alteredq 49d1bd170b Made JSON model format slimmer by flattening arrays. Modified Loader and OBJ converter accordingly. %!s(int64=15) %!d(string=hai) anos
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exporters 49d1bd170b Made JSON model format slimmer by flattening arrays. Modified Loader and OBJ converter accordingly. %!s(int64=15) %!d(string=hai) anos
Builder.py 9a62d1173a Refactored `ClickResolver to `Ray` and `Projector.unprojectVector` working. %!s(int64=15) %!d(string=hai) anos
BuilderCanvas.py 9a62d1173a Refactored `ClickResolver to `Ray` and `Projector.unprojectVector` working. %!s(int64=15) %!d(string=hai) anos
BuilderDOM.py 9a62d1173a Refactored `ClickResolver to `Ray` and `Projector.unprojectVector` working. %!s(int64=15) %!d(string=hai) anos
BuilderDebug.py 9a62d1173a Refactored `ClickResolver to `Ray` and `Projector.unprojectVector` working. %!s(int64=15) %!d(string=hai) anos
BuilderSVG.py 9a62d1173a Refactored `ClickResolver to `Ray` and `Projector.unprojectVector` working. %!s(int64=15) %!d(string=hai) anos
BuilderWebGL.py 9a62d1173a Refactored `ClickResolver to `Ray` and `Projector.unprojectVector` working. %!s(int64=15) %!d(string=hai) anos
REVISION 5192428f25 Added Loader class providing both asynchronous JS and web worker based loading of models. %!s(int64=15) %!d(string=hai) anos
build.sh e68109fdb2 - Clean up %!s(int64=15) %!d(string=hai) anos
yuicompressor-2.4.2.jar 4e2365c857 Someone over reddit was asking what I was using for generating the three.js file so I thought I could as well commit the python script (and yuicompressor). %!s(int64=15) %!d(string=hai) anos