canvas_particles_sprites.html 4.2 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - particles - sprites</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width; initial-scale=1.0; maximum-scale=1.0; user-scalable=0;"/>
  7. <style type="text/css">
  8. body {
  9. background-color: #000000;
  10. margin: 0px;
  11. overflow: hidden;
  12. }
  13. a {
  14. color:#0078ff;
  15. }
  16. </style>
  17. </head>
  18. <body>
  19. <script type="text/javascript" src="../build/Three.js"></script>
  20. <script type="text/javascript" src="js/Tween.js"></script>
  21. <script type="text/javascript" src="js/Stats.js"></script>
  22. <script type="text/javascript">
  23. var container, stats;
  24. var camera, scene, renderer, particle;
  25. var mouseX = 0, mouseY = 0;
  26. var windowHalfX = window.innerWidth / 2;
  27. var windowHalfY = window.innerHeight / 2;
  28. init();
  29. setInterval( loop, 1000 / 60 );
  30. function init() {
  31. container = document.createElement('div');
  32. document.body.appendChild(container);
  33. camera = new THREE.Camera( 75, window.innerWidth / window.innerHeight, 1, 5000 );
  34. camera.position.z = 1000;
  35. scene = new THREE.Scene();
  36. var material = new THREE.ParticleBasicMaterial( { map: new THREE.Texture( generateSprite() ), blending: THREE.AdditiveBlending } );
  37. for ( var i = 0; i < 1000; i++ ) {
  38. particle = new THREE.Particle( material );
  39. initParticle( particle, i * 10 );
  40. scene.addObject( particle );
  41. }
  42. renderer = new THREE.CanvasRenderer();
  43. renderer.setSize( window.innerWidth, window.innerHeight );
  44. renderer.sortElements = false;
  45. container.appendChild( renderer.domElement );
  46. stats = new Stats();
  47. stats.domElement.style.position = 'absolute';
  48. stats.domElement.style.top = '0px';
  49. container.appendChild( stats.domElement );
  50. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  51. document.addEventListener( 'touchstart', onDocumentTouchStart, false );
  52. document.addEventListener( 'touchmove', onDocumentTouchMove, false );
  53. }
  54. function generateSprite() {
  55. var canvas = document.createElement( 'canvas' );
  56. canvas.width = 16;
  57. canvas.height = 16;
  58. canvas.loaded = true;
  59. var context = canvas.getContext( '2d' );
  60. var gradient = context.createRadialGradient( canvas.width / 2, canvas.height / 2, 0, canvas.width / 2, canvas.height / 2, canvas.width / 2 );
  61. gradient.addColorStop( 0, 'rgba(255,255,255,1)' );
  62. gradient.addColorStop( 0.2, 'rgba(0,255,255,1)' );
  63. gradient.addColorStop( 0.4, 'rgba(0,0,64,1)' );
  64. gradient.addColorStop( 1, 'rgba(0,0,0,1)' );
  65. context.fillStyle = gradient;
  66. context.fillRect( 0, 0, canvas.width, canvas.height );
  67. return canvas;
  68. }
  69. function initParticle( particle, delay ) {
  70. var particle = this instanceof THREE.Particle ? this : particle;
  71. var delay = delay !== undefined ? delay : 0;
  72. particle.position.x = 0;
  73. particle.position.y = 0;
  74. particle.position.z = 0;
  75. particle.scale.x = particle.scale.y = Math.random() * 3 + 1;
  76. new TWEEN.Tween( particle )
  77. .delay( delay )
  78. .to( {}, 10000 )
  79. .onComplete( initParticle )
  80. .start();
  81. new TWEEN.Tween( particle.position )
  82. .delay( delay )
  83. .to( { x: Math.random() * 4000 - 2000, y: Math.random() * 1000 - 500, z: Math.random() * 4000 - 2000 }, 10000 )
  84. .start();
  85. new TWEEN.Tween( particle.scale )
  86. .delay( delay )
  87. .to( { x: 0, y: 0 }, 10000 )
  88. .start();
  89. }
  90. //
  91. function onDocumentMouseMove( event ) {
  92. mouseX = event.clientX - windowHalfX;
  93. mouseY = event.clientY - windowHalfY;
  94. }
  95. function onDocumentTouchStart( event ) {
  96. if ( event.touches.length == 1 ) {
  97. event.preventDefault();
  98. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  99. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  100. }
  101. }
  102. function onDocumentTouchMove( event ) {
  103. if ( event.touches.length == 1 ) {
  104. event.preventDefault();
  105. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  106. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  107. }
  108. }
  109. //
  110. function loop() {
  111. TWEEN.update();
  112. camera.position.x += ( mouseX - camera.position.x ) * 0.05;
  113. camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
  114. renderer.render( scene, camera );
  115. stats.update();
  116. }
  117. </script>
  118. </body>
  119. </html>