ColorSpaceNode.js 8.4 KB

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  1. /**
  2. * @author sunag / http://www.sunag.com.br/
  3. */
  4. import {
  5. GammaEncoding,
  6. LinearEncoding,
  7. RGBEEncoding,
  8. RGBM7Encoding,
  9. RGBM16Encoding,
  10. RGBDEncoding,
  11. sRGBEncoding
  12. } from '../../../../build/three.module.js';
  13. import { TempNode } from '../core/TempNode.js';
  14. import { ConstNode } from '../core/ConstNode.js';
  15. import { FloatNode } from '../inputs/FloatNode.js';
  16. import { FunctionNode } from '../core/FunctionNode.js';
  17. import { ExpressionNode } from '../core/ExpressionNode.js';
  18. function ColorSpaceNode( input, method ) {
  19. TempNode.call( this, 'v4' );
  20. this.input = input;
  21. this.method = method || ColorSpaceNode.LINEAR_TO_LINEAR;
  22. }
  23. ColorSpaceNode.Nodes = ( function () {
  24. // For a discussion of what this is, please read this: http://lousodrome.net/blog/light/2013/05/26/gamma-correct-and-hdr-rendering-in-a-32-bits-buffer/
  25. var LinearToLinear = new FunctionNode( [
  26. "vec4 LinearToLinear( in vec4 value ) {",
  27. " return value;",
  28. "}"
  29. ].join( "\n" ) );
  30. var GammaToLinear = new FunctionNode( [
  31. "vec4 GammaToLinear( in vec4 value, in float gammaFactor ) {",
  32. " return vec4( pow( value.xyz, vec3( gammaFactor ) ), value.w );",
  33. "}"
  34. ].join( "\n" ) );
  35. var LinearToGamma = new FunctionNode( [
  36. "vec4 LinearToGamma( in vec4 value, in float gammaFactor ) {",
  37. " return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );",
  38. "}"
  39. ].join( "\n" ) );
  40. var sRGBToLinear = new FunctionNode( [
  41. "vec4 sRGBToLinear( in vec4 value ) {",
  42. " return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.w );",
  43. "}"
  44. ].join( "\n" ) );
  45. var LinearTosRGB = new FunctionNode( [
  46. "vec4 LinearTosRGB( in vec4 value ) {",
  47. " return vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.w );",
  48. "}"
  49. ].join( "\n" ) );
  50. var RGBEToLinear = new FunctionNode( [
  51. "vec4 RGBEToLinear( in vec4 value ) {",
  52. " return vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );",
  53. "}"
  54. ].join( "\n" ) );
  55. var LinearToRGBE = new FunctionNode( [
  56. "vec4 LinearToRGBE( in vec4 value ) {",
  57. " float maxComponent = max( max( value.r, value.g ), value.b );",
  58. " float fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );",
  59. " return vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );",
  60. // return vec4( value.brg, ( 3.0 + 128.0 ) / 256.0 );
  61. "}"
  62. ].join( "\n" ) );
  63. // reference: http://iwasbeingirony.blogspot.ca/2010/06/difference-between-rgbm-and-rgbd.html
  64. var RGBMToLinear = new FunctionNode( [
  65. "vec3 RGBMToLinear( in vec4 value, in float maxRange ) {",
  66. " return vec4( value.xyz * value.w * maxRange, 1.0 );",
  67. "}"
  68. ].join( "\n" ) );
  69. var LinearToRGBM = new FunctionNode( [
  70. "vec3 LinearToRGBM( in vec4 value, in float maxRange ) {",
  71. " float maxRGB = max( value.x, max( value.g, value.b ) );",
  72. " float M = clamp( maxRGB / maxRange, 0.0, 1.0 );",
  73. " M = ceil( M * 255.0 ) / 255.0;",
  74. " return vec4( value.rgb / ( M * maxRange ), M );",
  75. "}"
  76. ].join( "\n" ) );
  77. // reference: http://iwasbeingirony.blogspot.ca/2010/06/difference-between-rgbm-and-rgbd.html
  78. var RGBDToLinear = new FunctionNode( [
  79. "vec3 RGBDToLinear( in vec4 value, in float maxRange ) {",
  80. " return vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );",
  81. "}"
  82. ].join( "\n" ) );
  83. var LinearToRGBD = new FunctionNode( [
  84. "vec3 LinearToRGBD( in vec4 value, in float maxRange ) {",
  85. " float maxRGB = max( value.x, max( value.g, value.b ) );",
  86. " float D = max( maxRange / maxRGB, 1.0 );",
  87. " D = min( floor( D ) / 255.0, 1.0 );",
  88. " return vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );",
  89. "}"
  90. ].join( "\n" ) );
  91. // LogLuv reference: http://graphicrants.blogspot.ca/2009/04/rgbm-color-encoding.html
  92. // M matrix, for encoding
  93. var cLogLuvM = new ConstNode( "const mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );" );
  94. var LinearToLogLuv = new FunctionNode( [
  95. "vec4 LinearToLogLuv( in vec4 value ) {",
  96. " vec3 Xp_Y_XYZp = cLogLuvM * value.rgb;",
  97. " Xp_Y_XYZp = max(Xp_Y_XYZp, vec3(1e-6, 1e-6, 1e-6));",
  98. " vec4 vResult;",
  99. " vResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;",
  100. " float Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;",
  101. " vResult.w = fract(Le);",
  102. " vResult.z = (Le - (floor(vResult.w*255.0))/255.0)/255.0;",
  103. " return vResult;",
  104. "}"
  105. ].join( "\n" ), [ cLogLuvM ] );
  106. // Inverse M matrix, for decoding
  107. var cLogLuvInverseM = new ConstNode( "const mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );" );
  108. var LogLuvToLinear = new FunctionNode( [
  109. "vec4 LogLuvToLinear( in vec4 value ) {",
  110. " float Le = value.z * 255.0 + value.w;",
  111. " vec3 Xp_Y_XYZp;",
  112. " Xp_Y_XYZp.y = exp2((Le - 127.0) / 2.0);",
  113. " Xp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;",
  114. " Xp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;",
  115. " vec3 vRGB = cLogLuvInverseM * Xp_Y_XYZp.rgb;",
  116. " return vec4( max(vRGB, 0.0), 1.0 );",
  117. "}"
  118. ].join( "\n" ), [ cLogLuvInverseM ] );
  119. return {
  120. LinearToLinear: LinearToLinear,
  121. GammaToLinear: GammaToLinear,
  122. LinearToGamma: LinearToGamma,
  123. sRGBToLinear: sRGBToLinear,
  124. LinearTosRGB: LinearTosRGB,
  125. RGBEToLinear: RGBEToLinear,
  126. LinearToRGBE: LinearToRGBE,
  127. RGBMToLinear: RGBMToLinear,
  128. LinearToRGBM: LinearToRGBM,
  129. RGBDToLinear: RGBDToLinear,
  130. LinearToRGBD: LinearToRGBD,
  131. cLogLuvM: cLogLuvM,
  132. LinearToLogLuv: LinearToLogLuv,
  133. cLogLuvInverseM: cLogLuvInverseM,
  134. LogLuvToLinear: LogLuvToLinear
  135. };
  136. } )();
  137. ColorSpaceNode.LINEAR_TO_LINEAR = 'LinearToLinear';
  138. ColorSpaceNode.GAMMA_TO_LINEAR = 'GammaToLinear';
  139. ColorSpaceNode.LINEAR_TO_GAMMA = 'LinearToGamma';
  140. ColorSpaceNode.SRGB_TO_LINEAR = 'sRGBToLinear';
  141. ColorSpaceNode.LINEAR_TO_SRGB = 'LinearTosRGB';
  142. ColorSpaceNode.RGBE_TO_LINEAR = 'RGBEToLinear';
  143. ColorSpaceNode.LINEAR_TO_RGBE = 'LinearToRGBE';
  144. ColorSpaceNode.RGBM_TO_LINEAR = 'RGBMToLinear';
  145. ColorSpaceNode.LINEAR_TO_RGBM = 'LinearToRGBM';
  146. ColorSpaceNode.RGBD_TO_LINEAR = 'RGBDToLinear';
  147. ColorSpaceNode.LINEAR_TO_RGBD = 'LinearToRGBD';
  148. ColorSpaceNode.LINEAR_TO_LOG_LUV = 'LinearToLogLuv';
  149. ColorSpaceNode.LOG_LUV_TO_LINEAR = 'LogLuvToLinear';
  150. ColorSpaceNode.getEncodingComponents = function ( encoding ) {
  151. switch ( encoding ) {
  152. case LinearEncoding:
  153. return [ 'Linear' ];
  154. case sRGBEncoding:
  155. return [ 'sRGB' ];
  156. case RGBEEncoding:
  157. return [ 'RGBE' ];
  158. case RGBM7Encoding:
  159. return [ 'RGBM', new FloatNode( 7.0 ).setReadonly( true ) ];
  160. case RGBM16Encoding:
  161. return [ 'RGBM', new FloatNode( 16.0 ).setReadonly( true ) ];
  162. case RGBDEncoding:
  163. return [ 'RGBD', new FloatNode( 256.0 ).setReadonly( true ) ];
  164. case GammaEncoding:
  165. return [ 'Gamma', new ExpressionNode( 'float( GAMMA_FACTOR )', 'f' ) ];
  166. }
  167. };
  168. ColorSpaceNode.prototype = Object.create( TempNode.prototype );
  169. ColorSpaceNode.prototype.constructor = ColorSpaceNode;
  170. ColorSpaceNode.prototype.nodeType = "ColorSpace";
  171. ColorSpaceNode.prototype.generate = function ( builder, output ) {
  172. var input = this.input.build( builder, 'v4' );
  173. var outputType = this.getType( builder );
  174. var methodNode = ColorSpaceNode.Nodes[ this.method ];
  175. var method = builder.include( methodNode );
  176. if ( method === ColorSpaceNode.LINEAR_TO_LINEAR ) {
  177. return builder.format( input, outputType, output );
  178. } else {
  179. if ( methodNode.inputs.length === 2 ) {
  180. var factor = this.factor.build( builder, 'f' );
  181. return builder.format( method + '( ' + input + ', ' + factor + ' )', outputType, output );
  182. } else {
  183. return builder.format( method + '( ' + input + ' )', outputType, output );
  184. }
  185. }
  186. };
  187. ColorSpaceNode.prototype.fromEncoding = function ( encoding ) {
  188. var components = ColorSpaceNode.getEncodingComponents( encoding );
  189. this.method = 'LinearTo' + components[ 0 ];
  190. this.factor = components[ 1 ];
  191. };
  192. ColorSpaceNode.prototype.fromDecoding = function ( encoding ) {
  193. var components = ColorSpaceNode.getEncodingComponents( encoding );
  194. this.method = components[ 0 ] + 'ToLinear';
  195. this.factor = components[ 1 ];
  196. };
  197. ColorSpaceNode.prototype.copy = function ( source ) {
  198. TempNode.prototype.copy.call( this, source );
  199. this.input = source.input;
  200. this.method = source.method;
  201. return this;
  202. };
  203. ColorSpaceNode.prototype.toJSON = function ( meta ) {
  204. var data = this.getJSONNode( meta );
  205. if ( ! data ) {
  206. data = this.createJSONNode( meta );
  207. data.input = this.input.toJSON( meta ).uuid;
  208. data.method = this.method;
  209. }
  210. return data;
  211. };
  212. export { ColorSpaceNode };