Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 47af6d663d Renamed webvr_shadow to webvr_sandbox. 8 ani în urmă
.github 0400ffb01e Improved ISSUE_TEMPLATE.md 8 ani în urmă
build 1a1311c24a Updated builds. 8 ani în urmă
docs e6934a6e34 Update ObjectLoader.html 8 ani în urmă
editor 9c0349a7e7 MorphAnimation: Removal 8 ani în urmă
examples 47af6d663d Renamed webvr_shadow to webvr_sandbox. 8 ani în urmă
src 43d6053fc7 BufferGeometryLoader/ObjectLoader: Avoid unnecessary object allocations. 8 ani în urmă
test 22b7fcd7bf Add unit tests of multiplyMatrices methods for both Matrix3 and Matrix4 8 ani în urmă
utils 0961c519ab Blender Exporter: Avoid using MorphAnimMesh 8 ani în urmă
.gitignore ed44fb5012 Added .jshintrc file to .gitignore 8 ani în urmă
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 ani în urmă
LICENSE 6c2e03fea6 Update LICENSE 8 ani în urmă
README.md 09310167c2 Fixed Link to Migration Guide 8 ani în urmă
bower.json d271add4e8 Added bower.json back. See #10431 8 ani în urmă
package.json 796431964b Merge pull request #10954 from donmccurdy/feat-dev-sourcemaps 8 ani în urmă
rollup.config.js 86424d9b31 Added regex comments to rollup.config 8 ani în urmă

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases