webgl_tonemapping.html 8.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>threejs webgl - materials</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #fff;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. background-color: #000;
  14. margin: 0px;
  15. overflow: hidden;
  16. }
  17. #info {
  18. position: absolute;
  19. top: 0px; width: 100%;
  20. padding: 5px;
  21. }
  22. </style>
  23. </head>
  24. <body>
  25. <div id="container"></div>
  26. <div id="info"><a href="http://threejs.org" target="_blank">threejs</a> - Transparency with Non-Premultipled Alpha (left) versus Premultiplied Alpha (right) with RGBA8 Buffers by <a href="http://clara.io/" target="_blank">Ben Houston</a>.</div>
  27. <script src="../build/three.min.js"></script>
  28. <script src="../examples/js/controls/OrbitControls.js"></script>
  29. <script src="../src/loaders/BinaryTextureLoader.js"></script>
  30. <script src="../examples/js/Detector.js"></script>
  31. <script src="../examples/js/libs/stats.min.js"></script>
  32. <script src="../examples/js/libs/dat.gui.min.js"></script>
  33. <script src="../src/loaders/BinaryTextureLoader.js"></script>
  34. <script src="../examples/js/loaders/RGBELoader.js"></script>
  35. <script src="../examples/js/loaders/HDRCubeMapLoader.js"></script>
  36. <script src="../examples/js/Half.js"></script>
  37. <script src="../examples/js/Encodings.js"></script>
  38. <script src="../examples/js/pmrem/PMREMGenerator.js"></script>
  39. <script src="../examples/js/pmrem/PMREMCubeUVPacker.js"></script>
  40. <script src="../examples/js/postprocessing/EffectComposer.js"></script>
  41. <script src="../examples/js/postprocessing/RenderPass.js"></script>
  42. <script src="../examples/js/postprocessing/MaskPass.js"></script>
  43. <script src="../examples/js/postprocessing/ShaderPass.js"></script>
  44. <script src="../examples/js/shaders/CopyShader.js"></script>
  45. <script src="../examples/js/shaders/FXAAShader.js"></script>
  46. <script src="../examples/js/postprocessing/BloomPass.js"></script>
  47. <script src="../examples/js/shaders/ConvolutionShader.js"></script>
  48. <script>
  49. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  50. var container, stats;
  51. var params = {
  52. opacity: 0.5,
  53. roughness: 1.0,
  54. bumpScale: 0.3,
  55. exposure: 1.0,
  56. whitePoint: 1.0,
  57. toneMapping: "Reinhard"
  58. };
  59. var toneMappingOptions = {
  60. None: THREE.NoToneMapping,
  61. Linear: THREE.LinearToneMapping,
  62. Reinhard: THREE.ReinhardToneMapping,
  63. Uncharted2: THREE.Uncharted2ToneMapping
  64. };
  65. var camera, scene, renderer, controls, objects = [];
  66. var composer;
  67. var standardMaterial, standardMaterialPremultiplied, floorMaterial;
  68. init();
  69. animate();
  70. function init() {
  71. container = document.createElement( 'div' );
  72. document.body.appendChild( container );
  73. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 2000 );
  74. camera.position.set( 0.0, 40, 40 * 3.5 );
  75. scene = new THREE.Scene();
  76. renderer = new THREE.WebGLRenderer( { antialias: false } );
  77. var roughnessTexture = THREE.ImageUtils.loadTexture( "../examples/textures/roughness_map.jpg" );
  78. roughnessTexture.wrapS = THREE.RepeatWrapping;
  79. roughnessTexture.wrapT = THREE.RepeatWrapping;
  80. roughnessTexture.repeat.set( 9, 2 );
  81. // Materials
  82. var hdrpath = "../examples/textures/cube/hdrPisa/";
  83. var hdrformat = '.hdr';
  84. var hdrurls = [
  85. hdrpath + 'px' + hdrformat, hdrpath + 'nx' + hdrformat,
  86. hdrpath + 'py' + hdrformat, hdrpath + 'ny' + hdrformat,
  87. hdrpath + 'pz' + hdrformat, hdrpath + 'nz' + hdrformat
  88. ];
  89. renderer = new THREE.WebGLRenderer( { antialias: false } );
  90. var roughnessTexture = THREE.ImageUtils.loadTexture( "../examples/textures/roughness_map.jpg" );
  91. roughnessTexture.wrapS = THREE.RepeatWrapping;
  92. roughnessTexture.wrapT = THREE.RepeatWrapping;
  93. roughnessTexture.repeat.set( 9, 2 );
  94. var hdrType = THREE.UnsignedByteType;
  95. /*
  96. if ( renderer.extensions.get( 'OES_texture_half_float' ) && renderer.extensions.get( 'OES_texture_half_float_linear' ) ) {
  97. hdrType = THREE.HalfFloatType;
  98. } else if ( renderer.extensions.get( 'OES_texture_float' ) && renderer.extensions.get( 'OES_texture_float_linear' ) ) {
  99. hdrType = THREE.FloatType;
  100. }
  101. */
  102. var hdrCubeMap = new THREE.HDRCubeMapLoader().load( hdrType, hdrurls, function ( hdrCubeMap ) {
  103. var pmremGenerator = new THREE.PMREMGenerator( hdrCubeMap );
  104. pmremGenerator.update( renderer );
  105. var pmremCubeUVPacker = new THREE.PMREMCubeUVPacker( pmremGenerator.cubeLods );
  106. pmremCubeUVPacker.update( renderer );
  107. standardMaterial = new THREE.MeshStandardMaterial( {
  108. map: null,
  109. roughnessMap: roughnessTexture,
  110. bumpScale: - 0.05,
  111. bumpMap: roughnessTexture,
  112. color: 0xffffff,
  113. metalness: 0.9,
  114. roughness: 1.0,
  115. envMap: pmremCubeUVPacker.CubeUVRenderTarget,
  116. shading: THREE.SmoothShading,
  117. transparent: true,
  118. blending: THREE.PremultipliedAlphaBlending
  119. } );
  120. var geometry = new THREE.TorusKnotGeometry( 18, 8, 150, 20 );;
  121. var torusMesh1 = new THREE.Mesh( geometry, standardMaterial );
  122. torusMesh1.position.x = 0.0;
  123. torusMesh1.castShadow = true;
  124. scene.add( torusMesh1 );
  125. objects.push( torusMesh1 );
  126. floorMaterial = new THREE.MeshStandardMaterial( {
  127. map: null,
  128. roughnessMap: null,
  129. color: 0xffffff,
  130. metalness: 0.0,
  131. roughness: 0.0,
  132. envMap: pmremCubeUVPacker.CubeUVRenderTarget,
  133. shading: THREE.SmoothShading
  134. } );
  135. var planeGeometry = new THREE.PlaneBufferGeometry( 200, 200 );
  136. var planeMesh1 = new THREE.Mesh( planeGeometry, floorMaterial );
  137. planeMesh1.position.y = - 50;
  138. planeMesh1.rotation.x = - Math.PI * 0.5;
  139. planeMesh1.receiveShadow = true;
  140. scene.add( planeMesh1 );
  141. } );
  142. // Lights
  143. scene.add( new THREE.AmbientLight( 0x222222 ) );
  144. var spotLight = new THREE.SpotLight( 0xffffff );
  145. spotLight.position.set( 50, 100, 50 );
  146. spotLight.angle = Math.PI / 7;
  147. spotLight.penumbra = 0.8
  148. spotLight.castShadow = true;
  149. scene.add( spotLight );
  150. renderer.setPixelRatio( window.devicePixelRatio );
  151. renderer.setSize( window.innerWidth, window.innerHeight );
  152. renderer.shadowMap.enabled = true;
  153. container.appendChild( renderer.domElement );
  154. renderer.gammaInput = true;
  155. renderer.gammaOutput = true;
  156. composer = new THREE.EffectComposer( renderer );
  157. composer.setSize( window.innerWidth, window.innerHeight );
  158. var renderScene = new THREE.RenderPass( scene, camera );
  159. composer.addPass( renderScene );
  160. var copyPass = new THREE.ShaderPass( THREE.CopyShader );
  161. copyPass.renderToScreen = true;
  162. composer.addPass( copyPass );
  163. stats = new Stats();
  164. stats.domElement.style.position = 'absolute';
  165. stats.domElement.style.top = '0px';
  166. container.appendChild( stats.domElement );
  167. controls = new THREE.OrbitControls( camera, renderer.domElement );
  168. controls.target.set( 0, 0, 0 );
  169. controls.update();
  170. window.addEventListener( 'resize', onWindowResize, false );
  171. var gui = new dat.GUI();
  172. gui.add( params, 'toneMapping', Object.keys( toneMappingOptions ) );
  173. gui.add( params, 'exposure', 0, 5 );
  174. gui.add( params, 'whitePoint', 0, 5 );
  175. gui.add( params, 'opacity', 0, 1 );
  176. gui.open();
  177. }
  178. function onWindowResize() {
  179. var width = window.innerWidth;
  180. var height = window.innerHeight;
  181. camera.aspect = width / height;
  182. camera.updateProjectionMatrix();
  183. renderer.setSize( width, height );
  184. composer.setSize( width, height );
  185. }
  186. //
  187. function animate() {
  188. requestAnimationFrame( animate );
  189. render();
  190. stats.update();
  191. }
  192. function render() {
  193. if ( standardMaterial !== undefined ) {
  194. standardMaterial.roughness = params.roughness;
  195. standardMaterial.bumpScale = - 0.05 * params.bumpScale;
  196. standardMaterial.opacity = params.opacity;
  197. }
  198. if( renderer.toneMapping !== toneMappingOptions[ params.toneMapping ] ) {
  199. renderer.toneMapping = toneMappingOptions[ params.toneMapping ];
  200. if( standardMaterial ) standardMaterial.needsUpdate = true;
  201. if( floorMaterial ) floorMaterial.needsUpdate = true;
  202. }
  203. renderer.toneMappingExposure = params.exposure;
  204. renderer.toneMappingWhitePoint = params.whitePoint;
  205. var timer = Date.now() * 0.00025;
  206. camera.lookAt( scene.position );
  207. for ( var i = 0, l = objects.length; i < l; i ++ ) {
  208. var object = objects[ i ];
  209. object.rotation.y += 0.005;
  210. }
  211. composer.render();
  212. }
  213. </script>
  214. </body>
  215. </html>