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- module("CmdRemoveScript");
- test( "Test CmdRemoveScript (Undo and Redo)", function() {
- var editor = new Editor();
- // prepare
- var box = aBox( "The scripted box" );
- var sphere = aSphere( "The scripted sphere" );
- var objects = [ box, sphere ];
- var xMove = { name: "", source: "function update( event ) { this.position.x = this.position.x + 1; }" };
- var yMove = { name: "", source: "function update( event ) { this.position.y = this.position.y + 1; }" };
- var scripts = [ xMove, yMove ];
- // add objects to editor
- objects.map( function( item ) {
- editor.execute( new CmdAddObject( item ) );
- });
- ok( editor.scene.children.length == 2, "OK, the box and the sphere have been added" );
- // add scripts to the objects
- for ( var i = 0; i < scripts.length; i++ ) {
- var cmd = new CmdAddScript( objects[i], scripts[i] );
- cmd.updatable = false;
- editor.execute( cmd );
- }
- for ( var i = 0; i < scripts.length; i++ ) {
- var cmd = new CmdRemoveScript( objects[i], scripts[i] );
- cmd.updatable = false;
- editor.execute( cmd );
- }
- ok( getScriptCount( editor ) == 0, "OK, all scripts have been removed" );
- scripts.map( function() {
- editor.undo();
- });
- ok( getScriptCount( editor ) == scripts.length, "OK, all scripts have been added again by undo(s)" );
- var scriptsKeys = Object.keys( editor.scripts );
- for (var i = 0; i < scriptsKeys.length; i++ ) {
- ok( editor.scripts[ scriptsKeys[i] ][0] == scripts[i], "OK, script #" + i + " is still assigned correctly" );
- }
- editor.redo();
- ok( getScriptCount( editor ) == scripts.length - 1, "OK, one script has been removed again by redo" );
- });
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