constants.py 6.4 KB

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  1. '''
  2. All constant data used in the package should be defined here.
  3. '''
  4. from collections import OrderedDict as BASE_DICT
  5. BLENDING_TYPES = type('Blending', (), {
  6. 'NONE': 'NoBlending',
  7. 'NORMAL': 'NormalBlending',
  8. 'ADDITIVE': 'AdditiveBlending',
  9. 'SUBTRACTIVE': 'SubtractiveBlending',
  10. 'MULTIPLY': 'MultiplyBlending',
  11. 'CUSTOM': 'CustomBlending'
  12. })
  13. NEAREST_FILTERS = type('NearestFilters', (), {
  14. 'NEAREST': 'NearestFilter',
  15. 'MIP_MAP_NEAREST': 'NearestMipMapNearestFilter',
  16. 'MIP_MAP_LINEAR': 'NearestMipMapLinearFilter'
  17. })
  18. LINEAR_FILTERS = type('LinearFilters', (), {
  19. 'LINEAR': 'LinearFilter',
  20. 'MIP_MAP_NEAREST': 'LinearMipMapNearestFilter',
  21. 'MIP_MAP_LINEAR': 'LinearMipMapLinearFilter'
  22. })
  23. MAPPING_TYPES = type('Mapping', (), {
  24. 'UV': 'UVMapping',
  25. 'CUBE_REFLECTION': 'CubeReflectionMapping',
  26. 'CUBE_REFRACTION': 'CubeRefractionMapping',
  27. 'SPHERICAL_REFLECTION': 'SphericalReflectionMapping',
  28. 'SPHERICAL_REFRACTION': 'SphericalRefractionMapping'
  29. })
  30. JSON = 'json'
  31. EXTENSION = '.%s' % JSON
  32. MATERIALS = 'materials'
  33. SCENE = 'scene'
  34. VERTICES = 'vertices'
  35. FACES = 'faces'
  36. NORMALS = 'normals'
  37. BONES = 'bones'
  38. BONE_MAP = 'boneMap'
  39. UVS = 'uvs'
  40. COLORS = 'colors'
  41. MIX_COLORS = 'mixColors'
  42. SCALE = 'scale'
  43. COMPRESSION = 'compression'
  44. MAPS = 'maps'
  45. FRAME_STEP = 'frameStep'
  46. ANIMATION = 'animation'
  47. MORPH_TARGETS = 'morphTargets'
  48. SKIN_INDICES = 'skinIndices'
  49. SKIN_WEIGHTS = 'skinWeights'
  50. LOGGING = 'logging'
  51. CAMERAS = 'cameras'
  52. LIGHTS = 'lights'
  53. FACE_MATERIALS = 'faceMaterials'
  54. SKINNING = 'skinning'
  55. COPY_TEXTURES = 'copyTextures'
  56. ENABLE_PRECISION = 'enablePrecision'
  57. PRECISION = 'precision'
  58. DEFAULT_PRECISION = 6
  59. EMBED_GEOMETRY = 'embedGeometry'
  60. EMBED_ANIMATION = 'embedAnimation'
  61. GLOBAL = 'global'
  62. BUFFER_GEOMETRY = 'BufferGeometry'
  63. GEOMETRY = 'geometry'
  64. GEOMETRY_TYPE = 'geometryType'
  65. CRITICAL = 'critical'
  66. ERROR = 'error'
  67. WARNING = 'warning'
  68. INFO = 'info'
  69. DEBUG = 'debug'
  70. NONE = 'None'
  71. MSGPACK = 'msgpack'
  72. PACK = 'pack'
  73. INFLUENCES_PER_VERTEX = 'influencesPerVertex'
  74. EXPORT_OPTIONS = {
  75. FACES: True,
  76. VERTICES: True,
  77. NORMALS: False,
  78. UVS: False,
  79. COLORS: False,
  80. MATERIALS: False,
  81. FACE_MATERIALS: False,
  82. SCALE: 1,
  83. FRAME_STEP: 1,
  84. SCENE: True,
  85. MIX_COLORS: False,
  86. COMPRESSION: None,
  87. MAPS: False,
  88. ANIMATION: False,
  89. BONES: False,
  90. SKINNING: False,
  91. MORPH_TARGETS: False,
  92. CAMERAS: False,
  93. LIGHTS: False,
  94. COPY_TEXTURES: True,
  95. LOGGING: DEBUG,
  96. ENABLE_PRECISION: False,
  97. PRECISION: DEFAULT_PRECISION,
  98. EMBED_GEOMETRY: True,
  99. EMBED_ANIMATION: True,
  100. GEOMETRY_TYPE: GEOMETRY,
  101. INFLUENCES_PER_VERTEX: 2
  102. }
  103. FORMAT_VERSION = 4.3
  104. VERSION = 'version'
  105. THREE = 'io_three'
  106. GENERATOR = 'generator'
  107. SOURCE_FILE = 'sourceFile'
  108. VALID_DATA_TYPES = (str, int, float, bool, list, tuple, dict)
  109. JSON = 'json'
  110. GZIP = 'gzip'
  111. EXTENSIONS = {
  112. JSON: '.json',
  113. MSGPACK: '.pack',
  114. GZIP: '.gz'
  115. }
  116. METADATA = 'metadata'
  117. GEOMETRIES = 'geometries'
  118. IMAGES = 'images'
  119. TEXTURE = 'texture'
  120. TEXTURES = 'textures'
  121. USER_DATA = 'userData'
  122. DATA = 'data'
  123. TYPE = 'type'
  124. MATERIAL = 'material'
  125. OBJECT = 'object'
  126. PERSPECTIVE_CAMERA = 'PerspectiveCamera'
  127. ORTHOGRAPHIC_CAMERA = 'OrthographicCamera'
  128. AMBIENT_LIGHT = 'AmbientLight'
  129. DIRECTIONAL_LIGHT = 'DirectionalLight'
  130. AREA_LIGHT = 'AreaLight'
  131. POINT_LIGHT = 'PointLight'
  132. SPOT_LIGHT = 'SpotLight'
  133. HEMISPHERE_LIGHT = 'HemisphereLight'
  134. MESH = 'Mesh'
  135. SPRITE = 'Sprite'
  136. DEFAULT_METADATA = {
  137. VERSION: FORMAT_VERSION,
  138. TYPE: OBJECT.title(),
  139. GENERATOR: THREE
  140. }
  141. UUID = 'uuid'
  142. MATRIX = 'matrix'
  143. POSITION = 'position'
  144. QUATERNION = 'quaternion'
  145. ROTATION ='rotation'
  146. SCALE = 'scale'
  147. UV = 'uv'
  148. ATTRIBUTES = 'attributes'
  149. NORMAL = 'normal'
  150. ITEM_SIZE = 'itemSize'
  151. ARRAY = 'array'
  152. FLOAT_32 = 'Float32Array'
  153. VISIBLE = 'visible'
  154. CAST_SHADOW = 'castShadow'
  155. RECEIVE_SHADOW = 'receiveShadow'
  156. QUAD = 'quad'
  157. USER_DATA = 'userData'
  158. MASK = {
  159. QUAD: 0,
  160. MATERIALS: 1,
  161. UVS: 3,
  162. NORMALS: 5,
  163. COLORS: 7
  164. }
  165. CHILDREN = 'children'
  166. URL = 'url'
  167. WRAP = 'wrap'
  168. REPEAT = 'repeat'
  169. WRAPPING = type('Wrapping', (), {
  170. 'REPEAT': 'RepeatWrapping',
  171. 'CLAMP': 'ClampToEdgeWrapping',
  172. 'MIRROR': 'MirroredRepeatWrapping'
  173. })
  174. ANISOTROPY = 'anisotropy'
  175. MAG_FILTER = 'magFilter'
  176. MIN_FILTER = 'minFilter'
  177. MAPPING = 'mapping'
  178. IMAGE = 'image'
  179. NAME = 'name'
  180. PARENT = 'parent'
  181. #@TODO move to api.constants?
  182. POS = 'pos'
  183. ROTQ = 'rotq'
  184. AMBIENT = 'ambient'
  185. COLOR = 'color'
  186. EMISSIVE = 'emissive'
  187. SPECULAR = 'specular'
  188. SPECULAR_COEF = 'specularCoef'
  189. SHININESS = 'shininess'
  190. SIDE = 'side'
  191. OPACITY = 'opacity'
  192. TRANSPARENT = 'transparent'
  193. WIREFRAME = 'wireframe'
  194. BLENDING = 'blending'
  195. VERTEX_COLORS = 'vertexColors'
  196. DEPTH_WRITE = 'depthWrite'
  197. DEPTH_TEST = 'depthTest'
  198. MAP = 'map'
  199. SPECULAR_MAP = 'specularMap'
  200. LIGHT_MAP = 'lightMap'
  201. BUMP_MAP = 'bumpMap'
  202. BUMP_SCALE = 'bumpScale'
  203. NORMAL_MAP = 'normalMap'
  204. NORMAL_SCALE = 'normalScale'
  205. #@TODO ENV_MAP, REFLECTIVITY, REFRACTION_RATIO, COMBINE
  206. MAP_DIFFUSE = 'mapDiffuse'
  207. MAP_DIFFUSE_REPEAT = 'mapDiffuseRepeat'
  208. MAP_DIFFUSE_WRAP = 'mapDiffuseWrap'
  209. MAP_DIFFUSE_ANISOTROPY = 'mapDiffuseAnisotropy'
  210. MAP_SPECULAR = 'mapSpecular'
  211. MAP_SPECULAR_REPEAT = 'mapSpecularRepeat'
  212. MAP_SPECULAR_WRAP = 'mapSpecularWrap'
  213. MAP_SPECULAR_ANISOTROPY = 'mapSpecularAnisotropy'
  214. MAP_LIGHT = 'mapLight'
  215. MAP_LIGHT_REPEAT = 'mapLightRepeat'
  216. MAP_LIGHT_WRAP = 'mapLightWrap'
  217. MAP_LIGHT_ANISOTROPY = 'mapLightAnisotropy'
  218. MAP_NORMAL = 'mapNormal'
  219. MAP_NORMAL_FACTOR = 'mapNormalFactor'
  220. MAP_NORMAL_REPEAT = 'mapNormalRepeat'
  221. MAP_NORMAL_WRAP = 'mapNormalWrap'
  222. MAP_NORMAL_ANISOTROPY = 'mapNormalAnisotropy'
  223. MAP_BUMP = 'mapBump'
  224. MAP_BUMP_REPEAT = 'mapBumpRepeat'
  225. MAP_BUMP_WRAP = 'mapBumpWrap'
  226. MAP_BUMP_ANISOTROPY = 'mapBumpAnisotropy'
  227. MAP_BUMP_SCALE = 'mapBumpScale'
  228. NORMAL_BLENDING = 0
  229. VERTEX_COLORS_ON = 2
  230. VERTEX_COLORS_OFF = 0
  231. THREE_BASIC = 'MeshBasicMaterial'
  232. THREE_LAMBERT = 'MeshLambertMaterial'
  233. THREE_PHONG = 'MeshPhongMaterial'
  234. INTENSITY = 'intensity'
  235. DISTANCE = 'distance'
  236. ASPECT = 'aspect'
  237. ANGLE = 'angle'
  238. FOV = 'fov'
  239. ASPECT = 'aspect'
  240. NEAR = 'near'
  241. FAR = 'far'
  242. LEFT = 'left'
  243. RIGHT = 'right'
  244. TOP = 'top'
  245. BOTTOM = 'bottom'
  246. SHADING = 'shading'
  247. COLOR_DIFFUSE = 'colorDiffuse'
  248. COLOR_AMBIENT = 'colorAmbient'
  249. COLOR_EMISSIVE = 'colorEmissive'
  250. COLOR_SPECULAR = 'colorSpecular'
  251. DBG_NAME = 'DbgName'
  252. DBG_COLOR = 'DbgColor'
  253. DBG_INDEX = 'DbgIndex'
  254. EMIT = 'emit'
  255. PHONG = 'phong'
  256. LAMBERT = 'lambert'
  257. BASIC = 'basic'
  258. NORMAL_BLENDING = 'NormalBlending'
  259. DBG_COLORS = (0xeeeeee, 0xee0000, 0x00ee00, 0x0000ee, 0xeeee00, 0x00eeee, 0xee00ee)
  260. DOUBLE_SIDED = 'doubleSided'