webgl_custom_attributes_points.html 4.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - custom attributes [particles]</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - custom attributes example - particles</div>
  11. <div id="container"></div>
  12. <script type="x-shader/x-vertex" id="vertexshader">
  13. attribute float size;
  14. attribute vec3 customColor;
  15. varying vec3 vColor;
  16. void main() {
  17. vColor = customColor;
  18. vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );
  19. gl_PointSize = size * ( 300.0 / -mvPosition.z );
  20. gl_Position = projectionMatrix * mvPosition;
  21. }
  22. </script>
  23. <script type="x-shader/x-fragment" id="fragmentshader">
  24. uniform vec3 color;
  25. uniform sampler2D pointTexture;
  26. varying vec3 vColor;
  27. void main() {
  28. gl_FragColor = vec4( color * vColor, 1.0 );
  29. gl_FragColor = gl_FragColor * texture2D( pointTexture, gl_PointCoord );
  30. }
  31. </script>
  32. <script type="module">
  33. import {
  34. AdditiveBlending,
  35. BufferAttribute,
  36. BufferGeometry,
  37. Color,
  38. PerspectiveCamera,
  39. Points,
  40. Scene,
  41. ShaderMaterial,
  42. TextureLoader,
  43. Vector3,
  44. WebGLRenderer
  45. } from "../build/three.module.js";
  46. import Stats from './jsm/libs/stats.module.js';
  47. var renderer, scene, camera, stats;
  48. var sphere;
  49. var WIDTH = window.innerWidth;
  50. var HEIGHT = window.innerHeight;
  51. init();
  52. animate();
  53. function init() {
  54. camera = new PerspectiveCamera( 40, WIDTH / HEIGHT, 1, 10000 );
  55. camera.position.z = 300;
  56. scene = new Scene();
  57. var amount = 100000;
  58. var radius = 200;
  59. var positions = new Float32Array( amount * 3 );
  60. var colors = new Float32Array( amount * 3 );
  61. var sizes = new Float32Array( amount );
  62. var vertex = new Vector3();
  63. var color = new Color( 0xffffff );
  64. for ( var i = 0; i < amount; i ++ ) {
  65. vertex.x = ( Math.random() * 2 - 1 ) * radius;
  66. vertex.y = ( Math.random() * 2 - 1 ) * radius;
  67. vertex.z = ( Math.random() * 2 - 1 ) * radius;
  68. vertex.toArray( positions, i * 3 );
  69. if ( vertex.x < 0 ) {
  70. color.setHSL( 0.5 + 0.1 * ( i / amount ), 0.7, 0.5 );
  71. } else {
  72. color.setHSL( 0.0 + 0.1 * ( i / amount ), 0.9, 0.5 );
  73. }
  74. color.toArray( colors, i * 3 );
  75. sizes[ i ] = 10;
  76. }
  77. var geometry = new BufferGeometry();
  78. geometry.addAttribute( 'position', new BufferAttribute( positions, 3 ) );
  79. geometry.addAttribute( 'customColor', new BufferAttribute( colors, 3 ) );
  80. geometry.addAttribute( 'size', new BufferAttribute( sizes, 1 ) );
  81. //
  82. var material = new ShaderMaterial( {
  83. uniforms: {
  84. color: { value: new Color( 0xffffff ) },
  85. pointTexture: { value: new TextureLoader().load( "textures/sprites/spark1.png" ) }
  86. },
  87. vertexShader: document.getElementById( 'vertexshader' ).textContent,
  88. fragmentShader: document.getElementById( 'fragmentshader' ).textContent,
  89. blending: AdditiveBlending,
  90. depthTest: false,
  91. transparent: true
  92. } );
  93. //
  94. sphere = new Points( geometry, material );
  95. scene.add( sphere );
  96. //
  97. renderer = new WebGLRenderer();
  98. renderer.setPixelRatio( window.devicePixelRatio );
  99. renderer.setSize( WIDTH, HEIGHT );
  100. var container = document.getElementById( 'container' );
  101. container.appendChild( renderer.domElement );
  102. stats = new Stats();
  103. container.appendChild( stats.dom );
  104. //
  105. window.addEventListener( 'resize', onWindowResize, false );
  106. }
  107. function onWindowResize() {
  108. camera.aspect = window.innerWidth / window.innerHeight;
  109. camera.updateProjectionMatrix();
  110. renderer.setSize( window.innerWidth, window.innerHeight );
  111. }
  112. function animate() {
  113. requestAnimationFrame( animate );
  114. render();
  115. stats.update();
  116. }
  117. function render() {
  118. var time = Date.now() * 0.005;
  119. sphere.rotation.z = 0.01 * time;
  120. var geometry = sphere.geometry;
  121. var attributes = geometry.attributes;
  122. for ( var i = 0; i < attributes.size.array.length; i ++ ) {
  123. attributes.size.array[ i ] = 14 + 13 * Math.sin( 0.1 * i + time );
  124. }
  125. attributes.size.needsUpdate = true;
  126. renderer.render( scene, camera );
  127. }
  128. </script>
  129. </body>
  130. </html>