alteredq 4a976331d8 WebGLDeferredRenderer: trying to fix AreaLights. %!s(int64=12) %!d(string=hai) anos
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controls 6e0d2115ca adopting THREE.Math.degToRad/radToDeg for code readability. %!s(int64=12) %!d(string=hai) anos
effects 6e0d2115ca adopting THREE.Math.degToRad/radToDeg for code readability. %!s(int64=12) %!d(string=hai) anos
exporters 314dcf0255 Editor: plugged in adding of SpotLight, HemisphereLight and AmbientLight to menubar. %!s(int64=12) %!d(string=hai) anos
libs 0914e07a9a Removing old DAT.GUI %!s(int64=12) %!d(string=hai) anos
loaders 2c948037b9 Merge remote-tracking branch 'bhouston/dev' into dev %!s(int64=12) %!d(string=hai) anos
modifiers 21d0796996 Moved SubdivisionModifier to examples/js/modifiers %!s(int64=12) %!d(string=hai) anos
postprocessing dcdfed44cd Refactored EffectComposer, added setSize method. Changed examples with postprocessing to use setSize. %!s(int64=12) %!d(string=hai) anos
renderers 2a518fbe17 SVGRenderer: Easier to read MeshNomalMaterial code. %!s(int64=12) %!d(string=hai) anos
shaders e8a0d7c944 Adding 3 Shaders %!s(int64=12) %!d(string=hai) anos
AudioObject.js cdfc4f3b8a Implemented Object.create( *.prototype ) pattern as per discussion in #2080. %!s(int64=13) %!d(string=hai) anos
Car.js 744152f5a7 Fixed cars in dynamic cube map example. %!s(int64=12) %!d(string=hai) anos
Cloth.js f2197bb859 Tweaked the cloth simulation example a little. %!s(int64=13) %!d(string=hai) anos
CurveExtras.js 6660e155d5 More Closure compile warnings / errors fixing in examples/js. %!s(int64=13) %!d(string=hai) anos
Detector.js 07fc79d788 Added var to Detector.js %!s(int64=13) %!d(string=hai) anos
ImprovedNoise.js 2a8abb5531 Implemented gero3 Rectangle optimisations. %!s(int64=14) %!d(string=hai) anos
MD2Character.js ae79c901eb Changed MeshPhongMaterial perPixel parameter default to true. %!s(int64=12) %!d(string=hai) anos
MD2CharacterComplex.js ae79c901eb Changed MeshPhongMaterial perPixel parameter default to true. %!s(int64=12) %!d(string=hai) anos
MarchingCubes.js cdfc4f3b8a Implemented Object.create( *.prototype ) pattern as per discussion in #2080. %!s(int64=13) %!d(string=hai) anos
PRNG.js 041054283a Messing with a new terrain generator demo. %!s(int64=14) %!d(string=hai) anos
ParametricGeometries.js 6660e155d5 More Closure compile warnings / errors fixing in examples/js. %!s(int64=13) %!d(string=hai) anos
ShaderDeferred.js 4a976331d8 WebGLDeferredRenderer: trying to fix AreaLights. %!s(int64=12) %!d(string=hai) anos
ShaderGodRays.js 774fa4ae04 Added workaround for ANGLE bug in godrays example. %!s(int64=12) %!d(string=hai) anos
ShaderSkin.js 88604b4a0a Testing the impact of normalization of transformed normals in vertex shaders (phong, normal, normalmap, skin simple). %!s(int64=12) %!d(string=hai) anos
ShaderTerrain.js 886ba4de3e Renamed mPosition => worldPosition in shaders. %!s(int64=12) %!d(string=hai) anos
ShaderToon.js 36d2494d59 Renamed nWorld => worldNormal in shaders. %!s(int64=12) %!d(string=hai) anos
SimplexNoise.js 9ad6e5445e fixes for dot operations in SimplexNoise. #1993 %!s(int64=13) %!d(string=hai) anos
Sparks.js 2ed94bb52f Updated to tween.js r7. %!s(int64=12) %!d(string=hai) anos
UVsUtils.js c1f9ef832e Replaced THREE.UV with THREE.Vector2. %!s(int64=12) %!d(string=hai) anos