3DMLoader.js 29 KB

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  1. import {
  2. BufferGeometryLoader,
  3. FileLoader,
  4. Loader,
  5. Object3D,
  6. MeshStandardMaterial,
  7. Mesh,
  8. Color,
  9. Points,
  10. PointsMaterial,
  11. Line,
  12. LineBasicMaterial,
  13. Matrix4,
  14. DirectionalLight,
  15. PointLight,
  16. SpotLight,
  17. RectAreaLight,
  18. Vector3,
  19. Sprite,
  20. SpriteMaterial,
  21. CanvasTexture,
  22. LinearFilter,
  23. ClampToEdgeWrapping,
  24. TextureLoader
  25. } from '../../../build/three.module.js';
  26. var Rhino3dmLoader = function ( manager ) {
  27. Loader.call( this, manager );
  28. this.libraryPath = '';
  29. this.libraryPending = null;
  30. this.libraryBinary = null;
  31. this.libraryConfig = {};
  32. this.workerLimit = 4;
  33. this.workerPool = [];
  34. this.workerNextTaskID = 1;
  35. this.workerSourceURL = '';
  36. this.workerConfig = {};
  37. this.materials = [];
  38. };
  39. Rhino3dmLoader.taskCache = new WeakMap();
  40. Rhino3dmLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
  41. constructor: Rhino3dmLoader,
  42. setLibraryPath: function ( path ) {
  43. this.libraryPath = path;
  44. return this;
  45. },
  46. setWorkerLimit: function ( workerLimit ) {
  47. this.workerLimit = workerLimit;
  48. return this;
  49. },
  50. load: function ( url, onLoad, onProgress, onError ) {
  51. var loader = new FileLoader( this.manager );
  52. loader.setPath( this.path );
  53. loader.setResponseType( 'arraybuffer' );
  54. loader.setRequestHeader( this.requestHeader );
  55. loader.load( url, ( buffer ) => {
  56. // Check for an existing task using this buffer. A transferred buffer cannot be transferred
  57. // again from this thread.
  58. if ( Rhino3dmLoader.taskCache.has( buffer ) ) {
  59. var cachedTask = Rhino3dmLoader.taskCache.get( buffer );
  60. return cachedTask.promise.then( onLoad ).catch( onError );
  61. }
  62. this.decodeObjects( buffer, url )
  63. .then( onLoad )
  64. .catch( onError );
  65. }, onProgress, onError );
  66. },
  67. debug: function () {
  68. console.log( 'Task load: ', this.workerPool.map( ( worker ) => worker._taskLoad ) );
  69. },
  70. decodeObjects: function ( buffer, url ) {
  71. var worker;
  72. var taskID;
  73. var taskCost = buffer.byteLength;
  74. var objectPending = this._getWorker( taskCost )
  75. .then( ( _worker ) => {
  76. worker = _worker;
  77. taskID = this.workerNextTaskID ++; //hmmm
  78. return new Promise( ( resolve, reject ) => {
  79. worker._callbacks[ taskID ] = { resolve, reject };
  80. worker.postMessage( { type: 'decode', id: taskID, buffer }, [ buffer ] );
  81. //this.debug();
  82. } );
  83. } )
  84. .then( ( message ) => this._createGeometry( message.data ) );
  85. // Remove task from the task list.
  86. // Note: replaced '.finally()' with '.catch().then()' block - iOS 11 support (#19416)
  87. objectPending
  88. .catch( () => true )
  89. .then( () => {
  90. if ( worker && taskID ) {
  91. this._releaseTask( worker, taskID );
  92. //this.debug();
  93. }
  94. } );
  95. // Cache the task result.
  96. Rhino3dmLoader.taskCache.set( buffer, {
  97. url: url,
  98. promise: objectPending
  99. } );
  100. return objectPending;
  101. },
  102. parse: function ( data, onLoad, onError ) {
  103. if ( data instanceof Uint8Array ) {
  104. data = new Uint8Array( data ).buffer;
  105. }
  106. this.decodeObjects( data, '' )
  107. .then( onLoad )
  108. .catch( onError );
  109. },
  110. _compareMaterials: function ( material ) {
  111. var mat = {};
  112. mat.name = material.name;
  113. mat.color = {};
  114. mat.color.r = material.color.r;
  115. mat.color.g = material.color.g;
  116. mat.color.b = material.color.b;
  117. mat.type = material.type;
  118. for ( var i = 0; i < this.materials.length; i ++ ) {
  119. var m = this.materials[ i ];
  120. var _mat = {};
  121. _mat.name = m.name;
  122. _mat.color = {};
  123. _mat.color.r = m.color.r;
  124. _mat.color.g = m.color.g;
  125. _mat.color.b = m.color.b;
  126. _mat.type = m.type;
  127. if ( JSON.stringify( mat ) === JSON.stringify( _mat ) ) {
  128. return m;
  129. }
  130. }
  131. this.materials.push( material );
  132. return material;
  133. },
  134. _createMaterial: function ( material ) {
  135. if ( material === undefined ) {
  136. return new MeshStandardMaterial( {
  137. color: new Color( 1, 1, 1 ),
  138. metalness: 0.8,
  139. name: 'default',
  140. side: 2
  141. } );
  142. }
  143. var _diffuseColor = material.diffuseColor;
  144. var diffusecolor = new Color( _diffuseColor.r / 255.0, _diffuseColor.g / 255.0, _diffuseColor.b / 255.0 );
  145. if ( _diffuseColor.r === 0 && _diffuseColor.g === 0 && _diffuseColor.b === 0 ) {
  146. diffusecolor.r = 1;
  147. diffusecolor.g = 1;
  148. diffusecolor.b = 1;
  149. }
  150. // console.log( material );
  151. var mat = new MeshStandardMaterial( {
  152. color: diffusecolor,
  153. name: material.name,
  154. side: 2,
  155. transparent: material.transparency > 0 ? true : false,
  156. opacity: 1.0 - material.transparency
  157. } );
  158. var textureLoader = new TextureLoader();
  159. for ( var i = 0; i < material.textures.length; i ++ ) {
  160. var texture = material.textures[ i ];
  161. if ( texture.image !== null ) {
  162. var map = textureLoader.load( texture.image );
  163. switch ( texture.type ) {
  164. case 'Diffuse':
  165. mat.map = map;
  166. break;
  167. case 'Bump':
  168. mat.bumpMap = map;
  169. break;
  170. case 'Transparency':
  171. mat.alphaMap = map;
  172. mat.transparent = true;
  173. break;
  174. case 'Emap':
  175. mat.envMap = map;
  176. break;
  177. }
  178. }
  179. }
  180. return mat;
  181. },
  182. _createGeometry: function ( data ) {
  183. // console.log(data);
  184. var object = new Object3D();
  185. var instanceDefinitionObjects = [];
  186. var instanceDefinitions = [];
  187. var instanceReferences = [];
  188. object.userData[ 'layers' ] = data.layers;
  189. object.userData[ 'groups' ] = data.groups;
  190. object.userData[ 'settings' ] = data.settings;
  191. var objects = data.objects;
  192. var materials = data.materials;
  193. for ( var i = 0; i < objects.length; i ++ ) {
  194. var obj = objects[ i ];
  195. var attributes = obj.attributes;
  196. switch ( obj.objectType ) {
  197. case 'InstanceDefinition':
  198. instanceDefinitions.push( obj );
  199. break;
  200. case 'InstanceReference':
  201. instanceReferences.push( obj );
  202. break;
  203. default:
  204. if ( attributes.hasOwnProperty( 'materialUUID' ) ) {
  205. var rMaterial = materials.find( m => m.id === attributes.materialUUID );
  206. var material = this._createMaterial( rMaterial );
  207. material = this._compareMaterials( material );
  208. var _object = this._createObject( obj, material );
  209. } else {
  210. var material = this._createMaterial( );
  211. var _object = this._createObject( obj, material );
  212. }
  213. if ( _object === undefined ) {
  214. continue;
  215. }
  216. var layer = data.layers[ attributes.layerIndex ];
  217. _object.visible = layer ? data.layers[ attributes.layerIndex ].visible : true;
  218. if ( attributes.isInstanceDefinitionObject ) {
  219. instanceDefinitionObjects.push( _object );
  220. } else {
  221. object.add( _object );
  222. }
  223. break;
  224. }
  225. }
  226. for ( var i = 0; i < instanceDefinitions.length; i ++ ) {
  227. var iDef = instanceDefinitions[ i ];
  228. var objects = [];
  229. for ( var j = 0; j < iDef.attributes.objectIds.length; j ++ ) {
  230. var objId = iDef.attributes.objectIds[ j ];
  231. for ( var p = 0; p < instanceDefinitionObjects.length; p ++ ) {
  232. var idoId = instanceDefinitionObjects[ p ].userData.attributes.id;
  233. if ( objId === idoId ) {
  234. objects.push( instanceDefinitionObjects[ p ] );
  235. }
  236. }
  237. }
  238. // Currently clones geometry and does not take advantage of instancing
  239. for ( var j = 0; j < instanceReferences.length; j ++ ) {
  240. var iRef = instanceReferences[ j ];
  241. if ( iRef.geometry.parentIdefId === iDef.attributes.id ) {
  242. var iRefObject = new Object3D();
  243. var xf = iRef.geometry.xform.array;
  244. var matrix = new Matrix4();
  245. matrix.set( xf[ 0 ], xf[ 1 ], xf[ 2 ], xf[ 3 ], xf[ 4 ], xf[ 5 ], xf[ 6 ], xf[ 7 ], xf[ 8 ], xf[ 9 ], xf[ 10 ], xf[ 11 ], xf[ 12 ], xf[ 13 ], xf[ 14 ], xf[ 15 ] );
  246. iRefObject.applyMatrix4( matrix );
  247. for ( var p = 0; p < objects.length; p ++ ) {
  248. iRefObject.add( objects[ p ].clone( true ) );
  249. }
  250. object.add( iRefObject );
  251. }
  252. }
  253. }
  254. this.materials = [];
  255. return object;
  256. },
  257. _createObject: function ( obj, mat ) {
  258. var loader = new BufferGeometryLoader();
  259. var attributes = obj.attributes;
  260. switch ( obj.objectType ) {
  261. case 'Point':
  262. case 'PointSet':
  263. var geometry = loader.parse( obj.geometry );
  264. var _color = attributes.drawColor;
  265. var color = new Color( _color.r / 255.0, _color.g / 255.0, _color.b / 255.0 );
  266. var material = new PointsMaterial( { color: color, sizeAttenuation: false, size: 2 } );
  267. if ( geometry.attributes.hasOwnProperty( 'color' ) ) {
  268. material.vertexColors = true;
  269. }
  270. material = this._compareMaterials( material );
  271. var points = new Points( geometry, material );
  272. points.userData[ 'attributes' ] = attributes;
  273. points.userData[ 'objectType' ] = obj.objectType;
  274. if ( attributes.name ) {
  275. points.name = attributes.name;
  276. }
  277. return points;
  278. case 'Mesh':
  279. case 'Extrusion':
  280. case 'SubD':
  281. var geometry = loader.parse( obj.geometry );
  282. if ( geometry.attributes.hasOwnProperty( 'color' ) ) {
  283. mat.vertexColors = true;
  284. }
  285. if ( mat === null ) {
  286. mat = this._createMaterial();
  287. mat = this._compareMaterials( mat );
  288. }
  289. var mesh = new Mesh( geometry, mat );
  290. mesh.castShadow = attributes.castsShadows;
  291. mesh.receiveShadow = attributes.receivesShadows;
  292. mesh.userData[ 'attributes' ] = attributes;
  293. mesh.userData[ 'objectType' ] = obj.objectType;
  294. if ( attributes.name ) {
  295. mesh.name = attributes.name;
  296. }
  297. return mesh;
  298. case 'Brep':
  299. var brepObject = new Object3D();
  300. for ( var j = 0; j < obj.geometry.length; j ++ ) {
  301. geometry = loader.parse( obj.geometry[ j ] );
  302. var mesh = new Mesh( geometry, mat );
  303. mesh.castShadow = attributes.castsShadows;
  304. mesh.receiveShadow = attributes.receivesShadows;
  305. brepObject.add( mesh );
  306. }
  307. brepObject.userData[ 'attributes' ] = attributes;
  308. brepObject.userData[ 'objectType' ] = obj.objectType;
  309. if ( attributes.name ) {
  310. brepObject.name = attributes.name;
  311. }
  312. return brepObject;
  313. case 'Curve':
  314. geometry = loader.parse( obj.geometry );
  315. var _color = attributes.drawColor;
  316. var color = new Color( _color.r / 255.0, _color.g / 255.0, _color.b / 255.0 );
  317. var material = new LineBasicMaterial( { color: color } );
  318. material = this._compareMaterials( material );
  319. var lines = new Line( geometry, material );
  320. lines.userData[ 'attributes' ] = attributes;
  321. lines.userData[ 'objectType' ] = obj.objectType;
  322. if ( attributes.name ) {
  323. lines.name = attributes.name;
  324. }
  325. return lines;
  326. case 'TextDot':
  327. geometry = obj.geometry;
  328. var ctx = document.createElement( 'canvas' ).getContext( '2d' );
  329. var font = `${geometry.fontHeight}px ${geometry.fontFace}`;
  330. ctx.font = font;
  331. var width = ctx.measureText( geometry.text ).width + 10;
  332. var height = geometry.fontHeight + 10;
  333. var r = window.devicePixelRatio;
  334. ctx.canvas.width = width * r;
  335. ctx.canvas.height = height * r;
  336. ctx.canvas.style.width = width + 'px';
  337. ctx.canvas.style.height = height + 'px';
  338. ctx.setTransform( r, 0, 0, r, 0, 0 );
  339. ctx.font = font;
  340. ctx.textBaseline = 'middle';
  341. ctx.textAlign = 'center';
  342. var color = attributes.drawColor;
  343. ctx.fillStyle = `rgba(${color.r},${color.g},${color.b},${color.a})`;
  344. ctx.fillRect( 0, 0, width, height );
  345. ctx.fillStyle = 'white';
  346. ctx.fillText( geometry.text, width / 2, height / 2 );
  347. var texture = new CanvasTexture( ctx.canvas );
  348. texture.minFilter = LinearFilter;
  349. texture.wrapS = ClampToEdgeWrapping;
  350. texture.wrapT = ClampToEdgeWrapping;
  351. var material = new SpriteMaterial( { map: texture, depthTest: false } );
  352. var sprite = new Sprite( material );
  353. sprite.position.set( geometry.point[ 0 ], geometry.point[ 1 ], geometry.point[ 2 ] );
  354. sprite.scale.set( width / 10, height / 10, 1.0 );
  355. sprite.userData[ 'attributes' ] = attributes;
  356. sprite.userData[ 'objectType' ] = obj.objectType;
  357. if ( attributes.name ) {
  358. sprite.name = attributes.name;
  359. }
  360. return sprite;
  361. case 'Light':
  362. geometry = obj.geometry;
  363. var light;
  364. if ( geometry.isDirectionalLight ) {
  365. light = new DirectionalLight();
  366. light.castShadow = attributes.castsShadows;
  367. light.position.set( geometry.location[ 0 ], geometry.location[ 1 ], geometry.location[ 2 ] );
  368. light.target.position.set( geometry.direction[ 0 ], geometry.direction[ 1 ], geometry.direction[ 2 ] );
  369. light.shadow.normalBias = 0.1;
  370. } else if ( geometry.isPointLight ) {
  371. light = new PointLight();
  372. light.castShadow = attributes.castsShadows;
  373. light.position.set( geometry.location[ 0 ], geometry.location[ 1 ], geometry.location[ 2 ] );
  374. light.shadow.normalBias = 0.1;
  375. } else if ( geometry.isRectangularLight ) {
  376. light = new RectAreaLight();
  377. var width = Math.abs( geometry.width[ 2 ] );
  378. var height = Math.abs( geometry.length[ 0 ] );
  379. light.position.set( geometry.location[ 0 ] - ( height / 2 ), geometry.location[ 1 ], geometry.location[ 2 ] - ( width / 2 ) );
  380. light.height = height;
  381. light.width = width;
  382. light.lookAt( new Vector3( geometry.direction[ 0 ], geometry.direction[ 1 ], geometry.direction[ 2 ] ) );
  383. } else if ( geometry.isSpotLight ) {
  384. light = new SpotLight();
  385. light.castShadow = attributes.castsShadows;
  386. light.position.set( geometry.location[ 0 ], geometry.location[ 1 ], geometry.location[ 2 ] );
  387. light.target.position.set( geometry.direction[ 0 ], geometry.direction[ 1 ], geometry.direction[ 2 ] );
  388. light.angle = geometry.spotAngleRadians;
  389. light.shadow.normalBias = 0.1;
  390. } else if ( geometry.isLinearLight ) {
  391. console.warn( 'THREE.3DMLoader: No conversion exists for linear lights.' );
  392. return;
  393. }
  394. if ( light ) {
  395. light.intensity = geometry.intensity;
  396. var _color = geometry.diffuse;
  397. var color = new Color( _color.r / 255.0, _color.g / 255.0, _color.b / 255.0 );
  398. light.color = color;
  399. light.userData[ 'attributes' ] = attributes;
  400. light.userData[ 'objectType' ] = obj.objectType;
  401. }
  402. return light;
  403. }
  404. },
  405. _initLibrary: function () {
  406. if ( ! this.libraryPending ) {
  407. // Load rhino3dm wrapper.
  408. var jsLoader = new FileLoader( this.manager );
  409. jsLoader.setPath( this.libraryPath );
  410. var jsContent = new Promise( ( resolve, reject ) => {
  411. jsLoader.load( 'rhino3dm.js', resolve, undefined, reject );
  412. } );
  413. // Load rhino3dm WASM binary.
  414. var binaryLoader = new FileLoader( this.manager );
  415. binaryLoader.setPath( this.libraryPath );
  416. binaryLoader.setResponseType( 'arraybuffer' );
  417. var binaryContent = new Promise( ( resolve, reject ) => {
  418. binaryLoader.load( 'rhino3dm.wasm', resolve, undefined, reject );
  419. } );
  420. this.libraryPending = Promise.all( [ jsContent, binaryContent ] )
  421. .then( ( [ jsContent, binaryContent ] ) => {
  422. //this.libraryBinary = binaryContent;
  423. this.libraryConfig.wasmBinary = binaryContent;
  424. var fn = Rhino3dmLoader.Rhino3dmWorker.toString();
  425. var body = [
  426. '/* rhino3dm.js */',
  427. jsContent,
  428. '/* worker */',
  429. fn.substring( fn.indexOf( '{' ) + 1, fn.lastIndexOf( '}' ) )
  430. ].join( '\n' );
  431. this.workerSourceURL = URL.createObjectURL( new Blob( [ body ] ) );
  432. } );
  433. }
  434. return this.libraryPending;
  435. },
  436. _getWorker: function ( taskCost ) {
  437. return this._initLibrary().then( () => {
  438. if ( this.workerPool.length < this.workerLimit ) {
  439. var worker = new Worker( this.workerSourceURL );
  440. worker._callbacks = {};
  441. worker._taskCosts = {};
  442. worker._taskLoad = 0;
  443. worker.postMessage( {
  444. type: 'init',
  445. libraryConfig: this.libraryConfig
  446. } );
  447. worker.onmessage = function ( e ) {
  448. var message = e.data;
  449. switch ( message.type ) {
  450. case 'decode':
  451. worker._callbacks[ message.id ].resolve( message );
  452. break;
  453. case 'error':
  454. worker._callbacks[ message.id ].reject( message );
  455. break;
  456. default:
  457. console.error( 'THREE.Rhino3dmLoader: Unexpected message, "' + message.type + '"' );
  458. }
  459. };
  460. this.workerPool.push( worker );
  461. } else {
  462. this.workerPool.sort( function ( a, b ) {
  463. return a._taskLoad > b._taskLoad ? - 1 : 1;
  464. } );
  465. }
  466. var worker = this.workerPool[ this.workerPool.length - 1 ];
  467. worker._taskLoad += taskCost;
  468. return worker;
  469. } );
  470. },
  471. _releaseTask: function ( worker, taskID ) {
  472. worker._taskLoad -= worker._taskCosts[ taskID ];
  473. delete worker._callbacks[ taskID ];
  474. delete worker._taskCosts[ taskID ];
  475. },
  476. dispose: function () {
  477. for ( var i = 0; i < this.workerPool.length; ++ i ) {
  478. this.workerPool[ i ].terminate();
  479. }
  480. this.workerPool.length = 0;
  481. return this;
  482. }
  483. } );
  484. /* WEB WORKER */
  485. Rhino3dmLoader.Rhino3dmWorker = function () {
  486. var libraryPending;
  487. var libraryConfig;
  488. var rhino;
  489. onmessage = function ( e ) {
  490. var message = e.data;
  491. switch ( message.type ) {
  492. case 'init':
  493. libraryConfig = message.libraryConfig;
  494. var wasmBinary = libraryConfig.wasmBinary;
  495. var RhinoModule;
  496. libraryPending = new Promise( function ( resolve ) {
  497. /* Like Basis Loader */
  498. RhinoModule = { wasmBinary, onRuntimeInitialized: resolve };
  499. rhino3dm( RhinoModule ); // eslint-disable-line no-undef
  500. } ).then( () => {
  501. rhino = RhinoModule;
  502. } );
  503. break;
  504. case 'decode':
  505. var buffer = message.buffer;
  506. libraryPending.then( () => {
  507. var data = decodeObjects( rhino, buffer );
  508. self.postMessage( { type: 'decode', id: message.id, data } );
  509. } );
  510. break;
  511. }
  512. };
  513. function decodeObjects( rhino, buffer ) {
  514. var arr = new Uint8Array( buffer );
  515. var doc = rhino.File3dm.fromByteArray( arr );
  516. var objects = [];
  517. var materials = [];
  518. var layers = [];
  519. var views = [];
  520. var namedViews = [];
  521. var groups = [];
  522. //Handle objects
  523. var objs = doc.objects();
  524. var cnt = objs.count;
  525. for ( var i = 0; i < cnt; i ++ ) {
  526. var _object = objs.get( i );
  527. var object = extractObjectData( _object, doc );
  528. _object.delete();
  529. if ( object !== undefined ) {
  530. if ( object.attributes.materialIndex >= 0 ) {
  531. var mId = doc.materials().findIndex( object.attributes.materialIndex ).id;
  532. object.attributes.materialUUID = mId;
  533. }
  534. objects.push( object );
  535. }
  536. }
  537. // Handle instance definitions
  538. // console.log( `Instance Definitions Count: ${doc.instanceDefinitions().count()}` );
  539. for ( var i = 0; i < doc.instanceDefinitions().count(); i ++ ) {
  540. var idef = doc.instanceDefinitions().get( i );
  541. var idefAttributes = extractProperties( idef );
  542. idefAttributes.objectIds = idef.getObjectIds();
  543. objects.push( { geometry: null, attributes: idefAttributes, objectType: 'InstanceDefinition' } );
  544. }
  545. // Handle materials
  546. var textureTypes = [
  547. // rhino.TextureType.Bitmap,
  548. rhino.TextureType.Diffuse,
  549. rhino.TextureType.Bump,
  550. rhino.TextureType.Transparency,
  551. rhino.TextureType.Opacity,
  552. rhino.TextureType.Emap
  553. ];
  554. var pbrTextureTypes = [
  555. rhino.TextureType.PBR_BaseColor,
  556. rhino.TextureType.PBR_Subsurface,
  557. rhino.TextureType.PBR_SubsurfaceScattering,
  558. rhino.TextureType.PBR_SubsurfaceScatteringRadius,
  559. rhino.TextureType.PBR_Metallic,
  560. rhino.TextureType.PBR_Specular,
  561. rhino.TextureType.PBR_SpecularTint,
  562. rhino.TextureType.PBR_Roughness,
  563. rhino.TextureType.PBR_Anisotropic,
  564. rhino.TextureType.PBR_Anisotropic_Rotation,
  565. rhino.TextureType.PBR_Sheen,
  566. rhino.TextureType.PBR_SheenTint,
  567. rhino.TextureType.PBR_Clearcoat,
  568. rhino.TextureType.PBR_ClearcoatBump,
  569. rhino.TextureType.PBR_ClearcoatRoughness,
  570. rhino.TextureType.PBR_OpacityIor,
  571. rhino.TextureType.PBR_OpacityRoughness,
  572. rhino.TextureType.PBR_Emission,
  573. rhino.TextureType.PBR_AmbientOcclusion,
  574. rhino.TextureType.PBR_Displacement
  575. ];
  576. for ( var i = 0; i < doc.materials().count(); i ++ ) {
  577. var _material = doc.materials().get( i );
  578. var _pbrMaterial = _material.physicallyBased();
  579. var material = extractProperties( _material );
  580. var textures = [];
  581. for ( var j = 0; j < textureTypes.length; j ++ ) {
  582. var _texture = _material.getTexture( textureTypes[ j ] );
  583. if ( _texture ) {
  584. var textureType = textureTypes[ j ].constructor.name;
  585. textureType = textureType.substring( 12, textureType.length );
  586. var texture = { type: textureType };
  587. var image = doc.getEmbeddedFileAsBase64( _texture.fileName );
  588. if ( image ) {
  589. texture.image = 'data:image/png;base64,' + image;
  590. } else {
  591. console.warn( `THREE.3DMLoader: Image for ${textureType} texture not embedded in file.` );
  592. texture.image = null;
  593. }
  594. textures.push( texture );
  595. _texture.delete();
  596. }
  597. }
  598. material.textures = textures;
  599. if ( _pbrMaterial.supported ) {
  600. console.log( 'pbr true' );
  601. for ( var j = 0; j < pbrTextureTypes.length; j ++ ) {
  602. var _texture = _material.getTexture( textureTypes[ j ] );
  603. if ( _texture ) {
  604. var image = doc.getEmbeddedFileAsBase64( _texture.fileName );
  605. var textureType = textureTypes[ j ].constructor.name;
  606. textureType = textureType.substring( 12, textureType.length );
  607. var texture = { type: textureType, image: 'data:image/png;base64,' + image };
  608. textures.push( texture );
  609. _texture.delete();
  610. }
  611. }
  612. var pbMaterialProperties = extractProperties( _material.physicallyBased() );
  613. material = Object.assign( pbMaterialProperties, material );
  614. }
  615. materials.push( material );
  616. _material.delete();
  617. _pbrMaterial.delete();
  618. }
  619. // Handle layers
  620. for ( var i = 0; i < doc.layers().count(); i ++ ) {
  621. var _layer = doc.layers().get( i );
  622. var layer = extractProperties( _layer );
  623. layers.push( layer );
  624. _layer.delete();
  625. }
  626. // Handle views
  627. for ( var i = 0; i < doc.views().count(); i ++ ) {
  628. var _view = doc.views().get( i );
  629. var view = extractProperties( _view );
  630. views.push( view );
  631. _view.delete();
  632. }
  633. // Handle named views
  634. for ( var i = 0; i < doc.namedViews().count(); i ++ ) {
  635. var _namedView = doc.namedViews().get( i );
  636. var namedView = extractProperties( _namedView );
  637. namedViews.push( namedView );
  638. _namedView.delete();
  639. }
  640. // Handle groups
  641. for ( var i = 0; i < doc.groups().count(); i ++ ) {
  642. var _group = doc.groups().get( i );
  643. var group = extractProperties( _group );
  644. groups.push( group );
  645. _group.delete();
  646. }
  647. // Handle settings
  648. var settings = extractProperties( doc.settings() );
  649. //TODO: Handle other document stuff like dimstyles, instance definitions, bitmaps etc.
  650. // Handle dimstyles
  651. // console.log( `Dimstyle Count: ${doc.dimstyles().count()}` );
  652. // Handle bitmaps
  653. // console.log( `Bitmap Count: ${doc.bitmaps().count()}` );
  654. // Handle strings -- this seems to be broken at the moment in rhino3dm
  655. // console.log( `Document Strings Count: ${doc.strings().count()}` );
  656. /*
  657. for( var i = 0; i < doc.strings().count(); i++ ){
  658. var _string= doc.strings().get( i );
  659. console.log(_string);
  660. var string = extractProperties( _group );
  661. strings.push( string );
  662. _string.delete();
  663. }
  664. */
  665. doc.delete();
  666. return { objects, materials, layers, views, namedViews, groups, settings };
  667. }
  668. function extractObjectData( object, doc ) {
  669. var _geometry = object.geometry();
  670. var _attributes = object.attributes();
  671. var objectType = _geometry.objectType;
  672. var geometry = null;
  673. var attributes = null;
  674. // skip instance definition objects
  675. //if( _attributes.isInstanceDefinitionObject ) { continue; }
  676. // TODO: handle other geometry types
  677. switch ( objectType ) {
  678. case rhino.ObjectType.Curve:
  679. var pts = curveToPoints( _geometry, 100 );
  680. var position = {};
  681. var attributes = {};
  682. var data = {};
  683. position.itemSize = 3;
  684. position.type = 'Float32Array';
  685. position.array = [];
  686. for ( var j = 0; j < pts.length; j ++ ) {
  687. position.array.push( pts[ j ][ 0 ] );
  688. position.array.push( pts[ j ][ 1 ] );
  689. position.array.push( pts[ j ][ 2 ] );
  690. }
  691. attributes.position = position;
  692. data.attributes = attributes;
  693. geometry = { data };
  694. break;
  695. case rhino.ObjectType.Point:
  696. var pt = _geometry.location;
  697. var position = {};
  698. var color = {};
  699. var attributes = {};
  700. var data = {};
  701. position.itemSize = 3;
  702. position.type = 'Float32Array';
  703. position.array = [ pt[ 0 ], pt[ 1 ], pt[ 2 ] ];
  704. var _color = _attributes.drawColor( doc );
  705. color.itemSize = 3;
  706. color.type = 'Float32Array';
  707. color.array = [ _color.r / 255.0, _color.g / 255.0, _color.b / 255.0 ];
  708. attributes.position = position;
  709. attributes.color = color;
  710. data.attributes = attributes;
  711. geometry = { data };
  712. break;
  713. case rhino.ObjectType.PointSet:
  714. case rhino.ObjectType.Mesh:
  715. geometry = _geometry.toThreejsJSON();
  716. break;
  717. case rhino.ObjectType.Brep:
  718. var faces = _geometry.faces();
  719. geometry = [];
  720. for ( var faceIndex = 0; faceIndex < faces.count; faceIndex ++ ) {
  721. var face = faces.get( faceIndex );
  722. var mesh = face.getMesh( rhino.MeshType.Any );
  723. if ( mesh ) {
  724. geometry.push( mesh.toThreejsJSON() );
  725. mesh.delete();
  726. }
  727. face.delete();
  728. }
  729. faces.delete();
  730. break;
  731. case rhino.ObjectType.Extrusion:
  732. var mesh = _geometry.getMesh( rhino.MeshType.Any );
  733. if ( mesh ) {
  734. geometry = mesh.toThreejsJSON();
  735. mesh.delete();
  736. }
  737. break;
  738. case rhino.ObjectType.TextDot:
  739. geometry = extractProperties( _geometry );
  740. break;
  741. case rhino.ObjectType.Light:
  742. geometry = extractProperties( _geometry );
  743. break;
  744. case rhino.ObjectType.InstanceReference:
  745. geometry = extractProperties( _geometry );
  746. geometry.xform = extractProperties( _geometry.xform );
  747. geometry.xform.array = _geometry.xform.toFloatArray( true );
  748. break;
  749. case rhino.ObjectType.SubD:
  750. // TODO: precalculate resulting vertices and faces and warn on excessive results
  751. _geometry.subdivide( 3 );
  752. var mesh = rhino.Mesh.createFromSubDControlNet( _geometry );
  753. if ( mesh ) {
  754. geometry = mesh.toThreejsJSON();
  755. mesh.delete();
  756. }
  757. break;
  758. /*
  759. case rhino.ObjectType.Annotation:
  760. case rhino.ObjectType.Hatch:
  761. case rhino.ObjectType.ClipPlane:
  762. */
  763. default:
  764. console.warn( `THREE.3DMLoader: TODO: Implement ${objectType.constructor.name}` );
  765. break;
  766. }
  767. if ( Array.isArray( geometry ) === false || geometry.length > 0 ) {
  768. var attributes = extractProperties( _attributes );
  769. attributes.geometry = extractProperties( _geometry );
  770. if ( _attributes.groupCount > 0 ) {
  771. attributes.groupIds = _attributes.getGroupList();
  772. }
  773. if ( _attributes.userStringCount > 0 ) {
  774. attributes.userStrings = _attributes.getUserStrings();
  775. }
  776. attributes.drawColor = _attributes.drawColor( doc );
  777. objectType = objectType.constructor.name;
  778. objectType = objectType.substring( 11, objectType.length );
  779. attributes.geometry.objectType = objectType;
  780. return { geometry, attributes, objectType };
  781. } else {
  782. console.warn( 'THREE.3DMLoader: Object has no mesh geometry. Consider opening this in Rhino, using a shaded display mode, and exporting again.' );
  783. }
  784. }
  785. function extractProperties( object ) {
  786. var result = {};
  787. for ( var property in object ) {
  788. if ( typeof object[ property ] !== 'function' ) {
  789. result[ property ] = object[ property ];
  790. } else {
  791. // console.log( `${property}: ${object[ property ]}` );
  792. }
  793. }
  794. return result;
  795. }
  796. function curveToPoints( curve, pointLimit ) {
  797. var pointCount = pointLimit;
  798. var rc = [];
  799. var ts = [];
  800. if ( curve instanceof rhino.LineCurve ) {
  801. return [ curve.pointAtStart, curve.pointAtEnd ];
  802. }
  803. if ( curve instanceof rhino.PolylineCurve ) {
  804. pointCount = curve.pointCount;
  805. for ( var i = 0; i < pointCount; i ++ ) {
  806. rc.push( curve.point( i ) );
  807. }
  808. return rc;
  809. }
  810. if ( curve instanceof rhino.PolyCurve ) {
  811. var segmentCount = curve.segmentCount;
  812. for ( var i = 0; i < segmentCount; i ++ ) {
  813. var segment = curve.segmentCurve( i );
  814. var segmentArray = curveToPoints( segment, pointCount );
  815. rc = rc.concat( segmentArray );
  816. segment.delete();
  817. }
  818. return rc;
  819. }
  820. if ( curve instanceof rhino.ArcCurve ) {
  821. pointCount = Math.floor( curve.angleDegrees / 5 );
  822. pointCount = pointCount < 2 ? 2 : pointCount;
  823. // alternative to this hardcoded version: https://stackoverflow.com/a/18499923/2179399
  824. }
  825. if ( curve instanceof rhino.NurbsCurve && curve.degree === 1 ) {
  826. if ( curve.segmentCount === undefined || curve.segmentCount === 1 ) {
  827. return [ curve.pointAtStart, curve.pointAtEnd ];
  828. }
  829. }
  830. var domain = curve.domain;
  831. var divisions = pointCount - 1.0;
  832. for ( var j = 0; j < pointCount; j ++ ) {
  833. var t = domain[ 0 ] + ( j / divisions ) * ( domain[ 1 ] - domain[ 0 ] );
  834. if ( t === domain[ 0 ] || t === domain[ 1 ] ) {
  835. ts.push( t );
  836. continue;
  837. }
  838. var tan = curve.tangentAt( t );
  839. var prevTan = curve.tangentAt( ts.slice( - 1 )[ 0 ] );
  840. // Duplicaated from THREE.Vector3
  841. // How to pass imports to worker?
  842. var tS = tan[ 0 ] * tan[ 0 ] + tan[ 1 ] * tan[ 1 ] + tan[ 2 ] * tan[ 2 ];
  843. var ptS = prevTan[ 0 ] * prevTan[ 0 ] + prevTan[ 1 ] * prevTan[ 1 ] + prevTan[ 2 ] * prevTan[ 2 ];
  844. var denominator = Math.sqrt( tS * ptS );
  845. var angle;
  846. if ( denominator === 0 ) {
  847. angle = Math.PI / 2;
  848. } else {
  849. var theta = ( tan.x * prevTan.x + tan.y * prevTan.y + tan.z * prevTan.z ) / denominator;
  850. angle = Math.acos( Math.max( - 1, Math.min( 1, theta ) ) );
  851. }
  852. if ( angle < 0.1 ) continue;
  853. ts.push( t );
  854. }
  855. rc = ts.map( t => curve.pointAt( t ) );
  856. return rc;
  857. }
  858. };
  859. export { Rhino3dmLoader };