OrbitControls.js 25 KB

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  1. // This set of controls performs orbiting, dollying (zooming), and panning.
  2. // Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
  3. //
  4. // Orbit - left mouse / touch: one-finger move
  5. // Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
  6. // Pan - right mouse, or left mouse + ctrl/meta/shiftKey, or arrow keys / touch: two-finger move
  7. THREE.OrbitControls = function ( object, domElement ) {
  8. if ( domElement === undefined ) console.warn( 'THREE.OrbitControls: The second parameter "domElement" is now mandatory.' );
  9. if ( domElement === document ) console.error( 'THREE.OrbitControls: "document" should not be used as the target "domElement". Please use "renderer.domElement" instead.' );
  10. this.object = object;
  11. this.domElement = domElement;
  12. // Set to false to disable this control
  13. this.enabled = true;
  14. // "target" sets the location of focus, where the object orbits around
  15. this.target = new THREE.Vector3();
  16. // How far you can dolly in and out ( PerspectiveCamera only )
  17. this.minDistance = 0;
  18. this.maxDistance = Infinity;
  19. // How far you can zoom in and out ( OrthographicCamera only )
  20. this.minZoom = 0;
  21. this.maxZoom = Infinity;
  22. // How far you can orbit vertically, upper and lower limits.
  23. // Range is 0 to Math.PI radians.
  24. this.minPolarAngle = 0; // radians
  25. this.maxPolarAngle = Math.PI; // radians
  26. // How far you can orbit horizontally, upper and lower limits.
  27. // If set, the interval [ min, max ] must be a sub-interval of [ - 2 PI, 2 PI ], with ( max - min < 2 PI )
  28. this.minAzimuthAngle = - Infinity; // radians
  29. this.maxAzimuthAngle = Infinity; // radians
  30. // Set to true to enable damping (inertia)
  31. // If damping is enabled, you must call controls.update() in your animation loop
  32. this.enableDamping = false;
  33. this.dampingFactor = 0.05;
  34. // This option actually enables dollying in and out; left as "zoom" for backwards compatibility.
  35. // Set to false to disable zooming
  36. this.enableZoom = true;
  37. this.zoomSpeed = 1.0;
  38. // Set to false to disable rotating
  39. this.enableRotate = true;
  40. this.rotateSpeed = 1.0;
  41. // Set to false to disable panning
  42. this.enablePan = true;
  43. this.panSpeed = 1.0;
  44. this.screenSpacePanning = true; // if false, pan orthogonal to world-space direction camera.up
  45. this.keyPanSpeed = 7.0; // pixels moved per arrow key push
  46. // Set to true to automatically rotate around the target
  47. // If auto-rotate is enabled, you must call controls.update() in your animation loop
  48. this.autoRotate = false;
  49. this.autoRotateSpeed = 2.0; // 30 seconds per round when fps is 60
  50. // Set to false to disable use of the keys
  51. this.enableKeys = true;
  52. // The four arrow keys
  53. this.keys = { LEFT: 37, UP: 38, RIGHT: 39, BOTTOM: 40 };
  54. // Mouse buttons
  55. this.mouseButtons = { LEFT: THREE.MOUSE.ROTATE, MIDDLE: THREE.MOUSE.DOLLY, RIGHT: THREE.MOUSE.PAN };
  56. // Touch fingers
  57. this.touches = { ONE: THREE.TOUCH.ROTATE, TWO: THREE.TOUCH.DOLLY_PAN };
  58. // for reset
  59. this.target0 = this.target.clone();
  60. this.position0 = this.object.position.clone();
  61. this.zoom0 = this.object.zoom;
  62. //
  63. // public methods
  64. //
  65. this.getPolarAngle = function () {
  66. return spherical.phi;
  67. };
  68. this.getAzimuthalAngle = function () {
  69. return spherical.theta;
  70. };
  71. this.saveState = function () {
  72. scope.target0.copy( scope.target );
  73. scope.position0.copy( scope.object.position );
  74. scope.zoom0 = scope.object.zoom;
  75. };
  76. this.reset = function () {
  77. scope.target.copy( scope.target0 );
  78. scope.object.position.copy( scope.position0 );
  79. scope.object.zoom = scope.zoom0;
  80. scope.object.updateProjectionMatrix();
  81. scope.dispatchEvent( changeEvent );
  82. scope.update();
  83. state = STATE.NONE;
  84. };
  85. // this method is exposed, but perhaps it would be better if we can make it private...
  86. this.update = function () {
  87. var offset = new THREE.Vector3();
  88. // so camera.up is the orbit axis
  89. var quat = new THREE.Quaternion().setFromUnitVectors( object.up, new THREE.Vector3( 0, 1, 0 ) );
  90. var quatInverse = quat.clone().inverse();
  91. var lastPosition = new THREE.Vector3();
  92. var lastQuaternion = new THREE.Quaternion();
  93. var twoPI = 2 * Math.PI;
  94. return function update() {
  95. var position = scope.object.position;
  96. offset.copy( position ).sub( scope.target );
  97. // rotate offset to "y-axis-is-up" space
  98. offset.applyQuaternion( quat );
  99. // angle from z-axis around y-axis
  100. spherical.setFromVector3( offset );
  101. if ( scope.autoRotate && state === STATE.NONE ) {
  102. rotateLeft( getAutoRotationAngle() );
  103. }
  104. if ( scope.enableDamping ) {
  105. spherical.theta += sphericalDelta.theta * scope.dampingFactor;
  106. spherical.phi += sphericalDelta.phi * scope.dampingFactor;
  107. } else {
  108. spherical.theta += sphericalDelta.theta;
  109. spherical.phi += sphericalDelta.phi;
  110. }
  111. // restrict theta to be between desired limits
  112. var min = scope.minAzimuthAngle;
  113. var max = scope.maxAzimuthAngle;
  114. if ( isFinite( min ) && isFinite( max ) ) {
  115. if ( min < - Math.PI ) min += twoPI; else if ( min > Math.PI ) min -= twoPI;
  116. if ( max < - Math.PI ) max += twoPI; else if ( max > Math.PI ) max -= twoPI;
  117. if ( min < max ) {
  118. spherical.theta = Math.max( min, Math.min( max, spherical.theta ) );
  119. } else {
  120. spherical.theta = ( spherical.theta > ( min + max ) / 2 ) ?
  121. Math.max( min, spherical.theta ) :
  122. Math.min( max, spherical.theta );
  123. }
  124. }
  125. // restrict phi to be between desired limits
  126. spherical.phi = Math.max( scope.minPolarAngle, Math.min( scope.maxPolarAngle, spherical.phi ) );
  127. spherical.makeSafe();
  128. spherical.radius *= scale;
  129. // restrict radius to be between desired limits
  130. spherical.radius = Math.max( scope.minDistance, Math.min( scope.maxDistance, spherical.radius ) );
  131. // move target to panned location
  132. if ( scope.enableDamping === true ) {
  133. scope.target.addScaledVector( panOffset, scope.dampingFactor );
  134. } else {
  135. scope.target.add( panOffset );
  136. }
  137. offset.setFromSpherical( spherical );
  138. // rotate offset back to "camera-up-vector-is-up" space
  139. offset.applyQuaternion( quatInverse );
  140. position.copy( scope.target ).add( offset );
  141. scope.object.lookAt( scope.target );
  142. if ( scope.enableDamping === true ) {
  143. sphericalDelta.theta *= ( 1 - scope.dampingFactor );
  144. sphericalDelta.phi *= ( 1 - scope.dampingFactor );
  145. panOffset.multiplyScalar( 1 - scope.dampingFactor );
  146. } else {
  147. sphericalDelta.set( 0, 0, 0 );
  148. panOffset.set( 0, 0, 0 );
  149. }
  150. scale = 1;
  151. // update condition is:
  152. // min(camera displacement, camera rotation in radians)^2 > EPS
  153. // using small-angle approximation cos(x/2) = 1 - x^2 / 8
  154. if ( zoomChanged ||
  155. lastPosition.distanceToSquared( scope.object.position ) > EPS ||
  156. 8 * ( 1 - lastQuaternion.dot( scope.object.quaternion ) ) > EPS ) {
  157. scope.dispatchEvent( changeEvent );
  158. lastPosition.copy( scope.object.position );
  159. lastQuaternion.copy( scope.object.quaternion );
  160. zoomChanged = false;
  161. return true;
  162. }
  163. return false;
  164. };
  165. }();
  166. this.dispose = function () {
  167. scope.domElement.removeEventListener( 'contextmenu', onContextMenu, false );
  168. scope.domElement.removeEventListener( 'pointerdown', onPointerDown, false );
  169. scope.domElement.removeEventListener( 'wheel', onMouseWheel, false );
  170. scope.domElement.removeEventListener( 'touchstart', onTouchStart, false );
  171. scope.domElement.removeEventListener( 'touchend', onTouchEnd, false );
  172. scope.domElement.removeEventListener( 'touchmove', onTouchMove, false );
  173. scope.domElement.ownerDocument.removeEventListener( 'pointermove', onPointerMove, false );
  174. scope.domElement.ownerDocument.removeEventListener( 'pointerup', onPointerUp, false );
  175. scope.domElement.removeEventListener( 'keydown', onKeyDown, false );
  176. //scope.dispatchEvent( { type: 'dispose' } ); // should this be added here?
  177. };
  178. //
  179. // internals
  180. //
  181. var scope = this;
  182. var changeEvent = { type: 'change' };
  183. var startEvent = { type: 'start' };
  184. var endEvent = { type: 'end' };
  185. var STATE = {
  186. NONE: - 1,
  187. ROTATE: 0,
  188. DOLLY: 1,
  189. PAN: 2,
  190. TOUCH_ROTATE: 3,
  191. TOUCH_PAN: 4,
  192. TOUCH_DOLLY_PAN: 5,
  193. TOUCH_DOLLY_ROTATE: 6
  194. };
  195. var state = STATE.NONE;
  196. var EPS = 0.000001;
  197. // current position in spherical coordinates
  198. var spherical = new THREE.Spherical();
  199. var sphericalDelta = new THREE.Spherical();
  200. var scale = 1;
  201. var panOffset = new THREE.Vector3();
  202. var zoomChanged = false;
  203. var rotateStart = new THREE.Vector2();
  204. var rotateEnd = new THREE.Vector2();
  205. var rotateDelta = new THREE.Vector2();
  206. var panStart = new THREE.Vector2();
  207. var panEnd = new THREE.Vector2();
  208. var panDelta = new THREE.Vector2();
  209. var dollyStart = new THREE.Vector2();
  210. var dollyEnd = new THREE.Vector2();
  211. var dollyDelta = new THREE.Vector2();
  212. function getAutoRotationAngle() {
  213. return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed;
  214. }
  215. function getZoomScale() {
  216. return Math.pow( 0.95, scope.zoomSpeed );
  217. }
  218. function rotateLeft( angle ) {
  219. sphericalDelta.theta -= angle;
  220. }
  221. function rotateUp( angle ) {
  222. sphericalDelta.phi -= angle;
  223. }
  224. var panLeft = function () {
  225. var v = new THREE.Vector3();
  226. return function panLeft( distance, objectMatrix ) {
  227. v.setFromMatrixColumn( objectMatrix, 0 ); // get X column of objectMatrix
  228. v.multiplyScalar( - distance );
  229. panOffset.add( v );
  230. };
  231. }();
  232. var panUp = function () {
  233. var v = new THREE.Vector3();
  234. return function panUp( distance, objectMatrix ) {
  235. if ( scope.screenSpacePanning === true ) {
  236. v.setFromMatrixColumn( objectMatrix, 1 );
  237. } else {
  238. v.setFromMatrixColumn( objectMatrix, 0 );
  239. v.crossVectors( scope.object.up, v );
  240. }
  241. v.multiplyScalar( distance );
  242. panOffset.add( v );
  243. };
  244. }();
  245. // deltaX and deltaY are in pixels; right and down are positive
  246. var pan = function () {
  247. var offset = new THREE.Vector3();
  248. return function pan( deltaX, deltaY ) {
  249. var element = scope.domElement;
  250. if ( scope.object.isPerspectiveCamera ) {
  251. // perspective
  252. var position = scope.object.position;
  253. offset.copy( position ).sub( scope.target );
  254. var targetDistance = offset.length();
  255. // half of the fov is center to top of screen
  256. targetDistance *= Math.tan( ( scope.object.fov / 2 ) * Math.PI / 180.0 );
  257. // we use only clientHeight here so aspect ratio does not distort speed
  258. panLeft( 2 * deltaX * targetDistance / element.clientHeight, scope.object.matrix );
  259. panUp( 2 * deltaY * targetDistance / element.clientHeight, scope.object.matrix );
  260. } else if ( scope.object.isOrthographicCamera ) {
  261. // orthographic
  262. panLeft( deltaX * ( scope.object.right - scope.object.left ) / scope.object.zoom / element.clientWidth, scope.object.matrix );
  263. panUp( deltaY * ( scope.object.top - scope.object.bottom ) / scope.object.zoom / element.clientHeight, scope.object.matrix );
  264. } else {
  265. // camera neither orthographic nor perspective
  266. console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.' );
  267. scope.enablePan = false;
  268. }
  269. };
  270. }();
  271. function dollyOut( dollyScale ) {
  272. if ( scope.object.isPerspectiveCamera ) {
  273. scale /= dollyScale;
  274. } else if ( scope.object.isOrthographicCamera ) {
  275. scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom * dollyScale ) );
  276. scope.object.updateProjectionMatrix();
  277. zoomChanged = true;
  278. } else {
  279. console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
  280. scope.enableZoom = false;
  281. }
  282. }
  283. function dollyIn( dollyScale ) {
  284. if ( scope.object.isPerspectiveCamera ) {
  285. scale *= dollyScale;
  286. } else if ( scope.object.isOrthographicCamera ) {
  287. scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom / dollyScale ) );
  288. scope.object.updateProjectionMatrix();
  289. zoomChanged = true;
  290. } else {
  291. console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
  292. scope.enableZoom = false;
  293. }
  294. }
  295. //
  296. // event callbacks - update the object state
  297. //
  298. function handleMouseDownRotate( event ) {
  299. rotateStart.set( event.clientX, event.clientY );
  300. }
  301. function handleMouseDownDolly( event ) {
  302. dollyStart.set( event.clientX, event.clientY );
  303. }
  304. function handleMouseDownPan( event ) {
  305. panStart.set( event.clientX, event.clientY );
  306. }
  307. function handleMouseMoveRotate( event ) {
  308. rotateEnd.set( event.clientX, event.clientY );
  309. rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );
  310. var element = scope.domElement;
  311. rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height
  312. rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );
  313. rotateStart.copy( rotateEnd );
  314. scope.update();
  315. }
  316. function handleMouseMoveDolly( event ) {
  317. dollyEnd.set( event.clientX, event.clientY );
  318. dollyDelta.subVectors( dollyEnd, dollyStart );
  319. if ( dollyDelta.y > 0 ) {
  320. dollyOut( getZoomScale() );
  321. } else if ( dollyDelta.y < 0 ) {
  322. dollyIn( getZoomScale() );
  323. }
  324. dollyStart.copy( dollyEnd );
  325. scope.update();
  326. }
  327. function handleMouseMovePan( event ) {
  328. panEnd.set( event.clientX, event.clientY );
  329. panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );
  330. pan( panDelta.x, panDelta.y );
  331. panStart.copy( panEnd );
  332. scope.update();
  333. }
  334. function handleMouseUp( /*event*/ ) {
  335. // no-op
  336. }
  337. function handleMouseWheel( event ) {
  338. if ( event.deltaY < 0 ) {
  339. dollyIn( getZoomScale() );
  340. } else if ( event.deltaY > 0 ) {
  341. dollyOut( getZoomScale() );
  342. }
  343. scope.update();
  344. }
  345. function handleKeyDown( event ) {
  346. var needsUpdate = false;
  347. switch ( event.keyCode ) {
  348. case scope.keys.UP:
  349. pan( 0, scope.keyPanSpeed );
  350. needsUpdate = true;
  351. break;
  352. case scope.keys.BOTTOM:
  353. pan( 0, - scope.keyPanSpeed );
  354. needsUpdate = true;
  355. break;
  356. case scope.keys.LEFT:
  357. pan( scope.keyPanSpeed, 0 );
  358. needsUpdate = true;
  359. break;
  360. case scope.keys.RIGHT:
  361. pan( - scope.keyPanSpeed, 0 );
  362. needsUpdate = true;
  363. break;
  364. }
  365. if ( needsUpdate ) {
  366. // prevent the browser from scrolling on cursor keys
  367. event.preventDefault();
  368. scope.update();
  369. }
  370. }
  371. function handleTouchStartRotate( event ) {
  372. if ( event.touches.length == 1 ) {
  373. rotateStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
  374. } else {
  375. var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
  376. var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
  377. rotateStart.set( x, y );
  378. }
  379. }
  380. function handleTouchStartPan( event ) {
  381. if ( event.touches.length == 1 ) {
  382. panStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
  383. } else {
  384. var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
  385. var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
  386. panStart.set( x, y );
  387. }
  388. }
  389. function handleTouchStartDolly( event ) {
  390. var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
  391. var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
  392. var distance = Math.sqrt( dx * dx + dy * dy );
  393. dollyStart.set( 0, distance );
  394. }
  395. function handleTouchStartDollyPan( event ) {
  396. if ( scope.enableZoom ) handleTouchStartDolly( event );
  397. if ( scope.enablePan ) handleTouchStartPan( event );
  398. }
  399. function handleTouchStartDollyRotate( event ) {
  400. if ( scope.enableZoom ) handleTouchStartDolly( event );
  401. if ( scope.enableRotate ) handleTouchStartRotate( event );
  402. }
  403. function handleTouchMoveRotate( event ) {
  404. if ( event.touches.length == 1 ) {
  405. rotateEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
  406. } else {
  407. var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
  408. var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
  409. rotateEnd.set( x, y );
  410. }
  411. rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );
  412. var element = scope.domElement;
  413. rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height
  414. rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );
  415. rotateStart.copy( rotateEnd );
  416. }
  417. function handleTouchMovePan( event ) {
  418. if ( event.touches.length == 1 ) {
  419. panEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
  420. } else {
  421. var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
  422. var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
  423. panEnd.set( x, y );
  424. }
  425. panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );
  426. pan( panDelta.x, panDelta.y );
  427. panStart.copy( panEnd );
  428. }
  429. function handleTouchMoveDolly( event ) {
  430. var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
  431. var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
  432. var distance = Math.sqrt( dx * dx + dy * dy );
  433. dollyEnd.set( 0, distance );
  434. dollyDelta.set( 0, Math.pow( dollyEnd.y / dollyStart.y, scope.zoomSpeed ) );
  435. dollyOut( dollyDelta.y );
  436. dollyStart.copy( dollyEnd );
  437. }
  438. function handleTouchMoveDollyPan( event ) {
  439. if ( scope.enableZoom ) handleTouchMoveDolly( event );
  440. if ( scope.enablePan ) handleTouchMovePan( event );
  441. }
  442. function handleTouchMoveDollyRotate( event ) {
  443. if ( scope.enableZoom ) handleTouchMoveDolly( event );
  444. if ( scope.enableRotate ) handleTouchMoveRotate( event );
  445. }
  446. function handleTouchEnd( /*event*/ ) {
  447. // no-op
  448. }
  449. //
  450. // event handlers - FSM: listen for events and reset state
  451. //
  452. function onPointerDown( event ) {
  453. if ( scope.enabled === false ) return;
  454. switch ( event.pointerType ) {
  455. case 'mouse':
  456. case 'pen':
  457. onMouseDown( event );
  458. break;
  459. // TODO touch
  460. }
  461. }
  462. function onPointerMove( event ) {
  463. if ( scope.enabled === false ) return;
  464. switch ( event.pointerType ) {
  465. case 'mouse':
  466. case 'pen':
  467. onMouseMove( event );
  468. break;
  469. // TODO touch
  470. }
  471. }
  472. function onPointerUp( event ) {
  473. if ( scope.enabled === false ) return;
  474. switch ( event.pointerType ) {
  475. case 'mouse':
  476. case 'pen':
  477. onMouseUp( event );
  478. break;
  479. // TODO touch
  480. }
  481. }
  482. function onMouseDown( event ) {
  483. // Prevent the browser from scrolling.
  484. event.preventDefault();
  485. // Manually set the focus since calling preventDefault above
  486. // prevents the browser from setting it automatically.
  487. scope.domElement.focus ? scope.domElement.focus() : window.focus();
  488. var mouseAction;
  489. switch ( event.button ) {
  490. case 0:
  491. mouseAction = scope.mouseButtons.LEFT;
  492. break;
  493. case 1:
  494. mouseAction = scope.mouseButtons.MIDDLE;
  495. break;
  496. case 2:
  497. mouseAction = scope.mouseButtons.RIGHT;
  498. break;
  499. default:
  500. mouseAction = - 1;
  501. }
  502. switch ( mouseAction ) {
  503. case THREE.MOUSE.DOLLY:
  504. if ( scope.enableZoom === false ) return;
  505. handleMouseDownDolly( event );
  506. state = STATE.DOLLY;
  507. break;
  508. case THREE.MOUSE.ROTATE:
  509. if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
  510. if ( scope.enablePan === false ) return;
  511. handleMouseDownPan( event );
  512. state = STATE.PAN;
  513. } else {
  514. if ( scope.enableRotate === false ) return;
  515. handleMouseDownRotate( event );
  516. state = STATE.ROTATE;
  517. }
  518. break;
  519. case THREE.MOUSE.PAN:
  520. if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
  521. if ( scope.enableRotate === false ) return;
  522. handleMouseDownRotate( event );
  523. state = STATE.ROTATE;
  524. } else {
  525. if ( scope.enablePan === false ) return;
  526. handleMouseDownPan( event );
  527. state = STATE.PAN;
  528. }
  529. break;
  530. default:
  531. state = STATE.NONE;
  532. }
  533. if ( state !== STATE.NONE ) {
  534. scope.domElement.ownerDocument.addEventListener( 'pointermove', onPointerMove, false );
  535. scope.domElement.ownerDocument.addEventListener( 'pointerup', onPointerUp, false );
  536. scope.dispatchEvent( startEvent );
  537. }
  538. }
  539. function onMouseMove( event ) {
  540. if ( scope.enabled === false ) return;
  541. event.preventDefault();
  542. switch ( state ) {
  543. case STATE.ROTATE:
  544. if ( scope.enableRotate === false ) return;
  545. handleMouseMoveRotate( event );
  546. break;
  547. case STATE.DOLLY:
  548. if ( scope.enableZoom === false ) return;
  549. handleMouseMoveDolly( event );
  550. break;
  551. case STATE.PAN:
  552. if ( scope.enablePan === false ) return;
  553. handleMouseMovePan( event );
  554. break;
  555. }
  556. }
  557. function onMouseUp( event ) {
  558. if ( scope.enabled === false ) return;
  559. handleMouseUp( event );
  560. scope.domElement.ownerDocument.removeEventListener( 'pointermove', onPointerMove, false );
  561. scope.domElement.ownerDocument.removeEventListener( 'pointerup', onPointerUp, false );
  562. scope.dispatchEvent( endEvent );
  563. state = STATE.NONE;
  564. }
  565. function onMouseWheel( event ) {
  566. if ( scope.enabled === false || scope.enableZoom === false || ( state !== STATE.NONE && state !== STATE.ROTATE ) ) return;
  567. event.preventDefault();
  568. event.stopPropagation();
  569. scope.dispatchEvent( startEvent );
  570. handleMouseWheel( event );
  571. scope.dispatchEvent( endEvent );
  572. }
  573. function onKeyDown( event ) {
  574. if ( scope.enabled === false || scope.enableKeys === false || scope.enablePan === false ) return;
  575. handleKeyDown( event );
  576. }
  577. function onTouchStart( event ) {
  578. if ( scope.enabled === false ) return;
  579. event.preventDefault(); // prevent scrolling
  580. switch ( event.touches.length ) {
  581. case 1:
  582. switch ( scope.touches.ONE ) {
  583. case THREE.TOUCH.ROTATE:
  584. if ( scope.enableRotate === false ) return;
  585. handleTouchStartRotate( event );
  586. state = STATE.TOUCH_ROTATE;
  587. break;
  588. case THREE.TOUCH.PAN:
  589. if ( scope.enablePan === false ) return;
  590. handleTouchStartPan( event );
  591. state = STATE.TOUCH_PAN;
  592. break;
  593. default:
  594. state = STATE.NONE;
  595. }
  596. break;
  597. case 2:
  598. switch ( scope.touches.TWO ) {
  599. case THREE.TOUCH.DOLLY_PAN:
  600. if ( scope.enableZoom === false && scope.enablePan === false ) return;
  601. handleTouchStartDollyPan( event );
  602. state = STATE.TOUCH_DOLLY_PAN;
  603. break;
  604. case THREE.TOUCH.DOLLY_ROTATE:
  605. if ( scope.enableZoom === false && scope.enableRotate === false ) return;
  606. handleTouchStartDollyRotate( event );
  607. state = STATE.TOUCH_DOLLY_ROTATE;
  608. break;
  609. default:
  610. state = STATE.NONE;
  611. }
  612. break;
  613. default:
  614. state = STATE.NONE;
  615. }
  616. if ( state !== STATE.NONE ) {
  617. scope.dispatchEvent( startEvent );
  618. }
  619. }
  620. function onTouchMove( event ) {
  621. if ( scope.enabled === false ) return;
  622. event.preventDefault(); // prevent scrolling
  623. event.stopPropagation();
  624. switch ( state ) {
  625. case STATE.TOUCH_ROTATE:
  626. if ( scope.enableRotate === false ) return;
  627. handleTouchMoveRotate( event );
  628. scope.update();
  629. break;
  630. case STATE.TOUCH_PAN:
  631. if ( scope.enablePan === false ) return;
  632. handleTouchMovePan( event );
  633. scope.update();
  634. break;
  635. case STATE.TOUCH_DOLLY_PAN:
  636. if ( scope.enableZoom === false && scope.enablePan === false ) return;
  637. handleTouchMoveDollyPan( event );
  638. scope.update();
  639. break;
  640. case STATE.TOUCH_DOLLY_ROTATE:
  641. if ( scope.enableZoom === false && scope.enableRotate === false ) return;
  642. handleTouchMoveDollyRotate( event );
  643. scope.update();
  644. break;
  645. default:
  646. state = STATE.NONE;
  647. }
  648. }
  649. function onTouchEnd( event ) {
  650. if ( scope.enabled === false ) return;
  651. handleTouchEnd( event );
  652. scope.dispatchEvent( endEvent );
  653. state = STATE.NONE;
  654. }
  655. function onContextMenu( event ) {
  656. if ( scope.enabled === false ) return;
  657. event.preventDefault();
  658. }
  659. //
  660. scope.domElement.addEventListener( 'contextmenu', onContextMenu, false );
  661. scope.domElement.addEventListener( 'pointerdown', onPointerDown, false );
  662. scope.domElement.addEventListener( 'wheel', onMouseWheel, false );
  663. scope.domElement.addEventListener( 'touchstart', onTouchStart, false );
  664. scope.domElement.addEventListener( 'touchend', onTouchEnd, false );
  665. scope.domElement.addEventListener( 'touchmove', onTouchMove, false );
  666. scope.domElement.addEventListener( 'keydown', onKeyDown, false );
  667. // make sure element can receive keys.
  668. if ( scope.domElement.tabIndex === - 1 ) {
  669. scope.domElement.tabIndex = 0;
  670. }
  671. // force an update at start
  672. this.update();
  673. };
  674. THREE.OrbitControls.prototype = Object.create( THREE.EventDispatcher.prototype );
  675. THREE.OrbitControls.prototype.constructor = THREE.OrbitControls;
  676. // This set of controls performs orbiting, dollying (zooming), and panning.
  677. // Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
  678. // This is very similar to OrbitControls, another set of touch behavior
  679. //
  680. // Orbit - right mouse, or left mouse + ctrl/meta/shiftKey / touch: two-finger rotate
  681. // Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
  682. // Pan - left mouse, or arrow keys / touch: one-finger move
  683. THREE.MapControls = function ( object, domElement ) {
  684. THREE.OrbitControls.call( this, object, domElement );
  685. this.screenSpacePanning = false; // pan orthogonal to world-space direction camera.up
  686. this.mouseButtons.LEFT = THREE.MOUSE.PAN;
  687. this.mouseButtons.RIGHT = THREE.MOUSE.ROTATE;
  688. this.touches.ONE = THREE.TOUCH.PAN;
  689. this.touches.TWO = THREE.TOUCH.DOLLY_ROTATE;
  690. };
  691. THREE.MapControls.prototype = Object.create( THREE.EventDispatcher.prototype );
  692. THREE.MapControls.prototype.constructor = THREE.MapControls;