FlyControls.js 7.4 KB

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  1. THREE.FlyControls = function ( object, domElement ) {
  2. if ( domElement === undefined ) {
  3. console.warn( 'THREE.FlyControls: The second parameter "domElement" is now mandatory.' );
  4. domElement = document;
  5. }
  6. this.object = object;
  7. this.domElement = domElement;
  8. if ( domElement ) this.domElement.setAttribute( 'tabindex', - 1 );
  9. // API
  10. this.movementSpeed = 1.0;
  11. this.rollSpeed = 0.005;
  12. this.dragToLook = false;
  13. this.autoForward = false;
  14. // disable default target object behavior
  15. // internals
  16. var scope = this;
  17. var changeEvent = { type: "change" };
  18. var EPS = 0.000001;
  19. this.tmpQuaternion = new THREE.Quaternion();
  20. this.mouseStatus = 0;
  21. this.moveState = { up: 0, down: 0, left: 0, right: 0, forward: 0, back: 0, pitchUp: 0, pitchDown: 0, yawLeft: 0, yawRight: 0, rollLeft: 0, rollRight: 0 };
  22. this.moveVector = new THREE.Vector3( 0, 0, 0 );
  23. this.rotationVector = new THREE.Vector3( 0, 0, 0 );
  24. this.keydown = function ( event ) {
  25. if ( event.altKey ) {
  26. return;
  27. }
  28. //event.preventDefault();
  29. switch ( event.keyCode ) {
  30. case 16: /* shift */ this.movementSpeedMultiplier = .1; break;
  31. case 87: /*W*/ this.moveState.forward = 1; break;
  32. case 83: /*S*/ this.moveState.back = 1; break;
  33. case 65: /*A*/ this.moveState.left = 1; break;
  34. case 68: /*D*/ this.moveState.right = 1; break;
  35. case 82: /*R*/ this.moveState.up = 1; break;
  36. case 70: /*F*/ this.moveState.down = 1; break;
  37. case 38: /*up*/ this.moveState.pitchUp = 1; break;
  38. case 40: /*down*/ this.moveState.pitchDown = 1; break;
  39. case 37: /*left*/ this.moveState.yawLeft = 1; break;
  40. case 39: /*right*/ this.moveState.yawRight = 1; break;
  41. case 81: /*Q*/ this.moveState.rollLeft = 1; break;
  42. case 69: /*E*/ this.moveState.rollRight = 1; break;
  43. }
  44. this.updateMovementVector();
  45. this.updateRotationVector();
  46. };
  47. this.keyup = function ( event ) {
  48. switch ( event.keyCode ) {
  49. case 16: /* shift */ this.movementSpeedMultiplier = 1; break;
  50. case 87: /*W*/ this.moveState.forward = 0; break;
  51. case 83: /*S*/ this.moveState.back = 0; break;
  52. case 65: /*A*/ this.moveState.left = 0; break;
  53. case 68: /*D*/ this.moveState.right = 0; break;
  54. case 82: /*R*/ this.moveState.up = 0; break;
  55. case 70: /*F*/ this.moveState.down = 0; break;
  56. case 38: /*up*/ this.moveState.pitchUp = 0; break;
  57. case 40: /*down*/ this.moveState.pitchDown = 0; break;
  58. case 37: /*left*/ this.moveState.yawLeft = 0; break;
  59. case 39: /*right*/ this.moveState.yawRight = 0; break;
  60. case 81: /*Q*/ this.moveState.rollLeft = 0; break;
  61. case 69: /*E*/ this.moveState.rollRight = 0; break;
  62. }
  63. this.updateMovementVector();
  64. this.updateRotationVector();
  65. };
  66. this.mousedown = function ( event ) {
  67. if ( this.domElement !== document ) {
  68. this.domElement.focus();
  69. }
  70. event.preventDefault();
  71. event.stopPropagation();
  72. if ( this.dragToLook ) {
  73. this.mouseStatus ++;
  74. } else {
  75. switch ( event.button ) {
  76. case 0: this.moveState.forward = 1; break;
  77. case 2: this.moveState.back = 1; break;
  78. }
  79. this.updateMovementVector();
  80. }
  81. };
  82. this.mousemove = function ( event ) {
  83. if ( ! this.dragToLook || this.mouseStatus > 0 ) {
  84. var container = this.getContainerDimensions();
  85. var halfWidth = container.size[ 0 ] / 2;
  86. var halfHeight = container.size[ 1 ] / 2;
  87. this.moveState.yawLeft = - ( ( event.pageX - container.offset[ 0 ] ) - halfWidth ) / halfWidth;
  88. this.moveState.pitchDown = ( ( event.pageY - container.offset[ 1 ] ) - halfHeight ) / halfHeight;
  89. this.updateRotationVector();
  90. }
  91. };
  92. this.mouseup = function ( event ) {
  93. event.preventDefault();
  94. event.stopPropagation();
  95. if ( this.dragToLook ) {
  96. this.mouseStatus --;
  97. this.moveState.yawLeft = this.moveState.pitchDown = 0;
  98. } else {
  99. switch ( event.button ) {
  100. case 0: this.moveState.forward = 0; break;
  101. case 2: this.moveState.back = 0; break;
  102. }
  103. this.updateMovementVector();
  104. }
  105. this.updateRotationVector();
  106. };
  107. this.update = function () {
  108. var lastQuaternion = new THREE.Quaternion();
  109. var lastPosition = new THREE.Vector3();
  110. return function ( delta ) {
  111. var moveMult = delta * scope.movementSpeed;
  112. var rotMult = delta * scope.rollSpeed;
  113. scope.object.translateX( scope.moveVector.x * moveMult );
  114. scope.object.translateY( scope.moveVector.y * moveMult );
  115. scope.object.translateZ( scope.moveVector.z * moveMult );
  116. scope.tmpQuaternion.set( scope.rotationVector.x * rotMult, scope.rotationVector.y * rotMult, scope.rotationVector.z * rotMult, 1 ).normalize();
  117. scope.object.quaternion.multiply( scope.tmpQuaternion );
  118. if (
  119. lastPosition.distanceToSquared( scope.object.position ) > EPS ||
  120. 8 * ( 1 - lastQuaternion.dot( scope.object.quaternion ) ) > EPS
  121. ) {
  122. scope.dispatchEvent( changeEvent );
  123. lastQuaternion.copy( scope.object.quaternion );
  124. lastPosition.copy( scope.object.position );
  125. }
  126. };
  127. }();
  128. this.updateMovementVector = function () {
  129. var forward = ( this.moveState.forward || ( this.autoForward && ! this.moveState.back ) ) ? 1 : 0;
  130. this.moveVector.x = ( - this.moveState.left + this.moveState.right );
  131. this.moveVector.y = ( - this.moveState.down + this.moveState.up );
  132. this.moveVector.z = ( - forward + this.moveState.back );
  133. //console.log( 'move:', [ this.moveVector.x, this.moveVector.y, this.moveVector.z ] );
  134. };
  135. this.updateRotationVector = function () {
  136. this.rotationVector.x = ( - this.moveState.pitchDown + this.moveState.pitchUp );
  137. this.rotationVector.y = ( - this.moveState.yawRight + this.moveState.yawLeft );
  138. this.rotationVector.z = ( - this.moveState.rollRight + this.moveState.rollLeft );
  139. //console.log( 'rotate:', [ this.rotationVector.x, this.rotationVector.y, this.rotationVector.z ] );
  140. };
  141. this.getContainerDimensions = function () {
  142. if ( this.domElement != document ) {
  143. return {
  144. size: [ this.domElement.offsetWidth, this.domElement.offsetHeight ],
  145. offset: [ this.domElement.offsetLeft, this.domElement.offsetTop ]
  146. };
  147. } else {
  148. return {
  149. size: [ window.innerWidth, window.innerHeight ],
  150. offset: [ 0, 0 ]
  151. };
  152. }
  153. };
  154. function bind( scope, fn ) {
  155. return function () {
  156. fn.apply( scope, arguments );
  157. };
  158. }
  159. function contextmenu( event ) {
  160. event.preventDefault();
  161. }
  162. this.dispose = function () {
  163. this.domElement.removeEventListener( 'contextmenu', contextmenu, false );
  164. this.domElement.removeEventListener( 'mousedown', _mousedown, false );
  165. this.domElement.removeEventListener( 'mousemove', _mousemove, false );
  166. this.domElement.removeEventListener( 'mouseup', _mouseup, false );
  167. window.removeEventListener( 'keydown', _keydown, false );
  168. window.removeEventListener( 'keyup', _keyup, false );
  169. };
  170. var _mousemove = bind( this, this.mousemove );
  171. var _mousedown = bind( this, this.mousedown );
  172. var _mouseup = bind( this, this.mouseup );
  173. var _keydown = bind( this, this.keydown );
  174. var _keyup = bind( this, this.keyup );
  175. this.domElement.addEventListener( 'contextmenu', contextmenu, false );
  176. this.domElement.addEventListener( 'mousemove', _mousemove, false );
  177. this.domElement.addEventListener( 'mousedown', _mousedown, false );
  178. this.domElement.addEventListener( 'mouseup', _mouseup, false );
  179. window.addEventListener( 'keydown', _keydown, false );
  180. window.addEventListener( 'keyup', _keyup, false );
  181. this.updateMovementVector();
  182. this.updateRotationVector();
  183. };
  184. THREE.FlyControls.prototype = Object.create( THREE.EventDispatcher.prototype );
  185. THREE.FlyControls.prototype.constructor = THREE.FlyControls;