webgl_decals.html 8.2 KB

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  1. <!doctype html>
  2. <html lang="en">
  3. <head>
  4. <title>WebGL decals</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #fff;
  10. font-family:Monospace;
  11. font-size:13px;
  12. margin: 0px;
  13. text-align:center;
  14. overflow: hidden;
  15. }
  16. #info{ position: absolute; width: 100%; padding: 5px; }
  17. </style>
  18. </head>
  19. <body>
  20. <div id="container"></div>
  21. <div id="info">
  22. <strong>Decal Splatter</strong><br />
  23. Click or tap to shoot.</p>
  24. </div>
  25. <script src="../build/three.min.js"></script>
  26. <script src="js/geometries/DecalGeometry.js"></script>
  27. <script src="js/controls/OrbitControls.js"></script>
  28. <script src="js/libs/dat.gui.min.js"></script>
  29. <script>
  30. var container = document.getElementById( 'container' );
  31. var renderer, scene, camera, fov = 45;
  32. var mesh, decal;
  33. var raycaster;
  34. var line;
  35. var intersection = {
  36. intersects: false,
  37. point: new THREE.Vector3(),
  38. normal: new THREE.Vector3()
  39. };
  40. var controls;
  41. var mouse = new THREE.Vector2();
  42. var decalDiffuse = THREE.ImageUtils.loadTexture( 'textures/decal/decal-diffuse.png' );
  43. var decalNormal = THREE.ImageUtils.loadTexture( 'textures/decal/decal-normal.jpg' );
  44. var decalMaterial = new THREE.MeshPhongMaterial( {
  45. specular: 0x444444,
  46. map: decalDiffuse,
  47. normalMap: decalNormal,
  48. normalScale: new THREE.Vector2( 1, 1 ),
  49. shininess: 30,
  50. transparent: true,
  51. depthTest: true,
  52. depthWrite: false,
  53. polygonOffset: true,
  54. polygonOffsetFactor: -4,
  55. wireframe: false
  56. });
  57. /*decalMaterial = new THREE.MeshNormalMaterial( {
  58. transparent: true,
  59. depthTest: true,
  60. depthWrite: false,
  61. polygonOffset: true,
  62. polygonOffsetFactor: -4,
  63. shading: THREE.SmoothShading
  64. });*/
  65. var decals = [];
  66. var decalHelper, mouseHelper;
  67. var p = new THREE.Vector3( 0, 0, 0 );
  68. var r = new THREE.Vector3( 0, 0, 0 );
  69. var s = new THREE.Vector3( 10, 10, 10 );
  70. var up = new THREE.Vector3( 0, 1, 0 );
  71. var check = new THREE.Vector3( 1, 1, 1 );
  72. var params = {
  73. projection: 'normal',
  74. minScale: 10,
  75. maxScale: 20,
  76. rotate: true,
  77. clear: function() {
  78. removeDecals();
  79. }
  80. };
  81. window.addEventListener( 'load', init );
  82. function init() {
  83. renderer = new THREE.WebGLRenderer( { antialias: true } );
  84. renderer.setPixelRatio( window.devicePixelRatio );
  85. renderer.setSize( window.innerWidth, window.innerHeight );
  86. container.appendChild( renderer.domElement );
  87. scene = new THREE.Scene();
  88. camera = new THREE.PerspectiveCamera( fov, window.innerWidth / window.innerHeight, 1, 1000 );
  89. camera.position.z = 100;
  90. camera.target = new THREE.Vector3();
  91. controls = new THREE.OrbitControls( camera, renderer.domElement );
  92. controls.minDistance = 50;
  93. controls.maxDistance = 200;
  94. var light = new THREE.HemisphereLight( 0xffddcc, 0x111122 );
  95. light.position.set( 1, 0.75, 0.5 );
  96. scene.add( light );
  97. var geometry = new THREE.Geometry();
  98. geometry.vertices.push( new THREE.Vector3(), new THREE.Vector3() );
  99. geometry.dynamic = true;
  100. line = new THREE.Line( geometry, new THREE.LineBasicMaterial( { linewidth: 4 }) );
  101. scene.add( line );
  102. loadLeePerrySmith();
  103. raycaster = new THREE.Raycaster();
  104. mouseHelper = new THREE.Mesh( new THREE.BoxGeometry( 1, 1, 10 ), new THREE.MeshNormalMaterial() );
  105. mouseHelper.visible = false;
  106. scene.add( mouseHelper );
  107. window.addEventListener( 'resize', onWindowResize, false );
  108. var moved = false;
  109. controls.addEventListener( 'change', function() {
  110. moved = true;
  111. } );
  112. window.addEventListener( 'mousedown', function () {
  113. moved = false;
  114. }, false );
  115. window.addEventListener( 'mouseup', function() {
  116. checkIntersection();
  117. if( !moved ) shoot();
  118. } );
  119. window.addEventListener( 'mousemove', onTouchMove );
  120. window.addEventListener( 'touchmove', onTouchMove );
  121. function onTouchMove( event ) {
  122. if( event.changedTouches ) {
  123. x = event.changedTouches[ 0 ].pageX;
  124. y = event.changedTouches[ 0 ].pageY;
  125. } else {
  126. x = event.clientX;
  127. y = event.clientY;
  128. }
  129. mouse.x = ( x / window.innerWidth ) * 2 - 1;
  130. mouse.y = - ( y / window.innerHeight ) * 2 + 1;
  131. checkIntersection();
  132. }
  133. function checkIntersection() {
  134. if( !mesh ) return;
  135. raycaster.setFromCamera( mouse, camera );
  136. var intersects = raycaster.intersectObjects( [ mesh ] );
  137. if ( intersects.length > 0 ) {
  138. var p = intersects[ 0 ].point;
  139. mouseHelper.position.copy( p );
  140. intersection.point.copy( p );
  141. var n = intersects[ 0 ].face.normal.clone();
  142. n.multiplyScalar( 10 );
  143. n.add( intersects[ 0 ].point );
  144. intersection.normal.copy( intersects[ 0 ].face.normal );
  145. mouseHelper.lookAt( n );
  146. line.geometry.vertices[ 0 ].copy( intersection.point );
  147. line.geometry.vertices[ 1 ].copy( n );
  148. line.geometry.verticesNeedUpdate = true;
  149. intersection.intersects = true;
  150. } else {
  151. intersection.intersects = false;
  152. }
  153. }
  154. var gui = new dat.GUI();
  155. gui.add( params, 'projection', { 'From cam to mesh': 'camera', 'Normal to mesh': 'normal' } );
  156. gui.add( params, 'minScale', 1, 30 );
  157. gui.add( params, 'maxScale', 1, 30 );
  158. gui.add( params, 'rotate' );
  159. gui.add( params, 'clear' );
  160. gui.open();
  161. onWindowResize();
  162. render();
  163. }
  164. function loadLeePerrySmith( callback ) {
  165. var loader = new THREE.JSONLoader();
  166. loader.load( 'obj/leeperrysmith/LeePerrySmith.js', function( geometry ) {
  167. geometry.verticesNeedUpdate = true;
  168. geometry.elementsNeedUpdate = true;
  169. geometry.morphTargetsNeedUpdate = true;
  170. geometry.uvsNeedUpdate = true;
  171. geometry.normalsNeedUpdate = true;
  172. geometry.colorsNeedUpdate = true;
  173. geometry.tangentsNeedUpdate = true;
  174. var material = new THREE.MeshPhongMaterial( {
  175. map: THREE.ImageUtils.loadTexture( 'obj/leeperrysmith/Map-COL.jpg' ),
  176. specularMap: THREE.ImageUtils.loadTexture( 'obj/leeperrysmith/Map-SPEC.jpg' ),
  177. normalMap: THREE.ImageUtils.loadTexture( 'obj/leeperrysmith/Infinite-Level_02_Tangent_SmoothUV.jpg' ),
  178. shininess: 10
  179. } );
  180. mesh = new THREE.Mesh( geometry, material );
  181. scene.add( mesh );
  182. mesh.scale.set( 10, 10, 10 );
  183. //scene.add( new THREE.FaceNormalsHelper( mesh, 1 ) );
  184. //scene.add( new THREE.VertexNormalsHelper( mesh, 1 ) );
  185. } );
  186. }
  187. function shoot() {
  188. if( params.projection == 'camera' ) {
  189. var dir = camera.target.clone();
  190. dir.sub( camera.position );
  191. p = intersection.point;
  192. var m = new THREE.Matrix4();
  193. var c = dir.clone();
  194. c.negate();
  195. c.multiplyScalar( 10 );
  196. c.add( p );
  197. m.lookAt( p, c, up );
  198. m = m.extractRotation( m );
  199. dummy = new THREE.Object3D();
  200. dummy.rotation.setFromRotationMatrix( m );
  201. r.set( dummy.rotation.x, dummy.rotation.y, dummy.rotation.z );
  202. } else {
  203. p = intersection.point;
  204. r.copy( mouseHelper.rotation );
  205. }
  206. var scale = params.minScale + Math.random() * ( params.maxScale - params.minScale );
  207. s.set( scale, scale, scale );
  208. if( params.rotate) r.z = Math.random() * 2 * Math.PI;
  209. var material = decalMaterial.clone();
  210. material.color.setHex( Math.random() * 0xffffff );
  211. var m = new THREE.Mesh( new THREE.DecalGeometry( mesh, p, r, s, check ), material );
  212. decals.push( m );
  213. scene.add( m );
  214. }
  215. function removeDecals() {
  216. decals.forEach( function( d ) {
  217. scene.remove( d );
  218. d = null;
  219. } );
  220. decals = [];
  221. }
  222. function mergeDecals() {
  223. var merge = {};
  224. decals.forEach(function (decal) {
  225. var uuid = decal.material.uuid;
  226. var d = merge[uuid] = merge[uuid] || {};
  227. d.material = d.material || decal.material;
  228. d.geometry = d.geometry || new THREE.Geometry();
  229. d.geometry.merge(decal.geometry, decal.matrix);
  230. });
  231. removeDecals();
  232. for (var key in merge) {
  233. var d = merge[key];
  234. var mesh = new THREE.Mesh(d.geometry, d.material);
  235. scene.add(mesh);
  236. decals.push(mesh);
  237. }
  238. }
  239. function onWindowResize() {
  240. camera.aspect = window.innerWidth / window.innerHeight;
  241. camera.updateProjectionMatrix();
  242. renderer.setSize( window.innerWidth, window.innerHeight );
  243. }
  244. function render() {
  245. requestAnimationFrame( render );
  246. renderer.render( scene, camera );
  247. }
  248. </script>
  249. </body>
  250. </html>