FirstPersonControls.js 6.9 KB

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  1. THREE.FirstPersonControls = function ( object, domElement ) {
  2. if ( domElement === undefined ) {
  3. console.warn( 'THREE.FirstPersonControls: The second parameter "domElement" is now mandatory.' );
  4. domElement = document;
  5. }
  6. this.object = object;
  7. this.domElement = domElement;
  8. // API
  9. this.enabled = true;
  10. this.movementSpeed = 1.0;
  11. this.lookSpeed = 0.005;
  12. this.lookVertical = true;
  13. this.autoForward = false;
  14. this.activeLook = true;
  15. this.heightSpeed = false;
  16. this.heightCoef = 1.0;
  17. this.heightMin = 0.0;
  18. this.heightMax = 1.0;
  19. this.constrainVertical = false;
  20. this.verticalMin = 0;
  21. this.verticalMax = Math.PI;
  22. this.mouseDragOn = false;
  23. // internals
  24. this.autoSpeedFactor = 0.0;
  25. this.mouseX = 0;
  26. this.mouseY = 0;
  27. this.moveForward = false;
  28. this.moveBackward = false;
  29. this.moveLeft = false;
  30. this.moveRight = false;
  31. this.viewHalfX = 0;
  32. this.viewHalfY = 0;
  33. // private variables
  34. var lat = 0;
  35. var lon = 0;
  36. var lookDirection = new THREE.Vector3();
  37. var spherical = new THREE.Spherical();
  38. var target = new THREE.Vector3();
  39. //
  40. if ( this.domElement !== document ) {
  41. this.domElement.setAttribute( 'tabindex', - 1 );
  42. }
  43. //
  44. this.handleResize = function () {
  45. if ( this.domElement === document ) {
  46. this.viewHalfX = window.innerWidth / 2;
  47. this.viewHalfY = window.innerHeight / 2;
  48. } else {
  49. this.viewHalfX = this.domElement.offsetWidth / 2;
  50. this.viewHalfY = this.domElement.offsetHeight / 2;
  51. }
  52. };
  53. this.onMouseDown = function ( event ) {
  54. if ( this.domElement !== document ) {
  55. this.domElement.focus();
  56. }
  57. event.preventDefault();
  58. event.stopPropagation();
  59. if ( this.activeLook ) {
  60. switch ( event.button ) {
  61. case 0: this.moveForward = true; break;
  62. case 2: this.moveBackward = true; break;
  63. }
  64. }
  65. this.mouseDragOn = true;
  66. };
  67. this.onMouseUp = function ( event ) {
  68. event.preventDefault();
  69. event.stopPropagation();
  70. if ( this.activeLook ) {
  71. switch ( event.button ) {
  72. case 0: this.moveForward = false; break;
  73. case 2: this.moveBackward = false; break;
  74. }
  75. }
  76. this.mouseDragOn = false;
  77. };
  78. this.onMouseMove = function ( event ) {
  79. if ( this.domElement === document ) {
  80. this.mouseX = event.pageX - this.viewHalfX;
  81. this.mouseY = event.pageY - this.viewHalfY;
  82. } else {
  83. this.mouseX = event.pageX - this.domElement.offsetLeft - this.viewHalfX;
  84. this.mouseY = event.pageY - this.domElement.offsetTop - this.viewHalfY;
  85. }
  86. };
  87. this.onKeyDown = function ( event ) {
  88. //event.preventDefault();
  89. switch ( event.keyCode ) {
  90. case 38: /*up*/
  91. case 87: /*W*/ this.moveForward = true; break;
  92. case 37: /*left*/
  93. case 65: /*A*/ this.moveLeft = true; break;
  94. case 40: /*down*/
  95. case 83: /*S*/ this.moveBackward = true; break;
  96. case 39: /*right*/
  97. case 68: /*D*/ this.moveRight = true; break;
  98. case 82: /*R*/ this.moveUp = true; break;
  99. case 70: /*F*/ this.moveDown = true; break;
  100. }
  101. };
  102. this.onKeyUp = function ( event ) {
  103. switch ( event.keyCode ) {
  104. case 38: /*up*/
  105. case 87: /*W*/ this.moveForward = false; break;
  106. case 37: /*left*/
  107. case 65: /*A*/ this.moveLeft = false; break;
  108. case 40: /*down*/
  109. case 83: /*S*/ this.moveBackward = false; break;
  110. case 39: /*right*/
  111. case 68: /*D*/ this.moveRight = false; break;
  112. case 82: /*R*/ this.moveUp = false; break;
  113. case 70: /*F*/ this.moveDown = false; break;
  114. }
  115. };
  116. this.lookAt = function ( x, y, z ) {
  117. if ( x.isVector3 ) {
  118. target.copy( x );
  119. } else {
  120. target.set( x, y, z );
  121. }
  122. this.object.lookAt( target );
  123. setOrientation( this );
  124. return this;
  125. };
  126. this.update = function () {
  127. var targetPosition = new THREE.Vector3();
  128. return function update( delta ) {
  129. if ( this.enabled === false ) return;
  130. if ( this.heightSpeed ) {
  131. var y = THREE.MathUtils.clamp( this.object.position.y, this.heightMin, this.heightMax );
  132. var heightDelta = y - this.heightMin;
  133. this.autoSpeedFactor = delta * ( heightDelta * this.heightCoef );
  134. } else {
  135. this.autoSpeedFactor = 0.0;
  136. }
  137. var actualMoveSpeed = delta * this.movementSpeed;
  138. if ( this.moveForward || ( this.autoForward && ! this.moveBackward ) ) this.object.translateZ( - ( actualMoveSpeed + this.autoSpeedFactor ) );
  139. if ( this.moveBackward ) this.object.translateZ( actualMoveSpeed );
  140. if ( this.moveLeft ) this.object.translateX( - actualMoveSpeed );
  141. if ( this.moveRight ) this.object.translateX( actualMoveSpeed );
  142. if ( this.moveUp ) this.object.translateY( actualMoveSpeed );
  143. if ( this.moveDown ) this.object.translateY( - actualMoveSpeed );
  144. var actualLookSpeed = delta * this.lookSpeed;
  145. if ( ! this.activeLook ) {
  146. actualLookSpeed = 0;
  147. }
  148. var verticalLookRatio = 1;
  149. if ( this.constrainVertical ) {
  150. verticalLookRatio = Math.PI / ( this.verticalMax - this.verticalMin );
  151. }
  152. lon -= this.mouseX * actualLookSpeed;
  153. if ( this.lookVertical ) lat -= this.mouseY * actualLookSpeed * verticalLookRatio;
  154. lat = Math.max( - 85, Math.min( 85, lat ) );
  155. var phi = THREE.MathUtils.degToRad( 90 - lat );
  156. var theta = THREE.MathUtils.degToRad( lon );
  157. if ( this.constrainVertical ) {
  158. phi = THREE.MathUtils.mapLinear( phi, 0, Math.PI, this.verticalMin, this.verticalMax );
  159. }
  160. var position = this.object.position;
  161. targetPosition.setFromSphericalCoords( 1, phi, theta ).add( position );
  162. this.object.lookAt( targetPosition );
  163. };
  164. }();
  165. function contextmenu( event ) {
  166. event.preventDefault();
  167. }
  168. this.dispose = function () {
  169. this.domElement.removeEventListener( 'contextmenu', contextmenu, false );
  170. this.domElement.removeEventListener( 'mousedown', _onMouseDown, false );
  171. this.domElement.removeEventListener( 'mousemove', _onMouseMove, false );
  172. this.domElement.removeEventListener( 'mouseup', _onMouseUp, false );
  173. window.removeEventListener( 'keydown', _onKeyDown, false );
  174. window.removeEventListener( 'keyup', _onKeyUp, false );
  175. };
  176. var _onMouseMove = bind( this, this.onMouseMove );
  177. var _onMouseDown = bind( this, this.onMouseDown );
  178. var _onMouseUp = bind( this, this.onMouseUp );
  179. var _onKeyDown = bind( this, this.onKeyDown );
  180. var _onKeyUp = bind( this, this.onKeyUp );
  181. this.domElement.addEventListener( 'contextmenu', contextmenu, false );
  182. this.domElement.addEventListener( 'mousemove', _onMouseMove, false );
  183. this.domElement.addEventListener( 'mousedown', _onMouseDown, false );
  184. this.domElement.addEventListener( 'mouseup', _onMouseUp, false );
  185. window.addEventListener( 'keydown', _onKeyDown, false );
  186. window.addEventListener( 'keyup', _onKeyUp, false );
  187. function bind( scope, fn ) {
  188. return function () {
  189. fn.apply( scope, arguments );
  190. };
  191. }
  192. function setOrientation( controls ) {
  193. var quaternion = controls.object.quaternion;
  194. lookDirection.set( 0, 0, - 1 ).applyQuaternion( quaternion );
  195. spherical.setFromVector3( lookDirection );
  196. lat = 90 - THREE.MathUtils.radToDeg( spherical.phi );
  197. lon = THREE.MathUtils.radToDeg( spherical.theta );
  198. }
  199. this.handleResize();
  200. setOrientation( this );
  201. };