threejs-lesson-utils.js 8.5 KB

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  1. import * as THREE from '../../resources/threejs/r115/build/three.module.js';
  2. import {OrbitControls} from '../../resources/threejs/r115/examples/jsm/controls/OrbitControls.js';
  3. export const threejsLessonUtils = {
  4. _afterPrettifyFuncs: [],
  5. init() {
  6. if (this.renderer) {
  7. return;
  8. }
  9. const canvas = document.createElement('canvas');
  10. canvas.id = 'c';
  11. document.body.appendChild(canvas);
  12. const renderer = new THREE.WebGLRenderer({
  13. canvas,
  14. alpha: true,
  15. powerPreference: 'low-power',
  16. });
  17. this.pixelRatio = Math.max(2, window.devicePixelRatio);
  18. this.renderer = renderer;
  19. this.elemToRenderFuncMap = new Map();
  20. const resizeRendererToDisplaySize = (renderer) => {
  21. const canvas = renderer.domElement;
  22. const width = canvas.clientWidth * this.pixelRatio | 0;
  23. const height = canvas.clientHeight * this.pixelRatio | 0;
  24. const needResize = canvas.width !== width || canvas.height !== height;
  25. if (needResize) {
  26. renderer.setSize(width, height, false);
  27. }
  28. return needResize;
  29. };
  30. const clearColor = new THREE.Color('#000');
  31. let needsUpdate = true;
  32. let rafRequestId;
  33. let rafRunning;
  34. const render = (time) => {
  35. rafRequestId = undefined;
  36. time *= 0.001;
  37. const resized = resizeRendererToDisplaySize(renderer);
  38. // only update if we drew last time
  39. // so the browser will not recomposite the page
  40. // of nothing is being drawn.
  41. if (needsUpdate) {
  42. needsUpdate = false;
  43. renderer.setScissorTest(false);
  44. renderer.setClearColor(clearColor, 0);
  45. renderer.clear(true, true);
  46. renderer.setScissorTest(true);
  47. }
  48. this.elementsOnScreen.forEach(elem => {
  49. const fn = this.elemToRenderFuncMap.get(elem);
  50. const wasRendered = fn(renderer, time, resized);
  51. needsUpdate = needsUpdate || wasRendered;
  52. });
  53. if (needsUpdate) {
  54. // maybe there is another way. Originally I used `position: fixed`
  55. // but the problem is if we can't render as fast as the browser
  56. // scrolls then our shapes lag. 1 or 2 frames of lag isn't too
  57. // horrible but iOS would often been 1/2 a second or worse.
  58. // By doing it this way the canvas will scroll which means the
  59. // worse that happens is part of the shapes scrolling on don't
  60. // get drawn for a few frames but the shapes that are on the screen
  61. // scroll perfectly.
  62. //
  63. // I'm using `transform` on the voodoo that it doesn't affect
  64. // layout as much as `top` since AFAIK setting `top` is in
  65. // the flow but `transform` is not though thinking about it
  66. // the given we're `position: absolute` maybe there's no difference?
  67. const transform = `translateY(${window.scrollY}px)`;
  68. renderer.domElement.style.transform = transform;
  69. }
  70. if (rafRunning) {
  71. startRAFLoop();
  72. }
  73. };
  74. function startRAFLoop() {
  75. rafRunning = true;
  76. if (!rafRequestId) {
  77. rafRequestId = requestAnimationFrame(render);
  78. }
  79. }
  80. this.elementsOnScreen = new Set();
  81. this.intersectionObserver = new IntersectionObserver((entries) => {
  82. entries.forEach(entry => {
  83. if (entry.isIntersecting) {
  84. this.elementsOnScreen.add(entry.target);
  85. } else {
  86. // Google Translate overrides the Set class!
  87. if (this.elementsOnScreen.delete) {
  88. this.elementsOnScreen.delete(entry.target);
  89. } else if (this.elementsOnScreen.remove) {
  90. this.elementsOnScreen.remove(entry.target);
  91. }
  92. }
  93. // Each entry describes an intersection change for one observed
  94. // target element:
  95. // entry.boundingClientRect
  96. // entry.intersectionRatio
  97. // entry.intersectionRect
  98. // entry.isIntersecting
  99. // entry.rootBounds
  100. // entry.target
  101. // entry.time
  102. });
  103. if (this.elementsOnScreen.size > 0) {
  104. startRAFLoop();
  105. } else {
  106. rafRunning = false;
  107. }
  108. });
  109. },
  110. addDiagrams(diagrams) {
  111. [...document.querySelectorAll('[data-diagram]')].forEach((elem) => {
  112. const name = elem.dataset.diagram;
  113. const info = diagrams[name];
  114. if (!info) {
  115. throw new Error(`no diagram: ${name}`);
  116. }
  117. this.addDiagram(elem, info);
  118. });
  119. },
  120. addDiagram(elem, info) {
  121. this.init();
  122. const scene = new THREE.Scene();
  123. let targetFOVDeg = 60;
  124. const aspect = 1;
  125. const near = 0.1;
  126. const far = 50;
  127. let camera = new THREE.PerspectiveCamera(targetFOVDeg, aspect, near, far);
  128. camera.position.z = 15;
  129. scene.add(camera);
  130. const root = new THREE.Object3D();
  131. scene.add(root);
  132. const renderInfo = {
  133. pixelRatio: this.pixelRatio,
  134. camera,
  135. scene,
  136. root,
  137. renderer: this.renderer,
  138. elem,
  139. };
  140. const obj3D = info.create({scene, camera, renderInfo});
  141. const promise = (obj3D instanceof Promise) ? obj3D : Promise.resolve(obj3D);
  142. const updateFunctions = [];
  143. const resizeFunctions = [];
  144. const settings = {
  145. lights: true,
  146. trackball: true,
  147. // resize(renderInfo) {
  148. // },
  149. // update(time, renderInfo) {
  150. // },
  151. render(renderInfo) {
  152. renderInfo.renderer.render(renderInfo.scene, renderInfo.camera);
  153. },
  154. };
  155. promise.then((result) => {
  156. const info = result instanceof THREE.Object3D ? {
  157. obj3D: result,
  158. } : result;
  159. if (info.obj3D) {
  160. root.add(info.obj3D);
  161. }
  162. if (info.update) {
  163. updateFunctions.push(info.update);
  164. }
  165. if (info.resize) {
  166. resizeFunctions.push(info.resize);
  167. }
  168. if (info.camera) {
  169. camera = info.camera;
  170. renderInfo.camera = camera;
  171. }
  172. Object.assign(settings, info);
  173. targetFOVDeg = camera.fov;
  174. if (settings.trackball !== false) {
  175. const controls = new OrbitControls(camera, elem);
  176. controls.rotateSpeed = 1 / 6;
  177. controls.enableZoom = false;
  178. controls.enablePan = false;
  179. controls.enableKeys = false;
  180. elem.removeAttribute('tabIndex');
  181. //resizeFunctions.push(controls.handleResize.bind(controls));
  182. updateFunctions.push(controls.update.bind(controls));
  183. }
  184. // add the lights as children of the camera.
  185. // this is because TrackballControls move the camera.
  186. // We really want to rotate the object itself but there's no
  187. // controls for that so we fake it by putting all the lights
  188. // on the camera so they move with it.
  189. if (settings.lights !== false) {
  190. camera.add(new THREE.HemisphereLight(0xaaaaaa, 0x444444, .5));
  191. const light = new THREE.DirectionalLight(0xffffff, 1);
  192. light.position.set(-1, 2, 4 - 15);
  193. camera.add(light);
  194. }
  195. });
  196. let oldWidth = -1;
  197. let oldHeight = -1;
  198. const render = (renderer, time) => {
  199. root.rotation.x = time * .1;
  200. root.rotation.y = time * .11;
  201. const rect = elem.getBoundingClientRect();
  202. if (rect.bottom < 0 || rect.top > renderer.domElement.clientHeight ||
  203. rect.right < 0 || rect.left > renderer.domElement.clientWidth) {
  204. return false;
  205. }
  206. renderInfo.width = rect.width * this.pixelRatio;
  207. renderInfo.height = rect.height * this.pixelRatio;
  208. renderInfo.left = rect.left * this.pixelRatio;
  209. renderInfo.bottom = (renderer.domElement.clientHeight - rect.bottom) * this.pixelRatio;
  210. if (renderInfo.width !== oldWidth || renderInfo.height !== oldHeight) {
  211. oldWidth = renderInfo.width;
  212. oldHeight = renderInfo.height;
  213. resizeFunctions.forEach(fn => fn(renderInfo));
  214. }
  215. updateFunctions.forEach(fn => fn(time, renderInfo));
  216. const aspect = renderInfo.width / renderInfo.height;
  217. const fovDeg = aspect >= 1
  218. ? targetFOVDeg
  219. : THREE.MathUtils.radToDeg(2 * Math.atan(Math.tan(THREE.MathUtils.degToRad(targetFOVDeg) * .5) / aspect));
  220. camera.fov = fovDeg;
  221. camera.aspect = aspect;
  222. camera.updateProjectionMatrix();
  223. renderer.setViewport(renderInfo.left, renderInfo.bottom, renderInfo.width, renderInfo.height);
  224. renderer.setScissor(renderInfo.left, renderInfo.bottom, renderInfo.width, renderInfo.height);
  225. settings.render(renderInfo);
  226. return true;
  227. };
  228. this.intersectionObserver.observe(elem);
  229. this.elemToRenderFuncMap.set(elem, render);
  230. },
  231. onAfterPrettify(fn) {
  232. this._afterPrettifyFuncs.push(fn);
  233. },
  234. afterPrettify() {
  235. this._afterPrettifyFuncs.forEach((fn) => {
  236. fn();
  237. });
  238. },
  239. };
  240. window.threejsLessonUtils = threejsLessonUtils;