Nodes.js 10 KB

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  1. import DataMap from '../DataMap.js';
  2. import ChainMap from '../ChainMap.js';
  3. import NodeBuilderState from './NodeBuilderState.js';
  4. import { EquirectangularReflectionMapping, EquirectangularRefractionMapping, NoToneMapping, SRGBColorSpace } from 'three';
  5. import { NodeFrame, vec4, objectGroup, renderGroup, frameGroup, cubeTexture, texture, rangeFog, densityFog, reference, viewportBottomLeft, normalWorld, pmremTexture, viewportTopLeft } from '../../../nodes/Nodes.js';
  6. class Nodes extends DataMap {
  7. constructor( renderer, backend ) {
  8. super();
  9. this.renderer = renderer;
  10. this.backend = backend;
  11. this.nodeFrame = new NodeFrame();
  12. this.nodeBuilderCache = new Map();
  13. this.callHashCache = new ChainMap();
  14. this.groupsData = new ChainMap();
  15. }
  16. updateGroup( nodeUniformsGroup ) {
  17. const groupNode = nodeUniformsGroup.groupNode;
  18. const name = groupNode.name;
  19. // objectGroup is every updated
  20. if ( name === objectGroup.name ) return true;
  21. // renderGroup is updated once per render/compute call
  22. if ( name === renderGroup.name ) {
  23. const uniformsGroupData = this.get( nodeUniformsGroup );
  24. const renderId = this.nodeFrame.renderId;
  25. if ( uniformsGroupData.renderId !== renderId ) {
  26. uniformsGroupData.renderId = renderId;
  27. return true;
  28. }
  29. return false;
  30. }
  31. // frameGroup is updated once per frame
  32. if ( name === frameGroup.name ) {
  33. const uniformsGroupData = this.get( nodeUniformsGroup );
  34. const frameId = this.nodeFrame.frameId;
  35. if ( uniformsGroupData.frameId !== frameId ) {
  36. uniformsGroupData.frameId = frameId;
  37. return true;
  38. }
  39. return false;
  40. }
  41. // other groups are updated just when groupNode.needsUpdate is true
  42. const groupChain = [ groupNode, nodeUniformsGroup ];
  43. let groupData = this.groupsData.get( groupChain );
  44. if ( groupData === undefined ) this.groupsData.set( groupChain, groupData = {} );
  45. if ( groupData.version !== groupNode.version ) {
  46. groupData.version = groupNode.version;
  47. return true;
  48. }
  49. return false;
  50. }
  51. getForRenderCacheKey( renderObject ) {
  52. return renderObject.initialCacheKey;
  53. }
  54. getForRender( renderObject ) {
  55. const renderObjectData = this.get( renderObject );
  56. let nodeBuilderState = renderObjectData.nodeBuilderState;
  57. if ( nodeBuilderState === undefined ) {
  58. const { nodeBuilderCache } = this;
  59. const cacheKey = this.getForRenderCacheKey( renderObject );
  60. nodeBuilderState = nodeBuilderCache.get( cacheKey );
  61. if ( nodeBuilderState === undefined ) {
  62. const nodeBuilder = this.backend.createNodeBuilder( renderObject.object, this.renderer, renderObject.scene );
  63. nodeBuilder.material = renderObject.material;
  64. nodeBuilder.context.material = renderObject.material;
  65. nodeBuilder.lightsNode = renderObject.lightsNode;
  66. nodeBuilder.environmentNode = this.getEnvironmentNode( renderObject.scene );
  67. nodeBuilder.fogNode = this.getFogNode( renderObject.scene );
  68. nodeBuilder.clippingContext = renderObject.clippingContext;
  69. nodeBuilder.build();
  70. nodeBuilderState = this._createNodeBuilderState( nodeBuilder );
  71. nodeBuilderCache.set( cacheKey, nodeBuilderState );
  72. }
  73. nodeBuilderState.usedTimes ++;
  74. renderObjectData.nodeBuilderState = nodeBuilderState;
  75. }
  76. return nodeBuilderState;
  77. }
  78. delete( object ) {
  79. if ( object.isRenderObject ) {
  80. const nodeBuilderState = this.get( object ).nodeBuilderState;
  81. nodeBuilderState.usedTimes --;
  82. if ( nodeBuilderState.usedTimes === 0 ) {
  83. this.nodeBuilderCache.delete( this.getForRenderCacheKey( object ) );
  84. }
  85. }
  86. return super.delete( object );
  87. }
  88. getForCompute( computeNode ) {
  89. const computeData = this.get( computeNode );
  90. let nodeBuilderState = computeData.nodeBuilderState;
  91. if ( nodeBuilderState === undefined ) {
  92. const nodeBuilder = this.backend.createNodeBuilder( computeNode, this.renderer );
  93. nodeBuilder.build();
  94. nodeBuilderState = this._createNodeBuilderState( nodeBuilder );
  95. computeData.nodeBuilderState = nodeBuilderState;
  96. }
  97. return nodeBuilderState;
  98. }
  99. _createNodeBuilderState( nodeBuilder ) {
  100. return new NodeBuilderState(
  101. nodeBuilder.vertexShader,
  102. nodeBuilder.fragmentShader,
  103. nodeBuilder.computeShader,
  104. nodeBuilder.getAttributesArray(),
  105. nodeBuilder.getBindings(),
  106. nodeBuilder.updateNodes,
  107. nodeBuilder.updateBeforeNodes,
  108. nodeBuilder.updateAfterNodes,
  109. nodeBuilder.instanceBindGroups,
  110. nodeBuilder.transforms
  111. );
  112. }
  113. getEnvironmentNode( scene ) {
  114. return scene.environmentNode || this.get( scene ).environmentNode || null;
  115. }
  116. getBackgroundNode( scene ) {
  117. return scene.backgroundNode || this.get( scene ).backgroundNode || null;
  118. }
  119. getFogNode( scene ) {
  120. return scene.fogNode || this.get( scene ).fogNode || null;
  121. }
  122. getCacheKey( scene, lightsNode ) {
  123. const chain = [ scene, lightsNode ];
  124. const callId = this.renderer.info.calls;
  125. let cacheKeyData = this.callHashCache.get( chain );
  126. if ( cacheKeyData === undefined || cacheKeyData.callId !== callId ) {
  127. const environmentNode = this.getEnvironmentNode( scene );
  128. const fogNode = this.getFogNode( scene );
  129. const cacheKey = [];
  130. if ( lightsNode ) cacheKey.push( lightsNode.getCacheKey() );
  131. if ( environmentNode ) cacheKey.push( environmentNode.getCacheKey() );
  132. if ( fogNode ) cacheKey.push( fogNode.getCacheKey() );
  133. cacheKeyData = {
  134. callId,
  135. cacheKey: cacheKey.join( ',' )
  136. };
  137. this.callHashCache.set( chain, cacheKeyData );
  138. }
  139. return cacheKeyData.cacheKey;
  140. }
  141. updateScene( scene ) {
  142. this.updateEnvironment( scene );
  143. this.updateFog( scene );
  144. this.updateBackground( scene );
  145. }
  146. get isToneMappingState() {
  147. return this.renderer.getRenderTarget() ? false : true;
  148. }
  149. updateBackground( scene ) {
  150. const sceneData = this.get( scene );
  151. const background = scene.background;
  152. if ( background ) {
  153. if ( sceneData.background !== background ) {
  154. let backgroundNode = null;
  155. if ( background.isCubeTexture === true || ( background.mapping === EquirectangularReflectionMapping || background.mapping === EquirectangularRefractionMapping ) ) {
  156. backgroundNode = pmremTexture( background, normalWorld );
  157. } else if ( background.isTexture === true ) {
  158. backgroundNode = texture( background, viewportBottomLeft ).setUpdateMatrix( true );
  159. } else if ( background.isColor !== true ) {
  160. console.error( 'WebGPUNodes: Unsupported background configuration.', background );
  161. }
  162. sceneData.backgroundNode = backgroundNode;
  163. sceneData.background = background;
  164. }
  165. } else if ( sceneData.backgroundNode ) {
  166. delete sceneData.backgroundNode;
  167. delete sceneData.background;
  168. }
  169. }
  170. updateFog( scene ) {
  171. const sceneData = this.get( scene );
  172. const fog = scene.fog;
  173. if ( fog ) {
  174. if ( sceneData.fog !== fog ) {
  175. let fogNode = null;
  176. if ( fog.isFogExp2 ) {
  177. fogNode = densityFog( reference( 'color', 'color', fog ), reference( 'density', 'float', fog ) );
  178. } else if ( fog.isFog ) {
  179. fogNode = rangeFog( reference( 'color', 'color', fog ), reference( 'near', 'float', fog ), reference( 'far', 'float', fog ) );
  180. } else {
  181. console.error( 'WebGPUNodes: Unsupported fog configuration.', fog );
  182. }
  183. sceneData.fogNode = fogNode;
  184. sceneData.fog = fog;
  185. }
  186. } else {
  187. delete sceneData.fogNode;
  188. delete sceneData.fog;
  189. }
  190. }
  191. updateEnvironment( scene ) {
  192. const sceneData = this.get( scene );
  193. const environment = scene.environment;
  194. if ( environment ) {
  195. if ( sceneData.environment !== environment ) {
  196. let environmentNode = null;
  197. if ( environment.isCubeTexture === true ) {
  198. environmentNode = cubeTexture( environment );
  199. } else if ( environment.isTexture === true ) {
  200. environmentNode = texture( environment );
  201. } else {
  202. console.error( 'Nodes: Unsupported environment configuration.', environment );
  203. }
  204. sceneData.environmentNode = environmentNode;
  205. sceneData.environment = environment;
  206. }
  207. } else if ( sceneData.environmentNode ) {
  208. delete sceneData.environmentNode;
  209. delete sceneData.environment;
  210. }
  211. }
  212. getNodeFrame( renderer = this.renderer, scene = null, object = null, camera = null, material = null ) {
  213. const nodeFrame = this.nodeFrame;
  214. nodeFrame.renderer = renderer;
  215. nodeFrame.scene = scene;
  216. nodeFrame.object = object;
  217. nodeFrame.camera = camera;
  218. nodeFrame.material = material;
  219. return nodeFrame;
  220. }
  221. getNodeFrameForRender( renderObject ) {
  222. return this.getNodeFrame( renderObject.renderer, renderObject.scene, renderObject.object, renderObject.camera, renderObject.material );
  223. }
  224. getOutputNode( outputTexture ) {
  225. let output = texture( outputTexture, viewportTopLeft );
  226. if ( this.isToneMappingState ) {
  227. if ( this.renderer.toneMappingNode ) {
  228. output = vec4( this.renderer.toneMappingNode.context( { color: output.rgb } ), output.a );
  229. } else if ( this.renderer.toneMapping !== NoToneMapping ) {
  230. output = output.toneMapping( this.renderer.toneMapping );
  231. }
  232. }
  233. if ( this.renderer.currentColorSpace === SRGBColorSpace ) {
  234. output = output.linearToColorSpace( this.renderer.currentColorSpace );
  235. }
  236. return output;
  237. }
  238. updateBefore( renderObject ) {
  239. const nodeFrame = this.getNodeFrameForRender( renderObject );
  240. const nodeBuilder = renderObject.getNodeBuilderState();
  241. for ( const node of nodeBuilder.updateBeforeNodes ) {
  242. nodeFrame.updateBeforeNode( node );
  243. }
  244. }
  245. updateAfter( renderObject ) {
  246. const nodeFrame = this.getNodeFrameForRender( renderObject );
  247. const nodeBuilder = renderObject.getNodeBuilderState();
  248. for ( const node of nodeBuilder.updateAfterNodes ) {
  249. nodeFrame.updateAfterNode( node );
  250. }
  251. }
  252. updateForCompute( computeNode ) {
  253. const nodeFrame = this.getNodeFrame();
  254. const nodeBuilder = this.getForCompute( computeNode );
  255. for ( const node of nodeBuilder.updateNodes ) {
  256. nodeFrame.updateNode( node );
  257. }
  258. }
  259. updateForRender( renderObject ) {
  260. const nodeFrame = this.getNodeFrameForRender( renderObject );
  261. const nodeBuilder = renderObject.getNodeBuilderState();
  262. for ( const node of nodeBuilder.updateNodes ) {
  263. nodeFrame.updateNode( node );
  264. }
  265. }
  266. dispose() {
  267. super.dispose();
  268. this.nodeFrame = new NodeFrame();
  269. this.nodeBuilderCache = new Map();
  270. }
  271. }
  272. export default Nodes;