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- <!DOCTYPE HTML>
- <html lang="en">
- <head>
- <title>three.js - materials - cube reflection / refraction [Walt] - webgl</title>
- <meta charset="utf-8">
- <style type="text/css">
- body {
- background:#000;
- color:#fff;
- padding:0;
- margin:0;
- overflow:hidden;
- font-family:georgia;
- text-align:center;
- }
- a { color: #ff0080; text-decoration: none; }
- a:hover { color: #0080ff; }
- canvas { pointer-events:none; z-index:10; }
- #log { position:absolute; top:50px; text-align:left; display:block; z-index:100; pointer-events:none; }
- #d { text-align:center; margin:1em 0 -7.5em 0; z-index:1000; position:relative; display:block }
- .button { background:orange; color:#fff; padding:0.2em 0.5em; cursor:pointer }
- .inactive { background:#999; color:#eee }
-
- #oldie { margin-top:11em !important }
- </style>
- </head>
- <body>
- <div id="d">
- <p><a href="http://github.com/mrdoob/three.js">Three.js</a> cube mapping demo
- <p>Walt Disney head by <a href="http://www.davidoreilly.com/2009/01/walt-disneys-head-on-a-plate" target="_blank">David OReilly</a>
- <p>Texture by <a href="http://www.humus.name/index.php?page=Textures" target="_blank">Humus</a>
- </div>
- <pre id="log"></pre>
- <script type="text/javascript" src="../build/ThreeExtras.js"></script>
- <script type="text/javascript" src="js/Stats.js"></script>
- <script type="text/javascript">
- if ( ! THREE.Detector.webgl ) THREE.Detector.addGetWebGLMessage();
-
- var container, stats;
- var camera, scene, webglRenderer;
- var cameraCube, sceneCube;
- var mesh, zmesh, lightMesh, geometry;
- var loader;
-
- var directionalLight, pointLight;
- var mouseX = 0;
- var mouseY = 0;
- var windowHalfX = window.innerWidth / 2;
- var windowHalfY = window.innerHeight / 2;
- document.addEventListener('mousemove', onDocumentMouseMove, false);
- init();
- setInterval( loop, 1000 / 60 );
- function init() {
- container = document.createElement('div');
- document.body.appendChild(container);
- camera = new THREE.Camera( 50, window.innerWidth / window.innerHeight, 1, 100000 );
- camera.position.z = 2000;
- cameraCube = new THREE.Camera( 50, window.innerWidth / window.innerHeight, 1, 100000 );
- scene = new THREE.Scene();
- sceneCube = new THREE.Scene();
- // LIGHTS
- var ambient = new THREE.AmbientLight( 0xffffff );
- scene.addLight( ambient );
- pointLight = new THREE.PointLight( 0xffffff, 2 );
- scene.addLight( pointLight );
- // light representation
- sphere = new Sphere( 100, 16, 8 );
- lightMesh = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color:0xffaa00 } ) );
- lightMesh.position = pointLight.position;
- lightMesh.scale.x = lightMesh.scale.y = lightMesh.scale.z = 0.05;
- scene.addObject(lightMesh);
- var path = "textures/cube/SwedishRoyalCastle/";
- var format = '.jpg';
- var urls = [
- path + 'px' + format, path + 'nx' + format,
- path + 'py' + format, path + 'ny' + format,
- path + 'pz' + format, path + 'nz' + format
- ];
- var images = ImageUtils.loadArray( urls );
- var reflectionCube = new THREE.Texture( images );
- var refractionCube = new THREE.Texture( images, new THREE.CubeRefractionMapping() );
-
- //var cubeMaterial3 = new THREE.MeshPhongMaterial( { color: 0x000000, specular:0xaa0000, env_map: new THREE.TextureCube( images ), combine: THREE.MixOperation, reflectivity: 0.25 } );
- var cubeMaterial3 = new THREE.MeshLambertMaterial( { color: 0xff6600, env_map: reflectionCube, combine: THREE.MixOperation, reflectivity: 0.3 } );
- var cubeMaterial2 = new THREE.MeshLambertMaterial( { color: 0xffee00, env_map: refractionCube, refraction_ratio: 0.95 } );
- var cubeMaterial1 = new THREE.MeshLambertMaterial( { color: 0xffffff, env_map: reflectionCube } )
- //SceneUtils.addPanoramaCubePlanes( sceneCube, 100000, images );
- //SceneUtils.addPanoramaCube( sceneCube, 100000, images );
- SceneUtils.addPanoramaCubeWebGL( sceneCube, 100000, reflectionCube );
-
- webglRenderer = new THREE.WebGLRenderer();
- webglRenderer.setSize( window.innerWidth, window.innerHeight );
- webglRenderer.autoClear = false;
- //webglRenderer.setFaceCulling( 0 );
- container.appendChild( webglRenderer.domElement );
- stats = new Stats();
- stats.domElement.style.position = 'absolute';
- stats.domElement.style.top = '0px';
- stats.domElement.style.zIndex = 100;
- container.appendChild( stats.domElement );
- loader = new THREE.Loader( true );
- document.body.appendChild( loader.statusDomElement );
-
- loader.loadBinary( { model: "obj/walt/WaltHead_bin.js", callback: function( geometry ) { createScene( geometry, cubeMaterial1, cubeMaterial2, cubeMaterial3 ) } } );
- }
- function createScene( geometry, m1, m2, m3 ) {
- var s = 15;
- SceneUtils.addMesh( scene, geometry, s, 0, 0, -100, 0,0,0, m1 );
- SceneUtils.addMesh( scene, geometry, s, -900, 0, -100, 0,0,0, m2 );
- SceneUtils.addMesh( scene, geometry, s, 900, 0, -100, 0,0,0, m3 );
-
- loader.statusDomElement.style.display = "none";
- }
- function onDocumentMouseMove(event) {
- mouseX = ( event.clientX - windowHalfX ) * 4;
- mouseY = ( event.clientY - windowHalfY ) * 4;
- }
- var r = 0;
- function loop() {
- camera.position.x += ( mouseX - camera.position.x ) * .05;
- camera.position.y += ( - mouseY - camera.position.y ) * .05;
- cameraCube.target.position.x = - camera.position.x;
- cameraCube.target.position.y = - camera.position.y;
- cameraCube.target.position.z = - camera.position.z;
- lightMesh.position.x = 1500 * Math.cos( r );
- lightMesh.position.z = 1500 * Math.sin( r );
- r += 0.01;
- webglRenderer.clear();
- webglRenderer.render( sceneCube, cameraCube );
- webglRenderer.render( scene, camera );
- stats.update();
- }
- function log(text) {
- var e = document.getElementById("log");
- e.innerHTML = text + "<br/>" + e.innerHTML;
- }
- </script>
- </body>
- </html>
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