OBJExporter.js 5.1 KB

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  1. import {
  2. BufferGeometry,
  3. Geometry,
  4. Line,
  5. Matrix3,
  6. Mesh,
  7. Vector2,
  8. Vector3
  9. } from "../../../build/three.module.js";
  10. var OBJExporter = function () {};
  11. OBJExporter.prototype = {
  12. constructor: OBJExporter,
  13. parse: function ( object ) {
  14. var output = '';
  15. var indexVertex = 0;
  16. var indexVertexUvs = 0;
  17. var indexNormals = 0;
  18. var vertex = new Vector3();
  19. var normal = new Vector3();
  20. var uv = new Vector2();
  21. var i, j, k, l, m, face = [];
  22. var parseMesh = function ( mesh ) {
  23. var nbVertex = 0;
  24. var nbNormals = 0;
  25. var nbVertexUvs = 0;
  26. var geometry = mesh.geometry;
  27. var normalMatrixWorld = new Matrix3();
  28. if ( geometry instanceof Geometry ) {
  29. geometry = new BufferGeometry().setFromObject( mesh );
  30. }
  31. if ( geometry instanceof BufferGeometry ) {
  32. // shortcuts
  33. var vertices = geometry.getAttribute( 'position' );
  34. var normals = geometry.getAttribute( 'normal' );
  35. var uvs = geometry.getAttribute( 'uv' );
  36. var indices = geometry.getIndex();
  37. // name of the mesh object
  38. output += 'o ' + mesh.name + '\n';
  39. // name of the mesh material
  40. if ( mesh.material && mesh.material.name ) {
  41. output += 'usemtl ' + mesh.material.name + '\n';
  42. }
  43. // vertices
  44. if ( vertices !== undefined ) {
  45. for ( i = 0, l = vertices.count; i < l; i ++, nbVertex ++ ) {
  46. vertex.x = vertices.getX( i );
  47. vertex.y = vertices.getY( i );
  48. vertex.z = vertices.getZ( i );
  49. // transform the vertex to world space
  50. vertex.applyMatrix4( mesh.matrixWorld );
  51. // transform the vertex to export format
  52. output += 'v ' + vertex.x + ' ' + vertex.y + ' ' + vertex.z + '\n';
  53. }
  54. }
  55. // uvs
  56. if ( uvs !== undefined ) {
  57. for ( i = 0, l = uvs.count; i < l; i ++, nbVertexUvs ++ ) {
  58. uv.x = uvs.getX( i );
  59. uv.y = uvs.getY( i );
  60. // transform the uv to export format
  61. output += 'vt ' + uv.x + ' ' + uv.y + '\n';
  62. }
  63. }
  64. // normals
  65. if ( normals !== undefined ) {
  66. normalMatrixWorld.getNormalMatrix( mesh.matrixWorld );
  67. for ( i = 0, l = normals.count; i < l; i ++, nbNormals ++ ) {
  68. normal.x = normals.getX( i );
  69. normal.y = normals.getY( i );
  70. normal.z = normals.getZ( i );
  71. // transform the normal to world space
  72. normal.applyMatrix3( normalMatrixWorld ).normalize();
  73. // transform the normal to export format
  74. output += 'vn ' + normal.x + ' ' + normal.y + ' ' + normal.z + '\n';
  75. }
  76. }
  77. // faces
  78. if ( indices !== null ) {
  79. for ( i = 0, l = indices.count; i < l; i += 3 ) {
  80. for ( m = 0; m < 3; m ++ ) {
  81. j = indices.getX( i + m ) + 1;
  82. face[ m ] = ( indexVertex + j ) + ( normals || uvs ? '/' + ( uvs ? ( indexVertexUvs + j ) : '' ) + ( normals ? '/' + ( indexNormals + j ) : '' ) : '' );
  83. }
  84. // transform the face to export format
  85. output += 'f ' + face.join( ' ' ) + "\n";
  86. }
  87. } else {
  88. for ( i = 0, l = vertices.count; i < l; i += 3 ) {
  89. for ( m = 0; m < 3; m ++ ) {
  90. j = i + m + 1;
  91. face[ m ] = ( indexVertex + j ) + ( normals || uvs ? '/' + ( uvs ? ( indexVertexUvs + j ) : '' ) + ( normals ? '/' + ( indexNormals + j ) : '' ) : '' );
  92. }
  93. // transform the face to export format
  94. output += 'f ' + face.join( ' ' ) + "\n";
  95. }
  96. }
  97. } else {
  98. console.warn( 'THREE.OBJExporter.parseMesh(): geometry type unsupported', geometry );
  99. }
  100. // update index
  101. indexVertex += nbVertex;
  102. indexVertexUvs += nbVertexUvs;
  103. indexNormals += nbNormals;
  104. };
  105. var parseLine = function ( line ) {
  106. var nbVertex = 0;
  107. var geometry = line.geometry;
  108. var type = line.type;
  109. if ( geometry instanceof Geometry ) {
  110. geometry = new BufferGeometry().setFromObject( line );
  111. }
  112. if ( geometry instanceof BufferGeometry ) {
  113. // shortcuts
  114. var vertices = geometry.getAttribute( 'position' );
  115. // name of the line object
  116. output += 'o ' + line.name + '\n';
  117. if ( vertices !== undefined ) {
  118. for ( i = 0, l = vertices.count; i < l; i ++, nbVertex ++ ) {
  119. vertex.x = vertices.getX( i );
  120. vertex.y = vertices.getY( i );
  121. vertex.z = vertices.getZ( i );
  122. // transform the vertex to world space
  123. vertex.applyMatrix4( line.matrixWorld );
  124. // transform the vertex to export format
  125. output += 'v ' + vertex.x + ' ' + vertex.y + ' ' + vertex.z + '\n';
  126. }
  127. }
  128. if ( type === 'Line' ) {
  129. output += 'l ';
  130. for ( j = 1, l = vertices.count; j <= l; j ++ ) {
  131. output += ( indexVertex + j ) + ' ';
  132. }
  133. output += '\n';
  134. }
  135. if ( type === 'LineSegments' ) {
  136. for ( j = 1, k = j + 1, l = vertices.count; j < l; j += 2, k = j + 1 ) {
  137. output += 'l ' + ( indexVertex + j ) + ' ' + ( indexVertex + k ) + '\n';
  138. }
  139. }
  140. } else {
  141. console.warn( 'THREE.OBJExporter.parseLine(): geometry type unsupported', geometry );
  142. }
  143. // update index
  144. indexVertex += nbVertex;
  145. };
  146. object.traverse( function ( child ) {
  147. if ( child instanceof Mesh ) {
  148. parseMesh( child );
  149. }
  150. if ( child instanceof Line ) {
  151. parseLine( child );
  152. }
  153. } );
  154. return output;
  155. }
  156. };
  157. export { OBJExporter };