GLTFLoader.js 92 KB

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  1. import {
  2. AnimationClip,
  3. Bone,
  4. Box3,
  5. BufferAttribute,
  6. BufferGeometry,
  7. CanvasTexture,
  8. ClampToEdgeWrapping,
  9. Color,
  10. DirectionalLight,
  11. DoubleSide,
  12. FileLoader,
  13. FrontSide,
  14. Group,
  15. ImageBitmapLoader,
  16. InterleavedBuffer,
  17. InterleavedBufferAttribute,
  18. Interpolant,
  19. InterpolateDiscrete,
  20. InterpolateLinear,
  21. Line,
  22. LineBasicMaterial,
  23. LineLoop,
  24. LineSegments,
  25. LinearFilter,
  26. LinearMipmapLinearFilter,
  27. LinearMipmapNearestFilter,
  28. Loader,
  29. LoaderUtils,
  30. Material,
  31. MathUtils,
  32. Matrix4,
  33. Mesh,
  34. MeshBasicMaterial,
  35. MeshPhysicalMaterial,
  36. MeshStandardMaterial,
  37. MirroredRepeatWrapping,
  38. NearestFilter,
  39. NearestMipmapLinearFilter,
  40. NearestMipmapNearestFilter,
  41. NumberKeyframeTrack,
  42. Object3D,
  43. OrthographicCamera,
  44. PerspectiveCamera,
  45. PointLight,
  46. Points,
  47. PointsMaterial,
  48. PropertyBinding,
  49. QuaternionKeyframeTrack,
  50. RGBFormat,
  51. RepeatWrapping,
  52. Skeleton,
  53. SkinnedMesh,
  54. Sphere,
  55. SpotLight,
  56. TangentSpaceNormalMap,
  57. TextureLoader,
  58. TriangleFanDrawMode,
  59. TriangleStripDrawMode,
  60. Vector2,
  61. Vector3,
  62. VectorKeyframeTrack,
  63. sRGBEncoding
  64. } from "../../../build/three.module.js";
  65. var GLTFLoader = ( function () {
  66. function GLTFLoader( manager ) {
  67. Loader.call( this, manager );
  68. this.dracoLoader = null;
  69. this.ddsLoader = null;
  70. this.ktx2Loader = null;
  71. this.pluginCallbacks = [];
  72. this.register( function ( parser ) {
  73. return new GLTFMaterialsClearcoatExtension( parser );
  74. } );
  75. this.register( function ( parser ) {
  76. return new GLTFTextureBasisUExtension( parser );
  77. } );
  78. this.register( function ( parser ) {
  79. return new GLTFTextureWebPExtension( parser );
  80. } );
  81. this.register( function ( parser ) {
  82. return new GLTFMaterialsTransmissionExtension( parser );
  83. } );
  84. this.register( function ( parser ) {
  85. return new GLTFLightsExtension( parser );
  86. } );
  87. }
  88. GLTFLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
  89. constructor: GLTFLoader,
  90. load: function ( url, onLoad, onProgress, onError ) {
  91. var scope = this;
  92. var resourcePath;
  93. if ( this.resourcePath !== '' ) {
  94. resourcePath = this.resourcePath;
  95. } else if ( this.path !== '' ) {
  96. resourcePath = this.path;
  97. } else {
  98. resourcePath = LoaderUtils.extractUrlBase( url );
  99. }
  100. // Tells the LoadingManager to track an extra item, which resolves after
  101. // the model is fully loaded. This means the count of items loaded will
  102. // be incorrect, but ensures manager.onLoad() does not fire early.
  103. this.manager.itemStart( url );
  104. var _onError = function ( e ) {
  105. if ( onError ) {
  106. onError( e );
  107. } else {
  108. console.error( e );
  109. }
  110. scope.manager.itemError( url );
  111. scope.manager.itemEnd( url );
  112. };
  113. var loader = new FileLoader( this.manager );
  114. loader.setPath( this.path );
  115. loader.setResponseType( 'arraybuffer' );
  116. loader.setRequestHeader( this.requestHeader );
  117. loader.setWithCredentials( this.withCredentials );
  118. loader.load( url, function ( data ) {
  119. try {
  120. scope.parse( data, resourcePath, function ( gltf ) {
  121. onLoad( gltf );
  122. scope.manager.itemEnd( url );
  123. }, _onError );
  124. } catch ( e ) {
  125. _onError( e );
  126. }
  127. }, onProgress, _onError );
  128. },
  129. setDRACOLoader: function ( dracoLoader ) {
  130. this.dracoLoader = dracoLoader;
  131. return this;
  132. },
  133. setDDSLoader: function ( ddsLoader ) {
  134. this.ddsLoader = ddsLoader;
  135. return this;
  136. },
  137. setKTX2Loader: function ( ktx2Loader ) {
  138. this.ktx2Loader = ktx2Loader;
  139. return this;
  140. },
  141. register: function ( callback ) {
  142. if ( this.pluginCallbacks.indexOf( callback ) === - 1 ) {
  143. this.pluginCallbacks.push( callback );
  144. }
  145. return this;
  146. },
  147. unregister: function ( callback ) {
  148. if ( this.pluginCallbacks.indexOf( callback ) !== - 1 ) {
  149. this.pluginCallbacks.splice( this.pluginCallbacks.indexOf( callback ), 1 );
  150. }
  151. return this;
  152. },
  153. parse: function ( data, path, onLoad, onError ) {
  154. var content;
  155. var extensions = {};
  156. var plugins = {};
  157. if ( typeof data === 'string' ) {
  158. content = data;
  159. } else {
  160. var magic = LoaderUtils.decodeText( new Uint8Array( data, 0, 4 ) );
  161. if ( magic === BINARY_EXTENSION_HEADER_MAGIC ) {
  162. try {
  163. extensions[ EXTENSIONS.KHR_BINARY_GLTF ] = new GLTFBinaryExtension( data );
  164. } catch ( error ) {
  165. if ( onError ) onError( error );
  166. return;
  167. }
  168. content = extensions[ EXTENSIONS.KHR_BINARY_GLTF ].content;
  169. } else {
  170. content = LoaderUtils.decodeText( new Uint8Array( data ) );
  171. }
  172. }
  173. var json = JSON.parse( content );
  174. if ( json.asset === undefined || json.asset.version[ 0 ] < 2 ) {
  175. if ( onError ) onError( new Error( 'THREE.GLTFLoader: Unsupported asset. glTF versions >=2.0 are supported.' ) );
  176. return;
  177. }
  178. var parser = new GLTFParser( json, {
  179. path: path || this.resourcePath || '',
  180. crossOrigin: this.crossOrigin,
  181. manager: this.manager,
  182. ktx2Loader: this.ktx2Loader
  183. } );
  184. parser.fileLoader.setRequestHeader( this.requestHeader );
  185. for ( var i = 0; i < this.pluginCallbacks.length; i ++ ) {
  186. var plugin = this.pluginCallbacks[ i ]( parser );
  187. plugins[ plugin.name ] = plugin;
  188. // Workaround to avoid determining as unknown extension
  189. // in addUnknownExtensionsToUserData().
  190. // Remove this workaround if we move all the existing
  191. // extension handlers to plugin system
  192. extensions[ plugin.name ] = true;
  193. }
  194. if ( json.extensionsUsed ) {
  195. for ( var i = 0; i < json.extensionsUsed.length; ++ i ) {
  196. var extensionName = json.extensionsUsed[ i ];
  197. var extensionsRequired = json.extensionsRequired || [];
  198. switch ( extensionName ) {
  199. case EXTENSIONS.KHR_MATERIALS_UNLIT:
  200. extensions[ extensionName ] = new GLTFMaterialsUnlitExtension();
  201. break;
  202. case EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS:
  203. extensions[ extensionName ] = new GLTFMaterialsPbrSpecularGlossinessExtension();
  204. break;
  205. case EXTENSIONS.KHR_DRACO_MESH_COMPRESSION:
  206. extensions[ extensionName ] = new GLTFDracoMeshCompressionExtension( json, this.dracoLoader );
  207. break;
  208. case EXTENSIONS.MSFT_TEXTURE_DDS:
  209. extensions[ extensionName ] = new GLTFTextureDDSExtension( this.ddsLoader );
  210. break;
  211. case EXTENSIONS.KHR_TEXTURE_TRANSFORM:
  212. extensions[ extensionName ] = new GLTFTextureTransformExtension();
  213. break;
  214. case EXTENSIONS.KHR_MESH_QUANTIZATION:
  215. extensions[ extensionName ] = new GLTFMeshQuantizationExtension();
  216. break;
  217. default:
  218. if ( extensionsRequired.indexOf( extensionName ) >= 0 && plugins[ extensionName ] === undefined ) {
  219. console.warn( 'THREE.GLTFLoader: Unknown extension "' + extensionName + '".' );
  220. }
  221. }
  222. }
  223. }
  224. parser.setExtensions( extensions );
  225. parser.setPlugins( plugins );
  226. parser.parse( onLoad, onError );
  227. }
  228. } );
  229. /* GLTFREGISTRY */
  230. function GLTFRegistry() {
  231. var objects = {};
  232. return {
  233. get: function ( key ) {
  234. return objects[ key ];
  235. },
  236. add: function ( key, object ) {
  237. objects[ key ] = object;
  238. },
  239. remove: function ( key ) {
  240. delete objects[ key ];
  241. },
  242. removeAll: function () {
  243. objects = {};
  244. }
  245. };
  246. }
  247. /*********************************/
  248. /********** EXTENSIONS ***********/
  249. /*********************************/
  250. var EXTENSIONS = {
  251. KHR_BINARY_GLTF: 'KHR_binary_glTF',
  252. KHR_DRACO_MESH_COMPRESSION: 'KHR_draco_mesh_compression',
  253. KHR_LIGHTS_PUNCTUAL: 'KHR_lights_punctual',
  254. KHR_MATERIALS_CLEARCOAT: 'KHR_materials_clearcoat',
  255. KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS: 'KHR_materials_pbrSpecularGlossiness',
  256. KHR_MATERIALS_TRANSMISSION: 'KHR_materials_transmission',
  257. KHR_MATERIALS_UNLIT: 'KHR_materials_unlit',
  258. KHR_TEXTURE_BASISU: 'KHR_texture_basisu',
  259. KHR_TEXTURE_TRANSFORM: 'KHR_texture_transform',
  260. KHR_MESH_QUANTIZATION: 'KHR_mesh_quantization',
  261. EXT_TEXTURE_WEBP: 'EXT_texture_webp',
  262. MSFT_TEXTURE_DDS: 'MSFT_texture_dds'
  263. };
  264. /**
  265. * DDS Texture Extension
  266. *
  267. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/MSFT_texture_dds
  268. *
  269. */
  270. function GLTFTextureDDSExtension( ddsLoader ) {
  271. if ( ! ddsLoader ) {
  272. throw new Error( 'THREE.GLTFLoader: Attempting to load .dds texture without importing DDSLoader' );
  273. }
  274. this.name = EXTENSIONS.MSFT_TEXTURE_DDS;
  275. this.ddsLoader = ddsLoader;
  276. }
  277. /**
  278. * Punctual Lights Extension
  279. *
  280. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_lights_punctual
  281. */
  282. function GLTFLightsExtension( parser ) {
  283. this.parser = parser;
  284. this.name = EXTENSIONS.KHR_LIGHTS_PUNCTUAL;
  285. // Object3D instance caches
  286. this.cache = { refs: {}, uses: {} };
  287. }
  288. GLTFLightsExtension.prototype._markDefs = function () {
  289. var parser = this.parser;
  290. var nodeDefs = this.parser.json.nodes || [];
  291. for ( var nodeIndex = 0, nodeLength = nodeDefs.length; nodeIndex < nodeLength; nodeIndex ++ ) {
  292. var nodeDef = nodeDefs[ nodeIndex ];
  293. if ( nodeDef.extensions
  294. && nodeDef.extensions[ this.name ]
  295. && nodeDef.extensions[ this.name ].light !== undefined ) {
  296. parser._addNodeRef( this.cache, nodeDef.extensions[ this.name ].light );
  297. }
  298. }
  299. };
  300. GLTFLightsExtension.prototype._loadLight = function ( lightIndex ) {
  301. var parser = this.parser;
  302. var cacheKey = 'light:' + lightIndex;
  303. var dependency = parser.cache.get( cacheKey );
  304. if ( dependency ) return dependency;
  305. var json = parser.json;
  306. var extensions = ( json.extensions && json.extensions[ this.name ] ) || {};
  307. var lightDefs = extensions.lights || [];
  308. var lightDef = lightDefs[ lightIndex ];
  309. var lightNode;
  310. var color = new Color( 0xffffff );
  311. if ( lightDef.color !== undefined ) color.fromArray( lightDef.color );
  312. var range = lightDef.range !== undefined ? lightDef.range : 0;
  313. switch ( lightDef.type ) {
  314. case 'directional':
  315. lightNode = new DirectionalLight( color );
  316. lightNode.target.position.set( 0, 0, - 1 );
  317. lightNode.add( lightNode.target );
  318. break;
  319. case 'point':
  320. lightNode = new PointLight( color );
  321. lightNode.distance = range;
  322. break;
  323. case 'spot':
  324. lightNode = new SpotLight( color );
  325. lightNode.distance = range;
  326. // Handle spotlight properties.
  327. lightDef.spot = lightDef.spot || {};
  328. lightDef.spot.innerConeAngle = lightDef.spot.innerConeAngle !== undefined ? lightDef.spot.innerConeAngle : 0;
  329. lightDef.spot.outerConeAngle = lightDef.spot.outerConeAngle !== undefined ? lightDef.spot.outerConeAngle : Math.PI / 4.0;
  330. lightNode.angle = lightDef.spot.outerConeAngle;
  331. lightNode.penumbra = 1.0 - lightDef.spot.innerConeAngle / lightDef.spot.outerConeAngle;
  332. lightNode.target.position.set( 0, 0, - 1 );
  333. lightNode.add( lightNode.target );
  334. break;
  335. default:
  336. throw new Error( 'THREE.GLTFLoader: Unexpected light type, "' + lightDef.type + '".' );
  337. }
  338. // Some lights (e.g. spot) default to a position other than the origin. Reset the position
  339. // here, because node-level parsing will only override position if explicitly specified.
  340. lightNode.position.set( 0, 0, 0 );
  341. lightNode.decay = 2;
  342. if ( lightDef.intensity !== undefined ) lightNode.intensity = lightDef.intensity;
  343. lightNode.name = parser.createUniqueName( lightDef.name || ( 'light_' + lightIndex ) );
  344. dependency = Promise.resolve( lightNode );
  345. parser.cache.add( cacheKey, dependency );
  346. return dependency;
  347. };
  348. GLTFLightsExtension.prototype.createNodeAttachment = function ( nodeIndex ) {
  349. var self = this;
  350. var parser = this.parser;
  351. var json = parser.json;
  352. var nodeDef = json.nodes[ nodeIndex ];
  353. var lightDef = ( nodeDef.extensions && nodeDef.extensions[ this.name ] ) || {};
  354. var lightIndex = lightDef.light;
  355. if ( lightIndex === undefined ) return null;
  356. return this._loadLight( lightIndex ).then( function ( light ) {
  357. return parser._getNodeRef( self.cache, lightIndex, light );
  358. } );
  359. };
  360. /**
  361. * Unlit Materials Extension
  362. *
  363. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_unlit
  364. */
  365. function GLTFMaterialsUnlitExtension() {
  366. this.name = EXTENSIONS.KHR_MATERIALS_UNLIT;
  367. }
  368. GLTFMaterialsUnlitExtension.prototype.getMaterialType = function () {
  369. return MeshBasicMaterial;
  370. };
  371. GLTFMaterialsUnlitExtension.prototype.extendParams = function ( materialParams, materialDef, parser ) {
  372. var pending = [];
  373. materialParams.color = new Color( 1.0, 1.0, 1.0 );
  374. materialParams.opacity = 1.0;
  375. var metallicRoughness = materialDef.pbrMetallicRoughness;
  376. if ( metallicRoughness ) {
  377. if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {
  378. var array = metallicRoughness.baseColorFactor;
  379. materialParams.color.fromArray( array );
  380. materialParams.opacity = array[ 3 ];
  381. }
  382. if ( metallicRoughness.baseColorTexture !== undefined ) {
  383. pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture ) );
  384. }
  385. }
  386. return Promise.all( pending );
  387. };
  388. /**
  389. * Clearcoat Materials Extension
  390. *
  391. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_clearcoat
  392. */
  393. function GLTFMaterialsClearcoatExtension( parser ) {
  394. this.parser = parser;
  395. this.name = EXTENSIONS.KHR_MATERIALS_CLEARCOAT;
  396. }
  397. GLTFMaterialsClearcoatExtension.prototype.getMaterialType = function ( materialIndex ) {
  398. var parser = this.parser;
  399. var materialDef = parser.json.materials[ materialIndex ];
  400. if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;
  401. return MeshPhysicalMaterial;
  402. };
  403. GLTFMaterialsClearcoatExtension.prototype.extendMaterialParams = function ( materialIndex, materialParams ) {
  404. var parser = this.parser;
  405. var materialDef = parser.json.materials[ materialIndex ];
  406. if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {
  407. return Promise.resolve();
  408. }
  409. var pending = [];
  410. var extension = materialDef.extensions[ this.name ];
  411. if ( extension.clearcoatFactor !== undefined ) {
  412. materialParams.clearcoat = extension.clearcoatFactor;
  413. }
  414. if ( extension.clearcoatTexture !== undefined ) {
  415. pending.push( parser.assignTexture( materialParams, 'clearcoatMap', extension.clearcoatTexture ) );
  416. }
  417. if ( extension.clearcoatRoughnessFactor !== undefined ) {
  418. materialParams.clearcoatRoughness = extension.clearcoatRoughnessFactor;
  419. }
  420. if ( extension.clearcoatRoughnessTexture !== undefined ) {
  421. pending.push( parser.assignTexture( materialParams, 'clearcoatRoughnessMap', extension.clearcoatRoughnessTexture ) );
  422. }
  423. if ( extension.clearcoatNormalTexture !== undefined ) {
  424. pending.push( parser.assignTexture( materialParams, 'clearcoatNormalMap', extension.clearcoatNormalTexture ) );
  425. if ( extension.clearcoatNormalTexture.scale !== undefined ) {
  426. var scale = extension.clearcoatNormalTexture.scale;
  427. materialParams.clearcoatNormalScale = new Vector2( scale, scale );
  428. }
  429. }
  430. return Promise.all( pending );
  431. };
  432. /**
  433. * Transmission Materials Extension
  434. *
  435. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_transmission
  436. * Draft: https://github.com/KhronosGroup/glTF/pull/1698
  437. */
  438. function GLTFMaterialsTransmissionExtension( parser ) {
  439. this.parser = parser;
  440. this.name = EXTENSIONS.KHR_MATERIALS_TRANSMISSION;
  441. }
  442. GLTFMaterialsTransmissionExtension.prototype.getMaterialType = function ( materialIndex ) {
  443. var parser = this.parser;
  444. var materialDef = parser.json.materials[ materialIndex ];
  445. if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;
  446. return MeshPhysicalMaterial;
  447. };
  448. GLTFMaterialsTransmissionExtension.prototype.extendMaterialParams = function ( materialIndex, materialParams ) {
  449. var parser = this.parser;
  450. var materialDef = parser.json.materials[ materialIndex ];
  451. if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {
  452. return Promise.resolve();
  453. }
  454. var pending = [];
  455. var extension = materialDef.extensions[ this.name ];
  456. if ( extension.transmissionFactor !== undefined ) {
  457. materialParams.transmission = extension.transmissionFactor;
  458. }
  459. if ( extension.transmissionTexture !== undefined ) {
  460. pending.push( parser.assignTexture( materialParams, 'transmissionMap', extension.transmissionTexture ) );
  461. }
  462. return Promise.all( pending );
  463. };
  464. /**
  465. * BasisU Texture Extension
  466. *
  467. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_texture_basisu
  468. */
  469. function GLTFTextureBasisUExtension( parser ) {
  470. this.parser = parser;
  471. this.name = EXTENSIONS.KHR_TEXTURE_BASISU;
  472. }
  473. GLTFTextureBasisUExtension.prototype.loadTexture = function ( textureIndex ) {
  474. var parser = this.parser;
  475. var json = parser.json;
  476. var textureDef = json.textures[ textureIndex ];
  477. if ( ! textureDef.extensions || ! textureDef.extensions[ this.name ] ) {
  478. return null;
  479. }
  480. var extension = textureDef.extensions[ this.name ];
  481. var source = json.images[ extension.source ];
  482. var loader = parser.options.ktx2Loader;
  483. if ( ! loader ) {
  484. throw new Error( 'THREE.GLTFLoader: setKTX2Loader must be called before loading KTX2 textures' );
  485. }
  486. return parser.loadTextureImage( textureIndex, source, loader );
  487. };
  488. /**
  489. * WebP Texture Extension
  490. *
  491. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/EXT_texture_webp
  492. */
  493. function GLTFTextureWebPExtension( parser ) {
  494. this.parser = parser;
  495. this.name = EXTENSIONS.EXT_TEXTURE_WEBP;
  496. this.isSupported = null;
  497. }
  498. GLTFTextureWebPExtension.prototype.loadTexture = function ( textureIndex ) {
  499. var name = this.name;
  500. var parser = this.parser;
  501. var json = parser.json;
  502. var textureDef = json.textures[ textureIndex ];
  503. if ( ! textureDef.extensions || ! textureDef.extensions[ name ] ) {
  504. return null;
  505. }
  506. var extension = textureDef.extensions[ name ];
  507. var source = json.images[ extension.source ];
  508. var loader = source.uri ? parser.options.manager.getHandler( source.uri ) : parser.textureLoader;
  509. return this.detectSupport().then( function ( isSupported ) {
  510. if ( isSupported ) return parser.loadTextureImage( textureIndex, source, loader );
  511. if ( ! isSupported && json.extensionsRequired && json.extensionsRequired.indexOf( name ) >= 0 ) {
  512. throw new Error( 'THREE.GLTFLoader: WebP required by asset but unsupported.' );
  513. }
  514. // Fall back to PNG or JPEG.
  515. return parser.loadTexture( textureIndex );
  516. } );
  517. };
  518. GLTFTextureWebPExtension.prototype.detectSupport = function () {
  519. if ( ! this.isSupported ) {
  520. this.isSupported = new Promise( function ( resolve, reject ) {
  521. var image = new Image();
  522. // Lossy test image. Support for lossy images doesn't guarantee support for all
  523. // WebP images, unfortunately.
  524. image.src = 'data:image/webp;base64,UklGRiIAAABXRUJQVlA4IBYAAAAwAQCdASoBAAEADsD+JaQAA3AAAAAA';
  525. image.onload = image.onerror = function () {
  526. resolve( image.height === 1 );
  527. };
  528. } );
  529. }
  530. return this.isSupported;
  531. };
  532. /* BINARY EXTENSION */
  533. var BINARY_EXTENSION_HEADER_MAGIC = 'glTF';
  534. var BINARY_EXTENSION_HEADER_LENGTH = 12;
  535. var BINARY_EXTENSION_CHUNK_TYPES = { JSON: 0x4E4F534A, BIN: 0x004E4942 };
  536. function GLTFBinaryExtension( data ) {
  537. this.name = EXTENSIONS.KHR_BINARY_GLTF;
  538. this.content = null;
  539. this.body = null;
  540. var headerView = new DataView( data, 0, BINARY_EXTENSION_HEADER_LENGTH );
  541. this.header = {
  542. magic: LoaderUtils.decodeText( new Uint8Array( data.slice( 0, 4 ) ) ),
  543. version: headerView.getUint32( 4, true ),
  544. length: headerView.getUint32( 8, true )
  545. };
  546. if ( this.header.magic !== BINARY_EXTENSION_HEADER_MAGIC ) {
  547. throw new Error( 'THREE.GLTFLoader: Unsupported glTF-Binary header.' );
  548. } else if ( this.header.version < 2.0 ) {
  549. throw new Error( 'THREE.GLTFLoader: Legacy binary file detected.' );
  550. }
  551. var chunkView = new DataView( data, BINARY_EXTENSION_HEADER_LENGTH );
  552. var chunkIndex = 0;
  553. while ( chunkIndex < chunkView.byteLength ) {
  554. var chunkLength = chunkView.getUint32( chunkIndex, true );
  555. chunkIndex += 4;
  556. var chunkType = chunkView.getUint32( chunkIndex, true );
  557. chunkIndex += 4;
  558. if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.JSON ) {
  559. var contentArray = new Uint8Array( data, BINARY_EXTENSION_HEADER_LENGTH + chunkIndex, chunkLength );
  560. this.content = LoaderUtils.decodeText( contentArray );
  561. } else if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.BIN ) {
  562. var byteOffset = BINARY_EXTENSION_HEADER_LENGTH + chunkIndex;
  563. this.body = data.slice( byteOffset, byteOffset + chunkLength );
  564. }
  565. // Clients must ignore chunks with unknown types.
  566. chunkIndex += chunkLength;
  567. }
  568. if ( this.content === null ) {
  569. throw new Error( 'THREE.GLTFLoader: JSON content not found.' );
  570. }
  571. }
  572. /**
  573. * DRACO Mesh Compression Extension
  574. *
  575. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_draco_mesh_compression
  576. */
  577. function GLTFDracoMeshCompressionExtension( json, dracoLoader ) {
  578. if ( ! dracoLoader ) {
  579. throw new Error( 'THREE.GLTFLoader: No DRACOLoader instance provided.' );
  580. }
  581. this.name = EXTENSIONS.KHR_DRACO_MESH_COMPRESSION;
  582. this.json = json;
  583. this.dracoLoader = dracoLoader;
  584. this.dracoLoader.preload();
  585. }
  586. GLTFDracoMeshCompressionExtension.prototype.decodePrimitive = function ( primitive, parser ) {
  587. var json = this.json;
  588. var dracoLoader = this.dracoLoader;
  589. var bufferViewIndex = primitive.extensions[ this.name ].bufferView;
  590. var gltfAttributeMap = primitive.extensions[ this.name ].attributes;
  591. var threeAttributeMap = {};
  592. var attributeNormalizedMap = {};
  593. var attributeTypeMap = {};
  594. for ( var attributeName in gltfAttributeMap ) {
  595. var threeAttributeName = ATTRIBUTES[ attributeName ] || attributeName.toLowerCase();
  596. threeAttributeMap[ threeAttributeName ] = gltfAttributeMap[ attributeName ];
  597. }
  598. for ( attributeName in primitive.attributes ) {
  599. var threeAttributeName = ATTRIBUTES[ attributeName ] || attributeName.toLowerCase();
  600. if ( gltfAttributeMap[ attributeName ] !== undefined ) {
  601. var accessorDef = json.accessors[ primitive.attributes[ attributeName ] ];
  602. var componentType = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ];
  603. attributeTypeMap[ threeAttributeName ] = componentType;
  604. attributeNormalizedMap[ threeAttributeName ] = accessorDef.normalized === true;
  605. }
  606. }
  607. return parser.getDependency( 'bufferView', bufferViewIndex ).then( function ( bufferView ) {
  608. return new Promise( function ( resolve ) {
  609. dracoLoader.decodeDracoFile( bufferView, function ( geometry ) {
  610. for ( var attributeName in geometry.attributes ) {
  611. var attribute = geometry.attributes[ attributeName ];
  612. var normalized = attributeNormalizedMap[ attributeName ];
  613. if ( normalized !== undefined ) attribute.normalized = normalized;
  614. }
  615. resolve( geometry );
  616. }, threeAttributeMap, attributeTypeMap );
  617. } );
  618. } );
  619. };
  620. /**
  621. * Texture Transform Extension
  622. *
  623. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_texture_transform
  624. */
  625. function GLTFTextureTransformExtension() {
  626. this.name = EXTENSIONS.KHR_TEXTURE_TRANSFORM;
  627. }
  628. GLTFTextureTransformExtension.prototype.extendTexture = function ( texture, transform ) {
  629. texture = texture.clone();
  630. if ( transform.offset !== undefined ) {
  631. texture.offset.fromArray( transform.offset );
  632. }
  633. if ( transform.rotation !== undefined ) {
  634. texture.rotation = transform.rotation;
  635. }
  636. if ( transform.scale !== undefined ) {
  637. texture.repeat.fromArray( transform.scale );
  638. }
  639. if ( transform.texCoord !== undefined ) {
  640. console.warn( 'THREE.GLTFLoader: Custom UV sets in "' + this.name + '" extension not yet supported.' );
  641. }
  642. texture.needsUpdate = true;
  643. return texture;
  644. };
  645. /**
  646. * Specular-Glossiness Extension
  647. *
  648. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_pbrSpecularGlossiness
  649. */
  650. /**
  651. * A sub class of StandardMaterial with some of the functionality
  652. * changed via the `onBeforeCompile` callback
  653. * @pailhead
  654. */
  655. function GLTFMeshStandardSGMaterial( params ) {
  656. MeshStandardMaterial.call( this );
  657. this.isGLTFSpecularGlossinessMaterial = true;
  658. //various chunks that need replacing
  659. var specularMapParsFragmentChunk = [
  660. '#ifdef USE_SPECULARMAP',
  661. ' uniform sampler2D specularMap;',
  662. '#endif'
  663. ].join( '\n' );
  664. var glossinessMapParsFragmentChunk = [
  665. '#ifdef USE_GLOSSINESSMAP',
  666. ' uniform sampler2D glossinessMap;',
  667. '#endif'
  668. ].join( '\n' );
  669. var specularMapFragmentChunk = [
  670. 'vec3 specularFactor = specular;',
  671. '#ifdef USE_SPECULARMAP',
  672. ' vec4 texelSpecular = texture2D( specularMap, vUv );',
  673. ' texelSpecular = sRGBToLinear( texelSpecular );',
  674. ' // reads channel RGB, compatible with a glTF Specular-Glossiness (RGBA) texture',
  675. ' specularFactor *= texelSpecular.rgb;',
  676. '#endif'
  677. ].join( '\n' );
  678. var glossinessMapFragmentChunk = [
  679. 'float glossinessFactor = glossiness;',
  680. '#ifdef USE_GLOSSINESSMAP',
  681. ' vec4 texelGlossiness = texture2D( glossinessMap, vUv );',
  682. ' // reads channel A, compatible with a glTF Specular-Glossiness (RGBA) texture',
  683. ' glossinessFactor *= texelGlossiness.a;',
  684. '#endif'
  685. ].join( '\n' );
  686. var lightPhysicalFragmentChunk = [
  687. 'PhysicalMaterial material;',
  688. 'material.diffuseColor = diffuseColor.rgb * ( 1. - max( specularFactor.r, max( specularFactor.g, specularFactor.b ) ) );',
  689. 'vec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );',
  690. 'float geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );',
  691. 'material.specularRoughness = max( 1.0 - glossinessFactor, 0.0525 ); // 0.0525 corresponds to the base mip of a 256 cubemap.',
  692. 'material.specularRoughness += geometryRoughness;',
  693. 'material.specularRoughness = min( material.specularRoughness, 1.0 );',
  694. 'material.specularColor = specularFactor;',
  695. ].join( '\n' );
  696. var uniforms = {
  697. specular: { value: new Color().setHex( 0xffffff ) },
  698. glossiness: { value: 1 },
  699. specularMap: { value: null },
  700. glossinessMap: { value: null }
  701. };
  702. this._extraUniforms = uniforms;
  703. this.onBeforeCompile = function ( shader ) {
  704. for ( var uniformName in uniforms ) {
  705. shader.uniforms[ uniformName ] = uniforms[ uniformName ];
  706. }
  707. shader.fragmentShader = shader.fragmentShader
  708. .replace( 'uniform float roughness;', 'uniform vec3 specular;' )
  709. .replace( 'uniform float metalness;', 'uniform float glossiness;' )
  710. .replace( '#include <roughnessmap_pars_fragment>', specularMapParsFragmentChunk )
  711. .replace( '#include <metalnessmap_pars_fragment>', glossinessMapParsFragmentChunk )
  712. .replace( '#include <roughnessmap_fragment>', specularMapFragmentChunk )
  713. .replace( '#include <metalnessmap_fragment>', glossinessMapFragmentChunk )
  714. .replace( '#include <lights_physical_fragment>', lightPhysicalFragmentChunk );
  715. };
  716. Object.defineProperties( this, {
  717. specular: {
  718. get: function () {
  719. return uniforms.specular.value;
  720. },
  721. set: function ( v ) {
  722. uniforms.specular.value = v;
  723. }
  724. },
  725. specularMap: {
  726. get: function () {
  727. return uniforms.specularMap.value;
  728. },
  729. set: function ( v ) {
  730. uniforms.specularMap.value = v;
  731. if ( v ) {
  732. this.defines.USE_SPECULARMAP = ''; // USE_UV is set by the renderer for specular maps
  733. } else {
  734. delete this.defines.USE_SPECULARMAP;
  735. }
  736. }
  737. },
  738. glossiness: {
  739. get: function () {
  740. return uniforms.glossiness.value;
  741. },
  742. set: function ( v ) {
  743. uniforms.glossiness.value = v;
  744. }
  745. },
  746. glossinessMap: {
  747. get: function () {
  748. return uniforms.glossinessMap.value;
  749. },
  750. set: function ( v ) {
  751. uniforms.glossinessMap.value = v;
  752. if ( v ) {
  753. this.defines.USE_GLOSSINESSMAP = '';
  754. this.defines.USE_UV = '';
  755. } else {
  756. delete this.defines.USE_GLOSSINESSMAP;
  757. delete this.defines.USE_UV;
  758. }
  759. }
  760. }
  761. } );
  762. delete this.metalness;
  763. delete this.roughness;
  764. delete this.metalnessMap;
  765. delete this.roughnessMap;
  766. this.setValues( params );
  767. }
  768. GLTFMeshStandardSGMaterial.prototype = Object.create( MeshStandardMaterial.prototype );
  769. GLTFMeshStandardSGMaterial.prototype.constructor = GLTFMeshStandardSGMaterial;
  770. GLTFMeshStandardSGMaterial.prototype.copy = function ( source ) {
  771. MeshStandardMaterial.prototype.copy.call( this, source );
  772. this.specularMap = source.specularMap;
  773. this.specular.copy( source.specular );
  774. this.glossinessMap = source.glossinessMap;
  775. this.glossiness = source.glossiness;
  776. delete this.metalness;
  777. delete this.roughness;
  778. delete this.metalnessMap;
  779. delete this.roughnessMap;
  780. return this;
  781. };
  782. function GLTFMaterialsPbrSpecularGlossinessExtension() {
  783. return {
  784. name: EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS,
  785. specularGlossinessParams: [
  786. 'color',
  787. 'map',
  788. 'lightMap',
  789. 'lightMapIntensity',
  790. 'aoMap',
  791. 'aoMapIntensity',
  792. 'emissive',
  793. 'emissiveIntensity',
  794. 'emissiveMap',
  795. 'bumpMap',
  796. 'bumpScale',
  797. 'normalMap',
  798. 'normalMapType',
  799. 'displacementMap',
  800. 'displacementScale',
  801. 'displacementBias',
  802. 'specularMap',
  803. 'specular',
  804. 'glossinessMap',
  805. 'glossiness',
  806. 'alphaMap',
  807. 'envMap',
  808. 'envMapIntensity',
  809. 'refractionRatio',
  810. ],
  811. getMaterialType: function () {
  812. return GLTFMeshStandardSGMaterial;
  813. },
  814. extendParams: function ( materialParams, materialDef, parser ) {
  815. var pbrSpecularGlossiness = materialDef.extensions[ this.name ];
  816. materialParams.color = new Color( 1.0, 1.0, 1.0 );
  817. materialParams.opacity = 1.0;
  818. var pending = [];
  819. if ( Array.isArray( pbrSpecularGlossiness.diffuseFactor ) ) {
  820. var array = pbrSpecularGlossiness.diffuseFactor;
  821. materialParams.color.fromArray( array );
  822. materialParams.opacity = array[ 3 ];
  823. }
  824. if ( pbrSpecularGlossiness.diffuseTexture !== undefined ) {
  825. pending.push( parser.assignTexture( materialParams, 'map', pbrSpecularGlossiness.diffuseTexture ) );
  826. }
  827. materialParams.emissive = new Color( 0.0, 0.0, 0.0 );
  828. materialParams.glossiness = pbrSpecularGlossiness.glossinessFactor !== undefined ? pbrSpecularGlossiness.glossinessFactor : 1.0;
  829. materialParams.specular = new Color( 1.0, 1.0, 1.0 );
  830. if ( Array.isArray( pbrSpecularGlossiness.specularFactor ) ) {
  831. materialParams.specular.fromArray( pbrSpecularGlossiness.specularFactor );
  832. }
  833. if ( pbrSpecularGlossiness.specularGlossinessTexture !== undefined ) {
  834. var specGlossMapDef = pbrSpecularGlossiness.specularGlossinessTexture;
  835. pending.push( parser.assignTexture( materialParams, 'glossinessMap', specGlossMapDef ) );
  836. pending.push( parser.assignTexture( materialParams, 'specularMap', specGlossMapDef ) );
  837. }
  838. return Promise.all( pending );
  839. },
  840. createMaterial: function ( materialParams ) {
  841. var material = new GLTFMeshStandardSGMaterial( materialParams );
  842. material.fog = true;
  843. material.color = materialParams.color;
  844. material.map = materialParams.map === undefined ? null : materialParams.map;
  845. material.lightMap = null;
  846. material.lightMapIntensity = 1.0;
  847. material.aoMap = materialParams.aoMap === undefined ? null : materialParams.aoMap;
  848. material.aoMapIntensity = 1.0;
  849. material.emissive = materialParams.emissive;
  850. material.emissiveIntensity = 1.0;
  851. material.emissiveMap = materialParams.emissiveMap === undefined ? null : materialParams.emissiveMap;
  852. material.bumpMap = materialParams.bumpMap === undefined ? null : materialParams.bumpMap;
  853. material.bumpScale = 1;
  854. material.normalMap = materialParams.normalMap === undefined ? null : materialParams.normalMap;
  855. material.normalMapType = TangentSpaceNormalMap;
  856. if ( materialParams.normalScale ) material.normalScale = materialParams.normalScale;
  857. material.displacementMap = null;
  858. material.displacementScale = 1;
  859. material.displacementBias = 0;
  860. material.specularMap = materialParams.specularMap === undefined ? null : materialParams.specularMap;
  861. material.specular = materialParams.specular;
  862. material.glossinessMap = materialParams.glossinessMap === undefined ? null : materialParams.glossinessMap;
  863. material.glossiness = materialParams.glossiness;
  864. material.alphaMap = null;
  865. material.envMap = materialParams.envMap === undefined ? null : materialParams.envMap;
  866. material.envMapIntensity = 1.0;
  867. material.refractionRatio = 0.98;
  868. return material;
  869. },
  870. };
  871. }
  872. /**
  873. * Mesh Quantization Extension
  874. *
  875. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_mesh_quantization
  876. */
  877. function GLTFMeshQuantizationExtension() {
  878. this.name = EXTENSIONS.KHR_MESH_QUANTIZATION;
  879. }
  880. /*********************************/
  881. /********** INTERPOLATION ********/
  882. /*********************************/
  883. // Spline Interpolation
  884. // Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#appendix-c-spline-interpolation
  885. function GLTFCubicSplineInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) {
  886. Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer );
  887. }
  888. GLTFCubicSplineInterpolant.prototype = Object.create( Interpolant.prototype );
  889. GLTFCubicSplineInterpolant.prototype.constructor = GLTFCubicSplineInterpolant;
  890. GLTFCubicSplineInterpolant.prototype.copySampleValue_ = function ( index ) {
  891. // Copies a sample value to the result buffer. See description of glTF
  892. // CUBICSPLINE values layout in interpolate_() function below.
  893. var result = this.resultBuffer,
  894. values = this.sampleValues,
  895. valueSize = this.valueSize,
  896. offset = index * valueSize * 3 + valueSize;
  897. for ( var i = 0; i !== valueSize; i ++ ) {
  898. result[ i ] = values[ offset + i ];
  899. }
  900. return result;
  901. };
  902. GLTFCubicSplineInterpolant.prototype.beforeStart_ = GLTFCubicSplineInterpolant.prototype.copySampleValue_;
  903. GLTFCubicSplineInterpolant.prototype.afterEnd_ = GLTFCubicSplineInterpolant.prototype.copySampleValue_;
  904. GLTFCubicSplineInterpolant.prototype.interpolate_ = function ( i1, t0, t, t1 ) {
  905. var result = this.resultBuffer;
  906. var values = this.sampleValues;
  907. var stride = this.valueSize;
  908. var stride2 = stride * 2;
  909. var stride3 = stride * 3;
  910. var td = t1 - t0;
  911. var p = ( t - t0 ) / td;
  912. var pp = p * p;
  913. var ppp = pp * p;
  914. var offset1 = i1 * stride3;
  915. var offset0 = offset1 - stride3;
  916. var s2 = - 2 * ppp + 3 * pp;
  917. var s3 = ppp - pp;
  918. var s0 = 1 - s2;
  919. var s1 = s3 - pp + p;
  920. // Layout of keyframe output values for CUBICSPLINE animations:
  921. // [ inTangent_1, splineVertex_1, outTangent_1, inTangent_2, splineVertex_2, ... ]
  922. for ( var i = 0; i !== stride; i ++ ) {
  923. var p0 = values[ offset0 + i + stride ]; // splineVertex_k
  924. var m0 = values[ offset0 + i + stride2 ] * td; // outTangent_k * (t_k+1 - t_k)
  925. var p1 = values[ offset1 + i + stride ]; // splineVertex_k+1
  926. var m1 = values[ offset1 + i ] * td; // inTangent_k+1 * (t_k+1 - t_k)
  927. result[ i ] = s0 * p0 + s1 * m0 + s2 * p1 + s3 * m1;
  928. }
  929. return result;
  930. };
  931. /*********************************/
  932. /********** INTERNALS ************/
  933. /*********************************/
  934. /* CONSTANTS */
  935. var WEBGL_CONSTANTS = {
  936. FLOAT: 5126,
  937. //FLOAT_MAT2: 35674,
  938. FLOAT_MAT3: 35675,
  939. FLOAT_MAT4: 35676,
  940. FLOAT_VEC2: 35664,
  941. FLOAT_VEC3: 35665,
  942. FLOAT_VEC4: 35666,
  943. LINEAR: 9729,
  944. REPEAT: 10497,
  945. SAMPLER_2D: 35678,
  946. POINTS: 0,
  947. LINES: 1,
  948. LINE_LOOP: 2,
  949. LINE_STRIP: 3,
  950. TRIANGLES: 4,
  951. TRIANGLE_STRIP: 5,
  952. TRIANGLE_FAN: 6,
  953. UNSIGNED_BYTE: 5121,
  954. UNSIGNED_SHORT: 5123
  955. };
  956. var WEBGL_COMPONENT_TYPES = {
  957. 5120: Int8Array,
  958. 5121: Uint8Array,
  959. 5122: Int16Array,
  960. 5123: Uint16Array,
  961. 5125: Uint32Array,
  962. 5126: Float32Array
  963. };
  964. var WEBGL_FILTERS = {
  965. 9728: NearestFilter,
  966. 9729: LinearFilter,
  967. 9984: NearestMipmapNearestFilter,
  968. 9985: LinearMipmapNearestFilter,
  969. 9986: NearestMipmapLinearFilter,
  970. 9987: LinearMipmapLinearFilter
  971. };
  972. var WEBGL_WRAPPINGS = {
  973. 33071: ClampToEdgeWrapping,
  974. 33648: MirroredRepeatWrapping,
  975. 10497: RepeatWrapping
  976. };
  977. var WEBGL_TYPE_SIZES = {
  978. 'SCALAR': 1,
  979. 'VEC2': 2,
  980. 'VEC3': 3,
  981. 'VEC4': 4,
  982. 'MAT2': 4,
  983. 'MAT3': 9,
  984. 'MAT4': 16
  985. };
  986. var ATTRIBUTES = {
  987. POSITION: 'position',
  988. NORMAL: 'normal',
  989. TANGENT: 'tangent',
  990. TEXCOORD_0: 'uv',
  991. TEXCOORD_1: 'uv2',
  992. COLOR_0: 'color',
  993. WEIGHTS_0: 'skinWeight',
  994. JOINTS_0: 'skinIndex',
  995. };
  996. var PATH_PROPERTIES = {
  997. scale: 'scale',
  998. translation: 'position',
  999. rotation: 'quaternion',
  1000. weights: 'morphTargetInfluences'
  1001. };
  1002. var INTERPOLATION = {
  1003. CUBICSPLINE: undefined, // We use a custom interpolant (GLTFCubicSplineInterpolation) for CUBICSPLINE tracks. Each
  1004. // keyframe track will be initialized with a default interpolation type, then modified.
  1005. LINEAR: InterpolateLinear,
  1006. STEP: InterpolateDiscrete
  1007. };
  1008. var ALPHA_MODES = {
  1009. OPAQUE: 'OPAQUE',
  1010. MASK: 'MASK',
  1011. BLEND: 'BLEND'
  1012. };
  1013. /* UTILITY FUNCTIONS */
  1014. function resolveURL( url, path ) {
  1015. // Invalid URL
  1016. if ( typeof url !== 'string' || url === '' ) return '';
  1017. // Host Relative URL
  1018. if ( /^https?:\/\//i.test( path ) && /^\//.test( url ) ) {
  1019. path = path.replace( /(^https?:\/\/[^\/]+).*/i, '$1' );
  1020. }
  1021. // Absolute URL http://,https://,//
  1022. if ( /^(https?:)?\/\//i.test( url ) ) return url;
  1023. // Data URI
  1024. if ( /^data:.*,.*$/i.test( url ) ) return url;
  1025. // Blob URL
  1026. if ( /^blob:.*$/i.test( url ) ) return url;
  1027. // Relative URL
  1028. return path + url;
  1029. }
  1030. /**
  1031. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#default-material
  1032. */
  1033. function createDefaultMaterial( cache ) {
  1034. if ( cache[ 'DefaultMaterial' ] === undefined ) {
  1035. cache[ 'DefaultMaterial' ] = new MeshStandardMaterial( {
  1036. color: 0xFFFFFF,
  1037. emissive: 0x000000,
  1038. metalness: 1,
  1039. roughness: 1,
  1040. transparent: false,
  1041. depthTest: true,
  1042. side: FrontSide
  1043. } );
  1044. }
  1045. return cache[ 'DefaultMaterial' ];
  1046. }
  1047. function addUnknownExtensionsToUserData( knownExtensions, object, objectDef ) {
  1048. // Add unknown glTF extensions to an object's userData.
  1049. for ( var name in objectDef.extensions ) {
  1050. if ( knownExtensions[ name ] === undefined ) {
  1051. object.userData.gltfExtensions = object.userData.gltfExtensions || {};
  1052. object.userData.gltfExtensions[ name ] = objectDef.extensions[ name ];
  1053. }
  1054. }
  1055. }
  1056. /**
  1057. * @param {Object3D|Material|BufferGeometry} object
  1058. * @param {GLTF.definition} gltfDef
  1059. */
  1060. function assignExtrasToUserData( object, gltfDef ) {
  1061. if ( gltfDef.extras !== undefined ) {
  1062. if ( typeof gltfDef.extras === 'object' ) {
  1063. Object.assign( object.userData, gltfDef.extras );
  1064. } else {
  1065. console.warn( 'THREE.GLTFLoader: Ignoring primitive type .extras, ' + gltfDef.extras );
  1066. }
  1067. }
  1068. }
  1069. /**
  1070. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#morph-targets
  1071. *
  1072. * @param {BufferGeometry} geometry
  1073. * @param {Array<GLTF.Target>} targets
  1074. * @param {GLTFParser} parser
  1075. * @return {Promise<BufferGeometry>}
  1076. */
  1077. function addMorphTargets( geometry, targets, parser ) {
  1078. var hasMorphPosition = false;
  1079. var hasMorphNormal = false;
  1080. for ( var i = 0, il = targets.length; i < il; i ++ ) {
  1081. var target = targets[ i ];
  1082. if ( target.POSITION !== undefined ) hasMorphPosition = true;
  1083. if ( target.NORMAL !== undefined ) hasMorphNormal = true;
  1084. if ( hasMorphPosition && hasMorphNormal ) break;
  1085. }
  1086. if ( ! hasMorphPosition && ! hasMorphNormal ) return Promise.resolve( geometry );
  1087. var pendingPositionAccessors = [];
  1088. var pendingNormalAccessors = [];
  1089. for ( var i = 0, il = targets.length; i < il; i ++ ) {
  1090. var target = targets[ i ];
  1091. if ( hasMorphPosition ) {
  1092. var pendingAccessor = target.POSITION !== undefined
  1093. ? parser.getDependency( 'accessor', target.POSITION )
  1094. : geometry.attributes.position;
  1095. pendingPositionAccessors.push( pendingAccessor );
  1096. }
  1097. if ( hasMorphNormal ) {
  1098. var pendingAccessor = target.NORMAL !== undefined
  1099. ? parser.getDependency( 'accessor', target.NORMAL )
  1100. : geometry.attributes.normal;
  1101. pendingNormalAccessors.push( pendingAccessor );
  1102. }
  1103. }
  1104. return Promise.all( [
  1105. Promise.all( pendingPositionAccessors ),
  1106. Promise.all( pendingNormalAccessors )
  1107. ] ).then( function ( accessors ) {
  1108. var morphPositions = accessors[ 0 ];
  1109. var morphNormals = accessors[ 1 ];
  1110. if ( hasMorphPosition ) geometry.morphAttributes.position = morphPositions;
  1111. if ( hasMorphNormal ) geometry.morphAttributes.normal = morphNormals;
  1112. geometry.morphTargetsRelative = true;
  1113. return geometry;
  1114. } );
  1115. }
  1116. /**
  1117. * @param {Mesh} mesh
  1118. * @param {GLTF.Mesh} meshDef
  1119. */
  1120. function updateMorphTargets( mesh, meshDef ) {
  1121. mesh.updateMorphTargets();
  1122. if ( meshDef.weights !== undefined ) {
  1123. for ( var i = 0, il = meshDef.weights.length; i < il; i ++ ) {
  1124. mesh.morphTargetInfluences[ i ] = meshDef.weights[ i ];
  1125. }
  1126. }
  1127. // .extras has user-defined data, so check that .extras.targetNames is an array.
  1128. if ( meshDef.extras && Array.isArray( meshDef.extras.targetNames ) ) {
  1129. var targetNames = meshDef.extras.targetNames;
  1130. if ( mesh.morphTargetInfluences.length === targetNames.length ) {
  1131. mesh.morphTargetDictionary = {};
  1132. for ( var i = 0, il = targetNames.length; i < il; i ++ ) {
  1133. mesh.morphTargetDictionary[ targetNames[ i ] ] = i;
  1134. }
  1135. } else {
  1136. console.warn( 'THREE.GLTFLoader: Invalid extras.targetNames length. Ignoring names.' );
  1137. }
  1138. }
  1139. }
  1140. function createPrimitiveKey( primitiveDef ) {
  1141. var dracoExtension = primitiveDef.extensions && primitiveDef.extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ];
  1142. var geometryKey;
  1143. if ( dracoExtension ) {
  1144. geometryKey = 'draco:' + dracoExtension.bufferView
  1145. + ':' + dracoExtension.indices
  1146. + ':' + createAttributesKey( dracoExtension.attributes );
  1147. } else {
  1148. geometryKey = primitiveDef.indices + ':' + createAttributesKey( primitiveDef.attributes ) + ':' + primitiveDef.mode;
  1149. }
  1150. return geometryKey;
  1151. }
  1152. function createAttributesKey( attributes ) {
  1153. var attributesKey = '';
  1154. var keys = Object.keys( attributes ).sort();
  1155. for ( var i = 0, il = keys.length; i < il; i ++ ) {
  1156. attributesKey += keys[ i ] + ':' + attributes[ keys[ i ] ] + ';';
  1157. }
  1158. return attributesKey;
  1159. }
  1160. /* GLTF PARSER */
  1161. function GLTFParser( json, options ) {
  1162. this.json = json || {};
  1163. this.extensions = {};
  1164. this.plugins = {};
  1165. this.options = options || {};
  1166. // loader object cache
  1167. this.cache = new GLTFRegistry();
  1168. // associations between Three.js objects and glTF elements
  1169. this.associations = new Map();
  1170. // BufferGeometry caching
  1171. this.primitiveCache = {};
  1172. // Object3D instance caches
  1173. this.meshCache = { refs: {}, uses: {} };
  1174. this.cameraCache = { refs: {}, uses: {} };
  1175. this.lightCache = { refs: {}, uses: {} };
  1176. // Track node names, to ensure no duplicates
  1177. this.nodeNamesUsed = {};
  1178. // Use an ImageBitmapLoader if imageBitmaps are supported. Moves much of the
  1179. // expensive work of uploading a texture to the GPU off the main thread.
  1180. if ( typeof createImageBitmap !== 'undefined' && /Firefox/.test( navigator.userAgent ) === false ) {
  1181. this.textureLoader = new ImageBitmapLoader( this.options.manager );
  1182. } else {
  1183. this.textureLoader = new TextureLoader( this.options.manager );
  1184. }
  1185. this.textureLoader.setCrossOrigin( this.options.crossOrigin );
  1186. this.fileLoader = new FileLoader( this.options.manager );
  1187. this.fileLoader.setResponseType( 'arraybuffer' );
  1188. if ( this.options.crossOrigin === 'use-credentials' ) {
  1189. this.fileLoader.setWithCredentials( true );
  1190. }
  1191. }
  1192. GLTFParser.prototype.setExtensions = function ( extensions ) {
  1193. this.extensions = extensions;
  1194. };
  1195. GLTFParser.prototype.setPlugins = function ( plugins ) {
  1196. this.plugins = plugins;
  1197. };
  1198. GLTFParser.prototype.parse = function ( onLoad, onError ) {
  1199. var parser = this;
  1200. var json = this.json;
  1201. var extensions = this.extensions;
  1202. // Clear the loader cache
  1203. this.cache.removeAll();
  1204. // Mark the special nodes/meshes in json for efficient parse
  1205. this._invokeAll( function ( ext ) {
  1206. return ext._markDefs && ext._markDefs();
  1207. } );
  1208. Promise.all( [
  1209. this.getDependencies( 'scene' ),
  1210. this.getDependencies( 'animation' ),
  1211. this.getDependencies( 'camera' ),
  1212. ] ).then( function ( dependencies ) {
  1213. var result = {
  1214. scene: dependencies[ 0 ][ json.scene || 0 ],
  1215. scenes: dependencies[ 0 ],
  1216. animations: dependencies[ 1 ],
  1217. cameras: dependencies[ 2 ],
  1218. asset: json.asset,
  1219. parser: parser,
  1220. userData: {}
  1221. };
  1222. addUnknownExtensionsToUserData( extensions, result, json );
  1223. assignExtrasToUserData( result, json );
  1224. onLoad( result );
  1225. } ).catch( onError );
  1226. };
  1227. /**
  1228. * Marks the special nodes/meshes in json for efficient parse.
  1229. */
  1230. GLTFParser.prototype._markDefs = function () {
  1231. var nodeDefs = this.json.nodes || [];
  1232. var skinDefs = this.json.skins || [];
  1233. var meshDefs = this.json.meshes || [];
  1234. // Nothing in the node definition indicates whether it is a Bone or an
  1235. // Object3D. Use the skins' joint references to mark bones.
  1236. for ( var skinIndex = 0, skinLength = skinDefs.length; skinIndex < skinLength; skinIndex ++ ) {
  1237. var joints = skinDefs[ skinIndex ].joints;
  1238. for ( var i = 0, il = joints.length; i < il; i ++ ) {
  1239. nodeDefs[ joints[ i ] ].isBone = true;
  1240. }
  1241. }
  1242. // Iterate over all nodes, marking references to shared resources,
  1243. // as well as skeleton joints.
  1244. for ( var nodeIndex = 0, nodeLength = nodeDefs.length; nodeIndex < nodeLength; nodeIndex ++ ) {
  1245. var nodeDef = nodeDefs[ nodeIndex ];
  1246. if ( nodeDef.mesh !== undefined ) {
  1247. this._addNodeRef( this.meshCache, nodeDef.mesh );
  1248. // Nothing in the mesh definition indicates whether it is
  1249. // a SkinnedMesh or Mesh. Use the node's mesh reference
  1250. // to mark SkinnedMesh if node has skin.
  1251. if ( nodeDef.skin !== undefined ) {
  1252. meshDefs[ nodeDef.mesh ].isSkinnedMesh = true;
  1253. }
  1254. }
  1255. if ( nodeDef.camera !== undefined ) {
  1256. this._addNodeRef( this.cameraCache, nodeDef.camera );
  1257. }
  1258. }
  1259. };
  1260. /**
  1261. * Counts references to shared node / Object3D resources. These resources
  1262. * can be reused, or "instantiated", at multiple nodes in the scene
  1263. * hierarchy. Mesh, Camera, and Light instances are instantiated and must
  1264. * be marked. Non-scenegraph resources (like Materials, Geometries, and
  1265. * Textures) can be reused directly and are not marked here.
  1266. *
  1267. * Example: CesiumMilkTruck sample model reuses "Wheel" meshes.
  1268. */
  1269. GLTFParser.prototype._addNodeRef = function ( cache, index ) {
  1270. if ( index === undefined ) return;
  1271. if ( cache.refs[ index ] === undefined ) {
  1272. cache.refs[ index ] = cache.uses[ index ] = 0;
  1273. }
  1274. cache.refs[ index ] ++;
  1275. };
  1276. /** Returns a reference to a shared resource, cloning it if necessary. */
  1277. GLTFParser.prototype._getNodeRef = function ( cache, index, object ) {
  1278. if ( cache.refs[ index ] <= 1 ) return object;
  1279. var ref = object.clone();
  1280. ref.name += '_instance_' + ( cache.uses[ index ] ++ );
  1281. return ref;
  1282. };
  1283. GLTFParser.prototype._invokeOne = function ( func ) {
  1284. var extensions = Object.values( this.plugins );
  1285. extensions.push( this );
  1286. for ( var i = 0; i < extensions.length; i ++ ) {
  1287. var result = func( extensions[ i ] );
  1288. if ( result ) return result;
  1289. }
  1290. };
  1291. GLTFParser.prototype._invokeAll = function ( func ) {
  1292. var extensions = Object.values( this.plugins );
  1293. extensions.unshift( this );
  1294. var pending = [];
  1295. for ( var i = 0; i < extensions.length; i ++ ) {
  1296. var result = func( extensions[ i ] );
  1297. if ( result ) pending.push( result );
  1298. }
  1299. return pending;
  1300. };
  1301. /**
  1302. * Requests the specified dependency asynchronously, with caching.
  1303. * @param {string} type
  1304. * @param {number} index
  1305. * @return {Promise<Object3D|Material|THREE.Texture|AnimationClip|ArrayBuffer|Object>}
  1306. */
  1307. GLTFParser.prototype.getDependency = function ( type, index ) {
  1308. var cacheKey = type + ':' + index;
  1309. var dependency = this.cache.get( cacheKey );
  1310. if ( ! dependency ) {
  1311. switch ( type ) {
  1312. case 'scene':
  1313. dependency = this.loadScene( index );
  1314. break;
  1315. case 'node':
  1316. dependency = this.loadNode( index );
  1317. break;
  1318. case 'mesh':
  1319. dependency = this._invokeOne( function ( ext ) {
  1320. return ext.loadMesh && ext.loadMesh( index );
  1321. } );
  1322. break;
  1323. case 'accessor':
  1324. dependency = this.loadAccessor( index );
  1325. break;
  1326. case 'bufferView':
  1327. dependency = this._invokeOne( function ( ext ) {
  1328. return ext.loadBufferView && ext.loadBufferView( index );
  1329. } );
  1330. break;
  1331. case 'buffer':
  1332. dependency = this.loadBuffer( index );
  1333. break;
  1334. case 'material':
  1335. dependency = this._invokeOne( function ( ext ) {
  1336. return ext.loadMaterial && ext.loadMaterial( index );
  1337. } );
  1338. break;
  1339. case 'texture':
  1340. dependency = this._invokeOne( function ( ext ) {
  1341. return ext.loadTexture && ext.loadTexture( index );
  1342. } );
  1343. break;
  1344. case 'skin':
  1345. dependency = this.loadSkin( index );
  1346. break;
  1347. case 'animation':
  1348. dependency = this.loadAnimation( index );
  1349. break;
  1350. case 'camera':
  1351. dependency = this.loadCamera( index );
  1352. break;
  1353. default:
  1354. throw new Error( 'Unknown type: ' + type );
  1355. }
  1356. this.cache.add( cacheKey, dependency );
  1357. }
  1358. return dependency;
  1359. };
  1360. /**
  1361. * Requests all dependencies of the specified type asynchronously, with caching.
  1362. * @param {string} type
  1363. * @return {Promise<Array<Object>>}
  1364. */
  1365. GLTFParser.prototype.getDependencies = function ( type ) {
  1366. var dependencies = this.cache.get( type );
  1367. if ( ! dependencies ) {
  1368. var parser = this;
  1369. var defs = this.json[ type + ( type === 'mesh' ? 'es' : 's' ) ] || [];
  1370. dependencies = Promise.all( defs.map( function ( def, index ) {
  1371. return parser.getDependency( type, index );
  1372. } ) );
  1373. this.cache.add( type, dependencies );
  1374. }
  1375. return dependencies;
  1376. };
  1377. /**
  1378. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views
  1379. * @param {number} bufferIndex
  1380. * @return {Promise<ArrayBuffer>}
  1381. */
  1382. GLTFParser.prototype.loadBuffer = function ( bufferIndex ) {
  1383. var bufferDef = this.json.buffers[ bufferIndex ];
  1384. var loader = this.fileLoader;
  1385. if ( bufferDef.type && bufferDef.type !== 'arraybuffer' ) {
  1386. throw new Error( 'THREE.GLTFLoader: ' + bufferDef.type + ' buffer type is not supported.' );
  1387. }
  1388. // If present, GLB container is required to be the first buffer.
  1389. if ( bufferDef.uri === undefined && bufferIndex === 0 ) {
  1390. return Promise.resolve( this.extensions[ EXTENSIONS.KHR_BINARY_GLTF ].body );
  1391. }
  1392. var options = this.options;
  1393. return new Promise( function ( resolve, reject ) {
  1394. loader.load( resolveURL( bufferDef.uri, options.path ), resolve, undefined, function () {
  1395. reject( new Error( 'THREE.GLTFLoader: Failed to load buffer "' + bufferDef.uri + '".' ) );
  1396. } );
  1397. } );
  1398. };
  1399. /**
  1400. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views
  1401. * @param {number} bufferViewIndex
  1402. * @return {Promise<ArrayBuffer>}
  1403. */
  1404. GLTFParser.prototype.loadBufferView = function ( bufferViewIndex ) {
  1405. var bufferViewDef = this.json.bufferViews[ bufferViewIndex ];
  1406. return this.getDependency( 'buffer', bufferViewDef.buffer ).then( function ( buffer ) {
  1407. var byteLength = bufferViewDef.byteLength || 0;
  1408. var byteOffset = bufferViewDef.byteOffset || 0;
  1409. return buffer.slice( byteOffset, byteOffset + byteLength );
  1410. } );
  1411. };
  1412. /**
  1413. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#accessors
  1414. * @param {number} accessorIndex
  1415. * @return {Promise<BufferAttribute|InterleavedBufferAttribute>}
  1416. */
  1417. GLTFParser.prototype.loadAccessor = function ( accessorIndex ) {
  1418. var parser = this;
  1419. var json = this.json;
  1420. var accessorDef = this.json.accessors[ accessorIndex ];
  1421. if ( accessorDef.bufferView === undefined && accessorDef.sparse === undefined ) {
  1422. // Ignore empty accessors, which may be used to declare runtime
  1423. // information about attributes coming from another source (e.g. Draco
  1424. // compression extension).
  1425. return Promise.resolve( null );
  1426. }
  1427. var pendingBufferViews = [];
  1428. if ( accessorDef.bufferView !== undefined ) {
  1429. pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.bufferView ) );
  1430. } else {
  1431. pendingBufferViews.push( null );
  1432. }
  1433. if ( accessorDef.sparse !== undefined ) {
  1434. pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.indices.bufferView ) );
  1435. pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.values.bufferView ) );
  1436. }
  1437. return Promise.all( pendingBufferViews ).then( function ( bufferViews ) {
  1438. var bufferView = bufferViews[ 0 ];
  1439. var itemSize = WEBGL_TYPE_SIZES[ accessorDef.type ];
  1440. var TypedArray = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ];
  1441. // For VEC3: itemSize is 3, elementBytes is 4, itemBytes is 12.
  1442. var elementBytes = TypedArray.BYTES_PER_ELEMENT;
  1443. var itemBytes = elementBytes * itemSize;
  1444. var byteOffset = accessorDef.byteOffset || 0;
  1445. var byteStride = accessorDef.bufferView !== undefined ? json.bufferViews[ accessorDef.bufferView ].byteStride : undefined;
  1446. var normalized = accessorDef.normalized === true;
  1447. var array, bufferAttribute;
  1448. // The buffer is not interleaved if the stride is the item size in bytes.
  1449. if ( byteStride && byteStride !== itemBytes ) {
  1450. // Each "slice" of the buffer, as defined by 'count' elements of 'byteStride' bytes, gets its own InterleavedBuffer
  1451. // This makes sure that IBA.count reflects accessor.count properly
  1452. var ibSlice = Math.floor( byteOffset / byteStride );
  1453. var ibCacheKey = 'InterleavedBuffer:' + accessorDef.bufferView + ':' + accessorDef.componentType + ':' + ibSlice + ':' + accessorDef.count;
  1454. var ib = parser.cache.get( ibCacheKey );
  1455. if ( ! ib ) {
  1456. array = new TypedArray( bufferView, ibSlice * byteStride, accessorDef.count * byteStride / elementBytes );
  1457. // Integer parameters to IB/IBA are in array elements, not bytes.
  1458. ib = new InterleavedBuffer( array, byteStride / elementBytes );
  1459. parser.cache.add( ibCacheKey, ib );
  1460. }
  1461. bufferAttribute = new InterleavedBufferAttribute( ib, itemSize, ( byteOffset % byteStride ) / elementBytes, normalized );
  1462. } else {
  1463. if ( bufferView === null ) {
  1464. array = new TypedArray( accessorDef.count * itemSize );
  1465. } else {
  1466. array = new TypedArray( bufferView, byteOffset, accessorDef.count * itemSize );
  1467. }
  1468. bufferAttribute = new BufferAttribute( array, itemSize, normalized );
  1469. }
  1470. // https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#sparse-accessors
  1471. if ( accessorDef.sparse !== undefined ) {
  1472. var itemSizeIndices = WEBGL_TYPE_SIZES.SCALAR;
  1473. var TypedArrayIndices = WEBGL_COMPONENT_TYPES[ accessorDef.sparse.indices.componentType ];
  1474. var byteOffsetIndices = accessorDef.sparse.indices.byteOffset || 0;
  1475. var byteOffsetValues = accessorDef.sparse.values.byteOffset || 0;
  1476. var sparseIndices = new TypedArrayIndices( bufferViews[ 1 ], byteOffsetIndices, accessorDef.sparse.count * itemSizeIndices );
  1477. var sparseValues = new TypedArray( bufferViews[ 2 ], byteOffsetValues, accessorDef.sparse.count * itemSize );
  1478. if ( bufferView !== null ) {
  1479. // Avoid modifying the original ArrayBuffer, if the bufferView wasn't initialized with zeroes.
  1480. bufferAttribute = new BufferAttribute( bufferAttribute.array.slice(), bufferAttribute.itemSize, bufferAttribute.normalized );
  1481. }
  1482. for ( var i = 0, il = sparseIndices.length; i < il; i ++ ) {
  1483. var index = sparseIndices[ i ];
  1484. bufferAttribute.setX( index, sparseValues[ i * itemSize ] );
  1485. if ( itemSize >= 2 ) bufferAttribute.setY( index, sparseValues[ i * itemSize + 1 ] );
  1486. if ( itemSize >= 3 ) bufferAttribute.setZ( index, sparseValues[ i * itemSize + 2 ] );
  1487. if ( itemSize >= 4 ) bufferAttribute.setW( index, sparseValues[ i * itemSize + 3 ] );
  1488. if ( itemSize >= 5 ) throw new Error( 'THREE.GLTFLoader: Unsupported itemSize in sparse BufferAttribute.' );
  1489. }
  1490. }
  1491. return bufferAttribute;
  1492. } );
  1493. };
  1494. /**
  1495. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#textures
  1496. * @param {number} textureIndex
  1497. * @return {Promise<THREE.Texture>}
  1498. */
  1499. GLTFParser.prototype.loadTexture = function ( textureIndex ) {
  1500. var parser = this;
  1501. var json = this.json;
  1502. var options = this.options;
  1503. var textureDef = json.textures[ textureIndex ];
  1504. var textureExtensions = textureDef.extensions || {};
  1505. var source;
  1506. if ( textureExtensions[ EXTENSIONS.MSFT_TEXTURE_DDS ] ) {
  1507. source = json.images[ textureExtensions[ EXTENSIONS.MSFT_TEXTURE_DDS ].source ];
  1508. } else {
  1509. source = json.images[ textureDef.source ];
  1510. }
  1511. var loader;
  1512. if ( source.uri ) {
  1513. loader = options.manager.getHandler( source.uri );
  1514. }
  1515. if ( ! loader ) {
  1516. loader = textureExtensions[ EXTENSIONS.MSFT_TEXTURE_DDS ]
  1517. ? parser.extensions[ EXTENSIONS.MSFT_TEXTURE_DDS ].ddsLoader
  1518. : this.textureLoader;
  1519. }
  1520. return this.loadTextureImage( textureIndex, source, loader );
  1521. };
  1522. GLTFParser.prototype.loadTextureImage = function ( textureIndex, source, loader ) {
  1523. var parser = this;
  1524. var json = this.json;
  1525. var options = this.options;
  1526. var textureDef = json.textures[ textureIndex ];
  1527. var URL = self.URL || self.webkitURL;
  1528. var sourceURI = source.uri;
  1529. var isObjectURL = false;
  1530. var hasAlpha = true;
  1531. if ( source.mimeType === 'image/jpeg' ) hasAlpha = false;
  1532. if ( source.bufferView !== undefined ) {
  1533. // Load binary image data from bufferView, if provided.
  1534. sourceURI = parser.getDependency( 'bufferView', source.bufferView ).then( function ( bufferView ) {
  1535. if ( source.mimeType === 'image/png' ) {
  1536. // Inspect the PNG 'IHDR' chunk to determine whether the image could have an
  1537. // alpha channel. This check is conservative — the image could have an alpha
  1538. // channel with all values == 1, and the indexed type (colorType == 3) only
  1539. // sometimes contains alpha.
  1540. //
  1541. // https://en.wikipedia.org/wiki/Portable_Network_Graphics#File_header
  1542. var colorType = new DataView( bufferView, 25, 1 ).getUint8( 0, false );
  1543. hasAlpha = colorType === 6 || colorType === 4 || colorType === 3;
  1544. }
  1545. isObjectURL = true;
  1546. var blob = new Blob( [ bufferView ], { type: source.mimeType } );
  1547. sourceURI = URL.createObjectURL( blob );
  1548. return sourceURI;
  1549. } );
  1550. }
  1551. return Promise.resolve( sourceURI ).then( function ( sourceURI ) {
  1552. return new Promise( function ( resolve, reject ) {
  1553. var onLoad = resolve;
  1554. if ( loader.isImageBitmapLoader === true ) {
  1555. onLoad = function ( imageBitmap ) {
  1556. resolve( new CanvasTexture( imageBitmap ) );
  1557. };
  1558. }
  1559. loader.load( resolveURL( sourceURI, options.path ), onLoad, undefined, reject );
  1560. } );
  1561. } ).then( function ( texture ) {
  1562. // Clean up resources and configure Texture.
  1563. if ( isObjectURL === true ) {
  1564. URL.revokeObjectURL( sourceURI );
  1565. }
  1566. texture.flipY = false;
  1567. if ( textureDef.name ) texture.name = textureDef.name;
  1568. // When there is definitely no alpha channel in the texture, set RGBFormat to save space.
  1569. if ( ! hasAlpha ) texture.format = RGBFormat;
  1570. var samplers = json.samplers || {};
  1571. var sampler = samplers[ textureDef.sampler ] || {};
  1572. texture.magFilter = WEBGL_FILTERS[ sampler.magFilter ] || LinearFilter;
  1573. texture.minFilter = WEBGL_FILTERS[ sampler.minFilter ] || LinearMipmapLinearFilter;
  1574. texture.wrapS = WEBGL_WRAPPINGS[ sampler.wrapS ] || RepeatWrapping;
  1575. texture.wrapT = WEBGL_WRAPPINGS[ sampler.wrapT ] || RepeatWrapping;
  1576. parser.associations.set( texture, {
  1577. type: 'textures',
  1578. index: textureIndex
  1579. } );
  1580. return texture;
  1581. } );
  1582. };
  1583. /**
  1584. * Asynchronously assigns a texture to the given material parameters.
  1585. * @param {Object} materialParams
  1586. * @param {string} mapName
  1587. * @param {Object} mapDef
  1588. * @return {Promise}
  1589. */
  1590. GLTFParser.prototype.assignTexture = function ( materialParams, mapName, mapDef ) {
  1591. var parser = this;
  1592. return this.getDependency( 'texture', mapDef.index ).then( function ( texture ) {
  1593. // Materials sample aoMap from UV set 1 and other maps from UV set 0 - this can't be configured
  1594. // However, we will copy UV set 0 to UV set 1 on demand for aoMap
  1595. if ( mapDef.texCoord !== undefined && mapDef.texCoord != 0 && ! ( mapName === 'aoMap' && mapDef.texCoord == 1 ) ) {
  1596. console.warn( 'THREE.GLTFLoader: Custom UV set ' + mapDef.texCoord + ' for texture ' + mapName + ' not yet supported.' );
  1597. }
  1598. if ( parser.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ] ) {
  1599. var transform = mapDef.extensions !== undefined ? mapDef.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ] : undefined;
  1600. if ( transform ) {
  1601. var gltfReference = parser.associations.get( texture );
  1602. texture = parser.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ].extendTexture( texture, transform );
  1603. parser.associations.set( texture, gltfReference );
  1604. }
  1605. }
  1606. materialParams[ mapName ] = texture;
  1607. } );
  1608. };
  1609. /**
  1610. * Assigns final material to a Mesh, Line, or Points instance. The instance
  1611. * already has a material (generated from the glTF material options alone)
  1612. * but reuse of the same glTF material may require multiple threejs materials
  1613. * to accomodate different primitive types, defines, etc. New materials will
  1614. * be created if necessary, and reused from a cache.
  1615. * @param {Object3D} mesh Mesh, Line, or Points instance.
  1616. */
  1617. GLTFParser.prototype.assignFinalMaterial = function ( mesh ) {
  1618. var geometry = mesh.geometry;
  1619. var material = mesh.material;
  1620. var useVertexTangents = geometry.attributes.tangent !== undefined;
  1621. var useVertexColors = geometry.attributes.color !== undefined;
  1622. var useFlatShading = geometry.attributes.normal === undefined;
  1623. var useSkinning = mesh.isSkinnedMesh === true;
  1624. var useMorphTargets = Object.keys( geometry.morphAttributes ).length > 0;
  1625. var useMorphNormals = useMorphTargets && geometry.morphAttributes.normal !== undefined;
  1626. if ( mesh.isPoints ) {
  1627. var cacheKey = 'PointsMaterial:' + material.uuid;
  1628. var pointsMaterial = this.cache.get( cacheKey );
  1629. if ( ! pointsMaterial ) {
  1630. pointsMaterial = new PointsMaterial();
  1631. Material.prototype.copy.call( pointsMaterial, material );
  1632. pointsMaterial.color.copy( material.color );
  1633. pointsMaterial.map = material.map;
  1634. pointsMaterial.sizeAttenuation = false; // glTF spec says points should be 1px
  1635. this.cache.add( cacheKey, pointsMaterial );
  1636. }
  1637. material = pointsMaterial;
  1638. } else if ( mesh.isLine ) {
  1639. var cacheKey = 'LineBasicMaterial:' + material.uuid;
  1640. var lineMaterial = this.cache.get( cacheKey );
  1641. if ( ! lineMaterial ) {
  1642. lineMaterial = new LineBasicMaterial();
  1643. Material.prototype.copy.call( lineMaterial, material );
  1644. lineMaterial.color.copy( material.color );
  1645. this.cache.add( cacheKey, lineMaterial );
  1646. }
  1647. material = lineMaterial;
  1648. }
  1649. // Clone the material if it will be modified
  1650. if ( useVertexTangents || useVertexColors || useFlatShading || useSkinning || useMorphTargets ) {
  1651. var cacheKey = 'ClonedMaterial:' + material.uuid + ':';
  1652. if ( material.isGLTFSpecularGlossinessMaterial ) cacheKey += 'specular-glossiness:';
  1653. if ( useSkinning ) cacheKey += 'skinning:';
  1654. if ( useVertexTangents ) cacheKey += 'vertex-tangents:';
  1655. if ( useVertexColors ) cacheKey += 'vertex-colors:';
  1656. if ( useFlatShading ) cacheKey += 'flat-shading:';
  1657. if ( useMorphTargets ) cacheKey += 'morph-targets:';
  1658. if ( useMorphNormals ) cacheKey += 'morph-normals:';
  1659. var cachedMaterial = this.cache.get( cacheKey );
  1660. if ( ! cachedMaterial ) {
  1661. cachedMaterial = material.clone();
  1662. if ( useSkinning ) cachedMaterial.skinning = true;
  1663. if ( useVertexTangents ) cachedMaterial.vertexTangents = true;
  1664. if ( useVertexColors ) cachedMaterial.vertexColors = true;
  1665. if ( useFlatShading ) cachedMaterial.flatShading = true;
  1666. if ( useMorphTargets ) cachedMaterial.morphTargets = true;
  1667. if ( useMorphNormals ) cachedMaterial.morphNormals = true;
  1668. this.cache.add( cacheKey, cachedMaterial );
  1669. this.associations.set( cachedMaterial, this.associations.get( material ) );
  1670. }
  1671. material = cachedMaterial;
  1672. }
  1673. // workarounds for mesh and geometry
  1674. if ( material.aoMap && geometry.attributes.uv2 === undefined && geometry.attributes.uv !== undefined ) {
  1675. geometry.setAttribute( 'uv2', geometry.attributes.uv );
  1676. }
  1677. // https://github.com/mrdoob/three.js/issues/11438#issuecomment-507003995
  1678. if ( material.normalScale && ! useVertexTangents ) {
  1679. material.normalScale.y = - material.normalScale.y;
  1680. }
  1681. if ( material.clearcoatNormalScale && ! useVertexTangents ) {
  1682. material.clearcoatNormalScale.y = - material.clearcoatNormalScale.y;
  1683. }
  1684. mesh.material = material;
  1685. };
  1686. GLTFParser.prototype.getMaterialType = function ( /* materialIndex */ ) {
  1687. return MeshStandardMaterial;
  1688. };
  1689. /**
  1690. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#materials
  1691. * @param {number} materialIndex
  1692. * @return {Promise<Material>}
  1693. */
  1694. GLTFParser.prototype.loadMaterial = function ( materialIndex ) {
  1695. var parser = this;
  1696. var json = this.json;
  1697. var extensions = this.extensions;
  1698. var materialDef = json.materials[ materialIndex ];
  1699. var materialType;
  1700. var materialParams = {};
  1701. var materialExtensions = materialDef.extensions || {};
  1702. var pending = [];
  1703. if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ] ) {
  1704. var sgExtension = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ];
  1705. materialType = sgExtension.getMaterialType();
  1706. pending.push( sgExtension.extendParams( materialParams, materialDef, parser ) );
  1707. } else if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ] ) {
  1708. var kmuExtension = extensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ];
  1709. materialType = kmuExtension.getMaterialType();
  1710. pending.push( kmuExtension.extendParams( materialParams, materialDef, parser ) );
  1711. } else {
  1712. // Specification:
  1713. // https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#metallic-roughness-material
  1714. var metallicRoughness = materialDef.pbrMetallicRoughness || {};
  1715. materialParams.color = new Color( 1.0, 1.0, 1.0 );
  1716. materialParams.opacity = 1.0;
  1717. if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {
  1718. var array = metallicRoughness.baseColorFactor;
  1719. materialParams.color.fromArray( array );
  1720. materialParams.opacity = array[ 3 ];
  1721. }
  1722. if ( metallicRoughness.baseColorTexture !== undefined ) {
  1723. pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture ) );
  1724. }
  1725. materialParams.metalness = metallicRoughness.metallicFactor !== undefined ? metallicRoughness.metallicFactor : 1.0;
  1726. materialParams.roughness = metallicRoughness.roughnessFactor !== undefined ? metallicRoughness.roughnessFactor : 1.0;
  1727. if ( metallicRoughness.metallicRoughnessTexture !== undefined ) {
  1728. pending.push( parser.assignTexture( materialParams, 'metalnessMap', metallicRoughness.metallicRoughnessTexture ) );
  1729. pending.push( parser.assignTexture( materialParams, 'roughnessMap', metallicRoughness.metallicRoughnessTexture ) );
  1730. }
  1731. materialType = this._invokeOne( function ( ext ) {
  1732. return ext.getMaterialType && ext.getMaterialType( materialIndex );
  1733. } );
  1734. pending.push( Promise.all( this._invokeAll( function ( ext ) {
  1735. return ext.extendMaterialParams && ext.extendMaterialParams( materialIndex, materialParams );
  1736. } ) ) );
  1737. }
  1738. if ( materialDef.doubleSided === true ) {
  1739. materialParams.side = DoubleSide;
  1740. }
  1741. var alphaMode = materialDef.alphaMode || ALPHA_MODES.OPAQUE;
  1742. if ( alphaMode === ALPHA_MODES.BLEND ) {
  1743. materialParams.transparent = true;
  1744. // See: https://github.com/mrdoob/three.js/issues/17706
  1745. materialParams.depthWrite = false;
  1746. } else {
  1747. materialParams.transparent = false;
  1748. if ( alphaMode === ALPHA_MODES.MASK ) {
  1749. materialParams.alphaTest = materialDef.alphaCutoff !== undefined ? materialDef.alphaCutoff : 0.5;
  1750. }
  1751. }
  1752. if ( materialDef.normalTexture !== undefined && materialType !== MeshBasicMaterial ) {
  1753. pending.push( parser.assignTexture( materialParams, 'normalMap', materialDef.normalTexture ) );
  1754. materialParams.normalScale = new Vector2( 1, 1 );
  1755. if ( materialDef.normalTexture.scale !== undefined ) {
  1756. materialParams.normalScale.set( materialDef.normalTexture.scale, materialDef.normalTexture.scale );
  1757. }
  1758. }
  1759. if ( materialDef.occlusionTexture !== undefined && materialType !== MeshBasicMaterial ) {
  1760. pending.push( parser.assignTexture( materialParams, 'aoMap', materialDef.occlusionTexture ) );
  1761. if ( materialDef.occlusionTexture.strength !== undefined ) {
  1762. materialParams.aoMapIntensity = materialDef.occlusionTexture.strength;
  1763. }
  1764. }
  1765. if ( materialDef.emissiveFactor !== undefined && materialType !== MeshBasicMaterial ) {
  1766. materialParams.emissive = new Color().fromArray( materialDef.emissiveFactor );
  1767. }
  1768. if ( materialDef.emissiveTexture !== undefined && materialType !== MeshBasicMaterial ) {
  1769. pending.push( parser.assignTexture( materialParams, 'emissiveMap', materialDef.emissiveTexture ) );
  1770. }
  1771. return Promise.all( pending ).then( function () {
  1772. var material;
  1773. if ( materialType === GLTFMeshStandardSGMaterial ) {
  1774. material = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ].createMaterial( materialParams );
  1775. } else {
  1776. material = new materialType( materialParams );
  1777. }
  1778. if ( materialDef.name ) material.name = materialDef.name;
  1779. // baseColorTexture, emissiveTexture, and specularGlossinessTexture use sRGB encoding.
  1780. if ( material.map ) material.map.encoding = sRGBEncoding;
  1781. if ( material.emissiveMap ) material.emissiveMap.encoding = sRGBEncoding;
  1782. assignExtrasToUserData( material, materialDef );
  1783. parser.associations.set( material, { type: 'materials', index: materialIndex } );
  1784. if ( materialDef.extensions ) addUnknownExtensionsToUserData( extensions, material, materialDef );
  1785. return material;
  1786. } );
  1787. };
  1788. /** When Object3D instances are targeted by animation, they need unique names. */
  1789. GLTFParser.prototype.createUniqueName = function ( originalName ) {
  1790. var name = PropertyBinding.sanitizeNodeName( originalName || '' );
  1791. for ( var i = 1; this.nodeNamesUsed[ name ]; ++ i ) {
  1792. name = originalName + '_' + i;
  1793. }
  1794. this.nodeNamesUsed[ name ] = true;
  1795. return name;
  1796. };
  1797. /**
  1798. * @param {BufferGeometry} geometry
  1799. * @param {GLTF.Primitive} primitiveDef
  1800. * @param {GLTFParser} parser
  1801. */
  1802. function computeBounds( geometry, primitiveDef, parser ) {
  1803. var attributes = primitiveDef.attributes;
  1804. var box = new Box3();
  1805. if ( attributes.POSITION !== undefined ) {
  1806. var accessor = parser.json.accessors[ attributes.POSITION ];
  1807. var min = accessor.min;
  1808. var max = accessor.max;
  1809. // glTF requires 'min' and 'max', but VRM (which extends glTF) currently ignores that requirement.
  1810. if ( min !== undefined && max !== undefined ) {
  1811. box.set(
  1812. new Vector3( min[ 0 ], min[ 1 ], min[ 2 ] ),
  1813. new Vector3( max[ 0 ], max[ 1 ], max[ 2 ] ) );
  1814. } else {
  1815. console.warn( 'THREE.GLTFLoader: Missing min/max properties for accessor POSITION.' );
  1816. return;
  1817. }
  1818. } else {
  1819. return;
  1820. }
  1821. var targets = primitiveDef.targets;
  1822. if ( targets !== undefined ) {
  1823. var maxDisplacement = new Vector3();
  1824. var vector = new Vector3();
  1825. for ( var i = 0, il = targets.length; i < il; i ++ ) {
  1826. var target = targets[ i ];
  1827. if ( target.POSITION !== undefined ) {
  1828. var accessor = parser.json.accessors[ target.POSITION ];
  1829. var min = accessor.min;
  1830. var max = accessor.max;
  1831. // glTF requires 'min' and 'max', but VRM (which extends glTF) currently ignores that requirement.
  1832. if ( min !== undefined && max !== undefined ) {
  1833. // we need to get max of absolute components because target weight is [-1,1]
  1834. vector.setX( Math.max( Math.abs( min[ 0 ] ), Math.abs( max[ 0 ] ) ) );
  1835. vector.setY( Math.max( Math.abs( min[ 1 ] ), Math.abs( max[ 1 ] ) ) );
  1836. vector.setZ( Math.max( Math.abs( min[ 2 ] ), Math.abs( max[ 2 ] ) ) );
  1837. // Note: this assumes that the sum of all weights is at most 1. This isn't quite correct - it's more conservative
  1838. // to assume that each target can have a max weight of 1. However, for some use cases - notably, when morph targets
  1839. // are used to implement key-frame animations and as such only two are active at a time - this results in very large
  1840. // boxes. So for now we make a box that's sometimes a touch too small but is hopefully mostly of reasonable size.
  1841. maxDisplacement.max( vector );
  1842. } else {
  1843. console.warn( 'THREE.GLTFLoader: Missing min/max properties for accessor POSITION.' );
  1844. }
  1845. }
  1846. }
  1847. // As per comment above this box isn't conservative, but has a reasonable size for a very large number of morph targets.
  1848. box.expandByVector( maxDisplacement );
  1849. }
  1850. geometry.boundingBox = box;
  1851. var sphere = new Sphere();
  1852. box.getCenter( sphere.center );
  1853. sphere.radius = box.min.distanceTo( box.max ) / 2;
  1854. geometry.boundingSphere = sphere;
  1855. }
  1856. /**
  1857. * @param {BufferGeometry} geometry
  1858. * @param {GLTF.Primitive} primitiveDef
  1859. * @param {GLTFParser} parser
  1860. * @return {Promise<BufferGeometry>}
  1861. */
  1862. function addPrimitiveAttributes( geometry, primitiveDef, parser ) {
  1863. var attributes = primitiveDef.attributes;
  1864. var pending = [];
  1865. function assignAttributeAccessor( accessorIndex, attributeName ) {
  1866. return parser.getDependency( 'accessor', accessorIndex )
  1867. .then( function ( accessor ) {
  1868. geometry.setAttribute( attributeName, accessor );
  1869. } );
  1870. }
  1871. for ( var gltfAttributeName in attributes ) {
  1872. var threeAttributeName = ATTRIBUTES[ gltfAttributeName ] || gltfAttributeName.toLowerCase();
  1873. // Skip attributes already provided by e.g. Draco extension.
  1874. if ( threeAttributeName in geometry.attributes ) continue;
  1875. pending.push( assignAttributeAccessor( attributes[ gltfAttributeName ], threeAttributeName ) );
  1876. }
  1877. if ( primitiveDef.indices !== undefined && ! geometry.index ) {
  1878. var accessor = parser.getDependency( 'accessor', primitiveDef.indices ).then( function ( accessor ) {
  1879. geometry.setIndex( accessor );
  1880. } );
  1881. pending.push( accessor );
  1882. }
  1883. assignExtrasToUserData( geometry, primitiveDef );
  1884. computeBounds( geometry, primitiveDef, parser );
  1885. return Promise.all( pending ).then( function () {
  1886. return primitiveDef.targets !== undefined
  1887. ? addMorphTargets( geometry, primitiveDef.targets, parser )
  1888. : geometry;
  1889. } );
  1890. }
  1891. /**
  1892. * @param {BufferGeometry} geometry
  1893. * @param {Number} drawMode
  1894. * @return {BufferGeometry}
  1895. */
  1896. function toTrianglesDrawMode( geometry, drawMode ) {
  1897. var index = geometry.getIndex();
  1898. // generate index if not present
  1899. if ( index === null ) {
  1900. var indices = [];
  1901. var position = geometry.getAttribute( 'position' );
  1902. if ( position !== undefined ) {
  1903. for ( var i = 0; i < position.count; i ++ ) {
  1904. indices.push( i );
  1905. }
  1906. geometry.setIndex( indices );
  1907. index = geometry.getIndex();
  1908. } else {
  1909. console.error( 'THREE.GLTFLoader.toTrianglesDrawMode(): Undefined position attribute. Processing not possible.' );
  1910. return geometry;
  1911. }
  1912. }
  1913. //
  1914. var numberOfTriangles = index.count - 2;
  1915. var newIndices = [];
  1916. if ( drawMode === TriangleFanDrawMode ) {
  1917. // gl.TRIANGLE_FAN
  1918. for ( var i = 1; i <= numberOfTriangles; i ++ ) {
  1919. newIndices.push( index.getX( 0 ) );
  1920. newIndices.push( index.getX( i ) );
  1921. newIndices.push( index.getX( i + 1 ) );
  1922. }
  1923. } else {
  1924. // gl.TRIANGLE_STRIP
  1925. for ( var i = 0; i < numberOfTriangles; i ++ ) {
  1926. if ( i % 2 === 0 ) {
  1927. newIndices.push( index.getX( i ) );
  1928. newIndices.push( index.getX( i + 1 ) );
  1929. newIndices.push( index.getX( i + 2 ) );
  1930. } else {
  1931. newIndices.push( index.getX( i + 2 ) );
  1932. newIndices.push( index.getX( i + 1 ) );
  1933. newIndices.push( index.getX( i ) );
  1934. }
  1935. }
  1936. }
  1937. if ( ( newIndices.length / 3 ) !== numberOfTriangles ) {
  1938. console.error( 'THREE.GLTFLoader.toTrianglesDrawMode(): Unable to generate correct amount of triangles.' );
  1939. }
  1940. // build final geometry
  1941. var newGeometry = geometry.clone();
  1942. newGeometry.setIndex( newIndices );
  1943. return newGeometry;
  1944. }
  1945. /**
  1946. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#geometry
  1947. *
  1948. * Creates BufferGeometries from primitives.
  1949. *
  1950. * @param {Array<GLTF.Primitive>} primitives
  1951. * @return {Promise<Array<BufferGeometry>>}
  1952. */
  1953. GLTFParser.prototype.loadGeometries = function ( primitives ) {
  1954. var parser = this;
  1955. var extensions = this.extensions;
  1956. var cache = this.primitiveCache;
  1957. function createDracoPrimitive( primitive ) {
  1958. return extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ]
  1959. .decodePrimitive( primitive, parser )
  1960. .then( function ( geometry ) {
  1961. return addPrimitiveAttributes( geometry, primitive, parser );
  1962. } );
  1963. }
  1964. var pending = [];
  1965. for ( var i = 0, il = primitives.length; i < il; i ++ ) {
  1966. var primitive = primitives[ i ];
  1967. var cacheKey = createPrimitiveKey( primitive );
  1968. // See if we've already created this geometry
  1969. var cached = cache[ cacheKey ];
  1970. if ( cached ) {
  1971. // Use the cached geometry if it exists
  1972. pending.push( cached.promise );
  1973. } else {
  1974. var geometryPromise;
  1975. if ( primitive.extensions && primitive.extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ] ) {
  1976. // Use DRACO geometry if available
  1977. geometryPromise = createDracoPrimitive( primitive );
  1978. } else {
  1979. // Otherwise create a new geometry
  1980. geometryPromise = addPrimitiveAttributes( new BufferGeometry(), primitive, parser );
  1981. }
  1982. // Cache this geometry
  1983. cache[ cacheKey ] = { primitive: primitive, promise: geometryPromise };
  1984. pending.push( geometryPromise );
  1985. }
  1986. }
  1987. return Promise.all( pending );
  1988. };
  1989. /**
  1990. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#meshes
  1991. * @param {number} meshIndex
  1992. * @return {Promise<Group|Mesh|SkinnedMesh>}
  1993. */
  1994. GLTFParser.prototype.loadMesh = function ( meshIndex ) {
  1995. var parser = this;
  1996. var json = this.json;
  1997. var meshDef = json.meshes[ meshIndex ];
  1998. var primitives = meshDef.primitives;
  1999. var pending = [];
  2000. for ( var i = 0, il = primitives.length; i < il; i ++ ) {
  2001. var material = primitives[ i ].material === undefined
  2002. ? createDefaultMaterial( this.cache )
  2003. : this.getDependency( 'material', primitives[ i ].material );
  2004. pending.push( material );
  2005. }
  2006. pending.push( parser.loadGeometries( primitives ) );
  2007. return Promise.all( pending ).then( function ( results ) {
  2008. var materials = results.slice( 0, results.length - 1 );
  2009. var geometries = results[ results.length - 1 ];
  2010. var meshes = [];
  2011. for ( var i = 0, il = geometries.length; i < il; i ++ ) {
  2012. var geometry = geometries[ i ];
  2013. var primitive = primitives[ i ];
  2014. // 1. create Mesh
  2015. var mesh;
  2016. var material = materials[ i ];
  2017. if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLES ||
  2018. primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ||
  2019. primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ||
  2020. primitive.mode === undefined ) {
  2021. // .isSkinnedMesh isn't in glTF spec. See ._markDefs()
  2022. mesh = meshDef.isSkinnedMesh === true
  2023. ? new SkinnedMesh( geometry, material )
  2024. : new Mesh( geometry, material );
  2025. if ( mesh.isSkinnedMesh === true && ! mesh.geometry.attributes.skinWeight.normalized ) {
  2026. // we normalize floating point skin weight array to fix malformed assets (see #15319)
  2027. // it's important to skip this for non-float32 data since normalizeSkinWeights assumes non-normalized inputs
  2028. mesh.normalizeSkinWeights();
  2029. }
  2030. if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ) {
  2031. mesh.geometry = toTrianglesDrawMode( mesh.geometry, TriangleStripDrawMode );
  2032. } else if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ) {
  2033. mesh.geometry = toTrianglesDrawMode( mesh.geometry, TriangleFanDrawMode );
  2034. }
  2035. } else if ( primitive.mode === WEBGL_CONSTANTS.LINES ) {
  2036. mesh = new LineSegments( geometry, material );
  2037. } else if ( primitive.mode === WEBGL_CONSTANTS.LINE_STRIP ) {
  2038. mesh = new Line( geometry, material );
  2039. } else if ( primitive.mode === WEBGL_CONSTANTS.LINE_LOOP ) {
  2040. mesh = new LineLoop( geometry, material );
  2041. } else if ( primitive.mode === WEBGL_CONSTANTS.POINTS ) {
  2042. mesh = new Points( geometry, material );
  2043. } else {
  2044. throw new Error( 'THREE.GLTFLoader: Primitive mode unsupported: ' + primitive.mode );
  2045. }
  2046. if ( Object.keys( mesh.geometry.morphAttributes ).length > 0 ) {
  2047. updateMorphTargets( mesh, meshDef );
  2048. }
  2049. mesh.name = parser.createUniqueName( meshDef.name || ( 'mesh_' + meshIndex ) );
  2050. assignExtrasToUserData( mesh, meshDef );
  2051. parser.assignFinalMaterial( mesh );
  2052. meshes.push( mesh );
  2053. }
  2054. if ( meshes.length === 1 ) {
  2055. return meshes[ 0 ];
  2056. }
  2057. var group = new Group();
  2058. for ( var i = 0, il = meshes.length; i < il; i ++ ) {
  2059. group.add( meshes[ i ] );
  2060. }
  2061. return group;
  2062. } );
  2063. };
  2064. /**
  2065. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#cameras
  2066. * @param {number} cameraIndex
  2067. * @return {Promise<THREE.Camera>}
  2068. */
  2069. GLTFParser.prototype.loadCamera = function ( cameraIndex ) {
  2070. var camera;
  2071. var cameraDef = this.json.cameras[ cameraIndex ];
  2072. var params = cameraDef[ cameraDef.type ];
  2073. if ( ! params ) {
  2074. console.warn( 'THREE.GLTFLoader: Missing camera parameters.' );
  2075. return;
  2076. }
  2077. if ( cameraDef.type === 'perspective' ) {
  2078. camera = new PerspectiveCamera( MathUtils.radToDeg( params.yfov ), params.aspectRatio || 1, params.znear || 1, params.zfar || 2e6 );
  2079. } else if ( cameraDef.type === 'orthographic' ) {
  2080. camera = new OrthographicCamera( - params.xmag, params.xmag, params.ymag, - params.ymag, params.znear, params.zfar );
  2081. }
  2082. if ( cameraDef.name ) camera.name = this.createUniqueName( cameraDef.name );
  2083. assignExtrasToUserData( camera, cameraDef );
  2084. return Promise.resolve( camera );
  2085. };
  2086. /**
  2087. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#skins
  2088. * @param {number} skinIndex
  2089. * @return {Promise<Object>}
  2090. */
  2091. GLTFParser.prototype.loadSkin = function ( skinIndex ) {
  2092. var skinDef = this.json.skins[ skinIndex ];
  2093. var skinEntry = { joints: skinDef.joints };
  2094. if ( skinDef.inverseBindMatrices === undefined ) {
  2095. return Promise.resolve( skinEntry );
  2096. }
  2097. return this.getDependency( 'accessor', skinDef.inverseBindMatrices ).then( function ( accessor ) {
  2098. skinEntry.inverseBindMatrices = accessor;
  2099. return skinEntry;
  2100. } );
  2101. };
  2102. /**
  2103. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#animations
  2104. * @param {number} animationIndex
  2105. * @return {Promise<AnimationClip>}
  2106. */
  2107. GLTFParser.prototype.loadAnimation = function ( animationIndex ) {
  2108. var json = this.json;
  2109. var animationDef = json.animations[ animationIndex ];
  2110. var pendingNodes = [];
  2111. var pendingInputAccessors = [];
  2112. var pendingOutputAccessors = [];
  2113. var pendingSamplers = [];
  2114. var pendingTargets = [];
  2115. for ( var i = 0, il = animationDef.channels.length; i < il; i ++ ) {
  2116. var channel = animationDef.channels[ i ];
  2117. var sampler = animationDef.samplers[ channel.sampler ];
  2118. var target = channel.target;
  2119. var name = target.node !== undefined ? target.node : target.id; // NOTE: target.id is deprecated.
  2120. var input = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.input ] : sampler.input;
  2121. var output = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.output ] : sampler.output;
  2122. pendingNodes.push( this.getDependency( 'node', name ) );
  2123. pendingInputAccessors.push( this.getDependency( 'accessor', input ) );
  2124. pendingOutputAccessors.push( this.getDependency( 'accessor', output ) );
  2125. pendingSamplers.push( sampler );
  2126. pendingTargets.push( target );
  2127. }
  2128. return Promise.all( [
  2129. Promise.all( pendingNodes ),
  2130. Promise.all( pendingInputAccessors ),
  2131. Promise.all( pendingOutputAccessors ),
  2132. Promise.all( pendingSamplers ),
  2133. Promise.all( pendingTargets )
  2134. ] ).then( function ( dependencies ) {
  2135. var nodes = dependencies[ 0 ];
  2136. var inputAccessors = dependencies[ 1 ];
  2137. var outputAccessors = dependencies[ 2 ];
  2138. var samplers = dependencies[ 3 ];
  2139. var targets = dependencies[ 4 ];
  2140. var tracks = [];
  2141. for ( var i = 0, il = nodes.length; i < il; i ++ ) {
  2142. var node = nodes[ i ];
  2143. var inputAccessor = inputAccessors[ i ];
  2144. var outputAccessor = outputAccessors[ i ];
  2145. var sampler = samplers[ i ];
  2146. var target = targets[ i ];
  2147. if ( node === undefined ) continue;
  2148. node.updateMatrix();
  2149. node.matrixAutoUpdate = true;
  2150. var TypedKeyframeTrack;
  2151. switch ( PATH_PROPERTIES[ target.path ] ) {
  2152. case PATH_PROPERTIES.weights:
  2153. TypedKeyframeTrack = NumberKeyframeTrack;
  2154. break;
  2155. case PATH_PROPERTIES.rotation:
  2156. TypedKeyframeTrack = QuaternionKeyframeTrack;
  2157. break;
  2158. case PATH_PROPERTIES.position:
  2159. case PATH_PROPERTIES.scale:
  2160. default:
  2161. TypedKeyframeTrack = VectorKeyframeTrack;
  2162. break;
  2163. }
  2164. var targetName = node.name ? node.name : node.uuid;
  2165. var interpolation = sampler.interpolation !== undefined ? INTERPOLATION[ sampler.interpolation ] : InterpolateLinear;
  2166. var targetNames = [];
  2167. if ( PATH_PROPERTIES[ target.path ] === PATH_PROPERTIES.weights ) {
  2168. // Node may be a Group (glTF mesh with several primitives) or a Mesh.
  2169. node.traverse( function ( object ) {
  2170. if ( object.isMesh === true && object.morphTargetInfluences ) {
  2171. targetNames.push( object.name ? object.name : object.uuid );
  2172. }
  2173. } );
  2174. } else {
  2175. targetNames.push( targetName );
  2176. }
  2177. var outputArray = outputAccessor.array;
  2178. if ( outputAccessor.normalized ) {
  2179. var scale;
  2180. if ( outputArray.constructor === Int8Array ) {
  2181. scale = 1 / 127;
  2182. } else if ( outputArray.constructor === Uint8Array ) {
  2183. scale = 1 / 255;
  2184. } else if ( outputArray.constructor == Int16Array ) {
  2185. scale = 1 / 32767;
  2186. } else if ( outputArray.constructor === Uint16Array ) {
  2187. scale = 1 / 65535;
  2188. } else {
  2189. throw new Error( 'THREE.GLTFLoader: Unsupported output accessor component type.' );
  2190. }
  2191. var scaled = new Float32Array( outputArray.length );
  2192. for ( var j = 0, jl = outputArray.length; j < jl; j ++ ) {
  2193. scaled[ j ] = outputArray[ j ] * scale;
  2194. }
  2195. outputArray = scaled;
  2196. }
  2197. for ( var j = 0, jl = targetNames.length; j < jl; j ++ ) {
  2198. var track = new TypedKeyframeTrack(
  2199. targetNames[ j ] + '.' + PATH_PROPERTIES[ target.path ],
  2200. inputAccessor.array,
  2201. outputArray,
  2202. interpolation
  2203. );
  2204. // Override interpolation with custom factory method.
  2205. if ( sampler.interpolation === 'CUBICSPLINE' ) {
  2206. track.createInterpolant = function InterpolantFactoryMethodGLTFCubicSpline( result ) {
  2207. // A CUBICSPLINE keyframe in glTF has three output values for each input value,
  2208. // representing inTangent, splineVertex, and outTangent. As a result, track.getValueSize()
  2209. // must be divided by three to get the interpolant's sampleSize argument.
  2210. return new GLTFCubicSplineInterpolant( this.times, this.values, this.getValueSize() / 3, result );
  2211. };
  2212. // Mark as CUBICSPLINE. `track.getInterpolation()` doesn't support custom interpolants.
  2213. track.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline = true;
  2214. }
  2215. tracks.push( track );
  2216. }
  2217. }
  2218. var name = animationDef.name ? animationDef.name : 'animation_' + animationIndex;
  2219. return new AnimationClip( name, undefined, tracks );
  2220. } );
  2221. };
  2222. /**
  2223. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#nodes-and-hierarchy
  2224. * @param {number} nodeIndex
  2225. * @return {Promise<Object3D>}
  2226. */
  2227. GLTFParser.prototype.loadNode = function ( nodeIndex ) {
  2228. var json = this.json;
  2229. var extensions = this.extensions;
  2230. var parser = this;
  2231. var nodeDef = json.nodes[ nodeIndex ];
  2232. // reserve node's name before its dependencies, so the root has the intended name.
  2233. var nodeName = nodeDef.name ? parser.createUniqueName( nodeDef.name ) : '';
  2234. return ( function () {
  2235. var pending = [];
  2236. if ( nodeDef.mesh !== undefined ) {
  2237. pending.push( parser.getDependency( 'mesh', nodeDef.mesh ).then( function ( mesh ) {
  2238. var node = parser._getNodeRef( parser.meshCache, nodeDef.mesh, mesh );
  2239. // if weights are provided on the node, override weights on the mesh.
  2240. if ( nodeDef.weights !== undefined ) {
  2241. node.traverse( function ( o ) {
  2242. if ( ! o.isMesh ) return;
  2243. for ( var i = 0, il = nodeDef.weights.length; i < il; i ++ ) {
  2244. o.morphTargetInfluences[ i ] = nodeDef.weights[ i ];
  2245. }
  2246. } );
  2247. }
  2248. return node;
  2249. } ) );
  2250. }
  2251. if ( nodeDef.camera !== undefined ) {
  2252. pending.push( parser.getDependency( 'camera', nodeDef.camera ).then( function ( camera ) {
  2253. return parser._getNodeRef( parser.cameraCache, nodeDef.camera, camera );
  2254. } ) );
  2255. }
  2256. parser._invokeAll( function ( ext ) {
  2257. return ext.createNodeAttachment && ext.createNodeAttachment( nodeIndex );
  2258. } ).forEach( function ( promise ) {
  2259. pending.push( promise );
  2260. } );
  2261. return Promise.all( pending );
  2262. }() ).then( function ( objects ) {
  2263. var node;
  2264. // .isBone isn't in glTF spec. See ._markDefs
  2265. if ( nodeDef.isBone === true ) {
  2266. node = new Bone();
  2267. } else if ( objects.length > 1 ) {
  2268. node = new Group();
  2269. } else if ( objects.length === 1 ) {
  2270. node = objects[ 0 ];
  2271. } else {
  2272. node = new Object3D();
  2273. }
  2274. if ( node !== objects[ 0 ] ) {
  2275. for ( var i = 0, il = objects.length; i < il; i ++ ) {
  2276. node.add( objects[ i ] );
  2277. }
  2278. }
  2279. if ( nodeDef.name ) {
  2280. node.userData.name = nodeDef.name;
  2281. node.name = nodeName;
  2282. }
  2283. assignExtrasToUserData( node, nodeDef );
  2284. if ( nodeDef.extensions ) addUnknownExtensionsToUserData( extensions, node, nodeDef );
  2285. if ( nodeDef.matrix !== undefined ) {
  2286. var matrix = new Matrix4();
  2287. matrix.fromArray( nodeDef.matrix );
  2288. node.applyMatrix4( matrix );
  2289. } else {
  2290. if ( nodeDef.translation !== undefined ) {
  2291. node.position.fromArray( nodeDef.translation );
  2292. }
  2293. if ( nodeDef.rotation !== undefined ) {
  2294. node.quaternion.fromArray( nodeDef.rotation );
  2295. }
  2296. if ( nodeDef.scale !== undefined ) {
  2297. node.scale.fromArray( nodeDef.scale );
  2298. }
  2299. }
  2300. parser.associations.set( node, { type: 'nodes', index: nodeIndex } );
  2301. return node;
  2302. } );
  2303. };
  2304. /**
  2305. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#scenes
  2306. * @param {number} sceneIndex
  2307. * @return {Promise<Group>}
  2308. */
  2309. GLTFParser.prototype.loadScene = function () {
  2310. // scene node hierachy builder
  2311. function buildNodeHierachy( nodeId, parentObject, json, parser ) {
  2312. var nodeDef = json.nodes[ nodeId ];
  2313. return parser.getDependency( 'node', nodeId ).then( function ( node ) {
  2314. if ( nodeDef.skin === undefined ) return node;
  2315. // build skeleton here as well
  2316. var skinEntry;
  2317. return parser.getDependency( 'skin', nodeDef.skin ).then( function ( skin ) {
  2318. skinEntry = skin;
  2319. var pendingJoints = [];
  2320. for ( var i = 0, il = skinEntry.joints.length; i < il; i ++ ) {
  2321. pendingJoints.push( parser.getDependency( 'node', skinEntry.joints[ i ] ) );
  2322. }
  2323. return Promise.all( pendingJoints );
  2324. } ).then( function ( jointNodes ) {
  2325. node.traverse( function ( mesh ) {
  2326. if ( ! mesh.isMesh ) return;
  2327. var bones = [];
  2328. var boneInverses = [];
  2329. for ( var j = 0, jl = jointNodes.length; j < jl; j ++ ) {
  2330. var jointNode = jointNodes[ j ];
  2331. if ( jointNode ) {
  2332. bones.push( jointNode );
  2333. var mat = new Matrix4();
  2334. if ( skinEntry.inverseBindMatrices !== undefined ) {
  2335. mat.fromArray( skinEntry.inverseBindMatrices.array, j * 16 );
  2336. }
  2337. boneInverses.push( mat );
  2338. } else {
  2339. console.warn( 'THREE.GLTFLoader: Joint "%s" could not be found.', skinEntry.joints[ j ] );
  2340. }
  2341. }
  2342. mesh.bind( new Skeleton( bones, boneInverses ), mesh.matrixWorld );
  2343. } );
  2344. return node;
  2345. } );
  2346. } ).then( function ( node ) {
  2347. // build node hierachy
  2348. parentObject.add( node );
  2349. var pending = [];
  2350. if ( nodeDef.children ) {
  2351. var children = nodeDef.children;
  2352. for ( var i = 0, il = children.length; i < il; i ++ ) {
  2353. var child = children[ i ];
  2354. pending.push( buildNodeHierachy( child, node, json, parser ) );
  2355. }
  2356. }
  2357. return Promise.all( pending );
  2358. } );
  2359. }
  2360. return function loadScene( sceneIndex ) {
  2361. var json = this.json;
  2362. var extensions = this.extensions;
  2363. var sceneDef = this.json.scenes[ sceneIndex ];
  2364. var parser = this;
  2365. // Loader returns Group, not Scene.
  2366. // See: https://github.com/mrdoob/three.js/issues/18342#issuecomment-578981172
  2367. var scene = new Group();
  2368. if ( sceneDef.name ) scene.name = parser.createUniqueName( sceneDef.name );
  2369. assignExtrasToUserData( scene, sceneDef );
  2370. if ( sceneDef.extensions ) addUnknownExtensionsToUserData( extensions, scene, sceneDef );
  2371. var nodeIds = sceneDef.nodes || [];
  2372. var pending = [];
  2373. for ( var i = 0, il = nodeIds.length; i < il; i ++ ) {
  2374. pending.push( buildNodeHierachy( nodeIds[ i ], scene, json, parser ) );
  2375. }
  2376. return Promise.all( pending ).then( function () {
  2377. return scene;
  2378. } );
  2379. };
  2380. }();
  2381. return GLTFLoader;
  2382. } )();
  2383. export { GLTFLoader };