.. |
cameras
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4e05d11d50
CombinedCamera: Fixed Orthographic fov. See #5558.
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10 年之前 |
controls
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6f7299cd8f
Examples: Tweaks to webgl_shadowmap_viewer. Created VR category.
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10 年之前 |
crossfade
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188b9b7019
Examples: Cleaned up setClearColor().
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10 年之前 |
curves
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ecd0ddd1a1
Set prototype.constructor for all derived classes
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10 年之前 |
effects
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d22bb22db0
Examples: Removed OculusControls/OculusRihtEffect. Use WebVR instead.
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10 年之前 |
exporters
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a13c739390
*DecayExponent to *Decay
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10 年之前 |
geometries
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ecd0ddd1a1
Set prototype.constructor for all derived classes
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10 年之前 |
libs
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3a0a43137d
PnlTri.js Rev. 2.0: handles vertices and edges on other edges; faster & smaller too
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11 年之前 |
loaders
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48d416cf7d
MTLLoader: Fix to avoid loading bump map twice in case material contains both 'bump' and 'bump_map'.
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10 年之前 |
math
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ec3259270c
Updated examples that could use PlaneBufferGeometry.
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10 年之前 |
modifiers
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c222310930
Optimize TessellateModifier.js slightly
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10 年之前 |
postprocessing
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a54eb998fd
Change EffectComposer to use the renderer's canvas size
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10 年之前 |
renderers
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d5da87eef3
Editor: Renamed Renderer panel to Project.
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10 年之前 |
shaders
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c5f777f493
fix issues #5 and #6 from @WestLangley's comment here: https://github.com/mrdoob/three.js/pull/5809#issuecomment-68329651
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10 年之前 |
utils
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70530186f7
Minor fixes.
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10 年之前 |
wip
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ecd0ddd1a1
Set prototype.constructor for all derived classes
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10 年之前 |
AudioObject.js
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ecd0ddd1a1
Set prototype.constructor for all derived classes
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10 年之前 |
BlendCharacter.js
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ecd0ddd1a1
Set prototype.constructor for all derived classes
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10 年之前 |
BlendCharacterGui.js
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4b456f8852
SkeletonHelper: Properly set matrixWorld transform. Also added skeleton toggles in animation examples.
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11 年之前 |
Car.js
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eecc8f7c5c
Moved BufferGeometryUtils and UvsUtils to examples/js/utils. See #4835.
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11 年之前 |
Cloth.js
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db6a79a730
Fixed some more sub(a,b) to subVectors(a,b).
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12 年之前 |
CurveExtras.js
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6660e155d5
More Closure compile warnings / errors fixing in examples/js.
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13 年之前 |
Detector.js
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5ff7a85bcf
Merge pull request #5521 from gyohk/dev
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10 年之前 |
ImprovedNoise.js
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2a8abb5531
Implemented gero3 Rectangle optimisations.
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14 年之前 |
MD2Character.js
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0d872b4fc7
Updated examples to the new *Mapping API.
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10 年之前 |
MD2CharacterComplex.js
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0d872b4fc7
Updated examples to the new *Mapping API.
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10 年之前 |
MarchingCubes.js
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ecd0ddd1a1
Set prototype.constructor for all derived classes
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10 年之前 |
Mirror.js
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9af3f082e8
Fix handling of some cameras in Mirror.js
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10 年之前 |
Ocean.js
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ec3259270c
Updated examples that could use PlaneBufferGeometry.
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10 年之前 |
Octree.js
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f46a2b841e
Removed face.centroid and geometry.computeCentroids()
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11 年之前 |
PRNG.js
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041054283a
Messing with a new terrain generator demo.
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14 年之前 |
ParametricGeometries.js
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ecd0ddd1a1
Set prototype.constructor for all derived classes
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10 年之前 |
ShaderDeferred.js
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af236a42f2
completing adjustable gamma - still one bug left.
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10 年之前 |
ShaderGodRays.js
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774fa4ae04
Added workaround for ANGLE bug in godrays example.
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12 年之前 |
ShaderSkin.js
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a13c739390
*DecayExponent to *Decay
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10 年之前 |
ShaderTerrain.js
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c0478beba3
Merge branch 'gammaFactor' of https://github.com/bhouston/three.js into dev
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10 年之前 |
ShaderToon.js
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36d2494d59
Renamed nWorld => worldNormal in shaders.
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12 年之前 |
SimplexNoise.js
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9ad6e5445e
fixes for dot operations in SimplexNoise. #1993
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13 年之前 |
SimulationRenderer.js
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ec3259270c
Updated examples that could use PlaneBufferGeometry.
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10 年之前 |
SkyShader.js
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7644de76d6
Fix Sky Shader. Should now work on Windows and Mac (#5602)
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10 年之前 |
Sparks.js
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b062fee866
Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860.
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12 年之前 |
TypedArrayUtils.js
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21322b785f
Added performance improvement ideas
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11 年之前 |
UCSCharacter.js
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0d872b4fc7
Updated examples to the new *Mapping API.
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10 年之前 |
WaterShader.js
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ecd0ddd1a1
Set prototype.constructor for all derived classes
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10 年之前 |