webgl_geometry_extrude_shapes.html 4.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometry - extrude shapes</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #222;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. a {
  15. color: #f80;
  16. }
  17. </style>
  18. </head>
  19. <body>
  20. <script src="../build/three.js"></script>
  21. <script src="js/controls/TrackballControls.js"></script>
  22. <script>
  23. var camera, scene, renderer, controls;
  24. init();
  25. animate();
  26. function init() {
  27. var info = document.createElement( 'div' );
  28. info.style.position = 'absolute';
  29. info.style.top = '10px';
  30. info.style.width = '100%';
  31. info.style.textAlign = 'center';
  32. info.style.color = '#fff';
  33. info.style.link = '#f80';
  34. info.innerHTML = '<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - geometry extrude shapes';
  35. document.body.appendChild( info );
  36. renderer = new THREE.WebGLRenderer();
  37. renderer.setPixelRatio( window.devicePixelRatio );
  38. renderer.setSize( window.innerWidth, window.innerHeight );
  39. document.body.appendChild( renderer.domElement );
  40. scene = new THREE.Scene();
  41. scene.background = new THREE.Color( 0x222222 );
  42. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 1000 );
  43. camera.position.set( 0, 0, 500 );
  44. controls = new THREE.TrackballControls( camera, renderer.domElement );
  45. controls.minDistance = 200;
  46. controls.maxDistance = 500;
  47. scene.add( new THREE.AmbientLight( 0x222222 ) );
  48. var light = new THREE.PointLight( 0xffffff );
  49. light.position.copy( camera.position );
  50. scene.add( light );
  51. //
  52. var closedSpline = new THREE.CatmullRomCurve3( [
  53. new THREE.Vector3( - 60, - 100, 60 ),
  54. new THREE.Vector3( - 60, 20, 60 ),
  55. new THREE.Vector3( - 60, 120, 60 ),
  56. new THREE.Vector3( 60, 20, - 60 ),
  57. new THREE.Vector3( 60, - 100, - 60 )
  58. ] );
  59. closedSpline.curveType = 'catmullrom';
  60. closedSpline.closed = true;
  61. var extrudeSettings = {
  62. steps: 100,
  63. bevelEnabled: false,
  64. extrudePath: closedSpline
  65. };
  66. var pts = [], count = 3;
  67. for ( var i = 0; i < count; i ++ ) {
  68. var l = 20;
  69. var a = 2 * i / count * Math.PI;
  70. pts.push( new THREE.Vector2( Math.cos( a ) * l, Math.sin( a ) * l ) );
  71. }
  72. var shape = new THREE.Shape( pts );
  73. var geometry = new THREE.ExtrudeBufferGeometry( shape, extrudeSettings );
  74. var material = new THREE.MeshLambertMaterial( { color: 0xb00000, wireframe: false } );
  75. var mesh = new THREE.Mesh( geometry, material );
  76. scene.add( mesh );
  77. //
  78. var randomPoints = [];
  79. for ( var i = 0; i < 10; i ++ ) {
  80. randomPoints.push( new THREE.Vector3( ( i - 4.5 ) * 50, THREE.Math.randFloat( - 50, 50 ), THREE.Math.randFloat( - 50, 50 ) ) );
  81. }
  82. var randomSpline = new THREE.CatmullRomCurve3( randomPoints );
  83. //
  84. var extrudeSettings = {
  85. steps: 200,
  86. bevelEnabled: false,
  87. extrudePath: randomSpline
  88. };
  89. var pts = [], numPts = 5;
  90. for ( var i = 0; i < numPts * 2; i ++ ) {
  91. var l = i % 2 == 1 ? 10 : 20;
  92. var a = i / numPts * Math.PI;
  93. pts.push( new THREE.Vector2( Math.cos( a ) * l, Math.sin( a ) * l ) );
  94. }
  95. var shape = new THREE.Shape( pts );
  96. var geometry = new THREE.ExtrudeBufferGeometry( shape, extrudeSettings );
  97. var material2 = new THREE.MeshLambertMaterial( { color: 0xff8000, wireframe: false } );
  98. var mesh = new THREE.Mesh( geometry, material2 );
  99. scene.add( mesh );
  100. //
  101. var materials = [ material, material2 ];
  102. var extrudeSettings = {
  103. depth: 20,
  104. steps: 1,
  105. bevelEnabled: true,
  106. bevelThickness: 2,
  107. bevelSize: 4,
  108. bevelSegments: 1
  109. };
  110. var geometry = new THREE.ExtrudeBufferGeometry( shape, extrudeSettings );
  111. var mesh = new THREE.Mesh( geometry, materials );
  112. mesh.position.set( 50, 100, 50 );
  113. scene.add( mesh );
  114. }
  115. function animate() {
  116. requestAnimationFrame( animate );
  117. controls.update();
  118. renderer.render( scene, camera );
  119. }
  120. </script>
  121. </body>
  122. </html>