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- /**
- * @author mrdoob / http://mrdoob.com/
- * @author Mugen87 / https://github.com/Mugen87
- */
- THREE.ColladaLoader = function ( manager ) {
- this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
- };
- THREE.ColladaLoader.prototype = {
- constructor: THREE.ColladaLoader,
- load: function ( url, onLoad, onProgress, onError ) {
- var scope = this;
- var resourceDirectory = url.split( /[\\\/]/ );
- resourceDirectory.pop();
- resourceDirectory = resourceDirectory.join( '/' ) + '/';
- var loader = new THREE.FileLoader( scope.manager );
- loader.load( url, function ( text ) {
- onLoad( scope.parse( text, resourceDirectory ) );
- }, onProgress, onError );
- },
- options: {
- set convertUpAxis( value ) {
- console.log( 'THREE.ColladaLoader.options.convertUpAxis: TODO' );
- }
- },
- setCrossOrigin: function ( value ) {
- this.crossOrigin = value;
- },
- parse: function ( text, resourceDirectory ) {
- function getElementsByTagName( xml, name ) {
- // Non recursive xml.getElementsByTagName() ...
- var array = [];
- var childNodes = xml.childNodes;
- for ( var i = 0, l = childNodes.length; i < l; i ++ ) {
- var child = childNodes[ i ];
- if ( child.nodeName === name ) {
- array.push( child );
- }
- }
- return array;
- }
- function parseStrings( text ) {
- if ( text.length === 0 ) return [];
- var parts = text.trim().split( /\s+/ );
- var array = new Array( parts.length );
- for ( var i = 0, l = parts.length; i < l; i ++ ) {
- array[ i ] = parts[ i ];
- }
- return array;
- }
- function parseFloats( text ) {
- if ( text.length === 0 ) return [];
- var parts = text.trim().split( /\s+/ );
- var array = new Array( parts.length );
- for ( var i = 0, l = parts.length; i < l; i ++ ) {
- array[ i ] = parseFloat( parts[ i ] );
- }
- return array;
- }
- function parseInts( text ) {
- if ( text.length === 0 ) return [];
- var parts = text.trim().split( /\s+/ );
- var array = new Array( parts.length );
- for ( var i = 0, l = parts.length; i < l; i ++ ) {
- array[ i ] = parseInt( parts[ i ] );
- }
- return array;
- }
- function parseId( text ) {
- return text.substring( 1 );
- }
- function isEmpty( object ) {
- return Object.keys( object ).length === 0;
- }
- // asset
- function parseAsset( xml ) {
- return {
- unit: parseAssetUnit( getElementsByTagName( xml, 'unit' )[ 0 ] ),
- upAxis: parseAssetUpAxis( getElementsByTagName( xml, 'up_axis' )[ 0 ] )
- };
- }
- function parseAssetUnit( xml ) {
- return xml !== undefined ? parseFloat( xml.getAttribute( 'meter' ) ) : 1;
- }
- function parseAssetUpAxis( xml ) {
- return xml !== undefined ? xml.textContent : 'Y_UP';
- }
- // library
- function parseLibrary( xml, libraryName, nodeName, parser ) {
- var library = getElementsByTagName( xml, libraryName )[ 0 ];
- if ( library !== undefined ) {
- var elements = getElementsByTagName( library, nodeName );
- for ( var i = 0; i < elements.length; i ++ ) {
- parser( elements[ i ] );
- }
- }
- }
- function buildLibrary( data, builder ) {
- for ( var name in data ) {
- var object = data[ name ];
- object.build = builder( data[ name ] );
- }
- }
- // get
- function getBuild( data, builder ) {
- if ( data.build !== undefined ) return data.build;
- data.build = builder( data );
- return data.build;
- }
- // animation
- function parseAnimation( xml ) {
- var data = {
- sources: {},
- samplers: {},
- channels: {}
- };
- for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
- var child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- var id;
- switch ( child.nodeName ) {
- case 'source':
- id = child.getAttribute( 'id' );
- data.sources[ id ] = parseSource( child );
- break;
- case 'sampler':
- id = child.getAttribute( 'id' );
- data.samplers[ id ] = parseAnimationSampler( child );
- break;
- case 'channel':
- id = child.getAttribute( 'target' );
- data.channels[ id ] = parseAnimationChannel( child );
- break;
- default:
- console.log( child );
- }
- }
- library.animations[ xml.getAttribute( 'id' ) ] = data;
- }
- function parseAnimationSampler( xml ) {
- var data = {
- inputs: {},
- };
- for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
- var child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- switch ( child.nodeName ) {
- case 'input':
- var id = parseId( child.getAttribute( 'source' ) );
- var semantic = child.getAttribute( 'semantic' );
- data.inputs[ semantic ] = id;
- break;
- }
- }
- return data;
- }
- function parseAnimationChannel( xml ) {
- var data = {};
- var target = xml.getAttribute( 'target' );
- // parsing SID Addressing Syntax
- var parts = target.split( '/' );
- var id = parts.shift();
- var sid = parts.shift();
- // check selection syntax
- var arraySyntax = ( sid.indexOf( '(' ) !== - 1 );
- var memberSyntax = ( sid.indexOf( '.' ) !== - 1 );
- if ( memberSyntax ) {
- // member selection access
- parts = sid.split( '.' );
- sid = parts.shift();
- data.member = parts.shift();
- } else if ( arraySyntax ) {
- // array-access syntax. can be used to express fields in one-dimensional vectors or two-dimensional matrices.
- var indices = sid.split( '(' );
- sid = indices.shift();
- for ( var i = 0; i < indices.length; i ++ ) {
- indices[ i ] = parseInt( indices[ i ].replace( /\)/, '' ) );
- }
- data.indices = indices;
- }
- data.id = id;
- data.sid = sid;
- data.arraySyntax = arraySyntax;
- data.memberSyntax = memberSyntax;
- data.sampler = parseId( xml.getAttribute( 'source' ) );
- return data;
- }
- function buildAnimation( data ) {
- var tracks = [];
- var channels = data.channels;
- var samplers = data.samplers;
- var sources = data.sources;
- for ( var target in channels ) {
- if ( channels.hasOwnProperty( target ) ) {
- var channel = channels[ target ];
- var sampler = samplers[ channel.sampler ];
- var inputId = sampler.inputs.INPUT;
- var outputId = sampler.inputs.OUTPUT;
- var interpolationId = sampler.inputs.INTERPOLATION;
- var inputSource = sources[ inputId ];
- var outputSource = sources[ outputId ];
- var interpolationSource = sources[ interpolationId ];
- var animation = buildAnimationChannel( channel, inputSource, outputSource, interpolationSource );
- createKeyframeTracks( animation, tracks );
- }
- }
- return tracks;
- }
- function getAnimation( id ) {
- return getBuild( library.animations[ id ], buildAnimation );
- }
- function buildAnimationChannel( channel, inputSource, outputSource, interpolationSource ) {
- var node = library.nodes[ channel.id ];
- var transform = node.transforms[ channel.sid ];
- var defaultMatrix = node.matrix.clone().transpose();
- var time, stride;
- var i, il, j, jl;
- var data = {};
- // the collada spec allows the animation of data in various ways.
- // depending on the transform type (matrix, translate, rotate, scale), we execute different logic
- switch ( transform ) {
- case 'matrix':
- for ( i = 0, il = inputSource.array.length; i < il; i ++ ) {
- time = inputSource.array[ i ];
- stride = i * outputSource.stride;
- if ( data[ time ] === undefined ) data[ time ] = {};
- if ( channel.arraySyntax === true ) {
- var value = outputSource.array[ stride ];
- var index = channel.indices[ 0 ] + 4 * channel.indices[ 1 ];
- data[ time ][ index ] = value;
- } else {
- for ( j = 0, jl = outputSource.stride; j < jl; j ++ ) {
- data[ time ][ j ] = outputSource.array[ stride + j ];
- }
- }
- }
- break;
- case 'translate':
- console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
- break;
- case 'rotate':
- console.warn( 'THREE.ColladaLoader: Animation transform "%s" not yet implemented.', transform );
- break;
- case 'scale':
- console.warn( 'THREE.ColladaLoader: Animation transform "%s" not yet implemented.', transform );
- break;
- }
- var keyframes = prepareAnimationData( data, defaultMatrix );
- var animation = {
- name: '.bones[' + node.sid + ']',
- keyframes: keyframes
- }
- return animation;
- }
- function prepareAnimationData( data, defaultMatrix ) {
- var keyframes = [];
- // transfer data into a sortable array
- for ( var time in data ) {
- keyframes.push( { time: parseFloat( time ), value: data[ time ] } );
- }
- // ensure keyframes are sorted by time
- keyframes.sort( ascending );
- // now we clean up all animation data, so we can use them for keyframe tracks
- for ( var i = 0; i < 16; i ++ ) {
- transformAnimationData( keyframes, i, defaultMatrix.elements[ i ] );
- }
- return keyframes;
- // array sort function
- function ascending( a, b ) {
- return a.time - b.time;
- }
- }
- var position = new THREE.Vector3();
- var scale = new THREE.Vector3();
- var quaternion = new THREE.Quaternion();
- function createKeyframeTracks( animation, tracks ) {
- var keyframes = animation.keyframes;
- var name = animation.name;
- var times = [];
- var positionData = [];
- var quaternionData = [];
- var scaleData = [];
- for ( var i = 0, l = keyframes.length; i < l; i ++ ) {
- var keyframe = keyframes[ i ];
- var time = keyframe.time;
- var value = keyframe.value;
- matrix.set(
- value[ 0 ], value[ 1 ], value[ 2 ], value[ 3 ],
- value[ 4 ], value[ 5 ], value[ 6 ], value[ 7 ],
- value[ 8 ], value[ 9 ], value[ 10 ], value[ 11 ],
- value[ 12 ], value[ 13 ], value[ 14 ], value[ 15 ]
- );
- matrix.decompose( position, quaternion, scale );
- times.push( time );
- positionData.push( position.x, position.y, position.z );
- quaternionData.push( quaternion.x, quaternion.y, quaternion.z, quaternion.w );
- scaleData.push( scale.x, scale.y, scale.z );
- }
- if ( positionData.length > 0 ) tracks.push( new THREE.VectorKeyframeTrack( name + '.position', times, positionData ) );
- if ( quaternionData.length > 0 ) tracks.push( new THREE.QuaternionKeyframeTrack( name + '.quaternion', times, quaternionData ) );
- if ( scaleData.length > 0 ) tracks.push( new THREE.VectorKeyframeTrack( name + '.scale', times, scaleData ) );
- return tracks;
- }
- function transformAnimationData( keyframes, property, defaultValue ) {
- var keyframe;
- var empty = true;
- var i, l;
- // check, if values of a property are missing in our keyframes
- for ( i = 0, l = keyframes.length; i < l; i ++ ) {
- keyframe = keyframes[ i ];
- if ( keyframe.value[ property ] === undefined ) {
- keyframe.value[ property ] = null; // mark as missing
- } else {
- empty = false;
- }
- }
- if ( empty === true ) {
- // no values at all, so we set a default value
- for ( i = 0, l = keyframes.length; i < l; i ++ ) {
- keyframe = keyframes[ i ];
- keyframe.value[ property ] = defaultValue;
- }
- } else {
- // filling gaps
- createMissingKeyframes( keyframes, property );
- }
- }
- function createMissingKeyframes( keyframes, property ) {
- var prev, next;
- for ( var i = 0, l = keyframes.length; i < l; i ++ ) {
- var keyframe = keyframes[ i ];
- if ( keyframe.value[ property ] === null ) {
- prev = getPrev( keyframes, i, property );
- next = getNext( keyframes, i, property );
- if ( prev === null ) {
- keyframe.value[ property ] = next.value[ property ];
- continue;
- }
- if ( next === null ) {
- keyframe.value[ property ] = prev.value[ property ];
- continue;
- }
- interpolate( keyframe, prev, next, property );
- }
- }
- }
- function getPrev( keyframes, i, property ) {
- while ( i >= 0 ) {
- var keyframe = keyframes[ i ];
- if ( keyframe.value[ property ] !== null ) return keyframe;
- i --;
- }
- return null;
- }
- function getNext( keyframes, i, property ) {
- while ( i < keyframes.length ) {
- var keyframe = keyframes[ i ];
- if ( keyframe.value[ property ] !== null ) return keyframe;
- i ++;
- }
- return null;
- }
- function interpolate( key, prev, next, property ) {
- if ( ( next.time - prev.time ) === 0 ) {
- key.value[ property ] = prev.value[ property ];
- return;
- }
- key.value[ property ] = ( ( key.time - prev.time ) * ( next.value[ property ] - prev.value[ property ] ) / ( next.time - prev.time ) ) + prev.value[ property ];
- }
- // animation clips
- function parseAnimationClip( xml ) {
- var data = {
- name: xml.getAttribute( 'id' ) || 'default',
- start: parseFloat( xml.getAttribute( 'start' ) || 0 ),
- end: parseFloat( xml.getAttribute( 'end' ) || 0 ),
- animations: []
- };
- for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
- var child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- switch ( child.nodeName ) {
- case 'instance_animation':
- data.animations.push( parseId( child.getAttribute( 'url' ) ) );
- break;
- }
- }
- library.clips[ xml.getAttribute( 'id' ) ] = data;
- }
- function buildAnimationClip( data ) {
- var tracks = [];
- var name = data.name;
- var duration = ( data.end - data.start ) || - 1;
- var animations = data.animations;
- for ( var i = 0, il = animations.length; i < il; i ++ ) {
- var animationTracks = getAnimation( animations[ i ] );
- for ( var j = 0, jl = animationTracks.length; j < jl; j ++ ) {
- tracks.push( animationTracks[ j ] );
- }
- }
- return new THREE.AnimationClip( name, duration, tracks );
- }
- function getAnimationClip( id ) {
- return getBuild( library.clips[ id ], buildAnimationClip );
- }
- // controller
- function parseController( xml ) {
- var data = {};
- for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
- var child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- switch ( child.nodeName ) {
- case 'skin':
- // there is exactly one skin per controller
- data.id = parseId( child.getAttribute( 'source' ) );
- data.skin = parseSkin( child );
- break;
- }
- }
- library.controllers[ xml.getAttribute( 'id' ) ] = data;
- }
- function parseSkin( xml ) {
- var data = {
- sources: {}
- }
- for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
- var child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- switch ( child.nodeName ) {
- case 'bind_shape_matrix':
- data.bindShapeMatrix = parseFloats( child.textContent );
- break;
- case 'source':
- var id = child.getAttribute( 'id' );
- data.sources[ id ] = parseSource( child );
- break;
- case 'joints':
- data.joints = parseJoints( child );
- break;
- case 'vertex_weights':
- data.vertexWeights = parseVertexWeights( child );
- break;
- }
- }
- return data;
- }
- function parseJoints( xml ) {
- var data = {
- inputs: {}
- }
- for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
- var child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- switch ( child.nodeName ) {
- case 'input':
- var semantic = child.getAttribute( 'semantic' );
- var id = parseId( child.getAttribute( 'source' ) );
- data.inputs[ semantic ] = id;
- break;
- }
- }
- return data;
- }
- function parseVertexWeights( xml ) {
- var data = {
- inputs: {}
- }
- for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
- var child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- switch ( child.nodeName ) {
- case 'input':
- var semantic = child.getAttribute( 'semantic' );
- var id = parseId( child.getAttribute( 'source' ) );
- var offset = parseInt( child.getAttribute( 'offset' ) );
- data.inputs[ semantic ] = { id: id, offset: offset };
- break;
- case 'vcount':
- data.vcount = parseInts( child.textContent );
- break;
- case 'v':
- data.v = parseInts( child.textContent );
- break;
- }
- }
- return data;
- }
- function buildController( data ) {
- var build = {};
- build.id = data.id;
- build.skin = buildSkin( data.skin );
- // we enhance the 'sources' property of the corresponding geometry with our skin data
- var geometry = library.geometries[ build.id ];
- geometry.sources.skinIndices = build.skin.indices;
- geometry.sources.skinWeights = build.skin.weights;
- return build;
- }
- function buildSkin( data ) {
- var BONE_LIMIT = 4;
- var build = {
- bones: {},
- indices: {
- array: [],
- stride: BONE_LIMIT
- },
- weights: {
- array: [],
- stride: BONE_LIMIT
- }
- };
- var sources = data.sources;
- var vertexWeights = data.vertexWeights;
- var vcount = vertexWeights.vcount;
- var v = vertexWeights.v;
- var jointOffset = vertexWeights.inputs.JOINT.offset;
- var weightOffset = vertexWeights.inputs.WEIGHT.offset;
- var jointSource = data.sources[ data.joints.inputs.JOINT ];
- var inverseSource = data.sources[ data.joints.inputs.INV_BIND_MATRIX ];
- var weights = sources[ vertexWeights.inputs.WEIGHT.id ].array;
- var stride = 0;
- var i, j, l;
- // procces skin data for each vertex
- for ( i = 0, l = vcount.length; i < l; i ++ ) {
- var jointCount = vcount[ i ]; // this is the amount of joints that affect a single vertex
- var vertexSkinData = [];
- for ( j = 0; j < jointCount; j ++ ) {
- var skinIndex = v[ stride + jointOffset ];
- var weightId = v[ stride + weightOffset ];
- var skinWeight = weights[ weightId ];
- vertexSkinData.push( { index: skinIndex, weight: skinWeight } );
- stride += 2;
- }
- // we sort the joints in descending order based on the weights.
- // this ensures, we only procced the most important joints of the vertex
- vertexSkinData.sort( descending );
- // now we provide for each vertex a set of four index and weight values.
- // the order of the skin data matches the order of vertices
- for ( j = 0; j < BONE_LIMIT; j ++ ) {
- var d = vertexSkinData[ j ];
- if ( d !== undefined ) {
- build.indices.array.push( d.index );
- build.weights.array.push( d.weight );
- } else {
- build.indices.array.push( 0 );
- build.weights.array.push( 0 );
- }
- }
- }
- // setup bind matrix
- build.bindMatrix = new THREE.Matrix4().fromArray( data.bindShapeMatrix ).transpose();
- // process bones and inverse bind matrix data
- for ( i = 0, l = jointSource.array.length; i < l; i ++ ) {
- var name = jointSource.array[ i ];
- var boneInverse = new THREE.Matrix4().fromArray( inverseSource.array, i * inverseSource.stride ).transpose();
- build.bones[ name ] = boneInverse;
- }
- return build;
- // array sort function
- function descending( a, b ) {
- return b.weight - a.weight;
- }
- }
- function getController( id ) {
- return getBuild( library.controllers[ id ], buildController );
- }
- // image
- function parseImage( xml ) {
- var data = {
- init_from: getElementsByTagName( xml, 'init_from' )[ 0 ].textContent
- };
- library.images[ xml.getAttribute( 'id' ) ] = data;
- }
- function buildImage( data ) {
- if ( data.build !== undefined ) return data.build;
- return data.init_from;
- }
- function getImage( id ) {
- return getBuild( library.images[ id ], buildImage );
- }
- // effect
- function parseEffect( xml ) {
- var data = {};
- for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
- var child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- switch ( child.nodeName ) {
- case 'profile_COMMON':
- data.profile = parseEffectProfileCOMMON( child );
- break;
- }
- }
- library.effects[ xml.getAttribute( 'id' ) ] = data;
- }
- function parseEffectProfileCOMMON( xml ) {
- var data = {
- surfaces: {},
- samplers: {}
- };
- for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
- var child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- switch ( child.nodeName ) {
- case 'newparam':
- parseEffectNewparam( child, data );
- break;
- case 'technique':
- data.technique = parseEffectTechnique( child );
- break;
- }
- }
- return data;
- }
- function parseEffectNewparam( xml, data ) {
- var sid = xml.getAttribute( 'sid' );
- for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
- var child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- switch ( child.nodeName ) {
- case 'surface':
- data.surfaces[ sid ] = parseEffectSurface( child );
- break;
- case 'sampler2D':
- data.samplers[ sid ] = parseEffectSampler( child );
- break;
- }
- }
- }
- function parseEffectSurface( xml ) {
- var data = {};
- for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
- var child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- switch ( child.nodeName ) {
- case 'init_from':
- data.init_from = child.textContent;
- break;
- }
- }
- return data;
- }
- function parseEffectSampler( xml ) {
- var data = {};
- for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
- var child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- switch ( child.nodeName ) {
- case 'source':
- data.source = child.textContent;
- break;
- }
- }
- return data;
- }
- function parseEffectTechnique( xml ) {
- var data = {};
- for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
- var child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- switch ( child.nodeName ) {
- case 'constant':
- case 'lambert':
- case 'blinn':
- case 'phong':
- data.type = child.nodeName;
- data.parameters = parseEffectParameters( child );
- break;
- }
- }
- return data;
- }
- function parseEffectParameters( xml ) {
- var data = {};
- for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
- var child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- switch ( child.nodeName ) {
- case 'emission':
- case 'diffuse':
- case 'specular':
- case 'shininess':
- case 'transparent':
- case 'transparency':
- data[ child.nodeName ] = parseEffectParameter( child );
- break;
- }
- }
- return data;
- }
- function parseEffectParameter( xml ) {
- var data = {};
- for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
- var child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- switch ( child.nodeName ) {
- case 'color':
- data[ child.nodeName ] = parseFloats( child.textContent );
- break;
- case 'float':
- data[ child.nodeName ] = parseFloat( child.textContent );
- break;
- case 'texture':
- data[ child.nodeName ] = { id: child.getAttribute( 'texture' ), extra: parseEffectParameterTexture( child ) };
- break;
- }
- }
- return data;
- }
- function parseEffectParameterTexture( xml ) {
- var data = {};
- for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
- var child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- switch ( child.nodeName ) {
- case 'extra':
- data = parseEffectParameterTextureExtra( child );
- break;
- }
- }
- return data;
- }
- function parseEffectParameterTextureExtra( xml ) {
- var data = {};
- for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
- var child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- switch ( child.nodeName ) {
- case 'technique':
- data[ child.nodeName ] = parseEffectParameterTextureExtraTechnique( child );
- break;
- }
- }
- return data;
- }
- function parseEffectParameterTextureExtraTechnique( xml ) {
- var data = {};
- for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
- var child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- switch ( child.nodeName ) {
- case 'repeatU':
- case 'repeatV':
- case 'offsetU':
- case 'offsetV':
- data[ child.nodeName ] = parseFloat( child.textContent );
- break;
- case 'wrapU':
- case 'wrapV':
- data[ child.nodeName ] = parseInt( child.textContent );
- break;
- }
- }
- return data;
- }
- function buildEffect( data ) {
- return data;
- }
- function getEffect( id ) {
- return getBuild( library.effects[ id ], buildEffect );
- }
- // material
- function parseMaterial( xml ) {
- var data = {
- name: xml.getAttribute( 'name' )
- };
- for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
- var child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- switch ( child.nodeName ) {
- case 'instance_effect':
- data.url = parseId( child.getAttribute( 'url' ) );
- break;
- }
- }
- library.materials[ xml.getAttribute( 'id' ) ] = data;
- }
- function buildMaterial( data ) {
- var effect = getEffect( data.url );
- var technique = effect.profile.technique;
- var material;
- switch ( technique.type ) {
- case 'phong':
- case 'blinn':
- material = new THREE.MeshPhongMaterial();
- break;
- case 'lambert':
- material = new THREE.MeshLambertMaterial();
- break;
- default:
- material = new THREE.MeshBasicMaterial();
- break;
- }
- material.name = data.name;
- function getTexture( textureObject ) {
- var sampler = effect.profile.samplers[ textureObject.id ];
- if ( sampler !== undefined ) {
- var surface = effect.profile.surfaces[ sampler.source ];
- var texture = textureLoader.load( getImage( surface.init_from ) );
- var extra = textureObject.extra;
- if ( extra !== undefined && extra.technique !== undefined ) {
- var technique = extra.technique;
- texture.wrapS = technique.wrapU ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;
- texture.wrapT = technique.wrapV ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;
- texture.offset.set( technique.offsetU || 0, technique.offsetV || 0 );
- texture.repeat.set( technique.repeatU || 1, technique.repeatV || 1 );
- } else {
- texture.wrapS = THREE.RepeatWrapping;
- texture.wrapT = THREE.RepeatWrapping;
- }
- return texture;
- }
- console.error( 'THREE.ColladaLoader: Undefined sampler', textureObject.id );
- return null;
- }
- var parameters = technique.parameters;
- for ( var key in parameters ) {
- var parameter = parameters[ key ];
- switch ( key ) {
- case 'diffuse':
- if ( parameter.color ) material.color.fromArray( parameter.color );
- if ( parameter.texture ) material.map = getTexture( parameter.texture );
- break;
- case 'specular':
- if ( parameter.color && material.specular )
- material.specular.fromArray( parameter.color );
- break;
- case 'shininess':
- if ( parameter.float && material.shininess )
- material.shininess = parameter.float;
- break;
- case 'emission':
- if ( parameter.color && material.emissive )
- material.emissive.fromArray( parameter.color );
- break;
- case 'transparent':
- // if ( parameter.texture ) material.alphaMap = getTexture( parameter.texture );
- material.transparent = true;
- break;
- case 'transparency':
- if ( parameter.float !== undefined ) material.opacity = parameter.float;
- material.transparent = true;
- break;
- }
- }
- return material;
- }
- function getMaterial( id ) {
- return getBuild( library.materials[ id ], buildMaterial );
- }
- // camera
- function parseCamera( xml ) {
- var data = {
- name: xml.getAttribute( 'name' )
- };
- for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
- var child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- switch ( child.nodeName ) {
- case 'optics':
- data.optics = parseCameraOptics( child );
- break;
- }
- }
- library.cameras[ xml.getAttribute( 'id' ) ] = data;
- }
- function parseCameraOptics( xml ) {
- for ( var i = 0; i < xml.childNodes.length; i ++ ) {
- var child = xml.childNodes[ i ];
- switch ( child.nodeName ) {
- case 'technique_common':
- return parseCameraTechnique( child );
- }
- }
- return {};
- }
- function parseCameraTechnique( xml ) {
- var data = {};
- for ( var i = 0; i < xml.childNodes.length; i ++ ) {
- var child = xml.childNodes[ i ];
- switch ( child.nodeName ) {
- case 'perspective':
- case 'orthographic':
- data.technique = child.nodeName;
- data.parameters = parseCameraParameters( child );
- break;
- }
- }
- return data;
- }
- function parseCameraParameters( xml ) {
- var data = {};
- for ( var i = 0; i < xml.childNodes.length; i ++ ) {
- var child = xml.childNodes[ i ];
- switch ( child.nodeName ) {
- case 'xfov':
- case 'yfov':
- case 'xmag':
- case 'ymag':
- case 'znear':
- case 'zfar':
- case 'aspect_ratio':
- data[ child.nodeName ] = parseFloat( child.textContent );
- break;
- }
- }
- return data;
- }
- function buildCamera( data ) {
- var camera;
- switch ( data.optics.technique ) {
- case 'perspective':
- camera = new THREE.PerspectiveCamera(
- data.optics.parameters.yfov,
- data.optics.parameters.aspect_ratio,
- data.optics.parameters.znear,
- data.optics.parameters.zfar
- );
- break;
- case 'orthographic':
- var ymag = data.optics.parameters.ymag;
- var xmag = data.optics.parameters.xmag;
- var aspectRatio = data.optics.parameters.aspect_ratio;
- xmag = ( xmag === undefined ) ? ( ymag * aspectRatio ) : xmag;
- ymag = ( ymag === undefined ) ? ( xmag / aspectRatio ) : ymag;
- xmag *= 0.5;
- ymag *= 0.5;
- camera = new THREE.OrthographicCamera(
- - xmag, xmag, ymag, - ymag, // left, right, top, bottom
- data.optics.parameters.znear,
- data.optics.parameters.zfar
- );
- break;
- default:
- camera = new THREE.PerspectiveCamera();
- break;
- }
- camera.name = data.name;
- return camera;
- }
- function getCamera( id ) {
- return getBuild( library.cameras[ id ], buildCamera );
- }
- // light
- function parseLight( xml ) {
- var data = {};
- for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
- var child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- switch ( child.nodeName ) {
- case 'technique_common':
- data = parseLightTechnique( child );
- break;
- }
- }
- library.lights[ xml.getAttribute( 'id' ) ] = data;
- }
- function parseLightTechnique( xml ) {
- var data = {};
- for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
- var child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- switch ( child.nodeName ) {
- case 'directional':
- case 'point':
- case 'spot':
- case 'ambient':
- data.technique = child.nodeName;
- data.parameters = parseLightParameters( child );
- }
- }
- return data;
- }
- function parseLightParameters( xml ) {
- var data = {};
- for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
- var child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- switch ( child.nodeName ) {
- case 'color':
- var array = parseFloats( child.textContent );
- data.color = new THREE.Color().fromArray( array );
- break;
- case 'falloff_angle':
- data.falloffAngle = parseFloat( child.textContent );
- break;
- case 'quadratic_attenuation':
- var f = parseFloat( child.textContent );
- data.distance = f ? Math.sqrt( 1 / f ) : 0;
- break;
- }
- }
- return data;
- }
- function buildLight( data ) {
- var light;
- switch ( data.technique ) {
- case 'directional':
- light = new THREE.DirectionalLight();
- break;
- case 'point':
- light = new THREE.PointLight();
- break;
- case 'spot':
- light = new THREE.SpotLight();
- break;
- case 'ambient':
- light = new THREE.AmbientLight();
- break;
- }
- if ( data.parameters.color ) light.color.copy( data.parameters.color );
- if ( data.parameters.distance ) light.distance = data.parameters.distance;
- return light;
- }
- function getLight( id ) {
- return getBuild( library.lights[ id ], buildLight );
- }
- // geometry
- function parseGeometry( xml ) {
- var data = {
- name: xml.getAttribute( 'name' ),
- sources: {},
- vertices: {},
- primitives: []
- };
- var mesh = getElementsByTagName( xml, 'mesh' )[ 0 ];
- for ( var i = 0; i < mesh.childNodes.length; i ++ ) {
- var child = mesh.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- var id = child.getAttribute( 'id' );
- switch ( child.nodeName ) {
- case 'source':
- data.sources[ id ] = parseSource( child );
- break;
- case 'vertices':
- // data.sources[ id ] = data.sources[ parseId( getElementsByTagName( child, 'input' )[ 0 ].getAttribute( 'source' ) ) ];
- data.vertices = parseGeometryVertices( child );
- break;
- case 'polygons':
- console.warn( 'THREE.ColladaLoader: Unsupported primitive type: ', child.nodeName );
- break;
- case 'lines':
- case 'linestrips':
- case 'polylist':
- case 'triangles':
- data.primitives.push( parseGeometryPrimitive( child ) );
- break;
- default:
- console.log( child );
- }
- }
- library.geometries[ xml.getAttribute( 'id' ) ] = data;
- }
- function parseSource( xml ) {
- var data = {
- array: [],
- stride: 3
- };
- for ( var i = 0; i < xml.childNodes.length; i ++ ) {
- var child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- switch ( child.nodeName ) {
- case 'float_array':
- data.array = parseFloats( child.textContent );
- break;
- case 'Name_array':
- data.array = parseStrings( child.textContent );
- break;
- case 'technique_common':
- var accessor = getElementsByTagName( child, 'accessor' )[ 0 ];
- if ( accessor !== undefined ) {
- data.stride = parseInt( accessor.getAttribute( 'stride' ) );
- }
- break;
- }
- }
- return data;
- }
- function parseGeometryVertices( xml ) {
- var data = {};
- for ( var i = 0; i < xml.childNodes.length; i ++ ) {
- var child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- data[ child.getAttribute( 'semantic' ) ] = parseId( child.getAttribute( 'source' ) );
- }
- return data;
- }
- function parseGeometryPrimitive( xml ) {
- var primitive = {
- type: xml.nodeName,
- material: xml.getAttribute( 'material' ),
- inputs: {},
- stride: 0
- };
- for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
- var child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- switch ( child.nodeName ) {
- case 'input':
- var id = parseId( child.getAttribute( 'source' ) );
- var semantic = child.getAttribute( 'semantic' );
- var offset = parseInt( child.getAttribute( 'offset' ) );
- primitive.inputs[ semantic ] = { id: id, offset: offset };
- primitive.stride = Math.max( primitive.stride, offset + 1 );
- break;
- case 'vcount':
- primitive.vcount = parseInts( child.textContent );
- break;
- case 'p':
- primitive.p = parseInts( child.textContent );
- break;
- }
- }
- return primitive;
- }
- var DEFAULT_LINEMATERIAL = new THREE.LineBasicMaterial();
- var DEFAULT_MESHMATERIAL = new THREE.MeshPhongMaterial();
- function buildGeometry( data ) {
- var group = {};
- var sources = data.sources;
- var vertices = data.vertices;
- var primitives = data.primitives;
- var skinning = false;
- if ( primitives.length === 0 ) return group;
- for ( var p = 0; p < primitives.length; p ++ ) {
- var primitive = primitives[ p ];
- var inputs = primitive.inputs;
- var geometry = new THREE.BufferGeometry();
- if ( data.name ) geometry.name = data.name;
- for ( var name in inputs ) {
- var input = inputs[ name ];
- switch ( name ) {
- case 'VERTEX':
- for ( var key in vertices ) {
- geometry.addAttribute( key.toLowerCase(), buildGeometryAttribute( primitive, sources[ vertices[ key ] ], input.offset ) );
- if ( key.toLowerCase() === 'position' && sources.skinWeights && sources.skinIndices ) {
- geometry.addAttribute( 'skinWeight', buildGeometryAttribute( primitive, sources.skinWeights, input.offset ) );
- geometry.addAttribute( 'skinIndex', buildGeometryAttribute( primitive, sources.skinIndices, input.offset ) );
- skinning = true;
- }
- }
- break;
- case 'NORMAL':
- geometry.addAttribute( 'normal', buildGeometryAttribute( primitive, sources[ input.id ], input.offset ) );
- break;
- case 'COLOR':
- geometry.addAttribute( 'color', buildGeometryAttribute( primitive, sources[ input.id ], input.offset ) );
- break;
- case 'TEXCOORD':
- geometry.addAttribute( 'uv', buildGeometryAttribute( primitive, sources[ input.id ], input.offset ) );
- break;
- }
- }
- var object;
- switch ( primitive.type ) {
- case 'lines':
- object = new THREE.LineSegments( geometry, DEFAULT_LINEMATERIAL );
- break;
- case 'linestrips':
- object = new THREE.Line( geometry, DEFAULT_LINEMATERIAL );
- break;
- case 'triangles':
- case 'polylist':
- object = ( skinning === true ) ? new THREE.SkinnedMesh( geometry, DEFAULT_MESHMATERIAL ) : new THREE.Mesh( geometry, DEFAULT_MESHMATERIAL );
- break;
- }
- group[ primitive.material ] = object;
- }
- return group;
- }
- function buildGeometryAttribute( primitive, source, offset ) {
- var indices = primitive.p;
- var stride = primitive.stride;
- var vcount = primitive.vcount;
- function pushVector( i ) {
- var index = indices[ i + offset ] * sourceStride;
- var length = index + sourceStride;
- for ( ; index < length; index ++ ) {
- array.push( sourceArray[ index ] );
- }
- }
- var maxcount = 0;
- var sourceArray = source.array;
- var sourceStride = source.stride;
- var array = [];
- if ( primitive.vcount !== undefined ) {
- var index = 0;
- for ( var i = 0, l = vcount.length; i < l; i ++ ) {
- var count = vcount[ i ];
- if ( count === 4 ) {
- var a = index + stride * 0;
- var b = index + stride * 1;
- var c = index + stride * 2;
- var d = index + stride * 3;
- pushVector( a ); pushVector( b ); pushVector( d );
- pushVector( b ); pushVector( c ); pushVector( d );
- } else if ( count === 3 ) {
- var a = index + stride * 0;
- var b = index + stride * 1;
- var c = index + stride * 2;
- pushVector( a ); pushVector( b ); pushVector( c );
- } else {
- maxcount = Math.max( maxcount, count );
- }
- index += stride * count;
- }
- if ( maxcount > 0 ) {
- console.log( 'THREE.ColladaLoader: Geometry has faces with more than 4 vertices.' );
- }
- } else {
- for ( var i = 0, l = indices.length; i < l; i += stride ) {
- pushVector( i );
- }
- }
- return new THREE.Float32BufferAttribute( array, sourceStride );
- }
- function getGeometry( id ) {
- return getBuild( library.geometries[ id ], buildGeometry );
- }
- // nodes
- var matrix = new THREE.Matrix4();
- var vector = new THREE.Vector3();
- function parseNode( xml ) {
- var data = {
- name: xml.getAttribute( 'name' ),
- type: xml.getAttribute( 'type' ),
- id: xml.getAttribute( 'id' ),
- sid: xml.getAttribute( 'sid' ),
- matrix: new THREE.Matrix4(),
- nodes: [],
- instanceCameras: [],
- instanceControllers: [],
- instanceLights: [],
- instanceGeometries: [],
- instanceNodes: [],
- transforms: {}
- };
- for ( var i = 0; i < xml.childNodes.length; i ++ ) {
- var child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- switch ( child.nodeName ) {
- case 'node':
- if ( child.hasAttribute( 'id' ) ) {
- data.nodes.push( child.getAttribute( 'id' ) );
- parseNode( child );
- }
- break;
- case 'instance_camera':
- data.instanceCameras.push( parseId( child.getAttribute( 'url' ) ) );
- break;
- case 'instance_controller':
- data.instanceControllers.push( parseNodeInstance( child ) );
- break;
- case 'instance_light':
- data.instanceLights.push( parseId( child.getAttribute( 'url' ) ) );
- break;
- case 'instance_geometry':
- data.instanceGeometries.push( parseNodeInstance( child ) );
- break;
- case 'instance_node':
- data.instanceNodes.push( parseId( child.getAttribute( 'url' ) ) );
- break;
- case 'matrix':
- var array = parseFloats( child.textContent );
- data.matrix.multiply( matrix.fromArray( array ).transpose() );
- data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
- break;
- case 'translate':
- var array = parseFloats( child.textContent );
- vector.fromArray( array );
- data.matrix.multiply( matrix.makeTranslation( vector.x, vector.y, vector.z ) );
- data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
- break;
- case 'rotate':
- var array = parseFloats( child.textContent );
- var angle = THREE.Math.degToRad( array[ 3 ] );
- data.matrix.multiply( matrix.makeRotationAxis( vector.fromArray( array ), angle ) );
- data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
- break;
- case 'scale':
- var array = parseFloats( child.textContent );
- data.matrix.scale( vector.fromArray( array ) );
- data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
- break;
- case 'extra':
- break;
- default:
- console.log( child );
- }
- }
- if ( xml.hasAttribute( 'id' ) ) {
- library.nodes[ xml.getAttribute( 'id' ) ] = data;
- }
- return data;
- }
- function parseNodeInstance( xml ) {
- var data = {
- id: parseId( xml.getAttribute( 'url' ) ),
- materials: {}
- };
- for ( var i = 0; i < xml.childNodes.length; i ++ ) {
- var child = xml.childNodes[ i ];
- switch ( child.nodeName ) {
- case 'bind_material':
- var instances = child.getElementsByTagName( 'instance_material' );
- for ( var j = 0; j < instances.length; j ++ ) {
- var instance = instances[ j ];
- var symbol = instance.getAttribute( 'symbol' );
- var target = instance.getAttribute( 'target' );
- data.materials[ symbol ] = parseId( target );
- }
- break;
- case 'skeleton':
- data.skeleton = parseId( child.textContent );;
- break;
- default:
- break;
- }
- }
- return data;
- }
- function getSkeleton( root, controller ) {
- var boneArray = [];
- var boneInverseArray = [];
- root.traverse( function( object ) {
- if ( object.isBone === true ) {
- boneArray.push( object );
- boneInverseArray.push( controller.skin.bones[ object.name ] );
- }
- } );
- return new THREE.Skeleton( boneArray, boneInverseArray );
- }
- function buildNode( data ) {
- var objects = [];
- var matrix = data.matrix;
- var nodes = data.nodes;
- var type = data.type;
- var instanceCameras = data.instanceCameras;
- var instanceControllers = data.instanceControllers;
- var instanceLights = data.instanceLights;
- var instanceGeometries = data.instanceGeometries;
- var instanceNodes = data.instanceNodes;
- for ( var i = 0, l = nodes.length; i < l; i ++ ) {
- objects.push( getNode( nodes[ i ] ).clone() );
- }
- for ( var i = 0, l = instanceCameras.length; i < l; i ++ ) {
- objects.push( getCamera( instanceCameras[ i ] ).clone() );
- }
- for ( var i = 0, l = instanceControllers.length; i < l; i ++ ) {
- var instance = instanceControllers[ i ];
- var controller = getController( instance.id );
- var geometries = getGeometry( controller.id );
- var node = getNode( instance.skeleton );
- var skeleton = getSkeleton( node, controller );
- for ( var key in geometries ) {
- var object = geometries[ key ].clone();
- if ( instance.materials[ key ] !== undefined ) {
- object.bind( skeleton, controller.skin.bindMatrix );
- object.normalizeSkinWeights();
- object.bones = skeleton.bones; // this is necessary for property binding
- object.add( node ); // bone hierarchy is a child of the skinned mesh
- object.material = getMaterial( instance.materials[ key ] );
- object.material.skinning = true;
- }
- objects.push( object );
- }
- }
- for ( var i = 0, l = instanceLights.length; i < l; i ++ ) {
- objects.push( getLight( instanceLights[ i ] ).clone() );
- }
- for ( var i = 0, l = instanceGeometries.length; i < l; i ++ ) {
- var instance = instanceGeometries[ i ];
- var geometries = getGeometry( instance.id );
- for ( var key in geometries ) {
- var object = geometries[ key ].clone();
- if ( instance.materials[ key ] !== undefined ) {
- object.material = getMaterial( instance.materials[ key ] );
- }
- objects.push( object );
- }
- }
- for ( var i = 0, l = instanceNodes.length; i < l; i ++ ) {
- objects.push( getNode( instanceNodes[ i ] ).clone() );
- }
- var object;
- if ( nodes.length === 0 && objects.length === 1 ) {
- object = objects[ 0 ];
- } else {
- object = ( type === 'JOINT' ) ? new THREE.Bone() : new THREE.Group();
- for ( var i = 0; i < objects.length; i ++ ) {
- object.add( objects[ i ] );
- }
- }
- object.name = ( type === 'JOINT' ) ? data.sid : data.name;
- object.matrix.copy( matrix );
- object.matrix.decompose( object.position, object.quaternion, object.scale );
- return object;
- }
- function getNode( id ) {
- return getBuild( library.nodes[ id ], buildNode );
- }
- // visual scenes
- function parseVisualScene( xml ) {
- var data = {
- name: xml.getAttribute( 'name' ),
- children: []
- };
- var elements = getElementsByTagName( xml, 'node' );
- for ( var i = 0; i < elements.length; i ++ ) {
- data.children.push( parseNode( elements[ i ] ) );
- }
- library.visualScenes[ xml.getAttribute( 'id' ) ] = data;
- }
- function buildVisualScene( data ) {
- var group = new THREE.Group();
- group.name = data.name;
- var children = data.children;
- for ( var i = 0; i < children.length; i ++ ) {
- group.add( buildNode( children[ i ] ) );
- }
- return group;
- }
- function getVisualScene( id ) {
- return getBuild( library.visualScenes[ id ], buildVisualScene );
- }
- // scenes
- function parseScene( xml ) {
- var instance = getElementsByTagName( xml, 'instance_visual_scene' )[ 0 ];
- return getVisualScene( parseId( instance.getAttribute( 'url' ) ) );
- }
- function setupAnimations() {
- var clips = library.clips;
- if ( isEmpty( clips ) === true ) {
- if ( isEmpty( library.animations ) === false ) {
- // if there are animations but no clips, we create a default clip for playback
- var tracks = [];
- for ( var id in library.animations ) {
- var animationTracks = getAnimation( id );
- for ( var i = 0, l = animationTracks.length; i < l; i ++ ) {
- tracks.push( animationTracks[ i ] );
- }
- }
- animations.push( new THREE.AnimationClip( 'default', - 1, tracks ) );
- }
- } else {
- for ( var id in clips ) {
- animations.push( getAnimationClip( id ) );
- }
- }
- }
- console.time( 'THREE.ColladaLoader' );
- if ( text.length === 0 ) {
- return { scene: new THREE.Scene() };
- }
- console.time( 'THREE.ColladaLoader: DOMParser' );
- var xml = new DOMParser().parseFromString( text, 'application/xml' );
- console.timeEnd( 'THREE.ColladaLoader: DOMParser' );
- var collada = getElementsByTagName( xml, 'COLLADA' )[ 0 ];
- // metadata
- var version = collada.getAttribute( 'version' );
- console.log( 'THREE.ColladaLoader: File version', version );
- var asset = parseAsset( getElementsByTagName( collada, 'asset' )[ 0 ] );
- var textureLoader = new THREE.TextureLoader( this.manager ).setPath( resourceDirectory );
- //
- var animations = [];
- //
- var library = {
- animations: {},
- clips: {},
- controllers: {},
- images: {},
- effects: {},
- materials: {},
- cameras: {},
- lights: {},
- geometries: {},
- nodes: {},
- visualScenes: {}
- };
- console.time( 'THREE.ColladaLoader: Parse' );
- parseLibrary( collada, 'library_animations', 'animation', parseAnimation );
- parseLibrary( collada, 'library_animation_clips', 'animation_clip', parseAnimationClip );
- parseLibrary( collada, 'library_controllers', 'controller', parseController );
- parseLibrary( collada, 'library_images', 'image', parseImage );
- parseLibrary( collada, 'library_effects', 'effect', parseEffect );
- parseLibrary( collada, 'library_materials', 'material', parseMaterial );
- parseLibrary( collada, 'library_cameras', 'camera', parseCamera );
- parseLibrary( collada, 'library_lights', 'light', parseLight );
- parseLibrary( collada, 'library_geometries', 'geometry', parseGeometry );
- parseLibrary( collada, 'library_nodes', 'node', parseNode );
- parseLibrary( collada, 'library_visual_scenes', 'visual_scene', parseVisualScene );
- console.timeEnd( 'THREE.ColladaLoader: Parse' );
- console.time( 'THREE.ColladaLoader: Build' );
- buildLibrary( library.animations, buildAnimation );
- buildLibrary( library.clips, buildAnimationClip );
- buildLibrary( library.controllers, buildController );
- buildLibrary( library.images, buildImage );
- buildLibrary( library.effects, buildEffect );
- buildLibrary( library.materials, buildMaterial );
- buildLibrary( library.cameras, buildCamera );
- buildLibrary( library.lights, buildLight );
- buildLibrary( library.geometries, buildGeometry );
- buildLibrary( library.visualScenes, buildVisualScene );
- console.timeEnd( 'THREE.ColladaLoader: Build' );
- setupAnimations();
- var scene = parseScene( getElementsByTagName( collada, 'scene' )[ 0 ] );
- if ( asset.upAxis === 'Z_UP' ) {
- scene.rotation.x = - Math.PI / 2;
- }
- scene.scale.multiplyScalar( asset.unit );
- console.timeEnd( 'THREE.ColladaLoader' );
- return {
- animations: animations,
- library: library,
- scene: scene
- };
- }
- };
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