geometry_vr.html 5.4 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - vr</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. background-color: #ffffff;
  9. margin: 0px;
  10. overflow: hidden;
  11. }
  12. #info {
  13. position: absolute;
  14. top: 0px; width: 100%;
  15. color: #ffffff;
  16. padding: 5px;
  17. font-family:Monospace;
  18. font-size:13px;
  19. text-align:center;
  20. }
  21. a {
  22. color: #ffffff;
  23. }
  24. </style>
  25. </head>
  26. <body>
  27. <div id="container"></div>
  28. <div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - vr demo. skybox by <a href="http://www.zfight.com/" target="_blank">Jochum Skoglund</a></div>
  29. <script type="text/javascript" src="../build/three.js"></script>
  30. <script type="text/javascript" src="primitives/Plane.js"></script>
  31. <script type="text/javascript">
  32. var SCREEN_WIDTH = window.innerWidth, SCREEN_HEIGHT = window.innerHeight;
  33. var camera, scene, renderer;
  34. var texture_placeholder, wireframe,
  35. isUserInteracting = false,
  36. onMouseDownMouseX = 0, onMouseDownMouseY = 0,
  37. lon = 90, onMouseDownLon = 0,
  38. lat = 0, onMouseDownLat = 0,
  39. phi = 0, theta = 0;
  40. init();
  41. function init() {
  42. var container, mesh;
  43. container = document.getElementById( 'container' );
  44. camera = new THREE.Camera();
  45. camera.focus = 300;
  46. scene = new THREE.Scene();
  47. texture_placeholder = document.createElement( 'canvas' );
  48. texture_placeholder.width = 128;
  49. texture_placeholder.height = 128;
  50. wireframe = new THREE.ColorStrokeMaterial(1, 0xffffff, 0);
  51. var context = texture_placeholder.getContext( '2d' );
  52. context.fillStyle = 'rgba( 200, 200, 200, 1 )';
  53. context.fillRect( 0, 0, texture_placeholder.width, texture_placeholder.height );
  54. mesh = new THREE.Mesh( new Plane( 1000, 1000, 5, 5 ), loadTexture( 'textures/skymap_front1024.jpg' ) );
  55. mesh.position.z = -500;
  56. scene.add( mesh );
  57. mesh = new THREE.Mesh( new Plane( 1000, 1000, 5, 5 ), loadTexture( 'textures/skymap_back1024.jpg' ) );
  58. mesh.position.z = 500;
  59. mesh.rotation.y = 180 * Math.PI / 180;
  60. scene.add( mesh );
  61. mesh = new THREE.Mesh( new Plane( 1000, 1000, 5, 5 ), loadTexture( 'textures/skymap_left1024.jpg' ) );
  62. mesh.position.x = -500;
  63. mesh.rotation.y = 90 * Math.PI / 180;
  64. scene.add( mesh );
  65. mesh = new THREE.Mesh( new Plane( 1000, 1000, 5, 5 ), loadTexture( 'textures/skymap_right1024.jpg' ) );
  66. mesh.position.x = 500;
  67. mesh.rotation.y = -90 * Math.PI / 180;
  68. scene.add( mesh );
  69. mesh = new THREE.Mesh( new Plane( 1000, 1000, 5, 5 ), loadTexture( 'textures/skymap_top1024.jpg' ) );
  70. mesh.position.y = 500;
  71. mesh.rotation.x = 90 * Math.PI / 180;
  72. scene.add( mesh );
  73. mesh = new THREE.Mesh( new Plane( 1000, 1000, 5, 5 ), loadTexture( 'textures/skymap_bottom1024.jpg' ) );
  74. mesh.position.y = -500;
  75. mesh.rotation.x = -90 * Math.PI / 180;
  76. scene.add( mesh );
  77. renderer = new THREE.CanvasRenderer();
  78. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  79. container.appendChild( renderer.domElement );
  80. document.addEventListener( 'mousedown', onDocumentMouseDown, false );
  81. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  82. document.addEventListener( 'mouseup', onDocumentMouseUp, false );
  83. document.addEventListener('touchstart', onDocumentTouchStart, false);
  84. document.addEventListener('touchmove', onDocumentTouchMove, false);
  85. }
  86. function loadTexture( path ) {
  87. var material = new THREE.BitmapUVMappingMaterial( texture_placeholder );
  88. var texture = new Image();
  89. texture.onload = function () {
  90. material.bitmap = this;
  91. render();
  92. };
  93. texture.src = path;
  94. return [ material, wireframe ];
  95. }
  96. function onDocumentMouseDown( event ) {
  97. event.preventDefault();
  98. isUserInteracting = true;
  99. wireframe.color.setRGBA(255, 255, 255, 0.2);
  100. onPointerDownPointerX = event.clientX;
  101. onPointerDownPointerY = event.clientY;
  102. onPointerDownLon = lon;
  103. onPointerDownLat = lat;
  104. }
  105. function onDocumentMouseMove( event ) {
  106. if (isUserInteracting) {
  107. lon = ( onPointerDownPointerX - event.clientX ) * 0.1 + onPointerDownLon;
  108. lat = ( event.clientY - onPointerDownPointerY ) * 0.1 + onPointerDownLat;
  109. render();
  110. }
  111. }
  112. function onDocumentMouseUp( event ) {
  113. isUserInteracting = false;
  114. wireframe.color.setRGBA(255, 255, 255, 0);
  115. render();
  116. }
  117. function onDocumentTouchStart( event ) {
  118. if(event.touches.length == 1) {
  119. event.preventDefault();
  120. onPointerDownPointerX = event.touches[0].pageX;
  121. onPointerDownPointerY = event.touches[0].pageY;
  122. onPointerDownLon = lon;
  123. onPointerDownLat = lat;
  124. }
  125. }
  126. function onDocumentTouchMove( event ) {
  127. if(event.touches.length == 1) {
  128. event.preventDefault();
  129. lon = ( onPointerDownPointerX - event.touches[0].pageX ) * 0.1 + onPointerDownLon;
  130. lat = ( event.touches[0].pageY - onPointerDownPointerY ) * 0.1 + onPointerDownLat;
  131. render();
  132. }
  133. }
  134. function render() {
  135. lat = Math.max( - 85, Math.min( 85, lat ) );
  136. phi = ( 90 - lat ) * Math.PI / 180;
  137. theta = ( lon + 180 ) * Math.PI / 180;
  138. camera.target.position.x = 500 * Math.sin(phi) * Math.cos(theta);
  139. camera.target.position.y = 500 * Math.cos(phi);
  140. camera.target.position.z = 500 * Math.sin(phi) * Math.sin(theta);
  141. renderer.render(scene, camera);
  142. }
  143. </script>
  144. </body>
  145. </html>