canvas_particles_random.html 2.9 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - particles - random</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width; initial-scale=1.0; maximum-scale=1.0; user-scalable=0;"/>
  7. <style type="text/css">
  8. body {
  9. background-color: #000000;
  10. margin: 0px;
  11. overflow: hidden;
  12. }
  13. a {
  14. color:#0078ff;
  15. }
  16. </style>
  17. </head>
  18. <body>
  19. <script type="text/javascript" src="../build/Three.js"></script>
  20. <script type="text/javascript" src="js/Stats.js"></script>
  21. <script type="text/javascript">
  22. var container, stats;
  23. var camera, scene, renderer, particle;
  24. var mouseX = 0, mouseY = 0;
  25. var windowHalfX = window.innerWidth / 2;
  26. var windowHalfY = window.innerHeight / 2;
  27. init();
  28. setInterval( loop, 1000 / 60 );
  29. function init() {
  30. container = document.createElement('div');
  31. document.body.appendChild(container);
  32. camera = new THREE.Camera( 75, window.innerWidth / window.innerHeight, 1, 3000 );
  33. camera.position.z = 1000;
  34. scene = new THREE.Scene();
  35. for ( var i = 0; i < 1000; i++ ) {
  36. particle = new THREE.Particle( new THREE.ParticleCircleMaterial( { color: Math.random() * 0x808008 + 0x808080, opacity: 1 } ) );
  37. particle.position.x = Math.random() * 2000 - 1000;
  38. particle.position.y = Math.random() * 2000 - 1000;
  39. particle.position.z = Math.random() * 2000 - 1000;
  40. particle.scale.x = particle.scale.y = Math.random() * 10 + 5;
  41. scene.addObject( particle );
  42. }
  43. renderer = new THREE.CanvasRenderer();
  44. renderer.setSize( window.innerWidth, window.innerHeight );
  45. container.appendChild( renderer.domElement );
  46. stats = new Stats();
  47. stats.domElement.style.position = 'absolute';
  48. stats.domElement.style.top = '0px';
  49. container.appendChild( stats.domElement );
  50. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  51. document.addEventListener( 'touchstart', onDocumentTouchStart, false );
  52. document.addEventListener( 'touchmove', onDocumentTouchMove, false );
  53. }
  54. //
  55. function onDocumentMouseMove( event ) {
  56. mouseX = event.clientX - windowHalfX;
  57. mouseY = event.clientY - windowHalfY;
  58. }
  59. function onDocumentTouchStart( event ) {
  60. if ( event.touches.length == 1 ) {
  61. event.preventDefault();
  62. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  63. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  64. }
  65. }
  66. function onDocumentTouchMove( event ) {
  67. if ( event.touches.length == 1 ) {
  68. event.preventDefault();
  69. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  70. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  71. }
  72. }
  73. //
  74. function loop() {
  75. camera.position.x += ( mouseX - camera.position.x ) * 0.05;
  76. camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
  77. renderer.render( scene, camera );
  78. stats.update();
  79. }
  80. </script>
  81. </body>
  82. </html>