3MFLoader.js 31 KB

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  1. /**
  2. * @author technohippy / https://github.com/technohippy
  3. * @author Mugen87 / https://github.com/Mugen87
  4. *
  5. * 3D Manufacturing Format (3MF) specification: https://3mf.io/specification/
  6. *
  7. * The following features from the core specification are supported:
  8. *
  9. * - 3D Models
  10. * - Object Resources (Meshes and Components)
  11. * - Material Resources (Base Materials)
  12. *
  13. * 3MF Materials and Properties Extension are only partially supported.
  14. *
  15. * - Texture 2D
  16. * - Texture 2D Groups
  17. * - Color Groups (Vertex Colors)
  18. */
  19. THREE.ThreeMFLoader = function ( manager ) {
  20. THREE.Loader.call( this, manager );
  21. this.availableExtensions = [];
  22. };
  23. THREE.ThreeMFLoader.prototype = Object.assign( Object.create( THREE.Loader.prototype ), {
  24. constructor: THREE.ThreeMFLoader,
  25. load: function ( url, onLoad, onProgress, onError ) {
  26. var scope = this;
  27. var loader = new THREE.FileLoader( scope.manager );
  28. loader.setPath( scope.path );
  29. loader.setResponseType( 'arraybuffer' );
  30. loader.load( url, function ( buffer ) {
  31. onLoad( scope.parse( buffer ) );
  32. }, onProgress, onError );
  33. },
  34. parse: function ( data ) {
  35. var scope = this;
  36. var textureLoader = new THREE.TextureLoader( this.manager );
  37. function loadDocument( data ) {
  38. var zip = null;
  39. var file = null;
  40. var relsName;
  41. var modelRelsName;
  42. var modelPartNames = [];
  43. var printTicketPartNames = [];
  44. var texturesPartNames = [];
  45. var otherPartNames = [];
  46. var rels;
  47. var modelRels;
  48. var modelParts = {};
  49. var printTicketParts = {};
  50. var texturesParts = {};
  51. var otherParts = {};
  52. try {
  53. zip = new JSZip( data ); // eslint-disable-line no-undef
  54. } catch ( e ) {
  55. if ( e instanceof ReferenceError ) {
  56. console.error( 'THREE.3MFLoader: jszip missing and file is compressed.' );
  57. return null;
  58. }
  59. }
  60. for ( file in zip.files ) {
  61. if ( file.match( /\_rels\/.rels$/ ) ) {
  62. relsName = file;
  63. } else if ( file.match( /3D\/_rels\/.*\.model\.rels$/ ) ) {
  64. modelRelsName = file;
  65. } else if ( file.match( /^3D\/.*\.model$/ ) ) {
  66. modelPartNames.push( file );
  67. } else if ( file.match( /^3D\/Metadata\/.*\.xml$/ ) ) {
  68. printTicketPartNames.push( file );
  69. } else if ( file.match( /^3D\/Textures?\/.*/ ) ) {
  70. texturesPartNames.push( file );
  71. } else if ( file.match( /^3D\/Other\/.*/ ) ) {
  72. otherPartNames.push( file );
  73. }
  74. }
  75. //
  76. var relsView = new Uint8Array( zip.file( relsName ).asArrayBuffer() );
  77. var relsFileText = THREE.LoaderUtils.decodeText( relsView );
  78. rels = parseRelsXml( relsFileText );
  79. //
  80. if ( modelRelsName ) {
  81. var relsView = new Uint8Array( zip.file( modelRelsName ).asArrayBuffer() );
  82. var relsFileText = THREE.LoaderUtils.decodeText( relsView );
  83. modelRels = parseRelsXml( relsFileText );
  84. }
  85. //
  86. for ( var i = 0; i < modelPartNames.length; i ++ ) {
  87. var modelPart = modelPartNames[ i ];
  88. var view = new Uint8Array( zip.file( modelPart ).asArrayBuffer() );
  89. var fileText = THREE.LoaderUtils.decodeText( view );
  90. var xmlData = new DOMParser().parseFromString( fileText, 'application/xml' );
  91. if ( xmlData.documentElement.nodeName.toLowerCase() !== 'model' ) {
  92. console.error( 'THREE.3MFLoader: Error loading 3MF - no 3MF document found: ', modelPart );
  93. }
  94. var modelNode = xmlData.querySelector( 'model' );
  95. var extensions = {};
  96. for ( var i = 0; i < modelNode.attributes.length; i ++ ) {
  97. var attr = modelNode.attributes[ i ];
  98. if ( attr.name.match( /^xmlns:(.+)$/ ) ) {
  99. extensions[ attr.value ] = RegExp.$1;
  100. }
  101. }
  102. var modelData = parseModelNode( modelNode );
  103. modelData[ 'xml' ] = modelNode;
  104. if ( 0 < Object.keys( extensions ).length ) {
  105. modelData[ 'extensions' ] = extensions;
  106. }
  107. modelParts[ modelPart ] = modelData;
  108. }
  109. //
  110. for ( var i = 0; i < texturesPartNames.length; i ++ ) {
  111. var texturesPartName = texturesPartNames[ i ];
  112. texturesParts[ texturesPartName ] = zip.file( texturesPartName ).asArrayBuffer();
  113. }
  114. return {
  115. rels: rels,
  116. modelRels: modelRels,
  117. model: modelParts,
  118. printTicket: printTicketParts,
  119. texture: texturesParts,
  120. other: otherParts
  121. };
  122. }
  123. function parseRelsXml( relsFileText ) {
  124. var relationships = [];
  125. var relsXmlData = new DOMParser().parseFromString( relsFileText, 'application/xml' );
  126. var relsNodes = relsXmlData.querySelectorAll( 'Relationship' );
  127. for ( var i = 0; i < relsNodes.length; i ++ ) {
  128. var relsNode = relsNodes[ i ];
  129. var relationship = {
  130. target: relsNode.getAttribute( 'Target' ), //required
  131. id: relsNode.getAttribute( 'Id' ), //required
  132. type: relsNode.getAttribute( 'Type' ) //required
  133. };
  134. relationships.push( relationship );
  135. }
  136. return relationships;
  137. }
  138. function parseMetadataNodes( metadataNodes ) {
  139. var metadataData = {};
  140. for ( var i = 0; i < metadataNodes.length; i ++ ) {
  141. var metadataNode = metadataNodes[ i ];
  142. var name = metadataNode.getAttribute( 'name' );
  143. var validNames = [
  144. 'Title',
  145. 'Designer',
  146. 'Description',
  147. 'Copyright',
  148. 'LicenseTerms',
  149. 'Rating',
  150. 'CreationDate',
  151. 'ModificationDate'
  152. ];
  153. if ( 0 <= validNames.indexOf( name ) ) {
  154. metadataData[ name ] = metadataNode.textContent;
  155. }
  156. }
  157. return metadataData;
  158. }
  159. function parseBasematerialsNode( basematerialsNode ) {
  160. var basematerialsData = {
  161. id: basematerialsNode.getAttribute( 'id' ), // required
  162. basematerials: []
  163. };
  164. var basematerialNodes = basematerialsNode.querySelectorAll( 'base' );
  165. for ( var i = 0; i < basematerialNodes.length; i ++ ) {
  166. var basematerialNode = basematerialNodes[ i ];
  167. var basematerialData = parseBasematerialNode( basematerialNode );
  168. basematerialsData.basematerials.push( basematerialData );
  169. }
  170. return basematerialsData;
  171. }
  172. function parseTexture2DNode( texture2DNode ) {
  173. var texture2dData = {
  174. id: texture2DNode.getAttribute( 'id' ), // required
  175. path: texture2DNode.getAttribute( 'path' ), // required
  176. contenttype: texture2DNode.getAttribute( 'contenttype' ), // required
  177. tilestyleu: texture2DNode.getAttribute( 'tilestyleu' ),
  178. tilestylev: texture2DNode.getAttribute( 'tilestylev' ),
  179. filter: texture2DNode.getAttribute( 'filter' ),
  180. };
  181. return texture2dData;
  182. }
  183. function parseTextures2DGroupNode( texture2DGroupNode ) {
  184. var texture2DGroupData = {
  185. id: texture2DGroupNode.getAttribute( 'id' ), // required
  186. texid: texture2DGroupNode.getAttribute( 'texid' ), // required
  187. displaypropertiesid: texture2DGroupNode.getAttribute( 'displaypropertiesid' )
  188. };
  189. var tex2coordNodes = texture2DGroupNode.querySelectorAll( 'tex2coord' );
  190. var uvs = [];
  191. for ( var i = 0; i < tex2coordNodes.length; i ++ ) {
  192. var tex2coordNode = tex2coordNodes[ i ];
  193. var u = tex2coordNode.getAttribute( 'u' );
  194. var v = tex2coordNode.getAttribute( 'v' );
  195. uvs.push( parseFloat( u ), parseFloat( v ) );
  196. }
  197. texture2DGroupData[ 'uvs' ] = new Float32Array( uvs );
  198. return texture2DGroupData;
  199. }
  200. function parseColorGroupNode( colorGroupNode ) {
  201. var colorGroupData = {
  202. id: colorGroupNode.getAttribute( 'id' ), // required
  203. displaypropertiesid: colorGroupNode.getAttribute( 'displaypropertiesid' )
  204. };
  205. var colorNodes = colorGroupNode.querySelectorAll( 'color' );
  206. var colors = [];
  207. var colorObject = new THREE.Color();
  208. for ( var i = 0; i < colorNodes.length; i ++ ) {
  209. var colorNode = colorNodes[ i ];
  210. var color = colorNode.getAttribute( 'color' );
  211. colorObject.setStyle( color.substring( 0, 7 ) );
  212. colorObject.convertSRGBToLinear(); // color is in sRGB
  213. colors.push( colorObject.r, colorObject.g, colorObject.b );
  214. }
  215. colorGroupData[ 'colors' ] = new Float32Array( colors );
  216. return colorGroupData;
  217. }
  218. function parseBasematerialNode( basematerialNode ) {
  219. var basematerialData = {};
  220. basematerialData[ 'name' ] = basematerialNode.getAttribute( 'name' ); // required
  221. basematerialData[ 'displaycolor' ] = basematerialNode.getAttribute( 'displaycolor' ); // required
  222. return basematerialData;
  223. }
  224. function parseMeshNode( meshNode ) {
  225. var meshData = {};
  226. var vertices = [];
  227. var vertexNodes = meshNode.querySelectorAll( 'vertices vertex' );
  228. for ( var i = 0; i < vertexNodes.length; i ++ ) {
  229. var vertexNode = vertexNodes[ i ];
  230. var x = vertexNode.getAttribute( 'x' );
  231. var y = vertexNode.getAttribute( 'y' );
  232. var z = vertexNode.getAttribute( 'z' );
  233. vertices.push( parseFloat( x ), parseFloat( y ), parseFloat( z ) );
  234. }
  235. meshData[ 'vertices' ] = new Float32Array( vertices );
  236. var triangleProperties = [];
  237. var triangles = [];
  238. var triangleNodes = meshNode.querySelectorAll( 'triangles triangle' );
  239. for ( var i = 0; i < triangleNodes.length; i ++ ) {
  240. var triangleNode = triangleNodes[ i ];
  241. var v1 = triangleNode.getAttribute( 'v1' );
  242. var v2 = triangleNode.getAttribute( 'v2' );
  243. var v3 = triangleNode.getAttribute( 'v3' );
  244. var p1 = triangleNode.getAttribute( 'p1' );
  245. var p2 = triangleNode.getAttribute( 'p2' );
  246. var p3 = triangleNode.getAttribute( 'p3' );
  247. var pid = triangleNode.getAttribute( 'pid' );
  248. var triangleProperty = {};
  249. triangleProperty[ 'v1' ] = parseInt( v1, 10 );
  250. triangleProperty[ 'v2' ] = parseInt( v2, 10 );
  251. triangleProperty[ 'v3' ] = parseInt( v3, 10 );
  252. triangles.push( triangleProperty[ 'v1' ], triangleProperty[ 'v2' ], triangleProperty[ 'v3' ] );
  253. // optional
  254. if ( p1 ) {
  255. triangleProperty[ 'p1' ] = parseInt( p1, 10 );
  256. }
  257. if ( p2 ) {
  258. triangleProperty[ 'p2' ] = parseInt( p2, 10 );
  259. }
  260. if ( p3 ) {
  261. triangleProperty[ 'p3' ] = parseInt( p3, 10 );
  262. }
  263. if ( pid ) {
  264. triangleProperty[ 'pid' ] = pid;
  265. }
  266. if ( 0 < Object.keys( triangleProperty ).length ) {
  267. triangleProperties.push( triangleProperty );
  268. }
  269. }
  270. meshData[ 'triangleProperties' ] = triangleProperties;
  271. meshData[ 'triangles' ] = new Uint32Array( triangles );
  272. return meshData;
  273. }
  274. function parseComponentsNode( componentsNode ) {
  275. var components = [];
  276. var componentNodes = componentsNode.querySelectorAll( 'component' );
  277. for ( var i = 0; i < componentNodes.length; i ++ ) {
  278. var componentNode = componentNodes[ i ];
  279. var componentData = parseComponentNode( componentNode );
  280. components.push( componentData );
  281. }
  282. return components;
  283. }
  284. function parseComponentNode( componentNode ) {
  285. var componentData = {};
  286. componentData[ 'objectId' ] = componentNode.getAttribute( 'objectid' ); // required
  287. var transform = componentNode.getAttribute( 'transform' );
  288. if ( transform ) {
  289. componentData[ 'transform' ] = parseTransform( transform );
  290. }
  291. return componentData;
  292. }
  293. function parseTransform( transform ) {
  294. var t = [];
  295. transform.split( ' ' ).forEach( function ( s ) {
  296. t.push( parseFloat( s ) );
  297. } );
  298. var matrix = new THREE.Matrix4();
  299. matrix.set(
  300. t[ 0 ], t[ 3 ], t[ 6 ], t[ 9 ],
  301. t[ 1 ], t[ 4 ], t[ 7 ], t[ 10 ],
  302. t[ 2 ], t[ 5 ], t[ 8 ], t[ 11 ],
  303. 0.0, 0.0, 0.0, 1.0
  304. );
  305. return matrix;
  306. }
  307. function parseObjectNode( objectNode ) {
  308. var objectData = {
  309. type: objectNode.getAttribute( 'type' )
  310. };
  311. var id = objectNode.getAttribute( 'id' );
  312. if ( id ) {
  313. objectData[ 'id' ] = id;
  314. }
  315. var pid = objectNode.getAttribute( 'pid' );
  316. if ( pid ) {
  317. objectData[ 'pid' ] = pid;
  318. }
  319. var pindex = objectNode.getAttribute( 'pindex' );
  320. if ( pindex ) {
  321. objectData[ 'pindex' ] = pindex;
  322. }
  323. var thumbnail = objectNode.getAttribute( 'thumbnail' );
  324. if ( thumbnail ) {
  325. objectData[ 'thumbnail' ] = thumbnail;
  326. }
  327. var partnumber = objectNode.getAttribute( 'partnumber' );
  328. if ( partnumber ) {
  329. objectData[ 'partnumber' ] = partnumber;
  330. }
  331. var name = objectNode.getAttribute( 'name' );
  332. if ( name ) {
  333. objectData[ 'name' ] = name;
  334. }
  335. var meshNode = objectNode.querySelector( 'mesh' );
  336. if ( meshNode ) {
  337. objectData[ 'mesh' ] = parseMeshNode( meshNode );
  338. }
  339. var componentsNode = objectNode.querySelector( 'components' );
  340. if ( componentsNode ) {
  341. objectData[ 'components' ] = parseComponentsNode( componentsNode );
  342. }
  343. return objectData;
  344. }
  345. function parseResourcesNode( resourcesNode ) {
  346. var resourcesData = {};
  347. resourcesData[ 'basematerials' ] = {};
  348. var basematerialsNodes = resourcesNode.querySelectorAll( 'basematerials' );
  349. for ( var i = 0; i < basematerialsNodes.length; i ++ ) {
  350. var basematerialsNode = basematerialsNodes[ i ];
  351. var basematerialsData = parseBasematerialsNode( basematerialsNode );
  352. resourcesData[ 'basematerials' ][ basematerialsData[ 'id' ] ] = basematerialsData;
  353. }
  354. //
  355. resourcesData[ 'texture2d' ] = {};
  356. var textures2DNodes = resourcesNode.querySelectorAll( 'texture2d' );
  357. for ( var i = 0; i < textures2DNodes.length; i ++ ) {
  358. var textures2DNode = textures2DNodes[ i ];
  359. var texture2DData = parseTexture2DNode( textures2DNode );
  360. resourcesData[ 'texture2d' ][ texture2DData[ 'id' ] ] = texture2DData;
  361. }
  362. //
  363. resourcesData[ 'colorgroup' ] = {};
  364. var colorGroupNodes = resourcesNode.querySelectorAll( 'colorgroup' );
  365. for ( var i = 0; i < colorGroupNodes.length; i ++ ) {
  366. var colorGroupNode = colorGroupNodes[ i ];
  367. var colorGroupData = parseColorGroupNode( colorGroupNode );
  368. resourcesData[ 'colorgroup' ][ colorGroupData[ 'id' ] ] = colorGroupData;
  369. }
  370. //
  371. resourcesData[ 'texture2dgroup' ] = {};
  372. var textures2DGroupNodes = resourcesNode.querySelectorAll( 'texture2dgroup' );
  373. for ( var i = 0; i < textures2DGroupNodes.length; i ++ ) {
  374. var textures2DGroupNode = textures2DGroupNodes[ i ];
  375. var textures2DGroupData = parseTextures2DGroupNode( textures2DGroupNode );
  376. resourcesData[ 'texture2dgroup' ][ textures2DGroupData[ 'id' ] ] = textures2DGroupData;
  377. }
  378. //
  379. resourcesData[ 'object' ] = {};
  380. var objectNodes = resourcesNode.querySelectorAll( 'object' );
  381. for ( var i = 0; i < objectNodes.length; i ++ ) {
  382. var objectNode = objectNodes[ i ];
  383. var objectData = parseObjectNode( objectNode );
  384. resourcesData[ 'object' ][ objectData[ 'id' ] ] = objectData;
  385. }
  386. return resourcesData;
  387. }
  388. function parseBuildNode( buildNode ) {
  389. var buildData = [];
  390. var itemNodes = buildNode.querySelectorAll( 'item' );
  391. for ( var i = 0; i < itemNodes.length; i ++ ) {
  392. var itemNode = itemNodes[ i ];
  393. var buildItem = {
  394. objectId: itemNode.getAttribute( 'objectid' )
  395. };
  396. var transform = itemNode.getAttribute( 'transform' );
  397. if ( transform ) {
  398. buildItem[ 'transform' ] = parseTransform( transform );
  399. }
  400. buildData.push( buildItem );
  401. }
  402. return buildData;
  403. }
  404. function parseModelNode( modelNode ) {
  405. var modelData = { unit: modelNode.getAttribute( 'unit' ) || 'millimeter' };
  406. var metadataNodes = modelNode.querySelectorAll( 'metadata' );
  407. if ( metadataNodes ) {
  408. modelData[ 'metadata' ] = parseMetadataNodes( metadataNodes );
  409. }
  410. var resourcesNode = modelNode.querySelector( 'resources' );
  411. if ( resourcesNode ) {
  412. modelData[ 'resources' ] = parseResourcesNode( resourcesNode );
  413. }
  414. var buildNode = modelNode.querySelector( 'build' );
  415. if ( buildNode ) {
  416. modelData[ 'build' ] = parseBuildNode( buildNode );
  417. }
  418. return modelData;
  419. }
  420. function buildTexture( texture2dgroup, objects, modelData, textureData ) {
  421. var texid = texture2dgroup.texid;
  422. var texture2ds = modelData.resources.texture2d;
  423. var texture2d = texture2ds[ texid ];
  424. if ( texture2d ) {
  425. var data = textureData[ texture2d.path ];
  426. var type = texture2d.contenttype;
  427. var blob = new Blob( [ data ], { type: type } );
  428. var sourceURI = URL.createObjectURL( blob );
  429. var texture = textureLoader.load( sourceURI, function () {
  430. URL.revokeObjectURL( sourceURI );
  431. } );
  432. texture.encoding = THREE.sRGBEncoding;
  433. // texture parameters
  434. switch ( texture2d.tilestyleu ) {
  435. case 'wrap':
  436. texture.wrapS = THREE.RepeatWrapping;
  437. break;
  438. case 'mirror':
  439. texture.wrapS = THREE.MirroredRepeatWrapping;
  440. break;
  441. case 'none':
  442. case 'clamp':
  443. texture.wrapS = THREE.ClampToEdgeWrapping;
  444. break;
  445. default:
  446. texture.wrapS = THREE.RepeatWrapping;
  447. }
  448. switch ( texture2d.tilestylev ) {
  449. case 'wrap':
  450. texture.wrapT = THREE.RepeatWrapping;
  451. break;
  452. case 'mirror':
  453. texture.wrapT = THREE.MirroredRepeatWrapping;
  454. break;
  455. case 'none':
  456. case 'clamp':
  457. texture.wrapT = THREE.ClampToEdgeWrapping;
  458. break;
  459. default:
  460. texture.wrapT = THREE.RepeatWrapping;
  461. }
  462. switch ( texture2d.filter ) {
  463. case 'auto':
  464. texture.magFilter = THREE.LinearFilter;
  465. texture.minFilter = THREE.LinearMipmapLinearFilter;
  466. break;
  467. case 'linear':
  468. texture.magFilter = THREE.LinearFilter;
  469. texture.minFilter = THREE.LinearFilter;
  470. break;
  471. case 'nearest':
  472. texture.magFilter = THREE.NearestFilter;
  473. texture.minFilter = THREE.NearestFilter;
  474. break;
  475. default:
  476. texture.magFilter = THREE.LinearFilter;
  477. texture.minFilter = THREE.LinearMipmapLinearFilter;
  478. }
  479. return texture;
  480. } else {
  481. return null;
  482. }
  483. }
  484. function buildBasematerialsMeshes( basematerials, triangleProperties, modelData, meshData, textureData, objectData ) {
  485. var objectPindex = objectData.pindex;
  486. var materialMap = {};
  487. for ( var i = 0, l = triangleProperties.length; i < l; i ++ ) {
  488. var triangleProperty = triangleProperties[ i ];
  489. var pindex = ( triangleProperty.p1 !== undefined ) ? triangleProperty.p1 : objectPindex;
  490. if ( materialMap[ pindex ] === undefined ) materialMap[ pindex ] = [];
  491. materialMap[ pindex ].push( triangleProperty );
  492. }
  493. //
  494. var keys = Object.keys( materialMap );
  495. var meshes = [];
  496. for ( var i = 0, l = keys.length; i < l; i ++ ) {
  497. var materialIndex = keys[ i ];
  498. var trianglePropertiesProps = materialMap[ materialIndex ];
  499. var basematerialData = basematerials.basematerials[ materialIndex ];
  500. var material = getBuild( basematerialData, objects, modelData, textureData, objectData, buildBasematerial );
  501. //
  502. var geometry = new THREE.BufferGeometry();
  503. var positionData = [];
  504. var vertices = meshData.vertices;
  505. for ( var j = 0, jl = trianglePropertiesProps.length; j < jl; j ++ ) {
  506. var triangleProperty = trianglePropertiesProps[ j ];
  507. positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 0 ] );
  508. positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 1 ] );
  509. positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 2 ] );
  510. positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 0 ] );
  511. positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 1 ] );
  512. positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 2 ] );
  513. positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 0 ] );
  514. positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 1 ] );
  515. positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 2 ] );
  516. }
  517. geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( positionData, 3 ) );
  518. //
  519. var mesh = new THREE.Mesh( geometry, material );
  520. meshes.push( mesh );
  521. }
  522. return meshes;
  523. }
  524. function buildTexturedMesh( texture2dgroup, triangleProperties, modelData, meshData, textureData, objectData ) {
  525. // geometry
  526. var geometry = new THREE.BufferGeometry();
  527. var positionData = [];
  528. var uvData = [];
  529. var vertices = meshData.vertices;
  530. var uvs = texture2dgroup.uvs;
  531. for ( var i = 0, l = triangleProperties.length; i < l; i ++ ) {
  532. var triangleProperty = triangleProperties[ i ];
  533. positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 0 ] );
  534. positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 1 ] );
  535. positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 2 ] );
  536. positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 0 ] );
  537. positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 1 ] );
  538. positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 2 ] );
  539. positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 0 ] );
  540. positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 1 ] );
  541. positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 2 ] );
  542. //
  543. uvData.push( uvs[ ( triangleProperty.p1 * 2 ) + 0 ] );
  544. uvData.push( uvs[ ( triangleProperty.p1 * 2 ) + 1 ] );
  545. uvData.push( uvs[ ( triangleProperty.p2 * 2 ) + 0 ] );
  546. uvData.push( uvs[ ( triangleProperty.p2 * 2 ) + 1 ] );
  547. uvData.push( uvs[ ( triangleProperty.p3 * 2 ) + 0 ] );
  548. uvData.push( uvs[ ( triangleProperty.p3 * 2 ) + 1 ] );
  549. }
  550. geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( positionData, 3 ) );
  551. geometry.setAttribute( 'uv', new THREE.Float32BufferAttribute( uvData, 2 ) );
  552. // material
  553. var texture = getBuild( texture2dgroup, objects, modelData, textureData, objectData, buildTexture );
  554. var material = new THREE.MeshPhongMaterial( { map: texture, flatShading: true } );
  555. // mesh
  556. var mesh = new THREE.Mesh( geometry, material );
  557. return mesh;
  558. }
  559. function buildVertexColorMesh( colorgroup, triangleProperties, modelData, meshData ) {
  560. // geometry
  561. var geometry = new THREE.BufferGeometry();
  562. var positionData = [];
  563. var colorData = [];
  564. var vertices = meshData.vertices;
  565. var colors = colorgroup.colors;
  566. for ( var i = 0, l = triangleProperties.length; i < l; i ++ ) {
  567. var triangleProperty = triangleProperties[ i ];
  568. var v1 = triangleProperty.v1;
  569. var v2 = triangleProperty.v2;
  570. var v3 = triangleProperty.v3;
  571. positionData.push( vertices[ ( v1 * 3 ) + 0 ] );
  572. positionData.push( vertices[ ( v1 * 3 ) + 1 ] );
  573. positionData.push( vertices[ ( v1 * 3 ) + 2 ] );
  574. positionData.push( vertices[ ( v2 * 3 ) + 0 ] );
  575. positionData.push( vertices[ ( v2 * 3 ) + 1 ] );
  576. positionData.push( vertices[ ( v2 * 3 ) + 2 ] );
  577. positionData.push( vertices[ ( v3 * 3 ) + 0 ] );
  578. positionData.push( vertices[ ( v3 * 3 ) + 1 ] );
  579. positionData.push( vertices[ ( v3 * 3 ) + 2 ] );
  580. //
  581. var p1 = triangleProperty.p1;
  582. var p2 = triangleProperty.p2;
  583. var p3 = triangleProperty.p3;
  584. colorData.push( colors[ ( p1 * 3 ) + 0 ] );
  585. colorData.push( colors[ ( p1 * 3 ) + 1 ] );
  586. colorData.push( colors[ ( p1 * 3 ) + 3 ] );
  587. colorData.push( colors[ ( ( p2 || p1 ) * 3 ) + 0 ] );
  588. colorData.push( colors[ ( ( p2 || p1 ) * 3 ) + 1 ] );
  589. colorData.push( colors[ ( ( p2 || p1 ) * 3 ) + 2 ] );
  590. colorData.push( colors[ ( ( p3 || p1 ) * 3 ) + 0 ] );
  591. colorData.push( colors[ ( ( p3 || p1 ) * 3 ) + 1 ] );
  592. colorData.push( colors[ ( ( p3 || p1 ) * 3 ) + 2 ] );
  593. }
  594. geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( positionData, 3 ) );
  595. geometry.setAttribute( 'color', new THREE.Float32BufferAttribute( colorData, 3 ) );
  596. // material
  597. var material = new THREE.MeshPhongMaterial( { vertexColors: THREE.VertexColors, flatShading: true } );
  598. // mesh
  599. var mesh = new THREE.Mesh( geometry, material );
  600. return mesh;
  601. }
  602. function buildDefaultMesh( meshData ) {
  603. var geometry = new THREE.BufferGeometry();
  604. geometry.setIndex( new THREE.BufferAttribute( meshData[ 'triangles' ], 1 ) );
  605. geometry.setAttribute( 'position', new THREE.BufferAttribute( meshData[ 'vertices' ], 3 ) );
  606. var material = new THREE.MeshPhongMaterial( { color: 0xaaaaff, flatShading: true } );
  607. var mesh = new THREE.Mesh( geometry, material );
  608. return mesh;
  609. }
  610. function buildMeshes( resourceMap, modelData, meshData, textureData, objectData ) {
  611. var keys = Object.keys( resourceMap );
  612. var meshes = [];
  613. for ( var i = 0, il = keys.length; i < il; i ++ ) {
  614. var resourceId = keys[ i ];
  615. var triangleProperties = resourceMap[ resourceId ];
  616. var resourceType = getResourceType( resourceId, modelData );
  617. switch ( resourceType ) {
  618. case 'material':
  619. var basematerials = modelData.resources.basematerials[ resourceId ];
  620. var newMeshes = buildBasematerialsMeshes( basematerials, triangleProperties, modelData, meshData, textureData, objectData );
  621. for ( var j = 0, jl = newMeshes.length; j < jl; j ++ ) {
  622. meshes.push( newMeshes[ j ] );
  623. }
  624. break;
  625. case 'texture':
  626. var texture2dgroup = modelData.resources.texture2dgroup[ resourceId ];
  627. meshes.push( buildTexturedMesh( texture2dgroup, triangleProperties, modelData, meshData, textureData ) );
  628. break;
  629. case 'vertexColors':
  630. var colorgroup = modelData.resources.colorgroup[ resourceId ];
  631. meshes.push( buildVertexColorMesh( colorgroup, triangleProperties, modelData, meshData, textureData ) );
  632. break;
  633. case 'default':
  634. meshes.push( buildDefaultMesh( meshData ) );
  635. break;
  636. default:
  637. console.error( 'THREE.3MFLoader: Unsupported resource type.' );
  638. }
  639. }
  640. return meshes;
  641. }
  642. function getResourceType( pid, modelData ) {
  643. if ( modelData.resources.texture2dgroup[ pid ] !== undefined ) {
  644. return 'texture';
  645. } else if ( modelData.resources.basematerials[ pid ] !== undefined ) {
  646. return 'material';
  647. } else if ( modelData.resources.colorgroup[ pid ] !== undefined ) {
  648. return 'vertexColors';
  649. } else if ( pid === 'default' ) {
  650. return 'default';
  651. } else {
  652. return undefined;
  653. }
  654. }
  655. function analyzeObject( modelData, meshData, objectData ) {
  656. var resourceMap = {};
  657. var triangleProperties = meshData[ 'triangleProperties' ];
  658. var objectPid = objectData.pid;
  659. for ( var i = 0, l = triangleProperties.length; i < l; i ++ ) {
  660. var triangleProperty = triangleProperties[ i ];
  661. var pid = ( triangleProperty.pid !== undefined ) ? triangleProperty.pid : objectPid;
  662. if ( pid === undefined ) pid = 'default';
  663. if ( resourceMap[ pid ] === undefined ) resourceMap[ pid ] = [];
  664. resourceMap[ pid ].push( triangleProperty );
  665. }
  666. return resourceMap;
  667. }
  668. function buildGroup( meshData, objects, modelData, textureData, objectData ) {
  669. var group = new THREE.Group();
  670. var resourceMap = analyzeObject( modelData, meshData, objectData );
  671. var meshes = buildMeshes( resourceMap, modelData, meshData, textureData, objectData );
  672. for ( var i = 0, l = meshes.length; i < l; i ++ ) {
  673. group.add( meshes[ i ] );
  674. }
  675. return group;
  676. }
  677. function applyExtensions( extensions, meshData, modelXml ) {
  678. if ( ! extensions ) {
  679. return;
  680. }
  681. var availableExtensions = [];
  682. var keys = Object.keys( extensions );
  683. for ( var i = 0; i < keys.length; i ++ ) {
  684. var ns = keys[ i ];
  685. for ( var j = 0; j < scope.availableExtensions.length; j ++ ) {
  686. var extension = scope.availableExtensions[ j ];
  687. if ( extension.ns === ns ) {
  688. availableExtensions.push( extension );
  689. }
  690. }
  691. }
  692. for ( var i = 0; i < availableExtensions.length; i ++ ) {
  693. var extension = availableExtensions[ i ];
  694. extension.apply( modelXml, extensions[ extension[ 'ns' ] ], meshData );
  695. }
  696. }
  697. function getBuild( data, objects, modelData, textureData, objectData, builder ) {
  698. if ( data.build !== undefined ) return data.build;
  699. data.build = builder( data, objects, modelData, textureData, objectData );
  700. return data.build;
  701. }
  702. function buildBasematerial( materialData ) {
  703. var material = new THREE.MeshPhongMaterial( { flatShading: true } );
  704. material.name = materialData.name;
  705. // displaycolor MUST be specified with a value of a 6 or 8 digit hexadecimal number, e.g. "#RRGGBB" or "#RRGGBBAA"
  706. var displaycolor = materialData.displaycolor;
  707. var color = displaycolor.substring( 0, 7 );
  708. material.color.setStyle( color );
  709. material.color.convertSRGBToLinear(); // displaycolor is in sRGB
  710. // process alpha if set
  711. if ( displaycolor.length === 9 ) {
  712. material.opacity = parseInt( displaycolor.charAt( 7 ) + displaycolor.charAt( 8 ), 16 ) / 255;
  713. }
  714. return material;
  715. }
  716. function buildComposite( compositeData, objects, modelData, textureData ) {
  717. var composite = new THREE.Group();
  718. for ( var j = 0; j < compositeData.length; j ++ ) {
  719. var component = compositeData[ j ];
  720. var build = objects[ component.objectId ];
  721. if ( build === undefined ) {
  722. buildObject( component.objectId, objects, modelData, textureData );
  723. build = objects[ component.objectId ];
  724. }
  725. var object3D = build.clone();
  726. // apply component transfrom
  727. var transform = component.transform;
  728. if ( transform ) {
  729. object3D.applyMatrix( transform );
  730. }
  731. composite.add( object3D );
  732. }
  733. return composite;
  734. }
  735. function buildObject( objectId, objects, modelData, textureData ) {
  736. var objectData = modelData[ 'resources' ][ 'object' ][ objectId ];
  737. if ( objectData[ 'mesh' ] ) {
  738. var meshData = objectData[ 'mesh' ];
  739. var extensions = modelData[ 'extensions' ];
  740. var modelXml = modelData[ 'xml' ];
  741. applyExtensions( extensions, meshData, modelXml );
  742. objects[ objectData.id ] = getBuild( meshData, objects, modelData, textureData, objectData, buildGroup );
  743. } else {
  744. var compositeData = objectData[ 'components' ];
  745. objects[ objectData.id ] = getBuild( compositeData, objects, modelData, textureData, objectData, buildComposite );
  746. }
  747. }
  748. function buildObjects( data3mf ) {
  749. var modelsData = data3mf.model;
  750. var modelRels = data3mf.modelRels;
  751. var objects = {};
  752. var modelsKeys = Object.keys( modelsData );
  753. var textureData = {};
  754. // evaluate model relationships to textures
  755. if ( modelRels ) {
  756. for ( var i = 0, l = modelRels.length; i < l; i ++ ) {
  757. var modelRel = modelRels[ i ];
  758. var textureKey = modelRel.target.substring( 1 );
  759. if ( data3mf.texture[ textureKey ] ) {
  760. textureData[ modelRel.target ] = data3mf.texture[ textureKey ];
  761. }
  762. }
  763. }
  764. // start build
  765. for ( var i = 0; i < modelsKeys.length; i ++ ) {
  766. var modelsKey = modelsKeys[ i ];
  767. var modelData = modelsData[ modelsKey ];
  768. var objectIds = Object.keys( modelData[ 'resources' ][ 'object' ] );
  769. for ( var j = 0; j < objectIds.length; j ++ ) {
  770. var objectId = objectIds[ j ];
  771. buildObject( objectId, objects, modelData, textureData );
  772. }
  773. }
  774. return objects;
  775. }
  776. function build( objects, data3mf ) {
  777. var group = new THREE.Group();
  778. var relationship = data3mf[ 'rels' ][ 0 ];
  779. var buildData = data3mf.model[ relationship[ 'target' ].substring( 1 ) ][ 'build' ];
  780. for ( var i = 0; i < buildData.length; i ++ ) {
  781. var buildItem = buildData[ i ];
  782. var object3D = objects[ buildItem[ 'objectId' ] ];
  783. // apply transform
  784. var transform = buildItem[ 'transform' ];
  785. if ( transform ) {
  786. object3D.applyMatrix( transform );
  787. }
  788. group.add( object3D );
  789. }
  790. return group;
  791. }
  792. var data3mf = loadDocument( data );
  793. var objects = buildObjects( data3mf );
  794. return build( objects, data3mf );
  795. },
  796. addExtension: function ( extension ) {
  797. this.availableExtensions.push( extension );
  798. }
  799. } );