Viewport.js 11 KB

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  1. var Viewport = function ( signals ) {
  2. var container = new UI.Panel();
  3. container.setPosition( 'absolute' );
  4. container.setBackgroundColor( '#aaa' );
  5. var info = new UI.Text();
  6. info.setPosition( 'absolute' );
  7. info.setRight( '5px' );
  8. info.setBottom( '5px' );
  9. info.setFontSize( '12px' );
  10. info.setColor( '#ffffff' );
  11. container.add( info );
  12. var clearColor = 0xAAAAAA;
  13. var objects = [];
  14. // helpers
  15. var helpersToObjects = {};
  16. var objectsToHelpers = {};
  17. var sceneHelpers = new THREE.Scene();
  18. var grid = new THREE.GridHelper( 500, 25 );
  19. sceneHelpers.add( grid );
  20. //
  21. var scene = new THREE.Scene();
  22. var camera = new THREE.PerspectiveCamera( 50, container.dom.offsetWidth / container.dom.offsetHeight, 1, 5000 );
  23. camera.position.set( 500, 250, 500 );
  24. camera.lookAt( scene.position );
  25. //
  26. var selectionBox = new THREE.BoxHelper();
  27. selectionBox.material.color.setHex( 0xffff00 );
  28. selectionBox.material.depthTest = false;
  29. selectionBox.material.transparent = true;
  30. selectionBox.visible = false;
  31. sceneHelpers.add( selectionBox );
  32. var transformControls = new THREE.TransformControls( camera, container.dom );
  33. sceneHelpers.add( transformControls.gizmo );
  34. transformControls.hide();
  35. // fog
  36. var oldFogType = "None";
  37. var oldFogColor = 0xaaaaaa;
  38. var oldFogNear = 1;
  39. var oldFogFar = 5000;
  40. var oldFogDensity = 0.00025;
  41. // object picking
  42. var ray = new THREE.Raycaster();
  43. var projector = new THREE.Projector();
  44. var selected = camera;
  45. // events
  46. var getIntersects = function ( event, object ) {
  47. var vector = new THREE.Vector3(
  48. ( event.layerX / container.dom.offsetWidth ) * 2 - 1,
  49. - ( event.layerY / container.dom.offsetHeight ) * 2 + 1,
  50. 0.5
  51. );
  52. projector.unprojectVector( vector, camera );
  53. ray.set( camera.position, vector.sub( camera.position ).normalize() );
  54. if ( object instanceof Array ) {
  55. return ray.intersectObjects( object, true );
  56. }
  57. return ray.intersectObject( object, true );
  58. };
  59. var onMouseDownPosition = new THREE.Vector2();
  60. var onMouseMovePosition = new THREE.Vector2();
  61. var onMouseUpPosition = new THREE.Vector2();
  62. var onMouseDown = function ( event ) {
  63. event.preventDefault();
  64. container.dom.focus();
  65. onMouseDownPosition.set( event.layerX, event.layerY );
  66. setTimeout( function(){
  67. if ( transformControls.active ) controls.enabled = false;
  68. else controls.enabled = true;
  69. }, 10 );
  70. document.addEventListener( 'mousemove', onMouseMove, false );
  71. document.addEventListener( 'mouseup', onMouseUp, false );
  72. render();
  73. };
  74. var onMouseMove = function ( event ) {
  75. signals.objectChanged.dispatch( selected );
  76. };
  77. var onMouseUp = function ( event ) {
  78. onMouseUpPosition.set( event.layerX, event.layerY );
  79. if ( onMouseDownPosition.distanceTo( onMouseUpPosition ) < 1 ) {
  80. var intersects = getIntersects( event, objects );
  81. if ( intersects.length > 0 ) {
  82. selected = intersects[ 0 ].object;
  83. if ( helpersToObjects[ selected.id ] !== undefined ) {
  84. selected = helpersToObjects[ selected.id ];
  85. }
  86. signals.objectSelected.dispatch( selected );
  87. } else {
  88. controls.enabled = true;
  89. selected = camera;
  90. signals.objectSelected.dispatch( selected );
  91. }
  92. controls.enabled = false;
  93. render();
  94. }
  95. document.removeEventListener( 'mousemove', onMouseMove );
  96. document.removeEventListener( 'mouseup', onMouseUp );
  97. };
  98. var onDoubleClick = function ( event ) {
  99. var intersects = getIntersects( event, objects );
  100. if ( intersects.length > 0 && intersects[ 0 ].object === selected ) {
  101. controls.focus( selected );
  102. controls.enabled = true;
  103. }
  104. };
  105. container.dom.addEventListener( 'mousedown', onMouseDown, false );
  106. container.dom.addEventListener( 'dblclick', onDoubleClick, false );
  107. // controls need to be added *after* main logic,
  108. // otherwise controls.enabled doesn't work.
  109. var controls = new THREE.EditorControls( camera, container.dom );
  110. controls.addEventListener( 'change', function () {
  111. signals.objectChanged.dispatch( camera );
  112. } );
  113. // signals
  114. signals.modifierAxisChanged.add( function ( axis ) {
  115. transformControls.modifierAxis.copy( axis );
  116. } );
  117. signals.snapChanged.add( function ( dist ) {
  118. transformControls.snapDist = dist;
  119. } );
  120. signals.snapChanged.add( function ( dist ) {
  121. snapDist = dist;
  122. } );
  123. signals.rendererChanged.add( function ( object ) {
  124. container.dom.removeChild( renderer.domElement );
  125. renderer = object;
  126. renderer.setClearColor( clearColor );
  127. renderer.autoClear = false;
  128. renderer.autoUpdateScene = false;
  129. renderer.setSize( container.dom.offsetWidth, container.dom.offsetHeight );
  130. container.dom.appendChild( renderer.domElement );
  131. render();
  132. } );
  133. signals.objectAdded.add( function ( object ) {
  134. // handle children
  135. object.traverse( function ( object ) {
  136. // create helpers for invisible object types (lights, cameras, targets)
  137. if ( object instanceof THREE.PointLight ) {
  138. var helper = new THREE.PointLightHelper( object, 10 );
  139. sceneHelpers.add( helper );
  140. objectsToHelpers[ object.id ] = helper;
  141. helpersToObjects[ helper.lightSphere.id ] = object;
  142. objects.push( helper.lightSphere );
  143. } else if ( object instanceof THREE.DirectionalLight ) {
  144. var helper = new THREE.DirectionalLightHelper( object, 10 );
  145. sceneHelpers.add( helper );
  146. objectsToHelpers[ object.id ] = helper;
  147. helpersToObjects[ helper.lightSphere.id ] = object;
  148. objects.push( helper.lightSphere );
  149. } else if ( object instanceof THREE.SpotLight ) {
  150. var helper = new THREE.SpotLightHelper( object, 10 );
  151. sceneHelpers.add( helper );
  152. objectsToHelpers[ object.id ] = helper;
  153. helpersToObjects[ helper.lightSphere.id ] = object;
  154. objects.push( helper.lightSphere );
  155. } else if ( object instanceof THREE.HemisphereLight ) {
  156. var helper = new THREE.HemisphereLightHelper( object, 10 );
  157. sceneHelpers.add( helper );
  158. objectsToHelpers[ object.id ] = helper;
  159. helpersToObjects[ helper.lightSphere.id ] = object;
  160. objects.push( helper.lightSphere );
  161. } else {
  162. // add to picking list
  163. objects.push( object );
  164. }
  165. } );
  166. scene.add( object );
  167. // TODO: Add support for hierarchies with lights
  168. if ( object instanceof THREE.Light ) {
  169. updateMaterials( scene );
  170. }
  171. updateInfo();
  172. signals.sceneChanged.dispatch( scene );
  173. signals.objectSelected.dispatch( object );
  174. } );
  175. signals.objectSelected.add( function ( object ) {
  176. selectionBox.visible = false;
  177. transformControls.detatch();
  178. if ( object !== null ) {
  179. if ( object.geometry !== undefined ) {
  180. selectionBox.update( object );
  181. selectionBox.visible = true;
  182. }
  183. selected = object;
  184. if ( !(selected instanceof THREE.PerspectiveCamera) ) transformControls.attatch(object);
  185. }
  186. render();
  187. } );
  188. signals.objectChanged.add( function ( object ) {
  189. if ( object.geometry !== undefined ) {
  190. selectionBox.update( object );
  191. updateInfo();
  192. }
  193. if ( objectsToHelpers[ object.id ] !== undefined ) {
  194. objectsToHelpers[ object.id ].update();
  195. }
  196. render();
  197. } );
  198. signals.cloneSelectedObject.add( function () {
  199. if ( selected === camera ) return;
  200. var object = selected.clone();
  201. signals.objectAdded.dispatch( object );
  202. } );
  203. signals.removeSelectedObject.add( function () {
  204. if ( selected.parent === undefined ) return;
  205. var name = selected.name ? '"' + selected.name + '"': "selected object";
  206. if ( confirm( 'Delete ' + name + '?' ) === false ) return;
  207. var parent = selected.parent;
  208. if ( selected instanceof THREE.PointLight ||
  209. selected instanceof THREE.DirectionalLight ||
  210. selected instanceof THREE.SpotLight ||
  211. selected instanceof THREE.HemisphereLight ) {
  212. var helper = objectsToHelpers[ selected.id ];
  213. objects.splice( objects.indexOf( helper.lightSphere ), 1 );
  214. helper.parent.remove( helper );
  215. selected.parent.remove( selected );
  216. delete objectsToHelpers[ selected.id ];
  217. delete helpersToObjects[ helper.id ];
  218. if ( selected instanceof THREE.DirectionalLight ||
  219. selected instanceof THREE.SpotLight ) {
  220. selected.target.parent.remove( selected.target );
  221. }
  222. updateMaterials( scene );
  223. } else {
  224. selected.traverse( function ( object ) {
  225. var index = objects.indexOf( object );
  226. if ( index !== -1 ) {
  227. objects.splice( index, 1 )
  228. }
  229. } );
  230. selected.parent.remove( selected );
  231. updateInfo();
  232. }
  233. signals.sceneChanged.dispatch( scene );
  234. signals.objectSelected.dispatch( parent );
  235. } );
  236. signals.materialChanged.add( function ( material ) {
  237. render();
  238. } );
  239. signals.clearColorChanged.add( function ( color ) {
  240. renderer.setClearColor( color );
  241. render();
  242. clearColor = color;
  243. } );
  244. signals.fogTypeChanged.add( function ( fogType ) {
  245. if ( fogType !== oldFogType ) {
  246. if ( fogType === "None" ) {
  247. scene.fog = null;
  248. } else if ( fogType === "Fog" ) {
  249. scene.fog = new THREE.Fog( oldFogColor, oldFogNear, oldFogFar );
  250. } else if ( fogType === "FogExp2" ) {
  251. scene.fog = new THREE.FogExp2( oldFogColor, oldFogDensity );
  252. }
  253. updateMaterials( scene );
  254. oldFogType = fogType;
  255. }
  256. render();
  257. } );
  258. signals.fogColorChanged.add( function ( fogColor ) {
  259. oldFogColor = fogColor;
  260. updateFog( scene );
  261. render();
  262. } );
  263. signals.fogParametersChanged.add( function ( near, far, density ) {
  264. oldFogNear = near;
  265. oldFogFar = far;
  266. oldFogDensity = density;
  267. updateFog( scene );
  268. render();
  269. } );
  270. signals.windowResize.add( function () {
  271. camera.aspect = container.dom.offsetWidth / container.dom.offsetHeight;
  272. camera.updateProjectionMatrix();
  273. renderer.setSize( container.dom.offsetWidth, container.dom.offsetHeight );
  274. render();
  275. } );
  276. //
  277. var renderer;
  278. if ( System.support.webgl === true ) {
  279. renderer = new THREE.WebGLRenderer( { antialias: true, alpha: false } );
  280. } else {
  281. renderer = new THREE.CanvasRenderer();
  282. }
  283. renderer.setClearColor( clearColor );
  284. renderer.autoClear = false;
  285. renderer.autoUpdateScene = false;
  286. container.dom.appendChild( renderer.domElement );
  287. animate();
  288. //
  289. function updateInfo() {
  290. var objects = 0;
  291. var vertices = 0;
  292. var faces = 0;
  293. scene.traverse( function ( object ) {
  294. if ( object instanceof THREE.Mesh ) {
  295. objects ++;
  296. vertices += object.geometry.vertices.length;
  297. faces += object.geometry.faces.length;
  298. }
  299. } );
  300. info.setValue( 'objects: ' + objects + ', vertices: ' + vertices + ', faces: ' + faces );
  301. }
  302. function updateMaterials( root ) {
  303. root.traverse( function ( node ) {
  304. if ( node.material ) {
  305. node.material.needsUpdate = true;
  306. if ( node.material instanceof THREE.MeshFaceMaterial ) {
  307. for ( var i = 0; i < node.material.materials.length; i ++ ) {
  308. node.material.materials[ i ].needsUpdate = true;
  309. }
  310. }
  311. }
  312. } );
  313. }
  314. function updateFog( root ) {
  315. if ( root.fog ) {
  316. root.fog.color.setHex( oldFogColor );
  317. if ( root.fog.near !== undefined ) root.fog.near = oldFogNear;
  318. if ( root.fog.far !== undefined ) root.fog.far = oldFogFar;
  319. if ( root.fog.density !== undefined ) root.fog.density = oldFogDensity;
  320. }
  321. }
  322. function animate() {
  323. requestAnimationFrame( animate );
  324. }
  325. function render() {
  326. sceneHelpers.updateMatrixWorld();
  327. scene.updateMatrixWorld();
  328. renderer.clear();
  329. renderer.render( scene, camera );
  330. renderer.render( sceneHelpers, camera );
  331. }
  332. return container;
  333. }