tsone 48d416cf7d MTLLoader: Fix to avoid loading bump map twice in case material contains both 'bump' and 'bump_map'. 10 年之前
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cameras 4e05d11d50 CombinedCamera: Fixed Orthographic fov. See #5558. 10 年之前
controls 6f7299cd8f Examples: Tweaks to webgl_shadowmap_viewer. Created VR category. 10 年之前
crossfade 188b9b7019 Examples: Cleaned up setClearColor(). 10 年之前
curves ecd0ddd1a1 Set prototype.constructor for all derived classes 10 年之前
effects d22bb22db0 Examples: Removed OculusControls/OculusRihtEffect. Use WebVR instead. 10 年之前
exporters a13c739390 *DecayExponent to *Decay 10 年之前
geometries ecd0ddd1a1 Set prototype.constructor for all derived classes 10 年之前
libs 3a0a43137d PnlTri.js Rev. 2.0: handles vertices and edges on other edges; faster & smaller too 11 年之前
loaders 48d416cf7d MTLLoader: Fix to avoid loading bump map twice in case material contains both 'bump' and 'bump_map'. 10 年之前
math ec3259270c Updated examples that could use PlaneBufferGeometry. 10 年之前
modifiers c222310930 Optimize TessellateModifier.js slightly 10 年之前
postprocessing a54eb998fd Change EffectComposer to use the renderer's canvas size 10 年之前
renderers d5da87eef3 Editor: Renamed Renderer panel to Project. 10 年之前
shaders c5f777f493 fix issues #5 and #6 from @WestLangley's comment here: https://github.com/mrdoob/three.js/pull/5809#issuecomment-68329651 10 年之前
utils 70530186f7 Minor fixes. 10 年之前
wip ecd0ddd1a1 Set prototype.constructor for all derived classes 10 年之前
AudioObject.js ecd0ddd1a1 Set prototype.constructor for all derived classes 10 年之前
BlendCharacter.js ecd0ddd1a1 Set prototype.constructor for all derived classes 10 年之前
BlendCharacterGui.js 4b456f8852 SkeletonHelper: Properly set matrixWorld transform. Also added skeleton toggles in animation examples. 11 年之前
Car.js eecc8f7c5c Moved BufferGeometryUtils and UvsUtils to examples/js/utils. See #4835. 11 年之前
Cloth.js db6a79a730 Fixed some more sub(a,b) to subVectors(a,b). 12 年之前
CurveExtras.js 6660e155d5 More Closure compile warnings / errors fixing in examples/js. 13 年之前
Detector.js 5ff7a85bcf Merge pull request #5521 from gyohk/dev 10 年之前
ImprovedNoise.js 2a8abb5531 Implemented gero3 Rectangle optimisations. 14 年之前
MD2Character.js 0d872b4fc7 Updated examples to the new *Mapping API. 10 年之前
MD2CharacterComplex.js 0d872b4fc7 Updated examples to the new *Mapping API. 10 年之前
MarchingCubes.js ecd0ddd1a1 Set prototype.constructor for all derived classes 10 年之前
Mirror.js 9af3f082e8 Fix handling of some cameras in Mirror.js 10 年之前
Ocean.js ec3259270c Updated examples that could use PlaneBufferGeometry. 10 年之前
Octree.js f46a2b841e Removed face.centroid and geometry.computeCentroids() 11 年之前
PRNG.js 041054283a Messing with a new terrain generator demo. 14 年之前
ParametricGeometries.js ecd0ddd1a1 Set prototype.constructor for all derived classes 10 年之前
ShaderDeferred.js af236a42f2 completing adjustable gamma - still one bug left. 10 年之前
ShaderGodRays.js 774fa4ae04 Added workaround for ANGLE bug in godrays example. 12 年之前
ShaderSkin.js a13c739390 *DecayExponent to *Decay 10 年之前
ShaderTerrain.js c0478beba3 Merge branch 'gammaFactor' of https://github.com/bhouston/three.js into dev 10 年之前
ShaderToon.js 36d2494d59 Renamed nWorld => worldNormal in shaders. 12 年之前
SimplexNoise.js 9ad6e5445e fixes for dot operations in SimplexNoise. #1993 13 年之前
SimulationRenderer.js ec3259270c Updated examples that could use PlaneBufferGeometry. 10 年之前
SkyShader.js 7644de76d6 Fix Sky Shader. Should now work on Windows and Mac (#5602) 10 年之前
Sparks.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 12 年之前
TypedArrayUtils.js 21322b785f Added performance improvement ideas 11 年之前
UCSCharacter.js 0d872b4fc7 Updated examples to the new *Mapping API. 10 年之前
WaterShader.js ecd0ddd1a1 Set prototype.constructor for all derived classes 10 年之前