3MFLoader.js 33 KB

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  1. /**
  2. * @author technohippy / https://github.com/technohippy
  3. * @author Mugen87 / https://github.com/Mugen87
  4. *
  5. * 3D Manufacturing Format (3MF) specification: https://3mf.io/specification/
  6. *
  7. * The following features from the core specification are supported:
  8. *
  9. * - 3D Models
  10. * - Object Resources (Meshes and Components)
  11. * - Material Resources (Base Materials)
  12. *
  13. * 3MF Materials and Properties Extension are only partially supported.
  14. *
  15. * - Texture 2D
  16. * - Texture 2D Groups
  17. * - Color Groups (Vertex Colors)
  18. */
  19. import {
  20. BufferAttribute,
  21. BufferGeometry,
  22. ClampToEdgeWrapping,
  23. Color,
  24. FileLoader,
  25. Float32BufferAttribute,
  26. Group,
  27. LinearFilter,
  28. LinearMipmapLinearFilter,
  29. Loader,
  30. LoaderUtils,
  31. Matrix4,
  32. Mesh,
  33. MeshPhongMaterial,
  34. MeshStandardMaterial,
  35. MirroredRepeatWrapping,
  36. NearestFilter,
  37. RepeatWrapping,
  38. TextureLoader,
  39. VertexColors,
  40. sRGBEncoding
  41. } from "../../../build/three.module.js";
  42. var ThreeMFLoader = function ( manager ) {
  43. Loader.call( this, manager );
  44. this.availableExtensions = [];
  45. };
  46. ThreeMFLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
  47. constructor: ThreeMFLoader,
  48. load: function ( url, onLoad, onProgress, onError ) {
  49. var scope = this;
  50. var loader = new FileLoader( scope.manager );
  51. loader.setPath( scope.path );
  52. loader.setResponseType( 'arraybuffer' );
  53. loader.load( url, function ( buffer ) {
  54. onLoad( scope.parse( buffer ) );
  55. }, onProgress, onError );
  56. },
  57. parse: function ( data ) {
  58. var scope = this;
  59. var textureLoader = new TextureLoader( this.manager );
  60. function loadDocument( data ) {
  61. var zip = null;
  62. var file = null;
  63. var relsName;
  64. var modelRelsName;
  65. var modelPartNames = [];
  66. var printTicketPartNames = [];
  67. var texturesPartNames = [];
  68. var otherPartNames = [];
  69. var rels;
  70. var modelRels;
  71. var modelParts = {};
  72. var printTicketParts = {};
  73. var texturesParts = {};
  74. var otherParts = {};
  75. try {
  76. zip = new JSZip( data ); // eslint-disable-line no-undef
  77. } catch ( e ) {
  78. if ( e instanceof ReferenceError ) {
  79. console.error( 'THREE.3MFLoader: jszip missing and file is compressed.' );
  80. return null;
  81. }
  82. }
  83. for ( file in zip.files ) {
  84. if ( file.match( /\_rels\/.rels$/ ) ) {
  85. relsName = file;
  86. } else if ( file.match( /3D\/_rels\/.*\.model\.rels$/ ) ) {
  87. modelRelsName = file;
  88. } else if ( file.match( /^3D\/.*\.model$/ ) ) {
  89. modelPartNames.push( file );
  90. } else if ( file.match( /^3D\/Metadata\/.*\.xml$/ ) ) {
  91. printTicketPartNames.push( file );
  92. } else if ( file.match( /^3D\/Textures?\/.*/ ) ) {
  93. texturesPartNames.push( file );
  94. } else if ( file.match( /^3D\/Other\/.*/ ) ) {
  95. otherPartNames.push( file );
  96. }
  97. }
  98. //
  99. var relsView = new Uint8Array( zip.file( relsName ).asArrayBuffer() );
  100. var relsFileText = LoaderUtils.decodeText( relsView );
  101. rels = parseRelsXml( relsFileText );
  102. //
  103. if ( modelRelsName ) {
  104. var relsView = new Uint8Array( zip.file( modelRelsName ).asArrayBuffer() );
  105. var relsFileText = LoaderUtils.decodeText( relsView );
  106. modelRels = parseRelsXml( relsFileText );
  107. }
  108. //
  109. for ( var i = 0; i < modelPartNames.length; i ++ ) {
  110. var modelPart = modelPartNames[ i ];
  111. var view = new Uint8Array( zip.file( modelPart ).asArrayBuffer() );
  112. var fileText = LoaderUtils.decodeText( view );
  113. var xmlData = new DOMParser().parseFromString( fileText, 'application/xml' );
  114. if ( xmlData.documentElement.nodeName.toLowerCase() !== 'model' ) {
  115. console.error( 'THREE.3MFLoader: Error loading 3MF - no 3MF document found: ', modelPart );
  116. }
  117. var modelNode = xmlData.querySelector( 'model' );
  118. var extensions = {};
  119. for ( var i = 0; i < modelNode.attributes.length; i ++ ) {
  120. var attr = modelNode.attributes[ i ];
  121. if ( attr.name.match( /^xmlns:(.+)$/ ) ) {
  122. extensions[ attr.value ] = RegExp.$1;
  123. }
  124. }
  125. var modelData = parseModelNode( modelNode );
  126. modelData[ 'xml' ] = modelNode;
  127. if ( 0 < Object.keys( extensions ).length ) {
  128. modelData[ 'extensions' ] = extensions;
  129. }
  130. modelParts[ modelPart ] = modelData;
  131. }
  132. //
  133. for ( var i = 0; i < texturesPartNames.length; i ++ ) {
  134. var texturesPartName = texturesPartNames[ i ];
  135. texturesParts[ texturesPartName ] = zip.file( texturesPartName ).asArrayBuffer();
  136. }
  137. return {
  138. rels: rels,
  139. modelRels: modelRels,
  140. model: modelParts,
  141. printTicket: printTicketParts,
  142. texture: texturesParts,
  143. other: otherParts
  144. };
  145. }
  146. function parseRelsXml( relsFileText ) {
  147. var relationships = [];
  148. var relsXmlData = new DOMParser().parseFromString( relsFileText, 'application/xml' );
  149. var relsNodes = relsXmlData.querySelectorAll( 'Relationship' );
  150. for ( var i = 0; i < relsNodes.length; i ++ ) {
  151. var relsNode = relsNodes[ i ];
  152. var relationship = {
  153. target: relsNode.getAttribute( 'Target' ), //required
  154. id: relsNode.getAttribute( 'Id' ), //required
  155. type: relsNode.getAttribute( 'Type' ) //required
  156. };
  157. relationships.push( relationship );
  158. }
  159. return relationships;
  160. }
  161. function parseMetadataNodes( metadataNodes ) {
  162. var metadataData = {};
  163. for ( var i = 0; i < metadataNodes.length; i ++ ) {
  164. var metadataNode = metadataNodes[ i ];
  165. var name = metadataNode.getAttribute( 'name' );
  166. var validNames = [
  167. 'Title',
  168. 'Designer',
  169. 'Description',
  170. 'Copyright',
  171. 'LicenseTerms',
  172. 'Rating',
  173. 'CreationDate',
  174. 'ModificationDate'
  175. ];
  176. if ( 0 <= validNames.indexOf( name ) ) {
  177. metadataData[ name ] = metadataNode.textContent;
  178. }
  179. }
  180. return metadataData;
  181. }
  182. function parseBasematerialsNode( basematerialsNode ) {
  183. var basematerialsData = {
  184. id: basematerialsNode.getAttribute( 'id' ), // required
  185. basematerials: []
  186. };
  187. var basematerialNodes = basematerialsNode.querySelectorAll( 'base' );
  188. for ( var i = 0; i < basematerialNodes.length; i ++ ) {
  189. var basematerialNode = basematerialNodes[ i ];
  190. var basematerialData = parseBasematerialNode( basematerialNode );
  191. basematerialData.index = i; // the order and count of the material nodes form an implicit 0-based index
  192. basematerialsData.basematerials.push( basematerialData );
  193. }
  194. return basematerialsData;
  195. }
  196. function parseTexture2DNode( texture2DNode ) {
  197. var texture2dData = {
  198. id: texture2DNode.getAttribute( 'id' ), // required
  199. path: texture2DNode.getAttribute( 'path' ), // required
  200. contenttype: texture2DNode.getAttribute( 'contenttype' ), // required
  201. tilestyleu: texture2DNode.getAttribute( 'tilestyleu' ),
  202. tilestylev: texture2DNode.getAttribute( 'tilestylev' ),
  203. filter: texture2DNode.getAttribute( 'filter' ),
  204. };
  205. return texture2dData;
  206. }
  207. function parseTextures2DGroupNode( texture2DGroupNode ) {
  208. var texture2DGroupData = {
  209. id: texture2DGroupNode.getAttribute( 'id' ), // required
  210. texid: texture2DGroupNode.getAttribute( 'texid' ), // required
  211. displaypropertiesid: texture2DGroupNode.getAttribute( 'displaypropertiesid' )
  212. };
  213. var tex2coordNodes = texture2DGroupNode.querySelectorAll( 'tex2coord' );
  214. var uvs = [];
  215. for ( var i = 0; i < tex2coordNodes.length; i ++ ) {
  216. var tex2coordNode = tex2coordNodes[ i ];
  217. var u = tex2coordNode.getAttribute( 'u' );
  218. var v = tex2coordNode.getAttribute( 'v' );
  219. uvs.push( parseFloat( u ), parseFloat( v ) );
  220. }
  221. texture2DGroupData[ 'uvs' ] = new Float32Array( uvs );
  222. return texture2DGroupData;
  223. }
  224. function parseColorGroupNode( colorGroupNode ) {
  225. var colorGroupData = {
  226. id: colorGroupNode.getAttribute( 'id' ), // required
  227. displaypropertiesid: colorGroupNode.getAttribute( 'displaypropertiesid' )
  228. };
  229. var colorNodes = colorGroupNode.querySelectorAll( 'color' );
  230. var colors = [];
  231. var colorObject = new Color();
  232. for ( var i = 0; i < colorNodes.length; i ++ ) {
  233. var colorNode = colorNodes[ i ];
  234. var color = colorNode.getAttribute( 'color' );
  235. colorObject.setStyle( color.substring( 0, 7 ) );
  236. colorObject.convertSRGBToLinear(); // color is in sRGB
  237. colors.push( colorObject.r, colorObject.g, colorObject.b );
  238. }
  239. colorGroupData[ 'colors' ] = new Float32Array( colors );
  240. return colorGroupData;
  241. }
  242. function parseMetallicDisplaypropertiesNode( metallicDisplaypropetiesNode ) {
  243. var metallicDisplaypropertiesData = {
  244. id: metallicDisplaypropetiesNode.getAttribute( 'id' ) // required
  245. };
  246. var metallicNodes = metallicDisplaypropetiesNode.querySelectorAll( 'pbmetallic' );
  247. var metallicData = [];
  248. for ( var i = 0; i < metallicNodes.length; i ++ ) {
  249. var metallicNode = metallicNodes[ i ];
  250. metallicData.push( {
  251. name: metallicNode.getAttribute( 'name' ), // required
  252. metallicness: parseFloat( metallicNode.getAttribute( 'metallicness' ) ), // required
  253. roughness: parseFloat( metallicNode.getAttribute( 'roughness' ) ) // required
  254. } );
  255. }
  256. metallicDisplaypropertiesData.data = metallicData;
  257. return metallicDisplaypropertiesData;
  258. }
  259. function parseBasematerialNode( basematerialNode ) {
  260. var basematerialData = {};
  261. basematerialData[ 'name' ] = basematerialNode.getAttribute( 'name' ); // required
  262. basematerialData[ 'displaycolor' ] = basematerialNode.getAttribute( 'displaycolor' ); // required
  263. basematerialData[ 'displaypropertiesid' ] = basematerialNode.getAttribute( 'displaypropertiesid' );
  264. return basematerialData;
  265. }
  266. function parseMeshNode( meshNode ) {
  267. var meshData = {};
  268. var vertices = [];
  269. var vertexNodes = meshNode.querySelectorAll( 'vertices vertex' );
  270. for ( var i = 0; i < vertexNodes.length; i ++ ) {
  271. var vertexNode = vertexNodes[ i ];
  272. var x = vertexNode.getAttribute( 'x' );
  273. var y = vertexNode.getAttribute( 'y' );
  274. var z = vertexNode.getAttribute( 'z' );
  275. vertices.push( parseFloat( x ), parseFloat( y ), parseFloat( z ) );
  276. }
  277. meshData[ 'vertices' ] = new Float32Array( vertices );
  278. var triangleProperties = [];
  279. var triangles = [];
  280. var triangleNodes = meshNode.querySelectorAll( 'triangles triangle' );
  281. for ( var i = 0; i < triangleNodes.length; i ++ ) {
  282. var triangleNode = triangleNodes[ i ];
  283. var v1 = triangleNode.getAttribute( 'v1' );
  284. var v2 = triangleNode.getAttribute( 'v2' );
  285. var v3 = triangleNode.getAttribute( 'v3' );
  286. var p1 = triangleNode.getAttribute( 'p1' );
  287. var p2 = triangleNode.getAttribute( 'p2' );
  288. var p3 = triangleNode.getAttribute( 'p3' );
  289. var pid = triangleNode.getAttribute( 'pid' );
  290. var triangleProperty = {};
  291. triangleProperty[ 'v1' ] = parseInt( v1, 10 );
  292. triangleProperty[ 'v2' ] = parseInt( v2, 10 );
  293. triangleProperty[ 'v3' ] = parseInt( v3, 10 );
  294. triangles.push( triangleProperty[ 'v1' ], triangleProperty[ 'v2' ], triangleProperty[ 'v3' ] );
  295. // optional
  296. if ( p1 ) {
  297. triangleProperty[ 'p1' ] = parseInt( p1, 10 );
  298. }
  299. if ( p2 ) {
  300. triangleProperty[ 'p2' ] = parseInt( p2, 10 );
  301. }
  302. if ( p3 ) {
  303. triangleProperty[ 'p3' ] = parseInt( p3, 10 );
  304. }
  305. if ( pid ) {
  306. triangleProperty[ 'pid' ] = pid;
  307. }
  308. if ( 0 < Object.keys( triangleProperty ).length ) {
  309. triangleProperties.push( triangleProperty );
  310. }
  311. }
  312. meshData[ 'triangleProperties' ] = triangleProperties;
  313. meshData[ 'triangles' ] = new Uint32Array( triangles );
  314. return meshData;
  315. }
  316. function parseComponentsNode( componentsNode ) {
  317. var components = [];
  318. var componentNodes = componentsNode.querySelectorAll( 'component' );
  319. for ( var i = 0; i < componentNodes.length; i ++ ) {
  320. var componentNode = componentNodes[ i ];
  321. var componentData = parseComponentNode( componentNode );
  322. components.push( componentData );
  323. }
  324. return components;
  325. }
  326. function parseComponentNode( componentNode ) {
  327. var componentData = {};
  328. componentData[ 'objectId' ] = componentNode.getAttribute( 'objectid' ); // required
  329. var transform = componentNode.getAttribute( 'transform' );
  330. if ( transform ) {
  331. componentData[ 'transform' ] = parseTransform( transform );
  332. }
  333. return componentData;
  334. }
  335. function parseTransform( transform ) {
  336. var t = [];
  337. transform.split( ' ' ).forEach( function ( s ) {
  338. t.push( parseFloat( s ) );
  339. } );
  340. var matrix = new Matrix4();
  341. matrix.set(
  342. t[ 0 ], t[ 3 ], t[ 6 ], t[ 9 ],
  343. t[ 1 ], t[ 4 ], t[ 7 ], t[ 10 ],
  344. t[ 2 ], t[ 5 ], t[ 8 ], t[ 11 ],
  345. 0.0, 0.0, 0.0, 1.0
  346. );
  347. return matrix;
  348. }
  349. function parseObjectNode( objectNode ) {
  350. var objectData = {
  351. type: objectNode.getAttribute( 'type' )
  352. };
  353. var id = objectNode.getAttribute( 'id' );
  354. if ( id ) {
  355. objectData[ 'id' ] = id;
  356. }
  357. var pid = objectNode.getAttribute( 'pid' );
  358. if ( pid ) {
  359. objectData[ 'pid' ] = pid;
  360. }
  361. var pindex = objectNode.getAttribute( 'pindex' );
  362. if ( pindex ) {
  363. objectData[ 'pindex' ] = pindex;
  364. }
  365. var thumbnail = objectNode.getAttribute( 'thumbnail' );
  366. if ( thumbnail ) {
  367. objectData[ 'thumbnail' ] = thumbnail;
  368. }
  369. var partnumber = objectNode.getAttribute( 'partnumber' );
  370. if ( partnumber ) {
  371. objectData[ 'partnumber' ] = partnumber;
  372. }
  373. var name = objectNode.getAttribute( 'name' );
  374. if ( name ) {
  375. objectData[ 'name' ] = name;
  376. }
  377. var meshNode = objectNode.querySelector( 'mesh' );
  378. if ( meshNode ) {
  379. objectData[ 'mesh' ] = parseMeshNode( meshNode );
  380. }
  381. var componentsNode = objectNode.querySelector( 'components' );
  382. if ( componentsNode ) {
  383. objectData[ 'components' ] = parseComponentsNode( componentsNode );
  384. }
  385. return objectData;
  386. }
  387. function parseResourcesNode( resourcesNode ) {
  388. var resourcesData = {};
  389. resourcesData[ 'basematerials' ] = {};
  390. var basematerialsNodes = resourcesNode.querySelectorAll( 'basematerials' );
  391. for ( var i = 0; i < basematerialsNodes.length; i ++ ) {
  392. var basematerialsNode = basematerialsNodes[ i ];
  393. var basematerialsData = parseBasematerialsNode( basematerialsNode );
  394. resourcesData[ 'basematerials' ][ basematerialsData[ 'id' ] ] = basematerialsData;
  395. }
  396. //
  397. resourcesData[ 'texture2d' ] = {};
  398. var textures2DNodes = resourcesNode.querySelectorAll( 'texture2d' );
  399. for ( var i = 0; i < textures2DNodes.length; i ++ ) {
  400. var textures2DNode = textures2DNodes[ i ];
  401. var texture2DData = parseTexture2DNode( textures2DNode );
  402. resourcesData[ 'texture2d' ][ texture2DData[ 'id' ] ] = texture2DData;
  403. }
  404. //
  405. resourcesData[ 'colorgroup' ] = {};
  406. var colorGroupNodes = resourcesNode.querySelectorAll( 'colorgroup' );
  407. for ( var i = 0; i < colorGroupNodes.length; i ++ ) {
  408. var colorGroupNode = colorGroupNodes[ i ];
  409. var colorGroupData = parseColorGroupNode( colorGroupNode );
  410. resourcesData[ 'colorgroup' ][ colorGroupData[ 'id' ] ] = colorGroupData;
  411. }
  412. //
  413. resourcesData[ 'pbmetallicdisplayproperties' ] = {};
  414. var pbmetallicdisplaypropertiesNodes = resourcesNode.querySelectorAll( 'pbmetallicdisplayproperties' );
  415. for ( var i = 0; i < pbmetallicdisplaypropertiesNodes.length; i ++ ) {
  416. var pbmetallicdisplaypropertiesNode = pbmetallicdisplaypropertiesNodes[ i ];
  417. var pbmetallicdisplaypropertiesData = parseMetallicDisplaypropertiesNode( pbmetallicdisplaypropertiesNode );
  418. resourcesData[ 'pbmetallicdisplayproperties' ][ pbmetallicdisplaypropertiesData[ 'id' ] ] = pbmetallicdisplaypropertiesData;
  419. }
  420. //
  421. resourcesData[ 'texture2dgroup' ] = {};
  422. var textures2DGroupNodes = resourcesNode.querySelectorAll( 'texture2dgroup' );
  423. for ( var i = 0; i < textures2DGroupNodes.length; i ++ ) {
  424. var textures2DGroupNode = textures2DGroupNodes[ i ];
  425. var textures2DGroupData = parseTextures2DGroupNode( textures2DGroupNode );
  426. resourcesData[ 'texture2dgroup' ][ textures2DGroupData[ 'id' ] ] = textures2DGroupData;
  427. }
  428. //
  429. resourcesData[ 'object' ] = {};
  430. var objectNodes = resourcesNode.querySelectorAll( 'object' );
  431. for ( var i = 0; i < objectNodes.length; i ++ ) {
  432. var objectNode = objectNodes[ i ];
  433. var objectData = parseObjectNode( objectNode );
  434. resourcesData[ 'object' ][ objectData[ 'id' ] ] = objectData;
  435. }
  436. return resourcesData;
  437. }
  438. function parseBuildNode( buildNode ) {
  439. var buildData = [];
  440. var itemNodes = buildNode.querySelectorAll( 'item' );
  441. for ( var i = 0; i < itemNodes.length; i ++ ) {
  442. var itemNode = itemNodes[ i ];
  443. var buildItem = {
  444. objectId: itemNode.getAttribute( 'objectid' )
  445. };
  446. var transform = itemNode.getAttribute( 'transform' );
  447. if ( transform ) {
  448. buildItem[ 'transform' ] = parseTransform( transform );
  449. }
  450. buildData.push( buildItem );
  451. }
  452. return buildData;
  453. }
  454. function parseModelNode( modelNode ) {
  455. var modelData = { unit: modelNode.getAttribute( 'unit' ) || 'millimeter' };
  456. var metadataNodes = modelNode.querySelectorAll( 'metadata' );
  457. if ( metadataNodes ) {
  458. modelData[ 'metadata' ] = parseMetadataNodes( metadataNodes );
  459. }
  460. var resourcesNode = modelNode.querySelector( 'resources' );
  461. if ( resourcesNode ) {
  462. modelData[ 'resources' ] = parseResourcesNode( resourcesNode );
  463. }
  464. var buildNode = modelNode.querySelector( 'build' );
  465. if ( buildNode ) {
  466. modelData[ 'build' ] = parseBuildNode( buildNode );
  467. }
  468. return modelData;
  469. }
  470. function buildTexture( texture2dgroup, objects, modelData, textureData ) {
  471. var texid = texture2dgroup.texid;
  472. var texture2ds = modelData.resources.texture2d;
  473. var texture2d = texture2ds[ texid ];
  474. if ( texture2d ) {
  475. var data = textureData[ texture2d.path ];
  476. var type = texture2d.contenttype;
  477. var blob = new Blob( [ data ], { type: type } );
  478. var sourceURI = URL.createObjectURL( blob );
  479. var texture = textureLoader.load( sourceURI, function () {
  480. URL.revokeObjectURL( sourceURI );
  481. } );
  482. texture.encoding = sRGBEncoding;
  483. // texture parameters
  484. switch ( texture2d.tilestyleu ) {
  485. case 'wrap':
  486. texture.wrapS = RepeatWrapping;
  487. break;
  488. case 'mirror':
  489. texture.wrapS = MirroredRepeatWrapping;
  490. break;
  491. case 'none':
  492. case 'clamp':
  493. texture.wrapS = ClampToEdgeWrapping;
  494. break;
  495. default:
  496. texture.wrapS = RepeatWrapping;
  497. }
  498. switch ( texture2d.tilestylev ) {
  499. case 'wrap':
  500. texture.wrapT = RepeatWrapping;
  501. break;
  502. case 'mirror':
  503. texture.wrapT = MirroredRepeatWrapping;
  504. break;
  505. case 'none':
  506. case 'clamp':
  507. texture.wrapT = ClampToEdgeWrapping;
  508. break;
  509. default:
  510. texture.wrapT = RepeatWrapping;
  511. }
  512. switch ( texture2d.filter ) {
  513. case 'auto':
  514. texture.magFilter = LinearFilter;
  515. texture.minFilter = LinearMipmapLinearFilter;
  516. break;
  517. case 'linear':
  518. texture.magFilter = LinearFilter;
  519. texture.minFilter = LinearFilter;
  520. break;
  521. case 'nearest':
  522. texture.magFilter = NearestFilter;
  523. texture.minFilter = NearestFilter;
  524. break;
  525. default:
  526. texture.magFilter = LinearFilter;
  527. texture.minFilter = LinearMipmapLinearFilter;
  528. }
  529. return texture;
  530. } else {
  531. return null;
  532. }
  533. }
  534. function buildBasematerialsMeshes( basematerials, triangleProperties, modelData, meshData, textureData, objectData ) {
  535. var objectPindex = objectData.pindex;
  536. var materialMap = {};
  537. for ( var i = 0, l = triangleProperties.length; i < l; i ++ ) {
  538. var triangleProperty = triangleProperties[ i ];
  539. var pindex = ( triangleProperty.p1 !== undefined ) ? triangleProperty.p1 : objectPindex;
  540. if ( materialMap[ pindex ] === undefined ) materialMap[ pindex ] = [];
  541. materialMap[ pindex ].push( triangleProperty );
  542. }
  543. //
  544. var keys = Object.keys( materialMap );
  545. var meshes = [];
  546. for ( var i = 0, l = keys.length; i < l; i ++ ) {
  547. var materialIndex = keys[ i ];
  548. var trianglePropertiesProps = materialMap[ materialIndex ];
  549. var basematerialData = basematerials.basematerials[ materialIndex ];
  550. var material = getBuild( basematerialData, objects, modelData, textureData, objectData, buildBasematerial );
  551. //
  552. var geometry = new BufferGeometry();
  553. var positionData = [];
  554. var vertices = meshData.vertices;
  555. for ( var j = 0, jl = trianglePropertiesProps.length; j < jl; j ++ ) {
  556. var triangleProperty = trianglePropertiesProps[ j ];
  557. positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 0 ] );
  558. positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 1 ] );
  559. positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 2 ] );
  560. positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 0 ] );
  561. positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 1 ] );
  562. positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 2 ] );
  563. positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 0 ] );
  564. positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 1 ] );
  565. positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 2 ] );
  566. }
  567. geometry.setAttribute( 'position', new Float32BufferAttribute( positionData, 3 ) );
  568. //
  569. var mesh = new Mesh( geometry, material );
  570. meshes.push( mesh );
  571. }
  572. return meshes;
  573. }
  574. function buildTexturedMesh( texture2dgroup, triangleProperties, modelData, meshData, textureData, objectData ) {
  575. // geometry
  576. var geometry = new BufferGeometry();
  577. var positionData = [];
  578. var uvData = [];
  579. var vertices = meshData.vertices;
  580. var uvs = texture2dgroup.uvs;
  581. for ( var i = 0, l = triangleProperties.length; i < l; i ++ ) {
  582. var triangleProperty = triangleProperties[ i ];
  583. positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 0 ] );
  584. positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 1 ] );
  585. positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 2 ] );
  586. positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 0 ] );
  587. positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 1 ] );
  588. positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 2 ] );
  589. positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 0 ] );
  590. positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 1 ] );
  591. positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 2 ] );
  592. //
  593. uvData.push( uvs[ ( triangleProperty.p1 * 2 ) + 0 ] );
  594. uvData.push( uvs[ ( triangleProperty.p1 * 2 ) + 1 ] );
  595. uvData.push( uvs[ ( triangleProperty.p2 * 2 ) + 0 ] );
  596. uvData.push( uvs[ ( triangleProperty.p2 * 2 ) + 1 ] );
  597. uvData.push( uvs[ ( triangleProperty.p3 * 2 ) + 0 ] );
  598. uvData.push( uvs[ ( triangleProperty.p3 * 2 ) + 1 ] );
  599. }
  600. geometry.setAttribute( 'position', new Float32BufferAttribute( positionData, 3 ) );
  601. geometry.setAttribute( 'uv', new Float32BufferAttribute( uvData, 2 ) );
  602. // material
  603. var texture = getBuild( texture2dgroup, objects, modelData, textureData, objectData, buildTexture );
  604. var material = new MeshPhongMaterial( { map: texture, flatShading: true } );
  605. // mesh
  606. var mesh = new Mesh( geometry, material );
  607. return mesh;
  608. }
  609. function buildVertexColorMesh( colorgroup, triangleProperties, modelData, meshData ) {
  610. // geometry
  611. var geometry = new BufferGeometry();
  612. var positionData = [];
  613. var colorData = [];
  614. var vertices = meshData.vertices;
  615. var colors = colorgroup.colors;
  616. for ( var i = 0, l = triangleProperties.length; i < l; i ++ ) {
  617. var triangleProperty = triangleProperties[ i ];
  618. positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 0 ] );
  619. positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 1 ] );
  620. positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 2 ] );
  621. positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 0 ] );
  622. positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 1 ] );
  623. positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 2 ] );
  624. positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 0 ] );
  625. positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 1 ] );
  626. positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 2 ] );
  627. //
  628. colorData.push( colors[ ( triangleProperty.p1 * 3 ) + 0 ] );
  629. colorData.push( colors[ ( triangleProperty.p1 * 3 ) + 1 ] );
  630. colorData.push( colors[ ( triangleProperty.p1 * 3 ) + 3 ] );
  631. colorData.push( colors[ ( triangleProperty.p2 * 3 ) + 0 ] );
  632. colorData.push( colors[ ( triangleProperty.p2 * 3 ) + 1 ] );
  633. colorData.push( colors[ ( triangleProperty.p2 * 3 ) + 2 ] );
  634. colorData.push( colors[ ( triangleProperty.p3 * 3 ) + 0 ] );
  635. colorData.push( colors[ ( triangleProperty.p3 * 3 ) + 1 ] );
  636. colorData.push( colors[ ( triangleProperty.p3 * 3 ) + 2 ] );
  637. }
  638. geometry.setAttribute( 'position', new Float32BufferAttribute( positionData, 3 ) );
  639. geometry.setAttribute( 'color', new Float32BufferAttribute( colorData, 3 ) );
  640. // material
  641. var material = new MeshPhongMaterial( { vertexColors: VertexColors, flatShading: true } );
  642. // mesh
  643. var mesh = new Mesh( geometry, material );
  644. return mesh;
  645. }
  646. function buildDefaultMesh( meshData ) {
  647. var geometry = new BufferGeometry();
  648. geometry.setIndex( new BufferAttribute( meshData[ 'triangles' ], 1 ) );
  649. geometry.setAttribute( 'position', new BufferAttribute( meshData[ 'vertices' ], 3 ) );
  650. var material = new MeshPhongMaterial( { color: 0xaaaaff, flatShading: true } );
  651. var mesh = new Mesh( geometry, material );
  652. return mesh;
  653. }
  654. function buildMeshes( resourceMap, modelData, meshData, textureData, objectData ) {
  655. var keys = Object.keys( resourceMap );
  656. var meshes = [];
  657. for ( var i = 0, il = keys.length; i < il; i ++ ) {
  658. var resourceId = keys[ i ];
  659. var triangleProperties = resourceMap[ resourceId ];
  660. var resourceType = getResourceType( resourceId, modelData );
  661. switch ( resourceType ) {
  662. case 'material':
  663. var basematerials = modelData.resources.basematerials[ resourceId ];
  664. var newMeshes = buildBasematerialsMeshes( basematerials, triangleProperties, modelData, meshData, textureData, objectData );
  665. for ( var j = 0, jl = newMeshes.length; j < jl; j ++ ) {
  666. meshes.push( newMeshes[ j ] );
  667. }
  668. break;
  669. case 'texture':
  670. var texture2dgroup = modelData.resources.texture2dgroup[ resourceId ];
  671. meshes.push( buildTexturedMesh( texture2dgroup, triangleProperties, modelData, meshData, textureData ) );
  672. break;
  673. case 'vertexColors':
  674. var colorgroup = modelData.resources.colorgroup[ resourceId ];
  675. meshes.push( buildVertexColorMesh( colorgroup, triangleProperties, modelData, meshData, textureData ) );
  676. break;
  677. case 'default':
  678. meshes.push( buildDefaultMesh( meshData ) );
  679. break;
  680. default:
  681. console.error( 'THREE.3MFLoader: Unsupported resource type.' );
  682. }
  683. }
  684. return meshes;
  685. }
  686. function getResourceType( pid, modelData ) {
  687. if ( modelData.resources.texture2dgroup[ pid ] !== undefined ) {
  688. return 'texture';
  689. } else if ( modelData.resources.basematerials[ pid ] !== undefined ) {
  690. return 'material';
  691. } else if ( modelData.resources.colorgroup[ pid ] !== undefined ) {
  692. return 'vertexColors';
  693. } else if ( pid === 'default' ) {
  694. return 'default';
  695. } else {
  696. return undefined;
  697. }
  698. }
  699. function analyzeObject( modelData, meshData, objectData ) {
  700. var resourceMap = {};
  701. var triangleProperties = meshData[ 'triangleProperties' ];
  702. var objectPid = objectData.pid;
  703. for ( var i = 0, l = triangleProperties.length; i < l; i ++ ) {
  704. var triangleProperty = triangleProperties[ i ];
  705. var pid = ( triangleProperty.pid !== undefined ) ? triangleProperty.pid : objectPid;
  706. if ( pid === undefined ) pid = 'default';
  707. if ( resourceMap[ pid ] === undefined ) resourceMap[ pid ] = [];
  708. resourceMap[ pid ].push( triangleProperty );
  709. }
  710. return resourceMap;
  711. }
  712. function buildGroup( meshData, objects, modelData, textureData, objectData ) {
  713. var group = new Group();
  714. var resourceMap = analyzeObject( modelData, meshData, objectData );
  715. var meshes = buildMeshes( resourceMap, modelData, meshData, textureData, objectData );
  716. for ( var i = 0, l = meshes.length; i < l; i ++ ) {
  717. group.add( meshes[ i ] );
  718. }
  719. return group;
  720. }
  721. function applyExtensions( extensions, meshData, modelXml ) {
  722. if ( ! extensions ) {
  723. return;
  724. }
  725. var availableExtensions = [];
  726. var keys = Object.keys( extensions );
  727. for ( var i = 0; i < keys.length; i ++ ) {
  728. var ns = keys[ i ];
  729. for ( var j = 0; j < scope.availableExtensions.length; j ++ ) {
  730. var extension = scope.availableExtensions[ j ];
  731. if ( extension.ns === ns ) {
  732. availableExtensions.push( extension );
  733. }
  734. }
  735. }
  736. for ( var i = 0; i < availableExtensions.length; i ++ ) {
  737. var extension = availableExtensions[ i ];
  738. extension.apply( modelXml, extensions[ extension[ 'ns' ] ], meshData );
  739. }
  740. }
  741. function getBuild( data, objects, modelData, textureData, objectData, builder ) {
  742. if ( data.build !== undefined ) return data.build;
  743. data.build = builder( data, objects, modelData, textureData, objectData );
  744. return data.build;
  745. }
  746. function buildBasematerial( materialData, objects, modelData ) {
  747. var material;
  748. var displaypropertiesid = materialData.displaypropertiesid;
  749. var pbmetallicdisplayproperties = modelData.resources.pbmetallicdisplayproperties;
  750. if ( displaypropertiesid !== null && pbmetallicdisplayproperties[ displaypropertiesid ] !== undefined ) {
  751. // metallic display property, use StandardMaterial
  752. var pbmetallicdisplayproperty = pbmetallicdisplayproperties[ displaypropertiesid ];
  753. var metallicData = pbmetallicdisplayproperty.data[ materialData.index ];
  754. material = new MeshStandardMaterial( { flatShading: true, roughness: metallicData.roughness, metalness: metallicData.metallicness } );
  755. } else {
  756. // otherwise use PhongMaterial
  757. material = new MeshPhongMaterial( { flatShading: true } );
  758. }
  759. material.name = materialData.name;
  760. // displaycolor MUST be specified with a value of a 6 or 8 digit hexadecimal number, e.g. "#RRGGBB" or "#RRGGBBAA"
  761. var displaycolor = materialData.displaycolor;
  762. var color = displaycolor.substring( 0, 7 );
  763. material.color.setStyle( color );
  764. material.color.convertSRGBToLinear(); // displaycolor is in sRGB
  765. // process alpha if set
  766. if ( displaycolor.length === 9 ) {
  767. material.opacity = parseInt( displaycolor.charAt( 7 ) + displaycolor.charAt( 8 ), 16 ) / 255;
  768. }
  769. return material;
  770. }
  771. function buildComposite( compositeData, objects, modelData, textureData ) {
  772. var composite = new Group();
  773. for ( var j = 0; j < compositeData.length; j ++ ) {
  774. var component = compositeData[ j ];
  775. var build = objects[ component.objectId ];
  776. if ( build === undefined ) {
  777. buildObject( component.objectId, objects, modelData, textureData );
  778. build = objects[ component.objectId ];
  779. }
  780. var object3D = build.clone();
  781. // apply component transfrom
  782. var transform = component.transform;
  783. if ( transform ) {
  784. object3D.applyMatrix( transform );
  785. }
  786. composite.add( object3D );
  787. }
  788. return composite;
  789. }
  790. function buildObject( objectId, objects, modelData, textureData ) {
  791. var objectData = modelData[ 'resources' ][ 'object' ][ objectId ];
  792. if ( objectData[ 'mesh' ] ) {
  793. var meshData = objectData[ 'mesh' ];
  794. var extensions = modelData[ 'extensions' ];
  795. var modelXml = modelData[ 'xml' ];
  796. applyExtensions( extensions, meshData, modelXml );
  797. objects[ objectData.id ] = getBuild( meshData, objects, modelData, textureData, objectData, buildGroup );
  798. } else {
  799. var compositeData = objectData[ 'components' ];
  800. objects[ objectData.id ] = getBuild( compositeData, objects, modelData, textureData, objectData, buildComposite );
  801. }
  802. }
  803. function buildObjects( data3mf ) {
  804. var modelsData = data3mf.model;
  805. var modelRels = data3mf.modelRels;
  806. var objects = {};
  807. var modelsKeys = Object.keys( modelsData );
  808. var textureData = {};
  809. // evaluate model relationships to textures
  810. if ( modelRels ) {
  811. for ( var i = 0, l = modelRels.length; i < l; i ++ ) {
  812. var modelRel = modelRels[ i ];
  813. var textureKey = modelRel.target.substring( 1 );
  814. if ( data3mf.texture[ textureKey ] ) {
  815. textureData[ modelRel.target ] = data3mf.texture[ textureKey ];
  816. }
  817. }
  818. }
  819. // start build
  820. for ( var i = 0; i < modelsKeys.length; i ++ ) {
  821. var modelsKey = modelsKeys[ i ];
  822. var modelData = modelsData[ modelsKey ];
  823. var objectIds = Object.keys( modelData[ 'resources' ][ 'object' ] );
  824. for ( var j = 0; j < objectIds.length; j ++ ) {
  825. var objectId = objectIds[ j ];
  826. buildObject( objectId, objects, modelData, textureData );
  827. }
  828. }
  829. return objects;
  830. }
  831. function build( objects, data3mf ) {
  832. var group = new Group();
  833. var relationship = data3mf[ 'rels' ][ 0 ];
  834. var buildData = data3mf.model[ relationship[ 'target' ].substring( 1 ) ][ 'build' ];
  835. for ( var i = 0; i < buildData.length; i ++ ) {
  836. var buildItem = buildData[ i ];
  837. var object3D = objects[ buildItem[ 'objectId' ] ];
  838. // apply transform
  839. var transform = buildItem[ 'transform' ];
  840. if ( transform ) {
  841. object3D.applyMatrix( transform );
  842. }
  843. group.add( object3D );
  844. }
  845. return group;
  846. }
  847. var data3mf = loadDocument( data );
  848. var objects = buildObjects( data3mf );
  849. return build( objects, data3mf );
  850. },
  851. addExtension: function ( extension ) {
  852. this.availableExtensions.push( extension );
  853. }
  854. } );
  855. export { ThreeMFLoader };