign( - Infinity ) === - 1, "If x is negative<-Infinity> and not -0, the result is -1." );
- assert.ok( Math.sign( '-3' ) === - 1, "If x is negative<'-3'> and not -0, the result is -1." );
- assert.ok( Math.sign( '-1e-10' ) === - 1, "If x is negative<'-1e-10'> and not -0, the result is -1." );
- assert.ok( Math.sign( + Infinity ) === + 1, "If x is positive<+Infinity> and not +0, the result is +1." );
- assert.ok( Math.sign( '+3' ) === + 1, "If x is positive<'+3'> and not +0, the result is +1." );
- // Comparing with -0 is tricky because 0 === -0. But
- // luckily 1 / -0 === -Infinity so we can use that.
- function isNegativeZero( value ) {
- return value === 0 && 1 / value < 0;
- }
- } );
- QUnit.test( "'name' in Function.prototype", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "Object.assign", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function arrayMin( array ) {
- if ( array.length === 0 ) return Infinity;
- var min = array[ 0 ];
- for ( var i = 1, l = array.length; i < l; ++ i ) {
- if ( array[ i ] < min ) min = array[ i ];
- }
- return min;
- }
- function arrayMax( array ) {
- if ( array.length === 0 ) return - Infinity;
- var max = array[ 0 ];
- for ( var i = 1, l = array.length; i < l; ++ i ) {
- if ( array[ i ] > max ) max = array[ i ];
- }
- return max;
- }
- /**
- * @author alemures / https://github.com/alemures
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'utils', () => {
- QUnit.test( 'arrayMin', ( assert ) => {
- assert.equal( arrayMin( [] ), Infinity, 'Empty array return positive infinit' );
- assert.equal( arrayMin( [ 5 ] ), 5, 'Single valued array should return the unique value as minimum' );
- assert.equal( arrayMin( [ 1, 5, 10 ] ), 1, 'The array [ 1, 5, 10 ] return 1' );
- assert.equal( arrayMin( [ 5, 1, 10 ] ), 1, 'The array [ 5, 1, 10 ] return 1' );
- assert.equal( arrayMin( [ 10, 5, 1 ] ), 1, 'The array [ 10, 5, 1 ] return 1' );
- assert.equal( arrayMax( [ - 0, 0 ] ), - 0, 'The array [ - 0, 0 ] return -0' );
- assert.equal( arrayMin( [ - Infinity, 0, Infinity ] ), - Infinity, 'The array [ - Infinity, 0, Infinity ] return -Infinity' );
- } );
- QUnit.test( 'arrayMax', ( assert ) => {
- assert.equal( arrayMax( [] ), - Infinity, 'Empty array return negative infinit' );
- assert.equal( arrayMax( [ 5 ] ), 5, 'Single valued array should return the unique value as maximum' );
- assert.equal( arrayMax( [ 10, 5, 1 ] ), 10, 'The array [ 10, 5, 1 ] return 10' );
- assert.equal( arrayMax( [ 1, 10, 5 ] ), 10, 'The array [ 1, 10, 5 ] return 10' );
- assert.equal( arrayMax( [ 1, 5, 10 ] ), 10, 'The array [ 1, 5, 10 ] return 10' );
- assert.equal( arrayMax( [ - 0, 0 ] ), 0, 'The array [ - 0, 0 ] return 0' );
- assert.equal( arrayMax( [ - Infinity, 0, Infinity ] ), Infinity, 'The array [ - Infinity, 0, Infinity ] return Infinity' );
- } );
- } );
- function AnimationAction( mixer, clip, localRoot ) {
- this._mixer = mixer;
- this._clip = clip;
- this._localRoot = localRoot || null;
- var tracks = clip.tracks,
- nTracks = tracks.length,
- interpolants = new Array( nTracks );
- var interpolantSettings = {
- endingStart: ZeroCurvatureEnding,
- endingEnd: ZeroCurvatureEnding
- };
- for ( var i = 0; i !== nTracks; ++ i ) {
- var interpolant = tracks[ i ].createInterpolant( null );
- interpolants[ i ] = interpolant;
- interpolant.settings = interpolantSettings;
- }
- this._interpolantSettings = interpolantSettings;
- this._interpolants = interpolants; // bound by the mixer
- // inside: PropertyMixer (managed by the mixer)
- this._propertyBindings = new Array( nTracks );
- this._cacheIndex = null; // for the memory manager
- this._byClipCacheIndex = null; // for the memory manager
- this._timeScaleInterpolant = null;
- this._weightInterpolant = null;
- this.loop = LoopRepeat;
- this._loopCount = - 1;
- // global mixer time when the action is to be started
- // it's set back to 'null' upon start of the action
- this._startTime = null;
- // scaled local time of the action
- // gets clamped or wrapped to 0..clip.duration according to loop
- this.time = 0;
- this.timeScale = 1;
- this._effectiveTimeScale = 1;
- this.weight = 1;
- this._effectiveWeight = 1;
- this.repetitions = Infinity; // no. of repetitions when looping
- this.paused = false; // true -> zero effective time scale
- this.enabled = true; // false -> zero effective weight
- this.clampWhenFinished = false; // keep feeding the last frame?
- this.zeroSlopeAtStart = true; // for smooth interpolation w/o separate
- this.zeroSlopeAtEnd = true; // clips for start, loop and end
- }
- Object.assign( AnimationAction.prototype, {
- // State & Scheduling
- play: function () {
- this._mixer._activateAction( this );
- return this;
- },
- stop: function () {
- this._mixer._deactivateAction( this );
- return this.reset();
- },
- reset: function () {
- this.paused = false;
- this.enabled = true;
- this.time = 0; // restart clip
- this._loopCount = - 1; // forget previous loops
- this._startTime = null; // forget scheduling
- return this.stopFading().stopWarping();
- },
- isRunning: function () {
- return this.enabled && ! this.paused && this.timeScale !== 0 &&
- this._startTime === null && this._mixer._isActiveAction( this );
- },
- // return true when play has been called
- isScheduled: function () {
- return this._mixer._isActiveAction( this );
- },
- startAt: function ( time ) {
- this._startTime = time;
- return this;
- },
- setLoop: function ( mode, repetitions ) {
- this.loop = mode;
- this.repetitions = repetitions;
- return this;
- },
- // Weight
- // set the weight stopping any scheduled fading
- // although .enabled = false yields an effective weight of zero, this
- // method does *not* change .enabled, because it would be confusing
- setEffectiveWeight: function ( weight ) {
- this.weight = weight;
- // note: same logic as when updated at runtime
- this._effectiveWeight = this.enabled ? weight : 0;
- return this.stopFading();
- },
- // return the weight considering fading and .enabled
- getEffectiveWeight: function () {
- return this._effectiveWeight;
- },
- fadeIn: function ( duration ) {
- return this._scheduleFading( duration, 0, 1 );
- },
- fadeOut: function ( duration ) {
- return this._scheduleFading( duration, 1, 0 );
- },
- crossFadeFrom: function ( fadeOutAction, duration, warp ) {
- fadeOutAction.fadeOut( duration );
- this.fadeIn( duration );
- if ( warp ) {
- var fadeInDuration = this._clip.duration,
- fadeOutDuration = fadeOutAction._clip.duration,
- startEndRatio = fadeOutDuration / fadeInDuration,
- endStartRatio = fadeInDuration / fadeOutDuration;
- fadeOutAction.warp( 1.0, startEndRatio, duration );
- this.warp( endStartRatio, 1.0, duration );
- }
- return this;
- },
- crossFadeTo: function ( fadeInAction, duration, warp ) {
- return fadeInAction.crossFadeFrom( this, duration, warp );
- },
- stopFading: function () {
- var weightInterpolant = this._weightInterpolant;
- if ( weightInterpolant !== null ) {
- this._weightInterpolant = null;
- this._mixer._takeBackControlInterpolant( weightInterpolant );
- }
- return this;
- },
- // Time Scale Control
- // set the time scale stopping any scheduled warping
- // although .paused = true yields an effective time scale of zero, this
- // method does *not* change .paused, because it would be confusing
- setEffectiveTimeScale: function ( timeScale ) {
- this.timeScale = timeScale;
- this._effectiveTimeScale = this.paused ? 0 : timeScale;
- return this.stopWarping();
- },
- // return the time scale considering warping and .paused
- getEffectiveTimeScale: function () {
- return this._effectiveTimeScale;
- },
- setDuration: function ( duration ) {
- this.timeScale = this._clip.duration / duration;
- return this.stopWarping();
- },
- syncWith: function ( action ) {
- this.time = action.time;
- this.timeScale = action.timeScale;
- return this.stopWarping();
- },
- halt: function ( duration ) {
- return this.warp( this._effectiveTimeScale, 0, duration );
- },
- warp: function ( startTimeScale, endTimeScale, duration ) {
- var mixer = this._mixer, now = mixer.time,
- interpolant = this._timeScaleInterpolant,
- timeScale = this.timeScale;
- if ( interpolant === null ) {
- interpolant = mixer._lendControlInterpolant();
- this._timeScaleInterpolant = interpolant;
- }
- var times = interpolant.parameterPositions,
- values = interpolant.sampleValues;
- times[ 0 ] = now;
- times[ 1 ] = now + duration;
- values[ 0 ] = startTimeScale / timeScale;
- values[ 1 ] = endTimeScale / timeScale;
- return this;
- },
- stopWarping: function () {
- var timeScaleInterpolant = this._timeScaleInterpolant;
- if ( timeScaleInterpolant !== null ) {
- this._timeScaleInterpolant = null;
- this._mixer._takeBackControlInterpolant( timeScaleInterpolant );
- }
- return this;
- },
- // Object Accessors
- getMixer: function () {
- return this._mixer;
- },
- getClip: function () {
- return this._clip;
- },
- getRoot: function () {
- return this._localRoot || this._mixer._root;
- },
- // Interna
- _update: function ( time, deltaTime, timeDirection, accuIndex ) {
- // called by the mixer
- if ( ! this.enabled ) {
- // call ._updateWeight() to update ._effectiveWeight
- this._updateWeight( time );
- return;
- }
- var startTime = this._startTime;
- if ( startTime !== null ) {
- // check for scheduled start of action
- var timeRunning = ( time - startTime ) * timeDirection;
- if ( timeRunning < 0 || timeDirection === 0 ) {
- return; // yet to come / don't decide when delta = 0
- }
- // start
- this._startTime = null; // unschedule
- deltaTime = timeDirection * timeRunning;
- }
- // apply time scale and advance time
- deltaTime *= this._updateTimeScale( time );
- var clipTime = this._updateTime( deltaTime );
- // note: _updateTime may disable the action resulting in
- // an effective weight of 0
- var weight = this._updateWeight( time );
- if ( weight > 0 ) {
- var interpolants = this._interpolants;
- var propertyMixers = this._propertyBindings;
- for ( var j = 0, m = interpolants.length; j !== m; ++ j ) {
- interpolants[ j ].evaluate( clipTime );
- propertyMixers[ j ].accumulate( accuIndex, weight );
- }
- }
- },
- _updateWeight: function ( time ) {
- var weight = 0;
- if ( this.enabled ) {
- weight = this.weight;
- var interpolant = this._weightInterpolant;
- if ( interpolant !== null ) {
- var interpolantValue = interpolant.evaluate( time )[ 0 ];
- weight *= interpolantValue;
- if ( time > interpolant.parameterPositions[ 1 ] ) {
- this.stopFading();
- if ( interpolantValue === 0 ) {
- // faded out, disable
- this.enabled = false;
- }
- }
- }
- }
- this._effectiveWeight = weight;
- return weight;
- },
- _updateTimeScale: function ( time ) {
- var timeScale = 0;
- if ( ! this.paused ) {
- timeScale = this.timeScale;
- var interpolant = this._timeScaleInterpolant;
- if ( interpolant !== null ) {
- var interpolantValue = interpolant.evaluate( time )[ 0 ];
- timeScale *= interpolantValue;
- if ( time > interpolant.parameterPositions[ 1 ] ) {
- this.stopWarping();
- if ( timeScale === 0 ) {
- // motion has halted, pause
- this.paused = true;
- } else {
- // warp done - apply final time scale
- this.timeScale = timeScale;
- }
- }
- }
- }
- this._effectiveTimeScale = timeScale;
- return timeScale;
- },
- _updateTime: function ( deltaTime ) {
- var time = this.time + deltaTime;
- if ( deltaTime === 0 ) return time;
- var duration = this._clip.duration,
- loop = this.loop,
- loopCount = this._loopCount;
- if ( loop === LoopOnce ) {
- if ( loopCount === - 1 ) {
- // just started
- this._loopCount = 0;
- this._setEndings( true, true, false );
- }
- handle_stop: {
- if ( time >= duration ) {
- time = duration;
- } else if ( time < 0 ) {
- time = 0;
- } else break handle_stop;
- if ( this.clampWhenFinished ) this.paused = true;
- else this.enabled = false;
- this._mixer.dispatchEvent( {
- type: 'finished', action: this,
- direction: deltaTime < 0 ? - 1 : 1
- } );
- }
- } else { // repetitive Repeat or PingPong
- var pingPong = ( loop === LoopPingPong );
- if ( loopCount === - 1 ) {
- // just started
- if ( deltaTime >= 0 ) {
- loopCount = 0;
- this._setEndings( true, this.repetitions === 0, pingPong );
- } else {
- // when looping in reverse direction, the initial
- // transition through zero counts as a repetition,
- // so leave loopCount at -1
- this._setEndings( this.repetitions === 0, true, pingPong );
- }
- }
- if ( time >= duration || time < 0 ) {
- // wrap around
- var loopDelta = Math.floor( time / duration ); // signed
- time -= duration * loopDelta;
- loopCount += Math.abs( loopDelta );
- var pending = this.repetitions - loopCount;
- if ( pending < 0 ) {
- // have to stop (switch state, clamp time, fire event)
- if ( this.clampWhenFinished ) this.paused = true;
- else this.enabled = false;
- time = deltaTime > 0 ? duration : 0;
- this._mixer.dispatchEvent( {
- type: 'finished', action: this,
- direction: deltaTime > 0 ? 1 : - 1
- } );
- } else {
- // keep running
- if ( pending === 0 ) {
- // entering the last round
- var atStart = deltaTime < 0;
- this._setEndings( atStart, ! atStart, pingPong );
- } else {
- this._setEndings( false, false, pingPong );
- }
- this._loopCount = loopCount;
- this._mixer.dispatchEvent( {
- type: 'loop', action: this, loopDelta: loopDelta
- } );
- }
- }
- if ( pingPong && ( loopCount & 1 ) === 1 ) {
- // invert time for the "pong round"
- this.time = time;
- return duration - time;
- }
- }
- this.time = time;
- return time;
- },
- _setEndings: function ( atStart, atEnd, pingPong ) {
- var settings = this._interpolantSettings;
- if ( pingPong ) {
- settings.endingStart = ZeroSlopeEnding;
- settings.endingEnd = ZeroSlopeEnding;
- } else {
- // assuming for LoopOnce atStart == atEnd == true
- if ( atStart ) {
- settings.endingStart = this.zeroSlopeAtStart ? ZeroSlopeEnding : ZeroCurvatureEnding;
- } else {
- settings.endingStart = WrapAroundEnding;
- }
- if ( atEnd ) {
- settings.endingEnd = this.zeroSlopeAtEnd ? ZeroSlopeEnding : ZeroCurvatureEnding;
- } else {
- settings.endingEnd = WrapAroundEnding;
- }
- }
- },
- _scheduleFading: function ( duration, weightNow, weightThen ) {
- var mixer = this._mixer, now = mixer.time,
- interpolant = this._weightInterpolant;
- if ( interpolant === null ) {
- interpolant = mixer._lendControlInterpolant();
- this._weightInterpolant = interpolant;
- }
- var times = interpolant.parameterPositions,
- values = interpolant.sampleValues;
- times[ 0 ] = now; values[ 0 ] = weightNow;
- times[ 1 ] = now + duration; values[ 1 ] = weightThen;
- return this;
- }
- } );
- /**
- * https://github.com/mrdoob/eventdispatcher.js/
- */
- function EventDispatcher() {}
- Object.assign( EventDispatcher.prototype, {
- addEventListener: function ( type, listener ) {
- if ( this._listeners === undefined ) this._listeners = {};
- var listeners = this._listeners;
- if ( listeners[ type ] === undefined ) {
- listeners[ type ] = [];
- }
- if ( listeners[ type ].indexOf( listener ) === - 1 ) {
- listeners[ type ].push( listener );
- }
- },
- hasEventListener: function ( type, listener ) {
- if ( this._listeners === undefined ) return false;
- var listeners = this._listeners;
- return listeners[ type ] !== undefined && listeners[ type ].indexOf( listener ) !== - 1;
- },
- removeEventListener: function ( type, listener ) {
- if ( this._listeners === undefined ) return;
- var listeners = this._listeners;
- var listenerArray = listeners[ type ];
- if ( listenerArray !== undefined ) {
- var index = listenerArray.indexOf( listener );
- if ( index !== - 1 ) {
- listenerArray.splice( index, 1 );
- }
- }
- },
- dispatchEvent: function ( event ) {
- if ( this._listeners === undefined ) return;
- var listeners = this._listeners;
- var listenerArray = listeners[ event.type ];
- if ( listenerArray !== undefined ) {
- event.target = this;
- var array = listenerArray.slice( 0 );
- for ( var i = 0, l = array.length; i < l; i ++ ) {
- array[ i ].call( this, event );
- }
- }
- }
- } );
- /**
- * Abstract base class of interpolants over parametric samples.
- *
- * The parameter domain is one dimensional, typically the time or a path
- * along a curve defined by the data.
- *
- * The sample values can have any dimensionality and derived classes may
- * apply special interpretations to the data.
- *
- * This class provides the interval seek in a Template Method, deferring
- * the actual interpolation to derived classes.
- *
- * Time complexity is O(1) for linear access crossing at most two points
- * and O(log N) for random access, where N is the number of positions.
- *
- * References:
- *
- * http://www.oodesign.com/template-method-pattern.html
- *
- * @author tschw
- */
- function Interpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) {
- this.parameterPositions = parameterPositions;
- this._cachedIndex = 0;
- this.resultBuffer = resultBuffer !== undefined ?
- resultBuffer : new sampleValues.constructor( sampleSize );
- this.sampleValues = sampleValues;
- this.valueSize = sampleSize;
- }
- Object.assign( Interpolant.prototype, {
- evaluate: function ( t ) {
- var pp = this.parameterPositions,
- i1 = this._cachedIndex,
- t1 = pp[ i1 ],
- t0 = pp[ i1 - 1 ];
- validate_interval: {
- seek: {
- var right;
- linear_scan: {
- //- See http://jsperf.com/comparison-to-undefined/3
- //- slower code:
- //-
- //- if ( t >= t1 || t1 === undefined ) {
- forward_scan: if ( ! ( t < t1 ) ) {
- for ( var giveUpAt = i1 + 2; ; ) {
- if ( t1 === undefined ) {
- if ( t < t0 ) break forward_scan;
- // after end
- i1 = pp.length;
- this._cachedIndex = i1;
- return this.afterEnd_( i1 - 1, t, t0 );
- }
- if ( i1 === giveUpAt ) break; // this loop
- t0 = t1;
- t1 = pp[ ++ i1 ];
- if ( t < t1 ) {
- // we have arrived at the sought interval
- break seek;
- }
- }
- // prepare binary search on the right side of the index
- right = pp.length;
- break linear_scan;
- }
- //- slower code:
- //- if ( t < t0 || t0 === undefined ) {
- if ( ! ( t >= t0 ) ) {
- // looping?
- var t1global = pp[ 1 ];
- if ( t < t1global ) {
- i1 = 2; // + 1, using the scan for the details
- t0 = t1global;
- }
- // linear reverse scan
- for ( var giveUpAt = i1 - 2; ; ) {
- if ( t0 === undefined ) {
- // before start
- this._cachedIndex = 0;
- return this.beforeStart_( 0, t, t1 );
- }
- if ( i1 === giveUpAt ) break; // this loop
- t1 = t0;
- t0 = pp[ -- i1 - 1 ];
- if ( t >= t0 ) {
- // we have arrived at the sought interval
- break seek;
- }
- }
- // prepare binary search on the left side of the index
- right = i1;
- i1 = 0;
- break linear_scan;
- }
- // the interval is valid
- break validate_interval;
- } // linear scan
- // binary search
- while ( i1 < right ) {
- var mid = ( i1 + right ) >>> 1;
- if ( t < pp[ mid ] ) {
- right = mid;
- } else {
- i1 = mid + 1;
- }
- }
- t1 = pp[ i1 ];
- t0 = pp[ i1 - 1 ];
- // check boundary cases, again
- if ( t0 === undefined ) {
- this._cachedIndex = 0;
- return this.beforeStart_( 0, t, t1 );
- }
- if ( t1 === undefined ) {
- i1 = pp.length;
- this._cachedIndex = i1;
- return this.afterEnd_( i1 - 1, t0, t );
- }
- } // seek
- this._cachedIndex = i1;
- this.intervalChanged_( i1, t0, t1 );
- } // validate_interval
- return this.interpolate_( i1, t0, t, t1 );
- },
- settings: null, // optional, subclass-specific settings structure
- // Note: The indirection allows central control of many interpolants.
- // --- Protected interface
- DefaultSettings_: {},
- getSettings_: function () {
- return this.settings || this.DefaultSettings_;
- },
- copySampleValue_: function ( index ) {
- // copies a sample value to the result buffer
- var result = this.resultBuffer,
- values = this.sampleValues,
- stride = this.valueSize,
- offset = index * stride;
- for ( var i = 0; i !== stride; ++ i ) {
- result[ i ] = values[ offset + i ];
- }
- return result;
- },
- // Template methods for derived classes:
- interpolate_: function ( /* i1, t0, t, t1 */ ) {
- throw new Error( 'call to abstract method' );
- // implementations shall return this.resultBuffer
- },
- intervalChanged_: function ( /* i1, t0, t1 */ ) {
- // empty
- }
- } );
- //!\ DECLARE ALIAS AFTER assign prototype !
- Object.assign( Interpolant.prototype, {
- //( 0, t, t0 ), returns this.resultBuffer
- beforeStart_: Interpolant.prototype.copySampleValue_,
- //( N-1, tN-1, t ), returns this.resultBuffer
- afterEnd_: Interpolant.prototype.copySampleValue_,
- } );
- function LinearInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) {
- Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer );
- }
- LinearInterpolant.prototype = Object.assign( Object.create( Interpolant.prototype ), {
- constructor: LinearInterpolant,
- interpolate_: function ( i1, t0, t, t1 ) {
- var result = this.resultBuffer,
- values = this.sampleValues,
- stride = this.valueSize,
- offset1 = i1 * stride,
- offset0 = offset1 - stride,
- weight1 = ( t - t0 ) / ( t1 - t0 ),
- weight0 = 1 - weight1;
- for ( var i = 0; i !== stride; ++ i ) {
- result[ i ] =
- values[ offset0 + i ] * weight0 +
- values[ offset1 + i ] * weight1;
- }
- return result;
- }
- } );
- /**
- *
- * A reference to a real property in the scene graph.
- *
- *
- * @author Ben Houston / http://clara.io/
- * @author David Sarno / http://lighthaus.us/
- * @author tschw
- */
- function Composite( targetGroup, path, optionalParsedPath ) {
- var parsedPath = optionalParsedPath || PropertyBinding.parseTrackName( path );
- this._targetGroup = targetGroup;
- this._bindings = targetGroup.subscribe_( path, parsedPath );
- }
- Object.assign( Composite.prototype, {
- getValue: function ( array, offset ) {
- this.bind(); // bind all binding
- var firstValidIndex = this._targetGroup.nCachedObjects_,
- binding = this._bindings[ firstValidIndex ];
- // and only call .getValue on the first
- if ( binding !== undefined ) binding.getValue( array, offset );
- },
- setValue: function ( array, offset ) {
- var bindings = this._bindings;
- for ( var i = this._targetGroup.nCachedObjects_,
- n = bindings.length; i !== n; ++ i ) {
- bindings[ i ].setValue( array, offset );
- }
- },
- bind: function () {
- var bindings = this._bindings;
- for ( var i = this._targetGroup.nCachedObjects_,
- n = bindings.length; i !== n; ++ i ) {
- bindings[ i ].bind();
- }
- },
- unbind: function () {
- var bindings = this._bindings;
- for ( var i = this._targetGroup.nCachedObjects_,
- n = bindings.length; i !== n; ++ i ) {
- bindings[ i ].unbind();
- }
- }
- } );
- function PropertyBinding( rootNode, path, parsedPath ) {
- this.path = path;
- this.parsedPath = parsedPath || PropertyBinding.parseTrackName( path );
- this.node = PropertyBinding.findNode( rootNode, this.parsedPath.nodeName ) || rootNode;
- this.rootNode = rootNode;
- }
- Object.assign( PropertyBinding, {
- Composite: Composite,
- create: function ( root, path, parsedPath ) {
- if ( ! ( root && root.isAnimationObjectGroup ) ) {
- return new PropertyBinding( root, path, parsedPath );
- } else {
- return new PropertyBinding.Composite( root, path, parsedPath );
- }
- },
- /**
- * Replaces spaces with underscores and removes unsupported characters from
- * node names, to ensure compatibility with parseTrackName().
- *
- * @param {string} name Node name to be sanitized.
- * @return {string}
- */
- sanitizeNodeName: function ( name ) {
- return name.replace( /\s/g, '_' ).replace( /[^\w-]/g, '' );
- },
- parseTrackName: function () {
- // Parent directories, delimited by '/' or ':'. Currently unused, but must
- // be matched to parse the rest of the track name.
- var directoryRe = /((?:[\w-]+[\/:])*)/;
- // Target node. May contain word characters (a-zA-Z0-9_) and '.' or '-'.
- var nodeRe = /([\w-\.]+)?/;
- // Object on target node, and accessor. Name may contain only word
- // characters. Accessor may contain any character except closing bracket.
- var objectRe = /(?:\.([\w-]+)(?:\[(.+)\])?)?/;
- // Property and accessor. May contain only word characters. Accessor may
- // contain any non-bracket characters.
- var propertyRe = /\.([\w-]+)(?:\[(.+)\])?/;
- var trackRe = new RegExp( ''
- + '^'
- + directoryRe.source
- + nodeRe.source
- + objectRe.source
- + propertyRe.source
- + '$'
- );
- var supportedObjectNames = [ 'material', 'materials', 'bones' ];
- return function ( trackName ) {
- var matches = trackRe.exec( trackName );
- if ( ! matches ) {
- throw new Error( 'PropertyBinding: Cannot parse trackName: ' + trackName );
- }
- var results = {
- // directoryName: matches[ 1 ], // (tschw) currently unused
- nodeName: matches[ 2 ],
- objectName: matches[ 3 ],
- objectIndex: matches[ 4 ],
- propertyName: matches[ 5 ], // required
- propertyIndex: matches[ 6 ]
- };
- var lastDot = results.nodeName && results.nodeName.lastIndexOf( '.' );
- if ( lastDot !== undefined && lastDot !== - 1 ) {
- var objectName = results.nodeName.substring( lastDot + 1 );
- // Object names must be checked against a whitelist. Otherwise, there
- // is no way to parse 'foo.bar.baz': 'baz' must be a property, but
- // 'bar' could be the objectName, or part of a nodeName (which can
- // include '.' characters).
- if ( supportedObjectNames.indexOf( objectName ) !== - 1 ) {
- results.nodeName = results.nodeName.substring( 0, lastDot );
- results.objectName = objectName;
- }
- }
- if ( results.propertyName === null || results.propertyName.length === 0 ) {
- throw new Error( 'PropertyBinding: can not parse propertyName from trackName: ' + trackName );
- }
- return results;
- };
- }(),
- findNode: function ( root, nodeName ) {
- if ( ! nodeName || nodeName === "" || nodeName === "root" || nodeName === "." || nodeName === - 1 || nodeName === root.name || nodeName === root.uuid ) {
- return root;
- }
- // search into skeleton bones.
- if ( root.skeleton ) {
- var searchSkeleton = function ( skeleton ) {
- for ( var i = 0; i < skeleton.bones.length; i ++ ) {
- var bone = skeleton.bones[ i ];
- if ( bone.name === nodeName ) {
- return bone;
- }
- }
- return null;
- };
- var bone = searchSkeleton( root.skeleton );
- if ( bone ) {
- return bone;
- }
- }
- // search into node subtree.
- if ( root.children ) {
- var searchNodeSubtree = function ( children ) {
- for ( var i = 0; i < children.length; i ++ ) {
- var childNode = children[ i ];
- if ( childNode.name === nodeName || childNode.uuid === nodeName ) {
- return childNode;
- }
- var result = searchNodeSubtree( childNode.children );
- if ( result ) return result;
- }
- return null;
- };
- var subTreeNode = searchNodeSubtree( root.children );
- if ( subTreeNode ) {
- return subTreeNode;
- }
- }
- return null;
- }
- } );
- Object.assign( PropertyBinding.prototype, { // prototype, continued
- // these are used to "bind" a nonexistent property
- _getValue_unavailable: function () {},
- _setValue_unavailable: function () {},
- BindingType: {
- Direct: 0,
- EntireArray: 1,
- ArrayElement: 2,
- HasFromToArray: 3
- },
- Versioning: {
- None: 0,
- NeedsUpdate: 1,
- MatrixWorldNeedsUpdate: 2
- },
- GetterByBindingType: [
- function getValue_direct( buffer, offset ) {
- buffer[ offset ] = this.node[ this.propertyName ];
- },
- function getValue_array( buffer, offset ) {
- var source = this.resolvedProperty;
- for ( var i = 0, n = source.length; i !== n; ++ i ) {
- buffer[ offset ++ ] = source[ i ];
- }
- },
- function getValue_arrayElement( buffer, offset ) {
- buffer[ offset ] = this.resolvedProperty[ this.propertyIndex ];
- },
- function getValue_toArray( buffer, offset ) {
- this.resolvedProperty.toArray( buffer, offset );
- }
- ],
- SetterByBindingTypeAndVersioning: [
- [
- // Direct
- function setValue_direct( buffer, offset ) {
- this.targetObject[ this.propertyName ] = buffer[ offset ];
- },
- function setValue_direct_setNeedsUpdate( buffer, offset ) {
- this.targetObject[ this.propertyName ] = buffer[ offset ];
- this.targetObject.needsUpdate = true;
- },
- function setValue_direct_setMatrixWorldNeedsUpdate( buffer, offset ) {
- this.targetObject[ this.propertyName ] = buffer[ offset ];
- this.targetObject.matrixWorldNeedsUpdate = true;
- }
- ], [
- // EntireArray
- function setValue_array( buffer, offset ) {
- var dest = this.resolvedProperty;
- for ( var i = 0, n = dest.length; i !== n; ++ i ) {
- dest[ i ] = buffer[ offset ++ ];
- }
- },
- function setValue_array_setNeedsUpdate( buffer, offset ) {
- var dest = this.resolvedProperty;
- for ( var i = 0, n = dest.length; i !== n; ++ i ) {
- dest[ i ] = buffer[ offset ++ ];
- }
- this.targetObject.needsUpdate = true;
- },
- function setValue_array_setMatrixWorldNeedsUpdate( buffer, offset ) {
- var dest = this.resolvedProperty;
- for ( var i = 0, n = dest.length; i !== n; ++ i ) {
- dest[ i ] = buffer[ offset ++ ];
- }
- this.targetObject.matrixWorldNeedsUpdate = true;
- }
- ], [
- // ArrayElement
- function setValue_arrayElement( buffer, offset ) {
- this.resolvedProperty[ this.propertyIndex ] = buffer[ offset ];
- },
- function setValue_arrayElement_setNeedsUpdate( buffer, offset ) {
- this.resolvedProperty[ this.propertyIndex ] = buffer[ offset ];
- this.targetObject.needsUpdate = true;
- },
- function setValue_arrayElement_setMatrixWorldNeedsUpdate( buffer, offset ) {
- this.resolvedProperty[ this.propertyIndex ] = buffer[ offset ];
- this.targetObject.matrixWorldNeedsUpdate = true;
- }
- ], [
- // HasToFromArray
- function setValue_fromArray( buffer, offset ) {
- this.resolvedProperty.fromArray( buffer, offset );
- },
- function setValue_fromArray_setNeedsUpdate( buffer, offset ) {
- this.resolvedProperty.fromArray( buffer, offset );
- this.targetObject.needsUpdate = true;
- },
- function setValue_fromArray_setMatrixWorldNeedsUpdate( buffer, offset ) {
- this.resolvedProperty.fromArray( buffer, offset );
- this.targetObject.matrixWorldNeedsUpdate = true;
- }
- ]
- ],
- getValue: function getValue_unbound( targetArray, offset ) {
- this.bind();
- this.getValue( targetArray, offset );
- // Note: This class uses a State pattern on a per-method basis:
- // 'bind' sets 'this.getValue' / 'setValue' and shadows the
- // prototype version of these methods with one that represents
- // the bound state. When the property is not found, the methods
- // become no-ops.
- },
- setValue: function getValue_unbound( sourceArray, offset ) {
- this.bind();
- this.setValue( sourceArray, offset );
- },
- // create getter / setter pair for a property in the scene graph
- bind: function () {
- var targetObject = this.node,
- parsedPath = this.parsedPath,
- objectName = parsedPath.objectName,
- propertyName = parsedPath.propertyName,
- propertyIndex = parsedPath.propertyIndex;
- if ( ! targetObject ) {
- targetObject = PropertyBinding.findNode( this.rootNode, parsedPath.nodeName ) || this.rootNode;
- this.node = targetObject;
- }
- // set fail state so we can just 'return' on error
- this.getValue = this._getValue_unavailable;
- this.setValue = this._setValue_unavailable;
- // ensure there is a value node
- if ( ! targetObject ) {
- console.error( 'THREE.PropertyBinding: Trying to update node for track: ' + this.path + ' but it wasn\'t found.' );
- return;
- }
- if ( objectName ) {
- var objectIndex = parsedPath.objectIndex;
- // special cases were we need to reach deeper into the hierarchy to get the face materials....
- switch ( objectName ) {
- case 'materials':
- if ( ! targetObject.material ) {
- console.error( 'THREE.PropertyBinding: Can not bind to material as node does not have a material.', this );
- return;
- }
- if ( ! targetObject.material.materials ) {
- console.error( 'THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.', this );
- return;
- }
- targetObject = targetObject.material.materials;
- break;
- case 'bones':
- if ( ! targetObject.skeleton ) {
- console.error( 'THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.', this );
- return;
- }
- // potential future optimization: skip this if propertyIndex is already an integer
- // and convert the integer string to a true integer.
- targetObject = targetObject.skeleton.bones;
- // support resolving morphTarget names into indices.
- for ( var i = 0; i < targetObject.length; i ++ ) {
- if ( targetObject[ i ].name === objectIndex ) {
- objectIndex = i;
- break;
- }
- }
- break;
- default:
- if ( targetObject[ objectName ] === undefined ) {
- console.error( 'THREE.PropertyBinding: Can not bind to objectName of node undefined.', this );
- return;
- }
- targetObject = targetObject[ objectName ];
- }
- if ( objectIndex !== undefined ) {
- if ( targetObject[ objectIndex ] === undefined ) {
- console.error( 'THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.', this, targetObject );
- return;
- }
- targetObject = targetObject[ objectIndex ];
- }
- }
- // resolve property
- var nodeProperty = targetObject[ propertyName ];
- if ( nodeProperty === undefined ) {
- var nodeName = parsedPath.nodeName;
- console.error( 'THREE.PropertyBinding: Trying to update property for track: ' + nodeName +
- '.' + propertyName + ' but it wasn\'t found.', targetObject );
- return;
- }
- // determine versioning scheme
- var versioning = this.Versioning.None;
- if ( targetObject.needsUpdate !== undefined ) { // material
- versioning = this.Versioning.NeedsUpdate;
- this.targetObject = targetObject;
- } else if ( targetObject.matrixWorldNeedsUpdate !== undefined ) { // node transform
- versioning = this.Versioning.MatrixWorldNeedsUpdate;
- this.targetObject = targetObject;
- }
- // determine how the property gets bound
- var bindingType = this.BindingType.Direct;
- if ( propertyIndex !== undefined ) {
- // access a sub element of the property array (only primitives are supported right now)
- if ( propertyName === "morphTargetInfluences" ) {
- // potential optimization, skip this if propertyIndex is already an integer, and convert the integer string to a true integer.
- // support resolving morphTarget names into indices.
- if ( ! targetObject.geometry ) {
- console.error( 'THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.', this );
- return;
- }
- if ( targetObject.geometry.isBufferGeometry ) {
- if ( ! targetObject.geometry.morphAttributes ) {
- console.error( 'THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.', this );
- return;
- }
- for ( var i = 0; i < this.node.geometry.morphAttributes.position.length; i ++ ) {
- if ( targetObject.geometry.morphAttributes.position[ i ].name === propertyIndex ) {
- propertyIndex = i;
- break;
- }
- }
- } else {
- if ( ! targetObject.geometry.morphTargets ) {
- console.error( 'THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphTargets.', this );
- return;
- }
- for ( var i = 0; i < this.node.geometry.morphTargets.length; i ++ ) {
- if ( targetObject.geometry.morphTargets[ i ].name === propertyIndex ) {
- propertyIndex = i;
- break;
- }
- }
- }
- }
- bindingType = this.BindingType.ArrayElement;
- this.resolvedProperty = nodeProperty;
- this.propertyIndex = propertyIndex;
- } else if ( nodeProperty.fromArray !== undefined && nodeProperty.toArray !== undefined ) {
- // must use copy for Object3D.Euler/Quaternion
- bindingType = this.BindingType.HasFromToArray;
- this.resolvedProperty = nodeProperty;
- } else if ( Array.isArray( nodeProperty ) ) {
- bindingType = this.BindingType.EntireArray;
- this.resolvedProperty = nodeProperty;
- } else {
- this.propertyName = propertyName;
- }
- // select getter / setter
- this.getValue = this.GetterByBindingType[ bindingType ];
- this.setValue = this.SetterByBindingTypeAndVersioning[ bindingType ][ versioning ];
- },
- unbind: function () {
- this.node = null;
- // back to the prototype version of getValue / setValue
- // note: avoiding to mutate the shape of 'this' via 'delete'
- this.getValue = this._getValue_unbound;
- this.setValue = this._setValue_unbound;
- }
- } );
- //!\ DECLARE ALIAS AFTER assign prototype !
- Object.assign( PropertyBinding.prototype, {
- // initial state of these methods that calls 'bind'
- _getValue_unbound: PropertyBinding.prototype.getValue,
- _setValue_unbound: PropertyBinding.prototype.setValue,
- } );
- function PropertyMixer( binding, typeName, valueSize ) {
- this.binding = binding;
- this.valueSize = valueSize;
- var bufferType = Float64Array,
- mixFunction;
- switch ( typeName ) {
- case 'quaternion':
- mixFunction = this._slerp;
- break;
- case 'string':
- case 'bool':
- bufferType = Array;
- mixFunction = this._select;
- break;
- default:
- mixFunction = this._lerp;
- }
- this.buffer = new bufferType( valueSize * 4 );
- // layout: [ incoming | accu0 | accu1 | orig ]
- //
- // interpolators can use .buffer as their .result
- // the data then goes to 'incoming'
- //
- // 'accu0' and 'accu1' are used frame-interleaved for
- // the cumulative result and are compared to detect
- // changes
- //
- // 'orig' stores the original state of the property
- this._mixBufferRegion = mixFunction;
- this.cumulativeWeight = 0;
- this.useCount = 0;
- this.referenceCount = 0;
- }
- Object.assign( PropertyMixer.prototype, {
- // accumulate data in the 'incoming' region into 'accu<i>'
- accumulate: function ( accuIndex, weight ) {
- // note: happily accumulating nothing when weight = 0, the caller knows
- // the weight and shouldn't have made the call in the first place
- var buffer = this.buffer,
- stride = this.valueSize,
- offset = accuIndex * stride + stride,
- currentWeight = this.cumulativeWeight;
- if ( currentWeight === 0 ) {
- // accuN := incoming * weight
- for ( var i = 0; i !== stride; ++ i ) {
- buffer[ offset + i ] = buffer[ i ];
- }
- currentWeight = weight;
- } else {
- // accuN := accuN + incoming * weight
- currentWeight += weight;
- var mix = weight / currentWeight;
- this._mixBufferRegion( buffer, offset, 0, mix, stride );
- }
- this.cumulativeWeight = currentWeight;
- },
- // apply the state of 'accu<i>' to the binding when accus differ
- apply: function ( accuIndex ) {
- var stride = this.valueSize,
- buffer = this.buffer,
- offset = accuIndex * stride + stride,
- weight = this.cumulativeWeight,
- binding = this.binding;
- this.cumulativeWeight = 0;
- if ( weight < 1 ) {
- // accuN := accuN + original * ( 1 - cumulativeWeight )
- var originalValueOffset = stride * 3;
- this._mixBufferRegion(
- buffer, offset, originalValueOffset, 1 - weight, stride );
- }
- for ( var i = stride, e = stride + stride; i !== e; ++ i ) {
- if ( buffer[ i ] !== buffer[ i + stride ] ) {
- // value has changed -> update scene graph
- binding.setValue( buffer, offset );
- break;
- }
- }
- },
- // remember the state of the bound property and copy it to both accus
- saveOriginalState: function () {
- var binding = this.binding;
- var buffer = this.buffer,
- stride = this.valueSize,
- originalValueOffset = stride * 3;
- binding.getValue( buffer, originalValueOffset );
- // accu[0..1] := orig -- initially detect changes against the original
- for ( var i = stride, e = originalValueOffset; i !== e; ++ i ) {
- buffer[ i ] = buffer[ originalValueOffset + ( i % stride ) ];
- }
- this.cumulativeWeight = 0;
- },
- // apply the state previously taken via 'saveOriginalState' to the binding
- restoreOriginalState: function () {
- var originalValueOffset = this.valueSize * 3;
- this.binding.setValue( this.buffer, originalValueOffset );
- },
- // mix functions
- _select: function ( buffer, dstOffset, srcOffset, t, stride ) {
- if ( t >= 0.5 ) {
- for ( var i = 0; i !== stride; ++ i ) {
- buffer[ dstOffset + i ] = buffer[ srcOffset + i ];
- }
- }
- },
- _slerp: function ( buffer, dstOffset, srcOffset, t ) {
- Quaternion.slerpFlat( buffer, dstOffset, buffer, dstOffset, buffer, srcOffset, t );
- },
- _lerp: function ( buffer, dstOffset, srcOffset, t, stride ) {
- var s = 1 - t;
- for ( var i = 0; i !== stride; ++ i ) {
- var j = dstOffset + i;
- buffer[ j ] = buffer[ j ] * s + buffer[ srcOffset + i ] * t;
- }
- }
- } );
- /**
- * @author tschw
- * @author Ben Houston / http://clara.io/
- * @author David Sarno / http://lighthaus.us/
- */
- var AnimationUtils = {
- // same as Array.prototype.slice, but also works on typed arrays
- arraySlice: function ( array, from, to ) {
- if ( AnimationUtils.isTypedArray( array ) ) {
- // in ios9 array.subarray(from, undefined) will return empty array
- // but array.subarray(from) or array.subarray(from, len) is correct
- return new array.constructor( array.subarray( from, to !== undefined ? to : array.length ) );
- }
- return array.slice( from, to );
- },
- // converts an array to a specific type
- convertArray: function ( array, type, forceClone ) {
- if ( ! array || // let 'undefined' and 'null' pass
- ! forceClone && array.constructor === type ) return array;
- if ( typeof type.BYTES_PER_ELEMENT === 'number' ) {
- return new type( array ); // create typed array
- }
- return Array.prototype.slice.call( array ); // create Array
- },
- isTypedArray: function ( object ) {
- return ArrayBuffer.isView( object ) &&
- ! ( object instanceof DataView );
- },
- // returns an array by which times and values can be sorted
- getKeyframeOrder: function ( times ) {
- function compareTime( i, j ) {
- return times[ i ] - times[ j ];
- }
- var n = times.length;
- var result = new Array( n );
- for ( var i = 0; i !== n; ++ i ) result[ i ] = i;
- result.sort( compareTime );
- return result;
- },
- // uses the array previously returned by 'getKeyframeOrder' to sort data
- sortedArray: function ( values, stride, order ) {
- var nValues = values.length;
- var result = new values.constructor( nValues );
- for ( var i = 0, dstOffset = 0; dstOffset !== nValues; ++ i ) {
- var srcOffset = order[ i ] * stride;
- for ( var j = 0; j !== stride; ++ j ) {
- result[ dstOffset ++ ] = values[ srcOffset + j ];
- }
- }
- return result;
- },
- // function for parsing AOS keyframe formats
- flattenJSON: function ( jsonKeys, times, values, valuePropertyName ) {
- var i = 1, key = jsonKeys[ 0 ];
- while ( key !== undefined && key[ valuePropertyName ] === undefined ) {
- key = jsonKeys[ i ++ ];
- }
- if ( key === undefined ) return; // no data
- var value = key[ valuePropertyName ];
- if ( value === undefined ) return; // no data
- if ( Array.isArray( value ) ) {
- do {
- value = key[ valuePropertyName ];
- if ( value !== undefined ) {
- times.push( key.time );
- values.push.apply( values, value ); // push all elements
- }
- key = jsonKeys[ i ++ ];
- } while ( key !== undefined );
- } else if ( value.toArray !== undefined ) {
- // ...assume THREE.Math-ish
- do {
- value = key[ valuePropertyName ];
- if ( value !== undefined ) {
- times.push( key.time );
- value.toArray( values, values.length );
- }
- key = jsonKeys[ i ++ ];
- } while ( key !== undefined );
- } else {
- // otherwise push as-is
- do {
- value = key[ valuePropertyName ];
- if ( value !== undefined ) {
- times.push( key.time );
- values.push( value );
- }
- key = jsonKeys[ i ++ ];
- } while ( key !== undefined );
- }
- }
- };
- function CubicInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) {
- Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer );
- this._weightPrev = - 0;
- this._offsetPrev = - 0;
- this._weightNext = - 0;
- this._offsetNext = - 0;
- }
- CubicInterpolant.prototype = Object.assign( Object.create( Interpolant.prototype ), {
- constructor: CubicInterpolant,
- DefaultSettings_: {
- endingStart: ZeroCurvatureEnding,
- endingEnd: ZeroCurvatureEnding
- },
- intervalChanged_: function ( i1, t0, t1 ) {
- var pp = this.parameterPositions,
- iPrev = i1 - 2,
- iNext = i1 + 1,
- tPrev = pp[ iPrev ],
- tNext = pp[ iNext ];
- if ( tPrev === undefined ) {
- switch ( this.getSettings_().endingStart ) {
- case ZeroSlopeEnding:
- // f'(t0) = 0
- iPrev = i1;
- tPrev = 2 * t0 - t1;
- break;
- case WrapAroundEnding:
- // use the other end of the curve
- iPrev = pp.length - 2;
- tPrev = t0 + pp[ iPrev ] - pp[ iPrev + 1 ];
- break;
- default: // ZeroCurvatureEnding
- // f''(t0) = 0 a.k.a. Natural Spline
- iPrev = i1;
- tPrev = t1;
- }
- }
- if ( tNext === undefined ) {
- switch ( this.getSettings_().endingEnd ) {
- case ZeroSlopeEnding:
- // f'(tN) = 0
- iNext = i1;
- tNext = 2 * t1 - t0;
- break;
- case WrapAroundEnding:
- // use the other end of the curve
- iNext = 1;
- tNext = t1 + pp[ 1 ] - pp[ 0 ];
- break;
- default: // ZeroCurvatureEnding
- // f''(tN) = 0, a.k.a. Natural Spline
- iNext = i1 - 1;
- tNext = t0;
- }
- }
- var halfDt = ( t1 - t0 ) * 0.5,
- stride = this.valueSize;
- this._weightPrev = halfDt / ( t0 - tPrev );
- this._weightNext = halfDt / ( tNext - t1 );
- this._offsetPrev = iPrev * stride;
- this._offsetNext = iNext * stride;
- },
- interpolate_: function ( i1, t0, t, t1 ) {
- var result = this.resultBuffer,
- values = this.sampleValues,
- stride = this.valueSize,
- o1 = i1 * stride, o0 = o1 - stride,
- oP = this._offsetPrev, oN = this._offsetNext,
- wP = this._weightPrev, wN = this._weightNext,
- p = ( t - t0 ) / ( t1 - t0 ),
- pp = p * p,
- ppp = pp * p;
- // evaluate polynomials
- var sP = - wP * ppp + 2 * wP * pp - wP * p;
- var s0 = ( 1 + wP ) * ppp + ( - 1.5 - 2 * wP ) * pp + ( - 0.5 + wP ) * p + 1;
- var s1 = ( - 1 - wN ) * ppp + ( 1.5 + wN ) * pp + 0.5 * p;
- var sN = wN * ppp - wN * pp;
- // combine data linearly
- for ( var i = 0; i !== stride; ++ i ) {
- result[ i ] =
- sP * values[ oP + i ] +
- s0 * values[ o0 + i ] +
- s1 * values[ o1 + i ] +
- sN * values[ oN + i ];
- }
- return result;
- }
- } );
- function DiscreteInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) {
- Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer );
- }
- DiscreteInterpolant.prototype = Object.assign( Object.create( Interpolant.prototype ), {
- constructor: DiscreteInterpolant,
- interpolate_: function ( i1 /*, t0, t, t1 */ ) {
- return this.copySampleValue_( i1 - 1 );
- }
- } );
- var KeyframeTrackPrototype;
- KeyframeTrackPrototype = {
- TimeBufferType: Float32Array,
- ValueBufferType: Float32Array,
- DefaultInterpolation: InterpolateLinear,
- InterpolantFactoryMethodDiscrete: function ( result ) {
- return new DiscreteInterpolant( this.times, this.values, this.getValueSize(), result );
- },
- InterpolantFactoryMethodLinear: function ( result ) {
- return new LinearInterpolant( this.times, this.values, this.getValueSize(), result );
- },
- InterpolantFactoryMethodSmooth: function ( result ) {
- return new CubicInterpolant( this.times, this.values, this.getValueSize(), result );
- },
- setInterpolation: function ( interpolation ) {
- var factoryMethod;
- switch ( interpolation ) {
- case InterpolateDiscrete:
- factoryMethod = this.InterpolantFactoryMethodDiscrete;
- break;
- case InterpolateLinear:
- factoryMethod = this.InterpolantFactoryMethodLinear;
- break;
- case InterpolateSmooth:
- factoryMethod = this.InterpolantFactoryMethodSmooth;
- break;
- }
- if ( factoryMethod === undefined ) {
- var message = "unsupported interpolation for " +
- this.ValueTypeName + " keyframe track named " + this.name;
- if ( this.createInterpolant === undefined ) {
- // fall back to default, unless the default itself is messed up
- if ( interpolation !== this.DefaultInterpolation ) {
- this.setInterpolation( this.DefaultInterpolation );
- } else {
- throw new Error( message ); // fatal, in this case
- }
- }
- console.warn( 'THREE.KeyframeTrackPrototype:', message );
- return;
- }
- this.createInterpolant = factoryMethod;
- },
- getInterpolation: function () {
- switch ( this.createInterpolant ) {
- case this.InterpolantFactoryMethodDiscrete:
- return InterpolateDiscrete;
- case this.InterpolantFactoryMethodLinear:
- return InterpolateLinear;
- case this.InterpolantFactoryMethodSmooth:
- return InterpolateSmooth;
- }
- },
- getValueSize: function () {
- return this.values.length / this.times.length;
- },
- // move all keyframes either forwards or backwards in time
- shift: function ( timeOffset ) {
- if ( timeOffset !== 0.0 ) {
- var times = this.times;
- for ( var i = 0, n = times.length; i !== n; ++ i ) {
- times[ i ] += timeOffset;
- }
- }
- return this;
- },
- // scale all keyframe times by a factor (useful for frame <-> seconds conversions)
- scale: function ( timeScale ) {
- if ( timeScale !== 1.0 ) {
- var times = this.times;
- for ( var i = 0, n = times.length; i !== n; ++ i ) {
- times[ i ] *= timeScale;
- }
- }
- return this;
- },
- // removes keyframes before and after animation without changing any values within the range [startTime, endTime].
- // IMPORTANT: We do not shift around keys to the start of the track time, because for interpolated keys this will change their values
- trim: function ( startTime, endTime ) {
- var times = this.times,
- nKeys = times.length,
- from = 0,
- to = nKeys - 1;
- while ( from !== nKeys && times[ from ] < startTime ) ++ from;
- while ( to !== - 1 && times[ to ] > endTime ) -- to;
- ++ to; // inclusive -> exclusive bound
- if ( from !== 0 || to !== nKeys ) {
- // empty tracks are forbidden, so keep at least one keyframe
- if ( from >= to ) to = Math.max( to, 1 ), from = to - 1;
- var stride = this.getValueSize();
- this.times = AnimationUtils.arraySlice( times, from, to );
- this.values = AnimationUtils.arraySlice( this.values, from * stride, to * stride );
- }
- return this;
- },
- // ensure we do not get a GarbageInGarbageOut situation, make sure tracks are at least minimally viable
- validate: function () {
- var valid = true;
- var valueSize = this.getValueSize();
- if ( valueSize - Math.floor( valueSize ) !== 0 ) {
- console.error( 'THREE.KeyframeTrackPrototype: Invalid value size in track.', this );
- valid = false;
- }
- var times = this.times,
- values = this.values,
- nKeys = times.length;
- if ( nKeys === 0 ) {
- console.error( 'THREE.KeyframeTrackPrototype: Track is empty.', this );
- valid = false;
- }
- var prevTime = null;
- for ( var i = 0; i !== nKeys; i ++ ) {
- var currTime = times[ i ];
- if ( typeof currTime === 'number' && isNaN( currTime ) ) {
- console.error( 'THREE.KeyframeTrackPrototype: Time is not a valid number.', this, i, currTime );
- valid = false;
- break;
- }
- if ( prevTime !== null && prevTime > currTime ) {
- console.error( 'THREE.KeyframeTrackPrototype: Out of order keys.', this, i, currTime, prevTime );
- valid = false;
- break;
- }
- prevTime = currTime;
- }
- if ( values !== undefined ) {
- if ( AnimationUtils.isTypedArray( values ) ) {
- for ( var i = 0, n = values.length; i !== n; ++ i ) {
- var value = values[ i ];
- if ( isNaN( value ) ) {
- console.error( 'THREE.KeyframeTrackPrototype: Value is not a valid number.', this, i, value );
- valid = false;
- break;
- }
- }
- }
- }
- return valid;
- },
- // removes equivalent sequential keys as common in morph target sequences
- // (0,0,0,0,1,1,1,0,0,0,0,0,0,0) --> (0,0,1,1,0,0)
- optimize: function () {
- var times = this.times,
- values = this.values,
- stride = this.getValueSize(),
- smoothInterpolation = this.getInterpolation() === InterpolateSmooth,
- writeIndex = 1,
- lastIndex = times.length - 1;
- for ( var i = 1; i < lastIndex; ++ i ) {
- var keep = false;
- var time = times[ i ];
- var timeNext = times[ i + 1 ];
- // remove adjacent keyframes scheduled at the same time
- if ( time !== timeNext && ( i !== 1 || time !== time[ 0 ] ) ) {
- if ( ! smoothInterpolation ) {
- // remove unnecessary keyframes same as their neighbors
- var offset = i * stride,
- offsetP = offset - stride,
- offsetN = offset + stride;
- for ( var j = 0; j !== stride; ++ j ) {
- var value = values[ offset + j ];
- if ( value !== values[ offsetP + j ] ||
- value !== values[ offsetN + j ] ) {
- keep = true;
- break;
- }
- }
- } else keep = true;
- }
- // in-place compaction
- if ( keep ) {
- if ( i !== writeIndex ) {
- times[ writeIndex ] = times[ i ];
- var readOffset = i * stride,
- writeOffset = writeIndex * stride;
- for ( var j = 0; j !== stride; ++ j )
- values[ writeOffset + j ] = values[ readOffset + j ];
- }
- ++ writeIndex;
- }
- }
- // flush last keyframe (compaction looks ahead)
- if ( lastIndex > 0 ) {
- times[ writeIndex ] = times[ lastIndex ];
- for ( var readOffset = lastIndex * stride, writeOffset = writeIndex * stride, j = 0; j !== stride; ++ j )
- values[ writeOffset + j ] = values[ readOffset + j ];
- ++ writeIndex;
- }
- if ( writeIndex !== times.length ) {
- this.times = AnimationUtils.arraySlice( times, 0, writeIndex );
- this.values = AnimationUtils.arraySlice( values, 0, writeIndex * stride );
- }
- return this;
- }
- };
- function KeyframeTrackConstructor( name, times, values, interpolation ) {
- if ( name === undefined ) throw new Error( 'track name is undefined' );
- if ( times === undefined || times.length === 0 ) {
- throw new Error( 'no keyframes in track named ' + name );
- }
- this.name = name;
- this.times = AnimationUtils.convertArray( times, this.TimeBufferType );
- this.values = AnimationUtils.convertArray( values, this.ValueBufferType );
- this.setInterpolation( interpolation || this.DefaultInterpolation );
- this.validate();
- this.optimize();
- }
- function VectorKeyframeTrack( name, times, values, interpolation ) {
- KeyframeTrackConstructor.call( this, name, times, values, interpolation );
- }
- VectorKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrackPrototype ), {
- constructor: VectorKeyframeTrack,
- ValueTypeName: 'vector'
- // ValueBufferType is inherited
- // DefaultInterpolation is inherited
- } );
- function QuaternionLinearInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) {
- Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer );
- }
- QuaternionLinearInterpolant.prototype = Object.assign( Object.create( Interpolant.prototype ), {
- constructor: QuaternionLinearInterpolant,
- interpolate_: function ( i1, t0, t, t1 ) {
- var result = this.resultBuffer,
- values = this.sampleValues,
- stride = this.valueSize,
- offset = i1 * stride,
- alpha = ( t - t0 ) / ( t1 - t0 );
- for ( var end = offset + stride; offset !== end; offset += 4 ) {
- Quaternion.slerpFlat( result, 0, values, offset - stride, values, offset, alpha );
- }
- return result;
- }
- } );
- function QuaternionKeyframeTrack( name, times, values, interpolation ) {
- KeyframeTrackConstructor.call( this, name, times, values, interpolation );
- }
- QuaternionKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrackPrototype ), {
- constructor: QuaternionKeyframeTrack,
- ValueTypeName: 'quaternion',
- // ValueBufferType is inherited
- DefaultInterpolation: InterpolateLinear,
- InterpolantFactoryMethodLinear: function ( result ) {
- return new QuaternionLinearInterpolant( this.times, this.values, this.getValueSize(), result );
- },
- InterpolantFactoryMethodSmooth: undefined // not yet implemented
- } );
- function NumberKeyframeTrack( name, times, values, interpolation ) {
- KeyframeTrackConstructor.call( this, name, times, values, interpolation );
- }
- NumberKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrackPrototype ), {
- constructor: NumberKeyframeTrack,
- ValueTypeName: 'number'
- // ValueBufferType is inherited
- // DefaultInterpolation is inherited
- } );
- function StringKeyframeTrack( name, times, values, interpolation ) {
- KeyframeTrackConstructor.call( this, name, times, values, interpolation );
- }
- StringKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrackPrototype ), {
- constructor: StringKeyframeTrack,
- ValueTypeName: 'string',
- ValueBufferType: Array,
- DefaultInterpolation: InterpolateDiscrete,
- InterpolantFactoryMethodLinear: undefined,
- InterpolantFactoryMethodSmooth: undefined
- } );
- function BooleanKeyframeTrack( name, times, values ) {
- KeyframeTrackConstructor.call( this, name, times, values );
- }
- BooleanKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrackPrototype ), {
- constructor: BooleanKeyframeTrack,
- ValueTypeName: 'bool',
- ValueBufferType: Array,
- DefaultInterpolation: InterpolateDiscrete,
- InterpolantFactoryMethodLinear: undefined,
- InterpolantFactoryMethodSmooth: undefined
- // Note: Actually this track could have a optimized / compressed
- // representation of a single value and a custom interpolant that
- // computes "firstValue ^ isOdd( index )".
- } );
- function ColorKeyframeTrack( name, times, values, interpolation ) {
- KeyframeTrackConstructor.call( this, name, times, values, interpolation );
- }
- ColorKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrackPrototype ), {
- constructor: ColorKeyframeTrack,
- ValueTypeName: 'color'
- // ValueBufferType is inherited
- // DefaultInterpolation is inherited
- // Note: Very basic implementation and nothing special yet.
- // However, this is the place for color space parameterization.
- } );
- function KeyframeTrack( name, times, values, interpolation ) {
- KeyframeTrackConstructor.apply( this, name, times, values, interpolation );
- }
- KeyframeTrack.prototype = KeyframeTrackPrototype;
- KeyframeTrackPrototype.constructor = KeyframeTrack;
- // Static methods:
- Object.assign( KeyframeTrack, {
- // Serialization (in static context, because of constructor invocation
- // and automatic invocation of .toJSON):
- parse: function ( json ) {
- if ( json.type === undefined ) {
- throw new Error( 'track type undefined, can not parse' );
- }
- var trackType = KeyframeTrack._getTrackTypeForValueTypeName( json.type );
- if ( json.times === undefined ) {
- var times = [], values = [];
- AnimationUtils.flattenJSON( json.keys, times, values, 'value' );
- json.times = times;
- json.values = values;
- }
- // derived classes can define a static parse method
- if ( trackType.parse !== undefined ) {
- return trackType.parse( json );
- } else {
- // by default, we assume a constructor compatible with the base
- return new trackType( json.name, json.times, json.values, json.interpolation );
- }
- },
- toJSON: function ( track ) {
- var trackType = track.constructor;
- var json;
- // derived classes can define a static toJSON method
- if ( trackType.toJSON !== undefined ) {
- json = trackType.toJSON( track );
- } else {
- // by default, we assume the data can be serialized as-is
- json = {
- 'name': track.name,
- 'times': AnimationUtils.convertArray( track.times, Array ),
- 'values': AnimationUtils.convertArray( track.values, Array )
- };
- var interpolation = track.getInterpolation();
- if ( interpolation !== track.DefaultInterpolation ) {
- json.interpolation = interpolation;
- }
- }
- json.type = track.ValueTypeName; // mandatory
- return json;
- },
- _getTrackTypeForValueTypeName: function ( typeName ) {
- switch ( typeName.toLowerCase() ) {
- case 'scalar':
- case 'double':
- case 'float':
- case 'number':
- case 'integer':
- return NumberKeyframeTrack;
- case 'vector':
- case 'vector2':
- case 'vector3':
- case 'vector4':
- return VectorKeyframeTrack;
- case 'color':
- return ColorKeyframeTrack;
- case 'quaternion':
- return QuaternionKeyframeTrack;
- case 'bool':
- case 'boolean':
- return BooleanKeyframeTrack;
- case 'string':
- return StringKeyframeTrack;
- }
- throw new Error( 'Unsupported typeName: ' + typeName );
- }
- } );
- function AnimationClip( name, duration, tracks ) {
- this.name = name;
- this.tracks = tracks;
- this.duration = ( duration !== undefined ) ? duration : - 1;
- this.uuid = _Math.generateUUID();
- // this means it should figure out its duration by scanning the tracks
- if ( this.duration < 0 ) {
- this.resetDuration();
- }
- this.optimize();
- }
- Object.assign( AnimationClip, {
- parse: function ( json ) {
- var tracks = [],
- jsonTracks = json.tracks,
- frameTime = 1.0 / ( json.fps || 1.0 );
- for ( var i = 0, n = jsonTracks.length; i !== n; ++ i ) {
- tracks.push( KeyframeTrack.parse( jsonTracks[ i ] ).scale( frameTime ) );
- }
- return new AnimationClip( json.name, json.duration, tracks );
- },
- toJSON: function ( clip ) {
- var tracks = [],
- clipTracks = clip.tracks;
- var json = {
- 'name': clip.name,
- 'duration': clip.duration,
- 'tracks': tracks
- };
- for ( var i = 0, n = clipTracks.length; i !== n; ++ i ) {
- tracks.push( KeyframeTrack.toJSON( clipTracks[ i ] ) );
- }
- return json;
- },
- CreateFromMorphTargetSequence: function ( name, morphTargetSequence, fps, noLoop ) {
- var numMorphTargets = morphTargetSequence.length;
- var tracks = [];
- for ( var i = 0; i < numMorphTargets; i ++ ) {
- var times = [];
- var values = [];
- times.push(
- ( i + numMorphTargets - 1 ) % numMorphTargets,
- i,
- ( i + 1 ) % numMorphTargets );
- values.push( 0, 1, 0 );
- var order = AnimationUtils.getKeyframeOrder( times );
- times = AnimationUtils.sortedArray( times, 1, order );
- values = AnimationUtils.sortedArray( values, 1, order );
- // if there is a key at the first frame, duplicate it as the
- // last frame as well for perfect loop.
- if ( ! noLoop && times[ 0 ] === 0 ) {
- times.push( numMorphTargets );
- values.push( values[ 0 ] );
- }
- tracks.push(
- new NumberKeyframeTrack(
- '.morphTargetInfluences[' + morphTargetSequence[ i ].name + ']',
- times, values
- ).scale( 1.0 / fps ) );
- }
- return new AnimationClip( name, - 1, tracks );
- },
- findByName: function ( objectOrClipArray, name ) {
- var clipArray = objectOrClipArray;
- if ( ! Array.isArray( objectOrClipArray ) ) {
- var o = objectOrClipArray;
- clipArray = o.geometry && o.geometry.animations || o.animations;
- }
- for ( var i = 0; i < clipArray.length; i ++ ) {
- if ( clipArray[ i ].name === name ) {
- return clipArray[ i ];
- }
- }
- return null;
- },
- CreateClipsFromMorphTargetSequences: function ( morphTargets, fps, noLoop ) {
- var animationToMorphTargets = {};
- // tested with https://regex101.com/ on trick sequences
- // such flamingo_flyA_003, flamingo_run1_003, crdeath0059
- var pattern = /^([\w-]*?)([\d]+)$/;
- // sort morph target names into animation groups based
- // patterns like Walk_001, Walk_002, Run_001, Run_002
- for ( var i = 0, il = morphTargets.length; i < il; i ++ ) {
- var morphTarget = morphTargets[ i ];
- var parts = morphTarget.name.match( pattern );
- if ( parts && parts.length > 1 ) {
- var name = parts[ 1 ];
- var animationMorphTargets = animationToMorphTargets[ name ];
- if ( ! animationMorphTargets ) {
- animationToMorphTargets[ name ] = animationMorphTargets = [];
- }
- animationMorphTargets.push( morphTarget );
- }
- }
- var clips = [];
- for ( var name in animationToMorphTargets ) {
- clips.push( AnimationClip.CreateFromMorphTargetSequence( name, animationToMorphTargets[ name ], fps, noLoop ) );
- }
- return clips;
- },
- // parse the animation.hierarchy format
- parseAnimation: function ( animation, bones ) {
- if ( ! animation ) {
- console.error( 'THREE.AnimationClip: No animation in JSONLoader data.' );
- return null;
- }
- var addNonemptyTrack = function ( trackType, trackName, animationKeys, propertyName, destTracks ) {
- // only return track if there are actually keys.
- if ( animationKeys.length !== 0 ) {
- var times = [];
- var values = [];
- AnimationUtils.flattenJSON( animationKeys, times, values, propertyName );
- // empty keys are filtered out, so check again
- if ( times.length !== 0 ) {
- destTracks.push( new trackType( trackName, times, values ) );
- }
- }
- };
- var tracks = [];
- var clipName = animation.name || 'default';
- // automatic length determination in AnimationClip.
- var duration = animation.length || - 1;
- var fps = animation.fps || 30;
- var hierarchyTracks = animation.hierarchy || [];
- for ( var h = 0; h < hierarchyTracks.length; h ++ ) {
- var animationKeys = hierarchyTracks[ h ].keys;
- // skip empty tracks
- if ( ! animationKeys || animationKeys.length === 0 ) continue;
- // process morph targets
- if ( animationKeys[ 0 ].morphTargets ) {
- // figure out all morph targets used in this track
- var morphTargetNames = {};
- for ( var k = 0; k < animationKeys.length; k ++ ) {
- if ( animationKeys[ k ].morphTargets ) {
- for ( var m = 0; m < animationKeys[ k ].morphTargets.length; m ++ ) {
- morphTargetNames[ animationKeys[ k ].morphTargets[ m ] ] = - 1;
- }
- }
- }
- // create a track for each morph target with all zero
- // morphTargetInfluences except for the keys in which
- // the morphTarget is named.
- for ( var morphTargetName in morphTargetNames ) {
- var times = [];
- var values = [];
- for ( var m = 0; m !== animationKeys[ k ].morphTargets.length; ++ m ) {
- var animationKey = animationKeys[ k ];
- times.push( animationKey.time );
- values.push( ( animationKey.morphTarget === morphTargetName ) ? 1 : 0 );
- }
- tracks.push( new NumberKeyframeTrack( '.morphTargetInfluence[' + morphTargetName + ']', times, values ) );
- }
- duration = morphTargetNames.length * ( fps || 1.0 );
- } else {
- // ...assume skeletal animation
- var boneName = '.bones[' + bones[ h ].name + ']';
- addNonemptyTrack(
- VectorKeyframeTrack, boneName + '.position',
- animationKeys, 'pos', tracks );
- addNonemptyTrack(
- QuaternionKeyframeTrack, boneName + '.quaternion',
- animationKeys, 'rot', tracks );
- addNonemptyTrack(
- VectorKeyframeTrack, boneName + '.scale',
- animationKeys, 'scl', tracks );
- }
- }
- if ( tracks.length === 0 ) {
- return null;
- }
- var clip = new AnimationClip( clipName, duration, tracks );
- return clip;
- }
- } );
- Object.assign( AnimationClip.prototype, {
- resetDuration: function () {
- var tracks = this.tracks, duration = 0;
- for ( var i = 0, n = tracks.length; i !== n; ++ i ) {
- var track = this.tracks[ i ];
- duration = Math.max( duration, track.times[ track.times.length - 1 ] );
- }
- this.duration = duration;
- },
- trim: function () {
- for ( var i = 0; i < this.tracks.length; i ++ ) {
- this.tracks[ i ].trim( 0, this.duration );
- }
- return this;
- },
- optimize: function () {
- for ( var i = 0; i < this.tracks.length; i ++ ) {
- this.tracks[ i ].optimize();
- }
- return this;
- }
- } );
- function AnimationMixer( root ) {
- this._root = root;
- this._initMemoryManager();
- this._accuIndex = 0;
- this.time = 0;
- this.timeScale = 1.0;
- }
- Object.assign( AnimationMixer.prototype, EventDispatcher.prototype, {
- _bindAction: function ( action, prototypeAction ) {
- var root = action._localRoot || this._root,
- tracks = action._clip.tracks,
- nTracks = tracks.length,
- bindings = action._propertyBindings,
- interpolants = action._interpolants,
- rootUuid = root.uuid,
- bindingsByRoot = this._bindingsByRootAndName,
- bindingsByName = bindingsByRoot[ rootUuid ];
- if ( bindingsByName === undefined ) {
- bindingsByName = {};
- bindingsByRoot[ rootUuid ] = bindingsByName;
- }
- for ( var i = 0; i !== nTracks; ++ i ) {
- var track = tracks[ i ],
- trackName = track.name,
- binding = bindingsByName[ trackName ];
- if ( binding !== undefined ) {
- bindings[ i ] = binding;
- } else {
- binding = bindings[ i ];
- if ( binding !== undefined ) {
- // existing binding, make sure the cache knows
- if ( binding._cacheIndex === null ) {
- ++ binding.referenceCount;
- this._addInactiveBinding( binding, rootUuid, trackName );
- }
- continue;
- }
- var path = prototypeAction && prototypeAction.
- _propertyBindings[ i ].binding.parsedPath;
- binding = new PropertyMixer(
- PropertyBinding.create( root, trackName, path ),
- track.ValueTypeName, track.getValueSize() );
- ++ binding.referenceCount;
- this._addInactiveBinding( binding, rootUuid, trackName );
- bindings[ i ] = binding;
- }
- interpolants[ i ].resultBuffer = binding.buffer;
- }
- },
- _activateAction: function ( action ) {
- if ( ! this._isActiveAction( action ) ) {
- if ( action._cacheIndex === null ) {
- // this action has been forgotten by the cache, but the user
- // appears to be still using it -> rebind
- var rootUuid = ( action._localRoot || this._root ).uuid,
- clipUuid = action._clip.uuid,
- actionsForClip = this._actionsByClip[ clipUuid ];
- this._bindAction( action,
- actionsForClip && actionsForClip.knownActions[ 0 ] );
- this._addInactiveAction( action, clipUuid, rootUuid );
- }
- var bindings = action._propertyBindings;
- // increment reference counts / sort out state
- for ( var i = 0, n = bindings.length; i !== n; ++ i ) {
- var binding = bindings[ i ];
- if ( binding.useCount ++ === 0 ) {
- this._lendBinding( binding );
- binding.saveOriginalState();
- }
- }
- this._lendAction( action );
- }
- },
- _deactivateAction: function ( action ) {
- if ( this._isActiveAction( action ) ) {
- var bindings = action._propertyBindings;
- // decrement reference counts / sort out state
- for ( var i = 0, n = bindings.length; i !== n; ++ i ) {
- var binding = bindings[ i ];
- if ( -- binding.useCount === 0 ) {
- binding.restoreOriginalState();
- this._takeBackBinding( binding );
- }
- }
- this._takeBackAction( action );
- }
- },
- // Memory manager
- _initMemoryManager: function () {
- this._actions = []; // 'nActiveActions' followed by inactive ones
- this._nActiveActions = 0;
- this._actionsByClip = {};
- // inside:
- // {
- // knownActions: Array< AnimationAction > - used as prototypes
- // actionByRoot: AnimationAction - lookup
- // }
- this._bindings = []; // 'nActiveBindings' followed by inactive ones
- this._nActiveBindings = 0;
- this._bindingsByRootAndName = {}; // inside: Map< name, PropertyMixer >
- this._controlInterpolants = []; // same game as above
- this._nActiveControlInterpolants = 0;
- var scope = this;
- this.stats = {
- actions: {
- get total() {
- return scope._actions.length;
- },
- get inUse() {
- return scope._nActiveActions;
- }
- },
- bindings: {
- get total() {
- return scope._bindings.length;
- },
- get inUse() {
- return scope._nActiveBindings;
- }
- },
- controlInterpolants: {
- get total() {
- return scope._controlInterpolants.length;
- },
- get inUse() {
- return scope._nActiveControlInterpolants;
- }
- }
- };
- },
- // Memory management for AnimationAction objects
- _isActiveAction: function ( action ) {
- var index = action._cacheIndex;
- return index !== null && index < this._nActiveActions;
- },
- _addInactiveAction: function ( action, clipUuid, rootUuid ) {
- var actions = this._actions,
- actionsByClip = this._actionsByClip,
- actionsForClip = actionsByClip[ clipUuid ];
- if ( actionsForClip === undefined ) {
- actionsForClip = {
- knownActions: [ action ],
- actionByRoot: {}
- };
- action._byClipCacheIndex = 0;
- actionsByClip[ clipUuid ] = actionsForClip;
- } else {
- var knownActions = actionsForClip.knownActions;
- action._byClipCacheIndex = knownActions.length;
- knownActions.push( action );
- }
- action._cacheIndex = actions.length;
- actions.push( action );
- actionsForClip.actionByRoot[ rootUuid ] = action;
- },
- _removeInactiveAction: function ( action ) {
- var actions = this._actions,
- lastInactiveAction = actions[ actions.length - 1 ],
- cacheIndex = action._cacheIndex;
- lastInactiveAction._cacheIndex = cacheIndex;
- actions[ cacheIndex ] = lastInactiveAction;
- actions.pop();
- action._cacheIndex = null;
- var clipUuid = action._clip.uuid,
- actionsByClip = this._actionsByClip,
- actionsForClip = actionsByClip[ clipUuid ],
- knownActionsForClip = actionsForClip.knownActions,
- lastKnownAction =
- knownActionsForClip[ knownActionsForClip.length - 1 ],
- byClipCacheIndex = action._byClipCacheIndex;
- lastKnownAction._byClipCacheIndex = byClipCacheIndex;
- knownActionsForClip[ byClipCacheIndex ] = lastKnownAction;
- knownActionsForClip.pop();
- action._byClipCacheIndex = null;
- var actionByRoot = actionsForClip.actionByRoot,
- rootUuid = ( action._localRoot || this._root ).uuid;
- delete actionByRoot[ rootUuid ];
- if ( knownActionsForClip.length === 0 ) {
- delete actionsByClip[ clipUuid ];
- }
- this._removeInactiveBindingsForAction( action );
- },
- _removeInactiveBindingsForAction: function ( action ) {
- var bindings = action._propertyBindings;
- for ( var i = 0, n = bindings.length; i !== n; ++ i ) {
- var binding = bindings[ i ];
- if ( -- binding.referenceCount === 0 ) {
- this._removeInactiveBinding( binding );
- }
- }
- },
- _lendAction: function ( action ) {
- // [ active actions | inactive actions ]
- // [ active actions >| inactive actions ]
- // s a
- // <-swap->
- // a s
- var actions = this._actions,
- prevIndex = action._cacheIndex,
- lastActiveIndex = this._nActiveActions ++,
- firstInactiveAction = actions[ lastActiveIndex ];
- action._cacheIndex = lastActiveIndex;
- actions[ lastActiveIndex ] = action;
- firstInactiveAction._cacheIndex = prevIndex;
- actions[ prevIndex ] = firstInactiveAction;
- },
- _takeBackAction: function ( action ) {
- // [ active actions | inactive actions ]
- // [ active actions |< inactive actions ]
- // a s
- // <-swap->
- // s a
- var actions = this._actions,
- prevIndex = action._cacheIndex,
- firstInactiveIndex = -- this._nActiveActions,
- lastActiveAction = actions[ firstInactiveIndex ];
- action._cacheIndex = firstInactiveIndex;
- actions[ firstInactiveIndex ] = action;
- lastActiveAction._cacheIndex = prevIndex;
- actions[ prevIndex ] = lastActiveAction;
- },
- // Memory management for PropertyMixer objects
- _addInactiveBinding: function ( binding, rootUuid, trackName ) {
- var bindingsByRoot = this._bindingsByRootAndName,
- bindingByName = bindingsByRoot[ rootUuid ],
- bindings = this._bindings;
- if ( bindingByName === undefined ) {
- bindingByName = {};
- bindingsByRoot[ rootUuid ] = bindingByName;
- }
- bindingByName[ trackName ] = binding;
- binding._cacheIndex = bindings.length;
- bindings.push( binding );
- },
- _removeInactiveBinding: function ( binding ) {
- var bindings = this._bindings,
- propBinding = binding.binding,
- rootUuid = propBinding.rootNode.uuid,
- trackName = propBinding.path,
- bindingsByRoot = this._bindingsByRootAndName,
- bindingByName = bindingsByRoot[ rootUuid ],
- lastInactiveBinding = bindings[ bindings.length - 1 ],
- cacheIndex = binding._cacheIndex;
- lastInactiveBinding._cacheIndex = cacheIndex;
- bindings[ cacheIndex ] = lastInactiveBinding;
- bindings.pop();
- delete bindingByName[ trackName ];
- remove_empty_map: {
- for ( var _ in bindingByName ) break remove_empty_map; // eslint-disable-line no-unused-vars
- delete bindingsByRoot[ rootUuid ];
- }
- },
- _lendBinding: function ( binding ) {
- var bindings = this._bindings,
- prevIndex = binding._cacheIndex,
- lastActiveIndex = this._nActiveBindings ++,
- firstInactiveBinding = bindings[ lastActiveIndex ];
- binding._cacheIndex = lastActiveIndex;
- bindings[ lastActiveIndex ] = binding;
- firstInactiveBinding._cacheIndex = prevIndex;
- bindings[ prevIndex ] = firstInactiveBinding;
- },
- _takeBackBinding: function ( binding ) {
- var bindings = this._bindings,
- prevIndex = binding._cacheIndex,
- firstInactiveIndex = -- this._nActiveBindings,
- lastActiveBinding = bindings[ firstInactiveIndex ];
- binding._cacheIndex = firstInactiveIndex;
- bindings[ firstInactiveIndex ] = binding;
- lastActiveBinding._cacheIndex = prevIndex;
- bindings[ prevIndex ] = lastActiveBinding;
- },
- // Memory management of Interpolants for weight and time scale
- _lendControlInterpolant: function () {
- var interpolants = this._controlInterpolants,
- lastActiveIndex = this._nActiveControlInterpolants ++,
- interpolant = interpolants[ lastActiveIndex ];
- if ( interpolant === undefined ) {
- interpolant = new LinearInterpolant(
- new Float32Array( 2 ), new Float32Array( 2 ),
- 1, this._controlInterpolantsResultBuffer );
- interpolant.__cacheIndex = lastActiveIndex;
- interpolants[ lastActiveIndex ] = interpolant;
- }
- return interpolant;
- },
- _takeBackControlInterpolant: function ( interpolant ) {
- var interpolants = this._controlInterpolants,
- prevIndex = interpolant.__cacheIndex,
- firstInactiveIndex = -- this._nActiveControlInterpolants,
- lastActiveInterpolant = interpolants[ firstInactiveIndex ];
- interpolant.__cacheIndex = firstInactiveIndex;
- interpolants[ firstInactiveIndex ] = interpolant;
- lastActiveInterpolant.__cacheIndex = prevIndex;
- interpolants[ prevIndex ] = lastActiveInterpolant;
- },
- _controlInterpolantsResultBuffer: new Float32Array( 1 ),
- // return an action for a clip optionally using a custom root target
- // object (this method allocates a lot of dynamic memory in case a
- // previously unknown clip/root combination is specified)
- clipAction: function ( clip, optionalRoot ) {
- var root = optionalRoot || this._root,
- rootUuid = root.uuid,
- clipObject = typeof clip === 'string' ?
- AnimationClip.findByName( root, clip ) : clip,
- clipUuid = clipObject !== null ? clipObject.uuid : clip,
- actionsForClip = this._actionsByClip[ clipUuid ],
- prototypeAction = null;
- if ( actionsForClip !== undefined ) {
- var existingAction =
- actionsForClip.actionByRoot[ rootUuid ];
- if ( existingAction !== undefined ) {
- return existingAction;
- }
- // we know the clip, so we don't have to parse all
- // the bindings again but can just copy
- prototypeAction = actionsForClip.knownActions[ 0 ];
- // also, take the clip from the prototype action
- if ( clipObject === null )
- clipObject = prototypeAction._clip;
- }
- // clip must be known when specified via string
- if ( clipObject === null ) return null;
- // allocate all resources required to run it
- var newAction = new AnimationAction( this, clipObject, optionalRoot );
- this._bindAction( newAction, prototypeAction );
- // and make the action known to the memory manager
- this._addInactiveAction( newAction, clipUuid, rootUuid );
- return newAction;
- },
- // get an existing action
- existingAction: function ( clip, optionalRoot ) {
- var root = optionalRoot || this._root,
- rootUuid = root.uuid,
- clipObject = typeof clip === 'string' ?
- AnimationClip.findByName( root, clip ) : clip,
- clipUuid = clipObject ? clipObject.uuid : clip,
- actionsForClip = this._actionsByClip[ clipUuid ];
- if ( actionsForClip !== undefined ) {
- return actionsForClip.actionByRoot[ rootUuid ] || null;
- }
- return null;
- },
- // deactivates all previously scheduled actions
- stopAllAction: function () {
- var actions = this._actions,
- nActions = this._nActiveActions,
- bindings = this._bindings,
- nBindings = this._nActiveBindings;
- this._nActiveActions = 0;
- this._nActiveBindings = 0;
- for ( var i = 0; i !== nActions; ++ i ) {
- actions[ i ].reset();
- }
- for ( var i = 0; i !== nBindings; ++ i ) {
- bindings[ i ].useCount = 0;
- }
- return this;
- },
- // advance the time and update apply the animation
- update: function ( deltaTime ) {
- deltaTime *= this.timeScale;
- var actions = this._actions,
- nActions = this._nActiveActions,
- time = this.time += deltaTime,
- timeDirection = Math.sign( deltaTime ),
- accuIndex = this._accuIndex ^= 1;
- // run active actions
- for ( var i = 0; i !== nActions; ++ i ) {
- var action = actions[ i ];
- action._update( time, deltaTime, timeDirection, accuIndex );
- }
- // update scene graph
- var bindings = this._bindings,
- nBindings = this._nActiveBindings;
- for ( var i = 0; i !== nBindings; ++ i ) {
- bindings[ i ].apply( accuIndex );
- }
- return this;
- },
- // return this mixer's root target object
- getRoot: function () {
- return this._root;
- },
- // free all resources specific to a particular clip
- uncacheClip: function ( clip ) {
- var actions = this._actions,
- clipUuid = clip.uuid,
- actionsByClip = this._actionsByClip,
- actionsForClip = actionsByClip[ clipUuid ];
- if ( actionsForClip !== undefined ) {
- // note: just calling _removeInactiveAction would mess up the
- // iteration state and also require updating the state we can
- // just throw away
- var actionsToRemove = actionsForClip.knownActions;
- for ( var i = 0, n = actionsToRemove.length; i !== n; ++ i ) {
- var action = actionsToRemove[ i ];
- this._deactivateAction( action );
- var cacheIndex = action._cacheIndex,
- lastInactiveAction = actions[ actions.length - 1 ];
- action._cacheIndex = null;
- action._byClipCacheIndex = null;
- lastInactiveAction._cacheIndex = cacheIndex;
- actions[ cacheIndex ] = lastInactiveAction;
- actions.pop();
- this._removeInactiveBindingsForAction( action );
- }
- delete actionsByClip[ clipUuid ];
- }
- },
- // free all resources specific to a particular root target object
- uncacheRoot: function ( root ) {
- var rootUuid = root.uuid,
- actionsByClip = this._actionsByClip;
- for ( var clipUuid in actionsByClip ) {
- var actionByRoot = actionsByClip[ clipUuid ].actionByRoot,
- action = actionByRoot[ rootUuid ];
- if ( action !== undefined ) {
- this._deactivateAction( action );
- this._removeInactiveAction( action );
- }
- }
- var bindingsByRoot = this._bindingsByRootAndName,
- bindingByName = bindingsByRoot[ rootUuid ];
- if ( bindingByName !== undefined ) {
- for ( var trackName in bindingByName ) {
- var binding = bindingByName[ trackName ];
- binding.restoreOriginalState();
- this._removeInactiveBinding( binding );
- }
- }
- },
- // remove a targeted clip from the cache
- uncacheAction: function ( clip, optionalRoot ) {
- var action = this.existingAction( clip, optionalRoot );
- if ( action !== null ) {
- this._deactivateAction( action );
- this._removeInactiveAction( action );
- }
- }
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Animation', () => {
- QUnit.module.todo( 'AnimationAction', () => {
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- var mixer = new AnimationMixer();
- var clip = new AnimationClip();
- assert.throws(
- function () {
- new AnimationAction();
- },
- new Error( "Mixer can't be null or undefined !" ),
- "raised error instance about undefined or null mixer"
- );
- assert.throws(
- function () {
- new AnimationAction( mixer );
- },
- new Error( "Clip can't be null or undefined !" ),
- "raised error instance about undefined or null clip"
- );
- var animationAction = new AnimationAction( mixer, clip );
- assert.ok( animationAction, "animationAction instanciated" );
- } );
- // PRIVATE STUFF
- QUnit.test( "_update", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "_updateWeight", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "_updateTimeScale", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "_updateTime", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "_setEndings", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "_scheduleFading", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "play", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "stop", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "reset", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "isRunning", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "isScheduled", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "startAt", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "setLoop", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "setEffectiveWeight", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "getEffectiveWeight", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "fadeIn", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "fadeOut", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "crossFadeFrom", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "crossFadeTo", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "stopFading", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "setEffectiveTimeScale", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "getEffectiveTimeScale", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "setDuration", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "syncWith", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "halt", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "warp", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "stopWarping", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "getMixer", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "getClip", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "getRoot", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Animation', () => {
- QUnit.module.todo( 'AnimationClip', () => {
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // STATIC STUFF
- QUnit.test( "parse", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "toJSON", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "CreateFromMorphTargetSequence", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "findByName", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "CreateClipsFromMorphTargetSequences", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "parseAnimation", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "resetDuration", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "trim", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "optimize", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Animation', () => {
- QUnit.module.todo( 'AnimationMixer', () => {
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PRIVATE STUFF
- QUnit.test( "_bindAction", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "_activateAction", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "_deactivateAction", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "_initMemoryManager", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "_isActiveAction", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "_addInactiveAction", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "_removeInactiveAction", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "_removeInactiveBindingsForAction", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "_lendAction", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "_takeBackAction", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "_addInactiveBinding", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "_removeInactiveBinding", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "_lendBinding", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "_takeBackBinding", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "_lendControlInterpolant", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "_takeBackControlInterpolant", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "_controlInterpolantsResultBuffer", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "clipAction", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "existingAction", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "stopAllAction", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "update", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "getRoot", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "uncacheClip", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "uncacheRoot", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "uncacheAction", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- function AnimationObjectGroup() {
- this.uuid = _Math.generateUUID();
- // cached objects followed by the active ones
- this._objects = Array.prototype.slice.call( arguments );
- this.nCachedObjects_ = 0; // threshold
- // note: read by PropertyBinding.Composite
- var indices = {};
- this._indicesByUUID = indices; // for bookkeeping
- for ( var i = 0, n = arguments.length; i !== n; ++ i ) {
- indices[ arguments[ i ].uuid ] = i;
- }
- this._paths = []; // inside: string
- this._parsedPaths = []; // inside: { we don't care, here }
- this._bindings = []; // inside: Array< PropertyBinding >
- this._bindingsIndicesByPath = {}; // inside: indices in these arrays
- var scope = this;
- this.stats = {
- objects: {
- get total() {
- return scope._objects.length;
- },
- get inUse() {
- return this.total - scope.nCachedObjects_;
- }
- },
- get bindingsPerObject() {
- return scope._bindings.length;
- }
- };
- }
- Object.assign( AnimationObjectGroup.prototype, {
- isAnimationObjectGroup: true,
- add: function () {
- var objects = this._objects,
- nObjects = objects.length,
- nCachedObjects = this.nCachedObjects_,
- indicesByUUID = this._indicesByUUID,
- paths = this._paths,
- parsedPaths = this._parsedPaths,
- bindings = this._bindings,
- nBindings = bindings.length;
- for ( var i = 0, n = arguments.length; i !== n; ++ i ) {
- var object = arguments[ i ],
- uuid = object.uuid,
- index = indicesByUUID[ uuid ],
- knownObject = undefined;
- if ( index === undefined ) {
- // unknown object -> add it to the ACTIVE region
- index = nObjects ++;
- indicesByUUID[ uuid ] = index;
- objects.push( object );
- // accounting is done, now do the same for all bindings
- for ( var j = 0, m = nBindings; j !== m; ++ j ) {
- bindings[ j ].push( new PropertyBinding( object, paths[ j ], parsedPaths[ j ] ) );
- }
- } else if ( index < nCachedObjects ) {
- knownObject = objects[ index ];
- // move existing object to the ACTIVE region
- var firstActiveIndex = -- nCachedObjects,
- lastCachedObject = objects[ firstActiveIndex ];
- indicesByUUID[ lastCachedObject.uuid ] = index;
- objects[ index ] = lastCachedObject;
- indicesByUUID[ uuid ] = firstActiveIndex;
- objects[ firstActiveIndex ] = object;
- // accounting is done, now do the same for all bindings
- for ( var j = 0, m = nBindings; j !== m; ++ j ) {
- var bindingsForPath = bindings[ j ],
- lastCached = bindingsForPath[ firstActiveIndex ],
- binding = bindingsForPath[ index ];
- bindingsForPath[ index ] = lastCached;
- if ( binding === undefined ) {
- // since we do not bother to create new bindings
- // for objects that are cached, the binding may
- // or may not exist
- binding = new PropertyBinding( object, paths[ j ], parsedPaths[ j ] );
- }
- bindingsForPath[ firstActiveIndex ] = binding;
- }
- } else if ( objects[ index ] !== knownObject ) {
- console.error( 'THREE.AnimationObjectGroup: Different objects with the same UUID ' +
- 'detected. Clean the caches or recreate your infrastructure when reloading scenes.' );
- } // else the object is already where we want it to be
- } // for arguments
- this.nCachedObjects_ = nCachedObjects;
- },
- remove: function () {
- var objects = this._objects,
- nCachedObjects = this.nCachedObjects_,
- indicesByUUID = this._indicesByUUID,
- bindings = this._bindings,
- nBindings = bindings.length;
- for ( var i = 0, n = arguments.length; i !== n; ++ i ) {
- var object = arguments[ i ],
- uuid = object.uuid,
- index = indicesByUUID[ uuid ];
- if ( index !== undefined && index >= nCachedObjects ) {
- // move existing object into the CACHED region
- var lastCachedIndex = nCachedObjects ++,
- firstActiveObject = objects[ lastCachedIndex ];
- indicesByUUID[ firstActiveObject.uuid ] = index;
- objects[ index ] = firstActiveObject;
- indicesByUUID[ uuid ] = lastCachedIndex;
- objects[ lastCachedIndex ] = object;
- // accounting is done, now do the same for all bindings
- for ( var j = 0, m = nBindings; j !== m; ++ j ) {
- var bindingsForPath = bindings[ j ],
- firstActive = bindingsForPath[ lastCachedIndex ],
- binding = bindingsForPath[ index ];
- bindingsForPath[ index ] = firstActive;
- bindingsForPath[ lastCachedIndex ] = binding;
- }
- }
- } // for arguments
- this.nCachedObjects_ = nCachedObjects;
- },
- // remove & forget
- uncache: function () {
- var objects = this._objects,
- nObjects = objects.length,
- nCachedObjects = this.nCachedObjects_,
- indicesByUUID = this._indicesByUUID,
- bindings = this._bindings,
- nBindings = bindings.length;
- for ( var i = 0, n = arguments.length; i !== n; ++ i ) {
- var object = arguments[ i ],
- uuid = object.uuid,
- index = indicesByUUID[ uuid ];
- if ( index !== undefined ) {
- delete indicesByUUID[ uuid ];
- if ( index < nCachedObjects ) {
- // object is cached, shrink the CACHED region
- var firstActiveIndex = -- nCachedObjects,
- lastCachedObject = objects[ firstActiveIndex ],
- lastIndex = -- nObjects,
- lastObject = objects[ lastIndex ];
- // last cached object takes this object's place
- indicesByUUID[ lastCachedObject.uuid ] = index;
- objects[ index ] = lastCachedObject;
- // last object goes to the activated slot and pop
- indicesByUUID[ lastObject.uuid ] = firstActiveIndex;
- objects[ firstActiveIndex ] = lastObject;
- objects.pop();
- // accounting is done, now do the same for all bindings
- for ( var j = 0, m = nBindings; j !== m; ++ j ) {
- var bindingsForPath = bindings[ j ],
- lastCached = bindingsForPath[ firstActiveIndex ],
- last = bindingsForPath[ lastIndex ];
- bindingsForPath[ index ] = lastCached;
- bindingsForPath[ firstActiveIndex ] = last;
- bindingsForPath.pop();
- }
- } else {
- // object is active, just swap with the last and pop
- var lastIndex = -- nObjects,
- lastObject = objects[ lastIndex ];
- indicesByUUID[ lastObject.uuid ] = index;
- objects[ index ] = lastObject;
- objects.pop();
- // accounting is done, now do the same for all bindings
- for ( var j = 0, m = nBindings; j !== m; ++ j ) {
- var bindingsForPath = bindings[ j ];
- bindingsForPath[ index ] = bindingsForPath[ lastIndex ];
- bindingsForPath.pop();
- }
- } // cached or active
- } // if object is known
- } // for arguments
- this.nCachedObjects_ = nCachedObjects;
- },
- // Internal interface used by befriended PropertyBinding.Composite:
- subscribe_: function ( path, parsedPath ) {
- // returns an array of bindings for the given path that is changed
- // according to the contained objects in the group
- var indicesByPath = this._bindingsIndicesByPath,
- index = indicesByPath[ path ],
- bindings = this._bindings;
- if ( index !== undefined ) return bindings[ index ];
- var paths = this._paths,
- parsedPaths = this._parsedPaths,
- objects = this._objects,
- nObjects = objects.length,
- nCachedObjects = this.nCachedObjects_,
- bindingsForPath = new Array( nObjects );
- index = bindings.length;
- indicesByPath[ path ] = index;
- paths.push( path );
- parsedPaths.push( parsedPath );
- bindings.push( bindingsForPath );
- for ( var i = nCachedObjects, n = objects.length; i !== n; ++ i ) {
- var object = objects[ i ];
- bindingsForPath[ i ] = new PropertyBinding( object, path, parsedPath );
- }
- return bindingsForPath;
- },
- unsubscribe_: function ( path ) {
- // tells the group to forget about a property path and no longer
- // update the array previously obtained with 'subscribe_'
- var indicesByPath = this._bindingsIndicesByPath,
- index = indicesByPath[ path ];
- if ( index !== undefined ) {
- var paths = this._paths,
- parsedPaths = this._parsedPaths,
- bindings = this._bindings,
- lastBindingsIndex = bindings.length - 1,
- lastBindings = bindings[ lastBindingsIndex ],
- lastBindingsPath = path[ lastBindingsIndex ];
- indicesByPath[ lastBindingsPath ] = index;
- bindings[ index ] = lastBindings;
- bindings.pop();
- parsedPaths[ index ] = parsedPaths[ lastBindingsIndex ];
- parsedPaths.pop();
- paths[ index ] = paths[ lastBindingsIndex ];
- paths.pop();
- }
- }
- } );
- function Euler( x, y, z, order ) {
- this._x = x || 0;
- this._y = y || 0;
- this._z = z || 0;
- this._order = order || Euler.DefaultOrder;
- }
- Euler.RotationOrders = [ 'XYZ', 'YZX', 'ZXY', 'XZY', 'YXZ', 'ZYX' ];
- Euler.DefaultOrder = 'XYZ';
- Object.defineProperties( Euler.prototype, {
- x: {
- get: function () {
- return this._x;
- },
- set: function ( value ) {
- this._x = value;
- this.onChangeCallback();
- }
- },
- y: {
- get: function () {
- return this._y;
- },
- set: function ( value ) {
- this._y = value;
- this.onChangeCallback();
- }
- },
- z: {
- get: function () {
- return this._z;
- },
- set: function ( value ) {
- this._z = value;
- this.onChangeCallback();
- }
- },
- order: {
- get: function () {
- return this._order;
- },
- set: function ( value ) {
- this._order = value;
- this.onChangeCallback();
- }
- }
- } );
- Object.assign( Euler.prototype, {
- isEuler: true,
- set: function ( x, y, z, order ) {
- this._x = x;
- this._y = y;
- this._z = z;
- this._order = order || this._order;
- this.onChangeCallback();
- return this;
- },
- clone: function () {
- return new this.constructor( this._x, this._y, this._z, this._order );
- },
- copy: function ( euler ) {
- this._x = euler._x;
- this._y = euler._y;
- this._z = euler._z;
- this._order = euler._order;
- this.onChangeCallback();
- return this;
- },
- setFromRotationMatrix: function ( m, order, update ) {
- var clamp = _Math.clamp;
- // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)
- var te = m.elements;
- var m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ];
- var m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ];
- var m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ];
- order = order || this._order;
- if ( order === 'XYZ' ) {
- this._y = Math.asin( clamp( m13, - 1, 1 ) );
- if ( Math.abs( m13 ) < 0.99999 ) {
- this._x = Math.atan2( - m23, m33 );
- this._z = Math.atan2( - m12, m11 );
- } else {
- this._x = Math.atan2( m32, m22 );
- this._z = 0;
- }
- } else if ( order === 'YXZ' ) {
- this._x = Math.asin( - clamp( m23, - 1, 1 ) );
- if ( Math.abs( m23 ) < 0.99999 ) {
- this._y = Math.atan2( m13, m33 );
- this._z = Math.atan2( m21, m22 );
- } else {
- this._y = Math.atan2( - m31, m11 );
- this._z = 0;
- }
- } else if ( order === 'ZXY' ) {
- this._x = Math.asin( clamp( m32, - 1, 1 ) );
- if ( Math.abs( m32 ) < 0.99999 ) {
- this._y = Math.atan2( - m31, m33 );
- this._z = Math.atan2( - m12, m22 );
- } else {
- this._y = 0;
- this._z = Math.atan2( m21, m11 );
- }
- } else if ( order === 'ZYX' ) {
- this._y = Math.asin( - clamp( m31, - 1, 1 ) );
- if ( Math.abs( m31 ) < 0.99999 ) {
- this._x = Math.atan2( m32, m33 );
- this._z = Math.atan2( m21, m11 );
- } else {
- this._x = 0;
- this._z = Math.atan2( - m12, m22 );
- }
- } else if ( order === 'YZX' ) {
- this._z = Math.asin( clamp( m21, - 1, 1 ) );
- if ( Math.abs( m21 ) < 0.99999 ) {
- this._x = Math.atan2( - m23, m22 );
- this._y = Math.atan2( - m31, m11 );
- } else {
- this._x = 0;
- this._y = Math.atan2( m13, m33 );
- }
- } else if ( order === 'XZY' ) {
- this._z = Math.asin( - clamp( m12, - 1, 1 ) );
- if ( Math.abs( m12 ) < 0.99999 ) {
- this._x = Math.atan2( m32, m22 );
- this._y = Math.atan2( m13, m11 );
- } else {
- this._x = Math.atan2( - m23, m33 );
- this._y = 0;
- }
- } else {
- console.warn( 'THREE.Euler: .setFromRotationMatrix() given unsupported order: ' + order );
- }
- this._order = order;
- if ( update !== false ) this.onChangeCallback();
- return this;
- },
- setFromQuaternion: function () {
- var matrix = new Matrix4();
- return function setFromQuaternion( q, order, update ) {
- matrix.makeRotationFromQuaternion( q );
- return this.setFromRotationMatrix( matrix, order, update );
- };
- }(),
- setFromVector3: function ( v, order ) {
- return this.set( v.x, v.y, v.z, order || this._order );
- },
- reorder: function () {
- // WARNING: this discards revolution information -bhouston
- var q = new Quaternion();
- return function reorder( newOrder ) {
- q.setFromEuler( this );
- return this.setFromQuaternion( q, newOrder );
- };
- }(),
- equals: function ( euler ) {
- return ( euler._x === this._x ) && ( euler._y === this._y ) && ( euler._z === this._z ) && ( euler._order === this._order );
- },
- fromArray: function ( array ) {
- this._x = array[ 0 ];
- this._y = array[ 1 ];
- this._z = array[ 2 ];
- if ( array[ 3 ] !== undefined ) this._order = array[ 3 ];
- this.onChangeCallback();
- return this;
- },
- toArray: function ( array, offset ) {
- if ( array === undefined ) array = [];
- if ( offset === undefined ) offset = 0;
- array[ offset ] = this._x;
- array[ offset + 1 ] = this._y;
- array[ offset + 2 ] = this._z;
- array[ offset + 3 ] = this._order;
- return array;
- },
- toVector3: function ( optionalResult ) {
- if ( optionalResult ) {
- return optionalResult.set( this._x, this._y, this._z );
- } else {
- return new Vector3( this._x, this._y, this._z );
- }
- },
- onChange: function ( callback ) {
- this.onChangeCallback = callback;
- return this;
- },
- onChangeCallback: function () {}
- } );
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function Layers() {
- this.mask = 1 | 0;
- }
- Object.assign( Layers.prototype, {
- set: function ( channel ) {
- this.mask = 1 << channel | 0;
- },
- enable: function ( channel ) {
- this.mask |= 1 << channel | 0;
- },
- toggle: function ( channel ) {
- this.mask ^= 1 << channel | 0;
- },
- disable: function ( channel ) {
- this.mask &= ~ ( 1 << channel | 0 );
- },
- test: function ( layers ) {
- return ( this.mask & layers.mask ) !== 0;
- }
- } );
- function Matrix3() {
- this.elements = [
- 1, 0, 0,
- 0, 1, 0,
- 0, 0, 1
- ];
- if ( arguments.length > 0 ) {
- console.error( 'THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.' );
- }
- }
- Object.assign( Matrix3.prototype, {
- isMatrix3: true,
- set: function ( n11, n12, n13, n21, n22, n23, n31, n32, n33 ) {
- var te = this.elements;
- te[ 0 ] = n11; te[ 1 ] = n21; te[ 2 ] = n31;
- te[ 3 ] = n12; te[ 4 ] = n22; te[ 5 ] = n32;
- te[ 6 ] = n13; te[ 7 ] = n23; te[ 8 ] = n33;
- return this;
- },
- identity: function () {
- this.set(
- 1, 0, 0,
- 0, 1, 0,
- 0, 0, 1
- );
- return this;
- },
- clone: function () {
- return new this.constructor().fromArray( this.elements );
- },
- copy: function ( m ) {
- var te = this.elements;
- var me = m.elements;
- te[ 0 ] = me[ 0 ]; te[ 1 ] = me[ 1 ]; te[ 2 ] = me[ 2 ];
- te[ 3 ] = me[ 3 ]; te[ 4 ] = me[ 4 ]; te[ 5 ] = me[ 5 ];
- te[ 6 ] = me[ 6 ]; te[ 7 ] = me[ 7 ]; te[ 8 ] = me[ 8 ];
- return this;
- },
- setFromMatrix4: function ( m ) {
- var me = m.elements;
- this.set(
- me[ 0 ], me[ 4 ], me[ 8 ],
- me[ 1 ], me[ 5 ], me[ 9 ],
- me[ 2 ], me[ 6 ], me[ 10 ]
- );
- return this;
- },
- applyToBufferAttribute: function () {
- var v1 = new Vector3();
- return function applyToBufferAttribute( attribute ) {
- for ( var i = 0, l = attribute.count; i < l; i ++ ) {
- v1.x = attribute.getX( i );
- v1.y = attribute.getY( i );
- v1.z = attribute.getZ( i );
- v1.applyMatrix3( this );
- attribute.setXYZ( i, v1.x, v1.y, v1.z );
- }
- return attribute;
- };
- }(),
- multiply: function ( m ) {
- return this.multiplyMatrices( this, m );
- },
- premultiply: function ( m ) {
- return this.multiplyMatrices( m, this );
- },
- multiplyMatrices: function ( a, b ) {
- var ae = a.elements;
- var be = b.elements;
- var te = this.elements;
- var a11 = ae[ 0 ], a12 = ae[ 3 ], a13 = ae[ 6 ];
- var a21 = ae[ 1 ], a22 = ae[ 4 ], a23 = ae[ 7 ];
- var a31 = ae[ 2 ], a32 = ae[ 5 ], a33 = ae[ 8 ];
- var b11 = be[ 0 ], b12 = be[ 3 ], b13 = be[ 6 ];
- var b21 = be[ 1 ], b22 = be[ 4 ], b23 = be[ 7 ];
- var b31 = be[ 2 ], b32 = be[ 5 ], b33 = be[ 8 ];
- te[ 0 ] = a11 * b11 + a12 * b21 + a13 * b31;
- te[ 3 ] = a11 * b12 + a12 * b22 + a13 * b32;
- te[ 6 ] = a11 * b13 + a12 * b23 + a13 * b33;
- te[ 1 ] = a21 * b11 + a22 * b21 + a23 * b31;
- te[ 4 ] = a21 * b12 + a22 * b22 + a23 * b32;
- te[ 7 ] = a21 * b13 + a22 * b23 + a23 * b33;
- te[ 2 ] = a31 * b11 + a32 * b21 + a33 * b31;
- te[ 5 ] = a31 * b12 + a32 * b22 + a33 * b32;
- te[ 8 ] = a31 * b13 + a32 * b23 + a33 * b33;
- return this;
- },
- multiplyScalar: function ( s ) {
- var te = this.elements;
- te[ 0 ] *= s; te[ 3 ] *= s; te[ 6 ] *= s;
- te[ 1 ] *= s; te[ 4 ] *= s; te[ 7 ] *= s;
- te[ 2 ] *= s; te[ 5 ] *= s; te[ 8 ] *= s;
- return this;
- },
- determinant: function () {
- var te = this.elements;
- var a = te[ 0 ], b = te[ 1 ], c = te[ 2 ],
- d = te[ 3 ], e = te[ 4 ], f = te[ 5 ],
- g = te[ 6 ], h = te[ 7 ], i = te[ 8 ];
- return a * e * i - a * f * h - b * d * i + b * f * g + c * d * h - c * e * g;
- },
- getInverse: function ( matrix, throwOnDegenerate ) {
- if ( matrix && matrix.isMatrix4 ) {
- console.error( "THREE.Matrix3: .getInverse() no longer takes a Matrix4 argument." );
- }
- var me = matrix.elements,
- te = this.elements,
- n11 = me[ 0 ], n21 = me[ 1 ], n31 = me[ 2 ],
- n12 = me[ 3 ], n22 = me[ 4 ], n32 = me[ 5 ],
- n13 = me[ 6 ], n23 = me[ 7 ], n33 = me[ 8 ],
- t11 = n33 * n22 - n32 * n23,
- t12 = n32 * n13 - n33 * n12,
- t13 = n23 * n12 - n22 * n13,
- det = n11 * t11 + n21 * t12 + n31 * t13;
- if ( det === 0 ) {
- var msg = "THREE.Matrix3: .getInverse() can't invert matrix, determinant is 0";
- if ( throwOnDegenerate === true ) {
- throw new Error( msg );
- } else {
- console.warn( msg );
- }
- return this.identity();
- }
- var detInv = 1 / det;
- te[ 0 ] = t11 * detInv;
- te[ 1 ] = ( n31 * n23 - n33 * n21 ) * detInv;
- te[ 2 ] = ( n32 * n21 - n31 * n22 ) * detInv;
- te[ 3 ] = t12 * detInv;
- te[ 4 ] = ( n33 * n11 - n31 * n13 ) * detInv;
- te[ 5 ] = ( n31 * n12 - n32 * n11 ) * detInv;
- te[ 6 ] = t13 * detInv;
- te[ 7 ] = ( n21 * n13 - n23 * n11 ) * detInv;
- te[ 8 ] = ( n22 * n11 - n21 * n12 ) * detInv;
- return this;
- },
- transpose: function () {
- var tmp, m = this.elements;
- tmp = m[ 1 ]; m[ 1 ] = m[ 3 ]; m[ 3 ] = tmp;
- tmp = m[ 2 ]; m[ 2 ] = m[ 6 ]; m[ 6 ] = tmp;
- tmp = m[ 5 ]; m[ 5 ] = m[ 7 ]; m[ 7 ] = tmp;
- return this;
- },
- getNormalMatrix: function ( matrix4 ) {
- return this.setFromMatrix4( matrix4 ).getInverse( this ).transpose();
- },
- transposeIntoArray: function ( r ) {
- var m = this.elements;
- r[ 0 ] = m[ 0 ];
- r[ 1 ] = m[ 3 ];
- r[ 2 ] = m[ 6 ];
- r[ 3 ] = m[ 1 ];
- r[ 4 ] = m[ 4 ];
- r[ 5 ] = m[ 7 ];
- r[ 6 ] = m[ 2 ];
- r[ 7 ] = m[ 5 ];
- r[ 8 ] = m[ 8 ];
- return this;
- },
- setUvTransform: function ( tx, ty, sx, sy, rotation, cx, cy ) {
- var c = Math.cos( rotation );
- var s = Math.sin( rotation );
- this.set(
- sx * c, sx * s, - sx * ( c * cx + s * cy ) + cx + tx,
- - sy * s, sy * c, - sy * ( - s * cx + c * cy ) + cy + ty,
- 0, 0, 1
- );
- },
- scale: function ( sx, sy ) {
- var te = this.elements;
- te[ 0 ] *= sx; te[ 3 ] *= sx; te[ 6 ] *= sx;
- te[ 1 ] *= sy; te[ 4 ] *= sy; te[ 7 ] *= sy;
- return this;
- },
- rotate: function ( theta ) {
- var c = Math.cos( theta );
- var s = Math.sin( theta );
- var te = this.elements;
- var a11 = te[ 0 ], a12 = te[ 3 ], a13 = te[ 6 ];
- var a21 = te[ 1 ], a22 = te[ 4 ], a23 = te[ 7 ];
- te[ 0 ] = c * a11 + s * a21;
- te[ 3 ] = c * a12 + s * a22;
- te[ 6 ] = c * a13 + s * a23;
- te[ 1 ] = - s * a11 + c * a21;
- te[ 4 ] = - s * a12 + c * a22;
- te[ 7 ] = - s * a13 + c * a23;
- return this;
- },
- translate: function ( tx, ty ) {
- var te = this.elements;
- te[ 0 ] += tx * te[ 2 ]; te[ 3 ] += tx * te[ 5 ]; te[ 6 ] += tx * te[ 8 ];
- te[ 1 ] += ty * te[ 2 ]; te[ 4 ] += ty * te[ 5 ]; te[ 7 ] += ty * te[ 8 ];
- return this;
- },
- equals: function ( matrix ) {
- var te = this.elements;
- var me = matrix.elements;
- for ( var i = 0; i < 9; i ++ ) {
- if ( te[ i ] !== me[ i ] ) return false;
- }
- return true;
- },
- fromArray: function ( array, offset ) {
- if ( offset === undefined ) offset = 0;
- for ( var i = 0; i < 9; i ++ ) {
- this.elements[ i ] = array[ i + offset ];
- }
- return this;
- },
- toArray: function ( array, offset ) {
- if ( array === undefined ) array = [];
- if ( offset === undefined ) offset = 0;
- var te = this.elements;
- array[ offset ] = te[ 0 ];
- array[ offset + 1 ] = te[ 1 ];
- array[ offset + 2 ] = te[ 2 ];
- array[ offset + 3 ] = te[ 3 ];
- array[ offset + 4 ] = te[ 4 ];
- array[ offset + 5 ] = te[ 5 ];
- array[ offset + 6 ] = te[ 6 ];
- array[ offset + 7 ] = te[ 7 ];
- array[ offset + 8 ] = te[ 8 ];
- return array;
- }
- } );
- var object3DId = 0;
- function Object3D() {
- Object.defineProperty( this, 'id', { value: object3DId ++ } );
- this.uuid = _Math.generateUUID();
- this.name = '';
- this.type = 'Object3D';
- this.parent = null;
- this.children = [];
- this.up = Object3D.DefaultUp.clone();
- var position = new Vector3();
- var rotation = new Euler();
- var quaternion = new Quaternion();
- var scale = new Vector3( 1, 1, 1 );
- function onRotationChange() {
- quaternion.setFromEuler( rotation, false );
- }
- function onQuaternionChange() {
- rotation.setFromQuaternion( quaternion, undefined, false );
- }
- rotation.onChange( onRotationChange );
- quaternion.onChange( onQuaternionChange );
- Object.defineProperties( this, {
- position: {
- enumerable: true,
- value: position
- },
- rotation: {
- enumerable: true,
- value: rotation
- },
- quaternion: {
- enumerable: true,
- value: quaternion
- },
- scale: {
- enumerable: true,
- value: scale
- },
- modelViewMatrix: {
- value: new Matrix4()
- },
- normalMatrix: {
- value: new Matrix3()
- }
- } );
- this.matrix = new Matrix4();
- this.matrixWorld = new Matrix4();
- this.matrixAutoUpdate = Object3D.DefaultMatrixAutoUpdate;
- this.matrixWorldNeedsUpdate = false;
- this.layers = new Layers();
- this.visible = true;
- this.castShadow = false;
- this.receiveShadow = false;
- this.frustumCulled = true;
- this.renderOrder = 0;
- this.userData = {};
- }
- Object3D.DefaultUp = new Vector3( 0, 1, 0 );
- Object3D.DefaultMatrixAutoUpdate = true;
- Object.assign( Object3D.prototype, EventDispatcher.prototype, {
- isObject3D: true,
- onBeforeRender: function () {},
- onAfterRender: function () {},
- applyMatrix: function ( matrix ) {
- this.matrix.multiplyMatrices( matrix, this.matrix );
- this.matrix.decompose( this.position, this.quaternion, this.scale );
- },
- applyQuaternion: function ( q ) {
- this.quaternion.premultiply( q );
- return this;
- },
- setRotationFromAxisAngle: function ( axis, angle ) {
- // assumes axis is normalized
- this.quaternion.setFromAxisAngle( axis, angle );
- },
- setRotationFromEuler: function ( euler ) {
- this.quaternion.setFromEuler( euler, true );
- },
- setRotationFromMatrix: function ( m ) {
- // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)
- this.quaternion.setFromRotationMatrix( m );
- },
- setRotationFromQuaternion: function ( q ) {
- // assumes q is normalized
- this.quaternion.copy( q );
- },
- rotateOnAxis: function () {
- // rotate object on axis in object space
- // axis is assumed to be normalized
- var q1 = new Quaternion();
- return function rotateOnAxis( axis, angle ) {
- q1.setFromAxisAngle( axis, angle );
- this.quaternion.multiply( q1 );
- return this;
- };
- }(),
- rotateOnWorldAxis: function () {
- // rotate object on axis in world space
- // axis is assumed to be normalized
- // method assumes no rotated parent
- var q1 = new Quaternion();
- return function rotateOnWorldAxis( axis, angle ) {
- q1.setFromAxisAngle( axis, angle );
- this.quaternion.premultiply( q1 );
- return this;
- };
- }(),
- rotateX: function () {
- var v1 = new Vector3( 1, 0, 0 );
- return function rotateX( angle ) {
- return this.rotateOnAxis( v1, angle );
- };
- }(),
- rotateY: function () {
- var v1 = new Vector3( 0, 1, 0 );
- return function rotateY( angle ) {
- return this.rotateOnAxis( v1, angle );
- };
- }(),
- rotateZ: function () {
- var v1 = new Vector3( 0, 0, 1 );
- return function rotateZ( angle ) {
- return this.rotateOnAxis( v1, angle );
- };
- }(),
- translateOnAxis: function () {
- // translate object by distance along axis in object space
- // axis is assumed to be normalized
- var v1 = new Vector3();
- return function translateOnAxis( axis, distance ) {
- v1.copy( axis ).applyQuaternion( this.quaternion );
- this.position.add( v1.multiplyScalar( distance ) );
- return this;
- };
- }(),
- translateX: function () {
- var v1 = new Vector3( 1, 0, 0 );
- return function translateX( distance ) {
- return this.translateOnAxis( v1, distance );
- };
- }(),
- translateY: function () {
- var v1 = new Vector3( 0, 1, 0 );
- return function translateY( distance ) {
- return this.translateOnAxis( v1, distance );
- };
- }(),
- translateZ: function () {
- var v1 = new Vector3( 0, 0, 1 );
- return function translateZ( distance ) {
- return this.translateOnAxis( v1, distance );
- };
- }(),
- localToWorld: function ( vector ) {
- return vector.applyMatrix4( this.matrixWorld );
- },
- worldToLocal: function () {
- var m1 = new Matrix4();
- return function worldToLocal( vector ) {
- return vector.applyMatrix4( m1.getInverse( this.matrixWorld ) );
- };
- }(),
- lookAt: function () {
- // This method does not support objects with rotated and/or translated parent(s)
- var m1 = new Matrix4();
- var vector = new Vector3();
- return function lookAt( x, y, z ) {
- if ( x.isVector3 ) {
- vector.copy( x );
- } else {
- vector.set( x, y, z );
- }
- if ( this.isCamera ) {
- m1.lookAt( this.position, vector, this.up );
- } else {
- m1.lookAt( vector, this.position, this.up );
- }
- this.quaternion.setFromRotationMatrix( m1 );
- };
- }(),
- add: function ( object ) {
- if ( arguments.length > 1 ) {
- for ( var i = 0; i < arguments.length; i ++ ) {
- this.add( arguments[ i ] );
- }
- return this;
- }
- if ( object === this ) {
- console.error( "THREE.Object3D.add: object can't be added as a child of itself.", object );
- return this;
- }
- if ( ( object && object.isObject3D ) ) {
- if ( object.parent !== null ) {
- object.parent.remove( object );
- }
- object.parent = this;
- object.dispatchEvent( { type: 'added' } );
- this.children.push( object );
- } else {
- console.error( "THREE.Object3D.add: object not an instance of THREE.Object3D.", object );
- }
- return this;
- },
- remove: function ( object ) {
- if ( arguments.length > 1 ) {
- for ( var i = 0; i < arguments.length; i ++ ) {
- this.remove( arguments[ i ] );
- }
- return this;
- }
- var index = this.children.indexOf( object );
- if ( index !== - 1 ) {
- object.parent = null;
- object.dispatchEvent( { type: 'removed' } );
- this.children.splice( index, 1 );
- }
- return this;
- },
- getObjectById: function ( id ) {
- return this.getObjectByProperty( 'id', id );
- },
- getObjectByName: function ( name ) {
- return this.getObjectByProperty( 'name', name );
- },
- getObjectByProperty: function ( name, value ) {
- if ( this[ name ] === value ) return this;
- for ( var i = 0, l = this.children.length; i < l; i ++ ) {
- var child = this.children[ i ];
- var object = child.getObjectByProperty( name, value );
- if ( object !== undefined ) {
- return object;
- }
- }
- return undefined;
- },
- getWorldPosition: function ( optionalTarget ) {
- var result = optionalTarget || new Vector3();
- this.updateMatrixWorld( true );
- return result.setFromMatrixPosition( this.matrixWorld );
- },
- getWorldQuaternion: function () {
- var position = new Vector3();
- var scale = new Vector3();
- return function getWorldQuaternion( optionalTarget ) {
- var result = optionalTarget || new Quaternion();
- this.updateMatrixWorld( true );
- this.matrixWorld.decompose( position, result, scale );
- return result;
- };
- }(),
- getWorldRotation: function () {
- var quaternion = new Quaternion();
- return function getWorldRotation( optionalTarget ) {
- var result = optionalTarget || new Euler();
- this.getWorldQuaternion( quaternion );
- return result.setFromQuaternion( quaternion, this.rotation.order, false );
- };
- }(),
- getWorldScale: function () {
- var position = new Vector3();
- var quaternion = new Quaternion();
- return function getWorldScale( optionalTarget ) {
- var result = optionalTarget || new Vector3();
- this.updateMatrixWorld( true );
- this.matrixWorld.decompose( position, quaternion, result );
- return result;
- };
- }(),
- getWorldDirection: function () {
- var quaternion = new Quaternion();
- return function getWorldDirection( optionalTarget ) {
- var result = optionalTarget || new Vector3();
- this.getWorldQuaternion( quaternion );
- return result.set( 0, 0, 1 ).applyQuaternion( quaternion );
- };
- }(),
- raycast: function () {},
- traverse: function ( callback ) {
- callback( this );
- var children = this.children;
- for ( var i = 0, l = children.length; i < l; i ++ ) {
- children[ i ].traverse( callback );
- }
- },
- traverseVisible: function ( callback ) {
- if ( this.visible === false ) return;
- callback( this );
- var children = this.children;
- for ( var i = 0, l = children.length; i < l; i ++ ) {
- children[ i ].traverseVisible( callback );
- }
- },
- traverseAncestors: function ( callback ) {
- var parent = this.parent;
- if ( parent !== null ) {
- callback( parent );
- parent.traverseAncestors( callback );
- }
- },
- updateMatrix: function () {
- this.matrix.compose( this.position, this.quaternion, this.scale );
- this.matrixWorldNeedsUpdate = true;
- },
- updateMatrixWorld: function ( force ) {
- if ( this.matrixAutoUpdate ) this.updateMatrix();
- if ( this.matrixWorldNeedsUpdate || force ) {
- if ( this.parent === null ) {
- this.matrixWorld.copy( this.matrix );
- } else {
- this.matrixWorld.multiplyMatrices( this.parent.matrixWorld, this.matrix );
- }
- this.matrixWorldNeedsUpdate = false;
- force = true;
- }
- // update children
- var children = this.children;
- for ( var i = 0, l = children.length; i < l; i ++ ) {
- children[ i ].updateMatrixWorld( force );
- }
- },
- toJSON: function ( meta ) {
- // meta is a string when called from JSON.stringify
- var isRootObject = ( meta === undefined || typeof meta === 'string' );
- var output = {};
- // meta is a hash used to collect geometries, materials.
- // not providing it implies that this is the root object
- // being serialized.
- if ( isRootObject ) {
- // initialize meta obj
- meta = {
- geometries: {},
- materials: {},
- textures: {},
- images: {}
- };
- output.metadata = {
- version: 4.5,
- type: 'Object',
- generator: 'Object3D.toJSON'
- };
- }
- // standard Object3D serialization
- var object = {};
- object.uuid = this.uuid;
- object.type = this.type;
- if ( this.name !== '' ) object.name = this.name;
- if ( this.castShadow === true ) object.castShadow = true;
- if ( this.receiveShadow === true ) object.receiveShadow = true;
- if ( this.visible === false ) object.visible = false;
- if ( JSON.stringify( this.userData ) !== '{}' ) object.userData = this.userData;
- object.matrix = this.matrix.toArray();
- //
- function serialize( library, element ) {
- if ( library[ element.uuid ] === undefined ) {
- library[ element.uuid ] = element.toJSON( meta );
- }
- return element.uuid;
- }
- if ( this.geometry !== undefined ) {
- object.geometry = serialize( meta.geometries, this.geometry );
- }
- if ( this.material !== undefined ) {
- if ( Array.isArray( this.material ) ) {
- var uuids = [];
- for ( var i = 0, l = this.material.length; i < l; i ++ ) {
- uuids.push( serialize( meta.materials, this.material[ i ] ) );
- }
- object.material = uuids;
- } else {
- object.material = serialize( meta.materials, this.material );
- }
- }
- //
- if ( this.children.length > 0 ) {
- object.children = [];
- for ( var i = 0; i < this.children.length; i ++ ) {
- object.children.push( this.children[ i ].toJSON( meta ).object );
- }
- }
- if ( isRootObject ) {
- var geometries = extractFromCache( meta.geometries );
- var materials = extractFromCache( meta.materials );
- var textures = extractFromCache( meta.textures );
- var images = extractFromCache( meta.images );
- if ( geometries.length > 0 ) output.geometries = geometries;
- if ( materials.length > 0 ) output.materials = materials;
- if ( textures.length > 0 ) output.textures = textures;
- if ( images.length > 0 ) output.images = images;
- }
- output.object = object;
- return output;
- // extract data from the cache hash
- // remove metadata on each item
- // and return as array
- function extractFromCache( cache ) {
- var values = [];
- for ( var key in cache ) {
- var data = cache[ key ];
- delete data.metadata;
- values.push( data );
- }
- return values;
- }
- },
- clone: function ( recursive ) {
- return new this.constructor().copy( this, recursive );
- },
- copy: function ( source, recursive ) {
- if ( recursive === undefined ) recursive = true;
- this.name = source.name;
- this.up.copy( source.up );
- this.position.copy( source.position );
- this.quaternion.copy( source.quaternion );
- this.scale.copy( source.scale );
- this.matrix.copy( source.matrix );
- this.matrixWorld.copy( source.matrixWorld );
- this.matrixAutoUpdate = source.matrixAutoUpdate;
- this.matrixWorldNeedsUpdate = source.matrixWorldNeedsUpdate;
- this.layers.mask = source.layers.mask;
- this.visible = source.visible;
- this.castShadow = source.castShadow;
- this.receiveShadow = source.receiveShadow;
- this.frustumCulled = source.frustumCulled;
- this.renderOrder = source.renderOrder;
- this.userData = JSON.parse( JSON.stringify( source.userData ) );
- if ( recursive === true ) {
- for ( var i = 0; i < source.children.length; i ++ ) {
- var child = source.children[ i ];
- this.add( child.clone() );
- }
- }
- return this;
- }
- } );
- /**
- * @author tschw
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( "Animation", () => {
- QUnit.module.todo( "AnimationObjectGroup", () => {
- var ObjectA = new Object3D(),
- ObjectB = new Object3D(),
- ObjectC = new Object3D(),
- PathA = 'object.position',
- PathB = 'object.rotation',
- PathC = 'object.scale',
- ParsedPathA = PropertyBinding.parseTrackName( PathA ),
- ParsedPathB = PropertyBinding.parseTrackName( PathB ),
- ParsedPathC = PropertyBinding.parseTrackName( PathC );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PRIVATE STUFF
- QUnit.test( "subscribe_", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } ); // Todo: Naming guys -_-'
- QUnit.test( "unsubscribe_", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } ); // Todo: Naming guys -_-'
- // PUBLIC STUFF
- QUnit.test( "isAnimationObjectGroup", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "add", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "remove", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "uncache", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // OTHERS
- QUnit.test( "smoke test", ( assert ) => {
- var expect = function expect( testIndex, group, bindings, path, cached, roots ) {
- var rootNodes = [], pathsOk = true, nodesOk = true;
- for ( var i = group.nCachedObjects_, n = bindings.length; i !== n; ++ i ) {
- if ( bindings[ i ].path !== path ) pathsOk = false;
- rootNodes.push( bindings[ i ].rootNode );
- }
- for ( var i = 0, n = roots.length; i !== n; ++ i ) {
- if ( rootNodes.indexOf( roots[ i ] ) === - 1 ) nodesOk = false;
- }
- assert.ok( pathsOk, QUnit.testIndex + " paths" );
- assert.ok( nodesOk, QUnit.testIndex + " nodes" );
- assert.ok( group.nCachedObjects_ === cached, QUnit.testIndex + " cache size" );
- assert.ok( bindings.length - group.nCachedObjects_ === roots.length, QUnit.testIndex + " object count" );
- };
- // initial state
- var groupA = new AnimationObjectGroup();
- assert.ok( groupA instanceof AnimationObjectGroup, "constructor (w/o args)" );
- var bindingsAA = groupA.subscribe_( PathA, ParsedPathA );
- expect( 0, groupA, bindingsAA, PathA, 0, [] );
- var groupB = new AnimationObjectGroup( ObjectA, ObjectB );
- assert.ok( groupB instanceof AnimationObjectGroup, "constructor (with args)" );
- var bindingsBB = groupB.subscribe_( PathB, ParsedPathB );
- expect( 1, groupB, bindingsBB, PathB, 0, [ ObjectA, ObjectB ] );
- // add
- groupA.add( ObjectA, ObjectB );
- expect( 2, groupA, bindingsAA, PathA, 0, [ ObjectA, ObjectB ] );
- groupB.add( ObjectC );
- expect( 3, groupB, bindingsBB, PathB, 0, [ ObjectA, ObjectB, ObjectC ] );
- // remove
- groupA.remove( ObjectA, ObjectC );
- expect( 4, groupA, bindingsAA, PathA, 1, [ ObjectB ] );
- groupB.remove( ObjectA, ObjectB, ObjectC );
- expect( 5, groupB, bindingsBB, PathB, 3, [] );
- // subscribe after re-add
- groupA.add( ObjectC );
- expect( 6, groupA, bindingsAA, PathA, 1, [ ObjectB, ObjectC ] );
- var bindingsAC = groupA.subscribe_( PathC, ParsedPathC );
- expect( 7, groupA, bindingsAC, PathC, 1, [ ObjectB, ObjectC ] );
- // re-add after subscribe
- var bindingsBC = groupB.subscribe_( PathC, ParsedPathC );
- groupB.add( ObjectA, ObjectB );
- expect( 8, groupB, bindingsBB, PathB, 1, [ ObjectA, ObjectB ] );
- // unsubscribe
- var copyOfBindingsBC = bindingsBC.slice();
- groupB.unsubscribe_( PathC );
- groupB.add( ObjectC );
- assert.deepEqual( bindingsBC, copyOfBindingsBC, "no more update after unsubscribe" );
- // uncache active
- groupB.uncache( ObjectA );
- expect( 9, groupB, bindingsBB, PathB, 0, [ ObjectB, ObjectC ] );
- // uncache cached
- groupA.uncache( ObjectA );
- expect( 10, groupA, bindingsAC, PathC, 0, [ ObjectB, ObjectC ] );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Animation', () => {
- QUnit.module.todo( 'AnimationUtils', () => {
- // PUBLIC STUFF
- QUnit.test( "arraySlice", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "convertArray", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "isTypedArray", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "getKeyframeOrder", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "sortedArray", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "flattenJSON", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Animation', () => {
- QUnit.module.todo( 'KeyframeTrack', () => {
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // STATIC STUFF
- QUnit.test( "parse", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "toJSON", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "_getTrackTypeForValueTypeName", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "TimeBufferType", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "ValueBufferType", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "DefaultInterpolation", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "InterpolantFactoryMethodDiscrete", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "InterpolantFactoryMethodLinear", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "InterpolantFactoryMethodSmooth", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "setInterpolation", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "getInterpolation", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "getValueSize", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "shift", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "scale", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "trim", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "validate", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "optimize", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- var ColorKeywords = { 'aliceblue': 0xF0F8FF, 'antiquewhite': 0xFAEBD7, 'aqua': 0x00FFFF, 'aquamarine': 0x7FFFD4, 'azure': 0xF0FFFF,
- 'beige': 0xF5F5DC, 'bisque': 0xFFE4C4, 'black': 0x000000, 'blanchedalmond': 0xFFEBCD, 'blue': 0x0000FF, 'blueviolet': 0x8A2BE2,
- 'brown': 0xA52A2A, 'burlywood': 0xDEB887, 'cadetblue': 0x5F9EA0, 'chartreuse': 0x7FFF00, 'chocolate': 0xD2691E, 'coral': 0xFF7F50,
- 'cornflowerblue': 0x6495ED, 'cornsilk': 0xFFF8DC, 'crimson': 0xDC143C, 'cyan': 0x00FFFF, 'darkblue': 0x00008B, 'darkcyan': 0x008B8B,
- 'darkgoldenrod': 0xB8860B, 'darkgray': 0xA9A9A9, 'darkgreen': 0x006400, 'darkgrey': 0xA9A9A9, 'darkkhaki': 0xBDB76B, 'darkmagenta': 0x8B008B,
- 'darkolivegreen': 0x556B2F, 'darkorange': 0xFF8C00, 'darkorchid': 0x9932CC, 'darkred': 0x8B0000, 'darksalmon': 0xE9967A, 'darkseagreen': 0x8FBC8F,
- 'darkslateblue': 0x483D8B, 'darkslategray': 0x2F4F4F, 'darkslategrey': 0x2F4F4F, 'darkturquoise': 0x00CED1, 'darkviolet': 0x9400D3,
- 'deeppink': 0xFF1493, 'deepskyblue': 0x00BFFF, 'dimgray': 0x696969, 'dimgrey': 0x696969, 'dodgerblue': 0x1E90FF, 'firebrick': 0xB22222,
- 'floralwhite': 0xFFFAF0, 'forestgreen': 0x228B22, 'fuchsia': 0xFF00FF, 'gainsboro': 0xDCDCDC, 'ghostwhite': 0xF8F8FF, 'gold': 0xFFD700,
- 'goldenrod': 0xDAA520, 'gray': 0x808080, 'green': 0x008000, 'greenyellow': 0xADFF2F, 'grey': 0x808080, 'honeydew': 0xF0FFF0, 'hotpink': 0xFF69B4,
- 'indianred': 0xCD5C5C, 'indigo': 0x4B0082, 'ivory': 0xFFFFF0, 'khaki': 0xF0E68C, 'lavender': 0xE6E6FA, 'lavenderblush': 0xFFF0F5, 'lawngreen': 0x7CFC00,
- 'lemonchiffon': 0xFFFACD, 'lightblue': 0xADD8E6, 'lightcoral': 0xF08080, 'lightcyan': 0xE0FFFF, 'lightgoldenrodyellow': 0xFAFAD2, 'lightgray': 0xD3D3D3,
- 'lightgreen': 0x90EE90, 'lightgrey': 0xD3D3D3, 'lightpink': 0xFFB6C1, 'lightsalmon': 0xFFA07A, 'lightseagreen': 0x20B2AA, 'lightskyblue': 0x87CEFA,
- 'lightslategray': 0x778899, 'lightslategrey': 0x778899, 'lightsteelblue': 0xB0C4DE, 'lightyellow': 0xFFFFE0, 'lime': 0x00FF00, 'limegreen': 0x32CD32,
- 'linen': 0xFAF0E6, 'magenta': 0xFF00FF, 'maroon': 0x800000, 'mediumaquamarine': 0x66CDAA, 'mediumblue': 0x0000CD, 'mediumorchid': 0xBA55D3,
- 'mediumpurple': 0x9370DB, 'mediumseagreen': 0x3CB371, 'mediumslateblue': 0x7B68EE, 'mediumspringgreen': 0x00FA9A, 'mediumturquoise': 0x48D1CC,
- 'mediumvioletred': 0xC71585, 'midnightblue': 0x191970, 'mintcream': 0xF5FFFA, 'mistyrose': 0xFFE4E1, 'moccasin': 0xFFE4B5, 'navajowhite': 0xFFDEAD,
- 'navy': 0x000080, 'oldlace': 0xFDF5E6, 'olive': 0x808000, 'olivedrab': 0x6B8E23, 'orange': 0xFFA500, 'orangered': 0xFF4500, 'orchid': 0xDA70D6,
- 'palegoldenrod': 0xEEE8AA, 'palegreen': 0x98FB98, 'paleturquoise': 0xAFEEEE, 'palevioletred': 0xDB7093, 'papayawhip': 0xFFEFD5, 'peachpuff': 0xFFDAB9,
- 'peru': 0xCD853F, 'pink': 0xFFC0CB, 'plum': 0xDDA0DD, 'powderblue': 0xB0E0E6, 'purple': 0x800080, 'rebeccapurple': 0x663399, 'red': 0xFF0000, 'rosybrown': 0xBC8F8F,
- 'royalblue': 0x4169E1, 'saddlebrown': 0x8B4513, 'salmon': 0xFA8072, 'sandybrown': 0xF4A460, 'seagreen': 0x2E8B57, 'seashell': 0xFFF5EE,
- 'sienna': 0xA0522D, 'silver': 0xC0C0C0, 'skyblue': 0x87CEEB, 'slateblue': 0x6A5ACD, 'slategray': 0x708090, 'slategrey': 0x708090, 'snow': 0xFFFAFA,
- 'springgreen': 0x00FF7F, 'steelblue': 0x4682B4, 'tan': 0xD2B48C, 'teal': 0x008080, 'thistle': 0xD8BFD8, 'tomato': 0xFF6347, 'turquoise': 0x40E0D0,
- 'violet': 0xEE82EE, 'wheat': 0xF5DEB3, 'white': 0xFFFFFF, 'whitesmoke': 0xF5F5F5, 'yellow': 0xFFFF00, 'yellowgreen': 0x9ACD32 };
- function Color( r, g, b ) {
- if ( g === undefined && b === undefined ) {
- // r is THREE.Color, hex or string
- return this.set( r );
- }
- return this.setRGB( r, g, b );
- }
- Object.assign( Color.prototype, {
- isColor: true,
- r: 1, g: 1, b: 1,
- set: function ( value ) {
- if ( value && value.isColor ) {
- this.copy( value );
- } else if ( typeof value === 'number' ) {
- this.setHex( value );
- } else if ( typeof value === 'string' ) {
- this.setStyle( value );
- }
- return this;
- },
- setScalar: function ( scalar ) {
- this.r = scalar;
- this.g = scalar;
- this.b = scalar;
- return this;
- },
- setHex: function ( hex ) {
- hex = Math.floor( hex );
- this.r = ( hex >> 16 & 255 ) / 255;
- this.g = ( hex >> 8 & 255 ) / 255;
- this.b = ( hex & 255 ) / 255;
- return this;
- },
- setRGB: function ( r, g, b ) {
- this.r = r;
- this.g = g;
- this.b = b;
- return this;
- },
- setHSL: function () {
- function hue2rgb( p, q, t ) {
- if ( t < 0 ) t += 1;
- if ( t > 1 ) t -= 1;
- if ( t < 1 / 6 ) return p + ( q - p ) * 6 * t;
- if ( t < 1 / 2 ) return q;
- if ( t < 2 / 3 ) return p + ( q - p ) * 6 * ( 2 / 3 - t );
- return p;
- }
- return function setHSL( h, s, l ) {
- // h,s,l ranges are in 0.0 - 1.0
- h = _Math.euclideanModulo( h, 1 );
- s = _Math.clamp( s, 0, 1 );
- l = _Math.clamp( l, 0, 1 );
- if ( s === 0 ) {
- this.r = this.g = this.b = l;
- } else {
- var p = l <= 0.5 ? l * ( 1 + s ) : l + s - ( l * s );
- var q = ( 2 * l ) - p;
- this.r = hue2rgb( q, p, h + 1 / 3 );
- this.g = hue2rgb( q, p, h );
- this.b = hue2rgb( q, p, h - 1 / 3 );
- }
- return this;
- };
- }(),
- setStyle: function ( style ) {
- function handleAlpha( string ) {
- if ( string === undefined ) return;
- if ( parseFloat( string ) < 1 ) {
- console.warn( 'THREE.Color: Alpha component of ' + style + ' will be ignored.' );
- }
- }
- var m;
- if ( m = /^((?:rgb|hsl)a?)\(\s*([^\)]*)\)/.exec( style ) ) {
- // rgb / hsl
- var color;
- var name = m[ 1 ];
- var components = m[ 2 ];
- switch ( name ) {
- case 'rgb':
- case 'rgba':
- if ( color = /^(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec( components ) ) {
- // rgb(255,0,0) rgba(255,0,0,0.5)
- this.r = Math.min( 255, parseInt( color[ 1 ], 10 ) ) / 255;
- this.g = Math.min( 255, parseInt( color[ 2 ], 10 ) ) / 255;
- this.b = Math.min( 255, parseInt( color[ 3 ], 10 ) ) / 255;
- handleAlpha( color[ 5 ] );
- return this;
- }
- if ( color = /^(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec( components ) ) {
- // rgb(100%,0%,0%) rgba(100%,0%,0%,0.5)
- this.r = Math.min( 100, parseInt( color[ 1 ], 10 ) ) / 100;
- this.g = Math.min( 100, parseInt( color[ 2 ], 10 ) ) / 100;
- this.b = Math.min( 100, parseInt( color[ 3 ], 10 ) ) / 100;
- handleAlpha( color[ 5 ] );
- return this;
- }
- break;
- case 'hsl':
- case 'hsla':
- if ( color = /^([0-9]*\.?[0-9]+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec( components ) ) {
- // hsl(120,50%,50%) hsla(120,50%,50%,0.5)
- var h = parseFloat( color[ 1 ] ) / 360;
- var s = parseInt( color[ 2 ], 10 ) / 100;
- var l = parseInt( color[ 3 ], 10 ) / 100;
- handleAlpha( color[ 5 ] );
- return this.setHSL( h, s, l );
- }
- break;
- }
- } else if ( m = /^\#([A-Fa-f0-9]+)$/.exec( style ) ) {
- // hex color
- var hex = m[ 1 ];
- var size = hex.length;
- if ( size === 3 ) {
- // #ff0
- this.r = parseInt( hex.charAt( 0 ) + hex.charAt( 0 ), 16 ) / 255;
- this.g = parseInt( hex.charAt( 1 ) + hex.charAt( 1 ), 16 ) / 255;
- this.b = parseInt( hex.charAt( 2 ) + hex.charAt( 2 ), 16 ) / 255;
- return this;
- } else if ( size === 6 ) {
- // #ff0000
- this.r = parseInt( hex.charAt( 0 ) + hex.charAt( 1 ), 16 ) / 255;
- this.g = parseInt( hex.charAt( 2 ) + hex.charAt( 3 ), 16 ) / 255;
- this.b = parseInt( hex.charAt( 4 ) + hex.charAt( 5 ), 16 ) / 255;
- return this;
- }
- }
- if ( style && style.length > 0 ) {
- // color keywords
- var hex = ColorKeywords[ style ];
- if ( hex !== undefined ) {
- // red
- this.setHex( hex );
- } else {
- // unknown color
- console.warn( 'THREE.Color: Unknown color ' + style );
- }
- }
- return this;
- },
- clone: function () {
- return new this.constructor( this.r, this.g, this.b );
- },
- copy: function ( color ) {
- this.r = color.r;
- this.g = color.g;
- this.b = color.b;
- return this;
- },
- copyGammaToLinear: function ( color, gammaFactor ) {
- if ( gammaFactor === undefined ) gammaFactor = 2.0;
- this.r = Math.pow( color.r, gammaFactor );
- this.g = Math.pow( color.g, gammaFactor );
- this.b = Math.pow( color.b, gammaFactor );
- return this;
- },
- copyLinearToGamma: function ( color, gammaFactor ) {
- if ( gammaFactor === undefined ) gammaFactor = 2.0;
- var safeInverse = ( gammaFactor > 0 ) ? ( 1.0 / gammaFactor ) : 1.0;
- this.r = Math.pow( color.r, safeInverse );
- this.g = Math.pow( color.g, safeInverse );
- this.b = Math.pow( color.b, safeInverse );
- return this;
- },
- convertGammaToLinear: function () {
- var r = this.r, g = this.g, b = this.b;
- this.r = r * r;
- this.g = g * g;
- this.b = b * b;
- return this;
- },
- convertLinearToGamma: function () {
- this.r = Math.sqrt( this.r );
- this.g = Math.sqrt( this.g );
- this.b = Math.sqrt( this.b );
- return this;
- },
- getHex: function () {
- return ( this.r * 255 ) << 16 ^ ( this.g * 255 ) << 8 ^ ( this.b * 255 ) << 0;
- },
- getHexString: function () {
- return ( '000000' + this.getHex().toString( 16 ) ).slice( - 6 );
- },
- getHSL: function ( optionalTarget ) {
- // h,s,l ranges are in 0.0 - 1.0
- var hsl = optionalTarget || { h: 0, s: 0, l: 0 };
- var r = this.r, g = this.g, b = this.b;
- var max = Math.max( r, g, b );
- var min = Math.min( r, g, b );
- var hue, saturation;
- var lightness = ( min + max ) / 2.0;
- if ( min === max ) {
- hue = 0;
- saturation = 0;
- } else {
- var delta = max - min;
- saturation = lightness <= 0.5 ? delta / ( max + min ) : delta / ( 2 - max - min );
- switch ( max ) {
- case r: hue = ( g - b ) / delta + ( g < b ? 6 : 0 ); break;
- case g: hue = ( b - r ) / delta + 2; break;
- case b: hue = ( r - g ) / delta + 4; break;
- }
- hue /= 6;
- }
- hsl.h = hue;
- hsl.s = saturation;
- hsl.l = lightness;
- return hsl;
- },
- getStyle: function () {
- return 'rgb(' + ( ( this.r * 255 ) | 0 ) + ',' + ( ( this.g * 255 ) | 0 ) + ',' + ( ( this.b * 255 ) | 0 ) + ')';
- },
- offsetHSL: function ( h, s, l ) {
- var hsl = this.getHSL();
- hsl.h += h; hsl.s += s; hsl.l += l;
- this.setHSL( hsl.h, hsl.s, hsl.l );
- return this;
- },
- add: function ( color ) {
- this.r += color.r;
- this.g += color.g;
- this.b += color.b;
- return this;
- },
- addColors: function ( color1, color2 ) {
- this.r = color1.r + color2.r;
- this.g = color1.g + color2.g;
- this.b = color1.b + color2.b;
- return this;
- },
- addScalar: function ( s ) {
- this.r += s;
- this.g += s;
- this.b += s;
- return this;
- },
- sub: function ( color ) {
- this.r = Math.max( 0, this.r - color.r );
- this.g = Math.max( 0, this.g - color.g );
- this.b = Math.max( 0, this.b - color.b );
- return this;
- },
- multiply: function ( color ) {
- this.r *= color.r;
- this.g *= color.g;
- this.b *= color.b;
- return this;
- },
- multiplyScalar: function ( s ) {
- this.r *= s;
- this.g *= s;
- this.b *= s;
- return this;
- },
- lerp: function ( color, alpha ) {
- this.r += ( color.r - this.r ) * alpha;
- this.g += ( color.g - this.g ) * alpha;
- this.b += ( color.b - this.b ) * alpha;
- return this;
- },
- equals: function ( c ) {
- return ( c.r === this.r ) && ( c.g === this.g ) && ( c.b === this.b );
- },
- fromArray: function ( array, offset ) {
- if ( offset === undefined ) offset = 0;
- this.r = array[ offset ];
- this.g = array[ offset + 1 ];
- this.b = array[ offset + 2 ];
- return this;
- },
- toArray: function ( array, offset ) {
- if ( array === undefined ) array = [];
- if ( offset === undefined ) offset = 0;
- array[ offset ] = this.r;
- array[ offset + 1 ] = this.g;
- array[ offset + 2 ] = this.b;
- return array;
- },
- toJSON: function () {
- return this.getHex();
- }
- } );
- function Face3( a, b, c, normal, color, materialIndex ) {
- this.a = a;
- this.b = b;
- this.c = c;
- this.normal = ( normal && normal.isVector3 ) ? normal : new Vector3();
- this.vertexNormals = Array.isArray( normal ) ? normal : [];
- this.color = ( color && color.isColor ) ? color : new Color();
- this.vertexColors = Array.isArray( color ) ? color : [];
- this.materialIndex = materialIndex !== undefined ? materialIndex : 0;
- }
- Object.assign( Face3.prototype, {
- clone: function () {
- return new this.constructor().copy( this );
- },
- copy: function ( source ) {
- this.a = source.a;
- this.b = source.b;
- this.c = source.c;
- this.normal.copy( source.normal );
- this.color.copy( source.color );
- this.materialIndex = source.materialIndex;
- for ( var i = 0, il = source.vertexNormals.length; i < il; i ++ ) {
- this.vertexNormals[ i ] = source.vertexNormals[ i ].clone();
- }
- for ( var i = 0, il = source.vertexColors.length; i < il; i ++ ) {
- this.vertexColors[ i ] = source.vertexColors[ i ].clone();
- }
- return this;
- }
- } );
- function Box3( min, max ) {
- this.min = ( min !== undefined ) ? min : new Vector3( + Infinity, + Infinity, + Infinity );
- this.max = ( max !== undefined ) ? max : new Vector3( - Infinity, - Infinity, - Infinity );
- }
- Object.assign( Box3.prototype, {
- isBox3: true,
- set: function ( min, max ) {
- this.min.copy( min );
- this.max.copy( max );
- return this;
- },
- setFromArray: function ( array ) {
- var minX = + Infinity;
- var minY = + Infinity;
- var minZ = + Infinity;
- var maxX = - Infinity;
- var maxY = - Infinity;
- var maxZ = - Infinity;
- for ( var i = 0, l = array.length; i < l; i += 3 ) {
- var x = array[ i ];
- var y = array[ i + 1 ];
- var z = array[ i + 2 ];
- if ( x < minX ) minX = x;
- if ( y < minY ) minY = y;
- if ( z < minZ ) minZ = z;
- if ( x > maxX ) maxX = x;
- if ( y > maxY ) maxY = y;
- if ( z > maxZ ) maxZ = z;
- }
- this.min.set( minX, minY, minZ );
- this.max.set( maxX, maxY, maxZ );
- return this;
- },
- setFromBufferAttribute: function ( attribute ) {
- var minX = + Infinity;
- var minY = + Infinity;
- var minZ = + Infinity;
- var maxX = - Infinity;
- var maxY = - Infinity;
- var maxZ = - Infinity;
- for ( var i = 0, l = attribute.count; i < l; i ++ ) {
- var x = attribute.getX( i );
- var y = attribute.getY( i );
- var z = attribute.getZ( i );
- if ( x < minX ) minX = x;
- if ( y < minY ) minY = y;
- if ( z < minZ ) minZ = z;
- if ( x > maxX ) maxX = x;
- if ( y > maxY ) maxY = y;
- if ( z > maxZ ) maxZ = z;
- }
- this.min.set( minX, minY, minZ );
- this.max.set( maxX, maxY, maxZ );
- return this;
- },
- setFromPoints: function ( points ) {
- this.makeEmpty();
- for ( var i = 0, il = points.length; i < il; i ++ ) {
- this.expandByPoint( points[ i ] );
- }
- return this;
- },
- setFromCenterAndSize: function () {
- var v1 = new Vector3();
- return function setFromCenterAndSize( center, size ) {
- var halfSize = v1.copy( size ).multiplyScalar( 0.5 );
- this.min.copy( center ).sub( halfSize );
- this.max.copy( center ).add( halfSize );
- return this;
- };
- }(),
- setFromObject: function ( object ) {
- this.makeEmpty();
- return this.expandByObject( object );
- },
- clone: function () {
- return new this.constructor().copy( this );
- },
- copy: function ( box ) {
- this.min.copy( box.min );
- this.max.copy( box.max );
- return this;
- },
- makeEmpty: function () {
- this.min.x = this.min.y = this.min.z = + Infinity;
- this.max.x = this.max.y = this.max.z = - Infinity;
- return this;
- },
- isEmpty: function () {
- // this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes
- return ( this.max.x < this.min.x ) || ( this.max.y < this.min.y ) || ( this.max.z < this.min.z );
- },
- getCenter: function ( optionalTarget ) {
- var result = optionalTarget || new Vector3();
- return this.isEmpty() ? result.set( 0, 0, 0 ) : result.addVectors( this.min, this.max ).multiplyScalar( 0.5 );
- },
- getSize: function ( optionalTarget ) {
- var result = optionalTarget || new Vector3();
- return this.isEmpty() ? result.set( 0, 0, 0 ) : result.subVectors( this.max, this.min );
- },
- expandByPoint: function ( point ) {
- this.min.min( point );
- this.max.max( point );
- return this;
- },
- expandByVector: function ( vector ) {
- this.min.sub( vector );
- this.max.add( vector );
- return this;
- },
- expandByScalar: function ( scalar ) {
- this.min.addScalar( - scalar );
- this.max.addScalar( scalar );
- return this;
- },
- expandByObject: function () {
- // Computes the world-axis-aligned bounding box of an object (including its children),
- // accounting for both the object's, and children's, world transforms
- var scope, i, l;
- var v1 = new Vector3();
- function traverse( node ) {
- var geometry = node.geometry;
- if ( geometry !== undefined ) {
- if ( geometry.isGeometry ) {
- var vertices = geometry.vertices;
- for ( i = 0, l = vertices.length; i < l; i ++ ) {
- v1.copy( vertices[ i ] );
- v1.applyMatrix4( node.matrixWorld );
- scope.expandByPoint( v1 );
- }
- } else if ( geometry.isBufferGeometry ) {
- var attribute = geometry.attributes.position;
- if ( attribute !== undefined ) {
- for ( i = 0, l = attribute.count; i < l; i ++ ) {
- v1.fromBufferAttribute( attribute, i ).applyMatrix4( node.matrixWorld );
- scope.expandByPoint( v1 );
- }
- }
- }
- }
- }
- return function expandByObject( object ) {
- scope = this;
- object.updateMatrixWorld( true );
- object.traverse( traverse );
- return this;
- };
- }(),
- containsPoint: function ( point ) {
- return point.x < this.min.x || point.x > this.max.x ||
- point.y < this.min.y || point.y > this.max.y ||
- point.z < this.min.z || point.z > this.max.z ? false : true;
- },
- containsBox: function ( box ) {
- return this.min.x <= box.min.x && box.max.x <= this.max.x &&
- this.min.y <= box.min.y && box.max.y <= this.max.y &&
- this.min.z <= box.min.z && box.max.z <= this.max.z;
- },
- getParameter: function ( point, optionalTarget ) {
- // This can potentially have a divide by zero if the box
- // has a size dimension of 0.
- var result = optionalTarget || new Vector3();
- return result.set(
- ( point.x - this.min.x ) / ( this.max.x - this.min.x ),
- ( point.y - this.min.y ) / ( this.max.y - this.min.y ),
- ( point.z - this.min.z ) / ( this.max.z - this.min.z )
- );
- },
- intersectsBox: function ( box ) {
- // using 6 splitting planes to rule out intersections.
- return box.max.x < this.min.x || box.min.x > this.max.x ||
- box.max.y < this.min.y || box.min.y > this.max.y ||
- box.max.z < this.min.z || box.min.z > this.max.z ? false : true;
- },
- intersectsSphere: ( function () {
- var closestPoint = new Vector3();
- return function intersectsSphere( sphere ) {
- // Find the point on the AABB closest to the sphere center.
- this.clampPoint( sphere.center, closestPoint );
- // If that point is inside the sphere, the AABB and sphere intersect.
- return closestPoint.distanceToSquared( sphere.center ) <= ( sphere.radius * sphere.radius );
- };
- } )(),
- intersectsPlane: function ( plane ) {
- // We compute the minimum and maximum dot product values. If those values
- // are on the same side (back or front) of the plane, then there is no intersection.
- var min, max;
- if ( plane.normal.x > 0 ) {
- min = plane.normal.x * this.min.x;
- max = plane.normal.x * this.max.x;
- } else {
- min = plane.normal.x * this.max.x;
- max = plane.normal.x * this.min.x;
- }
- if ( plane.normal.y > 0 ) {
- min += plane.normal.y * this.min.y;
- max += plane.normal.y * this.max.y;
- } else {
- min += plane.normal.y * this.max.y;
- max += plane.normal.y * this.min.y;
- }
- if ( plane.normal.z > 0 ) {
- min += plane.normal.z * this.min.z;
- max += plane.normal.z * this.max.z;
- } else {
- min += plane.normal.z * this.max.z;
- max += plane.normal.z * this.min.z;
- }
- return ( min <= plane.constant && max >= plane.constant );
- },
- clampPoint: function ( point, optionalTarget ) {
- var result = optionalTarget || new Vector3();
- return result.copy( point ).clamp( this.min, this.max );
- },
- distanceToPoint: function () {
- var v1 = new Vector3();
- return function distanceToPoint( point ) {
- var clampedPoint = v1.copy( point ).clamp( this.min, this.max );
- return clampedPoint.sub( point ).length();
- };
- }(),
- getBoundingSphere: function () {
- var v1 = new Vector3();
- return function getBoundingSphere( optionalTarget ) {
- var result = optionalTarget || new Sphere();
- this.getCenter( result.center );
- result.radius = this.getSize( v1 ).length() * 0.5;
- return result;
- };
- }(),
- intersect: function ( box ) {
- this.min.max( box.min );
- this.max.min( box.max );
- // ensure that if there is no overlap, the result is fully empty, not slightly empty with non-inf/+inf values that will cause subsequence intersects to erroneously return valid values.
- if ( this.isEmpty() ) this.makeEmpty();
- return this;
- },
- union: function ( box ) {
- this.min.min( box.min );
- this.max.max( box.max );
- return this;
- },
- applyMatrix4: function () {
- var points = [
- new Vector3(),
- new Vector3(),
- new Vector3(),
- new Vector3(),
- new Vector3(),
- new Vector3(),
- new Vector3(),
- new Vector3()
- ];
- return function applyMatrix4( matrix ) {
- // transform of empty box is an empty box.
- if ( this.isEmpty() ) return this;
- // NOTE: I am using a binary pattern to specify all 2^3 combinations below
- points[ 0 ].set( this.min.x, this.min.y, this.min.z ).applyMatrix4( matrix ); // 000
- points[ 1 ].set( this.min.x, this.min.y, this.max.z ).applyMatrix4( matrix ); // 001
- points[ 2 ].set( this.min.x, this.max.y, this.min.z ).applyMatrix4( matrix ); // 010
- points[ 3 ].set( this.min.x, this.max.y, this.max.z ).applyMatrix4( matrix ); // 011
- points[ 4 ].set( this.max.x, this.min.y, this.min.z ).applyMatrix4( matrix ); // 100
- points[ 5 ].set( this.max.x, this.min.y, this.max.z ).applyMatrix4( matrix ); // 101
- points[ 6 ].set( this.max.x, this.max.y, this.min.z ).applyMatrix4( matrix ); // 110
- points[ 7 ].set( this.max.x, this.max.y, this.max.z ).applyMatrix4( matrix ); // 111
- this.setFromPoints( points );
- return this;
- };
- }(),
- translate: function ( offset ) {
- this.min.add( offset );
- this.max.add( offset );
- return this;
- },
- equals: function ( box ) {
- return box.min.equals( this.min ) && box.max.equals( this.max );
- }
- } );
- function Sphere( center, radius ) {
- this.center = ( center !== undefined ) ? center : new Vector3();
- this.radius = ( radius !== undefined ) ? radius : 0;
- }
- Object.assign( Sphere.prototype, {
- set: function ( center, radius ) {
- this.center.copy( center );
- this.radius = radius;
- return this;
- },
- setFromPoints: function () {
- var box = new Box3();
- return function setFromPoints( points, optionalCenter ) {
- var center = this.center;
- if ( optionalCenter !== undefined ) {
- center.copy( optionalCenter );
- } else {
- box.setFromPoints( points ).getCenter( center );
- }
- var maxRadiusSq = 0;
- for ( var i = 0, il = points.length; i < il; i ++ ) {
- maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( points[ i ] ) );
- }
- this.radius = Math.sqrt( maxRadiusSq );
- return this;
- };
- }(),
- clone: function () {
- return new this.constructor().copy( this );
- },
- copy: function ( sphere ) {
- this.center.copy( sphere.center );
- this.radius = sphere.radius;
- return this;
- },
- empty: function () {
- return ( this.radius <= 0 );
- },
- containsPoint: function ( point ) {
- return ( point.distanceToSquared( this.center ) <= ( this.radius * this.radius ) );
- },
- distanceToPoint: function ( point ) {
- return ( point.distanceTo( this.center ) - this.radius );
- },
- intersectsSphere: function ( sphere ) {
- var radiusSum = this.radius + sphere.radius;
- return sphere.center.distanceToSquared( this.center ) <= ( radiusSum * radiusSum );
- },
- intersectsBox: function ( box ) {
- return box.intersectsSphere( this );
- },
- intersectsPlane: function ( plane ) {
- return Math.abs( plane.distanceToPoint( this.center ) ) <= this.radius;
- },
- clampPoint: function ( point, optionalTarget ) {
- var deltaLengthSq = this.center.distanceToSquared( point );
- var result = optionalTarget || new Vector3();
- result.copy( point );
- if ( deltaLengthSq > ( this.radius * this.radius ) ) {
- result.sub( this.center ).normalize();
- result.multiplyScalar( this.radius ).add( this.center );
- }
- return result;
- },
- getBoundingBox: function ( optionalTarget ) {
- var box = optionalTarget || new Box3();
- box.set( this.center, this.center );
- box.expandByScalar( this.radius );
- return box;
- },
- applyMatrix4: function ( matrix ) {
- this.center.applyMatrix4( matrix );
- this.radius = this.radius * matrix.getMaxScaleOnAxis();
- return this;
- },
- translate: function ( offset ) {
- this.center.add( offset );
- return this;
- },
- equals: function ( sphere ) {
- return sphere.center.equals( this.center ) && ( sphere.radius === this.radius );
- }
- } );
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author philogb / http://blog.thejit.org/
- * @author egraether / http://egraether.com/
- * @author zz85 / http://www.lab4games.net/zz85/blog
- */
- function Vector2( x, y ) {
- this.x = x || 0;
- this.y = y || 0;
- }
- Object.defineProperties( Vector2.prototype, {
- "width": {
- get: function () {
- return this.x;
- },
- set: function ( value ) {
- this.x = value;
- }
- },
- "height": {
- get: function () {
- return this.y;
- },
- set: function ( value ) {
- this.y = value;
- }
- }
- } );
- Object.assign( Vector2.prototype, {
- isVector2: true,
- set: function ( x, y ) {
- this.x = x;
- this.y = y;
- return this;
- },
- setScalar: function ( scalar ) {
- this.x = scalar;
- this.y = scalar;
- return this;
- },
- setX: function ( x ) {
- this.x = x;
- return this;
- },
- setY: function ( y ) {
- this.y = y;
- return this;
- },
- setComponent: function ( index, value ) {
- switch ( index ) {
- case 0: this.x = value; break;
- case 1: this.y = value; break;
- default: throw new Error( 'index is out of range: ' + index );
- }
- return this;
- },
- getComponent: function ( index ) {
- switch ( index ) {
- case 0: return this.x;
- case 1: return this.y;
- default: throw new Error( 'index is out of range: ' + index );
- }
- },
- clone: function () {
- return new this.constructor( this.x, this.y );
- },
- copy: function ( v ) {
- this.x = v.x;
- this.y = v.y;
- return this;
- },
- add: function ( v, w ) {
- if ( w !== undefined ) {
- console.warn( 'THREE.Vector2: .add() now only accepts one argument. Use .addVectors( a, b ) instead.' );
- return this.addVectors( v, w );
- }
- this.x += v.x;
- this.y += v.y;
- return this;
- },
- addScalar: function ( s ) {
- this.x += s;
- this.y += s;
- return this;
- },
- addVectors: function ( a, b ) {
- this.x = a.x + b.x;
- this.y = a.y + b.y;
- return this;
- },
- addScaledVector: function ( v, s ) {
- this.x += v.x * s;
- this.y += v.y * s;
- return this;
- },
- sub: function ( v, w ) {
- if ( w !== undefined ) {
- console.warn( 'THREE.Vector2: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' );
- return this.subVectors( v, w );
- }
- this.x -= v.x;
- this.y -= v.y;
- return this;
- },
- subScalar: function ( s ) {
- this.x -= s;
- this.y -= s;
- return this;
- },
- subVectors: function ( a, b ) {
- this.x = a.x - b.x;
- this.y = a.y - b.y;
- return this;
- },
- multiply: function ( v ) {
- this.x *= v.x;
- this.y *= v.y;
- return this;
- },
- multiplyScalar: function ( scalar ) {
- this.x *= scalar;
- this.y *= scalar;
- return this;
- },
- divide: function ( v ) {
- this.x /= v.x;
- this.y /= v.y;
- return this;
- },
- divideScalar: function ( scalar ) {
- return this.multiplyScalar( 1 / scalar );
- },
- applyMatrix3: function ( m ) {
- var x = this.x, y = this.y;
- var e = m.elements;
- this.x = e[ 0 ] * x + e[ 3 ] * y + e[ 6 ];
- this.y = e[ 1 ] * x + e[ 4 ] * y + e[ 7 ];
- return this;
- },
- min: function ( v ) {
- this.x = Math.min( this.x, v.x );
- this.y = Math.min( this.y, v.y );
- return this;
- },
- max: function ( v ) {
- this.x = Math.max( this.x, v.x );
- this.y = Math.max( this.y, v.y );
- return this;
- },
- clamp: function ( min, max ) {
- // assumes min < max, componentwise
- this.x = Math.max( min.x, Math.min( max.x, this.x ) );
- this.y = Math.max( min.y, Math.min( max.y, this.y ) );
- return this;
- },
- clampScalar: function () {
- var min = new Vector2();
- var max = new Vector2();
- return function clampScalar( minVal, maxVal ) {
- min.set( minVal, minVal );
- max.set( maxVal, maxVal );
- return this.clamp( min, max );
- };
- }(),
- clampLength: function ( min, max ) {
- var length = this.length();
- return this.divideScalar( length || 1 ).multiplyScalar( Math.max( min, Math.min( max, length ) ) );
- },
- floor: function () {
- this.x = Math.floor( this.x );
- this.y = Math.floor( this.y );
- return this;
- },
- ceil: function () {
- this.x = Math.ceil( this.x );
- this.y = Math.ceil( this.y );
- return this;
- },
- round: function () {
- this.x = Math.round( this.x );
- this.y = Math.round( this.y );
- return this;
- },
- roundToZero: function () {
- this.x = ( this.x < 0 ) ? Math.ceil( this.x ) : Math.floor( this.x );
- this.y = ( this.y < 0 ) ? Math.ceil( this.y ) : Math.floor( this.y );
- return this;
- },
- negate: function () {
- this.x = - this.x;
- this.y = - this.y;
- return this;
- },
- dot: function ( v ) {
- return this.x * v.x + this.y * v.y;
- },
- lengthSq: function () {
- return this.x * this.x + this.y * this.y;
- },
- length: function () {
- return Math.sqrt( this.x * this.x + this.y * this.y );
- },
- manhattanLength: function () {
- return Math.abs( this.x ) + Math.abs( this.y );
- },
- normalize: function () {
- return this.divideScalar( this.length() || 1 );
- },
- angle: function () {
- // computes the angle in radians with respect to the positive x-axis
- var angle = Math.atan2( this.y, this.x );
- if ( angle < 0 ) angle += 2 * Math.PI;
- return angle;
- },
- distanceTo: function ( v ) {
- return Math.sqrt( this.distanceToSquared( v ) );
- },
- distanceToSquared: function ( v ) {
- var dx = this.x - v.x, dy = this.y - v.y;
- return dx * dx + dy * dy;
- },
- manhattanDistanceTo: function ( v ) {
- return Math.abs( this.x - v.x ) + Math.abs( this.y - v.y );
- },
- setLength: function ( length ) {
- return this.normalize().multiplyScalar( length );
- },
- lerp: function ( v, alpha ) {
- this.x += ( v.x - this.x ) * alpha;
- this.y += ( v.y - this.y ) * alpha;
- return this;
- },
- lerpVectors: function ( v1, v2, alpha ) {
- return this.subVectors( v2, v1 ).multiplyScalar( alpha ).add( v1 );
- },
- equals: function ( v ) {
- return ( ( v.x === this.x ) && ( v.y === this.y ) );
- },
- fromArray: function ( array, offset ) {
- if ( offset === undefined ) offset = 0;
- this.x = array[ offset ];
- this.y = array[ offset + 1 ];
- return this;
- },
- toArray: function ( array, offset ) {
- if ( array === undefined ) array = [];
- if ( offset === undefined ) offset = 0;
- array[ offset ] = this.x;
- array[ offset + 1 ] = this.y;
- return array;
- },
- fromBufferAttribute: function ( attribute, index, offset ) {
- if ( offset !== undefined ) {
- console.warn( 'THREE.Vector2: offset has been removed from .fromBufferAttribute().' );
- }
- this.x = attribute.getX( index );
- this.y = attribute.getY( index );
- return this;
- },
- rotateAround: function ( center, angle ) {
- var c = Math.cos( angle ), s = Math.sin( angle );
- var x = this.x - center.x;
- var y = this.y - center.y;
- this.x = x * c - y * s + center.x;
- this.y = x * s + y * c + center.y;
- return this;
- }
- } );
- var geometryId = 0; // Geometry uses even numbers as Id
- function Geometry() {
- Object.defineProperty( this, 'id', { value: geometryId += 2 } );
- this.uuid = _Math.generateUUID();
- this.name = '';
- this.type = 'Geometry';
- this.vertices = [];
- this.colors = [];
- this.faces = [];
- this.faceVertexUvs = [[]];
- this.morphTargets = [];
- this.morphNormals = [];
- this.skinWeights = [];
- this.skinIndices = [];
- this.lineDistances = [];
- this.boundingBox = null;
- this.boundingSphere = null;
- // update flags
- this.elementsNeedUpdate = false;
- this.verticesNeedUpdate = false;
- this.uvsNeedUpdate = false;
- this.normalsNeedUpdate = false;
- this.colorsNeedUpdate = false;
- this.lineDistancesNeedUpdate = false;
- this.groupsNeedUpdate = false;
- }
- Object.assign( Geometry.prototype, EventDispatcher.prototype, {
- isGeometry: true,
- applyMatrix: function ( matrix ) {
- var normalMatrix = new Matrix3().getNormalMatrix( matrix );
- for ( var i = 0, il = this.vertices.length; i < il; i ++ ) {
- var vertex = this.vertices[ i ];
- vertex.applyMatrix4( matrix );
- }
- for ( var i = 0, il = this.faces.length; i < il; i ++ ) {
- var face = this.faces[ i ];
- face.normal.applyMatrix3( normalMatrix ).normalize();
- for ( var j = 0, jl = face.vertexNormals.length; j < jl; j ++ ) {
- face.vertexNormals[ j ].applyMatrix3( normalMatrix ).normalize();
- }
- }
- if ( this.boundingBox !== null ) {
- this.computeBoundingBox();
- }
- if ( this.boundingSphere !== null ) {
- this.computeBoundingSphere();
- }
- this.verticesNeedUpdate = true;
- this.normalsNeedUpdate = true;
- return this;
- },
- rotateX: function () {
- // rotate geometry around world x-axis
- var m1 = new Matrix4();
- return function rotateX( angle ) {
- m1.makeRotationX( angle );
- this.applyMatrix( m1 );
- return this;
- };
- }(),
- rotateY: function () {
- // rotate geometry around world y-axis
- var m1 = new Matrix4();
- return function rotateY( angle ) {
- m1.makeRotationY( angle );
- this.applyMatrix( m1 );
- return this;
- };
- }(),
- rotateZ: function () {
- // rotate geometry around world z-axis
- var m1 = new Matrix4();
- return function rotateZ( angle ) {
- m1.makeRotationZ( angle );
- this.applyMatrix( m1 );
- return this;
- };
- }(),
- translate: function () {
- // translate geometry
- var m1 = new Matrix4();
- return function translate( x, y, z ) {
- m1.makeTranslation( x, y, z );
- this.applyMatrix( m1 );
- return this;
- };
- }(),
- scale: function () {
- // scale geometry
- var m1 = new Matrix4();
- return function scale( x, y, z ) {
- m1.makeScale( x, y, z );
- this.applyMatrix( m1 );
- return this;
- };
- }(),
- lookAt: function () {
- var obj = new Object3D();
- return function lookAt( vector ) {
- obj.lookAt( vector );
- obj.updateMatrix();
- this.applyMatrix( obj.matrix );
- };
- }(),
- fromBufferGeometry: function ( geometry ) {
- var scope = this;
- var indices = geometry.index !== null ? geometry.index.array : undefined;
- var attributes = geometry.attributes;
- var positions = attributes.position.array;
- var normals = attributes.normal !== undefined ? attributes.normal.array : undefined;
- var colors = attributes.color !== undefined ? attributes.color.array : undefined;
- var uvs = attributes.uv !== undefined ? attributes.uv.array : undefined;
- var uvs2 = attributes.uv2 !== undefined ? attributes.uv2.array : undefined;
- if ( uvs2 !== undefined ) this.faceVertexUvs[ 1 ] = [];
- var tempNormals = [];
- var tempUVs = [];
- var tempUVs2 = [];
- for ( var i = 0, j = 0; i < positions.length; i += 3, j += 2 ) {
- scope.vertices.push( new Vector3( positions[ i ], positions[ i + 1 ], positions[ i + 2 ] ) );
- if ( normals !== undefined ) {
- tempNormals.push( new Vector3( normals[ i ], normals[ i + 1 ], normals[ i + 2 ] ) );
- }
- if ( colors !== undefined ) {
- scope.colors.push( new Color( colors[ i ], colors[ i + 1 ], colors[ i + 2 ] ) );
- }
- if ( uvs !== undefined ) {
- tempUVs.push( new Vector2( uvs[ j ], uvs[ j + 1 ] ) );
- }
- if ( uvs2 !== undefined ) {
- tempUVs2.push( new Vector2( uvs2[ j ], uvs2[ j + 1 ] ) );
- }
- }
- function addFace( a, b, c, materialIndex ) {
- var vertexNormals = normals !== undefined ? [ tempNormals[ a ].clone(), tempNormals[ b ].clone(), tempNormals[ c ].clone() ] : [];
- var vertexColors = colors !== undefined ? [ scope.colors[ a ].clone(), scope.colors[ b ].clone(), scope.colors[ c ].clone() ] : [];
- var face = new Face3( a, b, c, vertexNormals, vertexColors, materialIndex );
- scope.faces.push( face );
- if ( uvs !== undefined ) {
- scope.faceVertexUvs[ 0 ].push( [ tempUVs[ a ].clone(), tempUVs[ b ].clone(), tempUVs[ c ].clone() ] );
- }
- if ( uvs2 !== undefined ) {
- scope.faceVertexUvs[ 1 ].push( [ tempUVs2[ a ].clone(), tempUVs2[ b ].clone(), tempUVs2[ c ].clone() ] );
- }
- }
- var groups = geometry.groups;
- if ( groups.length > 0 ) {
- for ( var i = 0; i < groups.length; i ++ ) {
- var group = groups[ i ];
- var start = group.start;
- var count = group.count;
- for ( var j = start, jl = start + count; j < jl; j += 3 ) {
- if ( indices !== undefined ) {
- addFace( indices[ j ], indices[ j + 1 ], indices[ j + 2 ], group.materialIndex );
- } else {
- addFace( j, j + 1, j + 2, group.materialIndex );
- }
- }
- }
- } else {
- if ( indices !== undefined ) {
- for ( var i = 0; i < indices.length; i += 3 ) {
- addFace( indices[ i ], indices[ i + 1 ], indices[ i + 2 ] );
- }
- } else {
- for ( var i = 0; i < positions.length / 3; i += 3 ) {
- addFace( i, i + 1, i + 2 );
- }
- }
- }
- this.computeFaceNormals();
- if ( geometry.boundingBox !== null ) {
- this.boundingBox = geometry.boundingBox.clone();
- }
- if ( geometry.boundingSphere !== null ) {
- this.boundingSphere = geometry.boundingSphere.clone();
- }
- return this;
- },
- center: function () {
- this.computeBoundingBox();
- var offset = this.boundingBox.getCenter().negate();
- this.translate( offset.x, offset.y, offset.z );
- return offset;
- },
- normalize: function () {
- this.computeBoundingSphere();
- var center = this.boundingSphere.center;
- var radius = this.boundingSphere.radius;
- var s = radius === 0 ? 1 : 1.0 / radius;
- var matrix = new Matrix4();
- matrix.set(
- s, 0, 0, - s * center.x,
- 0, s, 0, - s * center.y,
- 0, 0, s, - s * center.z,
- 0, 0, 0, 1
- );
- this.applyMatrix( matrix );
- return this;
- },
- computeFaceNormals: function () {
- var cb = new Vector3(), ab = new Vector3();
- for ( var f = 0, fl = this.faces.length; f < fl; f ++ ) {
- var face = this.faces[ f ];
- var vA = this.vertices[ face.a ];
- var vB = this.vertices[ face.b ];
- var vC = this.vertices[ face.c ];
- cb.subVectors( vC, vB );
- ab.subVectors( vA, vB );
- cb.cross( ab );
- cb.normalize();
- face.normal.copy( cb );
- }
- },
- computeVertexNormals: function ( areaWeighted ) {
- if ( areaWeighted === undefined ) areaWeighted = true;
- var v, vl, f, fl, face, vertices;
- vertices = new Array( this.vertices.length );
- for ( v = 0, vl = this.vertices.length; v < vl; v ++ ) {
- vertices[ v ] = new Vector3();
- }
- if ( areaWeighted ) {
- // vertex normals weighted by triangle areas
- // http://www.iquilezles.org/www/articles/normals/normals.htm
- var vA, vB, vC;
- var cb = new Vector3(), ab = new Vector3();
- for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
- face = this.faces[ f ];
- vA = this.vertices[ face.a ];
- vB = this.vertices[ face.b ];
- vC = this.vertices[ face.c ];
- cb.subVectors( vC, vB );
- ab.subVectors( vA, vB );
- cb.cross( ab );
- vertices[ face.a ].add( cb );
- vertices[ face.b ].add( cb );
- vertices[ face.c ].add( cb );
- }
- } else {
- this.computeFaceNormals();
- for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
- face = this.faces[ f ];
- vertices[ face.a ].add( face.normal );
- vertices[ face.b ].add( face.normal );
- vertices[ face.c ].add( face.normal );
- }
- }
- for ( v = 0, vl = this.vertices.length; v < vl; v ++ ) {
- vertices[ v ].normalize();
- }
- for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
- face = this.faces[ f ];
- var vertexNormals = face.vertexNormals;
- if ( vertexNormals.length === 3 ) {
- vertexNormals[ 0 ].copy( vertices[ face.a ] );
- vertexNormals[ 1 ].copy( vertices[ face.b ] );
- vertexNormals[ 2 ].copy( vertices[ face.c ] );
- } else {
- vertexNormals[ 0 ] = vertices[ face.a ].clone();
- vertexNormals[ 1 ] = vertices[ face.b ].clone();
- vertexNormals[ 2 ] = vertices[ face.c ].clone();
- }
- }
- if ( this.faces.length > 0 ) {
- this.normalsNeedUpdate = true;
- }
- },
- computeFlatVertexNormals: function () {
- var f, fl, face;
- this.computeFaceNormals();
- for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
- face = this.faces[ f ];
- var vertexNormals = face.vertexNormals;
- if ( vertexNormals.length === 3 ) {
- vertexNormals[ 0 ].copy( face.normal );
- vertexNormals[ 1 ].copy( face.normal );
- vertexNormals[ 2 ].copy( face.normal );
- } else {
- vertexNormals[ 0 ] = face.normal.clone();
- vertexNormals[ 1 ] = face.normal.clone();
- vertexNormals[ 2 ] = face.normal.clone();
- }
- }
- if ( this.faces.length > 0 ) {
- this.normalsNeedUpdate = true;
- }
- },
- computeMorphNormals: function () {
- var i, il, f, fl, face;
- // save original normals
- // - create temp variables on first access
- // otherwise just copy (for faster repeated calls)
- for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
- face = this.faces[ f ];
- if ( ! face.__originalFaceNormal ) {
- face.__originalFaceNormal = face.normal.clone();
- } else {
- face.__originalFaceNormal.copy( face.normal );
- }
- if ( ! face.__originalVertexNormals ) face.__originalVertexNormals = [];
- for ( i = 0, il = face.vertexNormals.length; i < il; i ++ ) {
- if ( ! face.__originalVertexNormals[ i ] ) {
- face.__originalVertexNormals[ i ] = face.vertexNormals[ i ].clone();
- } else {
- face.__originalVertexNormals[ i ].copy( face.vertexNormals[ i ] );
- }
- }
- }
- // use temp geometry to compute face and vertex normals for each morph
- var tmpGeo = new Geometry();
- tmpGeo.faces = this.faces;
- for ( i = 0, il = this.morphTargets.length; i < il; i ++ ) {
- // create on first access
- if ( ! this.morphNormals[ i ] ) {
- this.morphNormals[ i ] = {};
- this.morphNormals[ i ].faceNormals = [];
- this.morphNormals[ i ].vertexNormals = [];
- var dstNormalsFace = this.morphNormals[ i ].faceNormals;
- var dstNormalsVertex = this.morphNormals[ i ].vertexNormals;
- var faceNormal, vertexNormals;
- for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
- faceNormal = new Vector3();
- vertexNormals = { a: new Vector3(), b: new Vector3(), c: new Vector3() };
- dstNormalsFace.push( faceNormal );
- dstNormalsVertex.push( vertexNormals );
- }
- }
- var morphNormals = this.morphNormals[ i ];
- // set vertices to morph target
- tmpGeo.vertices = this.morphTargets[ i ].vertices;
- // compute morph normals
- tmpGeo.computeFaceNormals();
- tmpGeo.computeVertexNormals();
- // store morph normals
- var faceNormal, vertexNormals;
- for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
- face = this.faces[ f ];
- faceNormal = morphNormals.faceNormals[ f ];
- vertexNormals = morphNormals.vertexNormals[ f ];
- faceNormal.copy( face.normal );
- vertexNormals.a.copy( face.vertexNormals[ 0 ] );
- vertexNormals.b.copy( face.vertexNormals[ 1 ] );
- vertexNormals.c.copy( face.vertexNormals[ 2 ] );
- }
- }
- // restore original normals
- for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
- face = this.faces[ f ];
- face.normal = face.__originalFaceNormal;
- face.vertexNormals = face.__originalVertexNormals;
- }
- },
- computeLineDistances: function () {
- var d = 0;
- var vertices = this.vertices;
- for ( var i = 0, il = vertices.length; i < il; i ++ ) {
- if ( i > 0 ) {
- d += vertices[ i ].distanceTo( vertices[ i - 1 ] );
- }
- this.lineDistances[ i ] = d;
- }
- },
- computeBoundingBox: function () {
- if ( this.boundingBox === null ) {
- this.boundingBox = new Box3();
- }
- this.boundingBox.setFromPoints( this.vertices );
- },
- computeBoundingSphere: function () {
- if ( this.boundingSphere === null ) {
- this.boundingSphere = new Sphere();
- }
- this.boundingSphere.setFromPoints( this.vertices );
- },
- merge: function ( geometry, matrix, materialIndexOffset ) {
- if ( ! ( geometry && geometry.isGeometry ) ) {
- console.error( 'THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.', geometry );
- return;
- }
- var normalMatrix,
- vertexOffset = this.vertices.length,
- vertices1 = this.vertices,
- vertices2 = geometry.vertices,
- faces1 = this.faces,
- faces2 = geometry.faces,
- uvs1 = this.faceVertexUvs[ 0 ],
- uvs2 = geometry.faceVertexUvs[ 0 ],
- colors1 = this.colors,
- colors2 = geometry.colors;
- if ( materialIndexOffset === undefined ) materialIndexOffset = 0;
- if ( matrix !== undefined ) {
- normalMatrix = new Matrix3().getNormalMatrix( matrix );
- }
- // vertices
- for ( var i = 0, il = vertices2.length; i < il; i ++ ) {
- var vertex = vertices2[ i ];
- var vertexCopy = vertex.clone();
- if ( matrix !== undefined ) vertexCopy.applyMatrix4( matrix );
- vertices1.push( vertexCopy );
- }
- // colors
- for ( var i = 0, il = colors2.length; i < il; i ++ ) {
- colors1.push( colors2[ i ].clone() );
- }
- // faces
- for ( i = 0, il = faces2.length; i < il; i ++ ) {
- var face = faces2[ i ], faceCopy, normal, color,
- faceVertexNormals = face.vertexNormals,
- faceVertexColors = face.vertexColors;
- faceCopy = new Face3( face.a + vertexOffset, face.b + vertexOffset, face.c + vertexOffset );
- faceCopy.normal.copy( face.normal );
- if ( normalMatrix !== undefined ) {
- faceCopy.normal.applyMatrix3( normalMatrix ).normalize();
- }
- for ( var j = 0, jl = faceVertexNormals.length; j < jl; j ++ ) {
- normal = faceVertexNormals[ j ].clone();
- if ( normalMatrix !== undefined ) {
- normal.applyMatrix3( normalMatrix ).normalize();
- }
- faceCopy.vertexNormals.push( normal );
- }
- faceCopy.color.copy( face.color );
- for ( var j = 0, jl = faceVertexColors.length; j < jl; j ++ ) {
- color = faceVertexColors[ j ];
- faceCopy.vertexColors.push( color.clone() );
- }
- faceCopy.materialIndex = face.materialIndex + materialIndexOffset;
- faces1.push( faceCopy );
- }
- // uvs
- for ( i = 0, il = uvs2.length; i < il; i ++ ) {
- var uv = uvs2[ i ], uvCopy = [];
- if ( uv === undefined ) {
- continue;
- }
- for ( var j = 0, jl = uv.length; j < jl; j ++ ) {
- uvCopy.push( uv[ j ].clone() );
- }
- uvs1.push( uvCopy );
- }
- },
- mergeMesh: function ( mesh ) {
- if ( ! ( mesh && mesh.isMesh ) ) {
- console.error( 'THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.', mesh );
- return;
- }
- mesh.matrixAutoUpdate && mesh.updateMatrix();
- this.merge( mesh.geometry, mesh.matrix );
- },
- /*
- * Checks for duplicate vertices with hashmap.
- * Duplicated vertices are removed
- * and faces' vertices are updated.
- */
- mergeVertices: function () {
- var verticesMap = {}; // Hashmap for looking up vertices by position coordinates (and making sure they are unique)
- var unique = [], changes = [];
- var v, key;
- var precisionPoints = 4; // number of decimal points, e.g. 4 for epsilon of 0.0001
- var precision = Math.pow( 10, precisionPoints );
- var i, il, face;
- var indices, j, jl;
- for ( i = 0, il = this.vertices.length; i < il; i ++ ) {
- v = this.vertices[ i ];
- key = Math.round( v.x * precision ) + '_' + Math.round( v.y * precision ) + '_' + Math.round( v.z * precision );
- if ( verticesMap[ key ] === undefined ) {
- verticesMap[ key ] = i;
- unique.push( this.vertices[ i ] );
- changes[ i ] = unique.length - 1;
- } else {
- //console.log('Duplicate vertex found. ', i, ' could be using ', verticesMap[key]);
- changes[ i ] = changes[ verticesMap[ key ] ];
- }
- }
- // if faces are completely degenerate after merging vertices, we
- // have to remove them from the geometry.
- var faceIndicesToRemove = [];
- for ( i = 0, il = this.faces.length; i < il; i ++ ) {
- face = this.faces[ i ];
- face.a = changes[ face.a ];
- face.b = changes[ face.b ];
- face.c = changes[ face.c ];
- indices = [ face.a, face.b, face.c ];
- // if any duplicate vertices are found in a Face3
- // we have to remove the face as nothing can be saved
- for ( var n = 0; n < 3; n ++ ) {
- if ( indices[ n ] === indices[ ( n + 1 ) % 3 ] ) {
- faceIndicesToRemove.push( i );
- break;
- }
- }
- }
- for ( i = faceIndicesToRemove.length - 1; i >= 0; i -- ) {
- var idx = faceIndicesToRemove[ i ];
- this.faces.splice( idx, 1 );
- for ( j = 0, jl = this.faceVertexUvs.length; j < jl; j ++ ) {
- this.faceVertexUvs[ j ].splice( idx, 1 );
- }
- }
- // Use unique set of vertices
- var diff = this.vertices.length - unique.length;
- this.vertices = unique;
- return diff;
- },
- setFromPoints: function ( points ) {
- this.vertices = [];
- for ( var i = 0, l = points.length; i < l; i ++ ) {
- var point = points[ i ];
- this.vertices.push( new Vector3( point.x, point.y, point.z || 0 ) );
- }
- return this;
- },
- sortFacesByMaterialIndex: function () {
- var faces = this.faces;
- var length = faces.length;
- // tag faces
- for ( var i = 0; i < length; i ++ ) {
- faces[ i ]._id = i;
- }
- // sort faces
- function materialIndexSort( a, b ) {
- return a.materialIndex - b.materialIndex;
- }
- faces.sort( materialIndexSort );
- // sort uvs
- var uvs1 = this.faceVertexUvs[ 0 ];
- var uvs2 = this.faceVertexUvs[ 1 ];
- var newUvs1, newUvs2;
- if ( uvs1 && uvs1.length === length ) newUvs1 = [];
- if ( uvs2 && uvs2.length === length ) newUvs2 = [];
- for ( var i = 0; i < length; i ++ ) {
- var id = faces[ i ]._id;
- if ( newUvs1 ) newUvs1.push( uvs1[ id ] );
- if ( newUvs2 ) newUvs2.push( uvs2[ id ] );
- }
- if ( newUvs1 ) this.faceVertexUvs[ 0 ] = newUvs1;
- if ( newUvs2 ) this.faceVertexUvs[ 1 ] = newUvs2;
- },
- toJSON: function () {
- var data = {
- metadata: {
- version: 4.5,
- type: 'Geometry',
- generator: 'Geometry.toJSON'
- }
- };
- // standard Geometry serialization
- data.uuid = this.uuid;
- data.type = this.type;
- if ( this.name !== '' ) data.name = this.name;
- if ( this.parameters !== undefined ) {
- var parameters = this.parameters;
- for ( var key in parameters ) {
- if ( parameters[ key ] !== undefined ) data[ key ] = parameters[ key ];
- }
- return data;
- }
- var vertices = [];
- for ( var i = 0; i < this.vertices.length; i ++ ) {
- var vertex = this.vertices[ i ];
- vertices.push( vertex.x, vertex.y, vertex.z );
- }
- var faces = [];
- var normals = [];
- var normalsHash = {};
- var colors = [];
- var colorsHash = {};
- var uvs = [];
- var uvsHash = {};
- for ( var i = 0; i < this.faces.length; i ++ ) {
- var face = this.faces[ i ];
- var hasMaterial = true;
- var hasFaceUv = false; // deprecated
- var hasFaceVertexUv = this.faceVertexUvs[ 0 ][ i ] !== undefined;
- var hasFaceNormal = face.normal.length() > 0;
- var hasFaceVertexNormal = face.vertexNormals.length > 0;
- var hasFaceColor = face.color.r !== 1 || face.color.g !== 1 || face.color.b !== 1;
- var hasFaceVertexColor = face.vertexColors.length > 0;
- var faceType = 0;
- faceType = setBit( faceType, 0, 0 ); // isQuad
- faceType = setBit( faceType, 1, hasMaterial );
- faceType = setBit( faceType, 2, hasFaceUv );
- faceType = setBit( faceType, 3, hasFaceVertexUv );
- faceType = setBit( faceType, 4, hasFaceNormal );
- faceType = setBit( faceType, 5, hasFaceVertexNormal );
- faceType = setBit( faceType, 6, hasFaceColor );
- faceType = setBit( faceType, 7, hasFaceVertexColor );
- faces.push( faceType );
- faces.push( face.a, face.b, face.c );
- faces.push( face.materialIndex );
- if ( hasFaceVertexUv ) {
- var faceVertexUvs = this.faceVertexUvs[ 0 ][ i ];
- faces.push(
- getUvIndex( faceVertexUvs[ 0 ] ),
- getUvIndex( faceVertexUvs[ 1 ] ),
- getUvIndex( faceVertexUvs[ 2 ] )
- );
- }
- if ( hasFaceNormal ) {
- faces.push( getNormalIndex( face.normal ) );
- }
- if ( hasFaceVertexNormal ) {
- var vertexNormals = face.vertexNormals;
- faces.push(
- getNormalIndex( vertexNormals[ 0 ] ),
- getNormalIndex( vertexNormals[ 1 ] ),
- getNormalIndex( vertexNormals[ 2 ] )
- );
- }
- if ( hasFaceColor ) {
- faces.push( getColorIndex( face.color ) );
- }
- if ( hasFaceVertexColor ) {
- var vertexColors = face.vertexColors;
- faces.push(
- getColorIndex( vertexColors[ 0 ] ),
- getColorIndex( vertexColors[ 1 ] ),
- getColorIndex( vertexColors[ 2 ] )
- );
- }
- }
- function setBit( value, position, enabled ) {
- return enabled ? value | ( 1 << position ) : value & ( ~ ( 1 << position ) );
- }
- function getNormalIndex( normal ) {
- var hash = normal.x.toString() + normal.y.toString() + normal.z.toString();
- if ( normalsHash[ hash ] !== undefined ) {
- return normalsHash[ hash ];
- }
- normalsHash[ hash ] = normals.length / 3;
- normals.push( normal.x, normal.y, normal.z );
- return normalsHash[ hash ];
- }
- function getColorIndex( color ) {
- var hash = color.r.toString() + color.g.toString() + color.b.toString();
- if ( colorsHash[ hash ] !== undefined ) {
- return colorsHash[ hash ];
- }
- colorsHash[ hash ] = colors.length;
- colors.push( color.getHex() );
- return colorsHash[ hash ];
- }
- function getUvIndex( uv ) {
- var hash = uv.x.toString() + uv.y.toString();
- if ( uvsHash[ hash ] !== undefined ) {
- return uvsHash[ hash ];
- }
- uvsHash[ hash ] = uvs.length / 2;
- uvs.push( uv.x, uv.y );
- return uvsHash[ hash ];
- }
- data.data = {};
- data.data.vertices = vertices;
- data.data.normals = normals;
- if ( colors.length > 0 ) data.data.colors = colors;
- if ( uvs.length > 0 ) data.data.uvs = [ uvs ]; // temporal backward compatibility
- data.data.faces = faces;
- return data;
- },
- clone: function () {
- /*
- // Handle primitives
- var parameters = this.parameters;
- if ( parameters !== undefined ) {
- var values = [];
- for ( var key in parameters ) {
- values.push( parameters[ key ] );
- }
- var geometry = Object.create( this.constructor.prototype );
- this.constructor.apply( geometry, values );
- return geometry;
- }
- return new this.constructor().copy( this );
- */
- return new Geometry().copy( this );
- },
- copy: function ( source ) {
- var i, il, j, jl, k, kl;
- // reset
- this.vertices = [];
- this.colors = [];
- this.faces = [];
- this.faceVertexUvs = [[]];
- this.morphTargets = [];
- this.morphNormals = [];
- this.skinWeights = [];
- this.skinIndices = [];
- this.lineDistances = [];
- this.boundingBox = null;
- this.boundingSphere = null;
- // name
- this.name = source.name;
- // vertices
- var vertices = source.vertices;
- for ( i = 0, il = vertices.length; i < il; i ++ ) {
- this.vertices.push( vertices[ i ].clone() );
- }
- // colors
- var colors = source.colors;
- for ( i = 0, il = colors.length; i < il; i ++ ) {
- this.colors.push( colors[ i ].clone() );
- }
- // faces
- var faces = source.faces;
- for ( i = 0, il = faces.length; i < il; i ++ ) {
- this.faces.push( faces[ i ].clone() );
- }
- // face vertex uvs
- for ( i = 0, il = source.faceVertexUvs.length; i < il; i ++ ) {
- var faceVertexUvs = source.faceVertexUvs[ i ];
- if ( this.faceVertexUvs[ i ] === undefined ) {
- this.faceVertexUvs[ i ] = [];
- }
- for ( j = 0, jl = faceVertexUvs.length; j < jl; j ++ ) {
- var uvs = faceVertexUvs[ j ], uvsCopy = [];
- for ( k = 0, kl = uvs.length; k < kl; k ++ ) {
- var uv = uvs[ k ];
- uvsCopy.push( uv.clone() );
- }
- this.faceVertexUvs[ i ].push( uvsCopy );
- }
- }
- // morph targets
- var morphTargets = source.morphTargets;
- for ( i = 0, il = morphTargets.length; i < il; i ++ ) {
- var morphTarget = {};
- morphTarget.name = morphTargets[ i ].name;
- // vertices
- if ( morphTargets[ i ].vertices !== undefined ) {
- morphTarget.vertices = [];
- for ( j = 0, jl = morphTargets[ i ].vertices.length; j < jl; j ++ ) {
- morphTarget.vertices.push( morphTargets[ i ].vertices[ j ].clone() );
- }
- }
- // normals
- if ( morphTargets[ i ].normals !== undefined ) {
- morphTarget.normals = [];
- for ( j = 0, jl = morphTargets[ i ].normals.length; j < jl; j ++ ) {
- morphTarget.normals.push( morphTargets[ i ].normals[ j ].clone() );
- }
- }
- this.morphTargets.push( morphTarget );
- }
- // morph normals
- var morphNormals = source.morphNormals;
- for ( i = 0, il = morphNormals.length; i < il; i ++ ) {
- var morphNormal = {};
- // vertex normals
- if ( morphNormals[ i ].vertexNormals !== undefined ) {
- morphNormal.vertexNormals = [];
- for ( j = 0, jl = morphNormals[ i ].vertexNormals.length; j < jl; j ++ ) {
- var srcVertexNormal = morphNormals[ i ].vertexNormals[ j ];
- var destVertexNormal = {};
- destVertexNormal.a = srcVertexNormal.a.clone();
- destVertexNormal.b = srcVertexNormal.b.clone();
- destVertexNormal.c = srcVertexNormal.c.clone();
- morphNormal.vertexNormals.push( destVertexNormal );
- }
- }
- // face normals
- if ( morphNormals[ i ].faceNormals !== undefined ) {
- morphNormal.faceNormals = [];
- for ( j = 0, jl = morphNormals[ i ].faceNormals.length; j < jl; j ++ ) {
- morphNormal.faceNormals.push( morphNormals[ i ].faceNormals[ j ].clone() );
- }
- }
- this.morphNormals.push( morphNormal );
- }
- // skin weights
- var skinWeights = source.skinWeights;
- for ( i = 0, il = skinWeights.length; i < il; i ++ ) {
- this.skinWeights.push( skinWeights[ i ].clone() );
- }
- // skin indices
- var skinIndices = source.skinIndices;
- for ( i = 0, il = skinIndices.length; i < il; i ++ ) {
- this.skinIndices.push( skinIndices[ i ].clone() );
- }
- // line distances
- var lineDistances = source.lineDistances;
- for ( i = 0, il = lineDistances.length; i < il; i ++ ) {
- this.lineDistances.push( lineDistances[ i ] );
- }
- // bounding box
- var boundingBox = source.boundingBox;
- if ( boundingBox !== null ) {
- this.boundingBox = boundingBox.clone();
- }
- // bounding sphere
- var boundingSphere = source.boundingSphere;
- if ( boundingSphere !== null ) {
- this.boundingSphere = boundingSphere.clone();
- }
- // update flags
- this.elementsNeedUpdate = source.elementsNeedUpdate;
- this.verticesNeedUpdate = source.verticesNeedUpdate;
- this.uvsNeedUpdate = source.uvsNeedUpdate;
- this.normalsNeedUpdate = source.normalsNeedUpdate;
- this.colorsNeedUpdate = source.colorsNeedUpdate;
- this.lineDistancesNeedUpdate = source.lineDistancesNeedUpdate;
- this.groupsNeedUpdate = source.groupsNeedUpdate;
- return this;
- },
- dispose: function () {
- this.dispatchEvent( { type: 'dispose' } );
- }
- } );
- /**
- * @author supereggbert / http://www.paulbrunt.co.uk/
- * @author philogb / http://blog.thejit.org/
- * @author mikael emtinger / http://gomo.se/
- * @author egraether / http://egraether.com/
- * @author WestLangley / http://github.com/WestLangley
- */
- function Vector4( x, y, z, w ) {
- this.x = x || 0;
- this.y = y || 0;
- this.z = z || 0;
- this.w = ( w !== undefined ) ? w : 1;
- }
- Object.assign( Vector4.prototype, {
- isVector4: true,
- set: function ( x, y, z, w ) {
- this.x = x;
- this.y = y;
- this.z = z;
- this.w = w;
- return this;
- },
- setScalar: function ( scalar ) {
- this.x = scalar;
- this.y = scalar;
- this.z = scalar;
- this.w = scalar;
- return this;
- },
- setX: function ( x ) {
- this.x = x;
- return this;
- },
- setY: function ( y ) {
- this.y = y;
- return this;
- },
- setZ: function ( z ) {
- this.z = z;
- return this;
- },
- setW: function ( w ) {
- this.w = w;
- return this;
- },
- setComponent: function ( index, value ) {
- switch ( index ) {
- case 0: this.x = value; break;
- case 1: this.y = value; break;
- case 2: this.z = value; break;
- case 3: this.w = value; break;
- default: throw new Error( 'index is out of range: ' + index );
- }
- return this;
- },
- getComponent: function ( index ) {
- switch ( index ) {
- case 0: return this.x;
- case 1: return this.y;
- case 2: return this.z;
- case 3: return this.w;
- default: throw new Error( 'index is out of range: ' + index );
- }
- },
- clone: function () {
- return new this.constructor( this.x, this.y, this.z, this.w );
- },
- copy: function ( v ) {
- this.x = v.x;
- this.y = v.y;
- this.z = v.z;
- this.w = ( v.w !== undefined ) ? v.w : 1;
- return this;
- },
- add: function ( v, w ) {
- if ( w !== undefined ) {
- console.warn( 'THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead.' );
- return this.addVectors( v, w );
- }
- this.x += v.x;
- this.y += v.y;
- this.z += v.z;
- this.w += v.w;
- return this;
- },
- addScalar: function ( s ) {
- this.x += s;
- this.y += s;
- this.z += s;
- this.w += s;
- return this;
- },
- addVectors: function ( a, b ) {
- this.x = a.x + b.x;
- this.y = a.y + b.y;
- this.z = a.z + b.z;
- this.w = a.w + b.w;
- return this;
- },
- addScaledVector: function ( v, s ) {
- this.x += v.x * s;
- this.y += v.y * s;
- this.z += v.z * s;
- this.w += v.w * s;
- return this;
- },
- sub: function ( v, w ) {
- if ( w !== undefined ) {
- console.warn( 'THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' );
- return this.subVectors( v, w );
- }
- this.x -= v.x;
- this.y -= v.y;
- this.z -= v.z;
- this.w -= v.w;
- return this;
- },
- subScalar: function ( s ) {
- this.x -= s;
- this.y -= s;
- this.z -= s;
- this.w -= s;
- return this;
- },
- subVectors: function ( a, b ) {
- this.x = a.x - b.x;
- this.y = a.y - b.y;
- this.z = a.z - b.z;
- this.w = a.w - b.w;
- return this;
- },
- multiplyScalar: function ( scalar ) {
- this.x *= scalar;
- this.y *= scalar;
- this.z *= scalar;
- this.w *= scalar;
- return this;
- },
- applyMatrix4: function ( m ) {
- var x = this.x, y = this.y, z = this.z, w = this.w;
- var e = m.elements;
- this.x = e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z + e[ 12 ] * w;
- this.y = e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z + e[ 13 ] * w;
- this.z = e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z + e[ 14 ] * w;
- this.w = e[ 3 ] * x + e[ 7 ] * y + e[ 11 ] * z + e[ 15 ] * w;
- return this;
- },
- divideScalar: function ( scalar ) {
- return this.multiplyScalar( 1 / scalar );
- },
- setAxisAngleFromQuaternion: function ( q ) {
- // http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToAngle/index.htm
- // q is assumed to be normalized
- this.w = 2 * Math.acos( q.w );
- var s = Math.sqrt( 1 - q.w * q.w );
- if ( s < 0.0001 ) {
- this.x = 1;
- this.y = 0;
- this.z = 0;
- } else {
- this.x = q.x / s;
- this.y = q.y / s;
- this.z = q.z / s;
- }
- return this;
- },
- setAxisAngleFromRotationMatrix: function ( m ) {
- // http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToAngle/index.htm
- // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)
- var angle, x, y, z, // variables for result
- epsilon = 0.01, // margin to allow for rounding errors
- epsilon2 = 0.1, // margin to distinguish between 0 and 180 degrees
- te = m.elements,
- m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ],
- m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ],
- m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ];
- if ( ( Math.abs( m12 - m21 ) < epsilon ) &&
- ( Math.abs( m13 - m31 ) < epsilon ) &&
- ( Math.abs( m23 - m32 ) < epsilon ) ) {
- // singularity found
- // first check for identity matrix which must have +1 for all terms
- // in leading diagonal and zero in other terms
- if ( ( Math.abs( m12 + m21 ) < epsilon2 ) &&
- ( Math.abs( m13 + m31 ) < epsilon2 ) &&
- ( Math.abs( m23 + m32 ) < epsilon2 ) &&
- ( Math.abs( m11 + m22 + m33 - 3 ) < epsilon2 ) ) {
- // this singularity is identity matrix so angle = 0
- this.set( 1, 0, 0, 0 );
- return this; // zero angle, arbitrary axis
- }
- // otherwise this singularity is angle = 180
- angle = Math.PI;
- var xx = ( m11 + 1 ) / 2;
- var yy = ( m22 + 1 ) / 2;
- var zz = ( m33 + 1 ) / 2;
- var xy = ( m12 + m21 ) / 4;
- var xz = ( m13 + m31 ) / 4;
- var yz = ( m23 + m32 ) / 4;
- if ( ( xx > yy ) && ( xx > zz ) ) {
- // m11 is the largest diagonal term
- if ( xx < epsilon ) {
- x = 0;
- y = 0.707106781;
- z = 0.707106781;
- } else {
- x = Math.sqrt( xx );
- y = xy / x;
- z = xz / x;
- }
- } else if ( yy > zz ) {
- // m22 is the largest diagonal term
- if ( yy < epsilon ) {
- x = 0.707106781;
- y = 0;
- z = 0.707106781;
- } else {
- y = Math.sqrt( yy );
- x = xy / y;
- z = yz / y;
- }
- } else {
- // m33 is the largest diagonal term so base result on this
- if ( zz < epsilon ) {
- x = 0.707106781;
- y = 0.707106781;
- z = 0;
- } else {
- z = Math.sqrt( zz );
- x = xz / z;
- y = yz / z;
- }
- }
- this.set( x, y, z, angle );
- return this; // return 180 deg rotation
- }
- // as we have reached here there are no singularities so we can handle normally
- var s = Math.sqrt( ( m32 - m23 ) * ( m32 - m23 ) +
- ( m13 - m31 ) * ( m13 - m31 ) +
- ( m21 - m12 ) * ( m21 - m12 ) ); // used to normalize
- if ( Math.abs( s ) < 0.001 ) s = 1;
- // prevent divide by zero, should not happen if matrix is orthogonal and should be
- // caught by singularity test above, but I've left it in just in case
- this.x = ( m32 - m23 ) / s;
- this.y = ( m13 - m31 ) / s;
- this.z = ( m21 - m12 ) / s;
- this.w = Math.acos( ( m11 + m22 + m33 - 1 ) / 2 );
- return this;
- },
- min: function ( v ) {
- this.x = Math.min( this.x, v.x );
- this.y = Math.min( this.y, v.y );
- this.z = Math.min( this.z, v.z );
- this.w = Math.min( this.w, v.w );
- return this;
- },
- max: function ( v ) {
- this.x = Math.max( this.x, v.x );
- this.y = Math.max( this.y, v.y );
- this.z = Math.max( this.z, v.z );
- this.w = Math.max( this.w, v.w );
- return this;
- },
- clamp: function ( min, max ) {
- // assumes min < max, componentwise
- this.x = Math.max( min.x, Math.min( max.x, this.x ) );
- this.y = Math.max( min.y, Math.min( max.y, this.y ) );
- this.z = Math.max( min.z, Math.min( max.z, this.z ) );
- this.w = Math.max( min.w, Math.min( max.w, this.w ) );
- return this;
- },
- clampScalar: function () {
- var min, max;
- return function clampScalar( minVal, maxVal ) {
- if ( min === undefined ) {
- min = new Vector4();
- max = new Vector4();
- }
- min.set( minVal, minVal, minVal, minVal );
- max.set( maxVal, maxVal, maxVal, maxVal );
- return this.clamp( min, max );
- };
- }(),
- clampLength: function ( min, max ) {
- var length = this.length();
- return this.divideScalar( length || 1 ).multiplyScalar( Math.max( min, Math.min( max, length ) ) );
- },
- floor: function () {
- this.x = Math.floor( this.x );
- this.y = Math.floor( this.y );
- this.z = Math.floor( this.z );
- this.w = Math.floor( this.w );
- return this;
- },
- ceil: function () {
- this.x = Math.ceil( this.x );
- this.y = Math.ceil( this.y );
- this.z = Math.ceil( this.z );
- this.w = Math.ceil( this.w );
- return this;
- },
- round: function () {
- this.x = Math.round( this.x );
- this.y = Math.round( this.y );
- this.z = Math.round( this.z );
- this.w = Math.round( this.w );
- return this;
- },
- roundToZero: function () {
- this.x = ( this.x < 0 ) ? Math.ceil( this.x ) : Math.floor( this.x );
- this.y = ( this.y < 0 ) ? Math.ceil( this.y ) : Math.floor( this.y );
- this.z = ( this.z < 0 ) ? Math.ceil( this.z ) : Math.floor( this.z );
- this.w = ( this.w < 0 ) ? Math.ceil( this.w ) : Math.floor( this.w );
- return this;
- },
- negate: function () {
- this.x = - this.x;
- this.y = - this.y;
- this.z = - this.z;
- this.w = - this.w;
- return this;
- },
- dot: function ( v ) {
- return this.x * v.x + this.y * v.y + this.z * v.z + this.w * v.w;
- },
- lengthSq: function () {
- return this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w;
- },
- length: function () {
- return Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w );
- },
- manhattanLength: function () {
- return Math.abs( this.x ) + Math.abs( this.y ) + Math.abs( this.z ) + Math.abs( this.w );
- },
- normalize: function () {
- return this.divideScalar( this.length() || 1 );
- },
- setLength: function ( length ) {
- return this.normalize().multiplyScalar( length );
- },
- lerp: function ( v, alpha ) {
- this.x += ( v.x - this.x ) * alpha;
- this.y += ( v.y - this.y ) * alpha;
- this.z += ( v.z - this.z ) * alpha;
- this.w += ( v.w - this.w ) * alpha;
- return this;
- },
- lerpVectors: function ( v1, v2, alpha ) {
- return this.subVectors( v2, v1 ).multiplyScalar( alpha ).add( v1 );
- },
- equals: function ( v ) {
- return ( ( v.x === this.x ) && ( v.y === this.y ) && ( v.z === this.z ) && ( v.w === this.w ) );
- },
- fromArray: function ( array, offset ) {
- if ( offset === undefined ) offset = 0;
- this.x = array[ offset ];
- this.y = array[ offset + 1 ];
- this.z = array[ offset + 2 ];
- this.w = array[ offset + 3 ];
- return this;
- },
- toArray: function ( array, offset ) {
- if ( array === undefined ) array = [];
- if ( offset === undefined ) offset = 0;
- array[ offset ] = this.x;
- array[ offset + 1 ] = this.y;
- array[ offset + 2 ] = this.z;
- array[ offset + 3 ] = this.w;
- return array;
- },
- fromBufferAttribute: function ( attribute, index, offset ) {
- if ( offset !== undefined ) {
- console.warn( 'THREE.Vector4: offset has been removed from .fromBufferAttribute().' );
- }
- this.x = attribute.getX( index );
- this.y = attribute.getY( index );
- this.z = attribute.getZ( index );
- this.w = attribute.getW( index );
- return this;
- }
- } );
- function BufferAttribute( array, itemSize, normalized ) {
- if ( Array.isArray( array ) ) {
- throw new TypeError( 'THREE.BufferAttribute: array should be a Typed Array.' );
- }
- this.uuid = _Math.generateUUID();
- this.name = '';
- this.array = array;
- this.itemSize = itemSize;
- this.count = array !== undefined ? array.length / itemSize : 0;
- this.normalized = normalized === true;
- this.dynamic = false;
- this.updateRange = { offset: 0, count: - 1 };
- this.onUploadCallback = function () {};
- this.version = 0;
- }
- Object.defineProperty( BufferAttribute.prototype, 'needsUpdate', {
- set: function ( value ) {
- if ( value === true ) this.version ++;
- }
- } );
- Object.assign( BufferAttribute.prototype, {
- isBufferAttribute: true,
- setArray: function ( array ) {
- if ( Array.isArray( array ) ) {
- throw new TypeError( 'THREE.BufferAttribute: array should be a Typed Array.' );
- }
- this.count = array !== undefined ? array.length / this.itemSize : 0;
- this.array = array;
- },
- setDynamic: function ( value ) {
- this.dynamic = value;
- return this;
- },
- copy: function ( source ) {
- this.array = new source.array.constructor( source.array );
- this.itemSize = source.itemSize;
- this.count = source.count;
- this.normalized = source.normalized;
- this.dynamic = source.dynamic;
- return this;
- },
- copyAt: function ( index1, attribute, index2 ) {
- index1 *= this.itemSize;
- index2 *= attribute.itemSize;
- for ( var i = 0, l = this.itemSize; i < l; i ++ ) {
- this.array[ index1 + i ] = attribute.array[ index2 + i ];
- }
- return this;
- },
- copyArray: function ( array ) {
- this.array.set( array );
- return this;
- },
- copyColorsArray: function ( colors ) {
- var array = this.array, offset = 0;
- for ( var i = 0, l = colors.length; i < l; i ++ ) {
- var color = colors[ i ];
- if ( color === undefined ) {
- console.warn( 'THREE.BufferAttribute.copyColorsArray(): color is undefined', i );
- color = new Color();
- }
- array[ offset ++ ] = color.r;
- array[ offset ++ ] = color.g;
- array[ offset ++ ] = color.b;
- }
- return this;
- },
- copyIndicesArray: function ( indices ) {
- var array = this.array, offset = 0;
- for ( var i = 0, l = indices.length; i < l; i ++ ) {
- var index = indices[ i ];
- array[ offset ++ ] = index.a;
- array[ offset ++ ] = index.b;
- array[ offset ++ ] = index.c;
- }
- return this;
- },
- copyVector2sArray: function ( vectors ) {
- var array = this.array, offset = 0;
- for ( var i = 0, l = vectors.length; i < l; i ++ ) {
- var vector = vectors[ i ];
- if ( vector === undefined ) {
- console.warn( 'THREE.BufferAttribute.copyVector2sArray(): vector is undefined', i );
- vector = new Vector2();
- }
- array[ offset ++ ] = vector.x;
- array[ offset ++ ] = vector.y;
- }
- return this;
- },
- copyVector3sArray: function ( vectors ) {
- var array = this.array, offset = 0;
- for ( var i = 0, l = vectors.length; i < l; i ++ ) {
- var vector = vectors[ i ];
- if ( vector === undefined ) {
- console.warn( 'THREE.BufferAttribute.copyVector3sArray(): vector is undefined', i );
- vector = new Vector3();
- }
- array[ offset ++ ] = vector.x;
- array[ offset ++ ] = vector.y;
- array[ offset ++ ] = vector.z;
- }
- return this;
- },
- copyVector4sArray: function ( vectors ) {
- var array = this.array, offset = 0;
- for ( var i = 0, l = vectors.length; i < l; i ++ ) {
- var vector = vectors[ i ];
- if ( vector === undefined ) {
- console.warn( 'THREE.BufferAttribute.copyVector4sArray(): vector is undefined', i );
- vector = new Vector4();
- }
- array[ offset ++ ] = vector.x;
- array[ offset ++ ] = vector.y;
- array[ offset ++ ] = vector.z;
- array[ offset ++ ] = vector.w;
- }
- return this;
- },
- set: function ( value, offset ) {
- if ( offset === undefined ) offset = 0;
- this.array.set( value, offset );
- return this;
- },
- getX: function ( index ) {
- return this.array[ index * this.itemSize ];
- },
- setX: function ( index, x ) {
- this.array[ index * this.itemSize ] = x;
- return this;
- },
- getY: function ( index ) {
- return this.array[ index * this.itemSize + 1 ];
- },
- setY: function ( index, y ) {
- this.array[ index * this.itemSize + 1 ] = y;
- return this;
- },
- getZ: function ( index ) {
- return this.array[ index * this.itemSize + 2 ];
- },
- setZ: function ( index, z ) {
- this.array[ index * this.itemSize + 2 ] = z;
- return this;
- },
- getW: function ( index ) {
- return this.array[ index * this.itemSize + 3 ];
- },
- setW: function ( index, w ) {
- this.array[ index * this.itemSize + 3 ] = w;
- return this;
- },
- setXY: function ( index, x, y ) {
- index *= this.itemSize;
- this.array[ index + 0 ] = x;
- this.array[ index + 1 ] = y;
- return this;
- },
- setXYZ: function ( index, x, y, z ) {
- index *= this.itemSize;
- this.array[ index + 0 ] = x;
- this.array[ index + 1 ] = y;
- this.array[ index + 2 ] = z;
- return this;
- },
- setXYZW: function ( index, x, y, z, w ) {
- index *= this.itemSize;
- this.array[ index + 0 ] = x;
- this.array[ index + 1 ] = y;
- this.array[ index + 2 ] = z;
- this.array[ index + 3 ] = w;
- return this;
- },
- onUpload: function ( callback ) {
- this.onUploadCallback = callback;
- return this;
- },
- clone: function () {
- return new this.constructor( this.array, this.itemSize ).copy( this );
- }
- } );
- //
- function Uint16BufferAttribute( array, itemSize, normalized ) {
- BufferAttribute.call( this, new Uint16Array( array ), itemSize, normalized );
- }
- Uint16BufferAttribute.prototype = Object.create( BufferAttribute.prototype );
- Uint16BufferAttribute.prototype.constructor = Uint16BufferAttribute;
- function Uint32BufferAttribute( array, itemSize, normalized ) {
- BufferAttribute.call( this, new Uint32Array( array ), itemSize, normalized );
- }
- Uint32BufferAttribute.prototype = Object.create( BufferAttribute.prototype );
- Uint32BufferAttribute.prototype.constructor = Uint32BufferAttribute;
- function Float32BufferAttribute( array, itemSize, normalized ) {
- BufferAttribute.call( this, new Float32Array( array ), itemSize, normalized );
- }
- Float32BufferAttribute.prototype = Object.create( BufferAttribute.prototype );
- Float32BufferAttribute.prototype.constructor = Float32BufferAttribute;
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function DirectGeometry() {
- this.indices = [];
- this.vertices = [];
- this.normals = [];
- this.colors = [];
- this.uvs = [];
- this.uvs2 = [];
- this.groups = [];
- this.morphTargets = {};
- this.skinWeights = [];
- this.skinIndices = [];
- // this.lineDistances = [];
- this.boundingBox = null;
- this.boundingSphere = null;
- // update flags
- this.verticesNeedUpdate = false;
- this.normalsNeedUpdate = false;
- this.colorsNeedUpdate = false;
- this.uvsNeedUpdate = false;
- this.groupsNeedUpdate = false;
- }
- Object.assign( DirectGeometry.prototype, {
- computeGroups: function ( geometry ) {
- var group;
- var groups = [];
- var materialIndex = undefined;
- var faces = geometry.faces;
- for ( var i = 0; i < faces.length; i ++ ) {
- var face = faces[ i ];
- // materials
- if ( face.materialIndex !== materialIndex ) {
- materialIndex = face.materialIndex;
- if ( group !== undefined ) {
- group.count = ( i * 3 ) - group.start;
- groups.push( group );
- }
- group = {
- start: i * 3,
- materialIndex: materialIndex
- };
- }
- }
- if ( group !== undefined ) {
- group.count = ( i * 3 ) - group.start;
- groups.push( group );
- }
- this.groups = groups;
- },
- fromGeometry: function ( geometry ) {
- var faces = geometry.faces;
- var vertices = geometry.vertices;
- var faceVertexUvs = geometry.faceVertexUvs;
- var hasFaceVertexUv = faceVertexUvs[ 0 ] && faceVertexUvs[ 0 ].length > 0;
- var hasFaceVertexUv2 = faceVertexUvs[ 1 ] && faceVertexUvs[ 1 ].length > 0;
- // morphs
- var morphTargets = geometry.morphTargets;
- var morphTargetsLength = morphTargets.length;
- var morphTargetsPosition;
- if ( morphTargetsLength > 0 ) {
- morphTargetsPosition = [];
- for ( var i = 0; i < morphTargetsLength; i ++ ) {
- morphTargetsPosition[ i ] = [];
- }
- this.morphTargets.position = morphTargetsPosition;
- }
- var morphNormals = geometry.morphNormals;
- var morphNormalsLength = morphNormals.length;
- var morphTargetsNormal;
- if ( morphNormalsLength > 0 ) {
- morphTargetsNormal = [];
- for ( var i = 0; i < morphNormalsLength; i ++ ) {
- morphTargetsNormal[ i ] = [];
- }
- this.morphTargets.normal = morphTargetsNormal;
- }
- // skins
- var skinIndices = geometry.skinIndices;
- var skinWeights = geometry.skinWeights;
- var hasSkinIndices = skinIndices.length === vertices.length;
- var hasSkinWeights = skinWeights.length === vertices.length;
- //
- for ( var i = 0; i < faces.length; i ++ ) {
- var face = faces[ i ];
- this.vertices.push( vertices[ face.a ], vertices[ face.b ], vertices[ face.c ] );
- var vertexNormals = face.vertexNormals;
- if ( vertexNormals.length === 3 ) {
- this.normals.push( vertexNormals[ 0 ], vertexNormals[ 1 ], vertexNormals[ 2 ] );
- } else {
- var normal = face.normal;
- this.normals.push( normal, normal, normal );
- }
- var vertexColors = face.vertexColors;
- if ( vertexColors.length === 3 ) {
- this.colors.push( vertexColors[ 0 ], vertexColors[ 1 ], vertexColors[ 2 ] );
- } else {
- var color = face.color;
- this.colors.push( color, color, color );
- }
- if ( hasFaceVertexUv === true ) {
- var vertexUvs = faceVertexUvs[ 0 ][ i ];
- if ( vertexUvs !== undefined ) {
- this.uvs.push( vertexUvs[ 0 ], vertexUvs[ 1 ], vertexUvs[ 2 ] );
- } else {
- console.warn( 'THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ', i );
- this.uvs.push( new Vector2(), new Vector2(), new Vector2() );
- }
- }
- if ( hasFaceVertexUv2 === true ) {
- var vertexUvs = faceVertexUvs[ 1 ][ i ];
- if ( vertexUvs !== undefined ) {
- this.uvs2.push( vertexUvs[ 0 ], vertexUvs[ 1 ], vertexUvs[ 2 ] );
- } else {
- console.warn( 'THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ', i );
- this.uvs2.push( new Vector2(), new Vector2(), new Vector2() );
- }
- }
- // morphs
- for ( var j = 0; j < morphTargetsLength; j ++ ) {
- var morphTarget = morphTargets[ j ].vertices;
- morphTargetsPosition[ j ].push( morphTarget[ face.a ], morphTarget[ face.b ], morphTarget[ face.c ] );
- }
- for ( var j = 0; j < morphNormalsLength; j ++ ) {
- var morphNormal = morphNormals[ j ].vertexNormals[ i ];
- morphTargetsNormal[ j ].push( morphNormal.a, morphNormal.b, morphNormal.c );
- }
- // skins
- if ( hasSkinIndices ) {
- this.skinIndices.push( skinIndices[ face.a ], skinIndices[ face.b ], skinIndices[ face.c ] );
- }
- if ( hasSkinWeights ) {
- this.skinWeights.push( skinWeights[ face.a ], skinWeights[ face.b ], skinWeights[ face.c ] );
- }
- }
- this.computeGroups( geometry );
- this.verticesNeedUpdate = geometry.verticesNeedUpdate;
- this.normalsNeedUpdate = geometry.normalsNeedUpdate;
- this.colorsNeedUpdate = geometry.colorsNeedUpdate;
- this.uvsNeedUpdate = geometry.uvsNeedUpdate;
- this.groupsNeedUpdate = geometry.groupsNeedUpdate;
- return this;
- }
- } );
- var bufferGeometryId = 1; // BufferGeometry uses odd numbers as Id
- function BufferGeometry() {
- Object.defineProperty( this, 'id', { value: bufferGeometryId += 2 } );
- this.uuid = _Math.generateUUID();
- this.name = '';
- this.type = 'BufferGeometry';
- this.index = null;
- this.attributes = {};
- this.morphAttributes = {};
- this.groups = [];
- this.boundingBox = null;
- this.boundingSphere = null;
- this.drawRange = { start: 0, count: Infinity };
- }
- Object.assign( BufferGeometry.prototype, EventDispatcher.prototype, {
- isBufferGeometry: true,
- getIndex: function () {
- return this.index;
- },
- setIndex: function ( index ) {
- if ( Array.isArray( index ) ) {
- this.index = new ( arrayMax( index ) > 65535 ? Uint32BufferAttribute : Uint16BufferAttribute )( index, 1 );
- } else {
- this.index = index;
- }
- },
- addAttribute: function ( name, attribute ) {
- if ( ! ( attribute && attribute.isBufferAttribute ) && ! ( attribute && attribute.isInterleavedBufferAttribute ) ) {
- console.warn( 'THREE.BufferGeometry: .addAttribute() now expects ( name, attribute ).' );
- this.addAttribute( name, new BufferAttribute( arguments[ 1 ], arguments[ 2 ] ) );
- return;
- }
- if ( name === 'index' ) {
- console.warn( 'THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute.' );
- this.setIndex( attribute );
- return;
- }
- this.attributes[ name ] = attribute;
- return this;
- },
- getAttribute: function ( name ) {
- return this.attributes[ name ];
- },
- removeAttribute: function ( name ) {
- delete this.attributes[ name ];
- return this;
- },
- addGroup: function ( start, count, materialIndex ) {
- this.groups.push( {
- start: start,
- count: count,
- materialIndex: materialIndex !== undefined ? materialIndex : 0
- } );
- },
- clearGroups: function () {
- this.groups = [];
- },
- setDrawRange: function ( start, count ) {
- this.drawRange.start = start;
- this.drawRange.count = count;
- },
- applyMatrix: function ( matrix ) {
- var position = this.attributes.position;
- if ( position !== undefined ) {
- matrix.applyToBufferAttribute( position );
- position.needsUpdate = true;
- }
- var normal = this.attributes.normal;
- if ( normal !== undefined ) {
- var normalMatrix = new Matrix3().getNormalMatrix( matrix );
- normalMatrix.applyToBufferAttribute( normal );
- normal.needsUpdate = true;
- }
- if ( this.boundingBox !== null ) {
- this.computeBoundingBox();
- }
- if ( this.boundingSphere !== null ) {
- this.computeBoundingSphere();
- }
- return this;
- },
- rotateX: function () {
- // rotate geometry around world x-axis
- var m1 = new Matrix4();
- return function rotateX( angle ) {
- m1.makeRotationX( angle );
- this.applyMatrix( m1 );
- return this;
- };
- }(),
- rotateY: function () {
- // rotate geometry around world y-axis
- var m1 = new Matrix4();
- return function rotateY( angle ) {
- m1.makeRotationY( angle );
- this.applyMatrix( m1 );
- return this;
- };
- }(),
- rotateZ: function () {
- // rotate geometry around world z-axis
- var m1 = new Matrix4();
- return function rotateZ( angle ) {
- m1.makeRotationZ( angle );
- this.applyMatrix( m1 );
- return this;
- };
- }(),
- translate: function () {
- // translate geometry
- var m1 = new Matrix4();
- return function translate( x, y, z ) {
- m1.makeTranslation( x, y, z );
- this.applyMatrix( m1 );
- return this;
- };
- }(),
- scale: function () {
- // scale geometry
- var m1 = new Matrix4();
- return function scale( x, y, z ) {
- m1.makeScale( x, y, z );
- this.applyMatrix( m1 );
- return this;
- };
- }(),
- lookAt: function () {
- var obj = new Object3D();
- return function lookAt( vector ) {
- obj.lookAt( vector );
- obj.updateMatrix();
- this.applyMatrix( obj.matrix );
- };
- }(),
- center: function () {
- this.computeBoundingBox();
- var offset = this.boundingBox.getCenter().negate();
- this.translate( offset.x, offset.y, offset.z );
- return offset;
- },
- setFromObject: function ( object ) {
- // console.log( 'THREE.BufferGeometry.setFromObject(). Converting', object, this );
- var geometry = object.geometry;
- if ( object.isPoints || object.isLine ) {
- var positions = new Float32BufferAttribute( geometry.vertices.length * 3, 3 );
- var colors = new Float32BufferAttribute( geometry.colors.length * 3, 3 );
- this.addAttribute( 'position', positions.copyVector3sArray( geometry.vertices ) );
- this.addAttribute( 'color', colors.copyColorsArray( geometry.colors ) );
- if ( geometry.lineDistances && geometry.lineDistances.length === geometry.vertices.length ) {
- var lineDistances = new Float32BufferAttribute( geometry.lineDistances.length, 1 );
- this.addAttribute( 'lineDistance', lineDistances.copyArray( geometry.lineDistances ) );
- }
- if ( geometry.boundingSphere !== null ) {
- this.boundingSphere = geometry.boundingSphere.clone();
- }
- if ( geometry.boundingBox !== null ) {
- this.boundingBox = geometry.boundingBox.clone();
- }
- } else if ( object.isMesh ) {
- if ( geometry && geometry.isGeometry ) {
- this.fromGeometry( geometry );
- }
- }
- return this;
- },
- setFromPoints: function ( points ) {
- var position = [];
- for ( var i = 0, l = points.length; i < l; i ++ ) {
- var point = points[ i ];
- position.push( point.x, point.y, point.z || 0 );
- }
- this.addAttribute( 'position', new Float32BufferAttribute( position, 3 ) );
- return this;
- },
- updateFromObject: function ( object ) {
- var geometry = object.geometry;
- if ( object.isMesh ) {
- var direct = geometry.__directGeometry;
- if ( geometry.elementsNeedUpdate === true ) {
- direct = undefined;
- geometry.elementsNeedUpdate = false;
- }
- if ( direct === undefined ) {
- return this.fromGeometry( geometry );
- }
- direct.verticesNeedUpdate = geometry.verticesNeedUpdate;
- direct.normalsNeedUpdate = geometry.normalsNeedUpdate;
- direct.colorsNeedUpdate = geometry.colorsNeedUpdate;
- direct.uvsNeedUpdate = geometry.uvsNeedUpdate;
- direct.groupsNeedUpdate = geometry.groupsNeedUpdate;
- geometry.verticesNeedUpdate = false;
- geometry.normalsNeedUpdate = false;
- geometry.colorsNeedUpdate = false;
- geometry.uvsNeedUpdate = false;
- geometry.groupsNeedUpdate = false;
- geometry = direct;
- }
- var attribute;
- if ( geometry.verticesNeedUpdate === true ) {
- attribute = this.attributes.position;
- if ( attribute !== undefined ) {
- attribute.copyVector3sArray( geometry.vertices );
- attribute.needsUpdate = true;
- }
- geometry.verticesNeedUpdate = false;
- }
- if ( geometry.normalsNeedUpdate === true ) {
- attribute = this.attributes.normal;
- if ( attribute !== undefined ) {
- attribute.copyVector3sArray( geometry.normals );
- attribute.needsUpdate = true;
- }
- geometry.normalsNeedUpdate = false;
- }
- if ( geometry.colorsNeedUpdate === true ) {
- attribute = this.attributes.color;
- if ( attribute !== undefined ) {
- attribute.copyColorsArray( geometry.colors );
- attribute.needsUpdate = true;
- }
- geometry.colorsNeedUpdate = false;
- }
- if ( geometry.uvsNeedUpdate ) {
- attribute = this.attributes.uv;
- if ( attribute !== undefined ) {
- attribute.copyVector2sArray( geometry.uvs );
- attribute.needsUpdate = true;
- }
- geometry.uvsNeedUpdate = false;
- }
- if ( geometry.lineDistancesNeedUpdate ) {
- attribute = this.attributes.lineDistance;
- if ( attribute !== undefined ) {
- attribute.copyArray( geometry.lineDistances );
- attribute.needsUpdate = true;
- }
- geometry.lineDistancesNeedUpdate = false;
- }
- if ( geometry.groupsNeedUpdate ) {
- geometry.computeGroups( object.geometry );
- this.groups = geometry.groups;
- geometry.groupsNeedUpdate = false;
- }
- return this;
- },
- fromGeometry: function ( geometry ) {
- geometry.__directGeometry = new DirectGeometry().fromGeometry( geometry );
- return this.fromDirectGeometry( geometry.__directGeometry );
- },
- fromDirectGeometry: function ( geometry ) {
- var positions = new Float32Array( geometry.vertices.length * 3 );
- this.addAttribute( 'position', new BufferAttribute( positions, 3 ).copyVector3sArray( geometry.vertices ) );
- if ( geometry.normals.length > 0 ) {
- var normals = new Float32Array( geometry.normals.length * 3 );
- this.addAttribute( 'normal', new BufferAttribute( normals, 3 ).copyVector3sArray( geometry.normals ) );
- }
- if ( geometry.colors.length > 0 ) {
- var colors = new Float32Array( geometry.colors.length * 3 );
- this.addAttribute( 'color', new BufferAttribute( colors, 3 ).copyColorsArray( geometry.colors ) );
- }
- if ( geometry.uvs.length > 0 ) {
- var uvs = new Float32Array( geometry.uvs.length * 2 );
- this.addAttribute( 'uv', new BufferAttribute( uvs, 2 ).copyVector2sArray( geometry.uvs ) );
- }
- if ( geometry.uvs2.length > 0 ) {
- var uvs2 = new Float32Array( geometry.uvs2.length * 2 );
- this.addAttribute( 'uv2', new BufferAttribute( uvs2, 2 ).copyVector2sArray( geometry.uvs2 ) );
- }
- if ( geometry.indices.length > 0 ) {
- var TypeArray = arrayMax( geometry.indices ) > 65535 ? Uint32Array : Uint16Array;
- var indices = new TypeArray( geometry.indices.length * 3 );
- this.setIndex( new BufferAttribute( indices, 1 ).copyIndicesArray( geometry.indices ) );
- }
- // groups
- this.groups = geometry.groups;
- // morphs
- for ( var name in geometry.morphTargets ) {
- var array = [];
- var morphTargets = geometry.morphTargets[ name ];
- for ( var i = 0, l = morphTargets.length; i < l; i ++ ) {
- var morphTarget = morphTargets[ i ];
- var attribute = new Float32BufferAttribute( morphTarget.length * 3, 3 );
- array.push( attribute.copyVector3sArray( morphTarget ) );
- }
- this.morphAttributes[ name ] = array;
- }
- // skinning
- if ( geometry.skinIndices.length > 0 ) {
- var skinIndices = new Float32BufferAttribute( geometry.skinIndices.length * 4, 4 );
- this.addAttribute( 'skinIndex', skinIndices.copyVector4sArray( geometry.skinIndices ) );
- }
- if ( geometry.skinWeights.length > 0 ) {
- var skinWeights = new Float32BufferAttribute( geometry.skinWeights.length * 4, 4 );
- this.addAttribute( 'skinWeight', skinWeights.copyVector4sArray( geometry.skinWeights ) );
- }
- //
- if ( geometry.boundingSphere !== null ) {
- this.boundingSphere = geometry.boundingSphere.clone();
- }
- if ( geometry.boundingBox !== null ) {
- this.boundingBox = geometry.boundingBox.clone();
- }
- return this;
- },
- computeBoundingBox: function () {
- if ( this.boundingBox === null ) {
- this.boundingBox = new Box3();
- }
- var position = this.attributes.position;
- if ( position !== undefined ) {
- this.boundingBox.setFromBufferAttribute( position );
- } else {
- this.boundingBox.makeEmpty();
- }
- if ( isNaN( this.boundingBox.min.x ) || isNaN( this.boundingBox.min.y ) || isNaN( this.boundingBox.min.z ) ) {
- console.error( 'THREE.BufferGeometry.computeBoundingBox: Computed min/max have NaN values. The "position" attribute is likely to have NaN values.', this );
- }
- },
- computeBoundingSphere: function () {
- var box = new Box3();
- var vector = new Vector3();
- return function computeBoundingSphere() {
- if ( this.boundingSphere === null ) {
- this.boundingSphere = new Sphere();
- }
- var position = this.attributes.position;
- if ( position ) {
- var center = this.boundingSphere.center;
- box.setFromBufferAttribute( position );
- box.getCenter( center );
- // hoping to find a boundingSphere with a radius smaller than the
- // boundingSphere of the boundingBox: sqrt(3) smaller in the best case
- var maxRadiusSq = 0;
- for ( var i = 0, il = position.count; i < il; i ++ ) {
- vector.x = position.getX( i );
- vector.y = position.getY( i );
- vector.z = position.getZ( i );
- maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( vector ) );
- }
- this.boundingSphere.radius = Math.sqrt( maxRadiusSq );
- if ( isNaN( this.boundingSphere.radius ) ) {
- console.error( 'THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.', this );
- }
- }
- };
- }(),
- computeFaceNormals: function () {
- // backwards compatibility
- },
- computeVertexNormals: function () {
- var index = this.index;
- var attributes = this.attributes;
- var groups = this.groups;
- if ( attributes.position ) {
- var positions = attributes.position.array;
- if ( attributes.normal === undefined ) {
- this.addAttribute( 'normal', new BufferAttribute( new Float32Array( positions.length ), 3 ) );
- } else {
- // reset existing normals to zero
- var array = attributes.normal.array;
- for ( var i = 0, il = array.length; i < il; i ++ ) {
- array[ i ] = 0;
- }
- }
- var normals = attributes.normal.array;
- var vA, vB, vC;
- var pA = new Vector3(), pB = new Vector3(), pC = new Vector3();
- var cb = new Vector3(), ab = new Vector3();
- // indexed elements
- if ( index ) {
- var indices = index.array;
- if ( groups.length === 0 ) {
- this.addGroup( 0, indices.length );
- }
- for ( var j = 0, jl = groups.length; j < jl; ++ j ) {
- var group = groups[ j ];
- var start = group.start;
- var count = group.count;
- for ( var i = start, il = start + count; i < il; i += 3 ) {
- vA = indices[ i + 0 ] * 3;
- vB = indices[ i + 1 ] * 3;
- vC = indices[ i + 2 ] * 3;
- pA.fromArray( positions, vA );
- pB.fromArray( positions, vB );
- pC.fromArray( positions, vC );
- cb.subVectors( pC, pB );
- ab.subVectors( pA, pB );
- cb.cross( ab );
- normals[ vA ] += cb.x;
- normals[ vA + 1 ] += cb.y;
- normals[ vA + 2 ] += cb.z;
- normals[ vB ] += cb.x;
- normals[ vB + 1 ] += cb.y;
- normals[ vB + 2 ] += cb.z;
- normals[ vC ] += cb.x;
- normals[ vC + 1 ] += cb.y;
- normals[ vC + 2 ] += cb.z;
- }
- }
- } else {
- // non-indexed elements (unconnected triangle soup)
- for ( var i = 0, il = positions.length; i < il; i += 9 ) {
- pA.fromArray( positions, i );
- pB.fromArray( positions, i + 3 );
- pC.fromArray( positions, i + 6 );
- cb.subVectors( pC, pB );
- ab.subVectors( pA, pB );
- cb.cross( ab );
- normals[ i ] = cb.x;
- normals[ i + 1 ] = cb.y;
- normals[ i + 2 ] = cb.z;
- normals[ i + 3 ] = cb.x;
- normals[ i + 4 ] = cb.y;
- normals[ i + 5 ] = cb.z;
- normals[ i + 6 ] = cb.x;
- normals[ i + 7 ] = cb.y;
- normals[ i + 8 ] = cb.z;
- }
- }
- this.normalizeNormals();
- attributes.normal.needsUpdate = true;
- }
- },
- merge: function ( geometry, offset ) {
- if ( ! ( geometry && geometry.isBufferGeometry ) ) {
- console.error( 'THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.', geometry );
- return;
- }
- if ( offset === undefined ) offset = 0;
- var attributes = this.attributes;
- for ( var key in attributes ) {
- if ( geometry.attributes[ key ] === undefined ) continue;
- var attribute1 = attributes[ key ];
- var attributeArray1 = attribute1.array;
- var attribute2 = geometry.attributes[ key ];
- var attributeArray2 = attribute2.array;
- var attributeSize = attribute2.itemSize;
- for ( var i = 0, j = attributeSize * offset; i < attributeArray2.length; i ++, j ++ ) {
- attributeArray1[ j ] = attributeArray2[ i ];
- }
- }
- return this;
- },
- normalizeNormals: function () {
- var vector = new Vector3();
- return function normalizeNormals() {
- var normals = this.attributes.normal;
- for ( var i = 0, il = normals.count; i < il; i ++ ) {
- vector.x = normals.getX( i );
- vector.y = normals.getY( i );
- vector.z = normals.getZ( i );
- vector.normalize();
- normals.setXYZ( i, vector.x, vector.y, vector.z );
- }
- };
- }(),
- toNonIndexed: function () {
- if ( this.index === null ) {
- console.warn( 'THREE.BufferGeometry.toNonIndexed(): Geometry is already non-indexed.' );
- return this;
- }
- var geometry2 = new BufferGeometry();
- var indices = this.index.array;
- var attributes = this.attributes;
- for ( var name in attributes ) {
- var attribute = attributes[ name ];
- var array = attribute.array;
- var itemSize = attribute.itemSize;
- var array2 = new array.constructor( indices.length * itemSize );
- var index = 0, index2 = 0;
- for ( var i = 0, l = indices.length; i < l; i ++ ) {
- index = indices[ i ] * itemSize;
- for ( var j = 0; j < itemSize; j ++ ) {
- array2[ index2 ++ ] = array[ index ++ ];
- }
- }
- geometry2.addAttribute( name, new BufferAttribute( array2, itemSize ) );
- }
- return geometry2;
- },
- toJSON: function () {
- var data = {
- metadata: {
- version: 4.5,
- type: 'BufferGeometry',
- generator: 'BufferGeometry.toJSON'
- }
- };
- // standard BufferGeometry serialization
- data.uuid = this.uuid;
- data.type = this.type;
- if ( this.name !== '' ) data.name = this.name;
- if ( this.parameters !== undefined ) {
- var parameters = this.parameters;
- for ( var key in parameters ) {
- if ( parameters[ key ] !== undefined ) data[ key ] = parameters[ key ];
- }
- return data;
- }
- data.data = { attributes: {} };
- var index = this.index;
- if ( index !== null ) {
- var array = Array.prototype.slice.call( index.array );
- data.data.index = {
- type: index.array.constructor.name,
- array: array
- };
- }
- var attributes = this.attributes;
- for ( var key in attributes ) {
- var attribute = attributes[ key ];
- var array = Array.prototype.slice.call( attribute.array );
- data.data.attributes[ key ] = {
- itemSize: attribute.itemSize,
- type: attribute.array.constructor.name,
- array: array,
- normalized: attribute.normalized
- };
- }
- var groups = this.groups;
- if ( groups.length > 0 ) {
- data.data.groups = JSON.parse( JSON.stringify( groups ) );
- }
- var boundingSphere = this.boundingSphere;
- if ( boundingSphere !== null ) {
- data.data.boundingSphere = {
- center: boundingSphere.center.toArray(),
- radius: boundingSphere.radius
- };
- }
- return data;
- },
- clone: function () {
- /*
- // Handle primitives
- var parameters = this.parameters;
- if ( parameters !== undefined ) {
- var values = [];
- for ( var key in parameters ) {
- values.push( parameters[ key ] );
- }
- var geometry = Object.create( this.constructor.prototype );
- this.constructor.apply( geometry, values );
- return geometry;
- }
- return new this.constructor().copy( this );
- */
- return new BufferGeometry().copy( this );
- },
- copy: function ( source ) {
- var name, i, l;
- // reset
- this.index = null;
- this.attributes = {};
- this.morphAttributes = {};
- this.groups = [];
- this.boundingBox = null;
- this.boundingSphere = null;
- // name
- this.name = source.name;
- // index
- var index = source.index;
- if ( index !== null ) {
- this.setIndex( index.clone() );
- }
- // attributes
- var attributes = source.attributes;
- for ( name in attributes ) {
- var attribute = attributes[ name ];
- this.addAttribute( name, attribute.clone() );
- }
- // morph attributes
- var morphAttributes = source.morphAttributes;
- for ( name in morphAttributes ) {
- var array = [];
- var morphAttribute = morphAttributes[ name ]; // morphAttribute: array of Float32BufferAttributes
- for ( i = 0, l = morphAttribute.length; i < l; i ++ ) {
- array.push( morphAttribute[ i ].clone() );
- }
- this.morphAttributes[ name ] = array;
- }
- // groups
- var groups = source.groups;
- for ( i = 0, l = groups.length; i < l; i ++ ) {
- var group = groups[ i ];
- this.addGroup( group.start, group.count, group.materialIndex );
- }
- // bounding box
- var boundingBox = source.boundingBox;
- if ( boundingBox !== null ) {
- this.boundingBox = boundingBox.clone();
- }
- // bounding sphere
- var boundingSphere = source.boundingSphere;
- if ( boundingSphere !== null ) {
- this.boundingSphere = boundingSphere.clone();
- }
- // draw range
- this.drawRange.start = source.drawRange.start;
- this.drawRange.count = source.drawRange.count;
- return this;
- },
- dispose: function () {
- this.dispatchEvent( { type: 'dispose' } );
- }
- } );
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author Mugen87 / https://github.com/Mugen87
- */
- function BoxGeometry( width, height, depth, widthSegments, heightSegments, depthSegments ) {
- Geometry.call( this );
- this.type = 'BoxGeometry';
- this.parameters = {
- width: width,
- height: height,
- depth: depth,
- widthSegments: widthSegments,
- heightSegments: heightSegments,
- depthSegments: depthSegments
- };
- this.fromBufferGeometry( new BoxBufferGeometry( width, height, depth, widthSegments, heightSegments, depthSegments ) );
- this.mergeVertices();
- }
- BoxGeometry.prototype = Object.create( Geometry.prototype );
- BoxGeometry.prototype.constructor = BoxGeometry;
- // BoxBufferGeometry
- function BoxBufferGeometry( width, height, depth, widthSegments, heightSegments, depthSegments ) {
- BufferGeometry.call( this );
- this.type = 'BoxBufferGeometry';
- this.parameters = {
- width: width,
- height: height,
- depth: depth,
- widthSegments: widthSegments,
- heightSegments: heightSegments,
- depthSegments: depthSegments
- };
- var scope = this;
- width = width || 1;
- height = height || 1;
- depth = depth || 1;
- // segments
- widthSegments = Math.floor( widthSegments ) || 1;
- heightSegments = Math.floor( heightSegments ) || 1;
- depthSegments = Math.floor( depthSegments ) || 1;
- // buffers
- var indices = [];
- var vertices = [];
- var normals = [];
- var uvs = [];
- // helper variables
- var numberOfVertices = 0;
- var groupStart = 0;
- // build each side of the box geometry
- buildPlane( 'z', 'y', 'x', - 1, - 1, depth, height, width, depthSegments, heightSegments, 0 ); // px
- buildPlane( 'z', 'y', 'x', 1, - 1, depth, height, - width, depthSegments, heightSegments, 1 ); // nx
- buildPlane( 'x', 'z', 'y', 1, 1, width, depth, height, widthSegments, depthSegments, 2 ); // py
- buildPlane( 'x', 'z', 'y', 1, - 1, width, depth, - height, widthSegments, depthSegments, 3 ); // ny
- buildPlane( 'x', 'y', 'z', 1, - 1, width, height, depth, widthSegments, heightSegments, 4 ); // pz
- buildPlane( 'x', 'y', 'z', - 1, - 1, width, height, - depth, widthSegments, heightSegments, 5 ); // nz
- // build geometry
- this.setIndex( indices );
- this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
- this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
- function buildPlane( u, v, w, udir, vdir, width, height, depth, gridX, gridY, materialIndex ) {
- var segmentWidth = width / gridX;
- var segmentHeight = height / gridY;
- var widthHalf = width / 2;
- var heightHalf = height / 2;
- var depthHalf = depth / 2;
- var gridX1 = gridX + 1;
- var gridY1 = gridY + 1;
- var vertexCounter = 0;
- var groupCount = 0;
- var ix, iy;
- var vector = new Vector3();
- // generate vertices, normals and uvs
- for ( iy = 0; iy < gridY1; iy ++ ) {
- var y = iy * segmentHeight - heightHalf;
- for ( ix = 0; ix < gridX1; ix ++ ) {
- var x = ix * segmentWidth - widthHalf;
- // set values to correct vector component
- vector[ u ] = x * udir;
- vector[ v ] = y * vdir;
- vector[ w ] = depthHalf;
- // now apply vector to vertex buffer
- vertices.push( vector.x, vector.y, vector.z );
- // set values to correct vector component
- vector[ u ] = 0;
- vector[ v ] = 0;
- vector[ w ] = depth > 0 ? 1 : - 1;
- // now apply vector to normal buffer
- normals.push( vector.x, vector.y, vector.z );
- // uvs
- uvs.push( ix / gridX );
- uvs.push( 1 - ( iy / gridY ) );
- // counters
- vertexCounter += 1;
- }
- }
- // indices
- // 1. you need three indices to draw a single face
- // 2. a single segment consists of two faces
- // 3. so we need to generate six (2*3) indices per segment
- for ( iy = 0; iy < gridY; iy ++ ) {
- for ( ix = 0; ix < gridX; ix ++ ) {
- var a = numberOfVertices + ix + gridX1 * iy;
- var b = numberOfVertices + ix + gridX1 * ( iy + 1 );
- var c = numberOfVertices + ( ix + 1 ) + gridX1 * ( iy + 1 );
- var d = numberOfVertices + ( ix + 1 ) + gridX1 * iy;
- // faces
- indices.push( a, b, d );
- indices.push( b, c, d );
- // increase counter
- groupCount += 6;
- }
- }
- // add a group to the geometry. this will ensure multi material support
- scope.addGroup( groupStart, groupCount, materialIndex );
- // calculate new start value for groups
- groupStart += groupCount;
- // update total number of vertices
- numberOfVertices += vertexCounter;
- }
- }
- BoxBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
- BoxBufferGeometry.prototype.constructor = BoxBufferGeometry;
- function Ray( origin, direction ) {
- this.origin = ( origin !== undefined ) ? origin : new Vector3();
- this.direction = ( direction !== undefined ) ? direction : new Vector3();
- }
- Object.assign( Ray.prototype, {
- set: function ( origin, direction ) {
- this.origin.copy( origin );
- this.direction.copy( direction );
- return this;
- },
- clone: function () {
- return new this.constructor().copy( this );
- },
- copy: function ( ray ) {
- this.origin.copy( ray.origin );
- this.direction.copy( ray.direction );
- return this;
- },
- at: function ( t, optionalTarget ) {
- var result = optionalTarget || new Vector3();
- return result.copy( this.direction ).multiplyScalar( t ).add( this.origin );
- },
- lookAt: function ( v ) {
- this.direction.copy( v ).sub( this.origin ).normalize();
- return this;
- },
- recast: function () {
- var v1 = new Vector3();
- return function recast( t ) {
- this.origin.copy( this.at( t, v1 ) );
- return this;
- };
- }(),
- closestPointToPoint: function ( point, optionalTarget ) {
- var result = optionalTarget || new Vector3();
- result.subVectors( point, this.origin );
- var directionDistance = result.dot( this.direction );
- if ( directionDistance < 0 ) {
- return result.copy( this.origin );
- }
- return result.copy( this.direction ).multiplyScalar( directionDistance ).add( this.origin );
- },
- distanceToPoint: function ( point ) {
- return Math.sqrt( this.distanceSqToPoint( point ) );
- },
- distanceSqToPoint: function () {
- var v1 = new Vector3();
- return function distanceSqToPoint( point ) {
- var directionDistance = v1.subVectors( point, this.origin ).dot( this.direction );
- // point behind the ray
- if ( directionDistance < 0 ) {
- return this.origin.distanceToSquared( point );
- }
- v1.copy( this.direction ).multiplyScalar( directionDistance ).add( this.origin );
- return v1.distanceToSquared( point );
- };
- }(),
- distanceSqToSegment: function () {
- var segCenter = new Vector3();
- var segDir = new Vector3();
- var diff = new Vector3();
- return function distanceSqToSegment( v0, v1, optionalPointOnRay, optionalPointOnSegment ) {
- // from http://www.geometrictools.com/GTEngine/Include/Mathematics/GteDistRaySegment.h
- // It returns the min distance between the ray and the segment
- // defined by v0 and v1
- // It can also set two optional targets :
- // - The closest point on the ray
- // - The closest point on the segment
- segCenter.copy( v0 ).add( v1 ).multiplyScalar( 0.5 );
- segDir.copy( v1 ).sub( v0 ).normalize();
- diff.copy( this.origin ).sub( segCenter );
- var segExtent = v0.distanceTo( v1 ) * 0.5;
- var a01 = - this.direction.dot( segDir );
- var b0 = diff.dot( this.direction );
- var b1 = - diff.dot( segDir );
- var c = diff.lengthSq();
- var det = Math.abs( 1 - a01 * a01 );
- var s0, s1, sqrDist, extDet;
- if ( det > 0 ) {
- // The ray and segment are not parallel.
- s0 = a01 * b1 - b0;
- s1 = a01 * b0 - b1;
- extDet = segExtent * det;
- if ( s0 >= 0 ) {
- if ( s1 >= - extDet ) {
- if ( s1 <= extDet ) {
- // region 0
- // Minimum at interior points of ray and segment.
- var invDet = 1 / det;
- s0 *= invDet;
- s1 *= invDet;
- sqrDist = s0 * ( s0 + a01 * s1 + 2 * b0 ) + s1 * ( a01 * s0 + s1 + 2 * b1 ) + c;
- } else {
- // region 1
- s1 = segExtent;
- s0 = Math.max( 0, - ( a01 * s1 + b0 ) );
- sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c;
- }
- } else {
- // region 5
- s1 = - segExtent;
- s0 = Math.max( 0, - ( a01 * s1 + b0 ) );
- sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c;
- }
- } else {
- if ( s1 <= - extDet ) {
- // region 4
- s0 = Math.max( 0, - ( - a01 * segExtent + b0 ) );
- s1 = ( s0 > 0 ) ? - segExtent : Math.min( Math.max( - segExtent, - b1 ), segExtent );
- sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c;
- } else if ( s1 <= extDet ) {
- // region 3
- s0 = 0;
- s1 = Math.min( Math.max( - segExtent, - b1 ), segExtent );
- sqrDist = s1 * ( s1 + 2 * b1 ) + c;
- } else {
- // region 2
- s0 = Math.max( 0, - ( a01 * segExtent + b0 ) );
- s1 = ( s0 > 0 ) ? segExtent : Math.min( Math.max( - segExtent, - b1 ), segExtent );
- sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c;
- }
- }
- } else {
- // Ray and segment are parallel.
- s1 = ( a01 > 0 ) ? - segExtent : segExtent;
- s0 = Math.max( 0, - ( a01 * s1 + b0 ) );
- sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c;
- }
- if ( optionalPointOnRay ) {
- optionalPointOnRay.copy( this.direction ).multiplyScalar( s0 ).add( this.origin );
- }
- if ( optionalPointOnSegment ) {
- optionalPointOnSegment.copy( segDir ).multiplyScalar( s1 ).add( segCenter );
- }
- return sqrDist;
- };
- }(),
- intersectSphere: function () {
- var v1 = new Vector3();
- return function intersectSphere( sphere, optionalTarget ) {
- v1.subVectors( sphere.center, this.origin );
- var tca = v1.dot( this.direction );
- var d2 = v1.dot( v1 ) - tca * tca;
- var radius2 = sphere.radius * sphere.radius;
- if ( d2 > radius2 ) return null;
- var thc = Math.sqrt( radius2 - d2 );
- // t0 = first intersect point - entrance on front of sphere
- var t0 = tca - thc;
- // t1 = second intersect point - exit point on back of sphere
- var t1 = tca + thc;
- // test to see if both t0 and t1 are behind the ray - if so, return null
- if ( t0 < 0 && t1 < 0 ) return null;
- // test to see if t0 is behind the ray:
- // if it is, the ray is inside the sphere, so return the second exit point scaled by t1,
- // in order to always return an intersect point that is in front of the ray.
- if ( t0 < 0 ) return this.at( t1, optionalTarget );
- // else t0 is in front of the ray, so return the first collision point scaled by t0
- return this.at( t0, optionalTarget );
- };
- }(),
- intersectsSphere: function ( sphere ) {
- return this.distanceToPoint( sphere.center ) <= sphere.radius;
- },
- distanceToPlane: function ( plane ) {
- var denominator = plane.normal.dot( this.direction );
- if ( denominator === 0 ) {
- // line is coplanar, return origin
- if ( plane.distanceToPoint( this.origin ) === 0 ) {
- return 0;
- }
- // Null is preferable to undefined since undefined means.... it is undefined
- return null;
- }
- var t = - ( this.origin.dot( plane.normal ) + plane.constant ) / denominator;
- // Return if the ray never intersects the plane
- return t >= 0 ? t : null;
- },
- intersectPlane: function ( plane, optionalTarget ) {
- var t = this.distanceToPlane( plane );
- if ( t === null ) {
- return null;
- }
- return this.at( t, optionalTarget );
- },
- intersectsPlane: function ( plane ) {
- // check if the ray lies on the plane first
- var distToPoint = plane.distanceToPoint( this.origin );
- if ( distToPoint === 0 ) {
- return true;
- }
- var denominator = plane.normal.dot( this.direction );
- if ( denominator * distToPoint < 0 ) {
- return true;
- }
- // ray origin is behind the plane (and is pointing behind it)
- return false;
- },
- intersectBox: function ( box, optionalTarget ) {
- var tmin, tmax, tymin, tymax, tzmin, tzmax;
- var invdirx = 1 / this.direction.x,
- invdiry = 1 / this.direction.y,
- invdirz = 1 / this.direction.z;
- var origin = this.origin;
- if ( invdirx >= 0 ) {
- tmin = ( box.min.x - origin.x ) * invdirx;
- tmax = ( box.max.x - origin.x ) * invdirx;
- } else {
- tmin = ( box.max.x - origin.x ) * invdirx;
- tmax = ( box.min.x - origin.x ) * invdirx;
- }
- if ( invdiry >= 0 ) {
- tymin = ( box.min.y - origin.y ) * invdiry;
- tymax = ( box.max.y - origin.y ) * invdiry;
- } else {
- tymin = ( box.max.y - origin.y ) * invdiry;
- tymax = ( box.min.y - origin.y ) * invdiry;
- }
- if ( ( tmin > tymax ) || ( tymin > tmax ) ) return null;
- // These lines also handle the case where tmin or tmax is NaN
- // (result of 0 * Infinity). x !== x returns true if x is NaN
- if ( tymin > tmin || tmin !== tmin ) tmin = tymin;
- if ( tymax < tmax || tmax !== tmax ) tmax = tymax;
- if ( invdirz >= 0 ) {
- tzmin = ( box.min.z - origin.z ) * invdirz;
- tzmax = ( box.max.z - origin.z ) * invdirz;
- } else {
- tzmin = ( box.max.z - origin.z ) * invdirz;
- tzmax = ( box.min.z - origin.z ) * invdirz;
- }
- if ( ( tmin > tzmax ) || ( tzmin > tmax ) ) return null;
- if ( tzmin > tmin || tmin !== tmin ) tmin = tzmin;
- if ( tzmax < tmax || tmax !== tmax ) tmax = tzmax;
- //return point closest to the ray (positive side)
- if ( tmax < 0 ) return null;
- return this.at( tmin >= 0 ? tmin : tmax, optionalTarget );
- },
- intersectsBox: ( function () {
- var v = new Vector3();
- return function intersectsBox( box ) {
- return this.intersectBox( box, v ) !== null;
- };
- } )(),
- intersectTriangle: function () {
- // Compute the offset origin, edges, and normal.
- var diff = new Vector3();
- var edge1 = new Vector3();
- var edge2 = new Vector3();
- var normal = new Vector3();
- return function intersectTriangle( a, b, c, backfaceCulling, optionalTarget ) {
- // from http://www.geometrictools.com/GTEngine/Include/Mathematics/GteIntrRay3Triangle3.h
- edge1.subVectors( b, a );
- edge2.subVectors( c, a );
- normal.crossVectors( edge1, edge2 );
- // Solve Q + t*D = b1*E1 + b2*E2 (Q = kDiff, D = ray direction,
- // E1 = kEdge1, E2 = kEdge2, N = Cross(E1,E2)) by
- // |Dot(D,N)|*b1 = sign(Dot(D,N))*Dot(D,Cross(Q,E2))
- // |Dot(D,N)|*b2 = sign(Dot(D,N))*Dot(D,Cross(E1,Q))
- // |Dot(D,N)|*t = -sign(Dot(D,N))*Dot(Q,N)
- var DdN = this.direction.dot( normal );
- var sign;
- if ( DdN > 0 ) {
- if ( backfaceCulling ) return null;
- sign = 1;
- } else if ( DdN < 0 ) {
- sign = - 1;
- DdN = - DdN;
- } else {
- return null;
- }
- diff.subVectors( this.origin, a );
- var DdQxE2 = sign * this.direction.dot( edge2.crossVectors( diff, edge2 ) );
- // b1 < 0, no intersection
- if ( DdQxE2 < 0 ) {
- return null;
- }
- var DdE1xQ = sign * this.direction.dot( edge1.cross( diff ) );
- // b2 < 0, no intersection
- if ( DdE1xQ < 0 ) {
- return null;
- }
- // b1+b2 > 1, no intersection
- if ( DdQxE2 + DdE1xQ > DdN ) {
- return null;
- }
- // Line intersects triangle, check if ray does.
- var QdN = - sign * diff.dot( normal );
- // t < 0, no intersection
- if ( QdN < 0 ) {
- return null;
- }
- // Ray intersects triangle.
- return this.at( QdN / DdN, optionalTarget );
- };
- }(),
- applyMatrix4: function ( matrix4 ) {
- this.origin.applyMatrix4( matrix4 );
- this.direction.transformDirection( matrix4 );
- return this;
- },
- equals: function ( ray ) {
- return ray.origin.equals( this.origin ) && ray.direction.equals( this.direction );
- }
- } );
- function Line3( start, end ) {
- this.start = ( start !== undefined ) ? start : new Vector3();
- this.end = ( end !== undefined ) ? end : new Vector3();
- }
- Object.assign( Line3.prototype, {
- set: function ( start, end ) {
- this.start.copy( start );
- this.end.copy( end );
- return this;
- },
- clone: function () {
- return new this.constructor().copy( this );
- },
- copy: function ( line ) {
- this.start.copy( line.start );
- this.end.copy( line.end );
- return this;
- },
- getCenter: function ( optionalTarget ) {
- var result = optionalTarget || new Vector3();
- return result.addVectors( this.start, this.end ).multiplyScalar( 0.5 );
- },
- delta: function ( optionalTarget ) {
- var result = optionalTarget || new Vector3();
- return result.subVectors( this.end, this.start );
- },
- distanceSq: function () {
- return this.start.distanceToSquared( this.end );
- },
- distance: function () {
- return this.start.distanceTo( this.end );
- },
- at: function ( t, optionalTarget ) {
- var result = optionalTarget || new Vector3();
- return this.delta( result ).multiplyScalar( t ).add( this.start );
- },
- closestPointToPointParameter: function () {
- var startP = new Vector3();
- var startEnd = new Vector3();
- return function closestPointToPointParameter( point, clampToLine ) {
- startP.subVectors( point, this.start );
- startEnd.subVectors( this.end, this.start );
- var startEnd2 = startEnd.dot( startEnd );
- var startEnd_startP = startEnd.dot( startP );
- var t = startEnd_startP / startEnd2;
- if ( clampToLine ) {
- t = _Math.clamp( t, 0, 1 );
- }
- return t;
- };
- }(),
- closestPointToPoint: function ( point, clampToLine, optionalTarget ) {
- var t = this.closestPointToPointParameter( point, clampToLine );
- var result = optionalTarget || new Vector3();
- return this.delta( result ).multiplyScalar( t ).add( this.start );
- },
- applyMatrix4: function ( matrix ) {
- this.start.applyMatrix4( matrix );
- this.end.applyMatrix4( matrix );
- return this;
- },
- equals: function ( line ) {
- return line.start.equals( this.start ) && line.end.equals( this.end );
- }
- } );
- function Plane( normal, constant ) {
- // normal is assumed to be normalized
- this.normal = ( normal !== undefined ) ? normal : new Vector3( 1, 0, 0 );
- this.constant = ( constant !== undefined ) ? constant : 0;
- }
- Object.assign( Plane.prototype, {
- set: function ( normal, constant ) {
- this.normal.copy( normal );
- this.constant = constant;
- return this;
- },
- setComponents: function ( x, y, z, w ) {
- this.normal.set( x, y, z );
- this.constant = w;
- return this;
- },
- setFromNormalAndCoplanarPoint: function ( normal, point ) {
- this.normal.copy( normal );
- this.constant = - point.dot( this.normal );
- return this;
- },
- setFromCoplanarPoints: function () {
- var v1 = new Vector3();
- var v2 = new Vector3();
- return function setFromCoplanarPoints( a, b, c ) {
- var normal = v1.subVectors( c, b ).cross( v2.subVectors( a, b ) ).normalize();
- // Q: should an error be thrown if normal is zero (e.g. degenerate plane)?
- this.setFromNormalAndCoplanarPoint( normal, a );
- return this;
- };
- }(),
- clone: function () {
- return new this.constructor().copy( this );
- },
- copy: function ( plane ) {
- this.normal.copy( plane.normal );
- this.constant = plane.constant;
- return this;
- },
- normalize: function () {
- // Note: will lead to a divide by zero if the plane is invalid.
- var inverseNormalLength = 1.0 / this.normal.length();
- this.normal.multiplyScalar( inverseNormalLength );
- this.constant *= inverseNormalLength;
- return this;
- },
- negate: function () {
- this.constant *= - 1;
- this.normal.negate();
- return this;
- },
- distanceToPoint: function ( point ) {
- return this.normal.dot( point ) + this.constant;
- },
- distanceToSphere: function ( sphere ) {
- return this.distanceToPoint( sphere.center ) - sphere.radius;
- },
- projectPoint: function ( point, optionalTarget ) {
- var result = optionalTarget || new Vector3();
- return result.copy( this.normal ).multiplyScalar( - this.distanceToPoint( point ) ).add( point );
- },
- intersectLine: function () {
- var v1 = new Vector3();
- return function intersectLine( line, optionalTarget ) {
- var result = optionalTarget || new Vector3();
- var direction = line.delta( v1 );
- var denominator = this.normal.dot( direction );
- if ( denominator === 0 ) {
- // line is coplanar, return origin
- if ( this.distanceToPoint( line.start ) === 0 ) {
- return result.copy( line.start );
- }
- // Unsure if this is the correct method to handle this case.
- return undefined;
- }
- var t = - ( line.start.dot( this.normal ) + this.constant ) / denominator;
- if ( t < 0 || t > 1 ) {
- return undefined;
- }
- return result.copy( direction ).multiplyScalar( t ).add( line.start );
- };
- }(),
- intersectsLine: function ( line ) {
- // Note: this tests if a line intersects the plane, not whether it (or its end-points) are coplanar with it.
- var startSign = this.distanceToPoint( line.start );
- var endSign = this.distanceToPoint( line.end );
- return ( startSign < 0 && endSign > 0 ) || ( endSign < 0 && startSign > 0 );
- },
- intersectsBox: function ( box ) {
- return box.intersectsPlane( this );
- },
- intersectsSphere: function ( sphere ) {
- return sphere.intersectsPlane( this );
- },
- coplanarPoint: function ( optionalTarget ) {
- var result = optionalTarget || new Vector3();
- return result.copy( this.normal ).multiplyScalar( - this.constant );
- },
- applyMatrix4: function () {
- var v1 = new Vector3();
- var m1 = new Matrix3();
- return function applyMatrix4( matrix, optionalNormalMatrix ) {
- var normalMatrix = optionalNormalMatrix || m1.getNormalMatrix( matrix );
- var referencePoint = this.coplanarPoint( v1 ).applyMatrix4( matrix );
- var normal = this.normal.applyMatrix3( normalMatrix ).normalize();
- this.constant = - referencePoint.dot( normal );
- return this;
- };
- }(),
- translate: function ( offset ) {
- this.constant -= offset.dot( this.normal );
- return this;
- },
- equals: function ( plane ) {
- return plane.normal.equals( this.normal ) && ( plane.constant === this.constant );
- }
- } );
- function Triangle( a, b, c ) {
- this.a = ( a !== undefined ) ? a : new Vector3();
- this.b = ( b !== undefined ) ? b : new Vector3();
- this.c = ( c !== undefined ) ? c : new Vector3();
- }
- Object.assign( Triangle, {
- normal: function () {
- var v0 = new Vector3();
- return function normal( a, b, c, optionalTarget ) {
- var result = optionalTarget || new Vector3();
- result.subVectors( c, b );
- v0.subVectors( a, b );
- result.cross( v0 );
- var resultLengthSq = result.lengthSq();
- if ( resultLengthSq > 0 ) {
- return result.multiplyScalar( 1 / Math.sqrt( resultLengthSq ) );
- }
- return result.set( 0, 0, 0 );
- };
- }(),
- // static/instance method to calculate barycentric coordinates
- // based on: http://www.blackpawn.com/texts/pointinpoly/default.html
- barycoordFromPoint: function () {
- var v0 = new Vector3();
- var v1 = new Vector3();
- var v2 = new Vector3();
- return function barycoordFromPoint( point, a, b, c, optionalTarget ) {
- v0.subVectors( c, a );
- v1.subVectors( b, a );
- v2.subVectors( point, a );
- var dot00 = v0.dot( v0 );
- var dot01 = v0.dot( v1 );
- var dot02 = v0.dot( v2 );
- var dot11 = v1.dot( v1 );
- var dot12 = v1.dot( v2 );
- var denom = ( dot00 * dot11 - dot01 * dot01 );
- var result = optionalTarget || new Vector3();
- // collinear or singular triangle
- if ( denom === 0 ) {
- // arbitrary location outside of triangle?
- // not sure if this is the best idea, maybe should be returning undefined
- return result.set( - 2, - 1, - 1 );
- }
- var invDenom = 1 / denom;
- var u = ( dot11 * dot02 - dot01 * dot12 ) * invDenom;
- var v = ( dot00 * dot12 - dot01 * dot02 ) * invDenom;
- // barycentric coordinates must always sum to 1
- return result.set( 1 - u - v, v, u );
- };
- }(),
- containsPoint: function () {
- var v1 = new Vector3();
- return function containsPoint( point, a, b, c ) {
- var result = Triangle.barycoordFromPoint( point, a, b, c, v1 );
- return ( result.x >= 0 ) && ( result.y >= 0 ) && ( ( result.x + result.y ) <= 1 );
- };
- }()
- } );
- Object.assign( Triangle.prototype, {
- set: function ( a, b, c ) {
- this.a.copy( a );
- this.b.copy( b );
- this.c.copy( c );
- return this;
- },
- setFromPointsAndIndices: function ( points, i0, i1, i2 ) {
- this.a.copy( points[ i0 ] );
- this.b.copy( points[ i1 ] );
- this.c.copy( points[ i2 ] );
- return this;
- },
- clone: function () {
- return new this.constructor().copy( this );
- },
- copy: function ( triangle ) {
- this.a.copy( triangle.a );
- this.b.copy( triangle.b );
- this.c.copy( triangle.c );
- return this;
- },
- area: function () {
- var v0 = new Vector3();
- var v1 = new Vector3();
- return function area() {
- v0.subVectors( this.c, this.b );
- v1.subVectors( this.a, this.b );
- return v0.cross( v1 ).length() * 0.5;
- };
- }(),
- midpoint: function ( optionalTarget ) {
- var result = optionalTarget || new Vector3();
- return result.addVectors( this.a, this.b ).add( this.c ).multiplyScalar( 1 / 3 );
- },
- normal: function ( optionalTarget ) {
- return Triangle.normal( this.a, this.b, this.c, optionalTarget );
- },
- plane: function ( optionalTarget ) {
- var result = optionalTarget || new Plane();
- return result.setFromCoplanarPoints( this.a, this.b, this.c );
- },
- barycoordFromPoint: function ( point, optionalTarget ) {
- return Triangle.barycoordFromPoint( point, this.a, this.b, this.c, optionalTarget );
- },
- containsPoint: function ( point ) {
- return Triangle.containsPoint( point, this.a, this.b, this.c );
- },
- closestPointToPoint: function () {
- var plane = new Plane();
- var edgeList = [ new Line3(), new Line3(), new Line3() ];
- var projectedPoint = new Vector3();
- var closestPoint = new Vector3();
- return function closestPointToPoint( point, optionalTarget ) {
- var result = optionalTarget || new Vector3();
- var minDistance = Infinity;
- // project the point onto the plane of the triangle
- plane.setFromCoplanarPoints( this.a, this.b, this.c );
- plane.projectPoint( point, projectedPoint );
- // check if the projection lies within the triangle
- if ( this.containsPoint( projectedPoint ) === true ) {
- // if so, this is the closest point
- result.copy( projectedPoint );
- } else {
- // if not, the point falls outside the triangle. the result is the closest point to the triangle's edges or vertices
- edgeList[ 0 ].set( this.a, this.b );
- edgeList[ 1 ].set( this.b, this.c );
- edgeList[ 2 ].set( this.c, this.a );
- for ( var i = 0; i < edgeList.length; i ++ ) {
- edgeList[ i ].closestPointToPoint( projectedPoint, true, closestPoint );
- var distance = projectedPoint.distanceToSquared( closestPoint );
- if ( distance < minDistance ) {
- minDistance = distance;
- result.copy( closestPoint );
- }
- }
- }
- return result;
- };
- }(),
- equals: function ( triangle ) {
- return triangle.a.equals( this.a ) && triangle.b.equals( this.b ) && triangle.c.equals( this.c );
- }
- } );
- var materialId = 0;
- function Material() {
- Object.defineProperty( this, 'id', { value: materialId ++ } );
- this.uuid = _Math.generateUUID();
- this.name = '';
- this.type = 'Material';
- this.fog = true;
- this.lights = true;
- this.blending = NormalBlending;
- this.side = FrontSide;
- this.flatShading = false;
- this.vertexColors = NoColors; // THREE.NoColors, THREE.VertexColors, THREE.FaceColors
- this.opacity = 1;
- this.transparent = false;
- this.blendSrc = SrcAlphaFactor;
- this.blendDst = OneMinusSrcAlphaFactor;
- this.blendEquation = AddEquation;
- this.blendSrcAlpha = null;
- this.blendDstAlpha = null;
- this.blendEquationAlpha = null;
- this.depthFunc = LessEqualDepth;
- this.depthTest = true;
- this.depthWrite = true;
- this.clippingPlanes = null;
- this.clipIntersection = false;
- this.clipShadows = false;
- this.colorWrite = true;
- this.precision = null; // override the renderer's default precision for this material
- this.polygonOffset = false;
- this.polygonOffsetFactor = 0;
- this.polygonOffsetUnits = 0;
- this.dithering = false;
- this.alphaTest = 0;
- this.premultipliedAlpha = false;
- this.overdraw = 0; // Overdrawn pixels (typically between 0 and 1) for fixing antialiasing gaps in CanvasRenderer
- this.visible = true;
- this.userData = {};
- this.needsUpdate = true;
- }
- Object.assign( Material.prototype, EventDispatcher.prototype, {
- isMaterial: true,
- onBeforeCompile: function () {},
- setValues: function ( values ) {
- if ( values === undefined ) return;
- for ( var key in values ) {
- var newValue = values[ key ];
- if ( newValue === undefined ) {
- console.warn( "THREE.Material: '" + key + "' parameter is undefined." );
- continue;
- }
- // for backward compatability if shading is set in the constructor
- if ( key === 'shading' ) {
- console.warn( 'THREE.' + this.type + ': .shading has been removed. Use the boolean .flatShading instead.' );
- this.flatShading = ( newValue === FlatShading ) ? true : false;
- continue;
- }
- var currentValue = this[ key ];
- if ( currentValue === undefined ) {
- console.warn( "THREE." + this.type + ": '" + key + "' is not a property of this material." );
- continue;
- }
- if ( currentValue && currentValue.isColor ) {
- currentValue.set( newValue );
- } else if ( ( currentValue && currentValue.isVector3 ) && ( newValue && newValue.isVector3 ) ) {
- currentValue.copy( newValue );
- } else if ( key === 'overdraw' ) {
- // ensure overdraw is backwards-compatible with legacy boolean type
- this[ key ] = Number( newValue );
- } else {
- this[ key ] = newValue;
- }
- }
- },
- toJSON: function ( meta ) {
- var isRoot = ( meta === undefined || typeof meta === 'string' );
- if ( isRoot ) {
- meta = {
- textures: {},
- images: {}
- };
- }
- var data = {
- metadata: {
- version: 4.5,
- type: 'Material',
- generator: 'Material.toJSON'
- }
- };
- // standard Material serialization
- data.uuid = this.uuid;
- data.type = this.type;
- if ( this.name !== '' ) data.name = this.name;
- if ( this.color && this.color.isColor ) data.color = this.color.getHex();
- if ( this.roughness !== undefined ) data.roughness = this.roughness;
- if ( this.metalness !== undefined ) data.metalness = this.metalness;
- if ( this.emissive && this.emissive.isColor ) data.emissive = this.emissive.getHex();
- if ( this.emissiveIntensity !== 1 ) data.emissiveIntensity = this.emissiveIntensity;
- if ( this.specular && this.specular.isColor ) data.specular = this.specular.getHex();
- if ( this.shininess !== undefined ) data.shininess = this.shininess;
- if ( this.clearCoat !== undefined ) data.clearCoat = this.clearCoat;
- if ( this.clearCoatRoughness !== undefined ) data.clearCoatRoughness = this.clearCoatRoughness;
- if ( this.map && this.map.isTexture ) data.map = this.map.toJSON( meta ).uuid;
- if ( this.alphaMap && this.alphaMap.isTexture ) data.alphaMap = this.alphaMap.toJSON( meta ).uuid;
- if ( this.lightMap && this.lightMap.isTexture ) data.lightMap = this.lightMap.toJSON( meta ).uuid;
- if ( this.bumpMap && this.bumpMap.isTexture ) {
- data.bumpMap = this.bumpMap.toJSON( meta ).uuid;
- data.bumpScale = this.bumpScale;
- }
- if ( this.normalMap && this.normalMap.isTexture ) {
- data.normalMap = this.normalMap.toJSON( meta ).uuid;
- data.normalScale = this.normalScale.toArray();
- }
- if ( this.displacementMap && this.displacementMap.isTexture ) {
- data.displacementMap = this.displacementMap.toJSON( meta ).uuid;
- data.displacementScale = this.displacementScale;
- data.displacementBias = this.displacementBias;
- }
- if ( this.roughnessMap && this.roughnessMap.isTexture ) data.roughnessMap = this.roughnessMap.toJSON( meta ).uuid;
- if ( this.metalnessMap && this.metalnessMap.isTexture ) data.metalnessMap = this.metalnessMap.toJSON( meta ).uuid;
- if ( this.emissiveMap && this.emissiveMap.isTexture ) data.emissiveMap = this.emissiveMap.toJSON( meta ).uuid;
- if ( this.specularMap && this.specularMap.isTexture ) data.specularMap = this.specularMap.toJSON( meta ).uuid;
- if ( this.envMap && this.envMap.isTexture ) {
- data.envMap = this.envMap.toJSON( meta ).uuid;
- data.reflectivity = this.reflectivity; // Scale behind envMap
- }
- if ( this.gradientMap && this.gradientMap.isTexture ) {
- data.gradientMap = this.gradientMap.toJSON( meta ).uuid;
- }
- if ( this.size !== undefined ) data.size = this.size;
- if ( this.sizeAttenuation !== undefined ) data.sizeAttenuation = this.sizeAttenuation;
- if ( this.blending !== NormalBlending ) data.blending = this.blending;
- if ( this.flatShading === true ) data.flatShading = this.flatShading;
- if ( this.side !== FrontSide ) data.side = this.side;
- if ( this.vertexColors !== NoColors ) data.vertexColors = this.vertexColors;
- if ( this.opacity < 1 ) data.opacity = this.opacity;
- if ( this.transparent === true ) data.transparent = this.transparent;
- data.depthFunc = this.depthFunc;
- data.depthTest = this.depthTest;
- data.depthWrite = this.depthWrite;
- // rotation (SpriteMaterial)
- if ( this.rotation !== 0 ) data.rotation = this.rotation;
- if ( this.linewidth !== 1 ) data.linewidth = this.linewidth;
- if ( this.dashSize !== undefined ) data.dashSize = this.dashSize;
- if ( this.gapSize !== undefined ) data.gapSize = this.gapSize;
- if ( this.scale !== undefined ) data.scale = this.scale;
- if ( this.dithering === true ) data.dithering = true;
- if ( this.alphaTest > 0 ) data.alphaTest = this.alphaTest;
- if ( this.premultipliedAlpha === true ) data.premultipliedAlpha = this.premultipliedAlpha;
- if ( this.wireframe === true ) data.wireframe = this.wireframe;
- if ( this.wireframeLinewidth > 1 ) data.wireframeLinewidth = this.wireframeLinewidth;
- if ( this.wireframeLinecap !== 'round' ) data.wireframeLinecap = this.wireframeLinecap;
- if ( this.wireframeLinejoin !== 'round' ) data.wireframeLinejoin = this.wireframeLinejoin;
- if ( this.morphTargets === true ) data.morphTargets = true;
- if ( this.skinning === true ) data.skinning = true;
- if ( this.visible === false ) data.visible = false;
- if ( JSON.stringify( this.userData ) !== '{}' ) data.userData = this.userData;
- // TODO: Copied from Object3D.toJSON
- function extractFromCache( cache ) {
- var values = [];
- for ( var key in cache ) {
- var data = cache[ key ];
- delete data.metadata;
- values.push( data );
- }
- return values;
- }
- if ( isRoot ) {
- var textures = extractFromCache( meta.textures );
- var images = extractFromCache( meta.images );
- if ( textures.length > 0 ) data.textures = textures;
- if ( images.length > 0 ) data.images = images;
- }
- return data;
- },
- clone: function () {
- return new this.constructor().copy( this );
- },
- copy: function ( source ) {
- this.name = source.name;
- this.fog = source.fog;
- this.lights = source.lights;
- this.blending = source.blending;
- this.side = source.side;
- this.flatShading = source.flatShading;
- this.vertexColors = source.vertexColors;
- this.opacity = source.opacity;
- this.transparent = source.transparent;
- this.blendSrc = source.blendSrc;
- this.blendDst = source.blendDst;
- this.blendEquation = source.blendEquation;
- this.blendSrcAlpha = source.blendSrcAlpha;
- this.blendDstAlpha = source.blendDstAlpha;
- this.blendEquationAlpha = source.blendEquationAlpha;
- this.depthFunc = source.depthFunc;
- this.depthTest = source.depthTest;
- this.depthWrite = source.depthWrite;
- this.colorWrite = source.colorWrite;
- this.precision = source.precision;
- this.polygonOffset = source.polygonOffset;
- this.polygonOffsetFactor = source.polygonOffsetFactor;
- this.polygonOffsetUnits = source.polygonOffsetUnits;
- this.dithering = source.dithering;
- this.alphaTest = source.alphaTest;
- this.premultipliedAlpha = source.premultipliedAlpha;
- this.overdraw = source.overdraw;
- this.visible = source.visible;
- this.userData = JSON.parse( JSON.stringify( source.userData ) );
- this.clipShadows = source.clipShadows;
- this.clipIntersection = source.clipIntersection;
- var srcPlanes = source.clippingPlanes,
- dstPlanes = null;
- if ( srcPlanes !== null ) {
- var n = srcPlanes.length;
- dstPlanes = new Array( n );
- for ( var i = 0; i !== n; ++ i )
- dstPlanes[ i ] = srcPlanes[ i ].clone();
- }
- this.clippingPlanes = dstPlanes;
- return this;
- },
- dispose: function () {
- this.dispatchEvent( { type: 'dispose' } );
- }
- } );
- function MeshBasicMaterial( parameters ) {
- Material.call( this );
- this.type = 'MeshBasicMaterial';
- this.color = new Color( 0xffffff ); // emissive
- this.map = null;
- this.lightMap = null;
- this.lightMapIntensity = 1.0;
- this.aoMap = null;
- this.aoMapIntensity = 1.0;
- this.specularMap = null;
- this.alphaMap = null;
- this.envMap = null;
- this.combine = MultiplyOperation;
- this.reflectivity = 1;
- this.refractionRatio = 0.98;
- this.wireframe = false;
- this.wireframeLinewidth = 1;
- this.wireframeLinecap = 'round';
- this.wireframeLinejoin = 'round';
- this.skinning = false;
- this.morphTargets = false;
- this.lights = false;
- this.setValues( parameters );
- }
- MeshBasicMaterial.prototype = Object.create( Material.prototype );
- MeshBasicMaterial.prototype.constructor = MeshBasicMaterial;
- MeshBasicMaterial.prototype.isMeshBasicMaterial = true;
- MeshBasicMaterial.prototype.copy = function ( source ) {
- Material.prototype.copy.call( this, source );
- this.color.copy( source.color );
- this.map = source.map;
- this.lightMap = source.lightMap;
- this.lightMapIntensity = source.lightMapIntensity;
- this.aoMap = source.aoMap;
- this.aoMapIntensity = source.aoMapIntensity;
- this.specularMap = source.specularMap;
- this.alphaMap = source.alphaMap;
- this.envMap = source.envMap;
- this.combine = source.combine;
- this.reflectivity = source.reflectivity;
- this.refractionRatio = source.refractionRatio;
- this.wireframe = source.wireframe;
- this.wireframeLinewidth = source.wireframeLinewidth;
- this.wireframeLinecap = source.wireframeLinecap;
- this.wireframeLinejoin = source.wireframeLinejoin;
- this.skinning = source.skinning;
- this.morphTargets = source.morphTargets;
- return this;
- };
- function Mesh( geometry, material ) {
- Object3D.call( this );
- this.type = 'Mesh';
- this.geometry = geometry !== undefined ? geometry : new BufferGeometry();
- this.material = material !== undefined ? material : new MeshBasicMaterial( { color: Math.random() * 0xffffff } );
- this.drawMode = TrianglesDrawMode;
- this.updateMorphTargets();
- }
- Mesh.prototype = Object.assign( Object.create( Object3D.prototype ), {
- constructor: Mesh,
- isMesh: true,
- setDrawMode: function ( value ) {
- this.drawMode = value;
- },
- copy: function ( source ) {
- Object3D.prototype.copy.call( this, source );
- this.drawMode = source.drawMode;
- if ( source.morphTargetInfluences !== undefined ) {
- this.morphTargetInfluences = source.morphTargetInfluences.slice();
- }
- if ( source.morphTargetDictionary !== undefined ) {
- this.morphTargetDictionary = Object.assign( {}, source.morphTargetDictionary );
- }
- return this;
- },
- updateMorphTargets: function () {
- var geometry = this.geometry;
- var m, ml, name;
- if ( geometry.isBufferGeometry ) {
- var morphAttributes = geometry.morphAttributes;
- var keys = Object.keys( morphAttributes );
- if ( keys.length > 0 ) {
- var morphAttribute = morphAttributes[ keys[ 0 ] ];
- if ( morphAttribute !== undefined ) {
- this.morphTargetInfluences = [];
- this.morphTargetDictionary = {};
- for ( m = 0, ml = morphAttribute.length; m < ml; m ++ ) {
- name = morphAttribute[ m ].name || String( m );
- this.morphTargetInfluences.push( 0 );
- this.morphTargetDictionary[ name ] = m;
- }
- }
- }
- } else {
- var morphTargets = geometry.morphTargets;
- if ( morphTargets !== undefined && morphTargets.length > 0 ) {
- this.morphTargetInfluences = [];
- this.morphTargetDictionary = {};
- for ( m = 0, ml = morphTargets.length; m < ml; m ++ ) {
- name = morphTargets[ m ].name || String( m );
- this.morphTargetInfluences.push( 0 );
- this.morphTargetDictionary[ name ] = m;
- }
- }
- }
- },
- raycast: ( function () {
- var inverseMatrix = new Matrix4();
- var ray = new Ray();
- var sphere = new Sphere();
- var vA = new Vector3();
- var vB = new Vector3();
- var vC = new Vector3();
- var tempA = new Vector3();
- var tempB = new Vector3();
- var tempC = new Vector3();
- var uvA = new Vector2();
- var uvB = new Vector2();
- var uvC = new Vector2();
- var barycoord = new Vector3();
- var intersectionPoint = new Vector3();
- var intersectionPointWorld = new Vector3();
- function uvIntersection( point, p1, p2, p3, uv1, uv2, uv3 ) {
- Triangle.barycoordFromPoint( point, p1, p2, p3, barycoord );
- uv1.multiplyScalar( barycoord.x );
- uv2.multiplyScalar( barycoord.y );
- uv3.multiplyScalar( barycoord.z );
- uv1.add( uv2 ).add( uv3 );
- return uv1.clone();
- }
- function checkIntersection( object, material, raycaster, ray, pA, pB, pC, point ) {
- var intersect;
- if ( material.side === BackSide ) {
- intersect = ray.intersectTriangle( pC, pB, pA, true, point );
- } else {
- intersect = ray.intersectTriangle( pA, pB, pC, material.side !== DoubleSide, point );
- }
- if ( intersect === null ) return null;
- intersectionPointWorld.copy( point );
- intersectionPointWorld.applyMatrix4( object.matrixWorld );
- var distance = raycaster.ray.origin.distanceTo( intersectionPointWorld );
- if ( distance < raycaster.near || distance > raycaster.far ) return null;
- return {
- distance: distance,
- point: intersectionPointWorld.clone(),
- object: object
- };
- }
- function checkBufferGeometryIntersection( object, raycaster, ray, position, uv, a, b, c ) {
- vA.fromBufferAttribute( position, a );
- vB.fromBufferAttribute( position, b );
- vC.fromBufferAttribute( position, c );
- var intersection = checkIntersection( object, object.material, raycaster, ray, vA, vB, vC, intersectionPoint );
- if ( intersection ) {
- if ( uv ) {
- uvA.fromBufferAttribute( uv, a );
- uvB.fromBufferAttribute( uv, b );
- uvC.fromBufferAttribute( uv, c );
- intersection.uv = uvIntersection( intersectionPoint, vA, vB, vC, uvA, uvB, uvC );
- }
- intersection.face = new Face3( a, b, c, Triangle.normal( vA, vB, vC ) );
- intersection.faceIndex = a;
- }
- return intersection;
- }
- return function raycast( raycaster, intersects ) {
- var geometry = this.geometry;
- var material = this.material;
- var matrixWorld = this.matrixWorld;
- if ( material === undefined ) return;
- // Checking boundingSphere distance to ray
- if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere();
- sphere.copy( geometry.boundingSphere );
- sphere.applyMatrix4( matrixWorld );
- if ( raycaster.ray.intersectsSphere( sphere ) === false ) return;
- //
- inverseMatrix.getInverse( matrixWorld );
- ray.copy( raycaster.ray ).applyMatrix4( inverseMatrix );
- // Check boundingBox before continuing
- if ( geometry.boundingBox !== null ) {
- if ( ray.intersectsBox( geometry.boundingBox ) === false ) return;
- }
- var intersection;
- if ( geometry.isBufferGeometry ) {
- var a, b, c;
- var index = geometry.index;
- var position = geometry.attributes.position;
- var uv = geometry.attributes.uv;
- var i, l;
- if ( index !== null ) {
- // indexed buffer geometry
- for ( i = 0, l = index.count; i < l; i += 3 ) {
- a = index.getX( i );
- b = index.getX( i + 1 );
- c = index.getX( i + 2 );
- intersection = checkBufferGeometryIntersection( this, raycaster, ray, position, uv, a, b, c );
- if ( intersection ) {
- intersection.faceIndex = Math.floor( i / 3 ); // triangle number in indices buffer semantics
- intersects.push( intersection );
- }
- }
- } else if ( position !== undefined ) {
- // non-indexed buffer geometry
- for ( i = 0, l = position.count; i < l; i += 3 ) {
- a = i;
- b = i + 1;
- c = i + 2;
- intersection = checkBufferGeometryIntersection( this, raycaster, ray, position, uv, a, b, c );
- if ( intersection ) {
- intersection.index = a; // triangle number in positions buffer semantics
- intersects.push( intersection );
- }
- }
- }
- } else if ( geometry.isGeometry ) {
- var fvA, fvB, fvC;
- var isMultiMaterial = Array.isArray( material );
- var vertices = geometry.vertices;
- var faces = geometry.faces;
- var uvs;
- var faceVertexUvs = geometry.faceVertexUvs[ 0 ];
- if ( faceVertexUvs.length > 0 ) uvs = faceVertexUvs;
- for ( var f = 0, fl = faces.length; f < fl; f ++ ) {
- var face = faces[ f ];
- var faceMaterial = isMultiMaterial ? material[ face.materialIndex ] : material;
- if ( faceMaterial === undefined ) continue;
- fvA = vertices[ face.a ];
- fvB = vertices[ face.b ];
- fvC = vertices[ face.c ];
- if ( faceMaterial.morphTargets === true ) {
- var morphTargets = geometry.morphTargets;
- var morphInfluences = this.morphTargetInfluences;
- vA.set( 0, 0, 0 );
- vB.set( 0, 0, 0 );
- vC.set( 0, 0, 0 );
- for ( var t = 0, tl = morphTargets.length; t < tl; t ++ ) {
- var influence = morphInfluences[ t ];
- if ( influence === 0 ) continue;
- var targets = morphTargets[ t ].vertices;
- vA.addScaledVector( tempA.subVectors( targets[ face.a ], fvA ), influence );
- vB.addScaledVector( tempB.subVectors( targets[ face.b ], fvB ), influence );
- vC.addScaledVector( tempC.subVectors( targets[ face.c ], fvC ), influence );
- }
- vA.add( fvA );
- vB.add( fvB );
- vC.add( fvC );
- fvA = vA;
- fvB = vB;
- fvC = vC;
- }
- intersection = checkIntersection( this, faceMaterial, raycaster, ray, fvA, fvB, fvC, intersectionPoint );
- if ( intersection ) {
- if ( uvs && uvs[ f ] ) {
- var uvs_f = uvs[ f ];
- uvA.copy( uvs_f[ 0 ] );
- uvB.copy( uvs_f[ 1 ] );
- uvC.copy( uvs_f[ 2 ] );
- intersection.uv = uvIntersection( intersectionPoint, fvA, fvB, fvC, uvA, uvB, uvC );
- }
- intersection.face = face;
- intersection.faceIndex = f;
- intersects.push( intersection );
- }
- }
- }
- };
- }() ),
- clone: function () {
- return new this.constructor( this.geometry, this.material ).copy( this );
- }
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- * @author Anonymous
- */
- /* global QUnit */
- QUnit.module( 'Animation', () => {
- QUnit.module.todo( 'PropertyBinding', () => {
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // STATIC STUFF
- QUnit.test( "Composite", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "create", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( 'sanitizeNodeName', ( assert ) => {
- assert.equal(
- PropertyBinding.sanitizeNodeName( 'valid-name-123_' ),
- 'valid-name-123_',
- 'Leaves valid name intact.'
- );
- assert.equal(
- PropertyBinding.sanitizeNodeName( 'space separated name 123_ -' ),
- 'space_separated_name_123__-',
- 'Replaces spaces with underscores.'
- );
- assert.equal(
- PropertyBinding.sanitizeNodeName( '"invalid" name %123%_' ),
- 'invalid_name_123_',
- 'Strips invalid characters.'
- );
- } );
- QUnit.test( 'parseTrackName', ( assert ) => {
- var paths = [
- [
- '.property',
- {
- nodeName: undefined,
- objectName: undefined,
- objectIndex: undefined,
- propertyName: 'property',
- propertyIndex: undefined
- }
- ],
- [
- 'nodeName.property',
- {
- nodeName: 'nodeName',
- objectName: undefined,
- objectIndex: undefined,
- propertyName: 'property',
- propertyIndex: undefined
- }
- ],
- [
- 'a.property',
- {
- nodeName: 'a',
- objectName: undefined,
- objectIndex: undefined,
- propertyName: 'property',
- propertyIndex: undefined
- }
- ],
- [
- 'no.de.Name.property',
- {
- nodeName: 'no.de.Name',
- objectName: undefined,
- objectIndex: undefined,
- propertyName: 'property',
- propertyIndex: undefined
- }
- ],
- [
- 'no.d-e.Name.property',
- {
- nodeName: 'no.d-e.Name',
- objectName: undefined,
- objectIndex: undefined,
- propertyName: 'property',
- propertyIndex: undefined
- }
- ],
- [
- 'nodeName.property[accessor]',
- {
- nodeName: 'nodeName',
- objectName: undefined,
- objectIndex: undefined,
- propertyName: 'property',
- propertyIndex: 'accessor'
- }
- ],
- [
- 'nodeName.material.property[accessor]',
- {
- nodeName: 'nodeName',
- objectName: 'material',
- objectIndex: undefined,
- propertyName: 'property',
- propertyIndex: 'accessor'
- }
- ],
- [
- 'no.de.Name.material.property',
- {
- nodeName: 'no.de.Name',
- objectName: 'material',
- objectIndex: undefined,
- propertyName: 'property',
- propertyIndex: undefined
- }
- ],
- [
- 'no.de.Name.material[materialIndex].property',
- {
- nodeName: 'no.de.Name',
- objectName: 'material',
- objectIndex: 'materialIndex',
- propertyName: 'property',
- propertyIndex: undefined
- }
- ],
- [
- 'uuid.property[accessor]',
- {
- nodeName: 'uuid',
- objectName: undefined,
- objectIndex: undefined,
- propertyName: 'property',
- propertyIndex: 'accessor'
- }
- ],
- [
- 'uuid.objectName[objectIndex].propertyName[propertyIndex]',
- {
- nodeName: 'uuid',
- objectName: 'objectName',
- objectIndex: 'objectIndex',
- propertyName: 'propertyName',
- propertyIndex: 'propertyIndex'
- }
- ],
- [
- 'parentName/nodeName.property',
- {
- // directoryName is currently unused.
- nodeName: 'nodeName',
- objectName: undefined,
- objectIndex: undefined,
- propertyName: 'property',
- propertyIndex: undefined
- }
- ],
- [
- 'parentName/no.de.Name.property',
- {
- // directoryName is currently unused.
- nodeName: 'no.de.Name',
- objectName: undefined,
- objectIndex: undefined,
- propertyName: 'property',
- propertyIndex: undefined
- }
- ],
- [
- 'parentName/parentName/nodeName.property[index]',
- {
- // directoryName is currently unused.
- nodeName: 'nodeName',
- objectName: undefined,
- objectIndex: undefined,
- propertyName: 'property',
- propertyIndex: 'index'
- }
- ],
- [
- '.bone[Armature.DEF_cog].position',
- {
- nodeName: undefined,
- objectName: 'bone',
- objectIndex: 'Armature.DEF_cog',
- propertyName: 'position',
- propertyIndex: undefined
- }
- ],
- [
- 'scene:helium_balloon_model:helium_balloon_model.position',
- {
- nodeName: 'helium_balloon_model',
- objectName: undefined,
- objectIndex: undefined,
- propertyName: 'position',
- propertyIndex: undefined
- }
- ]
- ];
- paths.forEach( function ( path ) {
- assert.smartEqual(
- PropertyBinding.parseTrackName( path[ 0 ] ),
- path[ 1 ],
- 'Parses track name: ' + path[ 0 ]
- );
- } );
- } );
- QUnit.test( "findNode", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "BindingType", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "Versioning", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "GetterByBindingType", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "SetterByBindingTypeAndVersioning", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "getValue", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( 'setValue', ( assert ) => {
- var paths = [
- '.material.opacity',
- '.material[opacity]'
- ];
- paths.forEach( function ( path ) {
- var originalValue = 0;
- var expectedValue = 1;
- var geometry = new BoxGeometry();
- var material = new MeshBasicMaterial();
- material.opacity = originalValue;
- var mesh = new Mesh( geometry, material );
- var binding = new PropertyBinding( mesh, path, null );
- binding.bind();
- assert.equal(
- material.opacity,
- originalValue,
- 'Sets property of material with "' + path + '" (pre-setValue)'
- );
- binding.setValue( [ expectedValue ], 0 );
- assert.equal(
- material.opacity,
- expectedValue,
- 'Sets property of material with "' + path + '" (post-setValue)'
- );
- } );
- } );
- QUnit.test( "bind", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "unbind", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // OTHERS
- QUnit.test( "_getValue_unavailable", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "_setValue_unavailable", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Animation', () => {
- QUnit.module.todo( 'PropertyMixer', () => {
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PRIVATE STUFF
- QUnit.test( "_select", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "_slerp", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "_lerp", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "accumulate", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "apply", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "saveOriginalState", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "restoreOriginalState", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Animation', () => {
- QUnit.module( 'Tracks', () => {
- QUnit.module.todo( 'BooleanKeyframeTrack', () => {
- QUnit.test( 'write me !', ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Animation', () => {
- QUnit.module( 'Tracks', () => {
- QUnit.module.todo( 'ColorKeyframeTrack', () => {
- QUnit.test( 'write me !', ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Animation', () => {
- QUnit.module( 'Tracks', () => {
- QUnit.module.todo( 'NumberKeyframeTrack', () => {
- QUnit.test( 'write me !', ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Animation', () => {
- QUnit.module( 'Tracks', () => {
- QUnit.module.todo( 'QuaternionKeyframeTrack', () => {
- QUnit.test( 'write me !', ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Animation', () => {
- QUnit.module( 'Tracks', () => {
- QUnit.module.todo( 'StringKeyframeTrack', () => {
- QUnit.test( 'write me !', ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Animation', () => {
- QUnit.module( 'Tracks', () => {
- QUnit.module.todo( 'VectorKeyframeTrack', () => {
- QUnit.test( 'write me !', ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- } );
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author Reece Aaron Lecrivain / http://reecenotes.com/
- */
- function Audio( listener ) {
- Object3D.call( this );
- this.type = 'Audio';
- this.context = listener.context;
- this.gain = this.context.createGain();
- this.gain.connect( listener.getInput() );
- this.autoplay = false;
- this.buffer = null;
- this.loop = false;
- this.startTime = 0;
- this.offset = 0;
- this.playbackRate = 1;
- this.isPlaying = false;
- this.hasPlaybackControl = true;
- this.sourceType = 'empty';
- this.filters = [];
- }
- Audio.prototype = Object.assign( Object.create( Object3D.prototype ), {
- constructor: Audio,
- getOutput: function () {
- return this.gain;
- },
- setNodeSource: function ( audioNode ) {
- this.hasPlaybackControl = false;
- this.sourceType = 'audioNode';
- this.source = audioNode;
- this.connect();
- return this;
- },
- setBuffer: function ( audioBuffer ) {
- this.buffer = audioBuffer;
- this.sourceType = 'buffer';
- if ( this.autoplay ) this.play();
- return this;
- },
- play: function () {
- if ( this.isPlaying === true ) {
- console.warn( 'THREE.Audio: Audio is already playing.' );
- return;
- }
- if ( this.hasPlaybackControl === false ) {
- console.warn( 'THREE.Audio: this Audio has no playback control.' );
- return;
- }
- var source = this.context.createBufferSource();
- source.buffer = this.buffer;
- source.loop = this.loop;
- source.onended = this.onEnded.bind( this );
- source.playbackRate.setValueAtTime( this.playbackRate, this.startTime );
- this.startTime = this.context.currentTime;
- source.start( this.startTime, this.offset );
- this.isPlaying = true;
- this.source = source;
- return this.connect();
- },
- pause: function () {
- if ( this.hasPlaybackControl === false ) {
- console.warn( 'THREE.Audio: this Audio has no playback control.' );
- return;
- }
- if ( this.isPlaying === true ) {
- this.source.stop();
- this.offset += ( this.context.currentTime - this.startTime ) * this.playbackRate;
- this.isPlaying = false;
- }
- return this;
- },
- stop: function () {
- if ( this.hasPlaybackControl === false ) {
- console.warn( 'THREE.Audio: this Audio has no playback control.' );
- return;
- }
- this.source.stop();
- this.offset = 0;
- this.isPlaying = false;
- return this;
- },
- connect: function () {
- if ( this.filters.length > 0 ) {
- this.source.connect( this.filters[ 0 ] );
- for ( var i = 1, l = this.filters.length; i < l; i ++ ) {
- this.filters[ i - 1 ].connect( this.filters[ i ] );
- }
- this.filters[ this.filters.length - 1 ].connect( this.getOutput() );
- } else {
- this.source.connect( this.getOutput() );
- }
- return this;
- },
- disconnect: function () {
- if ( this.filters.length > 0 ) {
- this.source.disconnect( this.filters[ 0 ] );
- for ( var i = 1, l = this.filters.length; i < l; i ++ ) {
- this.filters[ i - 1 ].disconnect( this.filters[ i ] );
- }
- this.filters[ this.filters.length - 1 ].disconnect( this.getOutput() );
- } else {
- this.source.disconnect( this.getOutput() );
- }
- return this;
- },
- getFilters: function () {
- return this.filters;
- },
- setFilters: function ( value ) {
- if ( ! value ) value = [];
- if ( this.isPlaying === true ) {
- this.disconnect();
- this.filters = value;
- this.connect();
- } else {
- this.filters = value;
- }
- return this;
- },
- getFilter: function () {
- return this.getFilters()[ 0 ];
- },
- setFilter: function ( filter ) {
- return this.setFilters( filter ? [ filter ] : [] );
- },
- setPlaybackRate: function ( value ) {
- if ( this.hasPlaybackControl === false ) {
- console.warn( 'THREE.Audio: this Audio has no playback control.' );
- return;
- }
- this.playbackRate = value;
- if ( this.isPlaying === true ) {
- this.source.playbackRate.setValueAtTime( this.playbackRate, this.context.currentTime );
- }
- return this;
- },
- getPlaybackRate: function () {
- return this.playbackRate;
- },
- onEnded: function () {
- this.isPlaying = false;
- },
- getLoop: function () {
- if ( this.hasPlaybackControl === false ) {
- console.warn( 'THREE.Audio: this Audio has no playback control.' );
- return false;
- }
- return this.loop;
- },
- setLoop: function ( value ) {
- if ( this.hasPlaybackControl === false ) {
- console.warn( 'THREE.Audio: this Audio has no playback control.' );
- return;
- }
- this.loop = value;
- if ( this.isPlaying === true ) {
- this.source.loop = this.loop;
- }
- return this;
- },
- getVolume: function () {
- return this.gain.gain.value;
- },
- setVolume: function ( value ) {
- this.gain.gain.value = value;
- return this;
- }
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Audios', () => {
- QUnit.module.todo( 'Audio', () => {
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "getOutput", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "setNodeSource", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "setBuffer", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "play", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "pause", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "stop", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "connect", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "disconnect", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "getFilters", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "setFilters", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "getFilter", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "setFilter", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "setPlaybackRate", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "getPlaybackRate", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "onEnded", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "getLoop", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "setLoop", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "getVolume", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "setVolume", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function AudioAnalyser( audio, fftSize ) {
- this.analyser = audio.context.createAnalyser();
- this.analyser.fftSize = fftSize !== undefined ? fftSize : 2048;
- this.data = new Uint8Array( this.analyser.frequencyBinCount );
- audio.getOutput().connect( this.analyser );
- }
- Object.assign( AudioAnalyser.prototype, {
- getFrequencyData: function () {
- this.analyser.getByteFrequencyData( this.data );
- return this.data;
- },
- getAverageFrequency: function () {
- var value = 0, data = this.getFrequencyData();
- for ( var i = 0; i < data.length; i ++ ) {
- value += data[ i ];
- }
- return value / data.length;
- }
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Audios', () => {
- QUnit.module.todo( 'AudioAnalyser', () => {
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "getFrequencyData", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "getAverageFrequency", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- var context;
- var AudioContext = {
- getContext: function () {
- if ( context === undefined ) {
- context = new ( window.AudioContext || window.webkitAudioContext )();
- }
- return context;
- },
- setContext: function ( value ) {
- context = value;
- }
- };
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Audios', () => {
- QUnit.module.todo( 'AudioContext', () => {
- // PUBLIC STUFF
- QUnit.test( "getContext", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "setContext", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function AudioListener() {
- Object3D.call( this );
- this.type = 'AudioListener';
- this.context = AudioContext.getContext();
- this.gain = this.context.createGain();
- this.gain.connect( this.context.destination );
- this.filter = null;
- }
- AudioListener.prototype = Object.assign( Object.create( Object3D.prototype ), {
- constructor: AudioListener,
- getInput: function () {
- return this.gain;
- },
- removeFilter: function ( ) {
- if ( this.filter !== null ) {
- this.gain.disconnect( this.filter );
- this.filter.disconnect( this.context.destination );
- this.gain.connect( this.context.destination );
- this.filter = null;
- }
- },
- getFilter: function () {
- return this.filter;
- },
- setFilter: function ( value ) {
- if ( this.filter !== null ) {
- this.gain.disconnect( this.filter );
- this.filter.disconnect( this.context.destination );
- } else {
- this.gain.disconnect( this.context.destination );
- }
- this.filter = value;
- this.gain.connect( this.filter );
- this.filter.connect( this.context.destination );
- },
- getMasterVolume: function () {
- return this.gain.gain.value;
- },
- setMasterVolume: function ( value ) {
- this.gain.gain.value = value;
- },
- updateMatrixWorld: ( function () {
- var position = new Vector3();
- var quaternion = new Quaternion();
- var scale = new Vector3();
- var orientation = new Vector3();
- return function updateMatrixWorld( force ) {
- Object3D.prototype.updateMatrixWorld.call( this, force );
- var listener = this.context.listener;
- var up = this.up;
- this.matrixWorld.decompose( position, quaternion, scale );
- orientation.set( 0, 0, - 1 ).applyQuaternion( quaternion );
- if ( listener.positionX ) {
- listener.positionX.setValueAtTime( position.x, this.context.currentTime );
- listener.positionY.setValueAtTime( position.y, this.context.currentTime );
- listener.positionZ.setValueAtTime( position.z, this.context.currentTime );
- listener.forwardX.setValueAtTime( orientation.x, this.context.currentTime );
- listener.forwardY.setValueAtTime( orientation.y, this.context.currentTime );
- listener.forwardZ.setValueAtTime( orientation.z, this.context.currentTime );
- listener.upX.setValueAtTime( up.x, this.context.currentTime );
- listener.upY.setValueAtTime( up.y, this.context.currentTime );
- listener.upZ.setValueAtTime( up.z, this.context.currentTime );
- } else {
- listener.setPosition( position.x, position.y, position.z );
- listener.setOrientation( orientation.x, orientation.y, orientation.z, up.x, up.y, up.z );
- }
- };
- } )()
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Audios', () => {
- QUnit.module.todo( 'AudioListener', () => {
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "getInput", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "removeFilter", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "getFilter", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "setFilter", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "getMasterVolume", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "setMasterVolume", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "updateMatrixWorld", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function PositionalAudio( listener ) {
- Audio.call( this, listener );
- this.panner = this.context.createPanner();
- this.panner.connect( this.gain );
- }
- PositionalAudio.prototype = Object.assign( Object.create( Audio.prototype ), {
- constructor: PositionalAudio,
- getOutput: function () {
- return this.panner;
- },
- getRefDistance: function () {
- return this.panner.refDistance;
- },
- setRefDistance: function ( value ) {
- this.panner.refDistance = value;
- },
- getRolloffFactor: function () {
- return this.panner.rolloffFactor;
- },
- setRolloffFactor: function ( value ) {
- this.panner.rolloffFactor = value;
- },
- getDistanceModel: function () {
- return this.panner.distanceModel;
- },
- setDistanceModel: function ( value ) {
- this.panner.distanceModel = value;
- },
- getMaxDistance: function () {
- return this.panner.maxDistance;
- },
- setMaxDistance: function ( value ) {
- this.panner.maxDistance = value;
- },
- updateMatrixWorld: ( function () {
- var position = new Vector3();
- return function updateMatrixWorld( force ) {
- Object3D.prototype.updateMatrixWorld.call( this, force );
- position.setFromMatrixPosition( this.matrixWorld );
- this.panner.setPosition( position.x, position.y, position.z );
- };
- } )()
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Audios', () => {
- QUnit.module.todo( 'PositionalAudio', () => {
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "getOutput", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "getRefDistance", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "setRefDistance", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "getRolloffFactor", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "setRolloffFactor", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "getDistanceModel", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "setDistanceModel", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "getMaxDistance", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "setMaxDistance", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "updateMatrixWorld", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author mikael emtinger / http://gomo.se/
- * @author WestLangley / http://github.com/WestLangley
- */
- function Camera() {
- Object3D.call( this );
- this.type = 'Camera';
- this.matrixWorldInverse = new Matrix4();
- this.projectionMatrix = new Matrix4();
- }
- Camera.prototype = Object.assign( Object.create( Object3D.prototype ), {
- constructor: Camera,
- isCamera: true,
- copy: function ( source, recursive ) {
- Object3D.prototype.copy.call( this, source, recursive );
- this.matrixWorldInverse.copy( source.matrixWorldInverse );
- this.projectionMatrix.copy( source.projectionMatrix );
- return this;
- },
- getWorldDirection: function () {
- var quaternion = new Quaternion();
- return function getWorldDirection( optionalTarget ) {
- var result = optionalTarget || new Vector3();
- this.getWorldQuaternion( quaternion );
- return result.set( 0, 0, - 1 ).applyQuaternion( quaternion );
- };
- }(),
- updateMatrixWorld: function ( force ) {
- Object3D.prototype.updateMatrixWorld.call( this, force );
- this.matrixWorldInverse.getInverse( this.matrixWorld );
- },
- clone: function () {
- return new this.constructor().copy( this );
- }
- } );
- function PerspectiveCamera( fov, aspect, near, far ) {
- Camera.call( this );
- this.type = 'PerspectiveCamera';
- this.fov = fov !== undefined ? fov : 50;
- this.zoom = 1;
- this.near = near !== undefined ? near : 0.1;
- this.far = far !== undefined ? far : 2000;
- this.focus = 10;
- this.aspect = aspect !== undefined ? aspect : 1;
- this.view = null;
- this.filmGauge = 35; // width of the film (default in millimeters)
- this.filmOffset = 0; // horizontal film offset (same unit as gauge)
- this.updateProjectionMatrix();
- }
- PerspectiveCamera.prototype = Object.assign( Object.create( Camera.prototype ), {
- constructor: PerspectiveCamera,
- isPerspectiveCamera: true,
- copy: function ( source, recursive ) {
- Camera.prototype.copy.call( this, source, recursive );
- this.fov = source.fov;
- this.zoom = source.zoom;
- this.near = source.near;
- this.far = source.far;
- this.focus = source.focus;
- this.aspect = source.aspect;
- this.view = source.view === null ? null : Object.assign( {}, source.view );
- this.filmGauge = source.filmGauge;
- this.filmOffset = source.filmOffset;
- return this;
- },
- /**
- * Sets the FOV by focal length in respect to the current .filmGauge.
- *
- * The default film gauge is 35, so that the focal length can be specified for
- * a 35mm (full frame) camera.
- *
- * Values for focal length and film gauge must have the same unit.
- */
- setFocalLength: function ( focalLength ) {
- // see http://www.bobatkins.com/photography/technical/field_of_view.html
- var vExtentSlope = 0.5 * this.getFilmHeight() / focalLength;
- this.fov = _Math.RAD2DEG * 2 * Math.atan( vExtentSlope );
- this.updateProjectionMatrix();
- },
- /**
- * Calculates the focal length from the current .fov and .filmGauge.
- */
- getFocalLength: function () {
- var vExtentSlope = Math.tan( _Math.DEG2RAD * 0.5 * this.fov );
- return 0.5 * this.getFilmHeight() / vExtentSlope;
- },
- getEffectiveFOV: function () {
- return _Math.RAD2DEG * 2 * Math.atan(
- Math.tan( _Math.DEG2RAD * 0.5 * this.fov ) / this.zoom );
- },
- getFilmWidth: function () {
- // film not completely covered in portrait format (aspect < 1)
- return this.filmGauge * Math.min( this.aspect, 1 );
- },
- getFilmHeight: function () {
- // film not completely covered in landscape format (aspect > 1)
- return this.filmGauge / Math.max( this.aspect, 1 );
- },
- /**
- * Sets an offset in a larger frustum. This is useful for multi-window or
- * multi-monitor/multi-machine setups.
- *
- * For example, if you have 3x2 monitors and each monitor is 1920x1080 and
- * the monitors are in grid like this
- *
- * +---+---+---+
- * | A | B | C |
- * +---+---+---+
- * | D | E | F |
- * +---+---+---+
- *
- * then for each monitor you would call it like this
- *
- * var w = 1920;
- * var h = 1080;
- * var fullWidth = w * 3;
- * var fullHeight = h * 2;
- *
- * --A--
- * camera.setOffset( fullWidth, fullHeight, w * 0, h * 0, w, h );
- * --B--
- * camera.setOffset( fullWidth, fullHeight, w * 1, h * 0, w, h );
- * --C--
- * camera.setOffset( fullWidth, fullHeight, w * 2, h * 0, w, h );
- * --D--
- * camera.setOffset( fullWidth, fullHeight, w * 0, h * 1, w, h );
- * --E--
- * camera.setOffset( fullWidth, fullHeight, w * 1, h * 1, w, h );
- * --F--
- * camera.setOffset( fullWidth, fullHeight, w * 2, h * 1, w, h );
- *
- * Note there is no reason monitors have to be the same size or in a grid.
- */
- setViewOffset: function ( fullWidth, fullHeight, x, y, width, height ) {
- this.aspect = fullWidth / fullHeight;
- if ( this.view === null ) {
- this.view = {
- enabled: true,
- fullWidth: 1,
- fullHeight: 1,
- offsetX: 0,
- offsetY: 0,
- width: 1,
- height: 1
- };
- }
- this.view.enabled = true;
- this.view.fullWidth = fullWidth;
- this.view.fullHeight = fullHeight;
- this.view.offsetX = x;
- this.view.offsetY = y;
- this.view.width = width;
- this.view.height = height;
- this.updateProjectionMatrix();
- },
- clearViewOffset: function () {
- if ( this.view !== null ) {
- this.view.enabled = false;
- }
- this.updateProjectionMatrix();
- },
- updateProjectionMatrix: function () {
- var near = this.near,
- top = near * Math.tan(
- _Math.DEG2RAD * 0.5 * this.fov ) / this.zoom,
- height = 2 * top,
- width = this.aspect * height,
- left = - 0.5 * width,
- view = this.view;
- if ( this.view !== null && this.view.enabled ) {
- var fullWidth = view.fullWidth,
- fullHeight = view.fullHeight;
- left += view.offsetX * width / fullWidth;
- top -= view.offsetY * height / fullHeight;
- width *= view.width / fullWidth;
- height *= view.height / fullHeight;
- }
- var skew = this.filmOffset;
- if ( skew !== 0 ) left += near * skew / this.getFilmWidth();
- this.projectionMatrix.makePerspective( left, left + width, top, top - height, near, this.far );
- },
- toJSON: function ( meta ) {
- var data = Object3D.prototype.toJSON.call( this, meta );
- data.object.fov = this.fov;
- data.object.zoom = this.zoom;
- data.object.near = this.near;
- data.object.far = this.far;
- data.object.focus = this.focus;
- data.object.aspect = this.aspect;
- if ( this.view !== null ) data.object.view = Object.assign( {}, this.view );
- data.object.filmGauge = this.filmGauge;
- data.object.filmOffset = this.filmOffset;
- return data;
- }
- } );
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function ArrayCamera( array ) {
- PerspectiveCamera.call( this );
- this.cameras = array || [];
- }
- ArrayCamera.prototype = Object.assign( Object.create( PerspectiveCamera.prototype ), {
- constructor: ArrayCamera,
- isArrayCamera: true
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Cameras', () => {
- QUnit.module.todo( 'ArrayCamera', () => {
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "isArrayCamera", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- /**
- * @author simonThiele / https://github.com/simonThiele
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Cameras', () => {
- QUnit.module.todo( 'Camera', () => {
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "isCamera", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "copy", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "getWorldDirection", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "updateMatrixWorld", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "clone", ( assert ) => {
- var cam = new Camera();
- // fill the matrices with any nonsense values just to see if they get copied
- cam.matrixWorldInverse.set( 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16 );
- cam.projectionMatrix.set( 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16 );
- var clonedCam = cam.clone();
- // TODO: Uuuummmhhh DO NOT relie equality on object methods !
- // TODO: What's append if matrix.equal is wrongly implemented ???
- // TODO: this MUST be check by assert
- assert.ok( cam.matrixWorldInverse.equals( clonedCam.matrixWorldInverse ), "matrixWorldInverse is equal" );
- assert.ok( cam.projectionMatrix.equals( clonedCam.projectionMatrix ), "projectionMatrix is equal" );
- } );
- // OTHERS
- // TODO: this should not be here !!! This is Object3D stuff !!!
- QUnit.test( "lookAt", ( assert ) => {
- var cam = new Camera();
- cam.lookAt( new Vector3( 0, 1, - 1 ) );
- assert.numEqual( cam.rotation.x * ( 180 / Math.PI ), 45, "x is equal" );
- } );
- } );
- } );
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- * @author szimek / https://github.com/szimek/
- */
- var textureId = 0;
- function Texture( image, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding ) {
- Object.defineProperty( this, 'id', { value: textureId ++ } );
- this.uuid = _Math.generateUUID();
- this.name = '';
- this.image = image !== undefined ? image : Texture.DEFAULT_IMAGE;
- this.mipmaps = [];
- this.mapping = mapping !== undefined ? mapping : Texture.DEFAULT_MAPPING;
- this.wrapS = wrapS !== undefined ? wrapS : ClampToEdgeWrapping;
- this.wrapT = wrapT !== undefined ? wrapT : ClampToEdgeWrapping;
- this.magFilter = magFilter !== undefined ? magFilter : LinearFilter;
- this.minFilter = minFilter !== undefined ? minFilter : LinearMipMapLinearFilter;
- this.anisotropy = anisotropy !== undefined ? anisotropy : 1;
- this.format = format !== undefined ? format : RGBAFormat;
- this.type = type !== undefined ? type : UnsignedByteType;
- this.offset = new Vector2( 0, 0 );
- this.repeat = new Vector2( 1, 1 );
- this.center = new Vector2( 0, 0 );
- this.rotation = 0;
- this.matrixAutoUpdate = true;
- this.matrix = new Matrix3();
- this.generateMipmaps = true;
- this.premultiplyAlpha = false;
- this.flipY = true;
- this.unpackAlignment = 4; // valid values: 1, 2, 4, 8 (see http://www.khronos.org/opengles/sdk/docs/man/xhtml/glPixelStorei.xml)
- // Values of encoding !== THREE.LinearEncoding only supported on map, envMap and emissiveMap.
- //
- // Also changing the encoding after already used by a Material will not automatically make the Material
- // update. You need to explicitly call Material.needsUpdate to trigger it to recompile.
- this.encoding = encoding !== undefined ? encoding : LinearEncoding;
- this.version = 0;
- this.onUpdate = null;
- }
- Texture.DEFAULT_IMAGE = undefined;
- Texture.DEFAULT_MAPPING = UVMapping;
- Object.defineProperty( Texture.prototype, "needsUpdate", {
- set: function ( value ) {
- if ( value === true ) this.version ++;
- }
- } );
- Object.assign( Texture.prototype, EventDispatcher.prototype, {
- constructor: Texture,
- isTexture: true,
- clone: function () {
- return new this.constructor().copy( this );
- },
- copy: function ( source ) {
- this.name = source.name;
- this.image = source.image;
- this.mipmaps = source.mipmaps.slice( 0 );
- this.mapping = source.mapping;
- this.wrapS = source.wrapS;
- this.wrapT = source.wrapT;
- this.magFilter = source.magFilter;
- this.minFilter = source.minFilter;
- this.anisotropy = source.anisotropy;
- this.format = source.format;
- this.type = source.type;
- this.offset.copy( source.offset );
- this.repeat.copy( source.repeat );
- this.center.copy( source.center );
- this.rotation = source.rotation;
- this.matrixAutoUpdate = source.matrixAutoUpdate;
- this.matrix.copy( source.matrix );
- this.generateMipmaps = source.generateMipmaps;
- this.premultiplyAlpha = source.premultiplyAlpha;
- this.flipY = source.flipY;
- this.unpackAlignment = source.unpackAlignment;
- this.encoding = source.encoding;
- return this;
- },
- toJSON: function ( meta ) {
- var isRootObject = ( meta === undefined || typeof meta === 'string' );
- if ( ! isRootObject && meta.textures[ this.uuid ] !== undefined ) {
- return meta.textures[ this.uuid ];
- }
- function getDataURL( image ) {
- var canvas;
- if ( image instanceof HTMLCanvasElement ) {
- canvas = image;
- } else {
- canvas = document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' );
- canvas.width = image.width;
- canvas.height = image.height;
- var context = canvas.getContext( '2d' );
- if ( image instanceof ImageData ) {
- context.putImageData( image, 0, 0 );
- } else {
- context.drawImage( image, 0, 0, image.width, image.height );
- }
- }
- if ( canvas.width > 2048 || canvas.height > 2048 ) {
- return canvas.toDataURL( 'image/jpeg', 0.6 );
- } else {
- return canvas.toDataURL( 'image/png' );
- }
- }
- var output = {
- metadata: {
- version: 4.5,
- type: 'Texture',
- generator: 'Texture.toJSON'
- },
- uuid: this.uuid,
- name: this.name,
- mapping: this.mapping,
- repeat: [ this.repeat.x, this.repeat.y ],
- offset: [ this.offset.x, this.offset.y ],
- center: [ this.center.x, this.center.y ],
- rotation: this.rotation,
- wrap: [ this.wrapS, this.wrapT ],
- minFilter: this.minFilter,
- magFilter: this.magFilter,
- anisotropy: this.anisotropy,
- flipY: this.flipY
- };
- if ( this.image !== undefined ) {
- // TODO: Move to THREE.Image
- var image = this.image;
- if ( image.uuid === undefined ) {
- image.uuid = _Math.generateUUID(); // UGH
- }
- if ( ! isRootObject && meta.images[ image.uuid ] === undefined ) {
- meta.images[ image.uuid ] = {
- uuid: image.uuid,
- url: getDataURL( image )
- };
- }
- output.image = image.uuid;
- }
- if ( ! isRootObject ) {
- meta.textures[ this.uuid ] = output;
- }
- return output;
- },
- dispose: function () {
- this.dispatchEvent( { type: 'dispose' } );
- },
- transformUv: function ( uv ) {
- if ( this.mapping !== UVMapping ) return;
- uv.applyMatrix3( this.matrix );
- if ( uv.x < 0 || uv.x > 1 ) {
- switch ( this.wrapS ) {
- case RepeatWrapping:
- uv.x = uv.x - Math.floor( uv.x );
- break;
- case ClampToEdgeWrapping:
- uv.x = uv.x < 0 ? 0 : 1;
- break;
- case MirroredRepeatWrapping:
- if ( Math.abs( Math.floor( uv.x ) % 2 ) === 1 ) {
- uv.x = Math.ceil( uv.x ) - uv.x;
- } else {
- uv.x = uv.x - Math.floor( uv.x );
- }
- break;
- }
- }
- if ( uv.y < 0 || uv.y > 1 ) {
- switch ( this.wrapT ) {
- case RepeatWrapping:
- uv.y = uv.y - Math.floor( uv.y );
- break;
- case ClampToEdgeWrapping:
- uv.y = uv.y < 0 ? 0 : 1;
- break;
- case MirroredRepeatWrapping:
- if ( Math.abs( Math.floor( uv.y ) % 2 ) === 1 ) {
- uv.y = Math.ceil( uv.y ) - uv.y;
- } else {
- uv.y = uv.y - Math.floor( uv.y );
- }
- break;
- }
- }
- if ( this.flipY ) {
- uv.y = 1 - uv.y;
- }
- }
- } );
- function WebGLRenderTarget( width, height, options ) {
- this.uuid = _Math.generateUUID();
- this.width = width;
- this.height = height;
- this.scissor = new Vector4( 0, 0, width, height );
- this.scissorTest = false;
- this.viewport = new Vector4( 0, 0, width, height );
- options = options || {};
- if ( options.minFilter === undefined ) options.minFilter = LinearFilter;
- this.texture = new Texture( undefined, undefined, options.wrapS, options.wrapT, options.magFilter, options.minFilter, options.format, options.type, options.anisotropy, options.encoding );
- this.depthBuffer = options.depthBuffer !== undefined ? options.depthBuffer : true;
- this.stencilBuffer = options.stencilBuffer !== undefined ? options.stencilBuffer : true;
- this.depthTexture = options.depthTexture !== undefined ? options.depthTexture : null;
- }
- Object.assign( WebGLRenderTarget.prototype, EventDispatcher.prototype, {
- isWebGLRenderTarget: true,
- setSize: function ( width, height ) {
- if ( this.width !== width || this.height !== height ) {
- this.width = width;
- this.height = height;
- this.dispose();
- }
- this.viewport.set( 0, 0, width, height );
- this.scissor.set( 0, 0, width, height );
- },
- clone: function () {
- return new this.constructor().copy( this );
- },
- copy: function ( source ) {
- this.width = source.width;
- this.height = source.height;
- this.viewport.copy( source.viewport );
- this.texture = source.texture.clone();
- this.depthBuffer = source.depthBuffer;
- this.stencilBuffer = source.stencilBuffer;
- this.depthTexture = source.depthTexture;
- return this;
- },
- dispose: function () {
- this.dispatchEvent( { type: 'dispose' } );
- }
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Cameras', () => {
- QUnit.module.todo( 'CubeCamera', () => {
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- function OrthographicCamera( left, right, top, bottom, near, far ) {
- Camera.call( this );
- this.type = 'OrthographicCamera';
- this.zoom = 1;
- this.view = null;
- this.left = left;
- this.right = right;
- this.top = top;
- this.bottom = bottom;
- this.near = ( near !== undefined ) ? near : 0.1;
- this.far = ( far !== undefined ) ? far : 2000;
- this.updateProjectionMatrix();
- }
- OrthographicCamera.prototype = Object.assign( Object.create( Camera.prototype ), {
- constructor: OrthographicCamera,
- isOrthographicCamera: true,
- copy: function ( source, recursive ) {
- Camera.prototype.copy.call( this, source, recursive );
- this.left = source.left;
- this.right = source.right;
- this.top = source.top;
- this.bottom = source.bottom;
- this.near = source.near;
- this.far = source.far;
- this.zoom = source.zoom;
- this.view = source.view === null ? null : Object.assign( {}, source.view );
- return this;
- },
- setViewOffset: function ( fullWidth, fullHeight, x, y, width, height ) {
- if ( this.view === null ) {
- this.view = {
- enabled: true,
- fullWidth: 1,
- fullHeight: 1,
- offsetX: 0,
- offsetY: 0,
- width: 1,
- height: 1
- };
- }
- this.view.enabled = true;
- this.view.fullWidth = fullWidth;
- this.view.fullHeight = fullHeight;
- this.view.offsetX = x;
- this.view.offsetY = y;
- this.view.width = width;
- this.view.height = height;
- this.updateProjectionMatrix();
- },
- clearViewOffset: function () {
- if ( this.view !== null ) {
- this.view.enabled = false;
- }
- this.updateProjectionMatrix();
- },
- updateProjectionMatrix: function () {
- var dx = ( this.right - this.left ) / ( 2 * this.zoom );
- var dy = ( this.top - this.bottom ) / ( 2 * this.zoom );
- var cx = ( this.right + this.left ) / 2;
- var cy = ( this.top + this.bottom ) / 2;
- var left = cx - dx;
- var right = cx + dx;
- var top = cy + dy;
- var bottom = cy - dy;
- if ( this.view !== null && this.view.enabled ) {
- var zoomW = this.zoom / ( this.view.width / this.view.fullWidth );
- var zoomH = this.zoom / ( this.view.height / this.view.fullHeight );
- var scaleW = ( this.right - this.left ) / this.view.width;
- var scaleH = ( this.top - this.bottom ) / this.view.height;
- left += scaleW * ( this.view.offsetX / zoomW );
- right = left + scaleW * ( this.view.width / zoomW );
- top -= scaleH * ( this.view.offsetY / zoomH );
- bottom = top - scaleH * ( this.view.height / zoomH );
- }
- this.projectionMatrix.makeOrthographic( left, right, top, bottom, this.near, this.far );
- },
- toJSON: function ( meta ) {
- var data = Object3D.prototype.toJSON.call( this, meta );
- data.object.zoom = this.zoom;
- data.object.left = this.left;
- data.object.right = this.right;
- data.object.top = this.top;
- data.object.bottom = this.bottom;
- data.object.near = this.near;
- data.object.far = this.far;
- if ( this.view !== null ) data.object.view = Object.assign( {}, this.view );
- return data;
- }
- } );
- /**
- * @author simonThiele / https://github.com/simonThiele
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Cameras', () => {
- QUnit.module.todo( 'OrthographicCamera', () => {
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "isOrthographicCamera", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "copy", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "setViewOffset", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "clearViewOffset", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "updateProjectionMatrix", ( assert ) => {
- var left = - 1, right = 1, top = 1, bottom = - 1, near = 1, far = 3;
- var cam = new OrthographicCamera( left, right, top, bottom, near, far );
- // updateProjectionMatrix is called in contructor
- var pMatrix = cam.projectionMatrix.elements;
- // orthographic projection is given my the 4x4 Matrix
- // 2/r-l 0 0 -(l+r/r-l)
- // 0 2/t-b 0 -(t+b/t-b)
- // 0 0 -2/f-n -(f+n/f-n)
- // 0 0 0 1
- assert.ok( pMatrix[ 0 ] === 2 / ( right - left ), "m[0,0] === 2 / (r - l)" );
- assert.ok( pMatrix[ 5 ] === 2 / ( top - bottom ), "m[1,1] === 2 / (t - b)" );
- assert.ok( pMatrix[ 10 ] === - 2 / ( far - near ), "m[2,2] === -2 / (f - n)" );
- assert.ok( pMatrix[ 12 ] === - ( ( right + left ) / ( right - left ) ), "m[3,0] === -(r+l/r-l)" );
- assert.ok( pMatrix[ 13 ] === - ( ( top + bottom ) / ( top - bottom ) ), "m[3,1] === -(t+b/b-t)" );
- assert.ok( pMatrix[ 14 ] === - ( ( far + near ) / ( far - near ) ), "m[3,2] === -(f+n/f-n)" );
- } );
- QUnit.test( "toJSON", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // OTHERS
- // TODO: no no no clone is a camera methods that relied to copy method
- QUnit.test( "clone", ( assert ) => {
- var left = - 1.5, right = 1.5, top = 1, bottom = - 1, near = 0.1, far = 42;
- var cam = new OrthographicCamera( left, right, top, bottom, near, far );
- var clonedCam = cam.clone();
- assert.ok( cam.left === clonedCam.left, "left is equal" );
- assert.ok( cam.right === clonedCam.right, "right is equal" );
- assert.ok( cam.top === clonedCam.top, "top is equal" );
- assert.ok( cam.bottom === clonedCam.bottom, "bottom is equal" );
- assert.ok( cam.near === clonedCam.near, "near is equal" );
- assert.ok( cam.far === clonedCam.far, "far is equal" );
- assert.ok( cam.zoom === clonedCam.zoom, "zoom is equal" );
- } );
- } );
- } );
- /**
- * @author simonThiele / https://github.com/simonThiele
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Cameras', () => {
- QUnit.module.todo( 'PerspectiveCamera', () => {
- // see e.g. math/Matrix4.js
- var matrixEquals4 = function ( a, b, tolerance ) {
- tolerance = tolerance || 0.0001;
- if ( a.elements.length != b.elements.length ) {
- return false;
- }
- for ( var i = 0, il = a.elements.length; i < il; i ++ ) {
- var delta = a.elements[ i ] - b.elements[ i ];
- if ( delta > tolerance ) {
- return false;
- }
- }
- return true;
- };
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "isPerspectiveCamera", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "copy", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "setFocalLength", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "getFocalLength", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "getEffectiveFOV", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "getFilmWidth", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "getFilmHeight", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "setViewOffset", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "clearViewOffset", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "updateProjectionMatrix", ( assert ) => {
- var cam = new PerspectiveCamera( 75, 16 / 9, 0.1, 300.0 );
- // updateProjectionMatrix is called in contructor
- var m = cam.projectionMatrix;
- // perspective projection is given my the 4x4 Matrix
- // 2n/r-l 0 l+r/r-l 0
- // 0 2n/t-b t+b/t-b 0
- // 0 0 -(f+n/f-n) -(2fn/f-n)
- // 0 0 -1 0
- // this matrix was calculated by hand via glMatrix.perspective(75, 16 / 9, 0.1, 300.0, pMatrix)
- // to get a reference matrix from plain WebGL
- var reference = new Matrix4().set(
- 0.7330642938613892, 0, 0, 0,
- 0, 1.3032253980636597, 0, 0,
- 0, 0, - 1.000666856765747, - 0.2000666856765747,
- 0, 0, - 1, 0
- );
- // assert.ok( reference.equals(m) );
- assert.ok( matrixEquals4( reference, m, 0.000001 ) );
- } );
- QUnit.test( "toJSON", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // OTHERS
- // TODO: no no no clone is a camera methods that relied to copy method
- QUnit.test( "clone", ( assert ) => {
- var near = 1,
- far = 3,
- aspect = 16 / 9,
- fov = 90;
- var cam = new PerspectiveCamera( fov, aspect, near, far );
- var clonedCam = cam.clone();
- assert.ok( cam.fov === clonedCam.fov, "fov is equal" );
- assert.ok( cam.aspect === clonedCam.aspect, "aspect is equal" );
- assert.ok( cam.near === clonedCam.near, "near is equal" );
- assert.ok( cam.far === clonedCam.far, "far is equal" );
- assert.ok( cam.zoom === clonedCam.zoom, "zoom is equal" );
- assert.ok( cam.projectionMatrix.equals( clonedCam.projectionMatrix ), "projectionMatrix is equal" );
- } );
- } );
- } );
- function StereoCamera() {
- this.type = 'StereoCamera';
- this.aspect = 1;
- this.eyeSep = 0.064;
- this.cameraL = new PerspectiveCamera();
- this.cameraL.layers.enable( 1 );
- this.cameraL.matrixAutoUpdate = false;
- this.cameraR = new PerspectiveCamera();
- this.cameraR.layers.enable( 2 );
- this.cameraR.matrixAutoUpdate = false;
- }
- Object.assign( StereoCamera.prototype, {
- update: ( function () {
- var instance, focus, fov, aspect, near, far, zoom, eyeSep;
- var eyeRight = new Matrix4();
- var eyeLeft = new Matrix4();
- return function update( camera ) {
- var needsUpdate = instance !== this || focus !== camera.focus || fov !== camera.fov ||
- aspect !== camera.aspect * this.aspect || near !== camera.near ||
- far !== camera.far || zoom !== camera.zoom || eyeSep !== this.eyeSep;
- if ( needsUpdate ) {
- instance = this;
- focus = camera.focus;
- fov = camera.fov;
- aspect = camera.aspect * this.aspect;
- near = camera.near;
- far = camera.far;
- zoom = camera.zoom;
- // Off-axis stereoscopic effect based on
- // http://paulbourke.net/stereographics/stereorender/
- var projectionMatrix = camera.projectionMatrix.clone();
- eyeSep = this.eyeSep / 2;
- var eyeSepOnProjection = eyeSep * near / focus;
- var ymax = ( near * Math.tan( _Math.DEG2RAD * fov * 0.5 ) ) / zoom;
- var xmin, xmax;
- // translate xOffset
- eyeLeft.elements[ 12 ] = - eyeSep;
- eyeRight.elements[ 12 ] = eyeSep;
- // for left eye
- xmin = - ymax * aspect + eyeSepOnProjection;
- xmax = ymax * aspect + eyeSepOnProjection;
- projectionMatrix.elements[ 0 ] = 2 * near / ( xmax - xmin );
- projectionMatrix.elements[ 8 ] = ( xmax + xmin ) / ( xmax - xmin );
- this.cameraL.projectionMatrix.copy( projectionMatrix );
- // for right eye
- xmin = - ymax * aspect - eyeSepOnProjection;
- xmax = ymax * aspect - eyeSepOnProjection;
- projectionMatrix.elements[ 0 ] = 2 * near / ( xmax - xmin );
- projectionMatrix.elements[ 8 ] = ( xmax + xmin ) / ( xmax - xmin );
- this.cameraR.projectionMatrix.copy( projectionMatrix );
- }
- this.cameraL.matrixWorld.copy( camera.matrixWorld ).multiply( eyeLeft );
- this.cameraR.matrixWorld.copy( camera.matrixWorld ).multiply( eyeRight );
- };
- } )()
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Cameras', () => {
- QUnit.module.todo( 'StereoCamera', () => {
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "update", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- /**
- * @author simonThiele / https://github.com/simonThiele
- */
- /* global QUnit */
- QUnit.module( 'Core', () => {
- QUnit.module.todo( 'BufferAttribute', () => {
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.throws(
- function () {
- var a = new BufferAttribute( [ 1, 2, 3, 4 ], 2, false );
- },
- /array should be a Typed Array/,
- "Calling constructor with a simple array throws Error"
- );
- } );
- // PROPERTIES
- QUnit.test( "needsUpdate", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "isBufferAttribute", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "setArray", ( assert ) => {
- var f32a = new Float32Array( [ 1, 2, 3, 4 ] );
- var a = new BufferAttribute( f32a, 2, false );
- a.setArray( f32a, 2 );
- assert.strictEqual( a.count, 2, "Check item count" );
- assert.strictEqual( a.array, f32a, "Check array" );
- assert.throws(
- function () {
- a.setArray( [ 1, 2, 3, 4 ] );
- },
- /array should be a Typed Array/,
- "Calling setArray with a simple array throws Error"
- );
- } );
- QUnit.test( "setDynamic", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "copy", ( assert ) => {
- var attr = new BufferAttribute( new Float32Array( [ 1, 2, 3, 4, 5, 6 ] ), 3 );
- attr.setDynamic( true );
- attr.needsUpdate = true;
- var attrCopy = new BufferAttribute().copy( attr );
- assert.ok( attr.count === attrCopy.count, 'count is equal' );
- assert.ok( attr.itemSize === attrCopy.itemSize, 'itemSize is equal' );
- assert.ok( attr.dynamic === attrCopy.dynamic, 'dynamic is equal' );
- assert.ok( attr.array.length === attrCopy.array.length, 'array length is equal' );
- assert.ok( attr.version === 1 && attrCopy.version === 0, 'version is not copied which is good' );
- } );
- QUnit.test( "copyAt", ( assert ) => {
- var attr = new BufferAttribute( new Float32Array( [ 1, 2, 3, 4, 5, 6, 7, 8, 9 ] ), 3 );
- var attr2 = new BufferAttribute( new Float32Array( 9 ), 3 );
- attr2.copyAt( 1, attr, 2 );
- attr2.copyAt( 0, attr, 1 );
- attr2.copyAt( 2, attr, 0 );
- var i = attr.array;
- var i2 = attr2.array; // should be [4, 5, 6, 7, 8, 9, 1, 2, 3]
- assert.ok( i2[ 0 ] === i[ 3 ] && i2[ 1 ] === i[ 4 ] && i2[ 2 ] === i[ 5 ], 'chunck copied to correct place' );
- assert.ok( i2[ 3 ] === i[ 6 ] && i2[ 4 ] === i[ 7 ] && i2[ 5 ] === i[ 8 ], 'chunck copied to correct place' );
- assert.ok( i2[ 6 ] === i[ 0 ] && i2[ 7 ] === i[ 1 ] && i2[ 8 ] === i[ 2 ], 'chunck copied to correct place' );
- } );
- QUnit.test( "copyArray", ( assert ) => {
- var f32a = new Float32Array( [ 5, 6, 7, 8 ] );
- var a = new BufferAttribute( new Float32Array( [ 1, 2, 3, 4 ] ), 2, false );
- a.copyArray( f32a );
- assert.deepEqual( a.array, f32a, "Check array has new values" );
- } );
- QUnit.test( "copyColorsArray", ( assert ) => {
- var attr = new BufferAttribute( new Float32Array( 6 ), 3 );
- attr.copyColorsArray( [
- new Color( 0, 0.5, 1 ),
- new Color( 0.25, 1, 0 )
- ] );
- var i = attr.array;
- assert.ok( i[ 0 ] === 0 && i[ 1 ] === 0.5 && i[ 2 ] === 1, 'first color was copied correctly' );
- assert.ok( i[ 3 ] === 0.25 && i[ 4 ] === 1 && i[ 5 ] === 0, 'second color was copied correctly' );
- } );
- QUnit.test( "copyIndicesArray", ( assert ) => {
- var attr = new BufferAttribute( new Float32Array( 6 ), 3 );
- attr.copyIndicesArray( [
- {
- a: 1,
- b: 2,
- c: 3
- },
- {
- a: 4,
- b: 5,
- c: 6
- }
- ] );
- var i = attr.array;
- assert.ok( i[ 0 ] === 1 && i[ 1 ] === 2 && i[ 2 ] === 3, 'first indices were copied correctly' );
- assert.ok( i[ 3 ] === 4 && i[ 4 ] === 5 && i[ 5 ] === 6, 'second indices were copied correctly' );
- } );
- QUnit.test( "copyVector2sArray", ( assert ) => {
- var attr = new BufferAttribute( new Float32Array( 4 ), 2 );
- attr.copyVector2sArray( [
- new Vector2( 1, 2 ),
- new Vector2( 4, 5 )
- ] );
- var i = attr.array;
- assert.ok( i[ 0 ] === 1 && i[ 1 ] === 2, 'first vector was copied correctly' );
- assert.ok( i[ 2 ] === 4 && i[ 3 ] === 5, 'second vector was copied correctly' );
- } );
- QUnit.test( "copyVector3sArray", ( assert ) => {
- var attr = new BufferAttribute( new Float32Array( 6 ), 2 );
- attr.copyVector3sArray( [
- new Vector3( 1, 2, 3 ),
- new Vector3( 10, 20, 30 )
- ] );
- var i = attr.array;
- assert.ok( i[ 0 ] === 1 && i[ 1 ] === 2 && i[ 2 ] === 3, 'first vector was copied correctly' );
- assert.ok( i[ 3 ] === 10 && i[ 4 ] === 20 && i[ 5 ] === 30, 'second vector was copied correctly' );
- } );
- QUnit.test( "copyVector4sArray", ( assert ) => {
- var attr = new BufferAttribute( new Float32Array( 8 ), 2 );
- attr.copyVector4sArray( [
- new Vector4( 1, 2, 3, 4 ),
- new Vector4( 10, 20, 30, 40 )
- ] );
- var i = attr.array;
- assert.ok( i[ 0 ] === 1 && i[ 1 ] === 2 && i[ 2 ] === 3 && i[ 3 ] === 4, 'first vector was copied correctly' );
- assert.ok( i[ 4 ] === 10 && i[ 5 ] === 20 && i[ 6 ] === 30 && i[ 7 ] === 40, 'second vector was copied correctly' );
- } );
- QUnit.test( "set", ( assert ) => {
- var f32a = new Float32Array( [ 1, 2, 3, 4 ] );
- var a = new BufferAttribute( f32a, 2, false );
- var expected = new Float32Array( [ 9, 2, 8, 4 ] );
- a.set( [ 9 ] );
- a.set( [ 8 ], 2 );
- assert.deepEqual( a.array, expected, "Check array has expected values" );
- } );
- QUnit.test( "set[X, Y, Z, W, XYZ, XYZW]/get[X, Y, Z, W]", ( assert ) => {
- var f32a = new Float32Array( [ 1, 2, 3, 4, 5, 6, 7, 8 ] );
- var a = new BufferAttribute( f32a, 4, false );
- var expected = new Float32Array( [ 1, 2, - 3, - 4, - 5, - 6, 7, 8 ] );
- a.setX( 1, a.getX( 1 ) * - 1 );
- a.setY( 1, a.getY( 1 ) * - 1 );
- a.setZ( 0, a.getZ( 0 ) * - 1 );
- a.setW( 0, a.getW( 0 ) * - 1 );
- assert.deepEqual( a.array, expected, "Check all set* calls set the correct values" );
- } );
- QUnit.test( "setXY", ( assert ) => {
- var f32a = new Float32Array( [ 1, 2, 3, 4 ] );
- var a = new BufferAttribute( f32a, 2, false );
- var expected = new Float32Array( [ - 1, - 2, 3, 4 ] );
- a.setXY( 0, - 1, - 2 );
- assert.deepEqual( a.array, expected, "Check for the correct values" );
- } );
- QUnit.test( "setXYZ", ( assert ) => {
- var f32a = new Float32Array( [ 1, 2, 3, 4, 5, 6 ] );
- var a = new BufferAttribute( f32a, 3, false );
- var expected = new Float32Array( [ 1, 2, 3, - 4, - 5, - 6 ] );
- a.setXYZ( 1, - 4, - 5, - 6 );
- assert.deepEqual( a.array, expected, "Check for the correct values" );
- } );
- QUnit.test( "setXYZW", ( assert ) => {
- var f32a = new Float32Array( [ 1, 2, 3, 4 ] );
- var a = new BufferAttribute( f32a, 4, false );
- var expected = new Float32Array( [ - 1, - 2, - 3, - 4 ] );
- a.setXYZW( 0, - 1, - 2, - 3, - 4 );
- assert.deepEqual( a.array, expected, "Check for the correct values" );
- } );
- QUnit.test( "onUpload", ( assert ) => {
- var a = new BufferAttribute();
- var func = function () { };
- a.onUpload( func );
- assert.strictEqual( a.onUploadCallback, func, "Check callback was set properly" );
- } );
- QUnit.test( "clone", ( assert ) => {
- var attr = new BufferAttribute( new Float32Array( [ 1, 2, 3, 4, 0.12, - 12 ] ), 2 );
- var attrCopy = attr.clone();
- assert.ok( attr.array.length === attrCopy.array.length, 'attribute was cloned' );
- for ( var i = 0; i < attr.array.length; i ++ ) {
- assert.ok( attr.array[ i ] === attrCopy.array[ i ], 'array item is equal' );
- }
- } );
- // OTHERS
- QUnit.test( "count", ( assert ) => {
- assert.ok(
- new BufferAttribute( new Float32Array( [ 1, 2, 3, 4, 5, 6 ] ), 3 ).count === 2,
- 'count is equal to the number of chunks'
- );
- } );
- } );
- QUnit.module.todo( 'Int8BufferAttribute', () => {
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- QUnit.module.todo( 'Uint8BufferAttribute', () => {
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- QUnit.module.todo( 'Uint8ClampedBufferAttribute', () => {
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- QUnit.module.todo( 'Int16BufferAttribute', () => {
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- QUnit.module.todo( 'Uint16BufferAttribute', () => {
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- QUnit.module.todo( 'Int32BufferAttribute', () => {
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- QUnit.module.todo( 'Uint32BufferAttribute', () => {
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- QUnit.module.todo( 'Float32BufferAttribute', () => {
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- QUnit.module.todo( 'Float64BufferAttribute', () => {
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- var Cache = {
- enabled: false,
- files: {},
- add: function ( key, file ) {
- if ( this.enabled === false ) return;
- // console.log( 'THREE.Cache', 'Adding key:', key );
- this.files[ key ] = file;
- },
- get: function ( key ) {
- if ( this.enabled === false ) return;
- // console.log( 'THREE.Cache', 'Checking key:', key );
- return this.files[ key ];
- },
- remove: function ( key ) {
- delete this.files[ key ];
- },
- clear: function () {
- this.files = {};
- }
- };
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function LoadingManager( onLoad, onProgress, onError ) {
- var scope = this;
- var isLoading = false;
- var itemsLoaded = 0;
- var itemsTotal = 0;
- var urlModifier = undefined;
- this.onStart = undefined;
- this.onLoad = onLoad;
- this.onProgress = onProgress;
- this.onError = onError;
- this.itemStart = function ( url ) {
- itemsTotal ++;
- if ( isLoading === false ) {
- if ( scope.onStart !== undefined ) {
- scope.onStart( url, itemsLoaded, itemsTotal );
- }
- }
- isLoading = true;
- };
- this.itemEnd = function ( url ) {
- itemsLoaded ++;
- if ( scope.onProgress !== undefined ) {
- scope.onProgress( url, itemsLoaded, itemsTotal );
- }
- if ( itemsLoaded === itemsTotal ) {
- isLoading = false;
- if ( scope.onLoad !== undefined ) {
- scope.onLoad();
- }
- }
- };
- this.itemError = function ( url ) {
- if ( scope.onError !== undefined ) {
- scope.onError( url );
- }
- };
- this.resolveURL = function ( url ) {
- if ( urlModifier ) {
- return urlModifier( url );
- }
- return url;
- };
- this.setURLModifier = function ( transform ) {
- urlModifier = transform;
- };
- }
- var DefaultLoadingManager = new LoadingManager();
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- var loading = {};
- function FileLoader( manager ) {
- this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager;
- }
- Object.assign( FileLoader.prototype, {
- load: function ( url, onLoad, onProgress, onError ) {
- if ( url === undefined ) url = '';
- if ( this.path !== undefined ) url = this.path + url;
- url = this.manager.resolveURL( url );
- var scope = this;
- var cached = Cache.get( url );
- if ( cached !== undefined ) {
- scope.manager.itemStart( url );
- setTimeout( function () {
- if ( onLoad ) onLoad( cached );
- scope.manager.itemEnd( url );
- }, 0 );
- return cached;
- }
- // Check if request is duplicate
- if ( loading[ url ] !== undefined ) {
- loading[ url ].push( {
- onLoad: onLoad,
- onProgress: onProgress,
- onError: onError
- } );
- return;
- }
- // Check for data: URI
- var dataUriRegex = /^data:(.*?)(;base64)?,(.*)$/;
- var dataUriRegexResult = url.match( dataUriRegex );
- // Safari can not handle Data URIs through XMLHttpRequest so process manually
- if ( dataUriRegexResult ) {
- var mimeType = dataUriRegexResult[ 1 ];
- var isBase64 = !! dataUriRegexResult[ 2 ];
- var data = dataUriRegexResult[ 3 ];
- data = window.decodeURIComponent( data );
- if ( isBase64 ) data = window.atob( data );
- try {
- var response;
- var responseType = ( this.responseType || '' ).toLowerCase();
- switch ( responseType ) {
- case 'arraybuffer':
- case 'blob':
- var view = new Uint8Array( data.length );
- for ( var i = 0; i < data.length; i ++ ) {
- view[ i ] = data.charCodeAt( i );
- }
- if ( responseType === 'blob' ) {
- response = new Blob( [ view.buffer ], { type: mimeType } );
- } else {
- response = view.buffer;
- }
- break;
- case 'document':
- var parser = new DOMParser();
- response = parser.parseFromString( data, mimeType );
- break;
- case 'json':
- response = JSON.parse( data );
- break;
- default: // 'text' or other
- response = data;
- break;
- }
- // Wait for next browser tick like standard XMLHttpRequest event dispatching does
- window.setTimeout( function () {
- if ( onLoad ) onLoad( response );
- scope.manager.itemEnd( url );
- }, 0 );
- } catch ( error ) {
- // Wait for next browser tick like standard XMLHttpRequest event dispatching does
- window.setTimeout( function () {
- if ( onError ) onError( error );
- scope.manager.itemEnd( url );
- scope.manager.itemError( url );
- }, 0 );
- }
- } else {
- // Initialise array for duplicate requests
- loading[ url ] = [];
- loading[ url ].push( {
- onLoad: onLoad,
- onProgress: onProgress,
- onError: onError
- } );
- var request = new XMLHttpRequest();
- request.open( 'GET', url, true );
- request.addEventListener( 'load', function ( event ) {
- var response = event.target.response;
- Cache.add( url, response );
- var callbacks = loading[ url ];
- delete loading[ url ];
- if ( this.status === 200 ) {
- for ( var i = 0, il = callbacks.length; i < il; i ++ ) {
- var callback = callbacks[ i ];
- if ( callback.onLoad ) callback.onLoad( response );
- }
- scope.manager.itemEnd( url );
- } else if ( this.status === 0 ) {
- // Some browsers return HTTP Status 0 when using non-http protocol
- // e.g. 'file://' or 'data://'. Handle as success.
- console.warn( 'THREE.FileLoader: HTTP Status 0 received.' );
- for ( var i = 0, il = callbacks.length; i < il; i ++ ) {
- var callback = callbacks[ i ];
- if ( callback.onLoad ) callback.onLoad( response );
- }
- scope.manager.itemEnd( url );
- } else {
- for ( var i = 0, il = callbacks.length; i < il; i ++ ) {
- var callback = callbacks[ i ];
- if ( callback.onError ) callback.onError( event );
- }
- scope.manager.itemEnd( url );
- scope.manager.itemError( url );
- }
- }, false );
- request.addEventListener( 'progress', function ( event ) {
- var callbacks = loading[ url ];
- for ( var i = 0, il = callbacks.length; i < il; i ++ ) {
- var callback = callbacks[ i ];
- if ( callback.onProgress ) callback.onProgress( event );
- }
- }, false );
- request.addEventListener( 'error', function ( event ) {
- var callbacks = loading[ url ];
- delete loading[ url ];
- for ( var i = 0, il = callbacks.length; i < il; i ++ ) {
- var callback = callbacks[ i ];
- if ( callback.onError ) callback.onError( event );
- }
- scope.manager.itemEnd( url );
- scope.manager.itemError( url );
- }, false );
- if ( this.responseType !== undefined ) request.responseType = this.responseType;
- if ( this.withCredentials !== undefined ) request.withCredentials = this.withCredentials;
- if ( request.overrideMimeType ) request.overrideMimeType( this.mimeType !== undefined ? this.mimeType : 'text/plain' );
- for ( var header in this.requestHeader ) {
- request.setRequestHeader( header, this.requestHeader[ header ] );
- }
- request.send( null );
- }
- scope.manager.itemStart( url );
- return request;
- },
- setPath: function ( value ) {
- this.path = value;
- return this;
- },
- setResponseType: function ( value ) {
- this.responseType = value;
- return this;
- },
- setWithCredentials: function ( value ) {
- this.withCredentials = value;
- return this;
- },
- setMimeType: function ( value ) {
- this.mimeType = value;
- return this;
- },
- setRequestHeader: function ( value ) {
- this.requestHeader = value;
- return this;
- }
- } );
- /**
- * @author mrdoob / http://mrdoob.com/
- *
- * parameters = {
- * color: <THREE.Color>,
- * opacity: <float>
- * }
- */
- function ShadowMaterial( parameters ) {
- Material.call( this );
- this.type = 'ShadowMaterial';
- this.color = new Color( 0x000000 );
- this.opacity = 1.0;
- this.lights = true;
- this.transparent = true;
- this.setValues( parameters );
- }
- ShadowMaterial.prototype = Object.create( Material.prototype );
- ShadowMaterial.prototype.constructor = ShadowMaterial;
- ShadowMaterial.prototype.isShadowMaterial = true;
- function SpriteMaterial( parameters ) {
- Material.call( this );
- this.type = 'SpriteMaterial';
- this.color = new Color( 0xffffff );
- this.map = null;
- this.rotation = 0;
- this.fog = false;
- this.lights = false;
- this.setValues( parameters );
- }
- SpriteMaterial.prototype = Object.create( Material.prototype );
- SpriteMaterial.prototype.constructor = SpriteMaterial;
- SpriteMaterial.prototype.isSpriteMaterial = true;
- SpriteMaterial.prototype.copy = function ( source ) {
- Material.prototype.copy.call( this, source );
- this.color.copy( source.color );
- this.map = source.map;
- this.rotation = source.rotation;
- return this;
- };
- /**
- * Uniform Utilities
- */
- var UniformsUtils = {
- merge: function ( uniforms ) {
- var merged = {};
- for ( var u = 0; u < uniforms.length; u ++ ) {
- var tmp = this.clone( uniforms[ u ] );
- for ( var p in tmp ) {
- merged[ p ] = tmp[ p ];
- }
- }
- return merged;
- },
- clone: function ( uniforms_src ) {
- var uniforms_dst = {};
- for ( var u in uniforms_src ) {
- uniforms_dst[ u ] = {};
- for ( var p in uniforms_src[ u ] ) {
- var parameter_src = uniforms_src[ u ][ p ];
- if ( parameter_src && ( parameter_src.isColor ||
- parameter_src.isMatrix3 || parameter_src.isMatrix4 ||
- parameter_src.isVector2 || parameter_src.isVector3 || parameter_src.isVector4 ||
- parameter_src.isTexture ) ) {
- uniforms_dst[ u ][ p ] = parameter_src.clone();
- } else if ( Array.isArray( parameter_src ) ) {
- uniforms_dst[ u ][ p ] = parameter_src.slice();
- } else {
- uniforms_dst[ u ][ p ] = parameter_src;
- }
- }
- }
- return uniforms_dst;
- }
- };
- function ShaderMaterial( parameters ) {
- Material.call( this );
- this.type = 'ShaderMaterial';
- this.defines = {};
- this.uniforms = {};
- this.vertexShader = 'void main() {\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}';
- this.fragmentShader = 'void main() {\n\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}';
- this.linewidth = 1;
- this.wireframe = false;
- this.wireframeLinewidth = 1;
- this.fog = false; // set to use scene fog
- this.lights = false; // set to use scene lights
- this.clipping = false; // set to use user-defined clipping planes
- this.skinning = false; // set to use skinning attribute streams
- this.morphTargets = false; // set to use morph targets
- this.morphNormals = false; // set to use morph normals
- this.extensions = {
- derivatives: false, // set to use derivatives
- fragDepth: false, // set to use fragment depth values
- drawBuffers: false, // set to use draw buffers
- shaderTextureLOD: false // set to use shader texture LOD
- };
- // When rendered geometry doesn't include these attributes but the material does,
- // use these default values in WebGL. This avoids errors when buffer data is missing.
- this.defaultAttributeValues = {
- 'color': [ 1, 1, 1 ],
- 'uv': [ 0, 0 ],
- 'uv2': [ 0, 0 ]
- };
- this.index0AttributeName = undefined;
- if ( parameters !== undefined ) {
- if ( parameters.attributes !== undefined ) {
- console.error( 'THREE.ShaderMaterial: attributes should now be defined in THREE.BufferGeometry instead.' );
- }
- this.setValues( parameters );
- }
- }
- ShaderMaterial.prototype = Object.create( Material.prototype );
- ShaderMaterial.prototype.constructor = ShaderMaterial;
- ShaderMaterial.prototype.isShaderMaterial = true;
- ShaderMaterial.prototype.copy = function ( source ) {
- Material.prototype.copy.call( this, source );
- this.fragmentShader = source.fragmentShader;
- this.vertexShader = source.vertexShader;
- this.uniforms = UniformsUtils.clone( source.uniforms );
- this.defines = source.defines;
- this.wireframe = source.wireframe;
- this.wireframeLinewidth = source.wireframeLinewidth;
- this.lights = source.lights;
- this.clipping = source.clipping;
- this.skinning = source.skinning;
- this.morphTargets = source.morphTargets;
- this.morphNormals = source.morphNormals;
- this.extensions = source.extensions;
- return this;
- };
- ShaderMaterial.prototype.toJSON = function ( meta ) {
- var data = Material.prototype.toJSON.call( this, meta );
- data.uniforms = this.uniforms;
- data.vertexShader = this.vertexShader;
- data.fragmentShader = this.fragmentShader;
- return data;
- };
- function RawShaderMaterial( parameters ) {
- ShaderMaterial.call( this, parameters );
- this.type = 'RawShaderMaterial';
- }
- RawShaderMaterial.prototype = Object.create( ShaderMaterial.prototype );
- RawShaderMaterial.prototype.constructor = RawShaderMaterial;
- RawShaderMaterial.prototype.isRawShaderMaterial = true;
- function PointsMaterial( parameters ) {
- Material.call( this );
- this.type = 'PointsMaterial';
- this.color = new Color( 0xffffff );
- this.map = null;
- this.size = 1;
- this.sizeAttenuation = true;
- this.lights = false;
- this.setValues( parameters );
- }
- PointsMaterial.prototype = Object.create( Material.prototype );
- PointsMaterial.prototype.constructor = PointsMaterial;
- PointsMaterial.prototype.isPointsMaterial = true;
- PointsMaterial.prototype.copy = function ( source ) {
- Material.prototype.copy.call( this, source );
- this.color.copy( source.color );
- this.map = source.map;
- this.size = source.size;
- this.sizeAttenuation = source.sizeAttenuation;
- return this;
- };
- function MeshStandardMaterial( parameters ) {
- Material.call( this );
- this.defines = { 'STANDARD': '' };
- this.type = 'MeshStandardMaterial';
- this.color = new Color( 0xffffff ); // diffuse
- this.roughness = 0.5;
- this.metalness = 0.5;
- this.map = null;
- this.lightMap = null;
- this.lightMapIntensity = 1.0;
- this.aoMap = null;
- this.aoMapIntensity = 1.0;
- this.emissive = new Color( 0x000000 );
- this.emissiveIntensity = 1.0;
- this.emissiveMap = null;
- this.bumpMap = null;
- this.bumpScale = 1;
- this.normalMap = null;
- this.normalScale = new Vector2( 1, 1 );
- this.displacementMap = null;
- this.displacementScale = 1;
- this.displacementBias = 0;
- this.roughnessMap = null;
- this.metalnessMap = null;
- this.alphaMap = null;
- this.envMap = null;
- this.envMapIntensity = 1.0;
- this.refractionRatio = 0.98;
- this.wireframe = false;
- this.wireframeLinewidth = 1;
- this.wireframeLinecap = 'round';
- this.wireframeLinejoin = 'round';
- this.skinning = false;
- this.morphTargets = false;
- this.morphNormals = false;
- this.setValues( parameters );
- }
- MeshStandardMaterial.prototype = Object.create( Material.prototype );
- MeshStandardMaterial.prototype.constructor = MeshStandardMaterial;
- MeshStandardMaterial.prototype.isMeshStandardMaterial = true;
- MeshStandardMaterial.prototype.copy = function ( source ) {
- Material.prototype.copy.call( this, source );
- this.defines = { 'STANDARD': '' };
- this.color.copy( source.color );
- this.roughness = source.roughness;
- this.metalness = source.metalness;
- this.map = source.map;
- this.lightMap = source.lightMap;
- this.lightMapIntensity = source.lightMapIntensity;
- this.aoMap = source.aoMap;
- this.aoMapIntensity = source.aoMapIntensity;
- this.emissive.copy( source.emissive );
- this.emissiveMap = source.emissiveMap;
- this.emissiveIntensity = source.emissiveIntensity;
- this.bumpMap = source.bumpMap;
- this.bumpScale = source.bumpScale;
- this.normalMap = source.normalMap;
- this.normalScale.copy( source.normalScale );
- this.displacementMap = source.displacementMap;
- this.displacementScale = source.displacementScale;
- this.displacementBias = source.displacementBias;
- this.roughnessMap = source.roughnessMap;
- this.metalnessMap = source.metalnessMap;
- this.alphaMap = source.alphaMap;
- this.envMap = source.envMap;
- this.envMapIntensity = source.envMapIntensity;
- this.refractionRatio = source.refractionRatio;
- this.wireframe = source.wireframe;
- this.wireframeLinewidth = source.wireframeLinewidth;
- this.wireframeLinecap = source.wireframeLinecap;
- this.wireframeLinejoin = source.wireframeLinejoin;
- this.skinning = source.skinning;
- this.morphTargets = source.morphTargets;
- this.morphNormals = source.morphNormals;
- return this;
- };
- function MeshPhysicalMaterial( parameters ) {
- MeshStandardMaterial.call( this );
- this.defines = { 'PHYSICAL': '' };
- this.type = 'MeshPhysicalMaterial';
- this.reflectivity = 0.5; // maps to F0 = 0.04
- this.clearCoat = 0.0;
- this.clearCoatRoughness = 0.0;
- this.setValues( parameters );
- }
- MeshPhysicalMaterial.prototype = Object.create( MeshStandardMaterial.prototype );
- MeshPhysicalMaterial.prototype.constructor = MeshPhysicalMaterial;
- MeshPhysicalMaterial.prototype.isMeshPhysicalMaterial = true;
- MeshPhysicalMaterial.prototype.copy = function ( source ) {
- MeshStandardMaterial.prototype.copy.call( this, source );
- this.defines = { 'PHYSICAL': '' };
- this.reflectivity = source.reflectivity;
- this.clearCoat = source.clearCoat;
- this.clearCoatRoughness = source.clearCoatRoughness;
- return this;
- };
- function MeshPhongMaterial( parameters ) {
- Material.call( this );
- this.type = 'MeshPhongMaterial';
- this.color = new Color( 0xffffff ); // diffuse
- this.specular = new Color( 0x111111 );
- this.shininess = 30;
- this.map = null;
- this.lightMap = null;
- this.lightMapIntensity = 1.0;
- this.aoMap = null;
- this.aoMapIntensity = 1.0;
- this.emissive = new Color( 0x000000 );
- this.emissiveIntensity = 1.0;
- this.emissiveMap = null;
- this.bumpMap = null;
- this.bumpScale = 1;
- this.normalMap = null;
- this.normalScale = new Vector2( 1, 1 );
- this.displacementMap = null;
- this.displacementScale = 1;
- this.displacementBias = 0;
- this.specularMap = null;
- this.alphaMap = null;
- this.envMap = null;
- this.combine = MultiplyOperation;
- this.reflectivity = 1;
- this.refractionRatio = 0.98;
- this.wireframe = false;
- this.wireframeLinewidth = 1;
- this.wireframeLinecap = 'round';
- this.wireframeLinejoin = 'round';
- this.skinning = false;
- this.morphTargets = false;
- this.morphNormals = false;
- this.setValues( parameters );
- }
- MeshPhongMaterial.prototype = Object.create( Material.prototype );
- MeshPhongMaterial.prototype.constructor = MeshPhongMaterial;
- MeshPhongMaterial.prototype.isMeshPhongMaterial = true;
- MeshPhongMaterial.prototype.copy = function ( source ) {
- Material.prototype.copy.call( this, source );
- this.color.copy( source.color );
- this.specular.copy( source.specular );
- this.shininess = source.shininess;
- this.map = source.map;
- this.lightMap = source.lightMap;
- this.lightMapIntensity = source.lightMapIntensity;
- this.aoMap = source.aoMap;
- this.aoMapIntensity = source.aoMapIntensity;
- this.emissive.copy( source.emissive );
- this.emissiveMap = source.emissiveMap;
- this.emissiveIntensity = source.emissiveIntensity;
- this.bumpMap = source.bumpMap;
- this.bumpScale = source.bumpScale;
- this.normalMap = source.normalMap;
- this.normalScale.copy( source.normalScale );
- this.displacementMap = source.displacementMap;
- this.displacementScale = source.displacementScale;
- this.displacementBias = source.displacementBias;
- this.specularMap = source.specularMap;
- this.alphaMap = source.alphaMap;
- this.envMap = source.envMap;
- this.combine = source.combine;
- this.reflectivity = source.reflectivity;
- this.refractionRatio = source.refractionRatio;
- this.wireframe = source.wireframe;
- this.wireframeLinewidth = source.wireframeLinewidth;
- this.wireframeLinecap = source.wireframeLinecap;
- this.wireframeLinejoin = source.wireframeLinejoin;
- this.skinning = source.skinning;
- this.morphTargets = source.morphTargets;
- this.morphNormals = source.morphNormals;
- return this;
- };
- function MeshToonMaterial( parameters ) {
- MeshPhongMaterial.call( this );
- this.defines = { 'TOON': '' };
- this.type = 'MeshToonMaterial';
- this.gradientMap = null;
- this.setValues( parameters );
- }
- MeshToonMaterial.prototype = Object.create( MeshPhongMaterial.prototype );
- MeshToonMaterial.prototype.constructor = MeshToonMaterial;
- MeshToonMaterial.prototype.isMeshToonMaterial = true;
- MeshToonMaterial.prototype.copy = function ( source ) {
- MeshPhongMaterial.prototype.copy.call( this, source );
- this.gradientMap = source.gradientMap;
- return this;
- };
- function MeshNormalMaterial( parameters ) {
- Material.call( this );
- this.type = 'MeshNormalMaterial';
- this.bumpMap = null;
- this.bumpScale = 1;
- this.normalMap = null;
- this.normalScale = new Vector2( 1, 1 );
- this.displacementMap = null;
- this.displacementScale = 1;
- this.displacementBias = 0;
- this.wireframe = false;
- this.wireframeLinewidth = 1;
- this.fog = false;
- this.lights = false;
- this.skinning = false;
- this.morphTargets = false;
- this.morphNormals = false;
- this.setValues( parameters );
- }
- MeshNormalMaterial.prototype = Object.create( Material.prototype );
- MeshNormalMaterial.prototype.constructor = MeshNormalMaterial;
- MeshNormalMaterial.prototype.isMeshNormalMaterial = true;
- MeshNormalMaterial.prototype.copy = function ( source ) {
- Material.prototype.copy.call( this, source );
- this.bumpMap = source.bumpMap;
- this.bumpScale = source.bumpScale;
- this.normalMap = source.normalMap;
- this.normalScale.copy( source.normalScale );
- this.displacementMap = source.displacementMap;
- this.displacementScale = source.displacementScale;
- this.displacementBias = source.displacementBias;
- this.wireframe = source.wireframe;
- this.wireframeLinewidth = source.wireframeLinewidth;
- this.skinning = source.skinning;
- this.morphTargets = source.morphTargets;
- this.morphNormals = source.morphNormals;
- return this;
- };
- function MeshLambertMaterial( parameters ) {
- Material.call( this );
- this.type = 'MeshLambertMaterial';
- this.color = new Color( 0xffffff ); // diffuse
- this.map = null;
- this.lightMap = null;
- this.lightMapIntensity = 1.0;
- this.aoMap = null;
- this.aoMapIntensity = 1.0;
- this.emissive = new Color( 0x000000 );
- this.emissiveIntensity = 1.0;
- this.emissiveMap = null;
- this.specularMap = null;
- this.alphaMap = null;
- this.envMap = null;
- this.combine = MultiplyOperation;
- this.reflectivity = 1;
- this.refractionRatio = 0.98;
- this.wireframe = false;
- this.wireframeLinewidth = 1;
- this.wireframeLinecap = 'round';
- this.wireframeLinejoin = 'round';
- this.skinning = false;
- this.morphTargets = false;
- this.morphNormals = false;
- this.setValues( parameters );
- }
- MeshLambertMaterial.prototype = Object.create( Material.prototype );
- MeshLambertMaterial.prototype.constructor = MeshLambertMaterial;
- MeshLambertMaterial.prototype.isMeshLambertMaterial = true;
- MeshLambertMaterial.prototype.copy = function ( source ) {
- Material.prototype.copy.call( this, source );
- this.color.copy( source.color );
- this.map = source.map;
- this.lightMap = source.lightMap;
- this.lightMapIntensity = source.lightMapIntensity;
- this.aoMap = source.aoMap;
- this.aoMapIntensity = source.aoMapIntensity;
- this.emissive.copy( source.emissive );
- this.emissiveMap = source.emissiveMap;
- this.emissiveIntensity = source.emissiveIntensity;
- this.specularMap = source.specularMap;
- this.alphaMap = source.alphaMap;
- this.envMap = source.envMap;
- this.combine = source.combine;
- this.reflectivity = source.reflectivity;
- this.refractionRatio = source.refractionRatio;
- this.wireframe = source.wireframe;
- this.wireframeLinewidth = source.wireframeLinewidth;
- this.wireframeLinecap = source.wireframeLinecap;
- this.wireframeLinejoin = source.wireframeLinejoin;
- this.skinning = source.skinning;
- this.morphTargets = source.morphTargets;
- this.morphNormals = source.morphNormals;
- return this;
- };
- function MeshDepthMaterial( parameters ) {
- Material.call( this );
- this.type = 'MeshDepthMaterial';
- this.depthPacking = BasicDepthPacking;
- this.skinning = false;
- this.morphTargets = false;
- this.map = null;
- this.alphaMap = null;
- this.displacementMap = null;
- this.displacementScale = 1;
- this.displacementBias = 0;
- this.wireframe = false;
- this.wireframeLinewidth = 1;
- this.fog = false;
- this.lights = false;
- this.setValues( parameters );
- }
- MeshDepthMaterial.prototype = Object.create( Material.prototype );
- MeshDepthMaterial.prototype.constructor = MeshDepthMaterial;
- MeshDepthMaterial.prototype.isMeshDepthMaterial = true;
- MeshDepthMaterial.prototype.copy = function ( source ) {
- Material.prototype.copy.call( this, source );
- this.depthPacking = source.depthPacking;
- this.skinning = source.skinning;
- this.morphTargets = source.morphTargets;
- this.map = source.map;
- this.alphaMap = source.alphaMap;
- this.displacementMap = source.displacementMap;
- this.displacementScale = source.displacementScale;
- this.displacementBias = source.displacementBias;
- this.wireframe = source.wireframe;
- this.wireframeLinewidth = source.wireframeLinewidth;
- return this;
- };
- function MeshDistanceMaterial( parameters ) {
- Material.call( this );
- this.type = 'MeshDistanceMaterial';
- this.referencePosition = new Vector3();
- this.nearDistance = 1;
- this.farDistance = 1000;
- this.skinning = false;
- this.morphTargets = false;
- this.map = null;
- this.alphaMap = null;
- this.displacementMap = null;
- this.displacementScale = 1;
- this.displacementBias = 0;
- this.fog = false;
- this.lights = false;
- this.setValues( parameters );
- }
- MeshDistanceMaterial.prototype = Object.create( Material.prototype );
- MeshDistanceMaterial.prototype.constructor = MeshDistanceMaterial;
- MeshDistanceMaterial.prototype.isMeshDistanceMaterial = true;
- MeshDistanceMaterial.prototype.copy = function ( source ) {
- Material.prototype.copy.call( this, source );
- this.referencePosition.copy( source.referencePosition );
- this.nearDistance = source.nearDistance;
- this.farDistance = source.farDistance;
- this.skinning = source.skinning;
- this.morphTargets = source.morphTargets;
- this.map = source.map;
- this.alphaMap = source.alphaMap;
- this.displacementMap = source.displacementMap;
- this.displacementScale = source.displacementScale;
- this.displacementBias = source.displacementBias;
- return this;
- };
- function LineBasicMaterial( parameters ) {
- Material.call( this );
- this.type = 'LineBasicMaterial';
- this.color = new Color( 0xffffff );
- this.linewidth = 1;
- this.linecap = 'round';
- this.linejoin = 'round';
- this.lights = false;
- this.setValues( parameters );
- }
- LineBasicMaterial.prototype = Object.create( Material.prototype );
- LineBasicMaterial.prototype.constructor = LineBasicMaterial;
- LineBasicMaterial.prototype.isLineBasicMaterial = true;
- LineBasicMaterial.prototype.copy = function ( source ) {
- Material.prototype.copy.call( this, source );
- this.color.copy( source.color );
- this.linewidth = source.linewidth;
- this.linecap = source.linecap;
- this.linejoin = source.linejoin;
- return this;
- };
- /**
- * @author alteredq / http://alteredqualia.com/
- *
- * parameters = {
- * color: <hex>,
- * opacity: <float>,
- *
- * linewidth: <float>,
- *
- * scale: <float>,
- * dashSize: <float>,
- * gapSize: <float>
- * }
- */
- function LineDashedMaterial( parameters ) {
- LineBasicMaterial.call( this );
- this.type = 'LineDashedMaterial';
- this.scale = 1;
- this.dashSize = 3;
- this.gapSize = 1;
- this.setValues( parameters );
- }
- LineDashedMaterial.prototype = Object.create( LineBasicMaterial.prototype );
- LineDashedMaterial.prototype.constructor = LineDashedMaterial;
- LineDashedMaterial.prototype.isLineDashedMaterial = true;
- LineDashedMaterial.prototype.copy = function ( source ) {
- LineBasicMaterial.prototype.copy.call( this, source );
- this.scale = source.scale;
- this.dashSize = source.dashSize;
- this.gapSize = source.gapSize;
- return this;
- };
- var Materials = Object.freeze({
- ShadowMaterial: ShadowMaterial,
- SpriteMaterial: SpriteMaterial,
- RawShaderMaterial: RawShaderMaterial,
- ShaderMaterial: ShaderMaterial,
- PointsMaterial: PointsMaterial,
- MeshPhysicalMaterial: MeshPhysicalMaterial,
- MeshStandardMaterial: MeshStandardMaterial,
- MeshPhongMaterial: MeshPhongMaterial,
- MeshToonMaterial: MeshToonMaterial,
- MeshNormalMaterial: MeshNormalMaterial,
- MeshLambertMaterial: MeshLambertMaterial,
- MeshDepthMaterial: MeshDepthMaterial,
- MeshDistanceMaterial: MeshDistanceMaterial,
- MeshBasicMaterial: MeshBasicMaterial,
- LineDashedMaterial: LineDashedMaterial,
- LineBasicMaterial: LineBasicMaterial,
- Material: Material
- });
- function MaterialLoader( manager ) {
- this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager;
- this.textures = {};
- }
- Object.assign( MaterialLoader.prototype, {
- load: function ( url, onLoad, onProgress, onError ) {
- var scope = this;
- var loader = new FileLoader( scope.manager );
- loader.load( url, function ( text ) {
- onLoad( scope.parse( JSON.parse( text ) ) );
- }, onProgress, onError );
- },
- setTextures: function ( value ) {
- this.textures = value;
- },
- parse: function ( json ) {
- var textures = this.textures;
- function getTexture( name ) {
- if ( textures[ name ] === undefined ) {
- console.warn( 'THREE.MaterialLoader: Undefined texture', name );
- }
- return textures[ name ];
- }
- var material = new Materials[ json.type ]();
- if ( json.uuid !== undefined ) material.uuid = json.uuid;
- if ( json.name !== undefined ) material.name = json.name;
- if ( json.color !== undefined ) material.color.setHex( json.color );
- if ( json.roughness !== undefined ) material.roughness = json.roughness;
- if ( json.metalness !== undefined ) material.metalness = json.metalness;
- if ( json.emissive !== undefined ) material.emissive.setHex( json.emissive );
- if ( json.specular !== undefined ) material.specular.setHex( json.specular );
- if ( json.shininess !== undefined ) material.shininess = json.shininess;
- if ( json.clearCoat !== undefined ) material.clearCoat = json.clearCoat;
- if ( json.clearCoatRoughness !== undefined ) material.clearCoatRoughness = json.clearCoatRoughness;
- if ( json.uniforms !== undefined ) material.uniforms = json.uniforms;
- if ( json.vertexShader !== undefined ) material.vertexShader = json.vertexShader;
- if ( json.fragmentShader !== undefined ) material.fragmentShader = json.fragmentShader;
- if ( json.vertexColors !== undefined ) material.vertexColors = json.vertexColors;
- if ( json.fog !== undefined ) material.fog = json.fog;
- if ( json.flatShading !== undefined ) material.flatShading = json.flatShading;
- if ( json.blending !== undefined ) material.blending = json.blending;
- if ( json.side !== undefined ) material.side = json.side;
- if ( json.opacity !== undefined ) material.opacity = json.opacity;
- if ( json.transparent !== undefined ) material.transparent = json.transparent;
- if ( json.alphaTest !== undefined ) material.alphaTest = json.alphaTest;
- if ( json.depthTest !== undefined ) material.depthTest = json.depthTest;
- if ( json.depthWrite !== undefined ) material.depthWrite = json.depthWrite;
- if ( json.colorWrite !== undefined ) material.colorWrite = json.colorWrite;
- if ( json.wireframe !== undefined ) material.wireframe = json.wireframe;
- if ( json.wireframeLinewidth !== undefined ) material.wireframeLinewidth = json.wireframeLinewidth;
- if ( json.wireframeLinecap !== undefined ) material.wireframeLinecap = json.wireframeLinecap;
- if ( json.wireframeLinejoin !== undefined ) material.wireframeLinejoin = json.wireframeLinejoin;
- if ( json.rotation !== undefined ) material.rotation = json.rotation;
- if ( json.linewidth !== 1 ) material.linewidth = json.linewidth;
- if ( json.dashSize !== undefined ) material.dashSize = json.dashSize;
- if ( json.gapSize !== undefined ) material.gapSize = json.gapSize;
- if ( json.scale !== undefined ) material.scale = json.scale;
- if ( json.skinning !== undefined ) material.skinning = json.skinning;
- if ( json.morphTargets !== undefined ) material.morphTargets = json.morphTargets;
- if ( json.dithering !== undefined ) material.dithering = json.dithering;
- if ( json.visible !== undefined ) material.visible = json.visible;
- if ( json.userData !== undefined ) material.userData = json.userData;
- // Deprecated
- if ( json.shading !== undefined ) material.flatShading = json.shading === 1; // THREE.FlatShading
- // for PointsMaterial
- if ( json.size !== undefined ) material.size = json.size;
- if ( json.sizeAttenuation !== undefined ) material.sizeAttenuation = json.sizeAttenuation;
- // maps
- if ( json.map !== undefined ) material.map = getTexture( json.map );
- if ( json.alphaMap !== undefined ) {
- material.alphaMap = getTexture( json.alphaMap );
- material.transparent = true;
- }
- if ( json.bumpMap !== undefined ) material.bumpMap = getTexture( json.bumpMap );
- if ( json.bumpScale !== undefined ) material.bumpScale = json.bumpScale;
- if ( json.normalMap !== undefined ) material.normalMap = getTexture( json.normalMap );
- if ( json.normalScale !== undefined ) {
- var normalScale = json.normalScale;
- if ( Array.isArray( normalScale ) === false ) {
- // Blender exporter used to export a scalar. See #7459
- normalScale = [ normalScale, normalScale ];
- }
- material.normalScale = new Vector2().fromArray( normalScale );
- }
- if ( json.displacementMap !== undefined ) material.displacementMap = getTexture( json.displacementMap );
- if ( json.displacementScale !== undefined ) material.displacementScale = json.displacementScale;
- if ( json.displacementBias !== undefined ) material.displacementBias = json.displacementBias;
- if ( json.roughnessMap !== undefined ) material.roughnessMap = getTexture( json.roughnessMap );
- if ( json.metalnessMap !== undefined ) material.metalnessMap = getTexture( json.metalnessMap );
- if ( json.emissiveMap !== undefined ) material.emissiveMap = getTexture( json.emissiveMap );
- if ( json.emissiveIntensity !== undefined ) material.emissiveIntensity = json.emissiveIntensity;
- if ( json.specularMap !== undefined ) material.specularMap = getTexture( json.specularMap );
- if ( json.envMap !== undefined ) material.envMap = getTexture( json.envMap );
- if ( json.reflectivity !== undefined ) material.reflectivity = json.reflectivity;
- if ( json.lightMap !== undefined ) material.lightMap = getTexture( json.lightMap );
- if ( json.lightMapIntensity !== undefined ) material.lightMapIntensity = json.lightMapIntensity;
- if ( json.aoMap !== undefined ) material.aoMap = getTexture( json.aoMap );
- if ( json.aoMapIntensity !== undefined ) material.aoMapIntensity = json.aoMapIntensity;
- if ( json.gradientMap !== undefined ) material.gradientMap = getTexture( json.gradientMap );
- return material;
- }
- } );
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function ImageLoader( manager ) {
- this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager;
- }
- Object.assign( ImageLoader.prototype, {
- crossOrigin: 'Anonymous',
- load: function ( url, onLoad, onProgress, onError ) {
- if ( url === undefined ) url = '';
- if ( this.path !== undefined ) url = this.path + url;
- url = this.manager.resolveURL( url );
- var scope = this;
- var cached = Cache.get( url );
- if ( cached !== undefined ) {
- scope.manager.itemStart( url );
- setTimeout( function () {
- if ( onLoad ) onLoad( cached );
- scope.manager.itemEnd( url );
- }, 0 );
- return cached;
- }
- var image = document.createElementNS( 'http://www.w3.org/1999/xhtml', 'img' );
- image.addEventListener( 'load', function () {
- Cache.add( url, this );
- if ( onLoad ) onLoad( this );
- scope.manager.itemEnd( url );
- }, false );
- /*
- image.addEventListener( 'progress', function ( event ) {
- if ( onProgress ) onProgress( event );
- }, false );
- */
- image.addEventListener( 'error', function ( event ) {
- if ( onError ) onError( event );
- scope.manager.itemEnd( url );
- scope.manager.itemError( url );
- }, false );
- if ( url.substr( 0, 5 ) !== 'data:' ) {
- if ( this.crossOrigin !== undefined ) image.crossOrigin = this.crossOrigin;
- }
- scope.manager.itemStart( url );
- image.src = url;
- return image;
- },
- setCrossOrigin: function ( value ) {
- this.crossOrigin = value;
- return this;
- },
- setPath: function ( value ) {
- this.path = value;
- return this;
- }
- } );
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function TextureLoader( manager ) {
- this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager;
- }
- Object.assign( TextureLoader.prototype, {
- crossOrigin: 'Anonymous',
- load: function ( url, onLoad, onProgress, onError ) {
- var loader = new ImageLoader( this.manager );
- loader.setCrossOrigin( this.crossOrigin );
- loader.setPath( this.path );
- var texture = new Texture();
- texture.image = loader.load( url, function () {
- // JPEGs can't have an alpha channel, so memory can be saved by storing them as RGB.
- var isJPEG = url.search( /\.(jpg|jpeg)$/ ) > 0 || url.search( /^data\:image\/jpeg/ ) === 0;
- texture.format = isJPEG ? RGBFormat : RGBAFormat;
- texture.needsUpdate = true;
- if ( onLoad !== undefined ) {
- onLoad( texture );
- }
- }, onProgress, onError );
- return texture;
- },
- setCrossOrigin: function ( value ) {
- this.crossOrigin = value;
- return this;
- },
- setPath: function ( value ) {
- this.path = value;
- return this;
- }
- } );
- function Loader() {
- this.onLoadStart = function () {};
- this.onLoadProgress = function () {};
- this.onLoadComplete = function () {};
- }
- Loader.Handlers = {
- handlers: [],
- add: function ( regex, loader ) {
- this.handlers.push( regex, loader );
- },
- get: function ( file ) {
- var handlers = this.handlers;
- for ( var i = 0, l = handlers.length; i < l; i += 2 ) {
- var regex = handlers[ i ];
- var loader = handlers[ i + 1 ];
- if ( regex.test( file ) ) {
- return loader;
- }
- }
- return null;
- }
- };
- Object.assign( Loader.prototype, {
- crossOrigin: undefined,
- extractUrlBase: function ( url ) {
- var parts = url.split( '/' );
- if ( parts.length === 1 ) return './';
- parts.pop();
- return parts.join( '/' ) + '/';
- },
- initMaterials: function ( materials, texturePath, crossOrigin ) {
- var array = [];
- for ( var i = 0; i < materials.length; ++ i ) {
- array[ i ] = this.createMaterial( materials[ i ], texturePath, crossOrigin );
- }
- return array;
- },
- createMaterial: ( function () {
- var BlendingMode = {
- NoBlending: NoBlending,
- NormalBlending: NormalBlending,
- AdditiveBlending: AdditiveBlending,
- SubtractiveBlending: SubtractiveBlending,
- MultiplyBlending: MultiplyBlending,
- CustomBlending: CustomBlending
- };
- var color = new Color();
- var textureLoader = new TextureLoader();
- var materialLoader = new MaterialLoader();
- return function createMaterial( m, texturePath, crossOrigin ) {
- // convert from old material format
- var textures = {};
- function loadTexture( path, repeat, offset, wrap, anisotropy ) {
- var fullPath = texturePath + path;
- var loader = Loader.Handlers.get( fullPath );
- var texture;
- if ( loader !== null ) {
- texture = loader.load( fullPath );
- } else {
- textureLoader.setCrossOrigin( crossOrigin );
- texture = textureLoader.load( fullPath );
- }
- if ( repeat !== undefined ) {
- texture.repeat.fromArray( repeat );
- if ( repeat[ 0 ] !== 1 ) texture.wrapS = RepeatWrapping;
- if ( repeat[ 1 ] !== 1 ) texture.wrapT = RepeatWrapping;
- }
- if ( offset !== undefined ) {
- texture.offset.fromArray( offset );
- }
- if ( wrap !== undefined ) {
- if ( wrap[ 0 ] === 'repeat' ) texture.wrapS = RepeatWrapping;
- if ( wrap[ 0 ] === 'mirror' ) texture.wrapS = MirroredRepeatWrapping;
- if ( wrap[ 1 ] === 'repeat' ) texture.wrapT = RepeatWrapping;
- if ( wrap[ 1 ] === 'mirror' ) texture.wrapT = MirroredRepeatWrapping;
- }
- if ( anisotropy !== undefined ) {
- texture.anisotropy = anisotropy;
- }
- var uuid = _Math.generateUUID();
- textures[ uuid ] = texture;
- return uuid;
- }
- //
- var json = {
- uuid: _Math.generateUUID(),
- type: 'MeshLambertMaterial'
- };
- for ( var name in m ) {
- var value = m[ name ];
- switch ( name ) {
- case 'DbgColor':
- case 'DbgIndex':
- case 'opticalDensity':
- case 'illumination':
- break;
- case 'DbgName':
- json.name = value;
- break;
- case 'blending':
- json.blending = BlendingMode[ value ];
- break;
- case 'colorAmbient':
- case 'mapAmbient':
- console.warn( 'THREE.Loader.createMaterial:', name, 'is no longer supported.' );
- break;
- case 'colorDiffuse':
- json.color = color.fromArray( value ).getHex();
- break;
- case 'colorSpecular':
- json.specular = color.fromArray( value ).getHex();
- break;
- case 'colorEmissive':
- json.emissive = color.fromArray( value ).getHex();
- break;
- case 'specularCoef':
- json.shininess = value;
- break;
- case 'shading':
- if ( value.toLowerCase() === 'basic' ) json.type = 'MeshBasicMaterial';
- if ( value.toLowerCase() === 'phong' ) json.type = 'MeshPhongMaterial';
- if ( value.toLowerCase() === 'standard' ) json.type = 'MeshStandardMaterial';
- break;
- case 'mapDiffuse':
- json.map = loadTexture( value, m.mapDiffuseRepeat, m.mapDiffuseOffset, m.mapDiffuseWrap, m.mapDiffuseAnisotropy );
- break;
- case 'mapDiffuseRepeat':
- case 'mapDiffuseOffset':
- case 'mapDiffuseWrap':
- case 'mapDiffuseAnisotropy':
- break;
- case 'mapEmissive':
- json.emissiveMap = loadTexture( value, m.mapEmissiveRepeat, m.mapEmissiveOffset, m.mapEmissiveWrap, m.mapEmissiveAnisotropy );
- break;
- case 'mapEmissiveRepeat':
- case 'mapEmissiveOffset':
- case 'mapEmissiveWrap':
- case 'mapEmissiveAnisotropy':
- break;
- case 'mapLight':
- json.lightMap = loadTexture( value, m.mapLightRepeat, m.mapLightOffset, m.mapLightWrap, m.mapLightAnisotropy );
- break;
- case 'mapLightRepeat':
- case 'mapLightOffset':
- case 'mapLightWrap':
- case 'mapLightAnisotropy':
- break;
- case 'mapAO':
- json.aoMap = loadTexture( value, m.mapAORepeat, m.mapAOOffset, m.mapAOWrap, m.mapAOAnisotropy );
- break;
- case 'mapAORepeat':
- case 'mapAOOffset':
- case 'mapAOWrap':
- case 'mapAOAnisotropy':
- break;
- case 'mapBump':
- json.bumpMap = loadTexture( value, m.mapBumpRepeat, m.mapBumpOffset, m.mapBumpWrap, m.mapBumpAnisotropy );
- break;
- case 'mapBumpScale':
- json.bumpScale = value;
- break;
- case 'mapBumpRepeat':
- case 'mapBumpOffset':
- case 'mapBumpWrap':
- case 'mapBumpAnisotropy':
- break;
- case 'mapNormal':
- json.normalMap = loadTexture( value, m.mapNormalRepeat, m.mapNormalOffset, m.mapNormalWrap, m.mapNormalAnisotropy );
- break;
- case 'mapNormalFactor':
- json.normalScale = [ value, value ];
- break;
- case 'mapNormalRepeat':
- case 'mapNormalOffset':
- case 'mapNormalWrap':
- case 'mapNormalAnisotropy':
- break;
- case 'mapSpecular':
- json.specularMap = loadTexture( value, m.mapSpecularRepeat, m.mapSpecularOffset, m.mapSpecularWrap, m.mapSpecularAnisotropy );
- break;
- case 'mapSpecularRepeat':
- case 'mapSpecularOffset':
- case 'mapSpecularWrap':
- case 'mapSpecularAnisotropy':
- break;
- case 'mapMetalness':
- json.metalnessMap = loadTexture( value, m.mapMetalnessRepeat, m.mapMetalnessOffset, m.mapMetalnessWrap, m.mapMetalnessAnisotropy );
- break;
- case 'mapMetalnessRepeat':
- case 'mapMetalnessOffset':
- case 'mapMetalnessWrap':
- case 'mapMetalnessAnisotropy':
- break;
- case 'mapRoughness':
- json.roughnessMap = loadTexture( value, m.mapRoughnessRepeat, m.mapRoughnessOffset, m.mapRoughnessWrap, m.mapRoughnessAnisotropy );
- break;
- case 'mapRoughnessRepeat':
- case 'mapRoughnessOffset':
- case 'mapRoughnessWrap':
- case 'mapRoughnessAnisotropy':
- break;
- case 'mapAlpha':
- json.alphaMap = loadTexture( value, m.mapAlphaRepeat, m.mapAlphaOffset, m.mapAlphaWrap, m.mapAlphaAnisotropy );
- break;
- case 'mapAlphaRepeat':
- case 'mapAlphaOffset':
- case 'mapAlphaWrap':
- case 'mapAlphaAnisotropy':
- break;
- case 'flipSided':
- json.side = BackSide;
- break;
- case 'doubleSided':
- json.side = DoubleSide;
- break;
- case 'transparency':
- console.warn( 'THREE.Loader.createMaterial: transparency has been renamed to opacity' );
- json.opacity = value;
- break;
- case 'depthTest':
- case 'depthWrite':
- case 'colorWrite':
- case 'opacity':
- case 'reflectivity':
- case 'transparent':
- case 'visible':
- case 'wireframe':
- json[ name ] = value;
- break;
- case 'vertexColors':
- if ( value === true ) json.vertexColors = VertexColors;
- if ( value === 'face' ) json.vertexColors = FaceColors;
- break;
- default:
- console.error( 'THREE.Loader.createMaterial: Unsupported', name, value );
- break;
- }
- }
- if ( json.type === 'MeshBasicMaterial' ) delete json.emissive;
- if ( json.type !== 'MeshPhongMaterial' ) delete json.specular;
- if ( json.opacity < 1 ) json.transparent = true;
- materialLoader.setTextures( textures );
- return materialLoader.parse( json );
- };
- } )()
- } );
- function JSONLoader( manager ) {
- if ( typeof manager === 'boolean' ) {
- console.warn( 'THREE.JSONLoader: showStatus parameter has been removed from constructor.' );
- manager = undefined;
- }
- this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager;
- this.withCredentials = false;
- }
- Object.assign( JSONLoader.prototype, {
- load: function ( url, onLoad, onProgress, onError ) {
- var scope = this;
- var texturePath = this.texturePath && ( typeof this.texturePath === "string" ) ? this.texturePath : Loader.prototype.extractUrlBase( url );
- var loader = new FileLoader( this.manager );
- loader.setWithCredentials( this.withCredentials );
- loader.load( url, function ( text ) {
- var json = JSON.parse( text );
- var metadata = json.metadata;
- if ( metadata !== undefined ) {
- var type = metadata.type;
- if ( type !== undefined ) {
- if ( type.toLowerCase() === 'object' ) {
- console.error( 'THREE.JSONLoader: ' + url + ' should be loaded with THREE.ObjectLoader instead.' );
- return;
- }
- if ( type.toLowerCase() === 'scene' ) {
- console.error( 'THREE.JSONLoader: ' + url + ' should be loaded with THREE.SceneLoader instead.' );
- return;
- }
- }
- }
- var object = scope.parse( json, texturePath );
- onLoad( object.geometry, object.materials );
- }, onProgress, onError );
- },
- setTexturePath: function ( value ) {
- this.texturePath = value;
- },
- parse: ( function () {
- function parseModel( json, geometry ) {
- function isBitSet( value, position ) {
- return value & ( 1 << position );
- }
- var i, j, fi,
- offset, zLength,
- colorIndex, normalIndex, uvIndex, materialIndex,
- type,
- isQuad,
- hasMaterial,
- hasFaceVertexUv,
- hasFaceNormal, hasFaceVertexNormal,
- hasFaceColor, hasFaceVertexColor,
- vertex, face, faceA, faceB, hex, normal,
- uvLayer, uv, u, v,
- faces = json.faces,
- vertices = json.vertices,
- normals = json.normals,
- colors = json.colors,
- scale = json.scale,
- nUvLayers = 0;
- if ( json.uvs !== undefined ) {
- // disregard empty arrays
- for ( i = 0; i < json.uvs.length; i ++ ) {
- if ( json.uvs[ i ].length ) nUvLayers ++;
- }
- for ( i = 0; i < nUvLayers; i ++ ) {
- geometry.faceVertexUvs[ i ] = [];
- }
- }
- offset = 0;
- zLength = vertices.length;
- while ( offset < zLength ) {
- vertex = new Vector3();
- vertex.x = vertices[ offset ++ ] * scale;
- vertex.y = vertices[ offset ++ ] * scale;
- vertex.z = vertices[ offset ++ ] * scale;
- geometry.vertices.push( vertex );
- }
- offset = 0;
- zLength = faces.length;
- while ( offset < zLength ) {
- type = faces[ offset ++ ];
- isQuad = isBitSet( type, 0 );
- hasMaterial = isBitSet( type, 1 );
- hasFaceVertexUv = isBitSet( type, 3 );
- hasFaceNormal = isBitSet( type, 4 );
- hasFaceVertexNormal = isBitSet( type, 5 );
- hasFaceColor = isBitSet( type, 6 );
- hasFaceVertexColor = isBitSet( type, 7 );
- // console.log("type", type, "bits", isQuad, hasMaterial, hasFaceVertexUv, hasFaceNormal, hasFaceVertexNormal, hasFaceColor, hasFaceVertexColor);
- if ( isQuad ) {
- faceA = new Face3();
- faceA.a = faces[ offset ];
- faceA.b = faces[ offset + 1 ];
- faceA.c = faces[ offset + 3 ];
- faceB = new Face3();
- faceB.a = faces[ offset + 1 ];
- faceB.b = faces[ offset + 2 ];
- faceB.c = faces[ offset + 3 ];
- offset += 4;
- if ( hasMaterial ) {
- materialIndex = faces[ offset ++ ];
- faceA.materialIndex = materialIndex;
- faceB.materialIndex = materialIndex;
- }
- // to get face <=> uv index correspondence
- fi = geometry.faces.length;
- if ( hasFaceVertexUv ) {
- for ( i = 0; i < nUvLayers; i ++ ) {
- uvLayer = json.uvs[ i ];
- geometry.faceVertexUvs[ i ][ fi ] = [];
- geometry.faceVertexUvs[ i ][ fi + 1 ] = [];
- for ( j = 0; j < 4; j ++ ) {
- uvIndex = faces[ offset ++ ];
- u = uvLayer[ uvIndex * 2 ];
- v = uvLayer[ uvIndex * 2 + 1 ];
- uv = new Vector2( u, v );
- if ( j !== 2 ) geometry.faceVertexUvs[ i ][ fi ].push( uv );
- if ( j !== 0 ) geometry.faceVertexUvs[ i ][ fi + 1 ].push( uv );
- }
- }
- }
- if ( hasFaceNormal ) {
- normalIndex = faces[ offset ++ ] * 3;
- faceA.normal.set(
- normals[ normalIndex ++ ],
- normals[ normalIndex ++ ],
- normals[ normalIndex ]
- );
- faceB.normal.copy( faceA.normal );
- }
- if ( hasFaceVertexNormal ) {
- for ( i = 0; i < 4; i ++ ) {
- normalIndex = faces[ offset ++ ] * 3;
- normal = new Vector3(
- normals[ normalIndex ++ ],
- normals[ normalIndex ++ ],
- normals[ normalIndex ]
- );
- if ( i !== 2 ) faceA.vertexNormals.push( normal );
- if ( i !== 0 ) faceB.vertexNormals.push( normal );
- }
- }
- if ( hasFaceColor ) {
- colorIndex = faces[ offset ++ ];
- hex = colors[ colorIndex ];
- faceA.color.setHex( hex );
- faceB.color.setHex( hex );
- }
- if ( hasFaceVertexColor ) {
- for ( i = 0; i < 4; i ++ ) {
- colorIndex = faces[ offset ++ ];
- hex = colors[ colorIndex ];
- if ( i !== 2 ) faceA.vertexColors.push( new Color( hex ) );
- if ( i !== 0 ) faceB.vertexColors.push( new Color( hex ) );
- }
- }
- geometry.faces.push( faceA );
- geometry.faces.push( faceB );
- } else {
- face = new Face3();
- face.a = faces[ offset ++ ];
- face.b = faces[ offset ++ ];
- face.c = faces[ offset ++ ];
- if ( hasMaterial ) {
- materialIndex = faces[ offset ++ ];
- face.materialIndex = materialIndex;
- }
- // to get face <=> uv index correspondence
- fi = geometry.faces.length;
- if ( hasFaceVertexUv ) {
- for ( i = 0; i < nUvLayers; i ++ ) {
- uvLayer = json.uvs[ i ];
- geometry.faceVertexUvs[ i ][ fi ] = [];
- for ( j = 0; j < 3; j ++ ) {
- uvIndex = faces[ offset ++ ];
- u = uvLayer[ uvIndex * 2 ];
- v = uvLayer[ uvIndex * 2 + 1 ];
- uv = new Vector2( u, v );
- geometry.faceVertexUvs[ i ][ fi ].push( uv );
- }
- }
- }
- if ( hasFaceNormal ) {
- normalIndex = faces[ offset ++ ] * 3;
- face.normal.set(
- normals[ normalIndex ++ ],
- normals[ normalIndex ++ ],
- normals[ normalIndex ]
- );
- }
- if ( hasFaceVertexNormal ) {
- for ( i = 0; i < 3; i ++ ) {
- normalIndex = faces[ offset ++ ] * 3;
- normal = new Vector3(
- normals[ normalIndex ++ ],
- normals[ normalIndex ++ ],
- normals[ normalIndex ]
- );
- face.vertexNormals.push( normal );
- }
- }
- if ( hasFaceColor ) {
- colorIndex = faces[ offset ++ ];
- face.color.setHex( colors[ colorIndex ] );
- }
- if ( hasFaceVertexColor ) {
- for ( i = 0; i < 3; i ++ ) {
- colorIndex = faces[ offset ++ ];
- face.vertexColors.push( new Color( colors[ colorIndex ] ) );
- }
- }
- geometry.faces.push( face );
- }
- }
- }
- function parseSkin( json, geometry ) {
- var influencesPerVertex = ( json.influencesPerVertex !== undefined ) ? json.influencesPerVertex : 2;
- if ( json.skinWeights ) {
- for ( var i = 0, l = json.skinWeights.length; i < l; i += influencesPerVertex ) {
- var x = json.skinWeights[ i ];
- var y = ( influencesPerVertex > 1 ) ? json.skinWeights[ i + 1 ] : 0;
- var z = ( influencesPerVertex > 2 ) ? json.skinWeights[ i + 2 ] : 0;
- var w = ( influencesPerVertex > 3 ) ? json.skinWeights[ i + 3 ] : 0;
- geometry.skinWeights.push( new Vector4( x, y, z, w ) );
- }
- }
- if ( json.skinIndices ) {
- for ( var i = 0, l = json.skinIndices.length; i < l; i += influencesPerVertex ) {
- var a = json.skinIndices[ i ];
- var b = ( influencesPerVertex > 1 ) ? json.skinIndices[ i + 1 ] : 0;
- var c = ( influencesPerVertex > 2 ) ? json.skinIndices[ i + 2 ] : 0;
- var d = ( influencesPerVertex > 3 ) ? json.skinIndices[ i + 3 ] : 0;
- geometry.skinIndices.push( new Vector4( a, b, c, d ) );
- }
- }
- geometry.bones = json.bones;
- if ( geometry.bones && geometry.bones.length > 0 && ( geometry.skinWeights.length !== geometry.skinIndices.length || geometry.skinIndices.length !== geometry.vertices.length ) ) {
- console.warn( 'When skinning, number of vertices (' + geometry.vertices.length + '), skinIndices (' +
- geometry.skinIndices.length + '), and skinWeights (' + geometry.skinWeights.length + ') should match.' );
- }
- }
- function parseMorphing( json, geometry ) {
- var scale = json.scale;
- if ( json.morphTargets !== undefined ) {
- for ( var i = 0, l = json.morphTargets.length; i < l; i ++ ) {
- geometry.morphTargets[ i ] = {};
- geometry.morphTargets[ i ].name = json.morphTargets[ i ].name;
- geometry.morphTargets[ i ].vertices = [];
- var dstVertices = geometry.morphTargets[ i ].vertices;
- var srcVertices = json.morphTargets[ i ].vertices;
- for ( var v = 0, vl = srcVertices.length; v < vl; v += 3 ) {
- var vertex = new Vector3();
- vertex.x = srcVertices[ v ] * scale;
- vertex.y = srcVertices[ v + 1 ] * scale;
- vertex.z = srcVertices[ v + 2 ] * scale;
- dstVertices.push( vertex );
- }
- }
- }
- if ( json.morphColors !== undefined && json.morphColors.length > 0 ) {
- console.warn( 'THREE.JSONLoader: "morphColors" no longer supported. Using them as face colors.' );
- var faces = geometry.faces;
- var morphColors = json.morphColors[ 0 ].colors;
- for ( var i = 0, l = faces.length; i < l; i ++ ) {
- faces[ i ].color.fromArray( morphColors, i * 3 );
- }
- }
- }
- function parseAnimations( json, geometry ) {
- var outputAnimations = [];
- // parse old style Bone/Hierarchy animations
- var animations = [];
- if ( json.animation !== undefined ) {
- animations.push( json.animation );
- }
- if ( json.animations !== undefined ) {
- if ( json.animations.length ) {
- animations = animations.concat( json.animations );
- } else {
- animations.push( json.animations );
- }
- }
- for ( var i = 0; i < animations.length; i ++ ) {
- var clip = AnimationClip.parseAnimation( animations[ i ], geometry.bones );
- if ( clip ) outputAnimations.push( clip );
- }
- // parse implicit morph animations
- if ( geometry.morphTargets ) {
- // TODO: Figure out what an appropraite FPS is for morph target animations -- defaulting to 10, but really it is completely arbitrary.
- var morphAnimationClips = AnimationClip.CreateClipsFromMorphTargetSequences( geometry.morphTargets, 10 );
- outputAnimations = outputAnimations.concat( morphAnimationClips );
- }
- if ( outputAnimations.length > 0 ) geometry.animations = outputAnimations;
- }
- return function ( json, texturePath ) {
- if ( json.data !== undefined ) {
- // Geometry 4.0 spec
- json = json.data;
- }
- if ( json.scale !== undefined ) {
- json.scale = 1.0 / json.scale;
- } else {
- json.scale = 1.0;
- }
- var geometry = new Geometry();
- parseModel( json, geometry );
- parseSkin( json, geometry );
- parseMorphing( json, geometry );
- parseAnimations( json, geometry );
- geometry.computeFaceNormals();
- geometry.computeBoundingSphere();
- if ( json.materials === undefined || json.materials.length === 0 ) {
- return { geometry: geometry };
- } else {
- var materials = Loader.prototype.initMaterials( json.materials, texturePath, this.crossOrigin );
- return { geometry: geometry, materials: materials };
- }
- };
- } )()
- } );
- function Line( geometry, material, mode ) {
- if ( mode === 1 ) {
- console.warn( 'THREE.Line: parameter THREE.LinePieces no longer supported. Created THREE.LineSegments instead.' );
- return new LineSegments( geometry, material );
- }
- Object3D.call( this );
- this.type = 'Line';
- this.geometry = geometry !== undefined ? geometry : new BufferGeometry();
- this.material = material !== undefined ? material : new LineBasicMaterial( { color: Math.random() * 0xffffff } );
- }
- Line.prototype = Object.assign( Object.create( Object3D.prototype ), {
- constructor: Line,
- isLine: true,
- raycast: ( function () {
- var inverseMatrix = new Matrix4();
- var ray = new Ray();
- var sphere = new Sphere();
- return function raycast( raycaster, intersects ) {
- var precision = raycaster.linePrecision;
- var precisionSq = precision * precision;
- var geometry = this.geometry;
- var matrixWorld = this.matrixWorld;
- // Checking boundingSphere distance to ray
- if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere();
- sphere.copy( geometry.boundingSphere );
- sphere.applyMatrix4( matrixWorld );
- if ( raycaster.ray.intersectsSphere( sphere ) === false ) return;
- //
- inverseMatrix.getInverse( matrixWorld );
- ray.copy( raycaster.ray ).applyMatrix4( inverseMatrix );
- var vStart = new Vector3();
- var vEnd = new Vector3();
- var interSegment = new Vector3();
- var interRay = new Vector3();
- var step = ( this && this.isLineSegments ) ? 2 : 1;
- if ( geometry.isBufferGeometry ) {
- var index = geometry.index;
- var attributes = geometry.attributes;
- var positions = attributes.position.array;
- if ( index !== null ) {
- var indices = index.array;
- for ( var i = 0, l = indices.length - 1; i < l; i += step ) {
- var a = indices[ i ];
- var b = indices[ i + 1 ];
- vStart.fromArray( positions, a * 3 );
- vEnd.fromArray( positions, b * 3 );
- var distSq = ray.distanceSqToSegment( vStart, vEnd, interRay, interSegment );
- if ( distSq > precisionSq ) continue;
- interRay.applyMatrix4( this.matrixWorld ); //Move back to world space for distance calculation
- var distance = raycaster.ray.origin.distanceTo( interRay );
- if ( distance < raycaster.near || distance > raycaster.far ) continue;
- intersects.push( {
- distance: distance,
- // What do we want? intersection point on the ray or on the segment??
- // point: raycaster.ray.at( distance ),
- point: interSegment.clone().applyMatrix4( this.matrixWorld ),
- index: i,
- face: null,
- faceIndex: null,
- object: this
- } );
- }
- } else {
- for ( var i = 0, l = positions.length / 3 - 1; i < l; i += step ) {
- vStart.fromArray( positions, 3 * i );
- vEnd.fromArray( positions, 3 * i + 3 );
- var distSq = ray.distanceSqToSegment( vStart, vEnd, interRay, interSegment );
- if ( distSq > precisionSq ) continue;
- interRay.applyMatrix4( this.matrixWorld ); //Move back to world space for distance calculation
- var distance = raycaster.ray.origin.distanceTo( interRay );
- if ( distance < raycaster.near || distance > raycaster.far ) continue;
- intersects.push( {
- distance: distance,
- // What do we want? intersection point on the ray or on the segment??
- // point: raycaster.ray.at( distance ),
- point: interSegment.clone().applyMatrix4( this.matrixWorld ),
- index: i,
- face: null,
- faceIndex: null,
- object: this
- } );
- }
- }
- } else if ( geometry.isGeometry ) {
- var vertices = geometry.vertices;
- var nbVertices = vertices.length;
- for ( var i = 0; i < nbVertices - 1; i += step ) {
- var distSq = ray.distanceSqToSegment( vertices[ i ], vertices[ i + 1 ], interRay, interSegment );
- if ( distSq > precisionSq ) continue;
- interRay.applyMatrix4( this.matrixWorld ); //Move back to world space for distance calculation
- var distance = raycaster.ray.origin.distanceTo( interRay );
- if ( distance < raycaster.near || distance > raycaster.far ) continue;
- intersects.push( {
- distance: distance,
- // What do we want? intersection point on the ray or on the segment??
- // point: raycaster.ray.at( distance ),
- point: interSegment.clone().applyMatrix4( this.matrixWorld ),
- index: i,
- face: null,
- faceIndex: null,
- object: this
- } );
- }
- }
- };
- }() ),
- clone: function () {
- return new this.constructor( this.geometry, this.material ).copy( this );
- }
- } );
- function LineSegments( geometry, material ) {
- Line.call( this, geometry, material );
- this.type = 'LineSegments';
- }
- LineSegments.prototype = Object.assign( Object.create( Line.prototype ), {
- constructor: LineSegments,
- isLineSegments: true
- } );
- /**
- * @author bhouston / http://exocortex.com
- */
- const x = 2;
- const y = 3;
- const z = 4;
- const w = 5;
- const negInf2 = new Vector2( - Infinity, - Infinity );
- const posInf2 = new Vector2( Infinity, Infinity );
- const zero2 = new Vector2();
- const one2 = new Vector2( 1, 1 );
- const two2 = new Vector2( 2, 2 );
- const negInf3 = new Vector3( - Infinity, - Infinity, - Infinity );
- const posInf3 = new Vector3( Infinity, Infinity, Infinity );
- const zero3 = new Vector3();
- const one3 = new Vector3( 1, 1, 1 );
- const two3 = new Vector3( 2, 2, 2 );
- const eps = 0.0001;
- /**
- * @author simonThiele / https://github.com/simonThiele
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- var DegToRad = Math.PI / 180;
- function bufferAttributeEquals( a, b, tolerance ) {
- tolerance = tolerance || 0.0001;
- if ( a.count !== b.count || a.itemSize !== b.itemSize ) {
- return false;
- }
- for ( var i = 0, il = a.count * a.itemSize; i < il; i ++ ) {
- var delta = a[ i ] - b[ i ];
- if ( delta > tolerance ) {
- return false;
- }
- }
- return true;
- }
- function getBBForVertices( vertices ) {
- var geometry = new BufferGeometry();
- geometry.addAttribute( "position", new BufferAttribute( new Float32Array( vertices ), 3 ) );
- geometry.computeBoundingBox();
- return geometry.boundingBox;
- }
- function getBSForVertices( vertices ) {
- var geometry = new BufferGeometry();
- geometry.addAttribute( "position", new BufferAttribute( new Float32Array( vertices ), 3 ) );
- geometry.computeBoundingSphere();
- return geometry.boundingSphere;
- }
- function getNormalsForVertices( vertices, assert ) {
- var geometry = new BufferGeometry();
- geometry.addAttribute( "position", new BufferAttribute( new Float32Array( vertices ), 3 ) );
- geometry.computeVertexNormals();
- assert.ok( geometry.attributes.normal !== undefined, "normal attribute was created" );
- return geometry.attributes.normal.array;
- }
- function comparePositions( pos, v ) {
- return (
- pos[ 0 ] === v[ 0 ].x && pos[ 1 ] === v[ 0 ].y && pos[ 2 ] === v[ 0 ].z &&
- pos[ 3 ] === v[ 1 ].x && pos[ 4 ] === v[ 1 ].y && pos[ 5 ] === v[ 1 ].z &&
- pos[ 6 ] === v[ 2 ].x && pos[ 7 ] === v[ 2 ].y && pos[ 8 ] === v[ 2 ].z
- );
- }
- function compareColors( col, c ) {
- return (
- col[ 0 ] === c[ 0 ].r && col[ 1 ] === c[ 0 ].g && col[ 2 ] === c[ 0 ].b &&
- col[ 3 ] === c[ 1 ].r && col[ 4 ] === c[ 1 ].g && col[ 5 ] === c[ 1 ].b &&
- col[ 6 ] === c[ 2 ].r && col[ 7 ] === c[ 2 ].g && col[ 8 ] === c[ 2 ].b
- );
- }
- function compareUvs( uvs, u ) {
- return (
- uvs[ 0 ] === u[ 0 ].x && uvs[ 1 ] === u[ 0 ].y &&
- uvs[ 2 ] === u[ 1 ].x && uvs[ 3 ] === u[ 1 ].y &&
- uvs[ 4 ] === u[ 2 ].x && uvs[ 5 ] === u[ 2 ].y
- );
- }
- QUnit.module( 'Core', () => {
- QUnit.module.todo( 'BufferGeometry', () => {
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "isBufferGeometry", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "setIndex/getIndex", ( assert ) => {
- var a = new BufferGeometry();
- var uint16 = [ 1, 2, 3 ];
- var uint32 = [ 65535, 65536, 65537 ];
- var str = "foo";
- a.setIndex( uint16 );
- assert.ok( a.getIndex() instanceof Uint16BufferAttribute, "Index has the right type" );
- assert.deepEqual( a.getIndex().array, new Uint16Array( uint16 ), "Small index gets stored correctly" );
- a.setIndex( uint32 );
- assert.ok( a.getIndex() instanceof Uint32BufferAttribute, "Index has the right type" );
- assert.deepEqual( a.getIndex().array, new Uint32Array( uint32 ), "Large index gets stored correctly" );
- a.setIndex( str );
- assert.strictEqual( a.getIndex(), str, "Weird index gets stored correctly" );
- } );
- QUnit.test( "getAttribute", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "add / delete Attribute", ( assert ) => {
- var geometry = new BufferGeometry();
- var attributeName = "position";
- assert.ok( geometry.attributes[ attributeName ] === undefined, 'no attribute defined' );
- geometry.addAttribute( attributeName, new BufferAttribute( new Float32Array( [ 1, 2, 3 ], 1 ) ) );
- assert.ok( geometry.attributes[ attributeName ] !== undefined, 'attribute is defined' );
- geometry.removeAttribute( attributeName );
- assert.ok( geometry.attributes[ attributeName ] === undefined, 'no attribute defined' );
- } );
- QUnit.test( "addGroup", ( assert ) => {
- var a = new BufferGeometry();
- var expected = [
- {
- start: 0,
- count: 1,
- materialIndex: 0
- },
- {
- start: 1,
- count: 2,
- materialIndex: 2
- }
- ];
- a.addGroup( 0, 1, 0 );
- a.addGroup( 1, 2, 2 );
- assert.deepEqual( a.groups, expected, "Check groups were stored correctly and in order" );
- a.clearGroups();
- assert.strictEqual( a.groups.length, 0, "Check groups were deleted correctly" );
- } );
- QUnit.test( "clearGroups", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "setDrawRange", ( assert ) => {
- var a = new BufferGeometry();
- a.setDrawRange( 1.0, 7 );
- assert.deepEqual( a.drawRange, {
- start: 1,
- count: 7
- }, "Check draw range was stored correctly" );
- } );
- QUnit.test( "applyMatrix", ( assert ) => {
- var geometry = new BufferGeometry();
- geometry.addAttribute( "position", new BufferAttribute( new Float32Array( 6 ), 3 ) );
- var matrix = new Matrix4().set(
- 1, 0, 0, 1.5,
- 0, 1, 0, - 2,
- 0, 0, 1, 3,
- 0, 0, 0, 1
- );
- geometry.applyMatrix( matrix );
- var position = geometry.attributes.position.array;
- var m = matrix.elements;
- assert.ok( position[ 0 ] === m[ 12 ] && position[ 1 ] === m[ 13 ] && position[ 2 ] === m[ 14 ], "position was extracted from matrix" );
- assert.ok( position[ 3 ] === m[ 12 ] && position[ 4 ] === m[ 13 ] && position[ 5 ] === m[ 14 ], "position was extracted from matrix twice" );
- assert.ok( geometry.attributes.position.version === 1, "version was increased during update" );
- } );
- QUnit.test( "rotateX/Y/Z", ( assert ) => {
- var geometry = new BufferGeometry();
- geometry.addAttribute( "position", new BufferAttribute( new Float32Array( [ 1, 2, 3, 4, 5, 6 ] ), 3 ) );
- var pos = geometry.attributes.position.array;
- geometry.rotateX( 180 * DegToRad );
- // object was rotated around x so all items should be flipped but the x ones
- assert.ok( pos[ 0 ] === 1 && pos[ 1 ] === - 2 && pos[ 2 ] === - 3 &&
- pos[ 3 ] === 4 && pos[ 4 ] === - 5 && pos[ 5 ] === - 6, "vertices were rotated around x by 180 degrees" );
- geometry.rotateY( 180 * DegToRad );
- // vertices were rotated around y so all items should be flipped again but the y ones
- assert.ok( pos[ 0 ] === - 1 && pos[ 1 ] === - 2 && pos[ 2 ] === 3 &&
- pos[ 3 ] === - 4 && pos[ 4 ] === - 5 && pos[ 5 ] === 6, "vertices were rotated around y by 180 degrees" );
- geometry.rotateZ( 180 * DegToRad );
- // vertices were rotated around z so all items should be flipped again but the z ones
- assert.ok( pos[ 0 ] === 1 && pos[ 1 ] === 2 && pos[ 2 ] === 3 &&
- pos[ 3 ] === 4 && pos[ 4 ] === 5 && pos[ 5 ] === 6, "vertices were rotated around z by 180 degrees" );
- } );
- QUnit.test( "translate", ( assert ) => {
- var geometry = new BufferGeometry();
- geometry.addAttribute( "position", new BufferAttribute( new Float32Array( [ 1, 2, 3, 4, 5, 6 ] ), 3 ) );
- var pos = geometry.attributes.position.array;
- geometry.translate( 10, 20, 30 );
- assert.ok( pos[ 0 ] === 11 && pos[ 1 ] === 22 && pos[ 2 ] === 33 &&
- pos[ 3 ] === 14 && pos[ 4 ] === 25 && pos[ 5 ] === 36, "vertices were translated" );
- } );
- QUnit.test( "scale", ( assert ) => {
- var geometry = new BufferGeometry();
- geometry.addAttribute( "position", new BufferAttribute( new Float32Array( [ - 1, - 1, - 1, 2, 2, 2 ] ), 3 ) );
- var pos = geometry.attributes.position.array;
- geometry.scale( 1, 2, 3 );
- assert.ok( pos[ 0 ] === - 1 && pos[ 1 ] === - 2 && pos[ 2 ] === - 3 &&
- pos[ 3 ] === 2 && pos[ 4 ] === 4 && pos[ 5 ] === 6, "vertices were scaled" );
- } );
- QUnit.test( "lookAt", ( assert ) => {
- var a = new BufferGeometry();
- var vertices = new Float32Array( [
- - 1.0, - 1.0, 1.0,
- 1.0, - 1.0, 1.0,
- 1.0, 1.0, 1.0,
- 1.0, 1.0, 1.0,
- - 1.0, 1.0, 1.0,
- - 1.0, - 1.0, 1.0
- ] );
- a.addAttribute( 'position', new BufferAttribute( vertices, 3 ) );
- var sqrt = Math.sqrt( 2 );
- var expected = new Float32Array( [
- 1, 0, - sqrt,
- - 1, 0, - sqrt,
- - 1, sqrt, 0,
- - 1, sqrt, 0,
- 1, sqrt, 0,
- 1, 0, - sqrt
- ] );
- a.lookAt( new Vector3( 0, 1, - 1 ) );
- assert.ok( bufferAttributeEquals( a.attributes.position.array, expected ), "Rotation is correct" );
- } );
- QUnit.test( "center", ( assert ) => {
- var geometry = new BufferGeometry();
- geometry.addAttribute( "position", new BufferAttribute( new Float32Array( [
- - 1, - 1, - 1,
- 1, 1, 1,
- 4, 4, 4
- ] ), 3 ) );
- geometry.center();
- var pos = geometry.attributes.position.array;
- // the boundingBox should go from (-1, -1, -1) to (4, 4, 4) so it has a size of (5, 5, 5)
- // after centering it the vertices should be placed between (-2.5, -2.5, -2.5) and (2.5, 2.5, 2.5)
- assert.ok( pos[ 0 ] === - 2.5 && pos[ 1 ] === - 2.5 && pos[ 2 ] === - 2.5 &&
- pos[ 3 ] === - 0.5 && pos[ 4 ] === - 0.5 && pos[ 5 ] === - 0.5 &&
- pos[ 6 ] === 2.5 && pos[ 7 ] === 2.5 && pos[ 8 ] === 2.5, "vertices were replaced by boundingBox dimensions" );
- } );
- QUnit.test( "setFromObject", ( assert ) => {
- var lineGeo = new Geometry();
- lineGeo.vertices.push(
- new Vector3( - 10, 0, 0 ),
- new Vector3( 0, 10, 0 ),
- new Vector3( 10, 0, 0 )
- );
- lineGeo.colors.push(
- new Color( 1, 0, 0 ),
- new Color( 0, 1, 0 ),
- new Color( 0, 0, 1 )
- );
- var line = new LineSegments( lineGeo, null );
- var geometry = new BufferGeometry().setFromObject( line );
- var pos = geometry.attributes.position.array;
- var col = geometry.attributes.color.array;
- var v = lineGeo.vertices;
- var c = lineGeo.colors;
- assert.ok(
- // position exists
- pos !== undefined &&
- // vertex arrays have the same size
- v.length * 3 === pos.length &&
- // there are three complete vertices (each vertex contains three values)
- geometry.attributes.position.count === 3 &&
- // check if both arrays contains the same data
- pos[ 0 ] === v[ 0 ].x && pos[ 1 ] === v[ 0 ].y && pos[ 2 ] === v[ 0 ].z &&
- pos[ 3 ] === v[ 1 ].x && pos[ 4 ] === v[ 1 ].y && pos[ 5 ] === v[ 1 ].z &&
- pos[ 6 ] === v[ 2 ].x && pos[ 7 ] === v[ 2 ].y && pos[ 8 ] === v[ 2 ].z
- , "positions are equal" );
- assert.ok(
- // color exists
- col !== undefined &&
- // color arrays have the same size
- c.length * 3 === col.length &&
- // there are three complete colors (each color contains three values)
- geometry.attributes.color.count === 3 &&
- // check if both arrays contains the same data
- col[ 0 ] === c[ 0 ].r && col[ 1 ] === c[ 0 ].g && col[ 2 ] === c[ 0 ].b &&
- col[ 3 ] === c[ 1 ].r && col[ 4 ] === c[ 1 ].g && col[ 5 ] === c[ 1 ].b &&
- col[ 6 ] === c[ 2 ].r && col[ 7 ] === c[ 2 ].g && col[ 8 ] === c[ 2 ].b
- , "colors are equal" );
- } );
- QUnit.test( "setFromObject (more)", ( assert ) => {
- var lineGeo = new Geometry();
- lineGeo.vertices.push(
- new Vector3( - 10, 0, 0 ),
- new Vector3( 0, 10, 0 ),
- new Vector3( 10, 0, 0 )
- );
- lineGeo.colors.push(
- new Color( 1, 0, 0 ),
- new Color( 0, 1, 0 ),
- new Color( 0, 0, 1 )
- );
- lineGeo.computeBoundingBox();
- lineGeo.computeBoundingSphere();
- var line = new LineSegments( lineGeo );
- var geometry = new BufferGeometry().setFromObject( line );
- assert.ok( geometry.boundingBox.equals( lineGeo.boundingBox ), "BoundingBox was set correctly" );
- assert.ok( geometry.boundingSphere.equals( lineGeo.boundingSphere ), "BoundingSphere was set correctly" );
- var pos = geometry.attributes.position.array;
- var col = geometry.attributes.color.array;
- var v = lineGeo.vertices;
- var c = lineGeo.colors;
- // adapted from setFromObject QUnit.test (way up)
- assert.notStrictEqual( pos, undefined, "Position attribute exists" );
- assert.strictEqual( v.length * 3, pos.length, "Vertex arrays have the same size" );
- assert.strictEqual( geometry.attributes.position.count, 3, "Correct number of vertices" );
- assert.ok( comparePositions( pos, v ), "Positions are identical" );
- assert.notStrictEqual( col, undefined, "Color attribute exists" );
- assert.strictEqual( c.length * 3, col.length, "Color arrays have the same size" );
- assert.strictEqual( geometry.attributes.color.count, 3, "Correct number of colors" );
- assert.ok( compareColors( col, c ), "Colors are identical" );
- // setFromObject with a Mesh as object
- lineGeo.faces.push( new Face3( 0, 1, 2 ) );
- var lineMesh = new Mesh( lineGeo );
- var geometry = new BufferGeometry().setFromObject( lineMesh );
- // no colors
- var pos = geometry.attributes.position.array;
- var v = lineGeo.vertices;
- assert.notStrictEqual( pos, undefined, "Mesh: position attribute exists" );
- assert.strictEqual( v.length * 3, pos.length, "Mesh: vertex arrays have the same size" );
- assert.strictEqual( geometry.attributes.position.count, 3, "Mesh: correct number of vertices" );
- assert.ok( comparePositions( pos, v ), "Mesh: positions are identical" );
- } );
- QUnit.test( "updateFromObject", ( assert ) => {
- var geo = new Geometry();
- geo.vertices.push(
- new Vector3( - 10, 0, 0 ),
- new Vector3( 0, 10, 0 ),
- new Vector3( 10, 0, 0 )
- );
- geo.faces.push( new Face3( 0, 1, 2 ) );
- geo.faces[ 0 ].vertexColors.push(
- new Color( 1, 0, 0 ),
- new Color( 0, 1, 0 ),
- new Color( 0, 0, 1 )
- );
- geo.faceVertexUvs[ 0 ] = [
- [
- new Vector2( 0, 0 ),
- new Vector2( 1, 0 ),
- new Vector2( 1, 1 )
- ]
- ];
- geo.computeFaceNormals();
- geo.computeVertexNormals();
- geo.verticesNeedUpdate = true;
- geo.normalsNeedUpdate = true;
- geo.colorsNeedUpdate = true;
- geo.uvsNeedUpdate = true;
- geo.groupsNeedUpdate = true;
- var mesh = new Mesh( geo );
- var geometry = new BufferGeometry();
- geometry.updateFromObject( mesh ); // first call to create the underlying structure (DirectGeometry)
- geometry.updateFromObject( mesh ); // second time to actually go thru the motions and update
- var pos = geometry.attributes.position.array;
- var col = geometry.attributes.color.array;
- var norm = geometry.attributes.normal.array;
- var uvs = geometry.attributes.uv.array;
- var v = geo.vertices;
- var c = geo.faces[ 0 ].vertexColors;
- var n = geo.faces[ 0 ].vertexNormals;
- var u = geo.faceVertexUvs[ 0 ][ 0 ];
- assert.notStrictEqual( pos, undefined, "Position attribute exists" );
- assert.strictEqual( v.length * 3, pos.length, "Both arrays have the same size" );
- assert.strictEqual( geometry.attributes.position.count, v.length, "Correct number of vertices" );
- assert.ok( comparePositions( pos, v ), "Positions are identical" );
- assert.notStrictEqual( col, undefined, "Color attribute exists" );
- assert.strictEqual( c.length * 3, col.length, "Both arrays have the same size" );
- assert.strictEqual( geometry.attributes.color.count, c.length, "Correct number of colors" );
- assert.ok( compareColors( col, c ), "Colors are identical" );
- assert.notStrictEqual( norm, undefined, "Normal attribute exists" );
- assert.strictEqual( n.length * 3, norm.length, "Both arrays have the same size" );
- assert.strictEqual( geometry.attributes.normal.count, n.length, "Correct number of normals" );
- assert.ok( comparePositions( norm, n ), "Normals are identical" );
- assert.notStrictEqual( uvs, undefined, "UV attribute exists" );
- assert.strictEqual( u.length * 2, uvs.length, "Both arrays have the same size" );
- assert.strictEqual( geometry.attributes.uv.count, u.length, "Correct number of UV coordinates" );
- assert.ok( compareUvs( uvs, u ), "UVs are identical" );
- } );
- QUnit.test( "fromGeometry/fromDirectGeometry", ( assert ) => {
- assert.timeout( 1000 );
- var a = new BufferGeometry();
- // BoxGeometry is a bit too simple but works fine in a pinch
- // var b = new BoxGeometry( 1, 1, 1 );
- // b.mergeVertices();
- // b.computeVertexNormals();
- // b.computeBoundingBox();
- // b.computeBoundingSphere();
- var asyncDone = assert.async(); // tell QUnit we're done with asserts
- var loader = new JSONLoader();
- loader.load( "../../examples/models/skinned/simple/simple.js", function ( modelGeometry ) {
- a.fromGeometry( modelGeometry );
- var attr;
- var geometry = new DirectGeometry().fromGeometry( modelGeometry );
- var positions = new Float32Array( geometry.vertices.length * 3 );
- attr = new BufferAttribute( positions, 3 ).copyVector3sArray( geometry.vertices );
- assert.ok( bufferAttributeEquals( a.attributes.position, attr ), "Vertices are identical" );
- if ( geometry.normals.length > 0 ) {
- var normals = new Float32Array( geometry.normals.length * 3 );
- attr = new BufferAttribute( normals, 3 ).copyVector3sArray( geometry.normals );
- assert.ok( bufferAttributeEquals( a.attributes.normal, attr ), "Normals are identical" );
- }
- if ( geometry.colors.length > 0 ) {
- var colors = new Float32Array( geometry.colors.length * 3 );
- attr = new BufferAttribute( colors, 3 ).copyColorsArray( geometry.colors );
- assert.ok( bufferAttributeEquals( a.attributes.color, attr ), "Colors are identical" );
- }
- if ( geometry.uvs.length > 0 ) {
- var uvs = new Float32Array( geometry.uvs.length * 2 );
- attr = new BufferAttribute( uvs, 2 ).copyVector2sArray( geometry.uvs );
- assert.ok( bufferAttributeEquals( a.attributes.uv, attr ), "UVs are identical" );
- }
- if ( geometry.uvs2.length > 0 ) {
- var uvs2 = new Float32Array( geometry.uvs2.length * 2 );
- attr = new BufferAttribute( uvs2, 2 ).copyVector2sArray( geometry.uvs2 );
- assert.ok( bufferAttributeEquals( a.attributes.uv2, attr ), "UV2s are identical" );
- }
- if ( geometry.indices.length > 0 ) {
- var TypeArray = arrayMax( geometry.indices ) > 65535 ? Uint32Array : Uint16Array;
- var indices = new TypeArray( geometry.indices.length * 3 );
- attr = new BufferAttribute( indices, 1 ).copyIndicesArray( geometry.indices );
- assert.ok( bufferAttributeEquals( a.indices, attr ), "Indices are identical" );
- }
- // groups
- assert.deepEqual( a.groups, geometry.groups, "Groups are identical" );
- // morphs
- if ( geometry.morphTargets !== undefined ) {
- for ( var name in geometry.morphTargets ) {
- var morphTargets = geometry.morphTargets[ name ];
- for ( var i = 0, l = morphTargets.length; i < l; i ++ ) {
- var morphTarget = morphTargets[ i ];
- attr = new Float32BufferAttribute( morphTarget.length * 3, 3 );
- attr.copyVector3sArray( morphTarget );
- assert.ok(
- bufferAttributeEquals( a.morphAttributes[ name ][ i ], attr ),
- "MorphTargets #" + i + " are identical"
- );
- }
- }
- }
- // skinning
- if ( geometry.skinIndices.length > 0 ) {
- attr = new Float32BufferAttribute( geometry.skinIndices.length * 4, 4 );
- attr.copyVector4sArray( geometry.skinIndices );
- assert.ok( bufferAttributeEquals( a.attributes.skinIndex, attr ), "SkinIndices are identical" );
- }
- if ( geometry.skinWeights.length > 0 ) {
- attr = new Float32BufferAttribute( geometry.skinWeights.length * 4, 4 );
- attr.copyVector4sArray( geometry.skinWeights );
- assert.ok( bufferAttributeEquals( a.attributes.skinWeight, attr ), "SkinWeights are identical" );
- }
- // TODO
- // DirectGeometry doesn't actually copy boundingSphere and boundingBox yet,
- // so they're always null
- if ( geometry.boundingSphere !== null ) {
- assert.ok( a.boundingSphere.equals( geometry.boundingSphere ), "BoundingSphere is identical" );
- }
- if ( geometry.boundingBox !== null ) {
- assert.ok( a.boundingBox.equals( geometry.boundingBox ), "BoundingBox is identical" );
- }
- asyncDone();
- } );
- } );
- QUnit.test( "computeBoundingBox", ( assert ) => {
- var bb = getBBForVertices( [ - 1, - 2, - 3, 13, - 2, - 3.5, - 1, - 20, 0, - 4, 5, 6 ] );
- assert.ok( bb.min.x === - 4 && bb.min.y === - 20 && bb.min.z === - 3.5, "min values are set correctly" );
- assert.ok( bb.max.x === 13 && bb.max.y === 5 && bb.max.z === 6, "max values are set correctly" );
- var bb = getBBForVertices( [ - 1, - 1, - 1 ] );
- assert.ok( bb.min.x === bb.max.x && bb.min.y === bb.max.y && bb.min.z === bb.max.z, "since there is only one vertex, max and min are equal" );
- assert.ok( bb.min.x === - 1 && bb.min.y === - 1 && bb.min.z === - 1, "since there is only one vertex, min and max are this vertex" );
- } );
- QUnit.test( "computeBoundingSphere", ( assert ) => {
- var bs = getBSForVertices( [ - 10, 0, 0, 10, 0, 0 ] );
- assert.ok( bs.radius === ( 10 + 10 ) / 2, "radius is equal to deltaMinMax / 2" );
- assert.ok( bs.center.x === 0 && bs.center.y === 0 && bs.center.y === 0, "bounding sphere is at ( 0, 0, 0 )" );
- var bs = getBSForVertices( [ - 5, 11, - 3, 5, - 11, 3 ] );
- var radius = new Vector3( 5, 11, 3 ).length();
- assert.ok( bs.radius === radius, "radius is equal to directionLength" );
- assert.ok( bs.center.x === 0 && bs.center.y === 0 && bs.center.y === 0, "bounding sphere is at ( 0, 0, 0 )" );
- } );
- QUnit.test( "computeFaceNormals", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "computeVertexNormals", ( assert ) => {
- // get normals for a counter clockwise created triangle
- var normals = getNormalsForVertices( [ - 1, 0, 0, 1, 0, 0, 0, 1, 0 ], assert );
- assert.ok( normals[ 0 ] === 0 && normals[ 1 ] === 0 && normals[ 2 ] === 1,
- "first normal is pointing to screen since the the triangle was created counter clockwise" );
- assert.ok( normals[ 3 ] === 0 && normals[ 4 ] === 0 && normals[ 5 ] === 1,
- "second normal is pointing to screen since the the triangle was created counter clockwise" );
- assert.ok( normals[ 6 ] === 0 && normals[ 7 ] === 0 && normals[ 8 ] === 1,
- "third normal is pointing to screen since the the triangle was created counter clockwise" );
- // get normals for a clockwise created triangle
- var normals = getNormalsForVertices( [ 1, 0, 0, - 1, 0, 0, 0, 1, 0 ], assert );
- assert.ok( normals[ 0 ] === 0 && normals[ 1 ] === 0 && normals[ 2 ] === - 1,
- "first normal is pointing to screen since the the triangle was created clockwise" );
- assert.ok( normals[ 3 ] === 0 && normals[ 4 ] === 0 && normals[ 5 ] === - 1,
- "second normal is pointing to screen since the the triangle was created clockwise" );
- assert.ok( normals[ 6 ] === 0 && normals[ 7 ] === 0 && normals[ 8 ] === - 1,
- "third normal is pointing to screen since the the triangle was created clockwise" );
- var normals = getNormalsForVertices( [ 0, 0, 1, 0, 0, - 1, 1, 1, 0 ], assert );
- // the triangle is rotated by 45 degrees to the right so the normals of the three vertices
- // should point to (1, -1, 0).normalized(). The simplest solution is to check against a normalized
- // vector (1, -1, 0) but you will get calculation errors because of floating calculations so another
- // valid technique is to create a vector which stands in 90 degrees to the normals and calculate the
- // dot product which is the cos of the angle between them. This should be < floating calculation error
- // which can be taken from Number.EPSILON
- var direction = new Vector3( 1, 1, 0 ).normalize(); // a vector which should have 90 degrees difference to normals
- var difference = direction.dot( new Vector3( normals[ 0 ], normals[ 1 ], normals[ 2 ] ) );
- assert.ok( difference < Number.EPSILON, "normal is equal to reference vector" );
- // get normals for a line should be NAN because you need min a triangle to calculate normals
- var normals = getNormalsForVertices( [ 1, 0, 0, - 1, 0, 0 ], assert );
- for ( var i = 0; i < normals.length; i ++ ) {
- assert.ok( ! normals[ i ], "normals can't be calculated which is good" );
- }
- } );
- QUnit.test( "computeVertexNormals (indexed)", ( assert ) => {
- var sqrt = 0.5 * Math.sqrt( 2 );
- var normal = new BufferAttribute( new Float32Array( [
- - 1, 0, 0, - 1, 0, 0, - 1, 0, 0,
- sqrt, sqrt, 0, sqrt, sqrt, 0, sqrt, sqrt, 0,
- - 1, 0, 0
- ] ), 3 );
- var position = new BufferAttribute( new Float32Array( [
- 0.5, 0.5, 0.5, 0.5, 0.5, - 0.5, 0.5, - 0.5, 0.5,
- 0.5, - 0.5, - 0.5, - 0.5, 0.5, - 0.5, - 0.5, 0.5, 0.5,
- - 0.5, - 0.5, - 0.5
- ] ), 3 );
- var index = new BufferAttribute( new Uint16Array( [
- 0, 2, 1, 2, 3, 1, 4, 6, 5, 6, 7, 5
- ] ), 1 );
- var a = new BufferGeometry();
- a.addAttribute( "position", position );
- a.computeVertexNormals();
- assert.ok(
- bufferAttributeEquals( normal, a.getAttribute( "normal" ) ),
- "Regular geometry: first computed normals are correct"
- );
- // a second time to see if the existing normals get properly deleted
- a.computeVertexNormals();
- assert.ok(
- bufferAttributeEquals( normal, a.getAttribute( "normal" ) ),
- "Regular geometry: second computed normals are correct"
- );
- // indexed geometry
- var a = new BufferGeometry();
- a.addAttribute( "position", position );
- a.setIndex( index );
- a.computeVertexNormals();
- assert.ok( bufferAttributeEquals( normal, a.getAttribute( "normal" ) ), "Indexed geometry: computed normals are correct" );
- } );
- QUnit.test( "merge", ( assert ) => {
- var geometry1 = new BufferGeometry();
- geometry1.addAttribute( "attrName", new BufferAttribute( new Float32Array( [ 1, 2, 3, 0, 0, 0 ] ), 3 ) );
- var geometry2 = new BufferGeometry();
- geometry2.addAttribute( "attrName", new BufferAttribute( new Float32Array( [ 4, 5, 6 ] ), 3 ) );
- var attr = geometry1.attributes.attrName.array;
- geometry1.merge( geometry2, 1 );
- // merged array should be 1, 2, 3, 4, 5, 6
- for ( var i = 0; i < attr.length; i ++ ) {
- assert.ok( attr[ i ] === i + 1, "" );
- }
- geometry1.merge( geometry2 );
- assert.ok( attr[ 0 ] === 4 && attr[ 1 ] === 5 && attr[ 2 ] === 6, "copied the 3 attributes without offset" );
- } );
- QUnit.test( "normalizeNormals", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "toNonIndexed", ( assert ) => {
- var geometry = new BufferGeometry();
- var vertices = new Float32Array( [
- 0.5, 0.5, 0.5, 0.5, 0.5, - 0.5, 0.5, - 0.5, 0.5, 0.5, - 0.5, - 0.5
- ] );
- var index = new BufferAttribute( new Uint16Array( [ 0, 2, 1, 2, 3, 1 ] ) );
- var expected = new Float32Array( [
- 0.5, 0.5, 0.5, 0.5, - 0.5, 0.5, 0.5, 0.5, - 0.5,
- 0.5, - 0.5, 0.5, 0.5, - 0.5, - 0.5, 0.5, 0.5, - 0.5
- ] );
- geometry.addAttribute( 'position', new BufferAttribute( vertices, 3 ) );
- geometry.setIndex( index );
- var nonIndexed = geometry.toNonIndexed();
- assert.deepEqual( nonIndexed.getAttribute( "position" ).array, expected, "Expected vertices" );
- } );
- QUnit.test( "toJSON", ( assert ) => {
- var index = new BufferAttribute( new Uint16Array( [ 0, 1, 2, 3 ] ), 1 );
- var attribute1 = new BufferAttribute( new Uint16Array( [ 1, 3, 5, 7 ] ), 1 );
- var a = new BufferGeometry();
- a.name = "JSONQUnit.test";
- // a.parameters = { "placeholder": 0 };
- a.addAttribute( "attribute1", attribute1 );
- a.setIndex( index );
- a.addGroup( 0, 1, 2 );
- a.boundingSphere = new Sphere( new Vector3( x, y, z ), 0.5 );
- var j = a.toJSON();
- var gold = {
- "metadata": {
- "version": 4.5,
- "type": "BufferGeometry",
- "generator": "BufferGeometry.toJSON"
- },
- "uuid": a.uuid,
- "type": "BufferGeometry",
- "name": "JSONQUnit.test",
- "data": {
- "attributes": {
- "attribute1": {
- "itemSize": 1,
- "type": "Uint16Array",
- "array": [ 1, 3, 5, 7 ],
- "normalized": false
- }
- },
- "index": {
- "type": "Uint16Array",
- "array": [ 0, 1, 2, 3 ]
- },
- "groups": [
- {
- "start": 0,
- "count": 1,
- "materialIndex": 2
- }
- ],
- "boundingSphere": {
- "center": [ 2, 3, 4 ],
- "radius": 0.5
- }
- }
- };
- assert.deepEqual( j, gold, "Generated JSON is as expected" );
- } );
- QUnit.test( "clone", ( assert ) => {
- var a = new BufferGeometry();
- a.addAttribute( "attribute1", new BufferAttribute( new Float32Array( [ 1, 2, 3, 4, 5, 6 ] ), 3 ) );
- a.addAttribute( "attribute2", new BufferAttribute( new Float32Array( [ 0, 1, 3, 5, 6 ] ), 1 ) );
- a.addGroup( 0, 1, 2 );
- a.computeBoundingBox();
- a.computeBoundingSphere();
- a.setDrawRange( 0, 1 );
- var b = a.clone();
- assert.notEqual( a, b, "A new object was created" );
- assert.notEqual( a.id, b.id, "New object has a different GUID" );
- assert.strictEqual(
- Object.keys( a.attributes ).count, Object.keys( b.attributes ).count,
- "Both objects have the same amount of attributes"
- );
- assert.ok(
- bufferAttributeEquals( a.getAttribute( "attribute1" ), b.getAttribute( "attribute1" ) ),
- "First attributes buffer is identical"
- );
- assert.ok(
- bufferAttributeEquals( a.getAttribute( "attribute2" ), b.getAttribute( "attribute2" ) ),
- "Second attributes buffer is identical"
- );
- assert.deepEqual( a.groups, b.groups, "Groups are identical" );
- assert.ok( a.boundingBox.equals( b.boundingBox ), "BoundingBoxes are equal" );
- assert.ok( a.boundingSphere.equals( b.boundingSphere ), "BoundingSpheres are equal" );
- assert.strictEqual( a.drawRange.start, b.drawRange.start, "DrawRange start is identical" );
- assert.strictEqual( a.drawRange.count, b.drawRange.count, "DrawRange count is identical" );
- } );
- QUnit.test( "copy", ( assert ) => {
- var geometry = new BufferGeometry();
- geometry.addAttribute( "attrName", new BufferAttribute( new Float32Array( [ 1, 2, 3, 4, 5, 6 ] ), 3 ) );
- geometry.addAttribute( "attrName2", new BufferAttribute( new Float32Array( [ 0, 1, 3, 5, 6 ] ), 1 ) );
- var copy = new BufferGeometry().copy( geometry );
- assert.ok( copy !== geometry && geometry.id !== copy.id, "new object was created" );
- Object.keys( geometry.attributes ).forEach( function ( key ) {
- var attribute = geometry.attributes[ key ];
- assert.ok( attribute !== undefined, "all attributes where copied" );
- for ( var i = 0; i < attribute.array.length; i ++ ) {
- assert.ok( attribute.array[ i ] === copy.attributes[ key ].array[ i ], "values of the attribute are equal" );
- }
- } );
- } );
- QUnit.test( "dispose", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- /**
- * @author alteredq / http://alteredqualia.com/
- */
- function Clock( autoStart ) {
- this.autoStart = ( autoStart !== undefined ) ? autoStart : true;
- this.startTime = 0;
- this.oldTime = 0;
- this.elapsedTime = 0;
- this.running = false;
- }
- Object.assign( Clock.prototype, {
- start: function () {
- this.startTime = ( typeof performance === 'undefined' ? Date : performance ).now(); // see #10732
- this.oldTime = this.startTime;
- this.elapsedTime = 0;
- this.running = true;
- },
- stop: function () {
- this.getElapsedTime();
- this.running = false;
- this.autoStart = false;
- },
- getElapsedTime: function () {
- this.getDelta();
- return this.elapsedTime;
- },
- getDelta: function () {
- var diff = 0;
- if ( this.autoStart && ! this.running ) {
- this.start();
- return 0;
- }
- if ( this.running ) {
- var newTime = ( typeof performance === 'undefined' ? Date : performance ).now();
- diff = ( newTime - this.oldTime ) / 1000;
- this.oldTime = newTime;
- this.elapsedTime += diff;
- }
- return diff;
- }
- } );
- /**
- * @author simonThiele / https://github.com/simonThiele
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Core', () => {
- QUnit.module.todo( 'Clock', () => {
- function mockPerformance() {
- self.performance = {
- deltaTime: 0,
- next: function ( delta ) {
- this.deltaTime += delta;
- },
- now: function () {
- return this.deltaTime;
- }
- };
- }
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "start", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "stop", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "getElapsedTime", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "getDelta", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // OTHERS
- QUnit.test( "clock with performance", ( assert ) => {
- mockPerformance();
- var clock = new Clock( false );
- clock.start();
- self.performance.next( 123 );
- assert.numEqual( clock.getElapsedTime(), 0.123, "okay" );
- self.performance.next( 100 );
- assert.numEqual( clock.getElapsedTime(), 0.223, "okay" );
- clock.stop();
- self.performance.next( 1000 );
- assert.numEqual( clock.getElapsedTime(), 0.223, "don't update time if the clock was stopped" );
- } );
- } );
- } );
- /**
- * @author moraxy / https://github.com/moraxy
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Core', () => {
- QUnit.module.todo( 'DirectGeometry', () => {
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "computeGroups", ( assert ) => {
- var a = new DirectGeometry();
- var b = new Geometry();
- var expected = [
- { start: 0, materialIndex: 0, count: 3 },
- { start: 3, materialIndex: 1, count: 3 },
- { start: 6, materialIndex: 2, count: 6 }
- ];
- // we only care for materialIndex
- b.faces.push(
- new Face3( 0, 0, 0, undefined, undefined, 0 ),
- new Face3( 0, 0, 0, undefined, undefined, 1 ),
- new Face3( 0, 0, 0, undefined, undefined, 2 ),
- new Face3( 0, 0, 0, undefined, undefined, 2 )
- );
- a.computeGroups( b );
- assert.deepEqual( a.groups, expected, "Groups are as expected" );
- } );
- QUnit.test( "fromGeometry", ( assert ) => {
- assert.timeout( 1000 );
- var a = new DirectGeometry();
- var asyncDone = assert.async(); // tell QUnit when we're done with async stuff
- var loader = new JSONLoader();
- loader.load( "../../examples/models/skinned/simple/simple.js", function ( geometry ) {
- a.fromGeometry( geometry );
- var tmp = new DirectGeometry();
- tmp.computeGroups( geometry );
- assert.deepEqual( a.groups, tmp.groups, "Check groups" );
- var morphTargets = geometry.morphTargets;
- var morphTargetsLength = morphTargets.length;
- var morphTargetsPosition;
- if ( morphTargetsLength > 0 ) {
- morphTargetsPosition = [];
- for ( var i = 0; i < morphTargetsLength; i ++ ) {
- morphTargetsPosition[ i ] = [];
- }
- morphTargets.position = morphTargetsPosition;
- }
- var morphNormals = geometry.morphNormals;
- var morphNormalsLength = morphNormals.length;
- var morphTargetsNormal;
- if ( morphNormalsLength > 0 ) {
- morphTargetsNormal = [];
- for ( var i = 0; i < morphNormalsLength; i ++ ) {
- morphTargetsNormal[ i ] = [];
- }
- morphTargets.normal = morphTargetsNormal;
- }
- var vertices = [];
- var normals = [];
- var colors = [];
- var uvs = [];
- var uvs2 = [];
- var skinIndices = [];
- var skinWeights = [];
- var hasFaceVertexUv = geometry.faceVertexUvs[ 0 ] && geometry.faceVertexUvs[ 0 ].length > 0;
- var hasFaceVertexUv2 = geometry.faceVertexUvs[ 1 ] && geometry.faceVertexUvs[ 1 ].length > 0;
- var hasSkinIndices = geometry.skinIndices.length === geometry.vertices.length;
- var hasSkinWeights = geometry.skinWeights.length === geometry.vertices.length;
- for ( var i = 0; i < geometry.faces.length; i ++ ) {
- var face = geometry.faces[ i ];
- vertices.push(
- geometry.vertices[ face.a ],
- geometry.vertices[ face.b ],
- geometry.vertices[ face.c ]
- );
- var vertexNormals = face.vertexNormals;
- if ( vertexNormals.length === 3 ) {
- normals.push( vertexNormals[ 0 ], vertexNormals[ 1 ], vertexNormals[ 2 ] );
- } else {
- normals.push( face.normal, face.normal, face.normal );
- }
- var vertexColors = face.vertexColors;
- if ( vertexColors.length === 3 ) {
- colors.push( vertexColors[ 0 ], vertexColors[ 1 ], vertexColors[ 2 ] );
- } else {
- colors.push( face.color, face.color, face.color );
- }
- if ( hasFaceVertexUv === true ) {
- var vertexUvs = geometry.faceVertexUvs[ 0 ][ i ];
- if ( vertexUvs !== undefined ) {
- uvs.push( vertexUvs[ 0 ], vertexUvs[ 1 ], vertexUvs[ 2 ] );
- } else {
- uvs.push( new Vector2(), new Vector2(), new Vector2() );
- }
- }
- if ( hasFaceVertexUv2 === true ) {
- var vertexUvs = geometry.faceVertexUvs[ 1 ][ i ];
- if ( vertexUvs !== undefined ) {
- uvs2.push( vertexUvs[ 0 ], vertexUvs[ 1 ], vertexUvs[ 2 ] );
- } else {
- uvs2.push( new Vector2(), new Vector2(), new Vector2() );
- }
- }
- // morphs
- for ( var j = 0; j < morphTargetsLength; j ++ ) {
- var morphTarget = morphTargets[ j ].vertices;
- morphTargetsPosition[ j ].push(
- morphTarget[ face.a ],
- morphTarget[ face.b ],
- morphTarget[ face.c ]
- );
- }
- for ( var j = 0; j < morphNormalsLength; j ++ ) {
- var morphNormal = morphNormals[ j ].vertexNormals[ i ];
- morphTargetsNormal[ j ].push( morphNormal.a, morphNormal.b, morphNormal.c );
- }
- // skins
- if ( hasSkinIndices ) {
- skinIndices.push(
- geometry.skinIndices[ face.a ],
- geometry.skinIndices[ face.b ],
- geometry.skinIndices[ face.c ]
- );
- }
- if ( hasSkinWeights ) {
- skinWeights.push(
- geometry.skinWeights[ face.a ],
- geometry.skinWeights[ face.b ],
- geometry.skinWeights[ face.c ]
- );
- }
- }
- assert.deepEqual( a.vertices, vertices, "Vertices are identical" );
- assert.deepEqual( a.normals, normals, "Normals are identical" );
- assert.deepEqual( a.colors, colors, "Colors are identical" );
- assert.deepEqual( a.uvs, uvs, "UV coordinates are identical" );
- assert.deepEqual( a.uvs2, uvs2, "UV(2) coordinates are identical" );
- assert.deepEqual( a.skinIndices, skinIndices, "SkinIndices are identical" );
- assert.deepEqual( a.skinWeights, skinWeights, "SkinWeights are identical" );
- assert.deepEqual( a.morphTargetsPosition, morphTargetsPosition, "MorphTargets (Position) are identical" );
- assert.deepEqual( a.morphTargetsNormal, morphTargetsNormal, "MorphTargets (Normals) are identical" );
- asyncDone();
- }, onProgress, onError );
- function onProgress() {}
- function onError( error ) {
- console.error( error );
- asyncDone();
- }
- } );
- } );
- } );
- /**
- * @author simonThiele / https://github.com/simonThiele
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Core', () => {
- QUnit.module.todo( 'EventDispatcher', () => {
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "addEventListener", ( assert ) => {
- var eventDispatcher = new EventDispatcher();
- var listener = {};
- eventDispatcher.addEventListener( 'anyType', listener );
- assert.ok( eventDispatcher._listeners.anyType.length === 1, "listener with unknown type was added" );
- assert.ok( eventDispatcher._listeners.anyType[ 0 ] === listener, "listener with unknown type was added" );
- eventDispatcher.addEventListener( 'anyType', listener );
- assert.ok( eventDispatcher._listeners.anyType.length === 1, "can't add one listener twice to same type" );
- assert.ok( eventDispatcher._listeners.anyType[ 0 ] === listener, "listener is still there" );
- } );
- QUnit.test( "hasEventListener", ( assert ) => {
- var eventDispatcher = new EventDispatcher();
- var listener = {};
- eventDispatcher.addEventListener( 'anyType', listener );
- assert.ok( eventDispatcher.hasEventListener( 'anyType', listener ), "listener was found" );
- assert.ok( ! eventDispatcher.hasEventListener( 'anotherType', listener ), "listener was not found which is good" );
- } );
- QUnit.test( "removeEventListener", ( assert ) => {
- var eventDispatcher = new EventDispatcher();
- var listener = {};
- assert.ok( eventDispatcher._listeners === undefined, "there are no listeners by default" );
- eventDispatcher.addEventListener( 'anyType', listener );
- assert.ok( Object.keys( eventDispatcher._listeners ).length === 1 &&
- eventDispatcher._listeners.anyType.length === 1, "if a listener was added, there is a new key" );
- eventDispatcher.removeEventListener( 'anyType', listener );
- assert.ok( eventDispatcher._listeners.anyType.length === 0, "listener was deleted" );
- eventDispatcher.removeEventListener( 'unknownType', listener );
- assert.ok( eventDispatcher._listeners.unknownType === undefined, "unknown types will be ignored" );
- eventDispatcher.removeEventListener( 'anyType', undefined );
- assert.ok( eventDispatcher._listeners.anyType.length === 0, "undefined listeners are ignored" );
- } );
- QUnit.test( "dispatchEvent", ( assert ) => {
- var eventDispatcher = new EventDispatcher();
- var callCount = 0;
- var listener = function () {
- callCount ++;
- };
- eventDispatcher.addEventListener( 'anyType', listener );
- assert.ok( callCount === 0, "no event, no call" );
- eventDispatcher.dispatchEvent( { type: 'anyType' } );
- assert.ok( callCount === 1, "one event, one call" );
- eventDispatcher.dispatchEvent( { type: 'anyType' } );
- assert.ok( callCount === 2, "two events, two calls" );
- } );
- } );
- } );
- /**
- * @author simonThiele / https://github.com/simonThiele
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Core', () => {
- QUnit.module.todo( 'Face3', () => {
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "copy", ( assert ) => {
- var instance = new Face3( 0, 1, 2, new Vector3( 0, 1, 0 ), new Color( 0.25, 0.5, 0.75 ), 2 );
- var copiedInstance = instance.copy( instance );
- checkCopy( copiedInstance, assert );
- checkVertexAndColors( copiedInstance, assert );
- } );
- QUnit.test( "copy (more)", ( assert ) => {
- var instance = new Face3( 0, 1, 2,
- [ new Vector3( 0, 1, 0 ), new Vector3( 1, 0, 1 ) ],
- [ new Color( 0.25, 0.5, 0.75 ), new Color( 1, 0, 0.4 ) ],
- 2 );
- var copiedInstance = instance.copy( instance );
- checkCopy( copiedInstance, assert );
- checkVertexAndColorArrays( copiedInstance, assert );
- } );
- QUnit.test( "clone", ( assert ) => {
- var instance = new Face3( 0, 1, 2, new Vector3( 0, 1, 0 ), new Color( 0.25, 0.5, 0.75 ), 2 );
- var copiedInstance = instance.clone();
- checkCopy( copiedInstance, assert );
- checkVertexAndColors( copiedInstance, assert );
- } );
- function checkCopy( copiedInstance, assert ) {
- assert.ok( copiedInstance instanceof Face3, "copy created the correct type" );
- assert.ok(
- copiedInstance.a === 0 &&
- copiedInstance.b === 1 &&
- copiedInstance.c === 2 &&
- copiedInstance.materialIndex === 2
- , "properties where copied" );
- }
- function checkVertexAndColors( copiedInstance, assert ) {
- assert.ok(
- copiedInstance.normal.x === 0 && copiedInstance.normal.y === 1 && copiedInstance.normal.z === 0 &&
- copiedInstance.color.r === 0.25 && copiedInstance.color.g === 0.5 && copiedInstance.color.b === 0.75
- , "properties where copied" );
- }
- function checkVertexAndColorArrays( copiedInstance, assert ) {
- assert.ok(
- copiedInstance.vertexNormals[ 0 ].x === 0 && copiedInstance.vertexNormals[ 0 ].y === 1 && copiedInstance.vertexNormals[ 0 ].z === 0 &&
- copiedInstance.vertexNormals[ 1 ].x === 1 && copiedInstance.vertexNormals[ 1 ].y === 0 && copiedInstance.vertexNormals[ 1 ].z === 1 &&
- copiedInstance.vertexColors[ 0 ].r === 0.25 && copiedInstance.vertexColors[ 0 ].g === 0.5 && copiedInstance.vertexColors[ 0 ].b === 0.75 &&
- copiedInstance.vertexColors[ 1 ].r === 1 && copiedInstance.vertexColors[ 1 ].g === 0 && copiedInstance.vertexColors[ 1 ].b === 0.4
- , "properties where copied" );
- }
- } );
- } );
- /**
- * @author clockworkgeek / https://github.com/clockworkgeek
- * @author timothypratley / https://github.com/timothypratley
- * @author WestLangley / http://github.com/WestLangley
- * @author Mugen87 / https://github.com/Mugen87
- */
- function PolyhedronGeometry( vertices, indices, radius, detail ) {
- Geometry.call( this );
- this.type = 'PolyhedronGeometry';
- this.parameters = {
- vertices: vertices,
- indices: indices,
- radius: radius,
- detail: detail
- };
- this.fromBufferGeometry( new PolyhedronBufferGeometry( vertices, indices, radius, detail ) );
- this.mergeVertices();
- }
- PolyhedronGeometry.prototype = Object.create( Geometry.prototype );
- PolyhedronGeometry.prototype.constructor = PolyhedronGeometry;
- // PolyhedronBufferGeometry
- function PolyhedronBufferGeometry( vertices, indices, radius, detail ) {
- BufferGeometry.call( this );
- this.type = 'PolyhedronBufferGeometry';
- this.parameters = {
- vertices: vertices,
- indices: indices,
- radius: radius,
- detail: detail
- };
- radius = radius || 1;
- detail = detail || 0;
- // default buffer data
- var vertexBuffer = [];
- var uvBuffer = [];
- // the subdivision creates the vertex buffer data
- subdivide( detail );
- // all vertices should lie on a conceptual sphere with a given radius
- appplyRadius( radius );
- // finally, create the uv data
- generateUVs();
- // build non-indexed geometry
- this.addAttribute( 'position', new Float32BufferAttribute( vertexBuffer, 3 ) );
- this.addAttribute( 'normal', new Float32BufferAttribute( vertexBuffer.slice(), 3 ) );
- this.addAttribute( 'uv', new Float32BufferAttribute( uvBuffer, 2 ) );
- if ( detail === 0 ) {
- this.computeVertexNormals(); // flat normals
- } else {
- this.normalizeNormals(); // smooth normals
- }
- // helper functions
- function subdivide( detail ) {
- var a = new Vector3();
- var b = new Vector3();
- var c = new Vector3();
- // iterate over all faces and apply a subdivison with the given detail value
- for ( var i = 0; i < indices.length; i += 3 ) {
- // get the vertices of the face
- getVertexByIndex( indices[ i + 0 ], a );
- getVertexByIndex( indices[ i + 1 ], b );
- getVertexByIndex( indices[ i + 2 ], c );
- // perform subdivision
- subdivideFace( a, b, c, detail );
- }
- }
- function subdivideFace( a, b, c, detail ) {
- var cols = Math.pow( 2, detail );
- // we use this multidimensional array as a data structure for creating the subdivision
- var v = [];
- var i, j;
- // construct all of the vertices for this subdivision
- for ( i = 0; i <= cols; i ++ ) {
- v[ i ] = [];
- var aj = a.clone().lerp( c, i / cols );
- var bj = b.clone().lerp( c, i / cols );
- var rows = cols - i;
- for ( j = 0; j <= rows; j ++ ) {
- if ( j === 0 && i === cols ) {
- v[ i ][ j ] = aj;
- } else {
- v[ i ][ j ] = aj.clone().lerp( bj, j / rows );
- }
- }
- }
- // construct all of the faces
- for ( i = 0; i < cols; i ++ ) {
- for ( j = 0; j < 2 * ( cols - i ) - 1; j ++ ) {
- var k = Math.floor( j / 2 );
- if ( j % 2 === 0 ) {
- pushVertex( v[ i ][ k + 1 ] );
- pushVertex( v[ i + 1 ][ k ] );
- pushVertex( v[ i ][ k ] );
- } else {
- pushVertex( v[ i ][ k + 1 ] );
- pushVertex( v[ i + 1 ][ k + 1 ] );
- pushVertex( v[ i + 1 ][ k ] );
- }
- }
- }
- }
- function appplyRadius( radius ) {
- var vertex = new Vector3();
- // iterate over the entire buffer and apply the radius to each vertex
- for ( var i = 0; i < vertexBuffer.length; i += 3 ) {
- vertex.x = vertexBuffer[ i + 0 ];
- vertex.y = vertexBuffer[ i + 1 ];
- vertex.z = vertexBuffer[ i + 2 ];
- vertex.normalize().multiplyScalar( radius );
- vertexBuffer[ i + 0 ] = vertex.x;
- vertexBuffer[ i + 1 ] = vertex.y;
- vertexBuffer[ i + 2 ] = vertex.z;
- }
- }
- function generateUVs() {
- var vertex = new Vector3();
- for ( var i = 0; i < vertexBuffer.length; i += 3 ) {
- vertex.x = vertexBuffer[ i + 0 ];
- vertex.y = vertexBuffer[ i + 1 ];
- vertex.z = vertexBuffer[ i + 2 ];
- var u = azimuth( vertex ) / 2 / Math.PI + 0.5;
- var v = inclination( vertex ) / Math.PI + 0.5;
- uvBuffer.push( u, 1 - v );
- }
- correctUVs();
- correctSeam();
- }
- function correctSeam() {
- // handle case when face straddles the seam, see #3269
- for ( var i = 0; i < uvBuffer.length; i += 6 ) {
- // uv data of a single face
- var x0 = uvBuffer[ i + 0 ];
- var x1 = uvBuffer[ i + 2 ];
- var x2 = uvBuffer[ i + 4 ];
- var max = Math.max( x0, x1, x2 );
- var min = Math.min( x0, x1, x2 );
- // 0.9 is somewhat arbitrary
- if ( max > 0.9 && min < 0.1 ) {
- if ( x0 < 0.2 ) uvBuffer[ i + 0 ] += 1;
- if ( x1 < 0.2 ) uvBuffer[ i + 2 ] += 1;
- if ( x2 < 0.2 ) uvBuffer[ i + 4 ] += 1;
- }
- }
- }
- function pushVertex( vertex ) {
- vertexBuffer.push( vertex.x, vertex.y, vertex.z );
- }
- function getVertexByIndex( index, vertex ) {
- var stride = index * 3;
- vertex.x = vertices[ stride + 0 ];
- vertex.y = vertices[ stride + 1 ];
- vertex.z = vertices[ stride + 2 ];
- }
- function correctUVs() {
- var a = new Vector3();
- var b = new Vector3();
- var c = new Vector3();
- var centroid = new Vector3();
- var uvA = new Vector2();
- var uvB = new Vector2();
- var uvC = new Vector2();
- for ( var i = 0, j = 0; i < vertexBuffer.length; i += 9, j += 6 ) {
- a.set( vertexBuffer[ i + 0 ], vertexBuffer[ i + 1 ], vertexBuffer[ i + 2 ] );
- b.set( vertexBuffer[ i + 3 ], vertexBuffer[ i + 4 ], vertexBuffer[ i + 5 ] );
- c.set( vertexBuffer[ i + 6 ], vertexBuffer[ i + 7 ], vertexBuffer[ i + 8 ] );
- uvA.set( uvBuffer[ j + 0 ], uvBuffer[ j + 1 ] );
- uvB.set( uvBuffer[ j + 2 ], uvBuffer[ j + 3 ] );
- uvC.set( uvBuffer[ j + 4 ], uvBuffer[ j + 5 ] );
- centroid.copy( a ).add( b ).add( c ).divideScalar( 3 );
- var azi = azimuth( centroid );
- correctUV( uvA, j + 0, a, azi );
- correctUV( uvB, j + 2, b, azi );
- correctUV( uvC, j + 4, c, azi );
- }
- }
- function correctUV( uv, stride, vector, azimuth ) {
- if ( ( azimuth < 0 ) && ( uv.x === 1 ) ) {
- uvBuffer[ stride ] = uv.x - 1;
- }
- if ( ( vector.x === 0 ) && ( vector.z === 0 ) ) {
- uvBuffer[ stride ] = azimuth / 2 / Math.PI + 0.5;
- }
- }
- // Angle around the Y axis, counter-clockwise when looking from above.
- function azimuth( vector ) {
- return Math.atan2( vector.z, - vector.x );
- }
- // Angle above the XZ plane.
- function inclination( vector ) {
- return Math.atan2( - vector.y, Math.sqrt( ( vector.x * vector.x ) + ( vector.z * vector.z ) ) );
- }
- }
- PolyhedronBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
- PolyhedronBufferGeometry.prototype.constructor = PolyhedronBufferGeometry;
- /**
- * @author Abe Pazos / https://hamoid.com
- * @author Mugen87 / https://github.com/Mugen87
- */
- function DodecahedronGeometry( radius, detail ) {
- Geometry.call( this );
- this.type = 'DodecahedronGeometry';
- this.parameters = {
- radius: radius,
- detail: detail
- };
- this.fromBufferGeometry( new DodecahedronBufferGeometry( radius, detail ) );
- this.mergeVertices();
- }
- DodecahedronGeometry.prototype = Object.create( Geometry.prototype );
- DodecahedronGeometry.prototype.constructor = DodecahedronGeometry;
- // DodecahedronBufferGeometry
- function DodecahedronBufferGeometry( radius, detail ) {
- var t = ( 1 + Math.sqrt( 5 ) ) / 2;
- var r = 1 / t;
- var vertices = [
- // (±1, ±1, ±1)
- - 1, - 1, - 1, - 1, - 1, 1,
- - 1, 1, - 1, - 1, 1, 1,
- 1, - 1, - 1, 1, - 1, 1,
- 1, 1, - 1, 1, 1, 1,
- // (0, ±1/φ, ±φ)
- 0, - r, - t, 0, - r, t,
- 0, r, - t, 0, r, t,
- // (±1/φ, ±φ, 0)
- - r, - t, 0, - r, t, 0,
- r, - t, 0, r, t, 0,
- // (±φ, 0, ±1/φ)
- - t, 0, - r, t, 0, - r,
- - t, 0, r, t, 0, r
- ];
- var indices = [
- 3, 11, 7, 3, 7, 15, 3, 15, 13,
- 7, 19, 17, 7, 17, 6, 7, 6, 15,
- 17, 4, 8, 17, 8, 10, 17, 10, 6,
- 8, 0, 16, 8, 16, 2, 8, 2, 10,
- 0, 12, 1, 0, 1, 18, 0, 18, 16,
- 6, 10, 2, 6, 2, 13, 6, 13, 15,
- 2, 16, 18, 2, 18, 3, 2, 3, 13,
- 18, 1, 9, 18, 9, 11, 18, 11, 3,
- 4, 14, 12, 4, 12, 0, 4, 0, 8,
- 11, 9, 5, 11, 5, 19, 11, 19, 7,
- 19, 5, 14, 19, 14, 4, 19, 4, 17,
- 1, 12, 14, 1, 14, 5, 1, 5, 9
- ];
- PolyhedronBufferGeometry.call( this, vertices, indices, radius, detail );
- this.type = 'DodecahedronBufferGeometry';
- this.parameters = {
- radius: radius,
- detail: detail
- };
- }
- DodecahedronBufferGeometry.prototype = Object.create( PolyhedronBufferGeometry.prototype );
- DodecahedronBufferGeometry.prototype.constructor = DodecahedronBufferGeometry;
- /**
- * @author simonThiele / https://github.com/simonThiele
- */
- /* global QUnit */
- function getGeometryByParams( x1, y1, z1, x2, y2, z2, x3, y3, z3 ) {
- var geometry = new Geometry();
- // a triangle
- geometry.vertices = [
- new Vector3( x1, y1, z1 ),
- new Vector3( x2, y2, z2 ),
- new Vector3( x3, y3, z3 )
- ];
- return geometry;
- }
- function getGeometry() {
- return getGeometryByParams( - 0.5, 0, 0, 0.5, 0, 0, 0, 1, 0 );
- }
- QUnit.module( 'Core', () => {
- QUnit.module.todo( 'Geometry', () => {
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "isGeometry", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "applyMatrix", ( assert ) => {
- var geometry = getGeometry();
- geometry.faces.push( new Face3( 0, 1, 2 ) );
- var m = new Matrix4();
- var expectedVerts = [
- new Vector3( 1.5, 3, 4 ),
- new Vector3( 2.5, 3, 4 ),
- new Vector3( 2, 3, 5 )
- ];
- var v0, v1, v2;
- m.makeRotationX( Math.PI / 2 );
- m.setPosition( new Vector3( x, y, z ) );
- geometry.applyMatrix( m );
- v0 = geometry.vertices[ 0 ];
- v1 = geometry.vertices[ 1 ];
- v2 = geometry.vertices[ 2 ];
- assert.ok(
- Math.abs( v0.x - expectedVerts[ 0 ].x ) <= eps &&
- Math.abs( v0.y - expectedVerts[ 0 ].y ) <= eps &&
- Math.abs( v0.z - expectedVerts[ 0 ].z ) <= eps,
- "First vertex is as expected"
- );
- assert.ok(
- Math.abs( v1.x - expectedVerts[ 1 ].x ) <= eps &&
- Math.abs( v1.y - expectedVerts[ 1 ].y ) <= eps &&
- Math.abs( v1.z - expectedVerts[ 1 ].z ) <= eps,
- "Second vertex is as expected"
- );
- assert.ok(
- Math.abs( v2.x - expectedVerts[ 2 ].x ) <= eps &&
- Math.abs( v2.y - expectedVerts[ 2 ].y ) <= eps &&
- Math.abs( v2.z - expectedVerts[ 2 ].z ) <= eps,
- "Third vertex is as expected"
- );
- } );
- QUnit.test( "rotateX", ( assert ) => {
- var geometry = getGeometry();
- var matrix = new Matrix4();
- matrix.makeRotationX( Math.PI / 2 ); // 90 degree
- geometry.applyMatrix( matrix );
- var v0 = geometry.vertices[ 0 ], v1 = geometry.vertices[ 1 ], v2 = geometry.vertices[ 2 ];
- assert.ok( v0.x === - 0.5 && v0.y === 0 && v0.z === 0, "first vertex was rotated" );
- assert.ok( v1.x === 0.5 && v1.y === 0 && v1.z === 0, "second vertex was rotated" );
- assert.ok( v2.x === 0 && v2.y < Number.EPSILON && v2.z === 1, "third vertex was rotated" );
- } );
- QUnit.test( "rotateY", ( assert ) => {
- var geometry = getGeometry();
- var matrix = new Matrix4();
- matrix.makeRotationY( Math.PI ); // 180 degrees
- geometry.applyMatrix( matrix );
- var v0 = geometry.vertices[ 0 ], v1 = geometry.vertices[ 1 ], v2 = geometry.vertices[ 2 ];
- assert.ok( v0.x === 0.5 && v0.y === 0 && v0.z < Number.EPSILON, "first vertex was rotated" );
- assert.ok( v1.x === - 0.5 && v1.y === 0 && v1.z < Number.EPSILON, "second vertex was rotated" );
- assert.ok( v2.x === 0 && v2.y === 1 && v2.z === 0, "third vertex was rotated" );
- } );
- QUnit.test( "rotateZ", ( assert ) => {
- var geometry = getGeometry();
- var matrix = new Matrix4();
- matrix.makeRotationZ( Math.PI / 2 * 3 ); // 270 degrees
- geometry.applyMatrix( matrix );
- var v0 = geometry.vertices[ 0 ], v1 = geometry.vertices[ 1 ], v2 = geometry.vertices[ 2 ];
- assert.ok( v0.x < Number.EPSILON && v0.y === 0.5 && v0.z === 0, "first vertex was rotated" );
- assert.ok( v1.x < Number.EPSILON && v1.y === - 0.5 && v1.z === 0, "second vertex was rotated" );
- assert.ok( v2.x === 1 && v2.y < Number.EPSILON && v2.z === 0, "third vertex was rotated" );
- } );
- QUnit.test( "translate", ( assert ) => {
- var a = getGeometry();
- var expected = [
- new Vector3( - 2.5, 3, - 4 ),
- new Vector3( - 1.5, 3, - 4 ),
- new Vector3( - 2, 4, - 4 )
- ];
- var v;
- a.translate( - x, y, - z );
- for ( var i = 0; i < a.vertices.length; i ++ ) {
- v = a.vertices[ i ];
- assert.ok(
- Math.abs( v.x - expected[ i ].x ) <= eps &&
- Math.abs( v.y - expected[ i ].y ) <= eps &&
- Math.abs( v.z - expected[ i ].z ) <= eps,
- "Vertex #" + i + " was translated as expected"
- );
- }
- } );
- QUnit.test( "scale", ( assert ) => {
- var a = getGeometry();
- var expected = [
- new Vector3( - 1, 0, 0 ),
- new Vector3( 1, 0, 0 ),
- new Vector3( 0, 3, 0 )
- ];
- var v;
- a.scale( 2, 3, 4 );
- for ( var i = 0; i < a.vertices.length; i ++ ) {
- v = a.vertices[ i ];
- assert.ok(
- Math.abs( v.x - expected[ i ].x ) <= eps &&
- Math.abs( v.y - expected[ i ].y ) <= eps &&
- Math.abs( v.z - expected[ i ].z ) <= eps,
- "Vertex #" + i + " was scaled as expected"
- );
- }
- } );
- QUnit.test( "lookAt", ( assert ) => {
- var a = getGeometry();
- var expected = [
- new Vector3( - 0.5, 0, 0 ),
- new Vector3( 0.5, 0, 0 ),
- new Vector3( 0, 0.5 * Math.sqrt( 2 ), 0.5 * Math.sqrt( 2 ) )
- ];
- a.lookAt( new Vector3( 0, - 1, 1 ) );
- for ( var i = 0; i < a.vertices.length; i ++ ) {
- var v = a.vertices[ i ];
- assert.ok(
- Math.abs( v.x - expected[ i ].x ) <= eps &&
- Math.abs( v.y - expected[ i ].y ) <= eps &&
- Math.abs( v.z - expected[ i ].z ) <= eps,
- "Vertex #" + i + " was adjusted as expected"
- );
- }
- } );
- QUnit.test( "fromBufferGeometry", ( assert ) => {
- var bufferGeometry = new BufferGeometry();
- bufferGeometry.addAttribute( 'position', new BufferAttribute( new Float32Array( [ 1, 2, 3, 4, 5, 6, 7, 8, 9 ] ), 3 ) );
- bufferGeometry.addAttribute( 'color', new BufferAttribute( new Float32Array( [ 0, 0, 0, 0.5, 0.5, 0.5, 1, 1, 1 ] ), 3 ) );
- bufferGeometry.addAttribute( 'normal', new BufferAttribute( new Float32Array( [ 0, 1, 0, 1, 0, 1, 1, 1, 0 ] ), 3 ) );
- bufferGeometry.addAttribute( 'uv', new BufferAttribute( new Float32Array( [ 0, 0, 0, 1, 1, 1 ] ), 2 ) );
- bufferGeometry.addAttribute( 'uv2', new BufferAttribute( new Float32Array( [ 0, 0, 0, 1, 1, 1 ] ), 2 ) );
- var geometry = new Geometry().fromBufferGeometry( bufferGeometry );
- var colors = geometry.colors;
- assert.ok(
- colors[ 0 ].r === 0 && colors[ 0 ].g === 0 && colors[ 0 ].b === 0 &&
- colors[ 1 ].r === 0.5 && colors[ 1 ].g === 0.5 && colors[ 1 ].b === 0.5 &&
- colors[ 2 ].r === 1 && colors[ 2 ].g === 1 && colors[ 2 ].b === 1
- , "colors were created well" );
- var vertices = geometry.vertices;
- assert.ok(
- vertices[ 0 ].x === 1 && vertices[ 0 ].y === 2 && vertices[ 0 ].z === 3 &&
- vertices[ 1 ].x === 4 && vertices[ 1 ].y === 5 && vertices[ 1 ].z === 6 &&
- vertices[ 2 ].x === 7 && vertices[ 2 ].y === 8 && vertices[ 2 ].z === 9
- , "vertices were created well" );
- var vNormals = geometry.faces[ 0 ].vertexNormals;
- assert.ok(
- vNormals[ 0 ].x === 0 && vNormals[ 0 ].y === 1 && vNormals[ 0 ].z === 0 &&
- vNormals[ 1 ].x === 1 && vNormals[ 1 ].y === 0 && vNormals[ 1 ].z === 1 &&
- vNormals[ 2 ].x === 1 && vNormals[ 2 ].y === 1 && vNormals[ 2 ].z === 0
- , "vertex normals were created well" );
- } );
- QUnit.test( "center", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "normalize", ( assert ) => {
- var geometry = getGeometry();
- geometry.computeLineDistances();
- var distances = geometry.lineDistances;
- assert.ok( distances[ 0 ] === 0, "distance to the 1st point is 0" );
- assert.ok( distances[ 1 ] === 1 + distances[ 0 ], "distance from the 1st to the 2nd is sqrt(2nd - 1st) + distance - 1" );
- assert.ok( distances[ 2 ] === Math.sqrt( 0.5 * 0.5 + 1 ) + distances[ 1 ], "distance from the 1st to the 3nd is sqrt(3rd - 2nd) + distance - 1" );
- } );
- QUnit.test( "normalize (actual)", ( assert ) => {
- var a = getGeometry();
- var sqrt = 0.5 * Math.sqrt( 2 );
- var expected = [
- new Vector3( - sqrt, - sqrt, 0 ),
- new Vector3( sqrt, - sqrt, 0 ),
- new Vector3( 0, sqrt, 0 )
- ];
- var v;
- a.normalize();
- for ( var i = 0; i < a.vertices.length; i ++ ) {
- v = a.vertices[ i ];
- assert.ok(
- Math.abs( v.x - expected[ i ].x ) <= eps &&
- Math.abs( v.y - expected[ i ].y ) <= eps &&
- Math.abs( v.z - expected[ i ].z ) <= eps,
- "Vertex #" + i + " was normalized as expected"
- );
- }
- } );
- QUnit.test( "computeFaceNormals", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "computeVertexNormals", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "computeFlatVertexNormals", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "computeMorphNormals", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "computeLineDistances", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "computeBoundingBox", ( assert ) => {
- var a = new DodecahedronGeometry();
- a.computeBoundingBox();
- assert.strictEqual( a.boundingBox.isEmpty(), false, "Bounding box isn't empty" );
- var allIn = true;
- for ( var i = 0; i < a.vertices.length; i ++ ) {
- if ( ! a.boundingBox.containsPoint( a.vertices[ i ] ) ) {
- allIn = false;
- }
- }
- assert.strictEqual( allIn, true, "All vertices are inside the box" );
- } );
- QUnit.test( "computeBoundingSphere", ( assert ) => {
- var a = new DodecahedronGeometry();
- a.computeBoundingSphere();
- var allIn = true;
- for ( var i = 0; i < a.vertices.length; i ++ ) {
- if ( ! a.boundingSphere.containsPoint( a.vertices[ i ] ) ) {
- allIn = false;
- }
- }
- assert.strictEqual( allIn, true, "All vertices are inside the bounding sphere" );
- } );
- QUnit.test( "merge", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "mergeMesh", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "mergeVertices", ( assert ) => {
- var a = new Geometry();
- var b = new BoxBufferGeometry( 1, 1, 1 );
- var verts, faces, removed;
- a.fromBufferGeometry( b );
- removed = a.mergeVertices();
- verts = a.vertices.length;
- faces = a.faces.length;
- assert.strictEqual( removed, 16, "Removed the expected number of vertices" );
- assert.strictEqual( verts, 8, "Minimum number of vertices remaining" );
- assert.strictEqual( faces, 12, "Minimum number of faces remaining" );
- } );
- QUnit.test( "sortFacesByMaterialIndex", ( assert ) => {
- var box = new BoxBufferGeometry( 1, 1, 1 );
- var a = new Geometry().fromBufferGeometry( box );
- var expected = [ 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5 ];
- a.faces.reverse(); // a bit too simple probably, still missing stuff like checking new UVs
- a.sortFacesByMaterialIndex();
- var indices = [];
- for ( var i = 0; i < a.faces.length; i ++ ) {
- indices.push( a.faces[ i ].materialIndex );
- }
- assert.deepEqual( indices, expected, "Faces in correct order" );
- } );
- QUnit.test( "toJSON", ( assert ) => {
- var a = getGeometry();
- var gold = {
- "metadata": {
- "version": 4.5,
- "type": "Geometry",
- "generator": "Geometry.toJSON"
- },
- "uuid": null,
- "type": "Geometry",
- "data": {
- "vertices": [ - 0.5, 0, 0, 0.5, 0, 0, 0, 1, 0 ],
- "normals": [ 0, 0, 1 ],
- "faces": [ 50, 0, 1, 2, 0, 0, 0, 0, 0 ]
- }
- };
- var json;
- a.faces.push( new Face3( 0, 1, 2 ) );
- a.computeFaceNormals();
- a.computeVertexNormals();
- json = a.toJSON();
- json.uuid = null;
- assert.deepEqual( json, gold, "Generated JSON is as expected" );
- } );
- QUnit.test( "clone", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "copy", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "dispose", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- function InstancedBufferAttribute( array, itemSize, meshPerAttribute ) {
- BufferAttribute.call( this, array, itemSize );
- this.meshPerAttribute = meshPerAttribute || 1;
- }
- InstancedBufferAttribute.prototype = Object.assign( Object.create( BufferAttribute.prototype ), {
- constructor: InstancedBufferAttribute,
- isInstancedBufferAttribute: true,
- copy: function ( source ) {
- BufferAttribute.prototype.copy.call( this, source );
- this.meshPerAttribute = source.meshPerAttribute;
- return this;
- }
- } );
- /**
- * @author simonThiele / https://github.com/simonThiele
- */
- /* global QUnit */
- QUnit.module( 'Core', () => {
- QUnit.module.todo( 'InstancedBufferAttribute', () => {
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- var instance = new InstancedBufferAttribute( new Float32Array( 10 ), 2 );
- assert.ok( instance.meshPerAttribute === 1, "ok" );
- var instance = new InstancedBufferAttribute( new Float32Array( 10 ), 2, 123 );
- assert.ok( instance.meshPerAttribute === 123, "ok" );
- } );
- // PUBLIC STUFF
- QUnit.test( "copy", ( assert ) => {
- var array = new Float32Array( [ 1, 2, 3, 7, 8, 9 ] );
- var instance = new InstancedBufferAttribute( array, 2, 123 );
- var copiedInstance = instance.copy( instance );
- assert.ok( copiedInstance instanceof InstancedBufferAttribute, "the clone has the correct type" );
- assert.ok( copiedInstance.itemSize === 2, "itemSize was copied" );
- assert.ok( copiedInstance.meshPerAttribute === 123, "meshPerAttribute was copied" );
- for ( var i = 0; i < array.length; i ++ ) {
- assert.ok( copiedInstance.array[ i ] === array[ i ], "array was copied" );
- }
- } );
- } );
- } );
- function InstancedBufferGeometry() {
- BufferGeometry.call( this );
- this.type = 'InstancedBufferGeometry';
- this.maxInstancedCount = undefined;
- }
- InstancedBufferGeometry.prototype = Object.assign( Object.create( BufferGeometry.prototype ), {
- constructor: InstancedBufferGeometry,
- isInstancedBufferGeometry: true,
- copy: function ( source ) {
- BufferGeometry.prototype.copy.call( this, source );
- this.maxInstancedCount = source.maxInstancedCount;
- return this;
- },
- clone: function () {
- return new this.constructor().copy( this );
- }
- } );
- /**
- * @author simonThiele / https://github.com/simonThiele
- */
- /* global QUnit */
- QUnit.module( 'Core', () => {
- QUnit.module.todo( 'InstancedBufferGeometry', () => {
- function createClonableMock() {
- return {
- callCount: 0,
- clone: function () {
- this.callCount ++;
- return this;
- }
- };
- }
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "copy", ( assert ) => {
- var instanceMock1 = {};
- var instanceMock2 = {};
- var indexMock = createClonableMock();
- var defaultAttribute1 = new BufferAttribute( new Float32Array( [ 1 ] ) );
- var defaultAttribute2 = new BufferAttribute( new Float32Array( [ 2 ] ) );
- var instance = new InstancedBufferGeometry();
- instance.addGroup( 0, 10, instanceMock1 );
- instance.addGroup( 10, 5, instanceMock2 );
- instance.setIndex( indexMock );
- instance.addAttribute( 'defaultAttribute1', defaultAttribute1 );
- instance.addAttribute( 'defaultAttribute2', defaultAttribute2 );
- var copiedInstance = new InstancedBufferGeometry().copy( instance );
- assert.ok( copiedInstance instanceof InstancedBufferGeometry, "the clone has the correct type" );
- assert.equal( copiedInstance.index, indexMock, "index was copied" );
- assert.equal( copiedInstance.index.callCount, 1, "index.clone was called once" );
- assert.ok( copiedInstance.attributes[ 'defaultAttribute1' ] instanceof BufferAttribute, "attribute was created" );
- assert.deepEqual( copiedInstance.attributes[ 'defaultAttribute1' ].array, defaultAttribute1.array, "attribute was copied" );
- assert.deepEqual( copiedInstance.attributes[ 'defaultAttribute2' ].array, defaultAttribute2.array, "attribute was copied" );
- assert.equal( copiedInstance.groups[ 0 ].start, 0, "group was copied" );
- assert.equal( copiedInstance.groups[ 0 ].count, 10, "group was copied" );
- assert.equal( copiedInstance.groups[ 0 ].materialIndex, instanceMock1, "group was copied" );
- assert.equal( copiedInstance.groups[ 1 ].start, 10, "group was copied" );
- assert.equal( copiedInstance.groups[ 1 ].count, 5, "group was copied" );
- assert.equal( copiedInstance.groups[ 1 ].materialIndex, instanceMock2, "group was copied" );
- } );
- QUnit.test( "clone", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- function InterleavedBuffer( array, stride ) {
- this.uuid = _Math.generateUUID();
- this.array = array;
- this.stride = stride;
- this.count = array !== undefined ? array.length / stride : 0;
- this.dynamic = false;
- this.updateRange = { offset: 0, count: - 1 };
- this.onUploadCallback = function () {};
- this.version = 0;
- }
- Object.defineProperty( InterleavedBuffer.prototype, 'needsUpdate', {
- set: function ( value ) {
- if ( value === true ) this.version ++;
- }
- } );
- Object.assign( InterleavedBuffer.prototype, {
- isInterleavedBuffer: true,
- setArray: function ( array ) {
- if ( Array.isArray( array ) ) {
- throw new TypeError( 'THREE.BufferAttribute: array should be a Typed Array.' );
- }
- this.count = array !== undefined ? array.length / this.stride : 0;
- this.array = array;
- },
- setDynamic: function ( value ) {
- this.dynamic = value;
- return this;
- },
- copy: function ( source ) {
- this.array = new source.array.constructor( source.array );
- this.count = source.count;
- this.stride = source.stride;
- this.dynamic = source.dynamic;
- return this;
- },
- copyAt: function ( index1, attribute, index2 ) {
- index1 *= this.stride;
- index2 *= attribute.stride;
- for ( var i = 0, l = this.stride; i < l; i ++ ) {
- this.array[ index1 + i ] = attribute.array[ index2 + i ];
- }
- return this;
- },
- set: function ( value, offset ) {
- if ( offset === undefined ) offset = 0;
- this.array.set( value, offset );
- return this;
- },
- clone: function () {
- return new this.constructor().copy( this );
- },
- onUpload: function ( callback ) {
- this.onUploadCallback = callback;
- return this;
- }
- } );
- function InstancedInterleavedBuffer( array, stride, meshPerAttribute ) {
- InterleavedBuffer.call( this, array, stride );
- this.meshPerAttribute = meshPerAttribute || 1;
- }
- InstancedInterleavedBuffer.prototype = Object.assign( Object.create( InterleavedBuffer.prototype ), {
- constructor: InstancedInterleavedBuffer,
- isInstancedInterleavedBuffer: true,
- copy: function ( source ) {
- InterleavedBuffer.prototype.copy.call( this, source );
- this.meshPerAttribute = source.meshPerAttribute;
- return this;
- }
- } );
- /**
- * @author simonThiele / https://github.com/simonThiele
- */
- /* global QUnit */
- QUnit.module( 'Core', () => {
- QUnit.module.todo( 'InstancedInterleavedBuffer', () => {
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- var array = new Float32Array( [ 1, 2, 3, 7, 8, 9 ] );
- var instance = new InstancedInterleavedBuffer( array, 3 );
- assert.ok( instance.meshPerAttribute === 1, "ok" );
- } );
- // PUBLIC STUFF
- QUnit.test( "isInstancedInterleavedBuffer", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "copy", ( assert ) => {
- var array = new Float32Array( [ 1, 2, 3, 7, 8, 9 ] );
- var instance = new InstancedInterleavedBuffer( array, 3 );
- var copiedInstance = instance.copy( instance );
- assert.ok( copiedInstance.meshPerAttribute === 1, "additional attribute was copied" );
- } );
- } );
- } );
- /**
- * @author simonThiele / https://github.com/simonThiele
- */
- /* global QUnit */
- QUnit.module( 'Core', () => {
- QUnit.module.todo( 'InterleavedBuffer', () => {
- function checkInstanceAgainstCopy( instance, copiedInstance, assert ) {
- assert.ok( copiedInstance instanceof InterleavedBuffer, "the clone has the correct type" );
- for ( var i = 0; i < instance.array.length; i ++ ) {
- assert.ok( copiedInstance.array[ i ] === instance.array[ i ], "array was copied" );
- }
- assert.ok( copiedInstance.stride === instance.stride, "stride was copied" );
- assert.ok( copiedInstance.dynamic === true, "dynamic was copied" );
- }
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PROPERTIES
- QUnit.test( "needsUpdate", ( assert ) => {
- var a = new InterleavedBuffer( new Float32Array( [ 1, 2, 3, 4 ], 2 ) );
- a.needsUpdate = true;
- assert.strictEqual( a.version, 1, "Check version increased" );
- } );
- // PUBLIC STUFF
- QUnit.test( "isInterleavedBuffer", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "setArray", ( assert ) => {
- var f32a = new Float32Array( [ 1, 2, 3, 4 ] );
- var f32b = new Float32Array( [] );
- var a = new InterleavedBuffer( f32a, 2, false );
- a.setArray( f32a );
- assert.strictEqual( a.count, 2, "Check item count for non-empty array" );
- assert.strictEqual( a.array, f32a, "Check array itself" );
- a.setArray( f32b );
- assert.strictEqual( a.count, 0, "Check item count for empty array" );
- assert.strictEqual( a.array, f32b, "Check array itself" );
- assert.throws(
- function () {
- a.setArray( [ 1, 2, 3, 4 ] );
- },
- /array should be a Typed Array/,
- "Calling setArray with a non-typed array throws Error"
- );
- } );
- QUnit.test( "setDynamic", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "copy", ( assert ) => {
- var array = new Float32Array( [ 1, 2, 3, 7, 8, 9 ] );
- var instance = new InterleavedBuffer( array, 3 );
- instance.setDynamic( true );
- checkInstanceAgainstCopy( instance, instance.copy( instance ), assert );
- } );
- QUnit.test( "copyAt", ( assert ) => {
- var a = new InterleavedBuffer( new Float32Array( [ 1, 2, 3, 4, 5, 6, 7, 8, 9 ] ), 3 );
- var b = new InterleavedBuffer( new Float32Array( 9 ), 3 );
- var expected = new Float32Array( [ 4, 5, 6, 7, 8, 9, 1, 2, 3 ] );
- b.copyAt( 1, a, 2 );
- b.copyAt( 0, a, 1 );
- b.copyAt( 2, a, 0 );
- assert.deepEqual( b.array, expected, "Check the right values were replaced" );
- } );
- QUnit.test( "set", ( assert ) => {
- var instance = new InterleavedBuffer( new Float32Array( [ 1, 2, 3, 7, 8, 9 ] ), 3 );
- instance.set( [ 0, - 1 ] );
- assert.ok( instance.array[ 0 ] === 0 && instance.array[ 1 ] === - 1, "replace at first by default" );
- } );
- QUnit.test( "clone", ( assert ) => {
- var array = new Float32Array( [ 1, 2, 3, 7, 8, 9 ] );
- var instance = new InterleavedBuffer( array, 3 );
- instance.setDynamic( true );
- checkInstanceAgainstCopy( instance, instance.clone(), assert );
- } );
- QUnit.test( "onUpload", ( assert ) => {
- var a = new InterleavedBuffer();
- var func = function () { };
- a.onUpload( func );
- assert.strictEqual( a.onUploadCallback, func, "Check callback was set properly" );
- } );
- // OTHERS
- QUnit.test( "count", ( assert ) => {
- var instance = new InterleavedBuffer( new Float32Array( [ 1, 2, 3, 7, 8, 9 ] ), 3 );
- assert.equal( instance.count, 2, "count is calculated via array length / stride" );
- } );
- } );
- } );
- function InterleavedBufferAttribute( interleavedBuffer, itemSize, offset, normalized ) {
- this.uuid = _Math.generateUUID();
- this.data = interleavedBuffer;
- this.itemSize = itemSize;
- this.offset = offset;
- this.normalized = normalized === true;
- }
- Object.defineProperties( InterleavedBufferAttribute.prototype, {
- count: {
- get: function () {
- return this.data.count;
- }
- },
- array: {
- get: function () {
- return this.data.array;
- }
- }
- } );
- Object.assign( InterleavedBufferAttribute.prototype, {
- isInterleavedBufferAttribute: true,
- setX: function ( index, x ) {
- this.data.array[ index * this.data.stride + this.offset ] = x;
- return this;
- },
- setY: function ( index, y ) {
- this.data.array[ index * this.data.stride + this.offset + 1 ] = y;
- return this;
- },
- setZ: function ( index, z ) {
- this.data.array[ index * this.data.stride + this.offset + 2 ] = z;
- return this;
- },
- setW: function ( index, w ) {
- this.data.array[ index * this.data.stride + this.offset + 3 ] = w;
- return this;
- },
- getX: function ( index ) {
- return this.data.array[ index * this.data.stride + this.offset ];
- },
- getY: function ( index ) {
- return this.data.array[ index * this.data.stride + this.offset + 1 ];
- },
- getZ: function ( index ) {
- return this.data.array[ index * this.data.stride + this.offset + 2 ];
- },
- getW: function ( index ) {
- return this.data.array[ index * this.data.stride + this.offset + 3 ];
- },
- setXY: function ( index, x, y ) {
- index = index * this.data.stride + this.offset;
- this.data.array[ index + 0 ] = x;
- this.data.array[ index + 1 ] = y;
- return this;
- },
- setXYZ: function ( index, x, y, z ) {
- index = index * this.data.stride + this.offset;
- this.data.array[ index + 0 ] = x;
- this.data.array[ index + 1 ] = y;
- this.data.array[ index + 2 ] = z;
- return this;
- },
- setXYZW: function ( index, x, y, z, w ) {
- index = index * this.data.stride + this.offset;
- this.data.array[ index + 0 ] = x;
- this.data.array[ index + 1 ] = y;
- this.data.array[ index + 2 ] = z;
- this.data.array[ index + 3 ] = w;
- return this;
- }
- } );
- /**
- * @author simonThiele / https://github.com/simonThiele
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Core', () => {
- QUnit.module.todo( 'InterleavedBufferAttribute', () => {
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PROPERTIES
- QUnit.test( "count", ( assert ) => {
- var buffer = new InterleavedBuffer( new Float32Array( [ 1, 2, 3, 7, 8, 9 ] ), 3 );
- var instance = new InterleavedBufferAttribute( buffer, 2, 0 );
- assert.ok( instance.count === 2, "count is calculated via array length / stride" );
- } );
- QUnit.test( "array", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- // setY, setZ and setW are calculated in the same way so not QUnit.testing this
- // TODO: ( you can't be sure that will be the case in future, or a mistake was introduce in one off them ! )
- QUnit.test( "setX", ( assert ) => {
- var buffer = new InterleavedBuffer( new Float32Array( [ 1, 2, 3, 7, 8, 9 ] ), 3 );
- var instance = new InterleavedBufferAttribute( buffer, 2, 0 );
- instance.setX( 0, 123 );
- instance.setX( 1, 321 );
- assert.ok( instance.data.array[ 0 ] === 123 &&
- instance.data.array[ 3 ] === 321, "x was calculated correct based on index and default offset" );
- var buffer = new InterleavedBuffer( new Float32Array( [ 1, 2, 3, 7, 8, 9 ] ), 3 );
- var instance = new InterleavedBufferAttribute( buffer, 2, 1 );
- instance.setX( 0, 123 );
- instance.setX( 1, 321 );
- // the offset was defined as 1, so go one step futher in the array
- assert.ok( instance.data.array[ 1 ] === 123 &&
- instance.data.array[ 4 ] === 321, "x was calculated correct based on index and default offset" );
- } );
- QUnit.test( "setY", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "setZ", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "setW", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "getX", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "getY", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "getZ", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "getW", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "setXY", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "setXYZ", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "setXYZW", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- /**
- * @author moraxy / https://github.com/moraxy
- */
- /* global QUnit */
- QUnit.module( 'Core', () => {
- QUnit.module.todo( 'Layers', () => {
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "set", ( assert ) => {
- var a = new Layers();
- a.set( 0 );
- assert.strictEqual( a.mask, 1, "Set channel 0" );
- a.set( 1 );
- assert.strictEqual( a.mask, 2, "Set channel 1" );
- a.set( 2 );
- assert.strictEqual( a.mask, 4, "Set channel 2" );
- } );
- QUnit.test( "enable", ( assert ) => {
- var a = new Layers();
- a.set( 0 );
- a.enable( 0 );
- assert.strictEqual( a.mask, 1, "Enable channel 0 with mask 0" );
- a.set( 0 );
- a.enable( 1 );
- assert.strictEqual( a.mask, 3, "Enable channel 1 with mask 0" );
- a.set( 1 );
- a.enable( 0 );
- assert.strictEqual( a.mask, 3, "Enable channel 0 with mask 1" );
- a.set( 1 );
- a.enable( 1 );
- assert.strictEqual( a.mask, 2, "Enable channel 1 with mask 1" );
- } );
- QUnit.test( "toggle", ( assert ) => {
- var a = new Layers();
- a.set( 0 );
- a.toggle( 0 );
- assert.strictEqual( a.mask, 0, "Toggle channel 0 with mask 0" );
- a.set( 0 );
- a.toggle( 1 );
- assert.strictEqual( a.mask, 3, "Toggle channel 1 with mask 0" );
- a.set( 1 );
- a.toggle( 0 );
- assert.strictEqual( a.mask, 3, "Toggle channel 0 with mask 1" );
- a.set( 1 );
- a.toggle( 1 );
- assert.strictEqual( a.mask, 0, "Toggle channel 1 with mask 1" );
- } );
- QUnit.test( "disable", ( assert ) => {
- var a = new Layers();
- a.set( 0 );
- a.disable( 0 );
- assert.strictEqual( a.mask, 0, "Disable channel 0 with mask 0" );
- a.set( 0 );
- a.disable( 1 );
- assert.strictEqual( a.mask, 1, "Disable channel 1 with mask 0" );
- a.set( 1 );
- a.disable( 0 );
- assert.strictEqual( a.mask, 2, "Disable channel 0 with mask 1" );
- a.set( 1 );
- a.disable( 1 );
- assert.strictEqual( a.mask, 0, "Disable channel 1 with mask 1" );
- } );
- QUnit.test( "test", ( assert ) => {
- var a = new Layers();
- var b = new Layers();
- assert.ok( a.test( b ), "Start out true" );
- a.set( 1 );
- assert.notOk( a.test( b ), "Set channel 1 in a and fail the QUnit.test" );
- b.toggle( 1 );
- assert.ok( a.test( b ), "Toggle channel 1 in b and pass again" );
- } );
- } );
- } );
- /**
- * @author simonThiele / https://github.com/simonThiele
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Core', () => {
- QUnit.module.todo( 'Object3D', () => {
- var RadToDeg = 180 / Math.PI;
- var eulerEquals = function ( a, b, tolerance ) {
- tolerance = tolerance || 0.0001;
- if ( a.order != b.order ) {
- return false;
- }
- return (
- Math.abs( a.x - b.x ) <= tolerance &&
- Math.abs( a.y - b.y ) <= tolerance &&
- Math.abs( a.z - b.z ) <= tolerance
- );
- };
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // STATIC STUFF
- QUnit.test( "DefaultUp", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "DefaultMatrixAutoUpdate", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "isObject3D", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "onBeforeRender", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "onAfterRender", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "applyMatrix", ( assert ) => {
- var a = new Object3D();
- var m = new Matrix4();
- var expectedPos = new Vector3( x, y, z );
- var expectedQuat = new Quaternion( 0.5 * Math.sqrt( 2 ), 0, 0, 0.5 * Math.sqrt( 2 ) );
- m.makeRotationX( Math.PI / 2 );
- m.setPosition( new Vector3( x, y, z ) );
- a.applyMatrix( m );
- assert.deepEqual( a.position, expectedPos, "Position has the expected values" );
- assert.ok(
- Math.abs( a.quaternion.x - expectedQuat.x ) <= eps &&
- Math.abs( a.quaternion.y - expectedQuat.y ) <= eps &&
- Math.abs( a.quaternion.z - expectedQuat.z ) <= eps,
- "Quaternion has the expected values"
- );
- } );
- QUnit.test( "applyQuaternion", ( assert ) => {
- var a = new Object3D();
- var sqrt = 0.5 * Math.sqrt( 2 );
- var quat = new Quaternion( 0, sqrt, 0, sqrt );
- var expected = new Quaternion( sqrt / 2, sqrt / 2, 0, 0 );
- a.quaternion.set( 0.25, 0.25, 0.25, 0.25 );
- a.applyQuaternion( quat );
- assert.ok(
- Math.abs( a.quaternion.x - expected.x ) <= eps &&
- Math.abs( a.quaternion.y - expected.y ) <= eps &&
- Math.abs( a.quaternion.z - expected.z ) <= eps,
- "Quaternion has the expected values"
- );
- } );
- QUnit.test( "setRotationFromAxisAngle", ( assert ) => {
- var a = new Object3D();
- var axis = new Vector3( 0, 1, 0 );
- var angle = Math.PI;
- var expected = new Euler( - Math.PI, 0, - Math.PI );
- a.setRotationFromAxisAngle( axis, angle );
- assert.ok( eulerEquals( a.getWorldRotation(), expected ), "Correct values after rotation" );
- axis.set( 1, 0, 0 );
- var angle = 0;
- expected.set( 0, 0, 0 );
- a.setRotationFromAxisAngle( axis, angle );
- assert.ok( eulerEquals( a.getWorldRotation(), expected ), "Correct values after zeroing" );
- } );
- QUnit.test( "setRotationFromEuler", ( assert ) => {
- var a = new Object3D();
- var rotation = new Euler( ( 45 / RadToDeg ), 0, Math.PI );
- var expected = rotation.clone(); // bit obvious
- a.setRotationFromEuler( rotation );
- assert.ok( eulerEquals( a.getWorldRotation(), expected ), "Correct values after rotation" );
- } );
- QUnit.test( "setRotationFromMatrix", ( assert ) => {
- var a = new Object3D();
- var m = new Matrix4();
- var eye = new Vector3( 0, 0, 0 );
- var target = new Vector3( 0, 1, - 1 );
- var up = new Vector3( 0, 1, 0 );
- m.lookAt( eye, target, up );
- a.setRotationFromMatrix( m );
- assert.numEqual( a.getWorldRotation().x * RadToDeg, 45, "Correct rotation angle" );
- } );
- QUnit.test( "setRotationFromQuaternion", ( assert ) => {
- var a = new Object3D();
- var rotation = new Quaternion().setFromEuler( new Euler( Math.PI, 0, - Math.PI ) );
- var expected = new Euler( Math.PI, 0, - Math.PI );
- a.setRotationFromQuaternion( rotation );
- assert.ok( eulerEquals( a.getWorldRotation(), expected ), "Correct values after rotation" );
- } );
- QUnit.test( "rotateOnAxis", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "rotateOnWorldAxis", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "rotateX", ( assert ) => {
- var obj = new Object3D();
- var angleInRad = 1.562;
- obj.rotateX( angleInRad );
- assert.numEqual( obj.rotation.x, angleInRad, "x is equal" );
- } );
- QUnit.test( "rotateY", ( assert ) => {
- var obj = new Object3D();
- var angleInRad = - 0.346;
- obj.rotateY( angleInRad );
- assert.numEqual( obj.rotation.y, angleInRad, "y is equal" );
- } );
- QUnit.test( "rotateZ", ( assert ) => {
- var obj = new Object3D();
- var angleInRad = 1;
- obj.rotateZ( angleInRad );
- assert.numEqual( obj.rotation.z, angleInRad, "z is equal" );
- } );
- QUnit.test( "translateOnAxis", ( assert ) => {
- var obj = new Object3D();
- obj.translateOnAxis( new Vector3( 1, 0, 0 ), 1 );
- obj.translateOnAxis( new Vector3( 0, 1, 0 ), 1.23 );
- obj.translateOnAxis( new Vector3( 0, 0, 1 ), - 4.56 );
- assert.propEqual( obj.position, {
- x: 1,
- y: 1.23,
- z: - 4.56
- } );
- } );
- QUnit.test( "translateX", ( assert ) => {
- var obj = new Object3D();
- obj.translateX( 1.234 );
- assert.numEqual( obj.position.x, 1.234, "x is equal" );
- } );
- QUnit.test( "translateY", ( assert ) => {
- var obj = new Object3D();
- obj.translateY( 1.234 );
- assert.numEqual( obj.position.y, 1.234, "y is equal" );
- } );
- QUnit.test( "translateZ", ( assert ) => {
- var obj = new Object3D();
- obj.translateZ( 1.234 );
- assert.numEqual( obj.position.z, 1.234, "z is equal" );
- } );
- QUnit.test( "localToWorld", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "worldToLocal", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "lookAt", ( assert ) => {
- var obj = new Object3D();
- obj.lookAt( new Vector3( 0, - 1, 1 ) );
- assert.numEqual( obj.rotation.x * RadToDeg, 45, "x is equal" );
- } );
- QUnit.test( "add/remove", ( assert ) => {
- var a = new Object3D();
- var child1 = new Object3D();
- var child2 = new Object3D();
- assert.strictEqual( a.children.length, 0, "Starts with no children" );
- a.add( child1 );
- assert.strictEqual( a.children.length, 1, "The first child was added" );
- assert.strictEqual( a.children[ 0 ], child1, "It's the right one" );
- a.add( child2 );
- assert.strictEqual( a.children.length, 2, "The second child was added" );
- assert.strictEqual( a.children[ 1 ], child2, "It's the right one" );
- assert.strictEqual( a.children[ 0 ], child1, "The first one is still there" );
- a.remove( child1 );
- assert.strictEqual( a.children.length, 1, "The first child was removed" );
- assert.strictEqual( a.children[ 0 ], child2, "The second one is still there" );
- a.add( child1 );
- a.remove( child1, child2 );
- assert.strictEqual( a.children.length, 0, "Both children were removed at once" );
- child1.add( child2 );
- assert.strictEqual( child1.children.length, 1, "The second child was added to the first one" );
- a.add( child2 );
- assert.strictEqual( a.children.length, 1, "The second one was added to the parent (no remove)" );
- assert.strictEqual( a.children[ 0 ], child2, "The second one is now the parent's child again" );
- assert.strictEqual( child1.children.length, 0, "The first one no longer has any children" );
- } );
- QUnit.test( "getObjectById/getObjectByName/getObjectByProperty", ( assert ) => {
- var parent = new Object3D();
- var childName = new Object3D();
- var childId = new Object3D(); // id = parent.id + 2
- var childNothing = new Object3D();
- parent.prop = true;
- childName.name = "foo";
- parent.add( childName, childId, childNothing );
- assert.strictEqual( parent.getObjectByProperty( 'prop', true ), parent, "Get parent by its own property" );
- assert.strictEqual( parent.getObjectByName( "foo" ), childName, "Get child by name" );
- assert.strictEqual( parent.getObjectById( parent.id + 2 ), childId, "Get child by Id" );
- assert.strictEqual(
- parent.getObjectByProperty( 'no-property', 'no-value' ), undefined,
- "Unknown property results in undefined"
- );
- } );
- QUnit.test( "getWorldPosition", ( assert ) => {
- var a = new Object3D();
- var b = new Object3D();
- var expectedSingle = new Vector3( x, y, z );
- var expectedParent = new Vector3( x, y, 0 );
- var expectedChild = new Vector3( x, y, 7 + ( z - z ) );
- a.translateX( x );
- a.translateY( y );
- a.translateZ( z );
- assert.deepEqual(
- a.getWorldPosition(), expectedSingle,
- "WorldPosition as expected for single object"
- );
- // translate child and then parent
- b.translateZ( 7 );
- a.add( b );
- a.translateZ( - z );
- assert.deepEqual( a.getWorldPosition(), expectedParent, "WorldPosition as expected for parent" );
- assert.deepEqual( b.getWorldPosition(), expectedChild, "WorldPosition as expected for child" );
- } );
- QUnit.test( "getWorldQuaternion", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "getWorldRotation", ( assert ) => {
- var obj = new Object3D();
- obj.lookAt( new Vector3( 0, - 1, 1 ) );
- assert.numEqual( obj.getWorldRotation().x * RadToDeg, 45, "x is equal" );
- obj.lookAt( new Vector3( 1, 0, 0 ) );
- assert.numEqual( obj.getWorldRotation().y * RadToDeg, 90, "y is equal" );
- } );
- QUnit.test( "getWorldScale", ( assert ) => {
- var a = new Object3D();
- var m = new Matrix4().makeScale( x, y, z );
- var expected = new Vector3( x, y, z );
- a.applyMatrix( m );
- assert.deepEqual( a.getWorldScale(), expected, "WorldScale as expected" );
- } );
- QUnit.test( "getWorldDirection", ( assert ) => {
- var a = new Object3D();
- var expected = new Vector3( 0, - 0.5 * Math.sqrt( 2 ), 0.5 * Math.sqrt( 2 ) );
- var dir;
- a.lookAt( new Vector3( 0, - 1, 1 ) );
- dir = a.getWorldDirection();
- assert.ok(
- Math.abs( dir.x - expected.x ) <= eps &&
- Math.abs( dir.y - expected.y ) <= eps &&
- Math.abs( dir.z - expected.z ) <= eps,
- "Direction has the expected values"
- );
- } );
- QUnit.test( "raycast", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "traverse/traverseVisible/traverseAncestors", ( assert ) => {
- var a = new Object3D();
- var b = new Object3D();
- var c = new Object3D();
- var d = new Object3D();
- var names = [];
- var expectedNormal = [ "parent", "child", "childchild 1", "childchild 2" ];
- var expectedVisible = [ "parent", "child", "childchild 2" ];
- var expectedAncestors = [ "child", "parent" ];
- a.name = "parent";
- b.name = "child";
- c.name = "childchild 1";
- c.visible = false;
- d.name = "childchild 2";
- b.add( c );
- b.add( d );
- a.add( b );
- a.traverse( function ( obj ) {
- names.push( obj.name );
- } );
- assert.deepEqual( names, expectedNormal, "Traversed objects in expected order" );
- var names = [];
- a.traverseVisible( function ( obj ) {
- names.push( obj.name );
- } );
- assert.deepEqual( names, expectedVisible, "Traversed visible objects in expected order" );
- var names = [];
- c.traverseAncestors( function ( obj ) {
- names.push( obj.name );
- } );
- assert.deepEqual( names, expectedAncestors, "Traversed ancestors in expected order" );
- } );
- QUnit.test( "updateMatrix", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "updateMatrixWorld", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "toJSON", ( assert ) => {
- var a = new Object3D();
- var child = new Object3D();
- var childChild = new Object3D();
- a.name = "a's name";
- a.matrix.set( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 );
- a.visible = false;
- a.castShadow = true;
- a.receiveShadow = true;
- a.userData[ "foo" ] = "bar";
- child.uuid = "5D4E9AE8-DA61-4912-A575-71A5BE3D72CD";
- childChild.uuid = "B43854B3-E970-4E85-BD41-AAF8D7BFA189";
- child.add( childChild );
- a.add( child );
- var gold = {
- "metadata": {
- "version": 4.5,
- "type": "Object",
- "generator": "Object3D.toJSON"
- },
- "object": {
- "uuid": "0A1E4F43-CB5B-4097-8F82-DC2969C0B8C2",
- "type": "Object3D",
- "name": "a's name",
- "castShadow": true,
- "receiveShadow": true,
- "visible": false,
- "userData": { "foo": "bar" },
- "matrix": [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ],
- "children": [
- {
- "uuid": "5D4E9AE8-DA61-4912-A575-71A5BE3D72CD",
- "type": "Object3D",
- "matrix": [ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ],
- "children": [
- {
- "uuid": "B43854B3-E970-4E85-BD41-AAF8D7BFA189",
- "type": "Object3D",
- "matrix": [ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ]
- }
- ]
- }
- ]
- }
- };
- // hacks
- var out = a.toJSON();
- out.object.uuid = "0A1E4F43-CB5B-4097-8F82-DC2969C0B8C2";
- assert.deepEqual( out, gold, "JSON is as expected" );
- } );
- QUnit.test( "clone", ( assert ) => {
- var a;
- var b = new Object3D();
- assert.strictEqual( a, undefined, "Undefined pre-clone()" );
- a = b.clone();
- assert.notStrictEqual( a, b, "Defined but seperate instances post-clone()" );
- a.uuid = b.uuid;
- assert.deepEqual( a, b, "But identical properties" );
- } );
- QUnit.test( "copy", ( assert ) => {
- var a = new Object3D();
- var b = new Object3D();
- var child = new Object3D();
- var childChild = new Object3D();
- a.name = "original";
- b.name = "to-be-copied";
- b.position.set( x, y, z );
- b.quaternion.set( x, y, z, w );
- b.scale.set( 2, 3, 4 );
- // bogus QUnit.test values
- b.matrix.set( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 );
- b.matrixWorld.set( 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2 );
- b.matrixAutoUpdate = false;
- b.matrixWorldNeedsUpdate = true;
- b.layers.mask = 2;
- b.visible = false;
- b.castShadow = true;
- b.receiveShadow = true;
- b.frustumCulled = false;
- b.renderOrder = 1;
- b.userData[ "foo" ] = "bar";
- child.add( childChild );
- b.add( child );
- assert.notDeepEqual( a, b, "Objects are not equal pre-copy()" );
- a.copy( b, true );
- // check they're all unique instances
- assert.ok(
- a.uuid !== b.uuid &&
- a.children[ 0 ].uuid !== b.children[ 0 ].uuid &&
- a.children[ 0 ].children[ 0 ].uuid !== b.children[ 0 ].children[ 0 ].uuid,
- "UUIDs are all different"
- );
- // and now fix that
- a.uuid = b.uuid;
- a.children[ 0 ].uuid = b.children[ 0 ].uuid;
- a.children[ 0 ].children[ 0 ].uuid = b.children[ 0 ].children[ 0 ].uuid;
- assert.deepEqual( a, b, "Objects are equal post-copy()" );
- } );
- } );
- } );
- function Raycaster( origin, direction, near, far ) {
- this.ray = new Ray( origin, direction );
- // direction is assumed to be normalized (for accurate distance calculations)
- this.near = near || 0;
- this.far = far || Infinity;
- this.params = {
- Mesh: {},
- Line: {},
- LOD: {},
- Points: { threshold: 1 },
- Sprite: {}
- };
- Object.defineProperties( this.params, {
- PointCloud: {
- get: function () {
- console.warn( 'THREE.Raycaster: params.PointCloud has been renamed to params.Points.' );
- return this.Points;
- }
- }
- } );
- }
- function ascSort( a, b ) {
- return a.distance - b.distance;
- }
- function intersectObject( object, raycaster, intersects, recursive ) {
- if ( object.visible === false ) return;
- object.raycast( raycaster, intersects );
- if ( recursive === true ) {
- var children = object.children;
- for ( var i = 0, l = children.length; i < l; i ++ ) {
- intersectObject( children[ i ], raycaster, intersects, true );
- }
- }
- }
- Object.assign( Raycaster.prototype, {
- linePrecision: 1,
- set: function ( origin, direction ) {
- // direction is assumed to be normalized (for accurate distance calculations)
- this.ray.set( origin, direction );
- },
- setFromCamera: function ( coords, camera ) {
- if ( ( camera && camera.isPerspectiveCamera ) ) {
- this.ray.origin.setFromMatrixPosition( camera.matrixWorld );
- this.ray.direction.set( coords.x, coords.y, 0.5 ).unproject( camera ).sub( this.ray.origin ).normalize();
- } else if ( ( camera && camera.isOrthographicCamera ) ) {
- this.ray.origin.set( coords.x, coords.y, ( camera.near + camera.far ) / ( camera.near - camera.far ) ).unproject( camera ); // set origin in plane of camera
- this.ray.direction.set( 0, 0, - 1 ).transformDirection( camera.matrixWorld );
- } else {
- console.error( 'THREE.Raycaster: Unsupported camera type.' );
- }
- },
- intersectObject: function ( object, recursive ) {
- var intersects = [];
- intersectObject( object, this, intersects, recursive );
- intersects.sort( ascSort );
- return intersects;
- },
- intersectObjects: function ( objects, recursive ) {
- var intersects = [];
- if ( Array.isArray( objects ) === false ) {
- console.warn( 'THREE.Raycaster.intersectObjects: objects is not an Array.' );
- return intersects;
- }
- for ( var i = 0, l = objects.length; i < l; i ++ ) {
- intersectObject( objects[ i ], this, intersects, recursive );
- }
- intersects.sort( ascSort );
- return intersects;
- }
- } );
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author benaadams / https://twitter.com/ben_a_adams
- * @author Mugen87 / https://github.com/Mugen87
- */
- function SphereGeometry( radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength ) {
- Geometry.call( this );
- this.type = 'SphereGeometry';
- this.parameters = {
- radius: radius,
- widthSegments: widthSegments,
- heightSegments: heightSegments,
- phiStart: phiStart,
- phiLength: phiLength,
- thetaStart: thetaStart,
- thetaLength: thetaLength
- };
- this.fromBufferGeometry( new SphereBufferGeometry( radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength ) );
- this.mergeVertices();
- }
- SphereGeometry.prototype = Object.create( Geometry.prototype );
- SphereGeometry.prototype.constructor = SphereGeometry;
- // SphereBufferGeometry
- function SphereBufferGeometry( radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength ) {
- BufferGeometry.call( this );
- this.type = 'SphereBufferGeometry';
- this.parameters = {
- radius: radius,
- widthSegments: widthSegments,
- heightSegments: heightSegments,
- phiStart: phiStart,
- phiLength: phiLength,
- thetaStart: thetaStart,
- thetaLength: thetaLength
- };
- radius = radius || 1;
- widthSegments = Math.max( 3, Math.floor( widthSegments ) || 8 );
- heightSegments = Math.max( 2, Math.floor( heightSegments ) || 6 );
- phiStart = phiStart !== undefined ? phiStart : 0;
- phiLength = phiLength !== undefined ? phiLength : Math.PI * 2;
- thetaStart = thetaStart !== undefined ? thetaStart : 0;
- thetaLength = thetaLength !== undefined ? thetaLength : Math.PI;
- var thetaEnd = thetaStart + thetaLength;
- var ix, iy;
- var index = 0;
- var grid = [];
- var vertex = new Vector3();
- var normal = new Vector3();
- // buffers
- var indices = [];
- var vertices = [];
- var normals = [];
- var uvs = [];
- // generate vertices, normals and uvs
- for ( iy = 0; iy <= heightSegments; iy ++ ) {
- var verticesRow = [];
- var v = iy / heightSegments;
- for ( ix = 0; ix <= widthSegments; ix ++ ) {
- var u = ix / widthSegments;
- // vertex
- vertex.x = - radius * Math.cos( phiStart + u * phiLength ) * Math.sin( thetaStart + v * thetaLength );
- vertex.y = radius * Math.cos( thetaStart + v * thetaLength );
- vertex.z = radius * Math.sin( phiStart + u * phiLength ) * Math.sin( thetaStart + v * thetaLength );
- vertices.push( vertex.x, vertex.y, vertex.z );
- // normal
- normal.set( vertex.x, vertex.y, vertex.z ).normalize();
- normals.push( normal.x, normal.y, normal.z );
- // uv
- uvs.push( u, 1 - v );
- verticesRow.push( index ++ );
- }
- grid.push( verticesRow );
- }
- // indices
- for ( iy = 0; iy < heightSegments; iy ++ ) {
- for ( ix = 0; ix < widthSegments; ix ++ ) {
- var a = grid[ iy ][ ix + 1 ];
- var b = grid[ iy ][ ix ];
- var c = grid[ iy + 1 ][ ix ];
- var d = grid[ iy + 1 ][ ix + 1 ];
- if ( iy !== 0 || thetaStart > 0 ) indices.push( a, b, d );
- if ( iy !== heightSegments - 1 || thetaEnd < Math.PI ) indices.push( b, c, d );
- }
- }
- // build geometry
- this.setIndex( indices );
- this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
- this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
- }
- SphereBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
- SphereBufferGeometry.prototype.constructor = SphereBufferGeometry;
- /**
- * @author simonThiele / https://github.com/simonThiele
- */
- /* global QUnit */
- function checkRayDirectionAgainstReferenceVector( rayDirection, refVector, assert ) {
- assert.ok( refVector.x - rayDirection.x <= Number.EPSILON && refVector.y - rayDirection.y <= Number.EPSILON && refVector.z - rayDirection.z <= Number.EPSILON, "camera is pointing to" +
- " the same direction as expected" );
- }
- function getRaycaster() {
- return new Raycaster(
- new Vector3( 0, 0, 0 ),
- new Vector3( 0, 0, - 1 ),
- 1,
- 100
- );
- }
- function getObjectsToCheck() {
- var objects = [];
- var sphere1 = getSphere();
- sphere1.position.set( 0, 0, - 10 );
- sphere1.name = 1;
- objects.push( sphere1 );
- var sphere11 = getSphere();
- sphere11.position.set( 0, 0, 1 );
- sphere11.name = 11;
- sphere1.add( sphere11 );
- var sphere12 = getSphere();
- sphere12.position.set( 0, 0, - 1 );
- sphere12.name = 12;
- sphere1.add( sphere12 );
- var sphere2 = getSphere();
- sphere2.position.set( - 5, 0, - 5 );
- sphere2.name = 2;
- objects.push( sphere2 );
- for ( var i = 0; i < objects.length; i ++ ) {
- objects[ i ].updateMatrixWorld();
- }
- return objects;
- }
- function getSphere() {
- return new Mesh( new SphereGeometry( 1, 100, 100 ) );
- }
- QUnit.module( 'Core', () => {
- QUnit.module.todo( 'Raycaster', () => {
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "linePrecision", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "set", ( assert ) => {
- var origin = new Vector3( 0, 0, 0 );
- var direction = new Vector3( 0, 0, - 1 );
- var a = new Raycaster( origin.clone(), direction.clone() );
- assert.deepEqual( a.ray.origin, origin, "Origin is correct" );
- assert.deepEqual( a.ray.direction, direction, "Direction is correct" );
- origin.set( 1, 1, 1 );
- direction.set( - 1, 0, 0 );
- a.set( origin, direction );
- assert.deepEqual( a.ray.origin, origin, "Origin was set correctly" );
- assert.deepEqual( a.ray.direction, direction, "Direction was set correctly" );
- } );
- QUnit.test( "setFromCamera (Perspective)", ( assert ) => {
- var raycaster = new Raycaster();
- var rayDirection = raycaster.ray.direction;
- var camera = new PerspectiveCamera( 90, 1, 1, 1000 );
- raycaster.setFromCamera( {
- x: 0,
- y: 0
- }, camera );
- assert.ok( rayDirection.x === 0, rayDirection.y === 0, rayDirection.z === - 1,
- "camera is looking straight to -z and so does the ray in the middle of the screen" );
- var step = 0.1;
- for ( var x = - 1; x <= 1; x += step ) {
- for ( var y = - 1; y <= 1; y += step ) {
- raycaster.setFromCamera( {
- x,
- y
- }, camera );
- var refVector = new Vector3( x, y, - 1 ).normalize();
- checkRayDirectionAgainstReferenceVector( rayDirection, refVector, assert );
- }
- }
- } );
- QUnit.test( "setFromCamera (Orthographic)", ( assert ) => {
- var raycaster = new Raycaster();
- var rayOrigin = raycaster.ray.origin;
- var rayDirection = raycaster.ray.direction;
- var camera = new OrthographicCamera( - 1, 1, 1, - 1, 0, 1000 );
- var expectedOrigin = new Vector3( 0, 0, 0 );
- var expectedDirection = new Vector3( 0, 0, - 1 );
- raycaster.setFromCamera( {
- x: 0,
- y: 0
- }, camera );
- assert.deepEqual( rayOrigin, expectedOrigin, "Ray origin has the right coordinates" );
- assert.deepEqual( rayDirection, expectedDirection, "Camera and Ray are pointing towards -z" );
- } );
- QUnit.test( "intersectObject", ( assert ) => {
- var raycaster = getRaycaster();
- var objectsToCheck = getObjectsToCheck();
- assert.ok( raycaster.intersectObject( objectsToCheck[ 0 ] ).length === 1,
- "no recursive search should lead to one hit" );
- assert.ok( raycaster.intersectObject( objectsToCheck[ 0 ], true ).length === 3,
- "recursive search should lead to three hits" );
- var intersections = raycaster.intersectObject( objectsToCheck[ 0 ], true );
- for ( var i = 0; i < intersections.length - 1; i ++ ) {
- assert.ok( intersections[ i ].distance <= intersections[ i + 1 ].distance, "intersections are sorted" );
- }
- } );
- QUnit.test( "intersectObjects", ( assert ) => {
- var raycaster = getRaycaster();
- var objectsToCheck = getObjectsToCheck();
- assert.ok( raycaster.intersectObjects( objectsToCheck ).length === 1,
- "no recursive search should lead to one hit" );
- assert.ok( raycaster.intersectObjects( objectsToCheck, true ).length === 3,
- "recursive search should lead to three hits" );
- var intersections = raycaster.intersectObjects( objectsToCheck, true );
- for ( var i = 0; i < intersections.length - 1; i ++ ) {
- assert.ok( intersections[ i ].distance <= intersections[ i + 1 ].distance, "intersections are sorted" );
- }
- } );
- } );
- } );
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function Uniform( value ) {
- if ( typeof value === 'string' ) {
- console.warn( 'THREE.Uniform: Type parameter is no longer needed.' );
- value = arguments[ 1 ];
- }
- this.value = value;
- }
- Uniform.prototype.clone = function () {
- return new Uniform( this.value.clone === undefined ? this.value : this.value.clone() );
- };
- /**
- * @author moraxy / https://github.com/moraxy
- */
- /* global QUnit */
- QUnit.module( 'Core', () => {
- QUnit.module.todo( 'Uniform', () => {
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- var a;
- var b = new Vector3( x, y, z );
- a = new Uniform( 5 );
- assert.strictEqual( a.value, 5, "New constructor works with simple values" );
- a = new Uniform( b );
- assert.ok( a.value.equals( b ), "New constructor works with complex values" );
- } );
- // PUBLIC STUFF
- QUnit.test( "clone", ( assert ) => {
- var a = new Uniform( 23 );
- var b = a.clone();
- assert.strictEqual( b.value, a.value, "clone() with simple values works" );
- var a = new Uniform( new Vector3( 1, 2, 3 ) );
- var b = a.clone();
- assert.ok( b.value.equals( a.value ), "clone() with complex values works" );
- } );
- } );
- } );
- function Group() {
- Object3D.call( this );
- this.type = 'Group';
- }
- Group.prototype = Object.assign( Object.create( Object3D.prototype ), {
- constructor: Group
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module.todo( 'Extras', () => {
- QUnit.module.todo( 'SceneUtils', () => {
- // PUBLIC STUFF
- QUnit.test( "createMultiMaterialObject", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "detach", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "attach", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- /**
- * @author zz85 / http://www.lab4games.net/zz85/blog
- */
- var ShapeUtils = {
- // calculate area of the contour polygon
- area: function ( contour ) {
- var n = contour.length;
- var a = 0.0;
- for ( var p = n - 1, q = 0; q < n; p = q ++ ) {
- a += contour[ p ].x * contour[ q ].y - contour[ q ].x * contour[ p ].y;
- }
- return a * 0.5;
- },
- triangulate: ( function () {
- /**
- * This code is a quick port of code written in C++ which was submitted to
- * flipcode.com by John W. Ratcliff // July 22, 2000
- * See original code and more information here:
- * http://www.flipcode.com/archives/Efficient_Polygon_Triangulation.shtml
- *
- * ported to actionscript by Zevan Rosser
- * www.actionsnippet.com
- *
- * ported to javascript by Joshua Koo
- * http://www.lab4games.net/zz85/blog
- *
- */
- function snip( contour, u, v, w, n, verts ) {
- var p;
- var ax, ay, bx, by;
- var cx, cy, px, py;
- ax = contour[ verts[ u ] ].x;
- ay = contour[ verts[ u ] ].y;
- bx = contour[ verts[ v ] ].x;
- by = contour[ verts[ v ] ].y;
- cx = contour[ verts[ w ] ].x;
- cy = contour[ verts[ w ] ].y;
- if ( ( bx - ax ) * ( cy - ay ) - ( by - ay ) * ( cx - ax ) <= 0 ) return false;
- var aX, aY, bX, bY, cX, cY;
- var apx, apy, bpx, bpy, cpx, cpy;
- var cCROSSap, bCROSScp, aCROSSbp;
- aX = cx - bx; aY = cy - by;
- bX = ax - cx; bY = ay - cy;
- cX = bx - ax; cY = by - ay;
- for ( p = 0; p < n; p ++ ) {
- px = contour[ verts[ p ] ].x;
- py = contour[ verts[ p ] ].y;
- if ( ( ( px === ax ) && ( py === ay ) ) ||
- ( ( px === bx ) && ( py === by ) ) ||
- ( ( px === cx ) && ( py === cy ) ) ) continue;
- apx = px - ax; apy = py - ay;
- bpx = px - bx; bpy = py - by;
- cpx = px - cx; cpy = py - cy;
- // see if p is inside triangle abc
- aCROSSbp = aX * bpy - aY * bpx;
- cCROSSap = cX * apy - cY * apx;
- bCROSScp = bX * cpy - bY * cpx;
- if ( ( aCROSSbp >= - Number.EPSILON ) && ( bCROSScp >= - Number.EPSILON ) && ( cCROSSap >= - Number.EPSILON ) ) return false;
- }
- return true;
- }
- // takes in an contour array and returns
- return function triangulate( contour, indices ) {
- var n = contour.length;
- if ( n < 3 ) return null;
- var result = [],
- verts = [],
- vertIndices = [];
- /* we want a counter-clockwise polygon in verts */
- var u, v, w;
- if ( ShapeUtils.area( contour ) > 0.0 ) {
- for ( v = 0; v < n; v ++ ) verts[ v ] = v;
- } else {
- for ( v = 0; v < n; v ++ ) verts[ v ] = ( n - 1 ) - v;
- }
- var nv = n;
- /* remove nv - 2 vertices, creating 1 triangle every time */
- var count = 2 * nv; /* error detection */
- for ( v = nv - 1; nv > 2; ) {
- /* if we loop, it is probably a non-simple polygon */
- if ( ( count -- ) <= 0 ) {
- //** Triangulate: ERROR - probable bad polygon!
- //throw ( "Warning, unable to triangulate polygon!" );
- //return null;
- // Sometimes warning is fine, especially polygons are triangulated in reverse.
- console.warn( 'THREE.ShapeUtils: Unable to triangulate polygon! in triangulate()' );
- if ( indices ) return vertIndices;
- return result;
- }
- /* three consecutive vertices in current polygon, <u,v,w> */
- u = v; if ( nv <= u ) u = 0; /* previous */
- v = u + 1; if ( nv <= v ) v = 0; /* new v */
- w = v + 1; if ( nv <= w ) w = 0; /* next */
- if ( snip( contour, u, v, w, nv, verts ) ) {
- var a, b, c, s, t;
- /* true names of the vertices */
- a = verts[ u ];
- b = verts[ v ];
- c = verts[ w ];
- /* output Triangle */
- result.push( [ contour[ a ],
- contour[ b ],
- contour[ c ] ] );
- vertIndices.push( [ verts[ u ], verts[ v ], verts[ w ] ] );
- /* remove v from the remaining polygon */
- for ( s = v, t = v + 1; t < nv; s ++, t ++ ) {
- verts[ s ] = verts[ t ];
- }
- nv --;
- /* reset error detection counter */
- count = 2 * nv;
- }
- }
- if ( indices ) return vertIndices;
- return result;
- };
- } )(),
- triangulateShape: function ( contour, holes ) {
- function removeDupEndPts( points ) {
- var l = points.length;
- if ( l > 2 && points[ l - 1 ].equals( points[ 0 ] ) ) {
- points.pop();
- }
- }
- removeDupEndPts( contour );
- holes.forEach( removeDupEndPts );
- function point_in_segment_2D_colin( inSegPt1, inSegPt2, inOtherPt ) {
- // inOtherPt needs to be collinear to the inSegment
- if ( inSegPt1.x !== inSegPt2.x ) {
- if ( inSegPt1.x < inSegPt2.x ) {
- return ( ( inSegPt1.x <= inOtherPt.x ) && ( inOtherPt.x <= inSegPt2.x ) );
- } else {
- return ( ( inSegPt2.x <= inOtherPt.x ) && ( inOtherPt.x <= inSegPt1.x ) );
- }
- } else {
- if ( inSegPt1.y < inSegPt2.y ) {
- return ( ( inSegPt1.y <= inOtherPt.y ) && ( inOtherPt.y <= inSegPt2.y ) );
- } else {
- return ( ( inSegPt2.y <= inOtherPt.y ) && ( inOtherPt.y <= inSegPt1.y ) );
- }
- }
- }
- function intersect_segments_2D( inSeg1Pt1, inSeg1Pt2, inSeg2Pt1, inSeg2Pt2, inExcludeAdjacentSegs ) {
- var seg1dx = inSeg1Pt2.x - inSeg1Pt1.x, seg1dy = inSeg1Pt2.y - inSeg1Pt1.y;
- var seg2dx = inSeg2Pt2.x - inSeg2Pt1.x, seg2dy = inSeg2Pt2.y - inSeg2Pt1.y;
- var seg1seg2dx = inSeg1Pt1.x - inSeg2Pt1.x;
- var seg1seg2dy = inSeg1Pt1.y - inSeg2Pt1.y;
- var limit = seg1dy * seg2dx - seg1dx * seg2dy;
- var perpSeg1 = seg1dy * seg1seg2dx - seg1dx * seg1seg2dy;
- if ( Math.abs( limit ) > Number.EPSILON ) {
- // not parallel
- var perpSeg2;
- if ( limit > 0 ) {
- if ( ( perpSeg1 < 0 ) || ( perpSeg1 > limit ) ) return [];
- perpSeg2 = seg2dy * seg1seg2dx - seg2dx * seg1seg2dy;
- if ( ( perpSeg2 < 0 ) || ( perpSeg2 > limit ) ) return [];
- } else {
- if ( ( perpSeg1 > 0 ) || ( perpSeg1 < limit ) ) return [];
- perpSeg2 = seg2dy * seg1seg2dx - seg2dx * seg1seg2dy;
- if ( ( perpSeg2 > 0 ) || ( perpSeg2 < limit ) ) return [];
- }
- // i.e. to reduce rounding errors
- // intersection at endpoint of segment#1?
- if ( perpSeg2 === 0 ) {
- if ( ( inExcludeAdjacentSegs ) &&
- ( ( perpSeg1 === 0 ) || ( perpSeg1 === limit ) ) ) return [];
- return [ inSeg1Pt1 ];
- }
- if ( perpSeg2 === limit ) {
- if ( ( inExcludeAdjacentSegs ) &&
- ( ( perpSeg1 === 0 ) || ( perpSeg1 === limit ) ) ) return [];
- return [ inSeg1Pt2 ];
- }
- // intersection at endpoint of segment#2?
- if ( perpSeg1 === 0 ) return [ inSeg2Pt1 ];
- if ( perpSeg1 === limit ) return [ inSeg2Pt2 ];
- // return real intersection point
- var factorSeg1 = perpSeg2 / limit;
- return [ { x: inSeg1Pt1.x + factorSeg1 * seg1dx, y: inSeg1Pt1.y + factorSeg1 * seg1dy } ];
- } else {
- // parallel or collinear
- if ( ( perpSeg1 !== 0 ) ||
- ( seg2dy * seg1seg2dx !== seg2dx * seg1seg2dy ) ) return [];
- // they are collinear or degenerate
- var seg1Pt = ( ( seg1dx === 0 ) && ( seg1dy === 0 ) ); // segment1 is just a point?
- var seg2Pt = ( ( seg2dx === 0 ) && ( seg2dy === 0 ) ); // segment2 is just a point?
- // both segments are points
- if ( seg1Pt && seg2Pt ) {
- if ( ( inSeg1Pt1.x !== inSeg2Pt1.x ) ||
- ( inSeg1Pt1.y !== inSeg2Pt1.y ) ) return []; // they are distinct points
- return [ inSeg1Pt1 ]; // they are the same point
- }
- // segment#1 is a single point
- if ( seg1Pt ) {
- if ( ! point_in_segment_2D_colin( inSeg2Pt1, inSeg2Pt2, inSeg1Pt1 ) ) return []; // but not in segment#2
- return [ inSeg1Pt1 ];
- }
- // segment#2 is a single point
- if ( seg2Pt ) {
- if ( ! point_in_segment_2D_colin( inSeg1Pt1, inSeg1Pt2, inSeg2Pt1 ) ) return []; // but not in segment#1
- return [ inSeg2Pt1 ];
- }
- // they are collinear segments, which might overlap
- var seg1min, seg1max, seg1minVal, seg1maxVal;
- var seg2min, seg2max, seg2minVal, seg2maxVal;
- if ( seg1dx !== 0 ) {
- // the segments are NOT on a vertical line
- if ( inSeg1Pt1.x < inSeg1Pt2.x ) {
- seg1min = inSeg1Pt1; seg1minVal = inSeg1Pt1.x;
- seg1max = inSeg1Pt2; seg1maxVal = inSeg1Pt2.x;
- } else {
- seg1min = inSeg1Pt2; seg1minVal = inSeg1Pt2.x;
- seg1max = inSeg1Pt1; seg1maxVal = inSeg1Pt1.x;
- }
- if ( inSeg2Pt1.x < inSeg2Pt2.x ) {
- seg2min = inSeg2Pt1; seg2minVal = inSeg2Pt1.x;
- seg2max = inSeg2Pt2; seg2maxVal = inSeg2Pt2.x;
- } else {
- seg2min = inSeg2Pt2; seg2minVal = inSeg2Pt2.x;
- seg2max = inSeg2Pt1; seg2maxVal = inSeg2Pt1.x;
- }
- } else {
- // the segments are on a vertical line
- if ( inSeg1Pt1.y < inSeg1Pt2.y ) {
- seg1min = inSeg1Pt1; seg1minVal = inSeg1Pt1.y;
- seg1max = inSeg1Pt2; seg1maxVal = inSeg1Pt2.y;
- } else {
- seg1min = inSeg1Pt2; seg1minVal = inSeg1Pt2.y;
- seg1max = inSeg1Pt1; seg1maxVal = inSeg1Pt1.y;
- }
- if ( inSeg2Pt1.y < inSeg2Pt2.y ) {
- seg2min = inSeg2Pt1; seg2minVal = inSeg2Pt1.y;
- seg2max = inSeg2Pt2; seg2maxVal = inSeg2Pt2.y;
- } else {
- seg2min = inSeg2Pt2; seg2minVal = inSeg2Pt2.y;
- seg2max = inSeg2Pt1; seg2maxVal = inSeg2Pt1.y;
- }
- }
- if ( seg1minVal <= seg2minVal ) {
- if ( seg1maxVal < seg2minVal ) return [];
- if ( seg1maxVal === seg2minVal ) {
- if ( inExcludeAdjacentSegs ) return [];
- return [ seg2min ];
- }
- if ( seg1maxVal <= seg2maxVal ) return [ seg2min, seg1max ];
- return [ seg2min, seg2max ];
- } else {
- if ( seg1minVal > seg2maxVal ) return [];
- if ( seg1minVal === seg2maxVal ) {
- if ( inExcludeAdjacentSegs ) return [];
- return [ seg1min ];
- }
- if ( seg1maxVal <= seg2maxVal ) return [ seg1min, seg1max ];
- return [ seg1min, seg2max ];
- }
- }
- }
- function isPointInsideAngle( inVertex, inLegFromPt, inLegToPt, inOtherPt ) {
- // The order of legs is important
- // translation of all points, so that Vertex is at (0,0)
- var legFromPtX = inLegFromPt.x - inVertex.x, legFromPtY = inLegFromPt.y - inVertex.y;
- var legToPtX = inLegToPt.x - inVertex.x, legToPtY = inLegToPt.y - inVertex.y;
- var otherPtX = inOtherPt.x - inVertex.x, otherPtY = inOtherPt.y - inVertex.y;
- // main angle >0: < 180 deg.; 0: 180 deg.; <0: > 180 deg.
- var from2toAngle = legFromPtX * legToPtY - legFromPtY * legToPtX;
- var from2otherAngle = legFromPtX * otherPtY - legFromPtY * otherPtX;
- if ( Math.abs( from2toAngle ) > Number.EPSILON ) {
- // angle != 180 deg.
- var other2toAngle = otherPtX * legToPtY - otherPtY * legToPtX;
- // console.log( "from2to: " + from2toAngle + ", from2other: " + from2otherAngle + ", other2to: " + other2toAngle );
- if ( from2toAngle > 0 ) {
- // main angle < 180 deg.
- return ( ( from2otherAngle >= 0 ) && ( other2toAngle >= 0 ) );
- } else {
- // main angle > 180 deg.
- return ( ( from2otherAngle >= 0 ) || ( other2toAngle >= 0 ) );
- }
- } else {
- // angle == 180 deg.
- // console.log( "from2to: 180 deg., from2other: " + from2otherAngle );
- return ( from2otherAngle > 0 );
- }
- }
- function removeHoles( contour, holes ) {
- var shape = contour.concat(); // work on this shape
- var hole;
- function isCutLineInsideAngles( inShapeIdx, inHoleIdx ) {
- // Check if hole point lies within angle around shape point
- var lastShapeIdx = shape.length - 1;
- var prevShapeIdx = inShapeIdx - 1;
- if ( prevShapeIdx < 0 ) prevShapeIdx = lastShapeIdx;
- var nextShapeIdx = inShapeIdx + 1;
- if ( nextShapeIdx > lastShapeIdx ) nextShapeIdx = 0;
- var insideAngle = isPointInsideAngle( shape[ inShapeIdx ], shape[ prevShapeIdx ], shape[ nextShapeIdx ], hole[ inHoleIdx ] );
- if ( ! insideAngle ) {
- // console.log( "Vertex (Shape): " + inShapeIdx + ", Point: " + hole[inHoleIdx].x + "/" + hole[inHoleIdx].y );
- return false;
- }
- // Check if shape point lies within angle around hole point
- var lastHoleIdx = hole.length - 1;
- var prevHoleIdx = inHoleIdx - 1;
- if ( prevHoleIdx < 0 ) prevHoleIdx = lastHoleIdx;
- var nextHoleIdx = inHoleIdx + 1;
- if ( nextHoleIdx > lastHoleIdx ) nextHoleIdx = 0;
- insideAngle = isPointInsideAngle( hole[ inHoleIdx ], hole[ prevHoleIdx ], hole[ nextHoleIdx ], shape[ inShapeIdx ] );
- if ( ! insideAngle ) {
- // console.log( "Vertex (Hole): " + inHoleIdx + ", Point: " + shape[inShapeIdx].x + "/" + shape[inShapeIdx].y );
- return false;
- }
- return true;
- }
- function intersectsShapeEdge( inShapePt, inHolePt ) {
- // checks for intersections with shape edges
- var sIdx, nextIdx, intersection;
- for ( sIdx = 0; sIdx < shape.length; sIdx ++ ) {
- nextIdx = sIdx + 1; nextIdx %= shape.length;
- intersection = intersect_segments_2D( inShapePt, inHolePt, shape[ sIdx ], shape[ nextIdx ], true );
- if ( intersection.length > 0 ) return true;
- }
- return false;
- }
- var indepHoles = [];
- function intersectsHoleEdge( inShapePt, inHolePt ) {
- // checks for intersections with hole edges
- var ihIdx, chkHole,
- hIdx, nextIdx, intersection;
- for ( ihIdx = 0; ihIdx < indepHoles.length; ihIdx ++ ) {
- chkHole = holes[ indepHoles[ ihIdx ] ];
- for ( hIdx = 0; hIdx < chkHole.length; hIdx ++ ) {
- nextIdx = hIdx + 1; nextIdx %= chkHole.length;
- intersection = intersect_segments_2D( inShapePt, inHolePt, chkHole[ hIdx ], chkHole[ nextIdx ], true );
- if ( intersection.length > 0 ) return true;
- }
- }
- return false;
- }
- var holeIndex, shapeIndex,
- shapePt, holePt,
- holeIdx, cutKey, failedCuts = [],
- tmpShape1, tmpShape2,
- tmpHole1, tmpHole2;
- for ( var h = 0, hl = holes.length; h < hl; h ++ ) {
- indepHoles.push( h );
- }
- var minShapeIndex = 0;
- var counter = indepHoles.length * 2;
- while ( indepHoles.length > 0 ) {
- counter --;
- if ( counter < 0 ) {
- console.log( 'THREE.ShapeUtils: Infinite Loop! Holes left:" + indepHoles.length + ", Probably Hole outside Shape!' );
- break;
- }
- // search for shape-vertex and hole-vertex,
- // which can be connected without intersections
- for ( shapeIndex = minShapeIndex; shapeIndex < shape.length; shapeIndex ++ ) {
- shapePt = shape[ shapeIndex ];
- holeIndex = - 1;
- // search for hole which can be reached without intersections
- for ( var h = 0; h < indepHoles.length; h ++ ) {
- holeIdx = indepHoles[ h ];
- // prevent multiple checks
- cutKey = shapePt.x + ':' + shapePt.y + ':' + holeIdx;
- if ( failedCuts[ cutKey ] !== undefined ) continue;
- hole = holes[ holeIdx ];
- for ( var h2 = 0; h2 < hole.length; h2 ++ ) {
- holePt = hole[ h2 ];
- if ( ! isCutLineInsideAngles( shapeIndex, h2 ) ) continue;
- if ( intersectsShapeEdge( shapePt, holePt ) ) continue;
- if ( intersectsHoleEdge( shapePt, holePt ) ) continue;
- holeIndex = h2;
- indepHoles.splice( h, 1 );
- tmpShape1 = shape.slice( 0, shapeIndex + 1 );
- tmpShape2 = shape.slice( shapeIndex );
- tmpHole1 = hole.slice( holeIndex );
- tmpHole2 = hole.slice( 0, holeIndex + 1 );
- shape = tmpShape1.concat( tmpHole1 ).concat( tmpHole2 ).concat( tmpShape2 );
- minShapeIndex = shapeIndex;
- // Debug only, to show the selected cuts
- // glob_CutLines.push( [ shapePt, holePt ] );
- break;
- }
- if ( holeIndex >= 0 ) break; // hole-vertex found
- failedCuts[ cutKey ] = true; // remember failure
- }
- if ( holeIndex >= 0 ) break; // hole-vertex found
- }
- }
- return shape; /* shape with no holes */
- }
- var i, il, f, face,
- key, index,
- allPointsMap = {};
- // To maintain reference to old shape, one must match coordinates, or offset the indices from original arrays. It's probably easier to do the first.
- var allpoints = contour.concat();
- for ( var h = 0, hl = holes.length; h < hl; h ++ ) {
- Array.prototype.push.apply( allpoints, holes[ h ] );
- }
- //console.log( "allpoints",allpoints, allpoints.length );
- // prepare all points map
- for ( i = 0, il = allpoints.length; i < il; i ++ ) {
- key = allpoints[ i ].x + ':' + allpoints[ i ].y;
- if ( allPointsMap[ key ] !== undefined ) {
- console.warn( 'THREE.ShapeUtils: Duplicate point', key, i );
- }
- allPointsMap[ key ] = i;
- }
- // remove holes by cutting paths to holes and adding them to the shape
- var shapeWithoutHoles = removeHoles( contour, holes );
- var triangles = ShapeUtils.triangulate( shapeWithoutHoles, false ); // True returns indices for points of spooled shape
- //console.log( "triangles",triangles, triangles.length );
- // check all face vertices against all points map
- for ( i = 0, il = triangles.length; i < il; i ++ ) {
- face = triangles[ i ];
- for ( f = 0; f < 3; f ++ ) {
- key = face[ f ].x + ':' + face[ f ].y;
- index = allPointsMap[ key ];
- if ( index !== undefined ) {
- face[ f ] = index;
- }
- }
- }
- return triangles.concat();
- },
- isClockWise: function ( pts ) {
- return ShapeUtils.area( pts ) < 0;
- }
- };
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Extras', () => {
- QUnit.module.todo( 'ShapeUtils', () => {
- // PUBLIC STUFF
- QUnit.test( "area", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "triangulate", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "triangulateShape", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "isClockWise", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- function Curve() {
- this.type = 'Curve';
- this.arcLengthDivisions = 200;
- }
- Object.assign( Curve.prototype, {
- // Virtual base class method to overwrite and implement in subclasses
- // - t [0 .. 1]
- getPoint: function ( /* t, optionalTarget */ ) {
- console.warn( 'THREE.Curve: .getPoint() not implemented.' );
- return null;
- },
- // Get point at relative position in curve according to arc length
- // - u [0 .. 1]
- getPointAt: function ( u, optionalTarget ) {
- var t = this.getUtoTmapping( u );
- return this.getPoint( t, optionalTarget );
- },
- // Get sequence of points using getPoint( t )
- getPoints: function ( divisions ) {
- if ( divisions === undefined ) divisions = 5;
- var points = [];
- for ( var d = 0; d <= divisions; d ++ ) {
- points.push( this.getPoint( d / divisions ) );
- }
- return points;
- },
- // Get sequence of points using getPointAt( u )
- getSpacedPoints: function ( divisions ) {
- if ( divisions === undefined ) divisions = 5;
- var points = [];
- for ( var d = 0; d <= divisions; d ++ ) {
- points.push( this.getPointAt( d / divisions ) );
- }
- return points;
- },
- // Get total curve arc length
- getLength: function () {
- var lengths = this.getLengths();
- return lengths[ lengths.length - 1 ];
- },
- // Get list of cumulative segment lengths
- getLengths: function ( divisions ) {
- if ( divisions === undefined ) divisions = this.arcLengthDivisions;
- if ( this.cacheArcLengths &&
- ( this.cacheArcLengths.length === divisions + 1 ) &&
- ! this.needsUpdate ) {
- return this.cacheArcLengths;
- }
- this.needsUpdate = false;
- var cache = [];
- var current, last = this.getPoint( 0 );
- var p, sum = 0;
- cache.push( 0 );
- for ( p = 1; p <= divisions; p ++ ) {
- current = this.getPoint( p / divisions );
- sum += current.distanceTo( last );
- cache.push( sum );
- last = current;
- }
- this.cacheArcLengths = cache;
- return cache; // { sums: cache, sum: sum }; Sum is in the last element.
- },
- updateArcLengths: function () {
- this.needsUpdate = true;
- this.getLengths();
- },
- // Given u ( 0 .. 1 ), get a t to find p. This gives you points which are equidistant
- getUtoTmapping: function ( u, distance ) {
- var arcLengths = this.getLengths();
- var i = 0, il = arcLengths.length;
- var targetArcLength; // The targeted u distance value to get
- if ( distance ) {
- targetArcLength = distance;
- } else {
- targetArcLength = u * arcLengths[ il - 1 ];
- }
- // binary search for the index with largest value smaller than target u distance
- var low = 0, high = il - 1, comparison;
- while ( low <= high ) {
- i = Math.floor( low + ( high - low ) / 2 ); // less likely to overflow, though probably not issue here, JS doesn't really have integers, all numbers are floats
- comparison = arcLengths[ i ] - targetArcLength;
- if ( comparison < 0 ) {
- low = i + 1;
- } else if ( comparison > 0 ) {
- high = i - 1;
- } else {
- high = i;
- break;
- // DONE
- }
- }
- i = high;
- if ( arcLengths[ i ] === targetArcLength ) {
- return i / ( il - 1 );
- }
- // we could get finer grain at lengths, or use simple interpolation between two points
- var lengthBefore = arcLengths[ i ];
- var lengthAfter = arcLengths[ i + 1 ];
- var segmentLength = lengthAfter - lengthBefore;
- // determine where we are between the 'before' and 'after' points
- var segmentFraction = ( targetArcLength - lengthBefore ) / segmentLength;
- // add that fractional amount to t
- var t = ( i + segmentFraction ) / ( il - 1 );
- return t;
- },
- // Returns a unit vector tangent at t
- // In case any sub curve does not implement its tangent derivation,
- // 2 points a small delta apart will be used to find its gradient
- // which seems to give a reasonable approximation
- getTangent: function ( t ) {
- var delta = 0.0001;
- var t1 = t - delta;
- var t2 = t + delta;
- // Capping in case of danger
- if ( t1 < 0 ) t1 = 0;
- if ( t2 > 1 ) t2 = 1;
- var pt1 = this.getPoint( t1 );
- var pt2 = this.getPoint( t2 );
- var vec = pt2.clone().sub( pt1 );
- return vec.normalize();
- },
- getTangentAt: function ( u ) {
- var t = this.getUtoTmapping( u );
- return this.getTangent( t );
- },
- computeFrenetFrames: function ( segments, closed ) {
- // see http://www.cs.indiana.edu/pub/techreports/TR425.pdf
- var normal = new Vector3();
- var tangents = [];
- var normals = [];
- var binormals = [];
- var vec = new Vector3();
- var mat = new Matrix4();
- var i, u, theta;
- // compute the tangent vectors for each segment on the curve
- for ( i = 0; i <= segments; i ++ ) {
- u = i / segments;
- tangents[ i ] = this.getTangentAt( u );
- tangents[ i ].normalize();
- }
- // select an initial normal vector perpendicular to the first tangent vector,
- // and in the direction of the minimum tangent xyz component
- normals[ 0 ] = new Vector3();
- binormals[ 0 ] = new Vector3();
- var min = Number.MAX_VALUE;
- var tx = Math.abs( tangents[ 0 ].x );
- var ty = Math.abs( tangents[ 0 ].y );
- var tz = Math.abs( tangents[ 0 ].z );
- if ( tx <= min ) {
- min = tx;
- normal.set( 1, 0, 0 );
- }
- if ( ty <= min ) {
- min = ty;
- normal.set( 0, 1, 0 );
- }
- if ( tz <= min ) {
- normal.set( 0, 0, 1 );
- }
- vec.crossVectors( tangents[ 0 ], normal ).normalize();
- normals[ 0 ].crossVectors( tangents[ 0 ], vec );
- binormals[ 0 ].crossVectors( tangents[ 0 ], normals[ 0 ] );
- // compute the slowly-varying normal and binormal vectors for each segment on the curve
- for ( i = 1; i <= segments; i ++ ) {
- normals[ i ] = normals[ i - 1 ].clone();
- binormals[ i ] = binormals[ i - 1 ].clone();
- vec.crossVectors( tangents[ i - 1 ], tangents[ i ] );
- if ( vec.length() > Number.EPSILON ) {
- vec.normalize();
- theta = Math.acos( _Math.clamp( tangents[ i - 1 ].dot( tangents[ i ] ), - 1, 1 ) ); // clamp for floating pt errors
- normals[ i ].applyMatrix4( mat.makeRotationAxis( vec, theta ) );
- }
- binormals[ i ].crossVectors( tangents[ i ], normals[ i ] );
- }
- // if the curve is closed, postprocess the vectors so the first and last normal vectors are the same
- if ( closed === true ) {
- theta = Math.acos( _Math.clamp( normals[ 0 ].dot( normals[ segments ] ), - 1, 1 ) );
- theta /= segments;
- if ( tangents[ 0 ].dot( vec.crossVectors( normals[ 0 ], normals[ segments ] ) ) > 0 ) {
- theta = - theta;
- }
- for ( i = 1; i <= segments; i ++ ) {
- // twist a little...
- normals[ i ].applyMatrix4( mat.makeRotationAxis( tangents[ i ], theta * i ) );
- binormals[ i ].crossVectors( tangents[ i ], normals[ i ] );
- }
- }
- return {
- tangents: tangents,
- normals: normals,
- binormals: binormals
- };
- },
- clone: function () {
- return new this.constructor().copy( this );
- },
- copy: function ( source ) {
- this.arcLengthDivisions = source.arcLengthDivisions;
- return this;
- }
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Extras', () => {
- QUnit.module( 'Core', () => {
- QUnit.module.todo( 'Curve', () => {
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "getPoint", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "getPointAt", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "getPoints", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "getSpacedPoints", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "getLength", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "getLengths", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "updateArcLengths", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "getUtoTmapping", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "getTangent", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "getTangentAt", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "computeFrenetFrames", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- } );
- function LineCurve( v1, v2 ) {
- Curve.call( this );
- this.type = 'LineCurve';
- this.v1 = v1 || new Vector2();
- this.v2 = v2 || new Vector2();
- }
- LineCurve.prototype = Object.create( Curve.prototype );
- LineCurve.prototype.constructor = LineCurve;
- LineCurve.prototype.isLineCurve = true;
- LineCurve.prototype.getPoint = function ( t, optionalTarget ) {
- var point = optionalTarget || new Vector2();
- if ( t === 1 ) {
- point.copy( this.v2 );
- } else {
- point.copy( this.v2 ).sub( this.v1 );
- point.multiplyScalar( t ).add( this.v1 );
- }
- return point;
- };
- // Line curve is linear, so we can overwrite default getPointAt
- LineCurve.prototype.getPointAt = function ( u, optionalTarget ) {
- return this.getPoint( u, optionalTarget );
- };
- LineCurve.prototype.getTangent = function ( /* t */ ) {
- var tangent = this.v2.clone().sub( this.v1 );
- return tangent.normalize();
- };
- LineCurve.prototype.copy = function ( source ) {
- Curve.prototype.copy.call( this, source );
- this.v1.copy( source.v1 );
- this.v2.copy( source.v2 );
- return this;
- };
- function CurvePath() {
- Curve.call( this );
- this.type = 'CurvePath';
- this.curves = [];
- this.autoClose = false; // Automatically closes the path
- }
- CurvePath.prototype = Object.assign( Object.create( Curve.prototype ), {
- constructor: CurvePath,
- add: function ( curve ) {
- this.curves.push( curve );
- },
- closePath: function () {
- // Add a line curve if start and end of lines are not connected
- var startPoint = this.curves[ 0 ].getPoint( 0 );
- var endPoint = this.curves[ this.curves.length - 1 ].getPoint( 1 );
- if ( ! startPoint.equals( endPoint ) ) {
- this.curves.push( new LineCurve( endPoint, startPoint ) );
- }
- },
- // To get accurate point with reference to
- // entire path distance at time t,
- // following has to be done:
- // 1. Length of each sub path have to be known
- // 2. Locate and identify type of curve
- // 3. Get t for the curve
- // 4. Return curve.getPointAt(t')
- getPoint: function ( t ) {
- var d = t * this.getLength();
- var curveLengths = this.getCurveLengths();
- var i = 0;
- // To think about boundaries points.
- while ( i < curveLengths.length ) {
- if ( curveLengths[ i ] >= d ) {
- var diff = curveLengths[ i ] - d;
- var curve = this.curves[ i ];
- var segmentLength = curve.getLength();
- var u = segmentLength === 0 ? 0 : 1 - diff / segmentLength;
- return curve.getPointAt( u );
- }
- i ++;
- }
- return null;
- // loop where sum != 0, sum > d , sum+1 <d
- },
- // We cannot use the default THREE.Curve getPoint() with getLength() because in
- // THREE.Curve, getLength() depends on getPoint() but in THREE.CurvePath
- // getPoint() depends on getLength
- getLength: function () {
- var lens = this.getCurveLengths();
- return lens[ lens.length - 1 ];
- },
- // cacheLengths must be recalculated.
- updateArcLengths: function () {
- this.needsUpdate = true;
- this.cacheLengths = null;
- this.getCurveLengths();
- },
- // Compute lengths and cache them
- // We cannot overwrite getLengths() because UtoT mapping uses it.
- getCurveLengths: function () {
- // We use cache values if curves and cache array are same length
- if ( this.cacheLengths && this.cacheLengths.length === this.curves.length ) {
- return this.cacheLengths;
- }
- // Get length of sub-curve
- // Push sums into cached array
- var lengths = [], sums = 0;
- for ( var i = 0, l = this.curves.length; i < l; i ++ ) {
- sums += this.curves[ i ].getLength();
- lengths.push( sums );
- }
- this.cacheLengths = lengths;
- return lengths;
- },
- getSpacedPoints: function ( divisions ) {
- if ( divisions === undefined ) divisions = 40;
- var points = [];
- for ( var i = 0; i <= divisions; i ++ ) {
- points.push( this.getPoint( i / divisions ) );
- }
- if ( this.autoClose ) {
- points.push( points[ 0 ] );
- }
- return points;
- },
- getPoints: function ( divisions ) {
- divisions = divisions || 12;
- var points = [], last;
- for ( var i = 0, curves = this.curves; i < curves.length; i ++ ) {
- var curve = curves[ i ];
- var resolution = ( curve && curve.isEllipseCurve ) ? divisions * 2
- : ( curve && curve.isLineCurve ) ? 1
- : ( curve && curve.isSplineCurve ) ? divisions * curve.points.length
- : divisions;
- var pts = curve.getPoints( resolution );
- for ( var j = 0; j < pts.length; j ++ ) {
- var point = pts[ j ];
- if ( last && last.equals( point ) ) continue; // ensures no consecutive points are duplicates
- points.push( point );
- last = point;
- }
- }
- if ( this.autoClose && points.length > 1 && ! points[ points.length - 1 ].equals( points[ 0 ] ) ) {
- points.push( points[ 0 ] );
- }
- return points;
- }
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Extras', () => {
- QUnit.module( 'Core', () => {
- QUnit.module.todo( 'CurvePath', () => {
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "add", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "closePath", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "getPoint", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "getLength", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "updateArcLengths", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "getCurveLengths", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "getSpacedPoints", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "getPoints", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "createPointsGeometry", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "createSpacedPointsGeometry", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "createGeometry", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- } );
- /**
- * @author zz85 / http://www.lab4games.net/zz85/blog
- *
- * Bezier Curves formulas obtained from
- * http://en.wikipedia.org/wiki/Bézier_curve
- */
- function CatmullRom( t, p0, p1, p2, p3 ) {
- var v0 = ( p2 - p0 ) * 0.5;
- var v1 = ( p3 - p1 ) * 0.5;
- var t2 = t * t;
- var t3 = t * t2;
- return ( 2 * p1 - 2 * p2 + v0 + v1 ) * t3 + ( - 3 * p1 + 3 * p2 - 2 * v0 - v1 ) * t2 + v0 * t + p1;
- }
- //
- function QuadraticBezierP0( t, p ) {
- var k = 1 - t;
- return k * k * p;
- }
- function QuadraticBezierP1( t, p ) {
- return 2 * ( 1 - t ) * t * p;
- }
- function QuadraticBezierP2( t, p ) {
- return t * t * p;
- }
- function QuadraticBezier( t, p0, p1, p2 ) {
- return QuadraticBezierP0( t, p0 ) + QuadraticBezierP1( t, p1 ) +
- QuadraticBezierP2( t, p2 );
- }
- //
- function CubicBezierP0( t, p ) {
- var k = 1 - t;
- return k * k * k * p;
- }
- function CubicBezierP1( t, p ) {
- var k = 1 - t;
- return 3 * k * k * t * p;
- }
- function CubicBezierP2( t, p ) {
- return 3 * ( 1 - t ) * t * t * p;
- }
- function CubicBezierP3( t, p ) {
- return t * t * t * p;
- }
- function CubicBezier( t, p0, p1, p2, p3 ) {
- return CubicBezierP0( t, p0 ) + CubicBezierP1( t, p1 ) + CubicBezierP2( t, p2 ) +
- CubicBezierP3( t, p3 );
- }
- function EllipseCurve( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ) {
- Curve.call( this );
- this.type = 'EllipseCurve';
- this.aX = aX || 0;
- this.aY = aY || 0;
- this.xRadius = xRadius || 1;
- this.yRadius = yRadius || 1;
- this.aStartAngle = aStartAngle || 0;
- this.aEndAngle = aEndAngle || 2 * Math.PI;
- this.aClockwise = aClockwise || false;
- this.aRotation = aRotation || 0;
- }
- EllipseCurve.prototype = Object.create( Curve.prototype );
- EllipseCurve.prototype.constructor = EllipseCurve;
- EllipseCurve.prototype.isEllipseCurve = true;
- EllipseCurve.prototype.getPoint = function ( t, optionalTarget ) {
- var point = optionalTarget || new Vector2();
- var twoPi = Math.PI * 2;
- var deltaAngle = this.aEndAngle - this.aStartAngle;
- var samePoints = Math.abs( deltaAngle ) < Number.EPSILON;
- // ensures that deltaAngle is 0 .. 2 PI
- while ( deltaAngle < 0 ) deltaAngle += twoPi;
- while ( deltaAngle > twoPi ) deltaAngle -= twoPi;
- if ( deltaAngle < Number.EPSILON ) {
- if ( samePoints ) {
- deltaAngle = 0;
- } else {
- deltaAngle = twoPi;
- }
- }
- if ( this.aClockwise === true && ! samePoints ) {
- if ( deltaAngle === twoPi ) {
- deltaAngle = - twoPi;
- } else {
- deltaAngle = deltaAngle - twoPi;
- }
- }
- var angle = this.aStartAngle + t * deltaAngle;
- var x = this.aX + this.xRadius * Math.cos( angle );
- var y = this.aY + this.yRadius * Math.sin( angle );
- if ( this.aRotation !== 0 ) {
- var cos = Math.cos( this.aRotation );
- var sin = Math.sin( this.aRotation );
- var tx = x - this.aX;
- var ty = y - this.aY;
- // Rotate the point about the center of the ellipse.
- x = tx * cos - ty * sin + this.aX;
- y = tx * sin + ty * cos + this.aY;
- }
- return point.set( x, y );
- };
- EllipseCurve.prototype.copy = function ( source ) {
- Curve.prototype.copy.call( this, source );
- this.aX = source.aX;
- this.aY = source.aY;
- this.xRadius = source.xRadius;
- this.yRadius = source.yRadius;
- this.aStartAngle = source.aStartAngle;
- this.aEndAngle = source.aEndAngle;
- this.aClockwise = source.aClockwise;
- this.aRotation = source.aRotation;
- return this;
- };
- function SplineCurve( points /* array of Vector2 */ ) {
- Curve.call( this );
- this.type = 'SplineCurve';
- this.points = points || [];
- }
- SplineCurve.prototype = Object.create( Curve.prototype );
- SplineCurve.prototype.constructor = SplineCurve;
- SplineCurve.prototype.isSplineCurve = true;
- SplineCurve.prototype.getPoint = function ( t, optionalTarget ) {
- var point = optionalTarget || new Vector2();
- var points = this.points;
- var p = ( points.length - 1 ) * t;
- var intPoint = Math.floor( p );
- var weight = p - intPoint;
- var p0 = points[ intPoint === 0 ? intPoint : intPoint - 1 ];
- var p1 = points[ intPoint ];
- var p2 = points[ intPoint > points.length - 2 ? points.length - 1 : intPoint + 1 ];
- var p3 = points[ intPoint > points.length - 3 ? points.length - 1 : intPoint + 2 ];
- point.set(
- CatmullRom( weight, p0.x, p1.x, p2.x, p3.x ),
- CatmullRom( weight, p0.y, p1.y, p2.y, p3.y )
- );
- return point;
- };
- SplineCurve.prototype.copy = function ( source ) {
- Curve.prototype.copy.call( this, source );
- this.points = [];
- for ( var i = 0, l = source.points.length; i < l; i ++ ) {
- var point = source.points[ i ];
- this.points.push( point.clone() );
- }
- return this;
- };
- function CubicBezierCurve( v0, v1, v2, v3 ) {
- Curve.call( this );
- this.type = 'CubicBezierCurve';
- this.v0 = v0 || new Vector2();
- this.v1 = v1 || new Vector2();
- this.v2 = v2 || new Vector2();
- this.v3 = v3 || new Vector2();
- }
- CubicBezierCurve.prototype = Object.create( Curve.prototype );
- CubicBezierCurve.prototype.constructor = CubicBezierCurve;
- CubicBezierCurve.prototype.isCubicBezierCurve = true;
- CubicBezierCurve.prototype.getPoint = function ( t, optionalTarget ) {
- var point = optionalTarget || new Vector2();
- var v0 = this.v0, v1 = this.v1, v2 = this.v2, v3 = this.v3;
- point.set(
- CubicBezier( t, v0.x, v1.x, v2.x, v3.x ),
- CubicBezier( t, v0.y, v1.y, v2.y, v3.y )
- );
- return point;
- };
- CubicBezierCurve.prototype.copy = function ( source ) {
- Curve.prototype.copy.call( this, source );
- this.v0.copy( source.v0 );
- this.v1.copy( source.v1 );
- this.v2.copy( source.v2 );
- this.v3.copy( source.v3 );
- return this;
- };
- function QuadraticBezierCurve( v0, v1, v2 ) {
- Curve.call( this );
- this.type = 'QuadraticBezierCurve';
- this.v0 = v0 || new Vector2();
- this.v1 = v1 || new Vector2();
- this.v2 = v2 || new Vector2();
- }
- QuadraticBezierCurve.prototype = Object.create( Curve.prototype );
- QuadraticBezierCurve.prototype.constructor = QuadraticBezierCurve;
- QuadraticBezierCurve.prototype.isQuadraticBezierCurve = true;
- QuadraticBezierCurve.prototype.getPoint = function ( t, optionalTarget ) {
- var point = optionalTarget || new Vector2();
- var v0 = this.v0, v1 = this.v1, v2 = this.v2;
- point.set(
- QuadraticBezier( t, v0.x, v1.x, v2.x ),
- QuadraticBezier( t, v0.y, v1.y, v2.y )
- );
- return point;
- };
- QuadraticBezierCurve.prototype.copy = function ( source ) {
- Curve.prototype.copy.call( this, source );
- this.v0.copy( source.v0 );
- this.v1.copy( source.v1 );
- this.v2.copy( source.v2 );
- return this;
- };
- var PathPrototype = Object.assign( Object.create( CurvePath.prototype ), {
- fromPoints: function ( vectors ) {
- this.moveTo( vectors[ 0 ].x, vectors[ 0 ].y );
- for ( var i = 1, l = vectors.length; i < l; i ++ ) {
- this.lineTo( vectors[ i ].x, vectors[ i ].y );
- }
- },
- moveTo: function ( x, y ) {
- this.currentPoint.set( x, y ); // TODO consider referencing vectors instead of copying?
- },
- lineTo: function ( x, y ) {
- var curve = new LineCurve( this.currentPoint.clone(), new Vector2( x, y ) );
- this.curves.push( curve );
- this.currentPoint.set( x, y );
- },
- quadraticCurveTo: function ( aCPx, aCPy, aX, aY ) {
- var curve = new QuadraticBezierCurve(
- this.currentPoint.clone(),
- new Vector2( aCPx, aCPy ),
- new Vector2( aX, aY )
- );
- this.curves.push( curve );
- this.currentPoint.set( aX, aY );
- },
- bezierCurveTo: function ( aCP1x, aCP1y, aCP2x, aCP2y, aX, aY ) {
- var curve = new CubicBezierCurve(
- this.currentPoint.clone(),
- new Vector2( aCP1x, aCP1y ),
- new Vector2( aCP2x, aCP2y ),
- new Vector2( aX, aY )
- );
- this.curves.push( curve );
- this.currentPoint.set( aX, aY );
- },
- splineThru: function ( pts /*Array of Vector*/ ) {
- var npts = [ this.currentPoint.clone() ].concat( pts );
- var curve = new SplineCurve( npts );
- this.curves.push( curve );
- this.currentPoint.copy( pts[ pts.length - 1 ] );
- },
- arc: function ( aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise ) {
- var x0 = this.currentPoint.x;
- var y0 = this.currentPoint.y;
- this.absarc( aX + x0, aY + y0, aRadius,
- aStartAngle, aEndAngle, aClockwise );
- },
- absarc: function ( aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise ) {
- this.absellipse( aX, aY, aRadius, aRadius, aStartAngle, aEndAngle, aClockwise );
- },
- ellipse: function ( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ) {
- var x0 = this.currentPoint.x;
- var y0 = this.currentPoint.y;
- this.absellipse( aX + x0, aY + y0, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation );
- },
- absellipse: function ( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ) {
- var curve = new EllipseCurve( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation );
- if ( this.curves.length > 0 ) {
- // if a previous curve is present, attempt to join
- var firstPoint = curve.getPoint( 0 );
- if ( ! firstPoint.equals( this.currentPoint ) ) {
- this.lineTo( firstPoint.x, firstPoint.y );
- }
- }
- this.curves.push( curve );
- var lastPoint = curve.getPoint( 1 );
- this.currentPoint.copy( lastPoint );
- }
- } );
- /**
- * @author zz85 / http://www.lab4games.net/zz85/blog
- * Creates free form 2d path using series of points, lines or curves.
- **/
- function Path( points ) {
- CurvePath.call( this );
- this.type = 'Path';
- this.currentPoint = new Vector2();
- if ( points ) {
- this.fromPoints( points );
- }
- }
- Path.prototype = PathPrototype;
- PathPrototype.constructor = Path;
- function Shape() {
- Path.apply( this, arguments );
- this.type = 'Shape';
- this.holes = [];
- }
- Shape.prototype = Object.assign( Object.create( PathPrototype ), {
- constructor: Shape,
- getPointsHoles: function ( divisions ) {
- var holesPts = [];
- for ( var i = 0, l = this.holes.length; i < l; i ++ ) {
- holesPts[ i ] = this.holes[ i ].getPoints( divisions );
- }
- return holesPts;
- },
- // Get points of shape and holes (keypoints based on segments parameter)
- extractAllPoints: function ( divisions ) {
- return {
- shape: this.getPoints( divisions ),
- holes: this.getPointsHoles( divisions )
- };
- },
- extractPoints: function ( divisions ) {
- return this.extractAllPoints( divisions );
- }
- } );
- function ShapePath() {
- this.type = 'ShapePath';
- this.subPaths = [];
- this.currentPath = null;
- }
- Object.assign( ShapePath.prototype, {
- moveTo: function ( x, y ) {
- this.currentPath = new Path();
- this.subPaths.push( this.currentPath );
- this.currentPath.moveTo( x, y );
- },
- lineTo: function ( x, y ) {
- this.currentPath.lineTo( x, y );
- },
- quadraticCurveTo: function ( aCPx, aCPy, aX, aY ) {
- this.currentPath.quadraticCurveTo( aCPx, aCPy, aX, aY );
- },
- bezierCurveTo: function ( aCP1x, aCP1y, aCP2x, aCP2y, aX, aY ) {
- this.currentPath.bezierCurveTo( aCP1x, aCP1y, aCP2x, aCP2y, aX, aY );
- },
- splineThru: function ( pts ) {
- this.currentPath.splineThru( pts );
- },
- toShapes: function ( isCCW, noHoles ) {
- function toShapesNoHoles( inSubpaths ) {
- var shapes = [];
- for ( var i = 0, l = inSubpaths.length; i < l; i ++ ) {
- var tmpPath = inSubpaths[ i ];
- var tmpShape = new Shape();
- tmpShape.curves = tmpPath.curves;
- shapes.push( tmpShape );
- }
- return shapes;
- }
- function isPointInsidePolygon( inPt, inPolygon ) {
- var polyLen = inPolygon.length;
- // inPt on polygon contour => immediate success or
- // toggling of inside/outside at every single! intersection point of an edge
- // with the horizontal line through inPt, left of inPt
- // not counting lowerY endpoints of edges and whole edges on that line
- var inside = false;
- for ( var p = polyLen - 1, q = 0; q < polyLen; p = q ++ ) {
- var edgeLowPt = inPolygon[ p ];
- var edgeHighPt = inPolygon[ q ];
- var edgeDx = edgeHighPt.x - edgeLowPt.x;
- var edgeDy = edgeHighPt.y - edgeLowPt.y;
- if ( Math.abs( edgeDy ) > Number.EPSILON ) {
- // not parallel
- if ( edgeDy < 0 ) {
- edgeLowPt = inPolygon[ q ]; edgeDx = - edgeDx;
- edgeHighPt = inPolygon[ p ]; edgeDy = - edgeDy;
- }
- if ( ( inPt.y < edgeLowPt.y ) || ( inPt.y > edgeHighPt.y ) ) continue;
- if ( inPt.y === edgeLowPt.y ) {
- if ( inPt.x === edgeLowPt.x ) return true; // inPt is on contour ?
- // continue; // no intersection or edgeLowPt => doesn't count !!!
- } else {
- var perpEdge = edgeDy * ( inPt.x - edgeLowPt.x ) - edgeDx * ( inPt.y - edgeLowPt.y );
- if ( perpEdge === 0 ) return true; // inPt is on contour ?
- if ( perpEdge < 0 ) continue;
- inside = ! inside; // true intersection left of inPt
- }
- } else {
- // parallel or collinear
- if ( inPt.y !== edgeLowPt.y ) continue; // parallel
- // edge lies on the same horizontal line as inPt
- if ( ( ( edgeHighPt.x <= inPt.x ) && ( inPt.x <= edgeLowPt.x ) ) ||
- ( ( edgeLowPt.x <= inPt.x ) && ( inPt.x <= edgeHighPt.x ) ) ) return true; // inPt: Point on contour !
- // continue;
- }
- }
- return inside;
- }
- var isClockWise = ShapeUtils.isClockWise;
- var subPaths = this.subPaths;
- if ( subPaths.length === 0 ) return [];
- if ( noHoles === true ) return toShapesNoHoles( subPaths );
- var solid, tmpPath, tmpShape, shapes = [];
- if ( subPaths.length === 1 ) {
- tmpPath = subPaths[ 0 ];
- tmpShape = new Shape();
- tmpShape.curves = tmpPath.curves;
- shapes.push( tmpShape );
- return shapes;
- }
- var holesFirst = ! isClockWise( subPaths[ 0 ].getPoints() );
- holesFirst = isCCW ? ! holesFirst : holesFirst;
- // console.log("Holes first", holesFirst);
- var betterShapeHoles = [];
- var newShapes = [];
- var newShapeHoles = [];
- var mainIdx = 0;
- var tmpPoints;
- newShapes[ mainIdx ] = undefined;
- newShapeHoles[ mainIdx ] = [];
- for ( var i = 0, l = subPaths.length; i < l; i ++ ) {
- tmpPath = subPaths[ i ];
- tmpPoints = tmpPath.getPoints();
- solid = isClockWise( tmpPoints );
- solid = isCCW ? ! solid : solid;
- if ( solid ) {
- if ( ( ! holesFirst ) && ( newShapes[ mainIdx ] ) ) mainIdx ++;
- newShapes[ mainIdx ] = { s: new Shape(), p: tmpPoints };
- newShapes[ mainIdx ].s.curves = tmpPath.curves;
- if ( holesFirst ) mainIdx ++;
- newShapeHoles[ mainIdx ] = [];
- //console.log('cw', i);
- } else {
- newShapeHoles[ mainIdx ].push( { h: tmpPath, p: tmpPoints[ 0 ] } );
- //console.log('ccw', i);
- }
- }
- // only Holes? -> probably all Shapes with wrong orientation
- if ( ! newShapes[ 0 ] ) return toShapesNoHoles( subPaths );
- if ( newShapes.length > 1 ) {
- var ambiguous = false;
- var toChange = [];
- for ( var sIdx = 0, sLen = newShapes.length; sIdx < sLen; sIdx ++ ) {
- betterShapeHoles[ sIdx ] = [];
- }
- for ( var sIdx = 0, sLen = newShapes.length; sIdx < sLen; sIdx ++ ) {
- var sho = newShapeHoles[ sIdx ];
- for ( var hIdx = 0; hIdx < sho.length; hIdx ++ ) {
- var ho = sho[ hIdx ];
- var hole_unassigned = true;
- for ( var s2Idx = 0; s2Idx < newShapes.length; s2Idx ++ ) {
- if ( isPointInsidePolygon( ho.p, newShapes[ s2Idx ].p ) ) {
- if ( sIdx !== s2Idx ) toChange.push( { froms: sIdx, tos: s2Idx, hole: hIdx } );
- if ( hole_unassigned ) {
- hole_unassigned = false;
- betterShapeHoles[ s2Idx ].push( ho );
- } else {
- ambiguous = true;
- }
- }
- }
- if ( hole_unassigned ) {
- betterShapeHoles[ sIdx ].push( ho );
- }
- }
- }
- // console.log("ambiguous: ", ambiguous);
- if ( toChange.length > 0 ) {
- // console.log("to change: ", toChange);
- if ( ! ambiguous ) newShapeHoles = betterShapeHoles;
- }
- }
- var tmpHoles;
- for ( var i = 0, il = newShapes.length; i < il; i ++ ) {
- tmpShape = newShapes[ i ].s;
- shapes.push( tmpShape );
- tmpHoles = newShapeHoles[ i ];
- for ( var j = 0, jl = tmpHoles.length; j < jl; j ++ ) {
- tmpShape.holes.push( tmpHoles[ j ].h );
- }
- }
- //console.log("shape", shapes);
- return shapes;
- }
- } );
- /**
- * @author zz85 / http://www.lab4games.net/zz85/blog
- * @author mrdoob / http://mrdoob.com/
- */
- function Font( data ) {
- this.type = 'Font';
- this.data = data;
- }
- Object.assign( Font.prototype, {
- isFont: true,
- generateShapes: function ( text, size, divisions ) {
- function createPaths( text ) {
- var chars = String( text ).split( '' );
- var scale = size / data.resolution;
- var line_height = ( data.boundingBox.yMax - data.boundingBox.yMin + data.underlineThickness ) * scale;
- var offsetX = 0, offsetY = 0;
- var paths = [];
- for ( var i = 0; i < chars.length; i ++ ) {
- var char = chars[ i ];
- if ( char === '\n' ) {
- offsetX = 0;
- offsetY -= line_height;
- } else {
- var ret = createPath( char, scale, offsetX, offsetY );
- offsetX += ret.offsetX;
- paths.push( ret.path );
- }
- }
- return paths;
- }
- function createPath( c, scale, offsetX, offsetY ) {
- var glyph = data.glyphs[ c ] || data.glyphs[ '?' ];
- if ( ! glyph ) return;
- var path = new ShapePath();
- var pts = [];
- var x, y, cpx, cpy, cpx0, cpy0, cpx1, cpy1, cpx2, cpy2, laste;
- if ( glyph.o ) {
- var outline = glyph._cachedOutline || ( glyph._cachedOutline = glyph.o.split( ' ' ) );
- for ( var i = 0, l = outline.length; i < l; ) {
- var action = outline[ i ++ ];
- switch ( action ) {
- case 'm': // moveTo
- x = outline[ i ++ ] * scale + offsetX;
- y = outline[ i ++ ] * scale + offsetY;
- path.moveTo( x, y );
- break;
- case 'l': // lineTo
- x = outline[ i ++ ] * scale + offsetX;
- y = outline[ i ++ ] * scale + offsetY;
- path.lineTo( x, y );
- break;
- case 'q': // quadraticCurveTo
- cpx = outline[ i ++ ] * scale + offsetX;
- cpy = outline[ i ++ ] * scale + offsetY;
- cpx1 = outline[ i ++ ] * scale + offsetX;
- cpy1 = outline[ i ++ ] * scale + offsetY;
- path.quadraticCurveTo( cpx1, cpy1, cpx, cpy );
- laste = pts[ pts.length - 1 ];
- if ( laste ) {
- cpx0 = laste.x;
- cpy0 = laste.y;
- for ( var i2 = 1; i2 <= divisions; i2 ++ ) {
- var t = i2 / divisions;
- QuadraticBezier( t, cpx0, cpx1, cpx );
- QuadraticBezier( t, cpy0, cpy1, cpy );
- }
- }
- break;
- case 'b': // bezierCurveTo
- cpx = outline[ i ++ ] * scale + offsetX;
- cpy = outline[ i ++ ] * scale + offsetY;
- cpx1 = outline[ i ++ ] * scale + offsetX;
- cpy1 = outline[ i ++ ] * scale + offsetY;
- cpx2 = outline[ i ++ ] * scale + offsetX;
- cpy2 = outline[ i ++ ] * scale + offsetY;
- path.bezierCurveTo( cpx1, cpy1, cpx2, cpy2, cpx, cpy );
- laste = pts[ pts.length - 1 ];
- if ( laste ) {
- cpx0 = laste.x;
- cpy0 = laste.y;
- for ( var i2 = 1; i2 <= divisions; i2 ++ ) {
- var t = i2 / divisions;
- CubicBezier( t, cpx0, cpx1, cpx2, cpx );
- CubicBezier( t, cpy0, cpy1, cpy2, cpy );
- }
- }
- break;
- }
- }
- }
- return { offsetX: glyph.ha * scale, path: path };
- }
- //
- if ( size === undefined ) size = 100;
- if ( divisions === undefined ) divisions = 4;
- var data = this.data;
- var paths = createPaths( text );
- var shapes = [];
- for ( var p = 0, pl = paths.length; p < pl; p ++ ) {
- Array.prototype.push.apply( shapes, paths[ p ].toShapes() );
- }
- return shapes;
- }
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Extras', () => {
- QUnit.module( 'Core', () => {
- QUnit.module.todo( 'Font', () => {
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "isFont", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "generateShapes", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Extras', () => {
- QUnit.module( 'Core', () => {
- QUnit.module.todo( 'Interpolations', () => {
- // PUBLIC STUFF
- QUnit.test( "CatmullRom", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "QuadraticBezier", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "CubicBezier", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Extras', () => {
- QUnit.module( 'Core', () => {
- QUnit.module.todo( 'Path', () => {
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Extras', () => {
- QUnit.module( 'Core', () => {
- QUnit.module.todo( 'PathPrototype', () => {
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "fromPoints", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "moveTo", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "lineTo", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "quadraticCurveTo", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "bezierCurveTo", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "splineThru", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "arc", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "absarc", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "ellipse", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "absellipse", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Extras', () => {
- QUnit.module( 'Core', () => {
- QUnit.module.todo( 'Shape', () => {
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "getPointsHoles", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "extractAllPoints", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "extractPoints", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Extras', () => {
- QUnit.module( 'Core', () => {
- QUnit.module.todo( 'ShapePath', () => {
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "moveTo", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "lineTo", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "quadraticCurveTo", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "bezierCurveTo", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "splineThru", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "toShapes", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Extras', () => {
- QUnit.module( 'Curves', () => {
- QUnit.module.todo( 'ArcCurve', () => {
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "isArcCurve", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- } );
- function CubicPoly() {
- var c0 = 0, c1 = 0, c2 = 0, c3 = 0;
- /*
- * Compute coefficients for a cubic polynomial
- * p(s) = c0 + c1*s + c2*s^2 + c3*s^3
- * such that
- * p(0) = x0, p(1) = x1
- * and
- * p'(0) = t0, p'(1) = t1.
- */
- function init( x0, x1, t0, t1 ) {
- c0 = x0;
- c1 = t0;
- c2 = - 3 * x0 + 3 * x1 - 2 * t0 - t1;
- c3 = 2 * x0 - 2 * x1 + t0 + t1;
- }
- return {
- initCatmullRom: function ( x0, x1, x2, x3, tension ) {
- init( x1, x2, tension * ( x2 - x0 ), tension * ( x3 - x1 ) );
- },
- initNonuniformCatmullRom: function ( x0, x1, x2, x3, dt0, dt1, dt2 ) {
- // compute tangents when parameterized in [t1,t2]
- var t1 = ( x1 - x0 ) / dt0 - ( x2 - x0 ) / ( dt0 + dt1 ) + ( x2 - x1 ) / dt1;
- var t2 = ( x2 - x1 ) / dt1 - ( x3 - x1 ) / ( dt1 + dt2 ) + ( x3 - x2 ) / dt2;
- // rescale tangents for parametrization in [0,1]
- t1 *= dt1;
- t2 *= dt1;
- init( x1, x2, t1, t2 );
- },
- calc: function ( t ) {
- var t2 = t * t;
- var t3 = t2 * t;
- return c0 + c1 * t + c2 * t2 + c3 * t3;
- }
- };
- }
- //
- var tmp = new Vector3();
- var px = new CubicPoly();
- var py = new CubicPoly();
- var pz = new CubicPoly();
- function CatmullRomCurve3( points, closed, curveType, tension ) {
- Curve.call( this );
- this.type = 'CatmullRomCurve3';
- this.points = points || [];
- this.closed = closed || false;
- this.curveType = curveType || 'centripetal';
- this.tension = tension || 0.5;
- }
- CatmullRomCurve3.prototype = Object.create( Curve.prototype );
- CatmullRomCurve3.prototype.constructor = CatmullRomCurve3;
- CatmullRomCurve3.prototype.isCatmullRomCurve3 = true;
- CatmullRomCurve3.prototype.getPoint = function ( t, optionalTarget ) {
- var point = optionalTarget || new Vector3();
- var points = this.points;
- var l = points.length;
- var p = ( l - ( this.closed ? 0 : 1 ) ) * t;
- var intPoint = Math.floor( p );
- var weight = p - intPoint;
- if ( this.closed ) {
- intPoint += intPoint > 0 ? 0 : ( Math.floor( Math.abs( intPoint ) / points.length ) + 1 ) * points.length;
- } else if ( weight === 0 && intPoint === l - 1 ) {
- intPoint = l - 2;
- weight = 1;
- }
- var p0, p1, p2, p3; // 4 points
- if ( this.closed || intPoint > 0 ) {
- p0 = points[ ( intPoint - 1 ) % l ];
- } else {
- // extrapolate first point
- tmp.subVectors( points[ 0 ], points[ 1 ] ).add( points[ 0 ] );
- p0 = tmp;
- }
- p1 = points[ intPoint % l ];
- p2 = points[ ( intPoint + 1 ) % l ];
- if ( this.closed || intPoint + 2 < l ) {
- p3 = points[ ( intPoint + 2 ) % l ];
- } else {
- // extrapolate last point
- tmp.subVectors( points[ l - 1 ], points[ l - 2 ] ).add( points[ l - 1 ] );
- p3 = tmp;
- }
- if ( this.curveType === 'centripetal' || this.curveType === 'chordal' ) {
- // init Centripetal / Chordal Catmull-Rom
- var pow = this.curveType === 'chordal' ? 0.5 : 0.25;
- var dt0 = Math.pow( p0.distanceToSquared( p1 ), pow );
- var dt1 = Math.pow( p1.distanceToSquared( p2 ), pow );
- var dt2 = Math.pow( p2.distanceToSquared( p3 ), pow );
- // safety check for repeated points
- if ( dt1 < 1e-4 ) dt1 = 1.0;
- if ( dt0 < 1e-4 ) dt0 = dt1;
- if ( dt2 < 1e-4 ) dt2 = dt1;
- px.initNonuniformCatmullRom( p0.x, p1.x, p2.x, p3.x, dt0, dt1, dt2 );
- py.initNonuniformCatmullRom( p0.y, p1.y, p2.y, p3.y, dt0, dt1, dt2 );
- pz.initNonuniformCatmullRom( p0.z, p1.z, p2.z, p3.z, dt0, dt1, dt2 );
- } else if ( this.curveType === 'catmullrom' ) {
- px.initCatmullRom( p0.x, p1.x, p2.x, p3.x, this.tension );
- py.initCatmullRom( p0.y, p1.y, p2.y, p3.y, this.tension );
- pz.initCatmullRom( p0.z, p1.z, p2.z, p3.z, this.tension );
- }
- point.set(
- px.calc( weight ),
- py.calc( weight ),
- pz.calc( weight )
- );
- return point;
- };
- CatmullRomCurve3.prototype.copy = function ( source ) {
- Curve.prototype.copy.call( this, source );
- this.points = [];
- for ( var i = 0, l = source.points.length; i < l; i ++ ) {
- var point = source.points[ i ];
- this.points.push( point.clone() );
- }
- this.closed = source.closed;
- this.curveType = source.curveType;
- this.tension = source.tension;
- return this;
- };
- /**
- * @author zz85 / http://joshuakoo.com
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Extras', () => {
- QUnit.module( 'Curves', () => {
- QUnit.module.todo( 'CatmullRomCurve3', () => {
- /* eslint-disable */
- var positions = [
- new Vector3( - 60, - 100, 60 ),
- new Vector3( - 60, 20, 60 ),
- new Vector3( - 60, 120, 60 ),
- new Vector3( 60, 20, - 60 ),
- new Vector3( 60, - 100, - 60 )
- ];
- /* eslint-enable */
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "isCatmullRomCurve3", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "getPoint", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // OTHERS
- QUnit.test( "catmullrom check", ( assert ) => {
- var curve = new CatmullRomCurve3( positions );
- curve.type = 'catmullrom';
- var expectedPoints = [
- new Vector3( - 60, - 100, 60 ),
- new Vector3( - 60, - 51.04, 60 ),
- new Vector3( - 60, - 2.7199999999999998, 60 ),
- new Vector3( - 61.92, 44.48, 61.92 ),
- new Vector3( - 68.64, 95.36000000000001, 68.64 ),
- new Vector3( - 60, 120, 60 ),
- new Vector3( - 14.880000000000017, 95.36000000000001, 14.880000000000017 ),
- new Vector3( 41.75999999999997, 44.48000000000003, - 41.75999999999997 ),
- new Vector3( 67.68, - 2.720000000000023, - 67.68 ),
- new Vector3( 65.75999999999999, - 51.04000000000001, - 65.75999999999999 ),
- new Vector3( 60, - 100, - 60 )
- ];
- var points = curve.getPoints( 10 );
- assert.equal( points.length, expectedPoints.length, 'correct number of points.' );
- points.forEach( function ( point, i ) {
- assert.numEqual( point.x, expectedPoints[ i ].x, 'points[' + i + '].x' );
- assert.numEqual( point.y, expectedPoints[ i ].y, 'points[' + i + '].y' );
- assert.numEqual( point.z, expectedPoints[ i ].z, 'points[' + i + '].z' );
- } );
- } );
- QUnit.test( "chordal basic check", ( assert ) => {
- var curve = new CatmullRomCurve3( positions );
- curve.type = 'chordal';
- var expectedPoints = [
- new Vector3( - 60, - 100, 60 ),
- new Vector3( - 60, - 52, 60 ),
- new Vector3( - 60, - 4, 60 ),
- new Vector3( - 60.656435889910924, 41.62455386421379, 60.656435889910924 ),
- new Vector3( - 62.95396150459915, 87.31049238896205, 62.95396150459915 ),
- new Vector3( - 60, 120, 60 ),
- new Vector3( - 16.302568199486444, 114.1500463116312, 16.302568199486444 ),
- new Vector3( 42.998098664956586, 54.017050116427455, - 42.998098664956586 ),
- new Vector3( 63.542500175682434, - 1.137153397546383, - 63.542500175682434 ),
- new Vector3( 62.65687513176183, - 49.85286504815978, - 62.65687513176183 ),
- new Vector3( 60.00000000000001, - 100, - 60.00000000000001 )
- ];
- var points = curve.getPoints( 10 );
- assert.equal( points.length, expectedPoints.length, 'correct number of points.' );
- points.forEach( function ( point, i ) {
- assert.numEqual( point.x, expectedPoints[ i ].x, 'points[' + i + '].x' );
- assert.numEqual( point.y, expectedPoints[ i ].y, 'points[' + i + '].y' );
- assert.numEqual( point.z, expectedPoints[ i ].z, 'points[' + i + '].z' );
- } );
- } );
- QUnit.test( "centripetal basic check", ( assert ) => {
- var curve = new CatmullRomCurve3( positions );
- curve.type = 'centripetal';
- var expectedPoints = [
- new Vector3( - 60, - 100, 60 ),
- new Vector3( - 60, - 51.47527724919028, 60 ),
- new Vector3( - 60, - 3.300369665587032, 60 ),
- new Vector3( - 61.13836565863938, 42.86306307781241, 61.13836565863938 ),
- new Vector3( - 65.1226454638772, 90.69743905511538, 65.1226454638772 ),
- new Vector3( - 60, 120, 60 ),
- new Vector3( - 15.620412575504497, 103.10790870179872, 15.620412575504497 ),
- new Vector3( 42.384384731047874, 48.35477686933143, - 42.384384731047874 ),
- new Vector3( 65.25545512241153, - 1.646250966068339, - 65.25545512241153 ),
- new Vector3( 63.94159134180865, - 50.234688224551256, - 63.94159134180865 ),
- new Vector3( 59.99999999999999, - 100, - 59.99999999999999 ),
- ];
- var points = curve.getPoints( 10 );
- assert.equal( points.length, expectedPoints.length, 'correct number of points.' );
- points.forEach( function ( point, i ) {
- assert.numEqual( point.x, expectedPoints[ i ].x, 'points[' + i + '].x' );
- assert.numEqual( point.y, expectedPoints[ i ].y, 'points[' + i + '].y' );
- assert.numEqual( point.z, expectedPoints[ i ].z, 'points[' + i + '].z' );
- } );
- } );
- QUnit.test( "closed catmullrom basic check", ( assert ) => {
- var curve = new CatmullRomCurve3( positions );
- curve.type = 'catmullrom';
- curve.closed = true;
- var expectedPoints = [
- new Vector3( - 60, - 100, 60 ),
- new Vector3( - 67.5, - 46.25, 67.5 ),
- new Vector3( - 60, 20, 60 ),
- new Vector3( - 67.5, 83.75, 67.5 ),
- new Vector3( - 60, 120, 60 ),
- new Vector3( 0, 83.75, 0 ),
- new Vector3( 60, 20, - 60 ),
- new Vector3( 75, - 46.25, - 75 ),
- new Vector3( 60, - 100, - 60 ),
- new Vector3( 0, - 115, 0 ),
- new Vector3( - 60, - 100, 60 ),
- ];
- var points = curve.getPoints( 10 );
- assert.equal( points.length, expectedPoints.length, 'correct number of points.' );
- points.forEach( function ( point, i ) {
- assert.numEqual( point.x, expectedPoints[ i ].x, 'points[' + i + '].x' );
- assert.numEqual( point.y, expectedPoints[ i ].y, 'points[' + i + '].y' );
- assert.numEqual( point.z, expectedPoints[ i ].z, 'points[' + i + '].z' );
- } );
- } );
- //
- // curve.type = 'catmullrom'; only from here on
- //
- QUnit.test( "getLength/getLengths", ( assert ) => {
- var curve = new THREE.CatmullRomCurve3( positions );
- curve.type = 'catmullrom';
- var length = curve.getLength();
- var expectedLength = 551.549686276872;
- assert.numEqual( length, expectedLength, "Correct length of curve" );
- var expectedLengths = [
- 0,
- 120,
- 220,
- 416.9771560359221,
- 536.9771560359221
- ];
- var lengths = curve.getLengths( expectedLengths.length - 1 );
- assert.strictEqual( lengths.length, expectedLengths.length, "Correct number of segments" );
- lengths.forEach( function ( segment, i ) {
- assert.numEqual( segment, expectedLengths[ i ], "segment[" + i + "] correct" );
- } );
- } );
- QUnit.test( "getPointAt", ( assert ) => {
- var curve = new THREE.CatmullRomCurve3( positions );
- curve.type = 'catmullrom';
- var expectedPoints = [
- new THREE.Vector3( - 60, - 100, 60 ),
- new THREE.Vector3( - 64.84177333183106, 64.86956465359813, 64.84177333183106 ),
- new THREE.Vector3( - 28.288507045700854, 104.83101184518996, 28.288507045700854 ),
- new THREE.Vector3( 60, - 100, - 60 )
- ];
- var points = [
- curve.getPointAt( 0 ),
- curve.getPointAt( 0.3 ),
- curve.getPointAt( 0.5 ),
- curve.getPointAt( 1 )
- ];
- assert.deepEqual( points, expectedPoints, "Correct points" );
- } );
- QUnit.test( "getTangent/getTangentAt", ( assert ) => {
- var curve = new THREE.CatmullRomCurve3( positions );
- curve.type = 'catmullrom';
- var expectedTangents = [
- new THREE.Vector3( 0, 1, 0 ),
- new THREE.Vector3( - 0.0001090274561657922, 0.9999999881130137, 0.0001090274561657922 ),
- new THREE.Vector3( 0.7071067811865475, - 2.0930381713877622e-13, - 0.7071067811865475 ),
- new THREE.Vector3( 0.43189437062802816, - 0.7917919583070032, - 0.43189437062802816 ),
- new THREE.Vector3( - 0.00019991333100812723, - 0.9999999600346592, 0.00019991333100812723 )
- ];
- var tangents = [
- curve.getTangent( 0 ),
- curve.getTangent( 0.25 ),
- curve.getTangent( 0.5 ),
- curve.getTangent( 0.75 ),
- curve.getTangent( 1 )
- ];
- expectedTangents.forEach( function ( exp, i ) {
- var tangent = tangents[ i ];
- assert.numEqual( tangent.x, exp.x, "getTangent #" + i + ": x correct" );
- assert.numEqual( tangent.y, exp.y, "getTangent #" + i + ": y correct" );
- } );
- //
- var expectedTangents = [
- new THREE.Vector3( 0, 1, 0 ),
- new THREE.Vector3( - 0.10709018822205997, 0.9884651653817284, 0.10709018822205997 ),
- new THREE.Vector3( 0.6396363672964268, - 0.4262987629159402, - 0.6396363672964268 ),
- new THREE.Vector3( 0.5077298411616501, - 0.6960034603275557, - 0.5077298411616501 ),
- new THREE.Vector3( - 0.00019991333100812723, - 0.9999999600346592, 0.00019991333100812723 )
- ];
- var tangents = [
- curve.getTangentAt( 0 ),
- curve.getTangentAt( 0.25 ),
- curve.getTangentAt( 0.5 ),
- curve.getTangentAt( 0.75 ),
- curve.getTangentAt( 1 )
- ];
- expectedTangents.forEach( function ( exp, i ) {
- var tangent = tangents[ i ];
- assert.numEqual( tangent.x, exp.x, "getTangentAt #" + i + ": x correct" );
- assert.numEqual( tangent.y, exp.y, "getTangentAt #" + i + ": y correct" );
- } );
- } );
- QUnit.test( "computeFrenetFrames", ( assert ) => {
- var curve = new THREE.CatmullRomCurve3( positions );
- curve.type = 'catmullrom';
- var expected = {
- binormals: [
- new THREE.Vector3( - 1, 0, 0 ),
- new THREE.Vector3( - 0.28685061854203, 0.6396363672964267, - 0.7131493814579701 ),
- new THREE.Vector3( - 1.9982670528160395e-8, - 0.0001999133310081272, - 0.9999999800173295 )
- ],
- normals: [
- new THREE.Vector3( 0, 0, - 1 ),
- new THREE.Vector3( - 0.7131493814579699, - 0.6396363672964268, - 0.2868506185420297 ),
- new THREE.Vector3( - 0.9999999800173294, 0.00019991333100810582, - 1.99826701852146e-8 )
- ],
- tangents: [
- new THREE.Vector3( 0, 1, 0 ),
- new THREE.Vector3( 0.6396363672964269, - 0.4262987629159403, - 0.6396363672964269 ),
- new THREE.Vector3( - 0.0001999133310081273, - 0.9999999600346594, 0.0001999133310081273 )
- ]
- };
- var frames = curve.computeFrenetFrames( 2, false );
- Object.keys( expected ).forEach( function ( group, i ) {
- expected[ group ].forEach( function ( vec, j ) {
- assert.numEqual( frames[ group ][ j ].x, vec.x, "Frenet frames [" + i + ", " + j + "].x correct" );
- assert.numEqual( frames[ group ][ j ].y, vec.y, "Frenet frames [" + i + ", " + j + "].y correct" );
- assert.numEqual( frames[ group ][ j ].z, vec.z, "Frenet frames [" + i + ", " + j + "].z correct" );
- } );
- } );
- } );
- QUnit.test( "getUtoTmapping", ( assert ) => {
- var curve = new THREE.CatmullRomCurve3( positions );
- curve.type = 'catmullrom';
- var start = curve.getUtoTmapping( 0, 0 );
- var end = curve.getUtoTmapping( 0, curve.getLength() );
- var somewhere = curve.getUtoTmapping( 0.5, 500 );
- var expectedSomewhere = 0.8964116382083199;
- assert.strictEqual( start, 0, "getUtoTmapping( 0, 0 ) is the starting point" );
- assert.strictEqual( end, 1, "getUtoTmapping( 0, length ) is the ending point" );
- assert.numEqual( somewhere, expectedSomewhere, "getUtoTmapping( 0.5, 500 ) is correct" );
- } );
- QUnit.test( "getSpacedPoints", ( assert ) => {
- var curve = new THREE.CatmullRomCurve3( positions );
- curve.type = 'catmullrom';
- var expectedPoints = [
- new THREE.Vector3( - 60, - 100, 60 ),
- new THREE.Vector3( - 60, 10.311489426555056, 60 ),
- new THREE.Vector3( - 65.05889864636504, 117.99691802595966, 65.05889864636504 ),
- new THREE.Vector3( 6.054276900088592, 78.7153118386369, - 6.054276900088592 ),
- new THREE.Vector3( 64.9991491385602, 8.386980812799566, - 64.9991491385602 ),
- new THREE.Vector3( 60, - 100, - 60 )
- ];
- var points = curve.getSpacedPoints();
- assert.strictEqual( points.length, expectedPoints.length, "Correct number of points" );
- assert.deepEqual( points, expectedPoints, "Correct points calculated" );
- } );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- * @author moraxy / https://github.com/moraxy
- */
- /* global QUnit */
- QUnit.module( 'Extras', () => {
- QUnit.module( 'Curves', () => {
- QUnit.module.todo( 'CubicBezierCurve', ( hooks ) => {
- let curve = undefined;
- hooks.before( function () {
- curve = new CubicBezierCurve(
- new Vector2( - 10, 0 ),
- new Vector2( - 5, 15 ),
- new Vector2( 20, 15 ),
- new Vector2( 10, 0 )
- );
- } );
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "isCubicBezierCurve", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "getPoint", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // OTHERS
- QUnit.test( "Simple curve", ( assert ) => {
- var expectedPoints = [
- new Vector2( - 10, 0 ),
- new Vector2( - 3.359375, 8.4375 ),
- new Vector2( 5.625, 11.25 ),
- new Vector2( 11.796875, 8.4375 ),
- new Vector2( 10, 0 )
- ];
- var points = curve.getPoints( expectedPoints.length - 1 );
- assert.strictEqual( points.length, expectedPoints.length, "Correct number of points" );
- assert.deepEqual( points, expectedPoints, "Correct points calculated" );
- // symmetry
- var curveRev = new CubicBezierCurve(
- curve.v3, curve.v2, curve.v1, curve.v0
- );
- var points = curveRev.getPoints( expectedPoints.length - 1 );
- assert.strictEqual( points.length, expectedPoints.length, "Reversed: Correct number of points" );
- assert.deepEqual( points, expectedPoints.reverse(), "Reversed: Correct points curve" );
- } );
- QUnit.test( "getLength/getLengths", ( assert ) => {
- var length = curve.getLength();
- var expectedLength = 36.64630888504102;
- assert.numEqual( length, expectedLength, "Correct length of curve" );
- var expectedLengths = [
- 0,
- 10.737285813492393,
- 20.15159143794633,
- 26.93408340370825,
- 35.56079575637337
- ];
- var lengths = curve.getLengths( expectedLengths.length - 1 );
- assert.strictEqual( lengths.length, expectedLengths.length, "Correct number of segments" );
- lengths.forEach( function ( segment, i ) {
- assert.numEqual( segment, expectedLengths[ i ], "segment[" + i + "] correct" );
- } );
- } );
- QUnit.test( "getPointAt", ( assert ) => {
- var expectedPoints = [
- new Vector2( - 10, 0 ),
- new Vector2( - 3.3188282598022596, 8.463722639089221 ),
- new Vector2( 3.4718554735926617, 11.07899406116314 ),
- new Vector2( 10, 0 )
- ];
- var points = [
- curve.getPointAt( 0 ),
- curve.getPointAt( 0.3 ),
- curve.getPointAt( 0.5 ),
- curve.getPointAt( 1 )
- ];
- assert.deepEqual( points, expectedPoints, "Correct points" );
- } );
- QUnit.test( "getTangent/getTangentAt", ( assert ) => {
- var expectedTangents = [
- new Vector2( 0.316370061632252, 0.9486358543207215 ),
- new Vector2( 0.838961283088303, 0.5441911111721949 ),
- new Vector2( 1, 0 ),
- new Vector2( 0.47628313192245453, - 0.8792919755383518 ),
- new Vector2( - 0.5546041767829665, - 0.8321142992972107 )
- ];
- var tangents = [
- curve.getTangent( 0 ),
- curve.getTangent( 0.25 ),
- curve.getTangent( 0.5 ),
- curve.getTangent( 0.75 ),
- curve.getTangent( 1 )
- ];
- expectedTangents.forEach( function ( exp, i ) {
- var tangent = tangents[ i ];
- assert.numEqual( tangent.x, exp.x, "getTangent #" + i + ": x correct" );
- assert.numEqual( tangent.y, exp.y, "getTangent #" + i + ": y correct" );
- } );
- //
- var expectedTangents = [
- new Vector2( 0.316370061632252, 0.9486358543207215 ),
- new Vector2( 0.7794223085548987, 0.6264988945935596 ),
- new Vector2( 0.988266153082452, 0.15274164681452052 ),
- new Vector2( 0.5004110404199416, - 0.8657879593906534 ),
- new Vector2( - 0.5546041767829665, - 0.8321142992972107 )
- ];
- var tangents = [
- curve.getTangentAt( 0 ),
- curve.getTangentAt( 0.25 ),
- curve.getTangentAt( 0.5 ),
- curve.getTangentAt( 0.75 ),
- curve.getTangentAt( 1 )
- ];
- expectedTangents.forEach( function ( exp, i ) {
- var tangent = tangents[ i ];
- assert.numEqual( tangent.x, exp.x, "getTangentAt #" + i + ": x correct" );
- assert.numEqual( tangent.y, exp.y, "getTangentAt #" + i + ": y correct" );
- } );
- } );
- QUnit.test( "getUtoTmapping", ( assert ) => {
- var start = curve.getUtoTmapping( 0, 0 );
- var end = curve.getUtoTmapping( 0, curve.getLength() );
- var somewhere = curve.getUtoTmapping( 0.5, 1 );
- var expectedSomewhere = 0.02130029182257093;
- assert.strictEqual( start, 0, "getUtoTmapping( 0, 0 ) is the starting point" );
- assert.strictEqual( end, 1, "getUtoTmapping( 0, length ) is the ending point" );
- assert.numEqual( somewhere, expectedSomewhere, "getUtoTmapping( 0.5, 1 ) is correct" );
- } );
- QUnit.test( "getSpacedPoints", ( assert ) => {
- var expectedPoints = [
- new Vector2( - 10, 0 ),
- new Vector2( - 6.16826457740703, 6.17025727295411 ),
- new Vector2( - 0.058874033259857184, 10.1240558653185 ),
- new Vector2( 7.123523032625162, 11.154913869041575 ),
- new Vector2( 12.301846885754463, 6.808865855469985 ),
- new Vector2( 10, 0 )
- ];
- var points = curve.getSpacedPoints();
- assert.strictEqual( points.length, expectedPoints.length, "Correct number of points" );
- assert.deepEqual( points, expectedPoints, "Correct points calculated" );
- } );
- } );
- } );
- } );
- function CubicBezierCurve3( v0, v1, v2, v3 ) {
- Curve.call( this );
- this.type = 'CubicBezierCurve3';
- this.v0 = v0 || new Vector3();
- this.v1 = v1 || new Vector3();
- this.v2 = v2 || new Vector3();
- this.v3 = v3 || new Vector3();
- }
- CubicBezierCurve3.prototype = Object.create( Curve.prototype );
- CubicBezierCurve3.prototype.constructor = CubicBezierCurve3;
- CubicBezierCurve3.prototype.isCubicBezierCurve3 = true;
- CubicBezierCurve3.prototype.getPoint = function ( t, optionalTarget ) {
- var point = optionalTarget || new Vector3();
- var v0 = this.v0, v1 = this.v1, v2 = this.v2, v3 = this.v3;
- point.set(
- CubicBezier( t, v0.x, v1.x, v2.x, v3.x ),
- CubicBezier( t, v0.y, v1.y, v2.y, v3.y ),
- CubicBezier( t, v0.z, v1.z, v2.z, v3.z )
- );
- return point;
- };
- CubicBezierCurve3.prototype.copy = function ( source ) {
- Curve.prototype.copy.call( this, source );
- this.v0.copy( source.v0 );
- this.v1.copy( source.v1 );
- this.v2.copy( source.v2 );
- this.v3.copy( source.v3 );
- return this;
- };
- /**
- * @author TristanVALCKE / https://github.com/Itee
- * @author moraxy / https://github.com/moraxy
- */
- /* global QUnit */
- QUnit.module( 'Extras', () => {
- QUnit.module( 'Curves', () => {
- QUnit.module.todo( 'CubicBezierCurve3', ( hooks ) => {
- let curve = undefined;
- hooks.before( function () {
- curve = new CubicBezierCurve3(
- new Vector3( - 10, 0, 2 ),
- new Vector3( - 5, 15, 4 ),
- new Vector3( 20, 15, - 5 ),
- new Vector3( 10, 0, 10 )
- );
- } );
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "isCubicBezierCurve3", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "getPoint", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // OTHERS
- QUnit.test( "Simple curve", ( assert ) => {
- var expectedPoints = [
- new Vector3( - 10, 0, 2 ),
- new Vector3( - 3.359375, 8.4375, 1.984375 ),
- new Vector3( 5.625, 11.25, 1.125 ),
- new Vector3( 11.796875, 8.4375, 2.703125 ),
- new Vector3( 10, 0, 10 )
- ];
- var points = curve.getPoints( expectedPoints.length - 1 );
- assert.strictEqual( points.length, expectedPoints.length, "Correct number of points" );
- assert.deepEqual( points, expectedPoints, "Correct points calculated" );
- // symmetry
- var curveRev = new CubicBezierCurve3(
- curve.v3, curve.v2, curve.v1, curve.v0
- );
- points = curveRev.getPoints( expectedPoints.length - 1 );
- assert.strictEqual( points.length, expectedPoints.length, "Reversed: Correct number of points" );
- assert.deepEqual( points, expectedPoints.reverse(), "Reversed: Correct points curve" );
- } );
- QUnit.test( "getLength/getLengths", ( assert ) => {
- var length = curve.getLength();
- var expectedLength = 39.58103024989427;
- assert.numEqual( length, expectedLength, "Correct length of curve" );
- var expectedLengths = [
- 0,
- 10.73729718231036,
- 20.19074500737662,
- 27.154413277853756,
- 38.453287150114214
- ];
- var lengths = curve.getLengths( expectedLengths.length - 1 );
- assert.strictEqual( lengths.length, expectedLengths.length, "Correct number of segments" );
- lengths.forEach( function ( segment, i ) {
- assert.numEqual( segment, expectedLengths[ i ], "segment[" + i + "] correct" );
- } );
- } );
- QUnit.test( "getPointAt", ( assert ) => {
- var expectedPoints = [
- new Vector3( - 10, 0, 2 ),
- new Vector3( - 2.591880240484318, 8.908333501170798, 1.8953420625251136 ),
- new Vector3( 4.866251460832755, 11.22787914038507, 1.150832855206874 ),
- new Vector3( 10, 0, 10 )
- ];
- var points = [
- curve.getPointAt( 0 ),
- curve.getPointAt( 0.3 ),
- curve.getPointAt( 0.5 ),
- curve.getPointAt( 1 )
- ];
- assert.deepEqual( points, expectedPoints, "Correct points" );
- } );
- QUnit.test( "getTangent/getTangentAt", ( assert ) => {
- var expectedTangents = [
- new Vector3( 0.3138715439944244, 0.9411440474105875, 0.12542940601858074 ),
- new Vector3( 0.8351825262580098, 0.54174002562179, - 0.09480449605683638 ),
- new Vector3( 0.9997531780538501, 0, - 0.02221672728433752 ),
- new Vector3( 0.40693407933981185, - 0.7512629496079668, 0.5196235518317053 ),
- new Vector3( - 0.42632467075185815, - 0.6396469221230213, 0.6396085444448543 )
- ];
- var tangents = [
- curve.getTangent( 0 ),
- curve.getTangent( 0.25 ),
- curve.getTangent( 0.5 ),
- curve.getTangent( 0.75 ),
- curve.getTangent( 1 )
- ];
- expectedTangents.forEach( function ( exp, i ) {
- var tangent = tangents[ i ];
- assert.numEqual( tangent.x, exp.x, "getTangent #" + i + ": x correct" );
- assert.numEqual( tangent.y, exp.y, "getTangent #" + i + ": y correct" );
- } );
- //
- expectedTangents = [
- new Vector3( 0.3138715439944244, 0.9411440474105875, 0.12542940601858074 ),
- new Vector3( 0.8016539573770751, 0.5918626760037707, - 0.08396133262002324 ),
- new Vector3( 0.997337559412928, 0.05740742907719314, - 0.044968652092444425 ),
- new Vector3( 0.1389373097746809, - 0.7882209938358005, 0.5995032016837588 ),
- new Vector3( - 0.42632467075185815, - 0.6396469221230213, 0.6396085444448543 )
- ];
- tangents = [
- curve.getTangentAt( 0 ),
- curve.getTangentAt( 0.25 ),
- curve.getTangentAt( 0.5 ),
- curve.getTangentAt( 0.75 ),
- curve.getTangentAt( 1 )
- ];
- expectedTangents.forEach( function ( exp, i ) {
- var tangent = tangents[ i ];
- assert.numEqual( tangent.x, exp.x, "getTangentAt #" + i + ": x correct" );
- assert.numEqual( tangent.y, exp.y, "getTangentAt #" + i + ": y correct" );
- } );
- } );
- QUnit.test( "getUtoTmapping", ( assert ) => {
- var start = curve.getUtoTmapping( 0, 0 );
- var end = curve.getUtoTmapping( 0, curve.getLength() );
- var somewhere = curve.getUtoTmapping( 0.5, 1 );
- var expectedSomewhere = 0.021163245321323316;
- assert.strictEqual( start, 0, "getUtoTmapping( 0, 0 ) is the starting point" );
- assert.strictEqual( end, 1, "getUtoTmapping( 0, length ) is the ending point" );
- assert.numEqual( somewhere, expectedSomewhere, "getUtoTmapping( 0.5, 1 ) is correct" );
- } );
- QUnit.test( "getSpacedPoints", ( assert ) => {
- var expectedPoints = [
- new Vector3( - 10, 0, 2 ),
- new Vector3( - 5.756524515061918, 6.568020242700483, 2.22116711170301 ),
- new Vector3( 1.0003511895116906, 10.49656064587831, 1.4727101010850698 ),
- new Vector3( 8.767656412295171, 10.784286845278622, 1.2873599519775174 ),
- new Vector3( 12.306772513558396, 5.545103788071547, 4.909948454535794 ),
- new Vector3( 10, 0, 10 )
- ];
- var points = curve.getSpacedPoints();
- assert.strictEqual( points.length, expectedPoints.length, "Correct number of points" );
- assert.deepEqual( points, expectedPoints, "Correct points calculated" );
- } );
- QUnit.test( "computeFrenetFrames", ( assert ) => {
- var expected = {
- binormals: [
- new Vector3( - 0.9486358543207215, 0.316370061632252, - 6.938893903907228e-18 ),
- new Vector3( - 0.05491430765311864, 0.9969838307670049, 0.054842137122173326 ),
- new Vector3( 0.5944656510461876, 0.334836503700931, 0.7310917216844742 )
- ],
- normals: [
- new Vector3( 0.03968210891259515, 0.11898683173537697, - 0.9921025471723304 ),
- new Vector3( - 0.047981365124836806, 0.05222670079466692, - 0.9974819097732357 ),
- new Vector3( 0.6818048583242511, - 0.6919077473246573, - 0.23749906180354932 )
- ],
- tangents: [
- new Vector3( 0.3138715439944244, 0.9411440474105875, 0.12542940601858074 ),
- new Vector3( 0.9973375594129282, 0.05740742907719315, - 0.04496865209244443 ),
- new Vector3( - 0.42632467075185815, - 0.6396469221230213, 0.6396085444448543 )
- ]
- };
- var frames = curve.computeFrenetFrames( 2, false );
- Object.keys( expected ).forEach( function ( group, i ) {
- expected[ group ].forEach( function ( vec, j ) {
- assert.numEqual( frames[ group ][ j ].x, vec.x, "Frenet frames [" + i + ", " + j + "].x correct" );
- assert.numEqual( frames[ group ][ j ].y, vec.y, "Frenet frames [" + i + ", " + j + "].y correct" );
- assert.numEqual( frames[ group ][ j ].z, vec.z, "Frenet frames [" + i + ", " + j + "].z correct" );
- } );
- } );
- } );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Extras', () => {
- QUnit.module( 'Curves', () => {
- QUnit.module.todo( 'EllipseCurve', ( hooks ) => {
- let curve = undefined;
- hooks.before( function () {
- curve = new EllipseCurve(
- 0, 0, // ax, aY
- 10, 10, // xRadius, yRadius
- 0, 2 * Math.PI, // aStartAngle, aEndAngle
- false, // aClockwise
- 0 // aRotation
- );
- } );
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "isEllipseCurve", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "getPoint", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // OTHERS
- QUnit.test( "Simple curve", ( assert ) => {
- var expectedPoints = [
- new Vector2( 10, 0 ),
- new Vector2( 0, 10 ),
- new Vector2( - 10, 0 ),
- new Vector2( 0, - 10 ),
- new Vector2( 10, 0 )
- ];
- var points = curve.getPoints( expectedPoints.length - 1 );
- assert.strictEqual( points.length, expectedPoints.length, "Correct number of points" );
- points.forEach( function ( point, i ) {
- assert.numEqual( point.x, expectedPoints[ i ].x, "point[" + i + "].x correct" );
- assert.numEqual( point.y, expectedPoints[ i ].y, "point[" + i + "].y correct" );
- } );
- } );
- QUnit.test( "getLength/getLengths", ( assert ) => {
- var length = curve.getLength();
- var expectedLength = 62.829269247282795;
- assert.numEqual( length, expectedLength, "Correct length of curve" );
- var lengths = curve.getLengths( 5 );
- var expectedLengths = [
- 0,
- 11.755705045849462,
- 23.51141009169892,
- 35.26711513754839,
- 47.02282018339785,
- 58.77852522924731
- ];
- assert.strictEqual( lengths.length, expectedLengths.length, "Correct number of segments" );
- lengths.forEach( function ( segment, i ) {
- assert.numEqual( segment, expectedLengths[ i ], "segment[" + i + "] correct" );
- } );
- } );
- QUnit.test( "getPoint/getPointAt", ( assert ) => {
- var testValues = [ 0, 0.3, 0.5, 0.7, 1 ];
- testValues.forEach( function ( val, i ) {
- var expectedX = Math.cos( val * Math.PI * 2 ) * 10;
- var expectedY = Math.sin( val * Math.PI * 2 ) * 10;
- var p = curve.getPoint( val );
- var a = curve.getPointAt( val );
- assert.numEqual( p.x, expectedX, "getPoint(" + val + ").x correct" );
- assert.numEqual( p.y, expectedY, "getPoint(" + val + ").y correct" );
- assert.numEqual( a.x, expectedX, "getPointAt(" + val + ").x correct" );
- assert.numEqual( a.y, expectedY, "getPointAt(" + val + ").y correct" );
- } );
- } );
- QUnit.test( "getTangent", ( assert ) => {
- var expectedTangents = [
- new Vector2( - 0.000314159260186071, 0.9999999506519786 ),
- new Vector2( - 1, 0 ),
- new Vector2( 0, - 1 ),
- new Vector2( 1, 0 ),
- new Vector2( 0.00031415926018600165, 0.9999999506519784 )
- ];
- var tangents = [
- curve.getTangent( 0 ),
- curve.getTangent( 0.25 ),
- curve.getTangent( 0.5 ),
- curve.getTangent( 0.75 ),
- curve.getTangent( 1 )
- ];
- expectedTangents.forEach( function ( exp, i ) {
- var tangent = tangents[ i ];
- assert.numEqual( tangent.x, exp.x, "getTangent #" + i + ": x correct" );
- assert.numEqual( tangent.y, exp.y, "getTangent #" + i + ": y correct" );
- } );
- } );
- QUnit.test( "getUtoTmapping", ( assert ) => {
- var start = curve.getUtoTmapping( 0, 0 );
- var end = curve.getUtoTmapping( 0, curve.getLength() );
- var somewhere = curve.getUtoTmapping( 0.7, 1 );
- var expectedSomewhere = 0.01591614882650014;
- assert.strictEqual( start, 0, "getUtoTmapping( 0, 0 ) is the starting point" );
- assert.strictEqual( end, 1, "getUtoTmapping( 0, length ) is the ending point" );
- assert.numEqual( somewhere, expectedSomewhere, "getUtoTmapping( 0.7, 1 ) is correct" );
- } );
- QUnit.test( "getSpacedPoints", ( assert ) => {
- var expectedPoints = [
- new Vector2( 10, 0 ),
- new Vector2( 3.0901699437494603, 9.51056516295154 ),
- new Vector2( - 8.090169943749492, 5.877852522924707 ),
- new Vector2( - 8.090169943749459, - 5.877852522924751 ),
- new Vector2( 3.0901699437494807, - 9.510565162951533 ),
- new Vector2( 10, - 2.4492935982947065e-15 )
- ];
- var points = curve.getSpacedPoints();
- assert.strictEqual( points.length, expectedPoints.length, "Correct number of points" );
- expectedPoints.forEach( function ( exp, i ) {
- var point = points[ i ];
- assert.numEqual( point.x, exp.x, "Point #" + i + ": x correct" );
- assert.numEqual( point.y, exp.y, "Point #" + i + ": y correct" );
- } );
- } );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Extras', () => {
- QUnit.module( 'Curves', () => {
- QUnit.module.todo( 'LineCurve', ( hooks ) => {
- let _points = undefined;
- let _curve = undefined;
- hooks.before( function () {
- _points = [
- new Vector2( 0, 0 ),
- new Vector2( 10, 10 ),
- new Vector2( - 10, 10 ),
- new Vector2( - 8, 5 )
- ];
- _curve = new LineCurve( _points[ 0 ], _points[ 1 ] );
- } );
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "isLineCurve", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "getPoint", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "getPointAt", ( assert ) => {
- var curve = new LineCurve( _points[ 0 ], _points[ 3 ] );
- var expectedPoints = [
- new Vector2( 0, 0 ),
- new Vector2( - 2.4, 1.5 ),
- new Vector2( - 4, 2.5 ),
- new Vector2( - 8, 5 )
- ];
- var points = [
- curve.getPointAt( 0 ),
- curve.getPointAt( 0.3 ),
- curve.getPointAt( 0.5 ),
- curve.getPointAt( 1 )
- ];
- assert.deepEqual( points, expectedPoints, "Correct points" );
- } );
- QUnit.test( "getTangent", ( assert ) => {
- var curve = _curve;
- var tangent = curve.getTangent( 0 );
- var expectedTangent = Math.sqrt( 0.5 );
- assert.numEqual( tangent.x, expectedTangent, "tangent.x correct" );
- assert.numEqual( tangent.y, expectedTangent, "tangent.y correct" );
- } );
- // OTHERS
- QUnit.test( "Simple curve", ( assert ) => {
- var curve = _curve;
- var expectedPoints = [
- new Vector2( 0, 0 ),
- new Vector2( 2, 2 ),
- new Vector2( 4, 4 ),
- new Vector2( 6, 6 ),
- new Vector2( 8, 8 ),
- new Vector2( 10, 10 )
- ];
- var points = curve.getPoints();
- assert.deepEqual( points, expectedPoints, "Correct points for first curve" );
- //
- curve = new LineCurve( _points[ 1 ], _points[ 2 ] );
- expectedPoints = [
- new Vector2( 10, 10 ),
- new Vector2( 6, 10 ),
- new Vector2( 2, 10 ),
- new Vector2( - 2, 10 ),
- new Vector2( - 6, 10 ),
- new Vector2( - 10, 10 )
- ];
- points = curve.getPoints();
- assert.deepEqual( points, expectedPoints, "Correct points for second curve" );
- } );
- QUnit.test( "getLength/getLengths", ( assert ) => {
- var curve = _curve;
- var length = curve.getLength();
- var expectedLength = Math.sqrt( 200 );
- assert.numEqual( length, expectedLength, "Correct length of curve" );
- var lengths = curve.getLengths( 5 );
- var expectedLengths = [
- 0.0,
- Math.sqrt( 8 ),
- Math.sqrt( 32 ),
- Math.sqrt( 72 ),
- Math.sqrt( 128 ),
- Math.sqrt( 200 )
- ];
- assert.strictEqual( lengths.length, expectedLengths.length, "Correct number of segments" );
- lengths.forEach( function ( segment, i ) {
- assert.numEqual( segment, expectedLengths[ i ], "segment[" + i + "] correct" );
- } );
- } );
- QUnit.test( "getUtoTmapping", ( assert ) => {
- var curve = _curve;
- var start = curve.getUtoTmapping( 0, 0 );
- var end = curve.getUtoTmapping( 0, curve.getLength() );
- var somewhere = curve.getUtoTmapping( 0.3, 0 );
- assert.strictEqual( start, 0, "getUtoTmapping( 0, 0 ) is the starting point" );
- assert.strictEqual( end, 1, "getUtoTmapping( 0, length ) is the ending point" );
- assert.numEqual( somewhere, 0.3, "getUtoTmapping( 0.3, 0 ) is correct" );
- } );
- QUnit.test( "getSpacedPoints", ( assert ) => {
- var curve = _curve;
- var expectedPoints = [
- new Vector2( 0, 0 ),
- new Vector2( 2.5, 2.5 ),
- new Vector2( 5, 5 ),
- new Vector2( 7.5, 7.5 ),
- new Vector2( 10, 10 )
- ];
- var points = curve.getSpacedPoints( 4 );
- assert.strictEqual( points.length, expectedPoints.length, "Correct number of points" );
- assert.deepEqual( points, expectedPoints, "Correct points calculated" );
- } );
- } );
- } );
- } );
- function LineCurve3( v1, v2 ) {
- Curve.call( this );
- this.type = 'LineCurve3';
- this.v1 = v1 || new Vector3();
- this.v2 = v2 || new Vector3();
- }
- LineCurve3.prototype = Object.create( Curve.prototype );
- LineCurve3.prototype.constructor = LineCurve3;
- LineCurve3.prototype.isLineCurve3 = true;
- LineCurve3.prototype.getPoint = function ( t, optionalTarget ) {
- var point = optionalTarget || new Vector3();
- if ( t === 1 ) {
- point.copy( this.v2 );
- } else {
- point.copy( this.v2 ).sub( this.v1 );
- point.multiplyScalar( t ).add( this.v1 );
- }
- return point;
- };
- // Line curve is linear, so we can overwrite default getPointAt
- LineCurve3.prototype.getPointAt = function ( u, optionalTarget ) {
- return this.getPoint( u, optionalTarget );
- };
- LineCurve3.prototype.copy = function ( source ) {
- Curve.prototype.copy.call( this, source );
- this.v1.copy( source.v1 );
- this.v2.copy( source.v2 );
- return this;
- };
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Extras', () => {
- QUnit.module( 'Curves', () => {
- QUnit.module.todo( 'LineCurve3', ( hooks ) => {
- let _points = undefined;
- let _curve = undefined;
- hooks.before( function () {
- _points = [
- new Vector3( 0, 0, 0 ),
- new Vector3( 10, 10, 10 ),
- new Vector3( - 10, 10, - 10 ),
- new Vector3( - 8, 5, - 7 )
- ];
- _curve = new LineCurve3( _points[ 0 ], _points[ 1 ] );
- } );
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "isCatmullRomCurve3", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "getPoint", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "getPointAt", ( assert ) => {
- var curve = new LineCurve3( _points[ 0 ], _points[ 3 ] );
- var expectedPoints = [
- new Vector3( 0, 0, 0 ),
- new Vector3( - 2.4, 1.5, - 2.1 ),
- new Vector3( - 4, 2.5, - 3.5 ),
- new Vector3( - 8, 5, - 7 )
- ];
- var points = [
- curve.getPointAt( 0 ),
- curve.getPointAt( 0.3 ),
- curve.getPointAt( 0.5 ),
- curve.getPointAt( 1 )
- ];
- assert.deepEqual( points, expectedPoints, "Correct getPointAt points" );
- } );
- // OTHERS
- QUnit.test( "Simple curve", ( assert ) => {
- var curve = _curve;
- var expectedPoints = [
- new Vector3( 0, 0, 0 ),
- new Vector3( 2, 2, 2 ),
- new Vector3( 4, 4, 4 ),
- new Vector3( 6, 6, 6 ),
- new Vector3( 8, 8, 8 ),
- new Vector3( 10, 10, 10 )
- ];
- var points = curve.getPoints();
- assert.deepEqual( points, expectedPoints, "Correct points for first curve" );
- //
- curve = new LineCurve3( _points[ 1 ], _points[ 2 ] );
- expectedPoints = [
- new Vector3( 10, 10, 10 ),
- new Vector3( 6, 10, 6 ),
- new Vector3( 2, 10, 2 ),
- new Vector3( - 2, 10, - 2 ),
- new Vector3( - 6, 10, - 6 ),
- new Vector3( - 10, 10, - 10 )
- ];
- points = curve.getPoints();
- assert.deepEqual( points, expectedPoints, "Correct points for second curve" );
- } );
- QUnit.test( "getLength/getLengths", ( assert ) => {
- var curve = _curve;
- var length = curve.getLength();
- var expectedLength = Math.sqrt( 300 );
- assert.numEqual( length, expectedLength, "Correct length of curve" );
- var lengths = curve.getLengths( 5 );
- var expectedLengths = [
- 0.0,
- Math.sqrt( 12 ),
- Math.sqrt( 48 ),
- Math.sqrt( 108 ),
- Math.sqrt( 192 ),
- Math.sqrt( 300 )
- ];
- assert.strictEqual( lengths.length, expectedLengths.length, "Correct number of segments" );
- lengths.forEach( function ( segment, i ) {
- assert.numEqual( segment, expectedLengths[ i ], "segment[" + i + "] correct" );
- } );
- } );
- QUnit.test( "getTangent/getTangentAt", ( assert ) => {
- var curve = _curve;
- var tangent = curve.getTangent( 0.5 );
- var expectedTangent = Math.sqrt( 1 / 3 );
- assert.numEqual( tangent.x, expectedTangent, "tangent.x correct" );
- assert.numEqual( tangent.y, expectedTangent, "tangent.y correct" );
- assert.numEqual( tangent.z, expectedTangent, "tangent.z correct" );
- tangent = curve.getTangentAt( 0.5 );
- assert.numEqual( tangent.x, expectedTangent, "tangentAt.x correct" );
- assert.numEqual( tangent.y, expectedTangent, "tangentAt.y correct" );
- assert.numEqual( tangent.z, expectedTangent, "tangentAt.z correct" );
- } );
- QUnit.test( "computeFrenetFrames", ( assert ) => {
- var curve = _curve;
- var expected = {
- binormals: new Vector3( - 0.5 * Math.sqrt( 2 ), 0.5 * Math.sqrt( 2 ), 0 ),
- normals: new Vector3( Math.sqrt( 1 / 6 ), Math.sqrt( 1 / 6 ), - Math.sqrt( 2 / 3 ) ),
- tangents: new Vector3( Math.sqrt( 1 / 3 ), Math.sqrt( 1 / 3 ), Math.sqrt( 1 / 3 ) )
- };
- var frames = curve.computeFrenetFrames( 1, false );
- for ( var val in expected ) {
- assert.numEqual( frames[ val ][ 0 ].x, expected[ val ].x, "Frenet frames " + val + ".x correct" );
- assert.numEqual( frames[ val ][ 0 ].y, expected[ val ].y, "Frenet frames " + val + ".y correct" );
- assert.numEqual( frames[ val ][ 0 ].z, expected[ val ].z, "Frenet frames " + val + ".z correct" );
- }
- } );
- QUnit.test( "getUtoTmapping", ( assert ) => {
- var curve = _curve;
- var start = curve.getUtoTmapping( 0, 0 );
- var end = curve.getUtoTmapping( 0, curve.getLength() );
- var somewhere = curve.getUtoTmapping( 0.7, 0 );
- assert.strictEqual( start, 0, "getUtoTmapping( 0, 0 ) is the starting point" );
- assert.strictEqual( end, 1, "getUtoTmapping( 0, length ) is the ending point" );
- assert.numEqual( somewhere, 0.7, "getUtoTmapping( 0.7, 0 ) is correct" );
- } );
- QUnit.test( "getSpacedPoints", ( assert ) => {
- var curve = _curve;
- var expectedPoints = [
- new Vector3( 0, 0, 0 ),
- new Vector3( 2.5, 2.5, 2.5 ),
- new Vector3( 5, 5, 5 ),
- new Vector3( 7.5, 7.5, 7.5 ),
- new Vector3( 10, 10, 10 )
- ];
- var points = curve.getSpacedPoints( 4 );
- assert.strictEqual( points.length, expectedPoints.length, "Correct number of points" );
- assert.deepEqual( points, expectedPoints, "Correct points calculated" );
- } );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Extras', () => {
- QUnit.module( 'Curves', () => {
- QUnit.module.todo( 'QuadraticBezierCurve', ( hooks ) => {
- let _curve = undefined;
- hooks.before( function () {
- _curve = new QuadraticBezierCurve(
- new Vector2( - 10, 0 ),
- new Vector2( 20, 15 ),
- new Vector2( 10, 0 )
- );
- } );
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "isQuadraticBezierCurve", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "getPoint", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // OTHERS
- QUnit.test( "Simple curve", ( assert ) => {
- var curve = _curve;
- var expectedPoints = [
- new Vector2( - 10, 0 ),
- new Vector2( 2.5, 5.625 ),
- new Vector2( 10, 7.5 ),
- new Vector2( 12.5, 5.625 ),
- new Vector2( 10, 0 )
- ];
- var points = curve.getPoints( expectedPoints.length - 1 );
- assert.strictEqual( points.length, expectedPoints.length, "Correct number of points" );
- assert.deepEqual( points, expectedPoints, "Correct points calculated" );
- // symmetry
- var curveRev = new QuadraticBezierCurve(
- curve.v2, curve.v1, curve.v0
- );
- points = curveRev.getPoints( expectedPoints.length - 1 );
- assert.strictEqual( points.length, expectedPoints.length, "Reversed: Correct number of points" );
- assert.deepEqual( points, expectedPoints.reverse(), "Reversed: Correct points curve" );
- } );
- QUnit.test( "getLength/getLengths", ( assert ) => {
- var curve = _curve;
- var length = curve.getLength();
- var expectedLength = 31.269026549416683;
- assert.numEqual( length, expectedLength, "Correct length of curve" );
- var expectedLengths = [
- 0,
- 13.707320124663317,
- 21.43814317269643,
- 24.56314317269643,
- 30.718679298818998
- ];
- var lengths = curve.getLengths( expectedLengths.length - 1 );
- assert.strictEqual( lengths.length, expectedLengths.length, "Correct number of segments" );
- lengths.forEach( function ( segment, i ) {
- assert.numEqual( segment, expectedLengths[ i ], "segment[" + i + "] correct" );
- } );
- } );
- QUnit.test( "getPointAt", ( assert ) => {
- var curve = _curve;
- var expectedPoints = [
- new Vector2( - 10, 0 ),
- new Vector2( - 1.5127849599387615, 3.993582003773624 ),
- new Vector2( 4.310076165722796, 6.269921971403917 ),
- new Vector2( 10, 0 )
- ];
- var points = [
- curve.getPointAt( 0 ),
- curve.getPointAt( 0.3 ),
- curve.getPointAt( 0.5 ),
- curve.getPointAt( 1 )
- ];
- assert.deepEqual( points, expectedPoints, "Correct points" );
- } );
- QUnit.test( "getTangent/getTangentAt", ( assert ) => {
- var curve = _curve;
- var expectedTangents = [
- new Vector2( 0.89443315420562, 0.44720166888975904 ),
- new Vector2( 0.936329177569021, 0.3511234415884543 ),
- new Vector2( 1, 0 ),
- new Vector2( - 5.921189464667277e-13, - 1 ),
- new Vector2( - 0.5546617882904897, - 0.8320758983472577 )
- ];
- var tangents = [
- curve.getTangent( 0 ),
- curve.getTangent( 0.25 ),
- curve.getTangent( 0.5 ),
- curve.getTangent( 0.75 ),
- curve.getTangent( 1 )
- ];
- expectedTangents.forEach( function ( exp, i ) {
- var tangent = tangents[ i ];
- assert.numEqual( tangent.x, exp.x, "getTangent #" + i + ": x correct" );
- assert.numEqual( tangent.y, exp.y, "getTangent #" + i + ": y correct" );
- } );
- //
- expectedTangents = [
- new Vector2( 0.89443315420562, 0.44720166888975904 ),
- new Vector2( 0.9125211423360805, 0.40902954024086674 ),
- new Vector2( 0.9480289098765387, 0.3181842014278863 ),
- new Vector2( 0.7969127189169473, - 0.6040944615111106 ),
- new Vector2( - 0.5546617882904897, - 0.8320758983472577 )
- ];
- tangents = [
- curve.getTangentAt( 0 ),
- curve.getTangentAt( 0.25 ),
- curve.getTangentAt( 0.5 ),
- curve.getTangentAt( 0.75 ),
- curve.getTangentAt( 1 )
- ];
- expectedTangents.forEach( function ( exp, i ) {
- var tangent = tangents[ i ];
- assert.numEqual( tangent.x, exp.x, "getTangentAt #" + i + ": x correct" );
- assert.numEqual( tangent.y, exp.y, "getTangentAt #" + i + ": y correct" );
- } );
- } );
- QUnit.test( "getUtoTmapping", ( assert ) => {
- var curve = _curve;
- var start = curve.getUtoTmapping( 0, 0 );
- var end = curve.getUtoTmapping( 0, curve.getLength() );
- var somewhere = curve.getUtoTmapping( 0.5, 1 );
- var expectedSomewhere = 0.015073978276116116;
- assert.strictEqual( start, 0, "getUtoTmapping( 0, 0 ) is the starting point" );
- assert.strictEqual( end, 1, "getUtoTmapping( 0, length ) is the ending point" );
- assert.numEqual( somewhere, expectedSomewhere, "getUtoTmapping( 0.5, 1 ) is correct" );
- } );
- QUnit.test( "getSpacedPoints", ( assert ) => {
- var curve = _curve;
- var expectedPoints = [
- new Vector2( - 10, 0 ),
- new Vector2( - 4.366603655406173, 2.715408933540383 ),
- new Vector2( 1.3752241477827831, 5.191972084404416 ),
- new Vector2( 7.312990279153634, 7.136310044848586 ),
- new Vector2( 12.499856644824826, 5.653289188715387 ),
- new Vector2( 10, 0 )
- ];
- var points = curve.getSpacedPoints();
- assert.strictEqual( points.length, expectedPoints.length, "Correct number of points" );
- assert.deepEqual( points, expectedPoints, "Correct points calculated" );
- } );
- } );
- } );
- } );
- function QuadraticBezierCurve3( v0, v1, v2 ) {
- Curve.call( this );
- this.type = 'QuadraticBezierCurve3';
- this.v0 = v0 || new Vector3();
- this.v1 = v1 || new Vector3();
- this.v2 = v2 || new Vector3();
- }
- QuadraticBezierCurve3.prototype = Object.create( Curve.prototype );
- QuadraticBezierCurve3.prototype.constructor = QuadraticBezierCurve3;
- QuadraticBezierCurve3.prototype.isQuadraticBezierCurve3 = true;
- QuadraticBezierCurve3.prototype.getPoint = function ( t, optionalTarget ) {
- var point = optionalTarget || new Vector3();
- var v0 = this.v0, v1 = this.v1, v2 = this.v2;
- point.set(
- QuadraticBezier( t, v0.x, v1.x, v2.x ),
- QuadraticBezier( t, v0.y, v1.y, v2.y ),
- QuadraticBezier( t, v0.z, v1.z, v2.z )
- );
- return point;
- };
- QuadraticBezierCurve3.prototype.copy = function ( source ) {
- Curve.prototype.copy.call( this, source );
- this.v0.copy( source.v0 );
- this.v1.copy( source.v1 );
- this.v2.copy( source.v2 );
- return this;
- };
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Extras', () => {
- QUnit.module( 'Curves', () => {
- QUnit.module.todo( 'QuadraticBezierCurve3', ( hooks ) => {
- let _curve = undefined;
- hooks.before( function () {
- _curve = new QuadraticBezierCurve3(
- new Vector3( - 10, 0, 2 ),
- new Vector3( 20, 15, - 5 ),
- new Vector3( 10, 0, 10 )
- );
- } );
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "isQuadraticBezierCurve3", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "getPoint", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // OTHERS
- QUnit.test( "Simple curve", ( assert ) => {
- var curve = _curve;
- var expectedPoints = [
- new Vector3( - 10, 0, 2 ),
- new Vector3( 2.5, 5.625, - 0.125 ),
- new Vector3( 10, 7.5, 0.5 ),
- new Vector3( 12.5, 5.625, 3.875 ),
- new Vector3( 10, 0, 10 )
- ];
- var points = curve.getPoints( expectedPoints.length - 1 );
- assert.strictEqual( points.length, expectedPoints.length, "Correct number of points" );
- assert.deepEqual( points, expectedPoints, "Correct points calculated" );
- // symmetry
- var curveRev = new QuadraticBezierCurve3(
- curve.v2, curve.v1, curve.v0
- );
- points = curveRev.getPoints( expectedPoints.length - 1 );
- assert.strictEqual( points.length, expectedPoints.length, "Reversed: Correct number of points" );
- assert.deepEqual( points, expectedPoints.reverse(), "Reversed: Correct points curve" );
- } );
- QUnit.test( "getLength/getLengths", ( assert ) => {
- var curve = _curve;
- var length = curve.getLength();
- var expectedLength = 35.47294274967861;
- assert.numEqual( length, expectedLength, "Correct length of curve" );
- var expectedLengths = [
- 0,
- 13.871057998581074,
- 21.62710402732536,
- 26.226696400568883,
- 34.91037361704809
- ];
- var lengths = curve.getLengths( expectedLengths.length - 1 );
- assert.strictEqual( lengths.length, expectedLengths.length, "Correct number of segments" );
- lengths.forEach( function ( segment, i ) {
- assert.numEqual( segment, expectedLengths[ i ], "segment[" + i + "] correct" );
- } );
- } );
- QUnit.test( "getPointAt", ( assert ) => {
- var curve = _curve;
- var expectedPoints = [
- new Vector3( - 10, 0, 2 ),
- new Vector3( - 0.4981634504454243, 4.427089043881476, 0.19308849757196012 ),
- new Vector3( 6.149415812887238, 6.838853310980195, - 0.20278120208668637 ),
- new Vector3( 10, 0, 10 )
- ];
- var points = [
- curve.getPointAt( 0 ),
- curve.getPointAt( 0.3 ),
- curve.getPointAt( 0.5 ),
- curve.getPointAt( 1 )
- ];
- assert.deepEqual( points, expectedPoints, "Correct points" );
- } );
- QUnit.test( "getTangent/getTangentAt", ( assert ) => {
- var curve = _curve;
- var expectedTangents = [
- new Vector3( 0.8755715084258769, 0.4377711603816079, - 0.2042815331129452 ),
- new Vector3( 0.9340289249885844, 0.3502608468707904, - 0.07005216937416067 ),
- new Vector3( 0.9284766908853163, 0, 0.37139067635396156 ),
- new Vector3( - 3.669031233375946e-13, - 0.6196442885791218, 0.7848827655333463 ),
- new Vector3( - 0.4263618889888853, - 0.6396068005601663, 0.6396238584473043 )
- ];
- var tangents = [
- curve.getTangent( 0 ),
- curve.getTangent( 0.25 ),
- curve.getTangent( 0.5 ),
- curve.getTangent( 0.75 ),
- curve.getTangent( 1 )
- ];
- expectedTangents.forEach( function ( exp, i ) {
- var tangent = tangents[ i ];
- assert.numEqual( tangent.x, exp.x, "getTangent #" + i + ": x correct" );
- assert.numEqual( tangent.y, exp.y, "getTangent #" + i + ": y correct" );
- } );
- //
- expectedTangents = [
- new Vector3( 0.8755715084258769, 0.4377711603816079, - 0.2042815331129452 ),
- new Vector3( 0.9060725703490549, 0.3984742932857448, - 0.14230507668907377 ),
- new Vector3( 0.9621604167456882, 0.2688562845452628, 0.044312872940942424 ),
- new Vector3( 0.016586454041780826, - 0.6163270940470614, 0.7873155674098058 ),
- new Vector3( - 0.4263618889888853, - 0.6396068005601663, 0.6396238584473043 )
- ];
- tangents = [
- curve.getTangentAt( 0 ),
- curve.getTangentAt( 0.25 ),
- curve.getTangentAt( 0.5 ),
- curve.getTangentAt( 0.75 ),
- curve.getTangentAt( 1 )
- ];
- expectedTangents.forEach( function ( exp, i ) {
- var tangent = tangents[ i ];
- assert.numEqual( tangent.x, exp.x, "getTangentAt #" + i + ": x correct" );
- assert.numEqual( tangent.y, exp.y, "getTangentAt #" + i + ": y correct" );
- } );
- } );
- QUnit.test( "getUtoTmapping", ( assert ) => {
- var curve = _curve;
- var start = curve.getUtoTmapping( 0, 0 );
- var end = curve.getUtoTmapping( 0, curve.getLength() );
- var somewhere = curve.getUtoTmapping( 0.5, 1 );
- var expectedSomewhere = 0.014760890927167196;
- assert.strictEqual( start, 0, "getUtoTmapping( 0, 0 ) is the starting point" );
- assert.strictEqual( end, 1, "getUtoTmapping( 0, length ) is the ending point" );
- assert.numEqual( somewhere, expectedSomewhere, "getUtoTmapping( 0.5, 1 ) is correct" );
- } );
- QUnit.test( "getSpacedPoints", ( assert ) => {
- var curve = _curve;
- var expectedPoints = [
- new Vector3( - 10, 0, 2 ),
- new Vector3( - 3.712652983516992, 3.015179001762753, 0.6957120710270492 ),
- new Vector3( 2.7830973773262975, 5.730399338061483, - 0.1452668772806931 ),
- new Vector3( 9.575825284074465, 7.48754187603603, 0.3461104039841496 ),
- new Vector3( 12.345199937734154, 4.575759904730531, 5.142117429101656 ),
- new Vector3( 10, 0, 10 )
- ];
- var points = curve.getSpacedPoints();
- assert.strictEqual( points.length, expectedPoints.length, "Correct number of points" );
- assert.deepEqual( points, expectedPoints, "Correct points calculated" );
- } );
- QUnit.test( "computeFrenetFrames", ( assert ) => {
- var curve = _curve;
- var expected = {
- binormals: [
- new Vector3( - 0.447201668889759, 0.8944331542056199, 0 ),
- new Vector3( - 0.2684231751110917, 0.9631753839815436, - 0.01556209353802903 ),
- new Vector3( 0.3459273556592433, 0.53807011680075, 0.7686447905324219 )
- ],
- normals: [
- new Vector3( - 0.18271617600817133, - 0.09135504253146765, - 0.9789121795283909 ),
- new Vector3( 0.046865035058597876, - 0.003078628350883253, - 0.9988964863970807 ),
- new Vector3( 0.8357929194629689, - 0.5489842348221077, 0.008155102228190641 )
- ],
- tangents: [
- new Vector3( 0.8755715084258767, 0.4377711603816078, - 0.20428153311294514 ),
- new Vector3( 0.9621604167456884, 0.26885628454526284, 0.04431287294094243 ),
- new Vector3( - 0.4263618889888853, - 0.6396068005601663, 0.6396238584473043 )
- ]
- };
- var frames = curve.computeFrenetFrames( 2, false );
- Object.keys( expected ).forEach( function ( group, i ) {
- expected[ group ].forEach( function ( vec, j ) {
- assert.numEqual( frames[ group ][ j ].x, vec.x, "Frenet frames [" + i + ", " + j + "].x correct" );
- assert.numEqual( frames[ group ][ j ].y, vec.y, "Frenet frames [" + i + ", " + j + "].y correct" );
- assert.numEqual( frames[ group ][ j ].z, vec.z, "Frenet frames [" + i + ", " + j + "].z correct" );
- } );
- } );
- } );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Extras', () => {
- QUnit.module( 'Curves', () => {
- QUnit.module.todo( 'SplineCurve', ( hooks ) => {
- let _curve = undefined;
- hooks.before( function () {
- _curve = new SplineCurve( [
- new Vector2( - 10, 0 ),
- new Vector2( - 5, 5 ),
- new Vector2( 0, 0 ),
- new Vector2( 5, - 5 ),
- new Vector2( 10, 0 )
- ] );
- } );
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "isSplineCurve", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "getPoint", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // OTHERS
- QUnit.test( "Simple curve", ( assert ) => {
- var curve = _curve;
- var expectedPoints = [
- new Vector2( - 10, 0 ),
- new Vector2( - 6.08, 4.56 ),
- new Vector2( - 2, 2.48 ),
- new Vector2( 2, - 2.48 ),
- new Vector2( 6.08, - 4.56 ),
- new Vector2( 10, 0 )
- ];
- var points = curve.getPoints( 5 );
- assert.strictEqual( points.length, expectedPoints.length, "1st: Correct number of points" );
- points.forEach( function ( point, i ) {
- assert.numEqual( point.x, expectedPoints[ i ].x, "points[" + i + "].x" );
- assert.numEqual( point.y, expectedPoints[ i ].y, "points[" + i + "].y" );
- } );
- //
- points = curve.getPoints( 4 );
- assert.deepEqual( points, curve.points, "2nd: Returned points are identical to control points" );
- } );
- QUnit.test( "getLength/getLengths", ( assert ) => {
- var curve = _curve;
- var length = curve.getLength();
- var expectedLength = 28.876950901868135;
- assert.numEqual( length, expectedLength, "Correct length of curve" );
- var expectedLengths = [
- 0.0,
- Math.sqrt( 50 ),
- Math.sqrt( 200 ),
- Math.sqrt( 450 ),
- Math.sqrt( 800 )
- ];
- var lengths = curve.getLengths( 4 );
- assert.deepEqual( lengths, expectedLengths, "Correct segment lengths" );
- } );
- QUnit.test( "getPointAt", ( assert ) => {
- var curve = _curve;
- assert.ok( curve.getPointAt( 0 ).equals( curve.points[ 0 ] ), "PointAt 0.0 correct" );
- assert.ok( curve.getPointAt( 1 ).equals( curve.points[ 4 ] ), "PointAt 1.0 correct" );
- var pointAt = curve.getPointAt( 0.5 );
- assert.numEqual( pointAt.x, 0.0, "PointAt 0.5 x correct" );
- assert.numEqual( pointAt.y, 0.0, "PointAt 0.5 y correct" );
- } );
- QUnit.test( "getTangent", ( assert ) => {
- var curve = _curve;
- var expectedTangent = [
- new Vector2( 0.7068243340243188, 0.7073891155729485 ), // 0
- new Vector2( 0.7069654305325396, - 0.7072481035902046 ), // 0.5
- new Vector2( 0.7068243340245123, 0.7073891155727552 ) // 1
- ];
- var tangents = [
- curve.getTangent( 0 ),
- curve.getTangent( 0.5 ),
- curve.getTangent( 1 )
- ];
- tangents.forEach( function ( tangent, i ) {
- assert.numEqual( tangent.x, expectedTangent[ i ].x, "tangent[" + i + "].x" );
- assert.numEqual( tangent.y, expectedTangent[ i ].y, "tangent[" + i + "].y" );
- } );
- } );
- QUnit.test( "getUtoTmapping", ( assert ) => {
- var curve = _curve;
- var start = curve.getUtoTmapping( 0, 0 );
- var end = curve.getUtoTmapping( 0, curve.getLength() );
- var middle = curve.getUtoTmapping( 0.5, 0 );
- assert.strictEqual( start, 0, "getUtoTmapping( 0, 0 ) is the starting point" );
- assert.strictEqual( end, 1, "getUtoTmapping( 0, length ) is the ending point" );
- assert.numEqual( middle, 0.5, "getUtoTmapping( 0.5, 0 ) is the middle" );
- } );
- QUnit.test( "getSpacedPoints", ( assert ) => {
- var curve = _curve;
- var expectedPoints = [
- new Vector2( - 10, 0 ),
- new Vector2( - 4.996509634683014, 4.999995128640857 ),
- new Vector2( 0, 0 ),
- new Vector2( 4.996509634683006, - 4.999995128640857 ),
- new Vector2( 10, 0 )
- ];
- var points = curve.getSpacedPoints( 4 );
- assert.strictEqual( points.length, expectedPoints.length, "Correct number of points" );
- points.forEach( function ( point, i ) {
- assert.numEqual( point.x, expectedPoints[ i ].x, "points[" + i + "].x" );
- assert.numEqual( point.y, expectedPoints[ i ].y, "points[" + i + "].y" );
- } );
- } );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Extras', () => {
- QUnit.module( 'Objects', () => {
- QUnit.module.todo( 'ImmediateRenderObject', () => {
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "isImmediateRenderObject", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- * @author Anonymous
- */
- /* global QUnit */
- QUnit.module( 'Geometries', () => {
- QUnit.module.todo( 'BoxGeometry', ( hooks ) => {
- var geometries = undefined;
- hooks.beforeEach( function () {
- const parameters = {
- width: 10,
- height: 20,
- depth: 30,
- widthSegments: 2,
- heightSegments: 3,
- depthSegments: 4
- };
- geometries = [
- new BoxGeometry(),
- new BoxGeometry( parameters.width, parameters.height, parameters.depth ),
- new BoxGeometry( parameters.width, parameters.height, parameters.depth, parameters.widthSegments, parameters.heightSegments, parameters.depthSegments )
- ];
- } );
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // OTHERS
- QUnit.test( 'Standard geometry tests', ( assert ) => {
- runStdGeometryTests( assert, geometries );
- } );
- } );
- QUnit.module.todo( 'BoxBufferGeometry', ( hooks ) => {
- var geometries = undefined;
- hooks.beforeEach( function () {
- const parameters = {
- width: 10,
- height: 20,
- depth: 30,
- widthSegments: 2,
- heightSegments: 3,
- depthSegments: 4
- };
- geometries = [
- new BoxBufferGeometry(),
- new BoxBufferGeometry( parameters.width, parameters.height, parameters.depth ),
- new BoxBufferGeometry( parameters.width, parameters.height, parameters.depth, parameters.widthSegments, parameters.heightSegments, parameters.depthSegments )
- ];
- } );
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // OTHERS
- QUnit.test( 'Standard geometry tests', ( assert ) => {
- runStdGeometryTests( assert, geometries );
- } );
- } );
- } );
- /**
- * @author benaadams / https://twitter.com/ben_a_adams
- * @author Mugen87 / https://github.com/Mugen87
- * @author hughes
- */
- function CircleGeometry( radius, segments, thetaStart, thetaLength ) {
- Geometry.call( this );
- this.type = 'CircleGeometry';
- this.parameters = {
- radius: radius,
- segments: segments,
- thetaStart: thetaStart,
- thetaLength: thetaLength
- };
- this.fromBufferGeometry( new CircleBufferGeometry( radius, segments, thetaStart, thetaLength ) );
- this.mergeVertices();
- }
- CircleGeometry.prototype = Object.create( Geometry.prototype );
- CircleGeometry.prototype.constructor = CircleGeometry;
- // CircleBufferGeometry
- function CircleBufferGeometry( radius, segments, thetaStart, thetaLength ) {
- BufferGeometry.call( this );
- this.type = 'CircleBufferGeometry';
- this.parameters = {
- radius: radius,
- segments: segments,
- thetaStart: thetaStart,
- thetaLength: thetaLength
- };
- radius = radius || 1;
- segments = segments !== undefined ? Math.max( 3, segments ) : 8;
- thetaStart = thetaStart !== undefined ? thetaStart : 0;
- thetaLength = thetaLength !== undefined ? thetaLength : Math.PI * 2;
- // buffers
- var indices = [];
- var vertices = [];
- var normals = [];
- var uvs = [];
- // helper variables
- var i, s;
- var vertex = new Vector3();
- var uv = new Vector2();
- // center point
- vertices.push( 0, 0, 0 );
- normals.push( 0, 0, 1 );
- uvs.push( 0.5, 0.5 );
- for ( s = 0, i = 3; s <= segments; s ++, i += 3 ) {
- var segment = thetaStart + s / segments * thetaLength;
- // vertex
- vertex.x = radius * Math.cos( segment );
- vertex.y = radius * Math.sin( segment );
- vertices.push( vertex.x, vertex.y, vertex.z );
- // normal
- normals.push( 0, 0, 1 );
- // uvs
- uv.x = ( vertices[ i ] / radius + 1 ) / 2;
- uv.y = ( vertices[ i + 1 ] / radius + 1 ) / 2;
- uvs.push( uv.x, uv.y );
- }
- // indices
- for ( i = 1; i <= segments; i ++ ) {
- indices.push( i, i + 1, 0 );
- }
- // build geometry
- this.setIndex( indices );
- this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
- this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
- }
- CircleBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
- CircleBufferGeometry.prototype.constructor = CircleBufferGeometry;
- /**
- * @author TristanVALCKE / https://github.com/Itee
- * @author Anonymous
- */
- /* global QUnit */
- QUnit.module( 'Geometries', () => {
- QUnit.module.todo( 'CircleGeometry', ( hooks ) => {
- var geometries = undefined;
- hooks.beforeEach( function () {
- const parameters = {
- radius: 10,
- segments: 20,
- thetaStart: 0.1,
- thetaLength: 0.2
- };
- geometries = [
- new CircleGeometry(),
- new CircleGeometry( parameters.radius ),
- new CircleGeometry( parameters.radius, parameters.segments ),
- new CircleGeometry( parameters.radius, parameters.segments, parameters.thetaStart ),
- new CircleGeometry( parameters.radius, parameters.segments, parameters.thetaStart, parameters.thetaLength ),
- ];
- } );
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // OTHERS
- QUnit.test( 'Standard geometry tests', ( assert ) => {
- runStdGeometryTests( assert, geometries );
- } );
- } );
- QUnit.module.todo( 'CircleBufferGeometry', ( hooks ) => {
- var geometries = undefined;
- hooks.beforeEach( function () {
- const parameters = {
- radius: 10,
- segments: 20,
- thetaStart: 0.1,
- thetaLength: 0.2
- };
- geometries = [
- new CircleBufferGeometry(),
- new CircleBufferGeometry( parameters.radius ),
- new CircleBufferGeometry( parameters.radius, parameters.segments ),
- new CircleBufferGeometry( parameters.radius, parameters.segments, parameters.thetaStart ),
- new CircleBufferGeometry( parameters.radius, parameters.segments, parameters.thetaStart, parameters.thetaLength ),
- ];
- } );
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // OTHERS
- QUnit.test( 'Standard geometry tests', ( assert ) => {
- runStdGeometryTests( assert, geometries );
- } );
- } );
- } );
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author Mugen87 / https://github.com/Mugen87
- */
- function CylinderGeometry( radiusTop, radiusBottom, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) {
- Geometry.call( this );
- this.type = 'CylinderGeometry';
- this.parameters = {
- radiusTop: radiusTop,
- radiusBottom: radiusBottom,
- height: height,
- radialSegments: radialSegments,
- heightSegments: heightSegments,
- openEnded: openEnded,
- thetaStart: thetaStart,
- thetaLength: thetaLength
- };
- this.fromBufferGeometry( new CylinderBufferGeometry( radiusTop, radiusBottom, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) );
- this.mergeVertices();
- }
- CylinderGeometry.prototype = Object.create( Geometry.prototype );
- CylinderGeometry.prototype.constructor = CylinderGeometry;
- // CylinderBufferGeometry
- function CylinderBufferGeometry( radiusTop, radiusBottom, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) {
- BufferGeometry.call( this );
- this.type = 'CylinderBufferGeometry';
- this.parameters = {
- radiusTop: radiusTop,
- radiusBottom: radiusBottom,
- height: height,
- radialSegments: radialSegments,
- heightSegments: heightSegments,
- openEnded: openEnded,
- thetaStart: thetaStart,
- thetaLength: thetaLength
- };
- var scope = this;
- radiusTop = radiusTop !== undefined ? radiusTop : 1;
- radiusBottom = radiusBottom !== undefined ? radiusBottom : 1;
- height = height || 1;
- radialSegments = Math.floor( radialSegments ) || 8;
- heightSegments = Math.floor( heightSegments ) || 1;
- openEnded = openEnded !== undefined ? openEnded : false;
- thetaStart = thetaStart !== undefined ? thetaStart : 0.0;
- thetaLength = thetaLength !== undefined ? thetaLength : Math.PI * 2;
- // buffers
- var indices = [];
- var vertices = [];
- var normals = [];
- var uvs = [];
- // helper variables
- var index = 0;
- var indexArray = [];
- var halfHeight = height / 2;
- var groupStart = 0;
- // generate geometry
- generateTorso();
- if ( openEnded === false ) {
- if ( radiusTop > 0 ) generateCap( true );
- if ( radiusBottom > 0 ) generateCap( false );
- }
- // build geometry
- this.setIndex( indices );
- this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
- this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
- function generateTorso() {
- var x, y;
- var normal = new Vector3();
- var vertex = new Vector3();
- var groupCount = 0;
- // this will be used to calculate the normal
- var slope = ( radiusBottom - radiusTop ) / height;
- // generate vertices, normals and uvs
- for ( y = 0; y <= heightSegments; y ++ ) {
- var indexRow = [];
- var v = y / heightSegments;
- // calculate the radius of the current row
- var radius = v * ( radiusBottom - radiusTop ) + radiusTop;
- for ( x = 0; x <= radialSegments; x ++ ) {
- var u = x / radialSegments;
- var theta = u * thetaLength + thetaStart;
- var sinTheta = Math.sin( theta );
- var cosTheta = Math.cos( theta );
- // vertex
- vertex.x = radius * sinTheta;
- vertex.y = - v * height + halfHeight;
- vertex.z = radius * cosTheta;
- vertices.push( vertex.x, vertex.y, vertex.z );
- // normal
- normal.set( sinTheta, slope, cosTheta ).normalize();
- normals.push( normal.x, normal.y, normal.z );
- // uv
- uvs.push( u, 1 - v );
- // save index of vertex in respective row
- indexRow.push( index ++ );
- }
- // now save vertices of the row in our index array
- indexArray.push( indexRow );
- }
- // generate indices
- for ( x = 0; x < radialSegments; x ++ ) {
- for ( y = 0; y < heightSegments; y ++ ) {
- // we use the index array to access the correct indices
- var a = indexArray[ y ][ x ];
- var b = indexArray[ y + 1 ][ x ];
- var c = indexArray[ y + 1 ][ x + 1 ];
- var d = indexArray[ y ][ x + 1 ];
- // faces
- indices.push( a, b, d );
- indices.push( b, c, d );
- // update group counter
- groupCount += 6;
- }
- }
- // add a group to the geometry. this will ensure multi material support
- scope.addGroup( groupStart, groupCount, 0 );
- // calculate new start value for groups
- groupStart += groupCount;
- }
- function generateCap( top ) {
- var x, centerIndexStart, centerIndexEnd;
- var uv = new Vector2();
- var vertex = new Vector3();
- var groupCount = 0;
- var radius = ( top === true ) ? radiusTop : radiusBottom;
- var sign = ( top === true ) ? 1 : - 1;
- // save the index of the first center vertex
- centerIndexStart = index;
- // first we generate the center vertex data of the cap.
- // because the geometry needs one set of uvs per face,
- // we must generate a center vertex per face/segment
- for ( x = 1; x <= radialSegments; x ++ ) {
- // vertex
- vertices.push( 0, halfHeight * sign, 0 );
- // normal
- normals.push( 0, sign, 0 );
- // uv
- uvs.push( 0.5, 0.5 );
- // increase index
- index ++;
- }
- // save the index of the last center vertex
- centerIndexEnd = index;
- // now we generate the surrounding vertices, normals and uvs
- for ( x = 0; x <= radialSegments; x ++ ) {
- var u = x / radialSegments;
- var theta = u * thetaLength + thetaStart;
- var cosTheta = Math.cos( theta );
- var sinTheta = Math.sin( theta );
- // vertex
- vertex.x = radius * sinTheta;
- vertex.y = halfHeight * sign;
- vertex.z = radius * cosTheta;
- vertices.push( vertex.x, vertex.y, vertex.z );
- // normal
- normals.push( 0, sign, 0 );
- // uv
- uv.x = ( cosTheta * 0.5 ) + 0.5;
- uv.y = ( sinTheta * 0.5 * sign ) + 0.5;
- uvs.push( uv.x, uv.y );
- // increase index
- index ++;
- }
- // generate indices
- for ( x = 0; x < radialSegments; x ++ ) {
- var c = centerIndexStart + x;
- var i = centerIndexEnd + x;
- if ( top === true ) {
- // face top
- indices.push( i, i + 1, c );
- } else {
- // face bottom
- indices.push( i + 1, i, c );
- }
- groupCount += 3;
- }
- // add a group to the geometry. this will ensure multi material support
- scope.addGroup( groupStart, groupCount, top === true ? 1 : 2 );
- // calculate new start value for groups
- groupStart += groupCount;
- }
- }
- CylinderBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
- CylinderBufferGeometry.prototype.constructor = CylinderBufferGeometry;
- /**
- * @author abelnation / http://github.com/abelnation
- */
- function ConeGeometry( radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) {
- CylinderGeometry.call( this, 0, radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength );
- this.type = 'ConeGeometry';
- this.parameters = {
- radius: radius,
- height: height,
- radialSegments: radialSegments,
- heightSegments: heightSegments,
- openEnded: openEnded,
- thetaStart: thetaStart,
- thetaLength: thetaLength
- };
- }
- ConeGeometry.prototype = Object.create( CylinderGeometry.prototype );
- ConeGeometry.prototype.constructor = ConeGeometry;
- // ConeBufferGeometry
- function ConeBufferGeometry( radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) {
- CylinderBufferGeometry.call( this, 0, radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength );
- this.type = 'ConeBufferGeometry';
- this.parameters = {
- radius: radius,
- height: height,
- radialSegments: radialSegments,
- heightSegments: heightSegments,
- openEnded: openEnded,
- thetaStart: thetaStart,
- thetaLength: thetaLength
- };
- }
- ConeBufferGeometry.prototype = Object.create( CylinderBufferGeometry.prototype );
- ConeBufferGeometry.prototype.constructor = ConeBufferGeometry;
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Geometries', () => {
- QUnit.module.todo( 'ConeGeometry', ( hooks ) => {
- var geometries = undefined;
- hooks.beforeEach( function () {
- const parameters = {};
- geometries = [
- new ConeGeometry()
- ];
- } );
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // OTHERS
- QUnit.test( 'Standard geometry tests', ( assert ) => {
- runStdGeometryTests( assert, geometries );
- } );
- } );
- QUnit.module.todo( 'ConeBufferGeometry', ( hooks ) => {
- var geometries = undefined;
- hooks.beforeEach( function () {
- const parameters = {};
- geometries = [
- new ConeBufferGeometry()
- ];
- } );
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // OTHERS
- QUnit.test( 'Standard geometry tests', ( assert ) => {
- runStdGeometryTests( assert, geometries );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- * @author Anonymous
- */
- /* global QUnit */
- QUnit.module( 'Geometries', () => {
- QUnit.module.todo( 'CylinderGeometry', ( hooks ) => {
- var geometries = undefined;
- hooks.beforeEach( function () {
- const parameters = {
- radiusTop: 10,
- radiusBottom: 20,
- height: 30,
- radialSegments: 20,
- heightSegments: 30,
- openEnded: true,
- thetaStart: 0.1,
- thetaLength: 2.0,
- };
- geometries = [
- new CylinderGeometry(),
- new CylinderGeometry( parameters.radiusTop ),
- new CylinderGeometry( parameters.radiusTop, parameters.radiusBottom ),
- new CylinderGeometry( parameters.radiusTop, parameters.radiusBottom, parameters.height ),
- new CylinderGeometry( parameters.radiusTop, parameters.radiusBottom, parameters.height, parameters.radialSegments ),
- new CylinderGeometry( parameters.radiusTop, parameters.radiusBottom, parameters.height, parameters.radialSegments, parameters.heightSegments ),
- new CylinderGeometry( parameters.radiusTop, parameters.radiusBottom, parameters.height, parameters.radialSegments, parameters.heightSegments, parameters.openEnded ),
- new CylinderGeometry( parameters.radiusTop, parameters.radiusBottom, parameters.height, parameters.radialSegments, parameters.heightSegments, parameters.openEnded, parameters.thetaStart ),
- new CylinderGeometry( parameters.radiusTop, parameters.radiusBottom, parameters.height, parameters.radialSegments, parameters.heightSegments, parameters.openEnded, parameters.thetaStart, parameters.thetaLength ),
- ];
- } );
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // OTHERS
- QUnit.test( 'Standard geometry tests', ( assert ) => {
- runStdGeometryTests( assert, geometries );
- } );
- } );
- QUnit.module.todo( 'CylinderBufferGeometry', ( hooks ) => {
- var geometries = undefined;
- hooks.beforeEach( function () {
- const parameters = {
- radiusTop: 10,
- radiusBottom: 20,
- height: 30,
- radialSegments: 20,
- heightSegments: 30,
- openEnded: true,
- thetaStart: 0.1,
- thetaLength: 2.0,
- };
- geometries = [
- new CylinderBufferGeometry(),
- new CylinderBufferGeometry( parameters.radiusTop ),
- new CylinderBufferGeometry( parameters.radiusTop, parameters.radiusBottom ),
- new CylinderBufferGeometry( parameters.radiusTop, parameters.radiusBottom, parameters.height ),
- new CylinderBufferGeometry( parameters.radiusTop, parameters.radiusBottom, parameters.height, parameters.radialSegments ),
- new CylinderBufferGeometry( parameters.radiusTop, parameters.radiusBottom, parameters.height, parameters.radialSegments, parameters.heightSegments ),
- new CylinderBufferGeometry( parameters.radiusTop, parameters.radiusBottom, parameters.height, parameters.radialSegments, parameters.heightSegments, parameters.openEnded ),
- new CylinderBufferGeometry( parameters.radiusTop, parameters.radiusBottom, parameters.height, parameters.radialSegments, parameters.heightSegments, parameters.openEnded, parameters.thetaStart ),
- new CylinderBufferGeometry( parameters.radiusTop, parameters.radiusBottom, parameters.height, parameters.radialSegments, parameters.heightSegments, parameters.openEnded, parameters.thetaStart, parameters.thetaLength ),
- ];
- } );
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // OTHERS
- QUnit.test( 'Standard geometry tests', ( assert ) => {
- runStdGeometryTests( assert, geometries );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- * @author Anonymous
- */
- /* global QUnit */
- QUnit.module( 'Geometries', () => {
- QUnit.module.todo( 'CircleGeometry', ( hooks ) => {
- var geometries = undefined;
- hooks.beforeEach( function () {
- const parameters = {
- radius: 10,
- detail: undefined
- };
- geometries = [
- new DodecahedronGeometry(),
- new DodecahedronGeometry( parameters.radius ),
- new DodecahedronGeometry( parameters.radius, parameters.detail ),
- ];
- } );
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // OTHERS
- QUnit.test( 'Standard geometry tests', ( assert ) => {
- runStdGeometryTests( assert, geometries );
- } );
- } );
- QUnit.module.todo( 'CircleBufferGeometry', ( hooks ) => {
- var geometries = undefined;
- hooks.beforeEach( function () {
- const parameters = {
- radius: 10,
- detail: undefined
- };
- geometries = [
- new DodecahedronBufferGeometry(),
- new DodecahedronBufferGeometry( parameters.radius ),
- new DodecahedronBufferGeometry( parameters.radius, parameters.detail ),
- ];
- } );
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // OTHERS
- QUnit.test( 'Standard geometry tests', ( assert ) => {
- runStdGeometryTests( assert, geometries );
- } );
- } );
- } );
- /**
- * @author WestLangley / http://github.com/WestLangley
- * @author Mugen87 / https://github.com/Mugen87
- */
- function EdgesGeometry( geometry, thresholdAngle ) {
- BufferGeometry.call( this );
- this.type = 'EdgesGeometry';
- this.parameters = {
- thresholdAngle: thresholdAngle
- };
- thresholdAngle = ( thresholdAngle !== undefined ) ? thresholdAngle : 1;
- // buffer
- var vertices = [];
- // helper variables
- var thresholdDot = Math.cos( _Math.DEG2RAD * thresholdAngle );
- var edge = [ 0, 0 ], edges = {}, edge1, edge2;
- var key, keys = [ 'a', 'b', 'c' ];
- // prepare source geometry
- var geometry2;
- if ( geometry.isBufferGeometry ) {
- geometry2 = new Geometry();
- geometry2.fromBufferGeometry( geometry );
- } else {
- geometry2 = geometry.clone();
- }
- geometry2.mergeVertices();
- geometry2.computeFaceNormals();
- var sourceVertices = geometry2.vertices;
- var faces = geometry2.faces;
- // now create a data structure where each entry represents an edge with its adjoining faces
- for ( var i = 0, l = faces.length; i < l; i ++ ) {
- var face = faces[ i ];
- for ( var j = 0; j < 3; j ++ ) {
- edge1 = face[ keys[ j ] ];
- edge2 = face[ keys[ ( j + 1 ) % 3 ] ];
- edge[ 0 ] = Math.min( edge1, edge2 );
- edge[ 1 ] = Math.max( edge1, edge2 );
- key = edge[ 0 ] + ',' + edge[ 1 ];
- if ( edges[ key ] === undefined ) {
- edges[ key ] = { index1: edge[ 0 ], index2: edge[ 1 ], face1: i, face2: undefined };
- } else {
- edges[ key ].face2 = i;
- }
- }
- }
- // generate vertices
- for ( key in edges ) {
- var e = edges[ key ];
- // an edge is only rendered if the angle (in degrees) between the face normals of the adjoining faces exceeds this value. default = 1 degree.
- if ( e.face2 === undefined || faces[ e.face1 ].normal.dot( faces[ e.face2 ].normal ) <= thresholdDot ) {
- var vertex = sourceVertices[ e.index1 ];
- vertices.push( vertex.x, vertex.y, vertex.z );
- vertex = sourceVertices[ e.index2 ];
- vertices.push( vertex.x, vertex.y, vertex.z );
- }
- }
- // build geometry
- this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- }
- EdgesGeometry.prototype = Object.create( BufferGeometry.prototype );
- EdgesGeometry.prototype.constructor = EdgesGeometry;
- function Scene() {
- Object3D.call( this );
- this.type = 'Scene';
- this.background = null;
- this.fog = null;
- this.overrideMaterial = null;
- this.autoUpdate = true; // checked by the renderer
- }
- Scene.prototype = Object.assign( Object.create( Object3D.prototype ), {
- constructor: Scene,
- copy: function ( source, recursive ) {
- Object3D.prototype.copy.call( this, source, recursive );
- if ( source.background !== null ) this.background = source.background.clone();
- if ( source.fog !== null ) this.fog = source.fog.clone();
- if ( source.overrideMaterial !== null ) this.overrideMaterial = source.overrideMaterial.clone();
- this.autoUpdate = source.autoUpdate;
- this.matrixAutoUpdate = source.matrixAutoUpdate;
- return this;
- },
- toJSON: function ( meta ) {
- var data = Object3D.prototype.toJSON.call( this, meta );
- if ( this.background !== null ) data.object.background = this.background.toJSON( meta );
- if ( this.fog !== null ) data.object.fog = this.fog.toJSON();
- return data;
- }
- } );
- /**
- * @author alteredq / http://alteredqualia.com/
- */
- function DataTexture( data, width, height, format, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, encoding ) {
- Texture.call( this, null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding );
- this.image = { data: data, width: width, height: height };
- this.magFilter = magFilter !== undefined ? magFilter : NearestFilter;
- this.minFilter = minFilter !== undefined ? minFilter : NearestFilter;
- this.generateMipmaps = false;
- this.flipY = false;
- this.unpackAlignment = 1;
- }
- DataTexture.prototype = Object.create( Texture.prototype );
- DataTexture.prototype.constructor = DataTexture;
- DataTexture.prototype.isDataTexture = true;
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function CubeTexture( images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding ) {
- images = images !== undefined ? images : [];
- mapping = mapping !== undefined ? mapping : CubeReflectionMapping;
- Texture.call( this, images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding );
- this.flipY = false;
- }
- CubeTexture.prototype = Object.create( Texture.prototype );
- CubeTexture.prototype.constructor = CubeTexture;
- CubeTexture.prototype.isCubeTexture = true;
- Object.defineProperty( CubeTexture.prototype, 'images', {
- get: function () {
- return this.image;
- },
- set: function ( value ) {
- this.image = value;
- }
- } );
- /**
- * @author tschw
- *
- * Uniforms of a program.
- * Those form a tree structure with a special top-level container for the root,
- * which you get by calling 'new WebGLUniforms( gl, program, renderer )'.
- *
- *
- * Properties of inner nodes including the top-level container:
- *
- * .seq - array of nested uniforms
- * .map - nested uniforms by name
- *
- *
- * Methods of all nodes except the top-level container:
- *
- * .setValue( gl, value, [renderer] )
- *
- * uploads a uniform value(s)
- * the 'renderer' parameter is needed for sampler uniforms
- *
- *
- * Static methods of the top-level container (renderer factorizations):
- *
- * .upload( gl, seq, values, renderer )
- *
- * sets uniforms in 'seq' to 'values[id].value'
- *
- * .seqWithValue( seq, values ) : filteredSeq
- *
- * filters 'seq' entries with corresponding entry in values
- *
- *
- * Methods of the top-level container (renderer factorizations):
- *
- * .setValue( gl, name, value )
- *
- * sets uniform with name 'name' to 'value'
- *
- * .set( gl, obj, prop )
- *
- * sets uniform from object and property with same name than uniform
- *
- * .setOptional( gl, obj, prop )
- *
- * like .set for an optional property of the object
- *
- */
- var emptyTexture = new Texture();
- var emptyCubeTexture = new CubeTexture();
- // --- Base for inner nodes (including the root) ---
- function UniformContainer() {
- this.seq = [];
- this.map = {};
- }
- // --- Utilities ---
- // Array Caches (provide typed arrays for temporary by size)
- var arrayCacheF32 = [];
- var arrayCacheI32 = [];
- // Float32Array caches used for uploading Matrix uniforms
- var mat4array = new Float32Array( 16 );
- var mat3array = new Float32Array( 9 );
- // Flattening for arrays of vectors and matrices
- function flatten( array, nBlocks, blockSize ) {
- var firstElem = array[ 0 ];
- if ( firstElem <= 0 || firstElem > 0 ) return array;
- // unoptimized: ! isNaN( firstElem )
- // see http://jacksondunstan.com/articles/983
- var n = nBlocks * blockSize,
- r = arrayCacheF32[ n ];
- if ( r === undefined ) {
- r = new Float32Array( n );
- arrayCacheF32[ n ] = r;
- }
- if ( nBlocks !== 0 ) {
- firstElem.toArray( r, 0 );
- for ( var i = 1, offset = 0; i !== nBlocks; ++ i ) {
- offset += blockSize;
- array[ i ].toArray( r, offset );
- }
- }
- return r;
- }
- // Texture unit allocation
- function allocTexUnits( renderer, n ) {
- var r = arrayCacheI32[ n ];
- if ( r === undefined ) {
- r = new Int32Array( n );
- arrayCacheI32[ n ] = r;
- }
- for ( var i = 0; i !== n; ++ i )
- r[ i ] = renderer.allocTextureUnit();
- return r;
- }
- // --- Setters ---
- // Note: Defining these methods externally, because they come in a bunch
- // and this way their names minify.
- // Single scalar
- function setValue1f( gl, v ) {
- gl.uniform1f( this.addr, v );
- }
- function setValue1i( gl, v ) {
- gl.uniform1i( this.addr, v );
- }
- // Single float vector (from flat array or THREE.VectorN)
- function setValue2fv( gl, v ) {
- if ( v.x === undefined ) {
- gl.uniform2fv( this.addr, v );
- } else {
- gl.uniform2f( this.addr, v.x, v.y );
- }
- }
- function setValue3fv( gl, v ) {
- if ( v.x !== undefined ) {
- gl.uniform3f( this.addr, v.x, v.y, v.z );
- } else if ( v.r !== undefined ) {
- gl.uniform3f( this.addr, v.r, v.g, v.b );
- } else {
- gl.uniform3fv( this.addr, v );
- }
- }
- function setValue4fv( gl, v ) {
- if ( v.x === undefined ) {
- gl.uniform4fv( this.addr, v );
- } else {
- gl.uniform4f( this.addr, v.x, v.y, v.z, v.w );
- }
- }
- // Single matrix (from flat array or MatrixN)
- function setValue2fm( gl, v ) {
- gl.uniformMatrix2fv( this.addr, false, v.elements || v );
- }
- function setValue3fm( gl, v ) {
- if ( v.elements === undefined ) {
- gl.uniformMatrix3fv( this.addr, false, v );
- } else {
- mat3array.set( v.elements );
- gl.uniformMatrix3fv( this.addr, false, mat3array );
- }
- }
- function setValue4fm( gl, v ) {
- if ( v.elements === undefined ) {
- gl.uniformMatrix4fv( this.addr, false, v );
- } else {
- mat4array.set( v.elements );
- gl.uniformMatrix4fv( this.addr, false, mat4array );
- }
- }
- // Single texture (2D / Cube)
- function setValueT1( gl, v, renderer ) {
- var unit = renderer.allocTextureUnit();
- gl.uniform1i( this.addr, unit );
- renderer.setTexture2D( v || emptyTexture, unit );
- }
- function setValueT6( gl, v, renderer ) {
- var unit = renderer.allocTextureUnit();
- gl.uniform1i( this.addr, unit );
- renderer.setTextureCube( v || emptyCubeTexture, unit );
- }
- // Integer / Boolean vectors or arrays thereof (always flat arrays)
- function setValue2iv( gl, v ) {
- gl.uniform2iv( this.addr, v );
- }
- function setValue3iv( gl, v ) {
- gl.uniform3iv( this.addr, v );
- }
- function setValue4iv( gl, v ) {
- gl.uniform4iv( this.addr, v );
- }
- // Helper to pick the right setter for the singular case
- function getSingularSetter( type ) {
- switch ( type ) {
- case 0x1406: return setValue1f; // FLOAT
- case 0x8b50: return setValue2fv; // _VEC2
- case 0x8b51: return setValue3fv; // _VEC3
- case 0x8b52: return setValue4fv; // _VEC4
- case 0x8b5a: return setValue2fm; // _MAT2
- case 0x8b5b: return setValue3fm; // _MAT3
- case 0x8b5c: return setValue4fm; // _MAT4
- case 0x8b5e: case 0x8d66: return setValueT1; // SAMPLER_2D, SAMPLER_EXTERNAL_OES
- case 0x8b60: return setValueT6; // SAMPLER_CUBE
- case 0x1404: case 0x8b56: return setValue1i; // INT, BOOL
- case 0x8b53: case 0x8b57: return setValue2iv; // _VEC2
- case 0x8b54: case 0x8b58: return setValue3iv; // _VEC3
- case 0x8b55: case 0x8b59: return setValue4iv; // _VEC4
- }
- }
- // Array of scalars
- function setValue1fv( gl, v ) {
- gl.uniform1fv( this.addr, v );
- }
- function setValue1iv( gl, v ) {
- gl.uniform1iv( this.addr, v );
- }
- // Array of vectors (flat or from THREE classes)
- function setValueV2a( gl, v ) {
- gl.uniform2fv( this.addr, flatten( v, this.size, 2 ) );
- }
- function setValueV3a( gl, v ) {
- gl.uniform3fv( this.addr, flatten( v, this.size, 3 ) );
- }
- function setValueV4a( gl, v ) {
- gl.uniform4fv( this.addr, flatten( v, this.size, 4 ) );
- }
- // Array of matrices (flat or from THREE clases)
- function setValueM2a( gl, v ) {
- gl.uniformMatrix2fv( this.addr, false, flatten( v, this.size, 4 ) );
- }
- function setValueM3a( gl, v ) {
- gl.uniformMatrix3fv( this.addr, false, flatten( v, this.size, 9 ) );
- }
- function setValueM4a( gl, v ) {
- gl.uniformMatrix4fv( this.addr, false, flatten( v, this.size, 16 ) );
- }
- // Array of textures (2D / Cube)
- function setValueT1a( gl, v, renderer ) {
- var n = v.length,
- units = allocTexUnits( renderer, n );
- gl.uniform1iv( this.addr, units );
- for ( var i = 0; i !== n; ++ i ) {
- renderer.setTexture2D( v[ i ] || emptyTexture, units[ i ] );
- }
- }
- function setValueT6a( gl, v, renderer ) {
- var n = v.length,
- units = allocTexUnits( renderer, n );
- gl.uniform1iv( this.addr, units );
- for ( var i = 0; i !== n; ++ i ) {
- renderer.setTextureCube( v[ i ] || emptyCubeTexture, units[ i ] );
- }
- }
- // Helper to pick the right setter for a pure (bottom-level) array
- function getPureArraySetter( type ) {
- switch ( type ) {
- case 0x1406: return setValue1fv; // FLOAT
- case 0x8b50: return setValueV2a; // _VEC2
- case 0x8b51: return setValueV3a; // _VEC3
- case 0x8b52: return setValueV4a; // _VEC4
- case 0x8b5a: return setValueM2a; // _MAT2
- case 0x8b5b: return setValueM3a; // _MAT3
- case 0x8b5c: return setValueM4a; // _MAT4
- case 0x8b5e: return setValueT1a; // SAMPLER_2D
- case 0x8b60: return setValueT6a; // SAMPLER_CUBE
- case 0x1404: case 0x8b56: return setValue1iv; // INT, BOOL
- case 0x8b53: case 0x8b57: return setValue2iv; // _VEC2
- case 0x8b54: case 0x8b58: return setValue3iv; // _VEC3
- case 0x8b55: case 0x8b59: return setValue4iv; // _VEC4
- }
- }
- // --- Uniform Classes ---
- function SingleUniform( id, activeInfo, addr ) {
- this.id = id;
- this.addr = addr;
- this.setValue = getSingularSetter( activeInfo.type );
- // this.path = activeInfo.name; // DEBUG
- }
- function PureArrayUniform( id, activeInfo, addr ) {
- this.id = id;
- this.addr = addr;
- this.size = activeInfo.size;
- this.setValue = getPureArraySetter( activeInfo.type );
- // this.path = activeInfo.name; // DEBUG
- }
- function StructuredUniform( id ) {
- this.id = id;
- UniformContainer.call( this ); // mix-in
- }
- StructuredUniform.prototype.setValue = function ( gl, value ) {
- // Note: Don't need an extra 'renderer' parameter, since samplers
- // are not allowed in structured uniforms.
- var seq = this.seq;
- for ( var i = 0, n = seq.length; i !== n; ++ i ) {
- var u = seq[ i ];
- u.setValue( gl, value[ u.id ] );
- }
- };
- // --- Top-level ---
- // Parser - builds up the property tree from the path strings
- var RePathPart = /([\w\d_]+)(\])?(\[|\.)?/g;
- // extracts
- // - the identifier (member name or array index)
- // - followed by an optional right bracket (found when array index)
- // - followed by an optional left bracket or dot (type of subscript)
- //
- // Note: These portions can be read in a non-overlapping fashion and
- // allow straightforward parsing of the hierarchy that WebGL encodes
- // in the uniform names.
- function addUniform( container, uniformObject ) {
- container.seq.push( uniformObject );
- container.map[ uniformObject.id ] = uniformObject;
- }
- function parseUniform( activeInfo, addr, container ) {
- var path = activeInfo.name,
- pathLength = path.length;
- // reset RegExp object, because of the early exit of a previous run
- RePathPart.lastIndex = 0;
- for ( ; ; ) {
- var match = RePathPart.exec( path ),
- matchEnd = RePathPart.lastIndex,
- id = match[ 1 ],
- idIsIndex = match[ 2 ] === ']',
- subscript = match[ 3 ];
- if ( idIsIndex ) id = id | 0; // convert to integer
- if ( subscript === undefined || subscript === '[' && matchEnd + 2 === pathLength ) {
- // bare name or "pure" bottom-level array "[0]" suffix
- addUniform( container, subscript === undefined ?
- new SingleUniform( id, activeInfo, addr ) :
- new PureArrayUniform( id, activeInfo, addr ) );
- break;
- } else {
- // step into inner node / create it in case it doesn't exist
- var map = container.map, next = map[ id ];
- if ( next === undefined ) {
- next = new StructuredUniform( id );
- addUniform( container, next );
- }
- container = next;
- }
- }
- }
- // Root Container
- function WebGLUniforms( gl, program, renderer ) {
- UniformContainer.call( this );
- this.renderer = renderer;
- var n = gl.getProgramParameter( program, gl.ACTIVE_UNIFORMS );
- for ( var i = 0; i < n; ++ i ) {
- var info = gl.getActiveUniform( program, i ),
- path = info.name,
- addr = gl.getUniformLocation( program, path );
- parseUniform( info, addr, this );
- }
- }
- WebGLUniforms.prototype.setValue = function ( gl, name, value ) {
- var u = this.map[ name ];
- if ( u !== undefined ) u.setValue( gl, value, this.renderer );
- };
- WebGLUniforms.prototype.setOptional = function ( gl, object, name ) {
- var v = object[ name ];
- if ( v !== undefined ) this.setValue( gl, name, v );
- };
- // Static interface
- WebGLUniforms.upload = function ( gl, seq, values, renderer ) {
- for ( var i = 0, n = seq.length; i !== n; ++ i ) {
- var u = seq[ i ],
- v = values[ u.id ];
- if ( v.needsUpdate !== false ) {
- // note: always updating when .needsUpdate is undefined
- u.setValue( gl, v.value, renderer );
- }
- }
- };
- WebGLUniforms.seqWithValue = function ( seq, values ) {
- var r = [];
- for ( var i = 0, n = seq.length; i !== n; ++ i ) {
- var u = seq[ i ];
- if ( u.id in values ) r.push( u );
- }
- return r;
- };
- var UniformsLib = {
- common: {
- diffuse: { value: new Color( 0xeeeeee ) },
- opacity: { value: 1.0 },
- map: { value: null },
- uvTransform: { value: new Matrix3() },
- alphaMap: { value: null },
- },
- specularmap: {
- specularMap: { value: null },
- },
- envmap: {
- envMap: { value: null },
- flipEnvMap: { value: - 1 },
- reflectivity: { value: 1.0 },
- refractionRatio: { value: 0.98 }
- },
- aomap: {
- aoMap: { value: null },
- aoMapIntensity: { value: 1 }
- },
- lightmap: {
- lightMap: { value: null },
- lightMapIntensity: { value: 1 }
- },
- emissivemap: {
- emissiveMap: { value: null }
- },
- bumpmap: {
- bumpMap: { value: null },
- bumpScale: { value: 1 }
- },
- normalmap: {
- normalMap: { value: null },
- normalScale: { value: new Vector2( 1, 1 ) }
- },
- displacementmap: {
- displacementMap: { value: null },
- displacementScale: { value: 1 },
- displacementBias: { value: 0 }
- },
- roughnessmap: {
- roughnessMap: { value: null }
- },
- metalnessmap: {
- metalnessMap: { value: null }
- },
- gradientmap: {
- gradientMap: { value: null }
- },
- fog: {
- fogDensity: { value: 0.00025 },
- fogNear: { value: 1 },
- fogFar: { value: 2000 },
- fogColor: { value: new Color( 0xffffff ) }
- },
- lights: {
- ambientLightColor: { value: [] },
- directionalLights: { value: [], properties: {
- direction: {},
- color: {},
- shadow: {},
- shadowBias: {},
- shadowRadius: {},
- shadowMapSize: {}
- } },
- directionalShadowMap: { value: [] },
- directionalShadowMatrix: { value: [] },
- spotLights: { value: [], properties: {
- color: {},
- position: {},
- direction: {},
- distance: {},
- coneCos: {},
- penumbraCos: {},
- decay: {},
- shadow: {},
- shadowBias: {},
- shadowRadius: {},
- shadowMapSize: {}
- } },
- spotShadowMap: { value: [] },
- spotShadowMatrix: { value: [] },
- pointLights: { value: [], properties: {
- color: {},
- position: {},
- decay: {},
- distance: {},
- shadow: {},
- shadowBias: {},
- shadowRadius: {},
- shadowMapSize: {},
- shadowCameraNear: {},
- shadowCameraFar: {}
- } },
- pointShadowMap: { value: [] },
- pointShadowMatrix: { value: [] },
- hemisphereLights: { value: [], properties: {
- direction: {},
- skyColor: {},
- groundColor: {}
- } },
- // TODO (abelnation): RectAreaLight BRDF data needs to be moved from example to main src
- rectAreaLights: { value: [], properties: {
- color: {},
- position: {},
- width: {},
- height: {}
- } }
- },
- points: {
- diffuse: { value: new Color( 0xeeeeee ) },
- opacity: { value: 1.0 },
- size: { value: 1.0 },
- scale: { value: 1.0 },
- map: { value: null },
- uvTransform: { value: new Matrix3() }
- }
- };
- var alphamap_fragment = "#ifdef USE_ALPHAMAP\r\n\r\n\tdiffuseColor.a *= texture2D( alphaMap, vUv ).g;\r\n\r\n#endif\r\n";
- var alphamap_pars_fragment = "#ifdef USE_ALPHAMAP\r\n\r\n\tuniform sampler2D alphaMap;\r\n\r\n#endif\r\n";
- var alphatest_fragment = "#ifdef ALPHATEST\r\n\r\n\tif ( diffuseColor.a < ALPHATEST ) discard;\r\n\r\n#endif\r\n";
- var aomap_fragment = "#ifdef USE_AOMAP\r\n\r\n\t// reads channel R, compatible with a combined OcclusionRoughnessMetallic (RGB) texture\r\n\tfloat ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;\r\n\r\n\treflectedLight.indirectDiffuse *= ambientOcclusion;\r\n\r\n\t#if defined( USE_ENVMAP ) && defined( PHYSICAL )\r\n\r\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\r\n\r\n\t\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.specularRoughness );\r\n\r\n\t#endif\r\n\r\n#endif\r\n";
- var aomap_pars_fragment = "#ifdef USE_AOMAP\r\n\r\n\tuniform sampler2D aoMap;\r\n\tuniform float aoMapIntensity;\r\n\r\n#endif";
- var begin_vertex = "\r\nvec3 transformed = vec3( position );\r\n";
- var beginnormal_vertex = "\r\nvec3 objectNormal = vec3( normal );\r\n";
- var bsdfs = "float punctualLightIntensityToIrradianceFactor( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\r\n\r\n\tif( decayExponent > 0.0 ) {\r\n\r\n#if defined ( PHYSICALLY_CORRECT_LIGHTS )\r\n\r\n\t\t// based upon Frostbite 3 Moving to Physically-based Rendering\r\n\t\t// page 32, equation 26: E[window1]\r\n\t\t// https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf\r\n\t\t// this is intended to be used on spot and point lights who are represented as luminous intensity\r\n\t\t// but who must be converted to luminous irradiance for surface lighting calculation\r\n\t\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\r\n\t\tfloat maxDistanceCutoffFactor = pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\r\n\t\treturn distanceFalloff * maxDistanceCutoffFactor;\r\n\r\n#else\r\n\r\n\t\treturn pow( saturate( -lightDistance / cutoffDistance + 1.0 ), decayExponent );\r\n\r\n#endif\r\n\r\n\t}\r\n\r\n\treturn 1.0;\r\n\r\n}\r\n\r\nvec3 BRDF_Diffuse_Lambert( const in vec3 diffuseColor ) {\r\n\r\n\treturn RECIPROCAL_PI * diffuseColor;\r\n\r\n} // validated\r\n\r\nvec3 F_Schlick( const in vec3 specularColor, const in float dotLH ) {\r\n\r\n\t// Original approximation by Christophe Schlick '94\r\n\t// float fresnel = pow( 1.0 - dotLH, 5.0 );\r\n\r\n\t// Optimized variant (presented by Epic at SIGGRAPH '13)\r\n\t// https://cdn2.unrealengine.com/Resources/files/2013SiggraphPresentationsNotes-26915738.pdf\r\n\tfloat fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );\r\n\r\n\treturn ( 1.0 - specularColor ) * fresnel + specularColor;\r\n\r\n} // validated\r\n\r\n// Microfacet Models for Refraction through Rough Surfaces - equation (34)\r\n// http://graphicrants.blogspot.com/2013/08/specular-brdf-reference.html\r\n// alpha is \"roughness squared\" in Disney’s reparameterization\r\nfloat G_GGX_Smith( const in float alpha, const in float dotNL, const in float dotNV ) {\r\n\r\n\t// geometry term (normalized) = G(l)⋅G(v) / 4(n⋅l)(n⋅v)\r\n\t// also see #12151\r\n\r\n\tfloat a2 = pow2( alpha );\r\n\r\n\tfloat gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\r\n\tfloat gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\r\n\r\n\treturn 1.0 / ( gl * gv );\r\n\r\n} // validated\r\n\r\n// Moving Frostbite to Physically Based Rendering 3.0 - page 12, listing 2\r\n// https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf\r\nfloat G_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\r\n\r\n\tfloat a2 = pow2( alpha );\r\n\r\n\t// dotNL and dotNV are explicitly swapped. This is not a mistake.\r\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\r\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\r\n\r\n\treturn 0.5 / max( gv + gl, EPSILON );\r\n\r\n}\r\n\r\n// Microfacet Models for Refraction through Rough Surfaces - equation (33)\r\n// http://graphicrants.blogspot.com/2013/08/specular-brdf-reference.html\r\n// alpha is \"roughness squared\" in Disney’s reparameterization\r\nfloat D_GGX( const in float alpha, const in float dotNH ) {\r\n\r\n\tfloat a2 = pow2( alpha );\r\n\r\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0; // avoid alpha = 0 with dotNH = 1\r\n\r\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\r\n\r\n}\r\n\r\n// GGX Distribution, Schlick Fresnel, GGX-Smith Visibility\r\nvec3 BRDF_Specular_GGX( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float roughness ) {\r\n\r\n\tfloat alpha = pow2( roughness ); // UE4's roughness\r\n\r\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\r\n\r\n\tfloat dotNL = saturate( dot( geometry.normal, incidentLight.direction ) );\r\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\r\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\r\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\r\n\r\n\tvec3 F = F_Schlick( specularColor, dotLH );\r\n\r\n\tfloat G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );\r\n\r\n\tfloat D = D_GGX( alpha, dotNH );\r\n\r\n\treturn F * ( G * D );\r\n\r\n} // validated\r\n\r\n// Rect Area Light\r\n\r\n// Area light computation code adapted from:\r\n// Real-Time Polygonal-Light Shading with Linearly Transformed Cosines\r\n// By: Eric Heitz, Jonathan Dupuy, Stephen Hill and David Neubelt\r\n// https://drive.google.com/file/d/0BzvWIdpUpRx_d09ndGVjNVJzZjA/view\r\n// https://eheitzresearch.wordpress.com/415-2/\r\n// http://blog.selfshadow.com/sandbox/ltc.html\r\n\r\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\r\n\r\n\tconst float LUT_SIZE = 64.0;\r\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\r\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\r\n\r\n\tfloat theta = acos( dot( N, V ) );\r\n\r\n\t// Parameterization of texture:\r\n\t// sqrt(roughness) -> [0,1]\r\n\t// theta -> [0, PI/2]\r\n\tvec2 uv = vec2(\r\n\t\tsqrt( saturate( roughness ) ),\r\n\t\tsaturate( theta / ( 0.5 * PI ) ) );\r\n\r\n\t// Ensure we don't have nonlinearities at the look-up table's edges\r\n\t// see: http://http.developer.nvidia.com/GPUGems2/gpugems2_chapter24.html\r\n\t// \"Shader Analysis\" section\r\n\tuv = uv * LUT_SCALE + LUT_BIAS;\r\n\r\n\treturn uv;\r\n\r\n}\r\n\r\n// Real-Time Area Lighting: a Journey from Research to Production\r\n// By: Stephen Hill & Eric Heitz\r\n// http://advances.realtimerendering.com/s2016/s2016_ltc_rnd.pdf\r\n// An approximation for the form factor of a clipped rectangle.\r\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\r\n\r\n\tfloat l = length( f );\r\n\r\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\r\n\r\n}\r\n\r\n// Real-Time Polygonal-Light Shading with Linearly Transformed Cosines\r\n// also Real-Time Area Lighting: a Journey from Research to Production\r\n// http://advances.realtimerendering.com/s2016/s2016_ltc_rnd.pdf\r\n// Normalization by 2*PI is incorporated in this function itself.\r\n// theta/sin(theta) is approximated by rational polynomial\r\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\r\n\r\n\tfloat x = dot( v1, v2 );\r\n\r\n\tfloat y = abs( x );\r\n\tfloat a = 0.86267 + (0.49788 + 0.01436 * y ) * y;\r\n\tfloat b = 3.45068 + (4.18814 + y) * y;\r\n\tfloat v = a / b;\r\n\r\n\tfloat theta_sintheta = (x > 0.0) ? v : 0.5 * inversesqrt( 1.0 - x * x ) - v;\r\n\r\n\treturn cross( v1, v2 ) * theta_sintheta;\r\n\r\n}\r\n\r\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\r\n\r\n\t// bail if point is on back side of plane of light\r\n\t// assumes ccw winding order of light vertices\r\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\r\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\r\n\tvec3 lightNormal = cross( v1, v2 );\r\n\r\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\r\n\r\n\t// construct orthonormal basis around N\r\n\tvec3 T1, T2;\r\n\tT1 = normalize( V - N * dot( V, N ) );\r\n\tT2 = - cross( N, T1 ); // negated from paper; possibly due to a different assumed handedness of world coordinate system\r\n\r\n\t// compute transform\r\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\r\n\r\n\t// transform rect\r\n\tvec3 coords[ 4 ];\r\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\r\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\r\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\r\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\r\n\r\n\t// project rect onto sphere\r\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\r\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\r\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\r\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\r\n\r\n\t// calculate vector form factor\r\n\tvec3 vectorFormFactor = vec3( 0.0 );\r\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\r\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\r\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\r\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\r\n\r\n\t// adjust for horizon clipping\r\n\tvec3 result = vec3( LTC_ClippedSphereFormFactor( vectorFormFactor ) );\r\n\r\n\treturn result;\r\n\r\n}\r\n\r\n// End Rect Area Light\r\n\r\n// ref: https://www.unrealengine.com/blog/physically-based-shading-on-mobile - environmentBRDF for GGX on mobile\r\nvec3 BRDF_Specular_GGX_Environment( const in GeometricContext geometry, const in vec3 specularColor, const in float roughness ) {\r\n\r\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\r\n\r\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\r\n\r\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\r\n\r\n\tvec4 r = roughness * c0 + c1;\r\n\r\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\r\n\r\n\tvec2 AB = vec2( -1.04, 1.04 ) * a004 + r.zw;\r\n\r\n\treturn specularColor * AB.x + AB.y;\r\n\r\n} // validated\r\n\r\n\r\nfloat G_BlinnPhong_Implicit( ) {\r\n\r\n\t// geometry term is (n dot l)(n dot v) / 4(n dot l)(n dot v)\r\n\treturn 0.25;\r\n\r\n}\r\n\r\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\r\n\r\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\r\n\r\n}\r\n\r\nvec3 BRDF_Specular_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\r\n\r\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\r\n\r\n\t//float dotNL = saturate( dot( geometry.normal, incidentLight.direction ) );\r\n\t//float dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\r\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\r\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\r\n\r\n\tvec3 F = F_Schlick( specularColor, dotLH );\r\n\r\n\tfloat G = G_BlinnPhong_Implicit( );\r\n\r\n\tfloat D = D_BlinnPhong( shininess, dotNH );\r\n\r\n\treturn F * ( G * D );\r\n\r\n} // validated\r\n\r\n// source: http://simonstechblog.blogspot.ca/2011/12/microfacet-brdf.html\r\nfloat GGXRoughnessToBlinnExponent( const in float ggxRoughness ) {\r\n\treturn ( 2.0 / pow2( ggxRoughness + 0.0001 ) - 2.0 );\r\n}\r\n\r\nfloat BlinnExponentToGGXRoughness( const in float blinnExponent ) {\r\n\treturn sqrt( 2.0 / ( blinnExponent + 2.0 ) );\r\n}\r\n";
- var bumpmap_pars_fragment = "#ifdef USE_BUMPMAP\r\n\r\n\tuniform sampler2D bumpMap;\r\n\tuniform float bumpScale;\r\n\r\n\t// Derivative maps - bump mapping unparametrized surfaces by Morten Mikkelsen\r\n\t// http://mmikkelsen3d.blogspot.sk/2011/07/derivative-maps.html\r\n\r\n\t// Evaluate the derivative of the height w.r.t. screen-space using forward differencing (listing 2)\r\n\r\n\tvec2 dHdxy_fwd() {\r\n\r\n\t\tvec2 dSTdx = dFdx( vUv );\r\n\t\tvec2 dSTdy = dFdy( vUv );\r\n\r\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\r\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\r\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\r\n\r\n\t\treturn vec2( dBx, dBy );\r\n\r\n\t}\r\n\r\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {\r\n\r\n\t\t// Workaround for Adreno 3XX dFd*( vec3 ) bug. See #9988\r\n\r\n\t\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\r\n\t\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\r\n\t\tvec3 vN = surf_norm;\t\t// normalized\r\n\r\n\t\tvec3 R1 = cross( vSigmaY, vN );\r\n\t\tvec3 R2 = cross( vN, vSigmaX );\r\n\r\n\t\tfloat fDet = dot( vSigmaX, R1 );\r\n\r\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\r\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\r\n\r\n\t}\r\n\r\n#endif\r\n";
- var clipping_planes_fragment = "#if NUM_CLIPPING_PLANES > 0\r\n\r\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; ++ i ) {\r\n\r\n\t\tvec4 plane = clippingPlanes[ i ];\r\n\t\tif ( dot( vViewPosition, plane.xyz ) > plane.w ) discard;\r\n\r\n\t}\r\n\t\t\r\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\r\n\r\n\t\tbool clipped = true;\r\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; ++ i ) {\r\n\t\t\tvec4 plane = clippingPlanes[ i ];\r\n\t\t\tclipped = ( dot( vViewPosition, plane.xyz ) > plane.w ) && clipped;\r\n\t\t}\r\n\r\n\t\tif ( clipped ) discard;\r\n\t\r\n\t#endif\r\n\r\n#endif\r\n";
- var clipping_planes_pars_fragment = "#if NUM_CLIPPING_PLANES > 0\r\n\r\n\t#if ! defined( PHYSICAL ) && ! defined( PHONG )\r\n\t\tvarying vec3 vViewPosition;\r\n\t#endif\r\n\r\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\r\n\r\n#endif\r\n";
- var clipping_planes_pars_vertex = "#if NUM_CLIPPING_PLANES > 0 && ! defined( PHYSICAL ) && ! defined( PHONG )\r\n\tvarying vec3 vViewPosition;\r\n#endif\r\n";
- var clipping_planes_vertex = "#if NUM_CLIPPING_PLANES > 0 && ! defined( PHYSICAL ) && ! defined( PHONG )\r\n\tvViewPosition = - mvPosition.xyz;\r\n#endif\r\n\r\n";
- var color_fragment = "#ifdef USE_COLOR\r\n\r\n\tdiffuseColor.rgb *= vColor;\r\n\r\n#endif";
- var color_pars_fragment = "#ifdef USE_COLOR\r\n\r\n\tvarying vec3 vColor;\r\n\r\n#endif\r\n";
- var color_pars_vertex = "#ifdef USE_COLOR\r\n\r\n\tvarying vec3 vColor;\r\n\r\n#endif";
- var color_vertex = "#ifdef USE_COLOR\r\n\r\n\tvColor.xyz = color.xyz;\r\n\r\n#endif";
- var common = "#define PI 3.14159265359\r\n#define PI2 6.28318530718\r\n#define PI_HALF 1.5707963267949\r\n#define RECIPROCAL_PI 0.31830988618\r\n#define RECIPROCAL_PI2 0.15915494\r\n#define LOG2 1.442695\r\n#define EPSILON 1e-6\r\n\r\n#define saturate(a) clamp( a, 0.0, 1.0 )\r\n#define whiteCompliment(a) ( 1.0 - saturate( a ) )\r\n\r\nfloat pow2( const in float x ) { return x*x; }\r\nfloat pow3( const in float x ) { return x*x*x; }\r\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\r\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\r\n// expects values in the range of [0,1]x[0,1], returns values in the [0,1] range.\r\n// do not collapse into a single function per: http://byteblacksmith.com/improvements-to-the-canonical-one-liner-glsl-rand-for-opengl-es-2-0/\r\nhighp float rand( const in vec2 uv ) {\r\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\r\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\r\n\treturn fract(sin(sn) * c);\r\n}\r\n\r\nstruct IncidentLight {\r\n\tvec3 color;\r\n\tvec3 direction;\r\n\tbool visible;\r\n};\r\n\r\nstruct ReflectedLight {\r\n\tvec3 directDiffuse;\r\n\tvec3 directSpecular;\r\n\tvec3 indirectDiffuse;\r\n\tvec3 indirectSpecular;\r\n};\r\n\r\nstruct GeometricContext {\r\n\tvec3 position;\r\n\tvec3 normal;\r\n\tvec3 viewDir;\r\n};\r\n\r\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\r\n\r\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\r\n\r\n}\r\n\r\n// http://en.wikibooks.org/wiki/GLSL_Programming/Applying_Matrix_Transformations\r\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\r\n\r\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\r\n\r\n}\r\n\r\nvec3 projectOnPlane(in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\r\n\r\n\tfloat distance = dot( planeNormal, point - pointOnPlane );\r\n\r\n\treturn - distance * planeNormal + point;\r\n\r\n}\r\n\r\nfloat sideOfPlane( in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\r\n\r\n\treturn sign( dot( point - pointOnPlane, planeNormal ) );\r\n\r\n}\r\n\r\nvec3 linePlaneIntersect( in vec3 pointOnLine, in vec3 lineDirection, in vec3 pointOnPlane, in vec3 planeNormal ) {\r\n\r\n\treturn lineDirection * ( dot( planeNormal, pointOnPlane - pointOnLine ) / dot( planeNormal, lineDirection ) ) + pointOnLine;\r\n\r\n}\r\n\r\nmat3 transposeMat3( const in mat3 m ) {\r\n\r\n\tmat3 tmp;\r\n\r\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\r\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\r\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\r\n\r\n\treturn tmp;\r\n\r\n}\r\n\r\n// https://en.wikipedia.org/wiki/Relative_luminance\r\nfloat linearToRelativeLuminance( const in vec3 color ) {\r\n\r\n\tvec3 weights = vec3( 0.2126, 0.7152, 0.0722 );\r\n\r\n\treturn dot( weights, color.rgb );\r\n\r\n}\r\n";
- var cube_uv_reflection_fragment = "#ifdef ENVMAP_TYPE_CUBE_UV\r\n\r\n#define cubeUV_textureSize (1024.0)\r\n\r\nint getFaceFromDirection(vec3 direction) {\r\n\tvec3 absDirection = abs(direction);\r\n\tint face = -1;\r\n\tif( absDirection.x > absDirection.z ) {\r\n\t\tif(absDirection.x > absDirection.y )\r\n\t\t\tface = direction.x > 0.0 ? 0 : 3;\r\n\t\telse\r\n\t\t\tface = direction.y > 0.0 ? 1 : 4;\r\n\t}\r\n\telse {\r\n\t\tif(absDirection.z > absDirection.y )\r\n\t\t\tface = direction.z > 0.0 ? 2 : 5;\r\n\t\telse\r\n\t\t\tface = direction.y > 0.0 ? 1 : 4;\r\n\t}\r\n\treturn face;\r\n}\r\n#define cubeUV_maxLods1 (log2(cubeUV_textureSize*0.25) - 1.0)\r\n#define cubeUV_rangeClamp (exp2((6.0 - 1.0) * 2.0))\r\n\r\nvec2 MipLevelInfo( vec3 vec, float roughnessLevel, float roughness ) {\r\n\tfloat scale = exp2(cubeUV_maxLods1 - roughnessLevel);\r\n\tfloat dxRoughness = dFdx(roughness);\r\n\tfloat dyRoughness = dFdy(roughness);\r\n\tvec3 dx = dFdx( vec * scale * dxRoughness );\r\n\tvec3 dy = dFdy( vec * scale * dyRoughness );\r\n\tfloat d = max( dot( dx, dx ), dot( dy, dy ) );\r\n\t// Clamp the value to the max mip level counts. hard coded to 6 mips\r\n\td = clamp(d, 1.0, cubeUV_rangeClamp);\r\n\tfloat mipLevel = 0.5 * log2(d);\r\n\treturn vec2(floor(mipLevel), fract(mipLevel));\r\n}\r\n\r\n#define cubeUV_maxLods2 (log2(cubeUV_textureSize*0.25) - 2.0)\r\n#define cubeUV_rcpTextureSize (1.0 / cubeUV_textureSize)\r\n\r\nvec2 getCubeUV(vec3 direction, float roughnessLevel, float mipLevel) {\r\n\tmipLevel = roughnessLevel > cubeUV_maxLods2 - 3.0 ? 0.0 : mipLevel;\r\n\tfloat a = 16.0 * cubeUV_rcpTextureSize;\r\n\r\n\tvec2 exp2_packed = exp2( vec2( roughnessLevel, mipLevel ) );\r\n\tvec2 rcp_exp2_packed = vec2( 1.0 ) / exp2_packed;\r\n\t// float powScale = exp2(roughnessLevel + mipLevel);\r\n\tfloat powScale = exp2_packed.x * exp2_packed.y;\r\n\t// float scale = 1.0 / exp2(roughnessLevel + 2.0 + mipLevel);\r\n\tfloat scale = rcp_exp2_packed.x * rcp_exp2_packed.y * 0.25;\r\n\t// float mipOffset = 0.75*(1.0 - 1.0/exp2(mipLevel))/exp2(roughnessLevel);\r\n\tfloat mipOffset = 0.75*(1.0 - rcp_exp2_packed.y) * rcp_exp2_packed.x;\r\n\r\n\tbool bRes = mipLevel == 0.0;\r\n\tscale = bRes && (scale < a) ? a : scale;\r\n\r\n\tvec3 r;\r\n\tvec2 offset;\r\n\tint face = getFaceFromDirection(direction);\r\n\r\n\tfloat rcpPowScale = 1.0 / powScale;\r\n\r\n\tif( face == 0) {\r\n\t\tr = vec3(direction.x, -direction.z, direction.y);\r\n\t\toffset = vec2(0.0+mipOffset,0.75 * rcpPowScale);\r\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\r\n\t}\r\n\telse if( face == 1) {\r\n\t\tr = vec3(direction.y, direction.x, direction.z);\r\n\t\toffset = vec2(scale+mipOffset, 0.75 * rcpPowScale);\r\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\r\n\t}\r\n\telse if( face == 2) {\r\n\t\tr = vec3(direction.z, direction.x, direction.y);\r\n\t\toffset = vec2(2.0*scale+mipOffset, 0.75 * rcpPowScale);\r\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\r\n\t}\r\n\telse if( face == 3) {\r\n\t\tr = vec3(direction.x, direction.z, direction.y);\r\n\t\toffset = vec2(0.0+mipOffset,0.5 * rcpPowScale);\r\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\r\n\t}\r\n\telse if( face == 4) {\r\n\t\tr = vec3(direction.y, direction.x, -direction.z);\r\n\t\toffset = vec2(scale+mipOffset, 0.5 * rcpPowScale);\r\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\r\n\t}\r\n\telse {\r\n\t\tr = vec3(direction.z, -direction.x, direction.y);\r\n\t\toffset = vec2(2.0*scale+mipOffset, 0.5 * rcpPowScale);\r\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\r\n\t}\r\n\tr = normalize(r);\r\n\tfloat texelOffset = 0.5 * cubeUV_rcpTextureSize;\r\n\tvec2 s = ( r.yz / abs( r.x ) + vec2( 1.0 ) ) * 0.5;\r\n\tvec2 base = offset + vec2( texelOffset );\r\n\treturn base + s * ( scale - 2.0 * texelOffset );\r\n}\r\n\r\n#define cubeUV_maxLods3 (log2(cubeUV_textureSize*0.25) - 3.0)\r\n\r\nvec4 textureCubeUV(vec3 reflectedDirection, float roughness ) {\r\n\tfloat roughnessVal = roughness* cubeUV_maxLods3;\r\n\tfloat r1 = floor(roughnessVal);\r\n\tfloat r2 = r1 + 1.0;\r\n\tfloat t = fract(roughnessVal);\r\n\tvec2 mipInfo = MipLevelInfo(reflectedDirection, r1, roughness);\r\n\tfloat s = mipInfo.y;\r\n\tfloat level0 = mipInfo.x;\r\n\tfloat level1 = level0 + 1.0;\r\n\tlevel1 = level1 > 5.0 ? 5.0 : level1;\r\n\r\n\t// round to nearest mipmap if we are not interpolating.\r\n\tlevel0 += min( floor( s + 0.5 ), 5.0 );\r\n\r\n\t// Tri linear interpolation.\r\n\tvec2 uv_10 = getCubeUV(reflectedDirection, r1, level0);\r\n\tvec4 color10 = envMapTexelToLinear(texture2D(envMap, uv_10));\r\n\r\n\tvec2 uv_20 = getCubeUV(reflectedDirection, r2, level0);\r\n\tvec4 color20 = envMapTexelToLinear(texture2D(envMap, uv_20));\r\n\r\n\tvec4 result = mix(color10, color20, t);\r\n\r\n\treturn vec4(result.rgb, 1.0);\r\n}\r\n\r\n#endif\r\n";
- var defaultnormal_vertex = "vec3 transformedNormal = normalMatrix * objectNormal;\r\n\r\n#ifdef FLIP_SIDED\r\n\r\n\ttransformedNormal = - transformedNormal;\r\n\r\n#endif\r\n";
- var displacementmap_pars_vertex = "#ifdef USE_DISPLACEMENTMAP\r\n\r\n\tuniform sampler2D displacementMap;\r\n\tuniform float displacementScale;\r\n\tuniform float displacementBias;\r\n\r\n#endif\r\n";
- var displacementmap_vertex = "#ifdef USE_DISPLACEMENTMAP\r\n\r\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, uv ).x * displacementScale + displacementBias );\r\n\r\n#endif\r\n";
- var emissivemap_fragment = "#ifdef USE_EMISSIVEMAP\r\n\r\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\r\n\r\n\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\r\n\r\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\r\n\r\n#endif\r\n";
- var emissivemap_pars_fragment = "#ifdef USE_EMISSIVEMAP\r\n\r\n\tuniform sampler2D emissiveMap;\r\n\r\n#endif\r\n";
- var encodings_fragment = " gl_FragColor = linearToOutputTexel( gl_FragColor );\r\n";
- var encodings_pars_fragment = "// For a discussion of what this is, please read this: http://lousodrome.net/blog/light/2013/05/26/gamma-correct-and-hdr-rendering-in-a-32-bits-buffer/\r\n\r\nvec4 LinearToLinear( in vec4 value ) {\r\n\treturn value;\r\n}\r\n\r\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\r\n\treturn vec4( pow( value.xyz, vec3( gammaFactor ) ), value.w );\r\n}\r\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\r\n\treturn vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );\r\n}\r\n\r\nvec4 sRGBToLinear( in vec4 value ) {\r\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.w );\r\n}\r\nvec4 LinearTosRGB( in vec4 value ) {\r\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.w );\r\n}\r\n\r\nvec4 RGBEToLinear( in vec4 value ) {\r\n\treturn vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\r\n}\r\nvec4 LinearToRGBE( in vec4 value ) {\r\n\tfloat maxComponent = max( max( value.r, value.g ), value.b );\r\n\tfloat fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\r\n\treturn vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\r\n// return vec4( value.brg, ( 3.0 + 128.0 ) / 256.0 );\r\n}\r\n\r\n// reference: http://iwasbeingirony.blogspot.ca/2010/06/difference-between-rgbm-and-rgbd.html\r\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\r\n\treturn vec4( value.xyz * value.w * maxRange, 1.0 );\r\n}\r\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\r\n\tfloat maxRGB = max( value.x, max( value.g, value.b ) );\r\n\tfloat M = clamp( maxRGB / maxRange, 0.0, 1.0 );\r\n\tM = ceil( M * 255.0 ) / 255.0;\r\n\treturn vec4( value.rgb / ( M * maxRange ), M );\r\n}\r\n\r\n// reference: http://iwasbeingirony.blogspot.ca/2010/06/difference-between-rgbm-and-rgbd.html\r\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\r\n\treturn vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\r\n}\r\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\r\n\tfloat maxRGB = max( value.x, max( value.g, value.b ) );\r\n\tfloat D = max( maxRange / maxRGB, 1.0 );\r\n\tD = min( floor( D ) / 255.0, 1.0 );\r\n\treturn vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\r\n}\r\n\r\n// LogLuv reference: http://graphicrants.blogspot.ca/2009/04/rgbm-color-encoding.html\r\n\r\n// M matrix, for encoding\r\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\r\nvec4 LinearToLogLuv( in vec4 value ) {\r\n\tvec3 Xp_Y_XYZp = value.rgb * cLogLuvM;\r\n\tXp_Y_XYZp = max(Xp_Y_XYZp, vec3(1e-6, 1e-6, 1e-6));\r\n\tvec4 vResult;\r\n\tvResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\r\n\tfloat Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\r\n\tvResult.w = fract(Le);\r\n\tvResult.z = (Le - (floor(vResult.w*255.0))/255.0)/255.0;\r\n\treturn vResult;\r\n}\r\n\r\n// Inverse M matrix, for decoding\r\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\r\nvec4 LogLuvToLinear( in vec4 value ) {\r\n\tfloat Le = value.z * 255.0 + value.w;\r\n\tvec3 Xp_Y_XYZp;\r\n\tXp_Y_XYZp.y = exp2((Le - 127.0) / 2.0);\r\n\tXp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\r\n\tXp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\r\n\tvec3 vRGB = Xp_Y_XYZp.rgb * cLogLuvInverseM;\r\n\treturn vec4( max(vRGB, 0.0), 1.0 );\r\n}\r\n";
- var envmap_fragment = "#ifdef USE_ENVMAP\r\n\r\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\r\n\r\n\t\tvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\r\n\r\n\t\t// Transforming Normal Vectors with the Inverse Transformation\r\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\r\n\r\n\t\t#ifdef ENVMAP_MODE_REFLECTION\r\n\r\n\t\t\tvec3 reflectVec = reflect( cameraToVertex, worldNormal );\r\n\r\n\t\t#else\r\n\r\n\t\t\tvec3 reflectVec = refract( cameraToVertex, worldNormal, refractionRatio );\r\n\r\n\t\t#endif\r\n\r\n\t#else\r\n\r\n\t\tvec3 reflectVec = vReflect;\r\n\r\n\t#endif\r\n\r\n\t#ifdef ENVMAP_TYPE_CUBE\r\n\r\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\r\n\r\n\t#elif defined( ENVMAP_TYPE_EQUIREC )\r\n\r\n\t\tvec2 sampleUV;\r\n\r\n\t\treflectVec = normalize( reflectVec );\r\n\r\n\t\tsampleUV.y = asin( clamp( reflectVec.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\r\n\r\n\t\tsampleUV.x = atan( reflectVec.z, reflectVec.x ) * RECIPROCAL_PI2 + 0.5;\r\n\r\n\t\tvec4 envColor = texture2D( envMap, sampleUV );\r\n\r\n\t#elif defined( ENVMAP_TYPE_SPHERE )\r\n\r\n\t\treflectVec = normalize( reflectVec );\r\n\r\n\t\tvec3 reflectView = normalize( ( viewMatrix * vec4( reflectVec, 0.0 ) ).xyz + vec3( 0.0, 0.0, 1.0 ) );\r\n\r\n\t\tvec4 envColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5 );\r\n\r\n\t#else\r\n\r\n\t\tvec4 envColor = vec4( 0.0 );\r\n\r\n\t#endif\r\n\r\n\tenvColor = envMapTexelToLinear( envColor );\r\n\r\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\r\n\r\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\r\n\r\n\t#elif defined( ENVMAP_BLENDING_MIX )\r\n\r\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\r\n\r\n\t#elif defined( ENVMAP_BLENDING_ADD )\r\n\r\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\r\n\r\n\t#endif\r\n\r\n#endif\r\n";
- var envmap_pars_fragment = "#if defined( USE_ENVMAP ) || defined( PHYSICAL )\r\n\tuniform float reflectivity;\r\n\tuniform float envMapIntensity;\r\n#endif\r\n\r\n#ifdef USE_ENVMAP\r\n\r\n\t#if ! defined( PHYSICAL ) && ( defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) )\r\n\t\tvarying vec3 vWorldPosition;\r\n\t#endif\r\n\r\n\t#ifdef ENVMAP_TYPE_CUBE\r\n\t\tuniform samplerCube envMap;\r\n\t#else\r\n\t\tuniform sampler2D envMap;\r\n\t#endif\r\n\tuniform float flipEnvMap;\r\n\r\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( PHYSICAL )\r\n\t\tuniform float refractionRatio;\r\n\t#else\r\n\t\tvarying vec3 vReflect;\r\n\t#endif\r\n\r\n#endif\r\n";
- var envmap_pars_vertex = "#ifdef USE_ENVMAP\r\n\r\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\r\n\t\tvarying vec3 vWorldPosition;\r\n\r\n\t#else\r\n\r\n\t\tvarying vec3 vReflect;\r\n\t\tuniform float refractionRatio;\r\n\r\n\t#endif\r\n\r\n#endif\r\n";
- var envmap_vertex = "#ifdef USE_ENVMAP\r\n\r\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\r\n\r\n\t\tvWorldPosition = worldPosition.xyz;\r\n\r\n\t#else\r\n\r\n\t\tvec3 cameraToVertex = normalize( worldPosition.xyz - cameraPosition );\r\n\r\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\r\n\r\n\t\t#ifdef ENVMAP_MODE_REFLECTION\r\n\r\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\r\n\r\n\t\t#else\r\n\r\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\r\n\r\n\t\t#endif\r\n\r\n\t#endif\r\n\r\n#endif\r\n";
- var fog_vertex = "\r\n#ifdef USE_FOG\r\nfogDepth = -mvPosition.z;\r\n#endif";
- var fog_pars_vertex = "#ifdef USE_FOG\r\n\r\n varying float fogDepth;\r\n\r\n#endif\r\n";
- var fog_fragment = "#ifdef USE_FOG\r\n\r\n\t#ifdef FOG_EXP2\r\n\r\n\t\tfloat fogFactor = whiteCompliment( exp2( - fogDensity * fogDensity * fogDepth * fogDepth * LOG2 ) );\r\n\r\n\t#else\r\n\r\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, fogDepth );\r\n\r\n\t#endif\r\n\r\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\r\n\r\n#endif\r\n";
- var fog_pars_fragment = "#ifdef USE_FOG\r\n\r\n\tuniform vec3 fogColor;\r\n\tvarying float fogDepth;\r\n\r\n\t#ifdef FOG_EXP2\r\n\r\n\t\tuniform float fogDensity;\r\n\r\n\t#else\r\n\r\n\t\tuniform float fogNear;\r\n\t\tuniform float fogFar;\r\n\r\n\t#endif\r\n\r\n#endif\r\n";
- var gradientmap_pars_fragment = "#ifdef TOON\r\n\r\n\tuniform sampler2D gradientMap;\r\n\r\n\tvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\r\n\r\n\t\t// dotNL will be from -1.0 to 1.0\r\n\t\tfloat dotNL = dot( normal, lightDirection );\r\n\t\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\r\n\r\n\t\t#ifdef USE_GRADIENTMAP\r\n\r\n\t\t\treturn texture2D( gradientMap, coord ).rgb;\r\n\r\n\t\t#else\r\n\r\n\t\t\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\r\n\r\n\t\t#endif\r\n\r\n\r\n\t}\r\n\r\n#endif\r\n";
- var lightmap_fragment = "#ifdef USE_LIGHTMAP\r\n\r\n\treflectedLight.indirectDiffuse += PI * texture2D( lightMap, vUv2 ).xyz * lightMapIntensity; // factor of PI should not be present; included here to prevent breakage\r\n\r\n#endif\r\n";
- var lightmap_pars_fragment = "#ifdef USE_LIGHTMAP\r\n\r\n\tuniform sampler2D lightMap;\r\n\tuniform float lightMapIntensity;\r\n\r\n#endif";
- var lights_lambert_vertex = "vec3 diffuse = vec3( 1.0 );\r\n\r\nGeometricContext geometry;\r\ngeometry.position = mvPosition.xyz;\r\ngeometry.normal = normalize( transformedNormal );\r\ngeometry.viewDir = normalize( -mvPosition.xyz );\r\n\r\nGeometricContext backGeometry;\r\nbackGeometry.position = geometry.position;\r\nbackGeometry.normal = -geometry.normal;\r\nbackGeometry.viewDir = geometry.viewDir;\r\n\r\nvLightFront = vec3( 0.0 );\r\n\r\n#ifdef DOUBLE_SIDED\r\n\tvLightBack = vec3( 0.0 );\r\n#endif\r\n\r\nIncidentLight directLight;\r\nfloat dotNL;\r\nvec3 directLightColor_Diffuse;\r\n\r\n#if NUM_POINT_LIGHTS > 0\r\n\r\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\r\n\r\n\t\tgetPointDirectLightIrradiance( pointLights[ i ], geometry, directLight );\r\n\r\n\t\tdotNL = dot( geometry.normal, directLight.direction );\r\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\r\n\r\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\r\n\r\n\t\t#ifdef DOUBLE_SIDED\r\n\r\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\r\n\r\n\t\t#endif\r\n\r\n\t}\r\n\r\n#endif\r\n\r\n#if NUM_SPOT_LIGHTS > 0\r\n\r\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\r\n\r\n\t\tgetSpotDirectLightIrradiance( spotLights[ i ], geometry, directLight );\r\n\r\n\t\tdotNL = dot( geometry.normal, directLight.direction );\r\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\r\n\r\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\r\n\r\n\t\t#ifdef DOUBLE_SIDED\r\n\r\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\r\n\r\n\t\t#endif\r\n\t}\r\n\r\n#endif\r\n\r\n\r\n\r\n#if NUM_DIR_LIGHTS > 0\r\n\r\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\r\n\r\n\t\tgetDirectionalDirectLightIrradiance( directionalLights[ i ], geometry, directLight );\r\n\r\n\t\tdotNL = dot( geometry.normal, directLight.direction );\r\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\r\n\r\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\r\n\r\n\t\t#ifdef DOUBLE_SIDED\r\n\r\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\r\n\r\n\t\t#endif\r\n\r\n\t}\r\n\r\n#endif\r\n\r\n#if NUM_HEMI_LIGHTS > 0\r\n\r\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\r\n\r\n\t\tvLightFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\r\n\r\n\t\t#ifdef DOUBLE_SIDED\r\n\r\n\t\t\tvLightBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\r\n\r\n\t\t#endif\r\n\r\n\t}\r\n\r\n#endif\r\n";
- var lights_pars = "uniform vec3 ambientLightColor;\r\n\r\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\r\n\r\n\tvec3 irradiance = ambientLightColor;\r\n\r\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\r\n\r\n\t\tirradiance *= PI;\r\n\r\n\t#endif\r\n\r\n\treturn irradiance;\r\n\r\n}\r\n\r\n#if NUM_DIR_LIGHTS > 0\r\n\r\n\tstruct DirectionalLight {\r\n\t\tvec3 direction;\r\n\t\tvec3 color;\r\n\r\n\t\tint shadow;\r\n\t\tfloat shadowBias;\r\n\t\tfloat shadowRadius;\r\n\t\tvec2 shadowMapSize;\r\n\t};\r\n\r\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\r\n\r\n\tvoid getDirectionalDirectLightIrradiance( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight directLight ) {\r\n\r\n\t\tdirectLight.color = directionalLight.color;\r\n\t\tdirectLight.direction = directionalLight.direction;\r\n\t\tdirectLight.visible = true;\r\n\r\n\t}\r\n\r\n#endif\r\n\r\n\r\n#if NUM_POINT_LIGHTS > 0\r\n\r\n\tstruct PointLight {\r\n\t\tvec3 position;\r\n\t\tvec3 color;\r\n\t\tfloat distance;\r\n\t\tfloat decay;\r\n\r\n\t\tint shadow;\r\n\t\tfloat shadowBias;\r\n\t\tfloat shadowRadius;\r\n\t\tvec2 shadowMapSize;\r\n\t\tfloat shadowCameraNear;\r\n\t\tfloat shadowCameraFar;\r\n\t};\r\n\r\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\r\n\r\n\t// directLight is an out parameter as having it as a return value caused compiler errors on some devices\r\n\tvoid getPointDirectLightIrradiance( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight directLight ) {\r\n\r\n\t\tvec3 lVector = pointLight.position - geometry.position;\r\n\t\tdirectLight.direction = normalize( lVector );\r\n\r\n\t\tfloat lightDistance = length( lVector );\r\n\r\n\t\tdirectLight.color = pointLight.color;\r\n\t\tdirectLight.color *= punctualLightIntensityToIrradianceFactor( lightDistance, pointLight.distance, pointLight.decay );\r\n\t\tdirectLight.visible = ( directLight.color != vec3( 0.0 ) );\r\n\r\n\t}\r\n\r\n#endif\r\n\r\n\r\n#if NUM_SPOT_LIGHTS > 0\r\n\r\n\tstruct SpotLight {\r\n\t\tvec3 position;\r\n\t\tvec3 direction;\r\n\t\tvec3 color;\r\n\t\tfloat distance;\r\n\t\tfloat decay;\r\n\t\tfloat coneCos;\r\n\t\tfloat penumbraCos;\r\n\r\n\t\tint shadow;\r\n\t\tfloat shadowBias;\r\n\t\tfloat shadowRadius;\r\n\t\tvec2 shadowMapSize;\r\n\t};\r\n\r\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\r\n\r\n\t// directLight is an out parameter as having it as a return value caused compiler errors on some devices\r\n\tvoid getSpotDirectLightIrradiance( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight directLight ) {\r\n\r\n\t\tvec3 lVector = spotLight.position - geometry.position;\r\n\t\tdirectLight.direction = normalize( lVector );\r\n\r\n\t\tfloat lightDistance = length( lVector );\r\n\t\tfloat angleCos = dot( directLight.direction, spotLight.direction );\r\n\r\n\t\tif ( angleCos > spotLight.coneCos ) {\r\n\r\n\t\t\tfloat spotEffect = smoothstep( spotLight.coneCos, spotLight.penumbraCos, angleCos );\r\n\r\n\t\t\tdirectLight.color = spotLight.color;\r\n\t\t\tdirectLight.color *= spotEffect * punctualLightIntensityToIrradianceFactor( lightDistance, spotLight.distance, spotLight.decay );\r\n\t\t\tdirectLight.visible = true;\r\n\r\n\t\t} else {\r\n\r\n\t\t\tdirectLight.color = vec3( 0.0 );\r\n\t\t\tdirectLight.visible = false;\r\n\r\n\t\t}\r\n\t}\r\n\r\n#endif\r\n\r\n\r\n#if NUM_RECT_AREA_LIGHTS > 0\r\n\r\n\tstruct RectAreaLight {\r\n\t\tvec3 color;\r\n\t\tvec3 position;\r\n\t\tvec3 halfWidth;\r\n\t\tvec3 halfHeight;\r\n\t};\r\n\r\n\t// Pre-computed values of LinearTransformedCosine approximation of BRDF\r\n\t// BRDF approximation Texture is 64x64\r\n\tuniform sampler2D ltcMat; // RGBA Float\r\n\tuniform sampler2D ltcMag; // Alpha Float (only has w component)\r\n\r\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\r\n\r\n#endif\r\n\r\n\r\n#if NUM_HEMI_LIGHTS > 0\r\n\r\n\tstruct HemisphereLight {\r\n\t\tvec3 direction;\r\n\t\tvec3 skyColor;\r\n\t\tvec3 groundColor;\r\n\t};\r\n\r\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\r\n\r\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\r\n\r\n\t\tfloat dotNL = dot( geometry.normal, hemiLight.direction );\r\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\r\n\r\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\r\n\r\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\r\n\r\n\t\t\tirradiance *= PI;\r\n\r\n\t\t#endif\r\n\r\n\t\treturn irradiance;\r\n\r\n\t}\r\n\r\n#endif\r\n\r\n\r\n#if defined( USE_ENVMAP ) && defined( PHYSICAL )\r\n\r\n\tvec3 getLightProbeIndirectIrradiance( const in GeometricContext geometry, const in int maxMIPLevel ) {\r\n\r\n\t\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\r\n\r\n\t\t#ifdef ENVMAP_TYPE_CUBE\r\n\r\n\t\t\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\r\n\r\n\t\t\t// TODO: replace with properly filtered cubemaps and access the irradiance LOD level, be it the last LOD level\r\n\t\t\t// of a specular cubemap, or just the default level of a specially created irradiance cubemap.\r\n\r\n\t\t\t#ifdef TEXTURE_LOD_EXT\r\n\r\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryVec, float( maxMIPLevel ) );\r\n\r\n\t\t\t#else\r\n\r\n\t\t\t\t// force the bias high to get the last LOD level as it is the most blurred.\r\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryVec, float( maxMIPLevel ) );\r\n\r\n\t\t\t#endif\r\n\r\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\r\n\r\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\r\n\r\n\t\t\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\r\n\t\t\tvec4 envMapColor = textureCubeUV( queryVec, 1.0 );\r\n\r\n\t\t#else\r\n\r\n\t\t\tvec4 envMapColor = vec4( 0.0 );\r\n\r\n\t\t#endif\r\n\r\n\t\treturn PI * envMapColor.rgb * envMapIntensity;\r\n\r\n\t}\r\n\r\n\t// taken from here: http://casual-effects.blogspot.ca/2011/08/plausible-environment-lighting-in-two.html\r\n\tfloat getSpecularMIPLevel( const in float blinnShininessExponent, const in int maxMIPLevel ) {\r\n\r\n\t\t//float envMapWidth = pow( 2.0, maxMIPLevelScalar );\r\n\t\t//float desiredMIPLevel = log2( envMapWidth * sqrt( 3.0 ) ) - 0.5 * log2( pow2( blinnShininessExponent ) + 1.0 );\r\n\r\n\t\tfloat maxMIPLevelScalar = float( maxMIPLevel );\r\n\t\tfloat desiredMIPLevel = maxMIPLevelScalar + 0.79248 - 0.5 * log2( pow2( blinnShininessExponent ) + 1.0 );\r\n\r\n\t\t// clamp to allowable LOD ranges.\r\n\t\treturn clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );\r\n\r\n\t}\r\n\r\n\tvec3 getLightProbeIndirectRadiance( const in GeometricContext geometry, const in float blinnShininessExponent, const in int maxMIPLevel ) {\r\n\r\n\t\t#ifdef ENVMAP_MODE_REFLECTION\r\n\r\n\t\t\tvec3 reflectVec = reflect( -geometry.viewDir, geometry.normal );\r\n\r\n\t\t#else\r\n\r\n\t\t\tvec3 reflectVec = refract( -geometry.viewDir, geometry.normal, refractionRatio );\r\n\r\n\t\t#endif\r\n\r\n\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\r\n\r\n\t\tfloat specularMIPLevel = getSpecularMIPLevel( blinnShininessExponent, maxMIPLevel );\r\n\r\n\t\t#ifdef ENVMAP_TYPE_CUBE\r\n\r\n\t\t\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\r\n\r\n\t\t\t#ifdef TEXTURE_LOD_EXT\r\n\r\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryReflectVec, specularMIPLevel );\r\n\r\n\t\t\t#else\r\n\r\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryReflectVec, specularMIPLevel );\r\n\r\n\t\t\t#endif\r\n\r\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\r\n\r\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\r\n\r\n\t\t\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\r\n\t\t\tvec4 envMapColor = textureCubeUV(queryReflectVec, BlinnExponentToGGXRoughness(blinnShininessExponent));\r\n\r\n\t\t#elif defined( ENVMAP_TYPE_EQUIREC )\r\n\r\n\t\t\tvec2 sampleUV;\r\n\t\t\tsampleUV.y = asin( clamp( reflectVec.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\r\n\t\t\tsampleUV.x = atan( reflectVec.z, reflectVec.x ) * RECIPROCAL_PI2 + 0.5;\r\n\r\n\t\t\t#ifdef TEXTURE_LOD_EXT\r\n\r\n\t\t\t\tvec4 envMapColor = texture2DLodEXT( envMap, sampleUV, specularMIPLevel );\r\n\r\n\t\t\t#else\r\n\r\n\t\t\t\tvec4 envMapColor = texture2D( envMap, sampleUV, specularMIPLevel );\r\n\r\n\t\t\t#endif\r\n\r\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\r\n\r\n\t\t#elif defined( ENVMAP_TYPE_SPHERE )\r\n\r\n\t\t\tvec3 reflectView = normalize( ( viewMatrix * vec4( reflectVec, 0.0 ) ).xyz + vec3( 0.0,0.0,1.0 ) );\r\n\r\n\t\t\t#ifdef TEXTURE_LOD_EXT\r\n\r\n\t\t\t\tvec4 envMapColor = texture2DLodEXT( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\r\n\r\n\t\t\t#else\r\n\r\n\t\t\t\tvec4 envMapColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\r\n\r\n\t\t\t#endif\r\n\r\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\r\n\r\n\t\t#endif\r\n\r\n\t\treturn envMapColor.rgb * envMapIntensity;\r\n\r\n\t}\r\n\r\n#endif\r\n";
- var lights_phong_fragment = "BlinnPhongMaterial material;\r\nmaterial.diffuseColor = diffuseColor.rgb;\r\nmaterial.specularColor = specular;\r\nmaterial.specularShininess = shininess;\r\nmaterial.specularStrength = specularStrength;\r\n";
- var lights_phong_pars_fragment = "varying vec3 vViewPosition;\r\n\r\n#ifndef FLAT_SHADED\r\n\r\n\tvarying vec3 vNormal;\r\n\r\n#endif\r\n\r\n\r\nstruct BlinnPhongMaterial {\r\n\r\n\tvec3\tdiffuseColor;\r\n\tvec3\tspecularColor;\r\n\tfloat\tspecularShininess;\r\n\tfloat\tspecularStrength;\r\n\r\n};\r\n\r\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\r\n\r\n\t#ifdef TOON\r\n\r\n\t\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\r\n\r\n\t#else\r\n\r\n\t\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\r\n\t\tvec3 irradiance = dotNL * directLight.color;\r\n\r\n\t#endif\r\n\r\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\r\n\r\n\t\tirradiance *= PI; // punctual light\r\n\r\n\t#endif\r\n\r\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\r\n\r\n\treflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\r\n\r\n}\r\n\r\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\r\n\r\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\r\n\r\n}\r\n\r\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\r\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\r\n\r\n#define Material_LightProbeLOD( material )\t(0)\r\n";
- var lights_physical_fragment = "PhysicalMaterial material;\r\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\r\nmaterial.specularRoughness = clamp( roughnessFactor, 0.04, 1.0 );\r\n#ifdef STANDARD\r\n\tmaterial.specularColor = mix( vec3( DEFAULT_SPECULAR_COEFFICIENT ), diffuseColor.rgb, metalnessFactor );\r\n#else\r\n\tmaterial.specularColor = mix( vec3( MAXIMUM_SPECULAR_COEFFICIENT * pow2( reflectivity ) ), diffuseColor.rgb, metalnessFactor );\r\n\tmaterial.clearCoat = saturate( clearCoat ); // Burley clearcoat model\r\n\tmaterial.clearCoatRoughness = clamp( clearCoatRoughness, 0.04, 1.0 );\r\n#endif\r\n";
- var lights_physical_pars_fragment = "struct PhysicalMaterial {\r\n\r\n\tvec3\tdiffuseColor;\r\n\tfloat\tspecularRoughness;\r\n\tvec3\tspecularColor;\r\n\r\n\t#ifndef STANDARD\r\n\t\tfloat clearCoat;\r\n\t\tfloat clearCoatRoughness;\r\n\t#endif\r\n\r\n};\r\n\r\n#define MAXIMUM_SPECULAR_COEFFICIENT 0.16\r\n#define DEFAULT_SPECULAR_COEFFICIENT 0.04\r\n\r\n// Clear coat directional hemishperical reflectance (this approximation should be improved)\r\nfloat clearCoatDHRApprox( const in float roughness, const in float dotNL ) {\r\n\r\n\treturn DEFAULT_SPECULAR_COEFFICIENT + ( 1.0 - DEFAULT_SPECULAR_COEFFICIENT ) * ( pow( 1.0 - dotNL, 5.0 ) * pow( 1.0 - roughness, 2.0 ) );\r\n\r\n}\r\n\r\n#if NUM_RECT_AREA_LIGHTS > 0\r\n\r\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\r\n\r\n\t\tvec3 normal = geometry.normal;\r\n\t\tvec3 viewDir = geometry.viewDir;\r\n\t\tvec3 position = geometry.position;\r\n\t\tvec3 lightPos = rectAreaLight.position;\r\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\r\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\r\n\t\tvec3 lightColor = rectAreaLight.color;\r\n\t\tfloat roughness = material.specularRoughness;\r\n\r\n\t\tvec3 rectCoords[ 4 ];\r\n\t\trectCoords[ 0 ] = lightPos - halfWidth - halfHeight; // counterclockwise\r\n\t\trectCoords[ 1 ] = lightPos + halfWidth - halfHeight;\r\n\t\trectCoords[ 2 ] = lightPos + halfWidth + halfHeight;\r\n\t\trectCoords[ 3 ] = lightPos - halfWidth + halfHeight;\r\n\r\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\r\n\r\n\t\tfloat norm = texture2D( ltcMag, uv ).a;\r\n\r\n\t\tvec4 t = texture2D( ltcMat, uv );\r\n\r\n\t\tmat3 mInv = mat3(\r\n\t\t\tvec3( 1, 0, t.y ),\r\n\t\t\tvec3( 0, t.z, 0 ),\r\n\t\t\tvec3( t.w, 0, t.x )\r\n\t\t);\r\n\r\n\t\treflectedLight.directSpecular += lightColor * material.specularColor * norm * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords ); // no fresnel\r\n\r\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1 ), rectCoords );\r\n\r\n\t}\r\n\r\n#endif\r\n\r\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\r\n\r\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\r\n\r\n\tvec3 irradiance = dotNL * directLight.color;\r\n\r\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\r\n\r\n\t\tirradiance *= PI; // punctual light\r\n\r\n\t#endif\r\n\r\n\t#ifndef STANDARD\r\n\t\tfloat clearCoatDHR = material.clearCoat * clearCoatDHRApprox( material.clearCoatRoughness, dotNL );\r\n\t#else\r\n\t\tfloat clearCoatDHR = 0.0;\r\n\t#endif\r\n\r\n\treflectedLight.directSpecular += ( 1.0 - clearCoatDHR ) * irradiance * BRDF_Specular_GGX( directLight, geometry, material.specularColor, material.specularRoughness );\r\n\r\n\treflectedLight.directDiffuse += ( 1.0 - clearCoatDHR ) * irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\r\n\r\n\t#ifndef STANDARD\r\n\r\n\t\treflectedLight.directSpecular += irradiance * material.clearCoat * BRDF_Specular_GGX( directLight, geometry, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearCoatRoughness );\r\n\r\n\t#endif\r\n\r\n}\r\n\r\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\r\n\r\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\r\n\r\n}\r\n\r\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 clearCoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\r\n\r\n\t#ifndef STANDARD\r\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\r\n\t\tfloat dotNL = dotNV;\r\n\t\tfloat clearCoatDHR = material.clearCoat * clearCoatDHRApprox( material.clearCoatRoughness, dotNL );\r\n\t#else\r\n\t\tfloat clearCoatDHR = 0.0;\r\n\t#endif\r\n\r\n\treflectedLight.indirectSpecular += ( 1.0 - clearCoatDHR ) * radiance * BRDF_Specular_GGX_Environment( geometry, material.specularColor, material.specularRoughness );\r\n\r\n\t#ifndef STANDARD\r\n\r\n\t\treflectedLight.indirectSpecular += clearCoatRadiance * material.clearCoat * BRDF_Specular_GGX_Environment( geometry, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearCoatRoughness );\r\n\r\n\t#endif\r\n\r\n}\r\n\r\n#define RE_Direct\t\t\t\tRE_Direct_Physical\r\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\r\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\r\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\r\n\r\n#define Material_BlinnShininessExponent( material ) GGXRoughnessToBlinnExponent( material.specularRoughness )\r\n#define Material_ClearCoat_BlinnShininessExponent( material ) GGXRoughnessToBlinnExponent( material.clearCoatRoughness )\r\n\r\n// ref: https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf\r\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\r\n\r\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\r\n\r\n}\r\n";
- var lights_template = "\r\n\r\nGeometricContext geometry;\r\n\r\ngeometry.position = - vViewPosition;\r\ngeometry.normal = normal;\r\ngeometry.viewDir = normalize( vViewPosition );\r\n\r\nIncidentLight directLight;\r\n\r\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\r\n\r\n\tPointLight pointLight;\r\n\r\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\r\n\r\n\t\tpointLight = pointLights[ i ];\r\n\r\n\t\tgetPointDirectLightIrradiance( pointLight, geometry, directLight );\r\n\r\n\t\t#ifdef USE_SHADOWMAP\r\n\t\tdirectLight.color *= all( bvec2( pointLight.shadow, directLight.visible ) ) ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\r\n\t\t#endif\r\n\r\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\r\n\r\n\t}\r\n\r\n#endif\r\n\r\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\r\n\r\n\tSpotLight spotLight;\r\n\r\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\r\n\r\n\t\tspotLight = spotLights[ i ];\r\n\r\n\t\tgetSpotDirectLightIrradiance( spotLight, geometry, directLight );\r\n\r\n\t\t#ifdef USE_SHADOWMAP\r\n\t\tdirectLight.color *= all( bvec2( spotLight.shadow, directLight.visible ) ) ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\r\n\t\t#endif\r\n\r\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\r\n\r\n\t}\r\n\r\n#endif\r\n\r\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\r\n\r\n\tDirectionalLight directionalLight;\r\n\r\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\r\n\r\n\t\tdirectionalLight = directionalLights[ i ];\r\n\r\n\t\tgetDirectionalDirectLightIrradiance( directionalLight, geometry, directLight );\r\n\r\n\t\t#ifdef USE_SHADOWMAP\r\n\t\tdirectLight.color *= all( bvec2( directionalLight.shadow, directLight.visible ) ) ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\r\n\t\t#endif\r\n\r\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\r\n\r\n\t}\r\n\r\n#endif\r\n\r\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\r\n\r\n\tRectAreaLight rectAreaLight;\r\n\r\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\r\n\r\n\t\trectAreaLight = rectAreaLights[ i ];\r\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\r\n\r\n\t}\r\n\r\n#endif\r\n\r\n#if defined( RE_IndirectDiffuse )\r\n\r\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\r\n\r\n\t#ifdef USE_LIGHTMAP\r\n\r\n\t\tvec3 lightMapIrradiance = texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\r\n\r\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\r\n\r\n\t\t\tlightMapIrradiance *= PI; // factor of PI should not be present; included here to prevent breakage\r\n\r\n\t\t#endif\r\n\r\n\t\tirradiance += lightMapIrradiance;\r\n\r\n\t#endif\r\n\r\n\t#if ( NUM_HEMI_LIGHTS > 0 )\r\n\r\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\r\n\r\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\r\n\r\n\t\t}\r\n\r\n\t#endif\r\n\r\n\t#if defined( USE_ENVMAP ) && defined( PHYSICAL ) && defined( ENVMAP_TYPE_CUBE_UV )\r\n\r\n\t\t// TODO, replace 8 with the real maxMIPLevel\r\n\t\tirradiance += getLightProbeIndirectIrradiance( geometry, 8 );\r\n\r\n\t#endif\r\n\r\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\r\n\r\n#endif\r\n\r\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\r\n\r\n\t// TODO, replace 8 with the real maxMIPLevel\r\n\tvec3 radiance = getLightProbeIndirectRadiance( geometry, Material_BlinnShininessExponent( material ), 8 );\r\n\r\n\t#ifndef STANDARD\r\n\t\tvec3 clearCoatRadiance = getLightProbeIndirectRadiance( geometry, Material_ClearCoat_BlinnShininessExponent( material ), 8 );\r\n\t#else\r\n\t\tvec3 clearCoatRadiance = vec3( 0.0 );\r\n\t#endif\r\n\r\n\tRE_IndirectSpecular( radiance, clearCoatRadiance, geometry, material, reflectedLight );\r\n\r\n#endif\r\n";
- var logdepthbuf_fragment = "#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\r\n\r\n\tgl_FragDepthEXT = log2( vFragDepth ) * logDepthBufFC * 0.5;\r\n\r\n#endif";
- var logdepthbuf_pars_fragment = "#ifdef USE_LOGDEPTHBUF\r\n\r\n\tuniform float logDepthBufFC;\r\n\r\n\t#ifdef USE_LOGDEPTHBUF_EXT\r\n\r\n\t\tvarying float vFragDepth;\r\n\r\n\t#endif\r\n\r\n#endif\r\n";
- var logdepthbuf_pars_vertex = "#ifdef USE_LOGDEPTHBUF\r\n\r\n\t#ifdef USE_LOGDEPTHBUF_EXT\r\n\r\n\t\tvarying float vFragDepth;\r\n\r\n\t#endif\r\n\r\n\tuniform float logDepthBufFC;\r\n\r\n#endif";
- var logdepthbuf_vertex = "#ifdef USE_LOGDEPTHBUF\r\n\r\n\t#ifdef USE_LOGDEPTHBUF_EXT\r\n\r\n\t\tvFragDepth = 1.0 + gl_Position.w;\r\n\r\n\t#else\r\n\r\n\t\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\r\n\r\n\t\tgl_Position.z *= gl_Position.w;\r\n\r\n\t#endif\r\n\r\n#endif\r\n";
- var map_fragment = "#ifdef USE_MAP\r\n\r\n\tvec4 texelColor = texture2D( map, vUv );\r\n\r\n\ttexelColor = mapTexelToLinear( texelColor );\r\n\tdiffuseColor *= texelColor;\r\n\r\n#endif\r\n";
- var map_pars_fragment = "#ifdef USE_MAP\r\n\r\n\tuniform sampler2D map;\r\n\r\n#endif\r\n";
- var map_particle_fragment = "#ifdef USE_MAP\r\n\r\n\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\r\n\tvec4 mapTexel = texture2D( map, uv );\r\n\tdiffuseColor *= mapTexelToLinear( mapTexel );\r\n\r\n#endif\r\n";
- var map_particle_pars_fragment = "#ifdef USE_MAP\r\n\r\n\tuniform mat3 uvTransform;\r\n\tuniform sampler2D map;\r\n\r\n#endif\r\n";
- var metalnessmap_fragment = "float metalnessFactor = metalness;\r\n\r\n#ifdef USE_METALNESSMAP\r\n\r\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\r\n\r\n\t// reads channel B, compatible with a combined OcclusionRoughnessMetallic (RGB) texture\r\n\tmetalnessFactor *= texelMetalness.b;\r\n\r\n#endif\r\n";
- var metalnessmap_pars_fragment = "#ifdef USE_METALNESSMAP\r\n\r\n\tuniform sampler2D metalnessMap;\r\n\r\n#endif";
- var morphnormal_vertex = "#ifdef USE_MORPHNORMALS\r\n\r\n\tobjectNormal += ( morphNormal0 - normal ) * morphTargetInfluences[ 0 ];\r\n\tobjectNormal += ( morphNormal1 - normal ) * morphTargetInfluences[ 1 ];\r\n\tobjectNormal += ( morphNormal2 - normal ) * morphTargetInfluences[ 2 ];\r\n\tobjectNormal += ( morphNormal3 - normal ) * morphTargetInfluences[ 3 ];\r\n\r\n#endif\r\n";
- var morphtarget_pars_vertex = "#ifdef USE_MORPHTARGETS\r\n\r\n\t#ifndef USE_MORPHNORMALS\r\n\r\n\tuniform float morphTargetInfluences[ 8 ];\r\n\r\n\t#else\r\n\r\n\tuniform float morphTargetInfluences[ 4 ];\r\n\r\n\t#endif\r\n\r\n#endif";
- var morphtarget_vertex = "#ifdef USE_MORPHTARGETS\r\n\r\n\ttransformed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\r\n\ttransformed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\r\n\ttransformed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\r\n\ttransformed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\r\n\r\n\t#ifndef USE_MORPHNORMALS\r\n\r\n\ttransformed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\r\n\ttransformed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\r\n\ttransformed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\r\n\ttransformed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\r\n\r\n\t#endif\r\n\r\n#endif\r\n";
- var normal_fragment = "#ifdef FLAT_SHADED\r\n\r\n\t// Workaround for Adreno/Nexus5 not able able to do dFdx( vViewPosition ) ...\r\n\r\n\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\r\n\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\r\n\tvec3 normal = normalize( cross( fdx, fdy ) );\r\n\r\n#else\r\n\r\n\tvec3 normal = normalize( vNormal );\r\n\r\n\t#ifdef DOUBLE_SIDED\r\n\r\n\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\r\n\r\n\t#endif\r\n\r\n#endif\r\n\r\n#ifdef USE_NORMALMAP\r\n\r\n\tnormal = perturbNormal2Arb( -vViewPosition, normal );\r\n\r\n#elif defined( USE_BUMPMAP )\r\n\r\n\tnormal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );\r\n\r\n#endif\r\n";
- var normalmap_pars_fragment = "#ifdef USE_NORMALMAP\r\n\r\n\tuniform sampler2D normalMap;\r\n\tuniform vec2 normalScale;\r\n\r\n\t// Per-Pixel Tangent Space Normal Mapping\r\n\t// http://hacksoflife.blogspot.ch/2009/11/per-pixel-tangent-space-normal-mapping.html\r\n\r\n\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm ) {\r\n\r\n\t\t// Workaround for Adreno 3XX dFd*( vec3 ) bug. See #9988\r\n\r\n\t\tvec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );\r\n\t\tvec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );\r\n\t\tvec2 st0 = dFdx( vUv.st );\r\n\t\tvec2 st1 = dFdy( vUv.st );\r\n\r\n\t\tvec3 S = normalize( q0 * st1.t - q1 * st0.t );\r\n\t\tvec3 T = normalize( -q0 * st1.s + q1 * st0.s );\r\n\t\tvec3 N = normalize( surf_norm );\r\n\r\n\t\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\r\n\t\tmapN.xy = normalScale * mapN.xy;\r\n\t\tmat3 tsn = mat3( S, T, N );\r\n\t\treturn normalize( tsn * mapN );\r\n\r\n\t}\r\n\r\n#endif\r\n";
- var packing = "vec3 packNormalToRGB( const in vec3 normal ) {\r\n\treturn normalize( normal ) * 0.5 + 0.5;\r\n}\r\n\r\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\r\n\treturn 2.0 * rgb.xyz - 1.0;\r\n}\r\n\r\nconst float PackUpscale = 256. / 255.; // fraction -> 0..1 (including 1)\r\nconst float UnpackDownscale = 255. / 256.; // 0..1 -> fraction (excluding 1)\r\n\r\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\r\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\r\n\r\nconst float ShiftRight8 = 1. / 256.;\r\n\r\nvec4 packDepthToRGBA( const in float v ) {\r\n\tvec4 r = vec4( fract( v * PackFactors ), v );\r\n\tr.yzw -= r.xyz * ShiftRight8; // tidy overflow\r\n\treturn r * PackUpscale;\r\n}\r\n\r\nfloat unpackRGBAToDepth( const in vec4 v ) {\r\n\treturn dot( v, UnpackFactors );\r\n}\r\n\r\n// NOTE: viewZ/eyeZ is < 0 when in front of the camera per OpenGL conventions\r\n\r\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\r\n\treturn ( viewZ + near ) / ( near - far );\r\n}\r\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\r\n\treturn linearClipZ * ( near - far ) - near;\r\n}\r\n\r\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\r\n\treturn (( near + viewZ ) * far ) / (( far - near ) * viewZ );\r\n}\r\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\r\n\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\r\n}\r\n";
- var premultiplied_alpha_fragment = "#ifdef PREMULTIPLIED_ALPHA\r\n\r\n\t// Get get normal blending with premultipled, use with CustomBlending, OneFactor, OneMinusSrcAlphaFactor, AddEquation.\r\n\tgl_FragColor.rgb *= gl_FragColor.a;\r\n\r\n#endif\r\n";
- var project_vertex = "vec4 mvPosition = modelViewMatrix * vec4( transformed, 1.0 );\r\n\r\ngl_Position = projectionMatrix * mvPosition;\r\n";
- var dithering_fragment = "#if defined( DITHERING )\r\n\r\n gl_FragColor.rgb = dithering( gl_FragColor.rgb );\r\n\r\n#endif\r\n";
- var dithering_pars_fragment = "#if defined( DITHERING )\r\n\r\n\t// based on https://www.shadertoy.com/view/MslGR8\r\n\tvec3 dithering( vec3 color ) {\r\n\t\t//Calculate grid position\r\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\r\n\r\n\t\t//Shift the individual colors differently, thus making it even harder to see the dithering pattern\r\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\r\n\r\n\t\t//modify shift acording to grid position.\r\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\r\n\r\n\t\t//shift the color by dither_shift\r\n\t\treturn color + dither_shift_RGB;\r\n\t}\r\n\r\n#endif\r\n";
- var roughnessmap_fragment = "float roughnessFactor = roughness;\r\n\r\n#ifdef USE_ROUGHNESSMAP\r\n\r\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\r\n\r\n\t// reads channel G, compatible with a combined OcclusionRoughnessMetallic (RGB) texture\r\n\troughnessFactor *= texelRoughness.g;\r\n\r\n#endif\r\n";
- var roughnessmap_pars_fragment = "#ifdef USE_ROUGHNESSMAP\r\n\r\n\tuniform sampler2D roughnessMap;\r\n\r\n#endif";
- var shadowmap_pars_fragment = "#ifdef USE_SHADOWMAP\r\n\r\n\t#if NUM_DIR_LIGHTS > 0\r\n\r\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHTS ];\r\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHTS ];\r\n\r\n\t#endif\r\n\r\n\t#if NUM_SPOT_LIGHTS > 0\r\n\r\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHTS ];\r\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHTS ];\r\n\r\n\t#endif\r\n\r\n\t#if NUM_POINT_LIGHTS > 0\r\n\r\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHTS ];\r\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHTS ];\r\n\r\n\t#endif\r\n\r\n\r\n\r\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\r\n\r\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\r\n\r\n\t}\r\n\r\n\tfloat texture2DShadowLerp( sampler2D depths, vec2 size, vec2 uv, float compare ) {\r\n\r\n\t\tconst vec2 offset = vec2( 0.0, 1.0 );\r\n\r\n\t\tvec2 texelSize = vec2( 1.0 ) / size;\r\n\t\tvec2 centroidUV = floor( uv * size + 0.5 ) / size;\r\n\r\n\t\tfloat lb = texture2DCompare( depths, centroidUV + texelSize * offset.xx, compare );\r\n\t\tfloat lt = texture2DCompare( depths, centroidUV + texelSize * offset.xy, compare );\r\n\t\tfloat rb = texture2DCompare( depths, centroidUV + texelSize * offset.yx, compare );\r\n\t\tfloat rt = texture2DCompare( depths, centroidUV + texelSize * offset.yy, compare );\r\n\r\n\t\tvec2 f = fract( uv * size + 0.5 );\r\n\r\n\t\tfloat a = mix( lb, lt, f.y );\r\n\t\tfloat b = mix( rb, rt, f.y );\r\n\t\tfloat c = mix( a, b, f.x );\r\n\r\n\t\treturn c;\r\n\r\n\t}\r\n\r\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\r\n\r\n\t\tfloat shadow = 1.0;\r\n\r\n\t\tshadowCoord.xyz /= shadowCoord.w;\r\n\t\tshadowCoord.z += shadowBias;\r\n\r\n\t\t// if ( something && something ) breaks ATI OpenGL shader compiler\r\n\t\t// if ( all( something, something ) ) using this instead\r\n\r\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\r\n\t\tbool inFrustum = all( inFrustumVec );\r\n\r\n\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\r\n\r\n\t\tbool frustumTest = all( frustumTestVec );\r\n\r\n\t\tif ( frustumTest ) {\r\n\r\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\r\n\r\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\r\n\r\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\r\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\r\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\r\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\r\n\r\n\t\t\tshadow = (\r\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\r\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\r\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\r\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\r\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\r\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\r\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\r\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\r\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\r\n\t\t\t) * ( 1.0 / 9.0 );\r\n\r\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\r\n\r\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\r\n\r\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\r\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\r\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\r\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\r\n\r\n\t\t\tshadow = (\r\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\r\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\r\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\r\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\r\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy, shadowCoord.z ) +\r\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\r\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\r\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\r\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\r\n\t\t\t) * ( 1.0 / 9.0 );\r\n\r\n\t\t#else // no percentage-closer filtering:\r\n\r\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\r\n\r\n\t\t#endif\r\n\r\n\t\t}\r\n\r\n\t\treturn shadow;\r\n\r\n\t}\r\n\r\n\t// cubeToUV() maps a 3D direction vector suitable for cube texture mapping to a 2D\r\n\t// vector suitable for 2D texture mapping. This code uses the following layout for the\r\n\t// 2D texture:\r\n\t//\r\n\t// xzXZ\r\n\t// y Y\r\n\t//\r\n\t// Y - Positive y direction\r\n\t// y - Negative y direction\r\n\t// X - Positive x direction\r\n\t// x - Negative x direction\r\n\t// Z - Positive z direction\r\n\t// z - Negative z direction\r\n\t//\r\n\t// Source and test bed:\r\n\t// https://gist.github.com/tschw/da10c43c467ce8afd0c4\r\n\r\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\r\n\r\n\t\t// Number of texels to avoid at the edge of each square\r\n\r\n\t\tvec3 absV = abs( v );\r\n\r\n\t\t// Intersect unit cube\r\n\r\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\r\n\t\tabsV *= scaleToCube;\r\n\r\n\t\t// Apply scale to avoid seams\r\n\r\n\t\t// two texels less per square (one texel will do for NEAREST)\r\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\r\n\r\n\t\t// Unwrap\r\n\r\n\t\t// space: -1 ... 1 range for each square\r\n\t\t//\r\n\t\t// #X##\t\tdim := ( 4 , 2 )\r\n\t\t// # #\t\tcenter := ( 1 , 1 )\r\n\r\n\t\tvec2 planar = v.xy;\r\n\r\n\t\tfloat almostATexel = 1.5 * texelSizeY;\r\n\t\tfloat almostOne = 1.0 - almostATexel;\r\n\r\n\t\tif ( absV.z >= almostOne ) {\r\n\r\n\t\t\tif ( v.z > 0.0 )\r\n\t\t\t\tplanar.x = 4.0 - v.x;\r\n\r\n\t\t} else if ( absV.x >= almostOne ) {\r\n\r\n\t\t\tfloat signX = sign( v.x );\r\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\r\n\r\n\t\t} else if ( absV.y >= almostOne ) {\r\n\r\n\t\t\tfloat signY = sign( v.y );\r\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\r\n\t\t\tplanar.y = v.z * signY - 2.0;\r\n\r\n\t\t}\r\n\r\n\t\t// Transform to UV space\r\n\r\n\t\t// scale := 0.5 / dim\r\n\t\t// translate := ( center + 0.5 ) / dim\r\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\r\n\r\n\t}\r\n\r\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\r\n\r\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\r\n\r\n\t\t// for point lights, the uniform @vShadowCoord is re-purposed to hold\r\n\t\t// the vector from the light to the world-space position of the fragment.\r\n\t\tvec3 lightToPosition = shadowCoord.xyz;\r\n\r\n\t\t// dp = normalized distance from light to fragment position\r\n\t\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear ); // need to clamp?\r\n\t\tdp += shadowBias;\r\n\r\n\t\t// bd3D = base direction 3D\r\n\t\tvec3 bd3D = normalize( lightToPosition );\r\n\r\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT )\r\n\r\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\r\n\r\n\t\t\treturn (\r\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\r\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\r\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\r\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\r\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\r\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\r\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\r\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\r\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\r\n\t\t\t) * ( 1.0 / 9.0 );\r\n\r\n\t\t#else // no percentage-closer filtering\r\n\r\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\r\n\r\n\t\t#endif\r\n\r\n\t}\r\n\r\n#endif\r\n";
- var shadowmap_pars_vertex = "#ifdef USE_SHADOWMAP\r\n\r\n\t#if NUM_DIR_LIGHTS > 0\r\n\r\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHTS ];\r\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHTS ];\r\n\r\n\t#endif\r\n\r\n\t#if NUM_SPOT_LIGHTS > 0\r\n\r\n\t\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHTS ];\r\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHTS ];\r\n\r\n\t#endif\r\n\r\n\t#if NUM_POINT_LIGHTS > 0\r\n\r\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHTS ];\r\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHTS ];\r\n\r\n\t#endif\r\n\r\n\r\n\r\n#endif\r\n";
- var shadowmap_vertex = "#ifdef USE_SHADOWMAP\r\n\r\n\t#if NUM_DIR_LIGHTS > 0\r\n\r\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\r\n\r\n\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * worldPosition;\r\n\r\n\t}\r\n\r\n\t#endif\r\n\r\n\t#if NUM_SPOT_LIGHTS > 0\r\n\r\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\r\n\r\n\t\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * worldPosition;\r\n\r\n\t}\r\n\r\n\t#endif\r\n\r\n\t#if NUM_POINT_LIGHTS > 0\r\n\r\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\r\n\r\n\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * worldPosition;\r\n\r\n\t}\r\n\r\n\t#endif\r\n\r\n\r\n\r\n#endif\r\n";
- var shadowmask_pars_fragment = "float getShadowMask() {\r\n\r\n\tfloat shadow = 1.0;\r\n\r\n\t#ifdef USE_SHADOWMAP\r\n\r\n\t#if NUM_DIR_LIGHTS > 0\r\n\r\n\tDirectionalLight directionalLight;\r\n\r\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\r\n\r\n\t\tdirectionalLight = directionalLights[ i ];\r\n\t\tshadow *= bool( directionalLight.shadow ) ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\r\n\r\n\t}\r\n\r\n\t#endif\r\n\r\n\t#if NUM_SPOT_LIGHTS > 0\r\n\r\n\tSpotLight spotLight;\r\n\r\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\r\n\r\n\t\tspotLight = spotLights[ i ];\r\n\t\tshadow *= bool( spotLight.shadow ) ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\r\n\r\n\t}\r\n\r\n\t#endif\r\n\r\n\t#if NUM_POINT_LIGHTS > 0\r\n\r\n\tPointLight pointLight;\r\n\r\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\r\n\r\n\t\tpointLight = pointLights[ i ];\r\n\t\tshadow *= bool( pointLight.shadow ) ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\r\n\r\n\t}\r\n\r\n\t#endif\r\n\r\n\r\n\r\n\t#endif\r\n\r\n\treturn shadow;\r\n\r\n}\r\n";
- var skinbase_vertex = "#ifdef USE_SKINNING\r\n\r\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\r\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\r\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\r\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\r\n\r\n#endif";
- var skinning_pars_vertex = "#ifdef USE_SKINNING\r\n\r\n\tuniform mat4 bindMatrix;\r\n\tuniform mat4 bindMatrixInverse;\r\n\r\n\t#ifdef BONE_TEXTURE\r\n\r\n\t\tuniform sampler2D boneTexture;\r\n\t\tuniform int boneTextureSize;\r\n\r\n\t\tmat4 getBoneMatrix( const in float i ) {\r\n\r\n\t\t\tfloat j = i * 4.0;\r\n\t\t\tfloat x = mod( j, float( boneTextureSize ) );\r\n\t\t\tfloat y = floor( j / float( boneTextureSize ) );\r\n\r\n\t\t\tfloat dx = 1.0 / float( boneTextureSize );\r\n\t\t\tfloat dy = 1.0 / float( boneTextureSize );\r\n\r\n\t\t\ty = dy * ( y + 0.5 );\r\n\r\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\r\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\r\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\r\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\r\n\r\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\r\n\r\n\t\t\treturn bone;\r\n\r\n\t\t}\r\n\r\n\t#else\r\n\r\n\t\tuniform mat4 boneMatrices[ MAX_BONES ];\r\n\r\n\t\tmat4 getBoneMatrix( const in float i ) {\r\n\r\n\t\t\tmat4 bone = boneMatrices[ int(i) ];\r\n\t\t\treturn bone;\r\n\r\n\t\t}\r\n\r\n\t#endif\r\n\r\n#endif\r\n";
- var skinning_vertex = "#ifdef USE_SKINNING\r\n\r\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\r\n\r\n\tvec4 skinned = vec4( 0.0 );\r\n\tskinned += boneMatX * skinVertex * skinWeight.x;\r\n\tskinned += boneMatY * skinVertex * skinWeight.y;\r\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\r\n\tskinned += boneMatW * skinVertex * skinWeight.w;\r\n\r\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\r\n\r\n#endif\r\n";
- var skinnormal_vertex = "#ifdef USE_SKINNING\r\n\r\n\tmat4 skinMatrix = mat4( 0.0 );\r\n\tskinMatrix += skinWeight.x * boneMatX;\r\n\tskinMatrix += skinWeight.y * boneMatY;\r\n\tskinMatrix += skinWeight.z * boneMatZ;\r\n\tskinMatrix += skinWeight.w * boneMatW;\r\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\r\n\r\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\r\n\r\n#endif\r\n";
- var specularmap_fragment = "float specularStrength;\r\n\r\n#ifdef USE_SPECULARMAP\r\n\r\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\r\n\tspecularStrength = texelSpecular.r;\r\n\r\n#else\r\n\r\n\tspecularStrength = 1.0;\r\n\r\n#endif";
- var specularmap_pars_fragment = "#ifdef USE_SPECULARMAP\r\n\r\n\tuniform sampler2D specularMap;\r\n\r\n#endif";
- var tonemapping_fragment = "#if defined( TONE_MAPPING )\r\n\r\n gl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\r\n\r\n#endif\r\n";
- var tonemapping_pars_fragment = "#ifndef saturate\r\n\t#define saturate(a) clamp( a, 0.0, 1.0 )\r\n#endif\r\n\r\nuniform float toneMappingExposure;\r\nuniform float toneMappingWhitePoint;\r\n\r\n// exposure only\r\nvec3 LinearToneMapping( vec3 color ) {\r\n\r\n\treturn toneMappingExposure * color;\r\n\r\n}\r\n\r\n// source: https://www.cs.utah.edu/~reinhard/cdrom/\r\nvec3 ReinhardToneMapping( vec3 color ) {\r\n\r\n\tcolor *= toneMappingExposure;\r\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\r\n\r\n}\r\n\r\n// source: http://filmicgames.com/archives/75\r\n#define Uncharted2Helper( x ) max( ( ( x * ( 0.15 * x + 0.10 * 0.50 ) + 0.20 * 0.02 ) / ( x * ( 0.15 * x + 0.50 ) + 0.20 * 0.30 ) ) - 0.02 / 0.30, vec3( 0.0 ) )\r\nvec3 Uncharted2ToneMapping( vec3 color ) {\r\n\r\n\t// John Hable's filmic operator from Uncharted 2 video game\r\n\tcolor *= toneMappingExposure;\r\n\treturn saturate( Uncharted2Helper( color ) / Uncharted2Helper( vec3( toneMappingWhitePoint ) ) );\r\n\r\n}\r\n\r\n// source: http://filmicgames.com/archives/75\r\nvec3 OptimizedCineonToneMapping( vec3 color ) {\r\n\r\n\t// optimized filmic operator by Jim Hejl and Richard Burgess-Dawson\r\n\tcolor *= toneMappingExposure;\r\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\r\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\r\n\r\n}\r\n";
- var uv_pars_fragment = "#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\r\n\r\n\tvarying vec2 vUv;\r\n\r\n#endif";
- var uv_pars_vertex = "#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\r\n\r\n\tvarying vec2 vUv;\r\n\tuniform mat3 uvTransform;\r\n\r\n#endif\r\n";
- var uv_vertex = "#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\r\n\r\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\r\n\r\n#endif";
- var uv2_pars_fragment = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\r\n\r\n\tvarying vec2 vUv2;\r\n\r\n#endif";
- var uv2_pars_vertex = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\r\n\r\n\tattribute vec2 uv2;\r\n\tvarying vec2 vUv2;\r\n\r\n#endif";
- var uv2_vertex = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\r\n\r\n\tvUv2 = uv2;\r\n\r\n#endif";
- var worldpos_vertex = "#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP )\r\n\r\n\tvec4 worldPosition = modelMatrix * vec4( transformed, 1.0 );\r\n\r\n#endif\r\n";
- var cube_frag = "uniform samplerCube tCube;\r\nuniform float tFlip;\r\nuniform float opacity;\r\n\r\nvarying vec3 vWorldPosition;\r\n\r\nvoid main() {\r\n\r\n\tgl_FragColor = textureCube( tCube, vec3( tFlip * vWorldPosition.x, vWorldPosition.yz ) );\r\n\tgl_FragColor.a *= opacity;\r\n\r\n}\r\n";
- var cube_vert = "varying vec3 vWorldPosition;\r\n\r\n#include <common>\r\n\r\nvoid main() {\r\n\r\n\tvWorldPosition = transformDirection( position, modelMatrix );\r\n\r\n\t#include <begin_vertex>\r\n\t#include <project_vertex>\r\n\r\n\tgl_Position.z = gl_Position.w; // set z to camera.far\r\n\r\n}\r\n";
- var depth_frag = "#if DEPTH_PACKING == 3200\r\n\r\n\tuniform float opacity;\r\n\r\n#endif\r\n\r\n#include <common>\r\n#include <packing>\r\n#include <uv_pars_fragment>\r\n#include <map_pars_fragment>\r\n#include <alphamap_pars_fragment>\r\n#include <logdepthbuf_pars_fragment>\r\n#include <clipping_planes_pars_fragment>\r\n\r\nvoid main() {\r\n\r\n\t#include <clipping_planes_fragment>\r\n\r\n\tvec4 diffuseColor = vec4( 1.0 );\r\n\r\n\t#if DEPTH_PACKING == 3200\r\n\r\n\t\tdiffuseColor.a = opacity;\r\n\r\n\t#endif\r\n\r\n\t#include <map_fragment>\r\n\t#include <alphamap_fragment>\r\n\t#include <alphatest_fragment>\r\n\r\n\t#include <logdepthbuf_fragment>\r\n\r\n\t#if DEPTH_PACKING == 3200\r\n\r\n\t\tgl_FragColor = vec4( vec3( gl_FragCoord.z ), opacity );\r\n\r\n\t#elif DEPTH_PACKING == 3201\r\n\r\n\t\tgl_FragColor = packDepthToRGBA( gl_FragCoord.z );\r\n\r\n\t#endif\r\n\r\n}\r\n";
- var depth_vert = "#include <common>\r\n#include <uv_pars_vertex>\r\n#include <displacementmap_pars_vertex>\r\n#include <morphtarget_pars_vertex>\r\n#include <skinning_pars_vertex>\r\n#include <logdepthbuf_pars_vertex>\r\n#include <clipping_planes_pars_vertex>\r\n\r\nvoid main() {\r\n\r\n\t#include <uv_vertex>\r\n\r\n\t#include <skinbase_vertex>\r\n\r\n\t#ifdef USE_DISPLACEMENTMAP\r\n\r\n\t\t#include <beginnormal_vertex>\r\n\t\t#include <morphnormal_vertex>\r\n\t\t#include <skinnormal_vertex>\r\n\r\n\t#endif\r\n\r\n\t#include <begin_vertex>\r\n\t#include <morphtarget_vertex>\r\n\t#include <skinning_vertex>\r\n\t#include <displacementmap_vertex>\r\n\t#include <project_vertex>\r\n\t#include <logdepthbuf_vertex>\r\n\t#include <clipping_planes_vertex>\r\n\r\n}\r\n";
- var distanceRGBA_frag = "#define DISTANCE\r\n\r\nuniform vec3 referencePosition;\r\nuniform float nearDistance;\r\nuniform float farDistance;\r\nvarying vec3 vWorldPosition;\r\n\r\n#include <common>\r\n#include <packing>\r\n#include <uv_pars_fragment>\r\n#include <map_pars_fragment>\r\n#include <alphamap_pars_fragment>\r\n#include <clipping_planes_pars_fragment>\r\n\r\nvoid main () {\r\n\r\n\t#include <clipping_planes_fragment>\r\n\r\n\tvec4 diffuseColor = vec4( 1.0 );\r\n\r\n\t#include <map_fragment>\r\n\t#include <alphamap_fragment>\r\n\t#include <alphatest_fragment>\r\n\r\n\tfloat dist = length( vWorldPosition - referencePosition );\r\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\r\n\tdist = saturate( dist ); // clamp to [ 0, 1 ]\r\n\r\n\tgl_FragColor = packDepthToRGBA( dist );\r\n\r\n}\r\n";
- var distanceRGBA_vert = "#define DISTANCE\r\n\r\nvarying vec3 vWorldPosition;\r\n\r\n#include <common>\r\n#include <uv_pars_vertex>\r\n#include <displacementmap_pars_vertex>\r\n#include <morphtarget_pars_vertex>\r\n#include <skinning_pars_vertex>\r\n#include <clipping_planes_pars_vertex>\r\n\r\nvoid main() {\r\n\r\n\t#include <uv_vertex>\r\n\r\n\t#include <skinbase_vertex>\r\n\r\n\t#ifdef USE_DISPLACEMENTMAP\r\n\r\n\t\t#include <beginnormal_vertex>\r\n\t\t#include <morphnormal_vertex>\r\n\t\t#include <skinnormal_vertex>\r\n\r\n\t#endif\r\n\r\n\t#include <begin_vertex>\r\n\t#include <morphtarget_vertex>\r\n\t#include <skinning_vertex>\r\n\t#include <displacementmap_vertex>\r\n\t#include <project_vertex>\r\n\t#include <worldpos_vertex>\r\n\t#include <clipping_planes_vertex>\r\n\r\n\tvWorldPosition = worldPosition.xyz;\r\n\r\n}\r\n";
- var equirect_frag = "uniform sampler2D tEquirect;\r\n\r\nvarying vec3 vWorldPosition;\r\n\r\n#include <common>\r\n\r\nvoid main() {\r\n\r\n\tvec3 direction = normalize( vWorldPosition );\r\n\r\n\tvec2 sampleUV;\r\n\r\n\tsampleUV.y = asin( clamp( direction.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\r\n\r\n\tsampleUV.x = atan( direction.z, direction.x ) * RECIPROCAL_PI2 + 0.5;\r\n\r\n\tgl_FragColor = texture2D( tEquirect, sampleUV );\r\n\r\n}\r\n";
- var equirect_vert = "varying vec3 vWorldPosition;\r\n\r\n#include <common>\r\n\r\nvoid main() {\r\n\r\n\tvWorldPosition = transformDirection( position, modelMatrix );\r\n\r\n\t#include <begin_vertex>\r\n\t#include <project_vertex>\r\n\r\n}\r\n";
- var linedashed_frag = "uniform vec3 diffuse;\r\nuniform float opacity;\r\n\r\nuniform float dashSize;\r\nuniform float totalSize;\r\n\r\nvarying float vLineDistance;\r\n\r\n#include <common>\r\n#include <color_pars_fragment>\r\n#include <fog_pars_fragment>\r\n#include <logdepthbuf_pars_fragment>\r\n#include <clipping_planes_pars_fragment>\r\n\r\nvoid main() {\r\n\r\n\t#include <clipping_planes_fragment>\r\n\r\n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\r\n\r\n\t\tdiscard;\r\n\r\n\t}\r\n\r\n\tvec3 outgoingLight = vec3( 0.0 );\r\n\tvec4 diffuseColor = vec4( diffuse, opacity );\r\n\r\n\t#include <logdepthbuf_fragment>\r\n\t#include <color_fragment>\r\n\r\n\toutgoingLight = diffuseColor.rgb; // simple shader\r\n\r\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\r\n\r\n\t#include <premultiplied_alpha_fragment>\r\n\t#include <tonemapping_fragment>\r\n\t#include <encodings_fragment>\r\n\t#include <fog_fragment>\r\n\r\n}\r\n";
- var linedashed_vert = "uniform float scale;\r\nattribute float lineDistance;\r\n\r\nvarying float vLineDistance;\r\n\r\n#include <common>\r\n#include <color_pars_vertex>\r\n#include <fog_pars_vertex>\r\n#include <logdepthbuf_pars_vertex>\r\n#include <clipping_planes_pars_vertex>\r\n\r\nvoid main() {\r\n\r\n\t#include <color_vertex>\r\n\r\n\tvLineDistance = scale * lineDistance;\r\n\r\n\tvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\r\n\tgl_Position = projectionMatrix * mvPosition;\r\n\r\n\t#include <logdepthbuf_vertex>\r\n\t#include <clipping_planes_vertex>\r\n\t#include <fog_vertex>\r\n\r\n}\r\n";
- var meshbasic_frag = "uniform vec3 diffuse;\r\nuniform float opacity;\r\n\r\n#ifndef FLAT_SHADED\r\n\r\n\tvarying vec3 vNormal;\r\n\r\n#endif\r\n\r\n#include <common>\r\n#include <color_pars_fragment>\r\n#include <uv_pars_fragment>\r\n#include <uv2_pars_fragment>\r\n#include <map_pars_fragment>\r\n#include <alphamap_pars_fragment>\r\n#include <aomap_pars_fragment>\r\n#include <lightmap_pars_fragment>\r\n#include <envmap_pars_fragment>\r\n#include <fog_pars_fragment>\r\n#include <specularmap_pars_fragment>\r\n#include <logdepthbuf_pars_fragment>\r\n#include <clipping_planes_pars_fragment>\r\n\r\nvoid main() {\r\n\r\n\t#include <clipping_planes_fragment>\r\n\r\n\tvec4 diffuseColor = vec4( diffuse, opacity );\r\n\r\n\t#include <logdepthbuf_fragment>\r\n\t#include <map_fragment>\r\n\t#include <color_fragment>\r\n\t#include <alphamap_fragment>\r\n\t#include <alphatest_fragment>\r\n\t#include <specularmap_fragment>\r\n\r\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\r\n\r\n\t// accumulation (baked indirect lighting only)\r\n\t#ifdef USE_LIGHTMAP\r\n\r\n\t\treflectedLight.indirectDiffuse += texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\r\n\r\n\t#else\r\n\r\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\r\n\r\n\t#endif\r\n\r\n\t// modulation\r\n\t#include <aomap_fragment>\r\n\r\n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\r\n\r\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\r\n\r\n\t#include <envmap_fragment>\r\n\r\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\r\n\r\n\t#include <premultiplied_alpha_fragment>\r\n\t#include <tonemapping_fragment>\r\n\t#include <encodings_fragment>\r\n\t#include <fog_fragment>\r\n\r\n}\r\n";
- var meshbasic_vert = "#include <common>\r\n#include <uv_pars_vertex>\r\n#include <uv2_pars_vertex>\r\n#include <envmap_pars_vertex>\r\n#include <color_pars_vertex>\r\n#include <fog_pars_vertex>\r\n#include <morphtarget_pars_vertex>\r\n#include <skinning_pars_vertex>\r\n#include <logdepthbuf_pars_vertex>\r\n#include <clipping_planes_pars_vertex>\r\n\r\nvoid main() {\r\n\r\n\t#include <uv_vertex>\r\n\t#include <uv2_vertex>\r\n\t#include <color_vertex>\r\n\t#include <skinbase_vertex>\r\n\r\n\t#ifdef USE_ENVMAP\r\n\r\n\t#include <beginnormal_vertex>\r\n\t#include <morphnormal_vertex>\r\n\t#include <skinnormal_vertex>\r\n\t#include <defaultnormal_vertex>\r\n\r\n\t#endif\r\n\r\n\t#include <begin_vertex>\r\n\t#include <morphtarget_vertex>\r\n\t#include <skinning_vertex>\r\n\t#include <project_vertex>\r\n\t#include <logdepthbuf_vertex>\r\n\r\n\t#include <worldpos_vertex>\r\n\t#include <clipping_planes_vertex>\r\n\t#include <envmap_vertex>\r\n\t#include <fog_vertex>\r\n\r\n}\r\n";
- var meshlambert_frag = "uniform vec3 diffuse;\r\nuniform vec3 emissive;\r\nuniform float opacity;\r\n\r\nvarying vec3 vLightFront;\r\n\r\n#ifdef DOUBLE_SIDED\r\n\r\n\tvarying vec3 vLightBack;\r\n\r\n#endif\r\n\r\n#include <common>\r\n#include <packing>\r\n#include <dithering_pars_fragment>\r\n#include <color_pars_fragment>\r\n#include <uv_pars_fragment>\r\n#include <uv2_pars_fragment>\r\n#include <map_pars_fragment>\r\n#include <alphamap_pars_fragment>\r\n#include <aomap_pars_fragment>\r\n#include <lightmap_pars_fragment>\r\n#include <emissivemap_pars_fragment>\r\n#include <envmap_pars_fragment>\r\n#include <bsdfs>\r\n#include <lights_pars>\r\n#include <fog_pars_fragment>\r\n#include <shadowmap_pars_fragment>\r\n#include <shadowmask_pars_fragment>\r\n#include <specularmap_pars_fragment>\r\n#include <logdepthbuf_pars_fragment>\r\n#include <clipping_planes_pars_fragment>\r\n\r\nvoid main() {\r\n\r\n\t#include <clipping_planes_fragment>\r\n\r\n\tvec4 diffuseColor = vec4( diffuse, opacity );\r\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\r\n\tvec3 totalEmissiveRadiance = emissive;\r\n\r\n\t#include <logdepthbuf_fragment>\r\n\t#include <map_fragment>\r\n\t#include <color_fragment>\r\n\t#include <alphamap_fragment>\r\n\t#include <alphatest_fragment>\r\n\t#include <specularmap_fragment>\r\n\t#include <emissivemap_fragment>\r\n\r\n\t// accumulation\r\n\treflectedLight.indirectDiffuse = getAmbientLightIrradiance( ambientLightColor );\r\n\r\n\t#include <lightmap_fragment>\r\n\r\n\treflectedLight.indirectDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb );\r\n\r\n\t#ifdef DOUBLE_SIDED\r\n\r\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\r\n\r\n\t#else\r\n\r\n\t\treflectedLight.directDiffuse = vLightFront;\r\n\r\n\t#endif\r\n\r\n\treflectedLight.directDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb ) * getShadowMask();\r\n\r\n\t// modulation\r\n\t#include <aomap_fragment>\r\n\r\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\r\n\r\n\t#include <envmap_fragment>\r\n\r\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\r\n\r\n\t#include <tonemapping_fragment>\r\n\t#include <encodings_fragment>\r\n\t#include <fog_fragment>\r\n\t#include <premultiplied_alpha_fragment>\r\n\t#include <dithering_fragment>\r\n\r\n}\r\n";
- var meshlambert_vert = "#define LAMBERT\r\n\r\nvarying vec3 vLightFront;\r\n\r\n#ifdef DOUBLE_SIDED\r\n\r\n\tvarying vec3 vLightBack;\r\n\r\n#endif\r\n\r\n#include <common>\r\n#include <uv_pars_vertex>\r\n#include <uv2_pars_vertex>\r\n#include <envmap_pars_vertex>\r\n#include <bsdfs>\r\n#include <lights_pars>\r\n#include <color_pars_vertex>\r\n#include <fog_pars_vertex>\r\n#include <morphtarget_pars_vertex>\r\n#include <skinning_pars_vertex>\r\n#include <shadowmap_pars_vertex>\r\n#include <logdepthbuf_pars_vertex>\r\n#include <clipping_planes_pars_vertex>\r\n\r\nvoid main() {\r\n\r\n\t#include <uv_vertex>\r\n\t#include <uv2_vertex>\r\n\t#include <color_vertex>\r\n\r\n\t#include <beginnormal_vertex>\r\n\t#include <morphnormal_vertex>\r\n\t#include <skinbase_vertex>\r\n\t#include <skinnormal_vertex>\r\n\t#include <defaultnormal_vertex>\r\n\r\n\t#include <begin_vertex>\r\n\t#include <morphtarget_vertex>\r\n\t#include <skinning_vertex>\r\n\t#include <project_vertex>\r\n\t#include <logdepthbuf_vertex>\r\n\t#include <clipping_planes_vertex>\r\n\r\n\t#include <worldpos_vertex>\r\n\t#include <envmap_vertex>\r\n\t#include <lights_lambert_vertex>\r\n\t#include <shadowmap_vertex>\r\n\t#include <fog_vertex>\r\n\r\n}\r\n";
- var meshphong_frag = "#define PHONG\r\n\r\nuniform vec3 diffuse;\r\nuniform vec3 emissive;\r\nuniform vec3 specular;\r\nuniform float shininess;\r\nuniform float opacity;\r\n\r\n#include <common>\r\n#include <packing>\r\n#include <dithering_pars_fragment>\r\n#include <color_pars_fragment>\r\n#include <uv_pars_fragment>\r\n#include <uv2_pars_fragment>\r\n#include <map_pars_fragment>\r\n#include <alphamap_pars_fragment>\r\n#include <aomap_pars_fragment>\r\n#include <lightmap_pars_fragment>\r\n#include <emissivemap_pars_fragment>\r\n#include <envmap_pars_fragment>\r\n#include <gradientmap_pars_fragment>\r\n#include <fog_pars_fragment>\r\n#include <bsdfs>\r\n#include <lights_pars>\r\n#include <lights_phong_pars_fragment>\r\n#include <shadowmap_pars_fragment>\r\n#include <bumpmap_pars_fragment>\r\n#include <normalmap_pars_fragment>\r\n#include <specularmap_pars_fragment>\r\n#include <logdepthbuf_pars_fragment>\r\n#include <clipping_planes_pars_fragment>\r\n\r\nvoid main() {\r\n\r\n\t#include <clipping_planes_fragment>\r\n\r\n\tvec4 diffuseColor = vec4( diffuse, opacity );\r\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\r\n\tvec3 totalEmissiveRadiance = emissive;\r\n\r\n\t#include <logdepthbuf_fragment>\r\n\t#include <map_fragment>\r\n\t#include <color_fragment>\r\n\t#include <alphamap_fragment>\r\n\t#include <alphatest_fragment>\r\n\t#include <specularmap_fragment>\r\n\t#include <normal_fragment>\r\n\t#include <emissivemap_fragment>\r\n\r\n\t// accumulation\r\n\t#include <lights_phong_fragment>\r\n\t#include <lights_template>\r\n\r\n\t// modulation\r\n\t#include <aomap_fragment>\r\n\r\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\r\n\r\n\t#include <envmap_fragment>\r\n\r\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\r\n\r\n\t#include <tonemapping_fragment>\r\n\t#include <encodings_fragment>\r\n\t#include <fog_fragment>\r\n\t#include <premultiplied_alpha_fragment>\r\n\t#include <dithering_fragment>\r\n\r\n}\r\n";
- var meshphong_vert = "#define PHONG\r\n\r\nvarying vec3 vViewPosition;\r\n\r\n#ifndef FLAT_SHADED\r\n\r\n\tvarying vec3 vNormal;\r\n\r\n#endif\r\n\r\n#include <common>\r\n#include <uv_pars_vertex>\r\n#include <uv2_pars_vertex>\r\n#include <displacementmap_pars_vertex>\r\n#include <envmap_pars_vertex>\r\n#include <color_pars_vertex>\r\n#include <fog_pars_vertex>\r\n#include <morphtarget_pars_vertex>\r\n#include <skinning_pars_vertex>\r\n#include <shadowmap_pars_vertex>\r\n#include <logdepthbuf_pars_vertex>\r\n#include <clipping_planes_pars_vertex>\r\n\r\nvoid main() {\r\n\r\n\t#include <uv_vertex>\r\n\t#include <uv2_vertex>\r\n\t#include <color_vertex>\r\n\r\n\t#include <beginnormal_vertex>\r\n\t#include <morphnormal_vertex>\r\n\t#include <skinbase_vertex>\r\n\t#include <skinnormal_vertex>\r\n\t#include <defaultnormal_vertex>\r\n\r\n#ifndef FLAT_SHADED // Normal computed with derivatives when FLAT_SHADED\r\n\r\n\tvNormal = normalize( transformedNormal );\r\n\r\n#endif\r\n\r\n\t#include <begin_vertex>\r\n\t#include <morphtarget_vertex>\r\n\t#include <skinning_vertex>\r\n\t#include <displacementmap_vertex>\r\n\t#include <project_vertex>\r\n\t#include <logdepthbuf_vertex>\r\n\t#include <clipping_planes_vertex>\r\n\r\n\tvViewPosition = - mvPosition.xyz;\r\n\r\n\t#include <worldpos_vertex>\r\n\t#include <envmap_vertex>\r\n\t#include <shadowmap_vertex>\r\n\t#include <fog_vertex>\r\n\r\n}\r\n";
- var meshphysical_frag = "#define PHYSICAL\r\n\r\nuniform vec3 diffuse;\r\nuniform vec3 emissive;\r\nuniform float roughness;\r\nuniform float metalness;\r\nuniform float opacity;\r\n\r\n#ifndef STANDARD\r\n\tuniform float clearCoat;\r\n\tuniform float clearCoatRoughness;\r\n#endif\r\n\r\nvarying vec3 vViewPosition;\r\n\r\n#ifndef FLAT_SHADED\r\n\r\n\tvarying vec3 vNormal;\r\n\r\n#endif\r\n\r\n#include <common>\r\n#include <packing>\r\n#include <dithering_pars_fragment>\r\n#include <color_pars_fragment>\r\n#include <uv_pars_fragment>\r\n#include <uv2_pars_fragment>\r\n#include <map_pars_fragment>\r\n#include <alphamap_pars_fragment>\r\n#include <aomap_pars_fragment>\r\n#include <lightmap_pars_fragment>\r\n#include <emissivemap_pars_fragment>\r\n#include <envmap_pars_fragment>\r\n#include <fog_pars_fragment>\r\n#include <bsdfs>\r\n#include <cube_uv_reflection_fragment>\r\n#include <lights_pars>\r\n#include <lights_physical_pars_fragment>\r\n#include <shadowmap_pars_fragment>\r\n#include <bumpmap_pars_fragment>\r\n#include <normalmap_pars_fragment>\r\n#include <roughnessmap_pars_fragment>\r\n#include <metalnessmap_pars_fragment>\r\n#include <logdepthbuf_pars_fragment>\r\n#include <clipping_planes_pars_fragment>\r\n\r\nvoid main() {\r\n\r\n\t#include <clipping_planes_fragment>\r\n\r\n\tvec4 diffuseColor = vec4( diffuse, opacity );\r\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\r\n\tvec3 totalEmissiveRadiance = emissive;\r\n\r\n\t#include <logdepthbuf_fragment>\r\n\t#include <map_fragment>\r\n\t#include <color_fragment>\r\n\t#include <alphamap_fragment>\r\n\t#include <alphatest_fragment>\r\n\t#include <roughnessmap_fragment>\r\n\t#include <metalnessmap_fragment>\r\n\t#include <normal_fragment>\r\n\t#include <emissivemap_fragment>\r\n\r\n\t// accumulation\r\n\t#include <lights_physical_fragment>\r\n\t#include <lights_template>\r\n\r\n\t// modulation\r\n\t#include <aomap_fragment>\r\n\r\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\r\n\r\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\r\n\r\n\t#include <tonemapping_fragment>\r\n\t#include <encodings_fragment>\r\n\t#include <fog_fragment>\r\n\t#include <premultiplied_alpha_fragment>\r\n\t#include <dithering_fragment>\r\n\r\n}\r\n";
- var meshphysical_vert = "#define PHYSICAL\r\n\r\nvarying vec3 vViewPosition;\r\n\r\n#ifndef FLAT_SHADED\r\n\r\n\tvarying vec3 vNormal;\r\n\r\n#endif\r\n\r\n#include <common>\r\n#include <uv_pars_vertex>\r\n#include <uv2_pars_vertex>\r\n#include <displacementmap_pars_vertex>\r\n#include <color_pars_vertex>\r\n#include <fog_pars_vertex>\r\n#include <morphtarget_pars_vertex>\r\n#include <skinning_pars_vertex>\r\n#include <shadowmap_pars_vertex>\r\n#include <logdepthbuf_pars_vertex>\r\n#include <clipping_planes_pars_vertex>\r\n\r\nvoid main() {\r\n\r\n\t#include <uv_vertex>\r\n\t#include <uv2_vertex>\r\n\t#include <color_vertex>\r\n\r\n\t#include <beginnormal_vertex>\r\n\t#include <morphnormal_vertex>\r\n\t#include <skinbase_vertex>\r\n\t#include <skinnormal_vertex>\r\n\t#include <defaultnormal_vertex>\r\n\r\n#ifndef FLAT_SHADED // Normal computed with derivatives when FLAT_SHADED\r\n\r\n\tvNormal = normalize( transformedNormal );\r\n\r\n#endif\r\n\r\n\t#include <begin_vertex>\r\n\t#include <morphtarget_vertex>\r\n\t#include <skinning_vertex>\r\n\t#include <displacementmap_vertex>\r\n\t#include <project_vertex>\r\n\t#include <logdepthbuf_vertex>\r\n\t#include <clipping_planes_vertex>\r\n\r\n\tvViewPosition = - mvPosition.xyz;\r\n\r\n\t#include <worldpos_vertex>\r\n\t#include <shadowmap_vertex>\r\n\t#include <fog_vertex>\r\n\r\n}\r\n";
- var normal_frag = "#define NORMAL\r\n\r\nuniform float opacity;\r\n\r\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\r\n\r\n\tvarying vec3 vViewPosition;\r\n\r\n#endif\r\n\r\n#ifndef FLAT_SHADED\r\n\r\n\tvarying vec3 vNormal;\r\n\r\n#endif\r\n\r\n#include <packing>\r\n#include <uv_pars_fragment>\r\n#include <bumpmap_pars_fragment>\r\n#include <normalmap_pars_fragment>\r\n#include <logdepthbuf_pars_fragment>\r\n\r\nvoid main() {\r\n\r\n\t#include <logdepthbuf_fragment>\r\n\t#include <normal_fragment>\r\n\r\n\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\r\n\r\n}\r\n";
- var normal_vert = "#define NORMAL\r\n\r\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\r\n\r\n\tvarying vec3 vViewPosition;\r\n\r\n#endif\r\n\r\n#ifndef FLAT_SHADED\r\n\r\n\tvarying vec3 vNormal;\r\n\r\n#endif\r\n\r\n#include <uv_pars_vertex>\r\n#include <displacementmap_pars_vertex>\r\n#include <morphtarget_pars_vertex>\r\n#include <skinning_pars_vertex>\r\n#include <logdepthbuf_pars_vertex>\r\n\r\nvoid main() {\r\n\r\n\t#include <uv_vertex>\r\n\r\n\t#include <beginnormal_vertex>\r\n\t#include <morphnormal_vertex>\r\n\t#include <skinbase_vertex>\r\n\t#include <skinnormal_vertex>\r\n\t#include <defaultnormal_vertex>\r\n\r\n#ifndef FLAT_SHADED // Normal computed with derivatives when FLAT_SHADED\r\n\r\n\tvNormal = normalize( transformedNormal );\r\n\r\n#endif\r\n\r\n\t#include <begin_vertex>\r\n\t#include <morphtarget_vertex>\r\n\t#include <skinning_vertex>\r\n\t#include <displacementmap_vertex>\r\n\t#include <project_vertex>\r\n\t#include <logdepthbuf_vertex>\r\n\r\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\r\n\r\n\tvViewPosition = - mvPosition.xyz;\r\n\r\n#endif\r\n\r\n}\r\n";
- var points_frag = "uniform vec3 diffuse;\r\nuniform float opacity;\r\n\r\n#include <common>\r\n#include <packing>\r\n#include <color_pars_fragment>\r\n#include <map_particle_pars_fragment>\r\n#include <fog_pars_fragment>\r\n#include <shadowmap_pars_fragment>\r\n#include <logdepthbuf_pars_fragment>\r\n#include <clipping_planes_pars_fragment>\r\n\r\nvoid main() {\r\n\r\n\t#include <clipping_planes_fragment>\r\n\r\n\tvec3 outgoingLight = vec3( 0.0 );\r\n\tvec4 diffuseColor = vec4( diffuse, opacity );\r\n\r\n\t#include <logdepthbuf_fragment>\r\n\t#include <map_particle_fragment>\r\n\t#include <color_fragment>\r\n\t#include <alphatest_fragment>\r\n\r\n\toutgoingLight = diffuseColor.rgb;\r\n\r\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\r\n\r\n\t#include <premultiplied_alpha_fragment>\r\n\t#include <tonemapping_fragment>\r\n\t#include <encodings_fragment>\r\n\t#include <fog_fragment>\r\n\r\n}\r\n";
- var points_vert = "uniform float size;\r\nuniform float scale;\r\n\r\n#include <common>\r\n#include <color_pars_vertex>\r\n#include <fog_pars_vertex>\r\n#include <shadowmap_pars_vertex>\r\n#include <logdepthbuf_pars_vertex>\r\n#include <clipping_planes_pars_vertex>\r\n\r\nvoid main() {\r\n\r\n\t#include <color_vertex>\r\n\t#include <begin_vertex>\r\n\t#include <project_vertex>\r\n\r\n\t#ifdef USE_SIZEATTENUATION\r\n\t\tgl_PointSize = size * ( scale / - mvPosition.z );\r\n\t#else\r\n\t\tgl_PointSize = size;\r\n\t#endif\r\n\r\n\t#include <logdepthbuf_vertex>\r\n\t#include <clipping_planes_vertex>\r\n\t#include <worldpos_vertex>\r\n\t#include <shadowmap_vertex>\r\n\t#include <fog_vertex>\r\n\r\n}\r\n";
- var shadow_frag = "uniform vec3 color;\r\nuniform float opacity;\r\n\r\n#include <common>\r\n#include <packing>\r\n#include <fog_pars_fragment>\r\n#include <bsdfs>\r\n#include <lights_pars>\r\n#include <shadowmap_pars_fragment>\r\n#include <shadowmask_pars_fragment>\r\n\r\nvoid main() {\r\n\r\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\r\n\r\n\t#include <fog_fragment>\r\n\r\n}\r\n";
- var shadow_vert = "#include <fog_pars_vertex>\r\n#include <shadowmap_pars_vertex>\r\n\r\nvoid main() {\r\n\r\n\t#include <begin_vertex>\r\n\t#include <project_vertex>\r\n\t#include <worldpos_vertex>\r\n\t#include <shadowmap_vertex>\r\n\t#include <fog_vertex>\r\n\r\n}\r\n";
- var ShaderChunk = {
- alphamap_fragment: alphamap_fragment,
- alphamap_pars_fragment: alphamap_pars_fragment,
- alphatest_fragment: alphatest_fragment,
- aomap_fragment: aomap_fragment,
- aomap_pars_fragment: aomap_pars_fragment,
- begin_vertex: begin_vertex,
- beginnormal_vertex: beginnormal_vertex,
- bsdfs: bsdfs,
- bumpmap_pars_fragment: bumpmap_pars_fragment,
- clipping_planes_fragment: clipping_planes_fragment,
- clipping_planes_pars_fragment: clipping_planes_pars_fragment,
- clipping_planes_pars_vertex: clipping_planes_pars_vertex,
- clipping_planes_vertex: clipping_planes_vertex,
- color_fragment: color_fragment,
- color_pars_fragment: color_pars_fragment,
- color_pars_vertex: color_pars_vertex,
- color_vertex: color_vertex,
- common: common,
- cube_uv_reflection_fragment: cube_uv_reflection_fragment,
- defaultnormal_vertex: defaultnormal_vertex,
- displacementmap_pars_vertex: displacementmap_pars_vertex,
- displacementmap_vertex: displacementmap_vertex,
- emissivemap_fragment: emissivemap_fragment,
- emissivemap_pars_fragment: emissivemap_pars_fragment,
- encodings_fragment: encodings_fragment,
- encodings_pars_fragment: encodings_pars_fragment,
- envmap_fragment: envmap_fragment,
- envmap_pars_fragment: envmap_pars_fragment,
- envmap_pars_vertex: envmap_pars_vertex,
- envmap_vertex: envmap_vertex,
- fog_vertex: fog_vertex,
- fog_pars_vertex: fog_pars_vertex,
- fog_fragment: fog_fragment,
- fog_pars_fragment: fog_pars_fragment,
- gradientmap_pars_fragment: gradientmap_pars_fragment,
- lightmap_fragment: lightmap_fragment,
- lightmap_pars_fragment: lightmap_pars_fragment,
- lights_lambert_vertex: lights_lambert_vertex,
- lights_pars: lights_pars,
- lights_phong_fragment: lights_phong_fragment,
- lights_phong_pars_fragment: lights_phong_pars_fragment,
- lights_physical_fragment: lights_physical_fragment,
- lights_physical_pars_fragment: lights_physical_pars_fragment,
- lights_template: lights_template,
- logdepthbuf_fragment: logdepthbuf_fragment,
- logdepthbuf_pars_fragment: logdepthbuf_pars_fragment,
- logdepthbuf_pars_vertex: logdepthbuf_pars_vertex,
- logdepthbuf_vertex: logdepthbuf_vertex,
- map_fragment: map_fragment,
- map_pars_fragment: map_pars_fragment,
- map_particle_fragment: map_particle_fragment,
- map_particle_pars_fragment: map_particle_pars_fragment,
- metalnessmap_fragment: metalnessmap_fragment,
- metalnessmap_pars_fragment: metalnessmap_pars_fragment,
- morphnormal_vertex: morphnormal_vertex,
- morphtarget_pars_vertex: morphtarget_pars_vertex,
- morphtarget_vertex: morphtarget_vertex,
- normal_fragment: normal_fragment,
- normalmap_pars_fragment: normalmap_pars_fragment,
- packing: packing,
- premultiplied_alpha_fragment: premultiplied_alpha_fragment,
- project_vertex: project_vertex,
- dithering_fragment: dithering_fragment,
- dithering_pars_fragment: dithering_pars_fragment,
- roughnessmap_fragment: roughnessmap_fragment,
- roughnessmap_pars_fragment: roughnessmap_pars_fragment,
- shadowmap_pars_fragment: shadowmap_pars_fragment,
- shadowmap_pars_vertex: shadowmap_pars_vertex,
- shadowmap_vertex: shadowmap_vertex,
- shadowmask_pars_fragment: shadowmask_pars_fragment,
- skinbase_vertex: skinbase_vertex,
- skinning_pars_vertex: skinning_pars_vertex,
- skinning_vertex: skinning_vertex,
- skinnormal_vertex: skinnormal_vertex,
- specularmap_fragment: specularmap_fragment,
- specularmap_pars_fragment: specularmap_pars_fragment,
- tonemapping_fragment: tonemapping_fragment,
- tonemapping_pars_fragment: tonemapping_pars_fragment,
- uv_pars_fragment: uv_pars_fragment,
- uv_pars_vertex: uv_pars_vertex,
- uv_vertex: uv_vertex,
- uv2_pars_fragment: uv2_pars_fragment,
- uv2_pars_vertex: uv2_pars_vertex,
- uv2_vertex: uv2_vertex,
- worldpos_vertex: worldpos_vertex,
- cube_frag: cube_frag,
- cube_vert: cube_vert,
- depth_frag: depth_frag,
- depth_vert: depth_vert,
- distanceRGBA_frag: distanceRGBA_frag,
- distanceRGBA_vert: distanceRGBA_vert,
- equirect_frag: equirect_frag,
- equirect_vert: equirect_vert,
- linedashed_frag: linedashed_frag,
- linedashed_vert: linedashed_vert,
- meshbasic_frag: meshbasic_frag,
- meshbasic_vert: meshbasic_vert,
- meshlambert_frag: meshlambert_frag,
- meshlambert_vert: meshlambert_vert,
- meshphong_frag: meshphong_frag,
- meshphong_vert: meshphong_vert,
- meshphysical_frag: meshphysical_frag,
- meshphysical_vert: meshphysical_vert,
- normal_frag: normal_frag,
- normal_vert: normal_vert,
- points_frag: points_frag,
- points_vert: points_vert,
- shadow_frag: shadow_frag,
- shadow_vert: shadow_vert
- };
- var ShaderLib = {
- basic: {
- uniforms: UniformsUtils.merge( [
- UniformsLib.common,
- UniformsLib.specularmap,
- UniformsLib.envmap,
- UniformsLib.aomap,
- UniformsLib.lightmap,
- UniformsLib.fog
- ] ),
- vertexShader: ShaderChunk.meshbasic_vert,
- fragmentShader: ShaderChunk.meshbasic_frag
- },
- lambert: {
- uniforms: UniformsUtils.merge( [
- UniformsLib.common,
- UniformsLib.specularmap,
- UniformsLib.envmap,
- UniformsLib.aomap,
- UniformsLib.lightmap,
- UniformsLib.emissivemap,
- UniformsLib.fog,
- UniformsLib.lights,
- {
- emissive: { value: new Color( 0x000000 ) }
- }
- ] ),
- vertexShader: ShaderChunk.meshlambert_vert,
- fragmentShader: ShaderChunk.meshlambert_frag
- },
- phong: {
- uniforms: UniformsUtils.merge( [
- UniformsLib.common,
- UniformsLib.specularmap,
- UniformsLib.envmap,
- UniformsLib.aomap,
- UniformsLib.lightmap,
- UniformsLib.emissivemap,
- UniformsLib.bumpmap,
- UniformsLib.normalmap,
- UniformsLib.displacementmap,
- UniformsLib.gradientmap,
- UniformsLib.fog,
- UniformsLib.lights,
- {
- emissive: { value: new Color( 0x000000 ) },
- specular: { value: new Color( 0x111111 ) },
- shininess: { value: 30 }
- }
- ] ),
- vertexShader: ShaderChunk.meshphong_vert,
- fragmentShader: ShaderChunk.meshphong_frag
- },
- standard: {
- uniforms: UniformsUtils.merge( [
- UniformsLib.common,
- UniformsLib.envmap,
- UniformsLib.aomap,
- UniformsLib.lightmap,
- UniformsLib.emissivemap,
- UniformsLib.bumpmap,
- UniformsLib.normalmap,
- UniformsLib.displacementmap,
- UniformsLib.roughnessmap,
- UniformsLib.metalnessmap,
- UniformsLib.fog,
- UniformsLib.lights,
- {
- emissive: { value: new Color( 0x000000 ) },
- roughness: { value: 0.5 },
- metalness: { value: 0.5 },
- envMapIntensity: { value: 1 } // temporary
- }
- ] ),
- vertexShader: ShaderChunk.meshphysical_vert,
- fragmentShader: ShaderChunk.meshphysical_frag
- },
- points: {
- uniforms: UniformsUtils.merge( [
- UniformsLib.points,
- UniformsLib.fog
- ] ),
- vertexShader: ShaderChunk.points_vert,
- fragmentShader: ShaderChunk.points_frag
- },
- dashed: {
- uniforms: UniformsUtils.merge( [
- UniformsLib.common,
- UniformsLib.fog,
- {
- scale: { value: 1 },
- dashSize: { value: 1 },
- totalSize: { value: 2 }
- }
- ] ),
- vertexShader: ShaderChunk.linedashed_vert,
- fragmentShader: ShaderChunk.linedashed_frag
- },
- depth: {
- uniforms: UniformsUtils.merge( [
- UniformsLib.common,
- UniformsLib.displacementmap
- ] ),
- vertexShader: ShaderChunk.depth_vert,
- fragmentShader: ShaderChunk.depth_frag
- },
- normal: {
- uniforms: UniformsUtils.merge( [
- UniformsLib.common,
- UniformsLib.bumpmap,
- UniformsLib.normalmap,
- UniformsLib.displacementmap,
- {
- opacity: { value: 1.0 }
- }
- ] ),
- vertexShader: ShaderChunk.normal_vert,
- fragmentShader: ShaderChunk.normal_frag
- },
- /* -------------------------------------------------------------------------
- // Cube map shader
- ------------------------------------------------------------------------- */
- cube: {
- uniforms: {
- tCube: { value: null },
- tFlip: { value: - 1 },
- opacity: { value: 1.0 }
- },
- vertexShader: ShaderChunk.cube_vert,
- fragmentShader: ShaderChunk.cube_frag
- },
- equirect: {
- uniforms: {
- tEquirect: { value: null },
- },
- vertexShader: ShaderChunk.equirect_vert,
- fragmentShader: ShaderChunk.equirect_frag
- },
- distanceRGBA: {
- uniforms: UniformsUtils.merge( [
- UniformsLib.common,
- UniformsLib.displacementmap,
- {
- referencePosition: { value: new Vector3() },
- nearDistance: { value: 1 },
- farDistance: { value: 1000 }
- }
- ] ),
- vertexShader: ShaderChunk.distanceRGBA_vert,
- fragmentShader: ShaderChunk.distanceRGBA_frag
- },
- shadow: {
- uniforms: UniformsUtils.merge( [
- UniformsLib.lights,
- UniformsLib.fog,
- {
- color: { value: new Color( 0x00000 ) },
- opacity: { value: 1.0 }
- },
- ] ),
- vertexShader: ShaderChunk.shadow_vert,
- fragmentShader: ShaderChunk.shadow_frag
- }
- };
- ShaderLib.physical = {
- uniforms: UniformsUtils.merge( [
- ShaderLib.standard.uniforms,
- {
- clearCoat: { value: 0 },
- clearCoatRoughness: { value: 0 }
- }
- ] ),
- vertexShader: ShaderChunk.meshphysical_vert,
- fragmentShader: ShaderChunk.meshphysical_frag
- };
- function Box2( min, max ) {
- this.min = ( min !== undefined ) ? min : new Vector2( + Infinity, + Infinity );
- this.max = ( max !== undefined ) ? max : new Vector2( - Infinity, - Infinity );
- }
- Object.assign( Box2.prototype, {
- set: function ( min, max ) {
- this.min.copy( min );
- this.max.copy( max );
- return this;
- },
- setFromPoints: function ( points ) {
- this.makeEmpty();
- for ( var i = 0, il = points.length; i < il; i ++ ) {
- this.expandByPoint( points[ i ] );
- }
- return this;
- },
- setFromCenterAndSize: function () {
- var v1 = new Vector2();
- return function setFromCenterAndSize( center, size ) {
- var halfSize = v1.copy( size ).multiplyScalar( 0.5 );
- this.min.copy( center ).sub( halfSize );
- this.max.copy( center ).add( halfSize );
- return this;
- };
- }(),
- clone: function () {
- return new this.constructor().copy( this );
- },
- copy: function ( box ) {
- this.min.copy( box.min );
- this.max.copy( box.max );
- return this;
- },
- makeEmpty: function () {
- this.min.x = this.min.y = + Infinity;
- this.max.x = this.max.y = - Infinity;
- return this;
- },
- isEmpty: function () {
- // this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes
- return ( this.max.x < this.min.x ) || ( this.max.y < this.min.y );
- },
- getCenter: function ( optionalTarget ) {
- var result = optionalTarget || new Vector2();
- return this.isEmpty() ? result.set( 0, 0 ) : result.addVectors( this.min, this.max ).multiplyScalar( 0.5 );
- },
- getSize: function ( optionalTarget ) {
- var result = optionalTarget || new Vector2();
- return this.isEmpty() ? result.set( 0, 0 ) : result.subVectors( this.max, this.min );
- },
- expandByPoint: function ( point ) {
- this.min.min( point );
- this.max.max( point );
- return this;
- },
- expandByVector: function ( vector ) {
- this.min.sub( vector );
- this.max.add( vector );
- return this;
- },
- expandByScalar: function ( scalar ) {
- this.min.addScalar( - scalar );
- this.max.addScalar( scalar );
- return this;
- },
- containsPoint: function ( point ) {
- return point.x < this.min.x || point.x > this.max.x ||
- point.y < this.min.y || point.y > this.max.y ? false : true;
- },
- containsBox: function ( box ) {
- return this.min.x <= box.min.x && box.max.x <= this.max.x &&
- this.min.y <= box.min.y && box.max.y <= this.max.y;
- },
- getParameter: function ( point, optionalTarget ) {
- // This can potentially have a divide by zero if the box
- // has a size dimension of 0.
- var result = optionalTarget || new Vector2();
- return result.set(
- ( point.x - this.min.x ) / ( this.max.x - this.min.x ),
- ( point.y - this.min.y ) / ( this.max.y - this.min.y )
- );
- },
- intersectsBox: function ( box ) {
- // using 4 splitting planes to rule out intersections
- return box.max.x < this.min.x || box.min.x > this.max.x ||
- box.max.y < this.min.y || box.min.y > this.max.y ? false : true;
- },
- clampPoint: function ( point, optionalTarget ) {
- var result = optionalTarget || new Vector2();
- return result.copy( point ).clamp( this.min, this.max );
- },
- distanceToPoint: function () {
- var v1 = new Vector2();
- return function distanceToPoint( point ) {
- var clampedPoint = v1.copy( point ).clamp( this.min, this.max );
- return clampedPoint.sub( point ).length();
- };
- }(),
- intersect: function ( box ) {
- this.min.max( box.min );
- this.max.min( box.max );
- return this;
- },
- union: function ( box ) {
- this.min.min( box.min );
- this.max.max( box.max );
- return this;
- },
- translate: function ( offset ) {
- this.min.add( offset );
- this.max.add( offset );
- return this;
- },
- equals: function ( box ) {
- return box.min.equals( this.min ) && box.max.equals( this.max );
- }
- } );
- /**
- * @author mikael emtinger / http://gomo.se/
- * @author alteredq / http://alteredqualia.com/
- */
- function WebGLFlareRenderer( renderer, gl, state, textures, capabilities ) {
- var vertexBuffer, elementBuffer;
- var shader, program, attributes, uniforms;
- var tempTexture, occlusionTexture;
- function init() {
- var vertices = new Float32Array( [
- - 1, - 1, 0, 0,
- 1, - 1, 1, 0,
- 1, 1, 1, 1,
- - 1, 1, 0, 1
- ] );
- var faces = new Uint16Array( [
- 0, 1, 2,
- 0, 2, 3
- ] );
- // buffers
- vertexBuffer = gl.createBuffer();
- elementBuffer = gl.createBuffer();
- gl.bindBuffer( gl.ARRAY_BUFFER, vertexBuffer );
- gl.bufferData( gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW );
- gl.bindBuffer( gl.ELEMENT_ARRAY_BUFFER, elementBuffer );
- gl.bufferData( gl.ELEMENT_ARRAY_BUFFER, faces, gl.STATIC_DRAW );
- // textures
- tempTexture = gl.createTexture();
- occlusionTexture = gl.createTexture();
- state.bindTexture( gl.TEXTURE_2D, tempTexture );
- gl.texImage2D( gl.TEXTURE_2D, 0, gl.RGB, 16, 16, 0, gl.RGB, gl.UNSIGNED_BYTE, null );
- gl.texParameteri( gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE );
- gl.texParameteri( gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE );
- gl.texParameteri( gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST );
- gl.texParameteri( gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST );
- state.bindTexture( gl.TEXTURE_2D, occlusionTexture );
- gl.texImage2D( gl.TEXTURE_2D, 0, gl.RGBA, 16, 16, 0, gl.RGBA, gl.UNSIGNED_BYTE, null );
- gl.texParameteri( gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE );
- gl.texParameteri( gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE );
- gl.texParameteri( gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST );
- gl.texParameteri( gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST );
- shader = {
- vertexShader: [
- 'uniform lowp int renderType;',
- 'uniform vec3 screenPosition;',
- 'uniform vec2 scale;',
- 'uniform float rotation;',
- 'uniform sampler2D occlusionMap;',
- 'attribute vec2 position;',
- 'attribute vec2 uv;',
- 'varying vec2 vUV;',
- 'varying float vVisibility;',
- 'void main() {',
- ' vUV = uv;',
- ' vec2 pos = position;',
- ' if ( renderType == 2 ) {',
- ' vec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) );',
- ' visibility += texture2D( occlusionMap, vec2( 0.5, 0.1 ) );',
- ' visibility += texture2D( occlusionMap, vec2( 0.9, 0.1 ) );',
- ' visibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) );',
- ' visibility += texture2D( occlusionMap, vec2( 0.9, 0.9 ) );',
- ' visibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) );',
- ' visibility += texture2D( occlusionMap, vec2( 0.1, 0.9 ) );',
- ' visibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) );',
- ' visibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );',
- ' vVisibility = visibility.r / 9.0;',
- ' vVisibility *= 1.0 - visibility.g / 9.0;',
- ' vVisibility *= visibility.b / 9.0;',
- ' vVisibility *= 1.0 - visibility.a / 9.0;',
- ' pos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;',
- ' pos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;',
- ' }',
- ' gl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );',
- '}'
- ].join( '\n' ),
- fragmentShader: [
- 'uniform lowp int renderType;',
- 'uniform sampler2D map;',
- 'uniform float opacity;',
- 'uniform vec3 color;',
- 'varying vec2 vUV;',
- 'varying float vVisibility;',
- 'void main() {',
- // pink square
- ' if ( renderType == 0 ) {',
- ' gl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );',
- // restore
- ' } else if ( renderType == 1 ) {',
- ' gl_FragColor = texture2D( map, vUV );',
- // flare
- ' } else {',
- ' vec4 texture = texture2D( map, vUV );',
- ' texture.a *= opacity * vVisibility;',
- ' gl_FragColor = texture;',
- ' gl_FragColor.rgb *= color;',
- ' }',
- '}'
- ].join( '\n' )
- };
- program = createProgram( shader );
- attributes = {
- vertex: gl.getAttribLocation( program, 'position' ),
- uv: gl.getAttribLocation( program, 'uv' )
- };
- uniforms = {
- renderType: gl.getUniformLocation( program, 'renderType' ),
- map: gl.getUniformLocation( program, 'map' ),
- occlusionMap: gl.getUniformLocation( program, 'occlusionMap' ),
- opacity: gl.getUniformLocation( program, 'opacity' ),
- color: gl.getUniformLocation( program, 'color' ),
- scale: gl.getUniformLocation( program, 'scale' ),
- rotation: gl.getUniformLocation( program, 'rotation' ),
- screenPosition: gl.getUniformLocation( program, 'screenPosition' )
- };
- }
- /*
- * Render lens flares
- * Method: renders 16x16 0xff00ff-colored points scattered over the light source area,
- * reads these back and calculates occlusion.
- */
- this.render = function ( flares, scene, camera, viewport ) {
- if ( flares.length === 0 ) return;
- var tempPosition = new Vector3();
- var invAspect = viewport.w / viewport.z,
- halfViewportWidth = viewport.z * 0.5,
- halfViewportHeight = viewport.w * 0.5;
- var size = 16 / viewport.w,
- scale = new Vector2( size * invAspect, size );
- var screenPosition = new Vector3( 1, 1, 0 ),
- screenPositionPixels = new Vector2( 1, 1 );
- var validArea = new Box2();
- validArea.min.set( viewport.x, viewport.y );
- validArea.max.set( viewport.x + ( viewport.z - 16 ), viewport.y + ( viewport.w - 16 ) );
- if ( program === undefined ) {
- init();
- }
- state.useProgram( program );
- state.initAttributes();
- state.enableAttribute( attributes.vertex );
- state.enableAttribute( attributes.uv );
- state.disableUnusedAttributes();
- // loop through all lens flares to update their occlusion and positions
- // setup gl and common used attribs/uniforms
- gl.uniform1i( uniforms.occlusionMap, 0 );
- gl.uniform1i( uniforms.map, 1 );
- gl.bindBuffer( gl.ARRAY_BUFFER, vertexBuffer );
- gl.vertexAttribPointer( attributes.vertex, 2, gl.FLOAT, false, 2 * 8, 0 );
- gl.vertexAttribPointer( attributes.uv, 2, gl.FLOAT, false, 2 * 8, 8 );
- gl.bindBuffer( gl.ELEMENT_ARRAY_BUFFER, elementBuffer );
- state.disable( gl.CULL_FACE );
- state.buffers.depth.setMask( false );
- for ( var i = 0, l = flares.length; i < l; i ++ ) {
- size = 16 / viewport.w;
- scale.set( size * invAspect, size );
- // calc object screen position
- var flare = flares[ i ];
- tempPosition.set( flare.matrixWorld.elements[ 12 ], flare.matrixWorld.elements[ 13 ], flare.matrixWorld.elements[ 14 ] );
- tempPosition.applyMatrix4( camera.matrixWorldInverse );
- tempPosition.applyMatrix4( camera.projectionMatrix );
- // setup arrays for gl programs
- screenPosition.copy( tempPosition );
- // horizontal and vertical coordinate of the lower left corner of the pixels to copy
- screenPositionPixels.x = viewport.x + ( screenPosition.x * halfViewportWidth ) + halfViewportWidth - 8;
- screenPositionPixels.y = viewport.y + ( screenPosition.y * halfViewportHeight ) + halfViewportHeight - 8;
- // screen cull
- if ( validArea.containsPoint( screenPositionPixels ) === true ) {
- // save current RGB to temp texture
- state.activeTexture( gl.TEXTURE0 );
- state.bindTexture( gl.TEXTURE_2D, null );
- state.activeTexture( gl.TEXTURE1 );
- state.bindTexture( gl.TEXTURE_2D, tempTexture );
- gl.copyTexImage2D( gl.TEXTURE_2D, 0, gl.RGB, screenPositionPixels.x, screenPositionPixels.y, 16, 16, 0 );
- // render pink quad
- gl.uniform1i( uniforms.renderType, 0 );
- gl.uniform2f( uniforms.scale, scale.x, scale.y );
- gl.uniform3f( uniforms.screenPosition, screenPosition.x, screenPosition.y, screenPosition.z );
- state.disable( gl.BLEND );
- state.enable( gl.DEPTH_TEST );
- gl.drawElements( gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 0 );
- // copy result to occlusionMap
- state.activeTexture( gl.TEXTURE0 );
- state.bindTexture( gl.TEXTURE_2D, occlusionTexture );
- gl.copyTexImage2D( gl.TEXTURE_2D, 0, gl.RGBA, screenPositionPixels.x, screenPositionPixels.y, 16, 16, 0 );
- // restore graphics
- gl.uniform1i( uniforms.renderType, 1 );
- state.disable( gl.DEPTH_TEST );
- state.activeTexture( gl.TEXTURE1 );
- state.bindTexture( gl.TEXTURE_2D, tempTexture );
- gl.drawElements( gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 0 );
- // update object positions
- flare.positionScreen.copy( screenPosition );
- if ( flare.customUpdateCallback ) {
- flare.customUpdateCallback( flare );
- } else {
- flare.updateLensFlares();
- }
- // render flares
- gl.uniform1i( uniforms.renderType, 2 );
- state.enable( gl.BLEND );
- for ( var j = 0, jl = flare.lensFlares.length; j < jl; j ++ ) {
- var sprite = flare.lensFlares[ j ];
- if ( sprite.opacity > 0.001 && sprite.scale > 0.001 ) {
- screenPosition.x = sprite.x;
- screenPosition.y = sprite.y;
- screenPosition.z = sprite.z;
- size = sprite.size * sprite.scale / viewport.w;
- scale.x = size * invAspect;
- scale.y = size;
- gl.uniform3f( uniforms.screenPosition, screenPosition.x, screenPosition.y, screenPosition.z );
- gl.uniform2f( uniforms.scale, scale.x, scale.y );
- gl.uniform1f( uniforms.rotation, sprite.rotation );
- gl.uniform1f( uniforms.opacity, sprite.opacity );
- gl.uniform3f( uniforms.color, sprite.color.r, sprite.color.g, sprite.color.b );
- state.setBlending( sprite.blending, sprite.blendEquation, sprite.blendSrc, sprite.blendDst );
- textures.setTexture2D( sprite.texture, 1 );
- gl.drawElements( gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 0 );
- }
- }
- }
- }
- // restore gl
- state.enable( gl.CULL_FACE );
- state.enable( gl.DEPTH_TEST );
- state.buffers.depth.setMask( true );
- state.reset();
- };
- function createProgram( shader ) {
- var program = gl.createProgram();
- var fragmentShader = gl.createShader( gl.FRAGMENT_SHADER );
- var vertexShader = gl.createShader( gl.VERTEX_SHADER );
- var prefix = 'precision ' + capabilities.precision + ' float;\n';
- gl.shaderSource( fragmentShader, prefix + shader.fragmentShader );
- gl.shaderSource( vertexShader, prefix + shader.vertexShader );
- gl.compileShader( fragmentShader );
- gl.compileShader( vertexShader );
- gl.attachShader( program, fragmentShader );
- gl.attachShader( program, vertexShader );
- gl.linkProgram( program );
- return program;
- }
- }
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function CanvasTexture( canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ) {
- Texture.call( this, canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy );
- this.needsUpdate = true;
- }
- CanvasTexture.prototype = Object.create( Texture.prototype );
- CanvasTexture.prototype.constructor = CanvasTexture;
- /**
- * @author mikael emtinger / http://gomo.se/
- * @author alteredq / http://alteredqualia.com/
- */
- function WebGLSpriteRenderer( renderer, gl, state, textures, capabilities ) {
- var vertexBuffer, elementBuffer;
- var program, attributes, uniforms;
- var texture;
- // decompose matrixWorld
- var spritePosition = new Vector3();
- var spriteRotation = new Quaternion();
- var spriteScale = new Vector3();
- function init() {
- var vertices = new Float32Array( [
- - 0.5, - 0.5, 0, 0,
- 0.5, - 0.5, 1, 0,
- 0.5, 0.5, 1, 1,
- - 0.5, 0.5, 0, 1
- ] );
- var faces = new Uint16Array( [
- 0, 1, 2,
- 0, 2, 3
- ] );
- vertexBuffer = gl.createBuffer();
- elementBuffer = gl.createBuffer();
- gl.bindBuffer( gl.ARRAY_BUFFER, vertexBuffer );
- gl.bufferData( gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW );
- gl.bindBuffer( gl.ELEMENT_ARRAY_BUFFER, elementBuffer );
- gl.bufferData( gl.ELEMENT_ARRAY_BUFFER, faces, gl.STATIC_DRAW );
- program = createProgram();
- attributes = {
- position: gl.getAttribLocation( program, 'position' ),
- uv: gl.getAttribLocation( program, 'uv' )
- };
- uniforms = {
- uvOffset: gl.getUniformLocation( program, 'uvOffset' ),
- uvScale: gl.getUniformLocation( program, 'uvScale' ),
- rotation: gl.getUniformLocation( program, 'rotation' ),
- scale: gl.getUniformLocation( program, 'scale' ),
- color: gl.getUniformLocation( program, 'color' ),
- map: gl.getUniformLocation( program, 'map' ),
- opacity: gl.getUniformLocation( program, 'opacity' ),
- modelViewMatrix: gl.getUniformLocation( program, 'modelViewMatrix' ),
- projectionMatrix: gl.getUniformLocation( program, 'projectionMatrix' ),
- fogType: gl.getUniformLocation( program, 'fogType' ),
- fogDensity: gl.getUniformLocation( program, 'fogDensity' ),
- fogNear: gl.getUniformLocation( program, 'fogNear' ),
- fogFar: gl.getUniformLocation( program, 'fogFar' ),
- fogColor: gl.getUniformLocation( program, 'fogColor' ),
- fogDepth: gl.getUniformLocation( program, 'fogDepth' ),
- alphaTest: gl.getUniformLocation( program, 'alphaTest' )
- };
- var canvas = document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' );
- canvas.width = 8;
- canvas.height = 8;
- var context = canvas.getContext( '2d' );
- context.fillStyle = 'white';
- context.fillRect( 0, 0, 8, 8 );
- texture = new CanvasTexture( canvas );
- }
- this.render = function ( sprites, scene, camera ) {
- if ( sprites.length === 0 ) return;
- // setup gl
- if ( program === undefined ) {
- init();
- }
- state.useProgram( program );
- state.initAttributes();
- state.enableAttribute( attributes.position );
- state.enableAttribute( attributes.uv );
- state.disableUnusedAttributes();
- state.disable( gl.CULL_FACE );
- state.enable( gl.BLEND );
- gl.bindBuffer( gl.ARRAY_BUFFER, vertexBuffer );
- gl.vertexAttribPointer( attributes.position, 2, gl.FLOAT, false, 2 * 8, 0 );
- gl.vertexAttribPointer( attributes.uv, 2, gl.FLOAT, false, 2 * 8, 8 );
- gl.bindBuffer( gl.ELEMENT_ARRAY_BUFFER, elementBuffer );
- gl.uniformMatrix4fv( uniforms.projectionMatrix, false, camera.projectionMatrix.elements );
- state.activeTexture( gl.TEXTURE0 );
- gl.uniform1i( uniforms.map, 0 );
- var oldFogType = 0;
- var sceneFogType = 0;
- var fog = scene.fog;
- if ( fog ) {
- gl.uniform3f( uniforms.fogColor, fog.color.r, fog.color.g, fog.color.b );
- if ( fog.isFog ) {
- gl.uniform1f( uniforms.fogNear, fog.near );
- gl.uniform1f( uniforms.fogFar, fog.far );
- gl.uniform1i( uniforms.fogType, 1 );
- oldFogType = 1;
- sceneFogType = 1;
- } else if ( fog.isFogExp2 ) {
- gl.uniform1f( uniforms.fogDensity, fog.density );
- gl.uniform1i( uniforms.fogType, 2 );
- oldFogType = 2;
- sceneFogType = 2;
- }
- } else {
- gl.uniform1i( uniforms.fogType, 0 );
- oldFogType = 0;
- sceneFogType = 0;
- }
- // update positions and sort
- for ( var i = 0, l = sprites.length; i < l; i ++ ) {
- var sprite = sprites[ i ];
- sprite.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, sprite.matrixWorld );
- sprite.z = - sprite.modelViewMatrix.elements[ 14 ];
- }
- sprites.sort( painterSortStable );
- // render all sprites
- var scale = [];
- for ( var i = 0, l = sprites.length; i < l; i ++ ) {
- var sprite = sprites[ i ];
- var material = sprite.material;
- if ( material.visible === false ) continue;
- sprite.onBeforeRender( renderer, scene, camera, undefined, material, undefined );
- gl.uniform1f( uniforms.alphaTest, material.alphaTest );
- gl.uniformMatrix4fv( uniforms.modelViewMatrix, false, sprite.modelViewMatrix.elements );
- sprite.matrixWorld.decompose( spritePosition, spriteRotation, spriteScale );
- scale[ 0 ] = spriteScale.x;
- scale[ 1 ] = spriteScale.y;
- var fogType = 0;
- if ( scene.fog && material.fog ) {
- fogType = sceneFogType;
- }
- if ( oldFogType !== fogType ) {
- gl.uniform1i( uniforms.fogType, fogType );
- oldFogType = fogType;
- }
- if ( material.map !== null ) {
- gl.uniform2f( uniforms.uvOffset, material.map.offset.x, material.map.offset.y );
- gl.uniform2f( uniforms.uvScale, material.map.repeat.x, material.map.repeat.y );
- } else {
- gl.uniform2f( uniforms.uvOffset, 0, 0 );
- gl.uniform2f( uniforms.uvScale, 1, 1 );
- }
- gl.uniform1f( uniforms.opacity, material.opacity );
- gl.uniform3f( uniforms.color, material.color.r, material.color.g, material.color.b );
- gl.uniform1f( uniforms.rotation, material.rotation );
- gl.uniform2fv( uniforms.scale, scale );
- state.setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst, material.blendEquationAlpha, material.blendSrcAlpha, material.blendDstAlpha, material.premultipliedAlpha );
- state.buffers.depth.setTest( material.depthTest );
- state.buffers.depth.setMask( material.depthWrite );
- state.buffers.color.setMask( material.colorWrite );
- textures.setTexture2D( material.map || texture, 0 );
- gl.drawElements( gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 0 );
- sprite.onAfterRender( renderer, scene, camera, undefined, material, undefined );
- }
- // restore gl
- state.enable( gl.CULL_FACE );
- state.reset();
- };
- function createProgram() {
- var program = gl.createProgram();
- var vertexShader = gl.createShader( gl.VERTEX_SHADER );
- var fragmentShader = gl.createShader( gl.FRAGMENT_SHADER );
- gl.shaderSource( vertexShader, [
- 'precision ' + capabilities.precision + ' float;',
- '#define SHADER_NAME ' + 'SpriteMaterial',
- 'uniform mat4 modelViewMatrix;',
- 'uniform mat4 projectionMatrix;',
- 'uniform float rotation;',
- 'uniform vec2 scale;',
- 'uniform vec2 uvOffset;',
- 'uniform vec2 uvScale;',
- 'attribute vec2 position;',
- 'attribute vec2 uv;',
- 'varying vec2 vUV;',
- 'varying float fogDepth;',
- 'void main() {',
- ' vUV = uvOffset + uv * uvScale;',
- ' vec2 alignedPosition = position * scale;',
- ' vec2 rotatedPosition;',
- ' rotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;',
- ' rotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;',
- ' vec4 mvPosition;',
- ' mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );',
- ' mvPosition.xy += rotatedPosition;',
- ' gl_Position = projectionMatrix * mvPosition;',
- ' fogDepth = - mvPosition.z;',
- '}'
- ].join( '\n' ) );
- gl.shaderSource( fragmentShader, [
- 'precision ' + capabilities.precision + ' float;',
- '#define SHADER_NAME ' + 'SpriteMaterial',
- 'uniform vec3 color;',
- 'uniform sampler2D map;',
- 'uniform float opacity;',
- 'uniform int fogType;',
- 'uniform vec3 fogColor;',
- 'uniform float fogDensity;',
- 'uniform float fogNear;',
- 'uniform float fogFar;',
- 'uniform float alphaTest;',
- 'varying vec2 vUV;',
- 'varying float fogDepth;',
- 'void main() {',
- ' vec4 texture = texture2D( map, vUV );',
- ' gl_FragColor = vec4( color * texture.xyz, texture.a * opacity );',
- ' if ( gl_FragColor.a < alphaTest ) discard;',
- ' if ( fogType > 0 ) {',
- ' float fogFactor = 0.0;',
- ' if ( fogType == 1 ) {',
- ' fogFactor = smoothstep( fogNear, fogFar, fogDepth );',
- ' } else {',
- ' const float LOG2 = 1.442695;',
- ' fogFactor = exp2( - fogDensity * fogDensity * fogDepth * fogDepth * LOG2 );',
- ' fogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );',
- ' }',
- ' gl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );',
- ' }',
- '}'
- ].join( '\n' ) );
- gl.compileShader( vertexShader );
- gl.compileShader( fragmentShader );
- gl.attachShader( program, vertexShader );
- gl.attachShader( program, fragmentShader );
- gl.linkProgram( program );
- return program;
- }
- function painterSortStable( a, b ) {
- if ( a.renderOrder !== b.renderOrder ) {
- return a.renderOrder - b.renderOrder;
- } else if ( a.z !== b.z ) {
- return b.z - a.z;
- } else {
- return b.id - a.id;
- }
- }
- }
- function Frustum( p0, p1, p2, p3, p4, p5 ) {
- this.planes = [
- ( p0 !== undefined ) ? p0 : new Plane(),
- ( p1 !== undefined ) ? p1 : new Plane(),
- ( p2 !== undefined ) ? p2 : new Plane(),
- ( p3 !== undefined ) ? p3 : new Plane(),
- ( p4 !== undefined ) ? p4 : new Plane(),
- ( p5 !== undefined ) ? p5 : new Plane()
- ];
- }
- Object.assign( Frustum.prototype, {
- set: function ( p0, p1, p2, p3, p4, p5 ) {
- var planes = this.planes;
- planes[ 0 ].copy( p0 );
- planes[ 1 ].copy( p1 );
- planes[ 2 ].copy( p2 );
- planes[ 3 ].copy( p3 );
- planes[ 4 ].copy( p4 );
- planes[ 5 ].copy( p5 );
- return this;
- },
- clone: function () {
- return new this.constructor().copy( this );
- },
- copy: function ( frustum ) {
- var planes = this.planes;
- for ( var i = 0; i < 6; i ++ ) {
- planes[ i ].copy( frustum.planes[ i ] );
- }
- return this;
- },
- setFromMatrix: function ( m ) {
- var planes = this.planes;
- var me = m.elements;
- var me0 = me[ 0 ], me1 = me[ 1 ], me2 = me[ 2 ], me3 = me[ 3 ];
- var me4 = me[ 4 ], me5 = me[ 5 ], me6 = me[ 6 ], me7 = me[ 7 ];
- var me8 = me[ 8 ], me9 = me[ 9 ], me10 = me[ 10 ], me11 = me[ 11 ];
- var me12 = me[ 12 ], me13 = me[ 13 ], me14 = me[ 14 ], me15 = me[ 15 ];
- planes[ 0 ].setComponents( me3 - me0, me7 - me4, me11 - me8, me15 - me12 ).normalize();
- planes[ 1 ].setComponents( me3 + me0, me7 + me4, me11 + me8, me15 + me12 ).normalize();
- planes[ 2 ].setComponents( me3 + me1, me7 + me5, me11 + me9, me15 + me13 ).normalize();
- planes[ 3 ].setComponents( me3 - me1, me7 - me5, me11 - me9, me15 - me13 ).normalize();
- planes[ 4 ].setComponents( me3 - me2, me7 - me6, me11 - me10, me15 - me14 ).normalize();
- planes[ 5 ].setComponents( me3 + me2, me7 + me6, me11 + me10, me15 + me14 ).normalize();
- return this;
- },
- intersectsObject: function () {
- var sphere = new Sphere();
- return function intersectsObject( object ) {
- var geometry = object.geometry;
- if ( geometry.boundingSphere === null )
- geometry.computeBoundingSphere();
- sphere.copy( geometry.boundingSphere )
- .applyMatrix4( object.matrixWorld );
- return this.intersectsSphere( sphere );
- };
- }(),
- intersectsSprite: function () {
- var sphere = new Sphere();
- return function intersectsSprite( sprite ) {
- sphere.center.set( 0, 0, 0 );
- sphere.radius = 0.7071067811865476;
- sphere.applyMatrix4( sprite.matrixWorld );
- return this.intersectsSphere( sphere );
- };
- }(),
- intersectsSphere: function ( sphere ) {
- var planes = this.planes;
- var center = sphere.center;
- var negRadius = - sphere.radius;
- for ( var i = 0; i < 6; i ++ ) {
- var distance = planes[ i ].distanceToPoint( center );
- if ( distance < negRadius ) {
- return false;
- }
- }
- return true;
- },
- intersectsBox: function () {
- var p1 = new Vector3(),
- p2 = new Vector3();
- return function intersectsBox( box ) {
- var planes = this.planes;
- for ( var i = 0; i < 6; i ++ ) {
- var plane = planes[ i ];
- p1.x = plane.normal.x > 0 ? box.min.x : box.max.x;
- p2.x = plane.normal.x > 0 ? box.max.x : box.min.x;
- p1.y = plane.normal.y > 0 ? box.min.y : box.max.y;
- p2.y = plane.normal.y > 0 ? box.max.y : box.min.y;
- p1.z = plane.normal.z > 0 ? box.min.z : box.max.z;
- p2.z = plane.normal.z > 0 ? box.max.z : box.min.z;
- var d1 = plane.distanceToPoint( p1 );
- var d2 = plane.distanceToPoint( p2 );
- // if both outside plane, no intersection
- if ( d1 < 0 && d2 < 0 ) {
- return false;
- }
- }
- return true;
- };
- }(),
- containsPoint: function ( point ) {
- var planes = this.planes;
- for ( var i = 0; i < 6; i ++ ) {
- if ( planes[ i ].distanceToPoint( point ) < 0 ) {
- return false;
- }
- }
- return true;
- }
- } );
- /**
- * @author alteredq / http://alteredqualia.com/
- * @author mrdoob / http://mrdoob.com/
- */
- function WebGLShadowMap( _renderer, _objects, maxTextureSize ) {
- var _frustum = new Frustum(),
- _projScreenMatrix = new Matrix4(),
- _shadowMapSize = new Vector2(),
- _maxShadowMapSize = new Vector2( maxTextureSize, maxTextureSize ),
- _lookTarget = new Vector3(),
- _lightPositionWorld = new Vector3(),
- _MorphingFlag = 1,
- _SkinningFlag = 2,
- _NumberOfMaterialVariants = ( _MorphingFlag | _SkinningFlag ) + 1,
- _depthMaterials = new Array( _NumberOfMaterialVariants ),
- _distanceMaterials = new Array( _NumberOfMaterialVariants ),
- _materialCache = {};
- var cubeDirections = [
- new Vector3( 1, 0, 0 ), new Vector3( - 1, 0, 0 ), new Vector3( 0, 0, 1 ),
- new Vector3( 0, 0, - 1 ), new Vector3( 0, 1, 0 ), new Vector3( 0, - 1, 0 )
- ];
- var cubeUps = [
- new Vector3( 0, 1, 0 ), new Vector3( 0, 1, 0 ), new Vector3( 0, 1, 0 ),
- new Vector3( 0, 1, 0 ), new Vector3( 0, 0, 1 ), new Vector3( 0, 0, - 1 )
- ];
- var cube2DViewPorts = [
- new Vector4(), new Vector4(), new Vector4(),
- new Vector4(), new Vector4(), new Vector4()
- ];
- // init
- for ( var i = 0; i !== _NumberOfMaterialVariants; ++ i ) {
- var useMorphing = ( i & _MorphingFlag ) !== 0;
- var useSkinning = ( i & _SkinningFlag ) !== 0;
- var depthMaterial = new MeshDepthMaterial( {
- depthPacking: RGBADepthPacking,
- morphTargets: useMorphing,
- skinning: useSkinning
- } );
- _depthMaterials[ i ] = depthMaterial;
- //
- var distanceMaterial = new MeshDistanceMaterial( {
- morphTargets: useMorphing,
- skinning: useSkinning
- } );
- _distanceMaterials[ i ] = distanceMaterial;
- }
- //
- var scope = this;
- this.enabled = false;
- this.autoUpdate = true;
- this.needsUpdate = false;
- this.type = PCFShadowMap;
- this.renderReverseSided = true;
- this.renderSingleSided = true;
- this.render = function ( lights, scene, camera ) {
- if ( scope.enabled === false ) return;
- if ( scope.autoUpdate === false && scope.needsUpdate === false ) return;
- if ( lights.length === 0 ) return;
- // TODO Clean up (needed in case of contextlost)
- var _gl = _renderer.context;
- var _state = _renderer.state;
- // Set GL state for depth map.
- _state.disable( _gl.BLEND );
- _state.buffers.color.setClear( 1, 1, 1, 1 );
- _state.buffers.depth.setTest( true );
- _state.setScissorTest( false );
- // render depth map
- var faceCount;
- for ( var i = 0, il = lights.length; i < il; i ++ ) {
- var light = lights[ i ];
- var shadow = light.shadow;
- var isPointLight = light && light.isPointLight;
- if ( shadow === undefined ) {
- console.warn( 'THREE.WebGLShadowMap:', light, 'has no shadow.' );
- continue;
- }
- var shadowCamera = shadow.camera;
- _shadowMapSize.copy( shadow.mapSize );
- _shadowMapSize.min( _maxShadowMapSize );
- if ( isPointLight ) {
- var vpWidth = _shadowMapSize.x;
- var vpHeight = _shadowMapSize.y;
- // These viewports map a cube-map onto a 2D texture with the
- // following orientation:
- //
- // xzXZ
- // y Y
- //
- // X - Positive x direction
- // x - Negative x direction
- // Y - Positive y direction
- // y - Negative y direction
- // Z - Positive z direction
- // z - Negative z direction
- // positive X
- cube2DViewPorts[ 0 ].set( vpWidth * 2, vpHeight, vpWidth, vpHeight );
- // negative X
- cube2DViewPorts[ 1 ].set( 0, vpHeight, vpWidth, vpHeight );
- // positive Z
- cube2DViewPorts[ 2 ].set( vpWidth * 3, vpHeight, vpWidth, vpHeight );
- // negative Z
- cube2DViewPorts[ 3 ].set( vpWidth, vpHeight, vpWidth, vpHeight );
- // positive Y
- cube2DViewPorts[ 4 ].set( vpWidth * 3, 0, vpWidth, vpHeight );
- // negative Y
- cube2DViewPorts[ 5 ].set( vpWidth, 0, vpWidth, vpHeight );
- _shadowMapSize.x *= 4.0;
- _shadowMapSize.y *= 2.0;
- }
- if ( shadow.map === null ) {
- var pars = { minFilter: NearestFilter, magFilter: NearestFilter, format: RGBAFormat };
- shadow.map = new WebGLRenderTarget( _shadowMapSize.x, _shadowMapSize.y, pars );
- shadow.map.texture.name = light.name + ".shadowMap";
- shadowCamera.updateProjectionMatrix();
- }
- if ( shadow.isSpotLightShadow ) {
- shadow.update( light );
- }
- var shadowMap = shadow.map;
- var shadowMatrix = shadow.matrix;
- _lightPositionWorld.setFromMatrixPosition( light.matrixWorld );
- shadowCamera.position.copy( _lightPositionWorld );
- if ( isPointLight ) {
- faceCount = 6;
- // for point lights we set the shadow matrix to be a translation-only matrix
- // equal to inverse of the light's position
- shadowMatrix.makeTranslation( - _lightPositionWorld.x, - _lightPositionWorld.y, - _lightPositionWorld.z );
- } else {
- faceCount = 1;
- _lookTarget.setFromMatrixPosition( light.target.matrixWorld );
- shadowCamera.lookAt( _lookTarget );
- shadowCamera.updateMatrixWorld();
- // compute shadow matrix
- shadowMatrix.set(
- 0.5, 0.0, 0.0, 0.5,
- 0.0, 0.5, 0.0, 0.5,
- 0.0, 0.0, 0.5, 0.5,
- 0.0, 0.0, 0.0, 1.0
- );
- shadowMatrix.multiply( shadowCamera.projectionMatrix );
- shadowMatrix.multiply( shadowCamera.matrixWorldInverse );
- }
- _renderer.setRenderTarget( shadowMap );
- _renderer.clear();
- // render shadow map for each cube face (if omni-directional) or
- // run a single pass if not
- for ( var face = 0; face < faceCount; face ++ ) {
- if ( isPointLight ) {
- _lookTarget.copy( shadowCamera.position );
- _lookTarget.add( cubeDirections[ face ] );
- shadowCamera.up.copy( cubeUps[ face ] );
- shadowCamera.lookAt( _lookTarget );
- shadowCamera.updateMatrixWorld();
- var vpDimensions = cube2DViewPorts[ face ];
- _state.viewport( vpDimensions );
- }
- // update camera matrices and frustum
- _projScreenMatrix.multiplyMatrices( shadowCamera.projectionMatrix, shadowCamera.matrixWorldInverse );
- _frustum.setFromMatrix( _projScreenMatrix );
- // set object matrices & frustum culling
- renderObject( scene, camera, shadowCamera, isPointLight );
- }
- }
- scope.needsUpdate = false;
- };
- function getDepthMaterial( object, material, isPointLight, lightPositionWorld, shadowCameraNear, shadowCameraFar ) {
- var geometry = object.geometry;
- var result = null;
- var materialVariants = _depthMaterials;
- var customMaterial = object.customDepthMaterial;
- if ( isPointLight ) {
- materialVariants = _distanceMaterials;
- customMaterial = object.customDistanceMaterial;
- }
- if ( ! customMaterial ) {
- var useMorphing = false;
- if ( material.morphTargets ) {
- if ( geometry && geometry.isBufferGeometry ) {
- useMorphing = geometry.morphAttributes && geometry.morphAttributes.position && geometry.morphAttributes.position.length > 0;
- } else if ( geometry && geometry.isGeometry ) {
- useMorphing = geometry.morphTargets && geometry.morphTargets.length > 0;
- }
- }
- if ( object.isSkinnedMesh && material.skinning === false ) {
- console.warn( 'THREE.WebGLShadowMap: THREE.SkinnedMesh with material.skinning set to false:', object );
- }
- var useSkinning = object.isSkinnedMesh && material.skinning;
- var variantIndex = 0;
- if ( useMorphing ) variantIndex |= _MorphingFlag;
- if ( useSkinning ) variantIndex |= _SkinningFlag;
- result = materialVariants[ variantIndex ];
- } else {
- result = customMaterial;
- }
- if ( _renderer.localClippingEnabled &&
- material.clipShadows === true &&
- material.clippingPlanes.length !== 0 ) {
- // in this case we need a unique material instance reflecting the
- // appropriate state
- var keyA = result.uuid, keyB = material.uuid;
- var materialsForVariant = _materialCache[ keyA ];
- if ( materialsForVariant === undefined ) {
- materialsForVariant = {};
- _materialCache[ keyA ] = materialsForVariant;
- }
- var cachedMaterial = materialsForVariant[ keyB ];
- if ( cachedMaterial === undefined ) {
- cachedMaterial = result.clone();
- materialsForVariant[ keyB ] = cachedMaterial;
- }
- result = cachedMaterial;
- }
- result.visible = material.visible;
- result.wireframe = material.wireframe;
- var side = material.side;
- if ( scope.renderSingleSided && side == DoubleSide ) {
- side = FrontSide;
- }
- if ( scope.renderReverseSided ) {
- if ( side === FrontSide ) side = BackSide;
- else if ( side === BackSide ) side = FrontSide;
- }
- result.side = side;
- result.clipShadows = material.clipShadows;
- result.clippingPlanes = material.clippingPlanes;
- result.clipIntersection = material.clipIntersection;
- result.wireframeLinewidth = material.wireframeLinewidth;
- result.linewidth = material.linewidth;
- if ( isPointLight && result.isMeshDistanceMaterial ) {
- result.referencePosition.copy( lightPositionWorld );
- result.nearDistance = shadowCameraNear;
- result.farDistance = shadowCameraFar;
- }
- return result;
- }
- function renderObject( object, camera, shadowCamera, isPointLight ) {
- if ( object.visible === false ) return;
- var visible = object.layers.test( camera.layers );
- if ( visible && ( object.isMesh || object.isLine || object.isPoints ) ) {
- if ( object.castShadow && ( ! object.frustumCulled || _frustum.intersectsObject( object ) ) ) {
- object.modelViewMatrix.multiplyMatrices( shadowCamera.matrixWorldInverse, object.matrixWorld );
- var geometry = _objects.update( object );
- var material = object.material;
- if ( Array.isArray( material ) ) {
- var groups = geometry.groups;
- for ( var k = 0, kl = groups.length; k < kl; k ++ ) {
- var group = groups[ k ];
- var groupMaterial = material[ group.materialIndex ];
- if ( groupMaterial && groupMaterial.visible ) {
- var depthMaterial = getDepthMaterial( object, groupMaterial, isPointLight, _lightPositionWorld, shadowCamera.near, shadowCamera.far );
- _renderer.renderBufferDirect( shadowCamera, null, geometry, depthMaterial, object, group );
- }
- }
- } else if ( material.visible ) {
- var depthMaterial = getDepthMaterial( object, material, isPointLight, _lightPositionWorld, shadowCamera.near, shadowCamera.far );
- _renderer.renderBufferDirect( shadowCamera, null, geometry, depthMaterial, object, null );
- }
- }
- }
- var children = object.children;
- for ( var i = 0, l = children.length; i < l; i ++ ) {
- renderObject( children[ i ], camera, shadowCamera, isPointLight );
- }
- }
- }
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function WebGLAttributes( gl ) {
- var buffers = {};
- function createBuffer( attribute, bufferType ) {
- var array = attribute.array;
- var usage = attribute.dynamic ? gl.DYNAMIC_DRAW : gl.STATIC_DRAW;
- var buffer = gl.createBuffer();
- gl.bindBuffer( bufferType, buffer );
- gl.bufferData( bufferType, array, usage );
- attribute.onUploadCallback();
- var type = gl.FLOAT;
- if ( array instanceof Float32Array ) {
- type = gl.FLOAT;
- } else if ( array instanceof Float64Array ) {
- console.warn( 'THREE.WebGLAttributes: Unsupported data buffer format: Float64Array.' );
- } else if ( array instanceof Uint16Array ) {
- type = gl.UNSIGNED_SHORT;
- } else if ( array instanceof Int16Array ) {
- type = gl.SHORT;
- } else if ( array instanceof Uint32Array ) {
- type = gl.UNSIGNED_INT;
- } else if ( array instanceof Int32Array ) {
- type = gl.INT;
- } else if ( array instanceof Int8Array ) {
- type = gl.BYTE;
- } else if ( array instanceof Uint8Array ) {
- type = gl.UNSIGNED_BYTE;
- }
- return {
- buffer: buffer,
- type: type,
- bytesPerElement: array.BYTES_PER_ELEMENT,
- version: attribute.version
- };
- }
- function updateBuffer( buffer, attribute, bufferType ) {
- var array = attribute.array;
- var updateRange = attribute.updateRange;
- gl.bindBuffer( bufferType, buffer );
- if ( attribute.dynamic === false ) {
- gl.bufferData( bufferType, array, gl.STATIC_DRAW );
- } else if ( updateRange.count === - 1 ) {
- // Not using update ranges
- gl.bufferSubData( bufferType, 0, array );
- } else if ( updateRange.count === 0 ) {
- console.error( 'THREE.WebGLObjects.updateBuffer: dynamic THREE.BufferAttribute marked as needsUpdate but updateRange.count is 0, ensure you are using set methods or updating manually.' );
- } else {
- gl.bufferSubData( bufferType, updateRange.offset * array.BYTES_PER_ELEMENT,
- array.subarray( updateRange.offset, updateRange.offset + updateRange.count ) );
- updateRange.count = - 1; // reset range
- }
- }
- //
- function get( attribute ) {
- if ( attribute.isInterleavedBufferAttribute ) attribute = attribute.data;
- return buffers[ attribute.uuid ];
- }
- function remove( attribute ) {
- if ( attribute.isInterleavedBufferAttribute ) attribute = attribute.data;
- var data = buffers[ attribute.uuid ];
- if ( data ) {
- gl.deleteBuffer( data.buffer );
- delete buffers[ attribute.uuid ];
- }
- }
- function update( attribute, bufferType ) {
- if ( attribute.isInterleavedBufferAttribute ) attribute = attribute.data;
- var data = buffers[ attribute.uuid ];
- if ( data === undefined ) {
- buffers[ attribute.uuid ] = createBuffer( attribute, bufferType );
- } else if ( data.version < attribute.version ) {
- updateBuffer( data.buffer, attribute, bufferType );
- data.version = attribute.version;
- }
- }
- return {
- get: get,
- remove: remove,
- update: update
- };
- }
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author Mugen87 / https://github.com/Mugen87
- */
- function PlaneGeometry( width, height, widthSegments, heightSegments ) {
- Geometry.call( this );
- this.type = 'PlaneGeometry';
- this.parameters = {
- width: width,
- height: height,
- widthSegments: widthSegments,
- heightSegments: heightSegments
- };
- this.fromBufferGeometry( new PlaneBufferGeometry( width, height, widthSegments, heightSegments ) );
- this.mergeVertices();
- }
- PlaneGeometry.prototype = Object.create( Geometry.prototype );
- PlaneGeometry.prototype.constructor = PlaneGeometry;
- // PlaneBufferGeometry
- function PlaneBufferGeometry( width, height, widthSegments, heightSegments ) {
- BufferGeometry.call( this );
- this.type = 'PlaneBufferGeometry';
- this.parameters = {
- width: width,
- height: height,
- widthSegments: widthSegments,
- heightSegments: heightSegments
- };
- width = width || 1;
- height = height || 1;
- var width_half = width / 2;
- var height_half = height / 2;
- var gridX = Math.floor( widthSegments ) || 1;
- var gridY = Math.floor( heightSegments ) || 1;
- var gridX1 = gridX + 1;
- var gridY1 = gridY + 1;
- var segment_width = width / gridX;
- var segment_height = height / gridY;
- var ix, iy;
- // buffers
- var indices = [];
- var vertices = [];
- var normals = [];
- var uvs = [];
- // generate vertices, normals and uvs
- for ( iy = 0; iy < gridY1; iy ++ ) {
- var y = iy * segment_height - height_half;
- for ( ix = 0; ix < gridX1; ix ++ ) {
- var x = ix * segment_width - width_half;
- vertices.push( x, - y, 0 );
- normals.push( 0, 0, 1 );
- uvs.push( ix / gridX );
- uvs.push( 1 - ( iy / gridY ) );
- }
- }
- // indices
- for ( iy = 0; iy < gridY; iy ++ ) {
- for ( ix = 0; ix < gridX; ix ++ ) {
- var a = ix + gridX1 * iy;
- var b = ix + gridX1 * ( iy + 1 );
- var c = ( ix + 1 ) + gridX1 * ( iy + 1 );
- var d = ( ix + 1 ) + gridX1 * iy;
- // faces
- indices.push( a, b, d );
- indices.push( b, c, d );
- }
- }
- // build geometry
- this.setIndex( indices );
- this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
- this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
- }
- PlaneBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
- PlaneBufferGeometry.prototype.constructor = PlaneBufferGeometry;
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function WebGLBackground( renderer, state, geometries, premultipliedAlpha ) {
- var clearColor = new Color( 0x000000 );
- var clearAlpha = 0;
- var planeCamera, planeMesh;
- var boxMesh;
- function render( renderList, scene, camera, forceClear ) {
- var background = scene.background;
- if ( background === null ) {
- setClear( clearColor, clearAlpha );
- } else if ( background && background.isColor ) {
- setClear( background, 1 );
- forceClear = true;
- }
- if ( renderer.autoClear || forceClear ) {
- renderer.clear( renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil );
- }
- if ( background && background.isCubeTexture ) {
- if ( boxMesh === undefined ) {
- boxMesh = new Mesh(
- new BoxBufferGeometry( 1, 1, 1 ),
- new ShaderMaterial( {
- uniforms: ShaderLib.cube.uniforms,
- vertexShader: ShaderLib.cube.vertexShader,
- fragmentShader: ShaderLib.cube.fragmentShader,
- side: BackSide,
- depthTest: true,
- depthWrite: false,
- fog: false
- } )
- );
- boxMesh.geometry.removeAttribute( 'normal' );
- boxMesh.geometry.removeAttribute( 'uv' );
- boxMesh.onBeforeRender = function ( renderer, scene, camera ) {
- this.matrixWorld.copyPosition( camera.matrixWorld );
- };
- geometries.update( boxMesh.geometry );
- }
- boxMesh.material.uniforms.tCube.value = background;
- renderList.push( boxMesh, boxMesh.geometry, boxMesh.material, 0, null );
- } else if ( background && background.isTexture ) {
- if ( planeCamera === undefined ) {
- planeCamera = new OrthographicCamera( - 1, 1, 1, - 1, 0, 1 );
- planeMesh = new Mesh(
- new PlaneBufferGeometry( 2, 2 ),
- new MeshBasicMaterial( { depthTest: false, depthWrite: false, fog: false } )
- );
- geometries.update( planeMesh.geometry );
- }
- planeMesh.material.map = background;
- // TODO Push this to renderList
- renderer.renderBufferDirect( planeCamera, null, planeMesh.geometry, planeMesh.material, planeMesh, null );
- }
- }
- function setClear( color, alpha ) {
- state.buffers.color.setClear( color.r, color.g, color.b, alpha, premultipliedAlpha );
- }
- return {
- getClearColor: function () {
- return clearColor;
- },
- setClearColor: function ( color, alpha ) {
- clearColor.set( color );
- clearAlpha = alpha !== undefined ? alpha : 1;
- setClear( clearColor, clearAlpha );
- },
- getClearAlpha: function () {
- return clearAlpha;
- },
- setClearAlpha: function ( alpha ) {
- clearAlpha = alpha;
- setClear( clearColor, clearAlpha );
- },
- render: render
- };
- }
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function painterSortStable( a, b ) {
- if ( a.renderOrder !== b.renderOrder ) {
- return a.renderOrder - b.renderOrder;
- } else if ( a.program && b.program && a.program !== b.program ) {
- return a.program.id - b.program.id;
- } else if ( a.material.id !== b.material.id ) {
- return a.material.id - b.material.id;
- } else if ( a.z !== b.z ) {
- return a.z - b.z;
- } else {
- return a.id - b.id;
- }
- }
- function reversePainterSortStable( a, b ) {
- if ( a.renderOrder !== b.renderOrder ) {
- return a.renderOrder - b.renderOrder;
- } if ( a.z !== b.z ) {
- return b.z - a.z;
- } else {
- return a.id - b.id;
- }
- }
- function WebGLRenderList() {
- var renderItems = [];
- var renderItemsIndex = 0;
- var opaque = [];
- var transparent = [];
- function init() {
- renderItemsIndex = 0;
- opaque.length = 0;
- transparent.length = 0;
- }
- function push( object, geometry, material, z, group ) {
- var renderItem = renderItems[ renderItemsIndex ];
- if ( renderItem === undefined ) {
- renderItem = {
- id: object.id,
- object: object,
- geometry: geometry,
- material: material,
- program: material.program,
- renderOrder: object.renderOrder,
- z: z,
- group: group
- };
- renderItems[ renderItemsIndex ] = renderItem;
- } else {
- renderItem.id = object.id;
- renderItem.object = object;
- renderItem.geometry = geometry;
- renderItem.material = material;
- renderItem.program = material.program;
- renderItem.renderOrder = object.renderOrder;
- renderItem.z = z;
- renderItem.group = group;
- }
- ( material.transparent === true ? transparent : opaque ).push( renderItem );
- renderItemsIndex ++;
- }
- function sort() {
- if ( opaque.length > 1 ) opaque.sort( painterSortStable );
- if ( transparent.length > 1 ) transparent.sort( reversePainterSortStable );
- }
- return {
- opaque: opaque,
- transparent: transparent,
- init: init,
- push: push,
- sort: sort
- };
- }
- function WebGLRenderLists() {
- var lists = {};
- function get( scene, camera ) {
- var hash = scene.id + ',' + camera.id;
- var list = lists[ hash ];
- if ( list === undefined ) {
- // console.log( 'THREE.WebGLRenderLists:', hash );
- list = new WebGLRenderList();
- lists[ hash ] = list;
- }
- return list;
- }
- function dispose() {
- lists = {};
- }
- return {
- get: get,
- dispose: dispose
- };
- }
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function absNumericalSort( a, b ) {
- return Math.abs( b[ 1 ] ) - Math.abs( a[ 1 ] );
- }
- function WebGLMorphtargets( gl ) {
- var influencesList = {};
- var morphInfluences = new Float32Array( 8 );
- function update( object, geometry, material, program ) {
- var objectInfluences = object.morphTargetInfluences;
- var length = objectInfluences.length;
- var influences = influencesList[ geometry.id ];
- if ( influences === undefined ) {
- // initialise list
- influences = [];
- for ( var i = 0; i < length; i ++ ) {
- influences[ i ] = [ i, 0 ];
- }
- influencesList[ geometry.id ] = influences;
- }
- var morphTargets = material.morphTargets && geometry.morphAttributes.position;
- var morphNormals = material.morphNormals && geometry.morphAttributes.normal;
- // Remove current morphAttributes
- for ( var i = 0; i < length; i ++ ) {
- var influence = influences[ i ];
- if ( influence[ 1 ] !== 0 ) {
- if ( morphTargets ) geometry.removeAttribute( 'morphTarget' + i );
- if ( morphNormals ) geometry.removeAttribute( 'morphNormal' + i );
- }
- }
- // Collect influences
- for ( var i = 0; i < length; i ++ ) {
- var influence = influences[ i ];
- influence[ 0 ] = i;
- influence[ 1 ] = objectInfluences[ i ];
- }
- influences.sort( absNumericalSort );
- // Add morphAttributes
- for ( var i = 0; i < 8; i ++ ) {
- var influence = influences[ i ];
- if ( influence ) {
- var index = influence[ 0 ];
- var value = influence[ 1 ];
- if ( value ) {
- if ( morphTargets ) geometry.addAttribute( 'morphTarget' + i, morphTargets[ index ] );
- if ( morphNormals ) geometry.addAttribute( 'morphNormal' + i, morphNormals[ index ] );
- morphInfluences[ i ] = value;
- continue;
- }
- }
- morphInfluences[ i ] = 0;
- }
- program.getUniforms().setValue( gl, 'morphTargetInfluences', morphInfluences );
- }
- return {
- update: update
- };
- }
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function WebGLIndexedBufferRenderer( gl, extensions, infoRender ) {
- var mode;
- function setMode( value ) {
- mode = value;
- }
- var type, bytesPerElement;
- function setIndex( value ) {
- type = value.type;
- bytesPerElement = value.bytesPerElement;
- }
- function render( start, count ) {
- gl.drawElements( mode, count, type, start * bytesPerElement );
- infoRender.calls ++;
- infoRender.vertices += count;
- if ( mode === gl.TRIANGLES ) infoRender.faces += count / 3;
- else if ( mode === gl.POINTS ) infoRender.points += count;
- }
- function renderInstances( geometry, start, count ) {
- var extension = extensions.get( 'ANGLE_instanced_arrays' );
- if ( extension === null ) {
- console.error( 'THREE.WebGLIndexedBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' );
- return;
- }
- extension.drawElementsInstancedANGLE( mode, count, type, start * bytesPerElement, geometry.maxInstancedCount );
- infoRender.calls ++;
- infoRender.vertices += count * geometry.maxInstancedCount;
- if ( mode === gl.TRIANGLES ) infoRender.faces += geometry.maxInstancedCount * count / 3;
- else if ( mode === gl.POINTS ) infoRender.points += geometry.maxInstancedCount * count;
- }
- //
- this.setMode = setMode;
- this.setIndex = setIndex;
- this.render = render;
- this.renderInstances = renderInstances;
- }
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function WebGLBufferRenderer( gl, extensions, infoRender ) {
- var mode;
- function setMode( value ) {
- mode = value;
- }
- function render( start, count ) {
- gl.drawArrays( mode, start, count );
- infoRender.calls ++;
- infoRender.vertices += count;
- if ( mode === gl.TRIANGLES ) infoRender.faces += count / 3;
- else if ( mode === gl.POINTS ) infoRender.points += count;
- }
- function renderInstances( geometry, start, count ) {
- var extension = extensions.get( 'ANGLE_instanced_arrays' );
- if ( extension === null ) {
- console.error( 'THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' );
- return;
- }
- var position = geometry.attributes.position;
- if ( position.isInterleavedBufferAttribute ) {
- count = position.data.count;
- extension.drawArraysInstancedANGLE( mode, 0, count, geometry.maxInstancedCount );
- } else {
- extension.drawArraysInstancedANGLE( mode, start, count, geometry.maxInstancedCount );
- }
- infoRender.calls ++;
- infoRender.vertices += count * geometry.maxInstancedCount;
- if ( mode === gl.TRIANGLES ) infoRender.faces += geometry.maxInstancedCount * count / 3;
- else if ( mode === gl.POINTS ) infoRender.points += geometry.maxInstancedCount * count;
- }
- //
- this.setMode = setMode;
- this.render = render;
- this.renderInstances = renderInstances;
- }
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function WebGLGeometries( gl, attributes, infoMemory ) {
- var geometries = {};
- var wireframeAttributes = {};
- function onGeometryDispose( event ) {
- var geometry = event.target;
- var buffergeometry = geometries[ geometry.id ];
- if ( buffergeometry.index !== null ) {
- attributes.remove( buffergeometry.index );
- }
- for ( var name in buffergeometry.attributes ) {
- attributes.remove( buffergeometry.attributes[ name ] );
- }
- geometry.removeEventListener( 'dispose', onGeometryDispose );
- delete geometries[ geometry.id ];
- // TODO Remove duplicate code
- var attribute = wireframeAttributes[ geometry.id ];
- if ( attribute ) {
- attributes.remove( attribute );
- delete wireframeAttributes[ geometry.id ];
- }
- attribute = wireframeAttributes[ buffergeometry.id ];
- if ( attribute ) {
- attributes.remove( attribute );
- delete wireframeAttributes[ buffergeometry.id ];
- }
- //
- infoMemory.geometries --;
- }
- function get( object, geometry ) {
- var buffergeometry = geometries[ geometry.id ];
- if ( buffergeometry ) return buffergeometry;
- geometry.addEventListener( 'dispose', onGeometryDispose );
- if ( geometry.isBufferGeometry ) {
- buffergeometry = geometry;
- } else if ( geometry.isGeometry ) {
- if ( geometry._bufferGeometry === undefined ) {
- geometry._bufferGeometry = new BufferGeometry().setFromObject( object );
- }
- buffergeometry = geometry._bufferGeometry;
- }
- geometries[ geometry.id ] = buffergeometry;
- infoMemory.geometries ++;
- return buffergeometry;
- }
- function update( geometry ) {
- var index = geometry.index;
- var geometryAttributes = geometry.attributes;
- if ( index !== null ) {
- attributes.update( index, gl.ELEMENT_ARRAY_BUFFER );
- }
- for ( var name in geometryAttributes ) {
- attributes.update( geometryAttributes[ name ], gl.ARRAY_BUFFER );
- }
- // morph targets
- var morphAttributes = geometry.morphAttributes;
- for ( var name in morphAttributes ) {
- var array = morphAttributes[ name ];
- for ( var i = 0, l = array.length; i < l; i ++ ) {
- attributes.update( array[ i ], gl.ARRAY_BUFFER );
- }
- }
- }
- function getWireframeAttribute( geometry ) {
- var attribute = wireframeAttributes[ geometry.id ];
- if ( attribute ) return attribute;
- var indices = [];
- var geometryIndex = geometry.index;
- var geometryAttributes = geometry.attributes;
- // console.time( 'wireframe' );
- if ( geometryIndex !== null ) {
- var array = geometryIndex.array;
- for ( var i = 0, l = array.length; i < l; i += 3 ) {
- var a = array[ i + 0 ];
- var b = array[ i + 1 ];
- var c = array[ i + 2 ];
- indices.push( a, b, b, c, c, a );
- }
- } else {
- var array = geometryAttributes.position.array;
- for ( var i = 0, l = ( array.length / 3 ) - 1; i < l; i += 3 ) {
- var a = i + 0;
- var b = i + 1;
- var c = i + 2;
- indices.push( a, b, b, c, c, a );
- }
- }
- // console.timeEnd( 'wireframe' );
- attribute = new ( arrayMax( indices ) > 65535 ? Uint32BufferAttribute : Uint16BufferAttribute )( indices, 1 );
- attributes.update( attribute, gl.ELEMENT_ARRAY_BUFFER );
- wireframeAttributes[ geometry.id ] = attribute;
- return attribute;
- }
- return {
- get: get,
- update: update,
- getWireframeAttribute: getWireframeAttribute
- };
- }
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function UniformsCache() {
- var lights = {};
- return {
- get: function ( light ) {
- if ( lights[ light.id ] !== undefined ) {
- return lights[ light.id ];
- }
- var uniforms;
- switch ( light.type ) {
- case 'DirectionalLight':
- uniforms = {
- direction: new Vector3(),
- color: new Color(),
- shadow: false,
- shadowBias: 0,
- shadowRadius: 1,
- shadowMapSize: new Vector2()
- };
- break;
- case 'SpotLight':
- uniforms = {
- position: new Vector3(),
- direction: new Vector3(),
- color: new Color(),
- distance: 0,
- coneCos: 0,
- penumbraCos: 0,
- decay: 0,
- shadow: false,
- shadowBias: 0,
- shadowRadius: 1,
- shadowMapSize: new Vector2()
- };
- break;
- case 'PointLight':
- uniforms = {
- position: new Vector3(),
- color: new Color(),
- distance: 0,
- decay: 0,
- shadow: false,
- shadowBias: 0,
- shadowRadius: 1,
- shadowMapSize: new Vector2(),
- shadowCameraNear: 1,
- shadowCameraFar: 1000
- };
- break;
- case 'HemisphereLight':
- uniforms = {
- direction: new Vector3(),
- skyColor: new Color(),
- groundColor: new Color()
- };
- break;
- case 'RectAreaLight':
- uniforms = {
- color: new Color(),
- position: new Vector3(),
- halfWidth: new Vector3(),
- halfHeight: new Vector3()
- // TODO (abelnation): set RectAreaLight shadow uniforms
- };
- break;
- }
- lights[ light.id ] = uniforms;
- return uniforms;
- }
- };
- }
- function WebGLLights() {
- var cache = new UniformsCache();
- var state = {
- hash: '',
- ambient: [ 0, 0, 0 ],
- directional: [],
- directionalShadowMap: [],
- directionalShadowMatrix: [],
- spot: [],
- spotShadowMap: [],
- spotShadowMatrix: [],
- rectArea: [],
- point: [],
- pointShadowMap: [],
- pointShadowMatrix: [],
- hemi: []
- };
- var vector3 = new Vector3();
- var matrix4 = new Matrix4();
- var matrix42 = new Matrix4();
- function setup( lights, shadows, camera ) {
- var r = 0, g = 0, b = 0;
- var directionalLength = 0;
- var pointLength = 0;
- var spotLength = 0;
- var rectAreaLength = 0;
- var hemiLength = 0;
- var viewMatrix = camera.matrixWorldInverse;
- for ( var i = 0, l = lights.length; i < l; i ++ ) {
- var light = lights[ i ];
- var color = light.color;
- var intensity = light.intensity;
- var distance = light.distance;
- var shadowMap = ( light.shadow && light.shadow.map ) ? light.shadow.map.texture : null;
- if ( light.isAmbientLight ) {
- r += color.r * intensity;
- g += color.g * intensity;
- b += color.b * intensity;
- } else if ( light.isDirectionalLight ) {
- var uniforms = cache.get( light );
- uniforms.color.copy( light.color ).multiplyScalar( light.intensity );
- uniforms.direction.setFromMatrixPosition( light.matrixWorld );
- vector3.setFromMatrixPosition( light.target.matrixWorld );
- uniforms.direction.sub( vector3 );
- uniforms.direction.transformDirection( viewMatrix );
- uniforms.shadow = light.castShadow;
- if ( light.castShadow ) {
- var shadow = light.shadow;
- uniforms.shadowBias = shadow.bias;
- uniforms.shadowRadius = shadow.radius;
- uniforms.shadowMapSize = shadow.mapSize;
- }
- state.directionalShadowMap[ directionalLength ] = shadowMap;
- state.directionalShadowMatrix[ directionalLength ] = light.shadow.matrix;
- state.directional[ directionalLength ] = uniforms;
- directionalLength ++;
- } else if ( light.isSpotLight ) {
- var uniforms = cache.get( light );
- uniforms.position.setFromMatrixPosition( light.matrixWorld );
- uniforms.position.applyMatrix4( viewMatrix );
- uniforms.color.copy( color ).multiplyScalar( intensity );
- uniforms.distance = distance;
- uniforms.direction.setFromMatrixPosition( light.matrixWorld );
- vector3.setFromMatrixPosition( light.target.matrixWorld );
- uniforms.direction.sub( vector3 );
- uniforms.direction.transformDirection( viewMatrix );
- uniforms.coneCos = Math.cos( light.angle );
- uniforms.penumbraCos = Math.cos( light.angle * ( 1 - light.penumbra ) );
- uniforms.decay = ( light.distance === 0 ) ? 0.0 : light.decay;
- uniforms.shadow = light.castShadow;
- if ( light.castShadow ) {
- var shadow = light.shadow;
- uniforms.shadowBias = shadow.bias;
- uniforms.shadowRadius = shadow.radius;
- uniforms.shadowMapSize = shadow.mapSize;
- }
- state.spotShadowMap[ spotLength ] = shadowMap;
- state.spotShadowMatrix[ spotLength ] = light.shadow.matrix;
- state.spot[ spotLength ] = uniforms;
- spotLength ++;
- } else if ( light.isRectAreaLight ) {
- var uniforms = cache.get( light );
- // (a) intensity controls irradiance of entire light
- uniforms.color
- .copy( color )
- .multiplyScalar( intensity / ( light.width * light.height ) );
- // (b) intensity controls the radiance per light area
- // uniforms.color.copy( color ).multiplyScalar( intensity );
- uniforms.position.setFromMatrixPosition( light.matrixWorld );
- uniforms.position.applyMatrix4( viewMatrix );
- // extract local rotation of light to derive width/height half vectors
- matrix42.identity();
- matrix4.copy( light.matrixWorld );
- matrix4.premultiply( viewMatrix );
- matrix42.extractRotation( matrix4 );
- uniforms.halfWidth.set( light.width * 0.5, 0.0, 0.0 );
- uniforms.halfHeight.set( 0.0, light.height * 0.5, 0.0 );
- uniforms.halfWidth.applyMatrix4( matrix42 );
- uniforms.halfHeight.applyMatrix4( matrix42 );
- // TODO (abelnation): RectAreaLight distance?
- // uniforms.distance = distance;
- state.rectArea[ rectAreaLength ] = uniforms;
- rectAreaLength ++;
- } else if ( light.isPointLight ) {
- var uniforms = cache.get( light );
- uniforms.position.setFromMatrixPosition( light.matrixWorld );
- uniforms.position.applyMatrix4( viewMatrix );
- uniforms.color.copy( light.color ).multiplyScalar( light.intensity );
- uniforms.distance = light.distance;
- uniforms.decay = ( light.distance === 0 ) ? 0.0 : light.decay;
- uniforms.shadow = light.castShadow;
- if ( light.castShadow ) {
- var shadow = light.shadow;
- uniforms.shadowBias = shadow.bias;
- uniforms.shadowRadius = shadow.radius;
- uniforms.shadowMapSize = shadow.mapSize;
- uniforms.shadowCameraNear = shadow.camera.near;
- uniforms.shadowCameraFar = shadow.camera.far;
- }
- state.pointShadowMap[ pointLength ] = shadowMap;
- state.pointShadowMatrix[ pointLength ] = light.shadow.matrix;
- state.point[ pointLength ] = uniforms;
- pointLength ++;
- } else if ( light.isHemisphereLight ) {
- var uniforms = cache.get( light );
- uniforms.direction.setFromMatrixPosition( light.matrixWorld );
- uniforms.direction.transformDirection( viewMatrix );
- uniforms.direction.normalize();
- uniforms.skyColor.copy( light.color ).multiplyScalar( intensity );
- uniforms.groundColor.copy( light.groundColor ).multiplyScalar( intensity );
- state.hemi[ hemiLength ] = uniforms;
- hemiLength ++;
- }
- }
- state.ambient[ 0 ] = r;
- state.ambient[ 1 ] = g;
- state.ambient[ 2 ] = b;
- state.directional.length = directionalLength;
- state.spot.length = spotLength;
- state.rectArea.length = rectAreaLength;
- state.point.length = pointLength;
- state.hemi.length = hemiLength;
- // TODO (sam-g-steel) why aren't we using join
- state.hash = directionalLength + ',' + pointLength + ',' + spotLength + ',' + rectAreaLength + ',' + hemiLength + ',' + shadows.length;
- }
- return {
- setup: setup,
- state: state
- };
- }
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function WebGLObjects( geometries, infoRender ) {
- var updateList = {};
- function update( object ) {
- var frame = infoRender.frame;
- var geometry = object.geometry;
- var buffergeometry = geometries.get( object, geometry );
- // Update once per frame
- if ( updateList[ buffergeometry.id ] !== frame ) {
- if ( geometry.isGeometry ) {
- buffergeometry.updateFromObject( object );
- }
- geometries.update( buffergeometry );
- updateList[ buffergeometry.id ] = frame;
- }
- return buffergeometry;
- }
- function clear() {
- updateList = {};
- }
- return {
- update: update,
- clear: clear
- };
- }
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function addLineNumbers( string ) {
- var lines = string.split( '\n' );
- for ( var i = 0; i < lines.length; i ++ ) {
- lines[ i ] = ( i + 1 ) + ': ' + lines[ i ];
- }
- return lines.join( '\n' );
- }
- function WebGLShader( gl, type, string ) {
- var shader = gl.createShader( type );
- gl.shaderSource( shader, string );
- gl.compileShader( shader );
- if ( gl.getShaderParameter( shader, gl.COMPILE_STATUS ) === false ) {
- console.error( 'THREE.WebGLShader: Shader couldn\'t compile.' );
- }
- if ( gl.getShaderInfoLog( shader ) !== '' ) {
- console.warn( 'THREE.WebGLShader: gl.getShaderInfoLog()', type === gl.VERTEX_SHADER ? 'vertex' : 'fragment', gl.getShaderInfoLog( shader ), addLineNumbers( string ) );
- }
- // --enable-privileged-webgl-extension
- // console.log( type, gl.getExtension( 'WEBGL_debug_shaders' ).getTranslatedShaderSource( shader ) );
- return shader;
- }
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- var programIdCount = 0;
- function getEncodingComponents( encoding ) {
- switch ( encoding ) {
- case LinearEncoding:
- return [ 'Linear', '( value )' ];
- case sRGBEncoding:
- return [ 'sRGB', '( value )' ];
- case RGBEEncoding:
- return [ 'RGBE', '( value )' ];
- case RGBM7Encoding:
- return [ 'RGBM', '( value, 7.0 )' ];
- case RGBM16Encoding:
- return [ 'RGBM', '( value, 16.0 )' ];
- case RGBDEncoding:
- return [ 'RGBD', '( value, 256.0 )' ];
- case GammaEncoding:
- return [ 'Gamma', '( value, float( GAMMA_FACTOR ) )' ];
- default:
- throw new Error( 'unsupported encoding: ' + encoding );
- }
- }
- function getTexelDecodingFunction( functionName, encoding ) {
- var components = getEncodingComponents( encoding );
- return "vec4 " + functionName + "( vec4 value ) { return " + components[ 0 ] + "ToLinear" + components[ 1 ] + "; }";
- }
- function getTexelEncodingFunction( functionName, encoding ) {
- var components = getEncodingComponents( encoding );
- return "vec4 " + functionName + "( vec4 value ) { return LinearTo" + components[ 0 ] + components[ 1 ] + "; }";
- }
- function getToneMappingFunction( functionName, toneMapping ) {
- var toneMappingName;
- switch ( toneMapping ) {
- case LinearToneMapping:
- toneMappingName = "Linear";
- break;
- case ReinhardToneMapping:
- toneMappingName = "Reinhard";
- break;
- case Uncharted2ToneMapping:
- toneMappingName = "Uncharted2";
- break;
- case CineonToneMapping:
- toneMappingName = "OptimizedCineon";
- break;
- default:
- throw new Error( 'unsupported toneMapping: ' + toneMapping );
- }
- return "vec3 " + functionName + "( vec3 color ) { return " + toneMappingName + "ToneMapping( color ); }";
- }
- function generateExtensions( extensions, parameters, rendererExtensions ) {
- extensions = extensions || {};
- var chunks = [
- ( extensions.derivatives || parameters.envMapCubeUV || parameters.bumpMap || parameters.normalMap || parameters.flatShading ) ? '#extension GL_OES_standard_derivatives : enable' : '',
- ( extensions.fragDepth || parameters.logarithmicDepthBuffer ) && rendererExtensions.get( 'EXT_frag_depth' ) ? '#extension GL_EXT_frag_depth : enable' : '',
- ( extensions.drawBuffers ) && rendererExtensions.get( 'WEBGL_draw_buffers' ) ? '#extension GL_EXT_draw_buffers : require' : '',
- ( extensions.shaderTextureLOD || parameters.envMap ) && rendererExtensions.get( 'EXT_shader_texture_lod' ) ? '#extension GL_EXT_shader_texture_lod : enable' : ''
- ];
- return chunks.filter( filterEmptyLine ).join( '\n' );
- }
- function generateDefines( defines ) {
- var chunks = [];
- for ( var name in defines ) {
- var value = defines[ name ];
- if ( value === false ) continue;
- chunks.push( '#define ' + name + ' ' + value );
- }
- return chunks.join( '\n' );
- }
- function fetchAttributeLocations( gl, program ) {
- var attributes = {};
- var n = gl.getProgramParameter( program, gl.ACTIVE_ATTRIBUTES );
- for ( var i = 0; i < n; i ++ ) {
- var info = gl.getActiveAttrib( program, i );
- var name = info.name;
- // console.log( 'THREE.WebGLProgram: ACTIVE VERTEX ATTRIBUTE:', name, i );
- attributes[ name ] = gl.getAttribLocation( program, name );
- }
- return attributes;
- }
- function filterEmptyLine( string ) {
- return string !== '';
- }
- function replaceLightNums( string, parameters ) {
- return string
- .replace( /NUM_DIR_LIGHTS/g, parameters.numDirLights )
- .replace( /NUM_SPOT_LIGHTS/g, parameters.numSpotLights )
- .replace( /NUM_RECT_AREA_LIGHTS/g, parameters.numRectAreaLights )
- .replace( /NUM_POINT_LIGHTS/g, parameters.numPointLights )
- .replace( /NUM_HEMI_LIGHTS/g, parameters.numHemiLights );
- }
- function parseIncludes( string ) {
- var pattern = /^[ \t]*#include +<([\w\d.]+)>/gm;
- function replace( match, include ) {
- var replace = ShaderChunk[ include ];
- if ( replace === undefined ) {
- throw new Error( 'Can not resolve #include <' + include + '>' );
- }
- return parseIncludes( replace );
- }
- return string.replace( pattern, replace );
- }
- function unrollLoops( string ) {
- var pattern = /for \( int i \= (\d+)\; i < (\d+)\; i \+\+ \) \{([\s\S]+?)(?=\})\}/g;
- function replace( match, start, end, snippet ) {
- var unroll = '';
- for ( var i = parseInt( start ); i < parseInt( end ); i ++ ) {
- unroll += snippet.replace( /\[ i \]/g, '[ ' + i + ' ]' );
- }
- return unroll;
- }
- return string.replace( pattern, replace );
- }
- function WebGLProgram( renderer, extensions, code, material, shader, parameters ) {
- var gl = renderer.context;
- var defines = material.defines;
- var vertexShader = shader.vertexShader;
- var fragmentShader = shader.fragmentShader;
- var shadowMapTypeDefine = 'SHADOWMAP_TYPE_BASIC';
- if ( parameters.shadowMapType === PCFShadowMap ) {
- shadowMapTypeDefine = 'SHADOWMAP_TYPE_PCF';
- } else if ( parameters.shadowMapType === PCFSoftShadowMap ) {
- shadowMapTypeDefine = 'SHADOWMAP_TYPE_PCF_SOFT';
- }
- var envMapTypeDefine = 'ENVMAP_TYPE_CUBE';
- var envMapModeDefine = 'ENVMAP_MODE_REFLECTION';
- var envMapBlendingDefine = 'ENVMAP_BLENDING_MULTIPLY';
- if ( parameters.envMap ) {
- switch ( material.envMap.mapping ) {
- case CubeReflectionMapping:
- case CubeRefractionMapping:
- envMapTypeDefine = 'ENVMAP_TYPE_CUBE';
- break;
- case CubeUVReflectionMapping:
- case CubeUVRefractionMapping:
- envMapTypeDefine = 'ENVMAP_TYPE_CUBE_UV';
- break;
- case EquirectangularReflectionMapping:
- case EquirectangularRefractionMapping:
- envMapTypeDefine = 'ENVMAP_TYPE_EQUIREC';
- break;
- case SphericalReflectionMapping:
- envMapTypeDefine = 'ENVMAP_TYPE_SPHERE';
- break;
- }
- switch ( material.envMap.mapping ) {
- case CubeRefractionMapping:
- case EquirectangularRefractionMapping:
- envMapModeDefine = 'ENVMAP_MODE_REFRACTION';
- break;
- }
- switch ( material.combine ) {
- case MultiplyOperation:
- envMapBlendingDefine = 'ENVMAP_BLENDING_MULTIPLY';
- break;
- case MixOperation:
- envMapBlendingDefine = 'ENVMAP_BLENDING_MIX';
- break;
- case AddOperation:
- envMapBlendingDefine = 'ENVMAP_BLENDING_ADD';
- break;
- }
- }
- var gammaFactorDefine = ( renderer.gammaFactor > 0 ) ? renderer.gammaFactor : 1.0;
- // console.log( 'building new program ' );
- //
- var customExtensions = generateExtensions( material.extensions, parameters, extensions );
- var customDefines = generateDefines( defines );
- //
- var program = gl.createProgram();
- var prefixVertex, prefixFragment;
- if ( material.isRawShaderMaterial ) {
- prefixVertex = [
- customDefines
- ].filter( filterEmptyLine ).join( '\n' );
- if ( prefixVertex.length > 0 ) {
- prefixVertex += '\n';
- }
- prefixFragment = [
- customExtensions,
- customDefines
- ].filter( filterEmptyLine ).join( '\n' );
- if ( prefixFragment.length > 0 ) {
- prefixFragment += '\n';
- }
- } else {
- prefixVertex = [
- 'precision ' + parameters.precision + ' float;',
- 'precision ' + parameters.precision + ' int;',
- '#define SHADER_NAME ' + shader.name,
- customDefines,
- parameters.supportsVertexTextures ? '#define VERTEX_TEXTURES' : '',
- '#define GAMMA_FACTOR ' + gammaFactorDefine,
- '#define MAX_BONES ' + parameters.maxBones,
- ( parameters.useFog && parameters.fog ) ? '#define USE_FOG' : '',
- ( parameters.useFog && parameters.fogExp ) ? '#define FOG_EXP2' : '',
- parameters.map ? '#define USE_MAP' : '',
- parameters.envMap ? '#define USE_ENVMAP' : '',
- parameters.envMap ? '#define ' + envMapModeDefine : '',
- parameters.lightMap ? '#define USE_LIGHTMAP' : '',
- parameters.aoMap ? '#define USE_AOMAP' : '',
- parameters.emissiveMap ? '#define USE_EMISSIVEMAP' : '',
- parameters.bumpMap ? '#define USE_BUMPMAP' : '',
- parameters.normalMap ? '#define USE_NORMALMAP' : '',
- parameters.displacementMap && parameters.supportsVertexTextures ? '#define USE_DISPLACEMENTMAP' : '',
- parameters.specularMap ? '#define USE_SPECULARMAP' : '',
- parameters.roughnessMap ? '#define USE_ROUGHNESSMAP' : '',
- parameters.metalnessMap ? '#define USE_METALNESSMAP' : '',
- parameters.alphaMap ? '#define USE_ALPHAMAP' : '',
- parameters.vertexColors ? '#define USE_COLOR' : '',
- parameters.flatShading ? '#define FLAT_SHADED' : '',
- parameters.skinning ? '#define USE_SKINNING' : '',
- parameters.useVertexTexture ? '#define BONE_TEXTURE' : '',
- parameters.morphTargets ? '#define USE_MORPHTARGETS' : '',
- parameters.morphNormals && parameters.flatShading === false ? '#define USE_MORPHNORMALS' : '',
- parameters.doubleSided ? '#define DOUBLE_SIDED' : '',
- parameters.flipSided ? '#define FLIP_SIDED' : '',
- '#define NUM_CLIPPING_PLANES ' + parameters.numClippingPlanes,
- parameters.shadowMapEnabled ? '#define USE_SHADOWMAP' : '',
- parameters.shadowMapEnabled ? '#define ' + shadowMapTypeDefine : '',
- parameters.sizeAttenuation ? '#define USE_SIZEATTENUATION' : '',
- parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '',
- parameters.logarithmicDepthBuffer && extensions.get( 'EXT_frag_depth' ) ? '#define USE_LOGDEPTHBUF_EXT' : '',
- 'uniform mat4 modelMatrix;',
- 'uniform mat4 modelViewMatrix;',
- 'uniform mat4 projectionMatrix;',
- 'uniform mat4 viewMatrix;',
- 'uniform mat3 normalMatrix;',
- 'uniform vec3 cameraPosition;',
- 'attribute vec3 position;',
- 'attribute vec3 normal;',
- 'attribute vec2 uv;',
- '#ifdef USE_COLOR',
- ' attribute vec3 color;',
- '#endif',
- '#ifdef USE_MORPHTARGETS',
- ' attribute vec3 morphTarget0;',
- ' attribute vec3 morphTarget1;',
- ' attribute vec3 morphTarget2;',
- ' attribute vec3 morphTarget3;',
- ' #ifdef USE_MORPHNORMALS',
- ' attribute vec3 morphNormal0;',
- ' attribute vec3 morphNormal1;',
- ' attribute vec3 morphNormal2;',
- ' attribute vec3 morphNormal3;',
- ' #else',
- ' attribute vec3 morphTarget4;',
- ' attribute vec3 morphTarget5;',
- ' attribute vec3 morphTarget6;',
- ' attribute vec3 morphTarget7;',
- ' #endif',
- '#endif',
- '#ifdef USE_SKINNING',
- ' attribute vec4 skinIndex;',
- ' attribute vec4 skinWeight;',
- '#endif',
- '\n'
- ].filter( filterEmptyLine ).join( '\n' );
- prefixFragment = [
- customExtensions,
- 'precision ' + parameters.precision + ' float;',
- 'precision ' + parameters.precision + ' int;',
- '#define SHADER_NAME ' + shader.name,
- customDefines,
- parameters.alphaTest ? '#define ALPHATEST ' + parameters.alphaTest : '',
- '#define GAMMA_FACTOR ' + gammaFactorDefine,
- ( parameters.useFog && parameters.fog ) ? '#define USE_FOG' : '',
- ( parameters.useFog && parameters.fogExp ) ? '#define FOG_EXP2' : '',
- parameters.map ? '#define USE_MAP' : '',
- parameters.envMap ? '#define USE_ENVMAP' : '',
- parameters.envMap ? '#define ' + envMapTypeDefine : '',
- parameters.envMap ? '#define ' + envMapModeDefine : '',
- parameters.envMap ? '#define ' + envMapBlendingDefine : '',
- parameters.lightMap ? '#define USE_LIGHTMAP' : '',
- parameters.aoMap ? '#define USE_AOMAP' : '',
- parameters.emissiveMap ? '#define USE_EMISSIVEMAP' : '',
- parameters.bumpMap ? '#define USE_BUMPMAP' : '',
- parameters.normalMap ? '#define USE_NORMALMAP' : '',
- parameters.specularMap ? '#define USE_SPECULARMAP' : '',
- parameters.roughnessMap ? '#define USE_ROUGHNESSMAP' : '',
- parameters.metalnessMap ? '#define USE_METALNESSMAP' : '',
- parameters.alphaMap ? '#define USE_ALPHAMAP' : '',
- parameters.vertexColors ? '#define USE_COLOR' : '',
- parameters.gradientMap ? '#define USE_GRADIENTMAP' : '',
- parameters.flatShading ? '#define FLAT_SHADED' : '',
- parameters.doubleSided ? '#define DOUBLE_SIDED' : '',
- parameters.flipSided ? '#define FLIP_SIDED' : '',
- '#define NUM_CLIPPING_PLANES ' + parameters.numClippingPlanes,
- '#define UNION_CLIPPING_PLANES ' + ( parameters.numClippingPlanes - parameters.numClipIntersection ),
- parameters.shadowMapEnabled ? '#define USE_SHADOWMAP' : '',
- parameters.shadowMapEnabled ? '#define ' + shadowMapTypeDefine : '',
- parameters.premultipliedAlpha ? "#define PREMULTIPLIED_ALPHA" : '',
- parameters.physicallyCorrectLights ? "#define PHYSICALLY_CORRECT_LIGHTS" : '',
- parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '',
- parameters.logarithmicDepthBuffer && extensions.get( 'EXT_frag_depth' ) ? '#define USE_LOGDEPTHBUF_EXT' : '',
- parameters.envMap && extensions.get( 'EXT_shader_texture_lod' ) ? '#define TEXTURE_LOD_EXT' : '',
- 'uniform mat4 viewMatrix;',
- 'uniform vec3 cameraPosition;',
- ( parameters.toneMapping !== NoToneMapping ) ? "#define TONE_MAPPING" : '',
- ( parameters.toneMapping !== NoToneMapping ) ? ShaderChunk[ 'tonemapping_pars_fragment' ] : '', // this code is required here because it is used by the toneMapping() function defined below
- ( parameters.toneMapping !== NoToneMapping ) ? getToneMappingFunction( "toneMapping", parameters.toneMapping ) : '',
- parameters.dithering ? '#define DITHERING' : '',
- ( parameters.outputEncoding || parameters.mapEncoding || parameters.envMapEncoding || parameters.emissiveMapEncoding ) ? ShaderChunk[ 'encodings_pars_fragment' ] : '', // this code is required here because it is used by the various encoding/decoding function defined below
- parameters.mapEncoding ? getTexelDecodingFunction( 'mapTexelToLinear', parameters.mapEncoding ) : '',
- parameters.envMapEncoding ? getTexelDecodingFunction( 'envMapTexelToLinear', parameters.envMapEncoding ) : '',
- parameters.emissiveMapEncoding ? getTexelDecodingFunction( 'emissiveMapTexelToLinear', parameters.emissiveMapEncoding ) : '',
- parameters.outputEncoding ? getTexelEncodingFunction( "linearToOutputTexel", parameters.outputEncoding ) : '',
- parameters.depthPacking ? "#define DEPTH_PACKING " + material.depthPacking : '',
- '\n'
- ].filter( filterEmptyLine ).join( '\n' );
- }
- vertexShader = parseIncludes( vertexShader );
- vertexShader = replaceLightNums( vertexShader, parameters );
- fragmentShader = parseIncludes( fragmentShader );
- fragmentShader = replaceLightNums( fragmentShader, parameters );
- if ( ! material.isShaderMaterial ) {
- vertexShader = unrollLoops( vertexShader );
- fragmentShader = unrollLoops( fragmentShader );
- }
- var vertexGlsl = prefixVertex + vertexShader;
- var fragmentGlsl = prefixFragment + fragmentShader;
- // console.log( '*VERTEX*', vertexGlsl );
- // console.log( '*FRAGMENT*', fragmentGlsl );
- var glVertexShader = WebGLShader( gl, gl.VERTEX_SHADER, vertexGlsl );
- var glFragmentShader = WebGLShader( gl, gl.FRAGMENT_SHADER, fragmentGlsl );
- gl.attachShader( program, glVertexShader );
- gl.attachShader( program, glFragmentShader );
- // Force a particular attribute to index 0.
- if ( material.index0AttributeName !== undefined ) {
- gl.bindAttribLocation( program, 0, material.index0AttributeName );
- } else if ( parameters.morphTargets === true ) {
- // programs with morphTargets displace position out of attribute 0
- gl.bindAttribLocation( program, 0, 'position' );
- }
- gl.linkProgram( program );
- var programLog = gl.getProgramInfoLog( program );
- var vertexLog = gl.getShaderInfoLog( glVertexShader );
- var fragmentLog = gl.getShaderInfoLog( glFragmentShader );
- var runnable = true;
- var haveDiagnostics = true;
- // console.log( '**VERTEX**', gl.getExtension( 'WEBGL_debug_shaders' ).getTranslatedShaderSource( glVertexShader ) );
- // console.log( '**FRAGMENT**', gl.getExtension( 'WEBGL_debug_shaders' ).getTranslatedShaderSource( glFragmentShader ) );
- if ( gl.getProgramParameter( program, gl.LINK_STATUS ) === false ) {
- runnable = false;
- console.error( 'THREE.WebGLProgram: shader error: ', gl.getError(), 'gl.VALIDATE_STATUS', gl.getProgramParameter( program, gl.VALIDATE_STATUS ), 'gl.getProgramInfoLog', programLog, vertexLog, fragmentLog );
- } else if ( programLog !== '' ) {
- console.warn( 'THREE.WebGLProgram: gl.getProgramInfoLog()', programLog );
- } else if ( vertexLog === '' || fragmentLog === '' ) {
- haveDiagnostics = false;
- }
- if ( haveDiagnostics ) {
- this.diagnostics = {
- runnable: runnable,
- material: material,
- programLog: programLog,
- vertexShader: {
- log: vertexLog,
- prefix: prefixVertex
- },
- fragmentShader: {
- log: fragmentLog,
- prefix: prefixFragment
- }
- };
- }
- // clean up
- gl.deleteShader( glVertexShader );
- gl.deleteShader( glFragmentShader );
- // set up caching for uniform locations
- var cachedUniforms;
- this.getUniforms = function () {
- if ( cachedUniforms === undefined ) {
- cachedUniforms = new WebGLUniforms( gl, program, renderer );
- }
- return cachedUniforms;
- };
- // set up caching for attribute locations
- var cachedAttributes;
- this.getAttributes = function () {
- if ( cachedAttributes === undefined ) {
- cachedAttributes = fetchAttributeLocations( gl, program );
- }
- return cachedAttributes;
- };
- // free resource
- this.destroy = function () {
- gl.deleteProgram( program );
- this.program = undefined;
- };
- // DEPRECATED
- Object.defineProperties( this, {
- uniforms: {
- get: function () {
- console.warn( 'THREE.WebGLProgram: .uniforms is now .getUniforms().' );
- return this.getUniforms();
- }
- },
- attributes: {
- get: function () {
- console.warn( 'THREE.WebGLProgram: .attributes is now .getAttributes().' );
- return this.getAttributes();
- }
- }
- } );
- //
- this.id = programIdCount ++;
- this.code = code;
- this.usedTimes = 1;
- this.program = program;
- this.vertexShader = glVertexShader;
- this.fragmentShader = glFragmentShader;
- return this;
- }
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function WebGLPrograms( renderer, extensions, capabilities ) {
- var programs = [];
- var shaderIDs = {
- MeshDepthMaterial: 'depth',
- MeshDistanceMaterial: 'distanceRGBA',
- MeshNormalMaterial: 'normal',
- MeshBasicMaterial: 'basic',
- MeshLambertMaterial: 'lambert',
- MeshPhongMaterial: 'phong',
- MeshToonMaterial: 'phong',
- MeshStandardMaterial: 'physical',
- MeshPhysicalMaterial: 'physical',
- LineBasicMaterial: 'basic',
- LineDashedMaterial: 'dashed',
- PointsMaterial: 'points',
- ShadowMaterial: 'shadow'
- };
- var parameterNames = [
- "precision", "supportsVertexTextures", "map", "mapEncoding", "envMap", "envMapMode", "envMapEncoding",
- "lightMap", "aoMap", "emissiveMap", "emissiveMapEncoding", "bumpMap", "normalMap", "displacementMap", "specularMap",
- "roughnessMap", "metalnessMap", "gradientMap",
- "alphaMap", "combine", "vertexColors", "fog", "useFog", "fogExp",
- "flatShading", "sizeAttenuation", "logarithmicDepthBuffer", "skinning",
- "maxBones", "useVertexTexture", "morphTargets", "morphNormals",
- "maxMorphTargets", "maxMorphNormals", "premultipliedAlpha",
- "numDirLights", "numPointLights", "numSpotLights", "numHemiLights", "numRectAreaLights",
- "shadowMapEnabled", "shadowMapType", "toneMapping", 'physicallyCorrectLights',
- "alphaTest", "doubleSided", "flipSided", "numClippingPlanes", "numClipIntersection", "depthPacking", "dithering"
- ];
- function allocateBones( object ) {
- var skeleton = object.skeleton;
- var bones = skeleton.bones;
- if ( capabilities.floatVertexTextures ) {
- return 1024;
- } else {
- // default for when object is not specified
- // ( for example when prebuilding shader to be used with multiple objects )
- //
- // - leave some extra space for other uniforms
- // - limit here is ANGLE's 254 max uniform vectors
- // (up to 54 should be safe)
- var nVertexUniforms = capabilities.maxVertexUniforms;
- var nVertexMatrices = Math.floor( ( nVertexUniforms - 20 ) / 4 );
- var maxBones = Math.min( nVertexMatrices, bones.length );
- if ( maxBones < bones.length ) {
- console.warn( 'THREE.WebGLRenderer: Skeleton has ' + bones.length + ' bones. This GPU supports ' + maxBones + '.' );
- return 0;
- }
- return maxBones;
- }
- }
- function getTextureEncodingFromMap( map, gammaOverrideLinear ) {
- var encoding;
- if ( ! map ) {
- encoding = LinearEncoding;
- } else if ( map.isTexture ) {
- encoding = map.encoding;
- } else if ( map.isWebGLRenderTarget ) {
- console.warn( "THREE.WebGLPrograms.getTextureEncodingFromMap: don't use render targets as textures. Use their .texture property instead." );
- encoding = map.texture.encoding;
- }
- // add backwards compatibility for WebGLRenderer.gammaInput/gammaOutput parameter, should probably be removed at some point.
- if ( encoding === LinearEncoding && gammaOverrideLinear ) {
- encoding = GammaEncoding;
- }
- return encoding;
- }
- this.getParameters = function ( material, lights, shadows, fog, nClipPlanes, nClipIntersection, object ) {
- var shaderID = shaderIDs[ material.type ];
- // heuristics to create shader parameters according to lights in the scene
- // (not to blow over maxLights budget)
- var maxBones = object.isSkinnedMesh ? allocateBones( object ) : 0;
- var precision = capabilities.precision;
- if ( material.precision !== null ) {
- precision = capabilities.getMaxPrecision( material.precision );
- if ( precision !== material.precision ) {
- console.warn( 'THREE.WebGLProgram.getParameters:', material.precision, 'not supported, using', precision, 'instead.' );
- }
- }
- var currentRenderTarget = renderer.getRenderTarget();
- var parameters = {
- shaderID: shaderID,
- precision: precision,
- supportsVertexTextures: capabilities.vertexTextures,
- outputEncoding: getTextureEncodingFromMap( ( ! currentRenderTarget ) ? null : currentRenderTarget.texture, renderer.gammaOutput ),
- map: !! material.map,
- mapEncoding: getTextureEncodingFromMap( material.map, renderer.gammaInput ),
- envMap: !! material.envMap,
- envMapMode: material.envMap && material.envMap.mapping,
- envMapEncoding: getTextureEncodingFromMap( material.envMap, renderer.gammaInput ),
- envMapCubeUV: ( !! material.envMap ) && ( ( material.envMap.mapping === CubeUVReflectionMapping ) || ( material.envMap.mapping === CubeUVRefractionMapping ) ),
- lightMap: !! material.lightMap,
- aoMap: !! material.aoMap,
- emissiveMap: !! material.emissiveMap,
- emissiveMapEncoding: getTextureEncodingFromMap( material.emissiveMap, renderer.gammaInput ),
- bumpMap: !! material.bumpMap,
- normalMap: !! material.normalMap,
- displacementMap: !! material.displacementMap,
- roughnessMap: !! material.roughnessMap,
- metalnessMap: !! material.metalnessMap,
- specularMap: !! material.specularMap,
- alphaMap: !! material.alphaMap,
- gradientMap: !! material.gradientMap,
- combine: material.combine,
- vertexColors: material.vertexColors,
- fog: !! fog,
- useFog: material.fog,
- fogExp: ( fog && fog.isFogExp2 ),
- flatShading: material.flatShading,
- sizeAttenuation: material.sizeAttenuation,
- logarithmicDepthBuffer: capabilities.logarithmicDepthBuffer,
- skinning: material.skinning && maxBones > 0,
- maxBones: maxBones,
- useVertexTexture: capabilities.floatVertexTextures,
- morphTargets: material.morphTargets,
- morphNormals: material.morphNormals,
- maxMorphTargets: renderer.maxMorphTargets,
- maxMorphNormals: renderer.maxMorphNormals,
- numDirLights: lights.directional.length,
- numPointLights: lights.point.length,
- numSpotLights: lights.spot.length,
- numRectAreaLights: lights.rectArea.length,
- numHemiLights: lights.hemi.length,
- numClippingPlanes: nClipPlanes,
- numClipIntersection: nClipIntersection,
- dithering: material.dithering,
- shadowMapEnabled: renderer.shadowMap.enabled && object.receiveShadow && shadows.length > 0,
- shadowMapType: renderer.shadowMap.type,
- toneMapping: renderer.toneMapping,
- physicallyCorrectLights: renderer.physicallyCorrectLights,
- premultipliedAlpha: material.premultipliedAlpha,
- alphaTest: material.alphaTest,
- doubleSided: material.side === DoubleSide,
- flipSided: material.side === BackSide,
- depthPacking: ( material.depthPacking !== undefined ) ? material.depthPacking : false
- };
- return parameters;
- };
- this.getProgramCode = function ( material, parameters ) {
- var array = [];
- if ( parameters.shaderID ) {
- array.push( parameters.shaderID );
- } else {
- array.push( material.fragmentShader );
- array.push( material.vertexShader );
- }
- if ( material.defines !== undefined ) {
- for ( var name in material.defines ) {
- array.push( name );
- array.push( material.defines[ name ] );
- }
- }
- for ( var i = 0; i < parameterNames.length; i ++ ) {
- array.push( parameters[ parameterNames[ i ] ] );
- }
- array.push( material.onBeforeCompile.toString() );
- array.push( renderer.gammaOutput );
- return array.join();
- };
- this.acquireProgram = function ( material, shader, parameters, code ) {
- var program;
- // Check if code has been already compiled
- for ( var p = 0, pl = programs.length; p < pl; p ++ ) {
- var programInfo = programs[ p ];
- if ( programInfo.code === code ) {
- program = programInfo;
- ++ program.usedTimes;
- break;
- }
- }
- if ( program === undefined ) {
- program = new WebGLProgram( renderer, extensions, code, material, shader, parameters );
- programs.push( program );
- }
- return program;
- };
- this.releaseProgram = function ( program ) {
- if ( -- program.usedTimes === 0 ) {
- // Remove from unordered set
- var i = programs.indexOf( program );
- programs[ i ] = programs[ programs.length - 1 ];
- programs.pop();
- // Free WebGL resources
- program.destroy();
- }
- };
- // Exposed for resource monitoring & error feedback via renderer.info:
- this.programs = programs;
- }
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, infoMemory ) {
- var _isWebGL2 = ( typeof WebGL2RenderingContext !== 'undefined' && _gl instanceof window.WebGL2RenderingContext );
- //
- function clampToMaxSize( image, maxSize ) {
- if ( image.width > maxSize || image.height > maxSize ) {
- // Warning: Scaling through the canvas will only work with images that use
- // premultiplied alpha.
- var scale = maxSize / Math.max( image.width, image.height );
- var canvas = document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' );
- canvas.width = Math.floor( image.width * scale );
- canvas.height = Math.floor( image.height * scale );
- var context = canvas.getContext( '2d' );
- context.drawImage( image, 0, 0, image.width, image.height, 0, 0, canvas.width, canvas.height );
- console.warn( 'THREE.WebGLRenderer: image is too big (' + image.width + 'x' + image.height + '). Resized to ' + canvas.width + 'x' + canvas.height, image );
- return canvas;
- }
- return image;
- }
- function isPowerOfTwo( image ) {
- return _Math.isPowerOfTwo( image.width ) && _Math.isPowerOfTwo( image.height );
- }
- function makePowerOfTwo( image ) {
- if ( image instanceof HTMLImageElement || image instanceof HTMLCanvasElement || image instanceof ImageBitmap ) {
- var canvas = document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' );
- canvas.width = _Math.floorPowerOfTwo( image.width );
- canvas.height = _Math.floorPowerOfTwo( image.height );
- var context = canvas.getContext( '2d' );
- context.drawImage( image, 0, 0, canvas.width, canvas.height );
- console.warn( 'THREE.WebGLRenderer: image is not power of two (' + image.width + 'x' + image.height + '). Resized to ' + canvas.width + 'x' + canvas.height, image );
- return canvas;
- }
- return image;
- }
- function textureNeedsPowerOfTwo( texture ) {
- return ( texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping ) ||
- ( texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter );
- }
- function textureNeedsGenerateMipmaps( texture, isPowerOfTwo ) {
- return texture.generateMipmaps && isPowerOfTwo &&
- texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter;
- }
- // Fallback filters for non-power-of-2 textures
- function filterFallback( f ) {
- if ( f === NearestFilter || f === NearestMipMapNearestFilter || f === NearestMipMapLinearFilter ) {
- return _gl.NEAREST;
- }
- return _gl.LINEAR;
- }
- //
- function onTextureDispose( event ) {
- var texture = event.target;
- texture.removeEventListener( 'dispose', onTextureDispose );
- deallocateTexture( texture );
- infoMemory.textures --;
- }
- function onRenderTargetDispose( event ) {
- var renderTarget = event.target;
- renderTarget.removeEventListener( 'dispose', onRenderTargetDispose );
- deallocateRenderTarget( renderTarget );
- infoMemory.textures --;
- }
- //
- function deallocateTexture( texture ) {
- var textureProperties = properties.get( texture );
- if ( texture.image && textureProperties.__image__webglTextureCube ) {
- // cube texture
- _gl.deleteTexture( textureProperties.__image__webglTextureCube );
- } else {
- // 2D texture
- if ( textureProperties.__webglInit === undefined ) return;
- _gl.deleteTexture( textureProperties.__webglTexture );
- }
- // remove all webgl properties
- properties.remove( texture );
- }
- function deallocateRenderTarget( renderTarget ) {
- var renderTargetProperties = properties.get( renderTarget );
- var textureProperties = properties.get( renderTarget.texture );
- if ( ! renderTarget ) return;
- if ( textureProperties.__webglTexture !== undefined ) {
- _gl.deleteTexture( textureProperties.__webglTexture );
- }
- if ( renderTarget.depthTexture ) {
- renderTarget.depthTexture.dispose();
- }
- if ( renderTarget.isWebGLRenderTargetCube ) {
- for ( var i = 0; i < 6; i ++ ) {
- _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ i ] );
- if ( renderTargetProperties.__webglDepthbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer[ i ] );
- }
- } else {
- _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer );
- if ( renderTargetProperties.__webglDepthbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer );
- }
- properties.remove( renderTarget.texture );
- properties.remove( renderTarget );
- }
- //
- function setTexture2D( texture, slot ) {
- var textureProperties = properties.get( texture );
- if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
- var image = texture.image;
- if ( image === undefined ) {
- console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is undefined', texture );
- } else if ( image.complete === false ) {
- console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is incomplete', texture );
- } else {
- uploadTexture( textureProperties, texture, slot );
- return;
- }
- }
- state.activeTexture( _gl.TEXTURE0 + slot );
- state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture );
- }
- function setTextureCube( texture, slot ) {
- var textureProperties = properties.get( texture );
- if ( texture.image.length === 6 ) {
- if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
- if ( ! textureProperties.__image__webglTextureCube ) {
- texture.addEventListener( 'dispose', onTextureDispose );
- textureProperties.__image__webglTextureCube = _gl.createTexture();
- infoMemory.textures ++;
- }
- state.activeTexture( _gl.TEXTURE0 + slot );
- state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__image__webglTextureCube );
- _gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );
- var isCompressed = ( texture && texture.isCompressedTexture );
- var isDataTexture = ( texture.image[ 0 ] && texture.image[ 0 ].isDataTexture );
- var cubeImage = [];
- for ( var i = 0; i < 6; i ++ ) {
- if ( ! isCompressed && ! isDataTexture ) {
- cubeImage[ i ] = clampToMaxSize( texture.image[ i ], capabilities.maxCubemapSize );
- } else {
- cubeImage[ i ] = isDataTexture ? texture.image[ i ].image : texture.image[ i ];
- }
- }
- var image = cubeImage[ 0 ],
- isPowerOfTwoImage = isPowerOfTwo( image ),
- glFormat = utils.convert( texture.format ),
- glType = utils.convert( texture.type );
- setTextureParameters( _gl.TEXTURE_CUBE_MAP, texture, isPowerOfTwoImage );
- for ( var i = 0; i < 6; i ++ ) {
- if ( ! isCompressed ) {
- if ( isDataTexture ) {
- state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glFormat, cubeImage[ i ].width, cubeImage[ i ].height, 0, glFormat, glType, cubeImage[ i ].data );
- } else {
- state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glFormat, glFormat, glType, cubeImage[ i ] );
- }
- } else {
- var mipmap, mipmaps = cubeImage[ i ].mipmaps;
- for ( var j = 0, jl = mipmaps.length; j < jl; j ++ ) {
- mipmap = mipmaps[ j ];
- if ( texture.format !== RGBAFormat && texture.format !== RGBFormat ) {
- if ( state.getCompressedTextureFormats().indexOf( glFormat ) > - 1 ) {
- state.compressedTexImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glFormat, mipmap.width, mipmap.height, 0, mipmap.data );
- } else {
- console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()' );
- }
- } else {
- state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
- }
- }
- }
- }
- if ( textureNeedsGenerateMipmaps( texture, isPowerOfTwoImage ) ) {
- _gl.generateMipmap( _gl.TEXTURE_CUBE_MAP );
- }
- textureProperties.__version = texture.version;
- if ( texture.onUpdate ) texture.onUpdate( texture );
- } else {
- state.activeTexture( _gl.TEXTURE0 + slot );
- state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__image__webglTextureCube );
- }
- }
- }
- function setTextureCubeDynamic( texture, slot ) {
- state.activeTexture( _gl.TEXTURE0 + slot );
- state.bindTexture( _gl.TEXTURE_CUBE_MAP, properties.get( texture ).__webglTexture );
- }
- function setTextureParameters( textureType, texture, isPowerOfTwoImage ) {
- var extension;
- if ( isPowerOfTwoImage ) {
- _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, utils.convert( texture.wrapS ) );
- _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, utils.convert( texture.wrapT ) );
- _gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, utils.convert( texture.magFilter ) );
- _gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, utils.convert( texture.minFilter ) );
- } else {
- _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, _gl.CLAMP_TO_EDGE );
- _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, _gl.CLAMP_TO_EDGE );
- if ( texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping ) {
- console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.', texture );
- }
- _gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, filterFallback( texture.magFilter ) );
- _gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, filterFallback( texture.minFilter ) );
- if ( texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter ) {
- console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.', texture );
- }
- }
- extension = extensions.get( 'EXT_texture_filter_anisotropic' );
- if ( extension ) {
- if ( texture.type === FloatType && extensions.get( 'OES_texture_float_linear' ) === null ) return;
- if ( texture.type === HalfFloatType && extensions.get( 'OES_texture_half_float_linear' ) === null ) return;
- if ( texture.anisotropy > 1 || properties.get( texture ).__currentAnisotropy ) {
- _gl.texParameterf( textureType, extension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min( texture.anisotropy, capabilities.getMaxAnisotropy() ) );
- properties.get( texture ).__currentAnisotropy = texture.anisotropy;
- }
- }
- }
- function uploadTexture( textureProperties, texture, slot ) {
- if ( textureProperties.__webglInit === undefined ) {
- textureProperties.__webglInit = true;
- texture.addEventListener( 'dispose', onTextureDispose );
- textureProperties.__webglTexture = _gl.createTexture();
- infoMemory.textures ++;
- }
- state.activeTexture( _gl.TEXTURE0 + slot );
- state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture );
- _gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );
- _gl.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha );
- _gl.pixelStorei( _gl.UNPACK_ALIGNMENT, texture.unpackAlignment );
- var image = clampToMaxSize( texture.image, capabilities.maxTextureSize );
- if ( textureNeedsPowerOfTwo( texture ) && isPowerOfTwo( image ) === false ) {
- image = makePowerOfTwo( image );
- }
- var isPowerOfTwoImage = isPowerOfTwo( image ),
- glFormat = utils.convert( texture.format ),
- glType = utils.convert( texture.type );
- setTextureParameters( _gl.TEXTURE_2D, texture, isPowerOfTwoImage );
- var mipmap, mipmaps = texture.mipmaps;
- if ( texture.isDepthTexture ) {
- // populate depth texture with dummy data
- var internalFormat = _gl.DEPTH_COMPONENT;
- if ( texture.type === FloatType ) {
- if ( ! _isWebGL2 ) throw new Error( 'Float Depth Texture only supported in WebGL2.0' );
- internalFormat = _gl.DEPTH_COMPONENT32F;
- } else if ( _isWebGL2 ) {
- // WebGL 2.0 requires signed internalformat for glTexImage2D
- internalFormat = _gl.DEPTH_COMPONENT16;
- }
- if ( texture.format === DepthFormat && internalFormat === _gl.DEPTH_COMPONENT ) {
- // The error INVALID_OPERATION is generated by texImage2D if format and internalformat are
- // DEPTH_COMPONENT and type is not UNSIGNED_SHORT or UNSIGNED_INT
- // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)
- if ( texture.type !== UnsignedShortType && texture.type !== UnsignedIntType ) {
- console.warn( 'THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture.' );
- texture.type = UnsignedShortType;
- glType = utils.convert( texture.type );
- }
- }
- // Depth stencil textures need the DEPTH_STENCIL internal format
- // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)
- if ( texture.format === DepthStencilFormat ) {
- internalFormat = _gl.DEPTH_STENCIL;
- // The error INVALID_OPERATION is generated by texImage2D if format and internalformat are
- // DEPTH_STENCIL and type is not UNSIGNED_INT_24_8_WEBGL.
- // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)
- if ( texture.type !== UnsignedInt248Type ) {
- console.warn( 'THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat DepthTexture.' );
- texture.type = UnsignedInt248Type;
- glType = utils.convert( texture.type );
- }
- }
- state.texImage2D( _gl.TEXTURE_2D, 0, internalFormat, image.width, image.height, 0, glFormat, glType, null );
- } else if ( texture.isDataTexture ) {
- // use manually created mipmaps if available
- // if there are no manual mipmaps
- // set 0 level mipmap and then use GL to generate other mipmap levels
- if ( mipmaps.length > 0 && isPowerOfTwoImage ) {
- for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
- mipmap = mipmaps[ i ];
- state.texImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
- }
- texture.generateMipmaps = false;
- } else {
- state.texImage2D( _gl.TEXTURE_2D, 0, glFormat, image.width, image.height, 0, glFormat, glType, image.data );
- }
- } else if ( texture.isCompressedTexture ) {
- for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
- mipmap = mipmaps[ i ];
- if ( texture.format !== RGBAFormat && texture.format !== RGBFormat ) {
- if ( state.getCompressedTextureFormats().indexOf( glFormat ) > - 1 ) {
- state.compressedTexImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, mipmap.data );
- } else {
- console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()' );
- }
- } else {
- state.texImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
- }
- }
- } else {
- // regular Texture (image, video, canvas)
- // use manually created mipmaps if available
- // if there are no manual mipmaps
- // set 0 level mipmap and then use GL to generate other mipmap levels
- if ( mipmaps.length > 0 && isPowerOfTwoImage ) {
- for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
- mipmap = mipmaps[ i ];
- state.texImage2D( _gl.TEXTURE_2D, i, glFormat, glFormat, glType, mipmap );
- }
- texture.generateMipmaps = false;
- } else {
- state.texImage2D( _gl.TEXTURE_2D, 0, glFormat, glFormat, glType, image );
- }
- }
- if ( textureNeedsGenerateMipmaps( texture, isPowerOfTwoImage ) ) _gl.generateMipmap( _gl.TEXTURE_2D );
- textureProperties.__version = texture.version;
- if ( texture.onUpdate ) texture.onUpdate( texture );
- }
- // Render targets
- // Setup storage for target texture and bind it to correct framebuffer
- function setupFrameBufferTexture( framebuffer, renderTarget, attachment, textureTarget ) {
- var glFormat = utils.convert( renderTarget.texture.format );
- var glType = utils.convert( renderTarget.texture.type );
- state.texImage2D( textureTarget, 0, glFormat, renderTarget.width, renderTarget.height, 0, glFormat, glType, null );
- _gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
- _gl.framebufferTexture2D( _gl.FRAMEBUFFER, attachment, textureTarget, properties.get( renderTarget.texture ).__webglTexture, 0 );
- _gl.bindFramebuffer( _gl.FRAMEBUFFER, null );
- }
- // Setup storage for internal depth/stencil buffers and bind to correct framebuffer
- function setupRenderBufferStorage( renderbuffer, renderTarget ) {
- _gl.bindRenderbuffer( _gl.RENDERBUFFER, renderbuffer );
- if ( renderTarget.depthBuffer && ! renderTarget.stencilBuffer ) {
- _gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_COMPONENT16, renderTarget.width, renderTarget.height );
- _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );
- } else if ( renderTarget.depthBuffer && renderTarget.stencilBuffer ) {
- _gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_STENCIL, renderTarget.width, renderTarget.height );
- _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );
- } else {
- // FIXME: We don't support !depth !stencil
- _gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.RGBA4, renderTarget.width, renderTarget.height );
- }
- _gl.bindRenderbuffer( _gl.RENDERBUFFER, null );
- }
- // Setup resources for a Depth Texture for a FBO (needs an extension)
- function setupDepthTexture( framebuffer, renderTarget ) {
- var isCube = ( renderTarget && renderTarget.isWebGLRenderTargetCube );
- if ( isCube ) throw new Error( 'Depth Texture with cube render targets is not supported' );
- _gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
- if ( ! ( renderTarget.depthTexture && renderTarget.depthTexture.isDepthTexture ) ) {
- throw new Error( 'renderTarget.depthTexture must be an instance of THREE.DepthTexture' );
- }
- // upload an empty depth texture with framebuffer size
- if ( ! properties.get( renderTarget.depthTexture ).__webglTexture ||
- renderTarget.depthTexture.image.width !== renderTarget.width ||
- renderTarget.depthTexture.image.height !== renderTarget.height ) {
- renderTarget.depthTexture.image.width = renderTarget.width;
- renderTarget.depthTexture.image.height = renderTarget.height;
- renderTarget.depthTexture.needsUpdate = true;
- }
- setTexture2D( renderTarget.depthTexture, 0 );
- var webglDepthTexture = properties.get( renderTarget.depthTexture ).__webglTexture;
- if ( renderTarget.depthTexture.format === DepthFormat ) {
- _gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0 );
- } else if ( renderTarget.depthTexture.format === DepthStencilFormat ) {
- _gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0 );
- } else {
- throw new Error( 'Unknown depthTexture format' );
- }
- }
- // Setup GL resources for a non-texture depth buffer
- function setupDepthRenderbuffer( renderTarget ) {
- var renderTargetProperties = properties.get( renderTarget );
- var isCube = ( renderTarget.isWebGLRenderTargetCube === true );
- if ( renderTarget.depthTexture ) {
- if ( isCube ) throw new Error( 'target.depthTexture not supported in Cube render targets' );
- setupDepthTexture( renderTargetProperties.__webglFramebuffer, renderTarget );
- } else {
- if ( isCube ) {
- renderTargetProperties.__webglDepthbuffer = [];
- for ( var i = 0; i < 6; i ++ ) {
- _gl.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer[ i ] );
- renderTargetProperties.__webglDepthbuffer[ i ] = _gl.createRenderbuffer();
- setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer[ i ], renderTarget );
- }
- } else {
- _gl.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );
- renderTargetProperties.__webglDepthbuffer = _gl.createRenderbuffer();
- setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer, renderTarget );
- }
- }
- _gl.bindFramebuffer( _gl.FRAMEBUFFER, null );
- }
- // Set up GL resources for the render target
- function setupRenderTarget( renderTarget ) {
- var renderTargetProperties = properties.get( renderTarget );
- var textureProperties = properties.get( renderTarget.texture );
- renderTarget.addEventListener( 'dispose', onRenderTargetDispose );
- textureProperties.__webglTexture = _gl.createTexture();
- infoMemory.textures ++;
- var isCube = ( renderTarget.isWebGLRenderTargetCube === true );
- var isTargetPowerOfTwo = isPowerOfTwo( renderTarget );
- // Setup framebuffer
- if ( isCube ) {
- renderTargetProperties.__webglFramebuffer = [];
- for ( var i = 0; i < 6; i ++ ) {
- renderTargetProperties.__webglFramebuffer[ i ] = _gl.createFramebuffer();
- }
- } else {
- renderTargetProperties.__webglFramebuffer = _gl.createFramebuffer();
- }
- // Setup color buffer
- if ( isCube ) {
- state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture );
- setTextureParameters( _gl.TEXTURE_CUBE_MAP, renderTarget.texture, isTargetPowerOfTwo );
- for ( var i = 0; i < 6; i ++ ) {
- setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer[ i ], renderTarget, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i );
- }
- if ( textureNeedsGenerateMipmaps( renderTarget.texture, isTargetPowerOfTwo ) ) _gl.generateMipmap( _gl.TEXTURE_CUBE_MAP );
- state.bindTexture( _gl.TEXTURE_CUBE_MAP, null );
- } else {
- state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture );
- setTextureParameters( _gl.TEXTURE_2D, renderTarget.texture, isTargetPowerOfTwo );
- setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_2D );
- if ( textureNeedsGenerateMipmaps( renderTarget.texture, isTargetPowerOfTwo ) ) _gl.generateMipmap( _gl.TEXTURE_2D );
- state.bindTexture( _gl.TEXTURE_2D, null );
- }
- // Setup depth and stencil buffers
- if ( renderTarget.depthBuffer ) {
- setupDepthRenderbuffer( renderTarget );
- }
- }
- function updateRenderTargetMipmap( renderTarget ) {
- var texture = renderTarget.texture;
- var isTargetPowerOfTwo = isPowerOfTwo( renderTarget );
- if ( textureNeedsGenerateMipmaps( texture, isTargetPowerOfTwo ) ) {
- var target = renderTarget.isWebGLRenderTargetCube ? _gl.TEXTURE_CUBE_MAP : _gl.TEXTURE_2D;
- var webglTexture = properties.get( texture ).__webglTexture;
- state.bindTexture( target, webglTexture );
- _gl.generateMipmap( target );
- state.bindTexture( target, null );
- }
- }
- this.setTexture2D = setTexture2D;
- this.setTextureCube = setTextureCube;
- this.setTextureCubeDynamic = setTextureCubeDynamic;
- this.setupRenderTarget = setupRenderTarget;
- this.updateRenderTargetMipmap = updateRenderTargetMipmap;
- }
- /**
- * @author fordacious / fordacious.github.io
- */
- function WebGLProperties() {
- var properties = {};
- function get( object ) {
- var uuid = object.uuid;
- var map = properties[ uuid ];
- if ( map === undefined ) {
- map = {};
- properties[ uuid ] = map;
- }
- return map;
- }
- function remove( object ) {
- delete properties[ object.uuid ];
- }
- function clear() {
- properties = {};
- }
- return {
- get: get,
- remove: remove,
- clear: clear
- };
- }
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function WebGLState( gl, extensions, utils ) {
- function ColorBuffer() {
- var locked = false;
- var color = new Vector4();
- var currentColorMask = null;
- var currentColorClear = new Vector4( 0, 0, 0, 0 );
- return {
- setMask: function ( colorMask ) {
- if ( currentColorMask !== colorMask && ! locked ) {
- gl.colorMask( colorMask, colorMask, colorMask, colorMask );
- currentColorMask = colorMask;
- }
- },
- setLocked: function ( lock ) {
- locked = lock;
- },
- setClear: function ( r, g, b, a, premultipliedAlpha ) {
- if ( premultipliedAlpha === true ) {
- r *= a; g *= a; b *= a;
- }
- color.set( r, g, b, a );
- if ( currentColorClear.equals( color ) === false ) {
- gl.clearColor( r, g, b, a );
- currentColorClear.copy( color );
- }
- },
- reset: function () {
- locked = false;
- currentColorMask = null;
- currentColorClear.set( - 1, 0, 0, 0 ); // set to invalid state
- }
- };
- }
- function DepthBuffer() {
- var locked = false;
- var currentDepthMask = null;
- var currentDepthFunc = null;
- var currentDepthClear = null;
- return {
- setTest: function ( depthTest ) {
- if ( depthTest ) {
- enable( gl.DEPTH_TEST );
- } else {
- disable( gl.DEPTH_TEST );
- }
- },
- setMask: function ( depthMask ) {
- if ( currentDepthMask !== depthMask && ! locked ) {
- gl.depthMask( depthMask );
- currentDepthMask = depthMask;
- }
- },
- setFunc: function ( depthFunc ) {
- if ( currentDepthFunc !== depthFunc ) {
- if ( depthFunc ) {
- switch ( depthFunc ) {
- case NeverDepth:
- gl.depthFunc( gl.NEVER );
- break;
- case AlwaysDepth:
- gl.depthFunc( gl.ALWAYS );
- break;
- case LessDepth:
- gl.depthFunc( gl.LESS );
- break;
- case LessEqualDepth:
- gl.depthFunc( gl.LEQUAL );
- break;
- case EqualDepth:
- gl.depthFunc( gl.EQUAL );
- break;
- case GreaterEqualDepth:
- gl.depthFunc( gl.GEQUAL );
- break;
- case GreaterDepth:
- gl.depthFunc( gl.GREATER );
- break;
- case NotEqualDepth:
- gl.depthFunc( gl.NOTEQUAL );
- break;
- default:
- gl.depthFunc( gl.LEQUAL );
- }
- } else {
- gl.depthFunc( gl.LEQUAL );
- }
- currentDepthFunc = depthFunc;
- }
- },
- setLocked: function ( lock ) {
- locked = lock;
- },
- setClear: function ( depth ) {
- if ( currentDepthClear !== depth ) {
- gl.clearDepth( depth );
- currentDepthClear = depth;
- }
- },
- reset: function () {
- locked = false;
- currentDepthMask = null;
- currentDepthFunc = null;
- currentDepthClear = null;
- }
- };
- }
- function StencilBuffer() {
- var locked = false;
- var currentStencilMask = null;
- var currentStencilFunc = null;
- var currentStencilRef = null;
- var currentStencilFuncMask = null;
- var currentStencilFail = null;
- var currentStencilZFail = null;
- var currentStencilZPass = null;
- var currentStencilClear = null;
- return {
- setTest: function ( stencilTest ) {
- if ( stencilTest ) {
- enable( gl.STENCIL_TEST );
- } else {
- disable( gl.STENCIL_TEST );
- }
- },
- setMask: function ( stencilMask ) {
- if ( currentStencilMask !== stencilMask && ! locked ) {
- gl.stencilMask( stencilMask );
- currentStencilMask = stencilMask;
- }
- },
- setFunc: function ( stencilFunc, stencilRef, stencilMask ) {
- if ( currentStencilFunc !== stencilFunc ||
- currentStencilRef !== stencilRef ||
- currentStencilFuncMask !== stencilMask ) {
- gl.stencilFunc( stencilFunc, stencilRef, stencilMask );
- currentStencilFunc = stencilFunc;
- currentStencilRef = stencilRef;
- currentStencilFuncMask = stencilMask;
- }
- },
- setOp: function ( stencilFail, stencilZFail, stencilZPass ) {
- if ( currentStencilFail !== stencilFail ||
- currentStencilZFail !== stencilZFail ||
- currentStencilZPass !== stencilZPass ) {
- gl.stencilOp( stencilFail, stencilZFail, stencilZPass );
- currentStencilFail = stencilFail;
- currentStencilZFail = stencilZFail;
- currentStencilZPass = stencilZPass;
- }
- },
- setLocked: function ( lock ) {
- locked = lock;
- },
- setClear: function ( stencil ) {
- if ( currentStencilClear !== stencil ) {
- gl.clearStencil( stencil );
- currentStencilClear = stencil;
- }
- },
- reset: function () {
- locked = false;
- currentStencilMask = null;
- currentStencilFunc = null;
- currentStencilRef = null;
- currentStencilFuncMask = null;
- currentStencilFail = null;
- currentStencilZFail = null;
- currentStencilZPass = null;
- currentStencilClear = null;
- }
- };
- }
- //
- var colorBuffer = new ColorBuffer();
- var depthBuffer = new DepthBuffer();
- var stencilBuffer = new StencilBuffer();
- var maxVertexAttributes = gl.getParameter( gl.MAX_VERTEX_ATTRIBS );
- var newAttributes = new Uint8Array( maxVertexAttributes );
- var enabledAttributes = new Uint8Array( maxVertexAttributes );
- var attributeDivisors = new Uint8Array( maxVertexAttributes );
- var capabilities = {};
- var compressedTextureFormats = null;
- var currentProgram = null;
- var currentBlending = null;
- var currentBlendEquation = null;
- var currentBlendSrc = null;
- var currentBlendDst = null;
- var currentBlendEquationAlpha = null;
- var currentBlendSrcAlpha = null;
- var currentBlendDstAlpha = null;
- var currentPremultipledAlpha = false;
- var currentFlipSided = null;
- var currentCullFace = null;
- var currentLineWidth = null;
- var currentPolygonOffsetFactor = null;
- var currentPolygonOffsetUnits = null;
- var maxTextures = gl.getParameter( gl.MAX_COMBINED_TEXTURE_IMAGE_UNITS );
- var version = parseFloat( /^WebGL\ ([0-9])/.exec( gl.getParameter( gl.VERSION ) )[ 1 ] );
- var lineWidthAvailable = parseFloat( version ) >= 1.0;
- var currentTextureSlot = null;
- var currentBoundTextures = {};
- var currentScissor = new Vector4();
- var currentViewport = new Vector4();
- function createTexture( type, target, count ) {
- var data = new Uint8Array( 4 ); // 4 is required to match default unpack alignment of 4.
- var texture = gl.createTexture();
- gl.bindTexture( type, texture );
- gl.texParameteri( type, gl.TEXTURE_MIN_FILTER, gl.NEAREST );
- gl.texParameteri( type, gl.TEXTURE_MAG_FILTER, gl.NEAREST );
- for ( var i = 0; i < count; i ++ ) {
- gl.texImage2D( target + i, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, data );
- }
- return texture;
- }
- var emptyTextures = {};
- emptyTextures[ gl.TEXTURE_2D ] = createTexture( gl.TEXTURE_2D, gl.TEXTURE_2D, 1 );
- emptyTextures[ gl.TEXTURE_CUBE_MAP ] = createTexture( gl.TEXTURE_CUBE_MAP, gl.TEXTURE_CUBE_MAP_POSITIVE_X, 6 );
- // init
- colorBuffer.setClear( 0, 0, 0, 1 );
- depthBuffer.setClear( 1 );
- stencilBuffer.setClear( 0 );
- enable( gl.DEPTH_TEST );
- depthBuffer.setFunc( LessEqualDepth );
- setFlipSided( false );
- setCullFace( CullFaceBack );
- enable( gl.CULL_FACE );
- enable( gl.BLEND );
- setBlending( NormalBlending );
- //
- function initAttributes() {
- for ( var i = 0, l = newAttributes.length; i < l; i ++ ) {
- newAttributes[ i ] = 0;
- }
- }
- function enableAttribute( attribute ) {
- newAttributes[ attribute ] = 1;
- if ( enabledAttributes[ attribute ] === 0 ) {
- gl.enableVertexAttribArray( attribute );
- enabledAttributes[ attribute ] = 1;
- }
- if ( attributeDivisors[ attribute ] !== 0 ) {
- var extension = extensions.get( 'ANGLE_instanced_arrays' );
- extension.vertexAttribDivisorANGLE( attribute, 0 );
- attributeDivisors[ attribute ] = 0;
- }
- }
- function enableAttributeAndDivisor( attribute, meshPerAttribute ) {
- newAttributes[ attribute ] = 1;
- if ( enabledAttributes[ attribute ] === 0 ) {
- gl.enableVertexAttribArray( attribute );
- enabledAttributes[ attribute ] = 1;
- }
- if ( attributeDivisors[ attribute ] !== meshPerAttribute ) {
- var extension = extensions.get( 'ANGLE_instanced_arrays' );
- extension.vertexAttribDivisorANGLE( attribute, meshPerAttribute );
- attributeDivisors[ attribute ] = meshPerAttribute;
- }
- }
- function disableUnusedAttributes() {
- for ( var i = 0, l = enabledAttributes.length; i !== l; ++ i ) {
- if ( enabledAttributes[ i ] !== newAttributes[ i ] ) {
- gl.disableVertexAttribArray( i );
- enabledAttributes[ i ] = 0;
- }
- }
- }
- function enable( id ) {
- if ( capabilities[ id ] !== true ) {
- gl.enable( id );
- capabilities[ id ] = true;
- }
- }
- function disable( id ) {
- if ( capabilities[ id ] !== false ) {
- gl.disable( id );
- capabilities[ id ] = false;
- }
- }
- function getCompressedTextureFormats() {
- if ( compressedTextureFormats === null ) {
- compressedTextureFormats = [];
- if ( extensions.get( 'WEBGL_compressed_texture_pvrtc' ) ||
- extensions.get( 'WEBGL_compressed_texture_s3tc' ) ||
- extensions.get( 'WEBGL_compressed_texture_etc1' ) ) {
- var formats = gl.getParameter( gl.COMPRESSED_TEXTURE_FORMATS );
- for ( var i = 0; i < formats.length; i ++ ) {
- compressedTextureFormats.push( formats[ i ] );
- }
- }
- }
- return compressedTextureFormats;
- }
- function useProgram( program ) {
- if ( currentProgram !== program ) {
- gl.useProgram( program );
- currentProgram = program;
- return true;
- }
- return false;
- }
- function setBlending( blending, blendEquation, blendSrc, blendDst, blendEquationAlpha, blendSrcAlpha, blendDstAlpha, premultipliedAlpha ) {
- if ( blending !== NoBlending ) {
- enable( gl.BLEND );
- } else {
- disable( gl.BLEND );
- }
- if ( blending !== CustomBlending ) {
- if ( blending !== currentBlending || premultipliedAlpha !== currentPremultipledAlpha ) {
- switch ( blending ) {
- case AdditiveBlending:
- if ( premultipliedAlpha ) {
- gl.blendEquationSeparate( gl.FUNC_ADD, gl.FUNC_ADD );
- gl.blendFuncSeparate( gl.ONE, gl.ONE, gl.ONE, gl.ONE );
- } else {
- gl.blendEquation( gl.FUNC_ADD );
- gl.blendFunc( gl.SRC_ALPHA, gl.ONE );
- }
- break;
- case SubtractiveBlending:
- if ( premultipliedAlpha ) {
- gl.blendEquationSeparate( gl.FUNC_ADD, gl.FUNC_ADD );
- gl.blendFuncSeparate( gl.ZERO, gl.ZERO, gl.ONE_MINUS_SRC_COLOR, gl.ONE_MINUS_SRC_ALPHA );
- } else {
- gl.blendEquation( gl.FUNC_ADD );
- gl.blendFunc( gl.ZERO, gl.ONE_MINUS_SRC_COLOR );
- }
- break;
- case MultiplyBlending:
- if ( premultipliedAlpha ) {
- gl.blendEquationSeparate( gl.FUNC_ADD, gl.FUNC_ADD );
- gl.blendFuncSeparate( gl.ZERO, gl.SRC_COLOR, gl.ZERO, gl.SRC_ALPHA );
- } else {
- gl.blendEquation( gl.FUNC_ADD );
- gl.blendFunc( gl.ZERO, gl.SRC_COLOR );
- }
- break;
- default:
- if ( premultipliedAlpha ) {
- gl.blendEquationSeparate( gl.FUNC_ADD, gl.FUNC_ADD );
- gl.blendFuncSeparate( gl.ONE, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA );
- } else {
- gl.blendEquationSeparate( gl.FUNC_ADD, gl.FUNC_ADD );
- gl.blendFuncSeparate( gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA );
- }
- }
- }
- currentBlendEquation = null;
- currentBlendSrc = null;
- currentBlendDst = null;
- currentBlendEquationAlpha = null;
- currentBlendSrcAlpha = null;
- currentBlendDstAlpha = null;
- } else {
- blendEquationAlpha = blendEquationAlpha || blendEquation;
- blendSrcAlpha = blendSrcAlpha || blendSrc;
- blendDstAlpha = blendDstAlpha || blendDst;
- if ( blendEquation !== currentBlendEquation || blendEquationAlpha !== currentBlendEquationAlpha ) {
- gl.blendEquationSeparate( utils.convert( blendEquation ), utils.convert( blendEquationAlpha ) );
- currentBlendEquation = blendEquation;
- currentBlendEquationAlpha = blendEquationAlpha;
- }
- if ( blendSrc !== currentBlendSrc || blendDst !== currentBlendDst || blendSrcAlpha !== currentBlendSrcAlpha || blendDstAlpha !== currentBlendDstAlpha ) {
- gl.blendFuncSeparate( utils.convert( blendSrc ), utils.convert( blendDst ), utils.convert( blendSrcAlpha ), utils.convert( blendDstAlpha ) );
- currentBlendSrc = blendSrc;
- currentBlendDst = blendDst;
- currentBlendSrcAlpha = blendSrcAlpha;
- currentBlendDstAlpha = blendDstAlpha;
- }
- }
- currentBlending = blending;
- currentPremultipledAlpha = premultipliedAlpha;
- }
- function setMaterial( material ) {
- material.side === DoubleSide
- ? disable( gl.CULL_FACE )
- : enable( gl.CULL_FACE );
- setFlipSided( material.side === BackSide );
- material.transparent === true
- ? setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst, material.blendEquationAlpha, material.blendSrcAlpha, material.blendDstAlpha, material.premultipliedAlpha )
- : setBlending( NoBlending );
- depthBuffer.setFunc( material.depthFunc );
- depthBuffer.setTest( material.depthTest );
- depthBuffer.setMask( material.depthWrite );
- colorBuffer.setMask( material.colorWrite );
- setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits );
- }
- //
- function setFlipSided( flipSided ) {
- if ( currentFlipSided !== flipSided ) {
- if ( flipSided ) {
- gl.frontFace( gl.CW );
- } else {
- gl.frontFace( gl.CCW );
- }
- currentFlipSided = flipSided;
- }
- }
- function setCullFace( cullFace ) {
- if ( cullFace !== CullFaceNone ) {
- enable( gl.CULL_FACE );
- if ( cullFace !== currentCullFace ) {
- if ( cullFace === CullFaceBack ) {
- gl.cullFace( gl.BACK );
- } else if ( cullFace === CullFaceFront ) {
- gl.cullFace( gl.FRONT );
- } else {
- gl.cullFace( gl.FRONT_AND_BACK );
- }
- }
- } else {
- disable( gl.CULL_FACE );
- }
- currentCullFace = cullFace;
- }
- function setLineWidth( width ) {
- if ( width !== currentLineWidth ) {
- if ( lineWidthAvailable ) gl.lineWidth( width );
- currentLineWidth = width;
- }
- }
- function setPolygonOffset( polygonOffset, factor, units ) {
- if ( polygonOffset ) {
- enable( gl.POLYGON_OFFSET_FILL );
- if ( currentPolygonOffsetFactor !== factor || currentPolygonOffsetUnits !== units ) {
- gl.polygonOffset( factor, units );
- currentPolygonOffsetFactor = factor;
- currentPolygonOffsetUnits = units;
- }
- } else {
- disable( gl.POLYGON_OFFSET_FILL );
- }
- }
- function setScissorTest( scissorTest ) {
- if ( scissorTest ) {
- enable( gl.SCISSOR_TEST );
- } else {
- disable( gl.SCISSOR_TEST );
- }
- }
- // texture
- function activeTexture( webglSlot ) {
- if ( webglSlot === undefined ) webglSlot = gl.TEXTURE0 + maxTextures - 1;
- if ( currentTextureSlot !== webglSlot ) {
- gl.activeTexture( webglSlot );
- currentTextureSlot = webglSlot;
- }
- }
- function bindTexture( webglType, webglTexture ) {
- if ( currentTextureSlot === null ) {
- activeTexture();
- }
- var boundTexture = currentBoundTextures[ currentTextureSlot ];
- if ( boundTexture === undefined ) {
- boundTexture = { type: undefined, texture: undefined };
- currentBoundTextures[ currentTextureSlot ] = boundTexture;
- }
- if ( boundTexture.type !== webglType || boundTexture.texture !== webglTexture ) {
- gl.bindTexture( webglType, webglTexture || emptyTextures[ webglType ] );
- boundTexture.type = webglType;
- boundTexture.texture = webglTexture;
- }
- }
- function compressedTexImage2D() {
- try {
- gl.compressedTexImage2D.apply( gl, arguments );
- } catch ( error ) {
- console.error( 'THREE.WebGLState:', error );
- }
- }
- function texImage2D() {
- try {
- gl.texImage2D.apply( gl, arguments );
- } catch ( error ) {
- console.error( 'THREE.WebGLState:', error );
- }
- }
- //
- function scissor( scissor ) {
- if ( currentScissor.equals( scissor ) === false ) {
- gl.scissor( scissor.x, scissor.y, scissor.z, scissor.w );
- currentScissor.copy( scissor );
- }
- }
- function viewport( viewport ) {
- if ( currentViewport.equals( viewport ) === false ) {
- gl.viewport( viewport.x, viewport.y, viewport.z, viewport.w );
- currentViewport.copy( viewport );
- }
- }
- //
- function reset() {
- for ( var i = 0; i < enabledAttributes.length; i ++ ) {
- if ( enabledAttributes[ i ] === 1 ) {
- gl.disableVertexAttribArray( i );
- enabledAttributes[ i ] = 0;
- }
- }
- capabilities = {};
- compressedTextureFormats = null;
- currentTextureSlot = null;
- currentBoundTextures = {};
- currentProgram = null;
- currentBlending = null;
- currentFlipSided = null;
- currentCullFace = null;
- colorBuffer.reset();
- depthBuffer.reset();
- stencilBuffer.reset();
- }
- return {
- buffers: {
- color: colorBuffer,
- depth: depthBuffer,
- stencil: stencilBuffer
- },
- initAttributes: initAttributes,
- enableAttribute: enableAttribute,
- enableAttributeAndDivisor: enableAttributeAndDivisor,
- disableUnusedAttributes: disableUnusedAttributes,
- enable: enable,
- disable: disable,
- getCompressedTextureFormats: getCompressedTextureFormats,
- useProgram: useProgram,
- setBlending: setBlending,
- setMaterial: setMaterial,
- setFlipSided: setFlipSided,
- setCullFace: setCullFace,
- setLineWidth: setLineWidth,
- setPolygonOffset: setPolygonOffset,
- setScissorTest: setScissorTest,
- activeTexture: activeTexture,
- bindTexture: bindTexture,
- compressedTexImage2D: compressedTexImage2D,
- texImage2D: texImage2D,
- scissor: scissor,
- viewport: viewport,
- reset: reset
- };
- }
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function WebGLCapabilities( gl, extensions, parameters ) {
- var maxAnisotropy;
- function getMaxAnisotropy() {
- if ( maxAnisotropy !== undefined ) return maxAnisotropy;
- var extension = extensions.get( 'EXT_texture_filter_anisotropic' );
- if ( extension !== null ) {
- maxAnisotropy = gl.getParameter( extension.MAX_TEXTURE_MAX_ANISOTROPY_EXT );
- } else {
- maxAnisotropy = 0;
- }
- return maxAnisotropy;
- }
- function getMaxPrecision( precision ) {
- if ( precision === 'highp' ) {
- if ( gl.getShaderPrecisionFormat( gl.VERTEX_SHADER, gl.HIGH_FLOAT ).precision > 0 &&
- gl.getShaderPrecisionFormat( gl.FRAGMENT_SHADER, gl.HIGH_FLOAT ).precision > 0 ) {
- return 'highp';
- }
- precision = 'mediump';
- }
- if ( precision === 'mediump' ) {
- if ( gl.getShaderPrecisionFormat( gl.VERTEX_SHADER, gl.MEDIUM_FLOAT ).precision > 0 &&
- gl.getShaderPrecisionFormat( gl.FRAGMENT_SHADER, gl.MEDIUM_FLOAT ).precision > 0 ) {
- return 'mediump';
- }
- }
- return 'lowp';
- }
- var precision = parameters.precision !== undefined ? parameters.precision : 'highp';
- var maxPrecision = getMaxPrecision( precision );
- if ( maxPrecision !== precision ) {
- console.warn( 'THREE.WebGLRenderer:', precision, 'not supported, using', maxPrecision, 'instead.' );
- precision = maxPrecision;
- }
- var logarithmicDepthBuffer = parameters.logarithmicDepthBuffer === true;
- var maxTextures = gl.getParameter( gl.MAX_TEXTURE_IMAGE_UNITS );
- var maxVertexTextures = gl.getParameter( gl.MAX_VERTEX_TEXTURE_IMAGE_UNITS );
- var maxTextureSize = gl.getParameter( gl.MAX_TEXTURE_SIZE );
- var maxCubemapSize = gl.getParameter( gl.MAX_CUBE_MAP_TEXTURE_SIZE );
- var maxAttributes = gl.getParameter( gl.MAX_VERTEX_ATTRIBS );
- var maxVertexUniforms = gl.getParameter( gl.MAX_VERTEX_UNIFORM_VECTORS );
- var maxVaryings = gl.getParameter( gl.MAX_VARYING_VECTORS );
- var maxFragmentUniforms = gl.getParameter( gl.MAX_FRAGMENT_UNIFORM_VECTORS );
- var vertexTextures = maxVertexTextures > 0;
- var floatFragmentTextures = !! extensions.get( 'OES_texture_float' );
- var floatVertexTextures = vertexTextures && floatFragmentTextures;
- return {
- getMaxAnisotropy: getMaxAnisotropy,
- getMaxPrecision: getMaxPrecision,
- precision: precision,
- logarithmicDepthBuffer: logarithmicDepthBuffer,
- maxTextures: maxTextures,
- maxVertexTextures: maxVertexTextures,
- maxTextureSize: maxTextureSize,
- maxCubemapSize: maxCubemapSize,
- maxAttributes: maxAttributes,
- maxVertexUniforms: maxVertexUniforms,
- maxVaryings: maxVaryings,
- maxFragmentUniforms: maxFragmentUniforms,
- vertexTextures: vertexTextures,
- floatFragmentTextures: floatFragmentTextures,
- floatVertexTextures: floatVertexTextures
- };
- }
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function WebVRManager( renderer ) {
- var scope = this;
- var device = null;
- var frameData = null;
- if ( typeof window !== 'undefined' && 'VRFrameData' in window ) {
- frameData = new window.VRFrameData();
- }
- var matrixWorldInverse = new Matrix4();
- var standingMatrix = new Matrix4();
- var standingMatrixInverse = new Matrix4();
- var cameraL = new PerspectiveCamera();
- cameraL.bounds = new Vector4( 0.0, 0.0, 0.5, 1.0 );
- cameraL.layers.enable( 1 );
- var cameraR = new PerspectiveCamera();
- cameraR.bounds = new Vector4( 0.5, 0.0, 0.5, 1.0 );
- cameraR.layers.enable( 2 );
- var cameraVR = new ArrayCamera( [ cameraL, cameraR ] );
- cameraVR.layers.enable( 1 );
- cameraVR.layers.enable( 2 );
- //
- var currentSize, currentPixelRatio;
- function onVRDisplayPresentChange() {
- if ( device !== null && device.isPresenting ) {
- var eyeParameters = device.getEyeParameters( 'left' );
- var renderWidth = eyeParameters.renderWidth;
- var renderHeight = eyeParameters.renderHeight;
- currentPixelRatio = renderer.getPixelRatio();
- currentSize = renderer.getSize();
- renderer.setDrawingBufferSize( renderWidth * 2, renderHeight, 1 );
- } else if ( scope.enabled ) {
- renderer.setDrawingBufferSize( currentSize.width, currentSize.height, currentPixelRatio );
- }
- }
- if ( typeof window !== 'undefined' ) {
- window.addEventListener( 'vrdisplaypresentchange', onVRDisplayPresentChange, false );
- }
- //
- this.enabled = false;
- this.standing = false;
- this.getDevice = function () {
- return device;
- };
- this.setDevice = function ( value ) {
- if ( value !== undefined ) device = value;
- };
- this.getCamera = function ( camera ) {
- if ( device === null ) return camera;
- device.depthNear = camera.near;
- device.depthFar = camera.far;
- device.getFrameData( frameData );
- //
- var pose = frameData.pose;
- if ( pose.position !== null ) {
- camera.position.fromArray( pose.position );
- } else {
- camera.position.set( 0, 0, 0 );
- }
- if ( pose.orientation !== null ) {
- camera.quaternion.fromArray( pose.orientation );
- }
- camera.updateMatrixWorld();
- var stageParameters = device.stageParameters;
- if ( this.standing && stageParameters ) {
- standingMatrix.fromArray( stageParameters.sittingToStandingTransform );
- standingMatrixInverse.getInverse( standingMatrix );
- camera.matrixWorld.multiply( standingMatrix );
- camera.matrixWorldInverse.multiply( standingMatrixInverse );
- }
- if ( device.isPresenting === false ) return camera;
- //
- cameraL.near = camera.near;
- cameraR.near = camera.near;
- cameraL.far = camera.far;
- cameraR.far = camera.far;
- cameraVR.matrixWorld.copy( camera.matrixWorld );
- cameraVR.matrixWorldInverse.copy( camera.matrixWorldInverse );
- cameraL.matrixWorldInverse.fromArray( frameData.leftViewMatrix );
- cameraR.matrixWorldInverse.fromArray( frameData.rightViewMatrix );
- if ( this.standing && stageParameters ) {
- cameraL.matrixWorldInverse.multiply( standingMatrixInverse );
- cameraR.matrixWorldInverse.multiply( standingMatrixInverse );
- }
- var parent = camera.parent;
- if ( parent !== null ) {
- matrixWorldInverse.getInverse( parent.matrixWorld );
- cameraL.matrixWorldInverse.multiply( matrixWorldInverse );
- cameraR.matrixWorldInverse.multiply( matrixWorldInverse );
- }
- // envMap and Mirror needs camera.matrixWorld
- cameraL.matrixWorld.getInverse( cameraL.matrixWorldInverse );
- cameraR.matrixWorld.getInverse( cameraR.matrixWorldInverse );
- cameraL.projectionMatrix.fromArray( frameData.leftProjectionMatrix );
- cameraR.projectionMatrix.fromArray( frameData.rightProjectionMatrix );
- // HACK @mrdoob
- // https://github.com/w3c/webvr/issues/203
- cameraVR.projectionMatrix.copy( cameraL.projectionMatrix );
- //
- var layers = device.getLayers();
- if ( layers.length ) {
- var layer = layers[ 0 ];
- if ( layer.leftBounds !== null && layer.leftBounds.length === 4 ) {
- cameraL.bounds.fromArray( layer.leftBounds );
- }
- if ( layer.rightBounds !== null && layer.rightBounds.length === 4 ) {
- cameraR.bounds.fromArray( layer.rightBounds );
- }
- }
- return cameraVR;
- };
- this.getStandingMatrix = function () {
- return standingMatrix;
- };
- this.submitFrame = function () {
- if ( device && device.isPresenting ) device.submitFrame();
- };
- this.dispose = function () {
- window.removeEventListener( 'vrdisplaypresentchange', onVRDisplayPresentChange );
- };
- }
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function WebGLExtensions( gl ) {
- var extensions = {};
- return {
- get: function ( name ) {
- if ( extensions[ name ] !== undefined ) {
- return extensions[ name ];
- }
- var extension;
- switch ( name ) {
- case 'WEBGL_depth_texture':
- extension = gl.getExtension( 'WEBGL_depth_texture' ) || gl.getExtension( 'MOZ_WEBGL_depth_texture' ) || gl.getExtension( 'WEBKIT_WEBGL_depth_texture' );
- break;
- case 'EXT_texture_filter_anisotropic':
- extension = gl.getExtension( 'EXT_texture_filter_anisotropic' ) || gl.getExtension( 'MOZ_EXT_texture_filter_anisotropic' ) || gl.getExtension( 'WEBKIT_EXT_texture_filter_anisotropic' );
- break;
- case 'WEBGL_compressed_texture_s3tc':
- extension = gl.getExtension( 'WEBGL_compressed_texture_s3tc' ) || gl.getExtension( 'MOZ_WEBGL_compressed_texture_s3tc' ) || gl.getExtension( 'WEBKIT_WEBGL_compressed_texture_s3tc' );
- break;
- case 'WEBGL_compressed_texture_pvrtc':
- extension = gl.getExtension( 'WEBGL_compressed_texture_pvrtc' ) || gl.getExtension( 'WEBKIT_WEBGL_compressed_texture_pvrtc' );
- break;
- case 'WEBGL_compressed_texture_etc1':
- extension = gl.getExtension( 'WEBGL_compressed_texture_etc1' );
- break;
- default:
- extension = gl.getExtension( name );
- }
- if ( extension === null ) {
- console.warn( 'THREE.WebGLRenderer: ' + name + ' extension not supported.' );
- }
- extensions[ name ] = extension;
- return extension;
- }
- };
- }
- /**
- * @author tschw
- */
- function WebGLClipping() {
- var scope = this,
- globalState = null,
- numGlobalPlanes = 0,
- localClippingEnabled = false,
- renderingShadows = false,
- plane = new Plane(),
- viewNormalMatrix = new Matrix3(),
- uniform = { value: null, needsUpdate: false };
- this.uniform = uniform;
- this.numPlanes = 0;
- this.numIntersection = 0;
- this.init = function ( planes, enableLocalClipping, camera ) {
- var enabled =
- planes.length !== 0 ||
- enableLocalClipping ||
- // enable state of previous frame - the clipping code has to
- // run another frame in order to reset the state:
- numGlobalPlanes !== 0 ||
- localClippingEnabled;
- localClippingEnabled = enableLocalClipping;
- globalState = projectPlanes( planes, camera, 0 );
- numGlobalPlanes = planes.length;
- return enabled;
- };
- this.beginShadows = function () {
- renderingShadows = true;
- projectPlanes( null );
- };
- this.endShadows = function () {
- renderingShadows = false;
- resetGlobalState();
- };
- this.setState = function ( planes, clipIntersection, clipShadows, camera, cache, fromCache ) {
- if ( ! localClippingEnabled || planes === null || planes.length === 0 || renderingShadows && ! clipShadows ) {
- // there's no local clipping
- if ( renderingShadows ) {
- // there's no global clipping
- projectPlanes( null );
- } else {
- resetGlobalState();
- }
- } else {
- var nGlobal = renderingShadows ? 0 : numGlobalPlanes,
- lGlobal = nGlobal * 4,
- dstArray = cache.clippingState || null;
- uniform.value = dstArray; // ensure unique state
- dstArray = projectPlanes( planes, camera, lGlobal, fromCache );
- for ( var i = 0; i !== lGlobal; ++ i ) {
- dstArray[ i ] = globalState[ i ];
- }
- cache.clippingState = dstArray;
- this.numIntersection = clipIntersection ? this.numPlanes : 0;
- this.numPlanes += nGlobal;
- }
- };
- function resetGlobalState() {
- if ( uniform.value !== globalState ) {
- uniform.value = globalState;
- uniform.needsUpdate = numGlobalPlanes > 0;
- }
- scope.numPlanes = numGlobalPlanes;
- scope.numIntersection = 0;
- }
- function projectPlanes( planes, camera, dstOffset, skipTransform ) {
- var nPlanes = planes !== null ? planes.length : 0,
- dstArray = null;
- if ( nPlanes !== 0 ) {
- dstArray = uniform.value;
- if ( skipTransform !== true || dstArray === null ) {
- var flatSize = dstOffset + nPlanes * 4,
- viewMatrix = camera.matrixWorldInverse;
- viewNormalMatrix.getNormalMatrix( viewMatrix );
- if ( dstArray === null || dstArray.length < flatSize ) {
- dstArray = new Float32Array( flatSize );
- }
- for ( var i = 0, i4 = dstOffset; i !== nPlanes; ++ i, i4 += 4 ) {
- plane.copy( planes[ i ] ).applyMatrix4( viewMatrix, viewNormalMatrix );
- plane.normal.toArray( dstArray, i4 );
- dstArray[ i4 + 3 ] = plane.constant;
- }
- }
- uniform.value = dstArray;
- uniform.needsUpdate = true;
- }
- scope.numPlanes = nPlanes;
- return dstArray;
- }
- }
- /**
- * @author thespite / http://www.twitter.com/thespite
- */
- function WebGLUtils( gl, extensions ) {
- function convert( p ) {
- var extension;
- if ( p === RepeatWrapping ) return gl.REPEAT;
- if ( p === ClampToEdgeWrapping ) return gl.CLAMP_TO_EDGE;
- if ( p === MirroredRepeatWrapping ) return gl.MIRRORED_REPEAT;
- if ( p === NearestFilter ) return gl.NEAREST;
- if ( p === NearestMipMapNearestFilter ) return gl.NEAREST_MIPMAP_NEAREST;
- if ( p === NearestMipMapLinearFilter ) return gl.NEAREST_MIPMAP_LINEAR;
- if ( p === LinearFilter ) return gl.LINEAR;
- if ( p === LinearMipMapNearestFilter ) return gl.LINEAR_MIPMAP_NEAREST;
- if ( p === LinearMipMapLinearFilter ) return gl.LINEAR_MIPMAP_LINEAR;
- if ( p === UnsignedByteType ) return gl.UNSIGNED_BYTE;
- if ( p === UnsignedShort4444Type ) return gl.UNSIGNED_SHORT_4_4_4_4;
- if ( p === UnsignedShort5551Type ) return gl.UNSIGNED_SHORT_5_5_5_1;
- if ( p === UnsignedShort565Type ) return gl.UNSIGNED_SHORT_5_6_5;
- if ( p === ByteType ) return gl.BYTE;
- if ( p === ShortType ) return gl.SHORT;
- if ( p === UnsignedShortType ) return gl.UNSIGNED_SHORT;
- if ( p === IntType ) return gl.INT;
- if ( p === UnsignedIntType ) return gl.UNSIGNED_INT;
- if ( p === FloatType ) return gl.FLOAT;
- if ( p === HalfFloatType ) {
- extension = extensions.get( 'OES_texture_half_float' );
- if ( extension !== null ) return extension.HALF_FLOAT_OES;
- }
- if ( p === AlphaFormat ) return gl.ALPHA;
- if ( p === RGBFormat ) return gl.RGB;
- if ( p === RGBAFormat ) return gl.RGBA;
- if ( p === LuminanceFormat ) return gl.LUMINANCE;
- if ( p === LuminanceAlphaFormat ) return gl.LUMINANCE_ALPHA;
- if ( p === DepthFormat ) return gl.DEPTH_COMPONENT;
- if ( p === DepthStencilFormat ) return gl.DEPTH_STENCIL;
- if ( p === AddEquation ) return gl.FUNC_ADD;
- if ( p === SubtractEquation ) return gl.FUNC_SUBTRACT;
- if ( p === ReverseSubtractEquation ) return gl.FUNC_REVERSE_SUBTRACT;
- if ( p === ZeroFactor ) return gl.ZERO;
- if ( p === OneFactor ) return gl.ONE;
- if ( p === SrcColorFactor ) return gl.SRC_COLOR;
- if ( p === OneMinusSrcColorFactor ) return gl.ONE_MINUS_SRC_COLOR;
- if ( p === SrcAlphaFactor ) return gl.SRC_ALPHA;
- if ( p === OneMinusSrcAlphaFactor ) return gl.ONE_MINUS_SRC_ALPHA;
- if ( p === DstAlphaFactor ) return gl.DST_ALPHA;
- if ( p === OneMinusDstAlphaFactor ) return gl.ONE_MINUS_DST_ALPHA;
- if ( p === DstColorFactor ) return gl.DST_COLOR;
- if ( p === OneMinusDstColorFactor ) return gl.ONE_MINUS_DST_COLOR;
- if ( p === SrcAlphaSaturateFactor ) return gl.SRC_ALPHA_SATURATE;
- if ( p === RGB_S3TC_DXT1_Format || p === RGBA_S3TC_DXT1_Format ||
- p === RGBA_S3TC_DXT3_Format || p === RGBA_S3TC_DXT5_Format ) {
- extension = extensions.get( 'WEBGL_compressed_texture_s3tc' );
- if ( extension !== null ) {
- if ( p === RGB_S3TC_DXT1_Format ) return extension.COMPRESSED_RGB_S3TC_DXT1_EXT;
- if ( p === RGBA_S3TC_DXT1_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT1_EXT;
- if ( p === RGBA_S3TC_DXT3_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT3_EXT;
- if ( p === RGBA_S3TC_DXT5_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT5_EXT;
- }
- }
- if ( p === RGB_PVRTC_4BPPV1_Format || p === RGB_PVRTC_2BPPV1_Format ||
- p === RGBA_PVRTC_4BPPV1_Format || p === RGBA_PVRTC_2BPPV1_Format ) {
- extension = extensions.get( 'WEBGL_compressed_texture_pvrtc' );
- if ( extension !== null ) {
- if ( p === RGB_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
- if ( p === RGB_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
- if ( p === RGBA_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
- if ( p === RGBA_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;
- }
- }
- if ( p === RGB_ETC1_Format ) {
- extension = extensions.get( 'WEBGL_compressed_texture_etc1' );
- if ( extension !== null ) return extension.COMPRESSED_RGB_ETC1_WEBGL;
- }
- if ( p === MinEquation || p === MaxEquation ) {
- extension = extensions.get( 'EXT_blend_minmax' );
- if ( extension !== null ) {
- if ( p === MinEquation ) return extension.MIN_EXT;
- if ( p === MaxEquation ) return extension.MAX_EXT;
- }
- }
- if ( p === UnsignedInt248Type ) {
- extension = extensions.get( 'WEBGL_depth_texture' );
- if ( extension !== null ) return extension.UNSIGNED_INT_24_8_WEBGL;
- }
- return 0;
- }
- return { convert: convert };
- }
- function WebGLRenderer( parameters ) {
- console.log( 'THREE.WebGLRenderer', REVISION );
- parameters = parameters || {};
- var _canvas = parameters.canvas !== undefined ? parameters.canvas : document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' ),
- _context = parameters.context !== undefined ? parameters.context : null,
- _alpha = parameters.alpha !== undefined ? parameters.alpha : false,
- _depth = parameters.depth !== undefined ? parameters.depth : true,
- _stencil = parameters.stencil !== undefined ? parameters.stencil : true,
- _antialias = parameters.antialias !== undefined ? parameters.antialias : false,
- _premultipliedAlpha = parameters.premultipliedAlpha !== undefined ? parameters.premultipliedAlpha : true,
- _preserveDrawingBuffer = parameters.preserveDrawingBuffer !== undefined ? parameters.preserveDrawingBuffer : false;
- var lightsArray = [];
- var shadowsArray = [];
- var currentRenderList = null;
- var spritesArray = [];
- var flaresArray = [];
- // public properties
- this.domElement = _canvas;
- this.context = null;
- // clearing
- this.autoClear = true;
- this.autoClearColor = true;
- this.autoClearDepth = true;
- this.autoClearStencil = true;
- // scene graph
- this.sortObjects = true;
- // user-defined clipping
- this.clippingPlanes = [];
- this.localClippingEnabled = false;
- // physically based shading
- this.gammaFactor = 2.0; // for backwards compatibility
- this.gammaInput = false;
- this.gammaOutput = false;
- // physical lights
- this.physicallyCorrectLights = false;
- // tone mapping
- this.toneMapping = LinearToneMapping;
- this.toneMappingExposure = 1.0;
- this.toneMappingWhitePoint = 1.0;
- // morphs
- this.maxMorphTargets = 8;
- this.maxMorphNormals = 4;
- // internal properties
- var _this = this,
- _isContextLost = false,
- // internal state cache
- _currentRenderTarget = null,
- _currentFramebuffer = null,
- _currentMaterialId = - 1,
- _currentGeometryProgram = '',
- _currentCamera = null,
- _currentArrayCamera = null,
- _currentViewport = new Vector4(),
- _currentScissor = new Vector4(),
- _currentScissorTest = null,
- //
- _usedTextureUnits = 0,
- //
- _width = _canvas.width,
- _height = _canvas.height,
- _pixelRatio = 1,
- _viewport = new Vector4( 0, 0, _width, _height ),
- _scissor = new Vector4( 0, 0, _width, _height ),
- _scissorTest = false,
- // frustum
- _frustum = new Frustum(),
- // clipping
- _clipping = new WebGLClipping(),
- _clippingEnabled = false,
- _localClippingEnabled = false,
- // camera matrices cache
- _projScreenMatrix = new Matrix4(),
- _vector3 = new Vector3(),
- // info
- _infoMemory = {
- geometries: 0,
- textures: 0
- },
- _infoRender = {
- frame: 0,
- calls: 0,
- vertices: 0,
- faces: 0,
- points: 0
- };
- this.info = {
- render: _infoRender,
- memory: _infoMemory,
- programs: null
- };
- function getTargetPixelRatio() {
- return _currentRenderTarget === null ? _pixelRatio : 1;
- }
- // initialize
- var _gl;
- try {
- var contextAttributes = {
- alpha: _alpha,
- depth: _depth,
- stencil: _stencil,
- antialias: _antialias,
- premultipliedAlpha: _premultipliedAlpha,
- preserveDrawingBuffer: _preserveDrawingBuffer
- };
- _gl = _context || _canvas.getContext( 'webgl', contextAttributes ) || _canvas.getContext( 'experimental-webgl', contextAttributes );
- if ( _gl === null ) {
- if ( _canvas.getContext( 'webgl' ) !== null ) {
- throw 'Error creating WebGL context with your selected attributes.';
- } else {
- throw 'Error creating WebGL context.';
- }
- }
- // Some experimental-webgl implementations do not have getShaderPrecisionFormat
- if ( _gl.getShaderPrecisionFormat === undefined ) {
- _gl.getShaderPrecisionFormat = function () {
- return { 'rangeMin': 1, 'rangeMax': 1, 'precision': 1 };
- };
- }
- _canvas.addEventListener( 'webglcontextlost', onContextLost, false );
- _canvas.addEventListener( 'webglcontextrestored', onContextRestore, false );
- } catch ( error ) {
- console.error( 'THREE.WebGLRenderer: ' + error );
- }
- var extensions, capabilities, state;
- var properties, textures, attributes, geometries, objects, lights;
- var programCache, renderLists;
- var background, morphtargets, bufferRenderer, indexedBufferRenderer;
- var flareRenderer, spriteRenderer;
- var utils;
- function initGLContext() {
- extensions = new WebGLExtensions( _gl );
- extensions.get( 'WEBGL_depth_texture' );
- extensions.get( 'OES_texture_float' );
- extensions.get( 'OES_texture_float_linear' );
- extensions.get( 'OES_texture_half_float' );
- extensions.get( 'OES_texture_half_float_linear' );
- extensions.get( 'OES_standard_derivatives' );
- extensions.get( 'OES_element_index_uint' );
- extensions.get( 'ANGLE_instanced_arrays' );
- utils = new WebGLUtils( _gl, extensions );
- capabilities = new WebGLCapabilities( _gl, extensions, parameters );
- state = new WebGLState( _gl, extensions, utils );
- state.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ) );
- state.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ) );
- properties = new WebGLProperties();
- textures = new WebGLTextures( _gl, extensions, state, properties, capabilities, utils, _infoMemory );
- attributes = new WebGLAttributes( _gl );
- geometries = new WebGLGeometries( _gl, attributes, _infoMemory );
- objects = new WebGLObjects( geometries, _infoRender );
- morphtargets = new WebGLMorphtargets( _gl );
- programCache = new WebGLPrograms( _this, extensions, capabilities );
- lights = new WebGLLights();
- renderLists = new WebGLRenderLists();
- background = new WebGLBackground( _this, state, geometries, _premultipliedAlpha );
- bufferRenderer = new WebGLBufferRenderer( _gl, extensions, _infoRender );
- indexedBufferRenderer = new WebGLIndexedBufferRenderer( _gl, extensions, _infoRender );
- flareRenderer = new WebGLFlareRenderer( _this, _gl, state, textures, capabilities );
- spriteRenderer = new WebGLSpriteRenderer( _this, _gl, state, textures, capabilities );
- _this.info.programs = programCache.programs;
- _this.context = _gl;
- _this.capabilities = capabilities;
- _this.extensions = extensions;
- _this.properties = properties;
- _this.renderLists = renderLists;
- _this.state = state;
- }
- initGLContext();
- // vr
- var vr = new WebVRManager( _this );
- this.vr = vr;
- // shadow map
- var shadowMap = new WebGLShadowMap( _this, objects, capabilities.maxTextureSize );
- this.shadowMap = shadowMap;
- // API
- this.getContext = function () {
- return _gl;
- };
- this.getContextAttributes = function () {
- return _gl.getContextAttributes();
- };
- this.forceContextLoss = function () {
- var extension = extensions.get( 'WEBGL_lose_context' );
- if ( extension ) extension.loseContext();
- };
- this.forceContextRestore = function () {
- var extension = extensions.get( 'WEBGL_lose_context' );
- if ( extension ) extension.restoreContext();
- };
- this.getPixelRatio = function () {
- return _pixelRatio;
- };
- this.setPixelRatio = function ( value ) {
- if ( value === undefined ) return;
- _pixelRatio = value;
- this.setSize( _width, _height, false );
- };
- this.getSize = function () {
- return {
- width: _width,
- height: _height
- };
- };
- this.setSize = function ( width, height, updateStyle ) {
- var device = vr.getDevice();
- if ( device && device.isPresenting ) {
- console.warn( 'THREE.WebGLRenderer: Can\'t change size while VR device is presenting.' );
- return;
- }
- _width = width;
- _height = height;
- _canvas.width = width * _pixelRatio;
- _canvas.height = height * _pixelRatio;
- if ( updateStyle !== false ) {
- _canvas.style.width = width + 'px';
- _canvas.style.height = height + 'px';
- }
- this.setViewport( 0, 0, width, height );
- };
- this.getDrawingBufferSize = function () {
- return {
- width: _width * _pixelRatio,
- height: _height * _pixelRatio
- };
- };
- this.setDrawingBufferSize = function ( width, height, pixelRatio ) {
- _width = width;
- _height = height;
- _pixelRatio = pixelRatio;
- _canvas.width = width * pixelRatio;
- _canvas.height = height * pixelRatio;
- this.setViewport( 0, 0, width, height );
- };
- this.setViewport = function ( x, y, width, height ) {
- _viewport.set( x, _height - y - height, width, height );
- state.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ) );
- };
- this.setScissor = function ( x, y, width, height ) {
- _scissor.set( x, _height - y - height, width, height );
- state.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ) );
- };
- this.setScissorTest = function ( boolean ) {
- state.setScissorTest( _scissorTest = boolean );
- };
- // Clearing
- this.getClearColor = function () {
- return background.getClearColor();
- };
- this.setClearColor = function () {
- background.setClearColor.apply( background, arguments );
- };
- this.getClearAlpha = function () {
- return background.getClearAlpha();
- };
- this.setClearAlpha = function () {
- background.setClearAlpha.apply( background, arguments );
- };
- this.clear = function ( color, depth, stencil ) {
- var bits = 0;
- if ( color === undefined || color ) bits |= _gl.COLOR_BUFFER_BIT;
- if ( depth === undefined || depth ) bits |= _gl.DEPTH_BUFFER_BIT;
- if ( stencil === undefined || stencil ) bits |= _gl.STENCIL_BUFFER_BIT;
- _gl.clear( bits );
- };
- this.clearColor = function () {
- this.clear( true, false, false );
- };
- this.clearDepth = function () {
- this.clear( false, true, false );
- };
- this.clearStencil = function () {
- this.clear( false, false, true );
- };
- this.clearTarget = function ( renderTarget, color, depth, stencil ) {
- this.setRenderTarget( renderTarget );
- this.clear( color, depth, stencil );
- };
- //
- this.dispose = function () {
- _canvas.removeEventListener( 'webglcontextlost', onContextLost, false );
- _canvas.removeEventListener( 'webglcontextrestored', onContextRestore, false );
- renderLists.dispose();
- vr.dispose();
- };
- // Events
- function onContextLost( event ) {
- event.preventDefault();
- console.log( 'THREE.WebGLRenderer: Context Lost.' );
- _isContextLost = true;
- }
- function onContextRestore( /* event */ ) {
- console.log( 'THREE.WebGLRenderer: Context Restored.' );
- _isContextLost = false;
- initGLContext();
- }
- function onMaterialDispose( event ) {
- var material = event.target;
- material.removeEventListener( 'dispose', onMaterialDispose );
- deallocateMaterial( material );
- }
- // Buffer deallocation
- function deallocateMaterial( material ) {
- releaseMaterialProgramReference( material );
- properties.remove( material );
- }
- function releaseMaterialProgramReference( material ) {
- var programInfo = properties.get( material ).program;
- material.program = undefined;
- if ( programInfo !== undefined ) {
- programCache.releaseProgram( programInfo );
- }
- }
- // Buffer rendering
- function renderObjectImmediate( object, program, material ) {
- object.render( function ( object ) {
- _this.renderBufferImmediate( object, program, material );
- } );
- }
- this.renderBufferImmediate = function ( object, program, material ) {
- state.initAttributes();
- var buffers = properties.get( object );
- if ( object.hasPositions && ! buffers.position ) buffers.position = _gl.createBuffer();
- if ( object.hasNormals && ! buffers.normal ) buffers.normal = _gl.createBuffer();
- if ( object.hasUvs && ! buffers.uv ) buffers.uv = _gl.createBuffer();
- if ( object.hasColors && ! buffers.color ) buffers.color = _gl.createBuffer();
- var programAttributes = program.getAttributes();
- if ( object.hasPositions ) {
- _gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.position );
- _gl.bufferData( _gl.ARRAY_BUFFER, object.positionArray, _gl.DYNAMIC_DRAW );
- state.enableAttribute( programAttributes.position );
- _gl.vertexAttribPointer( programAttributes.position, 3, _gl.FLOAT, false, 0, 0 );
- }
- if ( object.hasNormals ) {
- _gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.normal );
- if ( ! material.isMeshPhongMaterial &&
- ! material.isMeshStandardMaterial &&
- ! material.isMeshNormalMaterial &&
- material.flatShading === true ) {
- for ( var i = 0, l = object.count * 3; i < l; i += 9 ) {
- var array = object.normalArray;
- var nx = ( array[ i + 0 ] + array[ i + 3 ] + array[ i + 6 ] ) / 3;
- var ny = ( array[ i + 1 ] + array[ i + 4 ] + array[ i + 7 ] ) / 3;
- var nz = ( array[ i + 2 ] + array[ i + 5 ] + array[ i + 8 ] ) / 3;
- array[ i + 0 ] = nx;
- array[ i + 1 ] = ny;
- array[ i + 2 ] = nz;
- array[ i + 3 ] = nx;
- array[ i + 4 ] = ny;
- array[ i + 5 ] = nz;
- array[ i + 6 ] = nx;
- array[ i + 7 ] = ny;
- array[ i + 8 ] = nz;
- }
- }
- _gl.bufferData( _gl.ARRAY_BUFFER, object.normalArray, _gl.DYNAMIC_DRAW );
- state.enableAttribute( programAttributes.normal );
- _gl.vertexAttribPointer( programAttributes.normal, 3, _gl.FLOAT, false, 0, 0 );
- }
- if ( object.hasUvs && material.map ) {
- _gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.uv );
- _gl.bufferData( _gl.ARRAY_BUFFER, object.uvArray, _gl.DYNAMIC_DRAW );
- state.enableAttribute( programAttributes.uv );
- _gl.vertexAttribPointer( programAttributes.uv, 2, _gl.FLOAT, false, 0, 0 );
- }
- if ( object.hasColors && material.vertexColors !== NoColors ) {
- _gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.color );
- _gl.bufferData( _gl.ARRAY_BUFFER, object.colorArray, _gl.DYNAMIC_DRAW );
- state.enableAttribute( programAttributes.color );
- _gl.vertexAttribPointer( programAttributes.color, 3, _gl.FLOAT, false, 0, 0 );
- }
- state.disableUnusedAttributes();
- _gl.drawArrays( _gl.TRIANGLES, 0, object.count );
- object.count = 0;
- };
- this.renderBufferDirect = function ( camera, fog, geometry, material, object, group ) {
- state.setMaterial( material );
- var program = setProgram( camera, fog, material, object );
- var geometryProgram = geometry.id + '_' + program.id + '_' + ( material.wireframe === true );
- var updateBuffers = false;
- if ( geometryProgram !== _currentGeometryProgram ) {
- _currentGeometryProgram = geometryProgram;
- updateBuffers = true;
- }
- if ( object.morphTargetInfluences ) {
- morphtargets.update( object, geometry, material, program );
- updateBuffers = true;
- }
- //
- var index = geometry.index;
- var position = geometry.attributes.position;
- var rangeFactor = 1;
- if ( material.wireframe === true ) {
- index = geometries.getWireframeAttribute( geometry );
- rangeFactor = 2;
- }
- var attribute;
- var renderer = bufferRenderer;
- if ( index !== null ) {
- attribute = attributes.get( index );
- renderer = indexedBufferRenderer;
- renderer.setIndex( attribute );
- }
- if ( updateBuffers ) {
- setupVertexAttributes( material, program, geometry );
- if ( index !== null ) {
- _gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, attribute.buffer );
- }
- }
- //
- var dataCount = 0;
- if ( index !== null ) {
- dataCount = index.count;
- } else if ( position !== undefined ) {
- dataCount = position.count;
- }
- var rangeStart = geometry.drawRange.start * rangeFactor;
- var rangeCount = geometry.drawRange.count * rangeFactor;
- var groupStart = group !== null ? group.start * rangeFactor : 0;
- var groupCount = group !== null ? group.count * rangeFactor : Infinity;
- var drawStart = Math.max( rangeStart, groupStart );
- var drawEnd = Math.min( dataCount, rangeStart + rangeCount, groupStart + groupCount ) - 1;
- var drawCount = Math.max( 0, drawEnd - drawStart + 1 );
- if ( drawCount === 0 ) return;
- //
- if ( object.isMesh ) {
- if ( material.wireframe === true ) {
- state.setLineWidth( material.wireframeLinewidth * getTargetPixelRatio() );
- renderer.setMode( _gl.LINES );
- } else {
- switch ( object.drawMode ) {
- case TrianglesDrawMode:
- renderer.setMode( _gl.TRIANGLES );
- break;
- case TriangleStripDrawMode:
- renderer.setMode( _gl.TRIANGLE_STRIP );
- break;
- case TriangleFanDrawMode:
- renderer.setMode( _gl.TRIANGLE_FAN );
- break;
- }
- }
- } else if ( object.isLine ) {
- var lineWidth = material.linewidth;
- if ( lineWidth === undefined ) lineWidth = 1; // Not using Line*Material
- state.setLineWidth( lineWidth * getTargetPixelRatio() );
- if ( object.isLineSegments ) {
- renderer.setMode( _gl.LINES );
- } else if ( object.isLineLoop ) {
- renderer.setMode( _gl.LINE_LOOP );
- } else {
- renderer.setMode( _gl.LINE_STRIP );
- }
- } else if ( object.isPoints ) {
- renderer.setMode( _gl.POINTS );
- }
- if ( geometry && geometry.isInstancedBufferGeometry ) {
- if ( geometry.maxInstancedCount > 0 ) {
- renderer.renderInstances( geometry, drawStart, drawCount );
- }
- } else {
- renderer.render( drawStart, drawCount );
- }
- };
- function setupVertexAttributes( material, program, geometry, startIndex ) {
- if ( geometry && geometry.isInstancedBufferGeometry ) {
- if ( extensions.get( 'ANGLE_instanced_arrays' ) === null ) {
- console.error( 'THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' );
- return;
- }
- }
- if ( startIndex === undefined ) startIndex = 0;
- state.initAttributes();
- var geometryAttributes = geometry.attributes;
- var programAttributes = program.getAttributes();
- var materialDefaultAttributeValues = material.defaultAttributeValues;
- for ( var name in programAttributes ) {
- var programAttribute = programAttributes[ name ];
- if ( programAttribute >= 0 ) {
- var geometryAttribute = geometryAttributes[ name ];
- if ( geometryAttribute !== undefined ) {
- var normalized = geometryAttribute.normalized;
- var size = geometryAttribute.itemSize;
- var attribute = attributes.get( geometryAttribute );
- // TODO Attribute may not be available on context restore
- if ( attribute === undefined ) continue;
- var buffer = attribute.buffer;
- var type = attribute.type;
- var bytesPerElement = attribute.bytesPerElement;
- if ( geometryAttribute.isInterleavedBufferAttribute ) {
- var data = geometryAttribute.data;
- var stride = data.stride;
- var offset = geometryAttribute.offset;
- if ( data && data.isInstancedInterleavedBuffer ) {
- state.enableAttributeAndDivisor( programAttribute, data.meshPerAttribute );
- if ( geometry.maxInstancedCount === undefined ) {
- geometry.maxInstancedCount = data.meshPerAttribute * data.count;
- }
- } else {
- state.enableAttribute( programAttribute );
- }
- _gl.bindBuffer( _gl.ARRAY_BUFFER, buffer );
- _gl.vertexAttribPointer( programAttribute, size, type, normalized, stride * bytesPerElement, ( startIndex * stride + offset ) * bytesPerElement );
- } else {
- if ( geometryAttribute.isInstancedBufferAttribute ) {
- state.enableAttributeAndDivisor( programAttribute, geometryAttribute.meshPerAttribute );
- if ( geometry.maxInstancedCount === undefined ) {
- geometry.maxInstancedCount = geometryAttribute.meshPerAttribute * geometryAttribute.count;
- }
- } else {
- state.enableAttribute( programAttribute );
- }
- _gl.bindBuffer( _gl.ARRAY_BUFFER, buffer );
- _gl.vertexAttribPointer( programAttribute, size, type, normalized, 0, startIndex * size * bytesPerElement );
- }
- } else if ( materialDefaultAttributeValues !== undefined ) {
- var value = materialDefaultAttributeValues[ name ];
- if ( value !== undefined ) {
- switch ( value.length ) {
- case 2:
- _gl.vertexAttrib2fv( programAttribute, value );
- break;
- case 3:
- _gl.vertexAttrib3fv( programAttribute, value );
- break;
- case 4:
- _gl.vertexAttrib4fv( programAttribute, value );
- break;
- default:
- _gl.vertexAttrib1fv( programAttribute, value );
- }
- }
- }
- }
- }
- state.disableUnusedAttributes();
- }
- // Compile
- this.compile = function ( scene, camera ) {
- lightsArray.length = 0;
- shadowsArray.length = 0;
- scene.traverse( function ( object ) {
- if ( object.isLight ) {
- lightsArray.push( object );
- if ( object.castShadow ) {
- shadowsArray.push( object );
- }
- }
- } );
- lights.setup( lightsArray, shadowsArray, camera );
- scene.traverse( function ( object ) {
- if ( object.material ) {
- if ( Array.isArray( object.material ) ) {
- for ( var i = 0; i < object.material.length; i ++ ) {
- initMaterial( object.material[ i ], scene.fog, object );
- }
- } else {
- initMaterial( object.material, scene.fog, object );
- }
- }
- } );
- };
- // Animation Loop
- var isAnimating = false;
- var onAnimationFrame = null;
- function start() {
- if ( isAnimating ) return;
- var device = vr.getDevice();
-
- if ( device && device.isPresenting ) {
- device.requestAnimationFrame( loop );
- } else {
- window.requestAnimationFrame( loop );
- }
- isAnimating = true;
- }
- function loop( time ) {
- if ( onAnimationFrame !== null ) onAnimationFrame( time );
- var device = vr.getDevice();
-
- if ( device && device.isPresenting ) {
- device.requestAnimationFrame( loop );
- } else {
- window.requestAnimationFrame( loop );
- }
- }
- this.animate = function ( callback ) {
- onAnimationFrame = callback;
- start();
- };
- // Rendering
- this.render = function ( scene, camera, renderTarget, forceClear ) {
- if ( ! ( camera && camera.isCamera ) ) {
- console.error( 'THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.' );
- return;
- }
- if ( _isContextLost ) return;
- // reset caching for this frame
- _currentGeometryProgram = '';
- _currentMaterialId = - 1;
- _currentCamera = null;
- // update scene graph
- if ( scene.autoUpdate === true ) scene.updateMatrixWorld();
- // update camera matrices and frustum
- if ( camera.parent === null ) camera.updateMatrixWorld();
- if ( vr.enabled ) {
- camera = vr.getCamera( camera );
- }
- _projScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse );
- _frustum.setFromMatrix( _projScreenMatrix );
- lightsArray.length = 0;
- shadowsArray.length = 0;
- spritesArray.length = 0;
- flaresArray.length = 0;
- _localClippingEnabled = this.localClippingEnabled;
- _clippingEnabled = _clipping.init( this.clippingPlanes, _localClippingEnabled, camera );
- currentRenderList = renderLists.get( scene, camera );
- currentRenderList.init();
- projectObject( scene, camera, _this.sortObjects );
- if ( _this.sortObjects === true ) {
- currentRenderList.sort();
- }
- //
- if ( _clippingEnabled ) _clipping.beginShadows();
- shadowMap.render( shadowsArray, scene, camera );
- lights.setup( lightsArray, shadowsArray, camera );
- if ( _clippingEnabled ) _clipping.endShadows();
- //
- _infoRender.frame ++;
- _infoRender.calls = 0;
- _infoRender.vertices = 0;
- _infoRender.faces = 0;
- _infoRender.points = 0;
- if ( renderTarget === undefined ) {
- renderTarget = null;
- }
- this.setRenderTarget( renderTarget );
- //
- background.render( currentRenderList, scene, camera, forceClear );
- // render scene
- var opaqueObjects = currentRenderList.opaque;
- var transparentObjects = currentRenderList.transparent;
- if ( scene.overrideMaterial ) {
- var overrideMaterial = scene.overrideMaterial;
- if ( opaqueObjects.length ) renderObjects( opaqueObjects, scene, camera, overrideMaterial );
- if ( transparentObjects.length ) renderObjects( transparentObjects, scene, camera, overrideMaterial );
- } else {
- // opaque pass (front-to-back order)
- if ( opaqueObjects.length ) renderObjects( opaqueObjects, scene, camera );
- // transparent pass (back-to-front order)
- if ( transparentObjects.length ) renderObjects( transparentObjects, scene, camera );
- }
- // custom renderers
- spriteRenderer.render( spritesArray, scene, camera );
- flareRenderer.render( flaresArray, scene, camera, _currentViewport );
- // Generate mipmap if we're using any kind of mipmap filtering
- if ( renderTarget ) {
- textures.updateRenderTargetMipmap( renderTarget );
- }
- // Ensure depth buffer writing is enabled so it can be cleared on next render
- state.buffers.depth.setTest( true );
- state.buffers.depth.setMask( true );
- state.buffers.color.setMask( true );
- state.setPolygonOffset( false );
- if ( vr.enabled ) {
- vr.submitFrame();
- }
- // _gl.finish();
- };
- /*
- // TODO Duplicated code (Frustum)
- var _sphere = new Sphere();
- function isObjectViewable( object ) {
- var geometry = object.geometry;
- if ( geometry.boundingSphere === null )
- geometry.computeBoundingSphere();
- _sphere.copy( geometry.boundingSphere ).
- applyMatrix4( object.matrixWorld );
- return isSphereViewable( _sphere );
- }
- function isSpriteViewable( sprite ) {
- _sphere.center.set( 0, 0, 0 );
- _sphere.radius = 0.7071067811865476;
- _sphere.applyMatrix4( sprite.matrixWorld );
- return isSphereViewable( _sphere );
- }
- function isSphereViewable( sphere ) {
- if ( ! _frustum.intersectsSphere( sphere ) ) return false;
- var numPlanes = _clipping.numPlanes;
- if ( numPlanes === 0 ) return true;
- var planes = _this.clippingPlanes,
- center = sphere.center,
- negRad = - sphere.radius,
- i = 0;
- do {
- // out when deeper than radius in the negative halfspace
- if ( planes[ i ].distanceToPoint( center ) < negRad ) return false;
- } while ( ++ i !== numPlanes );
- return true;
- }
- */
- function projectObject( object, camera, sortObjects ) {
- if ( object.visible === false ) return;
- var visible = object.layers.test( camera.layers );
- if ( visible ) {
- if ( object.isLight ) {
- lightsArray.push( object );
- if ( object.castShadow ) {
- shadowsArray.push( object );
- }
- } else if ( object.isSprite ) {
- if ( ! object.frustumCulled || _frustum.intersectsSprite( object ) ) {
- spritesArray.push( object );
- }
- } else if ( object.isLensFlare ) {
- flaresArray.push( object );
- } else if ( object.isImmediateRenderObject ) {
- if ( sortObjects ) {
- _vector3.setFromMatrixPosition( object.matrixWorld )
- .applyMatrix4( _projScreenMatrix );
- }
- currentRenderList.push( object, null, object.material, _vector3.z, null );
- } else if ( object.isMesh || object.isLine || object.isPoints ) {
- if ( object.isSkinnedMesh ) {
- object.skeleton.update();
- }
- if ( ! object.frustumCulled || _frustum.intersectsObject( object ) ) {
- if ( sortObjects ) {
- _vector3.setFromMatrixPosition( object.matrixWorld )
- .applyMatrix4( _projScreenMatrix );
- }
- var geometry = objects.update( object );
- var material = object.material;
- if ( Array.isArray( material ) ) {
- var groups = geometry.groups;
- for ( var i = 0, l = groups.length; i < l; i ++ ) {
- var group = groups[ i ];
- var groupMaterial = material[ group.materialIndex ];
- if ( groupMaterial && groupMaterial.visible ) {
- currentRenderList.push( object, geometry, groupMaterial, _vector3.z, group );
- }
- }
- } else if ( material.visible ) {
- currentRenderList.push( object, geometry, material, _vector3.z, null );
- }
- }
- }
- }
- var children = object.children;
- for ( var i = 0, l = children.length; i < l; i ++ ) {
- projectObject( children[ i ], camera, sortObjects );
- }
- }
- function renderObjects( renderList, scene, camera, overrideMaterial ) {
- for ( var i = 0, l = renderList.length; i < l; i ++ ) {
- var renderItem = renderList[ i ];
- var object = renderItem.object;
- var geometry = renderItem.geometry;
- var material = overrideMaterial === undefined ? renderItem.material : overrideMaterial;
- var group = renderItem.group;
- if ( camera.isArrayCamera ) {
- _currentArrayCamera = camera;
- var cameras = camera.cameras;
- for ( var j = 0, jl = cameras.length; j < jl; j ++ ) {
- var camera2 = cameras[ j ];
- if ( object.layers.test( camera2.layers ) ) {
- var bounds = camera2.bounds;
- var x = bounds.x * _width;
- var y = bounds.y * _height;
- var width = bounds.z * _width;
- var height = bounds.w * _height;
- state.viewport( _currentViewport.set( x, y, width, height ).multiplyScalar( _pixelRatio ) );
- renderObject( object, scene, camera2, geometry, material, group );
- }
- }
- } else {
- _currentArrayCamera = null;
- renderObject( object, scene, camera, geometry, material, group );
- }
- }
- }
- function renderObject( object, scene, camera, geometry, material, group ) {
- object.onBeforeRender( _this, scene, camera, geometry, material, group );
- object.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld );
- object.normalMatrix.getNormalMatrix( object.modelViewMatrix );
- if ( object.isImmediateRenderObject ) {
- state.setMaterial( material );
- var program = setProgram( camera, scene.fog, material, object );
- _currentGeometryProgram = '';
- renderObjectImmediate( object, program, material );
- } else {
- _this.renderBufferDirect( camera, scene.fog, geometry, material, object, group );
- }
- object.onAfterRender( _this, scene, camera, geometry, material, group );
- }
- function initMaterial( material, fog, object ) {
- var materialProperties = properties.get( material );
- var parameters = programCache.getParameters(
- material, lights.state, shadowsArray, fog, _clipping.numPlanes, _clipping.numIntersection, object );
- var code = programCache.getProgramCode( material, parameters );
- var program = materialProperties.program;
- var programChange = true;
- if ( program === undefined ) {
- // new material
- material.addEventListener( 'dispose', onMaterialDispose );
- } else if ( program.code !== code ) {
- // changed glsl or parameters
- releaseMaterialProgramReference( material );
- } else if ( parameters.shaderID !== undefined ) {
- // same glsl and uniform list
- return;
- } else {
- // only rebuild uniform list
- programChange = false;
- }
- if ( programChange ) {
- if ( parameters.shaderID ) {
- var shader = ShaderLib[ parameters.shaderID ];
- materialProperties.shader = {
- name: material.type,
- uniforms: UniformsUtils.clone( shader.uniforms ),
- vertexShader: shader.vertexShader,
- fragmentShader: shader.fragmentShader
- };
- } else {
- materialProperties.shader = {
- name: material.type,
- uniforms: material.uniforms,
- vertexShader: material.vertexShader,
- fragmentShader: material.fragmentShader
- };
- }
- material.onBeforeCompile( materialProperties.shader );
- program = programCache.acquireProgram( material, materialProperties.shader, parameters, code );
- materialProperties.program = program;
- material.program = program;
- }
- var programAttributes = program.getAttributes();
- if ( material.morphTargets ) {
- material.numSupportedMorphTargets = 0;
- for ( var i = 0; i < _this.maxMorphTargets; i ++ ) {
- if ( programAttributes[ 'morphTarget' + i ] >= 0 ) {
- material.numSupportedMorphTargets ++;
- }
- }
- }
- if ( material.morphNormals ) {
- material.numSupportedMorphNormals = 0;
- for ( var i = 0; i < _this.maxMorphNormals; i ++ ) {
- if ( programAttributes[ 'morphNormal' + i ] >= 0 ) {
- material.numSupportedMorphNormals ++;
- }
- }
- }
- var uniforms = materialProperties.shader.uniforms;
- if ( ! material.isShaderMaterial &&
- ! material.isRawShaderMaterial ||
- material.clipping === true ) {
- materialProperties.numClippingPlanes = _clipping.numPlanes;
- materialProperties.numIntersection = _clipping.numIntersection;
- uniforms.clippingPlanes = _clipping.uniform;
- }
- materialProperties.fog = fog;
- // store the light setup it was created for
- materialProperties.lightsHash = lights.state.hash;
- if ( material.lights ) {
- // wire up the material to this renderer's lighting state
- uniforms.ambientLightColor.value = lights.state.ambient;
- uniforms.directionalLights.value = lights.state.directional;
- uniforms.spotLights.value = lights.state.spot;
- uniforms.rectAreaLights.value = lights.state.rectArea;
- uniforms.pointLights.value = lights.state.point;
- uniforms.hemisphereLights.value = lights.state.hemi;
- uniforms.directionalShadowMap.value = lights.state.directionalShadowMap;
- uniforms.directionalShadowMatrix.value = lights.state.directionalShadowMatrix;
- uniforms.spotShadowMap.value = lights.state.spotShadowMap;
- uniforms.spotShadowMatrix.value = lights.state.spotShadowMatrix;
- uniforms.pointShadowMap.value = lights.state.pointShadowMap;
- uniforms.pointShadowMatrix.value = lights.state.pointShadowMatrix;
- // TODO (abelnation): add area lights shadow info to uniforms
- }
- var progUniforms = materialProperties.program.getUniforms(),
- uniformsList =
- WebGLUniforms.seqWithValue( progUniforms.seq, uniforms );
- materialProperties.uniformsList = uniformsList;
- }
- function setProgram( camera, fog, material, object ) {
- _usedTextureUnits = 0;
- var materialProperties = properties.get( material );
- if ( _clippingEnabled ) {
- if ( _localClippingEnabled || camera !== _currentCamera ) {
- var useCache =
- camera === _currentCamera &&
- material.id === _currentMaterialId;
- // we might want to call this function with some ClippingGroup
- // object instead of the material, once it becomes feasible
- // (#8465, #8379)
- _clipping.setState(
- material.clippingPlanes, material.clipIntersection, material.clipShadows,
- camera, materialProperties, useCache );
- }
- }
- if ( material.needsUpdate === false ) {
- if ( materialProperties.program === undefined ) {
- material.needsUpdate = true;
- } else if ( material.fog && materialProperties.fog !== fog ) {
- material.needsUpdate = true;
- } else if ( material.lights && materialProperties.lightsHash !== lights.state.hash ) {
- material.needsUpdate = true;
- } else if ( materialProperties.numClippingPlanes !== undefined &&
- ( materialProperties.numClippingPlanes !== _clipping.numPlanes ||
- materialProperties.numIntersection !== _clipping.numIntersection ) ) {
- material.needsUpdate = true;
- }
- }
- if ( material.needsUpdate ) {
- initMaterial( material, fog, object );
- material.needsUpdate = false;
- }
- var refreshProgram = false;
- var refreshMaterial = false;
- var refreshLights = false;
- var program = materialProperties.program,
- p_uniforms = program.getUniforms(),
- m_uniforms = materialProperties.shader.uniforms;
- if ( state.useProgram( program.program ) ) {
- refreshProgram = true;
- refreshMaterial = true;
- refreshLights = true;
- }
- if ( material.id !== _currentMaterialId ) {
- _currentMaterialId = material.id;
- refreshMaterial = true;
- }
- if ( refreshProgram || camera !== _currentCamera ) {
- p_uniforms.setValue( _gl, 'projectionMatrix', camera.projectionMatrix );
- if ( capabilities.logarithmicDepthBuffer ) {
- p_uniforms.setValue( _gl, 'logDepthBufFC',
- 2.0 / ( Math.log( camera.far + 1.0 ) / Math.LN2 ) );
- }
- // Avoid unneeded uniform updates per ArrayCamera's sub-camera
- if ( _currentCamera !== ( _currentArrayCamera || camera ) ) {
- _currentCamera = ( _currentArrayCamera || camera );
- // lighting uniforms depend on the camera so enforce an update
- // now, in case this material supports lights - or later, when
- // the next material that does gets activated:
- refreshMaterial = true; // set to true on material change
- refreshLights = true; // remains set until update done
- }
- // load material specific uniforms
- // (shader material also gets them for the sake of genericity)
- if ( material.isShaderMaterial ||
- material.isMeshPhongMaterial ||
- material.isMeshStandardMaterial ||
- material.envMap ) {
- var uCamPos = p_uniforms.map.cameraPosition;
- if ( uCamPos !== undefined ) {
- uCamPos.setValue( _gl,
- _vector3.setFromMatrixPosition( camera.matrixWorld ) );
- }
- }
- if ( material.isMeshPhongMaterial ||
- material.isMeshLambertMaterial ||
- material.isMeshBasicMaterial ||
- material.isMeshStandardMaterial ||
- material.isShaderMaterial ||
- material.skinning ) {
- p_uniforms.setValue( _gl, 'viewMatrix', camera.matrixWorldInverse );
- }
- }
- // skinning uniforms must be set even if material didn't change
- // auto-setting of texture unit for bone texture must go before other textures
- // not sure why, but otherwise weird things happen
- if ( material.skinning ) {
- p_uniforms.setOptional( _gl, object, 'bindMatrix' );
- p_uniforms.setOptional( _gl, object, 'bindMatrixInverse' );
- var skeleton = object.skeleton;
- if ( skeleton ) {
- var bones = skeleton.bones;
- if ( capabilities.floatVertexTextures ) {
- if ( skeleton.boneTexture === undefined ) {
- // layout (1 matrix = 4 pixels)
- // RGBA RGBA RGBA RGBA (=> column1, column2, column3, column4)
- // with 8x8 pixel texture max 16 bones * 4 pixels = (8 * 8)
- // 16x16 pixel texture max 64 bones * 4 pixels = (16 * 16)
- // 32x32 pixel texture max 256 bones * 4 pixels = (32 * 32)
- // 64x64 pixel texture max 1024 bones * 4 pixels = (64 * 64)
- var size = Math.sqrt( bones.length * 4 ); // 4 pixels needed for 1 matrix
- size = _Math.ceilPowerOfTwo( size );
- size = Math.max( size, 4 );
- var boneMatrices = new Float32Array( size * size * 4 ); // 4 floats per RGBA pixel
- boneMatrices.set( skeleton.boneMatrices ); // copy current values
- var boneTexture = new DataTexture( boneMatrices, size, size, RGBAFormat, FloatType );
- skeleton.boneMatrices = boneMatrices;
- skeleton.boneTexture = boneTexture;
- skeleton.boneTextureSize = size;
- }
- p_uniforms.setValue( _gl, 'boneTexture', skeleton.boneTexture );
- p_uniforms.setValue( _gl, 'boneTextureSize', skeleton.boneTextureSize );
- } else {
- p_uniforms.setOptional( _gl, skeleton, 'boneMatrices' );
- }
- }
- }
- if ( refreshMaterial ) {
- p_uniforms.setValue( _gl, 'toneMappingExposure', _this.toneMappingExposure );
- p_uniforms.setValue( _gl, 'toneMappingWhitePoint', _this.toneMappingWhitePoint );
- if ( material.lights ) {
- // the current material requires lighting info
- // note: all lighting uniforms are always set correctly
- // they simply reference the renderer's state for their
- // values
- //
- // use the current material's .needsUpdate flags to set
- // the GL state when required
- markUniformsLightsNeedsUpdate( m_uniforms, refreshLights );
- }
- // refresh uniforms common to several materials
- if ( fog && material.fog ) {
- refreshUniformsFog( m_uniforms, fog );
- }
- if ( material.isMeshBasicMaterial ) {
- refreshUniformsCommon( m_uniforms, material );
- } else if ( material.isMeshLambertMaterial ) {
- refreshUniformsCommon( m_uniforms, material );
- refreshUniformsLambert( m_uniforms, material );
- } else if ( material.isMeshPhongMaterial ) {
- refreshUniformsCommon( m_uniforms, material );
- if ( material.isMeshToonMaterial ) {
- refreshUniformsToon( m_uniforms, material );
- } else {
- refreshUniformsPhong( m_uniforms, material );
- }
- } else if ( material.isMeshStandardMaterial ) {
- refreshUniformsCommon( m_uniforms, material );
- if ( material.isMeshPhysicalMaterial ) {
- refreshUniformsPhysical( m_uniforms, material );
- } else {
- refreshUniformsStandard( m_uniforms, material );
- }
- } else if ( material.isMeshDepthMaterial ) {
- refreshUniformsCommon( m_uniforms, material );
- refreshUniformsDepth( m_uniforms, material );
- } else if ( material.isMeshDistanceMaterial ) {
- refreshUniformsCommon( m_uniforms, material );
- refreshUniformsDistance( m_uniforms, material );
- } else if ( material.isMeshNormalMaterial ) {
- refreshUniformsCommon( m_uniforms, material );
- refreshUniformsNormal( m_uniforms, material );
- } else if ( material.isLineBasicMaterial ) {
- refreshUniformsLine( m_uniforms, material );
- if ( material.isLineDashedMaterial ) {
- refreshUniformsDash( m_uniforms, material );
- }
- } else if ( material.isPointsMaterial ) {
- refreshUniformsPoints( m_uniforms, material );
- } else if ( material.isShadowMaterial ) {
- m_uniforms.color.value = material.color;
- m_uniforms.opacity.value = material.opacity;
- }
- // RectAreaLight Texture
- // TODO (mrdoob): Find a nicer implementation
- if ( m_uniforms.ltcMat !== undefined ) m_uniforms.ltcMat.value = UniformsLib.LTC_MAT_TEXTURE;
- if ( m_uniforms.ltcMag !== undefined ) m_uniforms.ltcMag.value = UniformsLib.LTC_MAG_TEXTURE;
- WebGLUniforms.upload(
- _gl, materialProperties.uniformsList, m_uniforms, _this );
- }
- // common matrices
- p_uniforms.setValue( _gl, 'modelViewMatrix', object.modelViewMatrix );
- p_uniforms.setValue( _gl, 'normalMatrix', object.normalMatrix );
- p_uniforms.setValue( _gl, 'modelMatrix', object.matrixWorld );
- return program;
- }
- // Uniforms (refresh uniforms objects)
- function refreshUniformsCommon( uniforms, material ) {
- uniforms.opacity.value = material.opacity;
- if ( material.color ) {
- uniforms.diffuse.value = material.color;
- }
- if ( material.emissive ) {
- uniforms.emissive.value.copy( material.emissive ).multiplyScalar( material.emissiveIntensity );
- }
- if ( material.map ) {
- uniforms.map.value = material.map;
- }
- if ( material.alphaMap ) {
- uniforms.alphaMap.value = material.alphaMap;
- }
- if ( material.specularMap ) {
- uniforms.specularMap.value = material.specularMap;
- }
- if ( material.envMap ) {
- uniforms.envMap.value = material.envMap;
- // don't flip CubeTexture envMaps, flip everything else:
- // WebGLRenderTargetCube will be flipped for backwards compatibility
- // WebGLRenderTargetCube.texture will be flipped because it's a Texture and NOT a CubeTexture
- // this check must be handled differently, or removed entirely, if WebGLRenderTargetCube uses a CubeTexture in the future
- uniforms.flipEnvMap.value = ( ! ( material.envMap && material.envMap.isCubeTexture ) ) ? 1 : - 1;
- uniforms.reflectivity.value = material.reflectivity;
- uniforms.refractionRatio.value = material.refractionRatio;
- }
- if ( material.lightMap ) {
- uniforms.lightMap.value = material.lightMap;
- uniforms.lightMapIntensity.value = material.lightMapIntensity;
- }
- if ( material.aoMap ) {
- uniforms.aoMap.value = material.aoMap;
- uniforms.aoMapIntensity.value = material.aoMapIntensity;
- }
- // uv repeat and offset setting priorities
- // 1. color map
- // 2. specular map
- // 3. normal map
- // 4. bump map
- // 5. alpha map
- // 6. emissive map
- var uvScaleMap;
- if ( material.map ) {
- uvScaleMap = material.map;
- } else if ( material.specularMap ) {
- uvScaleMap = material.specularMap;
- } else if ( material.displacementMap ) {
- uvScaleMap = material.displacementMap;
- } else if ( material.normalMap ) {
- uvScaleMap = material.normalMap;
- } else if ( material.bumpMap ) {
- uvScaleMap = material.bumpMap;
- } else if ( material.roughnessMap ) {
- uvScaleMap = material.roughnessMap;
- } else if ( material.metalnessMap ) {
- uvScaleMap = material.metalnessMap;
- } else if ( material.alphaMap ) {
- uvScaleMap = material.alphaMap;
- } else if ( material.emissiveMap ) {
- uvScaleMap = material.emissiveMap;
- }
- if ( uvScaleMap !== undefined ) {
- // backwards compatibility
- if ( uvScaleMap.isWebGLRenderTarget ) {
- uvScaleMap = uvScaleMap.texture;
- }
- if ( uvScaleMap.matrixAutoUpdate === true ) {
- var offset = uvScaleMap.offset;
- var repeat = uvScaleMap.repeat;
- var rotation = uvScaleMap.rotation;
- var center = uvScaleMap.center;
- uvScaleMap.matrix.setUvTransform( offset.x, offset.y, repeat.x, repeat.y, rotation, center.x, center.y );
- }
- uniforms.uvTransform.value.copy( uvScaleMap.matrix );
- }
- }
- function refreshUniformsLine( uniforms, material ) {
- uniforms.diffuse.value = material.color;
- uniforms.opacity.value = material.opacity;
- }
- function refreshUniformsDash( uniforms, material ) {
- uniforms.dashSize.value = material.dashSize;
- uniforms.totalSize.value = material.dashSize + material.gapSize;
- uniforms.scale.value = material.scale;
- }
- function refreshUniformsPoints( uniforms, material ) {
- uniforms.diffuse.value = material.color;
- uniforms.opacity.value = material.opacity;
- uniforms.size.value = material.size * _pixelRatio;
- uniforms.scale.value = _height * 0.5;
- uniforms.map.value = material.map;
- if ( material.map !== null ) {
- if ( material.map.matrixAutoUpdate === true ) {
- var offset = material.map.offset;
- var repeat = material.map.repeat;
- var rotation = material.map.rotation;
- var center = material.map.center;
- material.map.matrix.setUvTransform( offset.x, offset.y, repeat.x, repeat.y, rotation, center.x, center.y );
- }
- uniforms.uvTransform.value.copy( material.map.matrix );
- }
- }
- function refreshUniformsFog( uniforms, fog ) {
- uniforms.fogColor.value = fog.color;
- if ( fog.isFog ) {
- uniforms.fogNear.value = fog.near;
- uniforms.fogFar.value = fog.far;
- } else if ( fog.isFogExp2 ) {
- uniforms.fogDensity.value = fog.density;
- }
- }
- function refreshUniformsLambert( uniforms, material ) {
- if ( material.emissiveMap ) {
- uniforms.emissiveMap.value = material.emissiveMap;
- }
- }
- function refreshUniformsPhong( uniforms, material ) {
- uniforms.specular.value = material.specular;
- uniforms.shininess.value = Math.max( material.shininess, 1e-4 ); // to prevent pow( 0.0, 0.0 )
- if ( material.emissiveMap ) {
- uniforms.emissiveMap.value = material.emissiveMap;
- }
- if ( material.bumpMap ) {
- uniforms.bumpMap.value = material.bumpMap;
- uniforms.bumpScale.value = material.bumpScale;
- }
- if ( material.normalMap ) {
- uniforms.normalMap.value = material.normalMap;
- uniforms.normalScale.value.copy( material.normalScale );
- }
- if ( material.displacementMap ) {
- uniforms.displacementMap.value = material.displacementMap;
- uniforms.displacementScale.value = material.displacementScale;
- uniforms.displacementBias.value = material.displacementBias;
- }
- }
- function refreshUniformsToon( uniforms, material ) {
- refreshUniformsPhong( uniforms, material );
- if ( material.gradientMap ) {
- uniforms.gradientMap.value = material.gradientMap;
- }
- }
- function refreshUniformsStandard( uniforms, material ) {
- uniforms.roughness.value = material.roughness;
- uniforms.metalness.value = material.metalness;
- if ( material.roughnessMap ) {
- uniforms.roughnessMap.value = material.roughnessMap;
- }
- if ( material.metalnessMap ) {
- uniforms.metalnessMap.value = material.metalnessMap;
- }
- if ( material.emissiveMap ) {
- uniforms.emissiveMap.value = material.emissiveMap;
- }
- if ( material.bumpMap ) {
- uniforms.bumpMap.value = material.bumpMap;
- uniforms.bumpScale.value = material.bumpScale;
- }
- if ( material.normalMap ) {
- uniforms.normalMap.value = material.normalMap;
- uniforms.normalScale.value.copy( material.normalScale );
- }
- if ( material.displacementMap ) {
- uniforms.displacementMap.value = material.displacementMap;
- uniforms.displacementScale.value = material.displacementScale;
- uniforms.displacementBias.value = material.displacementBias;
- }
- if ( material.envMap ) {
- //uniforms.envMap.value = material.envMap; // part of uniforms common
- uniforms.envMapIntensity.value = material.envMapIntensity;
- }
- }
- function refreshUniformsPhysical( uniforms, material ) {
- uniforms.clearCoat.value = material.clearCoat;
- uniforms.clearCoatRoughness.value = material.clearCoatRoughness;
- refreshUniformsStandard( uniforms, material );
- }
- function refreshUniformsDepth( uniforms, material ) {
- if ( material.displacementMap ) {
- uniforms.displacementMap.value = material.displacementMap;
- uniforms.displacementScale.value = material.displacementScale;
- uniforms.displacementBias.value = material.displacementBias;
- }
- }
- function refreshUniformsDistance( uniforms, material ) {
- if ( material.displacementMap ) {
- uniforms.displacementMap.value = material.displacementMap;
- uniforms.displacementScale.value = material.displacementScale;
- uniforms.displacementBias.value = material.displacementBias;
- }
- uniforms.referencePosition.value.copy( material.referencePosition );
- uniforms.nearDistance.value = material.nearDistance;
- uniforms.farDistance.value = material.farDistance;
- }
- function refreshUniformsNormal( uniforms, material ) {
- if ( material.bumpMap ) {
- uniforms.bumpMap.value = material.bumpMap;
- uniforms.bumpScale.value = material.bumpScale;
- }
- if ( material.normalMap ) {
- uniforms.normalMap.value = material.normalMap;
- uniforms.normalScale.value.copy( material.normalScale );
- }
- if ( material.displacementMap ) {
- uniforms.displacementMap.value = material.displacementMap;
- uniforms.displacementScale.value = material.displacementScale;
- uniforms.displacementBias.value = material.displacementBias;
- }
- }
- // If uniforms are marked as clean, they don't need to be loaded to the GPU.
- function markUniformsLightsNeedsUpdate( uniforms, value ) {
- uniforms.ambientLightColor.needsUpdate = value;
- uniforms.directionalLights.needsUpdate = value;
- uniforms.pointLights.needsUpdate = value;
- uniforms.spotLights.needsUpdate = value;
- uniforms.rectAreaLights.needsUpdate = value;
- uniforms.hemisphereLights.needsUpdate = value;
- }
- // GL state setting
- this.setFaceCulling = function ( cullFace, frontFaceDirection ) {
- state.setCullFace( cullFace );
- state.setFlipSided( frontFaceDirection === FrontFaceDirectionCW );
- };
- // Textures
- function allocTextureUnit() {
- var textureUnit = _usedTextureUnits;
- if ( textureUnit >= capabilities.maxTextures ) {
- console.warn( 'THREE.WebGLRenderer: Trying to use ' + textureUnit + ' texture units while this GPU supports only ' + capabilities.maxTextures );
- }
- _usedTextureUnits += 1;
- return textureUnit;
- }
- this.allocTextureUnit = allocTextureUnit;
- // this.setTexture2D = setTexture2D;
- this.setTexture2D = ( function () {
- var warned = false;
- // backwards compatibility: peel texture.texture
- return function setTexture2D( texture, slot ) {
- if ( texture && texture.isWebGLRenderTarget ) {
- if ( ! warned ) {
- console.warn( "THREE.WebGLRenderer.setTexture2D: don't use render targets as textures. Use their .texture property instead." );
- warned = true;
- }
- texture = texture.texture;
- }
- textures.setTexture2D( texture, slot );
- };
- }() );
- this.setTexture = ( function () {
- var warned = false;
- return function setTexture( texture, slot ) {
- if ( ! warned ) {
- console.warn( "THREE.WebGLRenderer: .setTexture is deprecated, use setTexture2D instead." );
- warned = true;
- }
- textures.setTexture2D( texture, slot );
- };
- }() );
- this.setTextureCube = ( function () {
- var warned = false;
- return function setTextureCube( texture, slot ) {
- // backwards compatibility: peel texture.texture
- if ( texture && texture.isWebGLRenderTargetCube ) {
- if ( ! warned ) {
- console.warn( "THREE.WebGLRenderer.setTextureCube: don't use cube render targets as textures. Use their .texture property instead." );
- warned = true;
- }
- texture = texture.texture;
- }
- // currently relying on the fact that WebGLRenderTargetCube.texture is a Texture and NOT a CubeTexture
- // TODO: unify these code paths
- if ( ( texture && texture.isCubeTexture ) ||
- ( Array.isArray( texture.image ) && texture.image.length === 6 ) ) {
- // CompressedTexture can have Array in image :/
- // this function alone should take care of cube textures
- textures.setTextureCube( texture, slot );
- } else {
- // assumed: texture property of THREE.WebGLRenderTargetCube
- textures.setTextureCubeDynamic( texture, slot );
- }
- };
- }() );
- this.getRenderTarget = function () {
- return _currentRenderTarget;
- };
- this.setRenderTarget = function ( renderTarget ) {
- _currentRenderTarget = renderTarget;
- if ( renderTarget && properties.get( renderTarget ).__webglFramebuffer === undefined ) {
- textures.setupRenderTarget( renderTarget );
- }
- var framebuffer = null;
- var isCube = false;
- if ( renderTarget ) {
- var __webglFramebuffer = properties.get( renderTarget ).__webglFramebuffer;
- if ( renderTarget.isWebGLRenderTargetCube ) {
- framebuffer = __webglFramebuffer[ renderTarget.activeCubeFace ];
- isCube = true;
- } else {
- framebuffer = __webglFramebuffer;
- }
- _currentViewport.copy( renderTarget.viewport );
- _currentScissor.copy( renderTarget.scissor );
- _currentScissorTest = renderTarget.scissorTest;
- } else {
- _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio );
- _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio );
- _currentScissorTest = _scissorTest;
- }
- if ( _currentFramebuffer !== framebuffer ) {
- _gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
- _currentFramebuffer = framebuffer;
- }
- state.viewport( _currentViewport );
- state.scissor( _currentScissor );
- state.setScissorTest( _currentScissorTest );
- if ( isCube ) {
- var textureProperties = properties.get( renderTarget.texture );
- _gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + renderTarget.activeCubeFace, textureProperties.__webglTexture, renderTarget.activeMipMapLevel );
- }
- };
- this.readRenderTargetPixels = function ( renderTarget, x, y, width, height, buffer ) {
- if ( ! ( renderTarget && renderTarget.isWebGLRenderTarget ) ) {
- console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.' );
- return;
- }
- var framebuffer = properties.get( renderTarget ).__webglFramebuffer;
- if ( framebuffer ) {
- var restore = false;
- if ( framebuffer !== _currentFramebuffer ) {
- _gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
- restore = true;
- }
- try {
- var texture = renderTarget.texture;
- var textureFormat = texture.format;
- var textureType = texture.type;
- if ( textureFormat !== RGBAFormat && utils.convert( textureFormat ) !== _gl.getParameter( _gl.IMPLEMENTATION_COLOR_READ_FORMAT ) ) {
- console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.' );
- return;
- }
- if ( textureType !== UnsignedByteType && utils.convert( textureType ) !== _gl.getParameter( _gl.IMPLEMENTATION_COLOR_READ_TYPE ) && // IE11, Edge and Chrome Mac < 52 (#9513)
- ! ( textureType === FloatType && ( extensions.get( 'OES_texture_float' ) || extensions.get( 'WEBGL_color_buffer_float' ) ) ) && // Chrome Mac >= 52 and Firefox
- ! ( textureType === HalfFloatType && extensions.get( 'EXT_color_buffer_half_float' ) ) ) {
- console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.' );
- return;
- }
- if ( _gl.checkFramebufferStatus( _gl.FRAMEBUFFER ) === _gl.FRAMEBUFFER_COMPLETE ) {
- // the following if statement ensures valid read requests (no out-of-bounds pixels, see #8604)
- if ( ( x >= 0 && x <= ( renderTarget.width - width ) ) && ( y >= 0 && y <= ( renderTarget.height - height ) ) ) {
- _gl.readPixels( x, y, width, height, utils.convert( textureFormat ), utils.convert( textureType ), buffer );
- }
- } else {
- console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.' );
- }
- } finally {
- if ( restore ) {
- _gl.bindFramebuffer( _gl.FRAMEBUFFER, _currentFramebuffer );
- }
- }
- }
- };
- }
- /**
- * @author TristanVALCKE / https://github.com/Itee
- * @author Anonymous
- */
- /* global QUnit */
- function testEdges( vertList, idxList, numAfter, assert ) {
- var geoms = createGeometries( vertList, idxList );
- for ( var i = 0; i < geoms.length; i ++ ) {
- var geom = geoms[ i ];
- var numBefore = idxList.length;
- assert.equal( countEdges( geom ), numBefore, "Edges before!" );
- var egeom = new EdgesGeometry( geom );
- assert.equal( countEdges( egeom ), numAfter, "Edges after!" );
- output( geom, egeom );
- }
- }
- function createGeometries( vertList, idxList ) {
- var geomIB = createIndexedBufferGeometry( vertList, idxList );
- var geom = new Geometry().fromBufferGeometry( geomIB );
- var geomB = new BufferGeometry().fromGeometry( geom );
- var geomDC = addDrawCalls( geomIB.clone() );
- return [ geom, geomB, geomIB, geomDC ];
- }
- function createIndexedBufferGeometry( vertList, idxList ) {
- var geom = new BufferGeometry();
- var indexTable = [];
- var numTris = idxList.length / 3;
- var numVerts = 0;
- var indices = new Uint32Array( numTris * 3 );
- var vertices = new Float32Array( vertList.length * 3 );
- for ( var i = 0; i < numTris; i ++ ) {
- for ( var j = 0; j < 3; j ++ ) {
- var idx = idxList[ 3 * i + j ];
- if ( indexTable[ idx ] === undefined ) {
- var v = vertList[ idx ];
- vertices[ 3 * numVerts ] = v.x;
- vertices[ 3 * numVerts + 1 ] = v.y;
- vertices[ 3 * numVerts + 2 ] = v.z;
- indexTable[ idx ] = numVerts;
- numVerts ++;
- }
- indices[ 3 * i + j ] = indexTable[ idx ];
- }
- }
- vertices = vertices.subarray( 0, 3 * numVerts );
- geom.setIndex( new BufferAttribute( indices, 1 ) );
- geom.addAttribute( 'position', new BufferAttribute( vertices, 3 ) );
- geom.computeFaceNormals();
- return geom;
- }
- function addDrawCalls( geometry ) {
- var numTris = geometry.index.count / 3;
- for ( var i = 0; i < numTris; i ++ ) {
- var start = i * 3;
- var count = 3;
- geometry.addGroup( start, count );
- }
- return geometry;
- }
- function countEdges( geom ) {
- if ( geom instanceof EdgesGeometry ) {
- return geom.getAttribute( 'position' ).count / 2;
- }
- if ( geom.faces !== undefined ) {
- return geom.faces.length * 3;
- }
- var indices = geom.index;
- if ( indices ) {
- return indices.count;
- }
- return geom.getAttribute( 'position' ).count;
- }
- //
- // DEBUGGING
- //
- var DEBUG = false;
- var renderer;
- var camera;
- var scene = new Scene();
- var xoffset = 0;
- function output( geom, egeom ) {
- if ( DEBUG !== true ) return;
- if ( ! renderer ) initDebug();
- var mesh = new Mesh( geom, undefined );
- var edges = new LineSegments( egeom, new LineBasicMaterial( { color: 'black' } ) );
- mesh.position.setX( xoffset );
- edges.position.setX( xoffset ++ );
- scene.add( mesh );
- scene.add( edges );
- if ( scene.children.length % 8 === 0 ) {
- xoffset += 2;
- }
- }
- function initDebug() {
- renderer = new WebGLRenderer( {
- antialias: true
- } );
- var width = 600;
- var height = 480;
- renderer.setSize( width, height );
- renderer.setClearColor( 0xCCCCCC );
- camera = new PerspectiveCamera( 45, width / height, 1, 100 );
- camera.position.x = 30;
- camera.position.z = 40;
- camera.lookAt( new Vector3( 30, 0, 0 ) );
- document.body.appendChild( renderer.domElement );
- var controls = new THREE.OrbitControls( camera, renderer.domElement ); // TODO: please do somethings for that -_-'
- controls.target = new Vector3( 30, 0, 0 );
- animate();
- function animate() {
- requestAnimationFrame( animate );
- controls.update();
- renderer.render( scene, camera );
- }
- }
- QUnit.module( 'Geometries', () => {
- QUnit.module.todo( 'EdgesGeometry', () => {
- var vertList = [
- new Vector3( 0, 0, 0 ),
- new Vector3( 1, 0, 0 ),
- new Vector3( 1, 1, 0 ),
- new Vector3( 0, 1, 0 ),
- new Vector3( 1, 1, 1 ),
- ];
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // OTHERS
- QUnit.test( "singularity", ( assert ) => {
- testEdges( vertList, [ 1, 1, 1 ], 0, assert );
- } );
- QUnit.test( "needle", ( assert ) => {
- testEdges( vertList, [ 0, 0, 1 ], 0, assert );
- } );
- QUnit.test( "single triangle", ( assert ) => {
- testEdges( vertList, [ 0, 1, 2 ], 3, assert );
- } );
- QUnit.test( "two isolated triangles", ( assert ) => {
- var vertList = [
- new Vector3( 0, 0, 0 ),
- new Vector3( 1, 0, 0 ),
- new Vector3( 1, 1, 0 ),
- new Vector3( 0, 0, 1 ),
- new Vector3( 1, 0, 1 ),
- new Vector3( 1, 1, 1 ),
- ];
- testEdges( vertList, [ 0, 1, 2, 3, 4, 5 ], 6, assert );
- } );
- QUnit.test( "two flat triangles", ( assert ) => {
- testEdges( vertList, [ 0, 1, 2, 0, 2, 3 ], 4, assert );
- } );
- QUnit.test( "two flat triangles, inverted", ( assert ) => {
- testEdges( vertList, [ 0, 1, 2, 0, 3, 2 ], 5, assert );
- } );
- QUnit.test( "two non-coplanar triangles", ( assert ) => {
- testEdges( vertList, [ 0, 1, 2, 0, 4, 2 ], 5, assert );
- } );
- QUnit.test( "three triangles, coplanar first", ( assert ) => {
- testEdges( vertList, [ 0, 1, 2, 0, 2, 3, 0, 4, 2 ], 7, assert );
- } );
- QUnit.test( "three triangles, coplanar last", ( assert ) => {
- testEdges( vertList, [ 0, 1, 2, 0, 4, 2, 0, 2, 3 ], 6, assert ); // Should be 7
- } );
- QUnit.test( "tetrahedron", ( assert ) => {
- testEdges( vertList, [ 0, 1, 2, 0, 1, 4, 0, 4, 2, 1, 2, 4 ], 6, assert );
- } );
- } );
- } );
- /**
- * @author zz85 / http://www.lab4games.net/zz85/blog
- *
- * Creates extruded geometry from a path shape.
- *
- * parameters = {
- *
- * curveSegments: <int>, // number of points on the curves
- * steps: <int>, // number of points for z-side extrusions / used for subdividing segments of extrude spline too
- * amount: <int>, // Depth to extrude the shape
- *
- * bevelEnabled: <bool>, // turn on bevel
- * bevelThickness: <float>, // how deep into the original shape bevel goes
- * bevelSize: <float>, // how far from shape outline is bevel
- * bevelSegments: <int>, // number of bevel layers
- *
- * extrudePath: <THREE.Curve> // curve to extrude shape along
- * frames: <Object> // containing arrays of tangents, normals, binormals
- *
- * UVGenerator: <Object> // object that provides UV generator functions
- *
- * }
- */
- function ExtrudeGeometry( shapes, options ) {
- Geometry.call( this );
- this.type = 'ExtrudeGeometry';
- this.parameters = {
- shapes: shapes,
- options: options
- };
- this.fromBufferGeometry( new ExtrudeBufferGeometry( shapes, options ) );
- this.mergeVertices();
- }
- ExtrudeGeometry.prototype = Object.create( Geometry.prototype );
- ExtrudeGeometry.prototype.constructor = ExtrudeGeometry;
- // ExtrudeBufferGeometry
- function ExtrudeBufferGeometry( shapes, options ) {
- if ( typeof ( shapes ) === "undefined" ) {
- return;
- }
- BufferGeometry.call( this );
- this.type = 'ExtrudeBufferGeometry';
- shapes = Array.isArray( shapes ) ? shapes : [ shapes ];
- this.addShapeList( shapes, options );
- this.computeVertexNormals();
- // can't really use automatic vertex normals
- // as then front and back sides get smoothed too
- // should do separate smoothing just for sides
- //this.computeVertexNormals();
- //console.log( "took", ( Date.now() - startTime ) );
- }
- ExtrudeBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
- ExtrudeBufferGeometry.prototype.constructor = ExtrudeBufferGeometry;
- ExtrudeBufferGeometry.prototype.getArrays = function () {
- var positionAttribute = this.getAttribute( "position" );
- var verticesArray = positionAttribute ? Array.prototype.slice.call( positionAttribute.array ) : [];
- var uvAttribute = this.getAttribute( "uv" );
- var uvArray = uvAttribute ? Array.prototype.slice.call( uvAttribute.array ) : [];
- var IndexAttribute = this.index;
- var indicesArray = IndexAttribute ? Array.prototype.slice.call( IndexAttribute.array ) : [];
- return {
- position: verticesArray,
- uv: uvArray,
- index: indicesArray
- };
- };
- ExtrudeBufferGeometry.prototype.addShapeList = function ( shapes, options ) {
- var sl = shapes.length;
- options.arrays = this.getArrays();
- for ( var s = 0; s < sl; s ++ ) {
- var shape = shapes[ s ];
- this.addShape( shape, options );
- }
- this.setIndex( options.arrays.index );
- this.addAttribute( 'position', new Float32BufferAttribute( options.arrays.position, 3 ) );
- this.addAttribute( 'uv', new Float32BufferAttribute( options.arrays.uv, 2 ) );
- };
- ExtrudeBufferGeometry.prototype.addShape = function ( shape, options ) {
- var arrays = options.arrays ? options.arrays : this.getArrays();
- var verticesArray = arrays.position;
- var indicesArray = arrays.index;
- var uvArray = arrays.uv;
- var placeholder = [];
- var amount = options.amount !== undefined ? options.amount : 100;
- var bevelThickness = options.bevelThickness !== undefined ? options.bevelThickness : 6; // 10
- var bevelSize = options.bevelSize !== undefined ? options.bevelSize : bevelThickness - 2; // 8
- var bevelSegments = options.bevelSegments !== undefined ? options.bevelSegments : 3;
- var bevelEnabled = options.bevelEnabled !== undefined ? options.bevelEnabled : true; // false
- var curveSegments = options.curveSegments !== undefined ? options.curveSegments : 12;
- var steps = options.steps !== undefined ? options.steps : 1;
- var extrudePath = options.extrudePath;
- var extrudePts, extrudeByPath = false;
- // Use default WorldUVGenerator if no UV generators are specified.
- var uvgen = options.UVGenerator !== undefined ? options.UVGenerator : ExtrudeGeometry.WorldUVGenerator;
- var splineTube, binormal, normal, position2;
- if ( extrudePath ) {
- extrudePts = extrudePath.getSpacedPoints( steps );
- extrudeByPath = true;
- bevelEnabled = false; // bevels not supported for path extrusion
- // SETUP TNB variables
- // TODO1 - have a .isClosed in spline?
- splineTube = options.frames !== undefined ? options.frames : extrudePath.computeFrenetFrames( steps, false );
- // console.log(splineTube, 'splineTube', splineTube.normals.length, 'steps', steps, 'extrudePts', extrudePts.length);
- binormal = new Vector3();
- normal = new Vector3();
- position2 = new Vector3();
- }
- // Safeguards if bevels are not enabled
- if ( ! bevelEnabled ) {
- bevelSegments = 0;
- bevelThickness = 0;
- bevelSize = 0;
- }
- // Variables initialization
- var ahole, h, hl; // looping of holes
- var scope = this;
- var shapePoints = shape.extractPoints( curveSegments );
- var vertices = shapePoints.shape;
- var holes = shapePoints.holes;
- var reverse = ! ShapeUtils.isClockWise( vertices );
- if ( reverse ) {
- vertices = vertices.reverse();
- // Maybe we should also check if holes are in the opposite direction, just to be safe ...
- for ( h = 0, hl = holes.length; h < hl; h ++ ) {
- ahole = holes[ h ];
- if ( ShapeUtils.isClockWise( ahole ) ) {
- holes[ h ] = ahole.reverse();
- }
- }
- }
- var faces = ShapeUtils.triangulateShape( vertices, holes );
- /* Vertices */
- var contour = vertices; // vertices has all points but contour has only points of circumference
- for ( h = 0, hl = holes.length; h < hl; h ++ ) {
- ahole = holes[ h ];
- vertices = vertices.concat( ahole );
- }
- function scalePt2( pt, vec, size ) {
- if ( ! vec ) console.error( "THREE.ExtrudeGeometry: vec does not exist" );
- return vec.clone().multiplyScalar( size ).add( pt );
- }
- var b, bs, t, z,
- vert, vlen = vertices.length,
- face, flen = faces.length;
- // Find directions for point movement
- function getBevelVec( inPt, inPrev, inNext ) {
- // computes for inPt the corresponding point inPt' on a new contour
- // shifted by 1 unit (length of normalized vector) to the left
- // if we walk along contour clockwise, this new contour is outside the old one
- //
- // inPt' is the intersection of the two lines parallel to the two
- // adjacent edges of inPt at a distance of 1 unit on the left side.
- var v_trans_x, v_trans_y, shrink_by; // resulting translation vector for inPt
- // good reading for geometry algorithms (here: line-line intersection)
- // http://geomalgorithms.com/a05-_intersect-1.html
- var v_prev_x = inPt.x - inPrev.x,
- v_prev_y = inPt.y - inPrev.y;
- var v_next_x = inNext.x - inPt.x,
- v_next_y = inNext.y - inPt.y;
- var v_prev_lensq = ( v_prev_x * v_prev_x + v_prev_y * v_prev_y );
- // check for collinear edges
- var collinear0 = ( v_prev_x * v_next_y - v_prev_y * v_next_x );
- if ( Math.abs( collinear0 ) > Number.EPSILON ) {
- // not collinear
- // length of vectors for normalizing
- var v_prev_len = Math.sqrt( v_prev_lensq );
- var v_next_len = Math.sqrt( v_next_x * v_next_x + v_next_y * v_next_y );
- // shift adjacent points by unit vectors to the left
- var ptPrevShift_x = ( inPrev.x - v_prev_y / v_prev_len );
- var ptPrevShift_y = ( inPrev.y + v_prev_x / v_prev_len );
- var ptNextShift_x = ( inNext.x - v_next_y / v_next_len );
- var ptNextShift_y = ( inNext.y + v_next_x / v_next_len );
- // scaling factor for v_prev to intersection point
- var sf = ( ( ptNextShift_x - ptPrevShift_x ) * v_next_y -
- ( ptNextShift_y - ptPrevShift_y ) * v_next_x ) /
- ( v_prev_x * v_next_y - v_prev_y * v_next_x );
- // vector from inPt to intersection point
- v_trans_x = ( ptPrevShift_x + v_prev_x * sf - inPt.x );
- v_trans_y = ( ptPrevShift_y + v_prev_y * sf - inPt.y );
- // Don't normalize!, otherwise sharp corners become ugly
- // but prevent crazy spikes
- var v_trans_lensq = ( v_trans_x * v_trans_x + v_trans_y * v_trans_y );
- if ( v_trans_lensq <= 2 ) {
- return new Vector2( v_trans_x, v_trans_y );
- } else {
- shrink_by = Math.sqrt( v_trans_lensq / 2 );
- }
- } else {
- // handle special case of collinear edges
- var direction_eq = false; // assumes: opposite
- if ( v_prev_x > Number.EPSILON ) {
- if ( v_next_x > Number.EPSILON ) {
- direction_eq = true;
- }
- } else {
- if ( v_prev_x < - Number.EPSILON ) {
- if ( v_next_x < - Number.EPSILON ) {
- direction_eq = true;
- }
- } else {
- if ( Math.sign( v_prev_y ) === Math.sign( v_next_y ) ) {
- direction_eq = true;
- }
- }
- }
- if ( direction_eq ) {
- // console.log("Warning: lines are a straight sequence");
- v_trans_x = - v_prev_y;
- v_trans_y = v_prev_x;
- shrink_by = Math.sqrt( v_prev_lensq );
- } else {
- // console.log("Warning: lines are a straight spike");
- v_trans_x = v_prev_x;
- v_trans_y = v_prev_y;
- shrink_by = Math.sqrt( v_prev_lensq / 2 );
- }
- }
- return new Vector2( v_trans_x / shrink_by, v_trans_y / shrink_by );
- }
- var contourMovements = [];
- for ( var i = 0, il = contour.length, j = il - 1, k = i + 1; i < il; i ++, j ++, k ++ ) {
- if ( j === il ) j = 0;
- if ( k === il ) k = 0;
- // (j)---(i)---(k)
- // console.log('i,j,k', i, j , k)
- contourMovements[ i ] = getBevelVec( contour[ i ], contour[ j ], contour[ k ] );
- }
- var holesMovements = [],
- oneHoleMovements, verticesMovements = contourMovements.concat();
- for ( h = 0, hl = holes.length; h < hl; h ++ ) {
- ahole = holes[ h ];
- oneHoleMovements = [];
- for ( i = 0, il = ahole.length, j = il - 1, k = i + 1; i < il; i ++, j ++, k ++ ) {
- if ( j === il ) j = 0;
- if ( k === il ) k = 0;
- // (j)---(i)---(k)
- oneHoleMovements[ i ] = getBevelVec( ahole[ i ], ahole[ j ], ahole[ k ] );
- }
- holesMovements.push( oneHoleMovements );
- verticesMovements = verticesMovements.concat( oneHoleMovements );
- }
- // Loop bevelSegments, 1 for the front, 1 for the back
- for ( b = 0; b < bevelSegments; b ++ ) {
- //for ( b = bevelSegments; b > 0; b -- ) {
- t = b / bevelSegments;
- z = bevelThickness * Math.cos( t * Math.PI / 2 );
- bs = bevelSize * Math.sin( t * Math.PI / 2 );
- // contract shape
- for ( i = 0, il = contour.length; i < il; i ++ ) {
- vert = scalePt2( contour[ i ], contourMovements[ i ], bs );
- v( vert.x, vert.y, - z );
- }
- // expand holes
- for ( h = 0, hl = holes.length; h < hl; h ++ ) {
- ahole = holes[ h ];
- oneHoleMovements = holesMovements[ h ];
- for ( i = 0, il = ahole.length; i < il; i ++ ) {
- vert = scalePt2( ahole[ i ], oneHoleMovements[ i ], bs );
- v( vert.x, vert.y, - z );
- }
- }
- }
- bs = bevelSize;
- // Back facing vertices
- for ( i = 0; i < vlen; i ++ ) {
- vert = bevelEnabled ? scalePt2( vertices[ i ], verticesMovements[ i ], bs ) : vertices[ i ];
- if ( ! extrudeByPath ) {
- v( vert.x, vert.y, 0 );
- } else {
- // v( vert.x, vert.y + extrudePts[ 0 ].y, extrudePts[ 0 ].x );
- normal.copy( splineTube.normals[ 0 ] ).multiplyScalar( vert.x );
- binormal.copy( splineTube.binormals[ 0 ] ).multiplyScalar( vert.y );
- position2.copy( extrudePts[ 0 ] ).add( normal ).add( binormal );
- v( position2.x, position2.y, position2.z );
- }
- }
- // Add stepped vertices...
- // Including front facing vertices
- var s;
- for ( s = 1; s <= steps; s ++ ) {
- for ( i = 0; i < vlen; i ++ ) {
- vert = bevelEnabled ? scalePt2( vertices[ i ], verticesMovements[ i ], bs ) : vertices[ i ];
- if ( ! extrudeByPath ) {
- v( vert.x, vert.y, amount / steps * s );
- } else {
- // v( vert.x, vert.y + extrudePts[ s - 1 ].y, extrudePts[ s - 1 ].x );
- normal.copy( splineTube.normals[ s ] ).multiplyScalar( vert.x );
- binormal.copy( splineTube.binormals[ s ] ).multiplyScalar( vert.y );
- position2.copy( extrudePts[ s ] ).add( normal ).add( binormal );
- v( position2.x, position2.y, position2.z );
- }
- }
- }
- // Add bevel segments planes
- //for ( b = 1; b <= bevelSegments; b ++ ) {
- for ( b = bevelSegments - 1; b >= 0; b -- ) {
- t = b / bevelSegments;
- z = bevelThickness * Math.cos( t * Math.PI / 2 );
- bs = bevelSize * Math.sin( t * Math.PI / 2 );
- // contract shape
- for ( i = 0, il = contour.length; i < il; i ++ ) {
- vert = scalePt2( contour[ i ], contourMovements[ i ], bs );
- v( vert.x, vert.y, amount + z );
- }
- // expand holes
- for ( h = 0, hl = holes.length; h < hl; h ++ ) {
- ahole = holes[ h ];
- oneHoleMovements = holesMovements[ h ];
- for ( i = 0, il = ahole.length; i < il; i ++ ) {
- vert = scalePt2( ahole[ i ], oneHoleMovements[ i ], bs );
- if ( ! extrudeByPath ) {
- v( vert.x, vert.y, amount + z );
- } else {
- v( vert.x, vert.y + extrudePts[ steps - 1 ].y, extrudePts[ steps - 1 ].x + z );
- }
- }
- }
- }
- /* Faces */
- // Top and bottom faces
- buildLidFaces();
- // Sides faces
- buildSideFaces();
- ///// Internal functions
- function buildLidFaces() {
- var start = verticesArray.length / 3;
- if ( bevelEnabled ) {
- var layer = 0; // steps + 1
- var offset = vlen * layer;
- // Bottom faces
- for ( i = 0; i < flen; i ++ ) {
- face = faces[ i ];
- f3( face[ 2 ] + offset, face[ 1 ] + offset, face[ 0 ] + offset );
- }
- layer = steps + bevelSegments * 2;
- offset = vlen * layer;
- // Top faces
- for ( i = 0; i < flen; i ++ ) {
- face = faces[ i ];
- f3( face[ 0 ] + offset, face[ 1 ] + offset, face[ 2 ] + offset );
- }
- } else {
- // Bottom faces
- for ( i = 0; i < flen; i ++ ) {
- face = faces[ i ];
- f3( face[ 2 ], face[ 1 ], face[ 0 ] );
- }
- // Top faces
- for ( i = 0; i < flen; i ++ ) {
- face = faces[ i ];
- f3( face[ 0 ] + vlen * steps, face[ 1 ] + vlen * steps, face[ 2 ] + vlen * steps );
- }
- }
- scope.addGroup( start, verticesArray.length / 3 - start, options.material !== undefined ? options.material : 0 );
- }
- // Create faces for the z-sides of the shape
- function buildSideFaces() {
- var start = verticesArray.length / 3;
- var layeroffset = 0;
- sidewalls( contour, layeroffset );
- layeroffset += contour.length;
- for ( h = 0, hl = holes.length; h < hl; h ++ ) {
- ahole = holes[ h ];
- sidewalls( ahole, layeroffset );
- //, true
- layeroffset += ahole.length;
- }
- scope.addGroup( start, verticesArray.length / 3 - start, options.extrudeMaterial !== undefined ? options.extrudeMaterial : 1 );
- }
- function sidewalls( contour, layeroffset ) {
- var j, k;
- i = contour.length;
- while ( -- i >= 0 ) {
- j = i;
- k = i - 1;
- if ( k < 0 ) k = contour.length - 1;
- //console.log('b', i,j, i-1, k,vertices.length);
- var s = 0,
- sl = steps + bevelSegments * 2;
- for ( s = 0; s < sl; s ++ ) {
- var slen1 = vlen * s;
- var slen2 = vlen * ( s + 1 );
- var a = layeroffset + j + slen1,
- b = layeroffset + k + slen1,
- c = layeroffset + k + slen2,
- d = layeroffset + j + slen2;
- f4( a, b, c, d );
- }
- }
- }
- function v( x, y, z ) {
- placeholder.push( x );
- placeholder.push( y );
- placeholder.push( z );
- }
- function f3( a, b, c ) {
- addVertex( a );
- addVertex( b );
- addVertex( c );
- var nextIndex = verticesArray.length / 3;
- var uvs = uvgen.generateTopUV( scope, verticesArray, nextIndex - 3, nextIndex - 2, nextIndex - 1 );
- addUV( uvs[ 0 ] );
- addUV( uvs[ 1 ] );
- addUV( uvs[ 2 ] );
- }
- function f4( a, b, c, d ) {
- addVertex( a );
- addVertex( b );
- addVertex( d );
- addVertex( b );
- addVertex( c );
- addVertex( d );
- var nextIndex = verticesArray.length / 3;
- var uvs = uvgen.generateSideWallUV( scope, verticesArray, nextIndex - 6, nextIndex - 3, nextIndex - 2, nextIndex - 1 );
- addUV( uvs[ 0 ] );
- addUV( uvs[ 1 ] );
- addUV( uvs[ 3 ] );
- addUV( uvs[ 1 ] );
- addUV( uvs[ 2 ] );
- addUV( uvs[ 3 ] );
- }
- function addVertex( index ) {
- indicesArray.push( verticesArray.length / 3 );
- verticesArray.push( placeholder[ index * 3 + 0 ] );
- verticesArray.push( placeholder[ index * 3 + 1 ] );
- verticesArray.push( placeholder[ index * 3 + 2 ] );
- }
- function addUV( vector2 ) {
- uvArray.push( vector2.x );
- uvArray.push( vector2.y );
- }
- if ( ! options.arrays ) {
- this.setIndex( indicesArray );
- this.addAttribute( 'position', new Float32BufferAttribute( verticesArray, 3 ) );
- this.addAttribute( 'uv', new Float32BufferAttribute( options.arrays.uv, 2 ) );
- }
- };
- ExtrudeGeometry.WorldUVGenerator = {
- generateTopUV: function ( geometry, vertices, indexA, indexB, indexC ) {
- var a_x = vertices[ indexA * 3 ];
- var a_y = vertices[ indexA * 3 + 1 ];
- var b_x = vertices[ indexB * 3 ];
- var b_y = vertices[ indexB * 3 + 1 ];
- var c_x = vertices[ indexC * 3 ];
- var c_y = vertices[ indexC * 3 + 1 ];
- return [
- new Vector2( a_x, a_y ),
- new Vector2( b_x, b_y ),
- new Vector2( c_x, c_y )
- ];
- },
- generateSideWallUV: function ( geometry, vertices, indexA, indexB, indexC, indexD ) {
- var a_x = vertices[ indexA * 3 ];
- var a_y = vertices[ indexA * 3 + 1 ];
- var a_z = vertices[ indexA * 3 + 2 ];
- var b_x = vertices[ indexB * 3 ];
- var b_y = vertices[ indexB * 3 + 1 ];
- var b_z = vertices[ indexB * 3 + 2 ];
- var c_x = vertices[ indexC * 3 ];
- var c_y = vertices[ indexC * 3 + 1 ];
- var c_z = vertices[ indexC * 3 + 2 ];
- var d_x = vertices[ indexD * 3 ];
- var d_y = vertices[ indexD * 3 + 1 ];
- var d_z = vertices[ indexD * 3 + 2 ];
- if ( Math.abs( a_y - b_y ) < 0.01 ) {
- return [
- new Vector2( a_x, 1 - a_z ),
- new Vector2( b_x, 1 - b_z ),
- new Vector2( c_x, 1 - c_z ),
- new Vector2( d_x, 1 - d_z )
- ];
- } else {
- return [
- new Vector2( a_y, 1 - a_z ),
- new Vector2( b_y, 1 - b_z ),
- new Vector2( c_y, 1 - c_z ),
- new Vector2( d_y, 1 - d_z )
- ];
- }
- }
- };
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Geometries', () => {
- QUnit.module.todo( 'ExtrudeGeometry', () => {
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- QUnit.module.todo( 'ExtrudeBufferGeometry', () => {
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // STATIC STUFF
- QUnit.test( "WorldUVGenerator.generateTopUV", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "WorldUVGenerator.generateSideWallUV", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // OTHERS
- QUnit.test( "getArrays", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "addShapeList", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "addShape", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- /**
- * @author timothypratley / https://github.com/timothypratley
- * @author Mugen87 / https://github.com/Mugen87
- */
- function IcosahedronGeometry( radius, detail ) {
- Geometry.call( this );
- this.type = 'IcosahedronGeometry';
- this.parameters = {
- radius: radius,
- detail: detail
- };
- this.fromBufferGeometry( new IcosahedronBufferGeometry( radius, detail ) );
- this.mergeVertices();
- }
- IcosahedronGeometry.prototype = Object.create( Geometry.prototype );
- IcosahedronGeometry.prototype.constructor = IcosahedronGeometry;
- // IcosahedronBufferGeometry
- function IcosahedronBufferGeometry( radius, detail ) {
- var t = ( 1 + Math.sqrt( 5 ) ) / 2;
- var vertices = [
- - 1, t, 0, 1, t, 0, - 1, - t, 0, 1, - t, 0,
- 0, - 1, t, 0, 1, t, 0, - 1, - t, 0, 1, - t,
- t, 0, - 1, t, 0, 1, - t, 0, - 1, - t, 0, 1
- ];
- var indices = [
- 0, 11, 5, 0, 5, 1, 0, 1, 7, 0, 7, 10, 0, 10, 11,
- 1, 5, 9, 5, 11, 4, 11, 10, 2, 10, 7, 6, 7, 1, 8,
- 3, 9, 4, 3, 4, 2, 3, 2, 6, 3, 6, 8, 3, 8, 9,
- 4, 9, 5, 2, 4, 11, 6, 2, 10, 8, 6, 7, 9, 8, 1
- ];
- PolyhedronBufferGeometry.call( this, vertices, indices, radius, detail );
- this.type = 'IcosahedronBufferGeometry';
- this.parameters = {
- radius: radius,
- detail: detail
- };
- }
- IcosahedronBufferGeometry.prototype = Object.create( PolyhedronBufferGeometry.prototype );
- IcosahedronBufferGeometry.prototype.constructor = IcosahedronBufferGeometry;
- /**
- * @author TristanVALCKE / https://github.com/Itee
- * @author Anonymous
- */
- /* global QUnit */
- QUnit.module( 'Geometries', () => {
- QUnit.module.todo( 'IcosahedronGeometry', ( hooks ) => {
- var geometries = undefined;
- hooks.beforeEach( function () {
- const parameters = {
- radius: 10,
- detail: undefined
- };
- geometries = [
- new IcosahedronGeometry(),
- new IcosahedronGeometry( parameters.radius ),
- new IcosahedronGeometry( parameters.radius, parameters.detail ),
- ];
- } );
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // OTHERS
- QUnit.test( 'Standard geometry tests', ( assert ) => {
- runStdGeometryTests( assert, geometries );
- } );
- } );
- QUnit.module.todo( 'IcosahedronBufferGeometry', ( hooks ) => {
- var geometries = undefined;
- hooks.beforeEach( function () {
- const parameters = {
- radius: 10,
- detail: undefined
- };
- geometries = [
- new IcosahedronBufferGeometry(),
- new IcosahedronBufferGeometry( parameters.radius ),
- new IcosahedronBufferGeometry( parameters.radius, parameters.detail ),
- ];
- } );
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // OTHERS
- QUnit.test( 'Standard geometry tests', ( assert ) => {
- runStdGeometryTests( assert, geometries );
- } );
- } );
- } );
- /**
- * @author astrodud / http://astrodud.isgreat.org/
- * @author zz85 / https://github.com/zz85
- * @author bhouston / http://clara.io
- * @author Mugen87 / https://github.com/Mugen87
- */
- function LatheGeometry( points, segments, phiStart, phiLength ) {
- Geometry.call( this );
- this.type = 'LatheGeometry';
- this.parameters = {
- points: points,
- segments: segments,
- phiStart: phiStart,
- phiLength: phiLength
- };
- this.fromBufferGeometry( new LatheBufferGeometry( points, segments, phiStart, phiLength ) );
- this.mergeVertices();
- }
- LatheGeometry.prototype = Object.create( Geometry.prototype );
- LatheGeometry.prototype.constructor = LatheGeometry;
- // LatheBufferGeometry
- function LatheBufferGeometry( points, segments, phiStart, phiLength ) {
- BufferGeometry.call( this );
- this.type = 'LatheBufferGeometry';
- this.parameters = {
- points: points,
- segments: segments,
- phiStart: phiStart,
- phiLength: phiLength
- };
- segments = Math.floor( segments ) || 12;
- phiStart = phiStart || 0;
- phiLength = phiLength || Math.PI * 2;
- // clamp phiLength so it's in range of [ 0, 2PI ]
- phiLength = _Math.clamp( phiLength, 0, Math.PI * 2 );
- // buffers
- var indices = [];
- var vertices = [];
- var uvs = [];
- // helper variables
- var base;
- var inverseSegments = 1.0 / segments;
- var vertex = new Vector3();
- var uv = new Vector2();
- var i, j;
- // generate vertices and uvs
- for ( i = 0; i <= segments; i ++ ) {
- var phi = phiStart + i * inverseSegments * phiLength;
- var sin = Math.sin( phi );
- var cos = Math.cos( phi );
- for ( j = 0; j <= ( points.length - 1 ); j ++ ) {
- // vertex
- vertex.x = points[ j ].x * sin;
- vertex.y = points[ j ].y;
- vertex.z = points[ j ].x * cos;
- vertices.push( vertex.x, vertex.y, vertex.z );
- // uv
- uv.x = i / segments;
- uv.y = j / ( points.length - 1 );
- uvs.push( uv.x, uv.y );
- }
- }
- // indices
- for ( i = 0; i < segments; i ++ ) {
- for ( j = 0; j < ( points.length - 1 ); j ++ ) {
- base = j + i * points.length;
- var a = base;
- var b = base + points.length;
- var c = base + points.length + 1;
- var d = base + 1;
- // faces
- indices.push( a, b, d );
- indices.push( b, c, d );
- }
- }
- // build geometry
- this.setIndex( indices );
- this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
- // generate normals
- this.computeVertexNormals();
- // if the geometry is closed, we need to average the normals along the seam.
- // because the corresponding vertices are identical (but still have different UVs).
- if ( phiLength === Math.PI * 2 ) {
- var normals = this.attributes.normal.array;
- var n1 = new Vector3();
- var n2 = new Vector3();
- var n = new Vector3();
- // this is the buffer offset for the last line of vertices
- base = segments * points.length * 3;
- for ( i = 0, j = 0; i < points.length; i ++, j += 3 ) {
- // select the normal of the vertex in the first line
- n1.x = normals[ j + 0 ];
- n1.y = normals[ j + 1 ];
- n1.z = normals[ j + 2 ];
- // select the normal of the vertex in the last line
- n2.x = normals[ base + j + 0 ];
- n2.y = normals[ base + j + 1 ];
- n2.z = normals[ base + j + 2 ];
- // average normals
- n.addVectors( n1, n2 ).normalize();
- // assign the new values to both normals
- normals[ j + 0 ] = normals[ base + j + 0 ] = n.x;
- normals[ j + 1 ] = normals[ base + j + 1 ] = n.y;
- normals[ j + 2 ] = normals[ base + j + 2 ] = n.z;
- }
- }
- }
- LatheBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
- LatheBufferGeometry.prototype.constructor = LatheBufferGeometry;
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Geometries', () => {
- QUnit.module.todo( 'LatheGeometry', ( hooks ) => {
- var geometries = undefined;
- hooks.beforeEach( function () {
- const parameters = {
- points: [],
- segments: 0,
- phiStart: 0,
- phiLength: 0
- };
- geometries = [
- // new LatheGeometry(), // Todo: error for undefined point
- new LatheGeometry( parameters.points )
- ];
- } );
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // OTHERS
- QUnit.test( 'Standard geometry tests', ( assert ) => {
- runStdGeometryTests( assert, geometries );
- } );
- } );
- QUnit.module.todo( 'LatheBufferGeometry', ( hooks ) => {
- var geometries = undefined;
- hooks.beforeEach( function () {
- const parameters = {
- points: [],
- segments: 0,
- phiStart: 0,
- phiLength: 0
- };
- geometries = [
- // new LatheBufferGeometry(), // Todo: error for undefined point
- new LatheBufferGeometry( parameters.points )
- ];
- } );
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // OTHERS
- QUnit.test( 'Standard geometry tests', ( assert ) => {
- runStdGeometryTests( assert, geometries );
- } );
- } );
- } );
- /**
- * @author timothypratley / https://github.com/timothypratley
- * @author Mugen87 / https://github.com/Mugen87
- */
- function OctahedronGeometry( radius, detail ) {
- Geometry.call( this );
- this.type = 'OctahedronGeometry';
- this.parameters = {
- radius: radius,
- detail: detail
- };
- this.fromBufferGeometry( new OctahedronBufferGeometry( radius, detail ) );
- this.mergeVertices();
- }
- OctahedronGeometry.prototype = Object.create( Geometry.prototype );
- OctahedronGeometry.prototype.constructor = OctahedronGeometry;
- // OctahedronBufferGeometry
- function OctahedronBufferGeometry( radius, detail ) {
- var vertices = [
- 1, 0, 0, - 1, 0, 0, 0, 1, 0,
- 0, - 1, 0, 0, 0, 1, 0, 0, - 1
- ];
- var indices = [
- 0, 2, 4, 0, 4, 3, 0, 3, 5,
- 0, 5, 2, 1, 2, 5, 1, 5, 3,
- 1, 3, 4, 1, 4, 2
- ];
- PolyhedronBufferGeometry.call( this, vertices, indices, radius, detail );
- this.type = 'OctahedronBufferGeometry';
- this.parameters = {
- radius: radius,
- detail: detail
- };
- }
- OctahedronBufferGeometry.prototype = Object.create( PolyhedronBufferGeometry.prototype );
- OctahedronBufferGeometry.prototype.constructor = OctahedronBufferGeometry;
- /**
- * @author TristanVALCKE / https://github.com/Itee
- * @author Anonymous
- */
- /* global QUnit */
- QUnit.module( 'Geometries', () => {
- QUnit.module.todo( 'OctahedronGeometry', ( hooks ) => {
- var geometries = undefined;
- hooks.beforeEach( function () {
- const parameters = {
- radius: 10,
- detail: undefined
- };
- geometries = [
- new OctahedronGeometry(),
- new OctahedronGeometry( parameters.radius ),
- new OctahedronGeometry( parameters.radius, parameters.detail ),
- ];
- } );
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // OTHERS
- QUnit.test( 'Standard geometry tests', ( assert ) => {
- runStdGeometryTests( assert, geometries );
- } );
- } );
- QUnit.module.todo( 'OctahedronBufferGeometry', ( hooks ) => {
- var geometries = undefined;
- hooks.beforeEach( function () {
- const parameters = {
- radius: 10,
- detail: undefined
- };
- geometries = [
- new OctahedronBufferGeometry(),
- new OctahedronBufferGeometry( parameters.radius ),
- new OctahedronBufferGeometry( parameters.radius, parameters.detail ),
- ];
- } );
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // OTHERS
- QUnit.test( 'Standard geometry tests', ( assert ) => {
- runStdGeometryTests( assert, geometries );
- } );
- } );
- } );
- /**
- * @author zz85 / https://github.com/zz85
- * @author Mugen87 / https://github.com/Mugen87
- *
- * Parametric Surfaces Geometry
- * based on the brilliant article by @prideout http://prideout.net/blog/?p=44
- */
- function ParametricGeometry( func, slices, stacks ) {
- Geometry.call( this );
- this.type = 'ParametricGeometry';
- this.parameters = {
- func: func,
- slices: slices,
- stacks: stacks
- };
- this.fromBufferGeometry( new ParametricBufferGeometry( func, slices, stacks ) );
- this.mergeVertices();
- }
- ParametricGeometry.prototype = Object.create( Geometry.prototype );
- ParametricGeometry.prototype.constructor = ParametricGeometry;
- // ParametricBufferGeometry
- function ParametricBufferGeometry( func, slices, stacks ) {
- BufferGeometry.call( this );
- this.type = 'ParametricBufferGeometry';
- this.parameters = {
- func: func,
- slices: slices,
- stacks: stacks
- };
- // buffers
- var indices = [];
- var vertices = [];
- var normals = [];
- var uvs = [];
- var EPS = 0.00001;
- var normal = new Vector3();
- var p0 = new Vector3(), p1 = new Vector3();
- var pu = new Vector3(), pv = new Vector3();
- var i, j;
- // generate vertices, normals and uvs
- var sliceCount = slices + 1;
- for ( i = 0; i <= stacks; i ++ ) {
- var v = i / stacks;
- for ( j = 0; j <= slices; j ++ ) {
- var u = j / slices;
- // vertex
- p0 = func( u, v, p0 );
- vertices.push( p0.x, p0.y, p0.z );
- // normal
- // approximate tangent vectors via finite differences
- if ( u - EPS >= 0 ) {
- p1 = func( u - EPS, v, p1 );
- pu.subVectors( p0, p1 );
- } else {
- p1 = func( u + EPS, v, p1 );
- pu.subVectors( p1, p0 );
- }
- if ( v - EPS >= 0 ) {
- p1 = func( u, v - EPS, p1 );
- pv.subVectors( p0, p1 );
- } else {
- p1 = func( u, v + EPS, p1 );
- pv.subVectors( p1, p0 );
- }
- // cross product of tangent vectors returns surface normal
- normal.crossVectors( pu, pv ).normalize();
- normals.push( normal.x, normal.y, normal.z );
- // uv
- uvs.push( u, v );
- }
- }
- // generate indices
- for ( i = 0; i < stacks; i ++ ) {
- for ( j = 0; j < slices; j ++ ) {
- var a = i * sliceCount + j;
- var b = i * sliceCount + j + 1;
- var c = ( i + 1 ) * sliceCount + j + 1;
- var d = ( i + 1 ) * sliceCount + j;
- // faces one and two
- indices.push( a, b, d );
- indices.push( b, c, d );
- }
- }
- // build geometry
- this.setIndex( indices );
- this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
- this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
- }
- ParametricBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
- ParametricBufferGeometry.prototype.constructor = ParametricBufferGeometry;
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Geometries', () => {
- QUnit.module.todo( 'ParametricGeometry', ( hooks ) => {
- var geometries = undefined;
- hooks.beforeEach( function () {
- const parameters = {};
- geometries = [
- new ParametricGeometry()
- ];
- } );
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // OTHERS
- QUnit.test( 'Standard geometry tests', ( assert ) => {
- runStdGeometryTests( assert, geometries );
- } );
- } );
- QUnit.module.todo( 'ParametricBufferGeometry', ( hooks ) => {
- var geometries = undefined;
- hooks.beforeEach( function () {
- const parameters = {};
- geometries = [
- new ParametricBufferGeometry()
- ];
- } );
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // OTHERS
- QUnit.test( 'Standard geometry tests', ( assert ) => {
- runStdGeometryTests( assert, geometries );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- * @author Anonymous
- */
- /* global QUnit */
- QUnit.module( 'Geometries', () => {
- QUnit.module.todo( 'PlaneGeometry', ( hooks ) => {
- var geometries = undefined;
- hooks.beforeEach( function () {
- const parameters = {
- width: 10,
- height: 30,
- widthSegments: 3,
- heightSegments: 5
- };
- geometries = [
- new PlaneGeometry(),
- new PlaneGeometry( parameters.width ),
- new PlaneGeometry( parameters.width, parameters.height ),
- new PlaneGeometry( parameters.width, parameters.height, parameters.widthSegments ),
- new PlaneGeometry( parameters.width, parameters.height, parameters.widthSegments, parameters.heightSegments ),
- ];
- } );
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // OTHERS
- QUnit.test( 'Standard geometry tests', ( assert ) => {
- runStdGeometryTests( assert, geometries );
- } );
- } );
- QUnit.module.todo( 'PlaneBufferGeometry', ( hooks ) => {
- var geometries = undefined;
- hooks.beforeEach( function () {
- const parameters = {
- width: 10,
- height: 30,
- widthSegments: 3,
- heightSegments: 5
- };
- geometries = [
- new PlaneBufferGeometry(),
- new PlaneBufferGeometry( parameters.width ),
- new PlaneBufferGeometry( parameters.width, parameters.height ),
- new PlaneBufferGeometry( parameters.width, parameters.height, parameters.widthSegments ),
- new PlaneBufferGeometry( parameters.width, parameters.height, parameters.widthSegments, parameters.heightSegments ),
- ];
- } );
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // OTHERS
- QUnit.test( 'Standard geometry tests', ( assert ) => {
- runStdGeometryTests( assert, geometries );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Geometries', () => {
- QUnit.module.todo( 'PolyhedronGeometry', ( hooks ) => {
- var geometries = undefined;
- hooks.beforeEach( function () {
- const parameters = {};
- geometries = [
- new PolyhedronGeometry()
- ];
- } );
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // OTHERS
- QUnit.test( 'Standard geometry tests', ( assert ) => {
- runStdGeometryTests( assert, geometries );
- } );
- } );
- QUnit.module.todo( 'PolyhedronBufferGeometry', ( hooks ) => {
- var geometries = undefined;
- hooks.beforeEach( function () {
- const parameters = {};
- geometries = [
- new PolyhedronBufferGeometry()
- ];
- } );
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // OTHERS
- QUnit.test( 'Standard geometry tests', ( assert ) => {
- runStdGeometryTests( assert, geometries );
- } );
- } );
- } );
- /**
- * @author Kaleb Murphy
- * @author Mugen87 / https://github.com/Mugen87
- */
- function RingGeometry( innerRadius, outerRadius, thetaSegments, phiSegments, thetaStart, thetaLength ) {
- Geometry.call( this );
- this.type = 'RingGeometry';
- this.parameters = {
- innerRadius: innerRadius,
- outerRadius: outerRadius,
- thetaSegments: thetaSegments,
- phiSegments: phiSegments,
- thetaStart: thetaStart,
- thetaLength: thetaLength
- };
- this.fromBufferGeometry( new RingBufferGeometry( innerRadius, outerRadius, thetaSegments, phiSegments, thetaStart, thetaLength ) );
- this.mergeVertices();
- }
- RingGeometry.prototype = Object.create( Geometry.prototype );
- RingGeometry.prototype.constructor = RingGeometry;
- // RingBufferGeometry
- function RingBufferGeometry( innerRadius, outerRadius, thetaSegments, phiSegments, thetaStart, thetaLength ) {
- BufferGeometry.call( this );
- this.type = 'RingBufferGeometry';
- this.parameters = {
- innerRadius: innerRadius,
- outerRadius: outerRadius,
- thetaSegments: thetaSegments,
- phiSegments: phiSegments,
- thetaStart: thetaStart,
- thetaLength: thetaLength
- };
- innerRadius = innerRadius || 0.5;
- outerRadius = outerRadius || 1;
- thetaStart = thetaStart !== undefined ? thetaStart : 0;
- thetaLength = thetaLength !== undefined ? thetaLength : Math.PI * 2;
- thetaSegments = thetaSegments !== undefined ? Math.max( 3, thetaSegments ) : 8;
- phiSegments = phiSegments !== undefined ? Math.max( 1, phiSegments ) : 1;
- // buffers
- var indices = [];
- var vertices = [];
- var normals = [];
- var uvs = [];
- // some helper variables
- var segment;
- var radius = innerRadius;
- var radiusStep = ( ( outerRadius - innerRadius ) / phiSegments );
- var vertex = new Vector3();
- var uv = new Vector2();
- var j, i;
- // generate vertices, normals and uvs
- for ( j = 0; j <= phiSegments; j ++ ) {
- for ( i = 0; i <= thetaSegments; i ++ ) {
- // values are generate from the inside of the ring to the outside
- segment = thetaStart + i / thetaSegments * thetaLength;
- // vertex
- vertex.x = radius * Math.cos( segment );
- vertex.y = radius * Math.sin( segment );
- vertices.push( vertex.x, vertex.y, vertex.z );
- // normal
- normals.push( 0, 0, 1 );
- // uv
- uv.x = ( vertex.x / outerRadius + 1 ) / 2;
- uv.y = ( vertex.y / outerRadius + 1 ) / 2;
- uvs.push( uv.x, uv.y );
- }
- // increase the radius for next row of vertices
- radius += radiusStep;
- }
- // indices
- for ( j = 0; j < phiSegments; j ++ ) {
- var thetaSegmentLevel = j * ( thetaSegments + 1 );
- for ( i = 0; i < thetaSegments; i ++ ) {
- segment = i + thetaSegmentLevel;
- var a = segment;
- var b = segment + thetaSegments + 1;
- var c = segment + thetaSegments + 2;
- var d = segment + 1;
- // faces
- indices.push( a, b, d );
- indices.push( b, c, d );
- }
- }
- // build geometry
- this.setIndex( indices );
- this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
- this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
- }
- RingBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
- RingBufferGeometry.prototype.constructor = RingBufferGeometry;
- /**
- * @author TristanVALCKE / https://github.com/Itee
- * @author Anonymous
- */
- /* global QUnit */
- QUnit.module( 'Geometries', () => {
- QUnit.module.todo( 'RingGeometry', ( hooks ) => {
- var geometries = undefined;
- hooks.beforeEach( function () {
- const parameters = {
- innerRadius: 10,
- outerRadius: 60,
- thetaSegments: 12,
- phiSegments: 14,
- thetaStart: 0.1,
- thetaLength: 2.0
- };
- geometries = [
- new RingGeometry(),
- new RingGeometry( parameters.innerRadius ),
- new RingGeometry( parameters.innerRadius, parameters.outerRadius ),
- new RingGeometry( parameters.innerRadius, parameters.outerRadius, parameters.thetaSegments ),
- new RingGeometry( parameters.innerRadius, parameters.outerRadius, parameters.thetaSegments, parameters.phiSegments ),
- new RingGeometry( parameters.innerRadius, parameters.outerRadius, parameters.thetaSegments, parameters.phiSegments, parameters.thetaStart ),
- new RingGeometry( parameters.innerRadius, parameters.outerRadius, parameters.thetaSegments, parameters.phiSegments, parameters.thetaStart, parameters.thetaLength ),
- ];
- } );
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // OTHERS
- QUnit.test( 'Standard geometry tests', ( assert ) => {
- runStdGeometryTests( assert, geometries );
- } );
- } );
- QUnit.module.todo( 'RingBufferGeometry', ( hooks ) => {
- var geometries = undefined;
- hooks.beforeEach( function () {
- const parameters = {
- innerRadius: 10,
- outerRadius: 60,
- thetaSegments: 12,
- phiSegments: 14,
- thetaStart: 0.1,
- thetaLength: 2.0
- };
- geometries = [
- new RingBufferGeometry(),
- new RingBufferGeometry( parameters.innerRadius ),
- new RingBufferGeometry( parameters.innerRadius, parameters.outerRadius ),
- new RingBufferGeometry( parameters.innerRadius, parameters.outerRadius, parameters.thetaSegments ),
- new RingBufferGeometry( parameters.innerRadius, parameters.outerRadius, parameters.thetaSegments, parameters.phiSegments ),
- new RingBufferGeometry( parameters.innerRadius, parameters.outerRadius, parameters.thetaSegments, parameters.phiSegments, parameters.thetaStart ),
- new RingBufferGeometry( parameters.innerRadius, parameters.outerRadius, parameters.thetaSegments, parameters.phiSegments, parameters.thetaStart, parameters.thetaLength ),
- ];
- } );
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // OTHERS
- QUnit.test( 'Standard geometry tests', ( assert ) => {
- runStdGeometryTests( assert, geometries );
- } );
- } );
- } );
- /**
- * @author jonobr1 / http://jonobr1.com
- * @author Mugen87 / https://github.com/Mugen87
- */
- function ShapeGeometry( shapes, curveSegments ) {
- Geometry.call( this );
- this.type = 'ShapeGeometry';
- if ( typeof curveSegments === 'object' ) {
- console.warn( 'THREE.ShapeGeometry: Options parameter has been removed.' );
- curveSegments = curveSegments.curveSegments;
- }
- this.parameters = {
- shapes: shapes,
- curveSegments: curveSegments
- };
- this.fromBufferGeometry( new ShapeBufferGeometry( shapes, curveSegments ) );
- this.mergeVertices();
- }
- ShapeGeometry.prototype = Object.create( Geometry.prototype );
- ShapeGeometry.prototype.constructor = ShapeGeometry;
- // ShapeBufferGeometry
- function ShapeBufferGeometry( shapes, curveSegments ) {
- BufferGeometry.call( this );
- this.type = 'ShapeBufferGeometry';
- this.parameters = {
- shapes: shapes,
- curveSegments: curveSegments
- };
- curveSegments = curveSegments || 12;
- // buffers
- var indices = [];
- var vertices = [];
- var normals = [];
- var uvs = [];
- // helper variables
- var groupStart = 0;
- var groupCount = 0;
- // allow single and array values for "shapes" parameter
- if ( Array.isArray( shapes ) === false ) {
- addShape( shapes );
- } else {
- for ( var i = 0; i < shapes.length; i ++ ) {
- addShape( shapes[ i ] );
- this.addGroup( groupStart, groupCount, i ); // enables MultiMaterial support
- groupStart += groupCount;
- groupCount = 0;
- }
- }
- // build geometry
- this.setIndex( indices );
- this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
- this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
- // helper functions
- function addShape( shape ) {
- var i, l, shapeHole;
- var indexOffset = vertices.length / 3;
- var points = shape.extractPoints( curveSegments );
- var shapeVertices = points.shape;
- var shapeHoles = points.holes;
- // check direction of vertices
- if ( ShapeUtils.isClockWise( shapeVertices ) === false ) {
- shapeVertices = shapeVertices.reverse();
- // also check if holes are in the opposite direction
- for ( i = 0, l = shapeHoles.length; i < l; i ++ ) {
- shapeHole = shapeHoles[ i ];
- if ( ShapeUtils.isClockWise( shapeHole ) === true ) {
- shapeHoles[ i ] = shapeHole.reverse();
- }
- }
- }
- var faces = ShapeUtils.triangulateShape( shapeVertices, shapeHoles );
- // join vertices of inner and outer paths to a single array
- for ( i = 0, l = shapeHoles.length; i < l; i ++ ) {
- shapeHole = shapeHoles[ i ];
- shapeVertices = shapeVertices.concat( shapeHole );
- }
- // vertices, normals, uvs
- for ( i = 0, l = shapeVertices.length; i < l; i ++ ) {
- var vertex = shapeVertices[ i ];
- vertices.push( vertex.x, vertex.y, 0 );
- normals.push( 0, 0, 1 );
- uvs.push( vertex.x, vertex.y ); // world uvs
- }
- // incides
- for ( i = 0, l = faces.length; i < l; i ++ ) {
- var face = faces[ i ];
- var a = face[ 0 ] + indexOffset;
- var b = face[ 1 ] + indexOffset;
- var c = face[ 2 ] + indexOffset;
- indices.push( a, b, c );
- groupCount += 3;
- }
- }
- }
- ShapeBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
- ShapeBufferGeometry.prototype.constructor = ShapeBufferGeometry;
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Geometries', () => {
- QUnit.module.todo( 'ShapeGeometry', ( hooks ) => {
- var geometries = undefined;
- hooks.beforeEach( function () {
- const parameters = {};
- geometries = [
- new ShapeGeometry()
- ];
- } );
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // OTHERS
- QUnit.test( 'Standard geometry tests', ( assert ) => {
- runStdGeometryTests( assert, geometries );
- } );
- } );
- QUnit.module.todo( 'ShapeBufferGeometry', ( hooks ) => {
- var geometries = undefined;
- hooks.beforeEach( function () {
- const parameters = {};
- geometries = [
- new ShapeBufferGeometry()
- ];
- } );
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // OTHERS
- QUnit.test( 'Standard geometry tests', ( assert ) => {
- runStdGeometryTests( assert, geometries );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- * @author Anonymous
- */
- /* global QUnit */
- QUnit.module( 'Geometries', () => {
- QUnit.module.todo( 'SphereGeometry', ( hooks ) => {
- var geometries = undefined;
- hooks.beforeEach( function () {
- const parameters = {
- radius: 10,
- widthSegments: 20,
- heightSegments: 30,
- phiStart: 0.5,
- phiLength: 1.0,
- thetaStart: 0.4,
- thetaLength: 2.0,
- };
- geometries = [
- new SphereGeometry(),
- new SphereGeometry( parameters.radius ),
- new SphereGeometry( parameters.radius, parameters.widthSegments ),
- new SphereGeometry( parameters.radius, parameters.widthSegments, parameters.heightSegments ),
- new SphereGeometry( parameters.radius, parameters.widthSegments, parameters.heightSegments, parameters.phiStart ),
- new SphereGeometry( parameters.radius, parameters.widthSegments, parameters.heightSegments, parameters.phiStart, parameters.phiLength ),
- new SphereGeometry( parameters.radius, parameters.widthSegments, parameters.heightSegments, parameters.phiStart, parameters.phiLength, parameters.thetaStart ),
- new SphereGeometry( parameters.radius, parameters.widthSegments, parameters.heightSegments, parameters.phiStart, parameters.phiLength, parameters.thetaStart, parameters.thetaLength ),
- ];
- } );
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // OTHERS
- QUnit.test( 'Standard geometry tests', ( assert ) => {
- runStdGeometryTests( assert, geometries );
- } );
- } );
- QUnit.module.todo( 'SphereBufferGeometry', ( hooks ) => {
- var geometries = undefined;
- hooks.beforeEach( function () {
- const parameters = {
- radius: 10,
- widthSegments: 20,
- heightSegments: 30,
- phiStart: 0.5,
- phiLength: 1.0,
- thetaStart: 0.4,
- thetaLength: 2.0,
- };
- geometries = [
- new SphereBufferGeometry(),
- new SphereBufferGeometry( parameters.radius ),
- new SphereBufferGeometry( parameters.radius, parameters.widthSegments ),
- new SphereBufferGeometry( parameters.radius, parameters.widthSegments, parameters.heightSegments ),
- new SphereBufferGeometry( parameters.radius, parameters.widthSegments, parameters.heightSegments, parameters.phiStart ),
- new SphereBufferGeometry( parameters.radius, parameters.widthSegments, parameters.heightSegments, parameters.phiStart, parameters.phiLength ),
- new SphereBufferGeometry( parameters.radius, parameters.widthSegments, parameters.heightSegments, parameters.phiStart, parameters.phiLength, parameters.thetaStart ),
- new SphereBufferGeometry( parameters.radius, parameters.widthSegments, parameters.heightSegments, parameters.phiStart, parameters.phiLength, parameters.thetaStart, parameters.thetaLength ),
- ];
- } );
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // OTHERS
- QUnit.test( 'Standard geometry tests', ( assert ) => {
- runStdGeometryTests( assert, geometries );
- } );
- } );
- } );
- /**
- * @author timothypratley / https://github.com/timothypratley
- * @author Mugen87 / https://github.com/Mugen87
- */
- function TetrahedronGeometry( radius, detail ) {
- Geometry.call( this );
- this.type = 'TetrahedronGeometry';
- this.parameters = {
- radius: radius,
- detail: detail
- };
- this.fromBufferGeometry( new TetrahedronBufferGeometry( radius, detail ) );
- this.mergeVertices();
- }
- TetrahedronGeometry.prototype = Object.create( Geometry.prototype );
- TetrahedronGeometry.prototype.constructor = TetrahedronGeometry;
- // TetrahedronBufferGeometry
- function TetrahedronBufferGeometry( radius, detail ) {
- var vertices = [
- 1, 1, 1, - 1, - 1, 1, - 1, 1, - 1, 1, - 1, - 1
- ];
- var indices = [
- 2, 1, 0, 0, 3, 2, 1, 3, 0, 2, 3, 1
- ];
- PolyhedronBufferGeometry.call( this, vertices, indices, radius, detail );
- this.type = 'TetrahedronBufferGeometry';
- this.parameters = {
- radius: radius,
- detail: detail
- };
- }
- TetrahedronBufferGeometry.prototype = Object.create( PolyhedronBufferGeometry.prototype );
- TetrahedronBufferGeometry.prototype.constructor = TetrahedronBufferGeometry;
- /**
- * @author TristanVALCKE / https://github.com/Itee
- * @author Anonymous
- */
- /* global QUnit */
- QUnit.module( 'Geometries', () => {
- QUnit.module.todo( 'TetrahedronGeometry', ( hooks ) => {
- var geometries = undefined;
- hooks.beforeEach( function () {
- const parameters = {
- radius: 10,
- detail: undefined
- };
- geometries = [
- new TetrahedronGeometry(),
- new TetrahedronGeometry( parameters.radius ),
- new TetrahedronGeometry( parameters.radius, parameters.widthSegments ),
- new TetrahedronGeometry( parameters.radius, parameters.widthSegments, parameters.heightSegments ),
- new TetrahedronGeometry( parameters.radius, parameters.widthSegments, parameters.heightSegments, parameters.phiStart ),
- new TetrahedronGeometry( parameters.radius, parameters.widthSegments, parameters.heightSegments, parameters.phiStart, parameters.phiLength ),
- new TetrahedronGeometry( parameters.radius, parameters.widthSegments, parameters.heightSegments, parameters.phiStart, parameters.phiLength, parameters.thetaStart ),
- new TetrahedronGeometry( parameters.radius, parameters.widthSegments, parameters.heightSegments, parameters.phiStart, parameters.phiLength, parameters.thetaStart, parameters.thetaLength ),
- ];
- } );
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // OTHERS
- QUnit.test( 'Standard geometry tests', ( assert ) => {
- runStdGeometryTests( assert, geometries );
- } );
- } );
- QUnit.module.todo( 'SphereBufferGeometry', ( hooks ) => {
- var geometries = undefined;
- hooks.beforeEach( function () {
- const parameters = {
- radius: 10,
- detail: undefined
- };
- geometries = [
- new TetrahedronBufferGeometry(),
- new TetrahedronBufferGeometry( parameters.radius ),
- new TetrahedronBufferGeometry( parameters.radius, parameters.widthSegments ),
- new TetrahedronBufferGeometry( parameters.radius, parameters.widthSegments, parameters.heightSegments ),
- new TetrahedronBufferGeometry( parameters.radius, parameters.widthSegments, parameters.heightSegments, parameters.phiStart ),
- new TetrahedronBufferGeometry( parameters.radius, parameters.widthSegments, parameters.heightSegments, parameters.phiStart, parameters.phiLength ),
- new TetrahedronBufferGeometry( parameters.radius, parameters.widthSegments, parameters.heightSegments, parameters.phiStart, parameters.phiLength, parameters.thetaStart ),
- new TetrahedronBufferGeometry( parameters.radius, parameters.widthSegments, parameters.heightSegments, parameters.phiStart, parameters.phiLength, parameters.thetaStart, parameters.thetaLength ),
- ];
- } );
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // OTHERS
- QUnit.test( 'Standard geometry tests', ( assert ) => {
- runStdGeometryTests( assert, geometries );
- } );
- } );
- } );
- /**
- * @author zz85 / http://www.lab4games.net/zz85/blog
- * @author alteredq / http://alteredqualia.com/
- *
- * Text = 3D Text
- *
- * parameters = {
- * font: <THREE.Font>, // font
- *
- * size: <float>, // size of the text
- * height: <float>, // thickness to extrude text
- * curveSegments: <int>, // number of points on the curves
- *
- * bevelEnabled: <bool>, // turn on bevel
- * bevelThickness: <float>, // how deep into text bevel goes
- * bevelSize: <float> // how far from text outline is bevel
- * }
- */
- function TextGeometry( text, parameters ) {
- Geometry.call( this );
- this.type = 'TextGeometry';
- this.parameters = {
- text: text,
- parameters: parameters
- };
- this.fromBufferGeometry( new TextBufferGeometry( text, parameters ) );
- this.mergeVertices();
- }
- TextGeometry.prototype = Object.create( Geometry.prototype );
- TextGeometry.prototype.constructor = TextGeometry;
- // TextBufferGeometry
- function TextBufferGeometry( text, parameters ) {
- parameters = parameters || {};
- var font = parameters.font;
- if ( ! ( font && font.isFont ) ) {
- console.error( 'THREE.TextGeometry: font parameter is not an instance of THREE.Font.' );
- return new Geometry();
- }
- var shapes = font.generateShapes( text, parameters.size, parameters.curveSegments );
- // translate parameters to ExtrudeGeometry API
- parameters.amount = parameters.height !== undefined ? parameters.height : 50;
- // defaults
- if ( parameters.bevelThickness === undefined ) parameters.bevelThickness = 10;
- if ( parameters.bevelSize === undefined ) parameters.bevelSize = 8;
- if ( parameters.bevelEnabled === undefined ) parameters.bevelEnabled = false;
- ExtrudeBufferGeometry.call( this, shapes, parameters );
- this.type = 'TextBufferGeometry';
- }
- TextBufferGeometry.prototype = Object.create( ExtrudeBufferGeometry.prototype );
- TextBufferGeometry.prototype.constructor = TextBufferGeometry;
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Geometries', () => {
- QUnit.module.todo( 'TextGeometry', ( hooks ) => {
- var geometries = undefined;
- hooks.beforeEach( function () {
- // TODO: we cannot load any font from Threejs package :S
- const parameters = {
- font: undefined
- };
- geometries = [
- new TextGeometry()
- ];
- } );
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // OTHERS
- QUnit.test( 'Standard geometry tests', ( assert ) => {
- runStdGeometryTests( assert, geometries );
- } );
- } );
- QUnit.module.todo( 'TextBufferGeometry', ( hooks ) => {
- var geometries = undefined;
- hooks.beforeEach( function () {
- const parameters = {};
- geometries = [
- new TextBufferGeometry()
- ];
- } );
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // OTHERS
- QUnit.test( 'Standard geometry tests', ( assert ) => {
- runStdGeometryTests( assert, geometries );
- } );
- } );
- } );
- /**
- * @author oosmoxiecode
- * @author mrdoob / http://mrdoob.com/
- * @author Mugen87 / https://github.com/Mugen87
- */
- function TorusGeometry( radius, tube, radialSegments, tubularSegments, arc ) {
- Geometry.call( this );
- this.type = 'TorusGeometry';
- this.parameters = {
- radius: radius,
- tube: tube,
- radialSegments: radialSegments,
- tubularSegments: tubularSegments,
- arc: arc
- };
- this.fromBufferGeometry( new TorusBufferGeometry( radius, tube, radialSegments, tubularSegments, arc ) );
- this.mergeVertices();
- }
- TorusGeometry.prototype = Object.create( Geometry.prototype );
- TorusGeometry.prototype.constructor = TorusGeometry;
- // TorusBufferGeometry
- function TorusBufferGeometry( radius, tube, radialSegments, tubularSegments, arc ) {
- BufferGeometry.call( this );
- this.type = 'TorusBufferGeometry';
- this.parameters = {
- radius: radius,
- tube: tube,
- radialSegments: radialSegments,
- tubularSegments: tubularSegments,
- arc: arc
- };
- radius = radius || 1;
- tube = tube || 0.4;
- radialSegments = Math.floor( radialSegments ) || 8;
- tubularSegments = Math.floor( tubularSegments ) || 6;
- arc = arc || Math.PI * 2;
- // buffers
- var indices = [];
- var vertices = [];
- var normals = [];
- var uvs = [];
- // helper variables
- var center = new Vector3();
- var vertex = new Vector3();
- var normal = new Vector3();
- var j, i;
- // generate vertices, normals and uvs
- for ( j = 0; j <= radialSegments; j ++ ) {
- for ( i = 0; i <= tubularSegments; i ++ ) {
- var u = i / tubularSegments * arc;
- var v = j / radialSegments * Math.PI * 2;
- // vertex
- vertex.x = ( radius + tube * Math.cos( v ) ) * Math.cos( u );
- vertex.y = ( radius + tube * Math.cos( v ) ) * Math.sin( u );
- vertex.z = tube * Math.sin( v );
- vertices.push( vertex.x, vertex.y, vertex.z );
- // normal
- center.x = radius * Math.cos( u );
- center.y = radius * Math.sin( u );
- normal.subVectors( vertex, center ).normalize();
- normals.push( normal.x, normal.y, normal.z );
- // uv
- uvs.push( i / tubularSegments );
- uvs.push( j / radialSegments );
- }
- }
- // generate indices
- for ( j = 1; j <= radialSegments; j ++ ) {
- for ( i = 1; i <= tubularSegments; i ++ ) {
- // indices
- var a = ( tubularSegments + 1 ) * j + i - 1;
- var b = ( tubularSegments + 1 ) * ( j - 1 ) + i - 1;
- var c = ( tubularSegments + 1 ) * ( j - 1 ) + i;
- var d = ( tubularSegments + 1 ) * j + i;
- // faces
- indices.push( a, b, d );
- indices.push( b, c, d );
- }
- }
- // build geometry
- this.setIndex( indices );
- this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
- this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
- }
- TorusBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
- TorusBufferGeometry.prototype.constructor = TorusBufferGeometry;
- /**
- * @author TristanVALCKE / https://github.com/Itee
- * @author Anonymous
- */
- /* global QUnit */
- QUnit.module( 'Geometries', () => {
- QUnit.module.todo( 'TorusGeometry', ( hooks ) => {
- var geometries = undefined;
- hooks.beforeEach( function () {
- const parameters = {
- radius: 10,
- tube: 20,
- radialSegments: 30,
- tubularSegments: 10,
- arc: 2.0,
- };
- geometries = [
- new TorusGeometry(),
- new TorusGeometry( parameters.radius ),
- new TorusGeometry( parameters.radius, parameters.tube ),
- new TorusGeometry( parameters.radius, parameters.tube, parameters.radialSegments ),
- new TorusGeometry( parameters.radius, parameters.tube, parameters.radialSegments, parameters.tubularSegments ),
- new TorusGeometry( parameters.radius, parameters.tube, parameters.radialSegments, parameters.tubularSegments, parameters.arc ),
- ];
- } );
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // OTHERS
- QUnit.test( 'Standard geometry tests', ( assert ) => {
- runStdGeometryTests( assert, geometries );
- } );
- } );
- QUnit.module.todo( 'TorusBufferGeometry', ( hooks ) => {
- var geometries = undefined;
- hooks.beforeEach( function () {
- const parameters = {
- radius: 10,
- tube: 20,
- radialSegments: 30,
- tubularSegments: 10,
- arc: 2.0,
- };
- geometries = [
- new TorusBufferGeometry(),
- new TorusBufferGeometry( parameters.radius ),
- new TorusBufferGeometry( parameters.radius, parameters.tube ),
- new TorusBufferGeometry( parameters.radius, parameters.tube, parameters.radialSegments ),
- new TorusBufferGeometry( parameters.radius, parameters.tube, parameters.radialSegments, parameters.tubularSegments ),
- new TorusBufferGeometry( parameters.radius, parameters.tube, parameters.radialSegments, parameters.tubularSegments, parameters.arc ),
- ];
- } );
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // OTHERS
- QUnit.test( 'Standard geometry tests', ( assert ) => {
- runStdGeometryTests( assert, geometries );
- } );
- } );
- } );
- /**
- * @author oosmoxiecode
- * @author Mugen87 / https://github.com/Mugen87
- *
- * based on http://www.blackpawn.com/texts/pqtorus/
- */
- function TorusKnotGeometry( radius, tube, tubularSegments, radialSegments, p, q, heightScale ) {
- Geometry.call( this );
- this.type = 'TorusKnotGeometry';
- this.parameters = {
- radius: radius,
- tube: tube,
- tubularSegments: tubularSegments,
- radialSegments: radialSegments,
- p: p,
- q: q
- };
- if ( heightScale !== undefined ) console.warn( 'THREE.TorusKnotGeometry: heightScale has been deprecated. Use .scale( x, y, z ) instead.' );
- this.fromBufferGeometry( new TorusKnotBufferGeometry( radius, tube, tubularSegments, radialSegments, p, q ) );
- this.mergeVertices();
- }
- TorusKnotGeometry.prototype = Object.create( Geometry.prototype );
- TorusKnotGeometry.prototype.constructor = TorusKnotGeometry;
- // TorusKnotBufferGeometry
- function TorusKnotBufferGeometry( radius, tube, tubularSegments, radialSegments, p, q ) {
- BufferGeometry.call( this );
- this.type = 'TorusKnotBufferGeometry';
- this.parameters = {
- radius: radius,
- tube: tube,
- tubularSegments: tubularSegments,
- radialSegments: radialSegments,
- p: p,
- q: q
- };
- radius = radius || 1;
- tube = tube || 0.4;
- tubularSegments = Math.floor( tubularSegments ) || 64;
- radialSegments = Math.floor( radialSegments ) || 8;
- p = p || 2;
- q = q || 3;
- // buffers
- var indices = [];
- var vertices = [];
- var normals = [];
- var uvs = [];
- // helper variables
- var i, j;
- var vertex = new Vector3();
- var normal = new Vector3();
- var P1 = new Vector3();
- var P2 = new Vector3();
- var B = new Vector3();
- var T = new Vector3();
- var N = new Vector3();
- // generate vertices, normals and uvs
- for ( i = 0; i <= tubularSegments; ++ i ) {
- // the radian "u" is used to calculate the position on the torus curve of the current tubular segement
- var u = i / tubularSegments * p * Math.PI * 2;
- // now we calculate two points. P1 is our current position on the curve, P2 is a little farther ahead.
- // these points are used to create a special "coordinate space", which is necessary to calculate the correct vertex positions
- calculatePositionOnCurve( u, p, q, radius, P1 );
- calculatePositionOnCurve( u + 0.01, p, q, radius, P2 );
- // calculate orthonormal basis
- T.subVectors( P2, P1 );
- N.addVectors( P2, P1 );
- B.crossVectors( T, N );
- N.crossVectors( B, T );
- // normalize B, N. T can be ignored, we don't use it
- B.normalize();
- N.normalize();
- for ( j = 0; j <= radialSegments; ++ j ) {
- // now calculate the vertices. they are nothing more than an extrusion of the torus curve.
- // because we extrude a shape in the xy-plane, there is no need to calculate a z-value.
- var v = j / radialSegments * Math.PI * 2;
- var cx = - tube * Math.cos( v );
- var cy = tube * Math.sin( v );
- // now calculate the final vertex position.
- // first we orient the extrusion with our basis vectos, then we add it to the current position on the curve
- vertex.x = P1.x + ( cx * N.x + cy * B.x );
- vertex.y = P1.y + ( cx * N.y + cy * B.y );
- vertex.z = P1.z + ( cx * N.z + cy * B.z );
- vertices.push( vertex.x, vertex.y, vertex.z );
- // normal (P1 is always the center/origin of the extrusion, thus we can use it to calculate the normal)
- normal.subVectors( vertex, P1 ).normalize();
- normals.push( normal.x, normal.y, normal.z );
- // uv
- uvs.push( i / tubularSegments );
- uvs.push( j / radialSegments );
- }
- }
- // generate indices
- for ( j = 1; j <= tubularSegments; j ++ ) {
- for ( i = 1; i <= radialSegments; i ++ ) {
- // indices
- var a = ( radialSegments + 1 ) * ( j - 1 ) + ( i - 1 );
- var b = ( radialSegments + 1 ) * j + ( i - 1 );
- var c = ( radialSegments + 1 ) * j + i;
- var d = ( radialSegments + 1 ) * ( j - 1 ) + i;
- // faces
- indices.push( a, b, d );
- indices.push( b, c, d );
- }
- }
- // build geometry
- this.setIndex( indices );
- this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
- this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
- // this function calculates the current position on the torus curve
- function calculatePositionOnCurve( u, p, q, radius, position ) {
- var cu = Math.cos( u );
- var su = Math.sin( u );
- var quOverP = q / p * u;
- var cs = Math.cos( quOverP );
- position.x = radius * ( 2 + cs ) * 0.5 * cu;
- position.y = radius * ( 2 + cs ) * su * 0.5;
- position.z = radius * Math.sin( quOverP ) * 0.5;
- }
- }
- TorusKnotBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
- TorusKnotBufferGeometry.prototype.constructor = TorusKnotBufferGeometry;
- /**
- * @author TristanVALCKE / https://github.com/Itee
- * @author Anonymous
- */
- /* global QUnit */
- QUnit.module( 'Geometries', () => {
- QUnit.module.todo( 'SphereGeometry', ( hooks ) => {
- var geometries = undefined;
- hooks.beforeEach( function () {
- const parameters = {
- radius: 10,
- tube: 20,
- tubularSegments: 30,
- radialSegments: 10,
- p: 3,
- q: 2
- };
- geometries = [
- new TorusKnotGeometry(),
- new TorusKnotGeometry( parameters.radius ),
- new TorusKnotGeometry( parameters.radius, parameters.tube ),
- new TorusKnotGeometry( parameters.radius, parameters.tube, parameters.tubularSegments ),
- new TorusKnotGeometry( parameters.radius, parameters.tube, parameters.tubularSegments, parameters.radialSegments ),
- new TorusKnotGeometry( parameters.radius, parameters.tube, parameters.tubularSegments, parameters.radialSegments, parameters.p, parameters.q ),
- ];
- } );
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // OTHERS
- QUnit.test( 'Standard geometry tests', ( assert ) => {
- runStdGeometryTests( assert, geometries );
- } );
- } );
- QUnit.module.todo( 'TorusKnotBufferGeometry', ( hooks ) => {
- var geometries = undefined;
- hooks.beforeEach( function () {
- const parameters = {
- radius: 10,
- tube: 20,
- tubularSegments: 30,
- radialSegments: 10,
- p: 3,
- q: 2
- };
- geometries = [
- new TorusKnotBufferGeometry(),
- new TorusKnotBufferGeometry( parameters.radius ),
- new TorusKnotBufferGeometry( parameters.radius, parameters.tube ),
- new TorusKnotBufferGeometry( parameters.radius, parameters.tube, parameters.tubularSegments ),
- new TorusKnotBufferGeometry( parameters.radius, parameters.tube, parameters.tubularSegments, parameters.radialSegments ),
- new TorusKnotBufferGeometry( parameters.radius, parameters.tube, parameters.tubularSegments, parameters.radialSegments, parameters.p, parameters.q ),
- ];
- } );
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // OTHERS
- QUnit.test( 'Standard geometry tests', ( assert ) => {
- runStdGeometryTests( assert, geometries );
- } );
- } );
- } );
- /**
- * @author oosmoxiecode / https://github.com/oosmoxiecode
- * @author WestLangley / https://github.com/WestLangley
- * @author zz85 / https://github.com/zz85
- * @author miningold / https://github.com/miningold
- * @author jonobr1 / https://github.com/jonobr1
- * @author Mugen87 / https://github.com/Mugen87
- *
- */
- function TubeGeometry( path, tubularSegments, radius, radialSegments, closed, taper ) {
- Geometry.call( this );
- this.type = 'TubeGeometry';
- this.parameters = {
- path: path,
- tubularSegments: tubularSegments,
- radius: radius,
- radialSegments: radialSegments,
- closed: closed
- };
- if ( taper !== undefined ) console.warn( 'THREE.TubeGeometry: taper has been removed.' );
- var bufferGeometry = new TubeBufferGeometry( path, tubularSegments, radius, radialSegments, closed );
- // expose internals
- this.tangents = bufferGeometry.tangents;
- this.normals = bufferGeometry.normals;
- this.binormals = bufferGeometry.binormals;
- // create geometry
- this.fromBufferGeometry( bufferGeometry );
- this.mergeVertices();
- }
- TubeGeometry.prototype = Object.create( Geometry.prototype );
- TubeGeometry.prototype.constructor = TubeGeometry;
- // TubeBufferGeometry
- function TubeBufferGeometry( path, tubularSegments, radius, radialSegments, closed ) {
- BufferGeometry.call( this );
- this.type = 'TubeBufferGeometry';
- this.parameters = {
- path: path,
- tubularSegments: tubularSegments,
- radius: radius,
- radialSegments: radialSegments,
- closed: closed
- };
- tubularSegments = tubularSegments || 64;
- radius = radius || 1;
- radialSegments = radialSegments || 8;
- closed = closed || false;
- var frames = path.computeFrenetFrames( tubularSegments, closed );
- // expose internals
- this.tangents = frames.tangents;
- this.normals = frames.normals;
- this.binormals = frames.binormals;
- // helper variables
- var vertex = new Vector3();
- var normal = new Vector3();
- var uv = new Vector2();
- var P = new Vector3();
- var i, j;
- // buffer
- var vertices = [];
- var normals = [];
- var uvs = [];
- var indices = [];
- // create buffer data
- generateBufferData();
- // build geometry
- this.setIndex( indices );
- this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
- this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
- // functions
- function generateBufferData() {
- for ( i = 0; i < tubularSegments; i ++ ) {
- generateSegment( i );
- }
- // if the geometry is not closed, generate the last row of vertices and normals
- // at the regular position on the given path
- //
- // if the geometry is closed, duplicate the first row of vertices and normals (uvs will differ)
- generateSegment( ( closed === false ) ? tubularSegments : 0 );
- // uvs are generated in a separate function.
- // this makes it easy compute correct values for closed geometries
- generateUVs();
- // finally create faces
- generateIndices();
- }
- function generateSegment( i ) {
- // we use getPointAt to sample evenly distributed points from the given path
- P = path.getPointAt( i / tubularSegments, P );
- // retrieve corresponding normal and binormal
- var N = frames.normals[ i ];
- var B = frames.binormals[ i ];
- // generate normals and vertices for the current segment
- for ( j = 0; j <= radialSegments; j ++ ) {
- var v = j / radialSegments * Math.PI * 2;
- var sin = Math.sin( v );
- var cos = - Math.cos( v );
- // normal
- normal.x = ( cos * N.x + sin * B.x );
- normal.y = ( cos * N.y + sin * B.y );
- normal.z = ( cos * N.z + sin * B.z );
- normal.normalize();
- normals.push( normal.x, normal.y, normal.z );
- // vertex
- vertex.x = P.x + radius * normal.x;
- vertex.y = P.y + radius * normal.y;
- vertex.z = P.z + radius * normal.z;
- vertices.push( vertex.x, vertex.y, vertex.z );
- }
- }
- function generateIndices() {
- for ( j = 1; j <= tubularSegments; j ++ ) {
- for ( i = 1; i <= radialSegments; i ++ ) {
- var a = ( radialSegments + 1 ) * ( j - 1 ) + ( i - 1 );
- var b = ( radialSegments + 1 ) * j + ( i - 1 );
- var c = ( radialSegments + 1 ) * j + i;
- var d = ( radialSegments + 1 ) * ( j - 1 ) + i;
- // faces
- indices.push( a, b, d );
- indices.push( b, c, d );
- }
- }
- }
- function generateUVs() {
- for ( i = 0; i <= tubularSegments; i ++ ) {
- for ( j = 0; j <= radialSegments; j ++ ) {
- uv.x = i / tubularSegments;
- uv.y = j / radialSegments;
- uvs.push( uv.x, uv.y );
- }
- }
- }
- }
- TubeBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
- TubeBufferGeometry.prototype.constructor = TubeBufferGeometry;
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Geometries', () => {
- QUnit.module.todo( 'TubeGeometry', ( hooks ) => {
- var geometries = undefined;
- hooks.beforeEach( function () {
- const parameters = {};
- geometries = [
- new TubeGeometry()
- ];
- } );
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // OTHERS
- QUnit.test( 'Standard geometry tests', ( assert ) => {
- runStdGeometryTests( assert, geometries );
- } );
- } );
- QUnit.module.todo( 'TubeBufferGeometry', ( hooks ) => {
- var geometries = undefined;
- hooks.beforeEach( function () {
- const parameters = {};
- geometries = [
- new TubeBufferGeometry()
- ];
- } );
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // OTHERS
- QUnit.test( 'Standard geometry tests', ( assert ) => {
- runStdGeometryTests( assert, geometries );
- } );
- } );
- } );
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author Mugen87 / https://github.com/Mugen87
- */
- function WireframeGeometry( geometry ) {
- BufferGeometry.call( this );
- this.type = 'WireframeGeometry';
- // buffer
- var vertices = [];
- // helper variables
- var i, j, l, o, ol;
- var edge = [ 0, 0 ], edges = {}, e, edge1, edge2;
- var key, keys = [ 'a', 'b', 'c' ];
- var vertex;
- // different logic for Geometry and BufferGeometry
- if ( geometry && geometry.isGeometry ) {
- // create a data structure that contains all edges without duplicates
- var faces = geometry.faces;
- for ( i = 0, l = faces.length; i < l; i ++ ) {
- var face = faces[ i ];
- for ( j = 0; j < 3; j ++ ) {
- edge1 = face[ keys[ j ] ];
- edge2 = face[ keys[ ( j + 1 ) % 3 ] ];
- edge[ 0 ] = Math.min( edge1, edge2 ); // sorting prevents duplicates
- edge[ 1 ] = Math.max( edge1, edge2 );
- key = edge[ 0 ] + ',' + edge[ 1 ];
- if ( edges[ key ] === undefined ) {
- edges[ key ] = { index1: edge[ 0 ], index2: edge[ 1 ] };
- }
- }
- }
- // generate vertices
- for ( key in edges ) {
- e = edges[ key ];
- vertex = geometry.vertices[ e.index1 ];
- vertices.push( vertex.x, vertex.y, vertex.z );
- vertex = geometry.vertices[ e.index2 ];
- vertices.push( vertex.x, vertex.y, vertex.z );
- }
- } else if ( geometry && geometry.isBufferGeometry ) {
- var position, indices, groups;
- var group, start, count;
- var index1, index2;
- vertex = new Vector3();
- if ( geometry.index !== null ) {
- // indexed BufferGeometry
- position = geometry.attributes.position;
- indices = geometry.index;
- groups = geometry.groups;
- if ( groups.length === 0 ) {
- groups = [ { start: 0, count: indices.count, materialIndex: 0 } ];
- }
- // create a data structure that contains all eges without duplicates
- for ( o = 0, ol = groups.length; o < ol; ++ o ) {
- group = groups[ o ];
- start = group.start;
- count = group.count;
- for ( i = start, l = ( start + count ); i < l; i += 3 ) {
- for ( j = 0; j < 3; j ++ ) {
- edge1 = indices.getX( i + j );
- edge2 = indices.getX( i + ( j + 1 ) % 3 );
- edge[ 0 ] = Math.min( edge1, edge2 ); // sorting prevents duplicates
- edge[ 1 ] = Math.max( edge1, edge2 );
- key = edge[ 0 ] + ',' + edge[ 1 ];
- if ( edges[ key ] === undefined ) {
- edges[ key ] = { index1: edge[ 0 ], index2: edge[ 1 ] };
- }
- }
- }
- }
- // generate vertices
- for ( key in edges ) {
- e = edges[ key ];
- vertex.fromBufferAttribute( position, e.index1 );
- vertices.push( vertex.x, vertex.y, vertex.z );
- vertex.fromBufferAttribute( position, e.index2 );
- vertices.push( vertex.x, vertex.y, vertex.z );
- }
- } else {
- // non-indexed BufferGeometry
- position = geometry.attributes.position;
- for ( i = 0, l = ( position.count / 3 ); i < l; i ++ ) {
- for ( j = 0; j < 3; j ++ ) {
- // three edges per triangle, an edge is represented as (index1, index2)
- // e.g. the first triangle has the following edges: (0,1),(1,2),(2,0)
- index1 = 3 * i + j;
- vertex.fromBufferAttribute( position, index1 );
- vertices.push( vertex.x, vertex.y, vertex.z );
- index2 = 3 * i + ( ( j + 1 ) % 3 );
- vertex.fromBufferAttribute( position, index2 );
- vertices.push( vertex.x, vertex.y, vertex.z );
- }
- }
- }
- }
- // build geometry
- this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- }
- WireframeGeometry.prototype = Object.create( BufferGeometry.prototype );
- WireframeGeometry.prototype.constructor = WireframeGeometry;
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Geometries', () => {
- QUnit.module.todo( 'WireframeGeometry', ( hooks ) => {
- var geometries = undefined;
- hooks.beforeEach( function () {
- const parameters = {};
- geometries = [
- new WireframeGeometry()
- ];
- } );
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // OTHERS
- QUnit.test( 'Standard geometry tests', ( assert ) => {
- runStdGeometryTests( assert, geometries );
- } );
- } );
- } );
- /**
- * @author WestLangley / http://github.com/WestLangley
- * @author zz85 / http://github.com/zz85
- * @author bhouston / http://clara.io
- *
- * Creates an arrow for visualizing directions
- *
- * Parameters:
- * dir - Vector3
- * origin - Vector3
- * length - Number
- * color - color in hex value
- * headLength - Number
- * headWidth - Number
- */
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Helpers', () => {
- QUnit.module.todo( 'ArrowHelper', () => {
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "setDirection", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "setLength", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "setColor", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- /**
- * @author sroucheray / http://sroucheray.org/
- * @author mrdoob / http://mrdoob.com/
- */
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Helpers', () => {
- QUnit.module.todo( 'AxesHelper', () => {
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- /**
- * @author WestLangley / http://github.com/WestLangley
- */
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Helpers', () => {
- QUnit.module.todo( 'Box3Helper', () => {
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "updateMatrixWorld", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author Mugen87 / http://github.com/Mugen87
- */
- function BoxHelper( object, color ) {
- this.object = object;
- if ( color === undefined ) color = 0xffff00;
- var indices = new Uint16Array( [ 0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7 ] );
- var positions = new Float32Array( 8 * 3 );
- var geometry = new BufferGeometry();
- geometry.setIndex( new BufferAttribute( indices, 1 ) );
- geometry.addAttribute( 'position', new BufferAttribute( positions, 3 ) );
- LineSegments.call( this, geometry, new LineBasicMaterial( { color: color } ) );
- this.matrixAutoUpdate = false;
- this.update();
- }
- BoxHelper.prototype = Object.create( LineSegments.prototype );
- BoxHelper.prototype.constructor = BoxHelper;
- BoxHelper.prototype.update = ( function () {
- var box = new Box3();
- return function update( object ) {
- if ( object !== undefined ) {
- console.warn( 'THREE.BoxHelper: .update() has no longer arguments.' );
- }
- if ( this.object !== undefined ) {
- box.setFromObject( this.object );
- }
- if ( box.isEmpty() ) return;
- var min = box.min;
- var max = box.max;
- /*
- 5____4
- 1/___0/|
- | 6__|_7
- 2/___3/
- 0: max.x, max.y, max.z
- 1: min.x, max.y, max.z
- 2: min.x, min.y, max.z
- 3: max.x, min.y, max.z
- 4: max.x, max.y, min.z
- 5: min.x, max.y, min.z
- 6: min.x, min.y, min.z
- 7: max.x, min.y, min.z
- */
- var position = this.geometry.attributes.position;
- var array = position.array;
- array[ 0 ] = max.x; array[ 1 ] = max.y; array[ 2 ] = max.z;
- array[ 3 ] = min.x; array[ 4 ] = max.y; array[ 5 ] = max.z;
- array[ 6 ] = min.x; array[ 7 ] = min.y; array[ 8 ] = max.z;
- array[ 9 ] = max.x; array[ 10 ] = min.y; array[ 11 ] = max.z;
- array[ 12 ] = max.x; array[ 13 ] = max.y; array[ 14 ] = min.z;
- array[ 15 ] = min.x; array[ 16 ] = max.y; array[ 17 ] = min.z;
- array[ 18 ] = min.x; array[ 19 ] = min.y; array[ 20 ] = min.z;
- array[ 21 ] = max.x; array[ 22 ] = min.y; array[ 23 ] = min.z;
- position.needsUpdate = true;
- this.geometry.computeBoundingSphere();
- };
- } )();
- BoxHelper.prototype.setFromObject = function ( object ) {
- this.object = object;
- this.update();
- return this;
- };
- /**
- * @author TristanVALCKE / https://github.com/Itee
- * @author Anonymous
- */
- /* global QUnit */
- QUnit.module( 'Helpers', () => {
- QUnit.module.todo( 'BoxHelper', ( hooks ) => {
- var geometries = undefined;
- hooks.beforeEach( function () {
- const parameters = {
- radius: 10,
- widthSegments: 20,
- heightSegments: 30,
- phiStart: 0.5,
- phiLength: 1.0,
- thetaStart: 0.4,
- thetaLength: 2.0,
- };
- // Test with a normal cube and a box helper
- var boxGeometry = new BoxGeometry( parameters.diameter );
- var box = new Mesh( boxGeometry );
- var boxHelper = new BoxHelper( box );
- // The same should happen with a comparable sphere
- var sphereGeometry = new SphereGeometry( parameters.diameter / 2 );
- var sphere = new Mesh( sphereGeometry );
- var sphereBoxHelper = new BoxHelper( sphere );
- // Note that unlike what I'd like to, these doesn't check the equivalency of the two generated geometries
- geometries = [ boxHelper.geometry, sphereBoxHelper.geometry ];
- } );
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "update", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "setFromObject", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // OTHERS
- QUnit.test( 'Standard geometry tests', ( assert ) => {
- runStdGeometryTests( assert, geometries );
- } );
- } );
- } );
- /**
- * @author alteredq / http://alteredqualia.com/
- * @author Mugen87 / https://github.com/Mugen87
- *
- * - shows frustum, line of sight and up of the camera
- * - suitable for fast updates
- * - based on frustum visualization in lightgl.js shadowmap example
- * http://evanw.github.com/lightgl.js/tests/shadowmap.html
- */
- function CameraHelper( camera ) {
- var geometry = new BufferGeometry();
- var material = new LineBasicMaterial( { color: 0xffffff, vertexColors: FaceColors } );
- var vertices = [];
- var colors = [];
- var pointMap = {};
- // colors
- var colorFrustum = new Color( 0xffaa00 );
- var colorCone = new Color( 0xff0000 );
- var colorUp = new Color( 0x00aaff );
- var colorTarget = new Color( 0xffffff );
- var colorCross = new Color( 0x333333 );
- // near
- addLine( 'n1', 'n2', colorFrustum );
- addLine( 'n2', 'n4', colorFrustum );
- addLine( 'n4', 'n3', colorFrustum );
- addLine( 'n3', 'n1', colorFrustum );
- // far
- addLine( 'f1', 'f2', colorFrustum );
- addLine( 'f2', 'f4', colorFrustum );
- addLine( 'f4', 'f3', colorFrustum );
- addLine( 'f3', 'f1', colorFrustum );
- // sides
- addLine( 'n1', 'f1', colorFrustum );
- addLine( 'n2', 'f2', colorFrustum );
- addLine( 'n3', 'f3', colorFrustum );
- addLine( 'n4', 'f4', colorFrustum );
- // cone
- addLine( 'p', 'n1', colorCone );
- addLine( 'p', 'n2', colorCone );
- addLine( 'p', 'n3', colorCone );
- addLine( 'p', 'n4', colorCone );
- // up
- addLine( 'u1', 'u2', colorUp );
- addLine( 'u2', 'u3', colorUp );
- addLine( 'u3', 'u1', colorUp );
- // target
- addLine( 'c', 't', colorTarget );
- addLine( 'p', 'c', colorCross );
- // cross
- addLine( 'cn1', 'cn2', colorCross );
- addLine( 'cn3', 'cn4', colorCross );
- addLine( 'cf1', 'cf2', colorCross );
- addLine( 'cf3', 'cf4', colorCross );
- function addLine( a, b, color ) {
- addPoint( a, color );
- addPoint( b, color );
- }
- function addPoint( id, color ) {
- vertices.push( 0, 0, 0 );
- colors.push( color.r, color.g, color.b );
- if ( pointMap[ id ] === undefined ) {
- pointMap[ id ] = [];
- }
- pointMap[ id ].push( ( vertices.length / 3 ) - 1 );
- }
- geometry.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- geometry.addAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );
- LineSegments.call( this, geometry, material );
- this.camera = camera;
- if ( this.camera.updateProjectionMatrix ) this.camera.updateProjectionMatrix();
- this.matrix = camera.matrixWorld;
- this.matrixAutoUpdate = false;
- this.pointMap = pointMap;
- this.update();
- }
- CameraHelper.prototype = Object.create( LineSegments.prototype );
- CameraHelper.prototype.constructor = CameraHelper;
- CameraHelper.prototype.update = function () {
- var geometry, pointMap;
- var vector = new Vector3();
- var camera = new Camera();
- function setPoint( point, x, y, z ) {
- vector.set( x, y, z ).unproject( camera );
- var points = pointMap[ point ];
- if ( points !== undefined ) {
- var position = geometry.getAttribute( 'position' );
- for ( var i = 0, l = points.length; i < l; i ++ ) {
- position.setXYZ( points[ i ], vector.x, vector.y, vector.z );
- }
- }
- }
- return function update() {
- geometry = this.geometry;
- pointMap = this.pointMap;
- var w = 1, h = 1;
- // we need just camera projection matrix
- // world matrix must be identity
- camera.projectionMatrix.copy( this.camera.projectionMatrix );
- // center / target
- setPoint( 'c', 0, 0, - 1 );
- setPoint( 't', 0, 0, 1 );
- // near
- setPoint( 'n1', - w, - h, - 1 );
- setPoint( 'n2', w, - h, - 1 );
- setPoint( 'n3', - w, h, - 1 );
- setPoint( 'n4', w, h, - 1 );
- // far
- setPoint( 'f1', - w, - h, 1 );
- setPoint( 'f2', w, - h, 1 );
- setPoint( 'f3', - w, h, 1 );
- setPoint( 'f4', w, h, 1 );
- // up
- setPoint( 'u1', w * 0.7, h * 1.1, - 1 );
- setPoint( 'u2', - w * 0.7, h * 1.1, - 1 );
- setPoint( 'u3', 0, h * 2, - 1 );
- // cross
- setPoint( 'cf1', - w, 0, 1 );
- setPoint( 'cf2', w, 0, 1 );
- setPoint( 'cf3', 0, - h, 1 );
- setPoint( 'cf4', 0, h, 1 );
- setPoint( 'cn1', - w, 0, - 1 );
- setPoint( 'cn2', w, 0, - 1 );
- setPoint( 'cn3', 0, - h, - 1 );
- setPoint( 'cn4', 0, h, - 1 );
- geometry.getAttribute( 'position' ).needsUpdate = true;
- };
- }();
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Helpers', () => {
- QUnit.module.todo( 'CameraHelper', () => {
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "update", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- /**
- * @author alteredq / http://alteredqualia.com/
- * @author mrdoob / http://mrdoob.com/
- * @author WestLangley / http://github.com/WestLangley
- */
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Helpers', () => {
- QUnit.module.todo( 'DirectionalLightHelper', () => {
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "dispose", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "update", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author WestLangley / http://github.com/WestLangley
- */
- function FaceNormalsHelper( object, size, hex, linewidth ) {
- // FaceNormalsHelper only supports THREE.Geometry
- this.object = object;
- this.size = ( size !== undefined ) ? size : 1;
- var color = ( hex !== undefined ) ? hex : 0xffff00;
- var width = ( linewidth !== undefined ) ? linewidth : 1;
- //
- var nNormals = 0;
- var objGeometry = this.object.geometry;
- if ( objGeometry && objGeometry.isGeometry ) {
- nNormals = objGeometry.faces.length;
- } else {
- console.warn( 'THREE.FaceNormalsHelper: only THREE.Geometry is supported. Use THREE.VertexNormalsHelper, instead.' );
- }
- //
- var geometry = new BufferGeometry();
- var positions = new Float32BufferAttribute( nNormals * 2 * 3, 3 );
- geometry.addAttribute( 'position', positions );
- LineSegments.call( this, geometry, new LineBasicMaterial( { color: color, linewidth: width } ) );
- //
- this.matrixAutoUpdate = false;
- this.update();
- }
- FaceNormalsHelper.prototype = Object.create( LineSegments.prototype );
- FaceNormalsHelper.prototype.constructor = FaceNormalsHelper;
- FaceNormalsHelper.prototype.update = ( function () {
- var v1 = new Vector3();
- var v2 = new Vector3();
- var normalMatrix = new Matrix3();
- return function update() {
- this.object.updateMatrixWorld( true );
- normalMatrix.getNormalMatrix( this.object.matrixWorld );
- var matrixWorld = this.object.matrixWorld;
- var position = this.geometry.attributes.position;
- //
- var objGeometry = this.object.geometry;
- var vertices = objGeometry.vertices;
- var faces = objGeometry.faces;
- var idx = 0;
- for ( var i = 0, l = faces.length; i < l; i ++ ) {
- var face = faces[ i ];
- var normal = face.normal;
- v1.copy( vertices[ face.a ] )
- .add( vertices[ face.b ] )
- .add( vertices[ face.c ] )
- .divideScalar( 3 )
- .applyMatrix4( matrixWorld );
- v2.copy( normal ).applyMatrix3( normalMatrix ).normalize().multiplyScalar( this.size ).add( v1 );
- position.setXYZ( idx, v1.x, v1.y, v1.z );
- idx = idx + 1;
- position.setXYZ( idx, v2.x, v2.y, v2.z );
- idx = idx + 1;
- }
- position.needsUpdate = true;
- };
- }() );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Helpers', () => {
- QUnit.module.todo( 'FaceNormalsHelper', () => {
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "update", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Helpers', () => {
- QUnit.module.todo( 'GridHelper', () => {
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- /**
- * @author alteredq / http://alteredqualia.com/
- * @author mrdoob / http://mrdoob.com/
- * @author Mugen87 / https://github.com/Mugen87
- */
- function HemisphereLightHelper( light, size, color ) {
- Object3D.call( this );
- this.light = light;
- this.light.updateMatrixWorld();
- this.matrix = light.matrixWorld;
- this.matrixAutoUpdate = false;
- this.color = color;
- var geometry = new OctahedronBufferGeometry( size );
- geometry.rotateY( Math.PI * 0.5 );
- this.material = new MeshBasicMaterial( { wireframe: true, fog: false } );
- if ( this.color === undefined ) this.material.vertexColors = VertexColors;
- var position = geometry.getAttribute( 'position' );
- var colors = new Float32Array( position.count * 3 );
- geometry.addAttribute( 'color', new BufferAttribute( colors, 3 ) );
- this.add( new Mesh( geometry, this.material ) );
- this.update();
- }
- HemisphereLightHelper.prototype = Object.create( Object3D.prototype );
- HemisphereLightHelper.prototype.constructor = HemisphereLightHelper;
- HemisphereLightHelper.prototype.dispose = function () {
- this.children[ 0 ].geometry.dispose();
- this.children[ 0 ].material.dispose();
- };
- HemisphereLightHelper.prototype.update = function () {
- var vector = new Vector3();
- var color1 = new Color();
- var color2 = new Color();
- return function update() {
- var mesh = this.children[ 0 ];
- if ( this.color !== undefined ) {
- this.material.color.set( this.color );
- } else {
- var colors = mesh.geometry.getAttribute( 'color' );
- color1.copy( this.light.color );
- color2.copy( this.light.groundColor );
- for ( var i = 0, l = colors.count; i < l; i ++ ) {
- var color = ( i < ( l / 2 ) ) ? color1 : color2;
- colors.setXYZ( i, color.r, color.g, color.b );
- }
- colors.needsUpdate = true;
- }
- mesh.lookAt( vector.setFromMatrixPosition( this.light.matrixWorld ).negate() );
- };
- }();
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Helpers', () => {
- QUnit.module.todo( 'HemisphereLightHelper', () => {
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "dispose", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "update", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- /**
- * @author WestLangley / http://github.com/WestLangley
- */
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Helpers', () => {
- QUnit.module.todo( 'PlaneHelper', () => {
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "updateMatrixWorld", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- /**
- * @author alteredq / http://alteredqualia.com/
- * @author mrdoob / http://mrdoob.com/
- */
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Helpers', () => {
- QUnit.module.todo( 'PointLightHelper', () => {
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "dispose", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "update", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author Mugen87 / http://github.com/Mugen87
- * @author Hectate / http://www.github.com/Hectate
- */
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Helpers', () => {
- QUnit.module.todo( 'PolarGridHelper', () => {
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- /**
- * @author abelnation / http://github.com/abelnation
- * @author Mugen87 / http://github.com/Mugen87
- * @author WestLangley / http://github.com/WestLangley
- */
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Helpers', () => {
- QUnit.module.todo( 'RectAreaLightHelper', () => {
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "dispose", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "update", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- /**
- * @author Sean Griffin / http://twitter.com/sgrif
- * @author Michael Guerrero / http://realitymeltdown.com
- * @author mrdoob / http://mrdoob.com/
- * @author ikerr / http://verold.com
- * @author Mugen87 / https://github.com/Mugen87
- */
- function getBoneList( object ) {
- var boneList = [];
- if ( object && object.isBone ) {
- boneList.push( object );
- }
- for ( var i = 0; i < object.children.length; i ++ ) {
- boneList.push.apply( boneList, getBoneList( object.children[ i ] ) );
- }
- return boneList;
- }
- function SkeletonHelper( object ) {
- var bones = getBoneList( object );
- var geometry = new BufferGeometry();
- var vertices = [];
- var colors = [];
- var color1 = new Color( 0, 0, 1 );
- var color2 = new Color( 0, 1, 0 );
- for ( var i = 0; i < bones.length; i ++ ) {
- var bone = bones[ i ];
- if ( bone.parent && bone.parent.isBone ) {
- vertices.push( 0, 0, 0 );
- vertices.push( 0, 0, 0 );
- colors.push( color1.r, color1.g, color1.b );
- colors.push( color2.r, color2.g, color2.b );
- }
- }
- geometry.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- geometry.addAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );
- var material = new LineBasicMaterial( { vertexColors: VertexColors, depthTest: false, depthWrite: false, transparent: true } );
- LineSegments.call( this, geometry, material );
- this.root = object;
- this.bones = bones;
- this.matrix = object.matrixWorld;
- this.matrixAutoUpdate = false;
- }
- SkeletonHelper.prototype = Object.create( LineSegments.prototype );
- SkeletonHelper.prototype.constructor = SkeletonHelper;
- SkeletonHelper.prototype.updateMatrixWorld = function () {
- var vector = new Vector3();
- var boneMatrix = new Matrix4();
- var matrixWorldInv = new Matrix4();
- return function updateMatrixWorld( force ) {
- var bones = this.bones;
- var geometry = this.geometry;
- var position = geometry.getAttribute( 'position' );
- matrixWorldInv.getInverse( this.root.matrixWorld );
- for ( var i = 0, j = 0; i < bones.length; i ++ ) {
- var bone = bones[ i ];
- if ( bone.parent && bone.parent.isBone ) {
- boneMatrix.multiplyMatrices( matrixWorldInv, bone.matrixWorld );
- vector.setFromMatrixPosition( boneMatrix );
- position.setXYZ( j, vector.x, vector.y, vector.z );
- boneMatrix.multiplyMatrices( matrixWorldInv, bone.parent.matrixWorld );
- vector.setFromMatrixPosition( boneMatrix );
- position.setXYZ( j + 1, vector.x, vector.y, vector.z );
- j += 2;
- }
- }
- geometry.getAttribute( 'position' ).needsUpdate = true;
- Object3D.prototype.updateMatrixWorld.call( this, force );
- };
- }();
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Helpers', () => {
- QUnit.module.todo( 'SkeletonHelper', () => {
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "updateMatrixWorld", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- /**
- * @author alteredq / http://alteredqualia.com/
- * @author mrdoob / http://mrdoob.com/
- * @author WestLangley / http://github.com/WestLangley
- */
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Helpers', () => {
- QUnit.module.todo( 'SpotLightHelper', () => {
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "dispose", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "update", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author WestLangley / http://github.com/WestLangley
- */
- function VertexNormalsHelper( object, size, hex, linewidth ) {
- this.object = object;
- this.size = ( size !== undefined ) ? size : 1;
- var color = ( hex !== undefined ) ? hex : 0xff0000;
- var width = ( linewidth !== undefined ) ? linewidth : 1;
- //
- var nNormals = 0;
- var objGeometry = this.object.geometry;
- if ( objGeometry && objGeometry.isGeometry ) {
- nNormals = objGeometry.faces.length * 3;
- } else if ( objGeometry && objGeometry.isBufferGeometry ) {
- nNormals = objGeometry.attributes.normal.count;
- }
- //
- var geometry = new BufferGeometry();
- var positions = new Float32BufferAttribute( nNormals * 2 * 3, 3 );
- geometry.addAttribute( 'position', positions );
- LineSegments.call( this, geometry, new LineBasicMaterial( { color: color, linewidth: width } ) );
- //
- this.matrixAutoUpdate = false;
- this.update();
- }
- VertexNormalsHelper.prototype = Object.create( LineSegments.prototype );
- VertexNormalsHelper.prototype.constructor = VertexNormalsHelper;
- VertexNormalsHelper.prototype.update = ( function () {
- var v1 = new Vector3();
- var v2 = new Vector3();
- var normalMatrix = new Matrix3();
- return function update() {
- var keys = [ 'a', 'b', 'c' ];
- this.object.updateMatrixWorld( true );
- normalMatrix.getNormalMatrix( this.object.matrixWorld );
- var matrixWorld = this.object.matrixWorld;
- var position = this.geometry.attributes.position;
- //
- var objGeometry = this.object.geometry;
- if ( objGeometry && objGeometry.isGeometry ) {
- var vertices = objGeometry.vertices;
- var faces = objGeometry.faces;
- var idx = 0;
- for ( var i = 0, l = faces.length; i < l; i ++ ) {
- var face = faces[ i ];
- for ( var j = 0, jl = face.vertexNormals.length; j < jl; j ++ ) {
- var vertex = vertices[ face[ keys[ j ] ] ];
- var normal = face.vertexNormals[ j ];
- v1.copy( vertex ).applyMatrix4( matrixWorld );
- v2.copy( normal ).applyMatrix3( normalMatrix ).normalize().multiplyScalar( this.size ).add( v1 );
- position.setXYZ( idx, v1.x, v1.y, v1.z );
- idx = idx + 1;
- position.setXYZ( idx, v2.x, v2.y, v2.z );
- idx = idx + 1;
- }
- }
- } else if ( objGeometry && objGeometry.isBufferGeometry ) {
- var objPos = objGeometry.attributes.position;
- var objNorm = objGeometry.attributes.normal;
- var idx = 0;
- // for simplicity, ignore index and drawcalls, and render every normal
- for ( var j = 0, jl = objPos.count; j < jl; j ++ ) {
- v1.set( objPos.getX( j ), objPos.getY( j ), objPos.getZ( j ) ).applyMatrix4( matrixWorld );
- v2.set( objNorm.getX( j ), objNorm.getY( j ), objNorm.getZ( j ) );
- v2.applyMatrix3( normalMatrix ).normalize().multiplyScalar( this.size ).add( v1 );
- position.setXYZ( idx, v1.x, v1.y, v1.z );
- idx = idx + 1;
- position.setXYZ( idx, v2.x, v2.y, v2.z );
- idx = idx + 1;
- }
- }
- position.needsUpdate = true;
- };
- }() );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Helpers', () => {
- QUnit.module.todo( 'VertexNormalsHelper', () => {
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "update", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- function Light( color, intensity ) {
- Object3D.call( this );
- this.type = 'Light';
- this.color = new Color( color );
- this.intensity = intensity !== undefined ? intensity : 1;
- this.receiveShadow = undefined;
- }
- Light.prototype = Object.assign( Object.create( Object3D.prototype ), {
- constructor: Light,
- isLight: true,
- copy: function ( source ) {
- Object3D.prototype.copy.call( this, source );
- this.color.copy( source.color );
- this.intensity = source.intensity;
- return this;
- },
- toJSON: function ( meta ) {
- var data = Object3D.prototype.toJSON.call( this, meta );
- data.object.color = this.color.getHex();
- data.object.intensity = this.intensity;
- if ( this.groundColor !== undefined ) data.object.groundColor = this.groundColor.getHex();
- if ( this.distance !== undefined ) data.object.distance = this.distance;
- if ( this.angle !== undefined ) data.object.angle = this.angle;
- if ( this.decay !== undefined ) data.object.decay = this.decay;
- if ( this.penumbra !== undefined ) data.object.penumbra = this.penumbra;
- if ( this.shadow !== undefined ) data.object.shadow = this.shadow.toJSON();
- return data;
- }
- } );
- function AmbientLight( color, intensity ) {
- Light.call( this, color, intensity );
- this.type = 'AmbientLight';
- this.castShadow = undefined;
- }
- AmbientLight.prototype = Object.assign( Object.create( Light.prototype ), {
- constructor: AmbientLight,
- isAmbientLight: true
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- * @author moraxy / https://github.com/moraxy
- */
- /* global QUnit */
- QUnit.module( 'Lights', () => {
- QUnit.module.todo( 'ArrowHelper', ( hooks ) => {
- var lights = undefined;
- hooks.beforeEach( function () {
- const parameters = {
- color: 0xaaaaaa,
- intensity: 0.5
- };
- lights = [
- new AmbientLight(),
- new AmbientLight( parameters.color ),
- new AmbientLight( parameters.color, parameters.intensity )
- ];
- } );
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "isAmbiantLight", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // OTHERS
- QUnit.test( 'Standard light tests', ( assert ) => {
- runStdLightTests( assert, lights );
- } );
- } );
- } );
- function LightShadow( camera ) {
- this.camera = camera;
- this.bias = 0;
- this.radius = 1;
- this.mapSize = new Vector2( 512, 512 );
- this.map = null;
- this.matrix = new Matrix4();
- }
- Object.assign( LightShadow.prototype, {
- copy: function ( source ) {
- this.camera = source.camera.clone();
- this.bias = source.bias;
- this.radius = source.radius;
- this.mapSize.copy( source.mapSize );
- return this;
- },
- clone: function () {
- return new this.constructor().copy( this );
- },
- toJSON: function () {
- var object = {};
- if ( this.bias !== 0 ) object.bias = this.bias;
- if ( this.radius !== 1 ) object.radius = this.radius;
- if ( this.mapSize.x !== 512 || this.mapSize.y !== 512 ) object.mapSize = this.mapSize.toArray();
- object.camera = this.camera.toJSON( false ).object;
- delete object.camera.matrix;
- return object;
- }
- } );
- function DirectionalLightShadow( ) {
- LightShadow.call( this, new OrthographicCamera( - 5, 5, 5, - 5, 0.5, 500 ) );
- }
- DirectionalLightShadow.prototype = Object.assign( Object.create( LightShadow.prototype ), {
- constructor: DirectionalLightShadow
- } );
- function DirectionalLight$1( color, intensity ) {
- Light.call( this, color, intensity );
- this.type = 'DirectionalLight';
- this.position.copy( Object3D.DefaultUp );
- this.updateMatrix();
- this.target = new Object3D();
- this.shadow = new DirectionalLightShadow();
- }
- DirectionalLight$1.prototype = Object.assign( Object.create( Light.prototype ), {
- constructor: DirectionalLight$1,
- isDirectionalLight: true,
- copy: function ( source ) {
- Light.prototype.copy.call( this, source );
- this.target = source.target.clone();
- this.shadow = source.shadow.clone();
- return this;
- }
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- * @author moraxy / https://github.com/moraxy
- */
- /* global QUnit */
- QUnit.module( 'Lights', () => {
- QUnit.module.todo( 'DirectionalLight', ( hooks ) => {
- var lights = undefined;
- hooks.beforeEach( function () {
- const parameters = {
- color: 0xaaaaaa,
- intensity: 0.8
- };
- lights = [
- new DirectionalLight$1(),
- new DirectionalLight$1( parameters.color ),
- new DirectionalLight$1( parameters.color, parameters.intensity )
- ];
- } );
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "isDirectionalLight", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "copy", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // OTHERS
- QUnit.test( 'Standard light tests', ( assert ) => {
- runStdLightTests( assert, lights );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- * @author moraxy / https://github.com/moraxy
- */
- /* global QUnit */
- QUnit.module( 'Lights', () => {
- QUnit.module.todo( 'DirectionalLightShadow', () => {
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // OTHERS
- QUnit.test( "clone/copy", ( assert ) => {
- var a = new DirectionalLightShadow();
- var b = new DirectionalLightShadow();
- var c;
- assert.notDeepEqual( a, b, "Newly instanced shadows are not equal" );
- c = a.clone();
- assert.smartEqual( a, c, "Shadows are identical after clone()" );
- c.mapSize.set( 1024, 1024 );
- assert.notDeepEqual( a, c, "Shadows are different again after change" );
- b.copy( a );
- assert.smartEqual( a, b, "Shadows are identical after copy()" );
- b.mapSize.set( 512, 512 );
- assert.notDeepEqual( a, b, "Shadows are different again after change" );
- } );
- QUnit.test( "toJSON", ( assert ) => {
- var light = new DirectionalLight();
- var shadow = new DirectionalLightShadow();
- shadow.bias = 10;
- shadow.radius = 5;
- shadow.mapSize.set( 1024, 1024 );
- light.shadow = shadow;
- var json = light.toJSON();
- var newLight = new ObjectLoader().parse( json );
- assert.smartEqual( newLight.shadow, light.shadow, "Reloaded shadow is identical to the original one" );
- } );
- } );
- } );
- function HemisphereLight( skyColor, groundColor, intensity ) {
- Light.call( this, skyColor, intensity );
- this.type = 'HemisphereLight';
- this.castShadow = undefined;
- this.position.copy( Object3D.DefaultUp );
- this.updateMatrix();
- this.groundColor = new Color( groundColor );
- }
- HemisphereLight.prototype = Object.assign( Object.create( Light.prototype ), {
- constructor: HemisphereLight,
- isHemisphereLight: true,
- copy: function ( source ) {
- Light.prototype.copy.call( this, source );
- this.groundColor.copy( source.groundColor );
- return this;
- }
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- * @author moraxy / https://github.com/moraxy
- */
- /* global QUnit */
- QUnit.module( 'Lights', () => {
- QUnit.module.todo( 'HemisphereLight', ( hooks ) => {
- var lights = undefined;
- hooks.beforeEach( function () {
- const parameters = {
- skyColor: 0x123456,
- groundColor: 0xabc012,
- intensity: 0.6
- };
- lights = [
- new HemisphereLight(),
- new HemisphereLight( parameters.skyColor ),
- new HemisphereLight( parameters.skyColor, parameters.groundColor ),
- new HemisphereLight( parameters.skyColor, parameters.groundColor, parameters.intensity ),
- ];
- } );
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "isHemisphereLight", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "copy", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // OTHERS
- QUnit.test( 'Standard light tests', ( assert ) => {
- runStdLightTests( assert, lights );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Lights', () => {
- QUnit.module.todo( 'Light', ( hooks ) => {
- var lights = undefined;
- hooks.beforeEach( function () {
- const parameters = {
- color: 0xaaaaaa,
- intensity: 0.5
- };
- lights = [
- new Light(),
- new Light( parameters.color ),
- new Light( parameters.color, parameters.intensity )
- ];
- } );
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "isLight", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "copy", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "toJSON", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // OTHERS
- QUnit.test( 'Standard light tests', ( assert ) => {
- runStdLightTests( assert, lights );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- * @author moraxy / https://github.com/moraxy
- */
- /* global QUnit */
- QUnit.module( 'Lights', () => {
- QUnit.module.todo( 'LightShadow', () => {
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "clone/copy", ( assert ) => {
- var a = new LightShadow( new OrthographicCamera( - 5, 5, 5, - 5, 0.5, 500 ) );
- var b = new LightShadow( new OrthographicCamera( - 3, 3, 3, - 3, 0.3, 300 ) );
- var c;
- assert.notDeepEqual( a, b, "Newly instanced shadows are not equal" );
- c = a.clone();
- assert.smartEqual( a, c, "Shadows are identical after clone()" );
- c.mapSize.set( 256, 256 );
- assert.notDeepEqual( a, c, "Shadows are different again after change" );
- b.copy( a );
- assert.smartEqual( a, b, "Shadows are identical after copy()" );
- b.mapSize.set( 512, 512 );
- assert.notDeepEqual( a, b, "Shadows are different again after change" );
- } );
- QUnit.test( "toJSON", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- function PointLight( color, intensity, distance, decay ) {
- Light.call( this, color, intensity );
- this.type = 'PointLight';
- Object.defineProperty( this, 'power', {
- get: function () {
- // intensity = power per solid angle.
- // ref: equation (15) from http://www.frostbite.com/wp-content/uploads/2014/11/course_notes_moving_frostbite_to_pbr.pdf
- return this.intensity * 4 * Math.PI;
- },
- set: function ( power ) {
- // intensity = power per solid angle.
- // ref: equation (15) from http://www.frostbite.com/wp-content/uploads/2014/11/course_notes_moving_frostbite_to_pbr.pdf
- this.intensity = power / ( 4 * Math.PI );
- }
- } );
- this.distance = ( distance !== undefined ) ? distance : 0;
- this.decay = ( decay !== undefined ) ? decay : 1; // for physically correct lights, should be 2.
- this.shadow = new LightShadow( new PerspectiveCamera( 90, 1, 0.5, 500 ) );
- }
- PointLight.prototype = Object.assign( Object.create( Light.prototype ), {
- constructor: PointLight,
- isPointLight: true,
- copy: function ( source ) {
- Light.prototype.copy.call( this, source );
- this.distance = source.distance;
- this.decay = source.decay;
- this.shadow = source.shadow.clone();
- return this;
- }
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- * @author moraxy / https://github.com/moraxy
- */
- /* global QUnit */
- QUnit.module( 'Lights', () => {
- QUnit.module.todo( 'PointLight', ( hooks ) => {
- var lights = undefined;
- hooks.beforeEach( function () {
- const parameters = {
- color: 0xaaaaaa,
- intensity: 0.5,
- distance: 100,
- decay: 2
- };
- lights = [
- new PointLight(),
- new PointLight( parameters.color ),
- new PointLight( parameters.color, parameters.intensity ),
- new PointLight( parameters.color, parameters.intensity, parameters.distance ),
- new PointLight( parameters.color, parameters.intensity, parameters.distance, parameters.decay )
- ];
- } );
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PROPERTIES
- QUnit.test( "power", ( assert ) => {
- var a = new PointLight( 0xaaaaaa );
- a.intensity = 100;
- assert.numEqual( a.power, 100 * Math.PI * 4, "Correct power for an intensity of 100" );
- a.intensity = 40;
- assert.numEqual( a.power, 40 * Math.PI * 4, "Correct power for an intensity of 40" );
- a.power = 100;
- assert.numEqual( a.intensity, 100 / ( 4 * Math.PI ), "Correct intensity for a power of 100" );
- } );
- // PUBLIC STUFF
- QUnit.test( "isPointLight", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "copy", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // OTHERS
- QUnit.test( 'Standard light tests', ( assert ) => {
- runStdLightTests( assert, lights );
- } );
- } );
- } );
- function RectAreaLight( color, intensity, width, height ) {
- Light.call( this, color, intensity );
- this.type = 'RectAreaLight';
- this.position.set( 0, 1, 0 );
- this.updateMatrix();
- this.width = ( width !== undefined ) ? width : 10;
- this.height = ( height !== undefined ) ? height : 10;
- // TODO (abelnation): distance/decay
- // TODO (abelnation): update method for RectAreaLight to update transform to lookat target
- // TODO (abelnation): shadows
- }
- // TODO (abelnation): RectAreaLight update when light shape is changed
- RectAreaLight.prototype = Object.assign( Object.create( Light.prototype ), {
- constructor: RectAreaLight,
- isRectAreaLight: true,
- copy: function ( source ) {
- Light.prototype.copy.call( this, source );
- this.width = source.width;
- this.height = source.height;
- return this;
- },
- toJSON: function ( meta ) {
- var data = Light.prototype.toJSON.call( this, meta );
- data.object.width = this.width;
- data.object.height = this.height;
- return data;
- }
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- * @author moraxy / https://github.com/moraxy
- */
- /* global QUnit */
- QUnit.module( 'Lights', () => {
- QUnit.module.todo( 'RectAreaLight', ( hooks ) => {
- var lights = undefined;
- hooks.beforeEach( function () {
- const parameters = {
- color: 0xaaaaaa,
- intensity: 0.5,
- width: 100,
- height: 50
- };
- lights = [
- new RectAreaLight( parameters.color ),
- new RectAreaLight( parameters.color, parameters.intensity ),
- new RectAreaLight( parameters.color, parameters.intensity, parameters.width ),
- new RectAreaLight( parameters.color, parameters.intensity, parameters.width, parameters.height )
- ];
- } );
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "isRectAreaLight", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "copy", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "toJSON", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // OTHERS
- QUnit.test( 'Standard light tests', ( assert ) => {
- runStdLightTests( assert, lights );
- } );
- } );
- } );
- function SpotLightShadow() {
- LightShadow.call( this, new PerspectiveCamera( 50, 1, 0.5, 500 ) );
- }
- SpotLightShadow.prototype = Object.assign( Object.create( LightShadow.prototype ), {
- constructor: SpotLightShadow,
- isSpotLightShadow: true,
- update: function ( light ) {
- var camera = this.camera;
- var fov = _Math.RAD2DEG * 2 * light.angle;
- var aspect = this.mapSize.width / this.mapSize.height;
- var far = light.distance || camera.far;
- if ( fov !== camera.fov || aspect !== camera.aspect || far !== camera.far ) {
- camera.fov = fov;
- camera.aspect = aspect;
- camera.far = far;
- camera.updateProjectionMatrix();
- }
- }
- } );
- function SpotLight( color, intensity, distance, angle, penumbra, decay ) {
- Light.call( this, color, intensity );
- this.type = 'SpotLight';
- this.position.copy( Object3D.DefaultUp );
- this.updateMatrix();
- this.target = new Object3D();
- Object.defineProperty( this, 'power', {
- get: function () {
- // intensity = power per solid angle.
- // ref: equation (17) from http://www.frostbite.com/wp-content/uploads/2014/11/course_notes_moving_frostbite_to_pbr.pdf
- return this.intensity * Math.PI;
- },
- set: function ( power ) {
- // intensity = power per solid angle.
- // ref: equation (17) from http://www.frostbite.com/wp-content/uploads/2014/11/course_notes_moving_frostbite_to_pbr.pdf
- this.intensity = power / Math.PI;
- }
- } );
- this.distance = ( distance !== undefined ) ? distance : 0;
- this.angle = ( angle !== undefined ) ? angle : Math.PI / 3;
- this.penumbra = ( penumbra !== undefined ) ? penumbra : 0;
- this.decay = ( decay !== undefined ) ? decay : 1; // for physically correct lights, should be 2.
- this.shadow = new SpotLightShadow();
- }
- SpotLight.prototype = Object.assign( Object.create( Light.prototype ), {
- constructor: SpotLight,
- isSpotLight: true,
- copy: function ( source ) {
- Light.prototype.copy.call( this, source );
- this.distance = source.distance;
- this.angle = source.angle;
- this.penumbra = source.penumbra;
- this.decay = source.decay;
- this.target = source.target.clone();
- this.shadow = source.shadow.clone();
- return this;
- }
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- * @author moraxy / https://github.com/moraxy
- */
- /* global QUnit */
- QUnit.module( 'Lights', () => {
- QUnit.module.todo( 'SpotLight', ( hooks ) => {
- var lights = undefined;
- hooks.beforeEach( function () {
- const parameters = {
- color: 0xaaaaaa,
- intensity: 0.5,
- distance: 100,
- angle: 0.8,
- penumbra: 8,
- decay: 2
- };
- lights = [
- new SpotLight( parameters.color ),
- new SpotLight( parameters.color, parameters.intensity ),
- new SpotLight( parameters.color, parameters.intensity, parameters.distance ),
- new SpotLight( parameters.color, parameters.intensity, parameters.distance, parameters.angle ),
- new SpotLight( parameters.color, parameters.intensity, parameters.distance, parameters.angle, parameters.penumbra ),
- new SpotLight( parameters.color, parameters.intensity, parameters.distance, parameters.angle, parameters.penumbra, parameters.decay ),
- ];
- } );
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PROPERTIES
- QUnit.test( "power", ( assert ) => {
- var a = new SpotLight( 0xaaaaaa );
- a.intensity = 100;
- assert.numEqual( a.power, 100 * Math.PI, "Correct power for an intensity of 100" );
- a.intensity = 40;
- assert.numEqual( a.power, 40 * Math.PI, "Correct power for an intensity of 40" );
- a.power = 100;
- assert.numEqual( a.intensity, 100 / Math.PI, "Correct intensity for a power of 100" );
- } );
- // PUBLIC STUFF
- QUnit.test( "isSpotLight", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "copy", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // OTHERS
- QUnit.test( 'Standard light tests', ( assert ) => {
- runStdLightTests( assert, lights );
- } );
- } );
- } );
- function Sprite( material ) {
- Object3D.call( this );
- this.type = 'Sprite';
- this.material = ( material !== undefined ) ? material : new SpriteMaterial();
- }
- Sprite.prototype = Object.assign( Object.create( Object3D.prototype ), {
- constructor: Sprite,
- isSprite: true,
- raycast: ( function () {
- var intersectPoint = new Vector3();
- var worldPosition = new Vector3();
- var worldScale = new Vector3();
- return function raycast( raycaster, intersects ) {
- worldPosition.setFromMatrixPosition( this.matrixWorld );
- raycaster.ray.closestPointToPoint( worldPosition, intersectPoint );
- worldScale.setFromMatrixScale( this.matrixWorld );
- var guessSizeSq = worldScale.x * worldScale.y / 4;
- if ( worldPosition.distanceToSquared( intersectPoint ) > guessSizeSq ) return;
- var distance = raycaster.ray.origin.distanceTo( intersectPoint );
- if ( distance < raycaster.near || distance > raycaster.far ) return;
- intersects.push( {
- distance: distance,
- point: intersectPoint.clone(),
- face: null,
- object: this
- } );
- };
- }() ),
- clone: function () {
- return new this.constructor( this.material ).copy( this );
- }
- } );
- function Points( geometry, material ) {
- Object3D.call( this );
- this.type = 'Points';
- this.geometry = geometry !== undefined ? geometry : new BufferGeometry();
- this.material = material !== undefined ? material : new PointsMaterial( { color: Math.random() * 0xffffff } );
- }
- Points.prototype = Object.assign( Object.create( Object3D.prototype ), {
- constructor: Points,
- isPoints: true,
- raycast: ( function () {
- var inverseMatrix = new Matrix4();
- var ray = new Ray();
- var sphere = new Sphere();
- return function raycast( raycaster, intersects ) {
- var object = this;
- var geometry = this.geometry;
- var matrixWorld = this.matrixWorld;
- var threshold = raycaster.params.Points.threshold;
- // Checking boundingSphere distance to ray
- if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere();
- sphere.copy( geometry.boundingSphere );
- sphere.applyMatrix4( matrixWorld );
- sphere.radius += threshold;
- if ( raycaster.ray.intersectsSphere( sphere ) === false ) return;
- //
- inverseMatrix.getInverse( matrixWorld );
- ray.copy( raycaster.ray ).applyMatrix4( inverseMatrix );
- var localThreshold = threshold / ( ( this.scale.x + this.scale.y + this.scale.z ) / 3 );
- var localThresholdSq = localThreshold * localThreshold;
- var position = new Vector3();
- function testPoint( point, index ) {
- var rayPointDistanceSq = ray.distanceSqToPoint( point );
- if ( rayPointDistanceSq < localThresholdSq ) {
- var intersectPoint = ray.closestPointToPoint( point );
- intersectPoint.applyMatrix4( matrixWorld );
- var distance = raycaster.ray.origin.distanceTo( intersectPoint );
- if ( distance < raycaster.near || distance > raycaster.far ) return;
- intersects.push( {
- distance: distance,
- distanceToRay: Math.sqrt( rayPointDistanceSq ),
- point: intersectPoint.clone(),
- index: index,
- face: null,
- object: object
- } );
- }
- }
- if ( geometry.isBufferGeometry ) {
- var index = geometry.index;
- var attributes = geometry.attributes;
- var positions = attributes.position.array;
- if ( index !== null ) {
- var indices = index.array;
- for ( var i = 0, il = indices.length; i < il; i ++ ) {
- var a = indices[ i ];
- position.fromArray( positions, a * 3 );
- testPoint( position, a );
- }
- } else {
- for ( var i = 0, l = positions.length / 3; i < l; i ++ ) {
- position.fromArray( positions, i * 3 );
- testPoint( position, i );
- }
- }
- } else {
- var vertices = geometry.vertices;
- for ( var i = 0, l = vertices.length; i < l; i ++ ) {
- testPoint( vertices[ i ], i );
- }
- }
- };
- }() ),
- clone: function () {
- return new this.constructor( this.geometry, this.material ).copy( this );
- }
- } );
- function LineLoop( geometry, material ) {
- Line.call( this, geometry, material );
- this.type = 'LineLoop';
- }
- LineLoop.prototype = Object.assign( Object.create( Line.prototype ), {
- constructor: LineLoop,
- isLineLoop: true,
- } );
- function LOD() {
- Object3D.call( this );
- this.type = 'LOD';
- Object.defineProperties( this, {
- levels: {
- enumerable: true,
- value: []
- }
- } );
- }
- LOD.prototype = Object.assign( Object.create( Object3D.prototype ), {
- constructor: LOD,
- copy: function ( source ) {
- Object3D.prototype.copy.call( this, source, false );
- var levels = source.levels;
- for ( var i = 0, l = levels.length; i < l; i ++ ) {
- var level = levels[ i ];
- this.addLevel( level.object.clone(), level.distance );
- }
- return this;
- },
- addLevel: function ( object, distance ) {
- if ( distance === undefined ) distance = 0;
- distance = Math.abs( distance );
- var levels = this.levels;
- for ( var l = 0; l < levels.length; l ++ ) {
- if ( distance < levels[ l ].distance ) {
- break;
- }
- }
- levels.splice( l, 0, { distance: distance, object: object } );
- this.add( object );
- },
- getObjectForDistance: function ( distance ) {
- var levels = this.levels;
- for ( var i = 1, l = levels.length; i < l; i ++ ) {
- if ( distance < levels[ i ].distance ) {
- break;
- }
- }
- return levels[ i - 1 ].object;
- },
- raycast: ( function () {
- var matrixPosition = new Vector3();
- return function raycast( raycaster, intersects ) {
- matrixPosition.setFromMatrixPosition( this.matrixWorld );
- var distance = raycaster.ray.origin.distanceTo( matrixPosition );
- this.getObjectForDistance( distance ).raycast( raycaster, intersects );
- };
- }() ),
- update: function () {
- var v1 = new Vector3();
- var v2 = new Vector3();
- return function update( camera ) {
- var levels = this.levels;
- if ( levels.length > 1 ) {
- v1.setFromMatrixPosition( camera.matrixWorld );
- v2.setFromMatrixPosition( this.matrixWorld );
- var distance = v1.distanceTo( v2 );
- levels[ 0 ].object.visible = true;
- for ( var i = 1, l = levels.length; i < l; i ++ ) {
- if ( distance >= levels[ i ].distance ) {
- levels[ i - 1 ].object.visible = false;
- levels[ i ].object.visible = true;
- } else {
- break;
- }
- }
- for ( ; i < l; i ++ ) {
- levels[ i ].object.visible = false;
- }
- }
- };
- }(),
- toJSON: function ( meta ) {
- var data = Object3D.prototype.toJSON.call( this, meta );
- data.object.levels = [];
- var levels = this.levels;
- for ( var i = 0, l = levels.length; i < l; i ++ ) {
- var level = levels[ i ];
- data.object.levels.push( {
- object: level.object.uuid,
- distance: level.distance
- } );
- }
- return data;
- }
- } );
- function Skeleton( bones, boneInverses ) {
- // copy the bone array
- bones = bones || [];
- this.bones = bones.slice( 0 );
- this.boneMatrices = new Float32Array( this.bones.length * 16 );
- // use the supplied bone inverses or calculate the inverses
- if ( boneInverses === undefined ) {
- this.calculateInverses();
- } else {
- if ( this.bones.length === boneInverses.length ) {
- this.boneInverses = boneInverses.slice( 0 );
- } else {
- console.warn( 'THREE.Skeleton boneInverses is the wrong length.' );
- this.boneInverses = [];
- for ( var i = 0, il = this.bones.length; i < il; i ++ ) {
- this.boneInverses.push( new Matrix4() );
- }
- }
- }
- }
- Object.assign( Skeleton.prototype, {
- calculateInverses: function () {
- this.boneInverses = [];
- for ( var i = 0, il = this.bones.length; i < il; i ++ ) {
- var inverse = new Matrix4();
- if ( this.bones[ i ] ) {
- inverse.getInverse( this.bones[ i ].matrixWorld );
- }
- this.boneInverses.push( inverse );
- }
- },
- pose: function () {
- var bone, i, il;
- // recover the bind-time world matrices
- for ( i = 0, il = this.bones.length; i < il; i ++ ) {
- bone = this.bones[ i ];
- if ( bone ) {
- bone.matrixWorld.getInverse( this.boneInverses[ i ] );
- }
- }
- // compute the local matrices, positions, rotations and scales
- for ( i = 0, il = this.bones.length; i < il; i ++ ) {
- bone = this.bones[ i ];
- if ( bone ) {
- if ( bone.parent && bone.parent.isBone ) {
- bone.matrix.getInverse( bone.parent.matrixWorld );
- bone.matrix.multiply( bone.matrixWorld );
- } else {
- bone.matrix.copy( bone.matrixWorld );
- }
- bone.matrix.decompose( bone.position, bone.quaternion, bone.scale );
- }
- }
- },
- update: ( function () {
- var offsetMatrix = new Matrix4();
- var identityMatrix = new Matrix4();
- return function update() {
- var bones = this.bones;
- var boneInverses = this.boneInverses;
- var boneMatrices = this.boneMatrices;
- var boneTexture = this.boneTexture;
- // flatten bone matrices to array
- for ( var i = 0, il = bones.length; i < il; i ++ ) {
- // compute the offset between the current and the original transform
- var matrix = bones[ i ] ? bones[ i ].matrixWorld : identityMatrix;
- offsetMatrix.multiplyMatrices( matrix, boneInverses[ i ] );
- offsetMatrix.toArray( boneMatrices, i * 16 );
- }
- if ( boneTexture !== undefined ) {
- boneTexture.needsUpdate = true;
- }
- };
- } )(),
- clone: function () {
- return new Skeleton( this.bones, this.boneInverses );
- }
- } );
- function Bone() {
- Object3D.call( this );
- this.type = 'Bone';
- }
- Bone.prototype = Object.assign( Object.create( Object3D.prototype ), {
- constructor: Bone,
- isBone: true
- } );
- function SkinnedMesh( geometry, material ) {
- Mesh.call( this, geometry, material );
- this.type = 'SkinnedMesh';
- this.bindMode = 'attached';
- this.bindMatrix = new Matrix4();
- this.bindMatrixInverse = new Matrix4();
- var bones = this.initBones();
- var skeleton = new Skeleton( bones );
- this.bind( skeleton, this.matrixWorld );
- this.normalizeSkinWeights();
- }
- SkinnedMesh.prototype = Object.assign( Object.create( Mesh.prototype ), {
- constructor: SkinnedMesh,
- isSkinnedMesh: true,
- initBones: function () {
- var bones = [], bone, gbone;
- var i, il;
- if ( this.geometry && this.geometry.bones !== undefined ) {
- // first, create array of 'Bone' objects from geometry data
- for ( i = 0, il = this.geometry.bones.length; i < il; i ++ ) {
- gbone = this.geometry.bones[ i ];
- // create new 'Bone' object
- bone = new Bone();
- bones.push( bone );
- // apply values
- bone.name = gbone.name;
- bone.position.fromArray( gbone.pos );
- bone.quaternion.fromArray( gbone.rotq );
- if ( gbone.scl !== undefined ) bone.scale.fromArray( gbone.scl );
- }
- // second, create bone hierarchy
- for ( i = 0, il = this.geometry.bones.length; i < il; i ++ ) {
- gbone = this.geometry.bones[ i ];
- if ( ( gbone.parent !== - 1 ) && ( gbone.parent !== null ) && ( bones[ gbone.parent ] !== undefined ) ) {
- // subsequent bones in the hierarchy
- bones[ gbone.parent ].add( bones[ i ] );
- } else {
- // topmost bone, immediate child of the skinned mesh
- this.add( bones[ i ] );
- }
- }
- }
- // now the bones are part of the scene graph and children of the skinned mesh.
- // let's update the corresponding matrices
- this.updateMatrixWorld( true );
- return bones;
- },
- bind: function ( skeleton, bindMatrix ) {
- this.skeleton = skeleton;
- if ( bindMatrix === undefined ) {
- this.updateMatrixWorld( true );
- this.skeleton.calculateInverses();
- bindMatrix = this.matrixWorld;
- }
- this.bindMatrix.copy( bindMatrix );
- this.bindMatrixInverse.getInverse( bindMatrix );
- },
- pose: function () {
- this.skeleton.pose();
- },
- normalizeSkinWeights: function () {
- var scale, i;
- if ( this.geometry && this.geometry.isGeometry ) {
- for ( i = 0; i < this.geometry.skinWeights.length; i ++ ) {
- var sw = this.geometry.skinWeights[ i ];
- scale = 1.0 / sw.manhattanLength();
- if ( scale !== Infinity ) {
- sw.multiplyScalar( scale );
- } else {
- sw.set( 1, 0, 0, 0 ); // do something reasonable
- }
- }
- } else if ( this.geometry && this.geometry.isBufferGeometry ) {
- var vec = new Vector4();
- var skinWeight = this.geometry.attributes.skinWeight;
- for ( i = 0; i < skinWeight.count; i ++ ) {
- vec.x = skinWeight.getX( i );
- vec.y = skinWeight.getY( i );
- vec.z = skinWeight.getZ( i );
- vec.w = skinWeight.getW( i );
- scale = 1.0 / vec.manhattanLength();
- if ( scale !== Infinity ) {
- vec.multiplyScalar( scale );
- } else {
- vec.set( 1, 0, 0, 0 ); // do something reasonable
- }
- skinWeight.setXYZW( i, vec.x, vec.y, vec.z, vec.w );
- }
- }
- },
- updateMatrixWorld: function ( force ) {
- Mesh.prototype.updateMatrixWorld.call( this, force );
- if ( this.bindMode === 'attached' ) {
- this.bindMatrixInverse.getInverse( this.matrixWorld );
- } else if ( this.bindMode === 'detached' ) {
- this.bindMatrixInverse.getInverse( this.bindMatrix );
- } else {
- console.warn( 'THREE.SkinnedMesh: Unrecognized bindMode: ' + this.bindMode );
- }
- },
- clone: function () {
- return new this.constructor( this.geometry, this.material ).copy( this );
- }
- } );
- function Fog( color, near, far ) {
- this.name = '';
- this.color = new Color( color );
- this.near = ( near !== undefined ) ? near : 1;
- this.far = ( far !== undefined ) ? far : 1000;
- }
- Fog.prototype.isFog = true;
- Fog.prototype.clone = function () {
- return new Fog( this.color.getHex(), this.near, this.far );
- };
- Fog.prototype.toJSON = function ( /* meta */ ) {
- return {
- type: 'Fog',
- color: this.color.getHex(),
- near: this.near,
- far: this.far
- };
- };
- function FogExp2( color, density ) {
- this.name = '';
- this.color = new Color( color );
- this.density = ( density !== undefined ) ? density : 0.00025;
- }
- FogExp2.prototype.isFogExp2 = true;
- FogExp2.prototype.clone = function () {
- return new FogExp2( this.color.getHex(), this.density );
- };
- FogExp2.prototype.toJSON = function ( /* meta */ ) {
- return {
- type: 'FogExp2',
- color: this.color.getHex(),
- density: this.density
- };
- };
- function BufferGeometryLoader( manager ) {
- this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager;
- }
- Object.assign( BufferGeometryLoader.prototype, {
- load: function ( url, onLoad, onProgress, onError ) {
- var scope = this;
- var loader = new FileLoader( scope.manager );
- loader.load( url, function ( text ) {
- onLoad( scope.parse( JSON.parse( text ) ) );
- }, onProgress, onError );
- },
- parse: function ( json ) {
- var geometry = new BufferGeometry();
- var index = json.data.index;
- if ( index !== undefined ) {
- var typedArray = new TYPED_ARRAYS[ index.type ]( index.array );
- geometry.setIndex( new BufferAttribute( typedArray, 1 ) );
- }
- var attributes = json.data.attributes;
- for ( var key in attributes ) {
- var attribute = attributes[ key ];
- var typedArray = new TYPED_ARRAYS[ attribute.type ]( attribute.array );
- geometry.addAttribute( key, new BufferAttribute( typedArray, attribute.itemSize, attribute.normalized ) );
- }
- var groups = json.data.groups || json.data.drawcalls || json.data.offsets;
- if ( groups !== undefined ) {
- for ( var i = 0, n = groups.length; i !== n; ++ i ) {
- var group = groups[ i ];
- geometry.addGroup( group.start, group.count, group.materialIndex );
- }
- }
- var boundingSphere = json.data.boundingSphere;
- if ( boundingSphere !== undefined ) {
- var center = new Vector3();
- if ( boundingSphere.center !== undefined ) {
- center.fromArray( boundingSphere.center );
- }
- geometry.boundingSphere = new Sphere( center, boundingSphere.radius );
- }
- return geometry;
- }
- } );
- var TYPED_ARRAYS = {
- Int8Array: Int8Array,
- Uint8Array: Uint8Array,
- // Workaround for IE11 pre KB2929437. See #11440
- Uint8ClampedArray: typeof Uint8ClampedArray !== 'undefined' ? Uint8ClampedArray : Uint8Array,
- Int16Array: Int16Array,
- Uint16Array: Uint16Array,
- Int32Array: Int32Array,
- Uint32Array: Uint32Array,
- Float32Array: Float32Array,
- Float64Array: Float64Array
- };
- var Geometries = Object.freeze({
- WireframeGeometry: WireframeGeometry,
- ParametricGeometry: ParametricGeometry,
- ParametricBufferGeometry: ParametricBufferGeometry,
- TetrahedronGeometry: TetrahedronGeometry,
- TetrahedronBufferGeometry: TetrahedronBufferGeometry,
- OctahedronGeometry: OctahedronGeometry,
- OctahedronBufferGeometry: OctahedronBufferGeometry,
- IcosahedronGeometry: IcosahedronGeometry,
- IcosahedronBufferGeometry: IcosahedronBufferGeometry,
- DodecahedronGeometry: DodecahedronGeometry,
- DodecahedronBufferGeometry: DodecahedronBufferGeometry,
- PolyhedronGeometry: PolyhedronGeometry,
- PolyhedronBufferGeometry: PolyhedronBufferGeometry,
- TubeGeometry: TubeGeometry,
- TubeBufferGeometry: TubeBufferGeometry,
- TorusKnotGeometry: TorusKnotGeometry,
- TorusKnotBufferGeometry: TorusKnotBufferGeometry,
- TorusGeometry: TorusGeometry,
- TorusBufferGeometry: TorusBufferGeometry,
- TextGeometry: TextGeometry,
- TextBufferGeometry: TextBufferGeometry,
- SphereGeometry: SphereGeometry,
- SphereBufferGeometry: SphereBufferGeometry,
- RingGeometry: RingGeometry,
- RingBufferGeometry: RingBufferGeometry,
- PlaneGeometry: PlaneGeometry,
- PlaneBufferGeometry: PlaneBufferGeometry,
- LatheGeometry: LatheGeometry,
- LatheBufferGeometry: LatheBufferGeometry,
- ShapeGeometry: ShapeGeometry,
- ShapeBufferGeometry: ShapeBufferGeometry,
- ExtrudeGeometry: ExtrudeGeometry,
- ExtrudeBufferGeometry: ExtrudeBufferGeometry,
- EdgesGeometry: EdgesGeometry,
- ConeGeometry: ConeGeometry,
- ConeBufferGeometry: ConeBufferGeometry,
- CylinderGeometry: CylinderGeometry,
- CylinderBufferGeometry: CylinderBufferGeometry,
- CircleGeometry: CircleGeometry,
- CircleBufferGeometry: CircleBufferGeometry,
- BoxGeometry: BoxGeometry,
- BoxBufferGeometry: BoxBufferGeometry
- });
- function ObjectLoader$1( manager ) {
- this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager;
- this.texturePath = '';
- }
- Object.assign( ObjectLoader$1.prototype, {
- load: function ( url, onLoad, onProgress, onError ) {
- if ( this.texturePath === '' ) {
- this.texturePath = url.substring( 0, url.lastIndexOf( '/' ) + 1 );
- }
- var scope = this;
- var loader = new FileLoader( scope.manager );
- loader.load( url, function ( text ) {
- var json = null;
- try {
- json = JSON.parse( text );
- } catch ( error ) {
- if ( onError !== undefined ) onError( error );
- console.error( 'THREE:ObjectLoader: Can\'t parse ' + url + '.', error.message );
- return;
- }
- var metadata = json.metadata;
- if ( metadata === undefined || metadata.type === undefined || metadata.type.toLowerCase() === 'geometry' ) {
- console.error( 'THREE.ObjectLoader: Can\'t load ' + url + '. Use THREE.JSONLoader instead.' );
- return;
- }
- scope.parse( json, onLoad );
- }, onProgress, onError );
- },
- setTexturePath: function ( value ) {
- this.texturePath = value;
- },
- setCrossOrigin: function ( value ) {
- this.crossOrigin = value;
- },
- parse: function ( json, onLoad ) {
- var geometries = this.parseGeometries( json.geometries );
- var images = this.parseImages( json.images, function () {
- if ( onLoad !== undefined ) onLoad( object );
- } );
- var textures = this.parseTextures( json.textures, images );
- var materials = this.parseMaterials( json.materials, textures );
- var object = this.parseObject( json.object, geometries, materials );
- if ( json.animations ) {
- object.animations = this.parseAnimations( json.animations );
- }
- if ( json.images === undefined || json.images.length === 0 ) {
- if ( onLoad !== undefined ) onLoad( object );
- }
- return object;
- },
- parseGeometries: function ( json ) {
- var geometries = {};
- if ( json !== undefined ) {
- var geometryLoader = new JSONLoader();
- var bufferGeometryLoader = new BufferGeometryLoader();
- for ( var i = 0, l = json.length; i < l; i ++ ) {
- var geometry;
- var data = json[ i ];
- switch ( data.type ) {
- case 'PlaneGeometry':
- case 'PlaneBufferGeometry':
- geometry = new Geometries[ data.type ](
- data.width,
- data.height,
- data.widthSegments,
- data.heightSegments
- );
- break;
- case 'BoxGeometry':
- case 'BoxBufferGeometry':
- case 'CubeGeometry': // backwards compatible
- geometry = new Geometries[ data.type ](
- data.width,
- data.height,
- data.depth,
- data.widthSegments,
- data.heightSegments,
- data.depthSegments
- );
- break;
- case 'CircleGeometry':
- case 'CircleBufferGeometry':
- geometry = new Geometries[ data.type ](
- data.radius,
- data.segments,
- data.thetaStart,
- data.thetaLength
- );
- break;
- case 'CylinderGeometry':
- case 'CylinderBufferGeometry':
- geometry = new Geometries[ data.type ](
- data.radiusTop,
- data.radiusBottom,
- data.height,
- data.radialSegments,
- data.heightSegments,
- data.openEnded,
- data.thetaStart,
- data.thetaLength
- );
- break;
- case 'ConeGeometry':
- case 'ConeBufferGeometry':
- geometry = new Geometries[ data.type ](
- data.radius,
- data.height,
- data.radialSegments,
- data.heightSegments,
- data.openEnded,
- data.thetaStart,
- data.thetaLength
- );
- break;
- case 'SphereGeometry':
- case 'SphereBufferGeometry':
- geometry = new Geometries[ data.type ](
- data.radius,
- data.widthSegments,
- data.heightSegments,
- data.phiStart,
- data.phiLength,
- data.thetaStart,
- data.thetaLength
- );
- break;
- case 'DodecahedronGeometry':
- case 'DodecahedronBufferGeometry':
- case 'IcosahedronGeometry':
- case 'IcosahedronBufferGeometry':
- case 'OctahedronGeometry':
- case 'OctahedronBufferGeometry':
- case 'TetrahedronGeometry':
- case 'TetrahedronBufferGeometry':
- geometry = new Geometries[ data.type ](
- data.radius,
- data.detail
- );
- break;
- case 'RingGeometry':
- case 'RingBufferGeometry':
- geometry = new Geometries[ data.type ](
- data.innerRadius,
- data.outerRadius,
- data.thetaSegments,
- data.phiSegments,
- data.thetaStart,
- data.thetaLength
- );
- break;
- case 'TorusGeometry':
- case 'TorusBufferGeometry':
- geometry = new Geometries[ data.type ](
- data.radius,
- data.tube,
- data.radialSegments,
- data.tubularSegments,
- data.arc
- );
- break;
- case 'TorusKnotGeometry':
- case 'TorusKnotBufferGeometry':
- geometry = new Geometries[ data.type ](
- data.radius,
- data.tube,
- data.tubularSegments,
- data.radialSegments,
- data.p,
- data.q
- );
- break;
- case 'LatheGeometry':
- case 'LatheBufferGeometry':
- geometry = new Geometries[ data.type ](
- data.points,
- data.segments,
- data.phiStart,
- data.phiLength
- );
- break;
- case 'PolyhedronGeometry':
- case 'PolyhedronBufferGeometry':
- geometry = new Geometries[ data.type ](
- data.vertices,
- data.indices,
- data.radius,
- data.details
- );
- break;
- case 'BufferGeometry':
- geometry = bufferGeometryLoader.parse( data );
- break;
- case 'Geometry':
- geometry = geometryLoader.parse( data, this.texturePath ).geometry;
- break;
- default:
- console.warn( 'THREE.ObjectLoader: Unsupported geometry type "' + data.type + '"' );
- continue;
- }
- geometry.uuid = data.uuid;
- if ( data.name !== undefined ) geometry.name = data.name;
- geometries[ data.uuid ] = geometry;
- }
- }
- return geometries;
- },
- parseMaterials: function ( json, textures ) {
- var materials = {};
- if ( json !== undefined ) {
- var loader = new MaterialLoader();
- loader.setTextures( textures );
- for ( var i = 0, l = json.length; i < l; i ++ ) {
- var data = json[ i ];
- if ( data.type === 'MultiMaterial' ) {
- // Deprecated
- var array = [];
- for ( var j = 0; j < data.materials.length; j ++ ) {
- array.push( loader.parse( data.materials[ j ] ) );
- }
- materials[ data.uuid ] = array;
- } else {
- materials[ data.uuid ] = loader.parse( data );
- }
- }
- }
- return materials;
- },
- parseAnimations: function ( json ) {
- var animations = [];
- for ( var i = 0; i < json.length; i ++ ) {
- var clip = AnimationClip.parse( json[ i ] );
- animations.push( clip );
- }
- return animations;
- },
- parseImages: function ( json, onLoad ) {
- var scope = this;
- var images = {};
- function loadImage( url ) {
- scope.manager.itemStart( url );
- return loader.load( url, function () {
- scope.manager.itemEnd( url );
- }, undefined, function () {
- scope.manager.itemEnd( url );
- scope.manager.itemError( url );
- } );
- }
- if ( json !== undefined && json.length > 0 ) {
- var manager = new LoadingManager( onLoad );
- var loader = new ImageLoader( manager );
- loader.setCrossOrigin( this.crossOrigin );
- for ( var i = 0, l = json.length; i < l; i ++ ) {
- var image = json[ i ];
- var path = /^(\/\/)|([a-z]+:(\/\/)?)/i.test( image.url ) ? image.url : scope.texturePath + image.url;
- images[ image.uuid ] = loadImage( path );
- }
- }
- return images;
- },
- parseTextures: function ( json, images ) {
- function parseConstant( value, type ) {
- if ( typeof value === 'number' ) return value;
- console.warn( 'THREE.ObjectLoader.parseTexture: Constant should be in numeric form.', value );
- return type[ value ];
- }
- var textures = {};
- if ( json !== undefined ) {
- for ( var i = 0, l = json.length; i < l; i ++ ) {
- var data = json[ i ];
- if ( data.image === undefined ) {
- console.warn( 'THREE.ObjectLoader: No "image" specified for', data.uuid );
- }
- if ( images[ data.image ] === undefined ) {
- console.warn( 'THREE.ObjectLoader: Undefined image', data.image );
- }
- var texture = new Texture( images[ data.image ] );
- texture.needsUpdate = true;
- texture.uuid = data.uuid;
- if ( data.name !== undefined ) texture.name = data.name;
- if ( data.mapping !== undefined ) texture.mapping = parseConstant( data.mapping, TEXTURE_MAPPING );
- if ( data.offset !== undefined ) texture.offset.fromArray( data.offset );
- if ( data.repeat !== undefined ) texture.repeat.fromArray( data.repeat );
- if ( data.center !== undefined ) texture.center.fromArray( data.center );
- if ( data.rotation !== undefined ) texture.rotation = data.rotation;
- if ( data.wrap !== undefined ) {
- texture.wrapS = parseConstant( data.wrap[ 0 ], TEXTURE_WRAPPING );
- texture.wrapT = parseConstant( data.wrap[ 1 ], TEXTURE_WRAPPING );
- }
- if ( data.minFilter !== undefined ) texture.minFilter = parseConstant( data.minFilter, TEXTURE_FILTER );
- if ( data.magFilter !== undefined ) texture.magFilter = parseConstant( data.magFilter, TEXTURE_FILTER );
- if ( data.anisotropy !== undefined ) texture.anisotropy = data.anisotropy;
- if ( data.flipY !== undefined ) texture.flipY = data.flipY;
- textures[ data.uuid ] = texture;
- }
- }
- return textures;
- },
- parseObject: function () {
- var matrix = new Matrix4();
- return function parseObject( data, geometries, materials ) {
- var object;
- function getGeometry( name ) {
- if ( geometries[ name ] === undefined ) {
- console.warn( 'THREE.ObjectLoader: Undefined geometry', name );
- }
- return geometries[ name ];
- }
- function getMaterial( name ) {
- if ( name === undefined ) return undefined;
- if ( Array.isArray( name ) ) {
- var array = [];
- for ( var i = 0, l = name.length; i < l; i ++ ) {
- var uuid = name[ i ];
- if ( materials[ uuid ] === undefined ) {
- console.warn( 'THREE.ObjectLoader: Undefined material', uuid );
- }
- array.push( materials[ uuid ] );
- }
- return array;
- }
- if ( materials[ name ] === undefined ) {
- console.warn( 'THREE.ObjectLoader: Undefined material', name );
- }
- return materials[ name ];
- }
- switch ( data.type ) {
- case 'Scene':
- object = new Scene();
- if ( data.background !== undefined ) {
- if ( Number.isInteger( data.background ) ) {
- object.background = new Color( data.background );
- }
- }
- if ( data.fog !== undefined ) {
- if ( data.fog.type === 'Fog' ) {
- object.fog = new Fog( data.fog.color, data.fog.near, data.fog.far );
- } else if ( data.fog.type === 'FogExp2' ) {
- object.fog = new FogExp2( data.fog.color, data.fog.density );
- }
- }
- break;
- case 'PerspectiveCamera':
- object = new PerspectiveCamera( data.fov, data.aspect, data.near, data.far );
- if ( data.focus !== undefined ) object.focus = data.focus;
- if ( data.zoom !== undefined ) object.zoom = data.zoom;
- if ( data.filmGauge !== undefined ) object.filmGauge = data.filmGauge;
- if ( data.filmOffset !== undefined ) object.filmOffset = data.filmOffset;
- if ( data.view !== undefined ) object.view = Object.assign( {}, data.view );
- break;
- case 'OrthographicCamera':
- object = new OrthographicCamera( data.left, data.right, data.top, data.bottom, data.near, data.far );
- break;
- case 'AmbientLight':
- object = new AmbientLight( data.color, data.intensity );
- break;
- case 'DirectionalLight':
- object = new DirectionalLight$1( data.color, data.intensity );
- break;
- case 'PointLight':
- object = new PointLight( data.color, data.intensity, data.distance, data.decay );
- break;
- case 'RectAreaLight':
- object = new RectAreaLight( data.color, data.intensity, data.width, data.height );
- break;
- case 'SpotLight':
- object = new SpotLight( data.color, data.intensity, data.distance, data.angle, data.penumbra, data.decay );
- break;
- case 'HemisphereLight':
- object = new HemisphereLight( data.color, data.groundColor, data.intensity );
- break;
- case 'SkinnedMesh':
- console.warn( 'THREE.ObjectLoader.parseObject() does not support SkinnedMesh yet.' );
- case 'Mesh':
- var geometry = getGeometry( data.geometry );
- var material = getMaterial( data.material );
- if ( geometry.bones && geometry.bones.length > 0 ) {
- object = new SkinnedMesh( geometry, material );
- } else {
- object = new Mesh( geometry, material );
- }
- break;
- case 'LOD':
- object = new LOD();
- break;
- case 'Line':
- object = new Line( getGeometry( data.geometry ), getMaterial( data.material ), data.mode );
- break;
- case 'LineLoop':
- object = new LineLoop( getGeometry( data.geometry ), getMaterial( data.material ) );
- break;
- case 'LineSegments':
- object = new LineSegments( getGeometry( data.geometry ), getMaterial( data.material ) );
- break;
- case 'PointCloud':
- case 'Points':
- object = new Points( getGeometry( data.geometry ), getMaterial( data.material ) );
- break;
- case 'Sprite':
- object = new Sprite( getMaterial( data.material ) );
- break;
- case 'Group':
- object = new Group();
- break;
- default:
- object = new Object3D();
- }
- object.uuid = data.uuid;
- if ( data.name !== undefined ) object.name = data.name;
- if ( data.matrix !== undefined ) {
- matrix.fromArray( data.matrix );
- matrix.decompose( object.position, object.quaternion, object.scale );
- } else {
- if ( data.position !== undefined ) object.position.fromArray( data.position );
- if ( data.rotation !== undefined ) object.rotation.fromArray( data.rotation );
- if ( data.quaternion !== undefined ) object.quaternion.fromArray( data.quaternion );
- if ( data.scale !== undefined ) object.scale.fromArray( data.scale );
- }
- if ( data.castShadow !== undefined ) object.castShadow = data.castShadow;
- if ( data.receiveShadow !== undefined ) object.receiveShadow = data.receiveShadow;
- if ( data.shadow ) {
- if ( data.shadow.bias !== undefined ) object.shadow.bias = data.shadow.bias;
- if ( data.shadow.radius !== undefined ) object.shadow.radius = data.shadow.radius;
- if ( data.shadow.mapSize !== undefined ) object.shadow.mapSize.fromArray( data.shadow.mapSize );
- if ( data.shadow.camera !== undefined ) object.shadow.camera = this.parseObject( data.shadow.camera );
- }
- if ( data.visible !== undefined ) object.visible = data.visible;
- if ( data.userData !== undefined ) object.userData = data.userData;
- if ( data.children !== undefined ) {
- var children = data.children;
- for ( var i = 0; i < children.length; i ++ ) {
- object.add( this.parseObject( children[ i ], geometries, materials ) );
- }
- }
- if ( data.type === 'LOD' ) {
- var levels = data.levels;
- for ( var l = 0; l < levels.length; l ++ ) {
- var level = levels[ l ];
- var child = object.getObjectByProperty( 'uuid', level.object );
- if ( child !== undefined ) {
- object.addLevel( child, level.distance );
- }
- }
- }
- return object;
- };
- }()
- } );
- var TEXTURE_MAPPING = {
- UVMapping: UVMapping,
- CubeReflectionMapping: CubeReflectionMapping,
- CubeRefractionMapping: CubeRefractionMapping,
- EquirectangularReflectionMapping: EquirectangularReflectionMapping,
- EquirectangularRefractionMapping: EquirectangularRefractionMapping,
- SphericalReflectionMapping: SphericalReflectionMapping,
- CubeUVReflectionMapping: CubeUVReflectionMapping,
- CubeUVRefractionMapping: CubeUVRefractionMapping
- };
- var TEXTURE_WRAPPING = {
- RepeatWrapping: RepeatWrapping,
- ClampToEdgeWrapping: ClampToEdgeWrapping,
- MirroredRepeatWrapping: MirroredRepeatWrapping
- };
- var TEXTURE_FILTER = {
- NearestFilter: NearestFilter,
- NearestMipMapNearestFilter: NearestMipMapNearestFilter,
- NearestMipMapLinearFilter: NearestMipMapLinearFilter,
- LinearFilter: LinearFilter,
- LinearMipMapNearestFilter: LinearMipMapNearestFilter,
- LinearMipMapLinearFilter: LinearMipMapLinearFilter
- };
- /**
- * @author TristanVALCKE / https://github.com/Itee
- * @author moraxy / https://github.com/moraxy
- */
- /* global QUnit */
- QUnit.module( 'Lights', () => {
- QUnit.module.todo( 'SpotLightShadow', () => {
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "isSpotLightShadow", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "update", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // OTHERS
- QUnit.test( "clone/copy", ( assert ) => {
- var a = new SpotLightShadow();
- var b = new SpotLightShadow();
- var c;
- assert.notDeepEqual( a, b, "Newly instanced shadows are not equal" );
- c = a.clone();
- assert.smartEqual( a, c, "Shadows are identical after clone()" );
- c.mapSize.set( 256, 256 );
- assert.notDeepEqual( a, c, "Shadows are different again after change" );
- b.copy( a );
- assert.smartEqual( a, b, "Shadows are identical after copy()" );
- b.mapSize.set( 512, 512 );
- assert.notDeepEqual( a, b, "Shadows are different again after change" );
- } );
- QUnit.test( "toJSON", ( assert ) => {
- var light = new SpotLight();
- var shadow = new SpotLightShadow();
- shadow.bias = 10;
- shadow.radius = 5;
- shadow.mapSize.set( 128, 128 );
- light.shadow = shadow;
- var json = light.toJSON();
- var newLight = new ObjectLoader$1().parse( json );
- assert.smartEqual( newLight.shadow, light.shadow, "Reloaded shadow is equal to the original one" );
- } );
- } );
- } );
- function AnimationLoader( manager ) {
- this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager;
- }
- Object.assign( AnimationLoader.prototype, {
- load: function ( url, onLoad, onProgress, onError ) {
- var scope = this;
- var loader = new FileLoader( scope.manager );
- loader.load( url, function ( text ) {
- onLoad( scope.parse( JSON.parse( text ) ) );
- }, onProgress, onError );
- },
- parse: function ( json, onLoad ) {
- var animations = [];
- for ( var i = 0; i < json.length; i ++ ) {
- var clip = AnimationClip.parse( json[ i ] );
- animations.push( clip );
- }
- onLoad( animations );
- }
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Loaders', () => {
- QUnit.module.todo( 'AnimationLoader', () => {
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "load", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "parse", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- function AudioLoader( manager ) {
- this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager;
- }
- Object.assign( AudioLoader.prototype, {
- load: function ( url, onLoad, onProgress, onError ) {
- var loader = new FileLoader( this.manager );
- loader.setResponseType( 'arraybuffer' );
- loader.load( url, function ( buffer ) {
- var context = AudioContext.getContext();
- context.decodeAudioData( buffer, function ( audioBuffer ) {
- onLoad( audioBuffer );
- } );
- }, onProgress, onError );
- }
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Loaders', () => {
- QUnit.module.todo( 'AudioLoader', () => {
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "load", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Loaders', () => {
- QUnit.module.todo( 'BufferGeometryLoader', () => {
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "load", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "parse", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Loaders', () => {
- QUnit.module.todo( 'Cache', () => {
- // PUBLIC STUFF
- QUnit.test( "add", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "get", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "remove", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "clear", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- /**
- * @author alteredq / http://alteredqualia.com/
- */
- function CompressedTexture( mipmaps, width, height, format, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, encoding ) {
- Texture.call( this, null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding );
- this.image = { width: width, height: height };
- this.mipmaps = mipmaps;
- // no flipping for cube textures
- // (also flipping doesn't work for compressed textures )
- this.flipY = false;
- // can't generate mipmaps for compressed textures
- // mips must be embedded in DDS files
- this.generateMipmaps = false;
- }
- CompressedTexture.prototype = Object.create( Texture.prototype );
- CompressedTexture.prototype.constructor = CompressedTexture;
- CompressedTexture.prototype.isCompressedTexture = true;
- function CompressedTextureLoader( manager ) {
- this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager;
- // override in sub classes
- this._parser = null;
- }
- Object.assign( CompressedTextureLoader.prototype, {
- load: function ( url, onLoad, onProgress, onError ) {
- var scope = this;
- var images = [];
- var texture = new CompressedTexture();
- texture.image = images;
- var loader = new FileLoader( this.manager );
- loader.setPath( this.path );
- loader.setResponseType( 'arraybuffer' );
- function loadTexture( i ) {
- loader.load( url[ i ], function ( buffer ) {
- var texDatas = scope._parser( buffer, true );
- images[ i ] = {
- width: texDatas.width,
- height: texDatas.height,
- format: texDatas.format,
- mipmaps: texDatas.mipmaps
- };
- loaded += 1;
- if ( loaded === 6 ) {
- if ( texDatas.mipmapCount === 1 )
- texture.minFilter = LinearFilter;
- texture.format = texDatas.format;
- texture.needsUpdate = true;
- if ( onLoad ) onLoad( texture );
- }
- }, onProgress, onError );
- }
- if ( Array.isArray( url ) ) {
- var loaded = 0;
- for ( var i = 0, il = url.length; i < il; ++ i ) {
- loadTexture( i );
- }
- } else {
- // compressed cubemap texture stored in a single DDS file
- loader.load( url, function ( buffer ) {
- var texDatas = scope._parser( buffer, true );
- if ( texDatas.isCubemap ) {
- var faces = texDatas.mipmaps.length / texDatas.mipmapCount;
- for ( var f = 0; f < faces; f ++ ) {
- images[ f ] = { mipmaps: [] };
- for ( var i = 0; i < texDatas.mipmapCount; i ++ ) {
- images[ f ].mipmaps.push( texDatas.mipmaps[ f * texDatas.mipmapCount + i ] );
- images[ f ].format = texDatas.format;
- images[ f ].width = texDatas.width;
- images[ f ].height = texDatas.height;
- }
- }
- } else {
- texture.image.width = texDatas.width;
- texture.image.height = texDatas.height;
- texture.mipmaps = texDatas.mipmaps;
- }
- if ( texDatas.mipmapCount === 1 ) {
- texture.minFilter = LinearFilter;
- }
- texture.format = texDatas.format;
- texture.needsUpdate = true;
- if ( onLoad ) onLoad( texture );
- }, onProgress, onError );
- }
- return texture;
- },
- setPath: function ( value ) {
- this.path = value;
- return this;
- }
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Loaders', () => {
- QUnit.module.todo( 'CompressedTextureLoader', () => {
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "load", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "setPath", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- function CubeTextureLoader( manager ) {
- this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager;
- }
- Object.assign( CubeTextureLoader.prototype, {
- crossOrigin: 'Anonymous',
- load: function ( urls, onLoad, onProgress, onError ) {
- var texture = new CubeTexture();
- var loader = new ImageLoader( this.manager );
- loader.setCrossOrigin( this.crossOrigin );
- loader.setPath( this.path );
- var loaded = 0;
- function loadTexture( i ) {
- loader.load( urls[ i ], function ( image ) {
- texture.images[ i ] = image;
- loaded ++;
- if ( loaded === 6 ) {
- texture.needsUpdate = true;
- if ( onLoad ) onLoad( texture );
- }
- }, undefined, onError );
- }
- for ( var i = 0; i < urls.length; ++ i ) {
- loadTexture( i );
- }
- return texture;
- },
- setCrossOrigin: function ( value ) {
- this.crossOrigin = value;
- return this;
- },
- setPath: function ( value ) {
- this.path = value;
- return this;
- }
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Loaders', () => {
- QUnit.module.todo( 'CubeTextureLoader', () => {
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "load", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "setCrossOrigin", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "setPath", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- function DataTextureLoader( manager ) {
- this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager;
- // override in sub classes
- this._parser = null;
- }
- Object.assign( DataTextureLoader.prototype, {
- load: function ( url, onLoad, onProgress, onError ) {
- var scope = this;
- var texture = new DataTexture();
- var loader = new FileLoader( this.manager );
- loader.setResponseType( 'arraybuffer' );
- loader.load( url, function ( buffer ) {
- var texData = scope._parser( buffer );
- if ( ! texData ) return;
- if ( undefined !== texData.image ) {
- texture.image = texData.image;
- } else if ( undefined !== texData.data ) {
- texture.image.width = texData.width;
- texture.image.height = texData.height;
- texture.image.data = texData.data;
- }
- texture.wrapS = undefined !== texData.wrapS ? texData.wrapS : ClampToEdgeWrapping;
- texture.wrapT = undefined !== texData.wrapT ? texData.wrapT : ClampToEdgeWrapping;
- texture.magFilter = undefined !== texData.magFilter ? texData.magFilter : LinearFilter;
- texture.minFilter = undefined !== texData.minFilter ? texData.minFilter : LinearMipMapLinearFilter;
- texture.anisotropy = undefined !== texData.anisotropy ? texData.anisotropy : 1;
- if ( undefined !== texData.format ) {
- texture.format = texData.format;
- }
- if ( undefined !== texData.type ) {
- texture.type = texData.type;
- }
- if ( undefined !== texData.mipmaps ) {
- texture.mipmaps = texData.mipmaps;
- }
- if ( 1 === texData.mipmapCount ) {
- texture.minFilter = LinearFilter;
- }
- texture.needsUpdate = true;
- if ( onLoad ) onLoad( texture, texData );
- }, onProgress, onError );
- return texture;
- }
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Loaders', () => {
- QUnit.module.todo( 'DataTextureLoader', () => {
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "load", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Loaders', () => {
- QUnit.module.todo( 'FileLoader', () => {
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "load", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "setPath", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "setResponseType", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "setWithCredentials", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "setMimeType", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "setRequestHeader", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- function FontLoader( manager ) {
- this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager;
- }
- Object.assign( FontLoader.prototype, {
- load: function ( url, onLoad, onProgress, onError ) {
- var scope = this;
- var loader = new FileLoader( this.manager );
- loader.setPath( this.path );
- loader.load( url, function ( text ) {
- var json;
- try {
- json = JSON.parse( text );
- } catch ( e ) {
- console.warn( 'THREE.FontLoader: typeface.js support is being deprecated. Use typeface.json instead.' );
- json = JSON.parse( text.substring( 65, text.length - 2 ) );
- }
- var font = scope.parse( json );
- if ( onLoad ) onLoad( font );
- }, onProgress, onError );
- },
- parse: function ( json ) {
- return new Font( json );
- },
- setPath: function ( value ) {
- this.path = value;
- return this;
- }
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Loaders', () => {
- QUnit.module.todo( 'FontLoader', () => {
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "load", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "parse", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "setPath", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Loaders', () => {
- QUnit.module.todo( 'ImageLoader', () => {
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "load", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "setCrossOrigin", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "setPath", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Loaders', () => {
- QUnit.module.todo( 'JSONLoader', () => {
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "load", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "setTexturePath", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "parse", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Loaders', () => {
- QUnit.module.todo( 'Loader', () => {
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // STATIC STUFF
- QUnit.test( "Handlers.add", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "Handlers.get", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "extractUrlBase", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "initMaterials", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "createMaterial", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Loaders', () => {
- QUnit.module.todo( 'LoadingManager', () => {
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "onStart", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "onLoad", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "onProgress", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "onError", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "itemStart", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "itemEnd", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "itemError", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Loaders', () => {
- QUnit.module.todo( 'MaterialLoader', () => {
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "load", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "setTextures", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "parse", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Loaders', () => {
- QUnit.module.todo( 'ObjectLoader', () => {
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "load", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "setTexturePath", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "setCrossOrigin", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "parse", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "parseGeometries", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "parseMaterials", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "parseAnimations", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "parseImages", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "parseTextures", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "parseObject", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Loaders', () => {
- QUnit.module.todo( 'TextureLoader', () => {
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "load", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "setCrossOrigin", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "setPath", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Materials', () => {
- QUnit.module.todo( 'LineBasicMaterial', () => {
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "isLineBasicMaterial", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "copy", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Materials', () => {
- QUnit.module.todo( 'LineDashedMaterial', () => {
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "isLineDashedMaterial", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "copy", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Materials', () => {
- QUnit.module.todo( 'Material', () => {
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "isMaterial", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "onBeforeCompile", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "setValues", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "toJSON", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "clone", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "copy", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "dispose", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Materials', () => {
- QUnit.module.todo( 'MeshBasicMaterial', () => {
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "isMeshBasicMaterial", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "copy", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Materials', () => {
- QUnit.module.todo( 'MeshDepthMaterial', () => {
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "isMeshDepthMaterial", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "copy", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Materials', () => {
- QUnit.module.todo( 'MeshDistanceMaterial', () => {
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "isMeshDistanceMaterial", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "copy", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Materials', () => {
- QUnit.module.todo( 'MeshLambertMaterial', () => {
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "isMeshLambertMaterial", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "copy", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Materials', () => {
- QUnit.module.todo( 'MeshNormalMaterial', () => {
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "isMeshNormalMaterial", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "copy", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Materials', () => {
- QUnit.module.todo( 'MeshPhongMaterial', () => {
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "isMeshPhongMaterial", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "copy", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Materials', () => {
- QUnit.module.todo( 'MeshPhysicalMaterial', () => {
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "isMeshPhysicalMaterial", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "copy", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Materials', () => {
- QUnit.module.todo( 'MeshStandardMaterial', () => {
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "isMeshStandardMaterial", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "copy", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Materials', () => {
- QUnit.module.todo( 'MeshToonMaterial', () => {
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "isMeshToonMaterial", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "copy", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Materials', () => {
- QUnit.module.todo( 'PointsMaterial', () => {
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "isPointsMaterial", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "copy", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Materials', () => {
- QUnit.module.todo( 'RawShaderMaterial', () => {
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "isRawShaderMaterial", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Materials', () => {
- QUnit.module.todo( 'ShaderMaterial', () => {
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "isShaderwMaterial", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "copy", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "toJSON", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Materials', () => {
- QUnit.module.todo( 'LineBasicMaterial', () => {
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "isShadowMaterial", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Materials', () => {
- QUnit.module.todo( 'SpriteMaterial', () => {
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "isSpriteMaterial", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "copy", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- /**
- * @author bhouston / http://exocortex.com
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Maths', () => {
- QUnit.module.todo( 'Box2', () => {
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- var a = new Box2();
- assert.ok( a.min.equals( posInf2 ), "Passed!" );
- assert.ok( a.max.equals( negInf2 ), "Passed!" );
- var a = new Box2( zero2.clone(), zero2.clone() );
- assert.ok( a.min.equals( zero2 ), "Passed!" );
- assert.ok( a.max.equals( zero2 ), "Passed!" );
- var a = new Box2( zero2.clone(), one2.clone() );
- assert.ok( a.min.equals( zero2 ), "Passed!" );
- assert.ok( a.max.equals( one2 ), "Passed!" );
- } );
- // PUBLIC STUFF
- QUnit.test( "set", ( assert ) => {
- var a = new Box2();
- a.set( zero2, one2 );
- assert.ok( a.min.equals( zero2 ), "Passed!" );
- assert.ok( a.max.equals( one2 ), "Passed!" );
- } );
- QUnit.test( "setFromPoints", ( assert ) => {
- var a = new Box2();
- a.setFromPoints( [ zero2, one2, two2 ] );
- assert.ok( a.min.equals( zero2 ), "Passed!" );
- assert.ok( a.max.equals( two2 ), "Passed!" );
- a.setFromPoints( [ one2 ] );
- assert.ok( a.min.equals( one2 ), "Passed!" );
- assert.ok( a.max.equals( one2 ), "Passed!" );
- a.setFromPoints( [] );
- assert.ok( a.isEmpty(), "Passed!" );
- } );
- QUnit.test( "setFromCenterAndSize", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "clone", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "copy", ( assert ) => {
- var a = new Box2( zero2.clone(), one2.clone() );
- var b = new Box2().copy( a );
- assert.ok( b.min.equals( zero2 ), "Passed!" );
- assert.ok( b.max.equals( one2 ), "Passed!" );
- // ensure that it is a true copy
- a.min = zero2;
- a.max = one2;
- assert.ok( b.min.equals( zero2 ), "Passed!" );
- assert.ok( b.max.equals( one2 ), "Passed!" );
- } );
- QUnit.test( "empty/makeEmpty", ( assert ) => {
- var a = new Box2();
- assert.ok( a.isEmpty(), "Passed!" );
- var a = new Box2( zero2.clone(), one2.clone() );
- assert.ok( ! a.isEmpty(), "Passed!" );
- a.makeEmpty();
- assert.ok( a.isEmpty(), "Passed!" );
- } );
- QUnit.test( "isEmpty", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "getCenter", ( assert ) => {
- var a = new Box2( zero2.clone(), zero2.clone() );
- assert.ok( a.getCenter().equals( zero2 ), "Passed!" );
- var a = new Box2( zero2, one2 );
- var midpoint = one2.clone().multiplyScalar( 0.5 );
- assert.ok( a.getCenter().equals( midpoint ), "Passed!" );
- } );
- QUnit.test( "getSize", ( assert ) => {
- var a = new Box2( zero2.clone(), zero2.clone() );
- assert.ok( a.getSize().equals( zero2 ), "Passed!" );
- var a = new Box2( zero2.clone(), one2.clone() );
- assert.ok( a.getSize().equals( one2 ), "Passed!" );
- } );
- QUnit.test( "expandByPoint", ( assert ) => {
- var a = new Box2( zero2.clone(), zero2.clone() );
- a.expandByPoint( zero2 );
- assert.ok( a.getSize().equals( zero2 ), "Passed!" );
- a.expandByPoint( one2 );
- assert.ok( a.getSize().equals( one2 ), "Passed!" );
- a.expandByPoint( one2.clone().negate() );
- assert.ok( a.getSize().equals( one2.clone().multiplyScalar( 2 ) ), "Passed!" );
- assert.ok( a.getCenter().equals( zero2 ), "Passed!" );
- } );
- QUnit.test( "expandByVector", ( assert ) => {
- var a = new Box2( zero2.clone(), zero2.clone() );
- a.expandByVector( zero2 );
- assert.ok( a.getSize().equals( zero2 ), "Passed!" );
- a.expandByVector( one2 );
- assert.ok( a.getSize().equals( one2.clone().multiplyScalar( 2 ) ), "Passed!" );
- assert.ok( a.getCenter().equals( zero2 ), "Passed!" );
- } );
- QUnit.test( "expandByScalar", ( assert ) => {
- var a = new Box2( zero2.clone(), zero2.clone() );
- a.expandByScalar( 0 );
- assert.ok( a.getSize().equals( zero2 ), "Passed!" );
- a.expandByScalar( 1 );
- assert.ok( a.getSize().equals( one2.clone().multiplyScalar( 2 ) ), "Passed!" );
- assert.ok( a.getCenter().equals( zero2 ), "Passed!" );
- } );
- QUnit.test( "containsPoint", ( assert ) => {
- var a = new Box2( zero2.clone(), zero2.clone() );
- assert.ok( a.containsPoint( zero2 ), "Passed!" );
- assert.ok( ! a.containsPoint( one2 ), "Passed!" );
- a.expandByScalar( 1 );
- assert.ok( a.containsPoint( zero2 ), "Passed!" );
- assert.ok( a.containsPoint( one2 ), "Passed!" );
- assert.ok( a.containsPoint( one2.clone().negate() ), "Passed!" );
- } );
- QUnit.test( "containsBox", ( assert ) => {
- var a = new Box2( zero2.clone(), zero2.clone() );
- var b = new Box2( zero2.clone(), one2.clone() );
- var c = new Box2( one2.clone().negate(), one2.clone() );
- assert.ok( a.containsBox( a ), "Passed!" );
- assert.ok( ! a.containsBox( b ), "Passed!" );
- assert.ok( ! a.containsBox( c ), "Passed!" );
- assert.ok( b.containsBox( a ), "Passed!" );
- assert.ok( c.containsBox( a ), "Passed!" );
- assert.ok( ! b.containsBox( c ), "Passed!" );
- } );
- QUnit.test( "getParameter", ( assert ) => {
- var a = new Box2( zero2.clone(), one2.clone() );
- var b = new Box2( one2.clone().negate(), one2.clone() );
- assert.ok( a.getParameter( new Vector2( 0, 0 ) ).equals( new Vector2( 0, 0 ) ), "Passed!" );
- assert.ok( a.getParameter( new Vector2( 1, 1 ) ).equals( new Vector2( 1, 1 ) ), "Passed!" );
- assert.ok( b.getParameter( new Vector2( - 1, - 1 ) ).equals( new Vector2( 0, 0 ) ), "Passed!" );
- assert.ok( b.getParameter( new Vector2( 0, 0 ) ).equals( new Vector2( 0.5, 0.5 ) ), "Passed!" );
- assert.ok( b.getParameter( new Vector2( 1, 1 ) ).equals( new Vector2( 1, 1 ) ), "Passed!" );
- } );
- QUnit.test( "intersectsBox", ( assert ) => {
- var a = new Box2( zero2.clone(), zero2.clone() );
- var b = new Box2( zero2.clone(), one2.clone() );
- var c = new Box2( one2.clone().negate(), one2.clone() );
- assert.ok( a.intersectsBox( a ), "Passed!" );
- assert.ok( a.intersectsBox( b ), "Passed!" );
- assert.ok( a.intersectsBox( c ), "Passed!" );
- assert.ok( b.intersectsBox( a ), "Passed!" );
- assert.ok( c.intersectsBox( a ), "Passed!" );
- assert.ok( b.intersectsBox( c ), "Passed!" );
- b.translate( new Vector2( 2, 2 ) );
- assert.ok( ! a.intersectsBox( b ), "Passed!" );
- assert.ok( ! b.intersectsBox( a ), "Passed!" );
- assert.ok( ! b.intersectsBox( c ), "Passed!" );
- } );
- QUnit.test( "clampPoint", ( assert ) => {
- var a = new Box2( zero2.clone(), zero2.clone() );
- var b = new Box2( one2.clone().negate(), one2.clone() );
- assert.ok( a.clampPoint( new Vector2( 0, 0 ) ).equals( new Vector2( 0, 0 ) ), "Passed!" );
- assert.ok( a.clampPoint( new Vector2( 1, 1 ) ).equals( new Vector2( 0, 0 ) ), "Passed!" );
- assert.ok( a.clampPoint( new Vector2( - 1, - 1 ) ).equals( new Vector2( 0, 0 ) ), "Passed!" );
- assert.ok( b.clampPoint( new Vector2( 2, 2 ) ).equals( new Vector2( 1, 1 ) ), "Passed!" );
- assert.ok( b.clampPoint( new Vector2( 1, 1 ) ).equals( new Vector2( 1, 1 ) ), "Passed!" );
- assert.ok( b.clampPoint( new Vector2( 0, 0 ) ).equals( new Vector2( 0, 0 ) ), "Passed!" );
- assert.ok( b.clampPoint( new Vector2( - 1, - 1 ) ).equals( new Vector2( - 1, - 1 ) ), "Passed!" );
- assert.ok( b.clampPoint( new Vector2( - 2, - 2 ) ).equals( new Vector2( - 1, - 1 ) ), "Passed!" );
- } );
- QUnit.test( "distanceToPoint", ( assert ) => {
- var a = new Box2( zero2.clone(), zero2.clone() );
- var b = new Box2( one2.clone().negate(), one2.clone() );
- assert.ok( a.distanceToPoint( new Vector2( 0, 0 ) ) == 0, "Passed!" );
- assert.ok( a.distanceToPoint( new Vector2( 1, 1 ) ) == Math.sqrt( 2 ), "Passed!" );
- assert.ok( a.distanceToPoint( new Vector2( - 1, - 1 ) ) == Math.sqrt( 2 ), "Passed!" );
- assert.ok( b.distanceToPoint( new Vector2( 2, 2 ) ) == Math.sqrt( 2 ), "Passed!" );
- assert.ok( b.distanceToPoint( new Vector2( 1, 1 ) ) == 0, "Passed!" );
- assert.ok( b.distanceToPoint( new Vector2( 0, 0 ) ) == 0, "Passed!" );
- assert.ok( b.distanceToPoint( new Vector2( - 1, - 1 ) ) == 0, "Passed!" );
- assert.ok( b.distanceToPoint( new Vector2( - 2, - 2 ) ) == Math.sqrt( 2 ), "Passed!" );
- } );
- QUnit.test( "intersect", ( assert ) => {
- var a = new Box2( zero2.clone(), zero2.clone() );
- var b = new Box2( zero2.clone(), one2.clone() );
- var c = new Box2( one2.clone().negate(), one2.clone() );
- assert.ok( a.clone().intersect( a ).equals( a ), "Passed!" );
- assert.ok( a.clone().intersect( b ).equals( a ), "Passed!" );
- assert.ok( b.clone().intersect( b ).equals( b ), "Passed!" );
- assert.ok( a.clone().intersect( c ).equals( a ), "Passed!" );
- assert.ok( b.clone().intersect( c ).equals( b ), "Passed!" );
- assert.ok( c.clone().intersect( c ).equals( c ), "Passed!" );
- } );
- QUnit.test( "union", ( assert ) => {
- var a = new Box2( zero2.clone(), zero2.clone() );
- var b = new Box2( zero2.clone(), one2.clone() );
- var c = new Box2( one2.clone().negate(), one2.clone() );
- assert.ok( a.clone().union( a ).equals( a ), "Passed!" );
- assert.ok( a.clone().union( b ).equals( b ), "Passed!" );
- assert.ok( a.clone().union( c ).equals( c ), "Passed!" );
- assert.ok( b.clone().union( c ).equals( c ), "Passed!" );
- } );
- QUnit.test( "translate", ( assert ) => {
- var a = new Box2( zero2.clone(), zero2.clone() );
- var b = new Box2( zero2.clone(), one2.clone() );
- var c = new Box2( one2.clone().negate(), one2.clone() );
- var d = new Box2( one2.clone().negate(), zero2.clone() );
- assert.ok( a.clone().translate( one2 ).equals( new Box2( one2, one2 ) ), "Passed!" );
- assert.ok( a.clone().translate( one2 ).translate( one2.clone().negate() ).equals( a ), "Passed!" );
- assert.ok( d.clone().translate( one2 ).equals( b ), "Passed!" );
- assert.ok( b.clone().translate( one2.clone().negate() ).equals( d ), "Passed!" );
- } );
- QUnit.test( "equals", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- /**
- * @author bhouston / http://exocortex.com
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- function compareBox( a, b, threshold ) {
- threshold = threshold || 0.0001;
- return ( a.min.distanceTo( b.min ) < threshold &&
- a.max.distanceTo( b.max ) < threshold );
- }
- QUnit.module( 'Maths', () => {
- QUnit.module.todo( 'Box3', () => {
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- var a = new Box3();
- assert.ok( a.min.equals( posInf3 ), "Passed!" );
- assert.ok( a.max.equals( negInf3 ), "Passed!" );
- var a = new Box3( zero3.clone(), zero3.clone() );
- assert.ok( a.min.equals( zero3 ), "Passed!" );
- assert.ok( a.max.equals( zero3 ), "Passed!" );
- var a = new Box3( zero3.clone(), one3.clone() );
- assert.ok( a.min.equals( zero3 ), "Passed!" );
- assert.ok( a.max.equals( one3 ), "Passed!" );
- } );
- // PUBLIC STUFF
- QUnit.test( "isBox3", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "set", ( assert ) => {
- var a = new Box3();
- a.set( zero3, one3 );
- assert.ok( a.min.equals( zero3 ), "Passed!" );
- assert.ok( a.max.equals( one3 ), "Passed!" );
- } );
- QUnit.test( "setFromArray", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "setFromBufferAttribute", ( assert ) => {
- var a = new Box3( zero3.clone(), one3.clone() );
- var bigger = new BufferAttribute( new Float32Array( [
- - 2, - 2, - 2, 2, 2, 2, 1.5, 1.5, 1.5, 0, 0, 0
- ] ), 3 );
- var smaller = new BufferAttribute( new Float32Array( [
- - 0.5, - 0.5, - 0.5, 0.5, 0.5, 0.5, 0, 0, 0
- ] ), 3 );
- var newMin = new Vector3( - 2, - 2, - 2 );
- var newMax = new Vector3( 2, 2, 2 );
- a.setFromBufferAttribute( bigger );
- assert.ok( a.min.equals( newMin ), "Bigger box: correct new minimum" );
- assert.ok( a.max.equals( newMax ), "Bigger box: correct new maximum" );
- newMin.set( - 0.5, - 0.5, - 0.5 );
- newMax.set( 0.5, 0.5, 0.5 );
- a.setFromBufferAttribute( smaller );
- assert.ok( a.min.equals( newMin ), "Smaller box: correct new minimum" );
- assert.ok( a.max.equals( newMax ), "Smaller box: correct new maximum" );
- } );
- QUnit.test( "setFromPoints", ( assert ) => {
- var a = new Box3();
- a.setFromPoints( [ zero3, one3, two3 ] );
- assert.ok( a.min.equals( zero3 ), "Passed!" );
- assert.ok( a.max.equals( two3 ), "Passed!" );
- a.setFromPoints( [ one3 ] );
- assert.ok( a.min.equals( one3 ), "Passed!" );
- assert.ok( a.max.equals( one3 ), "Passed!" );
- a.setFromPoints( [] );
- assert.ok( a.isEmpty(), "Passed!" );
- } );
- QUnit.test( "setFromCenterAndSize", ( assert ) => {
- var a = new Box3( zero3.clone(), one3.clone() );
- var b = a.clone();
- var newCenter = one3;
- var newSize = two3;
- a.setFromCenterAndSize( a.getCenter(), a.getSize() );
- assert.ok( a.equals( b ), "Same values: no changes" );
- a.setFromCenterAndSize( newCenter, a.getSize() );
- assert.ok( a.getCenter().equals( newCenter ), "Move center: correct new center" );
- assert.ok( a.getSize().equals( b.getSize() ), "Move center: no change in size" );
- assert.notOk( a.equals( b ), "Move center: no longer equal to old values" );
- a.setFromCenterAndSize( a.getCenter(), newSize );
- assert.ok( a.getCenter().equals( newCenter ), "Resize: no change to center" );
- assert.ok( a.getSize().equals( newSize ), "Resize: correct new size" );
- assert.notOk( a.equals( b ), "Resize: no longer equal to old values" );
- } );
- QUnit.test( "setFromObject/BufferGeometry", ( assert ) => {
- var a = new Box3( zero3.clone(), one3.clone() );
- var object = new Mesh( new BoxBufferGeometry( 2, 2, 2 ) );
- var child = new Mesh( new BoxBufferGeometry( 1, 1, 1 ) );
- object.add( child );
- a.setFromObject( object );
- assert.ok( a.min.equals( new Vector3( - 1, - 1, - 1 ) ), "Correct new minimum" );
- assert.ok( a.max.equals( new Vector3( 1, 1, 1 ) ), "Correct new maximum" );
- } );
- QUnit.test( "clone", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "copy", ( assert ) => {
- var a = new Box3( zero3.clone(), one3.clone() );
- var b = new Box3().copy( a );
- assert.ok( b.min.equals( zero3 ), "Passed!" );
- assert.ok( b.max.equals( one3 ), "Passed!" );
- // ensure that it is a true copy
- a.min = zero3;
- a.max = one3;
- assert.ok( b.min.equals( zero3 ), "Passed!" );
- assert.ok( b.max.equals( one3 ), "Passed!" );
- } );
- QUnit.test( "empty/makeEmpty", ( assert ) => {
- var a = new Box3();
- assert.ok( a.isEmpty(), "Passed!" );
- var a = new Box3( zero3.clone(), one3.clone() );
- assert.ok( ! a.isEmpty(), "Passed!" );
- a.makeEmpty();
- assert.ok( a.isEmpty(), "Passed!" );
- } );
- QUnit.test( "isEmpty", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "getCenter", ( assert ) => {
- var a = new Box3( zero3.clone(), zero3.clone() );
- assert.ok( a.getCenter().equals( zero3 ), "Passed!" );
- var a = new Box3( zero3.clone(), one3.clone() );
- var midpoint = one3.clone().multiplyScalar( 0.5 );
- assert.ok( a.getCenter().equals( midpoint ), "Passed!" );
- } );
- QUnit.test( "getSize", ( assert ) => {
- var a = new Box3( zero3.clone(), zero3.clone() );
- assert.ok( a.getSize().equals( zero3 ), "Passed!" );
- var a = new Box3( zero3.clone(), one3.clone() );
- assert.ok( a.getSize().equals( one3 ), "Passed!" );
- } );
- QUnit.test( "expandByPoint", ( assert ) => {
- var a = new Box3( zero3.clone(), zero3.clone() );
- a.expandByPoint( zero3 );
- assert.ok( a.getSize().equals( zero3 ), "Passed!" );
- a.expandByPoint( one3 );
- assert.ok( a.getSize().equals( one3 ), "Passed!" );
- a.expandByPoint( one3.clone().negate() );
- assert.ok( a.getSize().equals( one3.clone().multiplyScalar( 2 ) ), "Passed!" );
- assert.ok( a.getCenter().equals( zero3 ), "Passed!" );
- } );
- QUnit.test( "expandByVector", ( assert ) => {
- var a = new Box3( zero3.clone(), zero3.clone() );
- a.expandByVector( zero3 );
- assert.ok( a.getSize().equals( zero3 ), "Passed!" );
- a.expandByVector( one3 );
- assert.ok( a.getSize().equals( one3.clone().multiplyScalar( 2 ) ), "Passed!" );
- assert.ok( a.getCenter().equals( zero3 ), "Passed!" );
- } );
- QUnit.test( "expandByScalar", ( assert ) => {
- var a = new Box3( zero3.clone(), zero3.clone() );
- a.expandByScalar( 0 );
- assert.ok( a.getSize().equals( zero3 ), "Passed!" );
- a.expandByScalar( 1 );
- assert.ok( a.getSize().equals( one3.clone().multiplyScalar( 2 ) ), "Passed!" );
- assert.ok( a.getCenter().equals( zero3 ), "Passed!" );
- } );
- QUnit.test( "expandByObject", ( assert ) => {
- var a = new Box3( zero3.clone(), one3.clone() );
- var b = a.clone();
- var bigger = new Mesh( new BoxGeometry( 2, 2, 2 ) );
- var smaller = new Mesh( new BoxGeometry( 0.5, 0.5, 0.5 ) );
- var child = new Mesh( new BoxGeometry( 1, 1, 1 ) );
- // just a bigger box to begin with
- a.expandByObject( bigger );
- assert.ok( a.min.equals( new Vector3( - 1, - 1, - 1 ) ), "Bigger box: correct new minimum" );
- assert.ok( a.max.equals( new Vector3( 1, 1, 1 ) ), "Bigger box: correct new maximum" );
- // a translated, bigger box
- a.copy( b );
- bigger.translateX( 2 );
- a.expandByObject( bigger );
- assert.ok( a.min.equals( new Vector3( 0, - 1, - 1 ) ), "Translated, bigger box: correct new minimum" );
- assert.ok( a.max.equals( new Vector3( 3, 1, 1 ) ), "Translated, bigger box: correct new maximum" );
- // a translated, bigger box with child
- a.copy( b );
- bigger.add( child );
- a.expandByObject( bigger );
- assert.ok( a.min.equals( new Vector3( 0, - 1, - 1 ) ), "Translated, bigger box with child: correct new minimum" );
- assert.ok( a.max.equals( new Vector3( 3, 1, 1 ) ), "Translated, bigger box with child: correct new maximum" );
- // a translated, bigger box with a translated child
- a.copy( b );
- child.translateX( 2 );
- a.expandByObject( bigger );
- assert.ok( a.min.equals( new Vector3( 0, - 1, - 1 ) ), "Translated, bigger box with translated child: correct new minimum" );
- assert.ok( a.max.equals( new Vector3( 4.5, 1, 1 ) ), "Translated, bigger box with translated child: correct new maximum" );
- // a smaller box
- a.copy( b );
- a.expandByObject( smaller );
- assert.ok( a.min.equals( new Vector3( - 0.25, - 0.25, - 0.25 ) ), "Smaller box: correct new minimum" );
- assert.ok( a.max.equals( new Vector3( 1, 1, 1 ) ), "Smaller box: correct new maximum" );
- } );
- QUnit.test( "containsPoint", ( assert ) => {
- var a = new Box3( zero3.clone(), zero3.clone() );
- assert.ok( a.containsPoint( zero3 ), "Passed!" );
- assert.ok( ! a.containsPoint( one3 ), "Passed!" );
- a.expandByScalar( 1 );
- assert.ok( a.containsPoint( zero3 ), "Passed!" );
- assert.ok( a.containsPoint( one3 ), "Passed!" );
- assert.ok( a.containsPoint( one3.clone().negate() ), "Passed!" );
- } );
- QUnit.test( "containsBox", ( assert ) => {
- var a = new Box3( zero3.clone(), zero3.clone() );
- var b = new Box3( zero3.clone(), one3.clone() );
- var c = new Box3( one3.clone().negate(), one3.clone() );
- assert.ok( a.containsBox( a ), "Passed!" );
- assert.ok( ! a.containsBox( b ), "Passed!" );
- assert.ok( ! a.containsBox( c ), "Passed!" );
- assert.ok( b.containsBox( a ), "Passed!" );
- assert.ok( c.containsBox( a ), "Passed!" );
- assert.ok( ! b.containsBox( c ), "Passed!" );
- } );
- QUnit.test( "getParameter", ( assert ) => {
- var a = new Box3( zero3.clone(), one3.clone() );
- var b = new Box3( one3.clone().negate(), one3.clone() );
- assert.ok( a.getParameter( new Vector3( 0, 0, 0 ) ).equals( new Vector3( 0, 0, 0 ) ), "Passed!" );
- assert.ok( a.getParameter( new Vector3( 1, 1, 1 ) ).equals( new Vector3( 1, 1, 1 ) ), "Passed!" );
- assert.ok( b.getParameter( new Vector3( - 1, - 1, - 1 ) ).equals( new Vector3( 0, 0, 0 ) ), "Passed!" );
- assert.ok( b.getParameter( new Vector3( 0, 0, 0 ) ).equals( new Vector3( 0.5, 0.5, 0.5 ) ), "Passed!" );
- assert.ok( b.getParameter( new Vector3( 1, 1, 1 ) ).equals( new Vector3( 1, 1, 1 ) ), "Passed!" );
- } );
- QUnit.test( "intersectsBox", ( assert ) => {
- var a = new Box3( zero3.clone(), zero3.clone() );
- var b = new Box3( zero3.clone(), one3.clone() );
- var c = new Box3( one3.clone().negate(), one3.clone() );
- assert.ok( a.intersectsBox( a ), "Passed!" );
- assert.ok( a.intersectsBox( b ), "Passed!" );
- assert.ok( a.intersectsBox( c ), "Passed!" );
- assert.ok( b.intersectsBox( a ), "Passed!" );
- assert.ok( c.intersectsBox( a ), "Passed!" );
- assert.ok( b.intersectsBox( c ), "Passed!" );
- b.translate( new Vector3( 2, 2, 2 ) );
- assert.ok( ! a.intersectsBox( b ), "Passed!" );
- assert.ok( ! b.intersectsBox( a ), "Passed!" );
- assert.ok( ! b.intersectsBox( c ), "Passed!" );
- } );
- QUnit.test( "intersectsSphere", ( assert ) => {
- var a = new Box3( zero3.clone(), one3.clone() );
- var b = new Sphere( zero3.clone(), 1 );
- assert.ok( a.intersectsSphere( b ), "Passed!" );
- b.translate( new Vector3( 2, 2, 2 ) );
- assert.ok( ! a.intersectsSphere( b ), "Passed!" );
- } );
- QUnit.test( "intersectsPlane", ( assert ) => {
- var a = new Box3( zero3.clone(), one3.clone() );
- var b = new Plane( new Vector3( 0, 1, 0 ), 1 );
- var c = new Plane( new Vector3( 0, 1, 0 ), 1.25 );
- var d = new Plane( new Vector3( 0, - 1, 0 ), 1.25 );
- assert.ok( a.intersectsPlane( b ), "Passed!" );
- assert.ok( ! a.intersectsPlane( c ), "Passed!" );
- assert.ok( ! a.intersectsPlane( d ), "Passed!" );
- } );
- QUnit.test( "clampPoint", ( assert ) => {
- var a = new Box3( zero3.clone(), zero3.clone() );
- var b = new Box3( one3.clone().negate(), one3.clone() );
- assert.ok( a.clampPoint( new Vector3( 0, 0, 0 ) ).equals( new Vector3( 0, 0, 0 ) ), "Passed!" );
- assert.ok( a.clampPoint( new Vector3( 1, 1, 1 ) ).equals( new Vector3( 0, 0, 0 ) ), "Passed!" );
- assert.ok( a.clampPoint( new Vector3( - 1, - 1, - 1 ) ).equals( new Vector3( 0, 0, 0 ) ), "Passed!" );
- assert.ok( b.clampPoint( new Vector3( 2, 2, 2 ) ).equals( new Vector3( 1, 1, 1 ) ), "Passed!" );
- assert.ok( b.clampPoint( new Vector3( 1, 1, 1 ) ).equals( new Vector3( 1, 1, 1 ) ), "Passed!" );
- assert.ok( b.clampPoint( new Vector3( 0, 0, 0 ) ).equals( new Vector3( 0, 0, 0 ) ), "Passed!" );
- assert.ok( b.clampPoint( new Vector3( - 1, - 1, - 1 ) ).equals( new Vector3( - 1, - 1, - 1 ) ), "Passed!" );
- assert.ok( b.clampPoint( new Vector3( - 2, - 2, - 2 ) ).equals( new Vector3( - 1, - 1, - 1 ) ), "Passed!" );
- } );
- QUnit.test( "distanceToPoint", ( assert ) => {
- var a = new Box3( zero3.clone(), zero3.clone() );
- var b = new Box3( one3.clone().negate(), one3.clone() );
- assert.ok( a.distanceToPoint( new Vector3( 0, 0, 0 ) ) == 0, "Passed!" );
- assert.ok( a.distanceToPoint( new Vector3( 1, 1, 1 ) ) == Math.sqrt( 3 ), "Passed!" );
- assert.ok( a.distanceToPoint( new Vector3( - 1, - 1, - 1 ) ) == Math.sqrt( 3 ), "Passed!" );
- assert.ok( b.distanceToPoint( new Vector3( 2, 2, 2 ) ) == Math.sqrt( 3 ), "Passed!" );
- assert.ok( b.distanceToPoint( new Vector3( 1, 1, 1 ) ) == 0, "Passed!" );
- assert.ok( b.distanceToPoint( new Vector3( 0, 0, 0 ) ) == 0, "Passed!" );
- assert.ok( b.distanceToPoint( new Vector3( - 1, - 1, - 1 ) ) == 0, "Passed!" );
- assert.ok( b.distanceToPoint( new Vector3( - 2, - 2, - 2 ) ) == Math.sqrt( 3 ), "Passed!" );
- } );
- QUnit.test( "getBoundingSphere", ( assert ) => {
- var a = new Box3( zero3.clone(), zero3.clone() );
- var b = new Box3( zero3.clone(), one3.clone() );
- var c = new Box3( one3.clone().negate(), one3.clone() );
- assert.ok( a.getBoundingSphere().equals( new Sphere( zero3, 0 ) ), "Passed!" );
- assert.ok( b.getBoundingSphere().equals( new Sphere( one3.clone().multiplyScalar( 0.5 ), Math.sqrt( 3 ) * 0.5 ) ), "Passed!" );
- assert.ok( c.getBoundingSphere().equals( new Sphere( zero3, Math.sqrt( 12 ) * 0.5 ) ), "Passed!" );
- } );
- QUnit.test( "intersect", ( assert ) => {
- var a = new Box3( zero3.clone(), zero3.clone() );
- var b = new Box3( zero3.clone(), one3.clone() );
- var c = new Box3( one3.clone().negate(), one3.clone() );
- assert.ok( a.clone().intersect( a ).equals( a ), "Passed!" );
- assert.ok( a.clone().intersect( b ).equals( a ), "Passed!" );
- assert.ok( b.clone().intersect( b ).equals( b ), "Passed!" );
- assert.ok( a.clone().intersect( c ).equals( a ), "Passed!" );
- assert.ok( b.clone().intersect( c ).equals( b ), "Passed!" );
- assert.ok( c.clone().intersect( c ).equals( c ), "Passed!" );
- } );
- QUnit.test( "union", ( assert ) => {
- var a = new Box3( zero3.clone(), zero3.clone() );
- var b = new Box3( zero3.clone(), one3.clone() );
- var c = new Box3( one3.clone().negate(), one3.clone() );
- assert.ok( a.clone().union( a ).equals( a ), "Passed!" );
- assert.ok( a.clone().union( b ).equals( b ), "Passed!" );
- assert.ok( a.clone().union( c ).equals( c ), "Passed!" );
- assert.ok( b.clone().union( c ).equals( c ), "Passed!" );
- } );
- QUnit.test( "applyMatrix4", ( assert ) => {
- var a = new Box3( zero3.clone(), zero3.clone() );
- var b = new Box3( zero3.clone(), one3.clone() );
- var c = new Box3( one3.clone().negate(), one3.clone() );
- var d = new Box3( one3.clone().negate(), zero3.clone() );
- var m = new Matrix4().makeTranslation( 1, - 2, 1 );
- var t1 = new Vector3( 1, - 2, 1 );
- assert.ok( compareBox( a.clone().applyMatrix4( m ), a.clone().translate( t1 ) ), "Passed!" );
- assert.ok( compareBox( b.clone().applyMatrix4( m ), b.clone().translate( t1 ) ), "Passed!" );
- assert.ok( compareBox( c.clone().applyMatrix4( m ), c.clone().translate( t1 ) ), "Passed!" );
- assert.ok( compareBox( d.clone().applyMatrix4( m ), d.clone().translate( t1 ) ), "Passed!" );
- } );
- QUnit.test( "translate", ( assert ) => {
- var a = new Box3( zero3.clone(), zero3.clone() );
- var b = new Box3( zero3.clone(), one3.clone() );
- var c = new Box3( one3.clone().negate(), one3.clone() );
- var d = new Box3( one3.clone().negate(), zero3.clone() );
- assert.ok( a.clone().translate( one3 ).equals( new Box3( one3, one3 ) ), "Passed!" );
- assert.ok( a.clone().translate( one3 ).translate( one3.clone().negate() ).equals( a ), "Passed!" );
- assert.ok( d.clone().translate( one3 ).equals( b ), "Passed!" );
- assert.ok( b.clone().translate( one3.clone().negate() ).equals( d ), "Passed!" );
- } );
- QUnit.test( "equals", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- /**
- * @author bhouston / http://exocortex.com
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Maths', () => {
- QUnit.module.todo( 'Color', () => {
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- // default ctor
- var c = new Color();
- assert.ok( c.r, "Red: " + c.r );
- assert.ok( c.g, "Green: " + c.g );
- assert.ok( c.b, "Blue: " + c.b );
- // rgb ctor
- var c = new Color( 1, 1, 1 );
- assert.ok( c.r == 1, "Passed" );
- assert.ok( c.g == 1, "Passed" );
- assert.ok( c.b == 1, "Passed" );
- } );
- // PUBLIC STUFF
- QUnit.test( "isColor", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "set", ( assert ) => {
- var a = new Color();
- var b = new Color( 0.5, 0, 0 );
- var c = new Color( 0xFF0000 );
- var d = new Color( 0, 1.0, 0 );
- a.set( b );
- assert.ok( a.equals( b ), "Set with Color instance" );
- a.set( 0xFF0000 );
- assert.ok( a.equals( c ), "Set with number" );
- a.set( "rgb(0,255,0)" );
- assert.ok( a.equals( d ), "Set with style" );
- } );
- QUnit.test( "setScalar", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "setHex", ( assert ) => {
- var c = new Color();
- c.setHex( 0xFA8072 );
- assert.ok( c.getHex() == 0xFA8072, "Hex: " + c.getHex() );
- } );
- QUnit.test( "setRGB", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "setHSL", ( assert ) => {
- var c = new Color();
- c.setHSL( 0.75, 1.0, 0.25 );
- var hsl = c.getHSL();
- assert.ok( hsl.h == 0.75, "hue: " + hsl.h );
- assert.ok( hsl.s == 1.00, "saturation: " + hsl.s );
- assert.ok( hsl.l == 0.25, "lightness: " + hsl.l );
- } );
- QUnit.test( "setStyle", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "clone", ( assert ) => {
- var c = new Color( 'teal' );
- var c2 = c.clone();
- assert.ok( c2.getHex() == 0x008080, "Hex c2: " + c2.getHex() );
- } );
- QUnit.test( "copy", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "copyGammaToLinear", ( assert ) => {
- var c = new Color();
- var c2 = new Color();
- c2.setRGB( 0.3, 0.5, 0.9 );
- c.copyGammaToLinear( c2 );
- assert.ok( c.r == 0.09, "Red c: " + c.r + " Red c2: " + c2.r );
- assert.ok( c.g == 0.25, "Green c: " + c.g + " Green c2: " + c2.g );
- assert.ok( c.b == 0.81, "Blue c: " + c.b + " Blue c2: " + c2.b );
- } );
- QUnit.test( "copyLinearToGamma", ( assert ) => {
- var c = new Color();
- var c2 = new Color();
- c2.setRGB( 0.09, 0.25, 0.81 );
- c.copyLinearToGamma( c2 );
- assert.ok( c.r == 0.3, "Red c: " + c.r + " Red c2: " + c2.r );
- assert.ok( c.g == 0.5, "Green c: " + c.g + " Green c2: " + c2.g );
- assert.ok( c.b == 0.9, "Blue c: " + c.b + " Blue c2: " + c2.b );
- } );
- QUnit.test( "convertGammaToLinear", ( assert ) => {
- var c = new Color();
- c.setRGB( 0.3, 0.5, 0.9 );
- c.convertGammaToLinear();
- assert.ok( c.r == 0.09, "Red: " + c.r );
- assert.ok( c.g == 0.25, "Green: " + c.g );
- assert.ok( c.b == 0.81, "Blue: " + c.b );
- } );
- QUnit.test( "convertLinearToGamma", ( assert ) => {
- var c = new Color();
- c.setRGB( 4, 9, 16 );
- c.convertLinearToGamma();
- assert.ok( c.r == 2, "Red: " + c.r );
- assert.ok( c.g == 3, "Green: " + c.g );
- assert.ok( c.b == 4, "Blue: " + c.b );
- } );
- QUnit.test( "getHex", ( assert ) => {
- var c = new Color( 'red' );
- var res = c.getHex();
- assert.ok( res == 0xFF0000, "Hex: " + res );
- } );
- QUnit.test( "getHexString", ( assert ) => {
- var c = new Color( 'tomato' );
- var res = c.getHexString();
- assert.ok( res == 'ff6347', "Hex: " + res );
- } );
- QUnit.test( "getHSL", ( assert ) => {
- var c = new Color( 0x80ffff );
- var hsl = c.getHSL();
- assert.ok( hsl.h == 0.5, "hue: " + hsl.h );
- assert.ok( hsl.s == 1.0, "saturation: " + hsl.s );
- assert.ok( ( Math.round( parseFloat( hsl.l ) * 100 ) / 100 ) == 0.75, "lightness: " + hsl.l );
- } );
- QUnit.test( "getStyle", ( assert ) => {
- var c = new Color( 'plum' );
- var res = c.getStyle();
- assert.ok( res == 'rgb(221,160,221)', "style: " + res );
- } );
- QUnit.test( "offsetHSL", ( assert ) => {
- var a = new Color( "hsl(120,50%,50%)" );
- var b = new Color( 0.36, 0.84, 0.648 );
- a.offsetHSL( 0.1, 0.1, 0.1 );
- assert.ok( Math.abs( a.r - b.r ) <= eps, "Check r" );
- assert.ok( Math.abs( a.g - b.g ) <= eps, "Check g" );
- assert.ok( Math.abs( a.b - b.b ) <= eps, "Check b" );
- } );
- QUnit.test( "add", ( assert ) => {
- var a = new Color( 0x0000FF );
- var b = new Color( 0xFF0000 );
- var c = new Color( 0xFF00FF );
- a.add( b );
- assert.ok( a.equals( c ), "Check new value" );
- } );
- QUnit.test( "addColors", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "addScalar", ( assert ) => {
- var a = new Color( 0.1, 0.0, 0.0 );
- var b = new Color( 0.6, 0.5, 0.5 );
- a.addScalar( 0.5 );
- assert.ok( a.equals( b ), "Check new value" );
- } );
- QUnit.test( "sub", ( assert ) => {
- var a = new Color( 0x0000CC );
- var b = new Color( 0xFF0000 );
- var c = new Color( 0x0000AA );
- a.sub( b );
- assert.strictEqual( a.getHex(), 0xCC, "Difference too large" );
- a.sub( c );
- assert.strictEqual( a.getHex(), 0x22, "Difference fine" );
- } );
- QUnit.test( "multiply", ( assert ) => {
- var a = new Color( 1, 0, 0.5 );
- var b = new Color( 0.5, 1, 0.5 );
- var c = new Color( 0.5, 0, 0.25 );
- a.multiply( b );
- assert.ok( a.equals( c ), "Check new value" );
- } );
- QUnit.test( "multiplyScalar", ( assert ) => {
- var a = new Color( 0.25, 0, 0.5 );
- var b = new Color( 0.5, 0, 1 );
- a.multiplyScalar( 2 );
- assert.ok( a.equals( b ), "Check new value" );
- } );
- QUnit.test( "copyHex", ( assert ) => {
- var c = new Color();
- var c2 = new Color( 0xF5FFFA );
- c.copy( c2 );
- assert.ok( c.getHex() == c2.getHex(), "Hex c: " + c.getHex() + " Hex c2: " + c2.getHex() );
- } );
- QUnit.test( "copyColorString", ( assert ) => {
- var c = new Color();
- var c2 = new Color( 'ivory' );
- c.copy( c2 );
- assert.ok( c.getHex() == c2.getHex(), "Hex c: " + c.getHex() + " Hex c2: " + c2.getHex() );
- } );
- QUnit.test( "setRGB", ( assert ) => {
- var c = new Color();
- c.setRGB( 1, 0.2, 0.1 );
- assert.ok( c.r == 1, "Red: " + c.r );
- assert.ok( c.g == 0.2, "Green: " + c.g );
- assert.ok( c.b == 0.1, "Blue: " + c.b );
- } );
- QUnit.test( "lerp", ( assert ) => {
- var c = new Color();
- var c2 = new Color();
- c.setRGB( 0, 0, 0 );
- c.lerp( c2, 0.2 );
- assert.ok( c.r == 0.2, "Red: " + c.r );
- assert.ok( c.g == 0.2, "Green: " + c.g );
- assert.ok( c.b == 0.2, "Blue: " + c.b );
- } );
- QUnit.test( "equals", ( assert ) => {
- var a = new Color( 0.5, 0.0, 1.0 );
- var b = new Color( 0.5, 1.0, 0.0 );
- assert.strictEqual( a.r, b.r, "Components: r is equal" );
- assert.notStrictEqual( a.g, b.g, "Components: g is not equal" );
- assert.notStrictEqual( a.b, b.b, "Components: b is not equal" );
- assert.notOk( a.equals( b ), "equals(): a not equal b" );
- assert.notOk( b.equals( a ), "equals(): b not equal a" );
- a.copy( b );
- assert.strictEqual( a.r, b.r, "Components after copy(): r is equal" );
- assert.strictEqual( a.g, b.g, "Components after copy(): g is equal" );
- assert.strictEqual( a.b, b.b, "Components after copy(): b is equal" );
- assert.ok( a.equals( b ), "equals() after copy(): a equals b" );
- assert.ok( b.equals( a ), "equals() after copy(): b equals a" );
- } );
- QUnit.test( "fromArray", ( assert ) => {
- var a = new Color();
- var array = [ 0.5, 0.6, 0.7, 0, 1, 0 ];
- a.fromArray( array );
- assert.strictEqual( a.r, 0.5, "No offset: check r" );
- assert.strictEqual( a.g, 0.6, "No offset: check g" );
- assert.strictEqual( a.b, 0.7, "No offset: check b" );
- a.fromArray( array, 3 );
- assert.strictEqual( a.r, 0, "With offset: check r" );
- assert.strictEqual( a.g, 1, "With offset: check g" );
- assert.strictEqual( a.b, 0, "With offset: check b" );
- } );
- QUnit.test( "toArray", ( assert ) => {
- var r = 0.5, g = 1.0, b = 0.0;
- var a = new Color( r, g, b );
- var array = a.toArray();
- assert.strictEqual( array[ 0 ], r, "No array, no offset: check r" );
- assert.strictEqual( array[ 1 ], g, "No array, no offset: check g" );
- assert.strictEqual( array[ 2 ], b, "No array, no offset: check b" );
- var array = [];
- a.toArray( array );
- assert.strictEqual( array[ 0 ], r, "With array, no offset: check r" );
- assert.strictEqual( array[ 1 ], g, "With array, no offset: check g" );
- assert.strictEqual( array[ 2 ], b, "With array, no offset: check b" );
- var array = [];
- a.toArray( array, 1 );
- assert.strictEqual( array[ 0 ], undefined, "With array and offset: check [0]" );
- assert.strictEqual( array[ 1 ], r, "With array and offset: check r" );
- assert.strictEqual( array[ 2 ], g, "With array and offset: check g" );
- assert.strictEqual( array[ 3 ], b, "With array and offset: check b" );
- } );
- QUnit.test( "toJSON", ( assert ) => {
- var a = new Color( 0.0, 0.0, 0.0 );
- var b = new Color( 0.0, 0.5, 0.0 );
- var c = new Color( 1.0, 0.0, 0.0 );
- var d = new Color( 1.0, 1.0, 1.0 );
- assert.strictEqual( a.toJSON(), 0x000000, "Check black" );
- assert.strictEqual( b.toJSON(), 0x007F00, "Check half-blue" );
- assert.strictEqual( c.toJSON(), 0xFF0000, "Check red" );
- assert.strictEqual( d.toJSON(), 0xFFFFFF, "Check white" );
- } );
- // OTHERS
- QUnit.test( "setWithNum", ( assert ) => {
- var c = new Color();
- c.set( 0xFF0000 );
- assert.ok( c.r == 1, "Red: " + c.r );
- assert.ok( c.g === 0, "Green: " + c.g );
- assert.ok( c.b === 0, "Blue: " + c.b );
- } );
- QUnit.test( "setWithString", ( assert ) => {
- var c = new Color();
- c.set( 'silver' );
- assert.ok( c.getHex() == 0xC0C0C0, "Hex c: " + c.getHex() );
- } );
- QUnit.test( "setStyleRGBRed", ( assert ) => {
- var c = new Color();
- c.setStyle( 'rgb(255,0,0)' );
- assert.ok( c.r == 1, "Red: " + c.r );
- assert.ok( c.g === 0, "Green: " + c.g );
- assert.ok( c.b === 0, "Blue: " + c.b );
- } );
- QUnit.test( "setStyleRGBARed", ( assert ) => {
- var c = new Color();
- c.setStyle( 'rgba(255,0,0,0.5)' );
- assert.ok( c.r == 1, "Red: " + c.r );
- assert.ok( c.g === 0, "Green: " + c.g );
- assert.ok( c.b === 0, "Blue: " + c.b );
- } );
- QUnit.test( "setStyleRGBRedWithSpaces", ( assert ) => {
- var c = new Color();
- c.setStyle( 'rgb( 255 , 0, 0 )' );
- assert.ok( c.r == 1, "Red: " + c.r );
- assert.ok( c.g === 0, "Green: " + c.g );
- assert.ok( c.b === 0, "Blue: " + c.b );
- } );
- QUnit.test( "setStyleRGBARedWithSpaces", ( assert ) => {
- var c = new Color();
- c.setStyle( 'rgba( 255, 0, 0 , 1 )' );
- assert.ok( c.r == 1, "Red: " + c.r );
- assert.ok( c.g === 0, "Green: " + c.g );
- assert.ok( c.b === 0, "Blue: " + c.b );
- } );
- QUnit.test( "setStyleRGBPercent", ( assert ) => {
- var c = new Color();
- c.setStyle( 'rgb(100%,50%,10%)' );
- assert.ok( c.r == 1, "Red: " + c.r );
- assert.ok( c.g == 0.5, "Green: " + c.g );
- assert.ok( c.b == 0.1, "Blue: " + c.b );
- } );
- QUnit.test( "setStyleRGBAPercent", ( assert ) => {
- var c = new Color();
- c.setStyle( 'rgba(100%,50%,10%, 0.5)' );
- assert.ok( c.r == 1, "Red: " + c.r );
- assert.ok( c.g == 0.5, "Green: " + c.g );
- assert.ok( c.b == 0.1, "Blue: " + c.b );
- } );
- QUnit.test( "setStyleRGBPercentWithSpaces", ( assert ) => {
- var c = new Color();
- c.setStyle( 'rgb( 100% ,50% , 10% )' );
- assert.ok( c.r == 1, "Red: " + c.r );
- assert.ok( c.g == 0.5, "Green: " + c.g );
- assert.ok( c.b == 0.1, "Blue: " + c.b );
- } );
- QUnit.test( "setStyleRGBAPercentWithSpaces", ( assert ) => {
- var c = new Color();
- c.setStyle( 'rgba( 100% ,50% , 10%, 0.5 )' );
- assert.ok( c.r == 1, "Red: " + c.r );
- assert.ok( c.g == 0.5, "Green: " + c.g );
- assert.ok( c.b == 0.1, "Blue: " + c.b );
- } );
- QUnit.test( "setStyleHSLRed", ( assert ) => {
- var c = new Color();
- c.setStyle( 'hsl(360,100%,50%)' );
- assert.ok( c.r == 1, "Red: " + c.r );
- assert.ok( c.g === 0, "Green: " + c.g );
- assert.ok( c.b === 0, "Blue: " + c.b );
- } );
- QUnit.test( "setStyleHSLARed", ( assert ) => {
- var c = new Color();
- c.setStyle( 'hsla(360,100%,50%,0.5)' );
- assert.ok( c.r == 1, "Red: " + c.r );
- assert.ok( c.g === 0, "Green: " + c.g );
- assert.ok( c.b === 0, "Blue: " + c.b );
- } );
- QUnit.test( "setStyleHSLRedWithSpaces", ( assert ) => {
- var c = new Color();
- c.setStyle( 'hsl(360, 100% , 50% )' );
- assert.ok( c.r == 1, "Red: " + c.r );
- assert.ok( c.g === 0, "Green: " + c.g );
- assert.ok( c.b === 0, "Blue: " + c.b );
- } );
- QUnit.test( "setStyleHSLARedWithSpaces", ( assert ) => {
- var c = new Color();
- c.setStyle( 'hsla( 360, 100% , 50%, 0.5 )' );
- assert.ok( c.r == 1, "Red: " + c.r );
- assert.ok( c.g === 0, "Green: " + c.g );
- assert.ok( c.b === 0, "Blue: " + c.b );
- } );
- QUnit.test( "setStyleHexSkyBlue", ( assert ) => {
- var c = new Color();
- c.setStyle( '#87CEEB' );
- assert.ok( c.getHex() == 0x87CEEB, "Hex c: " + c.getHex() );
- } );
- QUnit.test( "setStyleHexSkyBlueMixed", ( assert ) => {
- var c = new Color();
- c.setStyle( '#87cEeB' );
- assert.ok( c.getHex() == 0x87CEEB, "Hex c: " + c.getHex() );
- } );
- QUnit.test( "setStyleHex2Olive", ( assert ) => {
- var c = new Color();
- c.setStyle( '#F00' );
- assert.ok( c.getHex() == 0xFF0000, "Hex c: " + c.getHex() );
- } );
- QUnit.test( "setStyleHex2OliveMixed", ( assert ) => {
- var c = new Color();
- c.setStyle( '#f00' );
- assert.ok( c.getHex() == 0xFF0000, "Hex c: " + c.getHex() );
- } );
- QUnit.test( "setStyleColorName", ( assert ) => {
- var c = new Color();
- c.setStyle( 'powderblue' );
- assert.ok( c.getHex() == 0xB0E0E6, "Hex c: " + c.getHex() );
- } );
- } );
- } );
- /**
- * @author Mugen87 / https://github.com/Mugen87
- *
- * Ref: https://en.wikipedia.org/wiki/Cylindrical_coordinate_system
- *
- */
- function Cylindrical( radius, theta, y ) {
- this.radius = ( radius !== undefined ) ? radius : 1.0; // distance from the origin to a point in the x-z plane
- this.theta = ( theta !== undefined ) ? theta : 0; // counterclockwise angle in the x-z plane measured in radians from the positive z-axis
- this.y = ( y !== undefined ) ? y : 0; // height above the x-z plane
- return this;
- }
- Object.assign( Cylindrical.prototype, {
- set: function ( radius, theta, y ) {
- this.radius = radius;
- this.theta = theta;
- this.y = y;
- return this;
- },
- clone: function () {
- return new this.constructor().copy( this );
- },
- copy: function ( other ) {
- this.radius = other.radius;
- this.theta = other.theta;
- this.y = other.y;
- return this;
- },
- setFromVector3: function ( vec3 ) {
- this.radius = Math.sqrt( vec3.x * vec3.x + vec3.z * vec3.z );
- this.theta = Math.atan2( vec3.x, vec3.z );
- this.y = vec3.y;
- return this;
- }
- } );
- /**
- * @author moraxy / https://github.com/moraxy
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Maths', () => {
- QUnit.module.todo( 'Cylindrical', () => {
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- var a = new Cylindrical();
- var radius = 10.0;
- var theta = Math.PI;
- var y$$1 = 5;
- assert.strictEqual( a.radius, 1.0, "Default values: check radius" );
- assert.strictEqual( a.theta, 0, "Default values: check theta" );
- assert.strictEqual( a.y, 0, "Default values: check y" );
- var a = new Cylindrical( radius, theta, y$$1 );
- assert.strictEqual( a.radius, radius, "Custom values: check radius" );
- assert.strictEqual( a.theta, theta, "Custom values: check theta" );
- assert.strictEqual( a.y, y$$1, "Custom values: check y" );
- } );
- // PUBLIC STUFF
- QUnit.test( "set", ( assert ) => {
- var a = new Cylindrical();
- var radius = 10.0;
- var theta = Math.PI;
- var y$$1 = 5;
- a.set( radius, theta, y$$1 );
- assert.strictEqual( a.radius, radius, "Check radius" );
- assert.strictEqual( a.theta, theta, "Check theta" );
- assert.strictEqual( a.y, y$$1, "Check y" );
- } );
- QUnit.test( "clone", ( assert ) => {
- var radius = 10.0;
- var theta = Math.PI;
- var y$$1 = 5;
- var a = new Cylindrical( radius, theta, y$$1 );
- var b = a.clone();
- assert.propEqual( a, b, "Check a and b are equal after clone()" );
- a.radius = 1;
- assert.notPropEqual( a, b, "Check a and b are not equal after modification" );
- } );
- QUnit.test( "copy", ( assert ) => {
- var radius = 10.0;
- var theta = Math.PI;
- var y$$1 = 5;
- var a = new Cylindrical( radius, theta, y$$1 );
- var b = new Cylindrical().copy( a );
- assert.propEqual( a, b, "Check a and b are equal after copy()" );
- a.radius = 1;
- assert.notPropEqual( a, b, "Check a and b are not equal after modification" );
- } );
- QUnit.test( "setFromVector3", ( assert ) => {
- var a = new Cylindrical( 1, 1, 1 );
- var b = new Vector3( 0, 0, 0 );
- var c = new Vector3( 3, - 1, - 3 );
- var expected = new Cylindrical( Math.sqrt( 9 + 9 ), Math.atan2( 3, - 3 ), - 1 );
- a.setFromVector3( b );
- assert.strictEqual( a.radius, 0, "Zero-length vector: check radius" );
- assert.strictEqual( a.theta, 0, "Zero-length vector: check theta" );
- assert.strictEqual( a.y, 0, "Zero-length vector: check y" );
- a.setFromVector3( c );
- assert.ok( Math.abs( a.radius - expected.radius ) <= eps, "Normal vector: check radius" );
- assert.ok( Math.abs( a.theta - expected.theta ) <= eps, "Normal vector: check theta" );
- assert.ok( Math.abs( a.y - expected.y ) <= eps, "Normal vector: check y" );
- } );
- } );
- } );
- /**
- * @author bhouston / http://exocortex.com
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- const eulerZero = new Euler( 0, 0, 0, "XYZ" );
- const eulerAxyz = new Euler( 1, 0, 0, "XYZ" );
- const eulerAzyx = new Euler( 0, 1, 0, "ZYX" );
- function matrixEquals4( a, b, tolerance ) {
- tolerance = tolerance || 0.0001;
- if ( a.elements.length != b.elements.length ) {
- return false;
- }
- for ( var i = 0, il = a.elements.length; i < il; i ++ ) {
- var delta = a.elements[ i ] - b.elements[ i ];
- if ( delta > tolerance ) {
- return false;
- }
- }
- return true;
- }
- function eulerEquals( a, b, tolerance ) {
- tolerance = tolerance || 0.0001;
- var diff = Math.abs( a.x - b.x ) + Math.abs( a.y - b.y ) + Math.abs( a.z - b.z );
- return ( diff < tolerance );
- }
- function quatEquals( a, b, tolerance ) {
- tolerance = tolerance || 0.0001;
- var diff = Math.abs( a.x - b.x ) + Math.abs( a.y - b.y ) + Math.abs( a.z - b.z ) + Math.abs( a.w - b.w );
- return ( diff < tolerance );
- }
- QUnit.module( 'Maths', () => {
- QUnit.module.todo( 'Euler', () => {
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- var a = new Euler();
- assert.ok( a.equals( eulerZero ), "Passed!" );
- assert.ok( ! a.equals( eulerAxyz ), "Passed!" );
- assert.ok( ! a.equals( eulerAzyx ), "Passed!" );
- } );
- // STATIC STUFF
- QUnit.test( "RotationOrders", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "DefaultOrder", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PROPERTIES STUFF
- QUnit.test( "x", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "y", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "z", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "order", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "isEuler", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "set/setFromVector3/toVector3", ( assert ) => {
- var a = new Euler();
- a.set( 0, 1, 0, "ZYX" );
- assert.ok( a.equals( eulerAzyx ), "Passed!" );
- assert.ok( ! a.equals( eulerAxyz ), "Passed!" );
- assert.ok( ! a.equals( eulerZero ), "Passed!" );
- var vec = new Vector3( 0, 1, 0 );
- var b = new Euler().setFromVector3( vec, "ZYX" );
- assert.ok( a.equals( b ), "Passed!" );
- var c = b.toVector3();
- assert.ok( c.equals( vec ), "Passed!" );
- } );
- QUnit.test( "clone/copy/equals", ( assert ) => {
- var a = eulerAxyz.clone();
- assert.ok( a.equals( eulerAxyz ), "Passed!" );
- assert.ok( ! a.equals( eulerZero ), "Passed!" );
- assert.ok( ! a.equals( eulerAzyx ), "Passed!" );
- a.copy( eulerAzyx );
- assert.ok( a.equals( eulerAzyx ), "Passed!" );
- assert.ok( ! a.equals( eulerAxyz ), "Passed!" );
- assert.ok( ! a.equals( eulerZero ), "Passed!" );
- } );
- QUnit.test( "Quaternion.setFromEuler/Euler.fromQuaternion", ( assert ) => {
- var testValues = [ eulerZero, eulerAxyz, eulerAzyx ];
- for ( var i = 0; i < testValues.length; i ++ ) {
- var v = testValues[ i ];
- var q = new Quaternion().setFromEuler( v );
- var v2 = new Euler().setFromQuaternion( q, v.order );
- var q2 = new Quaternion().setFromEuler( v2 );
- assert.ok( quatEquals( q, q2 ), "Passed!" );
- }
- } );
- QUnit.test( "Matrix4.setFromEuler/Euler.fromRotationMatrix", ( assert ) => {
- var testValues = [ eulerZero, eulerAxyz, eulerAzyx ];
- for ( var i = 0; i < testValues.length; i ++ ) {
- var v = testValues[ i ];
- var m = new Matrix4().makeRotationFromEuler( v );
- var v2 = new Euler().setFromRotationMatrix( m, v.order );
- var m2 = new Matrix4().makeRotationFromEuler( v2 );
- assert.ok( matrixEquals4( m, m2, 0.0001 ), "Passed!" );
- }
- } );
- QUnit.test( "reorder", ( assert ) => {
- var testValues = [ eulerZero, eulerAxyz, eulerAzyx ];
- for ( var i = 0; i < testValues.length; i ++ ) {
- var v = testValues[ i ];
- var q = new Quaternion().setFromEuler( v );
- v.reorder( 'YZX' );
- var q2 = new Quaternion().setFromEuler( v );
- assert.ok( quatEquals( q, q2 ), "Passed!" );
- v.reorder( 'ZXY' );
- var q3 = new Quaternion().setFromEuler( v );
- assert.ok( quatEquals( q, q3 ), "Passed!" );
- }
- } );
- QUnit.test( "set/get properties, check callbacks", ( assert ) => {
- var a = new Euler();
- a.onChange( function () {
- assert.step( "set: onChange called" );
- } );
- assert.expect( 8 );
- // should be 4 calls to onChangeCallback
- a.x = 1;
- a.y = 2;
- a.z = 3;
- a.order = "ZYX";
- assert.strictEqual( a.x, 1, "get: check x" );
- assert.strictEqual( a.y, 2, "get: check y" );
- assert.strictEqual( a.z, 3, "get: check z" );
- assert.strictEqual( a.order, "ZYX", "get: check order" );
- } );
- QUnit.test( "clone/copy, check callbacks", ( assert ) => {
- assert.expect( 3 );
- var a = new Euler( 1, 2, 3, "ZXY" );
- var b = new Euler( 4, 5, 6, "XZY" );
- var cb = function () {
- assert.step( "onChange called" );
- };
- a.onChange( cb );
- b.onChange( cb );
- // clone doesn't trigger onChange
- var a = b.clone();
- assert.ok( a.equals( b ), "clone: check if a equals b" );
- // copy triggers onChange once
- var a = new Euler( 1, 2, 3, "ZXY" );
- a.onChange( cb );
- a.copy( b );
- assert.ok( a.equals( b ), "copy: check if a equals b" );
- } );
- QUnit.test( "toArray", ( assert ) => {
- var order = "YXZ";
- var a = new Euler( x, y, z, order );
- var array = a.toArray();
- assert.strictEqual( array[ 0 ], x, "No array, no offset: check x" );
- assert.strictEqual( array[ 1 ], y, "No array, no offset: check y" );
- assert.strictEqual( array[ 2 ], z, "No array, no offset: check z" );
- assert.strictEqual( array[ 3 ], order, "No array, no offset: check order" );
- var array = [];
- a.toArray( array );
- assert.strictEqual( array[ 0 ], x, "With array, no offset: check x" );
- assert.strictEqual( array[ 1 ], y, "With array, no offset: check y" );
- assert.strictEqual( array[ 2 ], z, "With array, no offset: check z" );
- assert.strictEqual( array[ 3 ], order, "With array, no offset: check order" );
- var array = [];
- a.toArray( array, 1 );
- assert.strictEqual( array[ 0 ], undefined, "With array and offset: check [0]" );
- assert.strictEqual( array[ 1 ], x, "With array and offset: check x" );
- assert.strictEqual( array[ 2 ], y, "With array and offset: check y" );
- assert.strictEqual( array[ 3 ], z, "With array and offset: check z" );
- assert.strictEqual( array[ 4 ], order, "With array and offset: check order" );
- } );
- QUnit.test( "fromArray", ( assert ) => {
- assert.expect( 10 );
- var a = new Euler();
- var array = [ x, y, z ];
- var cb = function () {
- assert.step( "onChange called" );
- };
- a.onChange( cb );
- a.fromArray( array );
- assert.strictEqual( a.x, x, "No order: check x" );
- assert.strictEqual( a.y, y, "No order: check y" );
- assert.strictEqual( a.z, z, "No order: check z" );
- assert.strictEqual( a.order, "XYZ", "No order: check order" );
- var a = new Euler();
- var array = [ x, y, z, "ZXY" ];
- a.onChange( cb );
- a.fromArray( array );
- assert.strictEqual( a.x, x, "With order: check x" );
- assert.strictEqual( a.y, y, "With order: check y" );
- assert.strictEqual( a.z, z, "With order: check z" );
- assert.strictEqual( a.order, "ZXY", "With order: check order" );
- } );
- QUnit.test( "onChange", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "onChangeCallback", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // OTHERS
- QUnit.test( "gimbalLocalQuat", ( assert ) => {
- // known problematic quaternions
- var q1 = new Quaternion( 0.5207769385244341, - 0.4783214164122354, 0.520776938524434, 0.47832141641223547 );
- var q2 = new Quaternion( 0.11284905712620674, 0.6980437630368944, - 0.11284905712620674, 0.6980437630368944 );
- var eulerOrder = "ZYX";
- // create Euler directly from a Quaternion
- var eViaQ1 = new Euler().setFromQuaternion( q1, eulerOrder ); // there is likely a bug here
- // create Euler from Quaternion via an intermediate Matrix4
- var mViaQ1 = new Matrix4().makeRotationFromQuaternion( q1 );
- var eViaMViaQ1 = new Euler().setFromRotationMatrix( mViaQ1, eulerOrder );
- // the results here are different
- assert.ok( eulerEquals( eViaQ1, eViaMViaQ1 ), "Passed!" ); // this result is correct
- } );
- } );
- } );
- /**
- * @author bhouston / http://exocortex.com
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- const unit3 = new Vector3( 1, 0, 0 );
- QUnit.module( 'Maths', () => {
- QUnit.module.todo( 'Frustum', () => {
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- var a = new Frustum();
- assert.ok( a.planes !== undefined, "Passed!" );
- assert.ok( a.planes.length === 6, "Passed!" );
- var pDefault = new Plane();
- for ( var i = 0; i < 6; i ++ ) {
- assert.ok( a.planes[ i ].equals( pDefault ), "Passed!" );
- }
- var p0 = new Plane( unit3, - 1 );
- var p1 = new Plane( unit3, 1 );
- var p2 = new Plane( unit3, 2 );
- var p3 = new Plane( unit3, 3 );
- var p4 = new Plane( unit3, 4 );
- var p5 = new Plane( unit3, 5 );
- var a = new Frustum( p0, p1, p2, p3, p4, p5 );
- assert.ok( a.planes[ 0 ].equals( p0 ), "Passed!" );
- assert.ok( a.planes[ 1 ].equals( p1 ), "Passed!" );
- assert.ok( a.planes[ 2 ].equals( p2 ), "Passed!" );
- assert.ok( a.planes[ 3 ].equals( p3 ), "Passed!" );
- assert.ok( a.planes[ 4 ].equals( p4 ), "Passed!" );
- assert.ok( a.planes[ 5 ].equals( p5 ), "Passed!" );
- } );
- // PUBLIC STUFF
- QUnit.test( "set", ( assert ) => {
- var a = new Frustum();
- var p0 = new Plane( unit3, - 1 );
- var p1 = new Plane( unit3, 1 );
- var p2 = new Plane( unit3, 2 );
- var p3 = new Plane( unit3, 3 );
- var p4 = new Plane( unit3, 4 );
- var p5 = new Plane( unit3, 5 );
- a.set( p0, p1, p2, p3, p4, p5 );
- assert.ok( a.planes[ 0 ].equals( p0 ), "Check plane #0" );
- assert.ok( a.planes[ 1 ].equals( p1 ), "Check plane #1" );
- assert.ok( a.planes[ 2 ].equals( p2 ), "Check plane #2" );
- assert.ok( a.planes[ 3 ].equals( p3 ), "Check plane #3" );
- assert.ok( a.planes[ 4 ].equals( p4 ), "Check plane #4" );
- assert.ok( a.planes[ 5 ].equals( p5 ), "Check plane #5" );
- } );
- QUnit.test( "clone", ( assert ) => {
- var p0 = new Plane( unit3, - 1 );
- var p1 = new Plane( unit3, 1 );
- var p2 = new Plane( unit3, 2 );
- var p3 = new Plane( unit3, 3 );
- var p4 = new Plane( unit3, 4 );
- var p5 = new Plane( unit3, 5 );
- var b = new Frustum( p0, p1, p2, p3, p4, p5 );
- var a = b.clone();
- assert.ok( a.planes[ 0 ].equals( p0 ), "Passed!" );
- assert.ok( a.planes[ 1 ].equals( p1 ), "Passed!" );
- assert.ok( a.planes[ 2 ].equals( p2 ), "Passed!" );
- assert.ok( a.planes[ 3 ].equals( p3 ), "Passed!" );
- assert.ok( a.planes[ 4 ].equals( p4 ), "Passed!" );
- assert.ok( a.planes[ 5 ].equals( p5 ), "Passed!" );
- // ensure it is a true copy by modifying source
- a.planes[ 0 ].copy( p1 );
- assert.ok( b.planes[ 0 ].equals( p0 ), "Passed!" );
- } );
- QUnit.test( "copy", ( assert ) => {
- var p0 = new Plane( unit3, - 1 );
- var p1 = new Plane( unit3, 1 );
- var p2 = new Plane( unit3, 2 );
- var p3 = new Plane( unit3, 3 );
- var p4 = new Plane( unit3, 4 );
- var p5 = new Plane( unit3, 5 );
- var b = new Frustum( p0, p1, p2, p3, p4, p5 );
- var a = new Frustum().copy( b );
- assert.ok( a.planes[ 0 ].equals( p0 ), "Passed!" );
- assert.ok( a.planes[ 1 ].equals( p1 ), "Passed!" );
- assert.ok( a.planes[ 2 ].equals( p2 ), "Passed!" );
- assert.ok( a.planes[ 3 ].equals( p3 ), "Passed!" );
- assert.ok( a.planes[ 4 ].equals( p4 ), "Passed!" );
- assert.ok( a.planes[ 5 ].equals( p5 ), "Passed!" );
- // ensure it is a true copy by modifying source
- b.planes[ 0 ] = p1;
- assert.ok( a.planes[ 0 ].equals( p0 ), "Passed!" );
- } );
- QUnit.test( "setFromMatrix/makeOrthographic/containsPoint", ( assert ) => {
- var m = new Matrix4().makeOrthographic( - 1, 1, - 1, 1, 1, 100 );
- var a = new Frustum().setFromMatrix( m );
- assert.ok( ! a.containsPoint( new Vector3( 0, 0, 0 ) ), "Passed!" );
- assert.ok( a.containsPoint( new Vector3( 0, 0, - 50 ) ), "Passed!" );
- assert.ok( a.containsPoint( new Vector3( 0, 0, - 1.001 ) ), "Passed!" );
- assert.ok( a.containsPoint( new Vector3( - 1, - 1, - 1.001 ) ), "Passed!" );
- assert.ok( ! a.containsPoint( new Vector3( - 1.1, - 1.1, - 1.001 ) ), "Passed!" );
- assert.ok( a.containsPoint( new Vector3( 1, 1, - 1.001 ) ), "Passed!" );
- assert.ok( ! a.containsPoint( new Vector3( 1.1, 1.1, - 1.001 ) ), "Passed!" );
- assert.ok( a.containsPoint( new Vector3( 0, 0, - 100 ) ), "Passed!" );
- assert.ok( a.containsPoint( new Vector3( - 1, - 1, - 100 ) ), "Passed!" );
- assert.ok( ! a.containsPoint( new Vector3( - 1.1, - 1.1, - 100.1 ) ), "Passed!" );
- assert.ok( a.containsPoint( new Vector3( 1, 1, - 100 ) ), "Passed!" );
- assert.ok( ! a.containsPoint( new Vector3( 1.1, 1.1, - 100.1 ) ), "Passed!" );
- assert.ok( ! a.containsPoint( new Vector3( 0, 0, - 101 ) ), "Passed!" );
- } );
- QUnit.test( "setFromMatrix/makePerspective/containsPoint", ( assert ) => {
- var m = new Matrix4().makePerspective( - 1, 1, 1, - 1, 1, 100 );
- var a = new Frustum().setFromMatrix( m );
- assert.ok( ! a.containsPoint( new Vector3( 0, 0, 0 ) ), "Passed!" );
- assert.ok( a.containsPoint( new Vector3( 0, 0, - 50 ) ), "Passed!" );
- assert.ok( a.containsPoint( new Vector3( 0, 0, - 1.001 ) ), "Passed!" );
- assert.ok( a.containsPoint( new Vector3( - 1, - 1, - 1.001 ) ), "Passed!" );
- assert.ok( ! a.containsPoint( new Vector3( - 1.1, - 1.1, - 1.001 ) ), "Passed!" );
- assert.ok( a.containsPoint( new Vector3( 1, 1, - 1.001 ) ), "Passed!" );
- assert.ok( ! a.containsPoint( new Vector3( 1.1, 1.1, - 1.001 ) ), "Passed!" );
- assert.ok( a.containsPoint( new Vector3( 0, 0, - 99.999 ) ), "Passed!" );
- assert.ok( a.containsPoint( new Vector3( - 99.999, - 99.999, - 99.999 ) ), "Passed!" );
- assert.ok( ! a.containsPoint( new Vector3( - 100.1, - 100.1, - 100.1 ) ), "Passed!" );
- assert.ok( a.containsPoint( new Vector3( 99.999, 99.999, - 99.999 ) ), "Passed!" );
- assert.ok( ! a.containsPoint( new Vector3( 100.1, 100.1, - 100.1 ) ), "Passed!" );
- assert.ok( ! a.containsPoint( new Vector3( 0, 0, - 101 ) ), "Passed!" );
- } );
- QUnit.test( "setFromMatrix/makePerspective/intersectsSphere", ( assert ) => {
- var m = new Matrix4().makePerspective( - 1, 1, 1, - 1, 1, 100 );
- var a = new Frustum().setFromMatrix( m );
- assert.ok( ! a.intersectsSphere( new Sphere( new Vector3( 0, 0, 0 ), 0 ) ), "Passed!" );
- assert.ok( ! a.intersectsSphere( new Sphere( new Vector3( 0, 0, 0 ), 0.9 ) ), "Passed!" );
- assert.ok( a.intersectsSphere( new Sphere( new Vector3( 0, 0, 0 ), 1.1 ) ), "Passed!" );
- assert.ok( a.intersectsSphere( new Sphere( new Vector3( 0, 0, - 50 ), 0 ) ), "Passed!" );
- assert.ok( a.intersectsSphere( new Sphere( new Vector3( 0, 0, - 1.001 ), 0 ) ), "Passed!" );
- assert.ok( a.intersectsSphere( new Sphere( new Vector3( - 1, - 1, - 1.001 ), 0 ) ), "Passed!" );
- assert.ok( ! a.intersectsSphere( new Sphere( new Vector3( - 1.1, - 1.1, - 1.001 ), 0 ) ), "Passed!" );
- assert.ok( a.intersectsSphere( new Sphere( new Vector3( - 1.1, - 1.1, - 1.001 ), 0.5 ) ), "Passed!" );
- assert.ok( a.intersectsSphere( new Sphere( new Vector3( 1, 1, - 1.001 ), 0 ) ), "Passed!" );
- assert.ok( ! a.intersectsSphere( new Sphere( new Vector3( 1.1, 1.1, - 1.001 ), 0 ) ), "Passed!" );
- assert.ok( a.intersectsSphere( new Sphere( new Vector3( 1.1, 1.1, - 1.001 ), 0.5 ) ), "Passed!" );
- assert.ok( a.intersectsSphere( new Sphere( new Vector3( 0, 0, - 99.999 ), 0 ) ), "Passed!" );
- assert.ok( a.intersectsSphere( new Sphere( new Vector3( - 99.999, - 99.999, - 99.999 ), 0 ) ), "Passed!" );
- assert.ok( ! a.intersectsSphere( new Sphere( new Vector3( - 100.1, - 100.1, - 100.1 ), 0 ) ), "Passed!" );
- assert.ok( a.intersectsSphere( new Sphere( new Vector3( - 100.1, - 100.1, - 100.1 ), 0.5 ) ), "Passed!" );
- assert.ok( a.intersectsSphere( new Sphere( new Vector3( 99.999, 99.999, - 99.999 ), 0 ) ), "Passed!" );
- assert.ok( ! a.intersectsSphere( new Sphere( new Vector3( 100.1, 100.1, - 100.1 ), 0 ) ), "Passed!" );
- assert.ok( a.intersectsSphere( new Sphere( new Vector3( 100.1, 100.1, - 100.1 ), 0.2 ) ), "Passed!" );
- assert.ok( ! a.intersectsSphere( new Sphere( new Vector3( 0, 0, - 101 ), 0 ) ), "Passed!" );
- assert.ok( a.intersectsSphere( new Sphere( new Vector3( 0, 0, - 101 ), 1.1 ) ), "Passed!" );
- } );
- QUnit.test( "intersectsObject", ( assert ) => {
- var m = new Matrix4().makePerspective( - 1, 1, 1, - 1, 1, 100 );
- var a = new Frustum().setFromMatrix( m );
- var object = new Mesh( new BoxGeometry( 1, 1, 1 ) );
- var intersects;
- intersects = a.intersectsObject( object );
- assert.notOk( intersects, "No intersection" );
- object.position.set( - 1, - 1, - 1 );
- object.updateMatrixWorld();
- intersects = a.intersectsObject( object );
- assert.ok( intersects, "Successful intersection" );
- object.position.set( 1, 1, 1 );
- object.updateMatrixWorld();
- intersects = a.intersectsObject( object );
- assert.notOk( intersects, "No intersection" );
- } );
- QUnit.test( "intersectsSprite", ( assert ) => {
- var m = new Matrix4().makePerspective( - 1, 1, 1, - 1, 1, 100 );
- var a = new Frustum().setFromMatrix( m );
- var sprite = new Sprite();
- var intersects;
- intersects = a.intersectsSprite( sprite );
- assert.notOk( intersects, "No intersection" );
- sprite.position.set( - 1, - 1, - 1 );
- sprite.updateMatrixWorld();
- intersects = a.intersectsSprite( sprite );
- assert.ok( intersects, "Successful intersection" );
- } );
- QUnit.test( "intersectsSphere", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "intersectsBox", ( assert ) => {
- var m = new Matrix4().makePerspective( - 1, 1, 1, - 1, 1, 100 );
- var a = new Frustum().setFromMatrix( m );
- var box = new Box3( zero3.clone(), one3.clone() );
- var intersects;
- intersects = a.intersectsBox( box );
- assert.notOk( intersects, "No intersection" );
- box.translate( - 1, - 1, - 1 );
- intersects = a.intersectsBox( box );
- assert.ok( intersects, "Successful intersection" );
- } );
- QUnit.test( "containsPoint", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- /**
- * @author tschw
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Maths', () => {
- QUnit.module.todo( 'Interpolant', () => {
- // Since this is an abstract base class, we have to make it concrete in order
- // to QUnit.test its functionality...
- function Mock( parameterPositions, sampleValues, sampleSize, resultBuffer ) {
- Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer );
- }
- Mock.prototype = Object.create( Interpolant.prototype );
- Mock.prototype.intervalChanged_ = function intervalChanged( i1, t0, t1 ) {
- Mock.captureCall( arguments );
- };
- Mock.prototype.interpolate_ = function interpolate( i1, t0, t, t1 ) {
- Mock.captureCall( arguments );
- return this.copySampleValue_( i1 - 1 );
- };
- Mock.prototype.beforeStart_ = function beforeStart( i, t, t0 ) {
- Mock.captureCall( arguments );
- return this.copySampleValue_( i );
- };
- Mock.prototype.afterEnd_ = function afterEnd( i, tN, t ) {
- Mock.captureCall( arguments );
- return this.copySampleValue_( i );
- };
- // Call capturing facility
- Mock.calls = null;
- Mock.captureCall = function ( args ) {
- if ( Mock.calls !== null ) {
- Mock.calls.push( {
- func: Mock.captureCall.caller.name,
- args: Array.prototype.slice.call( args )
- } );
- }
- };
- // Tests
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "evaluate", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PRIVATE STUFF
- QUnit.test( "DefaultSettings_", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "getSettings_", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "copySampleValue_", ( assert ) => {
- var interpolant = new Mock( null, [ 1, 11, 2, 22, 3, 33 ], 2, [] );
- assert.deepEqual( interpolant.copySampleValue_( 0 ), [ 1, 11 ], "sample fetch (0)" );
- assert.deepEqual( interpolant.copySampleValue_( 1 ), [ 2, 22 ], "sample fetch (1)" );
- assert.deepEqual( interpolant.copySampleValue_( 2 ), [ 3, 33 ], "first sample (2)" );
- } );
- QUnit.test( "evaluate -> intervalChanged_ / interpolate_", ( assert ) => {
- var actual, expect;
- var interpolant = new Mock( [ 11, 22, 33, 44, 55, 66, 77, 88, 99 ], null, 0, null );
- Mock.calls = [];
- interpolant.evaluate( 11 );
- actual = Mock.calls[ 0 ];
- expect = {
- func: 'intervalChanged',
- args: [ 1, 11, 22 ]
- };
- assert.deepEqual( actual, expect, JSON.stringify( expect ) );
- actual = Mock.calls[ 1 ];
- expect = {
- func: 'interpolate',
- args: [ 1, 11, 11, 22 ]
- };
- assert.deepEqual( actual, expect, JSON.stringify( expect ) );
- assert.ok( Mock.calls.length === 2, "no further calls" );
- Mock.calls = [];
- interpolant.evaluate( 12 ); // same interval
- actual = Mock.calls[ 0 ];
- expect = {
- func: 'interpolate',
- args: [ 1, 11, 12, 22 ]
- };
- assert.deepEqual( actual, expect, JSON.stringify( expect ) );
- assert.ok( Mock.calls.length === 1, "no further calls" );
- Mock.calls = [];
- interpolant.evaluate( 22 ); // step forward
- actual = Mock.calls[ 0 ];
- expect = {
- func: 'intervalChanged',
- args: [ 2, 22, 33 ]
- };
- assert.deepEqual( actual, expect, JSON.stringify( expect ) );
- actual = Mock.calls[ 1 ];
- expect = {
- func: 'interpolate',
- args: [ 2, 22, 22, 33 ]
- };
- assert.deepEqual( actual, expect, JSON.stringify( expect ) );
- assert.ok( Mock.calls.length === 2 );
- Mock.calls = [];
- interpolant.evaluate( 21 ); // step back
- actual = Mock.calls[ 0 ];
- expect = {
- func: 'intervalChanged',
- args: [ 1, 11, 22 ]
- };
- assert.deepEqual( actual, expect, JSON.stringify( expect ) );
- actual = Mock.calls[ 1 ];
- expect = {
- func: 'interpolate',
- args: [ 1, 11, 21, 22 ]
- };
- assert.deepEqual( actual, expect, JSON.stringify( expect ) );
- assert.ok( Mock.calls.length === 2, "no further calls" );
- Mock.calls = [];
- interpolant.evaluate( 20 ); // same interval
- actual = Mock.calls[ 0 ];
- expect = {
- func: 'interpolate',
- args: [ 1, 11, 20, 22 ]
- };
- assert.deepEqual( actual, expect, JSON.stringify( expect ) );
- assert.ok( Mock.calls.length === 1, "no further calls" );
- Mock.calls = [];
- interpolant.evaluate( 43 ); // two steps forward
- actual = Mock.calls[ 0 ];
- expect = {
- func: 'intervalChanged',
- args: [ 3, 33, 44 ]
- };
- assert.deepEqual( actual, expect, JSON.stringify( expect ) );
- actual = Mock.calls[ 1 ];
- expect = {
- func: 'interpolate',
- args: [ 3, 33, 43, 44 ]
- };
- assert.deepEqual( actual, expect, JSON.stringify( expect ) );
- assert.ok( Mock.calls.length === 2, "no further calls" );
- Mock.calls = [];
- interpolant.evaluate( 12 ); // two steps back
- actual = Mock.calls[ 0 ];
- expect = {
- func: 'intervalChanged',
- args: [ 1, 11, 22 ]
- };
- assert.deepEqual( actual, expect, JSON.stringify( expect ) );
- actual = Mock.calls[ 1 ];
- expect = {
- func: 'interpolate',
- args: [ 1, 11, 12, 22 ]
- };
- assert.deepEqual( actual, expect, JSON.stringify( expect ) );
- assert.ok( Mock.calls.length === 2, "no further calls" );
- Mock.calls = [];
- interpolant.evaluate( 77 ); // random access
- actual = Mock.calls[ 0 ];
- expect = {
- func: 'intervalChanged',
- args: [ 7, 77, 88 ]
- };
- assert.deepEqual( actual, expect, JSON.stringify( expect ) );
- actual = Mock.calls[ 1 ];
- expect = {
- func: 'interpolate',
- args: [ 7, 77, 77, 88 ]
- };
- assert.deepEqual( actual, expect, JSON.stringify( expect ) );
- assert.ok( Mock.calls.length === 2, "no further calls" );
- Mock.calls = [];
- interpolant.evaluate( 80 ); // same interval
- actual = Mock.calls[ 0 ];
- expect = {
- func: 'interpolate',
- args: [ 7, 77, 80, 88 ]
- };
- assert.deepEqual( actual, expect, JSON.stringify( expect ) );
- assert.ok( Mock.calls.length === 1, "no further calls" );
- Mock.calls = [];
- interpolant.evaluate( 36 ); // random access
- actual = Mock.calls[ 0 ];
- expect = {
- func: 'intervalChanged',
- args: [ 3, 33, 44 ]
- };
- assert.deepEqual( actual, expect, JSON.stringify( expect ) );
- actual = Mock.calls[ 1 ];
- expect = {
- func: 'interpolate',
- args: [ 3, 33, 36, 44 ]
- };
- assert.deepEqual( actual, expect, JSON.stringify( expect ) );
- assert.ok( Mock.calls.length === 2, "no further calls" );
- Mock.calls = [];
- interpolant.evaluate( 24 ); // fast reset / loop (2nd)
- actual = Mock.calls[ 0 ];
- expect = {
- func: 'intervalChanged',
- args: [ 2, 22, 33 ]
- };
- assert.deepEqual( actual, expect, JSON.stringify( expect ) );
- actual = Mock.calls[ 1 ];
- expect = {
- func: 'interpolate',
- args: [ 2, 22, 24, 33 ]
- };
- assert.deepEqual( actual, expect, JSON.stringify( expect ) );
- assert.ok( Mock.calls.length === 2, "no further calls" );
- Mock.calls = [];
- interpolant.evaluate( 16 ); // fast reset / loop (2nd)
- actual = Mock.calls[ 0 ];
- expect = {
- func: 'intervalChanged',
- args: [ 1, 11, 22 ]
- };
- assert.deepEqual( actual, expect, JSON.stringify( expect ) );
- actual = Mock.calls[ 1 ];
- expect = {
- func: 'interpolate',
- args: [ 1, 11, 16, 22 ]
- };
- assert.deepEqual( actual, expect, JSON.stringify( expect ) );
- assert.ok( Mock.calls.length === 2, "no further calls" );
- } );
- QUnit.test( "evaulate -> beforeStart_ [once]", ( assert ) => {
- var actual, expect;
- var interpolant = new Mock( [ 11, 22, 33 ], null, 0, null );
- Mock.calls = [];
- interpolant.evaluate( 10 );
- actual = Mock.calls[ 0 ];
- expect = {
- func: 'beforeStart',
- args: [ 0, 10, 11 ]
- };
- assert.deepEqual( actual, expect, JSON.stringify( expect ) );
- assert.ok( Mock.calls.length === 1, "no further calls" );
- // Check operation resumes normally and intervalChanged gets called
- Mock.calls = [];
- interpolant.evaluate( 11 );
- actual = Mock.calls[ 0 ];
- expect = {
- func: 'intervalChanged',
- args: [ 1, 11, 22 ]
- };
- assert.deepEqual( actual, expect, JSON.stringify( expect ) );
- actual = Mock.calls[ 1 ];
- expect = {
- func: 'interpolate',
- args: [ 1, 11, 11, 22 ]
- };
- assert.deepEqual( actual, expect, JSON.stringify( expect ) );
- assert.ok( Mock.calls.length === 2, "no further calls" );
- // Back off-bounds
- Mock.calls = [];
- interpolant.evaluate( 10 );
- actual = Mock.calls[ 0 ];
- expect = {
- func: 'beforeStart',
- args: [ 0, 10, 11 ]
- };
- assert.deepEqual( actual, expect, JSON.stringify( expect ) );
- assert.ok( Mock.calls.length === 1, "no further calls" );
- } );
- QUnit.test( "evaluate -> beforeStart_ [twice]", ( assert ) => {
- var actual, expect;
- var interpolant = new Mock( [ 11, 22, 33 ], null, 0, null );
- Mock.calls = [];
- interpolant.evaluate( 10 );
- actual = Mock.calls[ 0 ];
- expect = {
- func: 'beforeStart',
- args: [ 0, 10, 11 ]
- };
- assert.deepEqual( actual, expect, JSON.stringify( expect ) );
- assert.ok( Mock.calls.length === 1, "no further calls" );
- Mock.calls = []; // again - consider changed state
- interpolant.evaluate( 10 );
- actual = Mock.calls[ 0 ];
- expect = {
- func: 'beforeStart',
- args: [ 0, 10, 11 ]
- };
- assert.deepEqual( actual, expect, JSON.stringify( expect ) );
- assert.ok( Mock.calls.length === 1, "no further calls" );
- // Check operation resumes normally and intervalChanged gets called
- Mock.calls = [];
- interpolant.evaluate( 11 );
- actual = Mock.calls[ 0 ];
- expect = {
- func: 'intervalChanged',
- args: [ 1, 11, 22 ]
- };
- assert.deepEqual( actual, expect, JSON.stringify( expect ) );
- actual = Mock.calls[ 1 ];
- expect = {
- func: 'interpolate',
- args: [ 1, 11, 11, 22 ]
- };
- assert.deepEqual( actual, expect, JSON.stringify( expect ) );
- assert.ok( Mock.calls.length === 2, "no further calls" );
- } );
- QUnit.test( "evaluate -> afterEnd_ [once]", ( assert ) => {
- var actual, expect;
- var interpolant = new Mock( [ 11, 22, 33 ], null, 0, null );
- Mock.calls = [];
- interpolant.evaluate( 33 );
- actual = Mock.calls[ 0 ];
- expect = {
- func: 'afterEnd',
- args: [ 2, 33, 33 ]
- };
- assert.deepEqual( actual, expect, JSON.stringify( expect ) );
- assert.ok( Mock.calls.length === 1, "no further calls" );
- // Check operation resumes normally and intervalChanged gets called
- Mock.calls = [];
- interpolant.evaluate( 32 );
- actual = Mock.calls[ 0 ];
- expect = {
- func: 'intervalChanged',
- args: [ 2, 22, 33 ]
- };
- assert.deepEqual( actual, expect, JSON.stringify( expect ) );
- actual = Mock.calls[ 1 ];
- expect = {
- func: 'interpolate',
- args: [ 2, 22, 32, 33 ]
- };
- assert.deepEqual( actual, expect, JSON.stringify( expect ) );
- assert.ok( Mock.calls.length === 2, "no further calls" );
- // Back off-bounds
- Mock.calls = [];
- interpolant.evaluate( 33 );
- actual = Mock.calls[ 0 ];
- expect = {
- func: 'afterEnd',
- args: [ 2, 33, 33 ]
- };
- assert.deepEqual( actual, expect, JSON.stringify( expect ) );
- assert.ok( Mock.calls.length === 1, "no further calls" );
- } );
- QUnit.test( "evaluate -> afterEnd_ [twice]", ( assert ) => {
- var actual, expect;
- var interpolant = new Mock( [ 11, 22, 33 ], null, 0, null );
- Mock.calls = [];
- interpolant.evaluate( 33 );
- actual = Mock.calls[ 0 ];
- expect = {
- func: 'afterEnd',
- args: [ 2, 33, 33 ]
- };
- assert.deepEqual( actual, expect, JSON.stringify( expect ) );
- assert.ok( Mock.calls.length === 1, "no further calls" );
- Mock.calls = []; // again - consider changed state
- interpolant.evaluate( 33 );
- actual = Mock.calls[ 0 ];
- expect = {
- func: 'afterEnd',
- args: [ 2, 33, 33 ]
- };
- assert.deepEqual( actual, expect, JSON.stringify( expect ) );
- assert.ok( Mock.calls.length === 1, "no further calls" );
- // Check operation resumes normally and intervalChanged gets called
- Mock.calls = [];
- interpolant.evaluate( 32 );
- actual = Mock.calls[ 0 ];
- expect = {
- func: 'intervalChanged',
- args: [ 2, 22, 33 ]
- };
- assert.deepEqual( actual, expect, JSON.stringify( expect ) );
- actual = Mock.calls[ 1 ];
- expect = {
- func: 'interpolate',
- args: [ 2, 22, 32, 33 ]
- };
- assert.deepEqual( actual, expect, JSON.stringify( expect ) );
- assert.ok( Mock.calls.length === 2, "no further calls" );
- } );
- } );
- } );
- /**
- * @author bhouston / http://exocortex.com
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Maths', () => {
- QUnit.module.todo( 'Line3', () => {
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- var a = new Line3();
- assert.ok( a.start.equals( zero3 ), "Passed!" );
- assert.ok( a.end.equals( zero3 ), "Passed!" );
- var a = new Line3( two3.clone(), one3.clone() );
- assert.ok( a.start.equals( two3 ), "Passed!" );
- assert.ok( a.end.equals( one3 ), "Passed!" );
- } );
- // PUBLIC STUFF
- QUnit.test( "set", ( assert ) => {
- var a = new Line3();
- a.set( one3, one3 );
- assert.ok( a.start.equals( one3 ), "Passed!" );
- assert.ok( a.end.equals( one3 ), "Passed!" );
- } );
- QUnit.test( "copy/equals", ( assert ) => {
- var a = new Line3( zero3.clone(), one3.clone() );
- var b = new Line3().copy( a );
- assert.ok( b.start.equals( zero3 ), "Passed!" );
- assert.ok( b.end.equals( one3 ), "Passed!" );
- // ensure that it is a true copy
- a.start = zero3;
- a.end = one3;
- assert.ok( b.start.equals( zero3 ), "Passed!" );
- assert.ok( b.end.equals( one3 ), "Passed!" );
- } );
- QUnit.test( "clone/equal", ( assert ) => {
- var a = new Line3();
- var b = new Line3( zero3, new Vector3( 1, 1, 1 ) );
- var c = new Line3( zero3, new Vector3( 1, 1, 0 ) );
- assert.notOk( a.equals( b ), "Check a and b aren't equal" );
- assert.notOk( a.equals( c ), "Check a and c aren't equal" );
- assert.notOk( b.equals( c ), "Check b and c aren't equal" );
- var a = b.clone();
- assert.ok( a.equals( b ), "Check a and b are equal after clone()" );
- assert.notOk( a.equals( c ), "Check a and c aren't equal after clone()" );
- a.set( zero3, zero3 );
- assert.notOk( a.equals( b ), "Check a and b are not equal after modification" );
- } );
- QUnit.test( "getCenter", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "delta", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "distanceSq", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "distance", ( assert ) => {
- var a = new Line3( zero3, zero3 );
- var b = new Line3( zero3, one3 );
- var c = new Line3( one3.clone().negate(), one3 );
- var d = new Line3( two3.clone().multiplyScalar( - 2 ), two3.clone().negate() );
- assert.numEqual( a.distance(), 0, "Check distance for zero-length line" );
- assert.numEqual( b.distance(), Math.sqrt( 3 ), "Check distance for simple line" );
- assert.numEqual( c.distance(), Math.sqrt( 12 ), "Check distance for negative to positive endpoints" );
- assert.numEqual( d.distance(), Math.sqrt( 12 ), "Check distance for negative to negative endpoints" );
- } );
- QUnit.test( "at", ( assert ) => {
- var a = new Line3( one3.clone(), new Vector3( 1, 1, 2 ) );
- assert.ok( a.at( - 1 ).distanceTo( new Vector3( 1, 1, 0 ) ) < 0.0001, "Passed!" );
- assert.ok( a.at( 0 ).distanceTo( one3.clone() ) < 0.0001, "Passed!" );
- assert.ok( a.at( 1 ).distanceTo( new Vector3( 1, 1, 2 ) ) < 0.0001, "Passed!" );
- assert.ok( a.at( 2 ).distanceTo( new Vector3( 1, 1, 3 ) ) < 0.0001, "Passed!" );
- } );
- QUnit.test( "closestPointToPoint/closestPointToPointParameter", ( assert ) => {
- var a = new Line3( one3.clone(), new Vector3( 1, 1, 2 ) );
- // nearby the ray
- assert.ok( a.closestPointToPointParameter( zero3.clone(), true ) == 0, "Passed!" );
- var b1 = a.closestPointToPoint( zero3.clone(), true );
- assert.ok( b1.distanceTo( new Vector3( 1, 1, 1 ) ) < 0.0001, "Passed!" );
- // nearby the ray
- assert.ok( a.closestPointToPointParameter( zero3.clone(), false ) == - 1, "Passed!" );
- var b2 = a.closestPointToPoint( zero3.clone(), false );
- assert.ok( b2.distanceTo( new Vector3( 1, 1, 0 ) ) < 0.0001, "Passed!" );
- // nearby the ray
- assert.ok( a.closestPointToPointParameter( new Vector3( 1, 1, 5 ), true ) == 1, "Passed!" );
- var b = a.closestPointToPoint( new Vector3( 1, 1, 5 ), true );
- assert.ok( b.distanceTo( new Vector3( 1, 1, 2 ) ) < 0.0001, "Passed!" );
- // exactly on the ray
- assert.ok( a.closestPointToPointParameter( one3.clone(), true ) == 0, "Passed!" );
- var c = a.closestPointToPoint( one3.clone(), true );
- assert.ok( c.distanceTo( one3.clone() ) < 0.0001, "Passed!" );
- } );
- QUnit.test( "applyMatrix4", ( assert ) => {
- var a = new Line3( zero3.clone(), two3.clone() );
- var b = new Vector4( two3.x, two3.y, two3.z, 1 );
- var m = new Matrix4().makeTranslation( x, y, z );
- var v = new Vector3( x, y, z );
- a.applyMatrix4( m );
- assert.ok( a.start.equals( v ), "Translation: check start" );
- assert.ok( a.end.equals( new Vector3( 2 + x, 2 + y, 2 + z ) ), "Translation: check start" );
- // reset starting conditions
- a.set( zero3.clone(), two3.clone() );
- m.makeRotationX( Math.PI );
- a.applyMatrix4( m );
- b.applyMatrix4( m );
- assert.ok( a.start.equals( zero3 ), "Rotation: check start" );
- assert.numEqual( a.end.x, b.x / b.w, "Rotation: check end.x" );
- assert.numEqual( a.end.y, b.y / b.w, "Rotation: check end.y" );
- assert.numEqual( a.end.z, b.z / b.w, "Rotation: check end.z" );
- // reset starting conditions
- a.set( zero3.clone(), two3.clone() );
- b.set( two3.x, two3.y, two3.z, 1 );
- m.setPosition( v );
- a.applyMatrix4( m );
- b.applyMatrix4( m );
- assert.ok( a.start.equals( v ), "Both: check start" );
- assert.numEqual( a.end.x, b.x / b.w, "Both: check end.x" );
- assert.numEqual( a.end.y, b.y / b.w, "Both: check end.y" );
- assert.numEqual( a.end.z, b.z / b.w, "Both: check end.z" );
- } );
- QUnit.test( "equals", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- /**
- * @author humbletim / https://github.com/humbletim
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Maths', () => {
- QUnit.module.todo( 'Math', () => {
- // PUBLIC STUFF
- QUnit.test( "generateUUID", ( assert ) => {
- var a = _Math.generateUUID();
- var regex = /[A-Z0-9]{8}-[A-Z0-9]{4}-4[A-Z0-9]{3}-[A-Z0-9]{4}-[A-Z0-9]{12}/i;
- // note the fixed '4' here ----------^
- assert.ok( regex.test( a ), "Generated UUID matches the expected pattern" );
- } );
- QUnit.test( "clamp", ( assert ) => {
- assert.strictEqual( _Math.clamp( 0.5, 0, 1 ), 0.5, "Value already within limits" );
- assert.strictEqual( _Math.clamp( 0, 0, 1 ), 0, "Value equal to one limit" );
- assert.strictEqual( _Math.clamp( - 0.1, 0, 1 ), 0, "Value too low" );
- assert.strictEqual( _Math.clamp( 1.1, 0, 1 ), 1, "Value too high" );
- } );
- QUnit.test( "euclideanModulo", ( assert ) => {
- assert.ok( isNaN( _Math.euclideanModulo( 6, 0 ) ), "Division by zero returns NaN" );
- assert.strictEqual( _Math.euclideanModulo( 6, 1 ), 0, "Divison by trivial divisor" );
- assert.strictEqual( _Math.euclideanModulo( 6, 2 ), 0, "Divison by non-trivial divisor" );
- assert.strictEqual( _Math.euclideanModulo( 6, 5 ), 1, "Divison by itself - 1" );
- assert.strictEqual( _Math.euclideanModulo( 6, 6 ), 0, "Divison by itself" );
- assert.strictEqual( _Math.euclideanModulo( 6, 7 ), 6, "Divison by itself + 1" );
- } );
- QUnit.test( "mapLinear", ( assert ) => {
- assert.strictEqual( _Math.mapLinear( 0.5, 0, 1, 0, 10 ), 5, "Value within range" );
- assert.strictEqual( _Math.mapLinear( 0.0, 0, 1, 0, 10 ), 0, "Value equal to lower boundary" );
- assert.strictEqual( _Math.mapLinear( 1.0, 0, 1, 0, 10 ), 10, "Value equal to upper boundary" );
- } );
- QUnit.test( "lerp", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "smoothstep", ( assert ) => {
- assert.strictEqual( _Math.smoothstep( - 1, 0, 2 ), 0, "Value lower than minimum" );
- assert.strictEqual( _Math.smoothstep( 0, 0, 2 ), 0, "Value equal to minimum" );
- assert.strictEqual( _Math.smoothstep( 0.5, 0, 2 ), 0.15625, "Value within limits" );
- assert.strictEqual( _Math.smoothstep( 1, 0, 2 ), 0.5, "Value within limits" );
- assert.strictEqual( _Math.smoothstep( 1.5, 0, 2 ), 0.84375, "Value within limits" );
- assert.strictEqual( _Math.smoothstep( 2, 0, 2 ), 1, "Value equal to maximum" );
- assert.strictEqual( _Math.smoothstep( 3, 0, 2 ), 1, "Value highter than maximum" );
- } );
- QUnit.test( "smootherstep", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "randInt", ( assert ) => {
- var low = 1, high = 3;
- var a = _Math.randInt( low, high );
- assert.ok( a >= low, "Value equal to or higher than lower limit" );
- assert.ok( a <= high, "Value equal to or lower than upper limit" );
- } );
- QUnit.test( "randFloat", ( assert ) => {
- var low = 1, high = 3;
- var a = _Math.randFloat( low, high );
- assert.ok( a >= low, "Value equal to or higher than lower limit" );
- assert.ok( a <= high, "Value equal to or lower than upper limit" );
- } );
- QUnit.test( "randFloatSpread", ( assert ) => {
- var a = _Math.randFloatSpread( 3 );
- assert.ok( a > - 3 / 2, "Value higher than lower limit" );
- assert.ok( a < 3 / 2, "Value lower than upper limit" );
- } );
- QUnit.test( "degToRad", ( assert ) => {
- assert.strictEqual( _Math.degToRad( 0 ), 0, "0 degrees" );
- assert.strictEqual( _Math.degToRad( 90 ), Math.PI / 2, "90 degrees" );
- assert.strictEqual( _Math.degToRad( 180 ), Math.PI, "180 degrees" );
- assert.strictEqual( _Math.degToRad( 360 ), Math.PI * 2, "360 degrees" );
- } );
- QUnit.test( "radToDeg", ( assert ) => {
- assert.strictEqual( _Math.radToDeg( 0 ), 0, "0 radians" );
- assert.strictEqual( _Math.radToDeg( Math.PI / 2 ), 90, "Math.PI / 2 radians" );
- assert.strictEqual( _Math.radToDeg( Math.PI ), 180, "Math.PI radians" );
- assert.strictEqual( _Math.radToDeg( Math.PI * 2 ), 360, "Math.PI * 2 radians" );
- } );
- QUnit.test( "isPowerOfTwo", ( assert ) => {
- assert.strictEqual( _Math.isPowerOfTwo( 0 ), false, "0 is not a PoT" );
- assert.strictEqual( _Math.isPowerOfTwo( 1 ), true, "1 is a PoT" );
- assert.strictEqual( _Math.isPowerOfTwo( 2 ), true, "2 is a PoT" );
- assert.strictEqual( _Math.isPowerOfTwo( 3 ), false, "3 is not a PoT" );
- assert.strictEqual( _Math.isPowerOfTwo( 4 ), true, "4 is a PoT" );
- } );
- QUnit.test( "ceilPowerOfTwo", ( assert ) => {
- assert.strictEqual( _Math.ceilPowerOfTwo( 1 ), 1, "Closest higher PoT to 1 is 1" );
- assert.strictEqual( _Math.ceilPowerOfTwo( 3 ), 4, "Closest higher PoT to 3 is 4" );
- assert.strictEqual( _Math.ceilPowerOfTwo( 4 ), 4, "Closest higher PoT to 4 is 4" );
- } );
- QUnit.test( "floorPowerOfTwo", ( assert ) => {
- assert.strictEqual( _Math.floorPowerOfTwo( 1 ), 1, "Closest lower PoT to 1 is 1" );
- assert.strictEqual( _Math.floorPowerOfTwo( 3 ), 2, "Closest lower PoT to 3 is 2" );
- assert.strictEqual( _Math.floorPowerOfTwo( 4 ), 4, "Closest lower PoT to 4 is 4" );
- } );
- } );
- } );
- /**
- * @author bhouston / http://exocortex.com
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- function matrixEquals3( a, b, tolerance ) {
- tolerance = tolerance || 0.0001;
- if ( a.elements.length != b.elements.length ) {
- return false;
- }
- for ( var i = 0, il = a.elements.length; i < il; i ++ ) {
- var delta = a.elements[ i ] - b.elements[ i ];
- if ( delta > tolerance ) {
- return false;
- }
- }
- return true;
- }
- function toMatrix4( m3 ) {
- var result = new Matrix4();
- var re = result.elements;
- var me = m3.elements;
- re[ 0 ] = me[ 0 ];
- re[ 1 ] = me[ 1 ];
- re[ 2 ] = me[ 2 ];
- re[ 4 ] = me[ 3 ];
- re[ 5 ] = me[ 4 ];
- re[ 6 ] = me[ 5 ];
- re[ 8 ] = me[ 6 ];
- re[ 9 ] = me[ 7 ];
- re[ 10 ] = me[ 8 ];
- return result;
- }
- QUnit.module( 'Maths', () => {
- QUnit.module.todo( 'Matrix3', () => {
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- var a = new Matrix3();
- assert.ok( a.determinant() == 1, "Passed!" );
- var b = new Matrix3().set( 0, 1, 2, 3, 4, 5, 6, 7, 8 );
- assert.ok( b.elements[ 0 ] == 0 );
- assert.ok( b.elements[ 1 ] == 3 );
- assert.ok( b.elements[ 2 ] == 6 );
- assert.ok( b.elements[ 3 ] == 1 );
- assert.ok( b.elements[ 4 ] == 4 );
- assert.ok( b.elements[ 5 ] == 7 );
- assert.ok( b.elements[ 6 ] == 2 );
- assert.ok( b.elements[ 7 ] == 5 );
- assert.ok( b.elements[ 8 ] == 8 );
- assert.ok( ! matrixEquals3( a, b ), "Passed!" );
- } );
- // PUBLIC STUFF
- QUnit.test( "isMatrix3", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "set", ( assert ) => {
- var b = new Matrix3();
- assert.ok( b.determinant() == 1, "Passed!" );
- b.set( 0, 1, 2, 3, 4, 5, 6, 7, 8 );
- assert.ok( b.elements[ 0 ] == 0 );
- assert.ok( b.elements[ 1 ] == 3 );
- assert.ok( b.elements[ 2 ] == 6 );
- assert.ok( b.elements[ 3 ] == 1 );
- assert.ok( b.elements[ 4 ] == 4 );
- assert.ok( b.elements[ 5 ] == 7 );
- assert.ok( b.elements[ 6 ] == 2 );
- assert.ok( b.elements[ 7 ] == 5 );
- assert.ok( b.elements[ 8 ] == 8 );
- } );
- QUnit.test( "identity", ( assert ) => {
- var b = new Matrix3().set( 0, 1, 2, 3, 4, 5, 6, 7, 8 );
- assert.ok( b.elements[ 0 ] == 0 );
- assert.ok( b.elements[ 1 ] == 3 );
- assert.ok( b.elements[ 2 ] == 6 );
- assert.ok( b.elements[ 3 ] == 1 );
- assert.ok( b.elements[ 4 ] == 4 );
- assert.ok( b.elements[ 5 ] == 7 );
- assert.ok( b.elements[ 6 ] == 2 );
- assert.ok( b.elements[ 7 ] == 5 );
- assert.ok( b.elements[ 8 ] == 8 );
- var a = new Matrix3();
- assert.ok( ! matrixEquals3( a, b ), "Passed!" );
- b.identity();
- assert.ok( matrixEquals3( a, b ), "Passed!" );
- } );
- QUnit.test( "clone", ( assert ) => {
- var a = new Matrix3().set( 0, 1, 2, 3, 4, 5, 6, 7, 8 );
- var b = a.clone();
- assert.ok( matrixEquals3( a, b ), "Passed!" );
- // ensure that it is a true copy
- a.elements[ 0 ] = 2;
- assert.ok( ! matrixEquals3( a, b ), "Passed!" );
- } );
- QUnit.test( "copy", ( assert ) => {
- var a = new Matrix3().set( 0, 1, 2, 3, 4, 5, 6, 7, 8 );
- var b = new Matrix3().copy( a );
- assert.ok( matrixEquals3( a, b ), "Passed!" );
- // ensure that it is a true copy
- a.elements[ 0 ] = 2;
- assert.ok( ! matrixEquals3( a, b ), "Passed!" );
- } );
- QUnit.test( "setFromMatrix4", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "applyToBufferAttribute", ( assert ) => {
- var a = new Matrix3().set( 1, 2, 3, 4, 5, 6, 7, 8, 9 );
- var attr = new Float32BufferAttribute( [ 1, 2, 1, 3, 0, 3 ], 3 );
- var expected = new Float32Array( [ 8, 20, 32, 12, 30, 48 ] );
- var applied = a.applyToBufferAttribute( attr );
- assert.deepEqual( applied.array, expected, "Check resulting buffer" );
- } );
- QUnit.test( "multiply/premultiply", ( assert ) => {
- // both simply just wrap multiplyMatrices
- var a = new Matrix3().set( 2, 3, 5, 7, 11, 13, 17, 19, 23 );
- var b = new Matrix3().set( 29, 31, 37, 41, 43, 47, 53, 59, 61 );
- var expectedMultiply = [ 446, 1343, 2491, 486, 1457, 2701, 520, 1569, 2925 ];
- var expectedPremultiply = [ 904, 1182, 1556, 1131, 1489, 1967, 1399, 1845, 2435 ];
- a.multiply( b );
- assert.deepEqual( a.elements, expectedMultiply, "multiply: check result" );
- a.set( 2, 3, 5, 7, 11, 13, 17, 19, 23 );
- a.premultiply( b );
- assert.deepEqual( a.elements, expectedPremultiply, "premultiply: check result" );
- } );
- QUnit.test( "multiplyMatrices", ( assert ) => {
- // Reference:
- //
- // #!/usr/bin/env python
- // from __future__ import print_function
- // import numpy as np
- // print(
- // np.dot(
- // np.reshape([2, 3, 5, 7, 11, 13, 17, 19, 23], (3, 3)),
- // np.reshape([29, 31, 37, 41, 43, 47, 53, 59, 61], (3, 3))
- // )
- // )
- //
- // [[ 446 486 520]
- // [1343 1457 1569]
- // [2491 2701 2925]]
- var lhs = new Matrix3().set( 2, 3, 5, 7, 11, 13, 17, 19, 23 );
- var rhs = new Matrix3().set( 29, 31, 37, 41, 43, 47, 53, 59, 61 );
- var ans = new Matrix3();
- ans.multiplyMatrices( lhs, rhs );
- assert.ok( ans.elements[ 0 ] == 446 );
- assert.ok( ans.elements[ 1 ] == 1343 );
- assert.ok( ans.elements[ 2 ] == 2491 );
- assert.ok( ans.elements[ 3 ] == 486 );
- assert.ok( ans.elements[ 4 ] == 1457 );
- assert.ok( ans.elements[ 5 ] == 2701 );
- assert.ok( ans.elements[ 6 ] == 520 );
- assert.ok( ans.elements[ 7 ] == 1569 );
- assert.ok( ans.elements[ 8 ] == 2925 );
- } );
- QUnit.test( "multiplyScalar", ( assert ) => {
- var b = new Matrix3().set( 0, 1, 2, 3, 4, 5, 6, 7, 8 );
- assert.ok( b.elements[ 0 ] == 0 );
- assert.ok( b.elements[ 1 ] == 3 );
- assert.ok( b.elements[ 2 ] == 6 );
- assert.ok( b.elements[ 3 ] == 1 );
- assert.ok( b.elements[ 4 ] == 4 );
- assert.ok( b.elements[ 5 ] == 7 );
- assert.ok( b.elements[ 6 ] == 2 );
- assert.ok( b.elements[ 7 ] == 5 );
- assert.ok( b.elements[ 8 ] == 8 );
- b.multiplyScalar( 2 );
- assert.ok( b.elements[ 0 ] == 0 * 2 );
- assert.ok( b.elements[ 1 ] == 3 * 2 );
- assert.ok( b.elements[ 2 ] == 6 * 2 );
- assert.ok( b.elements[ 3 ] == 1 * 2 );
- assert.ok( b.elements[ 4 ] == 4 * 2 );
- assert.ok( b.elements[ 5 ] == 7 * 2 );
- assert.ok( b.elements[ 6 ] == 2 * 2 );
- assert.ok( b.elements[ 7 ] == 5 * 2 );
- assert.ok( b.elements[ 8 ] == 8 * 2 );
- } );
- QUnit.test( "determinant", ( assert ) => {
- var a = new Matrix3();
- assert.ok( a.determinant() == 1, "Passed!" );
- a.elements[ 0 ] = 2;
- assert.ok( a.determinant() == 2, "Passed!" );
- a.elements[ 0 ] = 0;
- assert.ok( a.determinant() == 0, "Passed!" );
- // calculated via http://www.euclideanspace.com/maths/algebra/matrix/functions/determinant/threeD/index.htm
- a.set( 2, 3, 4, 5, 13, 7, 8, 9, 11 );
- assert.ok( a.determinant() == - 73, "Passed!" );
- } );
- QUnit.test( "getInverse", ( assert ) => {
- var identity = new Matrix3();
- var identity4 = new Matrix4();
- var a = new Matrix3();
- var b = new Matrix3().set( 0, 0, 0, 0, 0, 0, 0, 0, 0 );
- var c = new Matrix3().set( 0, 0, 0, 0, 0, 0, 0, 0, 0 );
- b.getInverse( a, false );
- assert.ok( matrixEquals3( a, identity ), "Matrix a is identity matrix" );
- try {
- b.getInverse( c, true );
- assert.ok( false, "Should never get here !" ); // should never get here.
- } catch ( err ) {
- assert.ok( true, "Passed: " + err );
- }
- var testMatrices = [
- new Matrix4().makeRotationX( 0.3 ),
- new Matrix4().makeRotationX( - 0.3 ),
- new Matrix4().makeRotationY( 0.3 ),
- new Matrix4().makeRotationY( - 0.3 ),
- new Matrix4().makeRotationZ( 0.3 ),
- new Matrix4().makeRotationZ( - 0.3 ),
- new Matrix4().makeScale( 1, 2, 3 ),
- new Matrix4().makeScale( 1 / 8, 1 / 2, 1 / 3 )
- ];
- for ( var i = 0, il = testMatrices.length; i < il; i ++ ) {
- var m = testMatrices[ i ];
- a.setFromMatrix4( m );
- var mInverse3 = b.getInverse( a );
- var mInverse = toMatrix4( mInverse3 );
- // the determinant of the inverse should be the reciprocal
- assert.ok( Math.abs( a.determinant() * mInverse3.determinant() - 1 ) < 0.0001, "Passed!" );
- assert.ok( Math.abs( m.determinant() * mInverse.determinant() - 1 ) < 0.0001, "Passed!" );
- var mProduct = new Matrix4().multiplyMatrices( m, mInverse );
- assert.ok( Math.abs( mProduct.determinant() - 1 ) < 0.0001, "Passed!" );
- assert.ok( matrixEquals3( mProduct, identity4 ), "Passed!" );
- }
- } );
- QUnit.test( "transpose", ( assert ) => {
- var a = new Matrix3();
- var b = a.clone().transpose();
- assert.ok( matrixEquals3( a, b ), "Passed!" );
- var b = new Matrix3().set( 0, 1, 2, 3, 4, 5, 6, 7, 8 );
- var c = b.clone().transpose();
- assert.ok( ! matrixEquals3( b, c ), "Passed!" );
- c.transpose();
- assert.ok( matrixEquals3( b, c ), "Passed!" );
- } );
- QUnit.test( "getNormalMatrix", ( assert ) => {
- var a = new Matrix3();
- var b = new Matrix4().set(
- 2, 3, 5, 7,
- 11, 13, 17, 19,
- 23, 29, 31, 37,
- 41, 43, 47, 57
- );
- var expected = new Matrix3().set(
- - 1.2857142857142856, 0.7142857142857143, 0.2857142857142857,
- 0.7428571428571429, - 0.7571428571428571, 0.15714285714285714,
- - 0.19999999999999998, 0.3, - 0.09999999999999999
- );
- a.getNormalMatrix( b );
- assert.ok( matrixEquals3( a, expected ), "Check resulting Matrix3" );
- } );
- QUnit.test( "transposeIntoArray", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "setUvTransform", ( assert ) => {
- var a = new Matrix3().set(
- 0.1767766952966369, 0.17677669529663687, 0.32322330470336313,
- - 0.17677669529663687, 0.1767766952966369, 0.5,
- 0, 0, 1
- );
- var b = new Matrix3();
- var params = {
- centerX: 0.5,
- centerY: 0.5,
- offsetX: 0,
- offsetY: 0,
- repeatX: 0.25,
- repeatY: 0.25,
- rotation: 0.7753981633974483
- };
- var expected = new Matrix3().set(
- 0.1785355940258599, 0.17500011904519763, 0.32323214346447127,
- - 0.17500011904519763, 0.1785355940258599, 0.4982322625096689,
- 0, 0, 1
- );
- a.setUvTransform(
- params.offsetX, params.offsetY,
- params.repeatX, params.repeatY,
- params.rotation,
- params.centerX, params.centerY
- );
- b.identity()
- .translate( - params.centerX, - params.centerY )
- .rotate( params.rotation )
- .scale( params.repeatX, params.repeatY )
- .translate( params.centerX, params.centerY )
- .translate( params.offsetX, params.offsetY );
- assert.ok( matrixEquals3( a, expected ), "Check direct method" );
- assert.ok( matrixEquals3( b, expected ), "Check indirect method" );
- } );
- QUnit.test( "scale", ( assert ) => {
- var a = new Matrix3().set( 1, 2, 3, 4, 5, 6, 7, 8, 9 );
- var expected = new Matrix3().set(
- 0.25, 0.5, 0.75,
- 1, 1.25, 1.5,
- 7, 8, 9
- );
- a.scale( 0.25, 0.25 );
- assert.ok( matrixEquals3( a, expected ), "Check scaling result" );
- } );
- QUnit.test( "rotate", ( assert ) => {
- var a = new Matrix3().set( 1, 2, 3, 4, 5, 6, 7, 8, 9 );
- var expected = new Matrix3().set(
- 3.5355339059327373, 4.949747468305833, 6.363961030678928,
- 2.121320343559643, 2.121320343559643, 2.1213203435596433,
- 7, 8, 9
- );
- a.rotate( Math.PI / 4 );
- assert.ok( matrixEquals3( a, expected ), "Check rotated result" );
- } );
- QUnit.test( "translate", ( assert ) => {
- var a = new Matrix3().set( 1, 2, 3, 4, 5, 6, 7, 8, 9 );
- var expected = new Matrix3().set( 22, 26, 30, 53, 61, 69, 7, 8, 9 );
- a.translate( 3, 7 );
- assert.ok( matrixEquals3( a, expected ), "Check translation result" );
- } );
- QUnit.test( "equals", ( assert ) => {
- var a = new Matrix3().set( 0, 1, 2, 3, 4, 5, 6, 7, 8 );
- var b = new Matrix3().set( 0, - 1, 2, 3, 4, 5, 6, 7, 8 );
- assert.notOk( a.equals( b ), "Check that a does not equal b" );
- assert.notOk( b.equals( a ), "Check that b does not equal a" );
- a.copy( b );
- assert.ok( a.equals( b ), "Check that a equals b after copy()" );
- assert.ok( b.equals( a ), "Check that b equals a after copy()" );
- } );
- QUnit.test( "fromArray", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "toArray", ( assert ) => {
- var a = new Matrix3().set( 1, 2, 3, 4, 5, 6, 7, 8, 9 );
- var noOffset = [ 1, 4, 7, 2, 5, 8, 3, 6, 9 ];
- var withOffset = [ undefined, 1, 4, 7, 2, 5, 8, 3, 6, 9 ];
- var array = a.toArray();
- assert.deepEqual( array, noOffset, "No array, no offset" );
- var array = [];
- a.toArray( array );
- assert.deepEqual( array, noOffset, "With array, no offset" );
- var array = [];
- a.toArray( array, 1 );
- assert.deepEqual( array, withOffset, "With array, with offset" );
- } );
- } );
- } );
- /**
- * @author bhouston / http://exocortex.com
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- function matrixEquals4$1( a, b, tolerance ) {
- tolerance = tolerance || 0.0001;
- if ( a.elements.length != b.elements.length ) {
- return false;
- }
- for ( var i = 0, il = a.elements.length; i < il; i ++ ) {
- var delta = a.elements[ i ] - b.elements[ i ];
- if ( delta > tolerance ) {
- return false;
- }
- }
- return true;
- }
- // from Euler.js
- function eulerEquals$1( a, b, tolerance ) {
- tolerance = tolerance || 0.0001;
- var diff = Math.abs( a.x - b.x ) + Math.abs( a.y - b.y ) + Math.abs( a.z - b.z );
- return ( diff < tolerance );
- }
- QUnit.module( 'Maths', () => {
- QUnit.module.todo( 'Matrix4', () => {
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- var a = new Matrix4();
- assert.ok( a.determinant() == 1, "Passed!" );
- var b = new Matrix4().set( 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 );
- assert.ok( b.elements[ 0 ] == 0 );
- assert.ok( b.elements[ 1 ] == 4 );
- assert.ok( b.elements[ 2 ] == 8 );
- assert.ok( b.elements[ 3 ] == 12 );
- assert.ok( b.elements[ 4 ] == 1 );
- assert.ok( b.elements[ 5 ] == 5 );
- assert.ok( b.elements[ 6 ] == 9 );
- assert.ok( b.elements[ 7 ] == 13 );
- assert.ok( b.elements[ 8 ] == 2 );
- assert.ok( b.elements[ 9 ] == 6 );
- assert.ok( b.elements[ 10 ] == 10 );
- assert.ok( b.elements[ 11 ] == 14 );
- assert.ok( b.elements[ 12 ] == 3 );
- assert.ok( b.elements[ 13 ] == 7 );
- assert.ok( b.elements[ 14 ] == 11 );
- assert.ok( b.elements[ 15 ] == 15 );
- assert.ok( ! matrixEquals4$1( a, b ), "Passed!" );
- } );
- // PUBLIC STUFF
- QUnit.test( "isMatrix4", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "set", ( assert ) => {
- var b = new Matrix4();
- assert.ok( b.determinant() == 1, "Passed!" );
- b.set( 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 );
- assert.ok( b.elements[ 0 ] == 0 );
- assert.ok( b.elements[ 1 ] == 4 );
- assert.ok( b.elements[ 2 ] == 8 );
- assert.ok( b.elements[ 3 ] == 12 );
- assert.ok( b.elements[ 4 ] == 1 );
- assert.ok( b.elements[ 5 ] == 5 );
- assert.ok( b.elements[ 6 ] == 9 );
- assert.ok( b.elements[ 7 ] == 13 );
- assert.ok( b.elements[ 8 ] == 2 );
- assert.ok( b.elements[ 9 ] == 6 );
- assert.ok( b.elements[ 10 ] == 10 );
- assert.ok( b.elements[ 11 ] == 14 );
- assert.ok( b.elements[ 12 ] == 3 );
- assert.ok( b.elements[ 13 ] == 7 );
- assert.ok( b.elements[ 14 ] == 11 );
- assert.ok( b.elements[ 15 ] == 15 );
- } );
- QUnit.test( "identity", ( assert ) => {
- var b = new Matrix4().set( 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 );
- assert.ok( b.elements[ 0 ] == 0 );
- assert.ok( b.elements[ 1 ] == 4 );
- assert.ok( b.elements[ 2 ] == 8 );
- assert.ok( b.elements[ 3 ] == 12 );
- assert.ok( b.elements[ 4 ] == 1 );
- assert.ok( b.elements[ 5 ] == 5 );
- assert.ok( b.elements[ 6 ] == 9 );
- assert.ok( b.elements[ 7 ] == 13 );
- assert.ok( b.elements[ 8 ] == 2 );
- assert.ok( b.elements[ 9 ] == 6 );
- assert.ok( b.elements[ 10 ] == 10 );
- assert.ok( b.elements[ 11 ] == 14 );
- assert.ok( b.elements[ 12 ] == 3 );
- assert.ok( b.elements[ 13 ] == 7 );
- assert.ok( b.elements[ 14 ] == 11 );
- assert.ok( b.elements[ 15 ] == 15 );
- var a = new Matrix4();
- assert.ok( ! matrixEquals4$1( a, b ), "Passed!" );
- b.identity();
- assert.ok( matrixEquals4$1( a, b ), "Passed!" );
- } );
- QUnit.test( "clone", ( assert ) => {
- var a = new Matrix4().set( 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 );
- var b = a.clone();
- assert.ok( matrixEquals4$1( a, b ), "Passed!" );
- // ensure that it is a true copy
- a.elements[ 0 ] = 2;
- assert.ok( ! matrixEquals4$1( a, b ), "Passed!" );
- } );
- QUnit.test( "copy", ( assert ) => {
- var a = new Matrix4().set( 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 );
- var b = new Matrix4().copy( a );
- assert.ok( matrixEquals4$1( a, b ), "Passed!" );
- // ensure that it is a true copy
- a.elements[ 0 ] = 2;
- assert.ok( ! matrixEquals4$1( a, b ), "Passed!" );
- } );
- QUnit.test( "copyPosition", ( assert ) => {
- var a = new Matrix4().set( 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16 );
- var b = new Matrix4().set( 1, 2, 3, 0, 5, 6, 7, 0, 9, 10, 11, 0, 13, 14, 15, 16 );
- assert.notOk( matrixEquals4$1( a, b ), "a and b initially not equal" );
- b.copyPosition( a );
- assert.ok( matrixEquals4$1( a, b ), "a and b equal after copyPosition()" );
- } );
- QUnit.test( "makeBasis/extractBasis", ( assert ) => {
- var identityBasis = [ new Vector3( 1, 0, 0 ), new Vector3( 0, 1, 0 ), new Vector3( 0, 0, 1 ) ];
- var a = new Matrix4().makeBasis( identityBasis[ 0 ], identityBasis[ 1 ], identityBasis[ 2 ] );
- var identity = new Matrix4();
- assert.ok( matrixEquals4$1( a, identity ), "Passed!" );
- var testBases = [[ new Vector3( 0, 1, 0 ), new Vector3( - 1, 0, 0 ), new Vector3( 0, 0, 1 ) ]];
- for ( var i = 0; i < testBases.length; i ++ ) {
- var testBasis = testBases[ i ];
- var b = new Matrix4().makeBasis( testBasis[ 0 ], testBasis[ 1 ], testBasis[ 2 ] );
- var outBasis = [ new Vector3(), new Vector3(), new Vector3() ];
- b.extractBasis( outBasis[ 0 ], outBasis[ 1 ], outBasis[ 2 ] );
- // check what goes in, is what comes out.
- for ( var j = 0; j < outBasis.length; j ++ ) {
- assert.ok( outBasis[ j ].equals( testBasis[ j ] ), "Passed!" );
- }
- // get the basis out the hard war
- for ( var j = 0; j < identityBasis.length; j ++ ) {
- outBasis[ j ].copy( identityBasis[ j ] );
- outBasis[ j ].applyMatrix4( b );
- }
- // did the multiply method of basis extraction work?
- for ( var j = 0; j < outBasis.length; j ++ ) {
- assert.ok( outBasis[ j ].equals( testBasis[ j ] ), "Passed!" );
- }
- }
- } );
- QUnit.test( "extractRotation", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "makeRotationFromEuler/extractRotation", ( assert ) => {
- var testValues = [
- new Euler( 0, 0, 0, "XYZ" ),
- new Euler( 1, 0, 0, "XYZ" ),
- new Euler( 0, 1, 0, "ZYX" ),
- new Euler( 0, 0, 0.5, "YZX" ),
- new Euler( 0, 0, - 0.5, "YZX" )
- ];
- for ( var i = 0; i < testValues.length; i ++ ) {
- var v = testValues[ i ];
- var m = new Matrix4().makeRotationFromEuler( v );
- var v2 = new Euler().setFromRotationMatrix( m, v.order );
- var m2 = new Matrix4().makeRotationFromEuler( v2 );
- assert.ok( matrixEquals4$1( m, m2, eps ), "makeRotationFromEuler #" + i + ": original and Euler-derived matrices are equal" );
- assert.ok( eulerEquals$1( v, v2, eps ), "makeRotationFromEuler #" + i + ": original and matrix-derived Eulers are equal" );
- var m3 = new Matrix4().extractRotation( m2 );
- var v3 = new Euler().setFromRotationMatrix( m3, v.order );
- assert.ok( matrixEquals4$1( m, m3, eps ), "extractRotation #" + i + ": original and extracted matrices are equal" );
- assert.ok( eulerEquals$1( v, v3, eps ), "extractRotation #" + i + ": original and extracted Eulers are equal" );
- }
- } );
- QUnit.test( "lookAt", ( assert ) => {
- var a = new Matrix4();
- var expected = new Matrix4().identity();
- var eye = new Vector3( 0, 0, 0 );
- var target = new Vector3( 0, 1, - 1 );
- var up = new Vector3( 0, 1, 0 );
- a.lookAt( eye, target, up );
- var rotation = new Euler().setFromRotationMatrix( a );
- assert.numEqual( rotation.x * ( 180 / Math.PI ), 45, "Check the rotation" );
- // eye and target are in the same position
- eye.copy( target );
- a.lookAt( eye, target, up );
- assert.ok( matrixEquals4$1( a, expected ), "Check the result for eye == target" );
- // up and z are parallel
- eye.set( 0, 1, 0 );
- target.set( 0, 0, 0 );
- a.lookAt( eye, target, up );
- expected.set(
- 1, 0, 0, 0,
- 0, 0.0001, 1, 0,
- 0, - 1, 0.0001, 0,
- 0, 0, 0, 1
- );
- assert.ok( matrixEquals4$1( a, expected ), "Check the result for when up and z are parallel" );
- } );
- QUnit.test( "multiply", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "premultiply", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "multiplyMatrices", ( assert ) => {
- // Reference:
- //
- // #!/usr/bin/env python
- // from __future__ import print_function
- // import numpy as np
- // print(
- // np.dot(
- // np.reshape([2, 3, 5, 7, 11, 13, 17, 19, 23, 29, 31, 37, 41, 43, 47, 53], (4, 4)),
- // np.reshape([59, 61, 67, 71, 73, 79, 83, 89, 97, 101, 103, 107, 109, 113, 127, 131], (4, 4))
- // )
- // )
- //
- // [[ 1585 1655 1787 1861]
- // [ 5318 5562 5980 6246]
- // [10514 11006 11840 12378]
- // [15894 16634 17888 18710]]
- var lhs = new Matrix4().set( 2, 3, 5, 7, 11, 13, 17, 19, 23, 29, 31, 37, 41, 43, 47, 53 );
- var rhs = new Matrix4().set( 59, 61, 67, 71, 73, 79, 83, 89, 97, 101, 103, 107, 109, 113, 127, 131 );
- var ans = new Matrix4();
- ans.multiplyMatrices( lhs, rhs );
- assert.ok( ans.elements[ 0 ] == 1585 );
- assert.ok( ans.elements[ 1 ] == 5318 );
- assert.ok( ans.elements[ 2 ] == 10514 );
- assert.ok( ans.elements[ 3 ] == 15894 );
- assert.ok( ans.elements[ 4 ] == 1655 );
- assert.ok( ans.elements[ 5 ] == 5562 );
- assert.ok( ans.elements[ 6 ] == 11006 );
- assert.ok( ans.elements[ 7 ] == 16634 );
- assert.ok( ans.elements[ 8 ] == 1787 );
- assert.ok( ans.elements[ 9 ] == 5980 );
- assert.ok( ans.elements[ 10 ] == 11840 );
- assert.ok( ans.elements[ 11 ] == 17888 );
- assert.ok( ans.elements[ 12 ] == 1861 );
- assert.ok( ans.elements[ 13 ] == 6246 );
- assert.ok( ans.elements[ 14 ] == 12378 );
- assert.ok( ans.elements[ 15 ] == 18710 );
- } );
- QUnit.test( "multiplyScalar", ( assert ) => {
- var b = new Matrix4().set( 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 );
- assert.ok( b.elements[ 0 ] == 0 );
- assert.ok( b.elements[ 1 ] == 4 );
- assert.ok( b.elements[ 2 ] == 8 );
- assert.ok( b.elements[ 3 ] == 12 );
- assert.ok( b.elements[ 4 ] == 1 );
- assert.ok( b.elements[ 5 ] == 5 );
- assert.ok( b.elements[ 6 ] == 9 );
- assert.ok( b.elements[ 7 ] == 13 );
- assert.ok( b.elements[ 8 ] == 2 );
- assert.ok( b.elements[ 9 ] == 6 );
- assert.ok( b.elements[ 10 ] == 10 );
- assert.ok( b.elements[ 11 ] == 14 );
- assert.ok( b.elements[ 12 ] == 3 );
- assert.ok( b.elements[ 13 ] == 7 );
- assert.ok( b.elements[ 14 ] == 11 );
- assert.ok( b.elements[ 15 ] == 15 );
- b.multiplyScalar( 2 );
- assert.ok( b.elements[ 0 ] == 0 * 2 );
- assert.ok( b.elements[ 1 ] == 4 * 2 );
- assert.ok( b.elements[ 2 ] == 8 * 2 );
- assert.ok( b.elements[ 3 ] == 12 * 2 );
- assert.ok( b.elements[ 4 ] == 1 * 2 );
- assert.ok( b.elements[ 5 ] == 5 * 2 );
- assert.ok( b.elements[ 6 ] == 9 * 2 );
- assert.ok( b.elements[ 7 ] == 13 * 2 );
- assert.ok( b.elements[ 8 ] == 2 * 2 );
- assert.ok( b.elements[ 9 ] == 6 * 2 );
- assert.ok( b.elements[ 10 ] == 10 * 2 );
- assert.ok( b.elements[ 11 ] == 14 * 2 );
- assert.ok( b.elements[ 12 ] == 3 * 2 );
- assert.ok( b.elements[ 13 ] == 7 * 2 );
- assert.ok( b.elements[ 14 ] == 11 * 2 );
- assert.ok( b.elements[ 15 ] == 15 * 2 );
- } );
- QUnit.test( "applyToBufferAttribute", ( assert ) => {
- var a = new Matrix4().set( 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16 );
- var attr = new Float32BufferAttribute( [ 1, 2, 1, 3, 0, 3 ], 3 );
- var expected = new Float32BufferAttribute( [
- 0.1666666716337204, 0.4444444477558136, 0.7222222089767456,
- 0.1599999964237213, 0.4399999976158142, 0.7200000286102295
- ], 3 );
- var applied = a.applyToBufferAttribute( attr );
- assert.strictEqual( expected.count, applied.count, "Applied buffer and expected buffer have the same number of entries" );
- for ( var i = 0, l = expected.count; i < l; i ++ ) {
- assert.ok( Math.abs( applied.getX( i ) - expected.getX( i ) ) <= eps, "Check x" );
- assert.ok( Math.abs( applied.getY( i ) - expected.getY( i ) ) <= eps, "Check y" );
- assert.ok( Math.abs( applied.getZ( i ) - expected.getZ( i ) ) <= eps, "Check z" );
- }
- } );
- QUnit.test( "determinant", ( assert ) => {
- var a = new Matrix4();
- assert.ok( a.determinant() == 1, "Passed!" );
- a.elements[ 0 ] = 2;
- assert.ok( a.determinant() == 2, "Passed!" );
- a.elements[ 0 ] = 0;
- assert.ok( a.determinant() == 0, "Passed!" );
- // calculated via http://www.euclideanspace.com/maths/algebra/matrix/functions/determinant/fourD/index.htm
- a.set( 2, 3, 4, 5, - 1, - 21, - 3, - 4, 6, 7, 8, 10, - 8, - 9, - 10, - 12 );
- assert.ok( a.determinant() == 76, "Passed!" );
- } );
- QUnit.test( "transpose", ( assert ) => {
- var a = new Matrix4();
- var b = a.clone().transpose();
- assert.ok( matrixEquals4$1( a, b ), "Passed!" );
- var b = new Matrix4().set( 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 );
- var c = b.clone().transpose();
- assert.ok( ! matrixEquals4$1( b, c ), "Passed!" );
- c.transpose();
- assert.ok( matrixEquals4$1( b, c ), "Passed!" );
- } );
- QUnit.test( "setPosition", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "getInverse", ( assert ) => {
- var identity = new Matrix4();
- var a = new Matrix4();
- var b = new Matrix4().set( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 );
- var c = new Matrix4().set( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 );
- assert.ok( ! matrixEquals4$1( a, b ), "Passed!" );
- b.getInverse( a, false );
- assert.ok( matrixEquals4$1( b, new Matrix4() ), "Passed!" );
- try {
- b.getInverse( c, true );
- assert.ok( false, "Passed!" ); // should never get here.
- } catch ( err ) {
- assert.ok( true, "Passed!" );
- }
- var testMatrices = [
- new Matrix4().makeRotationX( 0.3 ),
- new Matrix4().makeRotationX( - 0.3 ),
- new Matrix4().makeRotationY( 0.3 ),
- new Matrix4().makeRotationY( - 0.3 ),
- new Matrix4().makeRotationZ( 0.3 ),
- new Matrix4().makeRotationZ( - 0.3 ),
- new Matrix4().makeScale( 1, 2, 3 ),
- new Matrix4().makeScale( 1 / 8, 1 / 2, 1 / 3 ),
- new Matrix4().makePerspective( - 1, 1, 1, - 1, 1, 1000 ),
- new Matrix4().makePerspective( - 16, 16, 9, - 9, 0.1, 10000 ),
- new Matrix4().makeTranslation( 1, 2, 3 )
- ];
- for ( var i = 0, il = testMatrices.length; i < il; i ++ ) {
- var m = testMatrices[ i ];
- var mInverse = new Matrix4().getInverse( m );
- var mSelfInverse = m.clone();
- mSelfInverse.getInverse( mSelfInverse );
- // self-inverse should the same as inverse
- assert.ok( matrixEquals4$1( mSelfInverse, mInverse ), "Passed!" );
- // the determinant of the inverse should be the reciprocal
- assert.ok( Math.abs( m.determinant() * mInverse.determinant() - 1 ) < 0.0001, "Passed!" );
- var mProduct = new Matrix4().multiplyMatrices( m, mInverse );
- // the determinant of the identity matrix is 1
- assert.ok( Math.abs( mProduct.determinant() - 1 ) < 0.0001, "Passed!" );
- assert.ok( matrixEquals4$1( mProduct, identity ), "Passed!" );
- }
- } );
- QUnit.test( "scale", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "getMaxScaleOnAxis", ( assert ) => {
- var a = new Matrix4().set( 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16 );
- var expected = Math.sqrt( 3 * 3 + 7 * 7 + 11 * 11 );
- assert.ok( Math.abs( a.getMaxScaleOnAxis() - expected ) <= eps, "Check result" );
- } );
- QUnit.test( "makeTranslation", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "makeRotationX", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "makeRotationY", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "makeRotationZ", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "makeRotationAxis", ( assert ) => {
- var axis = new Vector3( 1.5, 0.0, 1.0 ).normalize();
- var radians = _Math.degToRad( 45 );
- var a = new Matrix4().makeRotationAxis( axis, radians );
- var expected = new Matrix4().set(
- 0.9098790095958609, - 0.39223227027636803, 0.13518148560620882, 0,
- 0.39223227027636803, 0.7071067811865476, - 0.588348405414552, 0,
- 0.13518148560620882, 0.588348405414552, 0.7972277715906868, 0,
- 0, 0, 0, 1
- );
- assert.ok( matrixEquals4$1( a, expected ), "Check numeric result" );
- } );
- QUnit.test( "makeScale", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "makeShear", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "compose/decompose", ( assert ) => {
- var tValues = [
- new Vector3(),
- new Vector3( 3, 0, 0 ),
- new Vector3( 0, 4, 0 ),
- new Vector3( 0, 0, 5 ),
- new Vector3( - 6, 0, 0 ),
- new Vector3( 0, - 7, 0 ),
- new Vector3( 0, 0, - 8 ),
- new Vector3( - 2, 5, - 9 ),
- new Vector3( - 2, - 5, - 9 )
- ];
- var sValues = [
- new Vector3( 1, 1, 1 ),
- new Vector3( 2, 2, 2 ),
- new Vector3( 1, - 1, 1 ),
- new Vector3( - 1, 1, 1 ),
- new Vector3( 1, 1, - 1 ),
- new Vector3( 2, - 2, 1 ),
- new Vector3( - 1, 2, - 2 ),
- new Vector3( - 1, - 1, - 1 ),
- new Vector3( - 2, - 2, - 2 )
- ];
- var rValues = [
- new Quaternion(),
- new Quaternion().setFromEuler( new Euler( 1, 1, 0 ) ),
- new Quaternion().setFromEuler( new Euler( 1, - 1, 1 ) ),
- new Quaternion( 0, 0.9238795292366128, 0, 0.38268342717215614 )
- ];
- for ( var ti = 0; ti < tValues.length; ti ++ ) {
- for ( var si = 0; si < sValues.length; si ++ ) {
- for ( var ri = 0; ri < rValues.length; ri ++ ) {
- var t = tValues[ ti ];
- var s = sValues[ si ];
- var r = rValues[ ri ];
- var m = new Matrix4().compose( t, r, s );
- var t2 = new Vector3();
- var r2 = new Quaternion();
- var s2 = new Vector3();
- m.decompose( t2, r2, s2 );
- var m2 = new Matrix4().compose( t2, r2, s2 );
- /*
- // debug code
- var matrixIsSame = matrixEquals4( m, m2 );
- if ( ! matrixIsSame ) {
- console.log( t, s, r );
- console.log( t2, s2, r2 );
- console.log( m, m2 );
- }
- */
- assert.ok( matrixEquals4$1( m, m2 ), "Passed!" );
- }
- }
- }
- } );
- QUnit.test( "makePerspective", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "makeOrthographic", ( assert ) => {
- var a = new Matrix4().makeOrthographic( - 1, 1, - 1, 1, 1, 100 );
- var expected = new Matrix4().set(
- 1, 0, 0, 0,
- 0, - 1, 0, 0,
- 0, 0, - 2 / 99, - 101 / 99,
- 0, 0, 0, 1
- );
- assert.ok( matrixEquals4$1( a, expected ), "Check result" );
- } );
- QUnit.test( "equals", ( assert ) => {
- var a = new Matrix4().set( 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16 );
- var b = new Matrix4().set( 0, - 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16 );
- assert.notOk( a.equals( b ), "Check that a does not equal b" );
- assert.notOk( b.equals( a ), "Check that b does not equal a" );
- a.copy( b );
- assert.ok( a.equals( b ), "Check that a equals b after copy()" );
- assert.ok( b.equals( a ), "Check that b equals a after copy()" );
- } );
- QUnit.test( "fromArray", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "toArray", ( assert ) => {
- var a = new Matrix4().set( 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16 );
- var noOffset = [ 1, 5, 9, 13, 2, 6, 10, 14, 3, 7, 11, 15, 4, 8, 12, 16 ];
- var withOffset = [ undefined, 1, 5, 9, 13, 2, 6, 10, 14, 3, 7, 11, 15, 4, 8, 12, 16 ];
- var array = a.toArray();
- assert.deepEqual( array, noOffset, "No array, no offset" );
- var array = [];
- a.toArray( array );
- assert.deepEqual( array, noOffset, "With array, no offset" );
- var array = [];
- a.toArray( array, 1 );
- assert.deepEqual( array, withOffset, "With array, with offset" );
- } );
- } );
- } );
- /**
- * @author bhouston / http://exocortex.com
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- function comparePlane( a, b, threshold ) {
- threshold = threshold || 0.0001;
- return ( a.normal.distanceTo( b.normal ) < threshold &&
- Math.abs( a.constant - b.constant ) < threshold );
- }
- QUnit.module( 'Maths', () => {
- QUnit.module.todo( 'Plane', () => {
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- var a = new Plane();
- assert.ok( a.normal.x == 1, "Passed!" );
- assert.ok( a.normal.y == 0, "Passed!" );
- assert.ok( a.normal.z == 0, "Passed!" );
- assert.ok( a.constant == 0, "Passed!" );
- var a = new Plane( one3.clone(), 0 );
- assert.ok( a.normal.x == 1, "Passed!" );
- assert.ok( a.normal.y == 1, "Passed!" );
- assert.ok( a.normal.z == 1, "Passed!" );
- assert.ok( a.constant == 0, "Passed!" );
- var a = new Plane( one3.clone(), 1 );
- assert.ok( a.normal.x == 1, "Passed!" );
- assert.ok( a.normal.y == 1, "Passed!" );
- assert.ok( a.normal.z == 1, "Passed!" );
- assert.ok( a.constant == 1, "Passed!" );
- } );
- // PUBLIC STUFF
- QUnit.test( "isPlane", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "set", ( assert ) => {
- var a = new Plane();
- assert.ok( a.normal.x == 1, "Passed!" );
- assert.ok( a.normal.y == 0, "Passed!" );
- assert.ok( a.normal.z == 0, "Passed!" );
- assert.ok( a.constant == 0, "Passed!" );
- var b = a.clone().set( new Vector3( x, y, z ), w );
- assert.ok( b.normal.x == x, "Passed!" );
- assert.ok( b.normal.y == y, "Passed!" );
- assert.ok( b.normal.z == z, "Passed!" );
- assert.ok( b.constant == w, "Passed!" );
- } );
- QUnit.test( "setComponents", ( assert ) => {
- var a = new Plane();
- assert.ok( a.normal.x == 1, "Passed!" );
- assert.ok( a.normal.y == 0, "Passed!" );
- assert.ok( a.normal.z == 0, "Passed!" );
- assert.ok( a.constant == 0, "Passed!" );
- var b = a.clone().setComponents( x, y, z, w );
- assert.ok( b.normal.x == x, "Passed!" );
- assert.ok( b.normal.y == y, "Passed!" );
- assert.ok( b.normal.z == z, "Passed!" );
- assert.ok( b.constant == w, "Passed!" );
- } );
- QUnit.test( "setFromNormalAndCoplanarPoint", ( assert ) => {
- var normal = one3.clone().normalize();
- var a = new Plane().setFromNormalAndCoplanarPoint( normal, zero3 );
- assert.ok( a.normal.equals( normal ), "Passed!" );
- assert.ok( a.constant == 0, "Passed!" );
- } );
- QUnit.test( "setFromCoplanarPoints", ( assert ) => {
- var a = new Plane();
- var v1 = new Vector3( 2.0, 0.5, 0.25 );
- var v2 = new Vector3( 2.0, - 0.5, 1.25 );
- var v3 = new Vector3( 2.0, - 3.5, 2.2 );
- var normal = new Vector3( 1, 0, 0 );
- var constant = - 2;
- a.setFromCoplanarPoints( v1, v2, v3 );
- assert.ok( a.normal.equals( normal ), "Check normal" );
- assert.strictEqual( a.constant, constant, "Check constant" );
- } );
- QUnit.test( "clone", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "copy", ( assert ) => {
- var a = new Plane( new Vector3( x, y, z ), w );
- var b = new Plane().copy( a );
- assert.ok( b.normal.x == x, "Passed!" );
- assert.ok( b.normal.y == y, "Passed!" );
- assert.ok( b.normal.z == z, "Passed!" );
- assert.ok( b.constant == w, "Passed!" );
- // ensure that it is a true copy
- a.normal.x = 0;
- a.normal.y = - 1;
- a.normal.z = - 2;
- a.constant = - 3;
- assert.ok( b.normal.x == x, "Passed!" );
- assert.ok( b.normal.y == y, "Passed!" );
- assert.ok( b.normal.z == z, "Passed!" );
- assert.ok( b.constant == w, "Passed!" );
- } );
- QUnit.test( "normalize", ( assert ) => {
- var a = new Plane( new Vector3( 2, 0, 0 ), 2 );
- a.normalize();
- assert.ok( a.normal.length() == 1, "Passed!" );
- assert.ok( a.normal.equals( new Vector3( 1, 0, 0 ) ), "Passed!" );
- assert.ok( a.constant == 1, "Passed!" );
- } );
- QUnit.test( "negate/distanceToPoint", ( assert ) => {
- var a = new Plane( new Vector3( 2, 0, 0 ), - 2 );
- a.normalize();
- assert.ok( a.distanceToPoint( new Vector3( 4, 0, 0 ) ) === 3, "Passed!" );
- assert.ok( a.distanceToPoint( new Vector3( 1, 0, 0 ) ) === 0, "Passed!" );
- a.negate();
- assert.ok( a.distanceToPoint( new Vector3( 4, 0, 0 ) ) === - 3, "Passed!" );
- assert.ok( a.distanceToPoint( new Vector3( 1, 0, 0 ) ) === 0, "Passed!" );
- } );
- QUnit.test( "distanceToPoint", ( assert ) => {
- var a = new Plane( new Vector3( 2, 0, 0 ), - 2 );
- a.normalize();
- assert.ok( a.distanceToPoint( a.projectPoint( zero3.clone() ) ) === 0, "Passed!" );
- assert.ok( a.distanceToPoint( new Vector3( 4, 0, 0 ) ) === 3, "Passed!" );
- } );
- QUnit.test( "distanceToSphere", ( assert ) => {
- var a = new Plane( new Vector3( 1, 0, 0 ), 0 );
- var b = new Sphere( new Vector3( 2, 0, 0 ), 1 );
- assert.ok( a.distanceToSphere( b ) === 1, "Passed!" );
- a.set( new Vector3( 1, 0, 0 ), 2 );
- assert.ok( a.distanceToSphere( b ) === 3, "Passed!" );
- a.set( new Vector3( 1, 0, 0 ), - 2 );
- assert.ok( a.distanceToSphere( b ) === - 1, "Passed!" );
- } );
- QUnit.test( "projectPoint", ( assert ) => {
- var a = new Plane( new Vector3( 1, 0, 0 ), 0 );
- assert.ok( a.projectPoint( new Vector3( 10, 0, 0 ) ).equals( zero3 ), "Passed!" );
- assert.ok( a.projectPoint( new Vector3( - 10, 0, 0 ) ).equals( zero3 ), "Passed!" );
- var a = new Plane( new Vector3( 0, 1, 0 ), - 1 );
- assert.ok( a.projectPoint( new Vector3( 0, 0, 0 ) ).equals( new Vector3( 0, 1, 0 ) ), "Passed!" );
- assert.ok( a.projectPoint( new Vector3( 0, 1, 0 ) ).equals( new Vector3( 0, 1, 0 ) ), "Passed!" );
- } );
- QUnit.test( "isInterestionLine/intersectLine", ( assert ) => {
- var a = new Plane( new Vector3( 1, 0, 0 ), 0 );
- var l1 = new Line3( new Vector3( - 10, 0, 0 ), new Vector3( 10, 0, 0 ) );
- assert.ok( a.intersectsLine( l1 ), "Passed!" );
- assert.ok( a.intersectLine( l1 ).equals( new Vector3( 0, 0, 0 ) ), "Passed!" );
- var a = new Plane( new Vector3( 1, 0, 0 ), - 3 );
- assert.ok( a.intersectsLine( l1 ), "Passed!" );
- assert.ok( a.intersectLine( l1 ).equals( new Vector3( 3, 0, 0 ) ), "Passed!" );
- var a = new Plane( new Vector3( 1, 0, 0 ), - 11 );
- assert.ok( ! a.intersectsLine( l1 ), "Passed!" );
- assert.ok( a.intersectLine( l1 ) === undefined, "Passed!" );
- var a = new Plane( new Vector3( 1, 0, 0 ), 11 );
- assert.ok( ! a.intersectsLine( l1 ), "Passed!" );
- assert.ok( a.intersectLine( l1 ) === undefined, "Passed!" );
- } );
- QUnit.test( "intersectsBox", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "intersectsSphere", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "coplanarPoint", ( assert ) => {
- var a = new Plane( new Vector3( 1, 0, 0 ), 0 );
- assert.ok( a.distanceToPoint( a.coplanarPoint() ) === 0, "Passed!" );
- var a = new Plane( new Vector3( 0, 1, 0 ), - 1 );
- assert.ok( a.distanceToPoint( a.coplanarPoint() ) === 0, "Passed!" );
- } );
- QUnit.test( "applyMatrix4/translate", ( assert ) => {
- var a = new Plane( new Vector3( 1, 0, 0 ), 0 );
- var m = new Matrix4();
- m.makeRotationZ( Math.PI * 0.5 );
- assert.ok( comparePlane( a.clone().applyMatrix4( m ), new Plane( new Vector3( 0, 1, 0 ), 0 ) ), "Passed!" );
- var a = new Plane( new Vector3( 0, 1, 0 ), - 1 );
- assert.ok( comparePlane( a.clone().applyMatrix4( m ), new Plane( new Vector3( - 1, 0, 0 ), - 1 ) ), "Passed!" );
- m.makeTranslation( 1, 1, 1 );
- assert.ok( comparePlane( a.clone().applyMatrix4( m ), a.clone().translate( new Vector3( 1, 1, 1 ) ) ), "Passed!" );
- } );
- QUnit.test( "equals", ( assert ) => {
- var a = new Plane( new Vector3( 1, 0, 0 ), 0 );
- var b = new Plane( new Vector3( 1, 0, 0 ), 1 );
- var c = new Plane( new Vector3( 0, 1, 0 ), 0 );
- assert.ok( a.normal.equals( b.normal ), "Normals: equal" );
- assert.notOk( a.normal.equals( c.normal ), "Normals: not equal" );
- assert.notStrictEqual( a.constant, b.constant, "Constants: not equal" );
- assert.strictEqual( a.constant, c.constant, "Constants: equal" );
- assert.notOk( a.equals( b ), "Planes: not equal" );
- assert.notOk( a.equals( c ), "Planes: not equal" );
- a.copy( b );
- assert.ok( a.normal.equals( b.normal ), "Normals after copy(): equal" );
- assert.strictEqual( a.constant, b.constant, "Constants after copy(): equal" );
- assert.ok( a.equals( b ), "Planes after copy(): equal" );
- } );
- } );
- } );
- QUnit.module( "Plane" );
- /**
- * @author bhouston / http://exocortex.com
- * @author tschw
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- const orders = [ 'XYZ', 'YXZ', 'ZXY', 'ZYX', 'YZX', 'XZY' ];
- const eulerAngles = new Euler( 0.1, - 0.3, 0.25 );
- function qSub( a, b ) {
- var result = new Quaternion();
- result.copy( a );
- result.x -= b.x;
- result.y -= b.y;
- result.z -= b.z;
- result.w -= b.w;
- return result;
- }
- function doSlerpObject( aArr, bArr, t ) {
- var a = new Quaternion().fromArray( aArr ),
- b = new Quaternion().fromArray( bArr ),
- c = new Quaternion().fromArray( aArr );
- c.slerp( b, t );
- return {
- equals: function ( x$$1, y$$1, z$$1, w$$1, maxError ) {
- if ( maxError === undefined ) maxError = Number.EPSILON;
- return Math.abs( x$$1 - c.x ) <= maxError &&
- Math.abs( y$$1 - c.y ) <= maxError &&
- Math.abs( z$$1 - c.z ) <= maxError &&
- Math.abs( w$$1 - c.w ) <= maxError;
- },
- length: c.length(),
- dotA: c.dot( a ),
- dotB: c.dot( b )
- };
- }
- function doSlerpArray( a, b, t ) {
- var result = [ 0, 0, 0, 0 ];
- Quaternion.slerpFlat( result, 0, a, 0, b, 0, t );
- function arrDot( a, b ) {
- return a[ 0 ] * b[ 0 ] + a[ 1 ] * b[ 1 ] +
- a[ 2 ] * b[ 2 ] + a[ 3 ] * b[ 3 ];
- }
- return {
- equals: function ( x$$1, y$$1, z$$1, w$$1, maxError ) {
- if ( maxError === undefined ) maxError = Number.EPSILON;
- return Math.abs( x$$1 - result[ 0 ] ) <= maxError &&
- Math.abs( y$$1 - result[ 1 ] ) <= maxError &&
- Math.abs( z$$1 - result[ 2 ] ) <= maxError &&
- Math.abs( w$$1 - result[ 3 ] ) <= maxError;
- },
- length: Math.sqrt( arrDot( result, result ) ),
- dotA: arrDot( result, a ),
- dotB: arrDot( result, b )
- };
- }
- function slerpTestSkeleton( doSlerp, maxError, assert ) {
- var a, b, result;
- a = [
- 0.6753410084407496,
- 0.4087830051091744,
- 0.32856700410659473,
- 0.5185120064806223
- ];
- b = [
- 0.6602792107657797,
- 0.43647413932562285,
- 0.35119011210236006,
- 0.5001871596632682
- ];
- var maxNormError = 0;
- function isNormal( result ) {
- var normError = Math.abs( 1 - result.length );
- maxNormError = Math.max( maxNormError, normError );
- return normError <= maxError;
- }
- result = doSlerp( a, b, 0 );
- assert.ok( result.equals(
- a[ 0 ], a[ 1 ], a[ 2 ], a[ 3 ], 0 ), "Exactly A @ t = 0" );
- result = doSlerp( a, b, 1 );
- assert.ok( result.equals(
- b[ 0 ], b[ 1 ], b[ 2 ], b[ 3 ], 0 ), "Exactly B @ t = 1" );
- result = doSlerp( a, b, 0.5 );
- assert.ok( Math.abs( result.dotA - result.dotB ) <= Number.EPSILON, "Symmetry at 0.5" );
- assert.ok( isNormal( result ), "Approximately normal (at 0.5)" );
- result = doSlerp( a, b, 0.25 );
- assert.ok( result.dotA > result.dotB, "Interpolating at 0.25" );
- assert.ok( isNormal( result ), "Approximately normal (at 0.25)" );
- result = doSlerp( a, b, 0.75 );
- assert.ok( result.dotA < result.dotB, "Interpolating at 0.75" );
- assert.ok( isNormal( result ), "Approximately normal (at 0.75)" );
- var D = Math.SQRT1_2;
- result = doSlerp( [ 1, 0, 0, 0 ], [ 0, 0, 1, 0 ], 0.5 );
- assert.ok( result.equals( D, 0, D, 0 ), "X/Z diagonal from axes" );
- assert.ok( isNormal( result ), "Approximately normal (X/Z diagonal)" );
- result = doSlerp( [ 0, D, 0, D ], [ 0, - D, 0, D ], 0.5 );
- assert.ok( result.equals( 0, 0, 0, 1 ), "W-Unit from diagonals" );
- assert.ok( isNormal( result ), "Approximately normal (W-Unit)" );
- }
- QUnit.module( 'Maths', () => {
- QUnit.module.todo( 'Quaternion', () => {
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- var a = new Quaternion();
- assert.ok( a.x == 0, "Passed!" );
- assert.ok( a.y == 0, "Passed!" );
- assert.ok( a.z == 0, "Passed!" );
- assert.ok( a.w == 1, "Passed!" );
- var a = new Quaternion( x, y, z, w );
- assert.ok( a.x === x, "Passed!" );
- assert.ok( a.y === y, "Passed!" );
- assert.ok( a.z === z, "Passed!" );
- assert.ok( a.w === w, "Passed!" );
- } );
- // STATIC STUFF
- QUnit.test( "slerp", ( assert ) => {
- slerpTestSkeleton( doSlerpObject, Number.EPSILON, assert );
- } );
- QUnit.test( "slerpFlat", ( assert ) => {
- slerpTestSkeleton( doSlerpArray, Number.EPSILON, assert );
- } );
- // PROPERTIES
- QUnit.test( "properties", ( assert ) => {
- assert.expect( 8 );
- var a = new Quaternion();
- a.onChange( function () {
- assert.ok( true, "onChange called" );
- } );
- a.x = x;
- a.y = y;
- a.z = z;
- a.w = w;
- assert.strictEqual( a.x, x, "Check x" );
- assert.strictEqual( a.y, y, "Check y" );
- assert.strictEqual( a.z, z, "Check z" );
- assert.strictEqual( a.w, w, "Check w" );
- } );
- QUnit.test( "x", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "y", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "z", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "w", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "set", ( assert ) => {
- var a = new Quaternion();
- assert.ok( a.x == 0, "Passed!" );
- assert.ok( a.y == 0, "Passed!" );
- assert.ok( a.z == 0, "Passed!" );
- assert.ok( a.w == 1, "Passed!" );
- a.set( x, y, z, w );
- assert.ok( a.x == x, "Passed!" );
- assert.ok( a.y == y, "Passed!" );
- assert.ok( a.z === z, "Passed!" );
- assert.ok( a.w === w, "Passed!" );
- } );
- QUnit.test( "clone", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "copy", ( assert ) => {
- var a = new Quaternion( x, y, z, w );
- var b = new Quaternion().copy( a );
- assert.ok( b.x == x, "Passed!" );
- assert.ok( b.y == y, "Passed!" );
- assert.ok( b.z == z, "Passed!" );
- assert.ok( b.w == w, "Passed!" );
- // ensure that it is a true copy
- a.x = 0;
- a.y = - 1;
- a.z = 0;
- a.w = - 1;
- assert.ok( b.x == x, "Passed!" );
- assert.ok( b.y == y, "Passed!" );
- } );
- QUnit.test( "setFromEuler/setFromQuaternion", ( assert ) => {
- var angles = [ new Vector3( 1, 0, 0 ), new Vector3( 0, 1, 0 ), new Vector3( 0, 0, 1 ) ];
- // ensure euler conversion to/from Quaternion matches.
- for ( var i = 0; i < orders.length; i ++ ) {
- for ( var j = 0; j < angles.length; j ++ ) {
- var eulers2 = new Euler().setFromQuaternion( new Quaternion().setFromEuler( new Euler( angles[ j ].x, angles[ j ].y, angles[ j ].z, orders[ i ] ) ), orders[ i ] );
- var newAngle = new Vector3( eulers2.x, eulers2.y, eulers2.z );
- assert.ok( newAngle.distanceTo( angles[ j ] ) < 0.001, "Passed!" );
- }
- }
- } );
- QUnit.test( "setFromAxisAngle", ( assert ) => {
- // TODO: find cases to validate.
- // assert.ok( true, "Passed!" );
- var zero = new Quaternion();
- var a = new Quaternion().setFromAxisAngle( new Vector3( 1, 0, 0 ), 0 );
- assert.ok( a.equals( zero ), "Passed!" );
- a = new Quaternion().setFromAxisAngle( new Vector3( 0, 1, 0 ), 0 );
- assert.ok( a.equals( zero ), "Passed!" );
- a = new Quaternion().setFromAxisAngle( new Vector3( 0, 0, 1 ), 0 );
- assert.ok( a.equals( zero ), "Passed!" );
- var b1 = new Quaternion().setFromAxisAngle( new Vector3( 1, 0, 0 ), Math.PI );
- assert.ok( ! a.equals( b1 ), "Passed!" );
- var b2 = new Quaternion().setFromAxisAngle( new Vector3( 1, 0, 0 ), - Math.PI );
- assert.ok( ! a.equals( b2 ), "Passed!" );
- b1.multiply( b2 );
- assert.ok( a.equals( b1 ), "Passed!" );
- } );
- QUnit.test( "setFromEuler/setFromRotationMatrix", ( assert ) => {
- // ensure euler conversion for Quaternion matches that of Matrix4
- for ( var i = 0; i < orders.length; i ++ ) {
- var q = new Quaternion().setFromEuler( eulerAngles, orders[ i ] );
- var m = new Matrix4().makeRotationFromEuler( eulerAngles, orders[ i ] );
- var q2 = new Quaternion().setFromRotationMatrix( m );
- assert.ok( qSub( q, q2 ).length() < 0.001, "Passed!" );
- }
- } );
- QUnit.test( "setFromRotationMatrix", ( assert ) => {
- // contrived examples purely to please the god of code coverage...
- // match conditions in various 'else [if]' blocks
- var a = new Quaternion();
- var q = new Quaternion( - 9, - 2, 3, - 4 ).normalize();
- var m = new Matrix4().makeRotationFromQuaternion( q );
- var expected = new Vector4( 0.8581163303210332, 0.19069251784911848, - 0.2860387767736777, 0.38138503569823695 );
- a.setFromRotationMatrix( m );
- assert.ok( Math.abs( a.x - expected.x ) <= eps, "m11 > m22 && m11 > m33: check x" );
- assert.ok( Math.abs( a.y - expected.y ) <= eps, "m11 > m22 && m11 > m33: check y" );
- assert.ok( Math.abs( a.z - expected.z ) <= eps, "m11 > m22 && m11 > m33: check z" );
- assert.ok( Math.abs( a.w - expected.w ) <= eps, "m11 > m22 && m11 > m33: check w" );
- var q = new Quaternion( - 1, - 2, 1, - 1 ).normalize();
- m.makeRotationFromQuaternion( q );
- var expected = new Vector4( 0.37796447300922714, 0.7559289460184544, - 0.37796447300922714, 0.37796447300922714 );
- a.setFromRotationMatrix( m );
- assert.ok( Math.abs( a.x - expected.x ) <= eps, "m22 > m33: check x" );
- assert.ok( Math.abs( a.y - expected.y ) <= eps, "m22 > m33: check y" );
- assert.ok( Math.abs( a.z - expected.z ) <= eps, "m22 > m33: check z" );
- assert.ok( Math.abs( a.w - expected.w ) <= eps, "m22 > m33: check w" );
- } );
- QUnit.test( "setFromUnitVectors", ( assert ) => {
- var a = new Quaternion();
- var b = new Vector3( 1, 0, 0 );
- var c = new Vector3( 0, 1, 0 );
- var expected = new Quaternion( 0, 0, Math.sqrt( 2 ) / 2, Math.sqrt( 2 ) / 2 );
- a.setFromUnitVectors( b, c );
- assert.ok( Math.abs( a.x - expected.x ) <= eps, "Check x" );
- assert.ok( Math.abs( a.y - expected.y ) <= eps, "Check y" );
- assert.ok( Math.abs( a.z - expected.z ) <= eps, "Check z" );
- assert.ok( Math.abs( a.w - expected.w ) <= eps, "Check w" );
- } );
- QUnit.test( "inverse/conjugate", ( assert ) => {
- var a = new Quaternion( x, y, z, w );
- // TODO: add better validation here.
- var b = a.clone().conjugate();
- assert.ok( a.x == - b.x, "Passed!" );
- assert.ok( a.y == - b.y, "Passed!" );
- assert.ok( a.z == - b.z, "Passed!" );
- assert.ok( a.w == b.w, "Passed!" );
- } );
- QUnit.test( "inverse", ( assert ) => {
- assert.expect( 6 );
- var a = new Quaternion( x, y, z, w );
- var inverted = new Quaternion( - 0.2721655269759087, - 0.408248290463863, - 0.5443310539518174, 0.6804138174397717 );
- a.onChange( function () {
- assert.ok( true, "onChange called" );
- } );
- a.inverse();
- assert.ok( Math.abs( a.x - inverted.x ) <= eps, "Check x" );
- assert.ok( Math.abs( a.y - inverted.y ) <= eps, "Check y" );
- assert.ok( Math.abs( a.z - inverted.z ) <= eps, "Check z" );
- assert.ok( Math.abs( a.w - inverted.w ) <= eps, "Check w" );
- } );
- QUnit.test( "dot", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "normalize/length/lengthSq", ( assert ) => {
- var a = new Quaternion( x, y, z, w );
- var b = new Quaternion( - x, - y, - z, - w );
- assert.ok( a.length() != 1, "Passed!" );
- assert.ok( a.lengthSq() != 1, "Passed!" );
- a.normalize();
- assert.ok( a.length() == 1, "Passed!" );
- assert.ok( a.lengthSq() == 1, "Passed!" );
- a.set( 0, 0, 0, 0 );
- assert.ok( a.lengthSq() == 0, "Passed!" );
- assert.ok( a.length() == 0, "Passed!" );
- a.normalize();
- assert.ok( a.lengthSq() == 1, "Passed!" );
- assert.ok( a.length() == 1, "Passed!" );
- } );
- QUnit.test( "multiplyQuaternions/multiply", ( assert ) => {
- var angles = [ new Euler( 1, 0, 0 ), new Euler( 0, 1, 0 ), new Euler( 0, 0, 1 ) ];
- var q1 = new Quaternion().setFromEuler( angles[ 0 ], "XYZ" );
- var q2 = new Quaternion().setFromEuler( angles[ 1 ], "XYZ" );
- var q3 = new Quaternion().setFromEuler( angles[ 2 ], "XYZ" );
- var q = new Quaternion().multiplyQuaternions( q1, q2 ).multiply( q3 );
- var m1 = new Matrix4().makeRotationFromEuler( angles[ 0 ], "XYZ" );
- var m2 = new Matrix4().makeRotationFromEuler( angles[ 1 ], "XYZ" );
- var m3 = new Matrix4().makeRotationFromEuler( angles[ 2 ], "XYZ" );
- var m = new Matrix4().multiplyMatrices( m1, m2 ).multiply( m3 );
- var qFromM = new Quaternion().setFromRotationMatrix( m );
- assert.ok( qSub( q, qFromM ).length() < 0.001, "Passed!" );
- } );
- QUnit.test( "premultiply", ( assert ) => {
- var a = new Quaternion( x, y, z, w );
- var b = new Quaternion( 2 * x, - y, - 2 * z, w );
- var expected = new Quaternion( 42, - 32, - 2, 58 );
- a.premultiply( b );
- assert.ok( Math.abs( a.x - expected.x ) <= eps, "Check x" );
- assert.ok( Math.abs( a.y - expected.y ) <= eps, "Check y" );
- assert.ok( Math.abs( a.z - expected.z ) <= eps, "Check z" );
- assert.ok( Math.abs( a.w - expected.w ) <= eps, "Check w" );
- } );
- QUnit.test( "slerp", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "equals", ( assert ) => {
- var a = new Quaternion( x, y, z, w );
- var b = new Quaternion( - x, - y, - z, - w );
- assert.ok( a.x != b.x, "Passed!" );
- assert.ok( a.y != b.y, "Passed!" );
- assert.ok( ! a.equals( b ), "Passed!" );
- assert.ok( ! b.equals( a ), "Passed!" );
- a.copy( b );
- assert.ok( a.x == b.x, "Passed!" );
- assert.ok( a.y == b.y, "Passed!" );
- assert.ok( a.equals( b ), "Passed!" );
- assert.ok( b.equals( a ), "Passed!" );
- } );
- QUnit.test( "fromArray", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "toArray", ( assert ) => {
- var a = new Quaternion( x, y, z, w );
- var array = a.toArray();
- assert.strictEqual( array[ 0 ], x, "No array, no offset: check x" );
- assert.strictEqual( array[ 1 ], y, "No array, no offset: check y" );
- assert.strictEqual( array[ 2 ], z, "No array, no offset: check z" );
- assert.strictEqual( array[ 3 ], w, "No array, no offset: check w" );
- var array = [];
- a.toArray( array );
- assert.strictEqual( array[ 0 ], x, "With array, no offset: check x" );
- assert.strictEqual( array[ 1 ], y, "With array, no offset: check y" );
- assert.strictEqual( array[ 2 ], z, "With array, no offset: check z" );
- assert.strictEqual( array[ 3 ], w, "With array, no offset: check w" );
- var array = [];
- a.toArray( array, 1 );
- assert.strictEqual( array[ 0 ], undefined, "With array and offset: check [0]" );
- assert.strictEqual( array[ 1 ], x, "With array and offset: check x" );
- assert.strictEqual( array[ 2 ], y, "With array and offset: check y" );
- assert.strictEqual( array[ 3 ], z, "With array and offset: check z" );
- assert.strictEqual( array[ 4 ], w, "With array and offset: check w" );
- } );
- QUnit.test( "onChange", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "onChangeCallback", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // OTHERS
- QUnit.test( "multiplyVector3", ( assert ) => {
- var angles = [ new Euler( 1, 0, 0 ), new Euler( 0, 1, 0 ), new Euler( 0, 0, 1 ) ];
- // ensure euler conversion for Quaternion matches that of Matrix4
- for ( var i = 0; i < orders.length; i ++ ) {
- for ( var j = 0; j < angles.length; j ++ ) {
- var q = new Quaternion().setFromEuler( angles[ j ], orders[ i ] );
- var m = new Matrix4().makeRotationFromEuler( angles[ j ], orders[ i ] );
- var v0 = new Vector3( 1, 0, 0 );
- var qv = v0.clone().applyQuaternion( q );
- var mv = v0.clone().applyMatrix4( m );
- assert.ok( qv.distanceTo( mv ) < 0.001, "Passed!" );
- }
- }
- } );
- } );
- } );
- QUnit.module( "Quaternion" );
- /**
- * @author bhouston / http://exocortex.com
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Maths', () => {
- QUnit.module.todo( 'Ray', () => {
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- var a = new Ray();
- assert.ok( a.origin.equals( zero3 ), "Passed!" );
- assert.ok( a.direction.equals( zero3 ), "Passed!" );
- var a = new Ray( two3.clone(), one3.clone() );
- assert.ok( a.origin.equals( two3 ), "Passed!" );
- assert.ok( a.direction.equals( one3 ), "Passed!" );
- } );
- // PUBLIC STUFF
- QUnit.test( "isRay", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "set", ( assert ) => {
- var a = new Ray();
- a.set( one3, one3 );
- assert.ok( a.origin.equals( one3 ), "Passed!" );
- assert.ok( a.direction.equals( one3 ), "Passed!" );
- } );
- QUnit.test( "recast/clone", ( assert ) => {
- var a = new Ray( one3.clone(), new Vector3( 0, 0, 1 ) );
- assert.ok( a.recast( 0 ).equals( a ), "Passed!" );
- var b = a.clone();
- assert.ok( b.recast( - 1 ).equals( new Ray( new Vector3( 1, 1, 0 ), new Vector3( 0, 0, 1 ) ) ), "Passed!" );
- var c = a.clone();
- assert.ok( c.recast( 1 ).equals( new Ray( new Vector3( 1, 1, 2 ), new Vector3( 0, 0, 1 ) ) ), "Passed!" );
- var d = a.clone();
- var e = d.clone().recast( 1 );
- assert.ok( d.equals( a ), "Passed!" );
- assert.ok( ! e.equals( d ), "Passed!" );
- assert.ok( e.equals( c ), "Passed!" );
- } );
- QUnit.test( "copy/equals", ( assert ) => {
- var a = new Ray( zero3.clone(), one3.clone() );
- var b = new Ray().copy( a );
- assert.ok( b.origin.equals( zero3 ), "Passed!" );
- assert.ok( b.direction.equals( one3 ), "Passed!" );
- // ensure that it is a true copy
- a.origin = zero3;
- a.direction = one3;
- assert.ok( b.origin.equals( zero3 ), "Passed!" );
- assert.ok( b.direction.equals( one3 ), "Passed!" );
- } );
- QUnit.test( "at", ( assert ) => {
- var a = new Ray( one3.clone(), new Vector3( 0, 0, 1 ) );
- assert.ok( a.at( 0 ).equals( one3 ), "Passed!" );
- assert.ok( a.at( - 1 ).equals( new Vector3( 1, 1, 0 ) ), "Passed!" );
- assert.ok( a.at( 1 ).equals( new Vector3( 1, 1, 2 ) ), "Passed!" );
- } );
- QUnit.test( "lookAt", ( assert ) => {
- var a = new Ray( two3.clone(), one3.clone() );
- var target = one3.clone();
- var expected = target.sub( two3 ).normalize();
- a.lookAt( target );
- assert.ok( a.direction.equals( expected ), "Check if we're looking in the right direction" );
- } );
- QUnit.test( "closestPointToPoint", ( assert ) => {
- var a = new Ray( one3.clone(), new Vector3( 0, 0, 1 ) );
- // behind the ray
- var b = a.closestPointToPoint( zero3 );
- assert.ok( b.equals( one3 ), "Passed!" );
- // front of the ray
- var c = a.closestPointToPoint( new Vector3( 0, 0, 50 ) );
- assert.ok( c.equals( new Vector3( 1, 1, 50 ) ), "Passed!" );
- // exactly on the ray
- var d = a.closestPointToPoint( one3 );
- assert.ok( d.equals( one3 ), "Passed!" );
- } );
- QUnit.test( "distanceToPoint", ( assert ) => {
- var a = new Ray( one3.clone(), new Vector3( 0, 0, 1 ) );
- // behind the ray
- var b = a.distanceToPoint( zero3 );
- assert.ok( b === Math.sqrt( 3 ), "Passed!" );
- // front of the ray
- var c = a.distanceToPoint( new Vector3( 0, 0, 50 ) );
- assert.ok( c === Math.sqrt( 2 ), "Passed!" );
- // exactly on the ray
- var d = a.distanceToPoint( one3 );
- assert.ok( d === 0, "Passed!" );
- } );
- QUnit.test( "distanceSqToPoint", ( assert ) => {
- var a = new Ray( one3.clone(), new Vector3( 0, 0, 1 ) );
- // behind the ray
- var b = a.distanceSqToPoint( zero3 );
- assert.ok( b === 3, "Passed!" );
- // front of the ray
- var c = a.distanceSqToPoint( new Vector3( 0, 0, 50 ) );
- assert.ok( c === 2, "Passed!" );
- // exactly on the ray
- var d = a.distanceSqToPoint( one3 );
- assert.ok( d === 0, "Passed!" );
- } );
- QUnit.test( "distanceSqToSegment", ( assert ) => {
- var a = new Ray( one3.clone(), new Vector3( 0, 0, 1 ) );
- var ptOnLine = new Vector3();
- var ptOnSegment = new Vector3();
- //segment in front of the ray
- var v0 = new Vector3( 3, 5, 50 );
- var v1 = new Vector3( 50, 50, 50 ); // just a far away point
- var distSqr = a.distanceSqToSegment( v0, v1, ptOnLine, ptOnSegment );
- assert.ok( ptOnSegment.distanceTo( v0 ) < 0.0001, "Passed!" );
- assert.ok( ptOnLine.distanceTo( new Vector3( 1, 1, 50 ) ) < 0.0001, "Passed!" );
- // ((3-1) * (3-1) + (5-1) * (5-1) = 4 + 16 = 20
- assert.ok( Math.abs( distSqr - 20 ) < 0.0001, "Passed!" );
- //segment behind the ray
- var v0 = new Vector3( - 50, - 50, - 50 ); // just a far away point
- var v1 = new Vector3( - 3, - 5, - 4 );
- var distSqr = a.distanceSqToSegment( v0, v1, ptOnLine, ptOnSegment );
- assert.ok( ptOnSegment.distanceTo( v1 ) < 0.0001, "Passed!" );
- assert.ok( ptOnLine.distanceTo( one3 ) < 0.0001, "Passed!" );
- // ((-3-1) * (-3-1) + (-5-1) * (-5-1) + (-4-1) + (-4-1) = 16 + 36 + 25 = 77
- assert.ok( Math.abs( distSqr - 77 ) < 0.0001, "Passed!" );
- //exact intersection between the ray and the segment
- var v0 = new Vector3( - 50, - 50, - 50 );
- var v1 = new Vector3( 50, 50, 50 );
- var distSqr = a.distanceSqToSegment( v0, v1, ptOnLine, ptOnSegment );
- assert.ok( ptOnSegment.distanceTo( one3 ) < 0.0001, "Passed!" );
- assert.ok( ptOnLine.distanceTo( one3 ) < 0.0001, "Passed!" );
- assert.ok( distSqr < 0.0001, "Passed!" );
- } );
- QUnit.test( "intersectSphere", ( assert ) => {
- var TOL = 0.0001;
- // ray a0 origin located at ( 0, 0, 0 ) and points outward in negative-z direction
- var a0 = new Ray( zero3.clone(), new Vector3( 0, 0, - 1 ) );
- // ray a1 origin located at ( 1, 1, 1 ) and points left in negative-x direction
- var a1 = new Ray( one3.clone(), new Vector3( - 1, 0, 0 ) );
- // sphere (radius of 2) located behind ray a0, should result in null
- var b = new Sphere( new Vector3( 0, 0, 3 ), 2 );
- assert.ok( a0.intersectSphere( b ) === null, "Passed!" );
- // sphere (radius of 2) located in front of, but too far right of ray a0, should result in null
- var b = new Sphere( new Vector3( 3, 0, - 1 ), 2 );
- assert.ok( a0.intersectSphere( b ) === null, "Passed!" );
- // sphere (radius of 2) located below ray a1, should result in null
- var b = new Sphere( new Vector3( 1, - 2, 1 ), 2 );
- assert.ok( a1.intersectSphere( b ) === null, "Passed!" );
- // sphere (radius of 1) located to the left of ray a1, should result in intersection at 0, 1, 1
- var b = new Sphere( new Vector3( - 1, 1, 1 ), 1 );
- assert.ok( a1.intersectSphere( b ).distanceTo( new Vector3( 0, 1, 1 ) ) < TOL, "Passed!" );
- // sphere (radius of 1) located in front of ray a0, should result in intersection at 0, 0, -1
- var b = new Sphere( new Vector3( 0, 0, - 2 ), 1 );
- assert.ok( a0.intersectSphere( b ).distanceTo( new Vector3( 0, 0, - 1 ) ) < TOL, "Passed!" );
- // sphere (radius of 2) located in front & right of ray a0, should result in intersection at 0, 0, -1, or left-most edge of sphere
- var b = new Sphere( new Vector3( 2, 0, - 1 ), 2 );
- assert.ok( a0.intersectSphere( b ).distanceTo( new Vector3( 0, 0, - 1 ) ) < TOL, "Passed!" );
- // same situation as above, but move the sphere a fraction more to the right, and ray a0 should now just miss
- var b = new Sphere( new Vector3( 2.01, 0, - 1 ), 2 );
- assert.ok( a0.intersectSphere( b ) === null, "Passed!" );
- // following QUnit.tests are for situations where the ray origin is inside the sphere
- // sphere (radius of 1) center located at ray a0 origin / sphere surrounds the ray origin, so the first intersect point 0, 0, 1,
- // is behind ray a0. Therefore, second exit point on back of sphere will be returned: 0, 0, -1
- // thus keeping the intersection point always in front of the ray.
- var b = new Sphere( zero3.clone(), 1 );
- assert.ok( a0.intersectSphere( b ).distanceTo( new Vector3( 0, 0, - 1 ) ) < TOL, "Passed!" );
- // sphere (radius of 4) center located behind ray a0 origin / sphere surrounds the ray origin, so the first intersect point 0, 0, 5,
- // is behind ray a0. Therefore, second exit point on back of sphere will be returned: 0, 0, -3
- // thus keeping the intersection point always in front of the ray.
- var b = new Sphere( new Vector3( 0, 0, 1 ), 4 );
- assert.ok( a0.intersectSphere( b ).distanceTo( new Vector3( 0, 0, - 3 ) ) < TOL, "Passed!" );
- // sphere (radius of 4) center located in front of ray a0 origin / sphere surrounds the ray origin, so the first intersect point 0, 0, 3,
- // is behind ray a0. Therefore, second exit point on back of sphere will be returned: 0, 0, -5
- // thus keeping the intersection point always in front of the ray.
- var b = new Sphere( new Vector3( 0, 0, - 1 ), 4 );
- assert.ok( a0.intersectSphere( b ).distanceTo( new Vector3( 0, 0, - 5 ) ) < TOL, "Passed!" );
- } );
- QUnit.test( "intersectsSphere", ( assert ) => {
- var a = new Ray( one3.clone(), new Vector3( 0, 0, 1 ) );
- var b = new Sphere( zero3, 0.5 );
- var c = new Sphere( zero3, 1.5 );
- var d = new Sphere( one3, 0.1 );
- var e = new Sphere( two3, 0.1 );
- var f = new Sphere( two3, 1 );
- assert.ok( ! a.intersectsSphere( b ), "Passed!" );
- assert.ok( ! a.intersectsSphere( c ), "Passed!" );
- assert.ok( a.intersectsSphere( d ), "Passed!" );
- assert.ok( ! a.intersectsSphere( e ), "Passed!" );
- assert.ok( ! a.intersectsSphere( f ), "Passed!" );
- } );
- QUnit.test( "distanceToPlane", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "intersectPlane", ( assert ) => {
- var a = new Ray( one3.clone(), new Vector3( 0, 0, 1 ) );
- // parallel plane behind
- var b = new Plane().setFromNormalAndCoplanarPoint( new Vector3( 0, 0, 1 ), new Vector3( 1, 1, - 1 ) );
- assert.ok( a.intersectPlane( b ) === null, "Passed!" );
- // parallel plane coincident with origin
- var c = new Plane().setFromNormalAndCoplanarPoint( new Vector3( 0, 0, 1 ), new Vector3( 1, 1, 0 ) );
- assert.ok( a.intersectPlane( c ) === null, "Passed!" );
- // parallel plane infront
- var d = new Plane().setFromNormalAndCoplanarPoint( new Vector3( 0, 0, 1 ), new Vector3( 1, 1, 1 ) );
- assert.ok( a.intersectPlane( d ).equals( a.origin ), "Passed!" );
- // perpendical ray that overlaps exactly
- var e = new Plane().setFromNormalAndCoplanarPoint( new Vector3( 1, 0, 0 ), one3 );
- assert.ok( a.intersectPlane( e ).equals( a.origin ), "Passed!" );
- // perpendical ray that doesn't overlap
- var f = new Plane().setFromNormalAndCoplanarPoint( new Vector3( 1, 0, 0 ), zero3 );
- assert.ok( a.intersectPlane( f ) === null, "Passed!" );
- } );
- QUnit.test( "intersectsPlane", ( assert ) => {
- var a = new Ray( one3.clone(), new Vector3( 0, 0, 1 ) );
- // parallel plane in front of the ray
- var b = new Plane().setFromNormalAndCoplanarPoint( new Vector3( 0, 0, 1 ), one3.clone().sub( new Vector3( 0, 0, - 1 ) ) );
- assert.ok( a.intersectsPlane( b ), "Passed!" );
- // parallel plane coincident with origin
- var c = new Plane().setFromNormalAndCoplanarPoint( new Vector3( 0, 0, 1 ), one3.clone().sub( new Vector3( 0, 0, 0 ) ) );
- assert.ok( a.intersectsPlane( c ), "Passed!" );
- // parallel plane behind the ray
- var d = new Plane().setFromNormalAndCoplanarPoint( new Vector3( 0, 0, 1 ), one3.clone().sub( new Vector3( 0, 0, 1 ) ) );
- assert.ok( ! a.intersectsPlane( d ), "Passed!" );
- // perpendical ray that overlaps exactly
- var e = new Plane().setFromNormalAndCoplanarPoint( new Vector3( 1, 0, 0 ), one3 );
- assert.ok( a.intersectsPlane( e ), "Passed!" );
- // perpendical ray that doesn't overlap
- var f = new Plane().setFromNormalAndCoplanarPoint( new Vector3( 1, 0, 0 ), zero3 );
- assert.ok( ! a.intersectsPlane( f ), "Passed!" );
- } );
- QUnit.test( "intersectBox", ( assert ) => {
- var TOL = 0.0001;
- var box = new Box3( new Vector3( - 1, - 1, - 1 ), new Vector3( 1, 1, 1 ) );
- var a = new Ray( new Vector3( - 2, 0, 0 ), new Vector3( 1, 0, 0 ) );
- //ray should intersect box at -1,0,0
- assert.ok( a.intersectsBox( box ) === true, "Passed!" );
- assert.ok( a.intersectBox( box ).distanceTo( new Vector3( - 1, 0, 0 ) ) < TOL, "Passed!" );
- var b = new Ray( new Vector3( - 2, 0, 0 ), new Vector3( - 1, 0, 0 ) );
- //ray is point away from box, it should not intersect
- assert.ok( b.intersectsBox( box ) === false, "Passed!" );
- assert.ok( b.intersectBox( box ) === null, "Passed!" );
- var c = new Ray( new Vector3( 0, 0, 0 ), new Vector3( 1, 0, 0 ) );
- // ray is inside box, should return exit point
- assert.ok( c.intersectsBox( box ) === true, "Passed!" );
- assert.ok( c.intersectBox( box ).distanceTo( new Vector3( 1, 0, 0 ) ) < TOL, "Passed!" );
- var d = new Ray( new Vector3( 0, 2, 1 ), new Vector3( 0, - 1, - 1 ).normalize() );
- //tilted ray should intersect box at 0,1,0
- assert.ok( d.intersectsBox( box ) === true, "Passed!" );
- assert.ok( d.intersectBox( box ).distanceTo( new Vector3( 0, 1, 0 ) ) < TOL, "Passed!" );
- var e = new Ray( new Vector3( 1, - 2, 1 ), new Vector3( 0, 1, 0 ).normalize() );
- //handle case where ray is coplanar with one of the boxes side - box in front of ray
- assert.ok( e.intersectsBox( box ) === true, "Passed!" );
- assert.ok( e.intersectBox( box ).distanceTo( new Vector3( 1, - 1, 1 ) ) < TOL, "Passed!" );
- var f = new Ray( new Vector3( 1, - 2, 0 ), new Vector3( 0, - 1, 0 ).normalize() );
- //handle case where ray is coplanar with one of the boxes side - box behind ray
- assert.ok( f.intersectsBox( box ) === false, "Passed!" );
- assert.ok( f.intersectBox( box ) == null, "Passed!" );
- } );
- QUnit.test( "intersectsBox", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "intersectTriangle", ( assert ) => {
- var ray = new Ray();
- var a = new Vector3( 1, 1, 0 );
- var b = new Vector3( 0, 1, 1 );
- var c = new Vector3( 1, 0, 1 );
- var intersect;
- // DdN == 0
- ray.set( ray.origin, zero3.clone() );
- intersect = ray.intersectTriangle( a, b, c, false );
- assert.strictEqual( intersect, null, "No intersection if direction == zero" );
- // DdN > 0, backfaceCulling = true
- ray.set( ray.origin, one3.clone() );
- intersect = ray.intersectTriangle( a, b, c, true );
- assert.strictEqual( intersect, null, "No intersection with backside faces if backfaceCulling is true" );
- // DdN > 0
- ray.set( ray.origin, one3.clone() );
- intersect = ray.intersectTriangle( a, b, c, false );
- assert.ok( Math.abs( intersect.x - 2 / 3 ) <= eps, "Successful intersection: check x" );
- assert.ok( Math.abs( intersect.y - 2 / 3 ) <= eps, "Successful intersection: check y" );
- assert.ok( Math.abs( intersect.z - 2 / 3 ) <= eps, "Successful intersection: check z" );
- // DdN > 0, DdQxE2 < 0
- b.multiplyScalar( - 1 );
- intersect = ray.intersectTriangle( a, b, c, false );
- assert.strictEqual( intersect, null, "No intersection" );
- // DdN > 0, DdE1xQ < 0
- a.multiplyScalar( - 1 );
- intersect = ray.intersectTriangle( a, b, c, false );
- assert.strictEqual( intersect, null, "No intersection" );
- // DdN > 0, DdQxE2 + DdE1xQ > DdN
- b.multiplyScalar( - 1 );
- intersect = ray.intersectTriangle( a, b, c, false );
- assert.strictEqual( intersect, null, "No intersection" );
- // DdN < 0, QdN < 0
- a.multiplyScalar( - 1 );
- b.multiplyScalar( - 1 );
- ray.direction.multiplyScalar( - 1 );
- intersect = ray.intersectTriangle( a, b, c, false );
- assert.strictEqual( intersect, null, "No intersection when looking in the wrong direction" );
- } );
- QUnit.test( "applyMatrix4", ( assert ) => {
- var a = new Ray( one3.clone(), new Vector3( 0, 0, 1 ) );
- var m = new Matrix4();
- assert.ok( a.clone().applyMatrix4( m ).equals( a ), "Passed!" );
- var a = new Ray( zero3.clone(), new Vector3( 0, 0, 1 ) );
- m.makeRotationZ( Math.PI );
- assert.ok( a.clone().applyMatrix4( m ).equals( a ), "Passed!" );
- m.makeRotationX( Math.PI );
- var b = a.clone();
- b.direction.negate();
- var a2 = a.clone().applyMatrix4( m );
- assert.ok( a2.origin.distanceTo( b.origin ) < 0.0001, "Passed!" );
- assert.ok( a2.direction.distanceTo( b.direction ) < 0.0001, "Passed!" );
- a.origin = new Vector3( 0, 0, 1 );
- b.origin = new Vector3( 0, 0, - 1 );
- var a2 = a.clone().applyMatrix4( m );
- assert.ok( a2.origin.distanceTo( b.origin ) < 0.0001, "Passed!" );
- assert.ok( a2.direction.distanceTo( b.direction ) < 0.0001, "Passed!" );
- } );
- QUnit.test( "equals", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- /**
- * @author bhouston / http://exocortex.com
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Maths', () => {
- QUnit.module.todo( 'Sphere', () => {
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- var a = new Sphere();
- assert.ok( a.center.equals( zero3 ), "Passed!" );
- assert.ok( a.radius == 0, "Passed!" );
- var a = new Sphere( one3.clone(), 1 );
- assert.ok( a.center.equals( one3 ), "Passed!" );
- assert.ok( a.radius == 1, "Passed!" );
- } );
- // PUBLIC STUFF
- QUnit.test( "isSphere", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "set", ( assert ) => {
- var a = new Sphere();
- assert.ok( a.center.equals( zero3 ), "Passed!" );
- assert.ok( a.radius == 0, "Passed!" );
- a.set( one3, 1 );
- assert.ok( a.center.equals( one3 ), "Passed!" );
- assert.ok( a.radius == 1, "Passed!" );
- } );
- QUnit.test( "setFromPoints", ( assert ) => {
- var a = new Sphere();
- var expectedCenter = new Vector3( 0.9330126941204071, 0, 0 );
- var expectedRadius = 1.3676668773461689;
- var optionalCenter = new Vector3( 1, 1, 1 );
- var points = [
- new Vector3( 1, 1, 0 ), new Vector3( 1, 1, 0 ),
- new Vector3( 1, 1, 0 ), new Vector3( 1, 1, 0 ),
- new Vector3( 1, 1, 0 ), new Vector3( 0.8660253882408142, 0.5, 0 ),
- new Vector3( - 0, 0.5, 0.8660253882408142 ), new Vector3( 1.8660253882408142, 0.5, 0 ),
- new Vector3( 0, 0.5, - 0.8660253882408142 ), new Vector3( 0.8660253882408142, 0.5, - 0 ),
- new Vector3( 0.8660253882408142, - 0.5, 0 ), new Vector3( - 0, - 0.5, 0.8660253882408142 ),
- new Vector3( 1.8660253882408142, - 0.5, 0 ), new Vector3( 0, - 0.5, - 0.8660253882408142 ),
- new Vector3( 0.8660253882408142, - 0.5, - 0 ), new Vector3( - 0, - 1, 0 ),
- new Vector3( - 0, - 1, 0 ), new Vector3( 0, - 1, 0 ),
- new Vector3( 0, - 1, - 0 ), new Vector3( - 0, - 1, - 0 ),
- ];
- a.setFromPoints( points );
- assert.ok( Math.abs( a.center.x - expectedCenter.x ) <= eps, "Default center: check center.x" );
- assert.ok( Math.abs( a.center.y - expectedCenter.y ) <= eps, "Default center: check center.y" );
- assert.ok( Math.abs( a.center.z - expectedCenter.z ) <= eps, "Default center: check center.z" );
- assert.ok( Math.abs( a.radius - expectedRadius ) <= eps, "Default center: check radius" );
- var expectedRadius = 2.5946195770400102;
- a.setFromPoints( points, optionalCenter );
- assert.ok( Math.abs( a.center.x - optionalCenter.x ) <= eps, "Optional center: check center.x" );
- assert.ok( Math.abs( a.center.y - optionalCenter.y ) <= eps, "Optional center: check center.y" );
- assert.ok( Math.abs( a.center.z - optionalCenter.z ) <= eps, "Optional center: check center.z" );
- assert.ok( Math.abs( a.radius - expectedRadius ) <= eps, "Optional center: check radius" );
- } );
- QUnit.test( "clone", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "copy", ( assert ) => {
- var a = new Sphere( one3.clone(), 1 );
- var b = new Sphere().copy( a );
- assert.ok( b.center.equals( one3 ), "Passed!" );
- assert.ok( b.radius == 1, "Passed!" );
- // ensure that it is a true copy
- a.center = zero3;
- a.radius = 0;
- assert.ok( b.center.equals( one3 ), "Passed!" );
- assert.ok( b.radius == 1, "Passed!" );
- } );
- QUnit.test( "empty", ( assert ) => {
- var a = new Sphere();
- assert.ok( a.empty(), "Passed!" );
- a.set( one3, 1 );
- assert.ok( ! a.empty(), "Passed!" );
- } );
- QUnit.test( "containsPoint", ( assert ) => {
- var a = new Sphere( one3.clone(), 1 );
- assert.ok( ! a.containsPoint( zero3 ), "Passed!" );
- assert.ok( a.containsPoint( one3 ), "Passed!" );
- } );
- QUnit.test( "distanceToPoint", ( assert ) => {
- var a = new Sphere( one3.clone(), 1 );
- assert.ok( ( a.distanceToPoint( zero3 ) - 0.7320 ) < 0.001, "Passed!" );
- assert.ok( a.distanceToPoint( one3 ) === - 1, "Passed!" );
- } );
- QUnit.test( "intersectsSphere", ( assert ) => {
- var a = new Sphere( one3.clone(), 1 );
- var b = new Sphere( zero3.clone(), 1 );
- var c = new Sphere( zero3.clone(), 0.25 );
- assert.ok( a.intersectsSphere( b ), "Passed!" );
- assert.ok( ! a.intersectsSphere( c ), "Passed!" );
- } );
- QUnit.test( "intersectsBox", ( assert ) => {
- var a = new Sphere();
- var b = new Sphere( new Vector3( - 5, - 5, - 5 ) );
- var box = new Box3( zero3, one3 );
- assert.strictEqual( a.intersectsBox( box ), true, "Check default sphere" );
- assert.strictEqual( b.intersectsBox( box ), false, "Check shifted sphere" );
- } );
- QUnit.test( "intersectsPlane", ( assert ) => {
- var a = new Sphere( zero3.clone(), 1 );
- var b = new Plane( new Vector3( 0, 1, 0 ), 1 );
- var c = new Plane( new Vector3( 0, 1, 0 ), 1.25 );
- var d = new Plane( new Vector3( 0, - 1, 0 ), 1.25 );
- assert.ok( a.intersectsPlane( b ), "Passed!" );
- assert.ok( ! a.intersectsPlane( c ), "Passed!" );
- assert.ok( ! a.intersectsPlane( d ), "Passed!" );
- } );
- QUnit.test( "clampPoint", ( assert ) => {
- var a = new Sphere( one3.clone(), 1 );
- assert.ok( a.clampPoint( new Vector3( 1, 1, 3 ) ).equals( new Vector3( 1, 1, 2 ) ), "Passed!" );
- assert.ok( a.clampPoint( new Vector3( 1, 1, - 3 ) ).equals( new Vector3( 1, 1, 0 ) ), "Passed!" );
- } );
- QUnit.test( "getBoundingBox", ( assert ) => {
- var a = new Sphere( one3.clone(), 1 );
- assert.ok( a.getBoundingBox().equals( new Box3( zero3, two3 ) ), "Passed!" );
- a.set( zero3, 0 );
- assert.ok( a.getBoundingBox().equals( new Box3( zero3, zero3 ) ), "Passed!" );
- } );
- QUnit.test( "applyMatrix4", ( assert ) => {
- var a = new Sphere( one3.clone(), 1 );
- var m = new Matrix4().makeTranslation( 1, - 2, 1 );
- assert.ok( a.clone().applyMatrix4( m ).getBoundingBox().equals( a.getBoundingBox().applyMatrix4( m ) ), "Passed!" );
- } );
- QUnit.test( "translate", ( assert ) => {
- var a = new Sphere( one3.clone(), 1 );
- a.translate( one3.clone().negate() );
- assert.ok( a.center.equals( zero3 ), "Passed!" );
- } );
- QUnit.test( "equals", ( assert ) => {
- var a = new Sphere();
- var b = new Sphere( new Vector3( 1, 0, 0 ) );
- var c = new Sphere( new Vector3( 1, 0, 0 ), 1.0 );
- assert.strictEqual( a.equals( b ), false, "a does not equal b" );
- assert.strictEqual( a.equals( c ), false, "a does not equal c" );
- assert.strictEqual( b.equals( c ), false, "b does not equal c" );
- a.copy( b );
- assert.strictEqual( a.equals( b ), true, "a equals b after copy()" );
- } );
- } );
- } );
- function Spherical( radius, phi, theta ) {
- this.radius = ( radius !== undefined ) ? radius : 1.0;
- this.phi = ( phi !== undefined ) ? phi : 0; // up / down towards top and bottom pole
- this.theta = ( theta !== undefined ) ? theta : 0; // around the equator of the sphere
- return this;
- }
- Object.assign( Spherical.prototype, {
- set: function ( radius, phi, theta ) {
- this.radius = radius;
- this.phi = phi;
- this.theta = theta;
- return this;
- },
- clone: function () {
- return new this.constructor().copy( this );
- },
- copy: function ( other ) {
- this.radius = other.radius;
- this.phi = other.phi;
- this.theta = other.theta;
- return this;
- },
- // restrict phi to be betwee EPS and PI-EPS
- makeSafe: function () {
- var EPS = 0.000001;
- this.phi = Math.max( EPS, Math.min( Math.PI - EPS, this.phi ) );
- return this;
- },
- setFromVector3: function ( vec3 ) {
- this.radius = vec3.length();
- if ( this.radius === 0 ) {
- this.theta = 0;
- this.phi = 0;
- } else {
- this.theta = Math.atan2( vec3.x, vec3.z ); // equator angle around y-up axis
- this.phi = Math.acos( _Math.clamp( vec3.y / this.radius, - 1, 1 ) ); // polar angle
- }
- return this;
- }
- } );
- /**
- * @author moraxy / https://github.com/moraxy
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Maths', () => {
- QUnit.module.todo( 'Spherical', () => {
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- var a = new Spherical();
- var radius = 10.0;
- var phi = Math.acos( - 0.5 );
- var theta = Math.sqrt( Math.PI ) * phi;
- assert.strictEqual( a.radius, 1.0, "Default values: check radius" );
- assert.strictEqual( a.phi, 0, "Default values: check phi" );
- assert.strictEqual( a.theta, 0, "Default values: check theta" );
- var a = new Spherical( radius, phi, theta );
- assert.strictEqual( a.radius, radius, "Custom values: check radius" );
- assert.strictEqual( a.phi, phi, "Custom values: check phi" );
- assert.strictEqual( a.theta, theta, "Custom values: check theta" );
- } );
- // PUBLIC STUFF
- QUnit.test( "isSpherical", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "set", ( assert ) => {
- var a = new Spherical();
- var radius = 10.0;
- var phi = Math.acos( - 0.5 );
- var theta = Math.sqrt( Math.PI ) * phi;
- a.set( radius, phi, theta );
- assert.strictEqual( a.radius, radius, "Check radius" );
- assert.strictEqual( a.phi, phi, "Check phi" );
- assert.strictEqual( a.theta, theta, "Check theta" );
- } );
- QUnit.test( "clone", ( assert ) => {
- var radius = 10.0;
- var phi = Math.acos( - 0.5 );
- var theta = Math.sqrt( Math.PI ) * phi;
- var a = new Spherical( radius, phi, theta );
- var b = a.clone();
- assert.propEqual( a, b, "Check a and b are equal after clone()" );
- a.radius = 2.0;
- assert.notPropEqual( a, b, "Check a and b are not equal after modification" );
- } );
- QUnit.test( "copy", ( assert ) => {
- var radius = 10.0;
- var phi = Math.acos( - 0.5 );
- var theta = Math.sqrt( Math.PI ) * phi;
- var a = new Spherical( radius, phi, theta );
- var b = new Spherical().copy( a );
- assert.propEqual( a, b, "Check a and b are equal after copy()" );
- a.radius = 2.0;
- assert.notPropEqual( a, b, "Check a and b are not equal after modification" );
- } );
- QUnit.test( "makeSafe", ( assert ) => {
- var EPS = 0.000001; // from source
- var tooLow = 0.0;
- var tooHigh = Math.PI;
- var justRight = 1.5;
- var a = new Spherical( 1, tooLow, 0 );
- a.makeSafe();
- assert.strictEqual( a.phi, EPS, "Check if small values are set to EPS" );
- a.set( 1, tooHigh, 0 );
- a.makeSafe();
- assert.strictEqual( a.phi, Math.PI - EPS, "Check if high values are set to (Math.PI - EPS)" );
- a.set( 1, justRight, 0 );
- a.makeSafe();
- assert.strictEqual( a.phi, justRight, "Check that valid values don't get changed" );
- } );
- QUnit.test( "setFromVector3", ( assert ) => {
- var a = new Spherical( 1, 1, 1 );
- var b = new Vector3( 0, 0, 0 );
- var c = new Vector3( Math.PI, 1, - Math.PI );
- var expected = new Spherical( 4.554032147688322, 1.3494066171539107, 2.356194490192345 );
- a.setFromVector3( b );
- assert.strictEqual( a.radius, 0, "Zero-length vector: check radius" );
- assert.strictEqual( a.phi, 0, "Zero-length vector: check phi" );
- assert.strictEqual( a.theta, 0, "Zero-length vector: check theta" );
- a.setFromVector3( c );
- assert.ok( Math.abs( a.radius - expected.radius ) <= eps, "Normal vector: check radius" );
- assert.ok( Math.abs( a.phi - expected.phi ) <= eps, "Normal vector: check phi" );
- assert.ok( Math.abs( a.theta - expected.theta ) <= eps, "Normal vector: check theta" );
- } );
- } );
- } );
- /**
- * @author bhouston / http://exocortex.com
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Maths', () => {
- QUnit.module.todo( 'Triangle', () => {
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- var a = new Triangle();
- assert.ok( a.a.equals( zero3 ), "Passed!" );
- assert.ok( a.b.equals( zero3 ), "Passed!" );
- assert.ok( a.c.equals( zero3 ), "Passed!" );
- var a = new Triangle( one3.clone().negate(), one3.clone(), two3.clone() );
- assert.ok( a.a.equals( one3.clone().negate() ), "Passed!" );
- assert.ok( a.b.equals( one3 ), "Passed!" );
- assert.ok( a.c.equals( two3 ), "Passed!" );
- } );
- // STATIC STUFF
- QUnit.test( "normal", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "barycoordFromPoint", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "containsPoint", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "set", ( assert ) => {
- var a = new Triangle();
- a.set( one3.clone().negate(), one3, two3 );
- assert.ok( a.a.equals( one3.clone().negate() ), "Passed!" );
- assert.ok( a.b.equals( one3 ), "Passed!" );
- assert.ok( a.c.equals( two3 ), "Passed!" );
- } );
- QUnit.test( "setFromPointsAndIndices", ( assert ) => {
- var a = new Triangle();
- var points = [ one3, one3.clone().negate(), two3 ];
- a.setFromPointsAndIndices( points, 1, 0, 2 );
- assert.ok( a.a.equals( one3.clone().negate() ), "Passed!" );
- assert.ok( a.b.equals( one3 ), "Passed!" );
- assert.ok( a.c.equals( two3 ), "Passed!" );
- } );
- QUnit.test( "clone", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "copy", ( assert ) => {
- var a = new Triangle( one3.clone().negate(), one3.clone(), two3.clone() );
- var b = new Triangle().copy( a );
- assert.ok( b.a.equals( one3.clone().negate() ), "Passed!" );
- assert.ok( b.b.equals( one3 ), "Passed!" );
- assert.ok( b.c.equals( two3 ), "Passed!" );
- // ensure that it is a true copy
- a.a = one3;
- a.b = zero3;
- a.c = zero3;
- assert.ok( b.a.equals( one3.clone().negate() ), "Passed!" );
- assert.ok( b.b.equals( one3 ), "Passed!" );
- assert.ok( b.c.equals( two3 ), "Passed!" );
- } );
- QUnit.test( "area", ( assert ) => {
- var a = new Triangle();
- assert.ok( a.area() == 0, "Passed!" );
- var a = new Triangle( new Vector3( 0, 0, 0 ), new Vector3( 1, 0, 0 ), new Vector3( 0, 1, 0 ) );
- assert.ok( a.area() == 0.5, "Passed!" );
- var a = new Triangle( new Vector3( 2, 0, 0 ), new Vector3( 0, 0, 0 ), new Vector3( 0, 0, 2 ) );
- assert.ok( a.area() == 2, "Passed!" );
- // colinear triangle.
- var a = new Triangle( new Vector3( 2, 0, 0 ), new Vector3( 0, 0, 0 ), new Vector3( 3, 0, 0 ) );
- assert.ok( a.area() == 0, "Passed!" );
- } );
- QUnit.test( "midpoint", ( assert ) => {
- var a = new Triangle();
- assert.ok( a.midpoint().equals( new Vector3( 0, 0, 0 ) ), "Passed!" );
- var a = new Triangle( new Vector3( 0, 0, 0 ), new Vector3( 1, 0, 0 ), new Vector3( 0, 1, 0 ) );
- assert.ok( a.midpoint().equals( new Vector3( 1 / 3, 1 / 3, 0 ) ), "Passed!" );
- var a = new Triangle( new Vector3( 2, 0, 0 ), new Vector3( 0, 0, 0 ), new Vector3( 0, 0, 2 ) );
- assert.ok( a.midpoint().equals( new Vector3( 2 / 3, 0, 2 / 3 ) ), "Passed!" );
- } );
- QUnit.test( "normal", ( assert ) => {
- var a = new Triangle();
- assert.ok( a.normal().equals( new Vector3( 0, 0, 0 ) ), "Passed!" );
- var a = new Triangle( new Vector3( 0, 0, 0 ), new Vector3( 1, 0, 0 ), new Vector3( 0, 1, 0 ) );
- assert.ok( a.normal().equals( new Vector3( 0, 0, 1 ) ), "Passed!" );
- var a = new Triangle( new Vector3( 2, 0, 0 ), new Vector3( 0, 0, 0 ), new Vector3( 0, 0, 2 ) );
- assert.ok( a.normal().equals( new Vector3( 0, 1, 0 ) ), "Passed!" );
- } );
- QUnit.test( "plane", ( assert ) => {
- var a = new Triangle();
- assert.notOk( isNaN( a.plane().distanceToPoint( a.a ) ), "Passed!" );
- assert.notOk( isNaN( a.plane().distanceToPoint( a.b ) ), "Passed!" );
- assert.notOk( isNaN( a.plane().distanceToPoint( a.c ) ), "Passed!" );
- assert.notPropEqual( a.plane().normal, {
- x: NaN,
- y: NaN,
- z: NaN
- }, "Passed!" );
- var a = new Triangle( new Vector3( 0, 0, 0 ), new Vector3( 1, 0, 0 ), new Vector3( 0, 1, 0 ) );
- assert.ok( a.plane().distanceToPoint( a.a ) == 0, "Passed!" );
- assert.ok( a.plane().distanceToPoint( a.b ) == 0, "Passed!" );
- assert.ok( a.plane().distanceToPoint( a.c ) == 0, "Passed!" );
- assert.ok( a.plane().normal.equals( a.normal() ), "Passed!" );
- var a = new Triangle( new Vector3( 2, 0, 0 ), new Vector3( 0, 0, 0 ), new Vector3( 0, 0, 2 ) );
- assert.ok( a.plane().distanceToPoint( a.a ) == 0, "Passed!" );
- assert.ok( a.plane().distanceToPoint( a.b ) == 0, "Passed!" );
- assert.ok( a.plane().distanceToPoint( a.c ) == 0, "Passed!" );
- assert.ok( a.plane().normal.clone().normalize().equals( a.normal() ), "Passed!" );
- } );
- QUnit.test( "barycoordFromPoint", ( assert ) => {
- var a = new Triangle();
- var bad = new Vector3( - 2, - 1, - 1 );
- assert.ok( a.barycoordFromPoint( a.a ).equals( bad ), "Passed!" );
- assert.ok( a.barycoordFromPoint( a.b ).equals( bad ), "Passed!" );
- assert.ok( a.barycoordFromPoint( a.c ).equals( bad ), "Passed!" );
- var a = new Triangle( new Vector3( 0, 0, 0 ), new Vector3( 1, 0, 0 ), new Vector3( 0, 1, 0 ) );
- assert.ok( a.barycoordFromPoint( a.a ).equals( new Vector3( 1, 0, 0 ) ), "Passed!" );
- assert.ok( a.barycoordFromPoint( a.b ).equals( new Vector3( 0, 1, 0 ) ), "Passed!" );
- assert.ok( a.barycoordFromPoint( a.c ).equals( new Vector3( 0, 0, 1 ) ), "Passed!" );
- assert.ok( a.barycoordFromPoint( a.midpoint() ).distanceTo( new Vector3( 1 / 3, 1 / 3, 1 / 3 ) ) < 0.0001, "Passed!" );
- var a = new Triangle( new Vector3( 2, 0, 0 ), new Vector3( 0, 0, 0 ), new Vector3( 0, 0, 2 ) );
- assert.ok( a.barycoordFromPoint( a.a ).equals( new Vector3( 1, 0, 0 ) ), "Passed!" );
- assert.ok( a.barycoordFromPoint( a.b ).equals( new Vector3( 0, 1, 0 ) ), "Passed!" );
- assert.ok( a.barycoordFromPoint( a.c ).equals( new Vector3( 0, 0, 1 ) ), "Passed!" );
- assert.ok( a.barycoordFromPoint( a.midpoint() ).distanceTo( new Vector3( 1 / 3, 1 / 3, 1 / 3 ) ) < 0.0001, "Passed!" );
- } );
- QUnit.test( "containsPoint", ( assert ) => {
- var a = new Triangle();
- assert.ok( ! a.containsPoint( a.a ), "Passed!" );
- assert.ok( ! a.containsPoint( a.b ), "Passed!" );
- assert.ok( ! a.containsPoint( a.c ), "Passed!" );
- var a = new Triangle( new Vector3( 0, 0, 0 ), new Vector3( 1, 0, 0 ), new Vector3( 0, 1, 0 ) );
- assert.ok( a.containsPoint( a.a ), "Passed!" );
- assert.ok( a.containsPoint( a.b ), "Passed!" );
- assert.ok( a.containsPoint( a.c ), "Passed!" );
- assert.ok( a.containsPoint( a.midpoint() ), "Passed!" );
- assert.ok( ! a.containsPoint( new Vector3( - 1, - 1, - 1 ) ), "Passed!" );
- var a = new Triangle( new Vector3( 2, 0, 0 ), new Vector3( 0, 0, 0 ), new Vector3( 0, 0, 2 ) );
- assert.ok( a.containsPoint( a.a ), "Passed!" );
- assert.ok( a.containsPoint( a.b ), "Passed!" );
- assert.ok( a.containsPoint( a.c ), "Passed!" );
- assert.ok( a.containsPoint( a.midpoint() ), "Passed!" );
- assert.ok( ! a.containsPoint( new Vector3( - 1, - 1, - 1 ) ), "Passed!" );
- } );
- QUnit.test( "closestPointToPoint", ( assert ) => {
- var a = new Triangle( new Vector3( - 1, 0, 0 ), new Vector3( 1, 0, 0 ), new Vector3( 0, 1, 0 ) );
- // point lies inside the triangle
- var b0 = a.closestPointToPoint( new Vector3( 0, 0.5, 0 ) );
- assert.ok( b0.equals( new Vector3( 0, 0.5, 0 ) ), "Passed!" );
- // point lies on a vertex
- var b0 = a.closestPointToPoint( a.a );
- assert.ok( b0.equals( a.a ), "Passed!" );
- var b0 = a.closestPointToPoint( a.b );
- assert.ok( b0.equals( a.b ), "Passed!" );
- var b0 = a.closestPointToPoint( a.c );
- assert.ok( b0.equals( a.c ), "Passed!" );
- // point lies on an edge
- var b0 = a.closestPointToPoint( zero3.clone() );
- assert.ok( b0.equals( zero3.clone() ), "Passed!" );
- // point lies outside the triangle
- var b0 = a.closestPointToPoint( new Vector3( - 2, 0, 0 ) );
- assert.ok( b0.equals( new Vector3( - 1, 0, 0 ) ), "Passed!" );
- var b0 = a.closestPointToPoint( new Vector3( 2, 0, 0 ) );
- assert.ok( b0.equals( new Vector3( 1, 0, 0 ) ), "Passed!" );
- var b0 = a.closestPointToPoint( new Vector3( 0, 2, 0 ) );
- assert.ok( b0.equals( new Vector3( 0, 1, 0 ) ), "Passed!" );
- var b0 = a.closestPointToPoint( new Vector3( 0, - 2, 0 ) );
- assert.ok( b0.equals( new Vector3( 0, 0, 0 ) ), "Passed!" );
- } );
- QUnit.test( "equals", ( assert ) => {
- var a = new Triangle(
- new Vector3( 1, 0, 0 ),
- new Vector3( 0, 1, 0 ),
- new Vector3( 0, 0, 1 )
- );
- var b = new Triangle(
- new Vector3( 0, 0, 1 ),
- new Vector3( 0, 1, 0 ),
- new Vector3( 1, 0, 0 )
- );
- var c = new Triangle(
- new Vector3( - 1, 0, 0 ),
- new Vector3( 0, 1, 0 ),
- new Vector3( 0, 0, 1 )
- );
- assert.ok( a.equals( a ), "a equals a" );
- assert.notOk( a.equals( b ), "a does not equal b" );
- assert.notOk( a.equals( c ), "a does not equal c" );
- assert.notOk( b.equals( c ), "b does not equal c" );
- a.copy( b );
- assert.ok( a.equals( a ), "a equals b after copy()" );
- } );
- } );
- } );
- /**
- * @author bhouston / http://exocortex.com
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Maths', () => {
- QUnit.module.todo( 'Vector2', () => {
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- var a = new Vector2();
- assert.ok( a.x == 0, "Passed!" );
- assert.ok( a.y == 0, "Passed!" );
- var a = new Vector2( x, y );
- assert.ok( a.x === x, "Passed!" );
- assert.ok( a.y === y, "Passed!" );
- } );
- // PROPERTIES // ( [Itee] WHAT ??? o_O )
- QUnit.test( "properties", ( assert ) => {
- var a = new Vector2( 0, 0 );
- var width = 100;
- var height = 200;
- assert.ok( a.width = width, "Set width" );
- assert.ok( a.height = height, "Set height" );
- a.set( width, height );
- assert.strictEqual( a.width, width, "Get width" );
- assert.strictEqual( a.height, height, "Get height" );
- } );
- QUnit.test( "width", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "height", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "isVector2", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "set", ( assert ) => {
- var a = new Vector2();
- assert.ok( a.x == 0, "Passed!" );
- assert.ok( a.y == 0, "Passed!" );
- a.set( x, y );
- assert.ok( a.x == x, "Passed!" );
- assert.ok( a.y == y, "Passed!" );
- } );
- QUnit.test( "setScalar", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "setX", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "setY", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "setComponent", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "getComponent", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "clone", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "copy", ( assert ) => {
- var a = new Vector2( x, y );
- var b = new Vector2().copy( a );
- assert.ok( b.x == x, "Passed!" );
- assert.ok( b.y == y, "Passed!" );
- // ensure that it is a true copy
- a.x = 0;
- a.y = - 1;
- assert.ok( b.x == x, "Passed!" );
- assert.ok( b.y == y, "Passed!" );
- } );
- QUnit.test( "add", ( assert ) => {
- var a = new Vector2( x, y );
- var b = new Vector2( - x, - y );
- a.add( b );
- assert.ok( a.x == 0, "Passed!" );
- assert.ok( a.y == 0, "Passed!" );
- var c = new Vector2().addVectors( b, b );
- assert.ok( c.x == - 2 * x, "Passed!" );
- assert.ok( c.y == - 2 * y, "Passed!" );
- } );
- QUnit.test( "addScalar", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "addVectors", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "addScaledVector", ( assert ) => {
- var a = new Vector2( x, y );
- var b = new Vector2( 2, 3 );
- var s = 3;
- a.addScaledVector( b, s );
- assert.strictEqual( a.x, x + b.x * s, "Check x" );
- assert.strictEqual( a.y, y + b.y * s, "Check y" );
- } );
- QUnit.test( "sub", ( assert ) => {
- var a = new Vector2( x, y );
- var b = new Vector2( - x, - y );
- a.sub( b );
- assert.ok( a.x == 2 * x, "Passed!" );
- assert.ok( a.y == 2 * y, "Passed!" );
- var c = new Vector2().subVectors( a, a );
- assert.ok( c.x == 0, "Passed!" );
- assert.ok( c.y == 0, "Passed!" );
- } );
- QUnit.test( "subScalar", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "subVectors", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "multiply", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "multiplyScalar", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "divide", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "divideScalar", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "applyMatrix3", ( assert ) => {
- var a = new Vector2( x, y );
- var m = new Matrix3().set( 2, 3, 5, 7, 11, 13, 17, 19, 23 );
- a.applyMatrix3( m );
- assert.strictEqual( a.x, 18, "Check x" );
- assert.strictEqual( a.y, 60, "Check y" );
- } );
- QUnit.test( "min", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "max", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "clamp", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "clampScalar", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "clampLength", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "floor", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "ceil", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "round", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "roundToZero", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "negate", ( assert ) => {
- var a = new Vector2( x, y );
- a.negate();
- assert.ok( a.x == - x, "Passed!" );
- assert.ok( a.y == - y, "Passed!" );
- } );
- QUnit.test( "dot", ( assert ) => {
- var a = new Vector2( x, y );
- var b = new Vector2( - x, - y );
- var c = new Vector2();
- var result = a.dot( b );
- assert.ok( result == ( - x * x - y * y ), "Passed!" );
- var result = a.dot( c );
- assert.ok( result == 0, "Passed!" );
- } );
- QUnit.test( "lengthSq", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "length", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "manhattanLength", ( assert ) => {
- var a = new Vector2( x, 0 );
- var b = new Vector2( 0, - y );
- var c = new Vector2();
- assert.strictEqual( a.manhattanLength(), x, "Positive component" );
- assert.strictEqual( b.manhattanLength(), y, "Negative component" );
- assert.strictEqual( c.manhattanLength(), 0, "Empty component" );
- a.set( x, y );
- assert.strictEqual( a.manhattanLength(), Math.abs( x ) + Math.abs( y ), "Two components" );
- } );
- QUnit.test( "normalize", ( assert ) => {
- var a = new Vector2( x, 0 );
- var b = new Vector2( 0, - y );
- var c = new Vector2();
- a.normalize();
- assert.ok( a.length() == 1, "Passed!" );
- assert.ok( a.x == 1, "Passed!" );
- b.normalize();
- assert.ok( b.length() == 1, "Passed!" );
- assert.ok( b.y == - 1, "Passed!" );
- } );
- QUnit.test( "angle", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "distanceTo", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "distanceToSquared", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "manhattanDistanceTo", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "setLength", ( assert ) => {
- var a = new Vector2( x, 0 );
- assert.ok( a.length() == x, "Passed!" );
- a.setLength( y );
- assert.ok( a.length() == y, "Passed!" );
- var a = new Vector2( 0, 0 );
- assert.ok( a.length() == 0, "Passed!" );
- a.setLength( y );
- assert.ok( a.length() == 0, "Passed!" );
- a.setLength();
- assert.ok( isNaN( a.length() ), "Passed!" );
- } );
- QUnit.test( "lerp", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "lerpVectors", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "equals", ( assert ) => {
- var a = new Vector2( x, 0 );
- var b = new Vector2( 0, - y );
- assert.ok( a.x != b.x, "Passed!" );
- assert.ok( a.y != b.y, "Passed!" );
- assert.ok( ! a.equals( b ), "Passed!" );
- assert.ok( ! b.equals( a ), "Passed!" );
- a.copy( b );
- assert.ok( a.x == b.x, "Passed!" );
- assert.ok( a.y == b.y, "Passed!" );
- assert.ok( a.equals( b ), "Passed!" );
- assert.ok( b.equals( a ), "Passed!" );
- } );
- QUnit.test( "fromArray", ( assert ) => {
- var a = new Vector2();
- var array = [ 1, 2, 3, 4 ];
- a.fromArray( array );
- assert.strictEqual( a.x, 1, "No offset: check x" );
- assert.strictEqual( a.y, 2, "No offset: check y" );
- a.fromArray( array, 2 );
- assert.strictEqual( a.x, 3, "With offset: check x" );
- assert.strictEqual( a.y, 4, "With offset: check y" );
- } );
- QUnit.test( "toArray", ( assert ) => {
- var a = new Vector2( x, y );
- var array = a.toArray();
- assert.strictEqual( array[ 0 ], x, "No array, no offset: check x" );
- assert.strictEqual( array[ 1 ], y, "No array, no offset: check y" );
- var array = [];
- a.toArray( array );
- assert.strictEqual( array[ 0 ], x, "With array, no offset: check x" );
- assert.strictEqual( array[ 1 ], y, "With array, no offset: check y" );
- var array = [];
- a.toArray( array, 1 );
- assert.strictEqual( array[ 0 ], undefined, "With array and offset: check [0]" );
- assert.strictEqual( array[ 1 ], x, "With array and offset: check x" );
- assert.strictEqual( array[ 2 ], y, "With array and offset: check y" );
- } );
- QUnit.test( "fromBufferAttribute", ( assert ) => {
- var a = new Vector2();
- var attr = new BufferAttribute( new Float32Array( [ 1, 2, 3, 4 ] ), 2 );
- a.fromBufferAttribute( attr, 0 );
- assert.strictEqual( a.x, 1, "Offset 0: check x" );
- assert.strictEqual( a.y, 2, "Offset 0: check y" );
- a.fromBufferAttribute( attr, 1 );
- assert.strictEqual( a.x, 3, "Offset 1: check x" );
- assert.strictEqual( a.y, 4, "Offset 1: check y" );
- } );
- QUnit.test( "rotateAround", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // TODO (Itee) refactor/split
- QUnit.test( "setX,setY", ( assert ) => {
- var a = new Vector2();
- assert.ok( a.x == 0, "Passed!" );
- assert.ok( a.y == 0, "Passed!" );
- a.setX( x );
- a.setY( y );
- assert.ok( a.x == x, "Passed!" );
- assert.ok( a.y == y, "Passed!" );
- } );
- QUnit.test( "setComponent,getComponent", ( assert ) => {
- var a = new Vector2();
- assert.ok( a.x == 0, "Passed!" );
- assert.ok( a.y == 0, "Passed!" );
- a.setComponent( 0, 1 );
- a.setComponent( 1, 2 );
- assert.ok( a.getComponent( 0 ) == 1, "Passed!" );
- assert.ok( a.getComponent( 1 ) == 2, "Passed!" );
- } );
- QUnit.test( "multiply/divide", ( assert ) => {
- var a = new Vector2( x, y );
- var b = new Vector2( - x, - y );
- a.multiplyScalar( - 2 );
- assert.ok( a.x == x * - 2, "Passed!" );
- assert.ok( a.y == y * - 2, "Passed!" );
- b.multiplyScalar( - 2 );
- assert.ok( b.x == 2 * x, "Passed!" );
- assert.ok( b.y == 2 * y, "Passed!" );
- a.divideScalar( - 2 );
- assert.ok( a.x == x, "Passed!" );
- assert.ok( a.y == y, "Passed!" );
- b.divideScalar( - 2 );
- assert.ok( b.x == - x, "Passed!" );
- assert.ok( b.y == - y, "Passed!" );
- } );
- QUnit.test( "min/max/clamp", ( assert ) => {
- var a = new Vector2( x, y );
- var b = new Vector2( - x, - y );
- var c = new Vector2();
- c.copy( a ).min( b );
- assert.ok( c.x == - x, "Passed!" );
- assert.ok( c.y == - y, "Passed!" );
- c.copy( a ).max( b );
- assert.ok( c.x == x, "Passed!" );
- assert.ok( c.y == y, "Passed!" );
- c.set( - 2 * x, 2 * y );
- c.clamp( b, a );
- assert.ok( c.x == - x, "Passed!" );
- assert.ok( c.y == y, "Passed!" );
- c.set( - 2 * x, 2 * x );
- c.clampScalar( - x, x );
- assert.equal( c.x, - x, "scalar clamp x" );
- assert.equal( c.y, x, "scalar clamp y" );
- } );
- QUnit.test( "rounding", ( assert ) => {
- assert.deepEqual( new Vector2( - 0.1, 0.1 ).floor(), new Vector2( - 1, 0 ), "floor .1" );
- assert.deepEqual( new Vector2( - 0.5, 0.5 ).floor(), new Vector2( - 1, 0 ), "floor .5" );
- assert.deepEqual( new Vector2( - 0.9, 0.9 ).floor(), new Vector2( - 1, 0 ), "floor .9" );
- assert.deepEqual( new Vector2( - 0.1, 0.1 ).ceil(), new Vector2( 0, 1 ), "ceil .1" );
- assert.deepEqual( new Vector2( - 0.5, 0.5 ).ceil(), new Vector2( 0, 1 ), "ceil .5" );
- assert.deepEqual( new Vector2( - 0.9, 0.9 ).ceil(), new Vector2( 0, 1 ), "ceil .9" );
- assert.deepEqual( new Vector2( - 0.1, 0.1 ).round(), new Vector2( 0, 0 ), "round .1" );
- assert.deepEqual( new Vector2( - 0.5, 0.5 ).round(), new Vector2( 0, 1 ), "round .5" );
- assert.deepEqual( new Vector2( - 0.9, 0.9 ).round(), new Vector2( - 1, 1 ), "round .9" );
- assert.deepEqual( new Vector2( - 0.1, 0.1 ).roundToZero(), new Vector2( 0, 0 ), "roundToZero .1" );
- assert.deepEqual( new Vector2( - 0.5, 0.5 ).roundToZero(), new Vector2( 0, 0 ), "roundToZero .5" );
- assert.deepEqual( new Vector2( - 0.9, 0.9 ).roundToZero(), new Vector2( 0, 0 ), "roundToZero .9" );
- assert.deepEqual( new Vector2( - 1.1, 1.1 ).roundToZero(), new Vector2( - 1, 1 ), "roundToZero 1.1" );
- assert.deepEqual( new Vector2( - 1.5, 1.5 ).roundToZero(), new Vector2( - 1, 1 ), "roundToZero 1.5" );
- assert.deepEqual( new Vector2( - 1.9, 1.9 ).roundToZero(), new Vector2( - 1, 1 ), "roundToZero 1.9" );
- } );
- QUnit.test( "length/lengthSq", ( assert ) => {
- var a = new Vector2( x, 0 );
- var b = new Vector2( 0, - y );
- var c = new Vector2();
- assert.ok( a.length() == x, "Passed!" );
- assert.ok( a.lengthSq() == x * x, "Passed!" );
- assert.ok( b.length() == y, "Passed!" );
- assert.ok( b.lengthSq() == y * y, "Passed!" );
- assert.ok( c.length() == 0, "Passed!" );
- assert.ok( c.lengthSq() == 0, "Passed!" );
- a.set( x, y );
- assert.ok( a.length() == Math.sqrt( x * x + y * y ), "Passed!" );
- assert.ok( a.lengthSq() == ( x * x + y * y ), "Passed!" );
- } );
- QUnit.test( "distanceTo/distanceToSquared", ( assert ) => {
- var a = new Vector2( x, 0 );
- var b = new Vector2( 0, - y );
- var c = new Vector2();
- assert.ok( a.distanceTo( c ) == x, "Passed!" );
- assert.ok( a.distanceToSquared( c ) == x * x, "Passed!" );
- assert.ok( b.distanceTo( c ) == y, "Passed!" );
- assert.ok( b.distanceToSquared( c ) == y * y, "Passed!" );
- } );
- QUnit.test( "lerp/clone", ( assert ) => {
- var a = new Vector2( x, 0 );
- var b = new Vector2( 0, - y );
- assert.ok( a.lerp( a, 0 ).equals( a.lerp( a, 0.5 ) ), "Passed!" );
- assert.ok( a.lerp( a, 0 ).equals( a.lerp( a, 1 ) ), "Passed!" );
- assert.ok( a.clone().lerp( b, 0 ).equals( a ), "Passed!" );
- assert.ok( a.clone().lerp( b, 0.5 ).x == x * 0.5, "Passed!" );
- assert.ok( a.clone().lerp( b, 0.5 ).y == - y * 0.5, "Passed!" );
- assert.ok( a.clone().lerp( b, 1 ).equals( b ), "Passed!" );
- } );
- QUnit.test( "setComponent/getComponent exceptions", ( assert ) => {
- var a = new Vector2( 0, 0 );
- assert.throws(
- function () {
- a.setComponent( 2, 0 );
- },
- /index is out of range/,
- "setComponent with an out of range index throws Error"
- );
- assert.throws(
- function () {
- a.getComponent( 2 );
- },
- /index is out of range/,
- "getComponent with an out of range index throws Error"
- );
- } );
- QUnit.test( "setScalar/addScalar/subScalar", ( assert ) => {
- var a = new Vector2( 1, 1 );
- var s = 3;
- a.setScalar( s );
- assert.strictEqual( a.x, s, "setScalar: check x" );
- assert.strictEqual( a.y, s, "setScalar: check y" );
- a.addScalar( s );
- assert.strictEqual( a.x, 2 * s, "addScalar: check x" );
- assert.strictEqual( a.y, 2 * s, "addScalar: check y" );
- a.subScalar( 2 * s );
- assert.strictEqual( a.x, 0, "subScalar: check x" );
- assert.strictEqual( a.y, 0, "subScalar: check y" );
- } );
- QUnit.test( "multiply/divide", ( assert ) => {
- var a = new Vector2( x, y );
- var b = new Vector2( 2 * x, 2 * y );
- var c = new Vector2( 4 * x, 4 * y );
- a.multiply( b );
- assert.strictEqual( a.x, x * b.x, "multiply: check x" );
- assert.strictEqual( a.y, y * b.y, "multiply: check y" );
- b.divide( c );
- assert.strictEqual( b.x, 0.5, "divide: check x" );
- assert.strictEqual( b.y, 0.5, "divide: check y" );
- } );
- } );
- } );
- /**
- * @author bhouston / http://exocortex.com
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Maths', () => {
- QUnit.module.todo( 'Vector3', () => {
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- var a = new Vector3();
- assert.ok( a.x == 0, "Passed!" );
- assert.ok( a.y == 0, "Passed!" );
- assert.ok( a.z == 0, "Passed!" );
- var a = new Vector3( x, y, z );
- assert.ok( a.x === x, "Passed!" );
- assert.ok( a.y === y, "Passed!" );
- assert.ok( a.z === z, "Passed!" );
- } );
- // PUBLIC STUFF
- QUnit.test( "isVector3", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "set", ( assert ) => {
- var a = new Vector3();
- assert.ok( a.x == 0, "Passed!" );
- assert.ok( a.y == 0, "Passed!" );
- assert.ok( a.z == 0, "Passed!" );
- a.set( x, y, z );
- assert.ok( a.x == x, "Passed!" );
- assert.ok( a.y == y, "Passed!" );
- assert.ok( a.z == z, "Passed!" );
- } );
- QUnit.test( "setScalar", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "setX", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "setY", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "setZ", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "setComponent", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "getComponent", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "clone", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "copy", ( assert ) => {
- var a = new Vector3( x, y, z );
- var b = new Vector3().copy( a );
- assert.ok( b.x == x, "Passed!" );
- assert.ok( b.y == y, "Passed!" );
- assert.ok( b.z == z, "Passed!" );
- // ensure that it is a true copy
- a.x = 0;
- a.y = - 1;
- a.z = - 2;
- assert.ok( b.x == x, "Passed!" );
- assert.ok( b.y == y, "Passed!" );
- assert.ok( b.z == z, "Passed!" );
- } );
- QUnit.test( "add", ( assert ) => {
- var a = new Vector3( x, y, z );
- var b = new Vector3( - x, - y, - z );
- a.add( b );
- assert.ok( a.x == 0, "Passed!" );
- assert.ok( a.y == 0, "Passed!" );
- assert.ok( a.z == 0, "Passed!" );
- var c = new Vector3().addVectors( b, b );
- assert.ok( c.x == - 2 * x, "Passed!" );
- assert.ok( c.y == - 2 * y, "Passed!" );
- assert.ok( c.z == - 2 * z, "Passed!" );
- } );
- QUnit.test( "addScalar", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "addVectors", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "addScaledVector", ( assert ) => {
- var a = new Vector3( x, y, z );
- var b = new Vector3( 2, 3, 4 );
- var s = 3;
- a.addScaledVector( b, s );
- assert.strictEqual( a.x, x + b.x * s, "Check x" );
- assert.strictEqual( a.y, y + b.y * s, "Check y" );
- assert.strictEqual( a.z, z + b.z * s, "Check z" );
- } );
- QUnit.test( "sub", ( assert ) => {
- var a = new Vector3( x, y, z );
- var b = new Vector3( - x, - y, - z );
- a.sub( b );
- assert.ok( a.x == 2 * x, "Passed!" );
- assert.ok( a.y == 2 * y, "Passed!" );
- assert.ok( a.z == 2 * z, "Passed!" );
- var c = new Vector3().subVectors( a, a );
- assert.ok( c.x == 0, "Passed!" );
- assert.ok( c.y == 0, "Passed!" );
- assert.ok( c.z == 0, "Passed!" );
- } );
- QUnit.test( "subScalar", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "subVectors", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "multiply", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "multiplyScalar", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "multiplyVectors", ( assert ) => {
- var a = new Vector3( x, y, z );
- var b = new Vector3( 2, 3, - 5 );
- var c = new Vector3().multiplyVectors( a, b );
- assert.strictEqual( c.x, x * 2, "Check x" );
- assert.strictEqual( c.y, y * 3, "Check y" );
- assert.strictEqual( c.z, z * - 5, "Check z" );
- } );
- QUnit.test( "applyEuler", ( assert ) => {
- var a = new Vector3( x, y, z );
- var euler = new Euler( 90, - 45, 0 );
- var expected = new Vector3( - 2.352970120501014, - 4.7441750936226645, 0.9779234597246458 );
- a.applyEuler( euler );
- assert.ok( Math.abs( a.x - expected.x ) <= eps, "Check x" );
- assert.ok( Math.abs( a.y - expected.y ) <= eps, "Check y" );
- assert.ok( Math.abs( a.z - expected.z ) <= eps, "Check z" );
- } );
- QUnit.test( "applyAxisAngle", ( assert ) => {
- var a = new Vector3( x, y, z );
- var axis = new Vector3( 0, 1, 0 );
- var angle = Math.PI / 4.0;
- var expected = new Vector3( 3 * Math.sqrt( 2 ), 3, Math.sqrt( 2 ) );
- a.applyAxisAngle( axis, angle );
- assert.ok( Math.abs( a.x - expected.x ) <= eps, "Check x" );
- assert.ok( Math.abs( a.y - expected.y ) <= eps, "Check y" );
- assert.ok( Math.abs( a.z - expected.z ) <= eps, "Check z" );
- } );
- QUnit.test( "applyMatrix3", ( assert ) => {
- var a = new Vector3( x, y, z );
- var m = new Matrix3().set( 2, 3, 5, 7, 11, 13, 17, 19, 23 );
- a.applyMatrix3( m );
- assert.strictEqual( a.x, 33, "Check x" );
- assert.strictEqual( a.y, 99, "Check y" );
- assert.strictEqual( a.z, 183, "Check z" );
- } );
- QUnit.test( "applyMatrix4", ( assert ) => {
- var a = new Vector3( x, y, z );
- var b = new Vector4( x, y, z, 1 );
- var m = new Matrix4().makeRotationX( Math.PI );
- a.applyMatrix4( m );
- b.applyMatrix4( m );
- assert.ok( a.x == b.x / b.w, "Passed!" );
- assert.ok( a.y == b.y / b.w, "Passed!" );
- assert.ok( a.z == b.z / b.w, "Passed!" );
- var m = new Matrix4().makeTranslation( 3, 2, 1 );
- a.applyMatrix4( m );
- b.applyMatrix4( m );
- assert.ok( a.x == b.x / b.w, "Passed!" );
- assert.ok( a.y == b.y / b.w, "Passed!" );
- assert.ok( a.z == b.z / b.w, "Passed!" );
- var m = new Matrix4().set(
- 1, 0, 0, 0,
- 0, 1, 0, 0,
- 0, 0, 1, 0,
- 0, 0, 1, 0
- );
- a.applyMatrix4( m );
- b.applyMatrix4( m );
- assert.ok( a.x == b.x / b.w, "Passed!" );
- assert.ok( a.y == b.y / b.w, "Passed!" );
- assert.ok( a.z == b.z / b.w, "Passed!" );
- } );
- QUnit.test( "applyQuaternion", ( assert ) => {
- var a = new Vector3( x, y, z );
- a.applyQuaternion( new Quaternion() );
- assert.strictEqual( a.x, x, "Identity rotation: check x" );
- assert.strictEqual( a.y, y, "Identity rotation: check y" );
- assert.strictEqual( a.z, z, "Identity rotation: check z" );
- a.applyQuaternion( new Quaternion( x, y, z, w ) );
- assert.strictEqual( a.x, 108, "Normal rotation: check x" );
- assert.strictEqual( a.y, 162, "Normal rotation: check y" );
- assert.strictEqual( a.z, 216, "Normal rotation: check z" );
- } );
- QUnit.test( "project", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "unproject", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "transformDirection", ( assert ) => {
- var a = new Vector3( x, y, z );
- var m = new Matrix4();
- var transformed = new Vector3( 0.3713906763541037, 0.5570860145311556, 0.7427813527082074 );
- a.transformDirection( m );
- assert.ok( Math.abs( a.x - transformed.x ) <= eps, "Check x" );
- assert.ok( Math.abs( a.y - transformed.y ) <= eps, "Check y" );
- assert.ok( Math.abs( a.z - transformed.z ) <= eps, "Check z" );
- } );
- QUnit.test( "divide", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "divideScalar", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "min", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "max", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "clamp", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "clampScalar", ( assert ) => {
- var a = new Vector3( - 0.01, 0.5, 1.5 );
- var clamped = new Vector3( 0.1, 0.5, 1.0 );
- a.clampScalar( 0.1, 1.0 );
- assert.ok( Math.abs( a.x - clamped.x ) <= 0.001, "Check x" );
- assert.ok( Math.abs( a.y - clamped.y ) <= 0.001, "Check y" );
- assert.ok( Math.abs( a.z - clamped.z ) <= 0.001, "Check z" );
- } );
- QUnit.test( "clampLength", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "floor", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "ceil", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "round", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "roundToZero", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "negate", ( assert ) => {
- var a = new Vector3( x, y, z );
- a.negate();
- assert.ok( a.x == - x, "Passed!" );
- assert.ok( a.y == - y, "Passed!" );
- assert.ok( a.z == - z, "Passed!" );
- } );
- QUnit.test( "dot", ( assert ) => {
- var a = new Vector3( x, y, z );
- var b = new Vector3( - x, - y, - z );
- var c = new Vector3();
- var result = a.dot( b );
- assert.ok( result == ( - x * x - y * y - z * z ), "Passed!" );
- var result = a.dot( c );
- assert.ok( result == 0, "Passed!" );
- } );
- QUnit.test( "lengthSq", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "length", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "manhattanLength", ( assert ) => {
- var a = new Vector3( x, 0, 0 );
- var b = new Vector3( 0, - y, 0 );
- var c = new Vector3( 0, 0, z );
- var d = new Vector3();
- assert.ok( a.manhattanLength() == x, "Positive x" );
- assert.ok( b.manhattanLength() == y, "Negative y" );
- assert.ok( c.manhattanLength() == z, "Positive z" );
- assert.ok( d.manhattanLength() == 0, "Empty initialization" );
- a.set( x, y, z );
- assert.ok( a.manhattanLength() == Math.abs( x ) + Math.abs( y ) + Math.abs( z ), "All components" );
- } );
- QUnit.test( "normalize", ( assert ) => {
- var a = new Vector3( x, 0, 0 );
- var b = new Vector3( 0, - y, 0 );
- var c = new Vector3( 0, 0, z );
- a.normalize();
- assert.ok( a.length() == 1, "Passed!" );
- assert.ok( a.x == 1, "Passed!" );
- b.normalize();
- assert.ok( b.length() == 1, "Passed!" );
- assert.ok( b.y == - 1, "Passed!" );
- c.normalize();
- assert.ok( c.length() == 1, "Passed!" );
- assert.ok( c.z == 1, "Passed!" );
- } );
- QUnit.test( "setLength", ( assert ) => {
- var a = new Vector3( x, 0, 0 );
- assert.ok( a.length() == x, "Passed!" );
- a.setLength( y );
- assert.ok( a.length() == y, "Passed!" );
- var a = new Vector3( 0, 0, 0 );
- assert.ok( a.length() == 0, "Passed!" );
- a.setLength( y );
- assert.ok( a.length() == 0, "Passed!" );
- a.setLength();
- assert.ok( isNaN( a.length() ), "Passed!" );
- } );
- QUnit.test( "lerp", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "lerpVectors", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "cross", ( assert ) => {
- var a = new Vector3( x, y, z );
- var b = new Vector3( 2 * x, - y, 0.5 * z );
- var crossed = new Vector3( 18, 12, - 18 );
- a.cross( b );
- assert.ok( Math.abs( a.x - crossed.x ) <= eps, "Check x" );
- assert.ok( Math.abs( a.y - crossed.y ) <= eps, "Check y" );
- assert.ok( Math.abs( a.z - crossed.z ) <= eps, "Check z" );
- } );
- QUnit.test( "crossVectors", ( assert ) => {
- var a = new Vector3( x, y, z );
- var b = new Vector3( x, - y, z );
- var c = new Vector3();
- var crossed = new Vector3( 24, 0, - 12 );
- c.crossVectors( a, b );
- assert.ok( Math.abs( c.x - crossed.x ) <= eps, "Check x" );
- assert.ok( Math.abs( c.y - crossed.y ) <= eps, "Check y" );
- assert.ok( Math.abs( c.z - crossed.z ) <= eps, "Check z" );
- } );
- QUnit.test( "projectOnVector", ( assert ) => {
- var a = new Vector3( 1, 0, 0 );
- var b = new Vector3();
- var normal = new Vector3( 10, 0, 0 );
- assert.ok( b.copy( a ).projectOnVector( normal ).equals( new Vector3( 1, 0, 0 ) ), "Passed!" );
- a.set( 0, 1, 0 );
- assert.ok( b.copy( a ).projectOnVector( normal ).equals( new Vector3( 0, 0, 0 ) ), "Passed!" );
- a.set( 0, 0, - 1 );
- assert.ok( b.copy( a ).projectOnVector( normal ).equals( new Vector3( 0, 0, 0 ) ), "Passed!" );
- a.set( - 1, 0, 0 );
- assert.ok( b.copy( a ).projectOnVector( normal ).equals( new Vector3( - 1, 0, 0 ) ), "Passed!" );
- } );
- QUnit.test( "projectOnPlane", ( assert ) => {
- var a = new Vector3( 1, 0, 0 );
- var b = new Vector3();
- var normal = new Vector3( 1, 0, 0 );
- assert.ok( b.copy( a ).projectOnPlane( normal ).equals( new Vector3( 0, 0, 0 ) ), "Passed!" );
- a.set( 0, 1, 0 );
- assert.ok( b.copy( a ).projectOnPlane( normal ).equals( new Vector3( 0, 1, 0 ) ), "Passed!" );
- a.set( 0, 0, - 1 );
- assert.ok( b.copy( a ).projectOnPlane( normal ).equals( new Vector3( 0, 0, - 1 ) ), "Passed!" );
- a.set( - 1, 0, 0 );
- assert.ok( b.copy( a ).projectOnPlane( normal ).equals( new Vector3( 0, 0, 0 ) ), "Passed!" );
- } );
- QUnit.test( "reflect", ( assert ) => {
- var a = new Vector3();
- var normal = new Vector3( 0, 1, 0 );
- var b = new Vector3();
- a.set( 0, - 1, 0 );
- assert.ok( b.copy( a ).reflect( normal ).equals( new Vector3( 0, 1, 0 ) ), "Passed!" );
- a.set( 1, - 1, 0 );
- assert.ok( b.copy( a ).reflect( normal ).equals( new Vector3( 1, 1, 0 ) ), "Passed!" );
- a.set( 1, - 1, 0 );
- normal.set( 0, - 1, 0 );
- assert.ok( b.copy( a ).reflect( normal ).equals( new Vector3( 1, 1, 0 ) ), "Passed!" );
- } );
- QUnit.test( "angleTo", ( assert ) => {
- var a = new Vector3( 0, - 0.18851655680720186, 0.9820700116639124 );
- var b = new Vector3( 0, 0.18851655680720186, - 0.9820700116639124 );
- assert.equal( a.angleTo( a ), 0 );
- assert.equal( a.angleTo( b ), Math.PI );
- var x$$1 = new Vector3( 1, 0, 0 );
- var y$$1 = new Vector3( 0, 1, 0 );
- var z$$1 = new Vector3( 0, 0, 1 );
- assert.equal( x$$1.angleTo( y$$1 ), Math.PI / 2 );
- assert.equal( x$$1.angleTo( z$$1 ), Math.PI / 2 );
- assert.equal( z$$1.angleTo( x$$1 ), Math.PI / 2 );
- assert.ok( Math.abs( x$$1.angleTo( new Vector3( 1, 1, 0 ) ) - ( Math.PI / 4 ) ) < 0.0000001 );
- } );
- QUnit.test( "distanceTo", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "distanceToSquared", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "manhattanDistanceTo", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "setFromSpherical", ( assert ) => {
- var a = new Vector3();
- var phi = Math.acos( - 0.5 );
- var theta = Math.sqrt( Math.PI ) * phi;
- var sph = new Spherical( 10, phi, theta );
- var expected = new Vector3( - 4.677914006701843, - 5, - 7.288149322420796 );
- a.setFromSpherical( sph );
- assert.ok( Math.abs( a.x - expected.x ) <= eps, "Check x" );
- assert.ok( Math.abs( a.y - expected.y ) <= eps, "Check y" );
- assert.ok( Math.abs( a.z - expected.z ) <= eps, "Check z" );
- } );
- QUnit.test( "setFromCylindrical", ( assert ) => {
- var a = new Vector3();
- var cyl = new Cylindrical( 10, Math.PI * 0.125, 20 );
- var expected = new Vector3( 3.826834323650898, 20, 9.238795325112868 );
- a.setFromCylindrical( cyl );
- assert.ok( Math.abs( a.x - expected.x ) <= eps, "Check x" );
- assert.ok( Math.abs( a.y - expected.y ) <= eps, "Check y" );
- assert.ok( Math.abs( a.z - expected.z ) <= eps, "Check z" );
- } );
- QUnit.test( "setFromMatrixPosition", ( assert ) => {
- var a = new Vector3();
- var m = new Matrix4().set( 2, 3, 5, 7, 11, 13, 17, 19, 23, 29, 31, 37, 41, 43, 47, 53 );
- a.setFromMatrixPosition( m );
- assert.strictEqual( a.x, 7, "Check x" );
- assert.strictEqual( a.y, 19, "Check y" );
- assert.strictEqual( a.z, 37, "Check z" );
- } );
- QUnit.test( "setFromMatrixScale", ( assert ) => {
- var a = new Vector3();
- var m = new Matrix4().set( 2, 3, 5, 7, 11, 13, 17, 19, 23, 29, 31, 37, 41, 43, 47, 53 );
- var expected = new Vector3( 25.573423705088842, 31.921779399024736, 35.70714214271425 );
- a.setFromMatrixScale( m );
- assert.ok( Math.abs( a.x - expected.x ) <= eps, "Check x" );
- assert.ok( Math.abs( a.y - expected.y ) <= eps, "Check y" );
- assert.ok( Math.abs( a.z - expected.z ) <= eps, "Check z" );
- } );
- QUnit.test( "setFromMatrixColumn", ( assert ) => {
- var a = new Vector3();
- var m = new Matrix4().set( 2, 3, 5, 7, 11, 13, 17, 19, 23, 29, 31, 37, 41, 43, 47, 53 );
- a.setFromMatrixColumn( m, 0 );
- assert.strictEqual( a.x, 2, "Index 0: check x" );
- assert.strictEqual( a.y, 11, "Index 0: check y" );
- assert.strictEqual( a.z, 23, "Index 0: check z" );
- a.setFromMatrixColumn( m, 2 );
- assert.strictEqual( a.x, 5, "Index 2: check x" );
- assert.strictEqual( a.y, 17, "Index 2: check y" );
- assert.strictEqual( a.z, 31, "Index 2: check z" );
- } );
- QUnit.test( "equals", ( assert ) => {
- var a = new Vector3( x, 0, z );
- var b = new Vector3( 0, - y, 0 );
- assert.ok( a.x != b.x, "Passed!" );
- assert.ok( a.y != b.y, "Passed!" );
- assert.ok( a.z != b.z, "Passed!" );
- assert.ok( ! a.equals( b ), "Passed!" );
- assert.ok( ! b.equals( a ), "Passed!" );
- a.copy( b );
- assert.ok( a.x == b.x, "Passed!" );
- assert.ok( a.y == b.y, "Passed!" );
- assert.ok( a.z == b.z, "Passed!" );
- assert.ok( a.equals( b ), "Passed!" );
- assert.ok( b.equals( a ), "Passed!" );
- } );
- QUnit.test( "fromArray", ( assert ) => {
- var a = new Vector3();
- var array = [ 1, 2, 3, 4, 5, 6 ];
- a.fromArray( array );
- assert.strictEqual( a.x, 1, "No offset: check x" );
- assert.strictEqual( a.y, 2, "No offset: check y" );
- assert.strictEqual( a.z, 3, "No offset: check z" );
- a.fromArray( array, 3 );
- assert.strictEqual( a.x, 4, "With offset: check x" );
- assert.strictEqual( a.y, 5, "With offset: check y" );
- assert.strictEqual( a.z, 6, "With offset: check z" );
- } );
- QUnit.test( "toArray", ( assert ) => {
- var a = new Vector3( x, y, z );
- var array = a.toArray();
- assert.strictEqual( array[ 0 ], x, "No array, no offset: check x" );
- assert.strictEqual( array[ 1 ], y, "No array, no offset: check y" );
- assert.strictEqual( array[ 2 ], z, "No array, no offset: check z" );
- var array = [];
- a.toArray( array );
- assert.strictEqual( array[ 0 ], x, "With array, no offset: check x" );
- assert.strictEqual( array[ 1 ], y, "With array, no offset: check y" );
- assert.strictEqual( array[ 2 ], z, "With array, no offset: check z" );
- var array = [];
- a.toArray( array, 1 );
- assert.strictEqual( array[ 0 ], undefined, "With array and offset: check [0]" );
- assert.strictEqual( array[ 1 ], x, "With array and offset: check x" );
- assert.strictEqual( array[ 2 ], y, "With array and offset: check y" );
- assert.strictEqual( array[ 3 ], z, "With array and offset: check z" );
- } );
- QUnit.test( "fromBufferAttribute", ( assert ) => {
- var a = new Vector3();
- var attr = new BufferAttribute( new Float32Array( [ 1, 2, 3, 4, 5, 6 ] ), 3 );
- a.fromBufferAttribute( attr, 0 );
- assert.strictEqual( a.x, 1, "Offset 0: check x" );
- assert.strictEqual( a.y, 2, "Offset 0: check y" );
- assert.strictEqual( a.z, 3, "Offset 0: check z" );
- a.fromBufferAttribute( attr, 1 );
- assert.strictEqual( a.x, 4, "Offset 1: check x" );
- assert.strictEqual( a.y, 5, "Offset 1: check y" );
- assert.strictEqual( a.z, 6, "Offset 1: check z" );
- } );
- // TODO (Itee) refactor/split
- QUnit.test( "setX,setY,setZ", ( assert ) => {
- var a = new Vector3();
- assert.ok( a.x == 0, "Passed!" );
- assert.ok( a.y == 0, "Passed!" );
- assert.ok( a.z == 0, "Passed!" );
- a.setX( x );
- a.setY( y );
- a.setZ( z );
- assert.ok( a.x == x, "Passed!" );
- assert.ok( a.y == y, "Passed!" );
- assert.ok( a.z == z, "Passed!" );
- } );
- QUnit.test( "setComponent,getComponent", ( assert ) => {
- var a = new Vector3();
- assert.ok( a.x == 0, "Passed!" );
- assert.ok( a.y == 0, "Passed!" );
- assert.ok( a.z == 0, "Passed!" );
- a.setComponent( 0, 1 );
- a.setComponent( 1, 2 );
- a.setComponent( 2, 3 );
- assert.ok( a.getComponent( 0 ) == 1, "Passed!" );
- assert.ok( a.getComponent( 1 ) == 2, "Passed!" );
- assert.ok( a.getComponent( 2 ) == 3, "Passed!" );
- } );
- QUnit.test( "setComponent/getComponent exceptions", ( assert ) => {
- var a = new Vector3();
- assert.throws(
- function () {
- a.setComponent( 3, 0 );
- },
- /index is out of range/,
- "setComponent with an out of range index throws Error"
- );
- assert.throws(
- function () {
- a.getComponent( 3 );
- },
- /index is out of range/,
- "getComponent with an out of range index throws Error"
- );
- } );
- QUnit.test( "min/max/clamp", ( assert ) => {
- var a = new Vector3( x, y, z );
- var b = new Vector3( - x, - y, - z );
- var c = new Vector3();
- c.copy( a ).min( b );
- assert.ok( c.x == - x, "Passed!" );
- assert.ok( c.y == - y, "Passed!" );
- assert.ok( c.z == - z, "Passed!" );
- c.copy( a ).max( b );
- assert.ok( c.x == x, "Passed!" );
- assert.ok( c.y == y, "Passed!" );
- assert.ok( c.z == z, "Passed!" );
- c.set( - 2 * x, 2 * y, - 2 * z );
- c.clamp( b, a );
- assert.ok( c.x == - x, "Passed!" );
- assert.ok( c.y == y, "Passed!" );
- assert.ok( c.z == - z, "Passed!" );
- } );
- QUnit.test( "distanceTo/distanceToSquared", ( assert ) => {
- var a = new Vector3( x, 0, 0 );
- var b = new Vector3( 0, - y, 0 );
- var c = new Vector3( 0, 0, z );
- var d = new Vector3();
- assert.ok( a.distanceTo( d ) == x, "Passed!" );
- assert.ok( a.distanceToSquared( d ) == x * x, "Passed!" );
- assert.ok( b.distanceTo( d ) == y, "Passed!" );
- assert.ok( b.distanceToSquared( d ) == y * y, "Passed!" );
- assert.ok( c.distanceTo( d ) == z, "Passed!" );
- assert.ok( c.distanceToSquared( d ) == z * z, "Passed!" );
- } );
- QUnit.test( "setScalar/addScalar/subScalar", ( assert ) => {
- var a = new Vector3();
- var s = 3;
- a.setScalar( s );
- assert.strictEqual( a.x, s, "setScalar: check x" );
- assert.strictEqual( a.y, s, "setScalar: check y" );
- assert.strictEqual( a.z, s, "setScalar: check z" );
- a.addScalar( s );
- assert.strictEqual( a.x, 2 * s, "addScalar: check x" );
- assert.strictEqual( a.y, 2 * s, "addScalar: check y" );
- assert.strictEqual( a.z, 2 * s, "addScalar: check z" );
- a.subScalar( 2 * s );
- assert.strictEqual( a.x, 0, "subScalar: check x" );
- assert.strictEqual( a.y, 0, "subScalar: check y" );
- assert.strictEqual( a.z, 0, "subScalar: check z" );
- } );
- QUnit.test( "multiply/divide", ( assert ) => {
- var a = new Vector3( x, y, z );
- var b = new Vector3( 2 * x, 2 * y, 2 * z );
- var c = new Vector3( 4 * x, 4 * y, 4 * z );
- a.multiply( b );
- assert.strictEqual( a.x, x * b.x, "multiply: check x" );
- assert.strictEqual( a.y, y * b.y, "multiply: check y" );
- assert.strictEqual( a.z, z * b.z, "multiply: check z" );
- b.divide( c );
- assert.ok( Math.abs( b.x - 0.5 ) <= eps, "divide: check z" );
- assert.ok( Math.abs( b.y - 0.5 ) <= eps, "divide: check z" );
- assert.ok( Math.abs( b.z - 0.5 ) <= eps, "divide: check z" );
- } );
- QUnit.test( "multiply/divide", ( assert ) => {
- var a = new Vector3( x, y, z );
- var b = new Vector3( - x, - y, - z );
- a.multiplyScalar( - 2 );
- assert.ok( a.x == x * - 2, "Passed!" );
- assert.ok( a.y == y * - 2, "Passed!" );
- assert.ok( a.z == z * - 2, "Passed!" );
- b.multiplyScalar( - 2 );
- assert.ok( b.x == 2 * x, "Passed!" );
- assert.ok( b.y == 2 * y, "Passed!" );
- assert.ok( b.z == 2 * z, "Passed!" );
- a.divideScalar( - 2 );
- assert.ok( a.x == x, "Passed!" );
- assert.ok( a.y == y, "Passed!" );
- assert.ok( a.z == z, "Passed!" );
- b.divideScalar( - 2 );
- assert.ok( b.x == - x, "Passed!" );
- assert.ok( b.y == - y, "Passed!" );
- assert.ok( b.z == - z, "Passed!" );
- } );
- QUnit.test( "project/unproject", ( assert ) => {
- var a = new Vector3( x, y, z );
- var camera = new PerspectiveCamera( 75, 16 / 9, 0.1, 300.0 );
- var projected = new Vector3( - 0.36653213611158914, - 0.9774190296309043, 1.0506835611870624 );
- a.project( camera );
- assert.ok( Math.abs( a.x - projected.x ) <= eps, "project: check x" );
- assert.ok( Math.abs( a.y - projected.y ) <= eps, "project: check y" );
- assert.ok( Math.abs( a.z - projected.z ) <= eps, "project: check z" );
- a.unproject( camera );
- assert.ok( Math.abs( a.x - x ) <= eps, "unproject: check x" );
- assert.ok( Math.abs( a.y - y ) <= eps, "unproject: check y" );
- assert.ok( Math.abs( a.z - z ) <= eps, "unproject: check z" );
- } );
- QUnit.test( "length/lengthSq", ( assert ) => {
- var a = new Vector3( x, 0, 0 );
- var b = new Vector3( 0, - y, 0 );
- var c = new Vector3( 0, 0, z );
- var d = new Vector3();
- assert.ok( a.length() == x, "Passed!" );
- assert.ok( a.lengthSq() == x * x, "Passed!" );
- assert.ok( b.length() == y, "Passed!" );
- assert.ok( b.lengthSq() == y * y, "Passed!" );
- assert.ok( c.length() == z, "Passed!" );
- assert.ok( c.lengthSq() == z * z, "Passed!" );
- assert.ok( d.length() == 0, "Passed!" );
- assert.ok( d.lengthSq() == 0, "Passed!" );
- a.set( x, y, z );
- assert.ok( a.length() == Math.sqrt( x * x + y * y + z * z ), "Passed!" );
- assert.ok( a.lengthSq() == ( x * x + y * y + z * z ), "Passed!" );
- } );
- QUnit.test( "lerp/clone", ( assert ) => {
- var a = new Vector3( x, 0, z );
- var b = new Vector3( 0, - y, 0 );
- assert.ok( a.lerp( a, 0 ).equals( a.lerp( a, 0.5 ) ), "Passed!" );
- assert.ok( a.lerp( a, 0 ).equals( a.lerp( a, 1 ) ), "Passed!" );
- assert.ok( a.clone().lerp( b, 0 ).equals( a ), "Passed!" );
- assert.ok( a.clone().lerp( b, 0.5 ).x == x * 0.5, "Passed!" );
- assert.ok( a.clone().lerp( b, 0.5 ).y == - y * 0.5, "Passed!" );
- assert.ok( a.clone().lerp( b, 0.5 ).z == z * 0.5, "Passed!" );
- assert.ok( a.clone().lerp( b, 1 ).equals( b ), "Passed!" );
- } );
- } );
- } );
- /**
- * @author bhouston / http://exocortex.com
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Maths', () => {
- QUnit.module.todo( 'Vector4', () => {
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- var a = new Vector4();
- assert.ok( a.x == 0, "Passed!" );
- assert.ok( a.y == 0, "Passed!" );
- assert.ok( a.z == 0, "Passed!" );
- assert.ok( a.w == 1, "Passed!" );
- var a = new Vector4( x, y, z, w );
- assert.ok( a.x === x, "Passed!" );
- assert.ok( a.y === y, "Passed!" );
- assert.ok( a.z === z, "Passed!" );
- assert.ok( a.w === w, "Passed!" );
- } );
- // PUBLIC STUFF
- QUnit.test( "isVector4", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "set", ( assert ) => {
- var a = new Vector4();
- assert.ok( a.x == 0, "Passed!" );
- assert.ok( a.y == 0, "Passed!" );
- assert.ok( a.z == 0, "Passed!" );
- assert.ok( a.w == 1, "Passed!" );
- a.set( x, y, z, w );
- assert.ok( a.x == x, "Passed!" );
- assert.ok( a.y == y, "Passed!" );
- assert.ok( a.z == z, "Passed!" );
- assert.ok( a.w == w, "Passed!" );
- } );
- QUnit.test( "setScalar", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "setX", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "setY", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "setZ", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "setW", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "setComponent", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "getComponent", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "clone", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "copy", ( assert ) => {
- var a = new Vector4( x, y, z, w );
- var b = new Vector4().copy( a );
- assert.ok( b.x == x, "Passed!" );
- assert.ok( b.y == y, "Passed!" );
- assert.ok( b.z == z, "Passed!" );
- assert.ok( b.w == w, "Passed!" );
- // ensure that it is a true copy
- a.x = 0;
- a.y = - 1;
- a.z = - 2;
- a.w = - 3;
- assert.ok( b.x == x, "Passed!" );
- assert.ok( b.y == y, "Passed!" );
- assert.ok( b.z == z, "Passed!" );
- assert.ok( b.w == w, "Passed!" );
- } );
- QUnit.test( "add", ( assert ) => {
- var a = new Vector4( x, y, z, w );
- var b = new Vector4( - x, - y, - z, - w );
- a.add( b );
- assert.ok( a.x == 0, "Passed!" );
- assert.ok( a.y == 0, "Passed!" );
- assert.ok( a.z == 0, "Passed!" );
- assert.ok( a.w == 0, "Passed!" );
- var c = new Vector4().addVectors( b, b );
- assert.ok( c.x == - 2 * x, "Passed!" );
- assert.ok( c.y == - 2 * y, "Passed!" );
- assert.ok( c.z == - 2 * z, "Passed!" );
- assert.ok( c.w == - 2 * w, "Passed!" );
- } );
- QUnit.test( "addScalar", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "addVectors", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "addScaledVector", ( assert ) => {
- var a = new Vector4( x, y, z, w );
- var b = new Vector4( 6, 7, 8, 9 );
- var s = 3;
- a.addScaledVector( b, s );
- assert.strictEqual( a.x, x + b.x * s, "Check x" );
- assert.strictEqual( a.y, y + b.y * s, "Check y" );
- assert.strictEqual( a.z, z + b.z * s, "Check z" );
- assert.strictEqual( a.w, w + b.w * s, "Check w" );
- } );
- QUnit.test( "sub", ( assert ) => {
- var a = new Vector4( x, y, z, w );
- var b = new Vector4( - x, - y, - z, - w );
- a.sub( b );
- assert.ok( a.x == 2 * x, "Passed!" );
- assert.ok( a.y == 2 * y, "Passed!" );
- assert.ok( a.z == 2 * z, "Passed!" );
- assert.ok( a.w == 2 * w, "Passed!" );
- var c = new Vector4().subVectors( a, a );
- assert.ok( c.x == 0, "Passed!" );
- assert.ok( c.y == 0, "Passed!" );
- assert.ok( c.z == 0, "Passed!" );
- assert.ok( c.w == 0, "Passed!" );
- } );
- QUnit.test( "subScalar", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "subVectors", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "multiplyScalar", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "applyMatrix4", ( assert ) => {
- var a = new Vector4( x, y, z, w );
- var m = new Matrix4().makeRotationX( Math.PI );
- var expected = new Vector4( 2, - 3, - 4, 5 );
- a.applyMatrix4( m );
- assert.ok( Math.abs( a.x - expected.x ) <= eps, "Rotation matrix: check x" );
- assert.ok( Math.abs( a.y - expected.y ) <= eps, "Rotation matrix: check y" );
- assert.ok( Math.abs( a.z - expected.z ) <= eps, "Rotation matrix: check z" );
- assert.ok( Math.abs( a.w - expected.w ) <= eps, "Rotation matrix: check w" );
- a.set( x, y, z, w );
- m.makeTranslation( 5, 7, 11 );
- expected.set( 27, 38, 59, 5 );
- a.applyMatrix4( m );
- assert.ok( Math.abs( a.x - expected.x ) <= eps, "Translation matrix: check x" );
- assert.ok( Math.abs( a.y - expected.y ) <= eps, "Translation matrix: check y" );
- assert.ok( Math.abs( a.z - expected.z ) <= eps, "Translation matrix: check z" );
- assert.ok( Math.abs( a.w - expected.w ) <= eps, "Translation matrix: check w" );
- a.set( x, y, z, w );
- m.set( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0 );
- expected.set( 2, 3, 4, 4 );
- a.applyMatrix4( m );
- assert.ok( Math.abs( a.x - expected.x ) <= eps, "Custom matrix: check x" );
- assert.ok( Math.abs( a.y - expected.y ) <= eps, "Custom matrix: check y" );
- assert.ok( Math.abs( a.z - expected.z ) <= eps, "Custom matrix: check z" );
- assert.ok( Math.abs( a.w - expected.w ) <= eps, "Custom matrix: check w" );
- a.set( x, y, z, w );
- m.set( 2, 3, 5, 7, 11, 13, 17, 19, 23, 29, 31, 37, 41, 43, 47, 53 );
- expected.set( 68, 224, 442, 664 );
- a.applyMatrix4( m );
- assert.ok( Math.abs( a.x - expected.x ) <= eps, "Bogus matrix: check x" );
- assert.ok( Math.abs( a.y - expected.y ) <= eps, "Bogus matrix: check y" );
- assert.ok( Math.abs( a.z - expected.z ) <= eps, "Bogus matrix: check z" );
- assert.ok( Math.abs( a.w - expected.w ) <= eps, "Bogus matrix: check w" );
- } );
- QUnit.test( "divideScalar", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "setAxisAngleFromQuaternion", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "setAxisAngleFromRotationMatrix", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "min", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "max", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "clamp", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "clampScalar", ( assert ) => {
- var a = new Vector4( - 0.1, 0.01, 0.5, 1.5 );
- var clamped = new Vector4( 0.1, 0.1, 0.5, 1.0 );
- a.clampScalar( 0.1, 1.0 );
- assert.ok( Math.abs( a.x - clamped.x ) <= eps, "Check x" );
- assert.ok( Math.abs( a.y - clamped.y ) <= eps, "Check y" );
- assert.ok( Math.abs( a.z - clamped.z ) <= eps, "Check z" );
- assert.ok( Math.abs( a.w - clamped.w ) <= eps, "Check w" );
- } );
- QUnit.test( "clampLength", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "floor", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "ceil", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "round", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "roundToZero", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "negate", ( assert ) => {
- var a = new Vector4( x, y, z, w );
- a.negate();
- assert.ok( a.x == - x, "Passed!" );
- assert.ok( a.y == - y, "Passed!" );
- assert.ok( a.z == - z, "Passed!" );
- assert.ok( a.w == - w, "Passed!" );
- } );
- QUnit.test( "dot", ( assert ) => {
- var a = new Vector4( x, y, z, w );
- var b = new Vector4( - x, - y, - z, - w );
- var c = new Vector4( 0, 0, 0, 0 );
- var result = a.dot( b );
- assert.ok( result == ( - x * x - y * y - z * z - w * w ), "Passed!" );
- var result = a.dot( c );
- assert.ok( result == 0, "Passed!" );
- } );
- QUnit.test( "lengthSq", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "length", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "manhattanLength", ( assert ) => {
- var a = new Vector4( x, 0, 0, 0 );
- var b = new Vector4( 0, - y, 0, 0 );
- var c = new Vector4( 0, 0, z, 0 );
- var d = new Vector4( 0, 0, 0, w );
- var e = new Vector4( 0, 0, 0, 0 );
- assert.ok( a.manhattanLength() == x, "Positive x" );
- assert.ok( b.manhattanLength() == y, "Negative y" );
- assert.ok( c.manhattanLength() == z, "Positive z" );
- assert.ok( d.manhattanLength() == w, "Positive w" );
- assert.ok( e.manhattanLength() == 0, "Empty initialization" );
- a.set( x, y, z, w );
- assert.ok(
- a.manhattanLength() == Math.abs( x ) + Math.abs( y ) + Math.abs( z ) + Math.abs( w ),
- "All components"
- );
- } );
- QUnit.test( "normalize", ( assert ) => {
- var a = new Vector4( x, 0, 0, 0 );
- var b = new Vector4( 0, - y, 0, 0 );
- var c = new Vector4( 0, 0, z, 0 );
- var d = new Vector4( 0, 0, 0, - w );
- a.normalize();
- assert.ok( a.length() == 1, "Passed!" );
- assert.ok( a.x == 1, "Passed!" );
- b.normalize();
- assert.ok( b.length() == 1, "Passed!" );
- assert.ok( b.y == - 1, "Passed!" );
- c.normalize();
- assert.ok( c.length() == 1, "Passed!" );
- assert.ok( c.z == 1, "Passed!" );
- d.normalize();
- assert.ok( d.length() == 1, "Passed!" );
- assert.ok( d.w == - 1, "Passed!" );
- } );
- QUnit.test( "setLength", ( assert ) => {
- var a = new Vector4( x, 0, 0, 0 );
- assert.ok( a.length() == x, "Passed!" );
- a.setLength( y );
- assert.ok( a.length() == y, "Passed!" );
- var a = new Vector4( 0, 0, 0, 0 );
- assert.ok( a.length() == 0, "Passed!" );
- a.setLength( y );
- assert.ok( a.length() == 0, "Passed!" );
- a.setLength();
- assert.ok( isNaN( a.length() ), "Passed!" );
- } );
- QUnit.test( "lerp", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "lerpVectors", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "equals", ( assert ) => {
- var a = new Vector4( x, 0, z, 0 );
- var b = new Vector4( 0, - y, 0, - w );
- assert.ok( a.x != b.x, "Passed!" );
- assert.ok( a.y != b.y, "Passed!" );
- assert.ok( a.z != b.z, "Passed!" );
- assert.ok( a.w != b.w, "Passed!" );
- assert.ok( ! a.equals( b ), "Passed!" );
- assert.ok( ! b.equals( a ), "Passed!" );
- a.copy( b );
- assert.ok( a.x == b.x, "Passed!" );
- assert.ok( a.y == b.y, "Passed!" );
- assert.ok( a.z == b.z, "Passed!" );
- assert.ok( a.w == b.w, "Passed!" );
- assert.ok( a.equals( b ), "Passed!" );
- assert.ok( b.equals( a ), "Passed!" );
- } );
- QUnit.test( "fromArray", ( assert ) => {
- var a = new Vector4();
- var array = [ 1, 2, 3, 4, 5, 6, 7, 8 ];
- a.fromArray( array );
- assert.strictEqual( a.x, 1, "No offset: check x" );
- assert.strictEqual( a.y, 2, "No offset: check y" );
- assert.strictEqual( a.z, 3, "No offset: check z" );
- assert.strictEqual( a.w, 4, "No offset: check w" );
- a.fromArray( array, 4 );
- assert.strictEqual( a.x, 5, "With offset: check x" );
- assert.strictEqual( a.y, 6, "With offset: check y" );
- assert.strictEqual( a.z, 7, "With offset: check z" );
- assert.strictEqual( a.w, 8, "With offset: check w" );
- } );
- QUnit.test( "toArray", ( assert ) => {
- var a = new Vector4( x, y, z, w );
- var array = a.toArray();
- assert.strictEqual( array[ 0 ], x, "No array, no offset: check x" );
- assert.strictEqual( array[ 1 ], y, "No array, no offset: check y" );
- assert.strictEqual( array[ 2 ], z, "No array, no offset: check z" );
- assert.strictEqual( array[ 3 ], w, "No array, no offset: check w" );
- var array = [];
- a.toArray( array );
- assert.strictEqual( array[ 0 ], x, "With array, no offset: check x" );
- assert.strictEqual( array[ 1 ], y, "With array, no offset: check y" );
- assert.strictEqual( array[ 2 ], z, "With array, no offset: check z" );
- assert.strictEqual( array[ 3 ], w, "With array, no offset: check w" );
- var array = [];
- a.toArray( array, 1 );
- assert.strictEqual( array[ 0 ], undefined, "With array and offset: check [0]" );
- assert.strictEqual( array[ 1 ], x, "With array and offset: check x" );
- assert.strictEqual( array[ 2 ], y, "With array and offset: check y" );
- assert.strictEqual( array[ 3 ], z, "With array and offset: check z" );
- assert.strictEqual( array[ 4 ], w, "With array and offset: check w" );
- } );
- QUnit.test( "fromBufferAttribute", ( assert ) => {
- var a = new Vector4();
- var attr = new BufferAttribute( new Float32Array( [ 1, 2, 3, 4, 5, 6, 7, 8 ] ), 4 );
- a.fromBufferAttribute( attr, 0 );
- assert.strictEqual( a.x, 1, "Offset 0: check x" );
- assert.strictEqual( a.y, 2, "Offset 0: check y" );
- assert.strictEqual( a.z, 3, "Offset 0: check z" );
- assert.strictEqual( a.w, 4, "Offset 0: check w" );
- a.fromBufferAttribute( attr, 1 );
- assert.strictEqual( a.x, 5, "Offset 1: check x" );
- assert.strictEqual( a.y, 6, "Offset 1: check y" );
- assert.strictEqual( a.z, 7, "Offset 1: check z" );
- assert.strictEqual( a.w, 8, "Offset 1: check w" );
- } );
- // TODO (Itee) refactor/split
- QUnit.test( "setX,setY,setZ,setW", ( assert ) => {
- var a = new Vector4();
- assert.ok( a.x == 0, "Passed!" );
- assert.ok( a.y == 0, "Passed!" );
- assert.ok( a.z == 0, "Passed!" );
- assert.ok( a.w == 1, "Passed!" );
- a.setX( x );
- a.setY( y );
- a.setZ( z );
- a.setW( w );
- assert.ok( a.x == x, "Passed!" );
- assert.ok( a.y == y, "Passed!" );
- assert.ok( a.z == z, "Passed!" );
- assert.ok( a.w == w, "Passed!" );
- } );
- QUnit.test( "setComponent,getComponent", ( assert ) => {
- var a = new Vector4();
- assert.ok( a.x == 0, "Passed!" );
- assert.ok( a.y == 0, "Passed!" );
- assert.ok( a.z == 0, "Passed!" );
- assert.ok( a.w == 1, "Passed!" );
- a.setComponent( 0, 1 );
- a.setComponent( 1, 2 );
- a.setComponent( 2, 3 );
- a.setComponent( 3, 4 );
- assert.ok( a.getComponent( 0 ) == 1, "Passed!" );
- assert.ok( a.getComponent( 1 ) == 2, "Passed!" );
- assert.ok( a.getComponent( 2 ) == 3, "Passed!" );
- assert.ok( a.getComponent( 3 ) == 4, "Passed!" );
- } );
- QUnit.test( "setComponent/getComponent exceptions", ( assert ) => {
- var a = new Vector4();
- assert.throws(
- function () {
- a.setComponent( 4, 0 );
- },
- /index is out of range/,
- "setComponent with an out of range index throws Error"
- );
- assert.throws(
- function () {
- a.getComponent( 4 );
- },
- /index is out of range/,
- "getComponent with an out of range index throws Error"
- );
- } );
- QUnit.test( "setScalar/addScalar/subScalar", ( assert ) => {
- var a = new Vector4();
- var s = 3;
- a.setScalar( s );
- assert.strictEqual( a.x, s, "setScalar: check x" );
- assert.strictEqual( a.y, s, "setScalar: check y" );
- assert.strictEqual( a.z, s, "setScalar: check z" );
- assert.strictEqual( a.w, s, "setScalar: check w" );
- a.addScalar( s );
- assert.strictEqual( a.x, 2 * s, "addScalar: check x" );
- assert.strictEqual( a.y, 2 * s, "addScalar: check y" );
- assert.strictEqual( a.z, 2 * s, "addScalar: check z" );
- assert.strictEqual( a.w, 2 * s, "addScalar: check w" );
- a.subScalar( 2 * s );
- assert.strictEqual( a.x, 0, "subScalar: check x" );
- assert.strictEqual( a.y, 0, "subScalar: check y" );
- assert.strictEqual( a.z, 0, "subScalar: check z" );
- assert.strictEqual( a.w, 0, "subScalar: check w" );
- } );
- QUnit.test( "multiply/divide", ( assert ) => {
- var a = new Vector4( x, y, z, w );
- var b = new Vector4( - x, - y, - z, - w );
- a.multiplyScalar( - 2 );
- assert.ok( a.x == x * - 2, "Passed!" );
- assert.ok( a.y == y * - 2, "Passed!" );
- assert.ok( a.z == z * - 2, "Passed!" );
- assert.ok( a.w == w * - 2, "Passed!" );
- b.multiplyScalar( - 2 );
- assert.ok( b.x == 2 * x, "Passed!" );
- assert.ok( b.y == 2 * y, "Passed!" );
- assert.ok( b.z == 2 * z, "Passed!" );
- assert.ok( b.w == 2 * w, "Passed!" );
- a.divideScalar( - 2 );
- assert.ok( a.x == x, "Passed!" );
- assert.ok( a.y == y, "Passed!" );
- assert.ok( a.z == z, "Passed!" );
- assert.ok( a.w == w, "Passed!" );
- b.divideScalar( - 2 );
- assert.ok( b.x == - x, "Passed!" );
- assert.ok( b.y == - y, "Passed!" );
- assert.ok( b.z == - z, "Passed!" );
- assert.ok( b.w == - w, "Passed!" );
- } );
- QUnit.test( "min/max/clamp", ( assert ) => {
- var a = new Vector4( x, y, z, w );
- var b = new Vector4( - x, - y, - z, - w );
- var c = new Vector4();
- c.copy( a ).min( b );
- assert.ok( c.x == - x, "Passed!" );
- assert.ok( c.y == - y, "Passed!" );
- assert.ok( c.z == - z, "Passed!" );
- assert.ok( c.w == - w, "Passed!" );
- c.copy( a ).max( b );
- assert.ok( c.x == x, "Passed!" );
- assert.ok( c.y == y, "Passed!" );
- assert.ok( c.z == z, "Passed!" );
- assert.ok( c.w == w, "Passed!" );
- c.set( - 2 * x, 2 * y, - 2 * z, 2 * w );
- c.clamp( b, a );
- assert.ok( c.x == - x, "Passed!" );
- assert.ok( c.y == y, "Passed!" );
- assert.ok( c.z == - z, "Passed!" );
- assert.ok( c.w == w, "Passed!" );
- } );
- QUnit.test( "length/lengthSq", ( assert ) => {
- var a = new Vector4( x, 0, 0, 0 );
- var b = new Vector4( 0, - y, 0, 0 );
- var c = new Vector4( 0, 0, z, 0 );
- var d = new Vector4( 0, 0, 0, w );
- var e = new Vector4( 0, 0, 0, 0 );
- assert.ok( a.length() == x, "Passed!" );
- assert.ok( a.lengthSq() == x * x, "Passed!" );
- assert.ok( b.length() == y, "Passed!" );
- assert.ok( b.lengthSq() == y * y, "Passed!" );
- assert.ok( c.length() == z, "Passed!" );
- assert.ok( c.lengthSq() == z * z, "Passed!" );
- assert.ok( d.length() == w, "Passed!" );
- assert.ok( d.lengthSq() == w * w, "Passed!" );
- assert.ok( e.length() == 0, "Passed!" );
- assert.ok( e.lengthSq() == 0, "Passed!" );
- a.set( x, y, z, w );
- assert.ok( a.length() == Math.sqrt( x * x + y * y + z * z + w * w ), "Passed!" );
- assert.ok( a.lengthSq() == ( x * x + y * y + z * z + w * w ), "Passed!" );
- } );
- QUnit.test( "lerp/clone", ( assert ) => {
- var a = new Vector4( x, 0, z, 0 );
- var b = new Vector4( 0, - y, 0, - w );
- assert.ok( a.lerp( a, 0 ).equals( a.lerp( a, 0.5 ) ), "Passed!" );
- assert.ok( a.lerp( a, 0 ).equals( a.lerp( a, 1 ) ), "Passed!" );
- assert.ok( a.clone().lerp( b, 0 ).equals( a ), "Passed!" );
- assert.ok( a.clone().lerp( b, 0.5 ).x == x * 0.5, "Passed!" );
- assert.ok( a.clone().lerp( b, 0.5 ).y == - y * 0.5, "Passed!" );
- assert.ok( a.clone().lerp( b, 0.5 ).z == z * 0.5, "Passed!" );
- assert.ok( a.clone().lerp( b, 0.5 ).w == - w * 0.5, "Passed!" );
- assert.ok( a.clone().lerp( b, 1 ).equals( b ), "Passed!" );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Maths', () => {
- QUnit.module( 'Interpolants', () => {
- QUnit.module.todo( 'CubicInterpolant', () => {
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PRIVATE STUFF
- QUnit.test( "DefaultSettings_", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "intervalChanged_", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "interpolate_", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Maths', () => {
- QUnit.module( 'Interpolants', () => {
- QUnit.module.todo( 'DiscreteInterpolant', () => {
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PRIVATE STUFF
- QUnit.test( "interpolate_", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Maths', () => {
- QUnit.module( 'Interpolants', () => {
- QUnit.module.todo( 'LinearInterpolant', () => {
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PRIVATE STUFF
- QUnit.test( "interpolate_", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Maths', () => {
- QUnit.module( 'Interpolants', () => {
- QUnit.module.todo( 'QuaternionLinearInterpolant', () => {
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PRIVATE STUFF
- QUnit.test( "interpolate_", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Objects', () => {
- QUnit.module.todo( 'Bone', () => {
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "isBone", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Objects', () => {
- QUnit.module.todo( 'Group', () => {
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- function LensFlare( texture, size, distance, blending, color ) {
- Object3D.call( this );
- this.lensFlares = [];
- this.positionScreen = new Vector3();
- this.customUpdateCallback = undefined;
- if ( texture !== undefined ) {
- this.add( texture, size, distance, blending, color );
- }
- }
- LensFlare.prototype = Object.assign( Object.create( Object3D.prototype ), {
- constructor: LensFlare,
- isLensFlare: true,
- copy: function ( source ) {
- Object3D.prototype.copy.call( this, source );
- this.positionScreen.copy( source.positionScreen );
- this.customUpdateCallback = source.customUpdateCallback;
- for ( var i = 0, l = source.lensFlares.length; i < l; i ++ ) {
- this.lensFlares.push( source.lensFlares[ i ] );
- }
- return this;
- },
- add: function ( texture, size, distance, blending, color, opacity ) {
- if ( size === undefined ) size = - 1;
- if ( distance === undefined ) distance = 0;
- if ( opacity === undefined ) opacity = 1;
- if ( color === undefined ) color = new Color( 0xffffff );
- if ( blending === undefined ) blending = NormalBlending;
- distance = Math.min( distance, Math.max( 0, distance ) );
- this.lensFlares.push( {
- texture: texture, // THREE.Texture
- size: size, // size in pixels (-1 = use texture.width)
- distance: distance, // distance (0-1) from light source (0=at light source)
- x: 0, y: 0, z: 0, // screen position (-1 => 1) z = 0 is in front z = 1 is back
- scale: 1, // scale
- rotation: 0, // rotation
- opacity: opacity, // opacity
- color: color, // color
- blending: blending // blending
- } );
- },
- /*
- * Update lens flares update positions on all flares based on the screen position
- * Set myLensFlare.customUpdateCallback to alter the flares in your project specific way.
- */
- updateLensFlares: function () {
- var f, fl = this.lensFlares.length;
- var flare;
- var vecX = - this.positionScreen.x * 2;
- var vecY = - this.positionScreen.y * 2;
- for ( f = 0; f < fl; f ++ ) {
- flare = this.lensFlares[ f ];
- flare.x = this.positionScreen.x + vecX * flare.distance;
- flare.y = this.positionScreen.y + vecY * flare.distance;
- flare.wantedRotation = flare.x * Math.PI * 0.25;
- flare.rotation += ( flare.wantedRotation - flare.rotation ) * 0.25;
- }
- }
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Objects', () => {
- QUnit.module.todo( 'LensFlare', () => {
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "isLensFlare", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "copy", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "add", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "updateLensFlares", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Objects', () => {
- QUnit.module.todo( 'Line', () => {
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "isLine", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "raycast", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "clone", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Objects', () => {
- QUnit.module.todo( 'LineLoop', () => {
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "isLineLoop", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Objects', () => {
- QUnit.module.todo( 'LineSegments', () => {
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "isLineSegments", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Objects', () => {
- QUnit.module.todo( 'LOD', () => {
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PROPERTIES
- QUnit.test( "levels", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "isLOD", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "copy", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "addLevel", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "getObjectForDistance", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "raycast", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "update", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "toJSON", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Objects', () => {
- QUnit.module.todo( 'Mesh', () => {
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "isMesh", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "setDrawMode", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "copy", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "updateMorphTargets", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "raycast", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "clone", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Objects', () => {
- QUnit.module.todo( 'Points', () => {
- // INHERITANCE
- QUnit.test( "isPoints", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "raycast", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "clone", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Objects', () => {
- QUnit.module.todo( 'Skeleton', () => {
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "calculateInverses", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "pose", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "update", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "clone", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Objects', () => {
- QUnit.module.todo( 'SkinnedMesh', () => {
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "isSkinnedMesh", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "initBones", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "bind", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "pose", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "normalizeSkinWeights", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "updateMatrixWorld", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "clone", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Objects', () => {
- QUnit.module.todo( 'Sprite', () => {
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "isSprite", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "raycast", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "clone", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Renderers', () => {
- QUnit.module.todo( 'WebGL2Renderer', () => {
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "domElement", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "clear", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "setPixelRatio", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "setSize", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "render", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Renderers', () => {
- QUnit.module.todo( 'WebGLRenderer', () => {
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "PrayForUs", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Renderers', () => {
- QUnit.module.todo( 'WebGLRenderTarget', () => {
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "isWebGLRenderTarget", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "setSize", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "clone", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "copy", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "dispose", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Renderers', () => {
- QUnit.module.todo( 'WebGLRenderTargetCube', () => {
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "isWebGLRenderTargetCube", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Renderers', () => {
- QUnit.module( 'Shaders', () => {
- QUnit.module.todo( 'ShaderChunk', () => {
- QUnit.test( 'write me !', ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Renderers', () => {
- QUnit.module( 'Shaders', () => {
- QUnit.module.todo( 'ShaderLib', () => {
- QUnit.test( 'write me !', ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Renderers', () => {
- QUnit.module( 'Shaders', () => {
- QUnit.module.todo( 'UniformsLib', () => {
- // PUBLIC STUFF
- QUnit.test( "merge", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "clone", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Renderers', () => {
- QUnit.module( 'Shaders', () => {
- QUnit.module.todo( 'UniformsUtils', () => {
- QUnit.test( 'write me !', ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Renderers', () => {
- QUnit.module( 'WebGL', () => {
- QUnit.module.todo( 'WebGLAttributes', () => {
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "get", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "remove", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "update", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Renderers', () => {
- QUnit.module( 'WebGL', () => {
- QUnit.module.todo( 'WebGLBackground', () => {
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "getClearColor", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "setClearColor", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "getClearAlpha", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "setClearAlpha", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "render", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Renderers', () => {
- QUnit.module( 'WebGL', () => {
- QUnit.module.todo( 'WebGLBufferRenderer', () => {
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "setMode", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "render", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "renderInstances", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Renderers', () => {
- QUnit.module( 'WebGL', () => {
- QUnit.module.todo( 'WebGLCapabilities', () => {
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "getMaxAnisotropy", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "getMaxPrecision", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "precision", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "logarithmicDepthBuffer", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "maxTextures", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "maxVertexTextures", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "maxTextureSize", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "maxCubemapSize", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "maxAttributes", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "maxVertexUniforms", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "maxVaryings", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "maxFragmentUniforms", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "vertexTextures", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "floatFragmentTextures", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "floatVertexTextures", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Renderers', () => {
- QUnit.module( 'WebGL', () => {
- QUnit.module.todo( 'WebGLClipping', () => {
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "init", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "beginShadows", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "endShadows", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "setState", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Renderers', () => {
- QUnit.module( 'WebGL', () => {
- QUnit.module.todo( 'WebGLExtensions', () => {
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "get", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Renderers', () => {
- QUnit.module( 'WebGL', () => {
- QUnit.module.todo( 'WebGLFlareRenderer', () => {
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "render", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Renderers', () => {
- QUnit.module( 'WebGL', () => {
- QUnit.module.todo( 'WebGLGeometries', () => {
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "get", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "update", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "getWireframeAttribute", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Renderers', () => {
- QUnit.module( 'WebGL', () => {
- QUnit.module.todo( 'WebGLIndexedBufferRenderer', () => {
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "setMode", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "setIndex", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "render", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "renderInstances", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Renderers', () => {
- QUnit.module( 'WebGL', () => {
- QUnit.module.todo( 'WebGLLights', () => {
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "setup", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "state", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Renderers', () => {
- QUnit.module( 'WebGL', () => {
- QUnit.module.todo( 'WebGLMorphtargets', () => {
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "update", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Renderers', () => {
- QUnit.module( 'WebGL', () => {
- QUnit.module.todo( 'WebGLObjects', () => {
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "update", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "clear", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Renderers', () => {
- QUnit.module( 'WebGL', () => {
- QUnit.module.todo( 'WebGLProgram', () => {
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PROPERTIES
- QUnit.test( "uniforms", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "attributes", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "getUniforms", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "getAttributes", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "destroy", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Renderers', () => {
- QUnit.module( 'WebGL', () => {
- QUnit.module.todo( 'WebGLPrograms', () => {
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "getParameters", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "getProgramCode", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "acquireProgram", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "releaseProgram", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "programs", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Renderers', () => {
- QUnit.module( 'WebGL', () => {
- QUnit.module.todo( 'WebGLProperties', () => {
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "get", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "remove", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "clear", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Renderers', () => {
- QUnit.module( 'WebGL', () => {
- QUnit.module.todo( 'WebGLRenderLists', () => {
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "get", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "dispose", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Renderers', () => {
- QUnit.module( 'WebGL', () => {
- QUnit.module.todo( 'WebGLShader', () => {
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Renderers', () => {
- QUnit.module( 'WebGL', () => {
- QUnit.module.todo( 'WebGLShadowMap', () => {
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "render", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Renderers', () => {
- QUnit.module( 'WebGL', () => {
- QUnit.module.todo( 'WebGLSpriteRenderer', () => {
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "render", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Renderers', () => {
- QUnit.module( 'WebGL', () => {
- QUnit.module.todo( 'WebGLState', () => {
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "buffers", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "initAttributes", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "enableAttribute", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "enableAttributeAndDivisor", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "disableUnusedAttributes", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "enable", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "disable", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "getCompressedTextureFormats", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "useProgram", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "setBlending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "setMaterial", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "setFlipSided", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "setCullFace", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "setLineWidth", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "setPolygonOffset", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "setScissorTest", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "activeTexture", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "bindTexture", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "compressedTexImage2D", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "texImage2D", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "scissor", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "viewport", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "reset", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Renderers', () => {
- QUnit.module( 'WebGL', () => {
- QUnit.module.todo( 'WebGLTextures', () => {
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "setTexture2D", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "setTextureCube", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "setTextureCubeDynamic", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "setupRenderTarget", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "updateRenderTargetMipmap", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Renderers', () => {
- QUnit.module( 'WebGL', () => {
- QUnit.module.todo( 'WebGLUniforms', () => {
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "setValue", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "setOptional", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "upload", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "seqWithValue", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Renderers', () => {
- QUnit.module( 'WebGL', () => {
- QUnit.module.todo( 'WebGLUtils', () => {
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "convert", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Renderers', () => {
- QUnit.module( 'WebGL', () => {
- QUnit.module.todo( 'WebVRManager', () => {
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "getDevice", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "setDevice", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "getCamera", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "getStandingMatrix", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "submitFrame", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "dispose", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Fog', () => {
- QUnit.module.todo( 'Scene', () => {
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "isFog", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "clone", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "toJSON", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'FoxExp2', () => {
- QUnit.module.todo( 'Scene', () => {
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "isFogExp2", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "clone", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "toJSON", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Scenes', () => {
- QUnit.module.todo( 'Scene', () => {
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "isScene", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "copy", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "toJSON", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Textures', () => {
- QUnit.module.todo( 'CanvasTexture', () => {
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "isCanvasTexture", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Textures', () => {
- QUnit.module.todo( 'CompressedTexture', () => {
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "isCompressedTexture", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Textures', () => {
- QUnit.module.todo( 'CubeTexture', () => {
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PROPERTIES
- QUnit.test( "images", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "isCubeTexture", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Textures', () => {
- QUnit.module.todo( 'DataTexture', () => {
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "isDataTexture", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- /**
- * @author Matt DesLauriers / @mattdesl
- * @author atix / arthursilber.de
- */
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Textures', () => {
- QUnit.module.todo( 'DepthTexture', () => {
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "isDepthTexture", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Textures', () => {
- QUnit.module.todo( 'Texture', () => {
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PROPERTIES
- QUnit.test( "needsUpdate", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "isTexture", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "clone", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "copy", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "toJSON", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "dispose", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "transformUv", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- QUnit.module( 'Textures', () => {
- QUnit.module.todo( 'VideoTexture', () => {
- // INHERITANCE
- QUnit.test( "Extending", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- // PUBLIC STUFF
- QUnit.test( "isVideoTexture", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
- /**
- * @author TristanVALCKE / https://github.com/Itee
- */
- //src
- } );
- })));
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