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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - materials - skin [Lee Perry-Smith]</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <style>
- body {
- background:#000;
- color:#aaa;
- padding:0;
- margin:0;
- font-weight: bold;
- overflow:hidden;
- }
- a { color: #eee; }
- #info {
- position: absolute;
- top: 0px; width: 100%;
- color: #eee;
- padding: 5px;
- font-family:Monospace;
- font-size:13px;
- text-align:center;
- z-index:1000;
- }
- #oldie {
- background:rgb(200,100,0) !important;
- color:#fff;
- }
- #stats { position: absolute; top:0; left: 0 }
- #stats #fps { background: transparent !important }
- #stats #fps #fpsText { color: #aaa !important }
- #stats #fps #fpsGraph { display: none }
- </style>
- </head>
- <body>
- <div id="info">
- <a href="http://threejs.org" target="_blank">three.js</a> - webgl skin rendering demo.
- <a href="http://graphics.cs.williams.edu/data/meshes.xml#14" target="_blank">Lee Perry-Smith</a> head.
- </div>
- <script src="../build/three.min.js"></script>
- <script src="js/ShaderSkin.js"></script>
- <script src="js/shaders/BleachBypassShader.js"></script>
- <script src="js/shaders/ConvolutionShader.js"></script>
- <script src="js/shaders/CopyShader.js"></script>
- <script src="js/postprocessing/EffectComposer.js"></script>
- <script src="js/postprocessing/RenderPass.js"></script>
- <script src="js/postprocessing/BloomPass.js"></script>
- <script src="js/postprocessing/TexturePass.js"></script>
- <script src="js/postprocessing/ShaderPass.js"></script>
- <script src="js/postprocessing/MaskPass.js"></script>
- <script src="js/Detector.js"></script>
- <script src="js/libs/stats.min.js"></script>
- <script>
- if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
- var statsEnabled = true;
- var container, stats, loader;
- var camera, scene, renderer;
- var mesh;
- var composer, composerUV1, composerUV2, composerUV3, composerBeckmann;
- var directionalLight, pointLight, ambientLight;
- var mouseX = 0, mouseY = 0;
- var targetX = 0, targetY = 0;
- var windowHalfX = window.innerWidth / 2;
- var windowHalfY = window.innerHeight / 2;
- var firstPass = true;
- init();
- animate();
- function init() {
- container = document.createElement( 'div' );
- document.body.appendChild( container );
- camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 1, 10000 );
- camera.position.z = 900;
- scene = new THREE.Scene();
- // LIGHTS
- ambientLight = new THREE.AmbientLight( 0x222222 );
- scene.add( ambientLight );
- directionalLight = new THREE.DirectionalLight( 0xffeedd, 1 );
- directionalLight.position.set( 1, -1, 1 ).normalize();
- scene.add( directionalLight );
- // MATERIALS
- var diffuse = 0xbbbbbb, specular = 0x070707, shininess = 50;
- specular = 0x555555;
- var shader = THREE.ShaderSkin[ "skin" ];
- var uniformsUV = THREE.UniformsUtils.clone( shader.uniforms );
- uniformsUV[ "tNormal" ].value = THREE.ImageUtils.loadTexture( "obj/leeperrysmith/Infinite-Level_02_Tangent_SmoothUV.jpg" );
- uniformsUV[ "uNormalScale" ].value = 0.75;
- uniformsUV[ "tDiffuse" ].value = THREE.ImageUtils.loadTexture( "obj/leeperrysmith/Map-COL.jpg" );
- uniformsUV[ "passID" ].value = 0;
- uniformsUV[ "diffuse" ].value.setHex( diffuse );
- uniformsUV[ "specular" ].value.setHex( specular );
- uniformsUV[ "uRoughness" ].value = 0.185;
- uniformsUV[ "uSpecularBrightness" ].value = 0.8;
- var uniforms = THREE.UniformsUtils.clone( uniformsUV );
- uniforms[ "tDiffuse" ].value = uniformsUV[ "tDiffuse" ].value;
- uniforms[ "tNormal" ].value = uniformsUV[ "tNormal" ].value;
- uniforms[ "passID" ].value = 1;
- var parameters = { fragmentShader: shader.fragmentShader, vertexShader: shader.vertexShader, uniforms: uniforms, lights: true, derivatives: true };
- var parametersUV = { fragmentShader: shader.fragmentShader, vertexShader: shader.vertexShaderUV, uniforms: uniformsUV, lights: true, derivatives: true };
- material = new THREE.ShaderMaterial( parameters );
- var materialUV = new THREE.ShaderMaterial( parametersUV );
- // LOADER
- loader = new THREE.JSONLoader();
- loader.load( "obj/leeperrysmith/LeePerrySmith.js", function( geometry ) { createScene( geometry, 100, material ) } );
- // RENDERER
- renderer = new THREE.WebGLRenderer( { antialias: false } );
- renderer.setClearColor( 0x050505 );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- renderer.autoClear = false;
- container.appendChild( renderer.domElement );
- // STATS
- if ( statsEnabled ) {
- stats = new Stats();
- container.appendChild( stats.domElement );
- }
- // EVENTS
- document.addEventListener( 'mousemove', onDocumentMouseMove, false );
- // POSTPROCESSING
- var renderModelUV = new THREE.RenderPass( scene, camera, materialUV, new THREE.Color( 0x575757 ) );
- var renderModel = new THREE.RenderPass( scene, camera );
- var effectCopy = new THREE.ShaderPass( THREE.CopyShader );
- var effectBloom1 = new THREE.BloomPass( 1, 15, 2, 512 );
- var effectBloom2 = new THREE.BloomPass( 1, 25, 4, 512 );
- var effectBloom3 = new THREE.BloomPass( 1, 25, 8, 512 );
- effectBloom1.clear = true;
- effectBloom2.clear = true;
- effectBloom3.clear = true;
- effectCopy.renderToScreen = true;
- //
- var pars = { minFilter: THREE.LinearMipmapLinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBFormat, stencilBuffer: false };
- var rtwidth = 512;
- var rtheight = 512;
- //
- composerScene = new THREE.EffectComposer( renderer, new THREE.WebGLRenderTarget( rtwidth, rtheight, pars ) );
- composerScene.addPass( renderModelUV );
- renderScene = new THREE.TexturePass( composerScene.renderTarget2 );
- //
- composerUV1 = new THREE.EffectComposer( renderer, new THREE.WebGLRenderTarget( rtwidth, rtheight, pars ) );
- composerUV1.addPass( renderScene );
- composerUV1.addPass( effectBloom1 );
- composerUV2 = new THREE.EffectComposer( renderer, new THREE.WebGLRenderTarget( rtwidth, rtheight, pars ) );
- composerUV2.addPass( renderScene );
- composerUV2.addPass( effectBloom2 );
- composerUV3 = new THREE.EffectComposer( renderer, new THREE.WebGLRenderTarget( rtwidth, rtheight, pars ) );
- composerUV3.addPass( renderScene );
- composerUV3.addPass( effectBloom3 );
- //
- var effectBeckmann = new THREE.ShaderPass( THREE.ShaderSkin[ "beckmann" ] );
- composerBeckmann = new THREE.EffectComposer( renderer, new THREE.WebGLRenderTarget( rtwidth, rtheight, pars ) );
- composerBeckmann.addPass( effectBeckmann );
- //
- var effectBloom = new THREE.BloomPass( 0.25 );
- var effectBleach = new THREE.ShaderPass( THREE.BleachBypassShader );
- effectBleach.uniforms.opacity.value = 0.25;
- effectBleach.renderToScreen = true;
- composerFinal = new THREE.EffectComposer( renderer );
- composerFinal.addPass( renderModel );
- composerFinal.addPass( effectBloom );
- composerFinal.addPass( effectBleach );
- //
- uniforms[ "tBlur1" ].value = composerScene.renderTarget2;
- uniforms[ "tBlur2" ].value = composerUV1.renderTarget2;
- uniforms[ "tBlur3" ].value = composerUV2.renderTarget2;
- uniforms[ "tBlur4" ].value = composerUV3.renderTarget2;
- uniforms[ "tBeckmann" ].value = composerBeckmann.renderTarget1;
- //
- window.addEventListener( 'resize', onWindowResize, false );
- }
- function onWindowResize() {
- windowHalfX = window.innerWidth / 2;
- windowHalfY = window.innerHeight / 2;
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- function createScene( geometry, scale, material ) {
- mesh = new THREE.Mesh( geometry, material );
- mesh.position.y = - 50;
- mesh.scale.set( scale, scale, scale );
- scene.add( mesh );
- }
- function onDocumentMouseMove( event ) {
- mouseX = ( event.clientX - windowHalfX );
- mouseY = ( event.clientY - windowHalfY );
- }
- //
- function animate() {
- requestAnimationFrame( animate );
- render();
- if ( statsEnabled ) stats.update();
- }
- function render() {
- targetX = mouseX * .001;
- targetY = mouseY * .001;
- if ( mesh ) {
- mesh.rotation.y += 0.05 * ( targetX - mesh.rotation.y );
- mesh.rotation.x += 0.05 * ( targetY - mesh.rotation.x );
- }
- renderer.clear();
- if ( firstPass ) {
- composerBeckmann.render();
- firstPass = false;
- }
- composerScene.render();
- composerUV1.render();
- composerUV2.render();
- composerUV3.render();
- //composerFinal.render( 0.1 );
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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