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- /**
- * @author mr.doob / http://mrdoob.com/
- */
- THREE.RenderableFace4 = function () {
- this.z = null;
- this.v1 = new THREE.Vertex();
- this.v2 = new THREE.Vertex();
- this.v3 = new THREE.Vertex();
- this.v4 = new THREE.Vertex();
- this.centroidWorld = new THREE.Vector3();
- this.centroidScreen = new THREE.Vector3();
- this.normalWorld = new THREE.Vector3();
- this.vertexNormalsWorld = [ new THREE.Vector3(), new THREE.Vector3(), new THREE.Vector3(), new THREE.Vector3() ];
- this.meshMaterial = null;
- this.faceMaterial = null;
- this.overdraw = false;
- this.uv = null;
- };
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