FBXLoader2.js 97 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244124512461247124812491250125112521253125412551256125712581259126012611262126312641265126612671268126912701271127212731274127512761277127812791280128112821283128412851286128712881289129012911292129312941295129612971298129913001301130213031304130513061307130813091310131113121313131413151316131713181319132013211322132313241325132613271328132913301331133213331334133513361337133813391340134113421343134413451346134713481349135013511352135313541355135613571358135913601361136213631364136513661367136813691370137113721373137413751376137713781379138013811382138313841385138613871388138913901391139213931394139513961397139813991400140114021403140414051406140714081409141014111412141314141415141614171418141914201421142214231424142514261427142814291430143114321433143414351436143714381439144014411442144314441445144614471448144914501451145214531454145514561457145814591460146114621463146414651466146714681469147014711472147314741475147614771478147914801481148214831484148514861487148814891490149114921493149414951496149714981499150015011502150315041505150615071508150915101511151215131514151515161517151815191520152115221523152415251526152715281529153015311532153315341535153615371538153915401541154215431544154515461547154815491550155115521553155415551556155715581559156015611562156315641565156615671568156915701571157215731574157515761577157815791580158115821583158415851586158715881589159015911592159315941595159615971598159916001601160216031604160516061607160816091610161116121613161416151616161716181619162016211622162316241625162616271628162916301631163216331634163516361637163816391640164116421643164416451646164716481649165016511652165316541655165616571658165916601661166216631664166516661667166816691670167116721673167416751676167716781679168016811682168316841685168616871688168916901691169216931694169516961697169816991700170117021703170417051706170717081709171017111712171317141715171617171718171917201721172217231724172517261727172817291730173117321733173417351736173717381739174017411742174317441745174617471748174917501751175217531754175517561757175817591760176117621763176417651766176717681769177017711772177317741775177617771778177917801781178217831784178517861787178817891790179117921793179417951796179717981799180018011802180318041805180618071808180918101811181218131814181518161817181818191820182118221823182418251826182718281829183018311832183318341835183618371838183918401841184218431844184518461847184818491850185118521853185418551856185718581859186018611862186318641865186618671868186918701871187218731874187518761877187818791880188118821883188418851886188718881889189018911892189318941895189618971898189919001901190219031904190519061907190819091910191119121913191419151916191719181919192019211922192319241925192619271928192919301931193219331934193519361937193819391940194119421943194419451946194719481949195019511952195319541955195619571958195919601961196219631964196519661967196819691970197119721973197419751976197719781979198019811982198319841985198619871988198919901991199219931994199519961997199819992000200120022003200420052006200720082009201020112012201320142015201620172018201920202021202220232024202520262027202820292030203120322033203420352036203720382039204020412042204320442045204620472048204920502051205220532054205520562057205820592060206120622063206420652066206720682069207020712072207320742075207620772078207920802081208220832084208520862087208820892090209120922093209420952096209720982099210021012102210321042105210621072108210921102111211221132114211521162117211821192120212121222123212421252126212721282129213021312132213321342135213621372138213921402141214221432144214521462147214821492150215121522153215421552156215721582159216021612162216321642165216621672168216921702171217221732174217521762177217821792180218121822183218421852186218721882189219021912192219321942195219621972198219922002201220222032204220522062207220822092210221122122213221422152216221722182219222022212222222322242225222622272228222922302231223222332234223522362237223822392240224122422243224422452246224722482249225022512252225322542255225622572258225922602261226222632264226522662267226822692270227122722273227422752276227722782279228022812282228322842285228622872288228922902291229222932294229522962297229822992300230123022303230423052306230723082309231023112312231323142315231623172318231923202321232223232324232523262327232823292330233123322333233423352336233723382339234023412342234323442345234623472348234923502351235223532354235523562357235823592360236123622363236423652366236723682369237023712372237323742375237623772378237923802381238223832384238523862387238823892390239123922393239423952396239723982399240024012402240324042405240624072408240924102411241224132414241524162417241824192420242124222423242424252426242724282429243024312432243324342435243624372438243924402441244224432444244524462447244824492450245124522453245424552456245724582459246024612462246324642465246624672468246924702471247224732474247524762477247824792480248124822483248424852486248724882489249024912492249324942495249624972498249925002501250225032504250525062507250825092510251125122513251425152516251725182519252025212522252325242525252625272528252925302531253225332534253525362537253825392540254125422543254425452546254725482549255025512552255325542555255625572558255925602561256225632564256525662567256825692570257125722573257425752576257725782579258025812582258325842585258625872588258925902591259225932594259525962597259825992600260126022603260426052606260726082609261026112612261326142615261626172618261926202621262226232624262526262627262826292630263126322633263426352636263726382639264026412642264326442645264626472648264926502651265226532654265526562657265826592660266126622663266426652666266726682669267026712672267326742675267626772678267926802681268226832684268526862687268826892690269126922693269426952696269726982699270027012702270327042705270627072708270927102711271227132714271527162717271827192720272127222723272427252726272727282729273027312732273327342735273627372738273927402741274227432744274527462747274827492750275127522753275427552756275727582759276027612762276327642765276627672768276927702771277227732774277527762777277827792780278127822783278427852786278727882789279027912792279327942795279627972798279928002801280228032804280528062807280828092810281128122813281428152816281728182819282028212822282328242825282628272828282928302831283228332834283528362837283828392840284128422843284428452846284728482849285028512852285328542855285628572858285928602861286228632864286528662867286828692870287128722873287428752876287728782879288028812882288328842885288628872888288928902891289228932894289528962897289828992900290129022903290429052906290729082909291029112912291329142915291629172918291929202921292229232924292529262927292829292930293129322933293429352936293729382939294029412942294329442945294629472948294929502951295229532954295529562957295829592960296129622963296429652966296729682969297029712972297329742975297629772978297929802981298229832984298529862987298829892990299129922993299429952996299729982999300030013002300330043005300630073008300930103011301230133014301530163017301830193020302130223023302430253026302730283029303030313032303330343035303630373038303930403041304230433044304530463047304830493050305130523053305430553056305730583059306030613062306330643065306630673068306930703071307230733074307530763077307830793080308130823083308430853086308730883089309030913092309330943095309630973098309931003101310231033104310531063107310831093110311131123113311431153116311731183119312031213122312331243125312631273128312931303131313231333134313531363137313831393140314131423143314431453146314731483149315031513152315331543155315631573158315931603161316231633164316531663167316831693170317131723173317431753176317731783179318031813182318331843185318631873188318931903191319231933194319531963197319831993200320132023203320432053206320732083209321032113212321332143215321632173218321932203221322232233224322532263227322832293230323132323233323432353236323732383239324032413242324332443245324632473248324932503251325232533254325532563257325832593260326132623263326432653266326732683269327032713272327332743275327632773278327932803281328232833284328532863287328832893290329132923293329432953296329732983299330033013302330333043305330633073308330933103311331233133314331533163317331833193320332133223323332433253326332733283329333033313332333333343335333633373338333933403341334233433344334533463347334833493350335133523353335433553356335733583359336033613362336333643365336633673368336933703371337233733374337533763377337833793380338133823383338433853386338733883389339033913392339333943395339633973398339934003401340234033404340534063407340834093410341134123413341434153416341734183419342034213422342334243425342634273428342934303431343234333434343534363437343834393440344134423443344434453446344734483449345034513452345334543455345634573458345934603461346234633464346534663467346834693470347134723473347434753476347734783479348034813482348334843485348634873488348934903491349234933494349534963497349834993500350135023503350435053506350735083509351035113512351335143515351635173518351935203521352235233524352535263527352835293530353135323533353435353536353735383539354035413542354335443545354635473548354935503551355235533554355535563557355835593560356135623563356435653566356735683569357035713572357335743575357635773578357935803581358235833584358535863587358835893590359135923593359435953596359735983599360036013602360336043605360636073608360936103611361236133614361536163617361836193620362136223623362436253626362736283629363036313632363336343635363636373638363936403641364236433644364536463647364836493650365136523653365436553656365736583659366036613662366336643665366636673668366936703671367236733674367536763677367836793680368136823683368436853686368736883689369036913692369336943695369636973698369937003701370237033704370537063707370837093710371137123713371437153716371737183719372037213722372337243725372637273728372937303731373237333734373537363737373837393740374137423743374437453746374737483749375037513752375337543755375637573758375937603761376237633764376537663767376837693770377137723773377437753776377737783779378037813782378337843785378637873788378937903791379237933794379537963797379837993800380138023803380438053806380738083809381038113812381338143815381638173818381938203821382238233824382538263827382838293830383138323833383438353836383738383839384038413842384338443845384638473848384938503851385238533854385538563857385838593860386138623863386438653866386738683869387038713872387338743875387638773878387938803881388238833884388538863887388838893890389138923893389438953896389738983899390039013902390339043905390639073908390939103911391239133914391539163917391839193920392139223923392439253926392739283929393039313932393339343935393639373938393939403941394239433944394539463947394839493950395139523953395439553956395739583959396039613962396339643965396639673968396939703971397239733974397539763977397839793980398139823983398439853986398739883989399039913992399339943995399639973998399940004001400240034004400540064007400840094010401140124013401440154016401740184019402040214022402340244025402640274028402940304031403240334034
  1. /**
  2. * @author Kyle-Larson https://github.com/Kyle-Larson
  3. *
  4. * Loader loads FBX file and generates Group representing FBX scene.
  5. * Requires FBX file to be >= 7.0 and in ASCII format.
  6. *
  7. * Supports:
  8. * Mesh Generation (Positional Data)
  9. * Normal Data (Per Vertex Drawing Instance)
  10. * UV Data (Per Vertex Drawing Instance)
  11. * Skinning
  12. * Animation
  13. * - Separated Animations based on stacks.
  14. * - Skeletal & Non-Skeletal Animations
  15. * NURBS (Open, Closed and Periodic forms)
  16. *
  17. * Needs Support:
  18. * Indexed Buffers
  19. * PreRotation support.
  20. */
  21. ( function () {
  22. /**
  23. * Generates a loader for loading FBX files from URL and parsing into
  24. * a THREE.Group.
  25. * @param {THREE.LoadingManager} manager - Loading Manager for loader to use.
  26. */
  27. THREE.FBXLoader = function ( manager ) {
  28. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  29. };
  30. Object.assign( THREE.FBXLoader.prototype, {
  31. /**
  32. * Loads an ASCII FBX file from URL and parses into a THREE.Group.
  33. * THREE.Group will have an animations property of AnimationClips
  34. * of the different animations exported with the FBX.
  35. * @param {string} url - URL of the FBX file.
  36. * @param {function(THREE.Group):void} onLoad - Callback for when FBX file is loaded and parsed.
  37. * @param {function(ProgressEvent):void} onProgress - Callback fired periodically when file is being retrieved from server.
  38. * @param {function(Event):void} onError - Callback fired when error occurs (Currently only with retrieving file, not with parsing errors).
  39. */
  40. load: function ( url, onLoad, onProgress, onError ) {
  41. var self = this;
  42. var resourceDirectory = url.split( /[\\\/]/ );
  43. resourceDirectory.pop();
  44. resourceDirectory = resourceDirectory.join( '/' ) + '/';
  45. var loader = new THREE.FileLoader( this.manager );
  46. loader.load( url, function ( text ) {
  47. try {
  48. var scene = self.parse( text, resourceDirectory );
  49. onLoad( scene );
  50. } catch ( error ) {
  51. window.setTimeout( function () {
  52. if ( onError ) onError( error );
  53. self.manager.itemError( url );
  54. }, 0 );
  55. }
  56. }, onProgress, onError );
  57. },
  58. /**
  59. * Parses an ASCII FBX file and returns a THREE.Group.
  60. * THREE.Group will have an animations property of AnimationClips
  61. * of the different animations within the FBX file.
  62. * @param {string} FBXText - Contents of FBX file to parse.
  63. * @param {string} resourceDirectory - Directory to load external assets (e.g. textures ) from.
  64. * @returns {THREE.Group}
  65. */
  66. parse: function ( FBXText, resourceDirectory ) {
  67. if ( ! isFbxFormatASCII( FBXText ) ) {
  68. throw new Error( 'FBXLoader: FBX Binary format not supported.' );
  69. self.manager.itemError( url );
  70. return;
  71. //TODO: Support Binary parsing. Hopefully in the future,
  72. //we call var FBXTree = new BinaryParser().parse( FBXText );
  73. }
  74. if ( getFbxVersion( FBXText ) < 7000 ) {
  75. throw new Error( 'FBXLoader: FBX version not supported for file at ' + url + ', FileVersion: ' + getFbxVersion( text ) );
  76. self.manager.itemError( url );
  77. return;
  78. }
  79. var FBXTree = new TextParser().parse( FBXText );
  80. var connections = parseConnections( FBXTree );
  81. var textures = parseTextures( FBXTree, new THREE.TextureLoader( this.manager ).setPath( resourceDirectory ) );
  82. var materials = parseMaterials( FBXTree, textures, connections );
  83. var deformerMap = parseDeformers( FBXTree, connections );
  84. var geometryMap = parseGeometries( FBXTree, connections, deformerMap );
  85. var sceneGraph = parseScene( FBXTree, connections, deformerMap, geometryMap, materials );
  86. return sceneGraph;
  87. }
  88. } );
  89. /**
  90. * Parses map of relationships between objects.
  91. * @param {{Connections: { properties: { connections: [number, number, string][]}}}} FBXTree
  92. * @returns {Map<number, {parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}>}
  93. */
  94. function parseConnections( FBXTree ) {
  95. /**
  96. * @type {Map<number, { parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}>}
  97. */
  98. var connectionMap = new Map();
  99. if ( 'Connections' in FBXTree ) {
  100. /**
  101. * @type {[number, number, string][]}
  102. */
  103. var connectionArray = FBXTree.Connections.properties.connections;
  104. for ( var connectionArrayIndex = 0, connectionArrayLength = connectionArray.length; connectionArrayIndex < connectionArrayLength; ++ connectionArrayIndex ) {
  105. var connection = connectionArray[ connectionArrayIndex ];
  106. if ( ! connectionMap.has( connection[ 0 ] ) ) {
  107. connectionMap.set( connection[ 0 ], {
  108. parents: [],
  109. children: []
  110. } );
  111. }
  112. var parentRelationship = { ID: connection[ 1 ], relationship: connection[ 2 ] };
  113. connectionMap.get( connection[ 0 ] ).parents.push( parentRelationship );
  114. if ( ! connectionMap.has( connection[ 1 ] ) ) {
  115. connectionMap.set( connection[ 1 ], {
  116. parents: [],
  117. children: []
  118. } );
  119. }
  120. var childRelationship = { ID: connection[ 0 ], relationship: connection[ 2 ] };
  121. connectionMap.get( connection[ 1 ] ).children.push( childRelationship );
  122. }
  123. }
  124. return connectionMap;
  125. }
  126. /**
  127. * Parses map of textures referenced in FBXTree.
  128. * @param {{Objects: {subNodes: {Texture: Object.<string, FBXTextureNode>}}}} FBXTree
  129. * @returns {Map<number, THREE.Texture>}
  130. */
  131. function parseTextures( FBXTree, loader ) {
  132. /**
  133. * @type {Map<number, THREE.Texture>}
  134. */
  135. var textureMap = new Map();
  136. if ( 'Texture' in FBXTree.Objects.subNodes ) {
  137. var textureNodes = FBXTree.Objects.subNodes.Texture;
  138. for ( var nodeID in textureNodes ) {
  139. var texture = parseTexture( textureNodes[ nodeID ], loader );
  140. textureMap.set( parseInt( nodeID ), texture );
  141. }
  142. }
  143. return textureMap;
  144. }
  145. /**
  146. * @param {textureNode} textureNode - Node to get texture information from.
  147. * @returns {THREE.Texture}
  148. */
  149. function parseTexture( textureNode, loader ) {
  150. var FBX_ID = textureNode.id;
  151. var name = textureNode.name;
  152. var filePath = textureNode.properties.FileName;
  153. var split = filePath.split( /[\\\/]/ );
  154. if ( split.length > 0 ) {
  155. var fileName = split[ split.length - 1 ];
  156. } else {
  157. var fileName = filePath;
  158. }
  159. /**
  160. * @type {THREE.Texture}
  161. */
  162. var texture = loader.load( fileName );
  163. texture.name = name;
  164. texture.FBX_ID = FBX_ID;
  165. return texture;
  166. }
  167. /**
  168. * Parses map of Material information.
  169. * @param {{Objects: {subNodes: {Material: Object.<number, FBXMaterialNode>}}}} FBXTree
  170. * @param {Map<number, THREE.Texture>} textureMap
  171. * @param {Map<number, {parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}>} connections
  172. * @returns {Map<number, THREE.Material>}
  173. */
  174. function parseMaterials( FBXTree, textureMap, connections ) {
  175. var materialMap = new Map();
  176. if ( 'Material' in FBXTree.Objects.subNodes ) {
  177. var materialNodes = FBXTree.Objects.subNodes.Material;
  178. for ( var nodeID in materialNodes ) {
  179. var material = parseMaterial( materialNodes[ nodeID ], textureMap, connections );
  180. materialMap.set( parseInt( nodeID ), material );
  181. }
  182. }
  183. return materialMap;
  184. }
  185. /**
  186. * Takes information from Material node and returns a generated THREE.Material
  187. * @param {FBXMaterialNode} materialNode
  188. * @param {Map<number, THREE.Texture>} textureMap
  189. * @param {Map<number, {parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}>} connections
  190. * @returns {THREE.Material}
  191. */
  192. function parseMaterial( materialNode, textureMap, connections ) {
  193. var FBX_ID = materialNode.id;
  194. var name = materialNode.attrName;
  195. var type = materialNode.properties.ShadingModel;
  196. //Case where FBXs wrap shading model in property object.
  197. if ( typeof type === 'object' ) {
  198. type = type.value;
  199. }
  200. var children = connections.get( FBX_ID ).children;
  201. var parameters = parseParameters( materialNode.properties, textureMap, children );
  202. var material;
  203. switch ( type ) {
  204. case 'phong':
  205. material = new THREE.MeshPhongMaterial();
  206. break;
  207. case 'lambert':
  208. material = new THREE.MeshLambertMaterial();
  209. break;
  210. default:
  211. console.warn( 'No implementation given for material type ' + type + ' in FBXLoader.js. Defaulting to basic material' );
  212. material = new THREE.MeshBasicMaterial( { color: 0x3300ff } );
  213. break;
  214. }
  215. material.setValues( parameters );
  216. material.name = name;
  217. return material;
  218. }
  219. /**
  220. * @typedef {{Diffuse: FBXVector3, Specular: FBXVector3, Shininess: FBXValue, Emissive: FBXVector3, EmissiveFactor: FBXValue, Opacity: FBXValue}} FBXMaterialProperties
  221. */
  222. /**
  223. * @typedef {{color: THREE.Color=, specular: THREE.Color=, shininess: number=, emissive: THREE.Color=, emissiveIntensity: number=, opacity: number=, transparent: boolean=, map: THREE.Texture=}} THREEMaterialParameterPack
  224. */
  225. /**
  226. * @param {FBXMaterialProperties} properties
  227. * @param {Map<number, THREE.Texture>} textureMap
  228. * @param {{ID: number, relationship: string}[]} childrenRelationships
  229. * @returns {THREEMaterialParameterPack}
  230. */
  231. function parseParameters( properties, textureMap, childrenRelationships ) {
  232. var parameters = {};
  233. if ( properties.Diffuse ) {
  234. parameters.color = parseColor( properties.Diffuse );
  235. }
  236. if ( properties.Specular ) {
  237. parameters.specular = parseColor( properties.Specular );
  238. }
  239. if ( properties.Shininess ) {
  240. parameters.shininess = properties.Shininess.value;
  241. }
  242. if ( properties.Emissive ) {
  243. parameters.emissive = parseColor( properties.Emissive );
  244. }
  245. if ( properties.EmissiveFactor ) {
  246. parameters.emissiveIntensity = properties.EmissiveFactor.value;
  247. }
  248. if ( properties.Opacity ) {
  249. parameters.opacity = properties.Opacity.value;
  250. }
  251. if ( parameters.opacity < 1.0 ) {
  252. parameters.transparent = true;
  253. }
  254. for ( var childrenRelationshipsIndex = 0, childrenRelationshipsLength = childrenRelationships.length; childrenRelationshipsIndex < childrenRelationshipsLength; ++ childrenRelationshipsIndex ) {
  255. var relationship = childrenRelationships[ childrenRelationshipsIndex ];
  256. var type = relationship.relationship;
  257. switch ( type ) {
  258. case " \"DiffuseColor":
  259. parameters.map = textureMap.get( relationship.ID );
  260. break;
  261. case " \"AmbientColor":
  262. case " \"Bump":
  263. case " \"EmissiveColor":
  264. default:
  265. console.warn( 'Unknown texture application of type ' + type + ', skipping texture' );
  266. break;
  267. }
  268. }
  269. return parameters;
  270. }
  271. /**
  272. * Generates map of Skeleton-like objects for use later when generating and binding skeletons.
  273. * @param {{Objects: {subNodes: {Deformer: Object.<number, FBXSubDeformerNode>}}}} FBXTree
  274. * @param {Map<number, {parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}>} connections
  275. * @returns {Map<number, {map: Map<number, {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}>, array: {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}[], skeleton: THREE.Skeleton|null}>}
  276. */
  277. function parseDeformers( FBXTree, connections ) {
  278. var skeletonMap = new Map();
  279. if ( 'Deformer' in FBXTree.Objects.subNodes ) {
  280. var DeformerNodes = FBXTree.Objects.subNodes.Deformer;
  281. for ( var nodeID in DeformerNodes ) {
  282. var deformerNode = DeformerNodes[ nodeID ];
  283. if ( deformerNode.attrType === 'Skin' ) {
  284. var conns = connections.get( parseInt( nodeID ) );
  285. var skeleton = parseSkeleton( conns, DeformerNodes );
  286. skeleton.FBX_ID = parseInt( nodeID );
  287. skeletonMap.set( parseInt( nodeID ), skeleton );
  288. }
  289. }
  290. }
  291. return skeletonMap;
  292. }
  293. /**
  294. * Generates a "Skeleton Representation" of FBX nodes based on an FBX Skin Deformer's connections and an object containing SubDeformer nodes.
  295. * @param {{parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}} connections
  296. * @param {Object.<number, FBXSubDeformerNode>} DeformerNodes
  297. * @returns {{map: Map<number, {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}>, array: {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}[], skeleton: THREE.Skeleton|null}}
  298. */
  299. function parseSkeleton( connections, DeformerNodes ) {
  300. var subDeformers = new Map();
  301. var subDeformerArray = [];
  302. for ( var childrenIndex = 0, childrenLength = connections.children.length; childrenIndex < childrenLength; ++ childrenIndex ) {
  303. var child = connections.children[ childrenIndex ];
  304. var subDeformerNode = DeformerNodes[ child.ID ];
  305. var subDeformer = {
  306. FBX_ID: child.ID,
  307. indices: [],
  308. weights: [],
  309. transform: parseMatrixArray( subDeformerNode.subNodes.Transform.properties.a ),
  310. transformLink: parseMatrixArray( subDeformerNode.subNodes.TransformLink.properties.a ),
  311. linkMode: subDeformerNode.properties.Mode
  312. };
  313. if ( 'Indexes' in subDeformerNode.subNodes ) {
  314. subDeformer.indices = parseIntArray( subDeformerNode.subNodes.Indexes.properties.a );
  315. subDeformer.weights = parseFloatArray( subDeformerNode.subNodes.Weights.properties.a );
  316. }
  317. subDeformers.set( child.ID, subDeformer );
  318. subDeformerArray.push( subDeformer );
  319. }
  320. return {
  321. map: subDeformers,
  322. array: subDeformerArray,
  323. bones: []
  324. };
  325. }
  326. /**
  327. * Generates Buffer geometries from geometry information in FBXTree, and generates map of THREE.BufferGeometries
  328. * @param {{Objects: {subNodes: {Geometry: Object.<number, FBXGeometryNode}}}} FBXTree
  329. * @param {Map<number, {parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}>} connections
  330. * @param {Map<number, {map: Map<number, {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}>, array: {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}[], skeleton: THREE.Skeleton|null}>} deformerMap
  331. * @returns {Map<number, THREE.BufferGeometry>}
  332. */
  333. function parseGeometries( FBXTree, connections, deformerMap ) {
  334. var geometryMap = new Map();
  335. if ( 'Geometry' in FBXTree.Objects.subNodes ) {
  336. var geometryNodes = FBXTree.Objects.subNodes.Geometry;
  337. for ( var nodeID in geometryNodes ) {
  338. var relationships = connections.get( parseInt( nodeID ) );
  339. var geo = parseGeometry( geometryNodes[ nodeID ], relationships, deformerMap );
  340. geometryMap.set( parseInt( nodeID ), geo );
  341. }
  342. }
  343. return geometryMap;
  344. }
  345. /**
  346. * Generates BufferGeometry from FBXGeometryNode.
  347. * @param {FBXGeometryNode} geometryNode
  348. * @param {{parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}} relationships
  349. * @param {Map<number, {map: Map<number, {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}>, array: {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}[]}>} deformerMap
  350. * @returns {THREE.BufferGeometry}
  351. */
  352. function parseGeometry( geometryNode, relationships, deformerMap ) {
  353. switch ( geometryNode.attrType ) {
  354. case 'Mesh':
  355. return parseMeshGeometry( geometryNode, relationships, deformerMap );
  356. break;
  357. case 'NurbsCurve':
  358. return parseNurbsGeometry( geometryNode, relationships, deformerMap );
  359. break;
  360. }
  361. }
  362. /**
  363. * Specialty function for parsing Mesh based Geometry Nodes.
  364. * @param {FBXGeometryNode} geometryNode
  365. * @param {{parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}} relationships - Object representing relationships between specific geometry node and other nodes.
  366. * @param {Map<number, {map: Map<number, {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}>, array: {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}[]}>} deformerMap - Map object of deformers and subDeformers by ID.
  367. * @returns {THREE.BufferGeometry}
  368. */
  369. function parseMeshGeometry( geometryNode, relationships, deformerMap ) {
  370. var FBX_ID = geometryNode.id;
  371. var name = geometryNode.attrName;
  372. for ( var i = 0; i < relationships.children.length; ++ i ) {
  373. if ( deformerMap.has( relationships.children[ i ].ID ) ) {
  374. var deformer = deformerMap.get( relationships.children[ i ].ID );
  375. break;
  376. }
  377. }
  378. return genGeometry( geometryNode, deformer );
  379. }
  380. /**
  381. * @param {{map: Map<number, {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}>, array: {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}[]}} deformer - Skeleton representation for geometry instance.
  382. * @returns {THREE.BufferGeometry}
  383. */
  384. function genGeometry( geometryNode, deformer ) {
  385. var geometry = new Geometry();
  386. // First, each index is going to be its own vertex.
  387. var vertexBuffer = parseFloatArray( geometryNode.subNodes.Vertices.properties.a );
  388. var indexBuffer = parseIntArray( geometryNode.subNodes.PolygonVertexIndex.properties.a );
  389. if ( 'LayerElementNormal' in geometryNode.subNodes ) {
  390. var normalInfo = getNormals( geometryNode );
  391. }
  392. if ( 'LayerElementUV' in geometryNode.subNodes ) {
  393. var uvInfo = getUVs( geometryNode );
  394. }
  395. if ( 'LayerElementColor' in geometryNode.subNodes ) {
  396. var colorInfo = getColors( geometryNode );
  397. }
  398. if ( 'LayerElementMaterial' in geometryNode.subNodes ) {
  399. var materialInfo = getMaterials( geometryNode );
  400. }
  401. var faceVertexBuffer = [];
  402. var polygonIndex = 0;
  403. for ( var polygonVertexIndex = 0; polygonVertexIndex < indexBuffer.length; polygonVertexIndex ++ ) {
  404. var vertexIndex = indexBuffer[ polygonVertexIndex ];
  405. var endOfFace = false;
  406. if ( vertexIndex < 0 ) {
  407. vertexIndex = vertexIndex ^ - 1;
  408. indexBuffer[ polygonVertexIndex ] = vertexIndex;
  409. endOfFace = true;
  410. }
  411. var vertex = new Vertex();
  412. var weightIndices = [];
  413. var weights = [];
  414. vertex.position.fromArray( vertexBuffer, vertexIndex * 3 );
  415. if ( deformer ) {
  416. var array = deformer.array;
  417. for ( var i = 0; i < array.length; i ++ ) {
  418. var subDeformer = array[ i ];
  419. var indices = subDeformer.indices;
  420. for ( var j = 0; j < indices.length; j ++ ) {
  421. var index = indices[ j ];
  422. if ( index === vertexIndex ) {
  423. weights.push( subDeformer.weights[ j ] );
  424. weightIndices.push( i );
  425. break;
  426. }
  427. }
  428. }
  429. if ( weights.length > 4 ) {
  430. console.warn( 'FBXLoader: Vertex has more than 4 skinning weights assigned to vertex. Deleting additional weights.' );
  431. var WIndex = [ 0, 0, 0, 0 ];
  432. var Weight = [ 0, 0, 0, 0 ];
  433. weights.forEach( function ( weight, weightIndex ) {
  434. var currentWeight = weight;
  435. var currentIndex = weightIndices[ weightIndex ];
  436. Weight.forEach( function ( comparedWeight, comparedWeightIndex, comparedWeightArray ) {
  437. if ( currentWeight > comparedWeight ) {
  438. comparedWeightArray[ comparedWeightIndex ] = currentWeight;
  439. currentWeight = comparedWeight;
  440. var tmp = WIndex[ comparedWeightIndex ];
  441. WIndex[ comparedWeightIndex ] = currentIndex;
  442. currentIndex = tmp;
  443. }
  444. } );
  445. } );
  446. weightIndices = WIndex;
  447. weights = Weight;
  448. }
  449. for ( var i = weights.length; i < 4; ++ i ) {
  450. weights[ i ] = 0;
  451. weightIndices[ i ] = 0;
  452. }
  453. vertex.skinWeights.fromArray( weights );
  454. vertex.skinIndices.fromArray( weightIndices );
  455. }
  456. if ( normalInfo ) {
  457. vertex.normal.fromArray( getData( polygonVertexIndex, polygonIndex, vertexIndex, normalInfo ) );
  458. }
  459. if ( uvInfo ) {
  460. vertex.uv.fromArray( getData( polygonVertexIndex, polygonIndex, vertexIndex, uvInfo ) );
  461. }
  462. if ( colorInfo ) {
  463. vertex.color.fromArray( getData( polygonVertexIndex, polygonIndex, vertexIndex, colorInfo ) );
  464. }
  465. faceVertexBuffer.push( vertex );
  466. if ( endOfFace ) {
  467. var face = new Face();
  468. var materials = getData( polygonVertexIndex, polygonIndex, vertexIndex, materialInfo );
  469. face.genTrianglesFromVertices( faceVertexBuffer );
  470. face.materialIndex = materials[ 0 ];
  471. geometry.faces.push( face );
  472. faceVertexBuffer = [];
  473. polygonIndex ++;
  474. endOfFace = false;
  475. }
  476. }
  477. /**
  478. * @type {{vertexBuffer: number[], normalBuffer: number[], uvBuffer: number[], skinIndexBuffer: number[], skinWeightBuffer: number[], materialIndexBuffer: number[]}}
  479. */
  480. var bufferInfo = geometry.flattenToBuffers();
  481. var geo = new THREE.BufferGeometry();
  482. geo.name = geometryNode.name;
  483. geo.addAttribute( 'position', new THREE.BufferAttribute( new Float32Array( bufferInfo.vertexBuffer ), 3 ) );
  484. if ( bufferInfo.normalBuffer.length > 0 ) {
  485. geo.addAttribute( 'normal', new THREE.BufferAttribute( new Float32Array( bufferInfo.normalBuffer ), 3 ) );
  486. }
  487. if ( bufferInfo.uvBuffer.length > 0 ) {
  488. geo.addAttribute( 'uv', new THREE.BufferAttribute( new Float32Array( bufferInfo.uvBuffer ), 2 ) );
  489. }
  490. if ( 'LayerElementColor' in geometryNode.subNodes ) {
  491. geo.addAttribute( 'color', new THREE.BufferAttribute( new Float32Array( bufferInfo.colorBuffer ), 3 ) );
  492. }
  493. if ( deformer ) {
  494. geo.addAttribute( 'skinIndex', new THREE.BufferAttribute( new Float32Array( bufferInfo.skinIndexBuffer ), 4 ) );
  495. geo.addAttribute( 'skinWeight', new THREE.BufferAttribute( new Float32Array( bufferInfo.skinWeightBuffer ), 4 ) );
  496. geo.FBX_Deformer = deformer;
  497. }
  498. // Convert the material indices of each vertex into rendering groups on the geometry.
  499. var prevMaterialIndex = bufferInfo.materialIndexBuffer[ 0 ];
  500. var startIndex = 0;
  501. for ( var materialBufferIndex = 0; materialBufferIndex < bufferInfo.materialIndexBuffer.length; ++ materialBufferIndex ) {
  502. if ( bufferInfo.materialIndexBuffer[ materialBufferIndex ] !== prevMaterialIndex ) {
  503. geo.addGroup( startIndex, materialBufferIndex - startIndex, prevMaterialIndex );
  504. startIndex = materialBufferIndex;
  505. prevMaterialIndex = bufferInfo.materialIndexBuffer[ materialBufferIndex ];
  506. }
  507. }
  508. return geo;
  509. }
  510. /**
  511. * Parses normal information for geometry.
  512. * @param {FBXGeometryNode} geometryNode
  513. * @returns {{dataSize: number, buffer: number[], indices: number[], mappingType: string, referenceType: string}}
  514. */
  515. function getNormals( geometryNode ) {
  516. var NormalNode = geometryNode.subNodes.LayerElementNormal[ 0 ];
  517. var mappingType = NormalNode.properties.MappingInformationType;
  518. var referenceType = NormalNode.properties.ReferenceInformationType;
  519. var buffer = parseFloatArray( NormalNode.subNodes.Normals.properties.a );
  520. var indexBuffer = [];
  521. if ( referenceType === 'IndexToDirect' ) {
  522. if ( 'NormalIndex' in NormalNode.subNodes ) {
  523. indexBuffer = parseIntArray( NormalNode.subNodes.NormalIndex.properties.a );
  524. } else if ( 'NormalsIndex' in NormalNode.subNodes ) {
  525. indexBuffer = parseIntArray( NormalNode.subNodes.NormalsIndex.properties.a );
  526. }
  527. }
  528. return {
  529. dataSize: 3,
  530. buffer: buffer,
  531. indices: indexBuffer,
  532. mappingType: mappingType,
  533. referenceType: referenceType
  534. };
  535. }
  536. /**
  537. * Parses UV information for geometry.
  538. * @param {FBXGeometryNode} geometryNode
  539. * @returns {{dataSize: number, buffer: number[], indices: number[], mappingType: string, referenceType: string}}
  540. */
  541. function getUVs( geometryNode ) {
  542. var UVNode = geometryNode.subNodes.LayerElementUV[ 0 ];
  543. var mappingType = UVNode.properties.MappingInformationType;
  544. var referenceType = UVNode.properties.ReferenceInformationType;
  545. var buffer = parseFloatArray( UVNode.subNodes.UV.properties.a );
  546. var indexBuffer = [];
  547. if ( referenceType === 'IndexToDirect' ) {
  548. indexBuffer = parseIntArray( UVNode.subNodes.UVIndex.properties.a );
  549. }
  550. return {
  551. dataSize: 2,
  552. buffer: buffer,
  553. indices: indexBuffer,
  554. mappingType: mappingType,
  555. referenceType: referenceType
  556. };
  557. }
  558. /**
  559. * Parses Vertex Color information for geometry.
  560. * @param {FBXGeometryNode} geometryNode
  561. * @returns {{dataSize: number, buffer: number[], indices: number[], mappingType: string, referenceType: string}}
  562. */
  563. function getColors( geometryNode ) {
  564. var ColorNode = geometryNode.subNodes.LayerElementColor[ 0 ];
  565. var mappingType = ColorNode.properties.MappingInformationType;
  566. var referenceType = ColorNode.properties.ReferenceInformationType;
  567. var buffer = parseFloatArray( ColorNode.subNodes.Colors.properties.a );
  568. var indexBuffer = [];
  569. if ( referenceType === 'IndexToDirect' ) {
  570. indexBuffer = parseFloatArray( ColorNode.subNodes.ColorIndex.properties.a );
  571. }
  572. return {
  573. dataSize: 4,
  574. buffer: buffer,
  575. indices: indexBuffer,
  576. mappingType: mappingType,
  577. referenceType: referenceType
  578. };
  579. }
  580. /**
  581. * Parses material application information for geometry.
  582. * @param {FBXGeometryNode}
  583. * @returns {{dataSize: number, buffer: number[], indices: number[], mappingType: string, referenceType: string}}
  584. */
  585. function getMaterials( geometryNode ) {
  586. var MaterialNode = geometryNode.subNodes.LayerElementMaterial[ 0 ];
  587. var mappingType = MaterialNode.properties.MappingInformationType;
  588. var referenceType = MaterialNode.properties.ReferenceInformationType;
  589. if ( mappingType === 'NoMappingInformation' ) {
  590. return {
  591. dataSize: 1,
  592. buffer: [ 0 ],
  593. indices: [ 0 ],
  594. mappingType: 'AllSame',
  595. referenceType: referenceType
  596. };
  597. }
  598. var materialIndexBuffer = parseIntArray( MaterialNode.subNodes.Materials.properties.a );
  599. // Since materials are stored as indices, there's a bit of a mismatch between FBX and what
  600. // we expect. So we create an intermediate buffer that points to the index in the buffer,
  601. // for conforming with the other functions we've written for other data.
  602. var materialIndices = [];
  603. for ( var materialIndexBufferIndex = 0, materialIndexBufferLength = materialIndexBuffer.length; materialIndexBufferIndex < materialIndexBufferLength; ++ materialIndexBufferIndex ) {
  604. materialIndices.push( materialIndexBufferIndex );
  605. }
  606. return {
  607. dataSize: 1,
  608. buffer: materialIndexBuffer,
  609. indices: materialIndices,
  610. mappingType: mappingType,
  611. referenceType: referenceType
  612. };
  613. }
  614. /**
  615. * Function uses the infoObject and given indices to return value array of object.
  616. * @param {number} polygonVertexIndex - Index of vertex in draw order (which index of the index buffer refers to this vertex).
  617. * @param {number} polygonIndex - Index of polygon in geometry.
  618. * @param {number} vertexIndex - Index of vertex inside vertex buffer (used because some data refers to old index buffer that we don't use anymore).
  619. * @param {{datasize: number, buffer: number[], indices: number[], mappingType: string, referenceType: string}} infoObject - Object containing data and how to access data.
  620. * @returns {number[]}
  621. */
  622. var dataArray = [];
  623. var GetData = {
  624. ByPolygonVertex: {
  625. /**
  626. * Function uses the infoObject and given indices to return value array of object.
  627. * @param {number} polygonVertexIndex - Index of vertex in draw order (which index of the index buffer refers to this vertex).
  628. * @param {number} polygonIndex - Index of polygon in geometry.
  629. * @param {number} vertexIndex - Index of vertex inside vertex buffer (used because some data refers to old index buffer that we don't use anymore).
  630. * @param {{datasize: number, buffer: number[], indices: number[], mappingType: string, referenceType: string}} infoObject - Object containing data and how to access data.
  631. * @returns {number[]}
  632. */
  633. Direct: function ( polygonVertexIndex, polygonIndex, vertexIndex, infoObject ) {
  634. var from = ( polygonVertexIndex * infoObject.dataSize );
  635. var to = ( polygonVertexIndex * infoObject.dataSize ) + infoObject.dataSize;
  636. // return infoObject.buffer.slice( from, to );
  637. return slice( dataArray, infoObject.buffer, from, to );
  638. },
  639. /**
  640. * Function uses the infoObject and given indices to return value array of object.
  641. * @param {number} polygonVertexIndex - Index of vertex in draw order (which index of the index buffer refers to this vertex).
  642. * @param {number} polygonIndex - Index of polygon in geometry.
  643. * @param {number} vertexIndex - Index of vertex inside vertex buffer (used because some data refers to old index buffer that we don't use anymore).
  644. * @param {{datasize: number, buffer: number[], indices: number[], mappingType: string, referenceType: string}} infoObject - Object containing data and how to access data.
  645. * @returns {number[]}
  646. */
  647. IndexToDirect: function ( polygonVertexIndex, polygonIndex, vertexIndex, infoObject ) {
  648. var index = infoObject.indices[ polygonVertexIndex ];
  649. var from = ( index * infoObject.dataSize );
  650. var to = ( index * infoObject.dataSize ) + infoObject.dataSize;
  651. // return infoObject.buffer.slice( from, to );
  652. return slice( dataArray, infoObject.buffer, from, to );
  653. }
  654. },
  655. ByPolygon: {
  656. /**
  657. * Function uses the infoObject and given indices to return value array of object.
  658. * @param {number} polygonVertexIndex - Index of vertex in draw order (which index of the index buffer refers to this vertex).
  659. * @param {number} polygonIndex - Index of polygon in geometry.
  660. * @param {number} vertexIndex - Index of vertex inside vertex buffer (used because some data refers to old index buffer that we don't use anymore).
  661. * @param {{datasize: number, buffer: number[], indices: number[], mappingType: string, referenceType: string}} infoObject - Object containing data and how to access data.
  662. * @returns {number[]}
  663. */
  664. Direct: function ( polygonVertexIndex, polygonIndex, vertexIndex, infoObject ) {
  665. var from = polygonIndex * infoObject.dataSize;
  666. var to = polygonIndex * infoObject.dataSize + infoObject.dataSize;
  667. // return infoObject.buffer.slice( from, to );
  668. return slice( dataArray, infoObject.buffer, from, to );
  669. },
  670. /**
  671. * Function uses the infoObject and given indices to return value array of object.
  672. * @param {number} polygonVertexIndex - Index of vertex in draw order (which index of the index buffer refers to this vertex).
  673. * @param {number} polygonIndex - Index of polygon in geometry.
  674. * @param {number} vertexIndex - Index of vertex inside vertex buffer (used because some data refers to old index buffer that we don't use anymore).
  675. * @param {{datasize: number, buffer: number[], indices: number[], mappingType: string, referenceType: string}} infoObject - Object containing data and how to access data.
  676. * @returns {number[]}
  677. */
  678. IndexToDirect: function ( polygonVertexIndex, polygonIndex, vertexIndex, infoObject ) {
  679. var index = infoObject.indices[ polygonIndex ];
  680. var from = index * infoObject.dataSize;
  681. var to = index * infoObject.dataSize + infoObject.dataSize;
  682. // return infoObject.buffer.slice( from, to );
  683. return slice( dataArray, infoObject.buffer, from, to );
  684. }
  685. },
  686. ByVertice: {
  687. Direct: function ( polygonVertexIndex, polygonIndex, vertexIndex, infoObject ) {
  688. var from = ( vertexIndex * infoObject.dataSize );
  689. var to = ( vertexIndex * infoObject.dataSize ) + infoObject.dataSize;
  690. // return infoObject.buffer.slice( from, to );
  691. return slice( dataArray, infoObject.buffer, from, to );
  692. }
  693. },
  694. AllSame: {
  695. /**
  696. * Function uses the infoObject and given indices to return value array of object.
  697. * @param {number} polygonVertexIndex - Index of vertex in draw order (which index of the index buffer refers to this vertex).
  698. * @param {number} polygonIndex - Index of polygon in geometry.
  699. * @param {number} vertexIndex - Index of vertex inside vertex buffer (used because some data refers to old index buffer that we don't use anymore).
  700. * @param {{datasize: number, buffer: number[], indices: number[], mappingType: string, referenceType: string}} infoObject - Object containing data and how to access data.
  701. * @returns {number[]}
  702. */
  703. IndexToDirect: function ( polygonVertexIndex, polygonIndex, vertexIndex, infoObject ) {
  704. var from = infoObject.indices[ 0 ] * infoObject.dataSize;
  705. var to = infoObject.indices[ 0 ] * infoObject.dataSize + infoObject.dataSize;
  706. // return infoObject.buffer.slice( from, to );
  707. return slice( dataArray, infoObject.buffer, from, to );
  708. }
  709. }
  710. };
  711. function getData( polygonVertexIndex, polygonIndex, vertexIndex, infoObject ) {
  712. return GetData[ infoObject.mappingType ][ infoObject.referenceType ]( polygonVertexIndex, polygonIndex, vertexIndex, infoObject );
  713. }
  714. /**
  715. * Specialty function for parsing NurbsCurve based Geometry Nodes.
  716. * @param {FBXGeometryNode} geometryNode
  717. * @param {{parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}} relationships
  718. * @returns {THREE.BufferGeometry}
  719. */
  720. function parseNurbsGeometry( geometryNode, relationships ) {
  721. if ( THREE.NURBSCurve === undefined ) {
  722. console.error( "THREE.FBXLoader relies on THREE.NURBSCurve for any nurbs present in the model. Nurbs will show up as empty geometry." );
  723. return new THREE.BufferGeometry();
  724. }
  725. var order = parseInt( geometryNode.properties.Order );
  726. if ( isNaN( order ) ) {
  727. console.error( "FBXLoader: Invalid Order " + geometryNode.properties.Order + " given for geometry ID: " + geometryNode.id );
  728. return new THREE.BufferGeometry();
  729. }
  730. var degree = order - 1;
  731. var knots = parseFloatArray( geometryNode.subNodes.KnotVector.properties.a );
  732. var controlPoints = [];
  733. var pointsValues = parseFloatArray( geometryNode.subNodes.Points.properties.a );
  734. for ( var i = 0, l = pointsValues.length; i < l; i += 4 ) {
  735. controlPoints.push( new THREE.Vector4().fromArray( pointsValues, i ) );
  736. }
  737. var startKnot, endKnot;
  738. if ( geometryNode.properties.Form === 'Closed' ) {
  739. controlPoints.push( controlPoints[ 0 ] );
  740. } else if ( geometryNode.properties.Form === 'Periodic' ) {
  741. startKnot = degree;
  742. endKnot = knots.length - 1 - startKnot;
  743. for ( var i = 0; i < degree; ++ i ) {
  744. controlPoints.push( controlPoints[ i ] );
  745. }
  746. }
  747. var curve = new THREE.NURBSCurve( degree, knots, controlPoints, startKnot, endKnot );
  748. var vertices = curve.getPoints( controlPoints.length * 7 );
  749. var positions = new Float32Array( vertices.length * 3 );
  750. for ( var i = 0, l = vertices.length; i < l; ++ i ) {
  751. vertices[ i ].toArray( positions, i * 3 );
  752. }
  753. var geometry = new THREE.BufferGeometry();
  754. geometry.addAttribute( 'position', new THREE.BufferAttribute( positions, 3 ) );
  755. return geometry;
  756. }
  757. /**
  758. * Finally generates Scene graph and Scene graph Objects.
  759. * @param {{Objects: {subNodes: {Model: Object.<number, FBXModelNode>}}}} FBXTree
  760. * @param {Map<number, {parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}>} connections
  761. * @param {Map<number, {map: Map<number, {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}>, array: {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}[], skeleton: THREE.Skeleton|null}>} deformerMap
  762. * @param {Map<number, THREE.BufferGeometry>} geometryMap
  763. * @param {Map<number, THREE.Material>} materialMap
  764. * @returns {THREE.Group}
  765. */
  766. function parseScene( FBXTree, connections, deformerMap, geometryMap, materialMap ) {
  767. var sceneGraph = new THREE.Group();
  768. var ModelNode = FBXTree.Objects.subNodes.Model;
  769. /**
  770. * @type {Array.<THREE.Object3D>}
  771. */
  772. var modelArray = [];
  773. /**
  774. * @type {Map.<number, THREE.Object3D>}
  775. */
  776. var modelMap = new Map();
  777. for ( var nodeID in ModelNode ) {
  778. var id = parseInt( nodeID );
  779. var node = ModelNode[ nodeID ];
  780. var conns = connections.get( id );
  781. var model = null;
  782. for ( var i = 0; i < conns.parents.length; ++ i ) {
  783. deformerMap.forEach( function ( deformer ) {
  784. if ( deformer.map.has( conns.parents[ i ].ID ) ) {
  785. model = new THREE.Bone();
  786. var index = findIndex( deformer.array, function ( subDeformer ) {
  787. return subDeformer.FBX_ID === conns.parents[ i ].ID;
  788. } );
  789. deformer.bones[ index ] = model;
  790. }
  791. } );
  792. }
  793. if ( ! model ) {
  794. switch ( node.attrType ) {
  795. case "Mesh":
  796. /**
  797. * @type {?THREE.BufferGeometry}
  798. */
  799. var geometry = null;
  800. /**
  801. * @type {THREE.MultiMaterial|THREE.Material}
  802. */
  803. var material = null;
  804. /**
  805. * @type {Array.<THREE.Material>}
  806. */
  807. var materials = [];
  808. for ( var childrenIndex = 0, childrenLength = conns.children.length; childrenIndex < childrenLength; ++ childrenIndex ) {
  809. var child = conns.children[ childrenIndex ];
  810. if ( geometryMap.has( child.ID ) ) {
  811. geometry = geometryMap.get( child.ID );
  812. }
  813. if ( materialMap.has( child.ID ) ) {
  814. materials.push( materialMap.get( child.ID ) );
  815. }
  816. }
  817. if ( materials.length > 1 ) {
  818. material = new THREE.MultiMaterial( materials );
  819. } else if ( materials.length > 0 ) {
  820. material = materials[ 0 ];
  821. } else {
  822. material = new THREE.MeshBasicMaterial( { color: 0x3300ff } );
  823. materials.push( material );
  824. }
  825. if ( 'color' in geometry.attributes ) {
  826. for ( var materialIndex = 0, numMaterials = materials.length; materialIndex < numMaterials; ++materialIndex ) {
  827. materials[ materialIndex ].vertexColors = THREE.VertexColors;
  828. }
  829. }
  830. if ( geometry.FBX_Deformer ) {
  831. for ( var materialsIndex = 0, materialsLength = materials.length; materialsIndex < materialsLength; ++ materialsIndex ) {
  832. materials[ materialsIndex ].skinning = true;
  833. }
  834. model = new THREE.SkinnedMesh( geometry, material );
  835. } else {
  836. model = new THREE.Mesh( geometry, material );
  837. }
  838. break;
  839. case "NurbsCurve":
  840. var geometry = null;
  841. for ( var childrenIndex = 0, childrenLength = conns.children.length; childrenIndex < childrenLength; ++ childrenIndex ) {
  842. var child = conns.children[ childrenIndex ];
  843. if ( geometryMap.has( child.ID ) ) {
  844. geometry = geometryMap.get( child.ID );
  845. }
  846. }
  847. // FBX does not list materials for Nurbs lines, so we'll just put our own in here.
  848. material = new THREE.LineBasicMaterial( { color: 0x3300ff, linewidth: 5 } );
  849. model = new THREE.Line( geometry, material );
  850. break;
  851. default:
  852. model = new THREE.Object3D();
  853. break;
  854. }
  855. }
  856. model.name = node.attrName.replace( /:/, '' ).replace( /_/, '' ).replace( /-/, '' );
  857. model.FBX_ID = id;
  858. modelArray.push( model );
  859. modelMap.set( id, model );
  860. }
  861. for ( var modelArrayIndex = 0, modelArrayLength = modelArray.length; modelArrayIndex < modelArrayLength; ++ modelArrayIndex ) {
  862. var model = modelArray[ modelArrayIndex ];
  863. var node = ModelNode[ model.FBX_ID ];
  864. if ( 'Lcl_Translation' in node.properties ) {
  865. model.position.fromArray( parseFloatArray( node.properties.Lcl_Translation.value ) );
  866. }
  867. if ( 'Lcl_Rotation' in node.properties ) {
  868. var rotation = parseFloatArray( node.properties.Lcl_Rotation.value ).map( degreeToRadian );
  869. rotation.push( 'ZYX' );
  870. model.rotation.fromArray( rotation );
  871. }
  872. if ( 'Lcl_Scaling' in node.properties ) {
  873. model.scale.fromArray( parseFloatArray( node.properties.Lcl_Scaling.value ) );
  874. }
  875. if ( 'PreRotation' in node.properties ) {
  876. var preRotations = new THREE.Euler().setFromVector3( parseVector3( node.properties.PreRotation ).multiplyScalar( Math.PI / 180 ), 'ZYX' );
  877. preRotations = new THREE.Quaternion().setFromEuler( preRotations );
  878. var currentRotation = new THREE.Quaternion().setFromEuler( model.rotation );
  879. preRotations.multiply( currentRotation );
  880. model.rotation.setFromQuaternion( preRotations, 'ZYX' );
  881. }
  882. var conns = connections.get( model.FBX_ID );
  883. for ( var parentIndex = 0; parentIndex < conns.parents.length; parentIndex ++ ) {
  884. var pIndex = findIndex( modelArray, function ( mod ) {
  885. return mod.FBX_ID === conns.parents[ parentIndex ].ID;
  886. } );
  887. if ( pIndex > - 1 ) {
  888. modelArray[ pIndex ].add( model );
  889. break;
  890. }
  891. }
  892. if ( model.parent === null ) {
  893. sceneGraph.add( model );
  894. }
  895. }
  896. // Now with the bones created, we can update the skeletons and bind them to the skinned meshes.
  897. sceneGraph.updateMatrixWorld( true );
  898. // Put skeleton into bind pose.
  899. var BindPoseNode = FBXTree.Objects.subNodes.Pose;
  900. for ( var nodeID in BindPoseNode ) {
  901. if ( BindPoseNode[ nodeID ].attrType === 'BindPose' ) {
  902. BindPoseNode = BindPoseNode[ nodeID ];
  903. break;
  904. }
  905. }
  906. if ( BindPoseNode ) {
  907. var PoseNode = BindPoseNode.subNodes.PoseNode;
  908. var worldMatrices = new Map();
  909. for ( var PoseNodeIndex = 0, PoseNodeLength = PoseNode.length; PoseNodeIndex < PoseNodeLength; ++ PoseNodeIndex ) {
  910. var node = PoseNode[ PoseNodeIndex ];
  911. var rawMatWrd = parseMatrixArray( node.subNodes.Matrix.properties.a );
  912. worldMatrices.set( parseInt( node.id ), rawMatWrd );
  913. }
  914. }
  915. deformerMap.forEach( function ( deformer, FBX_ID ) {
  916. for ( var deformerArrayIndex = 0, deformerArrayLength = deformer.array.length; deformerArrayIndex < deformerArrayLength; ++ deformerArrayIndex ) {
  917. //var subDeformer = deformer.array[ deformerArrayIndex ];
  918. var subDeformerIndex = deformerArrayIndex;
  919. /**
  920. * @type {THREE.Bone}
  921. */
  922. var bone = deformer.bones[ subDeformerIndex ];
  923. if ( ! worldMatrices.has( bone.FBX_ID ) ) {
  924. break;
  925. }
  926. var mat = worldMatrices.get( bone.FBX_ID );
  927. bone.matrixWorld.copy( mat );
  928. }
  929. // Now that skeleton is in bind pose, bind to model.
  930. deformer.skeleton = new THREE.Skeleton( deformer.bones );
  931. var conns = connections.get( FBX_ID );
  932. for ( var parentsIndex = 0, parentsLength = conns.parents.length; parentsIndex < parentsLength; ++ parentsIndex ) {
  933. var parent = conns.parents[ parentsIndex ];
  934. if ( geometryMap.has( parent.ID ) ) {
  935. var geoID = parent.ID;
  936. var geoConns = connections.get( geoID );
  937. for ( var i = 0; i < geoConns.parents.length; ++ i ) {
  938. if ( modelMap.has( geoConns.parents[ i ].ID ) ) {
  939. var model = modelMap.get( geoConns.parents[ i ].ID );
  940. //ASSERT model typeof SkinnedMesh
  941. model.bind( deformer.skeleton, model.matrixWorld );
  942. break;
  943. }
  944. }
  945. }
  946. }
  947. } );
  948. //Skeleton is now bound, return objects to starting
  949. //world positions.
  950. sceneGraph.updateMatrixWorld( true );
  951. // Silly hack with the animation parsing. We're gonna pretend the scene graph has a skeleton
  952. // to attach animations to, since FBXs treat animations as animations for the entire scene,
  953. // not just for individual objects.
  954. sceneGraph.skeleton = {
  955. bones: modelArray
  956. };
  957. var animations = parseAnimations( FBXTree, connections, sceneGraph );
  958. addAnimations( sceneGraph, animations );
  959. return sceneGraph;
  960. }
  961. /**
  962. * Parses animation information from FBXTree and generates an AnimationInfoObject.
  963. * @param {{Objects: {subNodes: {AnimationCurveNode: any, AnimationCurve: any, AnimationLayer: any, AnimationStack: any}}}} FBXTree
  964. * @param {Map<number, {parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}>} connections
  965. */
  966. function parseAnimations( FBXTree, connections, sceneGraph ) {
  967. var rawNodes = FBXTree.Objects.subNodes.AnimationCurveNode;
  968. var rawCurves = FBXTree.Objects.subNodes.AnimationCurve;
  969. var rawLayers = FBXTree.Objects.subNodes.AnimationLayer;
  970. var rawStacks = FBXTree.Objects.subNodes.AnimationStack;
  971. var rawModels = FBXTree.Objects.subNodes.Model;
  972. /**
  973. * @type {{
  974. curves: Map<number, {
  975. T: {
  976. id: number;
  977. attr: string;
  978. internalID: number;
  979. attrX: boolean;
  980. attrY: boolean;
  981. attrZ: boolean;
  982. containerBoneID: number;
  983. containerID: number;
  984. curves: {
  985. x: {
  986. version: any;
  987. id: number;
  988. internalID: number;
  989. times: number[];
  990. values: number[];
  991. attrFlag: number[];
  992. attrData: number[];
  993. };
  994. y: {
  995. version: any;
  996. id: number;
  997. internalID: number;
  998. times: number[];
  999. values: number[];
  1000. attrFlag: number[];
  1001. attrData: number[];
  1002. };
  1003. z: {
  1004. version: any;
  1005. id: number;
  1006. internalID: number;
  1007. times: number[];
  1008. values: number[];
  1009. attrFlag: number[];
  1010. attrData: number[];
  1011. };
  1012. };
  1013. },
  1014. R: {
  1015. id: number;
  1016. attr: string;
  1017. internalID: number;
  1018. attrX: boolean;
  1019. attrY: boolean;
  1020. attrZ: boolean;
  1021. containerBoneID: number;
  1022. containerID: number;
  1023. curves: {
  1024. x: {
  1025. version: any;
  1026. id: number;
  1027. internalID: number;
  1028. times: number[];
  1029. values: number[];
  1030. attrFlag: number[];
  1031. attrData: number[];
  1032. };
  1033. y: {
  1034. version: any;
  1035. id: number;
  1036. internalID: number;
  1037. times: number[];
  1038. values: number[];
  1039. attrFlag: number[];
  1040. attrData: number[];
  1041. };
  1042. z: {
  1043. version: any;
  1044. id: number;
  1045. internalID: number;
  1046. times: number[];
  1047. values: number[];
  1048. attrFlag: number[];
  1049. attrData: number[];
  1050. };
  1051. };
  1052. },
  1053. S: {
  1054. id: number;
  1055. attr: string;
  1056. internalID: number;
  1057. attrX: boolean;
  1058. attrY: boolean;
  1059. attrZ: boolean;
  1060. containerBoneID: number;
  1061. containerID: number;
  1062. curves: {
  1063. x: {
  1064. version: any;
  1065. id: number;
  1066. internalID: number;
  1067. times: number[];
  1068. values: number[];
  1069. attrFlag: number[];
  1070. attrData: number[];
  1071. };
  1072. y: {
  1073. version: any;
  1074. id: number;
  1075. internalID: number;
  1076. times: number[];
  1077. values: number[];
  1078. attrFlag: number[];
  1079. attrData: number[];
  1080. };
  1081. z: {
  1082. version: any;
  1083. id: number;
  1084. internalID: number;
  1085. times: number[];
  1086. values: number[];
  1087. attrFlag: number[];
  1088. attrData: number[];
  1089. };
  1090. };
  1091. }
  1092. }>,
  1093. layers: Map<number, {
  1094. T: {
  1095. id: number;
  1096. attr: string;
  1097. internalID: number;
  1098. attrX: boolean;
  1099. attrY: boolean;
  1100. attrZ: boolean;
  1101. containerBoneID: number;
  1102. containerID: number;
  1103. curves: {
  1104. x: {
  1105. version: any;
  1106. id: number;
  1107. internalID: number;
  1108. times: number[];
  1109. values: number[];
  1110. attrFlag: number[];
  1111. attrData: number[];
  1112. };
  1113. y: {
  1114. version: any;
  1115. id: number;
  1116. internalID: number;
  1117. times: number[];
  1118. values: number[];
  1119. attrFlag: number[];
  1120. attrData: number[];
  1121. };
  1122. z: {
  1123. version: any;
  1124. id: number;
  1125. internalID: number;
  1126. times: number[];
  1127. values: number[];
  1128. attrFlag: number[];
  1129. attrData: number[];
  1130. };
  1131. },
  1132. },
  1133. R: {
  1134. id: number;
  1135. attr: string;
  1136. internalID: number;
  1137. attrX: boolean;
  1138. attrY: boolean;
  1139. attrZ: boolean;
  1140. containerBoneID: number;
  1141. containerID: number;
  1142. curves: {
  1143. x: {
  1144. version: any;
  1145. id: number;
  1146. internalID: number;
  1147. times: number[];
  1148. values: number[];
  1149. attrFlag: number[];
  1150. attrData: number[];
  1151. };
  1152. y: {
  1153. version: any;
  1154. id: number;
  1155. internalID: number;
  1156. times: number[];
  1157. values: number[];
  1158. attrFlag: number[];
  1159. attrData: number[];
  1160. };
  1161. z: {
  1162. version: any;
  1163. id: number;
  1164. internalID: number;
  1165. times: number[];
  1166. values: number[];
  1167. attrFlag: number[];
  1168. attrData: number[];
  1169. };
  1170. },
  1171. },
  1172. S: {
  1173. id: number;
  1174. attr: string;
  1175. internalID: number;
  1176. attrX: boolean;
  1177. attrY: boolean;
  1178. attrZ: boolean;
  1179. containerBoneID: number;
  1180. containerID: number;
  1181. curves: {
  1182. x: {
  1183. version: any;
  1184. id: number;
  1185. internalID: number;
  1186. times: number[];
  1187. values: number[];
  1188. attrFlag: number[];
  1189. attrData: number[];
  1190. };
  1191. y: {
  1192. version: any;
  1193. id: number;
  1194. internalID: number;
  1195. times: number[];
  1196. values: number[];
  1197. attrFlag: number[];
  1198. attrData: number[];
  1199. };
  1200. z: {
  1201. version: any;
  1202. id: number;
  1203. internalID: number;
  1204. times: number[];
  1205. values: number[];
  1206. attrFlag: number[];
  1207. attrData: number[];
  1208. };
  1209. },
  1210. }
  1211. }[]>,
  1212. stacks: Map<number, {
  1213. name: string,
  1214. layers: {
  1215. T: {
  1216. id: number;
  1217. attr: string;
  1218. internalID: number;
  1219. attrX: boolean;
  1220. attrY: boolean;
  1221. attrZ: boolean;
  1222. containerBoneID: number;
  1223. containerID: number;
  1224. curves: {
  1225. x: {
  1226. version: any;
  1227. id: number;
  1228. internalID: number;
  1229. times: number[];
  1230. values: number[];
  1231. attrFlag: number[];
  1232. attrData: number[];
  1233. };
  1234. y: {
  1235. version: any;
  1236. id: number;
  1237. internalID: number;
  1238. times: number[];
  1239. values: number[];
  1240. attrFlag: number[];
  1241. attrData: number[];
  1242. };
  1243. z: {
  1244. version: any;
  1245. id: number;
  1246. internalID: number;
  1247. times: number[];
  1248. values: number[];
  1249. attrFlag: number[];
  1250. attrData: number[];
  1251. };
  1252. };
  1253. };
  1254. R: {
  1255. id: number;
  1256. attr: string;
  1257. internalID: number;
  1258. attrX: boolean;
  1259. attrY: boolean;
  1260. attrZ: boolean;
  1261. containerBoneID: number;
  1262. containerID: number;
  1263. curves: {
  1264. x: {
  1265. version: any;
  1266. id: number;
  1267. internalID: number;
  1268. times: number[];
  1269. values: number[];
  1270. attrFlag: number[];
  1271. attrData: number[];
  1272. };
  1273. y: {
  1274. version: any;
  1275. id: number;
  1276. internalID: number;
  1277. times: number[];
  1278. values: number[];
  1279. attrFlag: number[];
  1280. attrData: number[];
  1281. };
  1282. z: {
  1283. version: any;
  1284. id: number;
  1285. internalID: number;
  1286. times: number[];
  1287. values: number[];
  1288. attrFlag: number[];
  1289. attrData: number[];
  1290. };
  1291. };
  1292. };
  1293. S: {
  1294. id: number;
  1295. attr: string;
  1296. internalID: number;
  1297. attrX: boolean;
  1298. attrY: boolean;
  1299. attrZ: boolean;
  1300. containerBoneID: number;
  1301. containerID: number;
  1302. curves: {
  1303. x: {
  1304. version: any;
  1305. id: number;
  1306. internalID: number;
  1307. times: number[];
  1308. values: number[];
  1309. attrFlag: number[];
  1310. attrData: number[];
  1311. };
  1312. y: {
  1313. version: any;
  1314. id: number;
  1315. internalID: number;
  1316. times: number[];
  1317. values: number[];
  1318. attrFlag: number[];
  1319. attrData: number[];
  1320. };
  1321. z: {
  1322. version: any;
  1323. id: number;
  1324. internalID: number;
  1325. times: number[];
  1326. values: number[];
  1327. attrFlag: number[];
  1328. attrData: number[];
  1329. };
  1330. };
  1331. };
  1332. }[][],
  1333. length: number,
  1334. frames: number }>,
  1335. length: number,
  1336. fps: number,
  1337. frames: number
  1338. }}
  1339. */
  1340. var returnObject = {
  1341. curves: new Map(),
  1342. layers: new Map(),
  1343. stacks: new Map(),
  1344. length: 0,
  1345. fps: 30,
  1346. frames: 0
  1347. };
  1348. /**
  1349. * @type {Array.<{
  1350. id: number;
  1351. attr: string;
  1352. internalID: number;
  1353. attrX: boolean;
  1354. attrY: boolean;
  1355. attrZ: boolean;
  1356. containerBoneID: number;
  1357. containerID: number;
  1358. }>}
  1359. */
  1360. var animationCurveNodes = [];
  1361. for ( var nodeID in rawNodes ) {
  1362. if ( nodeID.match( /\d+/ ) ) {
  1363. var animationNode = parseAnimationNode( FBXTree, rawNodes[ nodeID ], connections, sceneGraph );
  1364. animationCurveNodes.push( animationNode );
  1365. }
  1366. }
  1367. /**
  1368. * @type {Map.<number, {
  1369. id: number,
  1370. attr: string,
  1371. internalID: number,
  1372. attrX: boolean,
  1373. attrY: boolean,
  1374. attrZ: boolean,
  1375. containerBoneID: number,
  1376. containerID: number,
  1377. curves: {
  1378. x: {
  1379. version: any,
  1380. id: number,
  1381. internalID: number,
  1382. times: number[],
  1383. values: number[],
  1384. attrFlag: number[],
  1385. attrData: number[],
  1386. },
  1387. y: {
  1388. version: any,
  1389. id: number,
  1390. internalID: number,
  1391. times: number[],
  1392. values: number[],
  1393. attrFlag: number[],
  1394. attrData: number[],
  1395. },
  1396. z: {
  1397. version: any,
  1398. id: number,
  1399. internalID: number,
  1400. times: number[],
  1401. values: number[],
  1402. attrFlag: number[],
  1403. attrData: number[],
  1404. }
  1405. }
  1406. }>}
  1407. */
  1408. var tmpMap = new Map();
  1409. for ( var animationCurveNodeIndex = 0; animationCurveNodeIndex < animationCurveNodes.length; ++ animationCurveNodeIndex ) {
  1410. if ( animationCurveNodes[ animationCurveNodeIndex ] === null ) {
  1411. continue;
  1412. }
  1413. tmpMap.set( animationCurveNodes[ animationCurveNodeIndex ].id, animationCurveNodes[ animationCurveNodeIndex ] );
  1414. }
  1415. /**
  1416. * @type {{
  1417. version: any,
  1418. id: number,
  1419. internalID: number,
  1420. times: number[],
  1421. values: number[],
  1422. attrFlag: number[],
  1423. attrData: number[],
  1424. }[]}
  1425. */
  1426. var animationCurves = [];
  1427. for ( nodeID in rawCurves ) {
  1428. if ( nodeID.match( /\d+/ ) ) {
  1429. var animationCurve = parseAnimationCurve( rawCurves[ nodeID ] );
  1430. animationCurves.push( animationCurve );
  1431. var firstParentConn = connections.get( animationCurve.id ).parents[ 0 ];
  1432. var firstParentID = firstParentConn.ID;
  1433. var firstParentRelationship = firstParentConn.relationship;
  1434. var axis = '';
  1435. if ( firstParentRelationship.match( /X/ ) ) {
  1436. axis = 'x';
  1437. } else if ( firstParentRelationship.match( /Y/ ) ) {
  1438. axis = 'y';
  1439. } else if ( firstParentRelationship.match( /Z/ ) ) {
  1440. axis = 'z';
  1441. } else {
  1442. continue;
  1443. }
  1444. tmpMap.get( firstParentID ).curves[ axis ] = animationCurve;
  1445. }
  1446. }
  1447. tmpMap.forEach( function ( curveNode ) {
  1448. var id = curveNode.containerBoneID;
  1449. if ( ! returnObject.curves.has( id ) ) {
  1450. returnObject.curves.set( id, { T: null, R: null, S: null } );
  1451. }
  1452. returnObject.curves.get( id )[ curveNode.attr ] = curveNode;
  1453. if ( curveNode.attr === 'R' ) {
  1454. var curves = curveNode.curves;
  1455. curves.x.values = curves.x.values.map( degreeToRadian );
  1456. curves.y.values = curves.y.values.map( degreeToRadian );
  1457. curves.z.values = curves.z.values.map( degreeToRadian );
  1458. if ( curveNode.preRotations !== null ) {
  1459. var preRotations = new THREE.Euler().setFromVector3( curveNode.preRotations, 'ZYX' );
  1460. preRotations = new THREE.Quaternion().setFromEuler( preRotations );
  1461. var frameRotation = new THREE.Euler();
  1462. var frameRotationQuaternion = new THREE.Quaternion();
  1463. for ( var frame = 0; frame < curves.x.times.length; ++ frame ) {
  1464. frameRotation.set( curves.x.values[ frame ], curves.y.values[ frame ], curves.z.values[ frame ], 'ZYX' );
  1465. frameRotationQuaternion.setFromEuler( frameRotation ).premultiply( preRotations );
  1466. frameRotation.setFromQuaternion( frameRotationQuaternion, 'ZYX' );
  1467. curves.x.values[ frame ] = frameRotation.x;
  1468. curves.y.values[ frame ] = frameRotation.y;
  1469. curves.z.values[ frame ] = frameRotation.z;
  1470. }
  1471. }
  1472. }
  1473. } );
  1474. for ( var nodeID in rawLayers ) {
  1475. /**
  1476. * @type {{
  1477. T: {
  1478. id: number;
  1479. attr: string;
  1480. internalID: number;
  1481. attrX: boolean;
  1482. attrY: boolean;
  1483. attrZ: boolean;
  1484. containerBoneID: number;
  1485. containerID: number;
  1486. curves: {
  1487. x: {
  1488. version: any;
  1489. id: number;
  1490. internalID: number;
  1491. times: number[];
  1492. values: number[];
  1493. attrFlag: number[];
  1494. attrData: number[];
  1495. };
  1496. y: {
  1497. version: any;
  1498. id: number;
  1499. internalID: number;
  1500. times: number[];
  1501. values: number[];
  1502. attrFlag: number[];
  1503. attrData: number[];
  1504. };
  1505. z: {
  1506. version: any;
  1507. id: number;
  1508. internalID: number;
  1509. times: number[];
  1510. values: number[];
  1511. attrFlag: number[];
  1512. attrData: number[];
  1513. };
  1514. },
  1515. },
  1516. R: {
  1517. id: number;
  1518. attr: string;
  1519. internalID: number;
  1520. attrX: boolean;
  1521. attrY: boolean;
  1522. attrZ: boolean;
  1523. containerBoneID: number;
  1524. containerID: number;
  1525. curves: {
  1526. x: {
  1527. version: any;
  1528. id: number;
  1529. internalID: number;
  1530. times: number[];
  1531. values: number[];
  1532. attrFlag: number[];
  1533. attrData: number[];
  1534. };
  1535. y: {
  1536. version: any;
  1537. id: number;
  1538. internalID: number;
  1539. times: number[];
  1540. values: number[];
  1541. attrFlag: number[];
  1542. attrData: number[];
  1543. };
  1544. z: {
  1545. version: any;
  1546. id: number;
  1547. internalID: number;
  1548. times: number[];
  1549. values: number[];
  1550. attrFlag: number[];
  1551. attrData: number[];
  1552. };
  1553. },
  1554. },
  1555. S: {
  1556. id: number;
  1557. attr: string;
  1558. internalID: number;
  1559. attrX: boolean;
  1560. attrY: boolean;
  1561. attrZ: boolean;
  1562. containerBoneID: number;
  1563. containerID: number;
  1564. curves: {
  1565. x: {
  1566. version: any;
  1567. id: number;
  1568. internalID: number;
  1569. times: number[];
  1570. values: number[];
  1571. attrFlag: number[];
  1572. attrData: number[];
  1573. };
  1574. y: {
  1575. version: any;
  1576. id: number;
  1577. internalID: number;
  1578. times: number[];
  1579. values: number[];
  1580. attrFlag: number[];
  1581. attrData: number[];
  1582. };
  1583. z: {
  1584. version: any;
  1585. id: number;
  1586. internalID: number;
  1587. times: number[];
  1588. values: number[];
  1589. attrFlag: number[];
  1590. attrData: number[];
  1591. };
  1592. },
  1593. }
  1594. }[]}
  1595. */
  1596. var layer = [];
  1597. var children = connections.get( parseInt( nodeID ) ).children;
  1598. for ( var childIndex = 0; childIndex < children.length; childIndex ++ ) {
  1599. // Skip lockInfluenceWeights
  1600. if ( tmpMap.has( children[ childIndex ].ID ) ) {
  1601. var curveNode = tmpMap.get( children[ childIndex ].ID );
  1602. var boneID = curveNode.containerBoneID;
  1603. if ( layer[ boneID ] === undefined ) {
  1604. layer[ boneID ] = {
  1605. T: null,
  1606. R: null,
  1607. S: null
  1608. };
  1609. }
  1610. layer[ boneID ][ curveNode.attr ] = curveNode;
  1611. }
  1612. }
  1613. returnObject.layers.set( parseInt( nodeID ), layer );
  1614. }
  1615. for ( var nodeID in rawStacks ) {
  1616. var layers = [];
  1617. var children = connections.get( parseInt( nodeID ) ).children;
  1618. var maxTimeStamp = 0;
  1619. var minTimeStamp = Number.MAX_VALUE;
  1620. for ( var childIndex = 0; childIndex < children.length; ++ childIndex ) {
  1621. if ( returnObject.layers.has( children[ childIndex ].ID ) ) {
  1622. var currentLayer = returnObject.layers.get( children[ childIndex ].ID );
  1623. layers.push( currentLayer );
  1624. for ( var currentLayerIndex = 0, currentLayerLength = currentLayer.length; currentLayerIndex < currentLayerLength; ++ currentLayerIndex ) {
  1625. var layer = currentLayer[ currentLayerIndex ];
  1626. if ( layer ) {
  1627. getCurveNodeMaxMinTimeStamps( layer );
  1628. }
  1629. /**
  1630. * Sets the maxTimeStamp and minTimeStamp variables if it has timeStamps that are either larger or smaller
  1631. * than the max or min respectively.
  1632. * @param {{
  1633. T: {
  1634. id: number,
  1635. attr: string,
  1636. internalID: number,
  1637. attrX: boolean,
  1638. attrY: boolean,
  1639. attrZ: boolean,
  1640. containerBoneID: number,
  1641. containerID: number,
  1642. curves: {
  1643. x: {
  1644. version: any,
  1645. id: number,
  1646. internalID: number,
  1647. times: number[],
  1648. values: number[],
  1649. attrFlag: number[],
  1650. attrData: number[],
  1651. },
  1652. y: {
  1653. version: any,
  1654. id: number,
  1655. internalID: number,
  1656. times: number[],
  1657. values: number[],
  1658. attrFlag: number[],
  1659. attrData: number[],
  1660. },
  1661. z: {
  1662. version: any,
  1663. id: number,
  1664. internalID: number,
  1665. times: number[],
  1666. values: number[],
  1667. attrFlag: number[],
  1668. attrData: number[],
  1669. },
  1670. },
  1671. },
  1672. R: {
  1673. id: number,
  1674. attr: string,
  1675. internalID: number,
  1676. attrX: boolean,
  1677. attrY: boolean,
  1678. attrZ: boolean,
  1679. containerBoneID: number,
  1680. containerID: number,
  1681. curves: {
  1682. x: {
  1683. version: any,
  1684. id: number,
  1685. internalID: number,
  1686. times: number[],
  1687. values: number[],
  1688. attrFlag: number[],
  1689. attrData: number[],
  1690. },
  1691. y: {
  1692. version: any,
  1693. id: number,
  1694. internalID: number,
  1695. times: number[],
  1696. values: number[],
  1697. attrFlag: number[],
  1698. attrData: number[],
  1699. },
  1700. z: {
  1701. version: any,
  1702. id: number,
  1703. internalID: number,
  1704. times: number[],
  1705. values: number[],
  1706. attrFlag: number[],
  1707. attrData: number[],
  1708. },
  1709. },
  1710. },
  1711. S: {
  1712. id: number,
  1713. attr: string,
  1714. internalID: number,
  1715. attrX: boolean,
  1716. attrY: boolean,
  1717. attrZ: boolean,
  1718. containerBoneID: number,
  1719. containerID: number,
  1720. curves: {
  1721. x: {
  1722. version: any,
  1723. id: number,
  1724. internalID: number,
  1725. times: number[],
  1726. values: number[],
  1727. attrFlag: number[],
  1728. attrData: number[],
  1729. },
  1730. y: {
  1731. version: any,
  1732. id: number,
  1733. internalID: number,
  1734. times: number[],
  1735. values: number[],
  1736. attrFlag: number[],
  1737. attrData: number[],
  1738. },
  1739. z: {
  1740. version: any,
  1741. id: number,
  1742. internalID: number,
  1743. times: number[],
  1744. values: number[],
  1745. attrFlag: number[],
  1746. attrData: number[],
  1747. },
  1748. },
  1749. },
  1750. }} layer
  1751. */
  1752. function getCurveNodeMaxMinTimeStamps( layer ) {
  1753. /**
  1754. * Sets the maxTimeStamp and minTimeStamp if one of the curve's time stamps
  1755. * exceeds the maximum or minimum.
  1756. * @param {{
  1757. x: {
  1758. version: any,
  1759. id: number,
  1760. internalID: number,
  1761. times: number[],
  1762. values: number[],
  1763. attrFlag: number[],
  1764. attrData: number[],
  1765. },
  1766. y: {
  1767. version: any,
  1768. id: number,
  1769. internalID: number,
  1770. times: number[],
  1771. values: number[],
  1772. attrFlag: number[],
  1773. attrData: number[],
  1774. },
  1775. z: {
  1776. version: any,
  1777. id: number,
  1778. internalID: number,
  1779. times: number[],
  1780. values: number[],
  1781. attrFlag: number[],
  1782. attrData: number[],
  1783. }
  1784. }} curve
  1785. */
  1786. function getCurveMaxMinTimeStamp( curve ) {
  1787. /**
  1788. * Sets the maxTimeStamp and minTimeStamp if one of its timestamps exceeds the maximum or minimum.
  1789. * @param {{times: number[]}} axis
  1790. */
  1791. function getCurveAxisMaxMinTimeStamps( axis ) {
  1792. maxTimeStamp = axis.times[ axis.times.length - 1 ] > maxTimeStamp ? axis.times[ axis.times.length - 1 ] : maxTimeStamp;
  1793. minTimeStamp = axis.times[ 0 ] < minTimeStamp ? axis.times[ 0 ] : minTimeStamp;
  1794. }
  1795. if ( curve.x ) {
  1796. getCurveAxisMaxMinTimeStamps( curve.x );
  1797. }
  1798. if ( curve.y ) {
  1799. getCurveAxisMaxMinTimeStamps( curve.y );
  1800. }
  1801. if ( curve.z ) {
  1802. getCurveAxisMaxMinTimeStamps( curve.z );
  1803. }
  1804. }
  1805. if ( layer.R ) {
  1806. getCurveMaxMinTimeStamp( layer.R.curves );
  1807. }
  1808. if ( layer.S ) {
  1809. getCurveMaxMinTimeStamp( layer.S.curves );
  1810. }
  1811. if ( layer.T ) {
  1812. getCurveMaxMinTimeStamp( layer.T.curves );
  1813. }
  1814. }
  1815. }
  1816. }
  1817. }
  1818. // Do we have an animation clip with actual length?
  1819. if ( maxTimeStamp > minTimeStamp ) {
  1820. returnObject.stacks.set( parseInt( nodeID ), {
  1821. name: rawStacks[ nodeID ].attrName,
  1822. layers: layers,
  1823. length: maxTimeStamp - minTimeStamp,
  1824. frames: ( maxTimeStamp - minTimeStamp ) * 30
  1825. } );
  1826. }
  1827. }
  1828. return returnObject;
  1829. /**
  1830. * @param {Object} FBXTree
  1831. * @param {{id: number, attrName: string, properties: Object<string, any>}} animationCurveNode
  1832. * @param {Map<number, {parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}>} connections
  1833. * @param {{skeleton: {bones: {FBX_ID: number}[]}}} sceneGraph
  1834. */
  1835. function parseAnimationNode( FBXTree, animationCurveNode, connections, sceneGraph ) {
  1836. var returnObject = {
  1837. /**
  1838. * @type {number}
  1839. */
  1840. id: animationCurveNode.id,
  1841. /**
  1842. * @type {string}
  1843. */
  1844. attr: animationCurveNode.attrName,
  1845. /**
  1846. * @type {number}
  1847. */
  1848. internalID: animationCurveNode.id,
  1849. /**
  1850. * @type {boolean}
  1851. */
  1852. attrX: false,
  1853. /**
  1854. * @type {boolean}
  1855. */
  1856. attrY: false,
  1857. /**
  1858. * @type {boolean}
  1859. */
  1860. attrZ: false,
  1861. /**
  1862. * @type {number}
  1863. */
  1864. containerBoneID: - 1,
  1865. /**
  1866. * @type {number}
  1867. */
  1868. containerID: - 1,
  1869. curves: {
  1870. x: null,
  1871. y: null,
  1872. z: null
  1873. },
  1874. /**
  1875. * @type {number[]}
  1876. */
  1877. preRotations: null
  1878. };
  1879. if ( returnObject.attr.match( /S|R|T/ ) ) {
  1880. for ( var attributeKey in animationCurveNode.properties ) {
  1881. if ( attributeKey.match( /X/ ) ) {
  1882. returnObject.attrX = true;
  1883. }
  1884. if ( attributeKey.match( /Y/ ) ) {
  1885. returnObject.attrY = true;
  1886. }
  1887. if ( attributeKey.match( /Z/ ) ) {
  1888. returnObject.attrZ = true;
  1889. }
  1890. }
  1891. } else {
  1892. return null;
  1893. }
  1894. var conns = connections.get( returnObject.id );
  1895. var containerIndices = conns.parents;
  1896. for ( var containerIndicesIndex = containerIndices.length - 1; containerIndicesIndex >= 0; -- containerIndicesIndex ) {
  1897. var boneID = findIndex( sceneGraph.skeleton.bones, function ( bone ) {
  1898. return bone.FBX_ID === containerIndices[ containerIndicesIndex ].ID;
  1899. } );
  1900. if ( boneID > - 1 ) {
  1901. returnObject.containerBoneID = boneID;
  1902. returnObject.containerID = containerIndices[ containerIndicesIndex ].ID;
  1903. var model = rawModels[ returnObject.containerID.toString() ];
  1904. if ( 'PreRotation' in model.properties ) {
  1905. returnObject.preRotations = parseVector3( model.properties.PreRotation ).multiplyScalar( Math.PI / 180 );
  1906. }
  1907. break;
  1908. }
  1909. }
  1910. return returnObject;
  1911. }
  1912. /**
  1913. * @param {{id: number, subNodes: {KeyTime: {properties: {a: string}}, KeyValueFloat: {properties: {a: string}}, KeyAttrFlags: {properties: {a: string}}, KeyAttrDataFloat: {properties: {a: string}}}}} animationCurve
  1914. */
  1915. function parseAnimationCurve( animationCurve ) {
  1916. return {
  1917. version: null,
  1918. id: animationCurve.id,
  1919. internalID: animationCurve.id,
  1920. times: parseFloatArray( animationCurve.subNodes.KeyTime.properties.a ).map( function ( time ) {
  1921. return ConvertFBXTimeToSeconds( time );
  1922. } ),
  1923. values: parseFloatArray( animationCurve.subNodes.KeyValueFloat.properties.a ),
  1924. attrFlag: parseIntArray( animationCurve.subNodes.KeyAttrFlags.properties.a ),
  1925. attrData: parseFloatArray( animationCurve.subNodes.KeyAttrDataFloat.properties.a )
  1926. };
  1927. }
  1928. }
  1929. /**
  1930. * @param {{
  1931. curves: Map<number, {
  1932. T: {
  1933. id: number;
  1934. attr: string;
  1935. internalID: number;
  1936. attrX: boolean;
  1937. attrY: boolean;
  1938. attrZ: boolean;
  1939. containerBoneID: number;
  1940. containerID: number;
  1941. curves: {
  1942. x: {
  1943. version: any;
  1944. id: number;
  1945. internalID: number;
  1946. times: number[];
  1947. values: number[];
  1948. attrFlag: number[];
  1949. attrData: number[];
  1950. };
  1951. y: {
  1952. version: any;
  1953. id: number;
  1954. internalID: number;
  1955. times: number[];
  1956. values: number[];
  1957. attrFlag: number[];
  1958. attrData: number[];
  1959. };
  1960. z: {
  1961. version: any;
  1962. id: number;
  1963. internalID: number;
  1964. times: number[];
  1965. values: number[];
  1966. attrFlag: number[];
  1967. attrData: number[];
  1968. };
  1969. };
  1970. };
  1971. R: {
  1972. id: number;
  1973. attr: string;
  1974. internalID: number;
  1975. attrX: boolean;
  1976. attrY: boolean;
  1977. attrZ: boolean;
  1978. containerBoneID: number;
  1979. containerID: number;
  1980. curves: {
  1981. x: {
  1982. version: any;
  1983. id: number;
  1984. internalID: number;
  1985. times: number[];
  1986. values: number[];
  1987. attrFlag: number[];
  1988. attrData: number[];
  1989. };
  1990. y: {
  1991. version: any;
  1992. id: number;
  1993. internalID: number;
  1994. times: number[];
  1995. values: number[];
  1996. attrFlag: number[];
  1997. attrData: number[];
  1998. };
  1999. z: {
  2000. version: any;
  2001. id: number;
  2002. internalID: number;
  2003. times: number[];
  2004. values: number[];
  2005. attrFlag: number[];
  2006. attrData: number[];
  2007. };
  2008. };
  2009. };
  2010. S: {
  2011. id: number;
  2012. attr: string;
  2013. internalID: number;
  2014. attrX: boolean;
  2015. attrY: boolean;
  2016. attrZ: boolean;
  2017. containerBoneID: number;
  2018. containerID: number;
  2019. curves: {
  2020. x: {
  2021. version: any;
  2022. id: number;
  2023. internalID: number;
  2024. times: number[];
  2025. values: number[];
  2026. attrFlag: number[];
  2027. attrData: number[];
  2028. };
  2029. y: {
  2030. version: any;
  2031. id: number;
  2032. internalID: number;
  2033. times: number[];
  2034. values: number[];
  2035. attrFlag: number[];
  2036. attrData: number[];
  2037. };
  2038. z: {
  2039. version: any;
  2040. id: number;
  2041. internalID: number;
  2042. times: number[];
  2043. values: number[];
  2044. attrFlag: number[];
  2045. attrData: number[];
  2046. };
  2047. };
  2048. };
  2049. }>;
  2050. layers: Map<number, {
  2051. T: {
  2052. id: number;
  2053. attr: string;
  2054. internalID: number;
  2055. attrX: boolean;
  2056. attrY: boolean;
  2057. attrZ: boolean;
  2058. containerBoneID: number;
  2059. containerID: number;
  2060. curves: {
  2061. x: {
  2062. version: any;
  2063. id: number;
  2064. internalID: number;
  2065. times: number[];
  2066. values: number[];
  2067. attrFlag: number[];
  2068. attrData: number[];
  2069. };
  2070. y: {
  2071. version: any;
  2072. id: number;
  2073. internalID: number;
  2074. times: number[];
  2075. values: number[];
  2076. attrFlag: number[];
  2077. attrData: number[];
  2078. };
  2079. z: {
  2080. version: any;
  2081. id: number;
  2082. internalID: number;
  2083. times: number[];
  2084. values: number[];
  2085. attrFlag: number[];
  2086. attrData: number[];
  2087. };
  2088. };
  2089. };
  2090. R: {
  2091. id: number;
  2092. attr: string;
  2093. internalID: number;
  2094. attrX: boolean;
  2095. attrY: boolean;
  2096. attrZ: boolean;
  2097. containerBoneID: number;
  2098. containerID: number;
  2099. curves: {
  2100. x: {
  2101. version: any;
  2102. id: number;
  2103. internalID: number;
  2104. times: number[];
  2105. values: number[];
  2106. attrFlag: number[];
  2107. attrData: number[];
  2108. };
  2109. y: {
  2110. version: any;
  2111. id: number;
  2112. internalID: number;
  2113. times: number[];
  2114. values: number[];
  2115. attrFlag: number[];
  2116. attrData: number[];
  2117. };
  2118. z: {
  2119. version: any;
  2120. id: number;
  2121. internalID: number;
  2122. times: number[];
  2123. values: number[];
  2124. attrFlag: number[];
  2125. attrData: number[];
  2126. };
  2127. };
  2128. };
  2129. S: {
  2130. id: number;
  2131. attr: string;
  2132. internalID: number;
  2133. attrX: boolean;
  2134. attrY: boolean;
  2135. attrZ: boolean;
  2136. containerBoneID: number;
  2137. containerID: number;
  2138. curves: {
  2139. x: {
  2140. version: any;
  2141. id: number;
  2142. internalID: number;
  2143. times: number[];
  2144. values: number[];
  2145. attrFlag: number[];
  2146. attrData: number[];
  2147. };
  2148. y: {
  2149. version: any;
  2150. id: number;
  2151. internalID: number;
  2152. times: number[];
  2153. values: number[];
  2154. attrFlag: number[];
  2155. attrData: number[];
  2156. };
  2157. z: {
  2158. version: any;
  2159. id: number;
  2160. internalID: number;
  2161. times: number[];
  2162. values: number[];
  2163. attrFlag: number[];
  2164. attrData: number[];
  2165. };
  2166. };
  2167. };
  2168. }[]>;
  2169. stacks: Map<number, {
  2170. name: string;
  2171. layers: {
  2172. T: {
  2173. id: number;
  2174. attr: string;
  2175. internalID: number;
  2176. attrX: boolean;
  2177. attrY: boolean;
  2178. attrZ: boolean;
  2179. containerBoneID: number;
  2180. containerID: number;
  2181. curves: {
  2182. x: {
  2183. version: any;
  2184. id: number;
  2185. internalID: number;
  2186. times: number[];
  2187. values: number[];
  2188. attrFlag: number[];
  2189. attrData: number[];
  2190. };
  2191. y: {
  2192. version: any;
  2193. id: number;
  2194. internalID: number;
  2195. times: number[];
  2196. values: number[];
  2197. attrFlag: number[];
  2198. attrData: number[];
  2199. };
  2200. z: {
  2201. version: any;
  2202. id: number;
  2203. internalID: number;
  2204. times: number[];
  2205. values: number[];
  2206. attrFlag: number[];
  2207. attrData: number[];
  2208. };
  2209. };
  2210. };
  2211. R: {
  2212. id: number;
  2213. attr: string;
  2214. internalID: number;
  2215. attrX: boolean;
  2216. attrY: boolean;
  2217. attrZ: boolean;
  2218. containerBoneID: number;
  2219. containerID: number;
  2220. curves: {
  2221. x: {
  2222. version: any;
  2223. id: number;
  2224. internalID: number;
  2225. times: number[];
  2226. values: number[];
  2227. attrFlag: number[];
  2228. attrData: number[];
  2229. };
  2230. y: {
  2231. version: any;
  2232. id: number;
  2233. internalID: number;
  2234. times: number[];
  2235. values: number[];
  2236. attrFlag: number[];
  2237. attrData: number[];
  2238. };
  2239. z: {
  2240. version: any;
  2241. id: number;
  2242. internalID: number;
  2243. times: number[];
  2244. values: number[];
  2245. attrFlag: number[];
  2246. attrData: number[];
  2247. };
  2248. };
  2249. };
  2250. S: {
  2251. id: number;
  2252. attr: string;
  2253. internalID: number;
  2254. attrX: boolean;
  2255. attrY: boolean;
  2256. attrZ: boolean;
  2257. containerBoneID: number;
  2258. containerID: number;
  2259. curves: {
  2260. x: {
  2261. version: any;
  2262. id: number;
  2263. internalID: number;
  2264. times: number[];
  2265. values: number[];
  2266. attrFlag: number[];
  2267. attrData: number[];
  2268. };
  2269. y: {
  2270. version: any;
  2271. id: number;
  2272. internalID: number;
  2273. times: number[];
  2274. values: number[];
  2275. attrFlag: number[];
  2276. attrData: number[];
  2277. };
  2278. z: {
  2279. version: any;
  2280. id: number;
  2281. internalID: number;
  2282. times: number[];
  2283. values: number[];
  2284. attrFlag: number[];
  2285. attrData: number[];
  2286. };
  2287. };
  2288. };
  2289. }[][];
  2290. length: number;
  2291. frames: number;
  2292. }>;
  2293. length: number;
  2294. fps: number;
  2295. frames: number;
  2296. }} animations,
  2297. * @param {{skeleton: { bones: THREE.Bone[]}}} group
  2298. */
  2299. function addAnimations( group, animations ) {
  2300. if ( group.animations === undefined ) {
  2301. group.animations = [];
  2302. }
  2303. animations.stacks.forEach( function ( stack ) {
  2304. /**
  2305. * @type {{
  2306. * name: string,
  2307. * fps: number,
  2308. * length: number,
  2309. * hierarchy: Array.<{
  2310. * parent: number,
  2311. * name: string,
  2312. * keys: Array.<{
  2313. * time: number,
  2314. * pos: Array.<number>,
  2315. * rot: Array.<number>,
  2316. * scl: Array.<number>
  2317. * }>
  2318. * }>
  2319. * }}
  2320. */
  2321. var animationData = {
  2322. name: stack.name,
  2323. fps: 30,
  2324. length: stack.length,
  2325. hierarchy: []
  2326. };
  2327. var bones = group.skeleton.bones;
  2328. for ( var bonesIndex = 0, bonesLength = bones.length; bonesIndex < bonesLength; ++ bonesIndex ) {
  2329. var bone = bones[ bonesIndex ];
  2330. var name = bone.name.replace( /.*:/, '' );
  2331. var parentIndex = findIndex( bones, function ( parentBone ) {
  2332. return bone.parent === parentBone;
  2333. } );
  2334. animationData.hierarchy.push( { parent: parentIndex, name: name, keys: [] } );
  2335. }
  2336. for ( var frame = 0; frame <= stack.frames; frame ++ ) {
  2337. for ( var bonesIndex = 0, bonesLength = bones.length; bonesIndex < bonesLength; ++ bonesIndex ) {
  2338. var bone = bones[ bonesIndex ];
  2339. var boneIndex = bonesIndex;
  2340. var animationNode = stack.layers[ 0 ][ boneIndex ];
  2341. for ( var hierarchyIndex = 0, hierarchyLength = animationData.hierarchy.length; hierarchyIndex < hierarchyLength; ++ hierarchyIndex ) {
  2342. var node = animationData.hierarchy[ hierarchyIndex ];
  2343. if ( node.name === bone.name ) {
  2344. node.keys.push( generateKey( animations, animationNode, bone, frame ) );
  2345. }
  2346. }
  2347. }
  2348. }
  2349. group.animations.push( THREE.AnimationClip.parseAnimation( animationData, bones ) );
  2350. } );
  2351. }
  2352. /**
  2353. * @param {THREE.Bone} bone
  2354. */
  2355. function generateKey( animations, animationNode, bone, frame ) {
  2356. var key = {
  2357. time: frame / animations.fps,
  2358. pos: bone.position.toArray(),
  2359. rot: bone.quaternion.toArray(),
  2360. scl: bone.scale.toArray()
  2361. };
  2362. if ( animationNode === undefined ) {
  2363. return key;
  2364. }
  2365. try {
  2366. if ( hasCurve( animationNode, 'T' ) && hasKeyOnFrame( animationNode.T, frame ) ) {
  2367. key.pos = [ animationNode.T.curves.x.values[ frame ], animationNode.T.curves.y.values[ frame ], animationNode.T.curves.z.values[ frame ] ];
  2368. }
  2369. if ( hasCurve( animationNode, 'R' ) && hasKeyOnFrame( animationNode.R, frame ) ) {
  2370. var rotationX = animationNode.R.curves.x.values[ frame ];
  2371. var rotationY = animationNode.R.curves.y.values[ frame ];
  2372. var rotationZ = animationNode.R.curves.z.values[ frame ];
  2373. var euler = new THREE.Euler( rotationX, rotationY, rotationZ, 'ZYX' );
  2374. key.rot = new THREE.Quaternion().setFromEuler( euler ).toArray();
  2375. }
  2376. if ( hasCurve( animationNode, 'S' ) && hasKeyOnFrame( animationNode.S, frame ) ) {
  2377. key.scl = [ animationNode.S.curves.x.values[ frame ], animationNode.S.curves.y.values[ frame ], animationNode.S.curves.z.values[ frame ] ];
  2378. }
  2379. } catch ( error ) {
  2380. // Curve is not fully plotted.
  2381. console.log( bone );
  2382. console.log( error );
  2383. }
  2384. return key;
  2385. }
  2386. function hasCurve( animationNode, attribute ) {
  2387. if ( animationNode === undefined ) {
  2388. return false;
  2389. }
  2390. var attributeNode = animationNode[ attribute ];
  2391. if ( ! attributeNode ) {
  2392. return false;
  2393. }
  2394. return [ 'x', 'y', 'z' ].every( function ( key ) {
  2395. return attributeNode.curves[ key ] !== null;
  2396. } );
  2397. }
  2398. function hasKeyOnFrame( attributeNode, frame ) {
  2399. return [ 'x', 'y', 'z' ].every( function ( key ) {
  2400. return isKeyExistOnFrame( attributeNode.curves[ key ], frame );
  2401. function isKeyExistOnFrame( curve, frame ) {
  2402. return curve.values[ frame ] !== undefined;
  2403. }
  2404. } );
  2405. }
  2406. /**
  2407. * An instance of a Vertex with data for drawing vertices to the screen.
  2408. * @constructor
  2409. */
  2410. function Vertex() {
  2411. /**
  2412. * Position of the vertex.
  2413. * @type {THREE.Vector3}
  2414. */
  2415. this.position = new THREE.Vector3();
  2416. /**
  2417. * Normal of the vertex
  2418. * @type {THREE.Vector3}
  2419. */
  2420. this.normal = new THREE.Vector3();
  2421. /**
  2422. * UV coordinates of the vertex.
  2423. * @type {THREE.Vector2}
  2424. */
  2425. this.uv = new THREE.Vector2();
  2426. /**
  2427. * Color of the vertex
  2428. * @type {THREE.Vector3}
  2429. */
  2430. this.color = new THREE.Vector3();
  2431. /**
  2432. * Indices of the bones vertex is influenced by.
  2433. * @type {THREE.Vector4}
  2434. */
  2435. this.skinIndices = new THREE.Vector4( 0, 0, 0, 0 );
  2436. /**
  2437. * Weights that each bone influences the vertex.
  2438. * @type {THREE.Vector4}
  2439. */
  2440. this.skinWeights = new THREE.Vector4( 0, 0, 0, 0 );
  2441. }
  2442. Object.assign( Vertex.prototype, {
  2443. copy: function ( target ) {
  2444. var returnVar = target || new Vertex();
  2445. returnVar.position.copy( this.position );
  2446. returnVar.normal.copy( this.normal );
  2447. returnVar.uv.copy( this.uv );
  2448. returnVar.skinIndices.copy( this.skinIndices );
  2449. returnVar.skinWeights.copy( this.skinWeights );
  2450. return returnVar;
  2451. },
  2452. flattenToBuffers: function ( vertexBuffer, normalBuffer, uvBuffer, colorBuffer, skinIndexBuffer, skinWeightBuffer ) {
  2453. this.position.toArray( vertexBuffer, vertexBuffer.length );
  2454. this.normal.toArray( normalBuffer, normalBuffer.length );
  2455. this.uv.toArray( uvBuffer, uvBuffer.length );
  2456. this.color.toArray( colorBuffer, colorBuffer.length );
  2457. this.skinIndices.toArray( skinIndexBuffer, skinIndexBuffer.length );
  2458. this.skinWeights.toArray( skinWeightBuffer, skinWeightBuffer.length );
  2459. }
  2460. } );
  2461. /**
  2462. * @constructor
  2463. */
  2464. function Triangle() {
  2465. /**
  2466. * @type {{position: THREE.Vector3, normal: THREE.Vector3, uv: THREE.Vector2, skinIndices: THREE.Vector4, skinWeights: THREE.Vector4}[]}
  2467. */
  2468. this.vertices = [];
  2469. }
  2470. Object.assign( Triangle.prototype, {
  2471. copy: function ( target ) {
  2472. var returnVar = target || new Triangle();
  2473. for ( var i = 0; i < this.vertices.length; ++ i ) {
  2474. this.vertices[ i ].copy( returnVar.vertices[ i ] );
  2475. }
  2476. return returnVar;
  2477. },
  2478. flattenToBuffers: function ( vertexBuffer, normalBuffer, uvBuffer, colorBuffer, skinIndexBuffer, skinWeightBuffer ) {
  2479. var vertices = this.vertices;
  2480. for ( var i = 0, l = vertices.length; i < l; ++ i ) {
  2481. vertices[ i ].flattenToBuffers( vertexBuffer, normalBuffer, uvBuffer, colorBuffer, skinIndexBuffer, skinWeightBuffer );
  2482. }
  2483. }
  2484. } );
  2485. /**
  2486. * @constructor
  2487. */
  2488. function Face() {
  2489. /**
  2490. * @type {{vertices: {position: THREE.Vector3, normal: THREE.Vector3, uv: THREE.Vector2, skinIndices: THREE.Vector4, skinWeights: THREE.Vector4}[]}[]}
  2491. */
  2492. this.triangles = [];
  2493. this.materialIndex = 0;
  2494. }
  2495. Object.assign( Face.prototype, {
  2496. copy: function ( target ) {
  2497. var returnVar = target || new Face();
  2498. for ( var i = 0; i < this.triangles.length; ++ i ) {
  2499. this.triangles[ i ].copy( returnVar.triangles[ i ] );
  2500. }
  2501. returnVar.materialIndex = this.materialIndex;
  2502. return returnVar;
  2503. },
  2504. genTrianglesFromVertices: function ( vertexArray ) {
  2505. for ( var i = 2; i < vertexArray.length; ++ i ) {
  2506. var triangle = new Triangle();
  2507. triangle.vertices[ 0 ] = vertexArray[ 0 ];
  2508. triangle.vertices[ 1 ] = vertexArray[ i - 1 ];
  2509. triangle.vertices[ 2 ] = vertexArray[ i ];
  2510. this.triangles.push( triangle );
  2511. }
  2512. },
  2513. flattenToBuffers: function ( vertexBuffer, normalBuffer, uvBuffer, colorBuffer, skinIndexBuffer, skinWeightBuffer, materialIndexBuffer ) {
  2514. var triangles = this.triangles;
  2515. var materialIndex = this.materialIndex;
  2516. for ( var i = 0, l = triangles.length; i < l; ++ i ) {
  2517. triangles[ i ].flattenToBuffers( vertexBuffer, normalBuffer, uvBuffer, colorBuffer, skinIndexBuffer, skinWeightBuffer );
  2518. append( materialIndexBuffer, [ materialIndex, materialIndex, materialIndex ] );
  2519. }
  2520. }
  2521. } );
  2522. /**
  2523. * @constructor
  2524. */
  2525. function Geometry() {
  2526. /**
  2527. * @type {{triangles: {vertices: {position: THREE.Vector3, normal: THREE.Vector3, uv: THREE.Vector2, skinIndices: THREE.Vector4, skinWeights: THREE.Vector4}[]}[], materialIndex: number}[]}
  2528. */
  2529. this.faces = [];
  2530. /**
  2531. * @type {{}|THREE.Skeleton}
  2532. */
  2533. this.skeleton = null;
  2534. }
  2535. Object.assign( Geometry.prototype, {
  2536. /**
  2537. * @returns {{vertexBuffer: number[], normalBuffer: number[], uvBuffer: number[], skinIndexBuffer: number[], skinWeightBuffer: number[], materialIndexBuffer: number[]}}
  2538. */
  2539. flattenToBuffers: function () {
  2540. var vertexBuffer = [];
  2541. var normalBuffer = [];
  2542. var uvBuffer = [];
  2543. var colorBuffer = [];
  2544. var skinIndexBuffer = [];
  2545. var skinWeightBuffer = [];
  2546. var materialIndexBuffer = [];
  2547. var faces = this.faces;
  2548. for ( var i = 0, l = faces.length; i < l; ++ i ) {
  2549. faces[ i ].flattenToBuffers( vertexBuffer, normalBuffer, uvBuffer, colorBuffer, skinIndexBuffer, skinWeightBuffer, materialIndexBuffer );
  2550. }
  2551. return {
  2552. vertexBuffer: vertexBuffer,
  2553. normalBuffer: normalBuffer,
  2554. uvBuffer: uvBuffer,
  2555. colorBuffer: colorBuffer,
  2556. skinIndexBuffer: skinIndexBuffer,
  2557. skinWeightBuffer: skinWeightBuffer,
  2558. materialIndexBuffer: materialIndexBuffer
  2559. };
  2560. }
  2561. } );
  2562. function TextParser() {}
  2563. Object.assign( TextParser.prototype, {
  2564. getPrevNode: function () {
  2565. return this.nodeStack[ this.currentIndent - 2 ];
  2566. },
  2567. getCurrentNode: function () {
  2568. return this.nodeStack[ this.currentIndent - 1 ];
  2569. },
  2570. getCurrentProp: function () {
  2571. return this.currentProp;
  2572. },
  2573. pushStack: function ( node ) {
  2574. this.nodeStack.push( node );
  2575. this.currentIndent += 1;
  2576. },
  2577. popStack: function () {
  2578. this.nodeStack.pop();
  2579. this.currentIndent -= 1;
  2580. },
  2581. setCurrentProp: function ( val, name ) {
  2582. this.currentProp = val;
  2583. this.currentPropName = name;
  2584. },
  2585. // ----------parse ---------------------------------------------------
  2586. parse: function ( text ) {
  2587. this.currentIndent = 0;
  2588. this.allNodes = new FBXTree();
  2589. this.nodeStack = [];
  2590. this.currentProp = [];
  2591. this.currentPropName = '';
  2592. var split = text.split( "\n" );
  2593. for ( var line in split ) {
  2594. var l = split[ line ];
  2595. // short cut
  2596. if ( l.match( /^[\s\t]*;/ ) ) {
  2597. continue;
  2598. } // skip comment line
  2599. if ( l.match( /^[\s\t]*$/ ) ) {
  2600. continue;
  2601. } // skip empty line
  2602. // beginning of node
  2603. var beginningOfNodeExp = new RegExp( "^\\t{" + this.currentIndent + "}(\\w+):(.*){", '' );
  2604. var match = l.match( beginningOfNodeExp );
  2605. if ( match ) {
  2606. var nodeName = match[ 1 ].trim().replace( /^"/, '' ).replace( /"$/, "" );
  2607. var nodeAttrs = match[ 2 ].split( ',' ).map( function ( element ) {
  2608. return element.trim().replace( /^"/, '' ).replace( /"$/, '' );
  2609. } );
  2610. this.parseNodeBegin( l, nodeName, nodeAttrs || null );
  2611. continue;
  2612. }
  2613. // node's property
  2614. var propExp = new RegExp( "^\\t{" + ( this.currentIndent ) + "}(\\w+):[\\s\\t\\r\\n](.*)" );
  2615. var match = l.match( propExp );
  2616. if ( match ) {
  2617. var propName = match[ 1 ].replace( /^"/, '' ).replace( /"$/, "" ).trim();
  2618. var propValue = match[ 2 ].replace( /^"/, '' ).replace( /"$/, "" ).trim();
  2619. this.parseNodeProperty( l, propName, propValue );
  2620. continue;
  2621. }
  2622. // end of node
  2623. var endOfNodeExp = new RegExp( "^\\t{" + ( this.currentIndent - 1 ) + "}}" );
  2624. if ( l.match( endOfNodeExp ) ) {
  2625. this.nodeEnd();
  2626. continue;
  2627. }
  2628. // for special case,
  2629. //
  2630. // Vertices: *8670 {
  2631. // a: 0.0356229953467846,13.9599733352661,-0.399196773.....(snip)
  2632. // -0.0612030513584614,13.960485458374,-0.409748703241348,-0.10.....
  2633. // 0.12490539252758,13.7450733184814,-0.454119384288788,0.09272.....
  2634. // 0.0836158767342567,13.5432004928589,-0.435397416353226,0.028.....
  2635. //
  2636. // these case the lines must contiue with previous line
  2637. if ( l.match( /^[^\s\t}]/ ) ) {
  2638. this.parseNodePropertyContinued( l );
  2639. }
  2640. }
  2641. return this.allNodes;
  2642. },
  2643. parseNodeBegin: function ( line, nodeName, nodeAttrs ) {
  2644. // var nodeName = match[1];
  2645. var node = { 'name': nodeName, properties: {}, 'subNodes': {} };
  2646. var attrs = this.parseNodeAttr( nodeAttrs );
  2647. var currentNode = this.getCurrentNode();
  2648. // a top node
  2649. if ( this.currentIndent === 0 ) {
  2650. this.allNodes.add( nodeName, node );
  2651. } else {
  2652. // a subnode
  2653. // already exists subnode, then append it
  2654. if ( nodeName in currentNode.subNodes ) {
  2655. var tmp = currentNode.subNodes[ nodeName ];
  2656. // console.log( "duped entry found\nkey: " + nodeName + "\nvalue: " + propValue );
  2657. if ( this.isFlattenNode( currentNode.subNodes[ nodeName ] ) ) {
  2658. if ( attrs.id === '' ) {
  2659. currentNode.subNodes[ nodeName ] = [];
  2660. currentNode.subNodes[ nodeName ].push( tmp );
  2661. } else {
  2662. currentNode.subNodes[ nodeName ] = {};
  2663. currentNode.subNodes[ nodeName ][ tmp.id ] = tmp;
  2664. }
  2665. }
  2666. if ( attrs.id === '' ) {
  2667. currentNode.subNodes[ nodeName ].push( node );
  2668. } else {
  2669. currentNode.subNodes[ nodeName ][ attrs.id ] = node;
  2670. }
  2671. } else if ( typeof attrs.id === 'number' || attrs.id.match( /^\d+$/ ) ) {
  2672. currentNode.subNodes[ nodeName ] = {};
  2673. currentNode.subNodes[ nodeName ][ attrs.id ] = node;
  2674. } else {
  2675. currentNode.subNodes[ nodeName ] = node;
  2676. }
  2677. }
  2678. // for this ↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓
  2679. // NodeAttribute: 1001463072, "NodeAttribute::", "LimbNode" {
  2680. if ( nodeAttrs ) {
  2681. node.id = attrs.id;
  2682. node.attrName = attrs.name;
  2683. node.attrType = attrs.type;
  2684. }
  2685. this.pushStack( node );
  2686. },
  2687. parseNodeAttr: function ( attrs ) {
  2688. var id = attrs[ 0 ];
  2689. if ( attrs[ 0 ] !== "" ) {
  2690. id = parseInt( attrs[ 0 ] );
  2691. if ( isNaN( id ) ) {
  2692. // PolygonVertexIndex: *16380 {
  2693. id = attrs[ 0 ];
  2694. }
  2695. }
  2696. var name = '', type = '';
  2697. if ( attrs.length > 1 ) {
  2698. name = attrs[ 1 ].replace( /^(\w+)::/, '' );
  2699. type = attrs[ 2 ];
  2700. }
  2701. return { id: id, name: name, type: type };
  2702. },
  2703. parseNodeProperty: function ( line, propName, propValue ) {
  2704. var currentNode = this.getCurrentNode();
  2705. var parentName = currentNode.name;
  2706. // special case parent node's is like "Properties70"
  2707. // these chilren nodes must treat with careful
  2708. if ( parentName !== undefined ) {
  2709. var propMatch = parentName.match( /Properties(\d)+/ );
  2710. if ( propMatch ) {
  2711. this.parseNodeSpecialProperty( line, propName, propValue );
  2712. return;
  2713. }
  2714. }
  2715. // special case Connections
  2716. if ( propName == 'C' ) {
  2717. var connProps = propValue.split( ',' ).slice( 1 );
  2718. var from = parseInt( connProps[ 0 ] );
  2719. var to = parseInt( connProps[ 1 ] );
  2720. var rest = propValue.split( ',' ).slice( 3 );
  2721. propName = 'connections';
  2722. propValue = [ from, to ];
  2723. append( propValue, rest );
  2724. if ( currentNode.properties[ propName ] === undefined ) {
  2725. currentNode.properties[ propName ] = [];
  2726. }
  2727. }
  2728. // special case Connections
  2729. if ( propName == 'Node' ) {
  2730. var id = parseInt( propValue );
  2731. currentNode.properties.id = id;
  2732. currentNode.id = id;
  2733. }
  2734. // already exists in properties, then append this
  2735. if ( propName in currentNode.properties ) {
  2736. // console.log( "duped entry found\nkey: " + propName + "\nvalue: " + propValue );
  2737. if ( Array.isArray( currentNode.properties[ propName ] ) ) {
  2738. currentNode.properties[ propName ].push( propValue );
  2739. } else {
  2740. currentNode.properties[ propName ] += propValue;
  2741. }
  2742. } else {
  2743. // console.log( propName + ": " + propValue );
  2744. if ( Array.isArray( currentNode.properties[ propName ] ) ) {
  2745. currentNode.properties[ propName ].push( propValue );
  2746. } else {
  2747. currentNode.properties[ propName ] = propValue;
  2748. }
  2749. }
  2750. this.setCurrentProp( currentNode.properties, propName );
  2751. },
  2752. // TODO:
  2753. parseNodePropertyContinued: function ( line ) {
  2754. this.currentProp[ this.currentPropName ] += line;
  2755. },
  2756. parseNodeSpecialProperty: function ( line, propName, propValue ) {
  2757. // split this
  2758. // P: "Lcl Scaling", "Lcl Scaling", "", "A",1,1,1
  2759. // into array like below
  2760. // ["Lcl Scaling", "Lcl Scaling", "", "A", "1,1,1" ]
  2761. var props = propValue.split( '",' ).map( function ( element ) {
  2762. return element.trim().replace( /^\"/, '' ).replace( /\s/, '_' );
  2763. } );
  2764. var innerPropName = props[ 0 ];
  2765. var innerPropType1 = props[ 1 ];
  2766. var innerPropType2 = props[ 2 ];
  2767. var innerPropFlag = props[ 3 ];
  2768. var innerPropValue = props[ 4 ];
  2769. /*
  2770. if ( innerPropValue === undefined ) {
  2771. innerPropValue = props[3];
  2772. }
  2773. */
  2774. // cast value in its type
  2775. switch ( innerPropType1 ) {
  2776. case "int":
  2777. innerPropValue = parseInt( innerPropValue );
  2778. break;
  2779. case "double":
  2780. innerPropValue = parseFloat( innerPropValue );
  2781. break;
  2782. case "ColorRGB":
  2783. case "Vector3D":
  2784. var tmp = innerPropValue.split( ',' );
  2785. innerPropValue = new THREE.Vector3( tmp[ 0 ], tmp[ 1 ], tmp[ 2 ] );
  2786. break;
  2787. }
  2788. // CAUTION: these props must append to parent's parent
  2789. this.getPrevNode().properties[ innerPropName ] = {
  2790. 'type': innerPropType1,
  2791. 'type2': innerPropType2,
  2792. 'flag': innerPropFlag,
  2793. 'value': innerPropValue
  2794. };
  2795. this.setCurrentProp( this.getPrevNode().properties, innerPropName );
  2796. },
  2797. nodeEnd: function () {
  2798. this.popStack();
  2799. },
  2800. /* ---------------------------------------------------------------- */
  2801. /* util */
  2802. isFlattenNode: function ( node ) {
  2803. return ( 'subNodes' in node && 'properties' in node ) ? true : false;
  2804. }
  2805. } );
  2806. function FBXTree() {}
  2807. Object.assign( FBXTree.prototype, {
  2808. add: function ( key, val ) {
  2809. this[ key ] = val;
  2810. },
  2811. searchConnectionParent: function ( id ) {
  2812. if ( this.__cache_search_connection_parent === undefined ) {
  2813. this.__cache_search_connection_parent = [];
  2814. }
  2815. if ( this.__cache_search_connection_parent[ id ] !== undefined ) {
  2816. return this.__cache_search_connection_parent[ id ];
  2817. } else {
  2818. this.__cache_search_connection_parent[ id ] = [];
  2819. }
  2820. var conns = this.Connections.properties.connections;
  2821. var results = [];
  2822. for ( var i = 0; i < conns.length; ++ i ) {
  2823. if ( conns[ i ][ 0 ] == id ) {
  2824. // 0 means scene root
  2825. var res = conns[ i ][ 1 ] === 0 ? - 1 : conns[ i ][ 1 ];
  2826. results.push( res );
  2827. }
  2828. }
  2829. if ( results.length > 0 ) {
  2830. append( this.__cache_search_connection_parent[ id ], results );
  2831. return results;
  2832. } else {
  2833. this.__cache_search_connection_parent[ id ] = [ - 1 ];
  2834. return [ - 1 ];
  2835. }
  2836. },
  2837. searchConnectionChildren: function ( id ) {
  2838. if ( this.__cache_search_connection_children === undefined ) {
  2839. this.__cache_search_connection_children = [];
  2840. }
  2841. if ( this.__cache_search_connection_children[ id ] !== undefined ) {
  2842. return this.__cache_search_connection_children[ id ];
  2843. } else {
  2844. this.__cache_search_connection_children[ id ] = [];
  2845. }
  2846. var conns = this.Connections.properties.connections;
  2847. var res = [];
  2848. for ( var i = 0; i < conns.length; ++ i ) {
  2849. if ( conns[ i ][ 1 ] == id ) {
  2850. // 0 means scene root
  2851. res.push( conns[ i ][ 0 ] === 0 ? - 1 : conns[ i ][ 0 ] );
  2852. // there may more than one kid, then search to the end
  2853. }
  2854. }
  2855. if ( res.length > 0 ) {
  2856. append( this.__cache_search_connection_children[ id ], res );
  2857. return res;
  2858. } else {
  2859. this.__cache_search_connection_children[ id ] = [ ];
  2860. return [ ];
  2861. }
  2862. },
  2863. searchConnectionType: function ( id, to ) {
  2864. var key = id + ',' + to; // TODO: to hash
  2865. if ( this.__cache_search_connection_type === undefined ) {
  2866. this.__cache_search_connection_type = {};
  2867. }
  2868. if ( this.__cache_search_connection_type[ key ] !== undefined ) {
  2869. return this.__cache_search_connection_type[ key ];
  2870. } else {
  2871. this.__cache_search_connection_type[ key ] = '';
  2872. }
  2873. var conns = this.Connections.properties.connections;
  2874. for ( var i = 0; i < conns.length; ++ i ) {
  2875. if ( conns[ i ][ 0 ] == id && conns[ i ][ 1 ] == to ) {
  2876. // 0 means scene root
  2877. this.__cache_search_connection_type[ key ] = conns[ i ][ 2 ];
  2878. return conns[ i ][ 2 ];
  2879. }
  2880. }
  2881. this.__cache_search_connection_type[ id ] = null;
  2882. return null;
  2883. }
  2884. } );
  2885. /**
  2886. * @returns {boolean}
  2887. */
  2888. function isFbxFormatASCII( text ) {
  2889. var CORRECT = [ 'K', 'a', 'y', 'd', 'a', 'r', 'a', '\\', 'F', 'B', 'X', '\\', 'B', 'i', 'n', 'a', 'r', 'y', '\\', '\\' ];
  2890. var cursor = 0;
  2891. function read( offset ) {
  2892. var result = text[ offset - 1 ];
  2893. text = text.slice( cursor + offset );
  2894. cursor ++;
  2895. return result;
  2896. }
  2897. for ( var i = 0; i < CORRECT.length; ++ i ) {
  2898. var num = read( 1 );
  2899. if ( num == CORRECT[ i ] ) {
  2900. return false;
  2901. }
  2902. }
  2903. return true;
  2904. }
  2905. /**
  2906. * @returns {number}
  2907. */
  2908. function getFbxVersion( text ) {
  2909. var versionRegExp = /FBXVersion: (\d+)/;
  2910. var match = text.match( versionRegExp );
  2911. if ( match ) {
  2912. var version = parseInt( match[ 1 ] );
  2913. return version;
  2914. }
  2915. throw new Error( 'FBXLoader: Cannot find the version number for the file given.' );
  2916. }
  2917. /**
  2918. * Converts FBX ticks into real time seconds.
  2919. * @param {number} time - FBX tick timestamp to convert.
  2920. * @returns {number} - FBX tick in real world time.
  2921. */
  2922. function ConvertFBXTimeToSeconds( time ) {
  2923. // Constant is FBX ticks per second.
  2924. return time / 46186158000;
  2925. }
  2926. /**
  2927. * Parses comma separated list of float numbers and returns them in an array.
  2928. * @example
  2929. * // Returns [ 5.6, 9.4, 2.5, 1.4 ]
  2930. * parseFloatArray( "5.6,9.4,2.5,1.4" )
  2931. * @returns {number[]}
  2932. */
  2933. function parseFloatArray( string ) {
  2934. var array = string.split( ',' );
  2935. for ( var i = 0, l = array.length; i < l; i ++ ) {
  2936. array[ i ] = parseFloat( array[ i ] );
  2937. }
  2938. return array;
  2939. }
  2940. /**
  2941. * Parses comma separated list of int numbers and returns them in an array.
  2942. * @example
  2943. * // Returns [ 5, 8, 2, 3 ]
  2944. * parseFloatArray( "5,8,2,3" )
  2945. * @returns {number[]}
  2946. */
  2947. function parseIntArray( string ) {
  2948. var array = string.split( ',' );
  2949. for ( var i = 0, l = array.length; i < l; i ++ ) {
  2950. array[ i ] = parseInt( array[ i ] );
  2951. }
  2952. return array;
  2953. }
  2954. /**
  2955. * Parses Vector3 property from FBXTree. Property is given as .value.x, .value.y, etc.
  2956. * @param {FBXVector3} property - Property to parse as Vector3.
  2957. * @returns {THREE.Vector3}
  2958. */
  2959. function parseVector3( property ) {
  2960. return new THREE.Vector3( parseFloat( property.value.x ), parseFloat( property.value.y ), parseFloat( property.value.z ) );
  2961. }
  2962. /**
  2963. * Parses Color property from FBXTree. Property is given as .value.x, .value.y, etc.
  2964. * @param {FBXVector3} property - Property to parse as Color.
  2965. * @returns {THREE.Color}
  2966. */
  2967. function parseColor( property ) {
  2968. return new THREE.Color().fromArray( parseVector3( property ).toArray() );
  2969. }
  2970. function parseMatrixArray( floatString ) {
  2971. return new THREE.Matrix4().fromArray( parseFloatArray( floatString ) );
  2972. }
  2973. /**
  2974. * Converts number from degrees into radians.
  2975. * @param {number} value
  2976. * @returns {number}
  2977. */
  2978. function degreeToRadian( value ) {
  2979. return value * Math.PI / 180;
  2980. }
  2981. //
  2982. function findIndex( array, func ) {
  2983. for ( var i = 0, l = array.length; i < l; i ++ ) {
  2984. if ( func( array[ i ] ) ) return i;
  2985. }
  2986. return -1;
  2987. }
  2988. function append( a, b ) {
  2989. for ( var i = 0, j = a.length, l = b.length; i < l; i ++, j ++ ) {
  2990. a[ j ] = b[ i ];
  2991. }
  2992. }
  2993. function slice( a, b, from, to ) {
  2994. for ( var i = from, j = 0; i < to; i ++, j ++ ) {
  2995. a[ j ] = b[ i ];
  2996. }
  2997. return a;
  2998. }
  2999. } )();