webgl_particles_billboards.html 4.2 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - particles - billboards - webgl</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. background-color: #000000;
  9. margin: 0px;
  10. overflow: hidden;
  11. font-family:Monospace;
  12. font-size:13px;
  13. text-align:center;
  14. font-weight: bold;
  15. text-align:center;
  16. }
  17. a {
  18. color:#0078ff;
  19. }
  20. #info {
  21. color:#fff;
  22. position: absolute;
  23. top: 0px; width: 100%;
  24. padding: 5px;
  25. z-index:100;
  26. }
  27. </style>
  28. </head>
  29. <body>
  30. <div id="info">
  31. <a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - webgl particle billboards example
  32. </div>
  33. <script type="text/javascript" src="../build/ThreeExtras.js"></script>
  34. <script type="text/javascript" src="js/Stats.js"></script>
  35. <script type="text/javascript">
  36. if ( ! THREE.Detector.webgl ) THREE.Detector.addGetWebGLMessage();
  37. var container, stats;
  38. var camera, scene, renderer, particles, geometry, material, i, h, color, sprite, size, x, y, z;
  39. var mouseX = 0, mouseY = 0;
  40. var windowHalfX = window.innerWidth / 2;
  41. var windowHalfY = window.innerHeight / 2;
  42. init();
  43. setInterval( loop, 1000 / 60 );
  44. //loop();
  45. function init() {
  46. container = document.createElement( 'div' );
  47. document.body.appendChild( container );
  48. camera = new THREE.Camera( 55, window.innerWidth / window.innerHeight, 1, 3000 );
  49. camera.position.z = 1000;
  50. scene = new THREE.Scene();
  51. scene.fog = new THREE.FogExp2( 0x000000, 0.001 );
  52. geometry = new THREE.Geometry();
  53. sprite = ImageUtils.loadTexture( "textures/sprites/circle.png" );
  54. for ( i = 0; i < 5000; i++ ) {
  55. x = 2000 * Math.random() - 1000;
  56. y = 2000 * Math.random() - 1000;
  57. z = 2000 * Math.random() - 1000;
  58. vector = new THREE.Vector3( x, y, z );
  59. geometry.vertices.push( new THREE.Vertex( vector ) );
  60. }
  61. material = new THREE.ParticleBasicMaterial( { size: 35, map: sprite, blending: THREE.BillboardBlending } );
  62. material.color.setHSV( 1.0, 0.2, 0.8 );
  63. particles = new THREE.ParticleSystem( geometry, material );
  64. particles.sortParticles = true;
  65. particles.updateMatrix();
  66. scene.addObject( particles );
  67. var light = new THREE.DirectionalLight( 0xffffff );
  68. light.position.x = 0;
  69. light.position.y = 0;
  70. light.position.z = 1;
  71. scene.addLight( light );
  72. renderer = new THREE.WebGLRenderer( { clearAlpha: 1 });
  73. renderer.setSize( window.innerWidth, window.innerHeight );
  74. container.appendChild( renderer.domElement );
  75. stats = new Stats();
  76. stats.domElement.style.position = 'absolute';
  77. stats.domElement.style.top = '0px';
  78. container.appendChild( stats.domElement );
  79. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  80. document.addEventListener( 'touchstart', onDocumentTouchStart, false );
  81. document.addEventListener( 'touchmove', onDocumentTouchMove, false );
  82. }
  83. function onDocumentMouseMove( event ) {
  84. mouseX = event.clientX - windowHalfX;
  85. mouseY = event.clientY - windowHalfY;
  86. }
  87. function onDocumentTouchStart( event ) {
  88. if ( event.touches.length == 1 ) {
  89. event.preventDefault();
  90. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  91. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  92. }
  93. }
  94. function onDocumentTouchMove( event ) {
  95. if ( event.touches.length == 1 ) {
  96. event.preventDefault();
  97. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  98. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  99. }
  100. }
  101. function loop() {
  102. var time = new Date().getTime() * 0.00005;
  103. camera.position.x += ( mouseX - camera.position.x ) * 0.05;
  104. camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
  105. /*
  106. for( i = 0; i < scene.objects.length; i++ ) {
  107. scene.objects[i].rotation.y = 5*time * ( i < 4 ? i+1 : - (i+1) );
  108. }
  109. */
  110. h = ( 360 * ( 1.0 + time ) % 360 ) / 360;
  111. material.color.setHSV( h, 0.75, 0.8 );
  112. renderer.render( scene, camera );
  113. stats.update();
  114. }
  115. </script>
  116. </body>
  117. </html>