ColladaLoader2.js 16 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. */
  4. THREE.ColladaLoader = function ( manager ) {
  5. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  6. };
  7. THREE.ColladaLoader.prototype = {
  8. constructor: THREE.ColladaLoader,
  9. load: function ( url, onLoad, onProgress, onError ) {
  10. function getBaseUrl( url ) {
  11. var parts = url.split( '/' );
  12. parts.pop();
  13. return ( parts.length < 1 ? '.' : parts.join( '/' ) ) + '/';
  14. }
  15. var scope = this;
  16. var loader = new THREE.XHRLoader( scope.manager );
  17. loader.setCrossOrigin( scope.crossOrigin );
  18. loader.load( url, function ( text ) {
  19. onLoad( scope.parse( text, getBaseUrl( url ) ) );
  20. }, onProgress, onError );
  21. },
  22. options: {
  23. set convertUpAxis ( value ) {
  24. console.log( 'ColladaLoder.options.convertUpAxis: TODO' );
  25. }
  26. },
  27. setCrossOrigin: function ( value ) {
  28. this.crossOrigin = value;
  29. },
  30. parse: function ( text, baseUrl ) {
  31. function parseFloats( text ) {
  32. var parts = text.trim().split( /\s+/ );
  33. var array = new Array( parts.length );
  34. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  35. array[ i ] = parseFloat( parts[ i ] );
  36. }
  37. return array;
  38. }
  39. function parseInts( text ) {
  40. var parts = text.trim().split( /\s+/ );
  41. var array = new Array( parts.length );
  42. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  43. array[ i ] = parseInt( parts[ i ] );
  44. }
  45. return array;
  46. }
  47. function parseId( text ) {
  48. return text.substring( 1 );
  49. }
  50. // asset
  51. function parseAsset( xml ) {
  52. return {
  53. upAxis: parseAssetUpAxis( xml.getElementsByTagName( 'up_axis' )[ 0 ] )
  54. };
  55. }
  56. function parseAssetUpAxis( xml ) {
  57. return xml !== undefined ? xml.textContent : 'Y_UP';
  58. }
  59. // library
  60. function parseLibrary( data, libraryName, nodeName, parser ) {
  61. var library = xml.getElementsByTagName( libraryName )[ 0 ];
  62. if ( library !== undefined ) {
  63. var elements = library.getElementsByTagName( nodeName );
  64. for ( var i = 0; i < elements.length; i ++ ) {
  65. parser( elements[ i ] );
  66. }
  67. }
  68. }
  69. function buildLibrary( data, builder ) {
  70. for ( var name in data ) {
  71. var object = data[ name ];
  72. object.build = builder( data[ name ] );
  73. }
  74. }
  75. // get
  76. function getBuild( data, builder ) {
  77. if ( data.build !== undefined ) return data.build;
  78. data.build = builder( data );
  79. return data.build;
  80. }
  81. // image
  82. var imageLoader = new THREE.ImageLoader();
  83. function parseImage( xml ) {
  84. var data = {
  85. url: xml.getElementsByTagName( 'init_from' )[ 0 ].textContent
  86. };
  87. library.images[ xml.getAttribute( 'id' ) ] = data;
  88. }
  89. function buildImage( data ) {
  90. if ( data.build !== undefined ) return data.build;
  91. var url = data.url;
  92. if ( baseUrl !== undefined ) url = baseUrl + url;
  93. return imageLoader.load( url );
  94. }
  95. function getImage( id ) {
  96. return getBuild( library.images[ id ], buildImage );
  97. }
  98. // effect
  99. function parseEffect( xml ) {
  100. }
  101. function buildEffect( data ) {
  102. }
  103. function getEffect( id ) {
  104. return getBuild( library.effects[ id ], buildEffect );
  105. }
  106. // camera
  107. function parseCamera( xml ) {
  108. var data = {
  109. name: xml.getAttribute( 'name' )
  110. };
  111. library.cameras[ xml.getAttribute( 'id' ) ] = {};
  112. }
  113. function buildCamera( data ) {
  114. var camera = new THREE.PerspectiveCamera();
  115. camera.name = data.name;
  116. return camera;
  117. }
  118. function getCamera( id ) {
  119. return getBuild( library.cameras[ id ], buildCamera );
  120. }
  121. // light
  122. function parseLight( xml ) {
  123. var data = {};
  124. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  125. var child = xml.childNodes[ i ];
  126. if ( child.nodeType !== 1 ) continue;
  127. switch ( child.nodeName ) {
  128. case 'technique_common':
  129. data = parseLightTechnique( child );
  130. break;
  131. }
  132. }
  133. library.lights[ xml.getAttribute( 'id' ) ] = data;
  134. }
  135. function parseLightTechnique( xml ) {
  136. var data = {};
  137. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  138. var child = xml.childNodes[ i ];
  139. if ( child.nodeType !== 1 ) continue;
  140. switch ( child.nodeName ) {
  141. case 'directional':
  142. case 'point':
  143. case 'spot':
  144. case 'ambient':
  145. data.technique = child.nodeName;
  146. data.parameters = parseLightParameters( child );
  147. }
  148. }
  149. return data;
  150. }
  151. function parseLightParameters( xml ) {
  152. var data = {};
  153. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  154. var child = xml.childNodes[ i ];
  155. if ( child.nodeType !== 1 ) continue;
  156. switch ( child.nodeName ) {
  157. case 'color':
  158. var array = parseFloats( child.textContent );
  159. data.color = new THREE.Color().fromArray( array );
  160. break;
  161. case 'falloff_angle':
  162. data.falloffAngle = parseFloat( child.textContent );
  163. break;
  164. case 'quadratic_attenuation':
  165. var f = parseFloat( child.textContent );
  166. data.distance = f ? Math.sqrt( 1 / f ) : 0;
  167. break;
  168. }
  169. }
  170. return data;
  171. }
  172. function buildLight( data ) {
  173. var light;
  174. switch ( data.technique ) {
  175. case 'directional':
  176. light = new THREE.DirectionalLight();
  177. break;
  178. case 'point':
  179. light = new THREE.PointLight();
  180. break;
  181. case 'spot':
  182. light = new THREE.SpotLight();
  183. break;
  184. case 'ambient':
  185. light = new THREE.AmbientLight();
  186. break;
  187. }
  188. if ( data.parameters.color ) light.color.copy( data.parameters.color );
  189. if ( data.parameters.distance ) light.distance = data.parameters.distance;
  190. return light;
  191. }
  192. function getLight( id ) {
  193. return getBuild( library.lights[ id ], buildLight );
  194. }
  195. // geometry
  196. function parseGeometry( xml ) {
  197. var data = {
  198. name: xml.getAttribute( 'name' ),
  199. sources: {},
  200. primitives: []
  201. };
  202. var mesh = xml.getElementsByTagName( 'mesh' )[ 0 ];
  203. for ( var i = 0; i < mesh.childNodes.length; i ++ ) {
  204. var child = mesh.childNodes[ i ];
  205. if ( child.nodeType !== 1 ) continue;
  206. switch ( child.nodeName ) {
  207. case 'source':
  208. data.sources[ child.getAttribute( 'id' ) ] = parseFloats( child.getElementsByTagName( 'float_array' )[ 0 ].textContent );
  209. break;
  210. case 'vertices':
  211. data.sources[ child.getAttribute( 'id' ) ] = data.sources[ parseId( child.getElementsByTagName( 'input' )[ 0 ].getAttribute( 'source' ) ) ];
  212. break;
  213. case 'polygons':
  214. console.log( 'ColladaLoader: Unsupported primitive type: ', child.nodeName );
  215. break;
  216. case 'lines':
  217. case 'linestrips':
  218. case 'polylist':
  219. case 'triangles':
  220. data.primitives.push( parseGeometryPrimitive( child ) );
  221. break;
  222. default:
  223. console.log( child );
  224. }
  225. }
  226. library.geometries[ xml.getAttribute( 'id' ) ] = data;
  227. }
  228. function parseGeometryPrimitive( xml ) {
  229. var primitive = {
  230. type: xml.nodeName,
  231. inputs: {},
  232. stride: 0
  233. };
  234. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  235. var child = xml.childNodes[ i ];
  236. if ( child.nodeType !== 1 ) continue;
  237. switch ( child.nodeName ) {
  238. case 'input':
  239. var id = parseId( child.getAttribute( 'source' ) );
  240. var semantic = child.getAttribute( 'semantic' );
  241. var offset = parseInt( child.getAttribute( 'offset' ) );
  242. primitive.inputs[ semantic ] = { id: id, offset: offset };
  243. primitive.stride = Math.max( primitive.stride, offset + 1 );
  244. break;
  245. case 'vcount':
  246. primitive.vcount = parseInts( child.textContent );
  247. break;
  248. case 'p':
  249. primitive.p = parseInts( child.textContent );
  250. break;
  251. }
  252. }
  253. return primitive;
  254. }
  255. function buildGeometry( data ) {
  256. var group = new THREE.Group();
  257. var sources = data.sources;
  258. var primitives = data.primitives;
  259. if ( primitives.length === 0 ) return group;
  260. for ( var p = 0; p < primitives.length; p ++ ) {
  261. var primitive = primitives[ p ];
  262. var inputs = primitive.inputs;
  263. var stride = primitive.stride;
  264. var vcount = primitive.vcount;
  265. var indices = primitive.p;
  266. var vcount = primitive.vcount;
  267. var maxcount = 0;
  268. var geometry = new THREE.BufferGeometry();
  269. if ( data.name ) geometry.name = data.name;
  270. for ( var name in inputs ) {
  271. var input = inputs[ name ];
  272. var source = sources[ input.id ];
  273. var offset = input.offset;
  274. var array = [];
  275. function pushVector( i ) {
  276. var index = indices[ i + offset ] * 3;
  277. array.push( source[ index + 0 ], source[ index + 1 ], source[ index + 2 ] );
  278. }
  279. if ( primitive.vcount !== undefined ) {
  280. var index = 0;
  281. for ( var i = 0, l = vcount.length; i < l; i ++ ) {
  282. var count = vcount[ i ];
  283. if ( count === 4 ) {
  284. var a = index + stride * 0;
  285. var b = index + stride * 1;
  286. var c = index + stride * 2;
  287. var d = index + stride * 3;
  288. pushVector( a ); pushVector( b ); pushVector( d );
  289. pushVector( b ); pushVector( c ); pushVector( d );
  290. } else if ( count === 3 ) {
  291. var a = index + stride * 0;
  292. var b = index + stride * 1;
  293. var c = index + stride * 2;
  294. pushVector( a ); pushVector( b ); pushVector( c );
  295. } else {
  296. maxcount = Math.max( maxcount, count );
  297. }
  298. index += stride * count;
  299. }
  300. } else {
  301. for ( var i = 0, l = indices.length; i < l; i += stride ) {
  302. pushVector( i );
  303. }
  304. }
  305. switch ( name ) {
  306. case 'VERTEX':
  307. geometry.addAttribute( 'position', new THREE.Float32Attribute( array, 3 ) );
  308. break;
  309. case 'NORMAL':
  310. geometry.addAttribute( 'normal', new THREE.Float32Attribute( array, 3 ) );
  311. break;
  312. }
  313. }
  314. if ( maxcount > 0 ) {
  315. console.log( 'ColladaLoader: Geometry', data.id, 'has faces with more than 4 vertices.' );
  316. }
  317. switch ( primitive.type ) {
  318. case 'lines':
  319. group.add( new THREE.LineSegments( geometry ) );
  320. break;
  321. case 'linestrips':
  322. group.add( new THREE.Line( geometry ) );
  323. break;
  324. case 'triangles':
  325. case 'polylist':
  326. group.add( new THREE.Mesh( geometry ) );
  327. break;
  328. }
  329. }
  330. // flatten
  331. if ( group.children.length === 1 ) {
  332. return group.children[ 0 ];
  333. }
  334. return group;
  335. }
  336. function getGeometry( id ) {
  337. return getBuild( library.geometries[ id ], buildGeometry );
  338. }
  339. // nodes
  340. var matrix = new THREE.Matrix4();
  341. var vector = new THREE.Vector3();
  342. function parseNode( xml ) {
  343. var data = {
  344. name: xml.getAttribute( 'name' ),
  345. matrix: new THREE.Matrix4(),
  346. nodes: [],
  347. instanceCameras: [],
  348. instanceLights: [],
  349. instanceGeometries: [],
  350. instanceNodes: []
  351. };
  352. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  353. var child = xml.childNodes[ i ];
  354. if ( child.nodeType !== 1 ) continue;
  355. switch ( child.nodeName ) {
  356. case 'node':
  357. parseNode( child );
  358. data.nodes.push( child.getAttribute( 'id' ) );
  359. break;
  360. case 'instance_camera':
  361. data.instanceCameras.push( parseId( child.getAttribute( 'url' ) ) );
  362. break;
  363. case 'instance_light':
  364. data.instanceLights.push( parseId( child.getAttribute( 'url' ) ) );
  365. break;
  366. case 'instance_geometry':
  367. data.instanceGeometries.push( parseId( child.getAttribute( 'url' ) ) );
  368. break;
  369. case 'instance_node':
  370. data.instanceNodes.push( parseId( child.getAttribute( 'url' ) ) );
  371. break;
  372. case 'matrix':
  373. var array = parseFloats( child.textContent );
  374. data.matrix.multiply( matrix.fromArray( array ).transpose() ); // .transpose() when Z_UP?
  375. break;
  376. case 'translate':
  377. var array = parseFloats( child.textContent );
  378. vector.fromArray( array );
  379. data.matrix.multiply( matrix.makeTranslation( vector.x, vector.y, vector.z ) );
  380. break;
  381. case 'rotate':
  382. var array = parseFloats( child.textContent );
  383. var angle = THREE.Math.degToRad( array[ 3 ] );
  384. data.matrix.multiply( matrix.makeRotationAxis( vector.fromArray( array ), angle ) );
  385. break;
  386. case 'scale':
  387. var array = parseFloats( child.textContent );
  388. data.matrix.scale( vector.fromArray( array ) );
  389. break;
  390. case 'extra':
  391. break;
  392. default:
  393. console.log( child );
  394. break;
  395. }
  396. }
  397. if ( xml.getAttribute( 'id' ) !== null ) {
  398. library.nodes[ xml.getAttribute( 'id' ) ] = data;
  399. }
  400. return data;
  401. }
  402. function buildNode( data ) {
  403. var objects = [];
  404. var matrix = data.matrix;
  405. var nodes = data.nodes;
  406. var instanceCameras = data.instanceCameras;
  407. var instanceLights = data.instanceLights;
  408. var instanceGeometries = data.instanceGeometries;
  409. var instanceNodes = data.instanceNodes;
  410. for ( var i = 0, l = nodes.length; i < l; i ++ ) {
  411. objects.push( getNode( nodes[ i ] ).clone() );
  412. }
  413. for ( var i = 0, l = instanceCameras.length; i < l; i ++ ) {
  414. objects.push( getCamera( instanceCameras[ i ] ).clone() );
  415. }
  416. for ( var i = 0, l = instanceLights.length; i < l; i ++ ) {
  417. objects.push( getLight( instanceLights[ i ] ).clone() );
  418. }
  419. for ( var i = 0, l = instanceGeometries.length; i < l; i ++ ) {
  420. objects.push( getGeometry( instanceGeometries[ i ] ).clone() );
  421. }
  422. for ( var i = 0, l = instanceNodes.length; i < l; i ++ ) {
  423. objects.push( getNode( instanceNodes[ i ] ).clone() );
  424. }
  425. var object;
  426. if ( objects.length === 1 ) {
  427. object = objects[ 0 ];
  428. } else {
  429. object = new THREE.Group();
  430. for ( var i = 0; i < objects.length; i ++ ) {
  431. object.add( objects[ i ] );
  432. }
  433. }
  434. object.name = data.name;
  435. matrix.decompose( object.position, object.quaternion, object.scale );
  436. return object;
  437. }
  438. function getNode( id ) {
  439. return getBuild( library.nodes[ id ], buildNode );
  440. }
  441. // visual scenes
  442. function parseVisualScene( xml ) {
  443. var data = {
  444. name: xml.getAttribute( 'name' ),
  445. children: []
  446. };
  447. var elements = xml.getElementsByTagName( 'node' );
  448. for ( var i = 0; i < elements.length; i ++ ) {
  449. data.children.push( parseNode( elements[ i ] ) );
  450. }
  451. library.visualScenes[ xml.getAttribute( 'id' ) ] = data;
  452. }
  453. function buildVisualScene( data ) {
  454. var group = new THREE.Group();
  455. group.name = data.name;
  456. var children = data.children;
  457. for ( var i = 0; i < children.length; i ++ ) {
  458. group.add( buildNode( children[ i ] ) );
  459. }
  460. return group;
  461. }
  462. function getVisualScene( id ) {
  463. return getBuild( library.visualScenes[ id ], buildVisualScene );
  464. }
  465. // scenes
  466. function parseScene( xml ) {
  467. var scene = xml.getElementsByTagName( 'scene' )[ 0 ];
  468. var instance = scene.getElementsByTagName( 'instance_visual_scene' )[ 0 ];
  469. return getVisualScene( parseId( instance.getAttribute( 'url' ) ) );
  470. }
  471. console.time( 'ColladaLoader' );
  472. console.time( 'ColladaLoader: DOMParser' );
  473. var xml = new DOMParser().parseFromString( text, 'application/xml' );
  474. console.timeEnd( 'ColladaLoader: DOMParser' );
  475. // metadata
  476. var version = xml.getElementsByTagName( 'COLLADA' )[ 0 ].getAttribute( 'version' );
  477. console.log( 'ColladaLoader: File version', version );
  478. var asset = parseAsset( xml.getElementsByTagName( 'asset' )[ 0 ] );
  479. //
  480. var library = {
  481. images: {},
  482. // effects: {},
  483. cameras: {},
  484. lights: {},
  485. geometries: {},
  486. nodes: {},
  487. visualScenes: {}
  488. };
  489. console.time( 'ColladaLoader: Parse' );
  490. parseLibrary( library.images, 'library_images', 'image', parseImage );
  491. // parseLibrary( library.effects, 'library_effects', 'effect', parseEffect );
  492. parseLibrary( library.cameras, 'library_cameras', 'camera', parseCamera );
  493. parseLibrary( library.lights, 'library_lights', 'light', parseLight );
  494. parseLibrary( library.geometries, 'library_geometries', 'geometry', parseGeometry );
  495. parseLibrary( library.nodes, 'library_nodes', 'node', parseNode );
  496. parseLibrary( library.visualScenes, 'library_visual_scenes', 'visual_scene', parseVisualScene );
  497. console.timeEnd( 'ColladaLoader: Parse' );
  498. console.time( 'ColladaLoader: Build' );
  499. // buildLibrary( library.images, buildImage );
  500. // buildLibrary( library.effects, buildEffect );
  501. buildLibrary( library.cameras, buildCamera );
  502. buildLibrary( library.lights, buildLight );
  503. buildLibrary( library.geometries, buildGeometry );
  504. buildLibrary( library.nodes, buildNode );
  505. buildLibrary( library.visualScenes, buildVisualScene );
  506. console.timeEnd( 'ColladaLoader: Build' );
  507. // console.log( library );
  508. var scene = parseScene( xml );
  509. console.timeEnd( 'ColladaLoader' );
  510. // console.log( scene );
  511. return {
  512. animations: [],
  513. kinematics: { joints: [] },
  514. scene: scene
  515. };
  516. }
  517. };