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- // ThreeWebGL.js r46dev - http://github.com/mrdoob/three.js
- var THREE=THREE||{};if(!self.Int32Array)self.Int32Array=Array,self.Float32Array=Array;THREE.Color=function(a){a!==void 0&&this.setHex(a);return this};
- THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,copy:function(a){this.r=a.r;this.g=a.g;this.b=a.b;return this},copyGammaToLinear:function(a){this.r=a.r*a.r;this.g=a.g*a.g;this.b=a.b*a.b;return this},copyLinearToGamma:function(a){this.r=Math.sqrt(a.r);this.g=Math.sqrt(a.g);this.b=Math.sqrt(a.b);return this},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;return this},setHSV:function(a,b,c){var e,f,g;if(c===0)this.r=this.g=this.b=0;else switch(e=Math.floor(a*6),f=a*6-e,a=c*(1-b),g=c*(1-
- b*f),b=c*(1-b*(1-f)),e){case 1:this.r=g;this.g=c;this.b=a;break;case 2:this.r=a;this.g=c;this.b=b;break;case 3:this.r=a;this.g=g;this.b=c;break;case 4:this.r=b;this.g=a;this.b=c;break;case 5:this.r=c;this.g=a;this.b=g;break;case 6:case 0:this.r=c,this.g=b,this.b=a}return this},setHex:function(a){a=Math.floor(a);this.r=(a>>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},getHex:function(){return~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},getContextStyle:function(){return"rgb("+
- Math.floor(this.r*255)+","+Math.floor(this.g*255)+","+Math.floor(this.b*255)+")"},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0};
- THREE.Vector2.prototype={constructor:THREE.Vector2,set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},
- divideScalar:function(a){a?(this.x/=a,this.y/=a):this.set(0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.lengthSq())},normalize:function(){return this.divideScalar(this.length())},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,a=this.y-a.y;return b*b+a*a},setLength:function(a){return this.normalize().multiplyScalar(a)},
- equals:function(a){return a.x===this.x&&a.y===this.y}};THREE.Vector3=function(a,b,c){this.x=a||0;this.y=b||0;this.z=c||0};
- THREE.Vector3.prototype={constructor:THREE.Vector3,set:function(a,b,c){this.x=a;this.y=b;this.z=c;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},
- addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},multiply:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideSelf:function(a){this.x/=a.x;this.y/=a.y;this.z/=a.z;return this},
- divideScalar:function(a){a?(this.x/=a,this.y/=a,this.z/=a):this.z=this.y=this.x=0;return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.lengthSq())},lengthManhattan:function(){return this.x+this.y+this.z},normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},
- cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){var b=this.x,c=this.y,e=this.z;this.x=c*a.z-e*a.y;this.y=e*a.x-b*a.z;this.z=b*a.y-c*a.x;return this},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){return(new THREE.Vector3).sub(this,a).lengthSq()},setPositionFromMatrix:function(a){this.x=a.n14;this.y=a.n24;this.z=a.n34},setRotationFromMatrix:function(a){var b=Math.cos(this.y);
- this.y=Math.asin(a.n13);Math.abs(b)>1.0E-5?(this.x=Math.atan2(-a.n23/b,a.n33/b),this.z=Math.atan2(-a.n12/b,a.n11/b)):(this.x=0,this.z=Math.atan2(a.n21,a.n22))},isZero:function(){return this.lengthSq()<1.0E-4}};THREE.Vector4=function(a,b,c,e){this.x=a||0;this.y=b||0;this.z=c||0;this.w=e!==void 0?e:1};
- THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(a,b,c,e){this.x=a;this.y=b;this.z=c;this.w=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w!==void 0?a.w:1},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-
- b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){a?(this.x/=a,this.y/=a,this.z/=a,this.w/=a):(this.z=this.y=this.x=0,this.w=1);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())},
- normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b;return this}};
- THREE.Ray=function(a,b){function c(a,b,c){n.sub(c,a);K=n.dot(b);if(K<=0)return null;I=y.add(a,u.copy(b).multiplyScalar(K));return E=c.distanceTo(I)}function e(a,b,c,e){n.sub(e,b);y.sub(c,b);u.sub(a,b);qa=n.dot(n);G=n.dot(y);ia=n.dot(u);ka=y.dot(y);F=y.dot(u);M=1/(qa*ka-G*G);L=(ka*ia-G*F)*M;X=(qa*F-G*ia)*M;return L>=0&&X>=0&&L+X<1}this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3;this.intersectScene=function(a){return this.intersectObjects(a.children)};this.intersectObjects=function(a){var b,
- c,e=[];b=0;for(c=a.length;b<c;b++)Array.prototype.push.apply(e,this.intersectObject(a[b]));e.sort(function(a,b){return a.distance-b.distance});return e};var f=new THREE.Vector3,g=new THREE.Vector3,i=new THREE.Vector3,h=new THREE.Vector3,a=new THREE.Vector3,b=new THREE.Vector3,r=new THREE.Vector3,p=new THREE.Vector3,j=new THREE.Vector3;this.intersectObject=function(u){for(var n,K=[],y=0,N=u.children.length;y<N;y++)Array.prototype.push.apply(K,this.intersectObject(u.children[y]));if(u instanceof THREE.Particle){y=
- c(this.origin,this.direction,u.matrixWorld.getPosition());if(y===null||y>u.scale.x)return[];n={distance:y,point:u.position,face:null,object:u};K.push(n)}else if(u instanceof THREE.Mesh){y=c(this.origin,this.direction,u.matrixWorld.getPosition());if(y===null||y>u.geometry.boundingSphere.radius*Math.max(u.scale.x,Math.max(u.scale.y,u.scale.z)))return K;var I,E=u.geometry,F=E.vertices,G;u.matrixRotationWorld.extractRotation(u.matrixWorld);y=0;for(N=E.faces.length;y<N;y++)if(n=E.faces[y],a.copy(this.origin),
- b.copy(this.direction),G=u.matrixWorld,r=G.multiplyVector3(r.copy(n.centroid)).subSelf(a),I=r.dot(b),!(I<=0)&&(f=G.multiplyVector3(f.copy(F[n.a].position)),g=G.multiplyVector3(g.copy(F[n.b].position)),i=G.multiplyVector3(i.copy(F[n.c].position)),h=n instanceof THREE.Face4?G.multiplyVector3(h.copy(F[n.d].position)):null,p=u.matrixRotationWorld.multiplyVector3(p.copy(n.normal)),I=b.dot(p),u.doubleSided||(u.flipSided?I>0:I<0)))if(I=p.dot(r.sub(f,a))/I,j.add(a,b.multiplyScalar(I)),n instanceof THREE.Face3)e(j,
- f,g,i)&&(n={distance:a.distanceTo(j),point:j.clone(),face:n,object:u},K.push(n));else if(n instanceof THREE.Face4&&(e(j,f,g,h)||e(j,g,i,h)))n={distance:a.distanceTo(j),point:j.clone(),face:n,object:u},K.push(n)}return K};var n=new THREE.Vector3,y=new THREE.Vector3,u=new THREE.Vector3,K,I,E,qa,G,ia,ka,F,M,L,X};
- THREE.Rectangle=function(){function a(){g=e-b;i=f-c}var b,c,e,f,g,i,h=!0;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return g};this.getHeight=function(){return i};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return e};this.getBottom=function(){return f};this.set=function(g,i,j,n){h=!1;b=g;c=i;e=j;f=n;a()};this.addPoint=function(g,i){h?(h=!1,b=g,c=i,e=g,f=i):(b=b<g?b:g,c=c<i?c:i,e=e>g?e:g,f=f>i?f:i);a()};this.add3Points=
- function(g,i,j,n,y,u){h?(h=!1,b=g<j?g<y?g:y:j<y?j:y,c=i<n?i<u?i:u:n<u?n:u,e=g>j?g>y?g:y:j>y?j:y,f=i>n?i>u?i:u:n>u?n:u):(b=g<j?g<y?g<b?g:b:y<b?y:b:j<y?j<b?j:b:y<b?y:b,c=i<n?i<u?i<c?i:c:u<c?u:c:n<u?n<c?n:c:u<c?u:c,e=g>j?g>y?g>e?g:e:y>e?y:e:j>y?j>e?j:e:y>e?y:e,f=i>n?i>u?i>f?i:f:u>f?u:f:n>u?n>f?n:f:u>f?u:f);a()};this.addRectangle=function(g){h?(h=!1,b=g.getLeft(),c=g.getTop(),e=g.getRight(),f=g.getBottom()):(b=b<g.getLeft()?b:g.getLeft(),c=c<g.getTop()?c:g.getTop(),e=e>g.getRight()?e:g.getRight(),f=f>
- g.getBottom()?f:g.getBottom());a()};this.inflate=function(g){b-=g;c-=g;e+=g;f+=g;a()};this.minSelf=function(g){b=b>g.getLeft()?b:g.getLeft();c=c>g.getTop()?c:g.getTop();e=e<g.getRight()?e:g.getRight();f=f<g.getBottom()?f:g.getBottom();a()};this.intersects=function(a){return Math.min(e,a.getRight())-Math.max(b,a.getLeft())>=0&&Math.min(f,a.getBottom())-Math.max(c,a.getTop())>=0};this.empty=function(){h=!0;f=e=c=b=0;a()};this.isEmpty=function(){return h}};
- THREE.Math={clamp:function(a,b,c){return a<b?b:a>c?c:a},clampBottom:function(a,b){return a<b?b:a},mapLinear:function(a,b,c,e,f){return e+(a-b)*(f-e)/(c-b)},random16:function(){return(65280*Math.random()+255*Math.random())/65535}};THREE.Matrix3=function(){this.m=[]};
- THREE.Matrix3.prototype={constructor:THREE.Matrix3,transpose:function(){var a,b=this.m;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};
- THREE.Matrix4=function(a,b,c,e,f,g,i,h,r,p,j,n,y,u,K,I){this.set(a!==void 0?a:1,b||0,c||0,e||0,f||0,g!==void 0?g:1,i||0,h||0,r||0,p||0,j!==void 0?j:1,n||0,y||0,u||0,K||0,I!==void 0?I:1);this.flat=Array(16);this.m33=new THREE.Matrix3};
- THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,e,f,g,i,h,r,p,j,n,y,u,K,I){this.n11=a;this.n12=b;this.n13=c;this.n14=e;this.n21=f;this.n22=g;this.n23=i;this.n24=h;this.n31=r;this.n32=p;this.n33=j;this.n34=n;this.n41=y;this.n42=u;this.n43=K;this.n44=I;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,
- b,c){var e=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,b).normalize();if(g.length()===0)g.z=1;e.cross(c,g).normalize();e.length()===0&&(g.x+=1.0E-4,e.cross(c,g).normalize());f.cross(g,e).normalize();this.n11=e.x;this.n12=f.x;this.n13=g.x;this.n21=e.y;this.n22=f.y;this.n23=g.y;this.n31=e.z;this.n32=f.z;this.n33=g.z;return this},multiply:function(a,b){var c=a.n11,e=a.n12,f=a.n13,g=a.n14,i=a.n21,h=a.n22,r=a.n23,p=a.n24,j=a.n31,n=a.n32,y=a.n33,u=a.n34,K=a.n41,I=a.n42,E=a.n43,
- qa=a.n44,G=b.n11,ia=b.n12,ka=b.n13,F=b.n14,M=b.n21,L=b.n22,X=b.n23,oa=b.n24,P=b.n31,pa=b.n32,ta=b.n33,N=b.n34,ma=b.n41,va=b.n42,xa=b.n43,Aa=b.n44;this.n11=c*G+e*M+f*P+g*ma;this.n12=c*ia+e*L+f*pa+g*va;this.n13=c*ka+e*X+f*ta+g*xa;this.n14=c*F+e*oa+f*N+g*Aa;this.n21=i*G+h*M+r*P+p*ma;this.n22=i*ia+h*L+r*pa+p*va;this.n23=i*ka+h*X+r*ta+p*xa;this.n24=i*F+h*oa+r*N+p*Aa;this.n31=j*G+n*M+y*P+u*ma;this.n32=j*ia+n*L+y*pa+u*va;this.n33=j*ka+n*X+y*ta+u*xa;this.n34=j*F+n*oa+y*N+u*Aa;this.n41=K*G+I*M+E*P+qa*ma;this.n42=
- K*ia+I*L+E*pa+qa*va;this.n43=K*ka+I*X+E*ta+qa*xa;this.n44=K*F+I*oa+E*N+qa*Aa;return this},multiplySelf:function(a){return this.multiply(this,a)},multiplyToArray:function(a,b,c){this.multiply(a,b);c[0]=this.n11;c[1]=this.n21;c[2]=this.n31;c[3]=this.n41;c[4]=this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;
- this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},multiplyVector3:function(a){var b=a.x,c=a.y,e=a.z,f=1/(this.n41*b+this.n42*c+this.n43*e+this.n44);a.x=(this.n11*b+this.n12*c+this.n13*e+this.n14)*f;a.y=(this.n21*b+this.n22*c+this.n23*e+this.n24)*f;a.z=(this.n31*b+this.n32*c+this.n33*e+this.n34)*f;return a},multiplyVector4:function(a){var b=a.x,c=a.y,e=a.z,f=a.w;a.x=this.n11*b+this.n12*
- c+this.n13*e+this.n14*f;a.y=this.n21*b+this.n22*c+this.n23*e+this.n24*f;a.z=this.n31*b+this.n32*c+this.n33*e+this.n34*f;a.w=this.n41*b+this.n42*c+this.n43*e+this.n44*f;return a},rotateAxis:function(a){var b=a.x,c=a.y,e=a.z;a.x=b*this.n11+c*this.n12+e*this.n13;a.y=b*this.n21+c*this.n22+e*this.n23;a.z=b*this.n31+c*this.n32+e*this.n33;a.normalize();return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*
- a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},determinant:function(){var a=this.n11,b=this.n12,c=this.n13,e=this.n14,f=this.n21,g=this.n22,i=this.n23,h=this.n24,r=this.n31,p=this.n32,j=this.n33,n=this.n34,y=this.n41,u=this.n42,K=this.n43,I=this.n44;return e*i*p*y-c*h*p*y-e*g*j*y+b*h*j*y+c*g*n*y-b*i*n*y-e*i*r*u+c*h*r*u+e*f*j*u-a*h*j*u-c*f*n*u+a*i*n*u+e*g*r*K-b*h*r*K-e*f*p*K+a*h*p*K+b*f*n*K-a*g*n*K-c*
- g*r*I+b*i*r*I+c*f*p*I-a*i*p*I-b*f*j*I+a*g*j*I},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32=this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n43=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;
- a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},
- flattenToArray:function(a){a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,b){a[b]=this.n11;a[b+1]=this.n21;a[b+2]=this.n31;a[b+3]=this.n41;a[b+4]=this.n12;a[b+5]=this.n22;a[b+6]=this.n32;a[b+7]=this.n42;a[b+8]=this.n13;a[b+9]=this.n23;a[b+10]=this.n33;a[b+11]=this.n43;a[b+12]=
- this.n14;a[b+13]=this.n24;a[b+14]=this.n34;a[b+15]=this.n44;return a},setTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},setScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},setRotationX:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},setRotationY:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},setRotationZ:function(a){var b=Math.cos(a),
- a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(a,b){var c=Math.cos(b),e=Math.sin(b),f=1-c,g=a.x,i=a.y,h=a.z,r=f*g,p=f*i;this.set(r*g+c,r*i-e*h,r*h+e*i,0,r*i+e*h,p*i+c,p*h-e*g,0,r*h-e*i,p*h+e*g,f*h*h+c,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},getPosition:function(){return THREE.Matrix4.__v1.set(this.n14,this.n24,this.n34)},getColumnX:function(){return THREE.Matrix4.__v1.set(this.n11,this.n21,
- this.n31)},getColumnY:function(){return THREE.Matrix4.__v1.set(this.n12,this.n22,this.n32)},getColumnZ:function(){return THREE.Matrix4.__v1.set(this.n13,this.n23,this.n33)},getInverse:function(a){var b=a.n11,c=a.n12,e=a.n13,f=a.n14,g=a.n21,i=a.n22,h=a.n23,r=a.n24,p=a.n31,j=a.n32,n=a.n33,y=a.n34,u=a.n41,K=a.n42,I=a.n43,E=a.n44;this.n11=h*y*K-r*n*K+r*j*I-i*y*I-h*j*E+i*n*E;this.n12=f*n*K-e*y*K-f*j*I+c*y*I+e*j*E-c*n*E;this.n13=e*r*K-f*h*K+f*i*I-c*r*I-e*i*E+c*h*E;this.n14=f*h*j-e*r*j-f*i*n+c*r*n+e*i*y-
- c*h*y;this.n21=r*n*u-h*y*u-r*p*I+g*y*I+h*p*E-g*n*E;this.n22=e*y*u-f*n*u+f*p*I-b*y*I-e*p*E+b*n*E;this.n23=f*h*u-e*r*u-f*g*I+b*r*I+e*g*E-b*h*E;this.n24=e*r*p-f*h*p+f*g*n-b*r*n-e*g*y+b*h*y;this.n31=i*y*u-r*j*u+r*p*K-g*y*K-i*p*E+g*j*E;this.n32=f*j*u-c*y*u-f*p*K+b*y*K+c*p*E-b*j*E;this.n33=e*r*u-f*i*u+f*g*K-b*r*K-c*g*E+b*i*E;this.n34=f*i*p-c*r*p-f*g*j+b*r*j+c*g*y-b*i*y;this.n41=h*j*u-i*n*u-h*p*K+g*n*K+i*p*I-g*j*I;this.n42=c*n*u-e*j*u+e*p*K-b*n*K-c*p*I+b*j*I;this.n43=e*i*u-c*h*u-e*g*K+b*h*K+c*g*I-b*i*I;
- this.n44=c*h*p-e*i*p+e*g*j-b*h*j-c*g*n+b*i*n;this.multiplyScalar(1/a.determinant());return this},setRotationFromEuler:function(a,b){var c=a.x,e=a.y,f=a.z,g=Math.cos(c),c=Math.sin(c),i=Math.cos(e),e=Math.sin(e),h=Math.cos(f),f=Math.sin(f);switch(b){case "YXZ":var r=i*h,p=i*f,j=e*h,n=e*f;this.n11=r+n*c;this.n12=j*c-p;this.n13=g*e;this.n21=g*f;this.n22=g*h;this.n23=-c;this.n31=p*c-j;this.n32=n+r*c;this.n33=g*i;break;case "ZXY":r=i*h;p=i*f;j=e*h;n=e*f;this.n11=r-n*c;this.n12=-g*f;this.n13=j+p*c;this.n21=
- p+j*c;this.n22=g*h;this.n23=n-r*c;this.n31=-g*e;this.n32=c;this.n33=g*i;break;case "ZYX":r=g*h;p=g*f;j=c*h;n=c*f;this.n11=i*h;this.n12=j*e-p;this.n13=r*e+n;this.n21=i*f;this.n22=n*e+r;this.n23=p*e-j;this.n31=-e;this.n32=c*i;this.n33=g*i;break;case "YZX":r=g*i;p=g*e;j=c*i;n=c*e;this.n11=i*h;this.n12=n-r*f;this.n13=j*f+p;this.n21=f;this.n22=g*h;this.n23=-c*h;this.n31=-e*h;this.n32=p*f+j;this.n33=r-n*f;break;case "XZY":r=g*i;p=g*e;j=c*i;n=c*e;this.n11=i*h;this.n12=-f;this.n13=e*h;this.n21=r*f+n;this.n22=
- g*h;this.n23=p*f-j;this.n31=j*f-p;this.n32=c*h;this.n33=n*f+r;break;default:r=g*h,p=g*f,j=c*h,n=c*f,this.n11=i*h,this.n12=-i*f,this.n13=e,this.n21=p+j*e,this.n22=r-n*e,this.n23=-c*i,this.n31=n-r*e,this.n32=j+p*e,this.n33=g*i}return this},setRotationFromQuaternion:function(a){var b=a.x,c=a.y,e=a.z,f=a.w,g=b+b,i=c+c,h=e+e,a=b*g,r=b*i;b*=h;var p=c*i;c*=h;e*=h;g*=f;i*=f;f*=h;this.n11=1-(p+e);this.n12=r-f;this.n13=b+i;this.n21=r+f;this.n22=1-(a+e);this.n23=c-g;this.n31=b-i;this.n32=c+g;this.n33=1-(a+p);
- return this},scale:function(a){var b=a.x,c=a.y,a=a.z;this.n11*=b;this.n12*=c;this.n13*=a;this.n21*=b;this.n22*=c;this.n23*=a;this.n31*=b;this.n32*=c;this.n33*=a;this.n41*=b;this.n42*=c;this.n43*=a;return this},compose:function(a,b,c){var e=THREE.Matrix4.__m1,f=THREE.Matrix4.__m2;e.identity();e.setRotationFromQuaternion(b);f.setScale(c.x,c.y,c.z);this.multiply(e,f);this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},decompose:function(a,b,c){var e=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;
- e.set(this.n11,this.n21,this.n31);f.set(this.n12,this.n22,this.n32);g.set(this.n13,this.n23,this.n33);a=a instanceof THREE.Vector3?a:new THREE.Vector3;b=b instanceof THREE.Quaternion?b:new THREE.Quaternion;c=c instanceof THREE.Vector3?c:new THREE.Vector3;c.x=e.length();c.y=f.length();c.z=g.length();a.x=this.n14;a.y=this.n24;a.z=this.n34;e=THREE.Matrix4.__m1;e.copy(this);e.n11/=c.x;e.n21/=c.x;e.n31/=c.x;e.n12/=c.y;e.n22/=c.y;e.n32/=c.y;e.n13/=c.z;e.n23/=c.z;e.n33/=c.z;b.setFromRotationMatrix(e);return[a,
- b,c]},extractPosition:function(a){this.n14=a.n14;this.n24=a.n24;this.n34=a.n34;return this},extractRotation:function(a){var b=THREE.Matrix4.__v1,c=1/b.set(a.n11,a.n21,a.n31).length(),e=1/b.set(a.n12,a.n22,a.n32).length(),b=1/b.set(a.n13,a.n23,a.n33).length();this.n11=a.n11*c;this.n21=a.n21*c;this.n31=a.n31*c;this.n12=a.n12*e;this.n22=a.n22*e;this.n32=a.n32*e;this.n13=a.n13*b;this.n23=a.n23*b;this.n33=a.n33*b;return this}};
- THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,c=b.m,e=a.n33*a.n22-a.n32*a.n23,f=-a.n33*a.n21+a.n31*a.n23,g=a.n32*a.n21-a.n31*a.n22,i=-a.n33*a.n12+a.n32*a.n13,h=a.n33*a.n11-a.n31*a.n13,r=-a.n32*a.n11+a.n31*a.n12,p=a.n23*a.n12-a.n22*a.n13,j=-a.n23*a.n11+a.n21*a.n13,n=a.n22*a.n11-a.n21*a.n12,a=a.n11*e+a.n21*i+a.n31*p;a===0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");a=1/a;c[0]=a*e;c[1]=a*f;c[2]=a*g;c[3]=a*i;c[4]=a*h;c[5]=a*r;c[6]=a*p;c[7]=a*j;c[8]=a*n;return b};
- THREE.Matrix4.makeFrustum=function(a,b,c,e,f,g){var i;i=new THREE.Matrix4;i.n11=2*f/(b-a);i.n12=0;i.n13=(b+a)/(b-a);i.n14=0;i.n21=0;i.n22=2*f/(e-c);i.n23=(e+c)/(e-c);i.n24=0;i.n31=0;i.n32=0;i.n33=-(g+f)/(g-f);i.n34=-2*g*f/(g-f);i.n41=0;i.n42=0;i.n43=-1;i.n44=0;return i};THREE.Matrix4.makePerspective=function(a,b,c,e){var f,a=c*Math.tan(a*Math.PI/360);f=-a;return THREE.Matrix4.makeFrustum(f*b,a*b,f,a,c,e)};
- THREE.Matrix4.makeOrtho=function(a,b,c,e,f,g){var i,h,r,p;i=new THREE.Matrix4;h=b-a;r=c-e;p=g-f;i.n11=2/h;i.n12=0;i.n13=0;i.n14=-((b+a)/h);i.n21=0;i.n22=2/r;i.n23=0;i.n24=-((c+e)/r);i.n31=0;i.n32=0;i.n33=-2/p;i.n34=-((g+f)/p);i.n41=0;i.n42=0;i.n43=0;i.n44=1;return i};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4;
- THREE.Object3D=function(){this.name="";this.id=THREE.Object3DCount++;this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder="XYZ";this.scale=new THREE.Vector3(1,1,1);this.flipSided=this.doubleSided=this.dynamic=!1;this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate=
- !0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=!0;this.receiveShadow=this.castShadow=!1;this.frustumCulled=!0;this._vector=new THREE.Vector3};
- THREE.Object3D.prototype={constructor:THREE.Object3D,translate:function(a,b){this.matrix.rotateAxis(b);this.position.addSelf(b.multiplyScalar(a))},translateX:function(a){this.translate(a,this._vector.set(1,0,0))},translateY:function(a){this.translate(a,this._vector.set(0,1,0))},translateZ:function(a){this.translate(a,this._vector.set(0,0,1))},lookAt:function(a){this.matrix.lookAt(a,this.position,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},add:function(a){if(this.children.indexOf(a)===
- -1){a.parent!==void 0&&a.parent.remove(a);a.parent=this;this.children.push(a);for(var b=this;b.parent!==void 0;)b=b.parent;b!==void 0&&b instanceof THREE.Scene&&b.addObject(a)}},remove:function(a){var b=this.children.indexOf(a);if(b!==-1){a.parent=void 0;this.children.splice(b,1);for(b=this;b.parent!==void 0;)b=b.parent;b!==void 0&&b instanceof THREE.Scene&&b.removeObject(a)}},getChildByName:function(a,b){var c,e,f;c=0;for(e=this.children.length;c<e;c++){f=this.children[c];if(f.name===a)return f;
- if(b&&(f=f.getChildByName(a,b),f!==void 0))return f}},updateMatrix:function(){this.matrix.setPosition(this.position);this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation,this.eulerOrder);if(this.scale.x!==1||this.scale.y!==1||this.scale.z!==1)this.matrix.scale(this.scale),this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z));this.matrixWorldNeedsUpdate=!0},updateMatrixWorld:function(a){this.matrixAutoUpdate&&
- this.updateMatrix();if(this.matrixWorldNeedsUpdate||a)this.parent?this.matrixWorld.multiply(this.parent.matrixWorld,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,a=!0;for(var b=0,c=this.children.length;b<c;b++)this.children[b].updateMatrixWorld(a)}};THREE.Object3DCount=0;
- THREE.Projector=function(){function a(){var a=i[g]=i[g]||new THREE.RenderableObject;g++;return a}function b(){var a=p[r]=p[r]||new THREE.RenderableVertex;r++;return a}function c(a,b){return b.z-a.z}function e(a,b){var c=0,e=1,g=a.z+a.w,f=b.z+b.w,i=-a.z+a.w,h=-b.z+b.w;return g>=0&&f>=0&&i>=0&&h>=0?!0:g<0&&f<0||i<0&&h<0?!1:(g<0?c=Math.max(c,g/(g-f)):f<0&&(e=Math.min(e,g/(g-f))),i<0?c=Math.max(c,i/(i-h)):h<0&&(e=Math.min(e,i/(i-h))),e<c?!1:(a.lerpSelf(b,c),b.lerpSelf(a,1-e),!0))}var f,g,i=[],h,r,p=[],
- j,n,y=[],u,K=[],I,E,qa=[],G,ia,ka=[],F={objects:[],sprites:[],lights:[],elements:[]},M=new THREE.Vector3,L=new THREE.Vector4,X=new THREE.Matrix4,oa=new THREE.Matrix4,P=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],pa=new THREE.Vector4,ta=new THREE.Vector4;this.computeFrustum=function(a){P[0].set(a.n41-a.n11,a.n42-a.n12,a.n43-a.n13,a.n44-a.n14);P[1].set(a.n41+a.n11,a.n42+a.n12,a.n43+a.n13,a.n44+a.n14);P[2].set(a.n41+a.n21,a.n42+a.n22,
- a.n43+a.n23,a.n44+a.n24);P[3].set(a.n41-a.n21,a.n42-a.n22,a.n43-a.n23,a.n44-a.n24);P[4].set(a.n41-a.n31,a.n42-a.n32,a.n43-a.n33,a.n44-a.n34);P[5].set(a.n41+a.n31,a.n42+a.n32,a.n43+a.n33,a.n44+a.n34);for(a=0;a<6;a++){var b=P[a];b.divideScalar(Math.sqrt(b.x*b.x+b.y*b.y+b.z*b.z))}};this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);X.multiply(b.projectionMatrix,b.matrixWorldInverse);X.multiplyVector3(a);return a};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);
- X.multiply(b.matrixWorld,b.projectionMatrixInverse);X.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectGraph=function(b,e){g=0;F.objects.length=0;F.sprites.length=0;F.lights.length=0;var i=function(b){if(b.visible!==!1){var c;if(c=b instanceof THREE.Mesh||b instanceof THREE.Line)if(!(c=b.frustumCulled===!1))a:{for(var e=b.matrixWorld,
- g=-b.geometry.boundingSphere.radius*Math.max(b.scale.x,Math.max(b.scale.y,b.scale.z)),h=0;h<6;h++)if(c=P[h].x*e.n14+P[h].y*e.n24+P[h].z*e.n34+P[h].w,c<=g){c=!1;break a}c=!0}c?(X.multiplyVector3(M.copy(b.position)),f=a(),f.object=b,f.z=M.z,F.objects.push(f)):b instanceof THREE.Sprite||b instanceof THREE.Particle?(X.multiplyVector3(M.copy(b.position)),f=a(),f.object=b,f.z=M.z,F.sprites.push(f)):b instanceof THREE.Light&&F.lights.push(b);c=0;for(e=b.children.length;c<e;c++)i(b.children[c])}};i(b);e&&
- F.objects.sort(c);return F};this.projectScene=function(a,g,f){var i=g.near,M=g.far,P,Q,S,la,D,d,ca,ra,ha,na,sa,Ea,Fa,Ba,ya,wa;ia=E=u=n=0;F.elements.length=0;g.parent===void 0&&(console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it..."),a.add(g));a.updateMatrixWorld();g.matrixWorldInverse.getInverse(g.matrixWorld);X.multiply(g.projectionMatrix,g.matrixWorldInverse);this.computeFrustum(X);F=this.projectGraph(a,!1);a=0;for(P=F.objects.length;a<P;a++)if(ha=F.objects[a].object,na=ha.matrixWorld,
- Ea=ha.material,r=0,ha instanceof THREE.Mesh){sa=ha.geometry;Fa=ha.geometry.materials;la=sa.vertices;Ba=sa.faces;ya=sa.faceVertexUvs;sa=ha.matrixRotationWorld.extractRotation(na);Q=0;for(S=la.length;Q<S;Q++)h=b(),h.positionWorld.copy(la[Q].position),na.multiplyVector3(h.positionWorld),h.positionScreen.copy(h.positionWorld),X.multiplyVector4(h.positionScreen),h.positionScreen.x/=h.positionScreen.w,h.positionScreen.y/=h.positionScreen.w,h.visible=h.positionScreen.z>i&&h.positionScreen.z<M;la=0;for(Q=
- Ba.length;la<Q;la++){S=Ba[la];if(S instanceof THREE.Face3)if(D=p[S.a],d=p[S.b],ca=p[S.c],D.visible&&d.visible&&ca.visible&&(ha.doubleSided||ha.flipSided!=(ca.positionScreen.x-D.positionScreen.x)*(d.positionScreen.y-D.positionScreen.y)-(ca.positionScreen.y-D.positionScreen.y)*(d.positionScreen.x-D.positionScreen.x)<0))ra=y[n]=y[n]||new THREE.RenderableFace3,n++,j=ra,j.v1.copy(D),j.v2.copy(d),j.v3.copy(ca);else continue;else if(S instanceof THREE.Face4)if(D=p[S.a],d=p[S.b],ca=p[S.c],ra=p[S.d],D.visible&&
- d.visible&&ca.visible&&ra.visible&&(ha.doubleSided||ha.flipSided!=((ra.positionScreen.x-D.positionScreen.x)*(d.positionScreen.y-D.positionScreen.y)-(ra.positionScreen.y-D.positionScreen.y)*(d.positionScreen.x-D.positionScreen.x)<0||(d.positionScreen.x-ca.positionScreen.x)*(ra.positionScreen.y-ca.positionScreen.y)-(d.positionScreen.y-ca.positionScreen.y)*(ra.positionScreen.x-ca.positionScreen.x)<0)))wa=K[u]=K[u]||new THREE.RenderableFace4,u++,j=wa,j.v1.copy(D),j.v2.copy(d),j.v3.copy(ca),j.v4.copy(ra);
- else continue;j.normalWorld.copy(S.normal);sa.multiplyVector3(j.normalWorld);j.centroidWorld.copy(S.centroid);na.multiplyVector3(j.centroidWorld);j.centroidScreen.copy(j.centroidWorld);X.multiplyVector3(j.centroidScreen);ca=S.vertexNormals;D=0;for(d=ca.length;D<d;D++)ra=j.vertexNormalsWorld[D],ra.copy(ca[D]),sa.multiplyVector3(ra);D=0;for(d=ya.length;D<d;D++)if(wa=ya[D][la]){ca=0;for(ra=wa.length;ca<ra;ca++)j.uvs[D][ca]=wa[ca]}j.material=Ea;j.faceMaterial=S.materialIndex!==null?Fa[S.materialIndex]:
- null;j.z=j.centroidScreen.z;F.elements.push(j)}}else if(ha instanceof THREE.Line){oa.multiply(X,na);la=ha.geometry.vertices;D=b();D.positionScreen.copy(la[0].position);oa.multiplyVector4(D.positionScreen);Q=1;for(S=la.length;Q<S;Q++)if(D=b(),D.positionScreen.copy(la[Q].position),oa.multiplyVector4(D.positionScreen),d=p[r-2],pa.copy(D.positionScreen),ta.copy(d.positionScreen),e(pa,ta))pa.multiplyScalar(1/pa.w),ta.multiplyScalar(1/ta.w),ha=qa[E]=qa[E]||new THREE.RenderableLine,E++,I=ha,I.v1.positionScreen.copy(pa),
- I.v2.positionScreen.copy(ta),I.z=Math.max(pa.z,ta.z),I.material=Ea,F.elements.push(I)}a=0;for(P=F.sprites.length;a<P;a++)if(ha=F.sprites[a].object,na=ha.matrixWorld,ha instanceof THREE.Particle&&(L.set(na.n14,na.n24,na.n34,1),X.multiplyVector4(L),L.z/=L.w,L.z>0&&L.z<1))i=ka[ia]=ka[ia]||new THREE.RenderableParticle,ia++,G=i,G.x=L.x/L.w,G.y=L.y/L.w,G.z=L.z,G.rotation=ha.rotation.z,G.scale.x=ha.scale.x*Math.abs(G.x-(L.x+g.projectionMatrix.n11)/(L.w+g.projectionMatrix.n14)),G.scale.y=ha.scale.y*Math.abs(G.y-
- (L.y+g.projectionMatrix.n22)/(L.w+g.projectionMatrix.n24)),G.material=ha.material,F.elements.push(G);f&&F.elements.sort(c);return F}};THREE.Quaternion=function(a,b,c,e){this.set(a||0,b||0,c||0,e!==void 0?e:1)};
- THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,e){this.x=a;this.y=b;this.z=c;this.w=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var b=Math.PI/360,c=a.x*b,e=a.y*b,f=a.z*b,a=Math.cos(e),e=Math.sin(e),b=Math.cos(-f),f=Math.sin(-f),g=Math.cos(c),c=Math.sin(c),i=a*b,h=e*f;this.w=i*g-h*c;this.x=i*c+h*g;this.y=e*b*g+a*f*c;this.z=a*f*g-e*b*c;return this},setFromAxisAngle:function(a,b){var c=b/2,e=Math.sin(c);
- this.x=a.x*e;this.y=a.y*e;this.z=a.z*e;this.w=Math.cos(c);return this},setFromRotationMatrix:function(a){var b=Math.pow(a.determinant(),1/3);this.w=Math.sqrt(Math.max(0,b+a.n11+a.n22+a.n33))/2;this.x=Math.sqrt(Math.max(0,b+a.n11-a.n22-a.n33))/2;this.y=Math.sqrt(Math.max(0,b-a.n11+a.n22-a.n33))/2;this.z=Math.sqrt(Math.max(0,b-a.n11-a.n22+a.n33))/2;this.x=a.n32-a.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=a.n13-a.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=a.n21-a.n12<0?-Math.abs(this.z):Math.abs(this.z);
- this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);a===0?this.w=this.z=this.y=this.x=0:(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this},multiplySelf:function(a){var b=
- this.x,c=this.y,e=this.z,f=this.w,g=a.x,i=a.y,h=a.z,a=a.w;this.x=b*a+f*g+c*h-e*i;this.y=c*a+f*i+e*g-b*h;this.z=e*a+f*h+b*i-c*g;this.w=f*a-b*g-c*i-e*h;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,e=a.y,f=a.z,g=this.x,i=this.y,h=this.z,r=this.w,p=r*c+i*f-h*e,j=r*e+h*c-g*f,n=r*f+g*e-i*c,c=-g*
- c-i*e-h*f;b.x=p*r+c*-g+j*-h-n*-i;b.y=j*r+c*-i+n*-g-p*-h;b.z=n*r+c*-h+p*-i-j*-g;return b}};
- THREE.Quaternion.slerp=function(a,b,c,e){var f=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;f<0?(c.w=-b.w,c.x=-b.x,c.y=-b.y,c.z=-b.z,f=-f):c.copy(b);if(Math.abs(f)>=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var g=Math.acos(f),f=Math.sqrt(1-f*f);if(Math.abs(f)<0.0010)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;b=Math.sin((1-e)*g)/f;e=Math.sin(e*g)/f;c.w=a.w*b+c.w*e;c.x=a.x*b+c.x*e;c.y=a.y*b+c.y*e;c.z=a.z*b+c.z*e;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3};
- THREE.Face3=function(a,b,c,e,f,g){this.a=a;this.b=b;this.c=c;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materialIndex=g;this.centroid=new THREE.Vector3};
- THREE.Face4=function(a,b,c,e,f,g,i){this.a=a;this.b=b;this.c=c;this.d=e;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materialIndex=i;this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};
- THREE.UV.prototype={constructor:THREE.UV,set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.u=a.u;this.v=a.v;return this},clone:function(){return new THREE.UV(this.u,this.v)}};
- THREE.Geometry=function(){this.id=THREE.GeometryCount++;this.vertices=[];this.colors=[];this.materials=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.dynamic=this.hasTangents=!1};
- THREE.Geometry.prototype={constructor:THREE.Geometry,applyMatrix:function(a){var b=new THREE.Matrix4;b.extractRotation(a,new THREE.Vector3(1,1,1));for(var c=0,e=this.vertices.length;c<e;c++)a.multiplyVector3(this.vertices[c].position);c=0;for(e=this.faces.length;c<e;c++){var f=this.faces[c];b.multiplyVector3(f.normal);for(var g=0,i=f.vertexNormals.length;g<i;g++)b.multiplyVector3(f.vertexNormals[g]);a.multiplyVector3(f.centroid)}},computeCentroids:function(){var a,b,c;a=0;for(b=this.faces.length;a<
- b;a++)c=this.faces[a],c.centroid.set(0,0,0),c instanceof THREE.Face3?(c.centroid.addSelf(this.vertices[c.a].position),c.centroid.addSelf(this.vertices[c.b].position),c.centroid.addSelf(this.vertices[c.c].position),c.centroid.divideScalar(3)):c instanceof THREE.Face4&&(c.centroid.addSelf(this.vertices[c.a].position),c.centroid.addSelf(this.vertices[c.b].position),c.centroid.addSelf(this.vertices[c.c].position),c.centroid.addSelf(this.vertices[c.d].position),c.centroid.divideScalar(4))},computeFaceNormals:function(a){var b,
- c,e,f,g,i,h=new THREE.Vector3,r=new THREE.Vector3;e=0;for(f=this.faces.length;e<f;e++){g=this.faces[e];if(a&&g.vertexNormals.length){h.set(0,0,0);b=0;for(c=g.vertexNormals.length;b<c;b++)h.addSelf(g.vertexNormals[b]);h.divideScalar(3)}else b=this.vertices[g.a],c=this.vertices[g.b],i=this.vertices[g.c],h.sub(i.position,c.position),r.sub(b.position,c.position),h.crossSelf(r);h.isZero()||h.normalize();g.normal.copy(h)}},computeVertexNormals:function(){var a,b,c,e;if(this.__tmpVertices===void 0){e=this.__tmpVertices=
- Array(this.vertices.length);a=0;for(b=this.vertices.length;a<b;a++)e[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++)if(c=this.faces[a],c instanceof THREE.Face3)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(c instanceof THREE.Face4)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}else{e=this.__tmpVertices;a=0;for(b=this.vertices.length;a<b;a++)e[a].set(0,0,0)}a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],c instanceof
- THREE.Face3?(e[c.a].addSelf(c.normal),e[c.b].addSelf(c.normal),e[c.c].addSelf(c.normal)):c instanceof THREE.Face4&&(e[c.a].addSelf(c.normal),e[c.b].addSelf(c.normal),e[c.c].addSelf(c.normal),e[c.d].addSelf(c.normal));a=0;for(b=this.vertices.length;a<b;a++)e[a].normalize();a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],c instanceof THREE.Face3?(c.vertexNormals[0].copy(e[c.a]),c.vertexNormals[1].copy(e[c.b]),c.vertexNormals[2].copy(e[c.c])):c instanceof THREE.Face4&&(c.vertexNormals[0].copy(e[c.a]),
- c.vertexNormals[1].copy(e[c.b]),c.vertexNormals[2].copy(e[c.c]),c.vertexNormals[3].copy(e[c.d]))},computeTangents:function(){function a(a,b,c,e,g,f,d){h=a.vertices[b].position;r=a.vertices[c].position;p=a.vertices[e].position;j=i[g];n=i[f];y=i[d];u=r.x-h.x;K=p.x-h.x;I=r.y-h.y;E=p.y-h.y;qa=r.z-h.z;G=p.z-h.z;ia=n.u-j.u;ka=y.u-j.u;F=n.v-j.v;M=y.v-j.v;L=1/(ia*M-ka*F);pa.set((M*u-F*K)*L,(M*I-F*E)*L,(M*qa-F*G)*L);ta.set((ia*K-ka*u)*L,(ia*E-ka*I)*L,(ia*G-ka*qa)*L);oa[b].addSelf(pa);oa[c].addSelf(pa);oa[e].addSelf(pa);
- P[b].addSelf(ta);P[c].addSelf(ta);P[e].addSelf(ta)}var b,c,e,f,g,i,h,r,p,j,n,y,u,K,I,E,qa,G,ia,ka,F,M,L,X,oa=[],P=[],pa=new THREE.Vector3,ta=new THREE.Vector3,N=new THREE.Vector3,ma=new THREE.Vector3,va=new THREE.Vector3;b=0;for(c=this.vertices.length;b<c;b++)oa[b]=new THREE.Vector3,P[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)g=this.faces[b],i=this.faceVertexUvs[0][b],g instanceof THREE.Face3?a(this,g.a,g.b,g.c,0,1,2):g instanceof THREE.Face4&&(a(this,g.a,g.b,g.c,0,1,2),a(this,g.a,
- g.b,g.d,0,1,3));var xa=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){g=this.faces[b];for(e=0;e<g.vertexNormals.length;e++)va.copy(g.vertexNormals[e]),f=g[xa[e]],X=oa[f],N.copy(X),N.subSelf(va.multiplyScalar(va.dot(X))).normalize(),ma.cross(g.vertexNormals[e],X),f=ma.dot(P[f]),f=f<0?-1:1,g.vertexTangents[e]=new THREE.Vector4(N.x,N.y,N.z,f)}this.hasTangents=!0},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],
- y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,c=this.vertices.length;b<c;b++){a=this.vertices[b];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=a.position.y;else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<
- this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=0,b=0,c=this.vertices.length;b<c;b++)a=Math.max(a,this.vertices[b].position.length());this.boundingSphere={radius:a}},mergeVertices:function(){var a={},b=[],c=[],e,f=Math.pow(10,4),g,i;g=0;for(i=this.vertices.length;g<i;g++)e=this.vertices[g].position,e=[Math.round(e.x*f),Math.round(e.y*f),Math.round(e.z*f)].join("_"),
- a[e]===void 0?(a[e]=g,b.push(this.vertices[g]),c[g]=b.length-1):c[g]=c[a[e]];g=0;for(i=this.faces.length;g<i;g++)if(a=this.faces[g],a instanceof THREE.Face3)a.a=c[a.a],a.b=c[a.b],a.c=c[a.c];else if(a instanceof THREE.Face4)a.a=c[a.a],a.b=c[a.b],a.c=c[a.c],a.d=c[a.d];this.vertices=b}};THREE.GeometryCount=0;
- THREE.Spline=function(a){function b(a,b,c,e,g,f,i){a=(c-a)*0.5;e=(e-b)*0.5;return(2*(b-c)+a+e)*i+(-3*(b-c)-2*a-e)*f+a*g+b}this.points=a;var c=[],e={x:0,y:0,z:0},f,g,i,h,r,p,j,n,y;this.initFromArray=function(a){this.points=[];for(var b=0;b<a.length;b++)this.points[b]={x:a[b][0],y:a[b][1],z:a[b][2]}};this.getPoint=function(a){f=(this.points.length-1)*a;g=Math.floor(f);i=f-g;c[0]=g===0?g:g-1;c[1]=g;c[2]=g>this.points.length-2?g:g+1;c[3]=g>this.points.length-3?g:g+2;p=this.points[c[0]];j=this.points[c[1]];
- n=this.points[c[2]];y=this.points[c[3]];h=i*i;r=i*h;e.x=b(p.x,j.x,n.x,y.x,i,h,r);e.y=b(p.y,j.y,n.y,y.y,i,h,r);e.z=b(p.z,j.z,n.z,y.z,i,h,r);return e};this.getControlPointsArray=function(){var a,b,c=this.points.length,e=[];for(a=0;a<c;a++)b=this.points[a],e[a]=[b.x,b.y,b.z];return e};this.getLength=function(a){var b,c,e,g=b=b=0,f=new THREE.Vector3,i=new THREE.Vector3,h=[],j=0;h[0]=0;a||(a=100);c=this.points.length*a;f.copy(this.points[0]);for(a=1;a<c;a++)b=a/c,e=this.getPoint(b),i.copy(e),j+=i.distanceTo(f),
- f.copy(e),b*=this.points.length-1,b=Math.floor(b),b!=g&&(h[b]=j,g=b);h[h.length]=j;return{chunks:h,total:j}};this.reparametrizeByArcLength=function(a){var b,c,e,g,f,i,h=[],j=new THREE.Vector3,n=this.getLength();h.push(j.copy(this.points[0]).clone());for(b=1;b<this.points.length;b++){c=n.chunks[b]-n.chunks[b-1];i=Math.ceil(a*c/n.total);g=(b-1)/(this.points.length-1);f=b/(this.points.length-1);for(c=1;c<i-1;c++)e=g+c*(1/i)*(f-g),e=this.getPoint(e),h.push(j.copy(e).clone());h.push(j.copy(this.points[b]).clone())}this.points=
- h}};THREE.Edge=function(a,b,c,e){this.vertices=[a,b];this.vertexIndices=[c,e];this.faces=[];this.faceIndices=[]};THREE.Camera=function(){if(arguments.length)return console.warn("DEPRECATED: Camera() is now PerspectiveCamera() or OrthographicCamera()."),new THREE.PerspectiveCamera(arguments[0],arguments[1],arguments[2],arguments[3]);THREE.Object3D.call(this);this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4;this.projectionMatrixInverse=new THREE.Matrix4};
- THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.lookAt=function(a){this.matrix.lookAt(this.position,a,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)};THREE.OrthographicCamera=function(a,b,c,e,f,g){THREE.Camera.call(this);this.left=a;this.right=b;this.top=c;this.bottom=e;this.near=f!==void 0?f:0.1;this.far=g!==void 0?g:2E3;this.updateProjectionMatrix()};THREE.OrthographicCamera.prototype=new THREE.Camera;
- THREE.OrthographicCamera.prototype.constructor=THREE.OrthographicCamera;THREE.OrthographicCamera.prototype.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makeOrtho(this.left,this.right,this.top,this.bottom,this.near,this.far)};THREE.PerspectiveCamera=function(a,b,c,e){THREE.Camera.call(this);this.fov=a!==void 0?a:50;this.aspect=b!==void 0?b:1;this.near=c!==void 0?c:0.1;this.far=e!==void 0?e:2E3;this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype=new THREE.Camera;
- THREE.PerspectiveCamera.prototype.constructor=THREE.PerspectiveCamera;THREE.PerspectiveCamera.prototype.setLens=function(a,b){this.fov=2*Math.atan((b!==void 0?b:43.25)/(a*2));this.fov*=180/Math.PI;this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype.setViewOffset=function(a,b,c,e,f,g){this.fullWidth=a;this.fullHeight=b;this.x=c;this.y=e;this.width=f;this.height=g;this.updateProjectionMatrix()};
- THREE.PerspectiveCamera.prototype.updateProjectionMatrix=function(){if(this.fullWidth){var a=this.fullWidth/this.fullHeight,b=Math.tan(this.fov*Math.PI/360)*this.near,c=-b,e=a*c,a=Math.abs(a*b-e),c=Math.abs(b-c);this.projectionMatrix=THREE.Matrix4.makeFrustum(e+this.x*a/this.fullWidth,e+(this.x+this.width)*a/this.fullWidth,b-(this.y+this.height)*c/this.fullHeight,b-this.y*c/this.fullHeight,this.near,this.far)}else this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,
- this.far)};THREE.Light=function(a){THREE.Object3D.call(this);this.color=new THREE.Color(a)};THREE.Light.prototype=new THREE.Object3D;THREE.Light.prototype.constructor=THREE.Light;THREE.Light.prototype.supr=THREE.Object3D.prototype;THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;
- THREE.DirectionalLight=function(a,b,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b!==void 0?b:1;this.distance=c!==void 0?c:0};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(a,b,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,0,0);this.intensity=b!==void 0?b:1;this.distance=c!==void 0?c:0};THREE.PointLight.prototype=new THREE.Light;
- THREE.PointLight.prototype.constructor=THREE.PointLight;THREE.SpotLight=function(a,b,c,e){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.target=new THREE.Object3D;this.intensity=b!==void 0?b:1;this.distance=c!==void 0?c:0;this.castShadow=e!==void 0?e:!1};THREE.SpotLight.prototype=new THREE.Light;THREE.SpotLight.prototype.constructor=THREE.SpotLight;
- THREE.Material=function(a){this.name="";this.id=THREE.MaterialCount++;a=a||{};this.opacity=a.opacity!==void 0?a.opacity:1;this.transparent=a.transparent!==void 0?a.transparent:!1;this.blending=a.blending!==void 0?a.blending:THREE.NormalBlending;this.depthTest=a.depthTest!==void 0?a.depthTest:!0;this.depthWrite=a.depthWrite!==void 0?a.depthWrite:!0;this.polygonOffset=a.polygonOffset!==void 0?a.polygonOffset:!1;this.polygonOffsetFactor=a.polygonOffsetFactor!==void 0?a.polygonOffsetFactor:0;this.polygonOffsetUnits=
- a.polygonOffsetUnits!==void 0?a.polygonOffsetUnits:0;this.alphaTest=a.alphaTest!==void 0?a.alphaTest:0;this.overdraw=a.overdraw!==void 0?a.overdraw:!1};THREE.MaterialCount=0;THREE.NoShading=0;THREE.FlatShading=1;THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;THREE.MultiplyBlending=3;THREE.AdditiveAlphaBlending=4;
- THREE.LineBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.linewidth=a.linewidth!==void 0?a.linewidth:1;this.linecap=a.linecap!==void 0?a.linecap:"round";this.linejoin=a.linejoin!==void 0?a.linejoin:"round";this.vertexColors=a.vertexColors?a.vertexColors:!1;this.fog=a.fog!==void 0?a.fog:!0};THREE.LineBasicMaterial.prototype=new THREE.Material;THREE.LineBasicMaterial.prototype.constructor=THREE.LineBasicMaterial;
- THREE.MeshBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.map=a.map!==void 0?a.map:null;this.lightMap=a.lightMap!==void 0?a.lightMap:null;this.envMap=a.envMap!==void 0?a.envMap:null;this.combine=a.combine!==void 0?a.combine:THREE.MultiplyOperation;this.reflectivity=a.reflectivity!==void 0?a.reflectivity:1;this.refractionRatio=a.refractionRatio!==void 0?a.refractionRatio:0.98;this.fog=a.fog!==void 0?a.fog:
- !0;this.shading=a.shading!==void 0?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==void 0?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth!==void 0?a.wireframeLinewidth:1;this.wireframeLinecap=a.wireframeLinecap!==void 0?a.wireframeLinecap:"round";this.wireframeLinejoin=a.wireframeLinejoin!==void 0?a.wireframeLinejoin:"round";this.vertexColors=a.vertexColors!==void 0?a.vertexColors:!1;this.skinning=a.skinning!==void 0?a.skinning:!1;this.morphTargets=a.morphTargets!==void 0?a.morphTargets:
- !1};THREE.MeshBasicMaterial.prototype=new THREE.Material;THREE.MeshBasicMaterial.prototype.constructor=THREE.MeshBasicMaterial;
- THREE.MeshLambertMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.ambient=a.ambient!==void 0?new THREE.Color(a.ambient):new THREE.Color(328965);this.map=a.map!==void 0?a.map:null;this.lightMap=a.lightMap!==void 0?a.lightMap:null;this.envMap=a.envMap!==void 0?a.envMap:null;this.combine=a.combine!==void 0?a.combine:THREE.MultiplyOperation;this.reflectivity=a.reflectivity!==void 0?a.reflectivity:1;this.refractionRatio=
- a.refractionRatio!==void 0?a.refractionRatio:0.98;this.fog=a.fog!==void 0?a.fog:!0;this.shading=a.shading!==void 0?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==void 0?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth!==void 0?a.wireframeLinewidth:1;this.wireframeLinecap=a.wireframeLinecap!==void 0?a.wireframeLinecap:"round";this.wireframeLinejoin=a.wireframeLinejoin!==void 0?a.wireframeLinejoin:"round";this.vertexColors=a.vertexColors!==void 0?a.vertexColors:!1;this.skinning=
- a.skinning!==void 0?a.skinning:!1;this.morphTargets=a.morphTargets!==void 0?a.morphTargets:!1};THREE.MeshLambertMaterial.prototype=new THREE.Material;THREE.MeshLambertMaterial.prototype.constructor=THREE.MeshLambertMaterial;
- THREE.MeshPhongMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.ambient=a.ambient!==void 0?new THREE.Color(a.ambient):new THREE.Color(328965);this.specular=a.specular!==void 0?new THREE.Color(a.specular):new THREE.Color(1118481);this.shininess=a.shininess!==void 0?a.shininess:30;this.metal=a.metal!==void 0?a.metal:!1;this.perPixel=a.perPixel!==void 0?a.perPixel:!1;this.map=a.map!==void 0?a.map:null;this.lightMap=
- a.lightMap!==void 0?a.lightMap:null;this.envMap=a.envMap!==void 0?a.envMap:null;this.combine=a.combine!==void 0?a.combine:THREE.MultiplyOperation;this.reflectivity=a.reflectivity!==void 0?a.reflectivity:1;this.refractionRatio=a.refractionRatio!==void 0?a.refractionRatio:0.98;this.fog=a.fog!==void 0?a.fog:!0;this.shading=a.shading!==void 0?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==void 0?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth!==void 0?a.wireframeLinewidth:1;this.wireframeLinecap=
- a.wireframeLinecap!==void 0?a.wireframeLinecap:"round";this.wireframeLinejoin=a.wireframeLinejoin!==void 0?a.wireframeLinejoin:"round";this.vertexColors=a.vertexColors!==void 0?a.vertexColors:!1;this.skinning=a.skinning!==void 0?a.skinning:!1;this.morphTargets=a.morphTargets!==void 0?a.morphTargets:!1};THREE.MeshPhongMaterial.prototype=new THREE.Material;THREE.MeshPhongMaterial.prototype.constructor=THREE.MeshPhongMaterial;
- THREE.MeshDepthMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.shading=a.shading!==void 0?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==void 0?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth!==void 0?a.wireframeLinewidth:1};THREE.MeshDepthMaterial.prototype=new THREE.Material;THREE.MeshDepthMaterial.prototype.constructor=THREE.MeshDepthMaterial;
- THREE.MeshNormalMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.shading=a.shading?a.shading:THREE.FlatShading;this.wireframe=a.wireframe?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth?a.wireframeLinewidth:1};THREE.MeshNormalMaterial.prototype=new THREE.Material;THREE.MeshNormalMaterial.prototype.constructor=THREE.MeshNormalMaterial;THREE.MeshFaceMaterial=function(){};
- THREE.MeshShaderMaterial=function(a){console.warn("DEPRECATED: MeshShaderMaterial() is now ShaderMaterial().");return new THREE.ShaderMaterial(a)};
- THREE.ParticleBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.map=a.map!==void 0?a.map:null;this.size=a.size!==void 0?a.size:1;this.sizeAttenuation=a.sizeAttenuation!==void 0?a.sizeAttenuation:!0;this.vertexColors=a.vertexColors!==void 0?a.vertexColors:!1;this.fog=a.fog!==void 0?a.fog:!0};THREE.ParticleBasicMaterial.prototype=new THREE.Material;THREE.ParticleBasicMaterial.prototype.constructor=THREE.ParticleBasicMaterial;
- THREE.ShaderMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.fragmentShader=a.fragmentShader!==void 0?a.fragmentShader:"void main() {}";this.vertexShader=a.vertexShader!==void 0?a.vertexShader:"void main() {}";this.uniforms=a.uniforms!==void 0?a.uniforms:{};this.attributes=a.attributes;this.shading=a.shading!==void 0?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==void 0?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth!==void 0?a.wireframeLinewidth:1;this.fog=a.fog!==
- void 0?a.fog:!1;this.lights=a.lights!==void 0?a.lights:!1;this.vertexColors=a.vertexColors!==void 0?a.vertexColors:!1;this.skinning=a.skinning!==void 0?a.skinning:!1;this.morphTargets=a.morphTargets!==void 0?a.morphTargets:!1};THREE.ShaderMaterial.prototype=new THREE.Material;THREE.ShaderMaterial.prototype.constructor=THREE.ShaderMaterial;
- THREE.Texture=function(a,b,c,e,f,g){this.id=THREE.TextureCount++;this.image=a;this.mapping=b!==void 0?b:new THREE.UVMapping;this.wrapS=c!==void 0?c:THREE.ClampToEdgeWrapping;this.wrapT=e!==void 0?e:THREE.ClampToEdgeWrapping;this.magFilter=f!==void 0?f:THREE.LinearFilter;this.minFilter=g!==void 0?g:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.needsUpdate=!1;this.onUpdate=null};
- THREE.Texture.prototype={constructor:THREE.Texture,clone:function(){var a=new THREE.Texture(this.image,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter);a.offset.copy(this.offset);a.repeat.copy(this.repeat);return a}};THREE.TextureCount=0;THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};
- THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;
- THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;THREE.DataTexture=function(a,b,c,e,f,g,i,h,r){THREE.Texture.call(this,null,f,g,i,h,r);this.image={data:a,width:b,height:c};this.format=e!==void 0?e:THREE.RGBAFormat};THREE.DataTexture.prototype=new THREE.Texture;THREE.DataTexture.prototype.constructor=THREE.DataTexture;
- THREE.DataTexture.prototype.clone=function(){var a=new THREE.DataTexture(this.data.slice(0),this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter);a.offset.copy(this.offset);a.repeat.copy(this.repeat);return a};THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.ParticleSystem=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b;this.sortParticles=!1};
- THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem;THREE.Line=function(a,b,c){THREE.Object3D.call(this);this.geometry=a;this.material=b;this.type=c!==void 0?c:THREE.LineStrip;this.geometry&&(this.geometry.boundingSphere||this.geometry.computeBoundingSphere())};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
- THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b;if(b instanceof Array)console.warn("DEPRECATED: Mesh material can no longer be an Array. Using material at index 0..."),this.material=b[0];if(this.geometry&&(this.geometry.boundingSphere||this.geometry.computeBoundingSphere(),this.boundRadius=a.boundingSphere.radius,this.geometry.morphTargets.length)){this.morphTargetBase=-1;this.morphTargetForcedOrder=[];this.morphTargetInfluences=[];this.morphTargetDictionary={};
- for(var c=0;c<this.geometry.morphTargets.length;c++)this.morphTargetInfluences.push(0),this.morphTargetDictionary[this.geometry.morphTargets[c].name]=c}};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.Mesh.prototype.supr=THREE.Object3D.prototype;
- THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(this.morphTargetDictionary[a]!==void 0)return this.morphTargetDictionary[a];console.log("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0};THREE.Bone=function(a){THREE.Object3D.call(this);this.skin=a;this.skinMatrix=new THREE.Matrix4};THREE.Bone.prototype=new THREE.Object3D;THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.supr=THREE.Object3D.prototype;
- THREE.Bone.prototype.update=function(a,b){this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixWorldNeedsUpdate)a?this.skinMatrix.multiply(a,this.matrix):this.skinMatrix.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,b=!0;var c,e=this.children.length;for(c=0;c<e;c++)this.children[c].update(this.skinMatrix,b)};
- THREE.SkinnedMesh=function(a,b){THREE.Mesh.call(this,a,b);this.identityMatrix=new THREE.Matrix4;this.bones=[];this.boneMatrices=[];var c,e,f,g,i,h;if(this.geometry.bones!==void 0){for(c=0;c<this.geometry.bones.length;c++)f=this.geometry.bones[c],g=f.pos,i=f.rotq,h=f.scl,e=this.addBone(),e.name=f.name,e.position.set(g[0],g[1],g[2]),e.quaternion.set(i[0],i[1],i[2],i[3]),e.useQuaternion=!0,h!==void 0?e.scale.set(h[0],h[1],h[2]):e.scale.set(1,1,1);for(c=0;c<this.bones.length;c++)f=this.geometry.bones[c],
- e=this.bones[c],f.parent===-1?this.add(e):this.bones[f.parent].add(e);this.boneMatrices=new Float32Array(16*this.bones.length);this.pose()}};THREE.SkinnedMesh.prototype=new THREE.Mesh;THREE.SkinnedMesh.prototype.constructor=THREE.SkinnedMesh;THREE.SkinnedMesh.prototype.addBone=function(a){a===void 0&&(a=new THREE.Bone(this));this.bones.push(a);return a};
- THREE.SkinnedMesh.prototype.updateMatrixWorld=function(a){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||a)this.parent?this.matrixWorld.multiply(this.parent.matrixWorld,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1;for(var a=0,b=this.children.length;a<b;a++){var c=this.children[a];c instanceof THREE.Bone?c.update(this.identityMatrix,!1):c.updateMatrixWorld(!0)}for(var b=this.bones.length,c=this.bones,e=this.boneMatrices,a=0;a<b;a++)c[a].skinMatrix.flattenToArrayOffset(e,
- a*16)};
- THREE.SkinnedMesh.prototype.pose=function(){this.updateMatrixWorld(!0);for(var a,b=[],c=0;c<this.bones.length;c++){a=this.bones[c];var e=new THREE.Matrix4;e.getInverse(a.skinMatrix);b.push(e);a.skinMatrix.flattenToArrayOffset(this.boneMatrices,c*16)}if(this.geometry.skinVerticesA===void 0){this.geometry.skinVerticesA=[];this.geometry.skinVerticesB=[];for(a=0;a<this.geometry.skinIndices.length;a++){var c=this.geometry.vertices[a].position,f=this.geometry.skinIndices[a].x,g=this.geometry.skinIndices[a].y,e=
- new THREE.Vector3(c.x,c.y,c.z);this.geometry.skinVerticesA.push(b[f].multiplyVector3(e));e=new THREE.Vector3(c.x,c.y,c.z);this.geometry.skinVerticesB.push(b[g].multiplyVector3(e));this.geometry.skinWeights[a].x+this.geometry.skinWeights[a].y!==1&&(c=(1-(this.geometry.skinWeights[a].x+this.geometry.skinWeights[a].y))*0.5,this.geometry.skinWeights[a].x+=c,this.geometry.skinWeights[a].y+=c)}}};THREE.Ribbon=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b};
- THREE.Ribbon.prototype=new THREE.Object3D;THREE.Ribbon.prototype.constructor=THREE.Ribbon;THREE.LOD=function(){THREE.Object3D.call(this);this.LODs=[]};THREE.LOD.prototype=new THREE.Object3D;THREE.LOD.prototype.constructor=THREE.LOD;THREE.LOD.prototype.supr=THREE.Object3D.prototype;THREE.LOD.prototype.addLevel=function(a,b){b===void 0&&(b=0);for(var b=Math.abs(b),c=0;c<this.LODs.length;c++)if(b<this.LODs[c].visibleAtDistance)break;this.LODs.splice(c,0,{visibleAtDistance:b,object3D:a});this.add(a)};
- THREE.LOD.prototype.update=function(a){if(this.LODs.length>1){a.matrixWorldInverse.getInverse(a.matrixWorld);a=a.matrixWorldInverse;a=-(a.n31*this.position.x+a.n32*this.position.y+a.n33*this.position.z+a.n34);this.LODs[0].object3D.visible=!0;for(var b=1;b<this.LODs.length;b++)if(a>=this.LODs[b].visibleAtDistance)this.LODs[b-1].object3D.visible=!1,this.LODs[b].object3D.visible=!0;else break;for(;b<this.LODs.length;b++)this.LODs[b].object3D.visible=!1}};
- THREE.Sprite=function(a){THREE.Object3D.call(this);this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.map=a.map instanceof THREE.Texture?a.map:THREE.ImageUtils.loadTexture(a.map);this.blending=a.blending!==void 0?a.blending:THREE.NormalBlending;this.useScreenCoordinates=a.useScreenCoordinates!==void 0?a.useScreenCoordinates:!0;this.mergeWith3D=a.mergeWith3D!==void 0?a.mergeWith3D:!this.useScreenCoordinates;this.affectedByDistance=a.affectedByDistance!==void 0?a.affectedByDistance:
- !this.useScreenCoordinates;this.scaleByViewport=a.scaleByViewport!==void 0?a.scaleByViewport:!this.affectedByDistance;this.alignment=a.alignment instanceof THREE.Vector2?a.alignment:THREE.SpriteAlignment.center;this.rotation3d=this.rotation;this.rotation=0;this.opacity=1;this.uvOffset=new THREE.Vector2(0,0);this.uvScale=new THREE.Vector2(1,1)};THREE.Sprite.prototype=new THREE.Object3D;THREE.Sprite.prototype.constructor=THREE.Sprite;
- THREE.Sprite.prototype.updateMatrix=function(){this.matrix.setPosition(this.position);this.rotation3d.set(0,0,this.rotation);this.matrix.setRotationFromEuler(this.rotation3d);if(this.scale.x!==1||this.scale.y!==1)this.matrix.scale(this.scale),this.boundRadiusScale=Math.max(this.scale.x,this.scale.y);this.matrixWorldNeedsUpdate=!0};THREE.SpriteAlignment={};THREE.SpriteAlignment.topLeft=new THREE.Vector2(1,-1);THREE.SpriteAlignment.topCenter=new THREE.Vector2(0,-1);
- THREE.SpriteAlignment.topRight=new THREE.Vector2(-1,-1);THREE.SpriteAlignment.centerLeft=new THREE.Vector2(1,0);THREE.SpriteAlignment.center=new THREE.Vector2(0,0);THREE.SpriteAlignment.centerRight=new THREE.Vector2(-1,0);THREE.SpriteAlignment.bottomLeft=new THREE.Vector2(1,1);THREE.SpriteAlignment.bottomCenter=new THREE.Vector2(0,1);THREE.SpriteAlignment.bottomRight=new THREE.Vector2(-1,1);
- THREE.Scene=function(){THREE.Object3D.call(this);this.overrideMaterial=this.fog=null;this.matrixAutoUpdate=!1;this.objects=[];this.lights=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=new THREE.Object3D;THREE.Scene.prototype.constructor=THREE.Scene;
- THREE.Scene.prototype.addObject=function(a){if(a instanceof THREE.Light)this.lights.indexOf(a)===-1&&this.lights.push(a);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)&&this.objects.indexOf(a)===-1){this.objects.push(a);this.__objectsAdded.push(a);var b=this.__objectsRemoved.indexOf(a);b!==-1&&this.__objectsRemoved.splice(b,1)}for(b=0;b<a.children.length;b++)this.addObject(a.children[b])};
- THREE.Scene.prototype.removeObject=function(a){if(a instanceof THREE.Light){var b=this.lights.indexOf(a);b!==-1&&this.lights.splice(b,1)}else a instanceof THREE.Camera||(b=this.objects.indexOf(a),b!==-1&&(this.objects.splice(b,1),this.__objectsRemoved.push(a),b=this.__objectsAdded.indexOf(a),b!==-1&&this.__objectsAdded.splice(b,1)));for(b=0;b<a.children.length;b++)this.removeObject(a.children[b])};
- THREE.Fog=function(a,b,c){this.color=new THREE.Color(a);this.near=b!==void 0?b:1;this.far=c!==void 0?c:1E3};THREE.FogExp2=function(a,b){this.color=new THREE.Color(a);this.density=b!==void 0?b:2.5E-4};
- THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform float flipEnvMap;\nuniform int combine;\n#endif",
- envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( envMap, vec3( flipEnvMap * vReflect.x, vReflect.yz ) );\n#ifdef GAMMA_INPUT\ncubeColor.xyz *= cubeColor.xyz;\n#endif\nif ( combine == 1 ) {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity );\n} else {\ngl_FragColor.xyz = gl_FragColor.xyz * cubeColor.xyz;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[ 0 ].xyz, objectMatrix[ 1 ].xyz, objectMatrix[ 2 ].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refractionRatio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",
- map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, gl_PointCoord );\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform vec4 offsetRepeat;\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv * offsetRepeat.zw + offsetRepeat.xy;\n#endif",map_fragment:"#ifdef USE_MAP\n#ifdef GAMMA_INPUT\nvec4 texelColor = texture2D( map, vUv );\ntexelColor.xyz *= texelColor.xyz;\ngl_FragColor = gl_FragColor * texelColor;\n#else\ngl_FragColor = gl_FragColor * texture2D( map, vUv );\n#endif\n#endif",
- lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\nuniform sampler2D lightMap;\n#endif",lightmap_pars_vertex:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\n#endif",lightmap_fragment:"#ifdef USE_LIGHTMAP\ngl_FragColor = gl_FragColor * texture2D( lightMap, vUv2 );\n#endif",lightmap_vertex:"#ifdef USE_LIGHTMAP\nvUv2 = uv2;\n#endif",lights_lambert_pars_vertex:"uniform vec3 ambient;\nuniform vec3 diffuse;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#endif",
- lights_lambert_vertex:"vLightWeighting = vec3( 0.0 );\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nfloat pointLightWeighting = max( dot( transformedNormal, lVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting * lDistance;\n}\n#endif\nvLightWeighting = vLightWeighting * diffuse + ambient * ambientLightColor;",
- lights_phong_pars_vertex:"#if MAX_POINT_LIGHTS > 0\n#ifndef PHONG_PER_PIXEL\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\n#endif",lights_phong_vertex:"#if MAX_POINT_LIGHTS > 0\n#ifndef PHONG_PER_PIXEL\nfor( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nvPointLight[ i ] = vec4( lVector, lDistance );\n}\n#endif\n#endif",
- lights_phong_pars_fragment:"uniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\n#ifdef PHONG_PER_PIXEL\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#else\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",
- lights_phong_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\n#if MAX_POINT_LIGHTS > 0\nvec3 pointDiffuse = vec3( 0.0 );\nvec3 pointSpecular = vec3( 0.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\n#ifdef PHONG_PER_PIXEL\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz + vViewPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\n#else\nvec3 lVector = normalize( vPointLight[ i ].xyz );\nfloat lDistance = vPointLight[ i ].w;\n#endif\nvec3 pointHalfVector = normalize( lVector + viewPosition );\nfloat pointDistance = lDistance;\nfloat pointDotNormalHalf = max( dot( normal, pointHalfVector ), 0.0 );\nfloat pointDiffuseWeight = max( dot( normal, lVector ), 0.0 );\nfloat pointSpecularWeight = pow( pointDotNormalHalf, shininess );\n#ifdef PHYSICALLY_BASED_SHADING\nvec3 schlick = specular + vec3( 1.0 - specular ) * pow( dot( lVector, pointHalfVector ), 5.0 );\npointSpecular += schlick * pointLightColor[ i ] * pointSpecularWeight * pointDiffuseWeight * pointDistance;\n#else\npointSpecular += specular * pointLightColor[ i ] * pointSpecularWeight * pointDiffuseWeight * pointDistance;\n#endif\npointDiffuse += diffuse * pointLightColor[ i ] * pointDiffuseWeight * pointDistance;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec3 dirDiffuse = vec3( 0.0 );\nvec3 dirSpecular = vec3( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + viewPosition );\nfloat dirDotNormalHalf = max( dot( normal, dirHalfVector ), 0.0 );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = pow( dirDotNormalHalf, shininess );\n#ifdef PHYSICALLY_BASED_SHADING\nvec3 schlick = specular + vec3( 1.0 - specular ) * pow( dot( dirVector, dirHalfVector ), 5.0 );\ndirSpecular += schlick * directionalLightColor[ i ] * dirSpecularWeight * dirDiffuseWeight;\n#else\ndirSpecular += specular * directionalLightColor[ i ] * dirSpecularWeight * dirDiffuseWeight;\n#endif\ndirDiffuse += diffuse * directionalLightColor[ i ] * dirDiffuseWeight;\n}\n#endif\nvec3 totalDiffuse = vec3( 0.0 );\nvec3 totalSpecular = vec3( 0.0 );\n#if MAX_DIR_LIGHTS > 0\ntotalDiffuse += dirDiffuse;\ntotalSpecular += dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalDiffuse += pointDiffuse;\ntotalSpecular += pointSpecular;\n#endif\n#ifdef METAL\ngl_FragColor.xyz = gl_FragColor.xyz * ( totalDiffuse + ambientLightColor * ambient + totalSpecular );\n#else\ngl_FragColor.xyz = gl_FragColor.xyz * ( totalDiffuse + ambientLightColor * ambient ) + totalSpecular;\n#endif",
- color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\n#ifdef GAMMA_INPUT\nvColor = color * color;\n#else\nvColor = color;\n#endif\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\nuniform mat4 boneGlobalMatrices[ MAX_BONES ];\n#endif",skinning_vertex:"#ifdef USE_SKINNING\ngl_Position = ( boneGlobalMatrices[ int( skinIndex.x ) ] * skinVertexA ) * skinWeight.x;\ngl_Position += ( boneGlobalMatrices[ int( skinIndex.y ) ] * skinVertexB ) * skinWeight.y;\ngl_Position = projectionMatrix * viewMatrix * objectMatrix * gl_Position;\n#endif",
- morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\nuniform float morphTargetInfluences[ 8 ];\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\nvec3 morphed = vec3( 0.0, 0.0, 0.0 );\nmorphed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\nmorphed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\nmorphed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\nmorphed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\nmorphed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\nmorphed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\nmorphed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\nmorphed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\nmorphed += position;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( morphed, 1.0 );\n#endif",
- default_vertex:"#ifndef USE_MORPHTARGETS\n#ifndef USE_SKINNING\ngl_Position = projectionMatrix * mvPosition;\n#endif\n#endif",shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\nuniform sampler2D shadowMap[ MAX_SHADOWS ];\nuniform float shadowDarkness;\nuniform float shadowBias;\nvarying vec4 vShadowCoord[ MAX_SHADOWS ];\nfloat unpackDepth( const in vec4 rgba_depth ) {\nconst vec4 bit_shift = vec4( 1.0 / ( 256.0 * 256.0 * 256.0 ), 1.0 / ( 256.0 * 256.0 ), 1.0 / 256.0, 1.0 );\nfloat depth = dot( rgba_depth, bit_shift );\nreturn depth;\n}\n#endif",
- shadowmap_fragment:"#ifdef USE_SHADOWMAP\n#ifdef SHADOWMAP_SOFT\nconst float xPixelOffset = 1.0 / SHADOWMAP_WIDTH;\nconst float yPixelOffset = 1.0 / SHADOWMAP_HEIGHT;\n#endif\nvec3 shadowColor = vec3( 1.0 );\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvec3 shadowCoord = vShadowCoord[ i ].xyz / vShadowCoord[ i ].w;\nshadowCoord.z += shadowBias;\nif ( shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0 ) {\n#ifdef SHADOWMAP_SOFT\nfloat shadow = 0.0;\nfor ( float y = -1.25; y <= 1.25; y += 1.25 )\nfor ( float x = -1.25; x <= 1.25; x += 1.25 ) {\nvec4 rgbaDepth = texture2D( shadowMap[ i ], vec2( x * xPixelOffset, y * yPixelOffset ) + shadowCoord.xy );\nfloat fDepth = unpackDepth( rgbaDepth );\nif ( fDepth < shadowCoord.z )\nshadow += 1.0;\n}\nshadow /= 9.0;\nshadowColor = shadowColor * vec3( ( 1.0 - shadowDarkness * shadow ) );\n#else\nvec4 rgbaDepth = texture2D( shadowMap[ i ], shadowCoord.xy );\nfloat fDepth = unpackDepth( rgbaDepth );\nif ( fDepth < shadowCoord.z )\nshadowColor = shadowColor * vec3( shadowDarkness );\n#endif\n}\n}\n#ifdef GAMMA_OUTPUT\nshadowColor *= shadowColor;\n#endif\ngl_FragColor.xyz = gl_FragColor.xyz * shadowColor;\n#endif",
- shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\nvarying vec4 vShadowCoord[ MAX_SHADOWS ];\nuniform mat4 shadowMatrix[ MAX_SHADOWS ];\n#endif",shadowmap_vertex:"#ifdef USE_SHADOWMAP\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvShadowCoord[ i ] = shadowMatrix[ i ] * objectMatrix * vec4( position, 1.0 );\n}\n#endif",alphatest_fragment:"#ifdef ALPHATEST\nif ( gl_FragColor.a < ALPHATEST ) discard;\n#endif",linear_to_gamma_fragment:"#ifdef GAMMA_OUTPUT\ngl_FragColor.xyz = sqrt( gl_FragColor.xyz );\n#endif"};
- THREE.UniformsUtils={merge:function(a){var b,c,e,f={};for(b=0;b<a.length;b++)for(c in e=this.clone(a[b]),e)f[c]=e[c];return f},clone:function(a){var b,c,e,f={};for(b in a)for(c in f[b]={},a[b])e=a[b][c],f[b][c]=e instanceof THREE.Color||e instanceof THREE.Vector2||e instanceof THREE.Vector3||e instanceof THREE.Vector4||e instanceof THREE.Matrix4||e instanceof THREE.Texture?e.clone():e instanceof Array?e.slice():e;return f}};
- THREE.UniformsLib={common:{diffuse:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},offsetRepeat:{type:"v4",value:new THREE.Vector4(0,0,1,1)},lightMap:{type:"t",value:2,texture:null},envMap:{type:"t",value:1,texture:null},flipEnvMap:{type:"f",value:-1},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refractionRatio:{type:"f",value:0.98},combine:{type:"i",value:0},morphTargetInfluences:{type:"f",value:0}},fog:{fogDensity:{type:"f",
- value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},lights:{ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightDistance:{type:"fv1",value:[]}},particle:{psColor:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f",value:1},scale:{type:"f",
- value:1},map:{type:"t",value:0,texture:null},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},shadowmap:{shadowMap:{type:"tv",value:6,texture:[]},shadowMatrix:{type:"m4v",value:[]},shadowBias:{type:"f",value:0.0039},shadowDarkness:{type:"f",value:0.2}}};
- THREE.ShaderLib={sprite:{vertexShader:"uniform int useScreenCoordinates;\nuniform int affectedByDistance;\nuniform vec3 screenPosition;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 alignment;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position + alignment;\nvec2 rotatedPosition;\nrotatedPosition.x = ( cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y ) * scale.x;\nrotatedPosition.y = ( sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y ) * scale.y;\nvec4 finalPosition;\nif( useScreenCoordinates != 0 ) {\nfinalPosition = vec4( screenPosition.xy + rotatedPosition, screenPosition.z, 1.0 );\n} else {\nfinalPosition = projectionMatrix * modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition * ( affectedByDistance == 1 ? 1.0 : finalPosition.z );\n}\ngl_Position = finalPosition;\n}",fragmentShader:"#ifdef GL_ES\nprecision highp float;\n#endif\nuniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\n}"},
- depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3},opacity:{type:"f",value:1}},vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform float mNear;\nuniform float mFar;\nuniform float opacity;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), opacity );\n}"},normal:{uniforms:{opacity:{type:"f",value:1}},
- vertexShader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}",fragmentShader:"uniform float opacity;\nvarying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, opacity );\n}"},basic:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.fog,THREE.UniformsLib.shadowmap]),vertexShader:[THREE.ShaderChunk.map_pars_vertex,
- THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,
- THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.alphatest_fragment,
- THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},lambert:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.fog,THREE.UniformsLib.lights,THREE.UniformsLib.shadowmap,{ambient:{type:"c",value:new THREE.Color(328965)}}]),vertexShader:["varying vec3 vLightWeighting;",THREE.ShaderChunk.map_pars_vertex,
- THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_lambert_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"vec3 transformedNormal = normalize( normalMatrix * normal );",
- THREE.ShaderChunk.lights_lambert_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform float opacity;\nvarying vec3 vLightWeighting;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,"void main() {\ngl_FragColor = vec4( vec3 ( 1.0 ), opacity );",
- THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.alphatest_fragment,"gl_FragColor.xyz = gl_FragColor.xyz * vLightWeighting;",THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},phong:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.fog,THREE.UniformsLib.lights,THREE.UniformsLib.shadowmap,{ambient:{type:"c",
- value:new THREE.Color(328965)},specular:{type:"c",value:new THREE.Color(1118481)},shininess:{type:"f",value:30}}]),vertexShader:["varying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_phong_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",
- THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = -mvPosition.xyz;\nvec3 transformedNormal = normalMatrix * normal;\nvNormal = transformedNormal;",THREE.ShaderChunk.lights_phong_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.shadowmap_vertex,
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- THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.lights_phong_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.particle,THREE.UniformsLib.shadowmap]),vertexShader:["uniform float size;\nuniform float scale;",THREE.ShaderChunk.color_pars_vertex,
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- 4,d.FLOAT,!1,0,0),d.bindBuffer(d.ARRAY_BUFFER,f.__webglSkinWeightsBuffer),d.vertexAttribPointer(b.skinWeight,4,d.FLOAT,!1,0,0))}g instanceof THREE.Mesh?(e.wireframe?(e=e.wireframeLinewidth,e!==Ia&&(d.lineWidth(e),Ia=e),a&&d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,f.__webglLineBuffer),d.drawElements(d.LINES,f.__webglLineCount,d.UNSIGNED_SHORT,0)):(a&&d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,f.__webglFaceBuffer),d.drawElements(d.TRIANGLES,f.__webglFaceCount,d.UNSIGNED_SHORT,0)),D.info.render.calls++,D.info.render.vertices+=
- f.__webglFaceCount,D.info.render.faces+=f.__webglFaceCount/3):g instanceof THREE.Line?(g=g.type===THREE.LineStrip?d.LINE_STRIP:d.LINES,e=e.linewidth,e!==Ia&&(d.lineWidth(e),Ia=e),d.drawArrays(g,0,f.__webglLineCount),D.info.render.calls++):g instanceof THREE.ParticleSystem?(d.drawArrays(d.POINTS,0,f.__webglParticleCount),D.info.render.calls++):g instanceof THREE.Ribbon&&(d.drawArrays(d.TRIANGLE_STRIP,0,f.__webglVertexCount),D.info.render.calls++)}}function i(a){ua[0].set(a.n41-a.n11,a.n42-a.n12,a.n43-
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- magFilter:THREE.LinearFilter,format:THREE.RGBAFormat}),Ja[n]=new THREE.Matrix4);e=D.shadowMap[n];j=Ja[n];ja.position.copy(C.position);ja.lookAt(C.target.position);ja.parent==null&&(console.warn("Camera is not on the Scene. Adding it..."),a.add(ja));this.autoUpdateScene&&a.updateMatrixWorld();ja.matrixWorldInverse.getInverse(ja.matrixWorld);j.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);j.multiplySelf(ja.projectionMatrix);j.multiplySelf(ja.matrixWorldInverse);ja.matrixWorldInverse.flattenToArray(Ka);
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- q=q.buffer,G(C),l=C.customDepthMaterial?C.customDepthMaterial:C.geometry.morphTargets.length?Na:Ga,g(ja,k,null,l,q,C);j=a.__webglObjectsImmediate.length;for(e=0;e<j;e++)q=a.__webglObjectsImmediate[e],C=q.object,C.visible&&C.castShadow&&(C.matrixAutoUpdate&&C.matrixWorld.flattenToArray(C._objectMatrixArray),sa=-1,qa(C,ja,!1),G(C),Ma=E(ja,k,null,Ga,C),C.immediateRenderCallback?C.immediateRenderCallback(Ma,d,ua):C.render(function(a){f(a,Ma,Ga.shading)}));n++}}function j(a,b,d,c,e,f,i,l){var C,h,k,m;
- b?(h=a.length-1,m=b=-1):(h=0,b=a.length,m=1);for(var j=h;j!==b;j+=m)if(C=a[j],C.render){h=C.object;k=C.buffer;if(l)C=l;else{C=C[d];if(!C)continue;i&&M(C.blending);ia(C.depthTest);ka(C.depthWrite);F(C.polygonOffset,C.polygonOffsetFactor,C.polygonOffsetUnits)}G(h);g(c,e,f,C,k,h)}}function n(a,b,c,e,g,i,q){for(var l,C,h,k,m=0,j=a.length;m<j;m++)if(l=a[m],C=l.object,C.visible){sa=-1;if(q)h=q;else{h=l[b];if(!h)continue;i&&M(h.blending);ia(h.depthTest);ka(h.depthWrite);F(h.polygonOffset,h.polygonOffsetFactor,
- h.polygonOffsetUnits)}G(C);k=E(c,e,g,h,C);C.immediateRenderCallback?C.immediateRenderCallback(k,d,ua):C.render(function(a){f(a,k,h.shading)})}}function y(a,b,d){a.push({buffer:b,object:d,opaque:null,transparent:null})}function u(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return!0;return!1}function K(a){for(var b in a.attributes)a.attributes[b].needsUpdate=!1}function I(a,b){for(var d=a.length-1;d>=0;d--)a[d].object===b&&a.splice(d,1)}function E(a,b,c,e,f){e.program||D.initMaterial(e,
- b,c,f);if(e.morphTargets&&!f.__webglMorphTargetInfluences){f.__webglMorphTargetInfluences=new Float32Array(D.maxMorphTargets);for(var g=0,i=D.maxMorphTargets;g<i;g++)f.__webglMorphTargetInfluences[g]=0}var l=!1,g=e.program,i=g.uniforms,h=e.uniforms;g!==ra&&(d.useProgram(g),ra=g,l=!0);if(e.id!==na)na=e.id,l=!0;if(l){d.uniformMatrix4fv(i.projectionMatrix,!1,La);if(c&&e.fog)if(h.fogColor.value=c.color,c instanceof THREE.Fog)h.fogNear.value=c.near,h.fogFar.value=c.far;else if(c instanceof THREE.FogExp2)h.fogDensity.value=
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- (y[u]=k.r*k.r*p*p,y[u+1]=k.g*k.g*p*p,y[u+2]=k.b*k.b*p*p):(y[u]=k.r*p,y[u+1]=k.g*p,y[u+2]=k.b*p),w[u]=r.x,w[u+1]=r.y,w[u+2]=r.z,F+=1;else if(j instanceof THREE.SpotLight)u=F*3,D.gammaInput?(y[u]=k.r*k.r*p*p,y[u+1]=k.g*k.g*p*p,y[u+2]=k.b*k.b*p*p):(y[u]=k.r*p,y[u+1]=k.g*p,y[u+2]=k.b*p),k=1/r.length(),w[u]=r.x*k,w[u+1]=r.y*k,w[u+2]=r.z*k,F+=1;else if(j instanceof THREE.PointLight)j=E*3,D.gammaInput?(v[j]=k.r*k.r*p*p,v[j+1]=k.g*k.g*p*p,v[j+2]=k.b*k.b*p*p):(v[j]=k.r*p,v[j+1]=k.g*p,v[j+2]=k.b*p),I[j]=r.x,
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- new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],za=new THREE.Matrix4,La=new Float32Array(16),Ka=new Float32Array(16),Ca=new THREE.Vector4,Ra={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},ja,Ja=[],Ga,Na,w={},Va=!1;d=function(){var a;try{if(!(a=ma.getContext("experimental-webgl",{antialias:xa,stencil:Aa,preserveDrawingBuffer:Xa})))throw"Error creating WebGL context.";console.log(navigator.userAgent+" | "+
- a.getParameter(a.VERSION)+" | "+a.getParameter(a.VENDOR)+" | "+a.getParameter(a.RENDERER)+" | "+a.getParameter(a.SHADING_LANGUAGE_VERSION))}catch(b){console.error(b)}return a}();d.clearColor(0,0,0,1);d.clearDepth(1);d.clearStencil(0);d.enable(d.DEPTH_TEST);d.depthFunc(d.LEQUAL);d.frontFace(d.CCW);d.cullFace(d.BACK);d.enable(d.CULL_FACE);d.enable(d.BLEND);d.blendEquation(d.FUNC_ADD);d.blendFunc(d.SRC_ALPHA,d.ONE_MINUS_SRC_ALPHA);d.clearColor(Q.r,Q.g,Q.b,S);(function(){w.vertices=new Float32Array(16);
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- vertexShader:a.vertexShader,uniforms:b});Na=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader,vertexShader:a.vertexShader,uniforms:b,morphTargets:!0});Ga._shadowPass=!0;Na._shadowPass=!0})();this.context=d;var Wa=d.getParameter(d.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0;this.getContext=function(){return d};this.supportsVertexTextures=function(){return Wa};this.setSize=function(a,b){ma.width=a;ma.height=b;this.setViewport(0,0,ma.width,ma.height)};this.setViewport=function(a,b,c,e){Pa=a;Qa=b;Ha=c;
- Da=e;d.viewport(Pa,Qa,Ha,Da)};this.setScissor=function(a,b,c,e){d.scissor(a,b,c,e)};this.enableScissorTest=function(a){a?d.enable(d.SCISSOR_TEST):d.disable(d.SCISSOR_TEST)};this.setClearColorHex=function(a,b){Q.setHex(a);S=b;d.clearColor(Q.r,Q.g,Q.b,S)};this.setClearColor=function(a,b){Q.copy(a);S=b;d.clearColor(Q.r,Q.g,Q.b,S)};this.getClearColor=function(){return Q};this.getClearAlpha=function(){return S};this.clear=function(a,b,c){var e=0;if(a===void 0||a)e|=d.COLOR_BUFFER_BIT;if(b===void 0||b)e|=
- d.DEPTH_BUFFER_BIT;if(c===void 0||c)e|=d.STENCIL_BUFFER_BIT;d.clear(e)};this.clearTarget=function(a,b,c,d){pa(a);this.clear(b,c,d)};this.deallocateObject=function(a){if(a.__webglInit)if(a.__webglInit=!1,delete a._modelViewMatrix,delete a._normalMatrixArray,delete a._modelViewMatrixArray,delete a._objectMatrixArray,a instanceof THREE.Mesh)for(var b in a.geometry.geometryGroups){var c=a.geometry.geometryGroups[b];d.deleteBuffer(c.__webglVertexBuffer);d.deleteBuffer(c.__webglNormalBuffer);d.deleteBuffer(c.__webglTangentBuffer);
- d.deleteBuffer(c.__webglColorBuffer);d.deleteBuffer(c.__webglUVBuffer);d.deleteBuffer(c.__webglUV2Buffer);d.deleteBuffer(c.__webglSkinVertexABuffer);d.deleteBuffer(c.__webglSkinVertexBBuffer);d.deleteBuffer(c.__webglSkinIndicesBuffer);d.deleteBuffer(c.__webglSkinWeightsBuffer);d.deleteBuffer(c.__webglFaceBuffer);d.deleteBuffer(c.__webglLineBuffer);if(c.numMorphTargets)for(var e=0,f=c.numMorphTargets;e<f;e++)d.deleteBuffer(c.__webglMorphTargetsBuffers[e]);if(c.__webglCustomAttributesList)for(e in e=
- void 0,c.__webglCustomAttributesList)d.deleteBuffer(c.__webglCustomAttributesList[e].buffer);D.info.memory.geometries--}else if(a instanceof THREE.Ribbon)a=a.geometry,d.deleteBuffer(a.__webglVertexBuffer),d.deleteBuffer(a.__webglColorBuffer),D.info.memory.geometries--;else if(a instanceof THREE.Line)a=a.geometry,d.deleteBuffer(a.__webglVertexBuffer),d.deleteBuffer(a.__webglColorBuffer),D.info.memory.geometries--;else if(a instanceof THREE.ParticleSystem)a=a.geometry,d.deleteBuffer(a.__webglVertexBuffer),
- d.deleteBuffer(a.__webglColorBuffer),D.info.memory.geometries--};this.deallocateTexture=function(a){if(a.__webglInit)a.__webglInit=!1,d.deleteTexture(a.__webglTexture),D.info.memory.textures--};this.updateShadowMap=function(a,b){p(a,b)};this.render=function(a,b,c,e){var f,g,q,l,C=a.lights,u=a.fog;na=-1;this.autoUpdateObjects&&this.initWebGLObjects(a);this.shadowMapEnabled&&this.shadowMapAutoUpdate&&p(a,b);D.info.render.calls=0;D.info.render.vertices=0;D.info.render.faces=0;b.parent===void 0&&(console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it..."),
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- qa(q,b,!0);var k=g,m=k.object,y=k.buffer,x=void 0,x=x=void 0,x=m.material;if(x instanceof THREE.MeshFaceMaterial){if(x=y.materialIndex,x>=0)x=m.geometry.materials[x],x.transparent?(k.transparent=x,k.opaque=null):(k.opaque=x,k.transparent=null)}else if(x)x.transparent?(k.transparent=x,k.opaque=null):(k.opaque=x,k.transparent=null);g.render=!0;if(this.sortObjects)q.renderDepth?g.z=q.renderDepth:(Ca.copy(q.position),za.multiplyVector3(Ca),g.z=Ca.z)}this.sortObjects&&l.sort(r);l=a.__webglObjectsImmediate;
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- a.overrideMaterial),n(a.__webglObjectsImmediate,"",b,C,u,!1,a.overrideMaterial)):(M(THREE.NormalBlending),j(a.__webglObjects,!0,"opaque",b,C,u,!1),n(a.__webglObjectsImmediate,"opaque",b,C,u,!1),j(a.__webglObjects,!1,"transparent",b,C,u,!0),n(a.__webglObjectsImmediate,"transparent",b,C,u,!0));if(a.__webglSprites.length){q=w.attributes;C=w.uniforms;u=Da/Ha;e=[];f=Ha*0.5;l=Da*0.5;g=!0;d.useProgram(w.program);ra=w.program;sa=wa=ya=-1;Va||(d.enableVertexAttribArray(w.attributes.position),d.enableVertexAttribArray(w.attributes.uv),
- Va=!0);d.disable(d.CULL_FACE);d.enable(d.BLEND);d.depthMask(!0);d.bindBuffer(d.ARRAY_BUFFER,w.vertexBuffer);d.vertexAttribPointer(q.position,2,d.FLOAT,!1,16,0);d.vertexAttribPointer(q.uv,2,d.FLOAT,!1,16,8);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,w.elementBuffer);d.uniformMatrix4fv(C.projectionMatrix,!1,La);d.activeTexture(d.TEXTURE0);d.uniform1i(C.map,0);q=0;for(k=a.__webglSprites.length;q<k;q++)if(m=a.__webglSprites[q],m.visible&&m.opacity!==0)m.useScreenCoordinates?m.z=-m.position.z:(m._modelViewMatrix.multiplyToArray(b.matrixWorldInverse,
- m.matrixWorld,m._modelViewMatrixArray),m.z=-m._modelViewMatrix.n34);a.__webglSprites.sort(r);q=0;for(k=a.__webglSprites.length;q<k;q++)m=a.__webglSprites[q],m.visible&&m.opacity!==0&&m.map&&m.map.image&&m.map.image.width&&(m.useScreenCoordinates?(d.uniform1i(C.useScreenCoordinates,1),d.uniform3f(C.screenPosition,(m.position.x-f)/f,(l-m.position.y)/l,Math.max(0,Math.min(1,m.position.z)))):(d.uniform1i(C.useScreenCoordinates,0),d.uniform1i(C.affectedByDistance,m.affectedByDistance?1:0),d.uniformMatrix4fv(C.modelViewMatrix,
- !1,m._modelViewMatrixArray)),b=m.map.image.width/(m.scaleByViewport?Da:1),e[0]=b*u*m.scale.x,e[1]=b*m.scale.y,d.uniform2f(C.uvScale,m.uvScale.x,m.uvScale.y),d.uniform2f(C.uvOffset,m.uvOffset.x,m.uvOffset.y),d.uniform2f(C.alignment,m.alignment.x,m.alignment.y),d.uniform1f(C.opacity,m.opacity),d.uniform3f(C.color,m.color.r,m.color.g,m.color.b),d.uniform1f(C.rotation,m.rotation),d.uniform2fv(C.scale,e),m.mergeWith3D&&!g?(d.enable(d.DEPTH_TEST),g=!0):!m.mergeWith3D&&g&&(d.disable(d.DEPTH_TEST),g=!1),
- M(m.blending),oa(m.map,0),d.drawElements(d.TRIANGLES,6,d.UNSIGNED_SHORT,0));d.enable(d.CULL_FACE);d.enable(d.DEPTH_TEST);d.depthMask(Oa)}c&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter&&(c instanceof THREE.WebGLRenderTargetCube?(d.bindTexture(d.TEXTURE_CUBE_MAP,c.__webglTexture),d.generateMipmap(d.TEXTURE_CUBE_MAP),d.bindTexture(d.TEXTURE_CUBE_MAP,null)):(d.bindTexture(d.TEXTURE_2D,c.__webglTexture),d.generateMipmap(d.TEXTURE_2D),d.bindTexture(d.TEXTURE_2D,null)))};this.initWebGLObjects=
- function(a){if(!a.__webglObjects)a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[];for(;a.__objectsAdded.length;){var f=a.__objectsAdded[0],g=a,i=void 0,h=void 0,j=void 0;if(!f.__webglInit)if(f.__webglInit=!0,f._modelViewMatrix=new THREE.Matrix4,f._normalMatrixArray=new Float32Array(9),f._modelViewMatrixArray=new Float32Array(16),f._objectMatrixArray=new Float32Array(16),f.matrixWorld.flattenToArray(f._objectMatrixArray),f instanceof THREE.Mesh){h=f.geometry;if(h.geometryGroups===
- void 0){var j=h,q=void 0,l=void 0,n=void 0,r=void 0,k=void 0,m=void 0,p=void 0,x={},w=j.morphTargets.length;j.geometryGroups={};q=0;for(l=j.faces.length;q<l;q++)n=j.faces[q],r=n.materialIndex,m=r!==void 0?r:-1,x[m]===void 0&&(x[m]={hash:m,counter:0}),p=x[m].hash+"_"+x[m].counter,j.geometryGroups[p]===void 0&&(j.geometryGroups[p]={faces3:[],faces4:[],materialIndex:r,vertices:0,numMorphTargets:w}),k=n instanceof THREE.Face3?3:4,j.geometryGroups[p].vertices+k>65535&&(x[m].counter+=1,p=x[m].hash+"_"+
- x[m].counter,j.geometryGroups[p]===void 0&&(j.geometryGroups[p]={faces3:[],faces4:[],materialIndex:r,vertices:0,numMorphTargets:w})),n instanceof THREE.Face3?j.geometryGroups[p].faces3.push(q):j.geometryGroups[p].faces4.push(q),j.geometryGroups[p].vertices+=k;j.geometryGroupsList=[];q=void 0;for(q in j.geometryGroups)j.geometryGroups[q].id=Ea++,j.geometryGroupsList.push(j.geometryGroups[q])}for(i in h.geometryGroups)if(j=h.geometryGroups[i],!j.__webglVertexBuffer){q=j;q.__webglVertexBuffer=d.createBuffer();
- q.__webglNormalBuffer=d.createBuffer();q.__webglTangentBuffer=d.createBuffer();q.__webglColorBuffer=d.createBuffer();q.__webglUVBuffer=d.createBuffer();q.__webglUV2Buffer=d.createBuffer();q.__webglSkinVertexABuffer=d.createBuffer();q.__webglSkinVertexBBuffer=d.createBuffer();q.__webglSkinIndicesBuffer=d.createBuffer();q.__webglSkinWeightsBuffer=d.createBuffer();q.__webglFaceBuffer=d.createBuffer();q.__webglLineBuffer=d.createBuffer();if(q.numMorphTargets){n=l=void 0;q.__webglMorphTargetsBuffers=[];
- l=0;for(n=q.numMorphTargets;l<n;l++)q.__webglMorphTargetsBuffers.push(d.createBuffer())}D.info.memory.geometries++;r=f;k=r.geometry;l=j.faces3;m=j.faces4;q=l.length*3+m.length*4;n=l.length*1+m.length*2;m=l.length*3+m.length*4;l=c(r,j);p=l.map||l.lightMap||l instanceof THREE.ShaderMaterial?!0:!1;x=l instanceof THREE.MeshBasicMaterial&&!l.envMap||l instanceof THREE.MeshDepthMaterial?!1:l&&l.shading!==void 0&&l.shading===THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading;w=l.vertexColors?l.vertexColors:
- !1;j.__vertexArray=new Float32Array(q*3);if(x)j.__normalArray=new Float32Array(q*3);if(k.hasTangents)j.__tangentArray=new Float32Array(q*4);if(w)j.__colorArray=new Float32Array(q*3);if(p){if(k.faceUvs.length>0||k.faceVertexUvs.length>0)j.__uvArray=new Float32Array(q*2);if(k.faceUvs.length>1||k.faceVertexUvs.length>1)j.__uv2Array=new Float32Array(q*2)}if(r.geometry.skinWeights.length&&r.geometry.skinIndices.length)j.__skinVertexAArray=new Float32Array(q*4),j.__skinVertexBArray=new Float32Array(q*4),
- j.__skinIndexArray=new Float32Array(q*4),j.__skinWeightArray=new Float32Array(q*4);j.__faceArray=new Uint16Array(n*3);j.__lineArray=new Uint16Array(m*2);if(j.numMorphTargets){j.__morphTargetsArrays=[];r=0;for(k=j.numMorphTargets;r<k;r++)j.__morphTargetsArrays.push(new Float32Array(q*3))}j.__needsSmoothNormals=x===THREE.SmoothShading;j.__uvType=p;j.__vertexColorType=w;j.__normalType=x;j.__webglFaceCount=n*3;j.__webglLineCount=m*2;if(l.attributes){if(j.__webglCustomAttributesList===void 0)j.__webglCustomAttributesList=
- [];n=void 0;for(n in l.attributes){var r=l.attributes[n],k={},F;for(F in r)k[F]=r[F];if(!k.__webglInitialized||k.createUniqueBuffers)k.__webglInitialized=!0,m=1,k.type==="v2"?m=2:k.type==="v3"?m=3:k.type==="v4"?m=4:k.type==="c"&&(m=3),k.size=m,k.array=new Float32Array(q*m),k.buffer=d.createBuffer(),k.buffer.belongsToAttribute=n,r.needsUpdate=!0,k.__original=r;j.__webglCustomAttributesList.push(k)}}j.__inittedArrays=!0;h.__dirtyVertices=!0;h.__dirtyMorphTargets=!0;h.__dirtyElements=!0;h.__dirtyUvs=
- !0;h.__dirtyNormals=!0;h.__dirtyTangents=!0;h.__dirtyColors=!0}}else if(f instanceof THREE.Ribbon){if(h=f.geometry,!h.__webglVertexBuffer)j=h,j.__webglVertexBuffer=d.createBuffer(),j.__webglColorBuffer=d.createBuffer(),D.info.memory.geometries++,j=h,q=j.vertices.length,j.__vertexArray=new Float32Array(q*3),j.__colorArray=new Float32Array(q*3),j.__webglVertexCount=q,h.__dirtyVertices=!0,h.__dirtyColors=!0}else if(f instanceof THREE.Line){if(h=f.geometry,!h.__webglVertexBuffer)j=h,j.__webglVertexBuffer=
- d.createBuffer(),j.__webglColorBuffer=d.createBuffer(),D.info.memory.geometries++,j=h,q=f,l=j.vertices.length,j.__vertexArray=new Float32Array(l*3),j.__colorArray=new Float32Array(l*3),j.__webglLineCount=l,b(j,q),h.__dirtyVertices=!0,h.__dirtyColors=!0}else if(f instanceof THREE.ParticleSystem&&(h=f.geometry,!h.__webglVertexBuffer))j=h,j.__webglVertexBuffer=d.createBuffer(),j.__webglColorBuffer=d.createBuffer(),D.info.geometries++,j=h,q=f,l=j.vertices.length,j.__vertexArray=new Float32Array(l*3),
- j.__colorArray=new Float32Array(l*3),j.__sortArray=[],j.__webglParticleCount=l,b(j,q),h.__dirtyVertices=!0,h.__dirtyColors=!0;if(!f.__webglActive){if(f instanceof THREE.Mesh)for(i in h=f.geometry,h.geometryGroups)j=h.geometryGroups[i],y(g.__webglObjects,j,f);else f instanceof THREE.Ribbon||f instanceof THREE.Line||f instanceof THREE.ParticleSystem?(h=f.geometry,y(g.__webglObjects,h,f)):THREE.MarchingCubes!==void 0&&f instanceof THREE.MarchingCubes||f.immediateRenderCallback?g.__webglObjectsImmediate.push({object:f,
- opaque:null,transparent:null}):f instanceof THREE.Sprite&&g.__webglSprites.push(f);f.__webglActive=!0}a.__objectsAdded.splice(0,1)}for(;a.__objectsRemoved.length;){f=a.__objectsRemoved[0];g=a;if(f instanceof THREE.Mesh||f instanceof THREE.ParticleSystem||f instanceof THREE.Ribbon||f instanceof THREE.Line)I(g.__webglObjects,f);else if(f instanceof THREE.Sprite){g=g.__webglSprites;i=f;for(h=g.length-1;h>=0;h--)g[h]===i&&g.splice(h,1)}else(f instanceof THREE.MarchingCubes||f.immediateRenderCallback)&&
- I(g.__webglObjectsImmediate,f);f.__webglActive=!1;a.__objectsRemoved.splice(0,1)}f=0;for(g=a.__webglObjects.length;f<g;f++)if(F=a.__webglObjects[f].object,i=F.geometry,h=n=l=void 0,F instanceof THREE.Mesh){j=0;for(q=i.geometryGroupsList.length;j<q;j++)if(l=i.geometryGroupsList[j],h=c(F,l),n=h.attributes&&u(h),i.__dirtyVertices||i.__dirtyMorphTargets||i.__dirtyElements||i.__dirtyUvs||i.__dirtyNormals||i.__dirtyColors||i.__dirtyTangents||n)if(n=d.DYNAMIC_DRAW,r=!i.dynamic,l.__inittedArrays){var E=m=
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- M=l.__morphTargetsArrays,p=l.__webglCustomAttributesList,o=void 0,o=l.__faceArray,ea=l.__lineArray,ha=l.__needsSmoothNormals,P=l.__vertexColorType,X=l.__uvType,L=l.__normalType,$=F.geometry,ia=$.__dirtyElements,ka=$.__dirtyUvs,pa=$.__dirtyNormals,qa=$.__dirtyTangents,ta=$.__dirtyColors,ca=$.__dirtyMorphTargets,da=$.vertices,x=l.faces3,w=l.faces4,fa=$.faces,oa=$.faceVertexUvs[0],ra=$.faceVertexUvs[1],ja=$.skinVerticesA,la=$.skinVerticesB,ma=$.skinIndices,na=$.skinWeights,sa=$.morphTargets;if($.__dirtyVertices){k=
- 0;for(m=x.length;k<m;k++)s=fa[x[k]],z=da[s.a].position,A=da[s.b].position,B=da[s.c].position,O[V]=z.x,O[V+1]=z.y,O[V+2]=z.z,O[V+3]=A.x,O[V+4]=A.y,O[V+5]=A.z,O[V+6]=B.x,O[V+7]=B.y,O[V+8]=B.z,V+=9;k=0;for(m=w.length;k<m;k++)s=fa[w[k]],z=da[s.a].position,A=da[s.b].position,B=da[s.c].position,s=da[s.d].position,O[V]=z.x,O[V+1]=z.y,O[V+2]=z.z,O[V+3]=A.x,O[V+4]=A.y,O[V+5]=A.z,O[V+6]=B.x,O[V+7]=B.y,O[V+8]=B.z,O[V+9]=s.x,O[V+10]=s.y,O[V+11]=s.z,V+=12;d.bindBuffer(d.ARRAY_BUFFER,l.__webglVertexBuffer);d.bufferData(d.ARRAY_BUFFER,
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- 3]=A.x,da[O+4]=A.y,da[O+5]=A.z,da[O+6]=B.x,da[O+7]=B.y,da[O+8]=B.z,da[O+9]=s.x,da[O+10]=s.y,da[O+11]=s.z,O+=12;d.bindBuffer(d.ARRAY_BUFFER,l.__webglMorphTargetsBuffers[V]);d.bufferData(d.ARRAY_BUFFER,M[V],n)}}if(na.length){k=0;for(m=x.length;k<m;k++)s=fa[x[k]],z=na[s.a],A=na[s.b],B=na[s.c],ga[v]=z.x,ga[v+1]=z.y,ga[v+2]=z.z,ga[v+3]=z.w,ga[v+4]=A.x,ga[v+5]=A.y,ga[v+6]=A.z,ga[v+7]=A.w,ga[v+8]=B.x,ga[v+9]=B.y,ga[v+10]=B.z,ga[v+11]=B.w,z=ma[s.a],A=ma[s.b],B=ma[s.c],Z[v]=z.x,Z[v+1]=z.y,Z[v+2]=z.z,Z[v+3]=
- z.w,Z[v+4]=A.x,Z[v+5]=A.y,Z[v+6]=A.z,Z[v+7]=A.w,Z[v+8]=B.x,Z[v+9]=B.y,Z[v+10]=B.z,Z[v+11]=B.w,z=ja[s.a],A=ja[s.b],B=ja[s.c],T[v]=z.x,T[v+1]=z.y,T[v+2]=z.z,T[v+3]=1,T[v+4]=A.x,T[v+5]=A.y,T[v+6]=A.z,T[v+7]=1,T[v+8]=B.x,T[v+9]=B.y,T[v+10]=B.z,T[v+11]=1,z=la[s.a],A=la[s.b],B=la[s.c],U[v]=z.x,U[v+1]=z.y,U[v+2]=z.z,U[v+3]=1,U[v+4]=A.x,U[v+5]=A.y,U[v+6]=A.z,U[v+7]=1,U[v+8]=B.x,U[v+9]=B.y,U[v+10]=B.z,U[v+11]=1,v+=12;k=0;for(m=w.length;k<m;k++)s=fa[w[k]],z=na[s.a],A=na[s.b],B=na[s.c],M=na[s.d],ga[v]=z.x,ga[v+
- 1]=z.y,ga[v+2]=z.z,ga[v+3]=z.w,ga[v+4]=A.x,ga[v+5]=A.y,ga[v+6]=A.z,ga[v+7]=A.w,ga[v+8]=B.x,ga[v+9]=B.y,ga[v+10]=B.z,ga[v+11]=B.w,ga[v+12]=M.x,ga[v+13]=M.y,ga[v+14]=M.z,ga[v+15]=M.w,z=ma[s.a],A=ma[s.b],B=ma[s.c],M=ma[s.d],Z[v]=z.x,Z[v+1]=z.y,Z[v+2]=z.z,Z[v+3]=z.w,Z[v+4]=A.x,Z[v+5]=A.y,Z[v+6]=A.z,Z[v+7]=A.w,Z[v+8]=B.x,Z[v+9]=B.y,Z[v+10]=B.z,Z[v+11]=B.w,Z[v+12]=M.x,Z[v+13]=M.y,Z[v+14]=M.z,Z[v+15]=M.w,z=ja[s.a],A=ja[s.b],B=ja[s.c],M=ja[s.d],T[v]=z.x,T[v+1]=z.y,T[v+2]=z.z,T[v+3]=1,T[v+4]=A.x,T[v+5]=A.y,
- T[v+6]=A.z,T[v+7]=1,T[v+8]=B.x,T[v+9]=B.y,T[v+10]=B.z,T[v+11]=1,T[v+12]=M.x,T[v+13]=M.y,T[v+14]=M.z,T[v+15]=1,z=la[s.a],A=la[s.b],B=la[s.c],s=la[s.d],U[v]=z.x,U[v+1]=z.y,U[v+2]=z.z,U[v+3]=1,U[v+4]=A.x,U[v+5]=A.y,U[v+6]=A.z,U[v+7]=1,U[v+8]=B.x,U[v+9]=B.y,U[v+10]=B.z,U[v+11]=1,U[v+12]=s.x,U[v+13]=s.y,U[v+14]=s.z,U[v+15]=1,v+=16;v>0&&(d.bindBuffer(d.ARRAY_BUFFER,l.__webglSkinVertexABuffer),d.bufferData(d.ARRAY_BUFFER,T,n),d.bindBuffer(d.ARRAY_BUFFER,l.__webglSkinVertexBBuffer),d.bufferData(d.ARRAY_BUFFER,
- U,n),d.bindBuffer(d.ARRAY_BUFFER,l.__webglSkinIndicesBuffer),d.bufferData(d.ARRAY_BUFFER,Z,n),d.bindBuffer(d.ARRAY_BUFFER,l.__webglSkinWeightsBuffer),d.bufferData(d.ARRAY_BUFFER,ga,n))}if(ta&&P){k=0;for(m=x.length;k<m;k++)s=fa[x[k]],v=s.vertexColors,Z=s.color,v.length===3&&P===THREE.VertexColors?(s=v[0],T=v[1],U=v[2]):U=T=s=Z,aa[Y]=s.r,aa[Y+1]=s.g,aa[Y+2]=s.b,aa[Y+3]=T.r,aa[Y+4]=T.g,aa[Y+5]=T.b,aa[Y+6]=U.r,aa[Y+7]=U.g,aa[Y+8]=U.b,Y+=9;k=0;for(m=w.length;k<m;k++)s=fa[w[k]],v=s.vertexColors,Z=s.color,
- v.length===4&&P===THREE.VertexColors?(s=v[0],T=v[1],U=v[2],v=v[3]):v=U=T=s=Z,aa[Y]=s.r,aa[Y+1]=s.g,aa[Y+2]=s.b,aa[Y+3]=T.r,aa[Y+4]=T.g,aa[Y+5]=T.b,aa[Y+6]=U.r,aa[Y+7]=U.g,aa[Y+8]=U.b,aa[Y+9]=v.r,aa[Y+10]=v.g,aa[Y+11]=v.b,Y+=12;Y>0&&(d.bindBuffer(d.ARRAY_BUFFER,l.__webglColorBuffer),d.bufferData(d.ARRAY_BUFFER,aa,n))}if(qa&&$.hasTangents){k=0;for(m=x.length;k<m;k++)s=fa[x[k]],$=s.vertexTangents,Y=$[0],aa=$[1],P=$[2],G[J]=Y.x,G[J+1]=Y.y,G[J+2]=Y.z,G[J+3]=Y.w,G[J+4]=aa.x,G[J+5]=aa.y,G[J+6]=aa.z,G[J+
- 7]=aa.w,G[J+8]=P.x,G[J+9]=P.y,G[J+10]=P.z,G[J+11]=P.w,J+=12;k=0;for(m=w.length;k<m;k++)s=fa[w[k]],$=s.vertexTangents,Y=$[0],aa=$[1],P=$[2],$=$[3],G[J]=Y.x,G[J+1]=Y.y,G[J+2]=Y.z,G[J+3]=Y.w,G[J+4]=aa.x,G[J+5]=aa.y,G[J+6]=aa.z,G[J+7]=aa.w,G[J+8]=P.x,G[J+9]=P.y,G[J+10]=P.z,G[J+11]=P.w,G[J+12]=$.x,G[J+13]=$.y,G[J+14]=$.z,G[J+15]=$.w,J+=16;d.bindBuffer(d.ARRAY_BUFFER,l.__webglTangentBuffer);d.bufferData(d.ARRAY_BUFFER,G,n)}if(pa&&L){k=0;for(m=x.length;k<m;k++)if(s=fa[x[k]],G=s.vertexNormals,L=s.normal,
- G.length===3&&ha)for(J=0;J<3;J++)L=G[J],N[E]=L.x,N[E+1]=L.y,N[E+2]=L.z,E+=3;else for(J=0;J<3;J++)N[E]=L.x,N[E+1]=L.y,N[E+2]=L.z,E+=3;k=0;for(m=w.length;k<m;k++)if(s=fa[w[k]],G=s.vertexNormals,L=s.normal,G.length===4&&ha)for(J=0;J<4;J++)L=G[J],N[E]=L.x,N[E+1]=L.y,N[E+2]=L.z,E+=3;else for(J=0;J<4;J++)N[E]=L.x,N[E+1]=L.y,N[E+2]=L.z,E+=3;d.bindBuffer(d.ARRAY_BUFFER,l.__webglNormalBuffer);d.bufferData(d.ARRAY_BUFFER,N,n)}if(ka&&oa&&X){k=0;for(m=x.length;k<m;k++)if(E=x[k],E=oa[E],E!==void 0)for(J=0;J<3;J++)N=
- E[J],S[R]=N.u,S[R+1]=N.v,R+=2;k=0;for(m=w.length;k<m;k++)if(E=w[k],E=oa[E],E!==void 0)for(J=0;J<4;J++)N=E[J],S[R]=N.u,S[R+1]=N.v,R+=2;R>0&&(d.bindBuffer(d.ARRAY_BUFFER,l.__webglUVBuffer),d.bufferData(d.ARRAY_BUFFER,S,n))}if(ka&&ra&&X){k=0;for(m=x.length;k<m;k++)if(E=x[k],R=ra[E],R!==void 0)for(J=0;J<3;J++)S=R[J],t[H]=S.u,t[H+1]=S.v,H+=2;k=0;for(m=w.length;k<m;k++)if(E=w[k],R=ra[E],R!==void 0)for(J=0;J<4;J++)S=R[J],t[H]=S.u,t[H+1]=S.v,H+=2;H>0&&(d.bindBuffer(d.ARRAY_BUFFER,l.__webglUV2Buffer),d.bufferData(d.ARRAY_BUFFER,
- t,n))}if(ia){k=0;for(m=x.length;k<m;k++)o[Q]=W,o[Q+1]=W+1,o[Q+2]=W+2,Q+=3,ea[ba]=W,ea[ba+1]=W+1,ea[ba+2]=W,ea[ba+3]=W+2,ea[ba+4]=W+1,ea[ba+5]=W+2,ba+=6,W+=3;k=0;for(m=w.length;k<m;k++)o[Q]=W,o[Q+1]=W+1,o[Q+2]=W+3,o[Q+3]=W+1,o[Q+4]=W+2,o[Q+5]=W+3,Q+=6,ea[ba]=W,ea[ba+1]=W+1,ea[ba+2]=W,ea[ba+3]=W+3,ea[ba+4]=W+1,ea[ba+5]=W+2,ea[ba+6]=W+2,ea[ba+7]=W+3,ba+=8,W+=4;d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,l.__webglFaceBuffer);d.bufferData(d.ELEMENT_ARRAY_BUFFER,o,n);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,l.__webglLineBuffer);
- d.bufferData(d.ELEMENT_ARRAY_BUFFER,ea,n)}if(p){J=0;for(W=p.length;J<W;J++)if(o=p[J],o.__original.needsUpdate){t=0;if(o.size===1)if(o.boundTo===void 0||o.boundTo==="vertices"){k=0;for(m=x.length;k<m;k++)s=fa[x[k]],o.array[t]=o.value[s.a],o.array[t+1]=o.value[s.b],o.array[t+2]=o.value[s.c],t+=3;k=0;for(m=w.length;k<m;k++)s=fa[w[k]],o.array[t]=o.value[s.a],o.array[t+1]=o.value[s.b],o.array[t+2]=o.value[s.c],o.array[t+3]=o.value[s.d],t+=4}else{if(o.boundTo==="faces"){k=0;for(m=x.length;k<m;k++)ea=o.value[x[k]],
- o.array[t]=ea,o.array[t+1]=ea,o.array[t+2]=ea,t+=3;k=0;for(m=w.length;k<m;k++)ea=o.value[w[k]],o.array[t]=ea,o.array[t+1]=ea,o.array[t+2]=ea,o.array[t+3]=ea,t+=4}}else if(o.size===2)if(o.boundTo===void 0||o.boundTo==="vertices"){k=0;for(m=x.length;k<m;k++)s=fa[x[k]],z=o.value[s.a],A=o.value[s.b],B=o.value[s.c],o.array[t]=z.x,o.array[t+1]=z.y,o.array[t+2]=A.x,o.array[t+3]=A.y,o.array[t+4]=B.x,o.array[t+5]=B.y,t+=6;k=0;for(m=w.length;k<m;k++)s=fa[w[k]],z=o.value[s.a],A=o.value[s.b],B=o.value[s.c],s=
- o.value[s.d],o.array[t]=z.x,o.array[t+1]=z.y,o.array[t+2]=A.x,o.array[t+3]=A.y,o.array[t+4]=B.x,o.array[t+5]=B.y,o.array[t+6]=s.x,o.array[t+7]=s.y,t+=8}else{if(o.boundTo==="faces"){k=0;for(m=x.length;k<m;k++)B=A=z=ea=o.value[x[k]],o.array[t]=z.x,o.array[t+1]=z.y,o.array[t+2]=A.x,o.array[t+3]=A.y,o.array[t+4]=B.x,o.array[t+5]=B.y,t+=6;k=0;for(m=w.length;k<m;k++)s=B=A=z=ea=o.value[w[k]],o.array[t]=z.x,o.array[t+1]=z.y,o.array[t+2]=A.x,o.array[t+3]=A.y,o.array[t+4]=B.x,o.array[t+5]=B.y,o.array[t+6]=
- s.x,o.array[t+7]=s.y,t+=8}}else if(o.size===3)if(H=o.type==="c"?["r","g","b"]:["x","y","z"],o.boundTo===void 0||o.boundTo==="vertices"){k=0;for(m=x.length;k<m;k++)s=fa[x[k]],z=o.value[s.a],A=o.value[s.b],B=o.value[s.c],o.array[t]=z[H[0]],o.array[t+1]=z[H[1]],o.array[t+2]=z[H[2]],o.array[t+3]=A[H[0]],o.array[t+4]=A[H[1]],o.array[t+5]=A[H[2]],o.array[t+6]=B[H[0]],o.array[t+7]=B[H[1]],o.array[t+8]=B[H[2]],t+=9;k=0;for(m=w.length;k<m;k++)s=fa[w[k]],z=o.value[s.a],A=o.value[s.b],B=o.value[s.c],s=o.value[s.d],
- o.array[t]=z[H[0]],o.array[t+1]=z[H[1]],o.array[t+2]=z[H[2]],o.array[t+3]=A[H[0]],o.array[t+4]=A[H[1]],o.array[t+5]=A[H[2]],o.array[t+6]=B[H[0]],o.array[t+7]=B[H[1]],o.array[t+8]=B[H[2]],o.array[t+9]=s[H[0]],o.array[t+10]=s[H[1]],o.array[t+11]=s[H[2]],t+=12}else{if(o.boundTo==="faces"){k=0;for(m=x.length;k<m;k++)B=A=z=ea=o.value[x[k]],o.array[t]=z[H[0]],o.array[t+1]=z[H[1]],o.array[t+2]=z[H[2]],o.array[t+3]=A[H[0]],o.array[t+4]=A[H[1]],o.array[t+5]=A[H[2]],o.array[t+6]=B[H[0]],o.array[t+7]=B[H[1]],
- o.array[t+8]=B[H[2]],t+=9;k=0;for(m=w.length;k<m;k++)s=B=A=z=ea=o.value[w[k]],o.array[t]=z[H[0]],o.array[t+1]=z[H[1]],o.array[t+2]=z[H[2]],o.array[t+3]=A[H[0]],o.array[t+4]=A[H[1]],o.array[t+5]=A[H[2]],o.array[t+6]=B[H[0]],o.array[t+7]=B[H[1]],o.array[t+8]=B[H[2]],o.array[t+9]=s[H[0]],o.array[t+10]=s[H[1]],o.array[t+11]=s[H[2]],t+=12}}else if(o.size===4)if(o.boundTo===void 0||o.boundTo==="vertices"){k=0;for(m=x.length;k<m;k++)s=fa[x[k]],z=o.value[s.a],A=o.value[s.b],B=o.value[s.c],o.array[t]=z.x,
- o.array[t+1]=z.y,o.array[t+2]=z.z,o.array[t+3]=z.w,o.array[t+4]=A.x,o.array[t+5]=A.y,o.array[t+6]=A.z,o.array[t+7]=A.w,o.array[t+8]=B.x,o.array[t+9]=B.y,o.array[t+10]=B.z,o.array[t+11]=B.w,t+=12;k=0;for(m=w.length;k<m;k++)s=fa[w[k]],z=o.value[s.a],A=o.value[s.b],B=o.value[s.c],s=o.value[s.d],o.array[t]=z.x,o.array[t+1]=z.y,o.array[t+2]=z.z,o.array[t+3]=z.w,o.array[t+4]=A.x,o.array[t+5]=A.y,o.array[t+6]=A.z,o.array[t+7]=A.w,o.array[t+8]=B.x,o.array[t+9]=B.y,o.array[t+10]=B.z,o.array[t+11]=B.w,o.array[t+
- 12]=s.x,o.array[t+13]=s.y,o.array[t+14]=s.z,o.array[t+15]=s.w,t+=16}else if(o.boundTo==="faces"){k=0;for(m=x.length;k<m;k++)B=A=z=ea=o.value[x[k]],o.array[t]=z.x,o.array[t+1]=z.y,o.array[t+2]=z.z,o.array[t+3]=z.w,o.array[t+4]=A.x,o.array[t+5]=A.y,o.array[t+6]=A.z,o.array[t+7]=A.w,o.array[t+8]=B.x,o.array[t+9]=B.y,o.array[t+10]=B.z,o.array[t+11]=B.w,t+=12;k=0;for(m=w.length;k<m;k++)s=B=A=z=ea=o.value[w[k]],o.array[t]=z.x,o.array[t+1]=z.y,o.array[t+2]=z.z,o.array[t+3]=z.w,o.array[t+4]=A.x,o.array[t+
- 5]=A.y,o.array[t+6]=A.z,o.array[t+7]=A.w,o.array[t+8]=B.x,o.array[t+9]=B.y,o.array[t+10]=B.z,o.array[t+11]=B.w,o.array[t+12]=s.x,o.array[t+13]=s.y,o.array[t+14]=s.z,o.array[t+15]=s.w,t+=16}d.bindBuffer(d.ARRAY_BUFFER,o.buffer);d.bufferData(d.ARRAY_BUFFER,o.array,n)}}r&&(delete l.__inittedArrays,delete l.__colorArray,delete l.__normalArray,delete l.__tangentArray,delete l.__uvArray,delete l.__uv2Array,delete l.__faceArray,delete l.__vertexArray,delete l.__lineArray,delete l.__skinVertexAArray,delete l.__skinVertexBArray,
- delete l.__skinIndexArray,delete l.__skinWeightArray)}i.__dirtyVertices=!1;i.__dirtyMorphTargets=!1;i.__dirtyElements=!1;i.__dirtyUvs=!1;i.__dirtyNormals=!1;i.__dirtyColors=!1;i.__dirtyTangents=!1;h.attributes&&K(h)}else if(F instanceof THREE.Ribbon){if(i.__dirtyVertices||i.__dirtyColors){h=i;F=d.DYNAMIC_DRAW;k=j=k=r=r=void 0;m=h.vertices;q=h.colors;p=m.length;l=q.length;x=h.__vertexArray;n=h.__colorArray;w=h.__dirtyColors;if(h.__dirtyVertices){for(r=0;r<p;r++)k=m[r].position,j=r*3,x[j]=k.x,x[j+1]=
- k.y,x[j+2]=k.z;d.bindBuffer(d.ARRAY_BUFFER,h.__webglVertexBuffer);d.bufferData(d.ARRAY_BUFFER,x,F)}if(w){for(r=0;r<l;r++)k=q[r],j=r*3,n[j]=k.r,n[j+1]=k.g,n[j+2]=k.b;d.bindBuffer(d.ARRAY_BUFFER,h.__webglColorBuffer);d.bufferData(d.ARRAY_BUFFER,n,F)}}i.__dirtyVertices=!1;i.__dirtyColors=!1}else if(F instanceof THREE.Line){h=c(F,l);n=h.attributes&&u(h);if(i.__dirtyVertices||i.__dirtyColors||n){F=i;j=d.DYNAMIC_DRAW;p=q=W=m=fa=void 0;m=F.vertices;l=F.colors;p=m.length;n=l.length;x=F.__vertexArray;r=F.__colorArray;
- w=F.__dirtyColors;k=F.__webglCustomAttributesList;R=ba=Q=H=W=fa=void 0;if(F.__dirtyVertices){for(fa=0;fa<p;fa++)W=m[fa].position,q=fa*3,x[q]=W.x,x[q+1]=W.y,x[q+2]=W.z;d.bindBuffer(d.ARRAY_BUFFER,F.__webglVertexBuffer);d.bufferData(d.ARRAY_BUFFER,x,j)}if(w){for(m=0;m<n;m++)p=l[m],q=m*3,r[q]=p.r,r[q+1]=p.g,r[q+2]=p.b;d.bindBuffer(d.ARRAY_BUFFER,F.__webglColorBuffer);d.bufferData(d.ARRAY_BUFFER,r,j)}if(k){fa=0;for(W=k.length;fa<W;fa++)if(R=k[fa],R.needsUpdate&&(R.boundTo===void 0||R.boundTo==="vertices")){q=
- 0;Q=R.value.length;if(R.size===1)for(H=0;H<Q;H++)R.array[H]=R.value[H];else if(R.size===2)for(H=0;H<Q;H++)ba=R.value[H],R.array[q]=ba.x,R.array[q+1]=ba.y,q+=2;else if(R.size===3)if(R.type==="c")for(H=0;H<Q;H++)ba=R.value[H],R.array[q]=ba.r,R.array[q+1]=ba.g,R.array[q+2]=ba.b,q+=3;else for(H=0;H<Q;H++)ba=R.value[H],R.array[q]=ba.x,R.array[q+1]=ba.y,R.array[q+2]=ba.z,q+=3;else if(R.size===4)for(H=0;H<Q;H++)ba=R.value[H],R.array[q]=ba.x,R.array[q+1]=ba.y,R.array[q+2]=ba.z,R.array[q+3]=ba.w,q+=4;d.bindBuffer(d.ARRAY_BUFFER,
- R.buffer);d.bufferData(d.ARRAY_BUFFER,R.array,j)}}}i.__dirtyVertices=!1;i.__dirtyColors=!1;h.attributes&&K(h)}else if(F instanceof THREE.ParticleSystem)h=c(F,l),n=h.attributes&&u(h),(i.__dirtyVertices||i.__dirtyColors||F.sortParticles||n)&&e(i,d.DYNAMIC_DRAW,F),i.__dirtyVertices=!1,i.__dirtyColors=!1,h.attributes&&K(h)};this.initMaterial=function(a,b,c,e){var f,g,h,i;a instanceof THREE.MeshDepthMaterial?i="depth":a instanceof THREE.MeshNormalMaterial?i="normal":a instanceof THREE.MeshBasicMaterial?
- i="basic":a instanceof THREE.MeshLambertMaterial?i="lambert":a instanceof THREE.MeshPhongMaterial?i="phong":a instanceof THREE.LineBasicMaterial?i="basic":a instanceof THREE.ParticleBasicMaterial&&(i="particle_basic");if(i){var j=THREE.ShaderLib[i];a.uniforms=THREE.UniformsUtils.clone(j.uniforms);a.vertexShader=j.vertexShader;a.fragmentShader=j.fragmentShader}var n,k,m;n=m=j=0;for(k=b.length;n<k;n++)h=b[n],h instanceof THREE.SpotLight&&m++,h instanceof THREE.DirectionalLight&&m++,h instanceof THREE.PointLight&&
- j++;j+m<=la?n=m:(n=Math.ceil(la*m/(j+m)),j=la-n);h={directional:n,point:j};j=m=0;for(n=b.length;j<n;j++)k=b[j],k instanceof THREE.SpotLight&&k.castShadow&&m++;var r=50;if(e!==void 0&&e instanceof THREE.SkinnedMesh)r=e.bones.length;var p;a:{n=a.fragmentShader;k=a.vertexShader;var j=a.uniforms,b=a.attributes,c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,morphTargets:a.morphTargets,maxMorphTargets:this.maxMorphTargets,
- maxDirLights:h.directional,maxPointLights:h.point,maxBones:r,shadowMapEnabled:this.shadowMapEnabled&&e.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapWidth:this.shadowMapWidth,shadowMapHeight:this.shadowMapHeight,maxShadows:m,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel},u,e=[];i?e.push(i):(e.push(n),e.push(k));for(u in c)e.push(u),e.push(c[u]);i=e.join();u=0;for(e=ca.length;u<e;u++)if(ca[u].code===i){p=ca[u].program;break a}u=d.createProgram();e=[Wa?"#define VERTEX_TEXTURES":
- "",D.gammaInput?"#define GAMMA_INPUT":"",D.gammaOutput?"#define GAMMA_OUTPUT":"",D.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.morphTargets?"#define USE_MORPHTARGETS":
- "",c.perPixel?"#define PHONG_PER_PIXEL":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
- h=["#ifdef GL_ES","precision "+va+" float;","#endif","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",D.gammaInput?"#define GAMMA_INPUT":"",D.gammaOutput?"#define GAMMA_OUTPUT":"",D.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":
- "",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapSoft?"#define SHADOWMAP_WIDTH "+c.shadowMapWidth.toFixed(1):"",c.shadowMapSoft?"#define SHADOWMAP_HEIGHT "+c.shadowMapHeight.toFixed(1):"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");d.attachShader(u,L("fragment",h+n));d.attachShader(u,
- L("vertex",e+k));d.linkProgram(u);d.getProgramParameter(u,d.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+d.getProgramParameter(u,d.VALIDATE_STATUS)+", gl error ["+d.getError()+"]");u.uniforms={};u.attributes={};var w,e=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(w in j)e.push(w);w=e;e=0;for(j=w.length;e<j;e++)n=w[e],u.uniforms[n]=d.getUniformLocation(u,
- n);e=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(w=0;w<c.maxMorphTargets;w++)e.push("morphTarget"+w);for(p in b)e.push(p);p=e;w=0;for(b=p.length;w<b;w++)c=p[w],u.attributes[c]=d.getAttribLocation(u,c);u.id=ca.length;ca.push({program:u,code:i});D.info.memory.programs=ca.length;p=u}a.program=p;p=a.program.attributes;p.position>=0&&d.enableVertexAttribArray(p.position);p.color>=0&&d.enableVertexAttribArray(p.color);p.normal>=0&&d.enableVertexAttribArray(p.normal);
- p.tangent>=0&&d.enableVertexAttribArray(p.tangent);a.skinning&&p.skinVertexA>=0&&p.skinVertexB>=0&&p.skinIndex>=0&&p.skinWeight>=0&&(d.enableVertexAttribArray(p.skinVertexA),d.enableVertexAttribArray(p.skinVertexB),d.enableVertexAttribArray(p.skinIndex),d.enableVertexAttribArray(p.skinWeight));if(a.attributes)for(g in a.attributes)p[g]!==void 0&&p[g]>=0&&d.enableVertexAttribArray(p[g]);if(a.morphTargets)for(g=a.numSupportedMorphTargets=0;g<this.maxMorphTargets;g++)w="morphTarget"+g,p[w]>=0&&(d.enableVertexAttribArray(p[w]),
- a.numSupportedMorphTargets++);a.uniformsList=[];for(f in a.uniforms)a.uniformsList.push([a.uniforms[f],f])};this.setFaceCulling=function(a,b){a?(!b||b==="ccw"?d.frontFace(d.CCW):d.frontFace(d.CW),a==="back"?d.cullFace(d.BACK):a==="front"?d.cullFace(d.FRONT):d.cullFace(d.FRONT_AND_BACK),d.enable(d.CULL_FACE)):d.disable(d.CULL_FACE)}};
- THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=c.wrapS!==void 0?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=c.wrapT!==void 0?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=c.magFilter!==void 0?c.magFilter:THREE.LinearFilter;this.minFilter=c.minFilter!==void 0?c.minFilter:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=c.format!==void 0?c.format:THREE.RGBAFormat;this.type=c.type!==void 0?c.type:
- THREE.UnsignedByteType;this.depthBuffer=c.depthBuffer!==void 0?c.depthBuffer:!0;this.stencilBuffer=c.stencilBuffer!==void 0?c.stencilBuffer:!0};
- THREE.WebGLRenderTarget.prototype.clone=function(){var a=new THREE.WebGLRenderTarget(this.width,this.height);a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.minFilter=this.minFilter;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.format=this.format;a.type=this.type;a.depthBuffer=this.depthBuffer;a.stencilBuffer=this.stencilBuffer;return a};THREE.WebGLRenderTargetCube=function(a,b,c){THREE.WebGLRenderTarget.call(this,a,b,c);this.activeCubeFace=0};
- THREE.WebGLRenderTargetCube.prototype=new THREE.WebGLRenderTarget;THREE.WebGLRenderTargetCube.prototype.constructor=THREE.WebGLRenderTargetCube;
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