webgl_geometry_hierarchy.html 3.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometry hierarchy</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <script type="module">
  11. import {
  12. BoxBufferGeometry,
  13. Color,
  14. Fog,
  15. Group,
  16. Mesh,
  17. MeshNormalMaterial,
  18. PerspectiveCamera,
  19. Scene,
  20. WebGLRenderer
  21. } from "../build/three.module.js";
  22. import Stats from './jsm/libs/stats.module.js';
  23. var camera, scene, renderer, stats, group;
  24. var mouseX = 0, mouseY = 0;
  25. var windowHalfX = window.innerWidth / 2;
  26. var windowHalfY = window.innerHeight / 2;
  27. init();
  28. animate();
  29. function init() {
  30. camera = new PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 10000 );
  31. camera.position.z = 500;
  32. scene = new Scene();
  33. scene.background = new Color( 0xffffff );
  34. scene.fog = new Fog( 0xffffff, 1, 10000 );
  35. var geometry = new BoxBufferGeometry( 100, 100, 100 );
  36. var material = new MeshNormalMaterial();
  37. group = new Group();
  38. for ( var i = 0; i < 1000; i ++ ) {
  39. var mesh = new Mesh( geometry, material );
  40. mesh.position.x = Math.random() * 2000 - 1000;
  41. mesh.position.y = Math.random() * 2000 - 1000;
  42. mesh.position.z = Math.random() * 2000 - 1000;
  43. mesh.rotation.x = Math.random() * 2 * Math.PI;
  44. mesh.rotation.y = Math.random() * 2 * Math.PI;
  45. mesh.matrixAutoUpdate = false;
  46. mesh.updateMatrix();
  47. group.add( mesh );
  48. }
  49. scene.add( group );
  50. //
  51. renderer = new WebGLRenderer( { antialias: true } );
  52. renderer.setPixelRatio( window.devicePixelRatio );
  53. renderer.setSize( window.innerWidth, window.innerHeight );
  54. document.body.appendChild( renderer.domElement );
  55. //
  56. stats = new Stats();
  57. document.body.appendChild( stats.dom );
  58. //
  59. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  60. //
  61. window.addEventListener( 'resize', onWindowResize, false );
  62. }
  63. function onWindowResize() {
  64. windowHalfX = window.innerWidth / 2;
  65. windowHalfY = window.innerHeight / 2;
  66. camera.aspect = window.innerWidth / window.innerHeight;
  67. camera.updateProjectionMatrix();
  68. renderer.setSize( window.innerWidth, window.innerHeight );
  69. }
  70. function onDocumentMouseMove( event ) {
  71. mouseX = ( event.clientX - windowHalfX ) * 10;
  72. mouseY = ( event.clientY - windowHalfY ) * 10;
  73. }
  74. //
  75. function animate() {
  76. requestAnimationFrame( animate );
  77. render();
  78. stats.update();
  79. }
  80. function render() {
  81. var time = Date.now() * 0.001;
  82. var rx = Math.sin( time * 0.7 ) * 0.5,
  83. ry = Math.sin( time * 0.3 ) * 0.5,
  84. rz = Math.sin( time * 0.2 ) * 0.5;
  85. camera.position.x += ( mouseX - camera.position.x ) * 0.05;
  86. camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
  87. camera.lookAt( scene.position );
  88. group.rotation.x = rx;
  89. group.rotation.y = ry;
  90. group.rotation.z = rz;
  91. renderer.render( scene, camera );
  92. }
  93. </script>
  94. </body>
  95. </html>