Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 4c115d0513 Merge pull request #7641 from leitzler/leitzler-regexcase-1 9 سال پیش
build 2b42a8de2e Updated builds. 9 سال پیش
docs 00a565d493 Merge pull request #7615 from paulmasson/dev 9 سال پیش
editor 6ff884a514 Editor: Adding emissiveMap support. 9 سال پیش
examples 48b018387b OrbitControls: Backwards compatibility for center. 9 سال پیش
src 4c115d0513 Merge pull request #7641 from leitzler/leitzler-regexcase-1 9 سال پیش
test 1cb359e60a Merge pull request #7604 from simonThiele/unittests 9 سال پیش
utils 480968249d Added AudioAnalyser. 10 سال پیش
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 10 سال پیش
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 سال پیش
CONTRIBUTING.md 1f968fe32c Update CONTRIBUTING.md 9 سال پیش
LICENSE c12770459e change *copy; to © 10 سال پیش
README.md b113db75e1 <canvas> -> `WebGL` 10 سال پیش
bower.json 635b3e274d Fix bower.json ignores 10 سال پیش
package.json 98b9cddea8 Build using npm start, added missing deps 10 سال پیش

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases