GLTF2Loader.js 51 KB

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  1. /**
  2. * @author Rich Tibbett / https://github.com/richtr
  3. * @author mrdoob / http://mrdoob.com/
  4. * @author Tony Parisi / http://www.tonyparisi.com/
  5. * @author Takahiro / https://github.com/takahirox
  6. * @author Don McCurdy / https://www.donmccurdy.com
  7. */
  8. THREE.GLTF2Loader = ( function () {
  9. function GLTF2Loader( manager ) {
  10. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  11. }
  12. GLTF2Loader.prototype = {
  13. constructor: GLTF2Loader,
  14. load: function ( url, onLoad, onProgress, onError ) {
  15. var scope = this;
  16. var path = this.path && ( typeof this.path === "string" ) ? this.path : THREE.Loader.prototype.extractUrlBase( url );
  17. var loader = new THREE.FileLoader( scope.manager );
  18. loader.setResponseType( 'arraybuffer' );
  19. loader.load( url, function ( data ) {
  20. scope.parse( data, onLoad, path );
  21. }, onProgress, onError );
  22. },
  23. setCrossOrigin: function ( value ) {
  24. this.crossOrigin = value;
  25. },
  26. setPath: function ( value ) {
  27. this.path = value;
  28. },
  29. parse: function ( data, callback, path ) {
  30. var content;
  31. var extensions = {};
  32. var magic = convertUint8ArrayToString( new Uint8Array( data, 0, 4 ) );
  33. if ( magic === BINARY_EXTENSION_HEADER_MAGIC ) {
  34. extensions[ EXTENSIONS.KHR_BINARY_GLTF ] = new GLTFBinaryExtension( data );
  35. content = extensions[ EXTENSIONS.KHR_BINARY_GLTF ].content;
  36. } else {
  37. content = convertUint8ArrayToString( new Uint8Array( data ) );
  38. }
  39. var json = JSON.parse( content );
  40. if ( json.extensionsUsed && json.extensionsUsed.indexOf( EXTENSIONS.KHR_MATERIALS_COMMON ) >= 0 ) {
  41. extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ] = new GLTFMaterialsCommonExtension( json );
  42. }
  43. console.time( 'GLTF2Loader' );
  44. var parser = new GLTFParser( json, extensions, {
  45. path: path || this.path,
  46. crossOrigin: this.crossOrigin
  47. } );
  48. parser.parse( function ( scene, scenes, cameras, animations ) {
  49. console.timeEnd( 'GLTF2Loader' );
  50. var glTF = {
  51. "scene": scene,
  52. "scenes": scenes,
  53. "cameras": cameras,
  54. "animations": animations
  55. };
  56. callback( glTF );
  57. } );
  58. }
  59. };
  60. /* GLTFREGISTRY */
  61. function GLTFRegistry() {
  62. var objects = {};
  63. return {
  64. get: function ( key ) {
  65. return objects[ key ];
  66. },
  67. add: function ( key, object ) {
  68. objects[ key ] = object;
  69. },
  70. remove: function ( key ) {
  71. delete objects[ key ];
  72. },
  73. removeAll: function () {
  74. objects = {};
  75. },
  76. update: function ( scene, camera ) {
  77. for ( var name in objects ) {
  78. var object = objects[ name ];
  79. if ( object.update ) {
  80. object.update( scene, camera );
  81. }
  82. }
  83. }
  84. };
  85. }
  86. /* GLTFSHADER */
  87. function GLTFShader( targetNode, allNodes ) {
  88. var boundUniforms = {};
  89. // bind each uniform to its source node
  90. var uniforms = targetNode.material.uniforms;
  91. for ( var uniformId in uniforms ) {
  92. var uniform = uniforms[ uniformId ];
  93. if ( uniform.semantic ) {
  94. var sourceNodeRef = uniform.node;
  95. var sourceNode = targetNode;
  96. if ( sourceNodeRef ) {
  97. sourceNode = allNodes[ sourceNodeRef ];
  98. }
  99. boundUniforms[ uniformId ] = {
  100. semantic: uniform.semantic,
  101. sourceNode: sourceNode,
  102. targetNode: targetNode,
  103. uniform: uniform
  104. };
  105. }
  106. }
  107. this.boundUniforms = boundUniforms;
  108. this._m4 = new THREE.Matrix4();
  109. }
  110. // Update - update all the uniform values
  111. GLTFShader.prototype.update = function ( scene, camera ) {
  112. var boundUniforms = this.boundUniforms;
  113. for ( var name in boundUniforms ) {
  114. var boundUniform = boundUniforms[ name ];
  115. switch ( boundUniform.semantic ) {
  116. case "MODELVIEW":
  117. var m4 = boundUniform.uniform.value;
  118. m4.multiplyMatrices( camera.matrixWorldInverse, boundUniform.sourceNode.matrixWorld );
  119. break;
  120. case "MODELVIEWINVERSETRANSPOSE":
  121. var m3 = boundUniform.uniform.value;
  122. this._m4.multiplyMatrices( camera.matrixWorldInverse, boundUniform.sourceNode.matrixWorld );
  123. m3.getNormalMatrix( this._m4 );
  124. break;
  125. case "PROJECTION":
  126. var m4 = boundUniform.uniform.value;
  127. m4.copy( camera.projectionMatrix );
  128. break;
  129. case "JOINTMATRIX":
  130. var m4v = boundUniform.uniform.value;
  131. for ( var mi = 0; mi < m4v.length; mi ++ ) {
  132. // So it goes like this:
  133. // SkinnedMesh world matrix is already baked into MODELVIEW;
  134. // transform joints to local space,
  135. // then transform using joint's inverse
  136. m4v[ mi ]
  137. .getInverse( boundUniform.sourceNode.matrixWorld )
  138. .multiply( boundUniform.targetNode.skeleton.bones[ mi ].matrixWorld )
  139. .multiply( boundUniform.targetNode.skeleton.boneInverses[ mi ] )
  140. .multiply( boundUniform.targetNode.bindMatrix );
  141. }
  142. break;
  143. default :
  144. console.warn( "Unhandled shader semantic: " + boundUniform.semantic );
  145. break;
  146. }
  147. }
  148. };
  149. /*********************************/
  150. /********** EXTENSIONS ***********/
  151. /*********************************/
  152. var EXTENSIONS = {
  153. KHR_BINARY_GLTF: 'KHR_binary_glTF',
  154. KHR_MATERIALS_COMMON: 'KHR_materials_common'
  155. };
  156. /* MATERIALS COMMON EXTENSION */
  157. function GLTFMaterialsCommonExtension( json ) {
  158. this.name = EXTENSIONS.KHR_MATERIALS_COMMON;
  159. this.lights = {};
  160. var extension = ( json.extensions && json.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ] ) || {};
  161. var lights = extension.lights || {};
  162. for ( var lightId in lights ) {
  163. var light = lights[ lightId ];
  164. var lightNode;
  165. var lightParams = light[ light.type ];
  166. var color = new THREE.Color().fromArray( lightParams.color );
  167. switch ( light.type ) {
  168. case "directional":
  169. lightNode = new THREE.DirectionalLight( color );
  170. lightNode.position.set( 0, 0, 1 );
  171. break;
  172. case "point":
  173. lightNode = new THREE.PointLight( color );
  174. break;
  175. case "spot":
  176. lightNode = new THREE.SpotLight( color );
  177. lightNode.position.set( 0, 0, 1 );
  178. break;
  179. case "ambient":
  180. lightNode = new THREE.AmbientLight( color );
  181. break;
  182. }
  183. if ( lightNode ) {
  184. this.lights[ lightId ] = lightNode;
  185. }
  186. }
  187. }
  188. /* BINARY EXTENSION */
  189. var BINARY_EXTENSION_BUFFER_NAME = 'binary_glTF';
  190. var BINARY_EXTENSION_HEADER_MAGIC = 'glTF';
  191. var BINARY_EXTENSION_HEADER_LENGTH = 12;
  192. var BINARY_EXTENSION_CHUNK_TYPES = { JSON: 0x4E4F534A, BIN: 0x004E4942 };
  193. function GLTFBinaryExtension( data ) {
  194. this.name = EXTENSIONS.KHR_BINARY_GLTF;
  195. this.content = null;
  196. this.body = null;
  197. var headerView = new DataView( data, 0, BINARY_EXTENSION_HEADER_LENGTH );
  198. this.header = {
  199. magic: convertUint8ArrayToString( new Uint8Array( data.slice( 0, 4 ) ) ),
  200. version: headerView.getUint32( 4, true ),
  201. length: headerView.getUint32( 8, true )
  202. };
  203. if ( this.header.magic !== BINARY_EXTENSION_HEADER_MAGIC ) {
  204. throw new Error( 'GLTF2Loader: Unsupported glTF-Binary header.' );
  205. } else if ( this.header.version < 2.0 ) {
  206. throw new Error( 'GLTF2Loader: Legacy binary file detected. Use GLTFLoader instead.' );
  207. }
  208. var chunkView = new DataView( data, BINARY_EXTENSION_HEADER_LENGTH );
  209. var chunkIndex = 0;
  210. while ( chunkIndex < chunkView.byteLength ) {
  211. var chunkLength = chunkView.getUint32( chunkIndex, true );
  212. chunkIndex += 4;
  213. var chunkType = chunkView.getUint32( chunkIndex, true );
  214. chunkIndex += 4;
  215. if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.JSON ) {
  216. var contentArray = new Uint8Array( data, BINARY_EXTENSION_HEADER_LENGTH + chunkIndex, chunkLength );
  217. this.content = convertUint8ArrayToString( contentArray );
  218. } else if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.BIN ) {
  219. var byteOffset = BINARY_EXTENSION_HEADER_LENGTH + chunkIndex;
  220. this.body = data.slice( byteOffset, byteOffset + chunkLength );
  221. }
  222. // Clients must ignore chunks with unknown types.
  223. chunkIndex += chunkLength;
  224. }
  225. if ( this.content === null ) {
  226. throw new Error( 'GLTF2Loader: JSON content not found.' );
  227. }
  228. }
  229. /*********************************/
  230. /********** INTERNALS ************/
  231. /*********************************/
  232. /* CONSTANTS */
  233. var WEBGL_CONSTANTS = {
  234. FLOAT: 5126,
  235. //FLOAT_MAT2: 35674,
  236. FLOAT_MAT3: 35675,
  237. FLOAT_MAT4: 35676,
  238. FLOAT_VEC2: 35664,
  239. FLOAT_VEC3: 35665,
  240. FLOAT_VEC4: 35666,
  241. LINEAR: 9729,
  242. REPEAT: 10497,
  243. SAMPLER_2D: 35678,
  244. TRIANGLES: 4,
  245. LINES: 1,
  246. UNSIGNED_BYTE: 5121,
  247. UNSIGNED_SHORT: 5123,
  248. VERTEX_SHADER: 35633,
  249. FRAGMENT_SHADER: 35632
  250. };
  251. var WEBGL_TYPE = {
  252. 5126: Number,
  253. //35674: THREE.Matrix2,
  254. 35675: THREE.Matrix3,
  255. 35676: THREE.Matrix4,
  256. 35664: THREE.Vector2,
  257. 35665: THREE.Vector3,
  258. 35666: THREE.Vector4,
  259. 35678: THREE.Texture
  260. };
  261. var WEBGL_COMPONENT_TYPES = {
  262. 5120: Int8Array,
  263. 5121: Uint8Array,
  264. 5122: Int16Array,
  265. 5123: Uint16Array,
  266. 5125: Uint32Array,
  267. 5126: Float32Array
  268. };
  269. var WEBGL_FILTERS = {
  270. 9728: THREE.NearestFilter,
  271. 9729: THREE.LinearFilter,
  272. 9984: THREE.NearestMipMapNearestFilter,
  273. 9985: THREE.LinearMipMapNearestFilter,
  274. 9986: THREE.NearestMipMapLinearFilter,
  275. 9987: THREE.LinearMipMapLinearFilter
  276. };
  277. var WEBGL_WRAPPINGS = {
  278. 33071: THREE.ClampToEdgeWrapping,
  279. 33648: THREE.MirroredRepeatWrapping,
  280. 10497: THREE.RepeatWrapping
  281. };
  282. var WEBGL_TEXTURE_FORMATS = {
  283. 6406: THREE.AlphaFormat,
  284. 6407: THREE.RGBFormat,
  285. 6408: THREE.RGBAFormat,
  286. 6409: THREE.LuminanceFormat,
  287. 6410: THREE.LuminanceAlphaFormat
  288. };
  289. var WEBGL_TEXTURE_DATATYPES = {
  290. 5121: THREE.UnsignedByteType,
  291. 32819: THREE.UnsignedShort4444Type,
  292. 32820: THREE.UnsignedShort5551Type,
  293. 33635: THREE.UnsignedShort565Type
  294. };
  295. var WEBGL_SIDES = {
  296. 1028: THREE.BackSide, // Culling front
  297. 1029: THREE.FrontSide // Culling back
  298. //1032: THREE.NoSide // Culling front and back, what to do?
  299. };
  300. var WEBGL_DEPTH_FUNCS = {
  301. 512: THREE.NeverDepth,
  302. 513: THREE.LessDepth,
  303. 514: THREE.EqualDepth,
  304. 515: THREE.LessEqualDepth,
  305. 516: THREE.GreaterEqualDepth,
  306. 517: THREE.NotEqualDepth,
  307. 518: THREE.GreaterEqualDepth,
  308. 519: THREE.AlwaysDepth
  309. };
  310. var WEBGL_BLEND_EQUATIONS = {
  311. 32774: THREE.AddEquation,
  312. 32778: THREE.SubtractEquation,
  313. 32779: THREE.ReverseSubtractEquation
  314. };
  315. var WEBGL_BLEND_FUNCS = {
  316. 0: THREE.ZeroFactor,
  317. 1: THREE.OneFactor,
  318. 768: THREE.SrcColorFactor,
  319. 769: THREE.OneMinusSrcColorFactor,
  320. 770: THREE.SrcAlphaFactor,
  321. 771: THREE.OneMinusSrcAlphaFactor,
  322. 772: THREE.DstAlphaFactor,
  323. 773: THREE.OneMinusDstAlphaFactor,
  324. 774: THREE.DstColorFactor,
  325. 775: THREE.OneMinusDstColorFactor,
  326. 776: THREE.SrcAlphaSaturateFactor
  327. // The followings are not supported by Three.js yet
  328. //32769: CONSTANT_COLOR,
  329. //32770: ONE_MINUS_CONSTANT_COLOR,
  330. //32771: CONSTANT_ALPHA,
  331. //32772: ONE_MINUS_CONSTANT_COLOR
  332. };
  333. var WEBGL_TYPE_SIZES = {
  334. 'SCALAR': 1,
  335. 'VEC2': 2,
  336. 'VEC3': 3,
  337. 'VEC4': 4,
  338. 'MAT2': 4,
  339. 'MAT3': 9,
  340. 'MAT4': 16
  341. };
  342. var PATH_PROPERTIES = {
  343. scale: 'scale',
  344. translation: 'position',
  345. rotation: 'quaternion'
  346. };
  347. var INTERPOLATION = {
  348. LINEAR: THREE.InterpolateLinear,
  349. STEP: THREE.InterpolateDiscrete
  350. };
  351. var STATES_ENABLES = {
  352. 2884: 'CULL_FACE',
  353. 2929: 'DEPTH_TEST',
  354. 3042: 'BLEND',
  355. 3089: 'SCISSOR_TEST',
  356. 32823: 'POLYGON_OFFSET_FILL',
  357. 32926: 'SAMPLE_ALPHA_TO_COVERAGE'
  358. };
  359. /* UTILITY FUNCTIONS */
  360. function _each( object, callback, thisObj ) {
  361. if ( !object ) {
  362. return Promise.resolve();
  363. }
  364. var results;
  365. var fns = [];
  366. if ( Object.prototype.toString.call( object ) === '[object Array]' ) {
  367. results = [];
  368. var length = object.length;
  369. for ( var idx = 0; idx < length; idx ++ ) {
  370. var value = callback.call( thisObj || this, object[ idx ], idx );
  371. if ( value ) {
  372. fns.push( value );
  373. if ( value instanceof Promise ) {
  374. value.then( function( key, value ) {
  375. results[ key ] = value;
  376. }.bind( this, idx ));
  377. } else {
  378. results[ idx ] = value;
  379. }
  380. }
  381. }
  382. } else {
  383. results = {};
  384. for ( var key in object ) {
  385. if ( object.hasOwnProperty( key ) ) {
  386. var value = callback.call( thisObj || this, object[ key ], key );
  387. if ( value ) {
  388. fns.push( value );
  389. if ( value instanceof Promise ) {
  390. value.then( function( key, value ) {
  391. results[ key ] = value;
  392. }.bind( this, key ));
  393. } else {
  394. results[ key ] = value;
  395. }
  396. }
  397. }
  398. }
  399. }
  400. return Promise.all( fns ).then( function() {
  401. return results;
  402. });
  403. }
  404. function resolveURL( url, path ) {
  405. // Invalid URL
  406. if ( typeof url !== 'string' || url === '' )
  407. return '';
  408. // Absolute URL http://,https://,//
  409. if ( /^(https?:)?\/\//i.test( url ) ) {
  410. return url;
  411. }
  412. // Data URI
  413. if ( /^data:.*,.*$/i.test( url ) ) {
  414. return url;
  415. }
  416. // Blob URL
  417. if ( /^blob:.*$/i.test( url ) ) {
  418. return url;
  419. }
  420. // Relative URL
  421. return ( path || '' ) + url;
  422. }
  423. // Avoid the String.fromCharCode.apply(null, array) shortcut, which
  424. // throws a "maximum call stack size exceeded" error for large arrays.
  425. function convertUint8ArrayToString( array ) {
  426. var s = '';
  427. for ( var i = 0; i < array.length; i ++ ) {
  428. s += String.fromCharCode( array[ i ] );
  429. }
  430. return s;
  431. }
  432. // Three.js seems too dependent on attribute names so globally
  433. // replace those in the shader code
  434. function replaceTHREEShaderAttributes( shaderText, technique ) {
  435. // Expected technique attributes
  436. var attributes = {};
  437. for ( var attributeId in technique.attributes ) {
  438. var pname = technique.attributes[ attributeId ];
  439. var param = technique.parameters[ pname ];
  440. var atype = param.type;
  441. var semantic = param.semantic;
  442. attributes[ attributeId ] = {
  443. type: atype,
  444. semantic: semantic
  445. };
  446. }
  447. // Figure out which attributes to change in technique
  448. var shaderParams = technique.parameters;
  449. var shaderAttributes = technique.attributes;
  450. var params = {};
  451. for ( var attributeId in attributes ) {
  452. var pname = shaderAttributes[ attributeId ];
  453. var shaderParam = shaderParams[ pname ];
  454. var semantic = shaderParam.semantic;
  455. if ( semantic ) {
  456. params[ attributeId ] = shaderParam;
  457. }
  458. }
  459. for ( var pname in params ) {
  460. var param = params[ pname ];
  461. var semantic = param.semantic;
  462. var regEx = new RegExp( "\\b" + pname + "\\b", "g" );
  463. switch ( semantic ) {
  464. case "POSITION":
  465. shaderText = shaderText.replace( regEx, 'position' );
  466. break;
  467. case "NORMAL":
  468. shaderText = shaderText.replace( regEx, 'normal' );
  469. break;
  470. case 'TEXCOORD_0':
  471. case 'TEXCOORD0':
  472. case 'TEXCOORD':
  473. shaderText = shaderText.replace( regEx, 'uv' );
  474. break;
  475. case 'COLOR_0':
  476. case 'COLOR0':
  477. case 'COLOR':
  478. shaderText = shaderText.replace( regEx, 'color' );
  479. break;
  480. case "WEIGHT":
  481. shaderText = shaderText.replace( regEx, 'skinWeight' );
  482. break;
  483. case "JOINT":
  484. shaderText = shaderText.replace( regEx, 'skinIndex' );
  485. break;
  486. }
  487. }
  488. return shaderText;
  489. }
  490. function createDefaultMaterial() {
  491. return new THREE.MeshPhongMaterial( {
  492. color: 0x00000,
  493. emissive: 0x888888,
  494. specular: 0x000000,
  495. shininess: 0,
  496. transparent: false,
  497. depthTest: true,
  498. side: THREE.FrontSide
  499. } );
  500. }
  501. // Deferred constructor for RawShaderMaterial types
  502. function DeferredShaderMaterial( params ) {
  503. this.isDeferredShaderMaterial = true;
  504. this.params = params;
  505. }
  506. DeferredShaderMaterial.prototype.create = function () {
  507. var uniforms = THREE.UniformsUtils.clone( this.params.uniforms );
  508. for ( var uniformId in this.params.uniforms ) {
  509. var originalUniform = this.params.uniforms[ uniformId ];
  510. if ( originalUniform.value instanceof THREE.Texture ) {
  511. uniforms[ uniformId ].value = originalUniform.value;
  512. uniforms[ uniformId ].value.needsUpdate = true;
  513. }
  514. uniforms[ uniformId ].semantic = originalUniform.semantic;
  515. uniforms[ uniformId ].node = originalUniform.node;
  516. }
  517. this.params.uniforms = uniforms;
  518. return new THREE.RawShaderMaterial( this.params );
  519. };
  520. /* GLTF PARSER */
  521. function GLTFParser( json, extensions, options ) {
  522. this.json = json || {};
  523. this.extensions = extensions || {};
  524. this.options = options || {};
  525. // loader object cache
  526. this.cache = new GLTFRegistry();
  527. }
  528. GLTFParser.prototype._withDependencies = function ( dependencies ) {
  529. var _dependencies = {};
  530. for ( var i = 0; i < dependencies.length; i ++ ) {
  531. var dependency = dependencies[ i ];
  532. var fnName = "load" + dependency.charAt( 0 ).toUpperCase() + dependency.slice( 1 );
  533. var cached = this.cache.get( dependency );
  534. if ( cached !== undefined ) {
  535. _dependencies[ dependency ] = cached;
  536. } else if ( this[ fnName ] ) {
  537. var fn = this[ fnName ]();
  538. this.cache.add( dependency, fn );
  539. _dependencies[ dependency ] = fn;
  540. }
  541. }
  542. return _each( _dependencies, function ( dependency ) {
  543. return dependency;
  544. } );
  545. };
  546. GLTFParser.prototype.parse = function ( callback ) {
  547. var json = this.json;
  548. // Clear the loader cache
  549. this.cache.removeAll();
  550. // Fire the callback on complete
  551. this._withDependencies( [
  552. "scenes",
  553. "cameras",
  554. "animations"
  555. ] ).then( function ( dependencies ) {
  556. var scenes = [];
  557. for ( var name in dependencies.scenes ) {
  558. scenes.push( dependencies.scenes[ name ] );
  559. }
  560. var scene = json.scene !== undefined ? dependencies.scenes[ json.scene ] : scenes[ 0 ];
  561. var cameras = [];
  562. for ( var name in dependencies.cameras ) {
  563. var camera = dependencies.cameras[ name ];
  564. cameras.push( camera );
  565. }
  566. var animations = [];
  567. for ( var name in dependencies.animations ) {
  568. animations.push( dependencies.animations[ name ] );
  569. }
  570. callback( scene, scenes, cameras, animations );
  571. } );
  572. };
  573. GLTFParser.prototype.loadShaders = function () {
  574. var json = this.json;
  575. var options = this.options;
  576. return this._withDependencies( [
  577. "bufferViews"
  578. ] ).then( function ( dependencies ) {
  579. return _each( json.shaders, function ( shader ) {
  580. if ( shader.bufferView !== undefined ) {
  581. var bufferView = dependencies.bufferViews[ shader.bufferView ];
  582. var array = new Uint8Array( bufferView );
  583. return convertUint8ArrayToString( array );
  584. }
  585. return new Promise( function ( resolve ) {
  586. var loader = new THREE.FileLoader();
  587. loader.setResponseType( 'text' );
  588. loader.load( resolveURL( shader.uri, options.path ), function ( shaderText ) {
  589. resolve( shaderText );
  590. } );
  591. } );
  592. } );
  593. } );
  594. };
  595. GLTFParser.prototype.loadBuffers = function () {
  596. var json = this.json;
  597. var extensions = this.extensions;
  598. var options = this.options;
  599. return _each( json.buffers, function ( buffer, name ) {
  600. if ( buffer.type === 'arraybuffer' || buffer.type === undefined ) {
  601. // If present, GLB container is required to be the first buffer.
  602. if ( buffer.uri === undefined && name === 0 ) {
  603. return extensions[ EXTENSIONS.KHR_BINARY_GLTF ].body;
  604. }
  605. return new Promise( function ( resolve ) {
  606. var loader = new THREE.FileLoader();
  607. loader.setResponseType( 'arraybuffer' );
  608. loader.load( resolveURL( buffer.uri, options.path ), function ( buffer ) {
  609. resolve( buffer );
  610. } );
  611. } );
  612. } else {
  613. console.warn( 'THREE.GLTF2Loader: ' + buffer.type + ' buffer type is not supported' );
  614. }
  615. } );
  616. };
  617. GLTFParser.prototype.loadBufferViews = function () {
  618. var json = this.json;
  619. return this._withDependencies( [
  620. "buffers"
  621. ] ).then( function ( dependencies ) {
  622. return _each( json.bufferViews, function ( bufferView ) {
  623. var arraybuffer = dependencies.buffers[ bufferView.buffer ];
  624. var byteLength = bufferView.byteLength !== undefined ? bufferView.byteLength : 0;
  625. return arraybuffer.slice( bufferView.byteOffset, bufferView.byteOffset + byteLength );
  626. } );
  627. } );
  628. };
  629. GLTFParser.prototype.loadAccessors = function () {
  630. var json = this.json;
  631. return this._withDependencies( [
  632. "bufferViews"
  633. ] ).then( function ( dependencies ) {
  634. return _each( json.accessors, function ( accessor ) {
  635. var arraybuffer = dependencies.bufferViews[ accessor.bufferView ];
  636. var itemSize = WEBGL_TYPE_SIZES[ accessor.type ];
  637. var TypedArray = WEBGL_COMPONENT_TYPES[ accessor.componentType ];
  638. // For VEC3: itemSize is 3, elementBytes is 4, itemBytes is 12.
  639. var elementBytes = TypedArray.BYTES_PER_ELEMENT;
  640. var itemBytes = elementBytes * itemSize;
  641. var array;
  642. // The buffer is not interleaved if the stride is the item size in bytes.
  643. if ( accessor.byteStride && accessor.byteStride !== itemBytes ) {
  644. // Use the full buffer if it's interleaved.
  645. array = new TypedArray( arraybuffer );
  646. // Integer parameters to IB/IBA are in array elements, not bytes.
  647. var ib = new THREE.InterleavedBuffer( array, accessor.byteStride / elementBytes );
  648. return new THREE.InterleavedBufferAttribute( ib, itemSize, accessor.byteOffset / elementBytes );
  649. } else {
  650. array = new TypedArray( arraybuffer, accessor.byteOffset, accessor.count * itemSize );
  651. return new THREE.BufferAttribute( array, itemSize );
  652. }
  653. } );
  654. } );
  655. };
  656. GLTFParser.prototype.loadTextures = function () {
  657. var json = this.json;
  658. var options = this.options;
  659. return this._withDependencies( [
  660. "bufferViews"
  661. ] ).then( function ( dependencies ) {
  662. return _each( json.textures, function ( texture ) {
  663. if ( texture.source !== undefined ) {
  664. return new Promise( function ( resolve ) {
  665. var source = json.images[ texture.source ];
  666. var sourceUri = source.uri;
  667. var urlCreator;
  668. if ( source.bufferView !== undefined ) {
  669. var bufferView = dependencies.bufferViews[ source.bufferView ];
  670. var blob = new Blob( [ bufferView ], { type: source.mimeType } );
  671. urlCreator = window.URL || window.webkitURL;
  672. sourceUri = urlCreator.createObjectURL( blob );
  673. }
  674. var textureLoader = THREE.Loader.Handlers.get( sourceUri );
  675. if ( textureLoader === null ) {
  676. textureLoader = new THREE.TextureLoader();
  677. }
  678. textureLoader.setCrossOrigin( options.crossOrigin );
  679. textureLoader.load( resolveURL( sourceUri, options.path ), function ( _texture ) {
  680. if ( urlCreator !== undefined ) {
  681. urlCreator.revokeObjectURL( sourceUri );
  682. }
  683. _texture.flipY = false;
  684. if ( texture.name !== undefined ) _texture.name = texture.name;
  685. _texture.format = texture.format !== undefined ? WEBGL_TEXTURE_FORMATS[ texture.format ] : THREE.RGBAFormat;
  686. if ( texture.internalFormat !== undefined && _texture.format !== WEBGL_TEXTURE_FORMATS[ texture.internalFormat ] ) {
  687. console.warn( 'THREE.GLTF2Loader: Three.js doesn\'t support texture internalFormat which is different from texture format. ' +
  688. 'internalFormat will be forced to be the same value as format.' );
  689. }
  690. _texture.type = texture.type !== undefined ? WEBGL_TEXTURE_DATATYPES[ texture.type ] : THREE.UnsignedByteType;
  691. if ( texture.sampler !== undefined ) {
  692. var sampler = json.samplers[ texture.sampler ];
  693. _texture.magFilter = WEBGL_FILTERS[ sampler.magFilter ] || THREE.LinearFilter;
  694. _texture.minFilter = WEBGL_FILTERS[ sampler.minFilter ] || THREE.NearestMipMapLinearFilter;
  695. _texture.wrapS = WEBGL_WRAPPINGS[ sampler.wrapS ] || THREE.RepeatWrapping;
  696. _texture.wrapT = WEBGL_WRAPPINGS[ sampler.wrapT ] || THREE.RepeatWrapping;
  697. }
  698. resolve( _texture );
  699. }, undefined, function () {
  700. resolve();
  701. } );
  702. } );
  703. }
  704. } );
  705. } );
  706. };
  707. GLTFParser.prototype.loadMaterials = function () {
  708. var json = this.json;
  709. return this._withDependencies( [
  710. "shaders",
  711. "textures"
  712. ] ).then( function ( dependencies ) {
  713. return _each( json.materials, function ( material ) {
  714. var materialType;
  715. var materialValues = {};
  716. var materialParams = {};
  717. var khr_material;
  718. if ( material.extensions && material.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ] ) {
  719. khr_material = material.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ];
  720. }
  721. if ( khr_material ) {
  722. // don't copy over unused values to avoid material warning spam
  723. var keys = [ 'ambient', 'emission', 'transparent', 'transparency', 'doubleSided' ];
  724. switch ( khr_material.technique ) {
  725. case 'BLINN' :
  726. case 'PHONG' :
  727. materialType = THREE.MeshPhongMaterial;
  728. keys.push( 'diffuse', 'specular', 'shininess' );
  729. break;
  730. case 'LAMBERT' :
  731. materialType = THREE.MeshLambertMaterial;
  732. keys.push( 'diffuse' );
  733. break;
  734. case 'CONSTANT' :
  735. default :
  736. materialType = THREE.MeshBasicMaterial;
  737. break;
  738. }
  739. keys.forEach( function( v ) {
  740. if ( khr_material.values[ v ] !== undefined ) materialValues[ v ] = khr_material.values[ v ];
  741. } );
  742. if ( khr_material.doubleSided || materialValues.doubleSided ) {
  743. materialParams.side = THREE.DoubleSide;
  744. }
  745. if ( khr_material.transparent || materialValues.transparent ) {
  746. materialParams.transparent = true;
  747. materialParams.opacity = ( materialValues.transparency !== undefined ) ? materialValues.transparency : 1;
  748. }
  749. } else if ( material.technique === undefined ) {
  750. if ( material.extensions && material.extensions.KHR_materials_pbrSpecularGlossiness ) {
  751. // specification
  752. // https://github.com/sbtron/glTF/tree/KHRpbrSpecGloss/extensions/Khronos/KHR_materials_pbrSpecularGlossiness
  753. var pbrSpecularGlossiness = material.extensions.KHR_materials_pbrSpecularGlossiness;
  754. materialType = THREE.MeshStandardMaterialSG;
  755. materialParams.color = new THREE.Color( 1.0, 1.0, 1.0 );
  756. materialParams.opacity = 1.0;
  757. if ( Array.isArray( pbrSpecularGlossiness.diffuseFactor ) ) {
  758. var array = pbrSpecularGlossiness.diffuseFactor;
  759. materialParams.color.fromArray( array );
  760. materialParams.opacity = array[ 3 ];
  761. }
  762. if ( pbrSpecularGlossiness.diffuseTexture !== undefined ) {
  763. materialParams.map = dependencies.textures[ pbrSpecularGlossiness.diffuseTexture.index ];
  764. }
  765. materialParams.glossiness = pbrSpecularGlossiness.glossinessFactor !== undefined ? pbrSpecularGlossiness.glossinessFactor : 1.0;
  766. materialParams.specular2 = new THREE.Color( 1.0, 1.0, 1.0 );
  767. if ( Array.isArray( pbrSpecularGlossiness.specularFactor ) ) {
  768. materialParams.specular2.fromArray( pbrSpecularGlossiness.specularFactor );
  769. }
  770. if ( pbrSpecularGlossiness.specularGlossinessTexture !== undefined ) {
  771. materialParams.glossinessMap = dependencies.textures[ pbrSpecularGlossiness.specularGlossinessTexture.index ];
  772. materialParams.specular2Map = dependencies.textures[ pbrSpecularGlossiness.specularGlossinessTexture.index ];
  773. }
  774. } else if ( material.pbrMetallicRoughness !== undefined ) {
  775. // specification
  776. // https://github.com/sbtron/glTF/blob/30de0b365d1566b1bbd8b9c140f9e995d3203226/specification/2.0/README.md#metallic-roughness-material
  777. materialType = THREE.MeshStandardMaterial;
  778. if ( material.pbrMetallicRoughness !== undefined ) {
  779. var metallicRoughness = material.pbrMetallicRoughness;
  780. materialParams.color = new THREE.Color( 1.0, 1.0, 1.0 );
  781. materialParams.opacity = 1.0;
  782. if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {
  783. var array = metallicRoughness.baseColorFactor;
  784. materialParams.color.fromArray( array );
  785. materialParams.opacity = array[ 3 ];
  786. }
  787. if ( metallicRoughness.baseColorTexture !== undefined ) {
  788. materialParams.map = dependencies.textures[ metallicRoughness.baseColorTexture.index ];
  789. }
  790. materialParams.metalness = metallicRoughness.metallicFactor !== undefined ? metallicRoughness.metallicFactor : 1.0;
  791. materialParams.roughness = metallicRoughness.roughnessFactor !== undefined ? metallicRoughness.roughnessFactor : 1.0;
  792. if ( metallicRoughness.metallicRoughnessTexture !== undefined ) {
  793. var textureIndex = metallicRoughness.metallicRoughnessTexture.index;
  794. // Note that currently metalnessMap would be entirely ignored because
  795. // Three.js and glTF specification use different texture channels for metalness
  796. // (Blue: Three.js, Red: glTF).
  797. // But glTF specification team is discussing if they can change.
  798. // Let's keep an eye on it so far.
  799. //
  800. // https://github.com/KhronosGroup/glTF/issues/857
  801. materialParams.metalnessMap = dependencies.textures[ textureIndex ];
  802. materialParams.roughnessMap = dependencies.textures[ textureIndex ];
  803. }
  804. }
  805. } else {
  806. materialType = THREE.MeshPhongMaterial;
  807. }
  808. if ( materialParams.opacity < 1.0 ||
  809. ( materialParams.map !== undefined &&
  810. ( materialParams.map.format === THREE.AlphaFormat ||
  811. materialParams.map.format === THREE.RGBAFormat ||
  812. materialParams.map.format === THREE.LuminanceAlphaFormat ) ) ) {
  813. materialParams.transparent = true;
  814. }
  815. if ( material.normalTexture !== undefined ) {
  816. materialParams.normalMap = dependencies.textures[ material.normalTexture.index ];
  817. }
  818. if ( material.occlusionTexture !== undefined ) {
  819. materialParams.aoMap = dependencies.textures[ material.occlusionTexture.index ];
  820. }
  821. if ( material.emissiveTexture !== undefined ) {
  822. materialParams.emissiveMap = dependencies.textures[ material.emissiveTexture.index ];
  823. }
  824. materialParams.emissive = new THREE.Color( 0.0, 0.0, 0.0 );
  825. if ( material.emissiveFactor !== undefined ) {
  826. materialParams.emissive.fromArray( material.emissiveFactor );
  827. }
  828. Object.assign( materialValues, material.values );
  829. } else {
  830. materialType = DeferredShaderMaterial;
  831. var technique = json.techniques[ material.technique ];
  832. materialParams.uniforms = {};
  833. var program = json.programs[ technique.program ];
  834. if ( program ) {
  835. materialParams.fragmentShader = dependencies.shaders[ program.fragmentShader ];
  836. if ( ! materialParams.fragmentShader ) {
  837. console.warn( "ERROR: Missing fragment shader definition:", program.fragmentShader );
  838. materialType = THREE.MeshPhongMaterial;
  839. }
  840. var vertexShader = dependencies.shaders[ program.vertexShader ];
  841. if ( ! vertexShader ) {
  842. console.warn( "ERROR: Missing vertex shader definition:", program.vertexShader );
  843. materialType = THREE.MeshPhongMaterial;
  844. }
  845. // IMPORTANT: FIX VERTEX SHADER ATTRIBUTE DEFINITIONS
  846. materialParams.vertexShader = replaceTHREEShaderAttributes( vertexShader, technique );
  847. var uniforms = technique.uniforms;
  848. for ( var uniformId in uniforms ) {
  849. var pname = uniforms[ uniformId ];
  850. var shaderParam = technique.parameters[ pname ];
  851. var ptype = shaderParam.type;
  852. if ( WEBGL_TYPE[ ptype ] ) {
  853. var pcount = shaderParam.count;
  854. var value;
  855. if ( material.values !== undefined ) value = material.values[ pname ];
  856. var uvalue = new WEBGL_TYPE[ ptype ]();
  857. var usemantic = shaderParam.semantic;
  858. var unode = shaderParam.node;
  859. switch ( ptype ) {
  860. case WEBGL_CONSTANTS.FLOAT:
  861. uvalue = shaderParam.value;
  862. if ( pname == "transparency" ) {
  863. materialParams.transparent = true;
  864. }
  865. if ( value !== undefined ) {
  866. uvalue = value;
  867. }
  868. break;
  869. case WEBGL_CONSTANTS.FLOAT_VEC2:
  870. case WEBGL_CONSTANTS.FLOAT_VEC3:
  871. case WEBGL_CONSTANTS.FLOAT_VEC4:
  872. case WEBGL_CONSTANTS.FLOAT_MAT3:
  873. if ( shaderParam && shaderParam.value ) {
  874. uvalue.fromArray( shaderParam.value );
  875. }
  876. if ( value ) {
  877. uvalue.fromArray( value );
  878. }
  879. break;
  880. case WEBGL_CONSTANTS.FLOAT_MAT2:
  881. // what to do?
  882. console.warn( "FLOAT_MAT2 is not a supported uniform type" );
  883. break;
  884. case WEBGL_CONSTANTS.FLOAT_MAT4:
  885. if ( pcount ) {
  886. uvalue = new Array( pcount );
  887. for ( var mi = 0; mi < pcount; mi ++ ) {
  888. uvalue[ mi ] = new WEBGL_TYPE[ ptype ]();
  889. }
  890. if ( shaderParam && shaderParam.value ) {
  891. var m4v = shaderParam.value;
  892. uvalue.fromArray( m4v );
  893. }
  894. if ( value ) {
  895. uvalue.fromArray( value );
  896. }
  897. } else {
  898. if ( shaderParam && shaderParam.value ) {
  899. var m4 = shaderParam.value;
  900. uvalue.fromArray( m4 );
  901. }
  902. if ( value ) {
  903. uvalue.fromArray( value );
  904. }
  905. }
  906. break;
  907. case WEBGL_CONSTANTS.SAMPLER_2D:
  908. if ( value !== undefined ) {
  909. uvalue = dependencies.textures[ value ];
  910. } else if ( shaderParam.value !== undefined ) {
  911. uvalue = dependencies.textures[ shaderParam.value ];
  912. } else {
  913. uvalue = null;
  914. }
  915. break;
  916. }
  917. materialParams.uniforms[ uniformId ] = {
  918. value: uvalue,
  919. semantic: usemantic,
  920. node: unode
  921. };
  922. } else {
  923. throw new Error( "Unknown shader uniform param type: " + ptype );
  924. }
  925. }
  926. var states = technique.states || {};
  927. var enables = states.enable || [];
  928. var functions = states.functions || {};
  929. var enableCullFace = false;
  930. var enableDepthTest = false;
  931. var enableBlend = false;
  932. for ( var i = 0, il = enables.length; i < il; i ++ ) {
  933. var enable = enables[ i ];
  934. switch ( STATES_ENABLES[ enable ] ) {
  935. case 'CULL_FACE':
  936. enableCullFace = true;
  937. break;
  938. case 'DEPTH_TEST':
  939. enableDepthTest = true;
  940. break;
  941. case 'BLEND':
  942. enableBlend = true;
  943. break;
  944. // TODO: implement
  945. case 'SCISSOR_TEST':
  946. case 'POLYGON_OFFSET_FILL':
  947. case 'SAMPLE_ALPHA_TO_COVERAGE':
  948. break;
  949. default:
  950. throw new Error( "Unknown technique.states.enable: " + enable );
  951. }
  952. }
  953. if ( enableCullFace ) {
  954. materialParams.side = functions.cullFace !== undefined ? WEBGL_SIDES[ functions.cullFace ] : THREE.FrontSide;
  955. } else {
  956. materialParams.side = THREE.DoubleSide;
  957. }
  958. materialParams.depthTest = enableDepthTest;
  959. materialParams.depthFunc = functions.depthFunc !== undefined ? WEBGL_DEPTH_FUNCS[ functions.depthFunc ] : THREE.LessDepth;
  960. materialParams.depthWrite = functions.depthMask !== undefined ? functions.depthMask[ 0 ] : true;
  961. materialParams.blending = enableBlend ? THREE.CustomBlending : THREE.NoBlending;
  962. materialParams.transparent = enableBlend;
  963. var blendEquationSeparate = functions.blendEquationSeparate;
  964. if ( blendEquationSeparate !== undefined ) {
  965. materialParams.blendEquation = WEBGL_BLEND_EQUATIONS[ blendEquationSeparate[ 0 ] ];
  966. materialParams.blendEquationAlpha = WEBGL_BLEND_EQUATIONS[ blendEquationSeparate[ 1 ] ];
  967. } else {
  968. materialParams.blendEquation = THREE.AddEquation;
  969. materialParams.blendEquationAlpha = THREE.AddEquation;
  970. }
  971. var blendFuncSeparate = functions.blendFuncSeparate;
  972. if ( blendFuncSeparate !== undefined ) {
  973. materialParams.blendSrc = WEBGL_BLEND_FUNCS[ blendFuncSeparate[ 0 ] ];
  974. materialParams.blendDst = WEBGL_BLEND_FUNCS[ blendFuncSeparate[ 1 ] ];
  975. materialParams.blendSrcAlpha = WEBGL_BLEND_FUNCS[ blendFuncSeparate[ 2 ] ];
  976. materialParams.blendDstAlpha = WEBGL_BLEND_FUNCS[ blendFuncSeparate[ 3 ] ];
  977. } else {
  978. materialParams.blendSrc = THREE.OneFactor;
  979. materialParams.blendDst = THREE.ZeroFactor;
  980. materialParams.blendSrcAlpha = THREE.OneFactor;
  981. materialParams.blendDstAlpha = THREE.ZeroFactor;
  982. }
  983. }
  984. }
  985. if ( Array.isArray( materialValues.diffuse ) ) {
  986. materialParams.color = new THREE.Color().fromArray( materialValues.diffuse );
  987. } else if ( typeof( materialValues.diffuse ) === 'string' ) {
  988. materialParams.map = dependencies.textures[ materialValues.diffuse ];
  989. }
  990. delete materialParams.diffuse;
  991. if ( typeof( materialValues.reflective ) === 'string' ) {
  992. materialParams.envMap = dependencies.textures[ materialValues.reflective ];
  993. }
  994. if ( typeof( materialValues.bump ) === 'string' ) {
  995. materialParams.bumpMap = dependencies.textures[ materialValues.bump ];
  996. }
  997. if ( Array.isArray( materialValues.emission ) ) {
  998. if ( materialType === THREE.MeshBasicMaterial ) {
  999. materialParams.color = new THREE.Color().fromArray( materialValues.emission );
  1000. } else {
  1001. materialParams.emissive = new THREE.Color().fromArray( materialValues.emission );
  1002. }
  1003. } else if ( typeof( materialValues.emission ) === 'string' ) {
  1004. if ( materialType === THREE.MeshBasicMaterial ) {
  1005. materialParams.map = dependencies.textures[ materialValues.emission ];
  1006. } else {
  1007. materialParams.emissiveMap = dependencies.textures[ materialValues.emission ];
  1008. }
  1009. }
  1010. if ( Array.isArray( materialValues.specular ) ) {
  1011. materialParams.specular = new THREE.Color().fromArray( materialValues.specular );
  1012. } else if ( typeof( materialValues.specular ) === 'string' ) {
  1013. materialParams.specularMap = dependencies.textures[ materialValues.specular ];
  1014. }
  1015. if ( materialValues.shininess !== undefined ) {
  1016. materialParams.shininess = materialValues.shininess;
  1017. }
  1018. var _material = new materialType( materialParams );
  1019. if ( material.name !== undefined ) _material.name = material.name;
  1020. return _material;
  1021. } );
  1022. } );
  1023. };
  1024. GLTFParser.prototype.loadMeshes = function () {
  1025. var json = this.json;
  1026. return this._withDependencies( [
  1027. "accessors",
  1028. "materials"
  1029. ] ).then( function ( dependencies ) {
  1030. return _each( json.meshes, function ( mesh ) {
  1031. var group = new THREE.Group();
  1032. if ( mesh.name !== undefined ) group.name = mesh.name;
  1033. if ( mesh.extras ) group.userData = mesh.extras;
  1034. var primitives = mesh.primitives || [];
  1035. for ( var name in primitives ) {
  1036. var primitive = primitives[ name ];
  1037. if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLES || primitive.mode === undefined ) {
  1038. var geometry = new THREE.BufferGeometry();
  1039. var attributes = primitive.attributes;
  1040. for ( var attributeId in attributes ) {
  1041. var attributeEntry = attributes[ attributeId ];
  1042. if ( attributeEntry === undefined ) return;
  1043. var bufferAttribute = dependencies.accessors[ attributeEntry ];
  1044. switch ( attributeId ) {
  1045. case 'POSITION':
  1046. geometry.addAttribute( 'position', bufferAttribute );
  1047. break;
  1048. case 'NORMAL':
  1049. geometry.addAttribute( 'normal', bufferAttribute );
  1050. break;
  1051. case 'TEXCOORD_0':
  1052. case 'TEXCOORD0':
  1053. case 'TEXCOORD':
  1054. geometry.addAttribute( 'uv', bufferAttribute );
  1055. break;
  1056. case 'COLOR_0':
  1057. case 'COLOR0':
  1058. case 'COLOR':
  1059. geometry.addAttribute( 'color', bufferAttribute );
  1060. break;
  1061. case 'WEIGHT':
  1062. geometry.addAttribute( 'skinWeight', bufferAttribute );
  1063. break;
  1064. case 'JOINT':
  1065. geometry.addAttribute( 'skinIndex', bufferAttribute );
  1066. break;
  1067. }
  1068. }
  1069. if ( primitive.indices !== undefined ) {
  1070. geometry.setIndex( dependencies.accessors[ primitive.indices ] );
  1071. }
  1072. var material = dependencies.materials !== undefined ? dependencies.materials[ primitive.material ] : createDefaultMaterial();
  1073. var meshNode = new THREE.Mesh( geometry, material );
  1074. meshNode.castShadow = true;
  1075. meshNode.name = ( name === "0" ? group.name : group.name + name );
  1076. if ( primitive.extras ) meshNode.userData = primitive.extras;
  1077. group.add( meshNode );
  1078. } else if ( primitive.mode === WEBGL_CONSTANTS.LINES ) {
  1079. var geometry = new THREE.BufferGeometry();
  1080. var attributes = primitive.attributes;
  1081. for ( var attributeId in attributes ) {
  1082. var attributeEntry = attributes[ attributeId ];
  1083. if ( ! attributeEntry ) return;
  1084. var bufferAttribute = dependencies.accessors[ attributeEntry ];
  1085. switch ( attributeId ) {
  1086. case 'POSITION':
  1087. geometry.addAttribute( 'position', bufferAttribute );
  1088. break;
  1089. case 'COLOR_0':
  1090. case 'COLOR0':
  1091. case 'COLOR':
  1092. geometry.addAttribute( 'color', bufferAttribute );
  1093. break;
  1094. }
  1095. }
  1096. var material = dependencies.materials[ primitive.material ];
  1097. var meshNode;
  1098. if ( primitive.indices !== undefined ) {
  1099. geometry.setIndex( dependencies.accessors[ primitive.indices ] );
  1100. meshNode = new THREE.LineSegments( geometry, material );
  1101. } else {
  1102. meshNode = new THREE.Line( geometry, material );
  1103. }
  1104. meshNode.name = ( name === "0" ? group.name : group.name + name );
  1105. if ( primitive.extras ) meshNode.userData = primitive.extras;
  1106. group.add( meshNode );
  1107. } else {
  1108. console.warn( "Only triangular and line primitives are supported" );
  1109. }
  1110. }
  1111. return group;
  1112. } );
  1113. } );
  1114. };
  1115. GLTFParser.prototype.loadCameras = function () {
  1116. var json = this.json;
  1117. return _each( json.cameras, function ( camera ) {
  1118. if ( camera.type == "perspective" && camera.perspective ) {
  1119. var yfov = camera.perspective.yfov;
  1120. var aspectRatio = camera.perspective.aspectRatio !== undefined ? camera.perspective.aspectRatio : 1;
  1121. // According to COLLADA spec...
  1122. // aspectRatio = xfov / yfov
  1123. var xfov = yfov * aspectRatio;
  1124. var _camera = new THREE.PerspectiveCamera( THREE.Math.radToDeg( xfov ), aspectRatio, camera.perspective.znear || 1, camera.perspective.zfar || 2e6 );
  1125. if ( camera.name !== undefined ) _camera.name = camera.name;
  1126. if ( camera.extras ) _camera.userData = camera.extras;
  1127. return _camera;
  1128. } else if ( camera.type == "orthographic" && camera.orthographic ) {
  1129. var _camera = new THREE.OrthographicCamera( window.innerWidth / - 2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / - 2, camera.orthographic.znear, camera.orthographic.zfar );
  1130. if ( camera.name !== undefined ) _camera.name = camera.name;
  1131. if ( camera.extras ) _camera.userData = camera.extras;
  1132. return _camera;
  1133. }
  1134. } );
  1135. };
  1136. GLTFParser.prototype.loadSkins = function () {
  1137. var json = this.json;
  1138. return this._withDependencies( [
  1139. "accessors"
  1140. ] ).then( function ( dependencies ) {
  1141. return _each( json.skins, function ( skin ) {
  1142. var bindShapeMatrix = new THREE.Matrix4();
  1143. if ( skin.bindShapeMatrix !== undefined ) bindShapeMatrix.fromArray( skin.bindShapeMatrix );
  1144. var _skin = {
  1145. bindShapeMatrix: bindShapeMatrix,
  1146. jointNames: skin.jointNames,
  1147. inverseBindMatrices: dependencies.accessors[ skin.inverseBindMatrices ]
  1148. };
  1149. return _skin;
  1150. } );
  1151. } );
  1152. };
  1153. GLTFParser.prototype.loadAnimations = function () {
  1154. var json = this.json;
  1155. return this._withDependencies( [
  1156. "accessors",
  1157. "nodes"
  1158. ] ).then( function ( dependencies ) {
  1159. return _each( json.animations, function ( animation, animationId ) {
  1160. var tracks = [];
  1161. for ( var channelId in animation.channels ) {
  1162. var channel = animation.channels[ channelId ];
  1163. var sampler = animation.samplers[ channel.sampler ];
  1164. if ( sampler ) {
  1165. var target = channel.target;
  1166. var name = target.id;
  1167. var input = animation.parameters !== undefined ? animation.parameters[ sampler.input ] : sampler.input;
  1168. var output = animation.parameters !== undefined ? animation.parameters[ sampler.output ] : sampler.output;
  1169. var inputAccessor = dependencies.accessors[ input ];
  1170. var outputAccessor = dependencies.accessors[ output ];
  1171. var node = dependencies.nodes[ name ];
  1172. if ( node ) {
  1173. node.updateMatrix();
  1174. node.matrixAutoUpdate = true;
  1175. var TypedKeyframeTrack = PATH_PROPERTIES[ target.path ] === PATH_PROPERTIES.rotation
  1176. ? THREE.QuaternionKeyframeTrack
  1177. : THREE.VectorKeyframeTrack;
  1178. var targetName = node.name ? node.name : node.uuid;
  1179. var interpolation = sampler.interpolation !== undefined ? INTERPOLATION[ sampler.interpolation ] : THREE.InterpolateLinear;
  1180. // KeyframeTrack.optimize() will modify given 'times' and 'values'
  1181. // buffers before creating a truncated copy to keep. Because buffers may
  1182. // be reused by other tracks, make copies here.
  1183. tracks.push( new TypedKeyframeTrack(
  1184. targetName + '.' + PATH_PROPERTIES[ target.path ],
  1185. THREE.AnimationUtils.arraySlice( inputAccessor.array, 0 ),
  1186. THREE.AnimationUtils.arraySlice( outputAccessor.array, 0 ),
  1187. interpolation
  1188. ) );
  1189. }
  1190. }
  1191. }
  1192. var name = animation.name !== undefined ? animation.name : "animation_" + animationId;
  1193. return new THREE.AnimationClip( name, undefined, tracks );
  1194. } );
  1195. } );
  1196. };
  1197. GLTFParser.prototype.loadNodes = function () {
  1198. var json = this.json;
  1199. var extensions = this.extensions;
  1200. var scope = this;
  1201. return _each( json.nodes, function ( node ) {
  1202. var matrix = new THREE.Matrix4();
  1203. var _node;
  1204. if ( node.jointName ) {
  1205. _node = new THREE.Bone();
  1206. _node.name = node.name !== undefined ? node.name : node.jointName;
  1207. _node.jointName = node.jointName;
  1208. } else {
  1209. _node = new THREE.Object3D();
  1210. if ( node.name !== undefined ) _node.name = node.name;
  1211. }
  1212. if ( node.extras ) _node.userData = node.extras;
  1213. if ( node.matrix !== undefined ) {
  1214. matrix.fromArray( node.matrix );
  1215. _node.applyMatrix( matrix );
  1216. } else {
  1217. if ( node.translation !== undefined ) {
  1218. _node.position.fromArray( node.translation );
  1219. }
  1220. if ( node.rotation !== undefined ) {
  1221. _node.quaternion.fromArray( node.rotation );
  1222. }
  1223. if ( node.scale !== undefined ) {
  1224. _node.scale.fromArray( node.scale );
  1225. }
  1226. }
  1227. return _node;
  1228. } ).then( function ( __nodes ) {
  1229. return scope._withDependencies( [
  1230. "meshes",
  1231. "skins",
  1232. "cameras"
  1233. ] ).then( function ( dependencies ) {
  1234. return _each( __nodes, function ( _node, nodeId ) {
  1235. var node = json.nodes[ nodeId ];
  1236. var meshes;
  1237. if ( node.mesh !== undefined) {
  1238. meshes = [ node.mesh ];
  1239. } else if ( node.meshes !== undefined ) {
  1240. console.warn( 'GLTF2Loader: Legacy glTF file detected. Nodes may have no more than 1 mesh.' );
  1241. meshes = node.meshes;
  1242. }
  1243. if ( meshes !== undefined ) {
  1244. for ( var meshId in meshes ) {
  1245. var mesh = meshes[ meshId ];
  1246. var group = dependencies.meshes[ mesh ];
  1247. if ( group === undefined ) {
  1248. console.warn( 'GLTF2Loader: Couldn\'t find node "' + mesh + '".' );
  1249. continue;
  1250. }
  1251. for ( var childrenId in group.children ) {
  1252. var child = group.children[ childrenId ];
  1253. // clone Mesh to add to _node
  1254. var originalMaterial = child.material;
  1255. var originalGeometry = child.geometry;
  1256. var originalUserData = child.userData;
  1257. var originalName = child.name;
  1258. var material;
  1259. if ( originalMaterial.isDeferredShaderMaterial ) {
  1260. originalMaterial = material = originalMaterial.create();
  1261. } else {
  1262. material = originalMaterial;
  1263. }
  1264. switch ( child.type ) {
  1265. case 'LineSegments':
  1266. child = new THREE.LineSegments( originalGeometry, material );
  1267. break;
  1268. case 'LineLoop':
  1269. child = new THREE.LineLoop( originalGeometry, material );
  1270. break;
  1271. case 'Line':
  1272. child = new THREE.Line( originalGeometry, material );
  1273. break;
  1274. default:
  1275. child = new THREE.Mesh( originalGeometry, material );
  1276. }
  1277. child.castShadow = true;
  1278. child.userData = originalUserData;
  1279. child.name = originalName;
  1280. var skinEntry;
  1281. if ( node.skin !== undefined ) {
  1282. skinEntry = dependencies.skins[ node.skin ];
  1283. }
  1284. // Replace Mesh with SkinnedMesh in library
  1285. if ( skinEntry ) {
  1286. var getJointNode = function ( jointId ) {
  1287. var keys = Object.keys( __nodes );
  1288. for ( var i = 0, il = keys.length; i < il; i ++ ) {
  1289. var n = __nodes[ keys[ i ] ];
  1290. if ( n.jointName === jointId ) return n;
  1291. }
  1292. return null;
  1293. };
  1294. var geometry = originalGeometry;
  1295. var material = originalMaterial;
  1296. material.skinning = true;
  1297. child = new THREE.SkinnedMesh( geometry, material, false );
  1298. child.castShadow = true;
  1299. child.userData = originalUserData;
  1300. child.name = originalName;
  1301. var bones = [];
  1302. var boneInverses = [];
  1303. for ( var i = 0, l = skinEntry.jointNames.length; i < l; i ++ ) {
  1304. var jointId = skinEntry.jointNames[ i ];
  1305. var jointNode = getJointNode( jointId );
  1306. if ( jointNode ) {
  1307. bones.push( jointNode );
  1308. var m = skinEntry.inverseBindMatrices.array;
  1309. var mat = new THREE.Matrix4().fromArray( m, i * 16 );
  1310. boneInverses.push( mat );
  1311. } else {
  1312. console.warn( "WARNING: joint: '" + jointId + "' could not be found" );
  1313. }
  1314. }
  1315. child.bind( new THREE.Skeleton( bones, boneInverses, false ), skinEntry.bindShapeMatrix );
  1316. var buildBoneGraph = function ( parentJson, parentObject, property ) {
  1317. var children = parentJson[ property ];
  1318. if ( children === undefined ) return;
  1319. for ( var i = 0, il = children.length; i < il; i ++ ) {
  1320. var nodeId = children[ i ];
  1321. var bone = __nodes[ nodeId ];
  1322. var boneJson = json.nodes[ nodeId ];
  1323. if ( bone !== undefined && bone.isBone === true && boneJson !== undefined ) {
  1324. parentObject.add( bone );
  1325. buildBoneGraph( boneJson, bone, 'children' );
  1326. }
  1327. }
  1328. };
  1329. buildBoneGraph( node, child, 'skeletons' );
  1330. }
  1331. _node.add( child );
  1332. }
  1333. }
  1334. }
  1335. if ( node.camera !== undefined ) {
  1336. var camera = dependencies.cameras[ node.camera ];
  1337. _node.add( camera );
  1338. }
  1339. if ( node.extensions
  1340. && node.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ]
  1341. && node.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ].light ) {
  1342. var extensionLights = extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ].lights;
  1343. var light = extensionLights[ node.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ].light ];
  1344. _node.add( light );
  1345. }
  1346. return _node;
  1347. } );
  1348. } );
  1349. } );
  1350. };
  1351. GLTFParser.prototype.loadScenes = function () {
  1352. var json = this.json;
  1353. // scene node hierachy builder
  1354. function buildNodeHierachy( nodeId, parentObject, allNodes ) {
  1355. var _node = allNodes[ nodeId ];
  1356. parentObject.add( _node );
  1357. var node = json.nodes[ nodeId ];
  1358. if ( node.children ) {
  1359. var children = node.children;
  1360. for ( var i = 0, l = children.length; i < l; i ++ ) {
  1361. var child = children[ i ];
  1362. buildNodeHierachy( child, _node, allNodes );
  1363. }
  1364. }
  1365. }
  1366. return this._withDependencies( [
  1367. "nodes"
  1368. ] ).then( function ( dependencies ) {
  1369. return _each( json.scenes, function ( scene ) {
  1370. var _scene = new THREE.Scene();
  1371. if ( scene.name !== undefined ) _scene.name = scene.name;
  1372. if ( scene.extras ) _scene.userData = scene.extras;
  1373. var nodes = scene.nodes || [];
  1374. for ( var i = 0, l = nodes.length; i < l; i ++ ) {
  1375. var nodeId = nodes[ i ];
  1376. buildNodeHierachy( nodeId, _scene, dependencies.nodes );
  1377. }
  1378. _scene.traverse( function ( child ) {
  1379. // Register raw material meshes with GLTF2Loader.Shaders
  1380. if ( child.material && child.material.isRawShaderMaterial ) {
  1381. child.gltfShader = new GLTFShader( child, dependencies.nodes );
  1382. child.onBeforeRender = function(renderer, scene, camera){
  1383. this.gltfShader.update(scene, camera);
  1384. };
  1385. }
  1386. } );
  1387. return _scene;
  1388. } );
  1389. } );
  1390. };
  1391. return GLTF2Loader;
  1392. } )();