HDRCubeMapLoader.js 2.7 KB

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  1. /**
  2. * @author Prashant Sharma / spidersharma03
  3. * @author Ben Houston / http://clara.io / bhouston
  4. */
  5. THREE.HDRCubeMapLoader = function (manager) {
  6. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  7. // override in sub classes
  8. this.hdrLoader = new THREE.RGBELoader();
  9. if( THREE.Encodings === undefined ) throw new Error( "HDRCubeMapLoader requires THREE.Encodings" );
  10. }
  11. THREE.HDRCubeMapLoader.prototype.load = function(type, urls, onLoad, onProgress, onError) {
  12. var texture = new THREE.CubeTexture( [] );
  13. texture.type = type;
  14. texture.encoding = (type === THREE.UnsignedByteType) ? THREE.RGBEEncoding : THREE.LinearEncoding;
  15. texture.format = (type === THREE.UnsignedByteType ) ? THREE.RGBAFormat : THREE.RGBFormat;
  16. texture.minFilter = THREE.LinearFilter;
  17. texture.magFilter = THREE.LinearFilter;
  18. texture.generateMipmaps = false;
  19. var scope = this.hdrLoader;
  20. var loaded = 0;
  21. function loadHDRData(i, onLoad, onProgress, onError) {
  22. var loader = new THREE.XHRLoader( this.manager );
  23. loader.setResponseType( 'arraybuffer' );
  24. loader.load( urls[i], function ( buffer ) {
  25. loaded++;
  26. var texData = scope._parser( buffer );
  27. if ( ! texData ) return;
  28. if(type === THREE.FloatType) {
  29. var numElements = ( texData.data.length / 4 )*3;
  30. var floatdata = new Float32Array( numElements );
  31. for( var j=0; j<numElements; j++) {
  32. THREE.Encodings.RGBEByteToRGBFloat( texData.data, j*4, floatdata, j*3 );
  33. }
  34. texData.data = floatdata;
  35. }
  36. else if(type === THREE.HalfFloatType) {
  37. var numElements = ( texData.data.length / 4 )*3;
  38. var halfdata = new Uint16Array( numElements );
  39. for( var j=0; j<numElements; j++) {
  40. THREE.Encodings.RGBEByteToRGBHalf( texData.data, j*4, floatdata, j*3 );
  41. }
  42. texData.data = floatdata;
  43. }
  44. if ( undefined !== texData.image ) {
  45. texture[i].images = texData.image;
  46. }
  47. else if ( undefined !== texData.data ) {
  48. var dataTexture = new THREE.DataTexture(texData.data, texData.width, texData.height);
  49. dataTexture.format = texture.format;
  50. dataTexture.type = texture.type;
  51. dataTexture.encoding = texture.encoding;
  52. dataTexture.minFilter = texture.minFilter;
  53. dataTexture.magFilter = texture.magFilter;
  54. dataTexture.generateMipmaps = texture.generateMipmaps;
  55. texture.images[i] = dataTexture;
  56. }
  57. if(loaded === 6) {
  58. texture.needsUpdate = true;
  59. if ( onLoad ) onLoad( texture );
  60. }
  61. }, onProgress, onError );
  62. }
  63. for(var i=0; i<urls.length; i++) {
  64. loadHDRData(i, onLoad, onProgress, onError);
  65. }
  66. return texture;
  67. };