material.js 16 KB

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  1. /**
  2. * @author TatumCreative (Greg Tatum) / http://gregtatum.com/
  3. */
  4. var constants = {
  5. combine: {
  6. 'THREE.MultiplyOperation': THREE.MultiplyOperation,
  7. 'THREE.MixOperation': THREE.MixOperation,
  8. 'THREE.AddOperation': THREE.AddOperation
  9. },
  10. side: {
  11. 'THREE.FrontSide': THREE.FrontSide,
  12. 'THREE.BackSide': THREE.BackSide,
  13. 'THREE.DoubleSide': THREE.DoubleSide
  14. },
  15. colors: {
  16. 'THREE.NoColors': THREE.NoColors,
  17. 'THREE.VertexColors': THREE.VertexColors
  18. },
  19. blendingMode: {
  20. 'THREE.NoBlending': THREE.NoBlending,
  21. 'THREE.NormalBlending': THREE.NormalBlending,
  22. 'THREE.AdditiveBlending': THREE.AdditiveBlending,
  23. 'THREE.SubtractiveBlending': THREE.SubtractiveBlending,
  24. 'THREE.MultiplyBlending': THREE.MultiplyBlending,
  25. 'THREE.CustomBlending': THREE.CustomBlending
  26. },
  27. equations: {
  28. 'THREE.AddEquation': THREE.AddEquation,
  29. 'THREE.SubtractEquation': THREE.SubtractEquation,
  30. 'THREE.ReverseSubtractEquation': THREE.ReverseSubtractEquation
  31. },
  32. destinationFactors: {
  33. 'THREE.ZeroFactor': THREE.ZeroFactor,
  34. 'THREE.OneFactor': THREE.OneFactor,
  35. 'THREE.SrcColorFactor': THREE.SrcColorFactor,
  36. 'THREE.OneMinusSrcColorFactor': THREE.OneMinusSrcColorFactor,
  37. 'THREE.SrcAlphaFactor': THREE.SrcAlphaFactor,
  38. 'THREE.OneMinusSrcAlphaFactor': THREE.OneMinusSrcAlphaFactor,
  39. 'THREE.DstAlphaFactor': THREE.DstAlphaFactor,
  40. 'THREE.OneMinusDstAlphaFactor': THREE.OneMinusDstAlphaFactor
  41. },
  42. sourceFactors: {
  43. 'THREE.DstColorFactor': THREE.DstColorFactor,
  44. 'THREE.OneMinusDstColorFactor': THREE.OneMinusDstColorFactor,
  45. 'THREE.SrcAlphaSaturateFactor': THREE.SrcAlphaSaturateFactor
  46. }
  47. };
  48. function getObjectsKeys( obj ) {
  49. var keys = [];
  50. for ( var key in obj ) {
  51. if ( obj.hasOwnProperty( key ) ) {
  52. keys.push( key );
  53. }
  54. }
  55. return keys;
  56. }
  57. var textureLoader = new THREE.TextureLoader();
  58. var cubeTextureLoader = new THREE.CubeTextureLoader();
  59. var envMaps = ( function () {
  60. var path = '../../examples/textures/cube/SwedishRoyalCastle/';
  61. var format = '.jpg';
  62. var urls = [
  63. path + 'px' + format, path + 'nx' + format,
  64. path + 'py' + format, path + 'ny' + format,
  65. path + 'pz' + format, path + 'nz' + format
  66. ];
  67. var reflectionCube = cubeTextureLoader.load( urls );
  68. reflectionCube.format = THREE.RGBFormat;
  69. var refractionCube = cubeTextureLoader.load( urls );
  70. refractionCube.mapping = THREE.CubeRefractionMapping;
  71. refractionCube.format = THREE.RGBFormat;
  72. return {
  73. none: null,
  74. reflection: reflectionCube,
  75. refraction: refractionCube
  76. };
  77. } )();
  78. var diffuseMaps = ( function () {
  79. var bricks = textureLoader.load( '../../examples/textures/brick_diffuse.jpg' );
  80. bricks.wrapS = THREE.RepeatWrapping;
  81. bricks.wrapT = THREE.RepeatWrapping;
  82. bricks.repeat.set( 9, 1 );
  83. return {
  84. none: null,
  85. bricks: bricks
  86. };
  87. } )();
  88. var matcaps = ( function () {
  89. return {
  90. none: null,
  91. porcelainWhite: textureLoader.load( '../../examples/textures/matcaps/matcap-porcelain-white.jpg' )
  92. };
  93. } )();
  94. var alphaMaps = ( function () {
  95. var fibers = textureLoader.load( '../../examples/textures/alphaMap.jpg' );
  96. fibers.wrapT = THREE.RepeatWrapping;
  97. fibers.wrapS = THREE.RepeatWrapping;
  98. fibers.repeat.set( 9, 1 );
  99. return {
  100. none: null,
  101. fibers: fibers
  102. };
  103. } )();
  104. var envMapKeys = getObjectsKeys( envMaps );
  105. var diffuseMapKeys = getObjectsKeys( diffuseMaps );
  106. var matcapKeys = getObjectsKeys( matcaps );
  107. var alphaMapKeys = getObjectsKeys( alphaMaps );
  108. function generateVertexColors( geometry ) {
  109. var positionAttribute = geometry.attributes.position;
  110. var colors = [];
  111. var color = new THREE.Color();
  112. for ( var i = 0, il = positionAttribute.count; i < il; i ++ ) {
  113. color.setHSL( i / il * Math.random(), 0.5, 0.5 );
  114. colors.push( color.r, color.g, color.b );
  115. }
  116. geometry.addAttribute( 'color', new THREE.Float32BufferAttribute( colors, 3 ) );
  117. }
  118. function handleColorChange( color ) {
  119. return function ( value ) {
  120. if ( typeof value === 'string' ) {
  121. value = value.replace( '#', '0x' );
  122. }
  123. color.setHex( value );
  124. };
  125. }
  126. function needsUpdate( material, geometry ) {
  127. return function () {
  128. material.vertexColors = parseInt( material.vertexColors ); //Ensure number
  129. material.side = parseInt( material.side ); //Ensure number
  130. material.needsUpdate = true;
  131. geometry.attributes.position.needsUpdate = true;
  132. geometry.attributes.normal.needsUpdate = true;
  133. geometry.attributes.color.needsUpdate = true;
  134. };
  135. }
  136. function updateTexture( material, materialKey, textures ) {
  137. return function ( key ) {
  138. material[ materialKey ] = textures[ key ];
  139. material.needsUpdate = true;
  140. };
  141. }
  142. function guiScene( gui, scene ) {
  143. var folder = gui.addFolder( 'Scene' );
  144. var data = {
  145. background: '#000000',
  146. 'ambient light': ambientLight.color.getHex()
  147. };
  148. var color = new THREE.Color();
  149. var colorConvert = handleColorChange( color );
  150. folder.addColor( data, 'background' ).onChange( function ( value ) {
  151. colorConvert( value );
  152. renderer.setClearColor( color.getHex() );
  153. } );
  154. folder.addColor( data, 'ambient light' ).onChange( handleColorChange( ambientLight.color ) );
  155. guiSceneFog( folder, scene );
  156. }
  157. function guiSceneFog( folder, scene ) {
  158. var fogFolder = folder.addFolder( 'scene.fog' );
  159. var fog = new THREE.Fog( 0x3f7b9d, 0, 60 );
  160. var data = {
  161. fog: {
  162. 'THREE.Fog()': false,
  163. 'scene.fog.color': fog.color.getHex()
  164. }
  165. };
  166. fogFolder.add( data.fog, 'THREE.Fog()' ).onChange( function ( useFog ) {
  167. if ( useFog ) {
  168. scene.fog = fog;
  169. } else {
  170. scene.fog = null;
  171. }
  172. } );
  173. fogFolder.addColor( data.fog, 'scene.fog.color' ).onChange( handleColorChange( fog.color ) );
  174. }
  175. function guiMaterial( gui, mesh, material, geometry ) {
  176. var folder = gui.addFolder( 'THREE.Material' );
  177. folder.add( material, 'transparent' );
  178. folder.add( material, 'opacity', 0, 1 ).step( 0.01 );
  179. // folder.add( material, 'blending', constants.blendingMode );
  180. // folder.add( material, 'blendSrc', constants.destinationFactors );
  181. // folder.add( material, 'blendDst', constants.destinationFactors );
  182. // folder.add( material, 'blendEquation', constants.equations );
  183. folder.add( material, 'depthTest' );
  184. folder.add( material, 'depthWrite' );
  185. // folder.add( material, 'polygonOffset' );
  186. // folder.add( material, 'polygonOffsetFactor' );
  187. // folder.add( material, 'polygonOffsetUnits' );
  188. folder.add( material, 'alphaTest', 0, 1 ).step( 0.01 ).onChange( needsUpdate( material, geometry ) );
  189. folder.add( material, 'visible' );
  190. folder.add( material, 'side', constants.side ).onChange( needsUpdate( material, geometry ) );
  191. }
  192. function guiMeshBasicMaterial( gui, mesh, material, geometry ) {
  193. var data = {
  194. color: material.color.getHex(),
  195. envMaps: envMapKeys[ 0 ],
  196. map: diffuseMapKeys[ 0 ],
  197. alphaMap: alphaMapKeys[ 0 ]
  198. };
  199. var folder = gui.addFolder( 'THREE.MeshBasicMaterial' );
  200. folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
  201. folder.add( material, 'wireframe' );
  202. folder.add( material, 'wireframeLinewidth', 0, 10 );
  203. folder.add( material, 'vertexColors', constants.colors ).onChange( needsUpdate( material, geometry ) );
  204. folder.add( material, 'fog' );
  205. folder.add( data, 'envMaps', envMapKeys ).onChange( updateTexture( material, 'envMap', envMaps ) );
  206. folder.add( data, 'map', diffuseMapKeys ).onChange( updateTexture( material, 'map', diffuseMaps ) );
  207. folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
  208. folder.add( material, 'combine', constants.combine );
  209. folder.add( material, 'reflectivity', 0, 1 );
  210. folder.add( material, 'refractionRatio', 0, 1 );
  211. }
  212. function guiMeshDepthMaterial( gui, mesh, material, geometry ) {
  213. var data = {
  214. alphaMap: alphaMapKeys[ 0 ]
  215. };
  216. var folder = gui.addFolder( 'THREE.MeshDepthMaterial' );
  217. folder.add( material, 'wireframe' );
  218. folder.add( material, 'wireframeLinewidth', 0, 10 );
  219. folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
  220. }
  221. function guiMeshNormalMaterial( gui, mesh, material, geometry ) {
  222. var folder = gui.addFolder( 'THREE.MeshNormalMaterial' );
  223. folder.add( material, 'flatShading' ).onChange( needsUpdate( material, geometry ) );
  224. folder.add( material, 'wireframe' );
  225. folder.add( material, 'wireframeLinewidth', 0, 10 );
  226. }
  227. function guiLineBasicMaterial( gui, mesh, material, geometry ) {
  228. var data = {
  229. color: material.color.getHex()
  230. };
  231. var folder = gui.addFolder( 'THREE.LineBasicMaterial' );
  232. folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
  233. folder.add( material, 'linewidth', 0, 10 );
  234. folder.add( material, 'linecap', [ 'butt', 'round', 'square' ] );
  235. folder.add( material, 'linejoin', [ 'round', 'bevel', 'miter' ] );
  236. folder.add( material, 'vertexColors', constants.colors ).onChange( needsUpdate( material, geometry ) );
  237. folder.add( material, 'fog' );
  238. }
  239. function guiMeshLambertMaterial( gui, mesh, material, geometry ) {
  240. var data = {
  241. color: material.color.getHex(),
  242. emissive: material.emissive.getHex(),
  243. envMaps: envMapKeys[ 0 ],
  244. map: diffuseMapKeys[ 0 ],
  245. alphaMap: alphaMapKeys[ 0 ]
  246. };
  247. var folder = gui.addFolder( 'THREE.MeshLambertMaterial' );
  248. folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
  249. folder.addColor( data, 'emissive' ).onChange( handleColorChange( material.emissive ) );
  250. folder.add( material, 'wireframe' );
  251. folder.add( material, 'wireframeLinewidth', 0, 10 );
  252. folder.add( material, 'vertexColors', constants.colors ).onChange( needsUpdate( material, geometry ) );
  253. folder.add( material, 'fog' );
  254. folder.add( data, 'envMaps', envMapKeys ).onChange( updateTexture( material, 'envMap', envMaps ) );
  255. folder.add( data, 'map', diffuseMapKeys ).onChange( updateTexture( material, 'map', diffuseMaps ) );
  256. folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
  257. folder.add( material, 'combine', constants.combine );
  258. folder.add( material, 'reflectivity', 0, 1 );
  259. folder.add( material, 'refractionRatio', 0, 1 );
  260. }
  261. function guiMeshMatcapMaterial( gui, mesh, material ) {
  262. var data = {
  263. color: material.color.getHex(),
  264. matcap: matcapKeys[ 1 ],
  265. alphaMap: alphaMapKeys[ 0 ]
  266. };
  267. var folder = gui.addFolder( 'THREE.MeshMatcapMaterial' );
  268. folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
  269. folder.add( data, 'matcap', matcapKeys ).onChange( updateTexture( material, 'matcap', matcaps ) );
  270. folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
  271. }
  272. function guiMeshPhongMaterial( gui, mesh, material, geometry ) {
  273. var data = {
  274. color: material.color.getHex(),
  275. emissive: material.emissive.getHex(),
  276. specular: material.specular.getHex(),
  277. envMaps: envMapKeys[ 0 ],
  278. map: diffuseMapKeys[ 0 ],
  279. alphaMap: alphaMapKeys[ 0 ]
  280. };
  281. var folder = gui.addFolder( 'THREE.MeshPhongMaterial' );
  282. folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
  283. folder.addColor( data, 'emissive' ).onChange( handleColorChange( material.emissive ) );
  284. folder.addColor( data, 'specular' ).onChange( handleColorChange( material.specular ) );
  285. folder.add( material, 'shininess', 0, 100 );
  286. folder.add( material, 'flatShading' ).onChange( needsUpdate( material, geometry ) );
  287. folder.add( material, 'wireframe' );
  288. folder.add( material, 'wireframeLinewidth', 0, 10 );
  289. folder.add( material, 'vertexColors', constants.colors ).onChange( needsUpdate( material, geometry ) );
  290. folder.add( material, 'fog' );
  291. folder.add( data, 'envMaps', envMapKeys ).onChange( updateTexture( material, 'envMap', envMaps ) );
  292. folder.add( data, 'map', diffuseMapKeys ).onChange( updateTexture( material, 'map', diffuseMaps ) );
  293. folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
  294. }
  295. function guiMeshStandardMaterial( gui, mesh, material, geometry ) {
  296. var data = {
  297. color: material.color.getHex(),
  298. emissive: material.emissive.getHex(),
  299. envMaps: envMapKeys[ 0 ],
  300. map: diffuseMapKeys[ 0 ],
  301. alphaMap: alphaMapKeys[ 0 ]
  302. };
  303. var folder = gui.addFolder( 'THREE.MeshStandardMaterial' );
  304. folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
  305. folder.addColor( data, 'emissive' ).onChange( handleColorChange( material.emissive ) );
  306. folder.add( material, 'roughness', 0, 1 );
  307. folder.add( material, 'metalness', 0, 1 );
  308. folder.add( material, 'flatShading' ).onChange( needsUpdate( material, geometry ) );
  309. folder.add( material, 'wireframe' );
  310. folder.add( material, 'wireframeLinewidth', 0, 10 );
  311. folder.add( material, 'vertexColors', constants.colors ).onChange( needsUpdate( material, geometry ) );
  312. folder.add( material, 'fog' );
  313. folder.add( data, 'envMaps', envMapKeys ).onChange( updateTexture( material, 'envMap', envMaps ) );
  314. folder.add( data, 'map', diffuseMapKeys ).onChange( updateTexture( material, 'map', diffuseMaps ) );
  315. folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
  316. // TODO roughnessMap and metalnessMap
  317. }
  318. function guiMeshPhysicalMaterial( gui, mesh, material, geometry ) {
  319. var data = {
  320. color: material.color.getHex(),
  321. emissive: material.emissive.getHex(),
  322. envMaps: envMapKeys[ 0 ],
  323. map: diffuseMapKeys[ 0 ],
  324. alphaMap: alphaMapKeys[ 0 ]
  325. };
  326. var folder = gui.addFolder( 'THREE.MeshPhysicalMaterial' );
  327. folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
  328. folder.addColor( data, 'emissive' ).onChange( handleColorChange( material.emissive ) );
  329. folder.add( material, 'roughness', 0, 1 );
  330. folder.add( material, 'metalness', 0, 1 );
  331. folder.add( material, 'reflectivity', 0, 1 );
  332. folder.add( material, 'clearCoat', 0, 1 ).step( 0.01 );
  333. folder.add( material, 'clearCoatRoughness', 0, 1 ).step( 0.01 );
  334. folder.add( material, 'flatShading' ).onChange( needsUpdate( material, geometry ) );
  335. folder.add( material, 'wireframe' );
  336. folder.add( material, 'wireframeLinewidth', 0, 10 );
  337. folder.add( material, 'vertexColors', constants.colors ).onChange( needsUpdate( material, geometry ) );
  338. folder.add( material, 'fog' );
  339. folder.add( data, 'envMaps', envMapKeys ).onChange( updateTexture( material, 'envMap', envMaps ) );
  340. folder.add( data, 'map', diffuseMapKeys ).onChange( updateTexture( material, 'map', diffuseMaps ) );
  341. folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
  342. // TODO roughnessMap and metalnessMap
  343. }
  344. function chooseFromHash( gui, mesh, geometry ) {
  345. var selectedMaterial = window.location.hash.substring( 1 ) || 'MeshBasicMaterial';
  346. var material;
  347. switch ( selectedMaterial ) {
  348. case 'MeshBasicMaterial' :
  349. material = new THREE.MeshBasicMaterial( { color: 0x2194CE } );
  350. guiMaterial( gui, mesh, material, geometry );
  351. guiMeshBasicMaterial( gui, mesh, material, geometry );
  352. return material;
  353. break;
  354. case 'MeshLambertMaterial' :
  355. material = new THREE.MeshLambertMaterial( { color: 0x2194CE } );
  356. guiMaterial( gui, mesh, material, geometry );
  357. guiMeshLambertMaterial( gui, mesh, material, geometry );
  358. return material;
  359. break;
  360. case 'MeshMatcapMaterial' :
  361. material = new THREE.MeshMatcapMaterial( { matcap: matcaps.porcelainWhite } );
  362. guiMaterial( gui, mesh, material, geometry );
  363. guiMeshMatcapMaterial( gui, mesh, material, geometry );
  364. return material;
  365. break;
  366. case 'MeshPhongMaterial' :
  367. material = new THREE.MeshPhongMaterial( { color: 0x2194CE } );
  368. guiMaterial( gui, mesh, material, geometry );
  369. guiMeshPhongMaterial( gui, mesh, material, geometry );
  370. return material;
  371. break;
  372. case 'MeshStandardMaterial' :
  373. material = new THREE.MeshStandardMaterial( { color: 0x2194CE } );
  374. guiMaterial( gui, mesh, material, geometry );
  375. guiMeshStandardMaterial( gui, mesh, material, geometry );
  376. return material;
  377. break;
  378. case 'MeshPhysicalMaterial' :
  379. material = new THREE.MeshPhysicalMaterial( { color: 0x2194CE } );
  380. guiMaterial( gui, mesh, material, geometry );
  381. guiMeshPhysicalMaterial( gui, mesh, material, geometry );
  382. return material;
  383. break;
  384. case 'MeshDepthMaterial' :
  385. material = new THREE.MeshDepthMaterial();
  386. guiMaterial( gui, mesh, material, geometry );
  387. guiMeshDepthMaterial( gui, mesh, material, geometry );
  388. return material;
  389. break;
  390. case 'MeshNormalMaterial' :
  391. material = new THREE.MeshNormalMaterial();
  392. guiMaterial( gui, mesh, material, geometry );
  393. guiMeshNormalMaterial( gui, mesh, material, geometry );
  394. return material;
  395. break;
  396. case 'LineBasicMaterial' :
  397. material = new THREE.LineBasicMaterial( { color: 0x2194CE } );
  398. guiMaterial( gui, mesh, material, geometry );
  399. guiLineBasicMaterial( gui, mesh, material, geometry );
  400. return material;
  401. break;
  402. }
  403. }