canvas_particles_floor.html 2.9 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - particles - floor</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width; initial-scale=1.0; maximum-scale=1.0; user-scalable=0;"/>
  7. <style type="text/css">
  8. body {
  9. background-color: #000000;
  10. margin: 0px;
  11. overflow: hidden;
  12. }
  13. a {
  14. color:#0078ff;
  15. }
  16. </style>
  17. </head>
  18. <body>
  19. <script type="text/javascript" src="../build/Three.js"></script>
  20. <script type="text/javascript" src="js/Stats.js"></script>
  21. <script type="text/javascript">
  22. var SEPARATION = 100;
  23. var AMOUNTX = 50;
  24. var AMOUNTY = 50;
  25. var container, stats;
  26. var camera, scene, renderer, particle;
  27. var mouseX = 0, mouseY = 0;
  28. var windowHalfX = window.innerWidth / 2;
  29. var windowHalfY = window.innerHeight / 2;
  30. init();
  31. setInterval( loop, 1000 / 60 );
  32. function init() {
  33. container = document.createElement( 'div' );
  34. document.body.appendChild( container );
  35. camera = new THREE.Camera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
  36. camera.position.z = 1000;
  37. scene = new THREE.Scene();
  38. var material = new THREE.ParticleCircleMaterial( { color: 0xffffff, opacity: 1 } );
  39. for ( var ix = 0; ix < AMOUNTX; ix++ ) {
  40. for ( var iy = 0; iy < AMOUNTY; iy++ ) {
  41. particle = new THREE.Particle( material );
  42. particle.position.x = ix * SEPARATION - ( ( AMOUNTX * SEPARATION ) / 2 );
  43. particle.position.z = iy * SEPARATION - ( ( AMOUNTY * SEPARATION ) / 2 );
  44. scene.addObject( particle );
  45. }
  46. }
  47. renderer = new THREE.CanvasRenderer();
  48. renderer.setSize( window.innerWidth, window.innerHeight );
  49. container.appendChild( renderer.domElement );
  50. stats = new Stats();
  51. stats.domElement.style.position = 'absolute';
  52. stats.domElement.style.top = '0px';
  53. container.appendChild( stats.domElement );
  54. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  55. document.addEventListener( 'touchstart', onDocumentTouchStart, false );
  56. document.addEventListener( 'touchmove', onDocumentTouchMove, false );
  57. }
  58. //
  59. function onDocumentMouseMove(event) {
  60. mouseX = event.clientX - windowHalfX;
  61. mouseY = event.clientY - windowHalfY;
  62. }
  63. function onDocumentTouchStart( event ) {
  64. if ( event.touches.length > 1 ) {
  65. event.preventDefault();
  66. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  67. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  68. }
  69. }
  70. function onDocumentTouchMove( event ) {
  71. if ( event.touches.length == 1 ) {
  72. event.preventDefault();
  73. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  74. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  75. }
  76. }
  77. //
  78. function loop() {
  79. camera.position.x += ( mouseX - camera.position.x ) * .05;
  80. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  81. renderer.render( scene, camera );
  82. stats.update();
  83. }
  84. </script>
  85. </body>
  86. </html>