webgl_geometry_text.html 17 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometry - text</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width; initial-scale=1.0; maximum-scale=1.0; user-scalable=0;"/>
  7. <style type="text/css">
  8. body {
  9. font-family: Monospace;
  10. background-color: #000;
  11. color: #fff;
  12. margin: 0px;
  13. overflow: hidden;
  14. }
  15. #info {
  16. position: absolute;
  17. top: 10px;
  18. width: 100%;
  19. text-align: center;
  20. z-index: 100;
  21. display:block;
  22. }
  23. #info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
  24. </style>
  25. </head>
  26. <body>
  27. <div id="info">
  28. <a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - procedural 3D text by <a href="http://www.lab4games.net/zz85/blog" target="_blank">zz85</a> &amp; alteredq
  29. (fonts from <a href="http://typeface.neocracy.org/">typeface.js</a> and <a href="http://en.wikipedia.org/wiki/Droid_%28font%29">Droid</a>)
  30. <br/>type to enter new text, drag to spin the text
  31. <br/><span class="button" id="color">change color</span>,
  32. <span class="button" id="font">change font</span>,
  33. <span class="button" id="weight">change weight</span>,
  34. <span class="button" id="bevel">change bevel</span>,
  35. <span class="button" id="postprocessing">change postprocessing</span>,
  36. <a id="permalink" href="#">permalink</a>
  37. </div>
  38. <script type="text/javascript" src="../build/Three.js"></script>
  39. <script type="text/javascript" src="js/Detector.js"></script>
  40. <script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
  41. <script type="text/javascript" src="js/Stats.js"></script>
  42. <!-- load the font file from canvas-text -->
  43. <!--
  44. -->
  45. <script type="text/javascript" src="fonts/gentilis_bold.typeface.js"></script>
  46. <script type="text/javascript" src="fonts/gentilis_regular.typeface.js"></script>
  47. <script type="text/javascript" src="fonts/optimer_bold.typeface.js"></script>
  48. <script type="text/javascript" src="fonts/optimer_regular.typeface.js"></script>
  49. <script type="text/javascript" src="fonts/helvetiker_bold.typeface.js"></script>
  50. <script type="text/javascript" src="fonts/helvetiker_regular.typeface.js"></script>
  51. <script type="text/javascript" src="fonts/droid/droid_sans_regular.typeface.js"></script>
  52. <script type="text/javascript" src="fonts/droid/droid_sans_bold.typeface.js"></script>
  53. <script type="text/javascript" src="fonts/droid/droid_serif_regular.typeface.js"></script>
  54. <script type="text/javascript" src="fonts/droid/droid_serif_bold.typeface.js"></script>
  55. <script type="text/javascript">
  56. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  57. var container, stats, permalink, hex, color;
  58. var camera, scene, renderer;
  59. var textMesh1, textMesh2, textGeo, textMaterial, parent;
  60. var firstLetter = true;
  61. var text = "three.js",
  62. height = 20,
  63. size = 70,
  64. hover = 30,
  65. curveSegments = 6,
  66. bevelThickness = 2,
  67. bevelSize = 1.5,
  68. bevelSegments = 3,
  69. bevelEnabled = true,
  70. font = "optimer", // helvetiker, optimer, gentilis, droid sans, droid serif
  71. weight = "bold", // normal bold
  72. style = "normal"; // normal italic
  73. var mirror = true;
  74. var fontMap = {
  75. "helvetiker" : 0,
  76. "optimer" : 1,
  77. "gentilis" : 2,
  78. "droid sans" : 3,
  79. "droid serif" : 4
  80. };
  81. var weightMap = {
  82. "normal" : 0,
  83. "bold" : 1
  84. }
  85. var reverseFontMap = {};
  86. var reverseWeightMap = {};
  87. for ( var i in fontMap ) reverseFontMap[ fontMap[i] ] = i;
  88. for ( var i in weightMap ) reverseWeightMap[ weightMap[i] ] = i;
  89. var targetRotation = 0;
  90. var targetRotationOnMouseDown = 0;
  91. var mouseX = 0;
  92. var mouseXOnMouseDown = 0;
  93. var windowHalfX = window.innerWidth / 2;
  94. var windowHalfY = window.innerHeight / 2;
  95. var postprocessing = { enabled : true };
  96. var glow = 0.9;
  97. init();
  98. animate();
  99. function capitalize( txt ) {
  100. return txt.substring( 0, 1 ).toUpperCase() + txt.substring( 1 );
  101. }
  102. function decimalToHex( d ) {
  103. var hex = Number( d ).toString( 16 );
  104. hex = "000000".substr( 0, 6 - hex.length ) + hex;
  105. return hex.toUpperCase();
  106. }
  107. function init() {
  108. container = document.createElement( 'div' );
  109. document.body.appendChild( container );
  110. permalink = document.getElementById( "permalink" );
  111. camera = new THREE.Camera( 30, window.innerWidth / window.innerHeight, 1, 1500 );
  112. camera.position.y = 400;
  113. camera.position.z = 700;
  114. camera.target.position.y = 100;
  115. scene = new THREE.Scene();
  116. scene.fog = new THREE.Fog( 0x000000, 250, 1400 );
  117. var dirLight = new THREE.DirectionalLight( 0xffffff, 0.125 );
  118. dirLight.position.set( 0, 0, 1 );
  119. dirLight.position.normalize();
  120. scene.addLight( dirLight );
  121. var pointLight = new THREE.PointLight( 0xffffff, 1.5 );
  122. pointLight.position.set( 0, 100, 50 );
  123. scene.addLight( pointLight );
  124. //text = capitalize( font ) + " " + capitalize( weight );
  125. //text = "abcdefghijklmnopqrstuvwxyz0123456789";
  126. //text = "ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789";
  127. // Get text from hash
  128. var hash = document.location.hash.substr( 1 );
  129. if ( hash.length !== 0 ) {
  130. var colorhash = hash.substring( 0, 6 );
  131. var fonthash = hash.substring( 6, 7 );
  132. var weighthash = hash.substring( 7, 8 );
  133. var pphash = hash.substring( 8, 9 );
  134. var bevelhash = hash.substring( 9, 10 );
  135. var texthash = hash.substring( 11 );
  136. hex = colorhash;
  137. pointLight.color.setHex( parseInt( colorhash, 16 ) );
  138. font = reverseFontMap[ parseInt( fonthash ) ];
  139. weight = reverseWeightMap[ parseInt( weighthash ) ];
  140. postprocessing.enabled = parseInt( pphash );
  141. bevelEnabled = parseInt( bevelhash );
  142. text = decodeURI( texthash );
  143. updatePermalink();
  144. } else {
  145. pointLight.color.setHSV( Math.random(), 0.95, 0.85 );
  146. pointLight.color.updateHex();
  147. hex = decimalToHex( pointLight.color.hex );
  148. }
  149. textMaterial = new THREE.MeshPhongMaterial( { color: 0xffffff, wireframe: false } );
  150. parent = new THREE.Object3D();
  151. parent.position.y = 100;
  152. scene.addChild( parent );
  153. createText();
  154. var plane = new THREE.Mesh( new THREE.PlaneGeometry( 10000, 10000 ), new THREE.MeshBasicMaterial( { color: 0xffffff, opacity: 0.5, transparent: true } ) );
  155. plane.rotation.x = -1.57;
  156. plane.position.y = 100;
  157. scene.addChild( plane );
  158. renderer = new THREE.WebGLRenderer( { antialias: false } );
  159. renderer.setSize( window.innerWidth, window.innerHeight );
  160. renderer.setClearColor( scene.fog.color, 1 );
  161. container.appendChild( renderer.domElement );
  162. stats = new Stats();
  163. stats.domElement.style.position = 'absolute';
  164. stats.domElement.style.top = '0px';
  165. //container.appendChild( stats.domElement );
  166. document.addEventListener( 'mousedown', onDocumentMouseDown, false );
  167. document.addEventListener( 'touchstart', onDocumentTouchStart, false );
  168. document.addEventListener( 'touchmove', onDocumentTouchMove, false );
  169. document.addEventListener( 'keypress', onDocumentKeyPress, false );
  170. document.addEventListener( 'keydown', onDocumentKeyDown, false );
  171. document.getElementById( "color" ).addEventListener( 'click', function() {
  172. pointLight.color.setHSV( Math.random(), 0.95, 0.85 );
  173. pointLight.color.updateHex();
  174. hex = decimalToHex( pointLight.color.hex );
  175. updatePermalink();
  176. }, false );
  177. document.getElementById( "font" ).addEventListener( 'click', function() {
  178. if ( font == "helvetiker" ) {
  179. font = "optimer";
  180. } else if ( font == "optimer" ) {
  181. font = "gentilis";
  182. } else if ( font == "gentilis" ) {
  183. font = "droid sans";
  184. } else if ( font == "droid sans" ) {
  185. font = "droid serif";
  186. } else {
  187. font = "helvetiker";
  188. }
  189. refreshText();
  190. }, false );
  191. document.getElementById( "weight" ).addEventListener( 'click', function() {
  192. if ( weight == "bold" ) {
  193. weight = "normal";
  194. } else {
  195. weight = "bold";
  196. }
  197. refreshText();
  198. }, false );
  199. document.getElementById( "bevel" ).addEventListener( 'click', function() {
  200. bevelEnabled = !bevelEnabled;
  201. refreshText();
  202. }, false );
  203. document.getElementById( "postprocessing" ).addEventListener( 'click', function() {
  204. postprocessing.enabled = !postprocessing.enabled;
  205. updatePermalink();
  206. }, false );
  207. initPostprocessing();
  208. renderer.autoClear = false;
  209. }
  210. //
  211. function boolToNum( b ) {
  212. return b ? 1 : 0;
  213. }
  214. function updatePermalink() {
  215. var link = hex + fontMap[ font ] + weightMap[ weight ] + boolToNum( postprocessing.enabled ) + boolToNum( bevelEnabled ) + "#" + encodeURI( text );
  216. permalink.href = "#" + link;
  217. window.location.hash = link;
  218. }
  219. function onDocumentKeyDown( event ) {
  220. if ( firstLetter ) {
  221. firstLetter = false;
  222. text = "";
  223. }
  224. var keyCode = event.keyCode;
  225. // backspace
  226. if ( keyCode == 8 ) {
  227. event.preventDefault();
  228. text = text.substring( 0, text.length - 1 );
  229. refreshText();
  230. return false;
  231. }
  232. }
  233. function onDocumentKeyPress( event ) {
  234. var keyCode = event.which;
  235. // backspace
  236. if ( keyCode == 8 ) {
  237. event.preventDefault();
  238. } else {
  239. var ch = String.fromCharCode( keyCode );
  240. text += ch;
  241. refreshText();
  242. }
  243. }
  244. function createText() {
  245. textGeo = new THREE.TextGeometry( text, {
  246. size: size,
  247. height: height,
  248. curveSegments: curveSegments,
  249. font: font,
  250. weight: weight,
  251. style: style,
  252. bevelThickness: bevelThickness,
  253. bevelSize: bevelSize,
  254. bevelEnabled: bevelEnabled
  255. });
  256. textGeo.computeBoundingBox();
  257. var centerOffset = -0.5 * ( textGeo.boundingBox.x[ 1 ] - textGeo.boundingBox.x[ 0 ] );
  258. textMesh1 = new THREE.Mesh( textGeo, textMaterial );
  259. textMesh1.position.x = centerOffset;
  260. textMesh1.position.y = hover;
  261. textMesh1.position.z = 0;
  262. textMesh1.rotation.x = 0;
  263. textMesh1.rotation.y = Math.PI * 2;
  264. parent.addChild( textMesh1 );
  265. if ( mirror ) {
  266. textMesh2 = new THREE.Mesh( textGeo, textMaterial );
  267. textMesh2.position.x = centerOffset;
  268. textMesh2.position.y = -hover;
  269. textMesh2.position.z = height;
  270. textMesh2.rotation.x = Math.PI;
  271. textMesh2.rotation.y = Math.PI * 2;
  272. parent.addChild( textMesh2 );
  273. }
  274. }
  275. function refreshText() {
  276. updatePermalink();
  277. scene.removeChild( textMesh1 );
  278. if ( mirror ) scene.removeChild( textMesh2 );
  279. if ( !text ) return;
  280. createText();
  281. }
  282. function onDocumentMouseDown( event ) {
  283. event.preventDefault();
  284. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  285. document.addEventListener( 'mouseup', onDocumentMouseUp, false );
  286. document.addEventListener( 'mouseout', onDocumentMouseOut, false );
  287. mouseXOnMouseDown = event.clientX - windowHalfX;
  288. targetRotationOnMouseDown = targetRotation;
  289. }
  290. function onDocumentMouseMove( event ) {
  291. mouseX = event.clientX - windowHalfX;
  292. targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.02;
  293. }
  294. function onDocumentMouseUp( event ) {
  295. document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
  296. document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
  297. document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
  298. }
  299. function onDocumentMouseOut( event ) {
  300. document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
  301. document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
  302. document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
  303. }
  304. function onDocumentTouchStart( event ) {
  305. if ( event.touches.length == 1 ) {
  306. event.preventDefault();
  307. mouseXOnMouseDown = event.touches[ 0 ].pageX - windowHalfX;
  308. targetRotationOnMouseDown = targetRotation;
  309. }
  310. }
  311. function onDocumentTouchMove( event ) {
  312. if ( event.touches.length == 1 ) {
  313. event.preventDefault();
  314. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  315. targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.05;
  316. }
  317. }
  318. //
  319. function initPostprocessing() {
  320. postprocessing.scene = new THREE.Scene();
  321. postprocessing.camera = new THREE.Camera();
  322. postprocessing.camera.projectionMatrix = THREE.Matrix4.makeOrtho( window.innerWidth / - 2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / - 2, -10000, 10000 );
  323. postprocessing.camera.position.z = 100;
  324. var pars = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBFormat };
  325. postprocessing.rtTexture1 = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight, pars );
  326. postprocessing.rtTexture2 = new THREE.WebGLRenderTarget( 512, 512, pars );
  327. postprocessing.rtTexture3 = new THREE.WebGLRenderTarget( 512, 512, pars );
  328. var screen_shader = THREE.ShaderUtils.lib["screen"];
  329. var screen_uniforms = THREE.UniformsUtils.clone( screen_shader.uniforms );
  330. screen_uniforms["tDiffuse"].texture = postprocessing.rtTexture1;
  331. screen_uniforms["opacity"].value = 1.0;
  332. postprocessing.materialScreen = new THREE.MeshShaderMaterial( {
  333. uniforms: screen_uniforms,
  334. vertexShader: screen_shader.vertexShader,
  335. fragmentShader: screen_shader.fragmentShader,
  336. blending: THREE.AdditiveBlending,
  337. transparent: true
  338. } );
  339. var convolution_shader = THREE.ShaderUtils.lib["convolution"];
  340. var convolution_uniforms = THREE.UniformsUtils.clone( convolution_shader.uniforms );
  341. postprocessing.blurx = new THREE.Vector2( 0.001953125, 0.0 ),
  342. postprocessing.blury = new THREE.Vector2( 0.0, 0.001953125 );
  343. convolution_uniforms["tDiffuse"].texture = postprocessing.rtTexture1;
  344. convolution_uniforms["uImageIncrement"].value = postprocessing.blurx;
  345. convolution_uniforms["cKernel"].value = THREE.ShaderUtils.buildKernel( 4.0 );
  346. postprocessing.materialConvolution = new THREE.MeshShaderMaterial( {
  347. uniforms: convolution_uniforms,
  348. vertexShader: "#define KERNEL_SIZE 25.0\n" + convolution_shader.vertexShader,
  349. fragmentShader: "#define KERNEL_SIZE 25\n" + convolution_shader.fragmentShader
  350. } );
  351. var film_shader = THREE.ShaderUtils.lib["film"];
  352. var film_uniforms = THREE.UniformsUtils.clone( film_shader.uniforms );
  353. film_uniforms["tDiffuse"].texture = postprocessing.rtTexture1;
  354. postprocessing.materialFilm = new THREE.MeshShaderMaterial( { uniforms: film_uniforms, vertexShader: film_shader.vertexShader, fragmentShader: film_shader.fragmentShader } );
  355. postprocessing.materialFilm.uniforms.grayscale.value = 0;
  356. postprocessing.materialFilm.uniforms.nIntensity.value = 0.15;
  357. postprocessing.materialFilm.uniforms.sIntensity.value = 0.25;
  358. postprocessing.materialFilm.uniforms.sCount.value = 2048;
  359. //postprocessing.materialFilm.uniforms.nIntensity.value = 0;
  360. //postprocessing.materialFilm.uniforms.sIntensity.value = 0;
  361. postprocessing.materialScreen.uniforms.opacity.value = glow;
  362. postprocessing.quad = new THREE.Mesh( new THREE.PlaneGeometry( window.innerWidth, window.innerHeight ), postprocessing.materialConvolution );
  363. postprocessing.quad.position.z = - 500;
  364. postprocessing.scene.addObject( postprocessing.quad );
  365. }
  366. //
  367. function animate() {
  368. requestAnimationFrame( animate );
  369. render();
  370. stats.update();
  371. }
  372. var delta, time, oldTime;
  373. function render() {
  374. if ( ! oldTime ) oldTime = new Date().getTime();
  375. time = new Date().getTime();
  376. delta = 0.1 * ( time - oldTime );
  377. oldTime = time;
  378. parent.rotation.y += ( targetRotation - parent.rotation.y ) * 0.05;
  379. if ( postprocessing.enabled ) {
  380. renderer.clear();
  381. // Render scene into texture
  382. renderer.render( scene, camera, postprocessing.rtTexture1, true );
  383. // Render quad with blured scene into texture (convolution pass 1)
  384. postprocessing.quad.materials[ 0 ] = postprocessing.materialConvolution;
  385. postprocessing.materialConvolution.uniforms.tDiffuse.texture = postprocessing.rtTexture1;
  386. postprocessing.materialConvolution.uniforms.uImageIncrement.value = postprocessing.blurx;
  387. renderer.render( postprocessing.scene, postprocessing.camera, postprocessing.rtTexture2, true );
  388. // Render quad with blured scene into texture (convolution pass 2)
  389. postprocessing.materialConvolution.uniforms.tDiffuse.texture = postprocessing.rtTexture2;
  390. postprocessing.materialConvolution.uniforms.uImageIncrement.value = postprocessing.blury;
  391. renderer.render( postprocessing.scene, postprocessing.camera, postprocessing.rtTexture3, true );
  392. // Render original scene with superimposed blur to texture
  393. postprocessing.quad.materials[ 0 ] = postprocessing.materialScreen;
  394. postprocessing.materialScreen.uniforms.tDiffuse.texture = postprocessing.rtTexture3;
  395. renderer.render( postprocessing.scene, postprocessing.camera, postprocessing.rtTexture1, false );
  396. // Render to screen
  397. postprocessing.materialFilm.uniforms.time.value += 0.01;
  398. postprocessing.quad.materials[ 0 ] = postprocessing.materialFilm;
  399. postprocessing.materialScreen.uniforms.tDiffuse.texture = postprocessing.rtTexture1;
  400. renderer.render( postprocessing.scene, postprocessing.camera );
  401. } else {
  402. renderer.clear();
  403. renderer.render( scene, camera );
  404. }
  405. }
  406. </script>
  407. </body>
  408. </html>