webgl_geometry_compression.html 6.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - standard</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - Geometry Compression Example<br />
  12. </div>
  13. <script type="module">
  14. import * as THREE from '../build/three.module.js';
  15. import Stats from './jsm/libs/stats.module.js';
  16. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  17. import { GeometryCompressionUtils, PackedPhongMaterial } from './jsm/utils/GeometryCompressionUtils.js';
  18. import { GUI } from './jsm/libs/dat.gui.module.js';
  19. var statsEnabled = true;
  20. var container, stats, gui;
  21. var camera, scene, renderer, controls;
  22. var lights = [];
  23. var data = {
  24. flatShading: false,
  25. wireframe: true,
  26. basicEncodeNormal: false,
  27. octEncodeNormal: false,
  28. defaultEncodeNormal: false,
  29. quantizeEncodePosition: false,
  30. defaultEncodeUV: false,
  31. lightsRotation: 1
  32. };
  33. var radius = 100;
  34. var detail = 5;
  35. var uvScale = [];
  36. // materials
  37. var lineMaterial = new THREE.LineBasicMaterial({ color: 0xaaaaaa, transparent: true, opacity: 0.5 });
  38. var meshMaterial = new THREE.MeshPhongMaterial({ color: 0xffffff, emissive: 0x111111, flatShading: data.flatShading });
  39. var texture = new THREE.TextureLoader().load("textures/uv_grid_opengl.jpg");
  40. // var texture = new THREE.TextureLoader().load("textures/uv_grid_opengl_8k.jpg");
  41. // var texture = new THREE.TextureLoader().load("textures/brick_diffuse.jpg");
  42. texture.wrapS = THREE.RepeatWrapping;
  43. texture.wrapT = THREE.RepeatWrapping;
  44. // meshMaterial.map = texture;
  45. init();
  46. animate();
  47. function init() {
  48. //
  49. // for (let i = 0; i < 1000000; i++) {
  50. // uvScale.push(Math.random() * 100);
  51. // }
  52. container = document.createElement('div');
  53. document.body.appendChild(container);
  54. renderer = new THREE.WebGLRenderer({ antialias: true });
  55. renderer.setPixelRatio(window.devicePixelRatio);
  56. renderer.setSize(window.innerWidth, window.innerHeight);
  57. container.appendChild(renderer.domElement);
  58. //
  59. scene = new THREE.Scene();
  60. camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 0.01, 10000000);
  61. camera.position.x = 3 * radius;
  62. camera.position.y = 3 * radius;
  63. camera.position.z = 3 * radius;
  64. controls = new OrbitControls(camera, renderer.domElement);
  65. //
  66. lights[0] = new THREE.PointLight(0xffffff, 1, 0);
  67. lights[1] = new THREE.PointLight(0xffffff, 1, 0);
  68. lights[2] = new THREE.PointLight(0xffffff, 1, 0);
  69. lights[0].position.set(0, 2 * radius, 0);
  70. lights[1].position.set(2 * radius, - 2 * radius, 2 * radius);
  71. lights[2].position.set(- 2 * radius, - 2 * radius, - 2 * radius);
  72. scene.add(lights[0]);
  73. scene.add(lights[1]);
  74. scene.add(lights[2]);
  75. //
  76. scene.add(new THREE.AxesHelper(radius * 5));
  77. //
  78. var ballGeom = newGeometry();
  79. var ballMesh = new THREE.Mesh(ballGeom, meshMaterial);
  80. var ballLineSegments = new THREE.LineSegments(ballGeom, lineMaterial);
  81. ballLineSegments.visible = data.wireframe;
  82. scene.add(ballLineSegments);
  83. scene.add(ballMesh);
  84. //
  85. gui = new GUI();
  86. function newGeometry() {
  87. var geom = new THREE.IcosahedronBufferGeometry(radius, detail);
  88. // var geom = new THREE.CylinderBufferGeometry( 5, 5, 20, 32 );
  89. // var geom = new THREE.OctahedronBufferGeometry( radius, detail );
  90. // var geom = new THREE.BoxBufferGeometry(radius, radius, radius, detail, detail, detail);
  91. // for (let i = 0; i < geom.attributes.uv.array.length; i += 2) {
  92. // if (i % 13 == 0){
  93. // geom.attributes.uv.array[i] = geom.attributes.uv.array[i] * uvScale[i];
  94. // }
  95. // }
  96. return geom;
  97. }
  98. function generateGeometry() {
  99. updateGroupGeometry(
  100. ballMesh,
  101. ballLineSegments,
  102. newGeometry(),
  103. data);
  104. }
  105. function updateMaterial() {
  106. ballMesh.material = new THREE.MeshPhongMaterial({ color: 0x156289, emissive: 0x072534, flatShading: data.flatShading });
  107. }
  108. function updateLineSegments() {
  109. ballLineSegments.visible = data.wireframe;
  110. }
  111. var folder = gui.addFolder('THREE.IcosahedronBufferGeometry');
  112. folder.open();
  113. folder.add(data, 'flatShading', false).onChange(updateMaterial);
  114. folder.add(data, 'wireframe', false).onChange(updateLineSegments);
  115. folder.add(data, 'basicEncodeNormal', false).onChange(generateGeometry);
  116. folder.add(data, 'octEncodeNormal', false).onChange(generateGeometry);
  117. folder.add(data, 'defaultEncodeNormal', false).onChange(generateGeometry);
  118. folder.add(data, 'quantizeEncodePosition', false).onChange(generateGeometry);
  119. folder.add(data, 'defaultEncodeUV', false).onChange(generateGeometry);
  120. folder.add(data, 'lightsRotation', 1, 10, 1);
  121. scene.add(ballMesh);
  122. camera.lookAt(ballMesh.position);
  123. //
  124. if (statsEnabled) {
  125. stats = new Stats();
  126. container.appendChild(stats.dom);
  127. }
  128. window.addEventListener('resize', onWindowResize, false);
  129. window.addEventListener('keydown', (event) => {
  130. changeLightsPos();
  131. }, false);
  132. }
  133. //
  134. function onWindowResize() {
  135. renderer.setSize(window.innerWidth, window.innerHeight);
  136. camera.aspect = window.innerWidth / window.innerHeight;
  137. camera.updateProjectionMatrix();
  138. }
  139. //
  140. function changeLightsPos() {
  141. lights.forEach(light => {
  142. var direction = light.position.clone();
  143. direction.applyAxisAngle(new THREE.Vector3(0, 1, 0), data.lightsRotation / 180 * Math.PI);
  144. light.position.add(direction.sub(light.position));
  145. });
  146. }
  147. //
  148. function animate() {
  149. requestAnimationFrame(animate);
  150. controls.update();
  151. renderer.render(scene, camera);
  152. if (statsEnabled) stats.update();
  153. }
  154. //
  155. function updateGroupGeometry(mesh, lineSegments, geometry, data) {
  156. if (geometry.isGeometry) {
  157. geometry = new THREE.BufferGeometry().fromGeometry(geometry);
  158. console.warn('THREE.GeometryBrowser: Converted Geometry to BufferGeometry.');
  159. }
  160. lineSegments.geometry.dispose();
  161. mesh.geometry.dispose();
  162. lineSegments.geometry = new THREE.WireframeGeometry(geometry);
  163. mesh.geometry = geometry;
  164. mesh.material = meshMaterial;
  165. var method = "";
  166. if (data.basicEncodeNormal) {
  167. method = "BASIC";
  168. } else if (data.octEncodeNormal) {
  169. method = "OCT";
  170. } else if (data.defaultEncodeNormal) {
  171. method = "DEFAULT";
  172. }
  173. if (method != "") {
  174. GeometryCompressionUtils.packNormals(mesh, method);
  175. }
  176. if (data.quantizeEncodePosition) {
  177. GeometryCompressionUtils.packPositions(mesh);
  178. }
  179. if (method == "" && !data.quantizeEncodePosition) {
  180. mesh.material = meshMaterial;
  181. }
  182. if (data.defaultEncodeUV) {
  183. GeometryCompressionUtils.packUvs(mesh);
  184. }
  185. }
  186. </script>
  187. </body>
  188. </html>