webgl_materials_wireframe.html 3.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - wireframe</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl wireframe demo
  12. </div>
  13. <script type="x-shader/x-vertex" id="vertexShader">
  14. attribute vec3 center;
  15. varying vec3 vCenter;
  16. void main() {
  17. vCenter = center;
  18. gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
  19. }
  20. </script>
  21. <script type="x-shader/x-fragment" id="fragmentShader">
  22. varying vec3 vCenter;
  23. float edgeFactorTri() {
  24. const float widthFactor = 1.0;
  25. vec3 d = fwidth( vCenter.xyz );
  26. vec3 a3 = smoothstep( vec3( 0.0 ), d * widthFactor, vCenter.xyz );
  27. return min( min( a3.x, a3.y ), a3.z );
  28. }
  29. void main() {
  30. if ( edgeFactorTri() > 0.99 ) discard;
  31. gl_FragColor = gl_FrontFacing ? vec4( 0.9, 0.9, 1.0, 1.0 ) : vec4( 0.4, 0.4, 0.5, 1.0 );
  32. }
  33. </script>
  34. <script type="module">
  35. import * as THREE from '../build/three.module.js';
  36. var renderer, scene, camera, mesh1, mesh2;
  37. init();
  38. function init() {
  39. renderer = new THREE.WebGLRenderer( { antialias: true } );
  40. renderer.setPixelRatio( window.devicePixelRatio );
  41. renderer.setSize( window.innerWidth, window.innerHeight );
  42. document.body.appendChild( renderer.domElement );
  43. scene = new THREE.Scene();
  44. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 500 );
  45. camera.position.z = 150;
  46. new THREE.BufferGeometryLoader().load( 'models/json/WaltHeadLo_buffergeometry.json', function ( geometry ) {
  47. // on the left
  48. var material = new THREE.MeshBasicMaterial( {
  49. color: 0xe0e0ff,
  50. wireframe: true
  51. } );
  52. mesh2 = new THREE.Mesh( geometry, material );
  53. mesh2.position.set( - 40, 0, 0 );
  54. scene.add( mesh2 );
  55. // on the right
  56. var material = new THREE.ShaderMaterial( {
  57. uniforms: {},
  58. vertexShader: document.getElementById( 'vertexShader' ).textContent,
  59. fragmentShader: document.getElementById( 'fragmentShader' ).textContent,
  60. side: THREE.DoubleSide
  61. } );
  62. material.extensions.derivatives = true;
  63. geometry.removeAttribute( 'normal' );
  64. geometry.removeAttribute( 'uv' );
  65. setupAttributes( geometry );
  66. mesh1 = new THREE.Mesh( geometry, material );
  67. mesh1.position.set( 40, 0, 0 );
  68. scene.add( mesh1 );
  69. //
  70. animate();
  71. } );
  72. window.addEventListener( 'resize', onWindowResize, false );
  73. }
  74. function setupAttributes( geometry ) {
  75. var vectors = [
  76. new THREE.Vector3( 1, 0, 0 ),
  77. new THREE.Vector3( 0, 1, 0 ),
  78. new THREE.Vector3( 0, 0, 1 )
  79. ];
  80. var position = geometry.attributes.position;
  81. var centers = new Float32Array( position.count * 3 );
  82. for ( var i = 0, l = position.count; i < l; i ++ ) {
  83. vectors[ i % 3 ].toArray( centers, i * 3 );
  84. }
  85. geometry.addAttribute( 'center', new THREE.BufferAttribute( centers, 3 ) );
  86. }
  87. function onWindowResize() {
  88. camera.aspect = window.innerWidth / window.innerHeight;
  89. camera.updateProjectionMatrix();
  90. renderer.setSize( window.innerWidth, window.innerHeight );
  91. }
  92. function animate() {
  93. requestAnimationFrame( animate );
  94. mesh1.rotation.y += 0.01;
  95. mesh2.rotation.y += 0.01;
  96. renderer.render( scene, camera );
  97. }
  98. </script>
  99. </body>
  100. </html>