webgl_shader_lava.html 6.2 KB

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  1. <!doctype html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - shaders [lava]</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #ffffff;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. font-weight: bold;
  14. background-color: #000000;
  15. margin: 0px;
  16. overflow: hidden;
  17. }
  18. #info {
  19. position: absolute;
  20. top: 0px; width: 100%;
  21. padding: 5px;
  22. }
  23. a {
  24. color: #ffffff;
  25. }
  26. #oldie a { color:#da0 }
  27. </style>
  28. </head>
  29. <body>
  30. <div id="container"></div>
  31. <div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - shader material demo. featuring lava shader by <a href="http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057" target="_blank">TheGameMaker</a></div>
  32. <script src="../build/Three.js"></script>
  33. <script src="js/ShaderExtras.js"></script>
  34. <script src="js/postprocessing/EffectComposer.js"></script>
  35. <script src="js/postprocessing/ShaderPass.js"></script>
  36. <script src="js/postprocessing/MaskPass.js"></script>
  37. <script src="js/postprocessing/RenderPass.js"></script>
  38. <script src="js/postprocessing/BloomPass.js"></script>
  39. <script src="js/postprocessing/FilmPass.js"></script>
  40. <script src="js/Detector.js"></script>
  41. <script src="js/Stats.js"></script>
  42. <script id="fragmentShader" type="x-shader/x-fragment">
  43. uniform float time;
  44. uniform vec2 resolution;
  45. uniform float fogDensity;
  46. uniform vec3 fogColor;
  47. uniform sampler2D texture1;
  48. uniform sampler2D texture2;
  49. varying vec2 vUv;
  50. void main( void ) {
  51. vec2 position = -1.0 + 2.0 * vUv;
  52. vec4 noise = texture2D( texture1, vUv );
  53. vec2 T1 = vUv + vec2( 1.5, -1.5 ) * time *0.02;
  54. vec2 T2 = vUv + vec2( -0.5, 2.0 ) * time * 0.01;
  55. T1.x += noise.x * 2.0;
  56. T1.y += noise.y * 2.0;
  57. T2.x -= noise.y * 0.2;
  58. T2.y += noise.z * 0.2;
  59. float p = texture2D( texture1, T1 * 2.0 ).a;
  60. vec4 color = texture2D( texture2, T2 * 2.0 );
  61. vec4 temp = color * ( vec4( p, p, p, p ) * 2.0 ) + ( color * color - 0.1 );
  62. if( temp.r > 1.0 ){ temp.bg += clamp( temp.r - 2.0, 0.0, 100.0 ); }
  63. if( temp.g > 1.0 ){ temp.rb += temp.g - 1.0; }
  64. if( temp.b > 1.0 ){ temp.rg += temp.b - 1.0; }
  65. gl_FragColor = temp;
  66. float depth = gl_FragCoord.z / gl_FragCoord.w;
  67. const float LOG2 = 1.442695;
  68. float fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );
  69. fogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );
  70. gl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );
  71. }
  72. </script>
  73. <script id="vertexShader" type="x-shader/x-vertex">
  74. uniform vec2 uvScale;
  75. varying vec2 vUv;
  76. void main()
  77. {
  78. vUv = uvScale * uv;
  79. vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );
  80. gl_Position = projectionMatrix * mvPosition;
  81. }
  82. </script>
  83. <script>
  84. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  85. var container, stats;
  86. var clock = new THREE.Clock();
  87. var camera, scene, renderer, composer;
  88. var uniforms, material, mesh;
  89. var mouseX = 0, mouseY = 0,
  90. lat = 0, lon = 0, phy = 0, theta = 0;
  91. var width = window.innerWidth || 2;
  92. var height = window.innerHeight || 2;
  93. var windowHalfX = width / 2;
  94. var windowHalfY = height / 2;
  95. init();
  96. animate();
  97. function init() {
  98. container = document.getElementById( 'container' );
  99. scene = new THREE.Scene();
  100. camera = new THREE.PerspectiveCamera( 35, windowHalfX / windowHalfY, 1, 3000 );
  101. camera.position.z = 4;
  102. scene.add( camera );
  103. uniforms = {
  104. fogDensity: { type: "f", value: 0.45 },
  105. fogColor: { type: "v3", value: new THREE.Vector3( 0, 0, 0 ) },
  106. time: { type: "f", value: 1.0 },
  107. resolution: { type: "v2", value: new THREE.Vector2() },
  108. uvScale: { type: "v2", value: new THREE.Vector2( 3.0, 1.0 ) },
  109. texture1: { type: "t", value: 0, texture: THREE.ImageUtils.loadTexture( "textures/lava/cloud.png" ) },
  110. texture2: { type: "t", value: 1, texture: THREE.ImageUtils.loadTexture( "textures/lava/lavatile.jpg" ) }
  111. };
  112. uniforms.texture1.texture.wrapS = uniforms.texture1.texture.wrapT = THREE.RepeatWrapping;
  113. uniforms.texture2.texture.wrapS = uniforms.texture2.texture.wrapT = THREE.RepeatWrapping;
  114. var size = 0.65;
  115. material = new THREE.ShaderMaterial( {
  116. uniforms: uniforms,
  117. vertexShader: document.getElementById( 'vertexShader' ).textContent,
  118. fragmentShader: document.getElementById( 'fragmentShader' ).textContent
  119. } );
  120. mesh = new THREE.Mesh( new THREE.TorusGeometry( size, 0.3, 30, 30 ), material );
  121. mesh.rotation.x = 0.3;
  122. scene.add( mesh );
  123. //
  124. renderer = new THREE.WebGLRenderer( { antialias: true } );
  125. container.appendChild( renderer.domElement );
  126. renderer.autoClear = false;
  127. //
  128. stats = new Stats();
  129. stats.domElement.style.position = 'absolute';
  130. stats.domElement.style.top = '0px';
  131. //container.appendChild( stats.domElement );
  132. //
  133. var renderModel = new THREE.RenderPass( scene, camera );
  134. var effectBloom = new THREE.BloomPass( 1.25 );
  135. var effectFilm = new THREE.FilmPass( 0.35, 0.95, 2048, false );
  136. effectFilm.renderToScreen = true;
  137. composer = new THREE.EffectComposer( renderer );
  138. composer.addPass( renderModel );
  139. composer.addPass( effectBloom );
  140. composer.addPass( effectFilm );
  141. //
  142. onWindowResize();
  143. window.addEventListener( 'resize', onWindowResize, false );
  144. }
  145. function onWindowResize( event ) {
  146. uniforms.resolution.value.x = window.innerWidth;
  147. uniforms.resolution.value.y = window.innerHeight;
  148. renderer.setSize( window.innerWidth, window.innerHeight );
  149. camera.aspect = window.innerWidth / window.innerHeight;
  150. camera.updateProjectionMatrix();
  151. composer.reset();
  152. }
  153. //
  154. function animate() {
  155. requestAnimationFrame( animate );
  156. render();
  157. stats.update();
  158. }
  159. function render() {
  160. var delta = 5 * clock.getDelta();
  161. uniforms.time.value += 0.2 * delta;
  162. mesh.rotation.y += 0.0125 * delta;
  163. mesh.rotation.x += 0.05 * delta;
  164. renderer.clear();
  165. composer.render( 0.01 );
  166. }
  167. </script>
  168. </body>
  169. </html>