webgl_postprocessing.html 12 KB

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  1. <!doctype html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - postprocessing</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #000;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. font-weight: bold;
  14. background-color: #000;
  15. margin: 0px;
  16. overflow: hidden;
  17. }
  18. #info {
  19. color:#fff;
  20. background-color: rgba( 0, 0, 0, 0.5 );
  21. position: relative;
  22. margin: 0 auto -2.1em;
  23. top: 0px;
  24. width: 550px;
  25. padding: 5px;
  26. z-index:100;
  27. }
  28. a { color: red; }
  29. </style>
  30. </head>
  31. <body>
  32. <div id="info">
  33. <a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - webgl postprocessing example -
  34. <a href="http://www.ir-ltd.net/infinite-3d-head-scan-released/" target="_blank">Lee Perry-Smith</a> head
  35. </div>
  36. <div id="container"></div>
  37. <script src="../build/Three.js"></script>
  38. <script src="js/ShaderExtras.js"></script>
  39. <script src="js/postprocessing/EffectComposer.js"></script>
  40. <script src="js/postprocessing/RenderPass.js"></script>
  41. <script src="js/postprocessing/BloomPass.js"></script>
  42. <script src="js/postprocessing/FilmPass.js"></script>
  43. <script src="js/postprocessing/DotScreenPass.js"></script>
  44. <script src="js/postprocessing/TexturePass.js"></script>
  45. <script src="js/postprocessing/ShaderPass.js"></script>
  46. <script src="js/postprocessing/MaskPass.js"></script>
  47. <script src="js/Detector.js"></script>
  48. <script src="js/Stats.js"></script>
  49. <script>
  50. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  51. var container, stats;
  52. var composerScene, composer1, composer2, composer3, composer4;
  53. var cameraOrtho, cameraPerspective, sceneModel, sceneBG, renderer, mesh, directionalLight;
  54. var width = window.innerWidth || 2;
  55. var height = window.innerHeight || 2;
  56. var halfWidth = width / 2;
  57. var halfHeight = height / 2;
  58. var materialColor, material2D, quadBG, quadMask, renderScene;
  59. var rtParameters;
  60. var delta = 0.01;
  61. init();
  62. animate();
  63. function init() {
  64. container = document.getElementById( 'container' );
  65. //
  66. sceneModel = new THREE.Scene();
  67. sceneBG = new THREE.Scene();
  68. //
  69. cameraOrtho = new THREE.OrthographicCamera( -halfWidth, halfWidth, halfHeight, -halfHeight, -10000, 10000 );
  70. cameraOrtho.position.z = 100;
  71. cameraPerspective = new THREE.PerspectiveCamera( 50, width / height, 1, 10000 );
  72. cameraPerspective.position.z = 900;
  73. sceneModel.add( cameraPerspective );
  74. sceneBG.add( cameraOrtho );
  75. //
  76. directionalLight = new THREE.DirectionalLight( 0xffffff );
  77. directionalLight.position.set( 0, -0.1, 1 ).normalize();
  78. sceneModel.add( directionalLight );
  79. loader = new THREE.JSONLoader( true );
  80. document.body.appendChild( loader.statusDomElement );
  81. loader.load( "obj/leeperrysmith/LeePerrySmith.js", function( geometry ) { createMesh( geometry, sceneModel, 100 ) } );
  82. //
  83. var materialColor = new THREE.MeshBasicMaterial( { map: THREE.ImageUtils.loadTexture( "textures/cube/SwedishRoyalCastle/pz.jpg" ), depthTest: false } );
  84. quadBG = new THREE.Mesh( new THREE.PlaneGeometry( 1, 1 ), materialColor );
  85. quadBG.position.z = -500;
  86. quadBG.rotation.x = Math.PI / 2;
  87. quadBG.scale.set( width, 1, height );
  88. sceneBG.add( quadBG );
  89. //
  90. var sceneMask = new THREE.Scene();
  91. quadMask = new THREE.Mesh( new THREE.PlaneGeometry( 1, 1 ), new THREE.MeshBasicMaterial( { color: 0xffaa00 } ) );
  92. quadMask.position.z = -300;
  93. quadMask.rotation.x = Math.PI / 2;
  94. quadMask.scale.set( width / 2, 1, height / 2 );
  95. sceneMask.add( quadMask );
  96. //
  97. renderer = new THREE.WebGLRenderer( { antialias: false } );
  98. renderer.setSize( width, height );
  99. renderer.setClearColorHex( 0x000000, 1 );
  100. renderer.autoClear = false;
  101. //
  102. renderer.gammaInput = true;
  103. renderer.gammaOutput = true;
  104. //
  105. container.appendChild( renderer.domElement );
  106. //
  107. stats = new Stats();
  108. stats.domElement.style.position = 'absolute';
  109. stats.domElement.style.top = '0px';
  110. //container.appendChild( stats.domElement );
  111. //
  112. var shaderBleach = THREE.ShaderExtras[ "bleachbypass" ];
  113. var shaderSepia = THREE.ShaderExtras[ "sepia" ];
  114. var shaderVignette = THREE.ShaderExtras[ "vignette" ];
  115. var shaderScreen = THREE.ShaderExtras[ "screen" ];
  116. var effectBleach = new THREE.ShaderPass( shaderBleach );
  117. var effectSepia = new THREE.ShaderPass( shaderSepia );
  118. var effectVignette = new THREE.ShaderPass( shaderVignette );
  119. var effectScreen = new THREE.ShaderPass( shaderScreen );
  120. effectBleach.uniforms[ "opacity" ].value = 0.95;
  121. effectSepia.uniforms[ "amount" ].value = 0.9;
  122. effectVignette.uniforms[ "offset" ].value = 0.95;
  123. effectVignette.uniforms[ "darkness" ].value = 1.6;
  124. var effectBloom = new THREE.BloomPass( 0.5 );
  125. var effectFilm = new THREE.FilmPass( 0.35, 0.025, 648, false );
  126. var effectFilmBW = new THREE.FilmPass( 0.35, 0.5, 2048, true );
  127. var effectDotScreen = new THREE.DotScreenPass( new THREE.Vector2( 0, 0 ), 0.5, 0.8 );
  128. var effectHBlur = new THREE.ShaderPass( THREE.ShaderExtras[ "horizontalBlur" ] );
  129. var effectVBlur = new THREE.ShaderPass( THREE.ShaderExtras[ "verticalBlur" ] );
  130. effectHBlur.uniforms[ 'h' ].value = 2 / ( width/2 );
  131. effectVBlur.uniforms[ 'v' ].value = 2 / ( height/2 );
  132. var effectColorify1 = new THREE.ShaderPass( THREE.ShaderExtras[ "colorify" ] );
  133. var effectColorify2 = new THREE.ShaderPass( THREE.ShaderExtras[ "colorify" ] );
  134. effectColorify1.uniforms[ 'color' ].value.setRGB( 1, 0.8, 0.8 );
  135. effectColorify2.uniforms[ 'color' ].value.setRGB( 1, 0.75, 0.5 );
  136. var clearMask = new THREE.ClearMaskPass();
  137. var renderMask = new THREE.MaskPass( sceneModel, cameraPerspective );
  138. var renderMaskInverse = new THREE.MaskPass( sceneModel, cameraPerspective );
  139. renderMaskInverse.inverse = true;
  140. //effectFilm.renderToScreen = true;
  141. //effectFilmBW.renderToScreen = true;
  142. //effectDotScreen.renderToScreen = true;
  143. //effectBleach.renderToScreen = true;
  144. effectVignette.renderToScreen = true;
  145. //effectScreen.renderToScreen = true;
  146. //
  147. rtParameters = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBFormat, stencilBuffer: true };
  148. var rtWidth = width / 2;
  149. var rtHeight = height / 2;
  150. //
  151. var renderBackground = new THREE.RenderPass( sceneBG, cameraOrtho );
  152. var renderModel = new THREE.RenderPass( sceneModel, cameraPerspective );
  153. renderModel.clear = false;
  154. composerScene = new THREE.EffectComposer( renderer, new THREE.WebGLRenderTarget( rtWidth * 2, rtHeight * 2, rtParameters ) );
  155. composerScene.addPass( renderBackground );
  156. composerScene.addPass( renderModel );
  157. composerScene.addPass( renderMaskInverse );
  158. composerScene.addPass( effectHBlur );
  159. composerScene.addPass( effectVBlur );
  160. composerScene.addPass( clearMask );
  161. //
  162. renderScene = new THREE.TexturePass( composerScene.renderTarget2 );
  163. //
  164. composer1 = new THREE.EffectComposer( renderer, new THREE.WebGLRenderTarget( rtWidth, rtHeight, rtParameters ) );
  165. composer1.addPass( renderScene );
  166. //composer1.addPass( renderMask );
  167. composer1.addPass( effectFilmBW );
  168. //composer1.addPass( clearMask );
  169. composer1.addPass( effectVignette );
  170. //
  171. composer2 = new THREE.EffectComposer( renderer, new THREE.WebGLRenderTarget( rtWidth, rtHeight, rtParameters ) );
  172. composer2.addPass( renderScene );
  173. composer2.addPass( effectDotScreen );
  174. composer2.addPass( renderMask );
  175. composer2.addPass( effectColorify1 );
  176. composer2.addPass( clearMask );
  177. composer2.addPass( renderMaskInverse );
  178. composer2.addPass( effectColorify2 );
  179. composer2.addPass( clearMask );
  180. composer2.addPass( effectVignette );
  181. //
  182. composer3 = new THREE.EffectComposer( renderer, new THREE.WebGLRenderTarget( rtWidth, rtHeight, rtParameters ) );
  183. composer3.addPass( renderScene );
  184. //composer3.addPass( renderMask );
  185. composer3.addPass( effectSepia );
  186. composer3.addPass( effectFilm );
  187. //composer3.addPass( clearMask );
  188. composer3.addPass( effectVignette );
  189. //
  190. composer4 = new THREE.EffectComposer( renderer, new THREE.WebGLRenderTarget( rtWidth, rtHeight, rtParameters ) );
  191. composer4.addPass( renderScene );
  192. //composer4.addPass( renderMask );
  193. composer4.addPass( effectBloom );
  194. composer4.addPass( effectFilm );
  195. composer4.addPass( effectBleach );
  196. //composer4.addPass( clearMask );
  197. composer4.addPass( effectVignette );
  198. //
  199. //onWindowResize();
  200. renderScene.uniforms[ "tDiffuse" ].texture = composerScene.renderTarget2;
  201. window.addEventListener( 'resize', onWindowResize, false );
  202. }
  203. function onWindowResize( event ) {
  204. halfWidth = window.innerWidth / 2;
  205. halfHeight = window.innerHeight / 2;
  206. renderer.setSize( window.innerWidth, window.innerHeight );
  207. cameraPerspective.aspect = window.innerWidth / window.innerHeight;
  208. cameraPerspective.updateProjectionMatrix();
  209. cameraOrtho.left = -halfWidth;
  210. cameraOrtho.right = halfWidth;
  211. cameraOrtho.top = halfHeight;
  212. cameraOrtho.bottom = -halfHeight;
  213. cameraOrtho.updateProjectionMatrix();
  214. composerScene.reset( new THREE.WebGLRenderTarget( halfWidth * 2, halfHeight * 2, rtParameters ) );
  215. composer1.reset( new THREE.WebGLRenderTarget( halfWidth, halfHeight, rtParameters ) );
  216. composer2.reset( new THREE.WebGLRenderTarget( halfWidth, halfHeight, rtParameters ) );
  217. composer3.reset( new THREE.WebGLRenderTarget( halfWidth, halfHeight, rtParameters ) );
  218. composer4.reset( new THREE.WebGLRenderTarget( halfWidth, halfHeight, rtParameters ) );
  219. renderScene.uniforms[ "tDiffuse" ].texture = composerScene.renderTarget2;
  220. quadBG.scale.set( window.innerWidth, 1, window.innerHeight );
  221. quadMask.scale.set( window.innerWidth / 2, 1, window.innerHeight / 2 );
  222. }
  223. function getText( id ) {
  224. return document.getElementById( id ).textContent;
  225. }
  226. function createMesh( geometry, scene, scale ) {
  227. geometry.computeTangents();
  228. var ambient = 0x444444, diffuse = 0x999999, specular = 0x080808, shininess = 20;
  229. var shader = THREE.ShaderUtils.lib[ "normal" ];
  230. var uniforms = THREE.UniformsUtils.clone( shader.uniforms );
  231. uniforms[ "tNormal" ].texture = THREE.ImageUtils.loadTexture( "obj/leeperrysmith/Infinite-Level_02_Tangent_SmoothUV.jpg" );
  232. uniforms[ "uNormalScale" ].value = - 0.75;
  233. uniforms[ "tDiffuse" ].texture = THREE.ImageUtils.loadTexture( "obj/leeperrysmith/Map-COL.jpg" );
  234. uniforms[ "enableAO" ].value = false;
  235. uniforms[ "enableDiffuse" ].value = true;
  236. uniforms[ "uDiffuseColor" ].value.setHex( diffuse );
  237. uniforms[ "uSpecularColor" ].value.setHex( specular );
  238. uniforms[ "uAmbientColor" ].value.setHex( ambient );
  239. uniforms[ "uShininess" ].value = shininess;
  240. uniforms[ "uDiffuseColor" ].value.convertGammaToLinear();
  241. uniforms[ "uSpecularColor" ].value.convertGammaToLinear();
  242. uniforms[ "uAmbientColor" ].value.convertGammaToLinear();
  243. var parameters = { fragmentShader: shader.fragmentShader, vertexShader: shader.vertexShader, uniforms: uniforms, lights: true };
  244. var mat2 = new THREE.ShaderMaterial( parameters );
  245. mesh = new THREE.Mesh( geometry, mat2 );
  246. mesh.position.set( 0, -50, 0 );
  247. mesh.scale.set( scale, scale, scale );
  248. scene.add( mesh );
  249. loader.statusDomElement.style.display = "none";
  250. }
  251. //
  252. function animate() {
  253. requestAnimationFrame( animate );
  254. render();
  255. stats.update();
  256. }
  257. function render() {
  258. var time = Date.now() * 0.0004;
  259. if ( mesh ) mesh.rotation.y = -time;
  260. renderer.setViewport( 0, 0, 2 * halfWidth, 2 * halfHeight );
  261. renderer.clear();
  262. composerScene.render( delta );
  263. renderer.setViewport( 0, 0, halfWidth, halfHeight );
  264. composer1.render( delta );
  265. renderer.setViewport( halfWidth, 0, halfWidth, halfHeight );
  266. composer2.render( delta );
  267. renderer.setViewport( 0, halfHeight, halfWidth, halfHeight );
  268. composer3.render( delta );
  269. renderer.setViewport( halfWidth, halfHeight, halfWidth, halfHeight );
  270. composer4.render( delta );
  271. }
  272. </script>
  273. </body>
  274. </html>