EXRLoader.js 31 KB

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  1. /**
  2. * @author Richard M. / https://github.com/richardmonette
  3. * @author ScieCode / http://github.com/sciecode
  4. *
  5. * OpenEXR loader which, currently, supports uncompressed, ZIP(S), RLE and PIZ wavelet compression.
  6. * Supports reading 16 and 32 bit data format.
  7. *
  8. * Referred to the original Industrial Light & Magic OpenEXR implementation and the TinyEXR / Syoyo Fujita
  9. * implementation, so I have preserved their copyright notices.
  10. */
  11. import {
  12. DataTextureLoader,
  13. FloatType,
  14. HalfFloatType,
  15. LinearEncoding,
  16. LinearFilter,
  17. RGBAFormat,
  18. RGBFormat
  19. } from "../../../build/three.module.js";
  20. import { Zlib } from "../libs/inflate.module.min.js";
  21. // /*
  22. // Copyright (c) 2014 - 2017, Syoyo Fujita
  23. // All rights reserved.
  24. // Redistribution and use in source and binary forms, with or without
  25. // modification, are permitted provided that the following conditions are met:
  26. // * Redistributions of source code must retain the above copyright
  27. // notice, this list of conditions and the following disclaimer.
  28. // * Redistributions in binary form must reproduce the above copyright
  29. // notice, this list of conditions and the following disclaimer in the
  30. // documentation and/or other materials provided with the distribution.
  31. // * Neither the name of the Syoyo Fujita nor the
  32. // names of its contributors may be used to endorse or promote products
  33. // derived from this software without specific prior written permission.
  34. // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
  35. // ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  36. // WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  37. // DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY
  38. // DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  39. // (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  40. // LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  41. // ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  42. // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  43. // SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  44. // */
  45. // // TinyEXR contains some OpenEXR code, which is licensed under ------------
  46. // ///////////////////////////////////////////////////////////////////////////
  47. // //
  48. // // Copyright (c) 2002, Industrial Light & Magic, a division of Lucas
  49. // // Digital Ltd. LLC
  50. // //
  51. // // All rights reserved.
  52. // //
  53. // // Redistribution and use in source and binary forms, with or without
  54. // // modification, are permitted provided that the following conditions are
  55. // // met:
  56. // // * Redistributions of source code must retain the above copyright
  57. // // notice, this list of conditions and the following disclaimer.
  58. // // * Redistributions in binary form must reproduce the above
  59. // // copyright notice, this list of conditions and the following disclaimer
  60. // // in the documentation and/or other materials provided with the
  61. // // distribution.
  62. // // * Neither the name of Industrial Light & Magic nor the names of
  63. // // its contributors may be used to endorse or promote products derived
  64. // // from this software without specific prior written permission.
  65. // //
  66. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  67. // // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  68. // // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  69. // // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
  70. // // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  71. // // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
  72. // // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  73. // // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  74. // // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  75. // // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  76. // // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  77. // //
  78. // ///////////////////////////////////////////////////////////////////////////
  79. // // End of OpenEXR license -------------------------------------------------
  80. var EXRLoader = function ( manager ) {
  81. DataTextureLoader.call( this, manager );
  82. this.type = FloatType;
  83. };
  84. EXRLoader.prototype = Object.assign( Object.create( DataTextureLoader.prototype ), {
  85. constructor: EXRLoader,
  86. parse: function ( buffer ) {
  87. const USHORT_RANGE = ( 1 << 16 );
  88. const BITMAP_SIZE = ( USHORT_RANGE >> 3 );
  89. const HUF_ENCBITS = 16; // literal (value) bit length
  90. const HUF_DECBITS = 14; // decoding bit size (>= 8)
  91. const HUF_ENCSIZE = ( 1 << HUF_ENCBITS ) + 1; // encoding table size
  92. const HUF_DECSIZE = 1 << HUF_DECBITS; // decoding table size
  93. const HUF_DECMASK = HUF_DECSIZE - 1;
  94. const SHORT_ZEROCODE_RUN = 59;
  95. const LONG_ZEROCODE_RUN = 63;
  96. const SHORTEST_LONG_RUN = 2 + LONG_ZEROCODE_RUN - SHORT_ZEROCODE_RUN;
  97. const ULONG_SIZE = 8;
  98. const FLOAT32_SIZE = 4;
  99. const INT32_SIZE = 4;
  100. const INT16_SIZE = 2;
  101. const INT8_SIZE = 1;
  102. function reverseLutFromBitmap( bitmap, lut ) {
  103. var k = 0;
  104. for ( var i = 0; i < USHORT_RANGE; ++ i ) {
  105. if ( ( i == 0 ) || ( bitmap[ i >> 3 ] & ( 1 << ( i & 7 ) ) ) ) {
  106. lut[ k ++ ] = i;
  107. }
  108. }
  109. var n = k - 1;
  110. while ( k < USHORT_RANGE ) lut[ k ++ ] = 0;
  111. return n;
  112. }
  113. function hufClearDecTable( hdec ) {
  114. for ( var i = 0; i < HUF_DECSIZE; i ++ ) {
  115. hdec[ i ] = {};
  116. hdec[ i ].len = 0;
  117. hdec[ i ].lit = 0;
  118. hdec[ i ].p = null;
  119. }
  120. }
  121. const getBitsReturn = { l: 0, c: 0, lc: 0 };
  122. function getBits( nBits, c, lc, uInt8Array, inOffset ) {
  123. while ( lc < nBits ) {
  124. c = ( c << 8 ) | parseUint8Array( uInt8Array, inOffset );
  125. lc += 8;
  126. }
  127. lc -= nBits;
  128. getBitsReturn.l = ( c >> lc ) & ( ( 1 << nBits ) - 1 );
  129. getBitsReturn.c = c;
  130. getBitsReturn.lc = lc;
  131. }
  132. const hufTableBuffer = new Array( 59 );
  133. function hufCanonicalCodeTable( hcode ) {
  134. for ( var i = 0; i <= 58; ++ i ) hufTableBuffer[ i ] = 0;
  135. for ( var i = 0; i < HUF_ENCSIZE; ++ i ) hufTableBuffer[ hcode[ i ] ] += 1;
  136. var c = 0;
  137. for ( var i = 58; i > 0; -- i ) {
  138. var nc = ( ( c + hufTableBuffer[ i ] ) >> 1 );
  139. hufTableBuffer[ i ] = c;
  140. c = nc;
  141. }
  142. for ( var i = 0; i < HUF_ENCSIZE; ++ i ) {
  143. var l = hcode[ i ];
  144. if ( l > 0 ) hcode[ i ] = l | ( hufTableBuffer[ l ] ++ << 6 );
  145. }
  146. }
  147. function hufUnpackEncTable( uInt8Array, inDataView, inOffset, ni, im, iM, hcode ) {
  148. var p = inOffset;
  149. var c = 0;
  150. var lc = 0;
  151. for ( ; im <= iM; im ++ ) {
  152. if ( p.value - inOffset.value > ni ) return false;
  153. getBits( 6, c, lc, uInt8Array, p );
  154. var l = getBitsReturn.l;
  155. c = getBitsReturn.c;
  156. lc = getBitsReturn.lc;
  157. hcode[ im ] = l;
  158. if ( l == LONG_ZEROCODE_RUN ) {
  159. if ( p.value - inOffset.value > ni ) {
  160. throw 'Something wrong with hufUnpackEncTable';
  161. }
  162. getBits( 8, c, lc, uInt8Array, p );
  163. var zerun = getBitsReturn.l + SHORTEST_LONG_RUN;
  164. c = getBitsReturn.c;
  165. lc = getBitsReturn.lc;
  166. if ( im + zerun > iM + 1 ) {
  167. throw 'Something wrong with hufUnpackEncTable';
  168. }
  169. while ( zerun -- ) hcode[ im ++ ] = 0;
  170. im --;
  171. } else if ( l >= SHORT_ZEROCODE_RUN ) {
  172. var zerun = l - SHORT_ZEROCODE_RUN + 2;
  173. if ( im + zerun > iM + 1 ) {
  174. throw 'Something wrong with hufUnpackEncTable';
  175. }
  176. while ( zerun -- ) hcode[ im ++ ] = 0;
  177. im --;
  178. }
  179. }
  180. hufCanonicalCodeTable( hcode );
  181. }
  182. function hufLength( code ) {
  183. return code & 63;
  184. }
  185. function hufCode( code ) {
  186. return code >> 6;
  187. }
  188. function hufBuildDecTable( hcode, im, iM, hdecod ) {
  189. for ( ; im <= iM; im ++ ) {
  190. var c = hufCode( hcode[ im ] );
  191. var l = hufLength( hcode[ im ] );
  192. if ( c >> l ) {
  193. throw 'Invalid table entry';
  194. }
  195. if ( l > HUF_DECBITS ) {
  196. var pl = hdecod[ ( c >> ( l - HUF_DECBITS ) ) ];
  197. if ( pl.len ) {
  198. throw 'Invalid table entry';
  199. }
  200. pl.lit ++;
  201. if ( pl.p ) {
  202. var p = pl.p;
  203. pl.p = new Array( pl.lit );
  204. for ( var i = 0; i < pl.lit - 1; ++ i ) {
  205. pl.p[ i ] = p[ i ];
  206. }
  207. } else {
  208. pl.p = new Array( 1 );
  209. }
  210. pl.p[ pl.lit - 1 ] = im;
  211. } else if ( l ) {
  212. var plOffset = 0;
  213. for ( var i = 1 << ( HUF_DECBITS - l ); i > 0; i -- ) {
  214. var pl = hdecod[ ( c << ( HUF_DECBITS - l ) ) + plOffset ];
  215. if ( pl.len || pl.p ) {
  216. throw 'Invalid table entry';
  217. }
  218. pl.len = l;
  219. pl.lit = im;
  220. plOffset ++;
  221. }
  222. }
  223. }
  224. return true;
  225. }
  226. const getCharReturn = { c: 0, lc: 0 };
  227. function getChar( c, lc, uInt8Array, inOffset ) {
  228. c = ( c << 8 ) | parseUint8Array( uInt8Array, inOffset );
  229. lc += 8;
  230. getCharReturn.c = c;
  231. getCharReturn.lc = lc;
  232. }
  233. const getCodeReturn = { c: 0, lc: 0 };
  234. function getCode( po, rlc, c, lc, uInt8Array, inDataView, inOffset, outBuffer, outBufferOffset, outBufferEndOffset ) {
  235. if ( po == rlc ) {
  236. if ( lc < 8 ) {
  237. getChar( c, lc, uInt8Array, inOffset );
  238. c = getCharReturn.c;
  239. lc = getCharReturn.lc;
  240. }
  241. lc -= 8;
  242. var cs = ( c >> lc );
  243. var cs = new Uint8Array( [ cs ] )[ 0 ];
  244. if ( outBufferOffset.value + cs > outBufferEndOffset ) {
  245. return false;
  246. }
  247. var s = outBuffer[ outBufferOffset.value - 1 ];
  248. while ( cs -- > 0 ) {
  249. outBuffer[ outBufferOffset.value ++ ] = s;
  250. }
  251. } else if ( outBufferOffset.value < outBufferEndOffset ) {
  252. outBuffer[ outBufferOffset.value ++ ] = po;
  253. } else {
  254. return false;
  255. }
  256. getCodeReturn.c = c;
  257. getCodeReturn.lc = lc;
  258. }
  259. function UInt16( value ) {
  260. return ( value & 0xFFFF );
  261. }
  262. function Int16( value ) {
  263. var ref = UInt16( value );
  264. return ( ref > 0x7FFF ) ? ref - 0x10000 : ref;
  265. }
  266. const wdec14Return = { a: 0, b: 0 };
  267. function wdec14( l, h ) {
  268. var ls = Int16( l );
  269. var hs = Int16( h );
  270. var hi = hs;
  271. var ai = ls + ( hi & 1 ) + ( hi >> 1 );
  272. var as = ai;
  273. var bs = ai - hi;
  274. wdec14Return.a = as;
  275. wdec14Return.b = bs;
  276. }
  277. function wav2Decode( buffer, j, nx, ox, ny, oy ) {
  278. var n = ( nx > ny ) ? ny : nx;
  279. var p = 1;
  280. var p2;
  281. while ( p <= n ) p <<= 1;
  282. p >>= 1;
  283. p2 = p;
  284. p >>= 1;
  285. while ( p >= 1 ) {
  286. var py = 0;
  287. var ey = py + oy * ( ny - p2 );
  288. var oy1 = oy * p;
  289. var oy2 = oy * p2;
  290. var ox1 = ox * p;
  291. var ox2 = ox * p2;
  292. var i00, i01, i10, i11;
  293. for ( ; py <= ey; py += oy2 ) {
  294. var px = py;
  295. var ex = py + ox * ( nx - p2 );
  296. for ( ; px <= ex; px += ox2 ) {
  297. var p01 = px + ox1;
  298. var p10 = px + oy1;
  299. var p11 = p10 + ox1;
  300. wdec14( buffer[ px + j ], buffer[ p10 + j ] );
  301. i00 = wdec14Return.a;
  302. i10 = wdec14Return.b;
  303. wdec14( buffer[ p01 + j ], buffer[ p11 + j ] );
  304. i01 = wdec14Return.a;
  305. i11 = wdec14Return.b;
  306. wdec14( i00, i01 );
  307. buffer[ px + j ] = wdec14Return.a;
  308. buffer[ p01 + j ] = wdec14Return.b;
  309. wdec14( i10, i11 );
  310. buffer[ p10 + j ] = wdec14Return.a;
  311. buffer[ p11 + j ] = wdec14Return.b;
  312. }
  313. if ( nx & p ) {
  314. var p10 = px + oy1;
  315. wdec14( buffer[ px + j ], buffer[ p10 + j ] );
  316. i00 = wdec14Return.a;
  317. buffer[ p10 + j ] = wdec14Return.b;
  318. buffer[ px + j ] = i00;
  319. }
  320. }
  321. if ( ny & p ) {
  322. var px = py;
  323. var ex = py + ox * ( nx - p2 );
  324. for ( ; px <= ex; px += ox2 ) {
  325. var p01 = px + ox1;
  326. wdec14( buffer[ px + j ], buffer[ p01 + j ] );
  327. i00 = wdec14Return.a;
  328. buffer[ p01 + j ] = wdec14Return.b;
  329. buffer[ px + j ] = i00;
  330. }
  331. }
  332. p2 = p;
  333. p >>= 1;
  334. }
  335. return py;
  336. }
  337. function hufDecode( encodingTable, decodingTable, uInt8Array, inDataView, inOffset, ni, rlc, no, outBuffer, outOffset ) {
  338. var c = 0;
  339. var lc = 0;
  340. var outBufferEndOffset = no;
  341. var inOffsetEnd = Math.trunc( inOffset.value + ( ni + 7 ) / 8 );
  342. while ( inOffset.value < inOffsetEnd ) {
  343. getChar( c, lc, uInt8Array, inOffset );
  344. c = getCharReturn.c;
  345. lc = getCharReturn.lc;
  346. while ( lc >= HUF_DECBITS ) {
  347. var index = ( c >> ( lc - HUF_DECBITS ) ) & HUF_DECMASK;
  348. var pl = decodingTable[ index ];
  349. if ( pl.len ) {
  350. lc -= pl.len;
  351. getCode( pl.lit, rlc, c, lc, uInt8Array, inDataView, inOffset, outBuffer, outOffset, outBufferEndOffset );
  352. c = getCodeReturn.c;
  353. lc = getCodeReturn.lc;
  354. } else {
  355. if ( ! pl.p ) {
  356. throw 'hufDecode issues';
  357. }
  358. var j;
  359. for ( j = 0; j < pl.lit; j ++ ) {
  360. var l = hufLength( encodingTable[ pl.p[ j ] ] );
  361. while ( lc < l && inOffset.value < inOffsetEnd ) {
  362. getChar( c, lc, uInt8Array, inOffset );
  363. c = getCharReturn.c;
  364. lc = getCharReturn.lc;
  365. }
  366. if ( lc >= l ) {
  367. if ( hufCode( encodingTable[ pl.p[ j ] ] ) == ( ( c >> ( lc - l ) ) & ( ( 1 << l ) - 1 ) ) ) {
  368. lc -= l;
  369. getCode( pl.p[ j ], rlc, c, lc, uInt8Array, inDataView, inOffset, outBuffer, outOffset, outBufferEndOffset );
  370. c = getCodeReturn.c;
  371. lc = getCodeReturn.lc;
  372. break;
  373. }
  374. }
  375. }
  376. if ( j == pl.lit ) {
  377. throw 'hufDecode issues';
  378. }
  379. }
  380. }
  381. }
  382. var i = ( 8 - ni ) & 7;
  383. c >>= i;
  384. lc -= i;
  385. while ( lc > 0 ) {
  386. var pl = decodingTable[ ( c << ( HUF_DECBITS - lc ) ) & HUF_DECMASK ];
  387. if ( pl.len ) {
  388. lc -= pl.len;
  389. getCode( pl.lit, rlc, c, lc, uInt8Array, inDataView, inOffset, outBuffer, outOffset, outBufferEndOffset );
  390. c = getCodeReturn.c;
  391. lc = getCodeReturn.lc;
  392. } else {
  393. throw 'hufDecode issues';
  394. }
  395. }
  396. return true;
  397. }
  398. function hufUncompress( uInt8Array, inDataView, inOffset, nCompressed, outBuffer, nRaw ) {
  399. var outOffset = { value: 0 };
  400. var initialInOffset = inOffset.value;
  401. var im = parseUint32( inDataView, inOffset );
  402. var iM = parseUint32( inDataView, inOffset );
  403. inOffset.value += 4;
  404. var nBits = parseUint32( inDataView, inOffset );
  405. inOffset.value += 4;
  406. if ( im < 0 || im >= HUF_ENCSIZE || iM < 0 || iM >= HUF_ENCSIZE ) {
  407. throw 'Something wrong with HUF_ENCSIZE';
  408. }
  409. var freq = new Array( HUF_ENCSIZE );
  410. var hdec = new Array( HUF_DECSIZE );
  411. hufClearDecTable( hdec );
  412. var ni = nCompressed - ( inOffset.value - initialInOffset );
  413. hufUnpackEncTable( uInt8Array, inDataView, inOffset, ni, im, iM, freq );
  414. if ( nBits > 8 * ( nCompressed - ( inOffset.value - initialInOffset ) ) ) {
  415. throw 'Something wrong with hufUncompress';
  416. }
  417. hufBuildDecTable( freq, im, iM, hdec );
  418. hufDecode( freq, hdec, uInt8Array, inDataView, inOffset, nBits, iM, nRaw, outBuffer, outOffset );
  419. }
  420. function applyLut( lut, data, nData ) {
  421. for ( var i = 0; i < nData; ++ i ) {
  422. data[ i ] = lut[ data[ i ] ];
  423. }
  424. }
  425. function predictor( source ) {
  426. for ( var t = 1; t < source.length; t ++ ) {
  427. var d = source[ t - 1 ] + source[ t ] - 128;
  428. source[ t ] = d;
  429. }
  430. }
  431. function interleaveScalar( source, out ) {
  432. var t1 = 0;
  433. var t2 = Math.floor( ( source.length + 1 ) / 2 );
  434. var s = 0;
  435. var stop = source.length - 1;
  436. while ( true ) {
  437. if ( s > stop ) break;
  438. out[ s ++ ] = source[ t1 ++ ];
  439. if ( s > stop ) break;
  440. out[ s ++ ] = source[ t2 ++ ];
  441. }
  442. }
  443. function decodeRunLength( source ) {
  444. var size = source.byteLength;
  445. var out = new Array();
  446. var p = 0;
  447. var reader = new DataView( source );
  448. while ( size > 0 ) {
  449. var l = reader.getInt8( p ++ );
  450. if ( l < 0 ) {
  451. var count = - l;
  452. size -= count + 1;
  453. for ( var i = 0; i < count; i ++ ) {
  454. out.push( reader.getUint8( p ++ ) );
  455. }
  456. } else {
  457. var count = l;
  458. size -= 2;
  459. var value = reader.getUint8( p ++ );
  460. for ( var i = 0; i < count + 1; i ++ ) {
  461. out.push( value );
  462. }
  463. }
  464. }
  465. return out;
  466. }
  467. function uncompressRAW( info ) {
  468. return new DataView( info.array.buffer, info.offset.value, info.size );
  469. }
  470. function uncompressRLE( info ) {
  471. var compressed = info.viewer.buffer.slice( info.offset.value, info.offset.value + info.size );
  472. var rawBuffer = new Uint8Array( decodeRunLength( compressed ) );
  473. var tmpBuffer = new Uint8Array( rawBuffer.length );
  474. predictor( rawBuffer ); // revert predictor
  475. interleaveScalar( rawBuffer, tmpBuffer ); // interleave pixels
  476. return new DataView( tmpBuffer.buffer );
  477. }
  478. function uncompressZIP( info ) {
  479. var compressed = info.array.slice( info.offset.value, info.offset.value + info.size );
  480. if ( typeof Zlib === 'undefined' ) {
  481. console.error( 'THREE.EXRLoader: External library Inflate.min.js required, obtain or import from https://github.com/imaya/zlib.js' );
  482. }
  483. var inflate = new Zlib.Inflate( compressed, { resize: true, verify: true } ); // eslint-disable-line no-undef
  484. var rawBuffer = new Uint8Array( inflate.decompress().buffer );
  485. var tmpBuffer = new Uint8Array( rawBuffer.length );
  486. predictor( rawBuffer ); // revert predictor
  487. interleaveScalar( rawBuffer, tmpBuffer ); // interleave pixels
  488. return new DataView( tmpBuffer.buffer );
  489. }
  490. function uncompressPIZ( info ) {
  491. var inDataView = info.viewer;
  492. var inOffset = { value: info.offset.value };
  493. var tmpBufSize = info.width * scanlineBlockSize * ( EXRHeader.channels.length * info.type );
  494. var outBuffer = new Uint16Array( tmpBufSize );
  495. var bitmap = new Uint8Array( BITMAP_SIZE );
  496. // Setup channel info
  497. var outBufferEnd = 0;
  498. var pizChannelData = new Array( info.channels );
  499. for ( var i = 0; i < info.channels; i ++ ) {
  500. pizChannelData[ i ] = {};
  501. pizChannelData[ i ][ 'start' ] = outBufferEnd;
  502. pizChannelData[ i ][ 'end' ] = pizChannelData[ i ][ 'start' ];
  503. pizChannelData[ i ][ 'nx' ] = info.width;
  504. pizChannelData[ i ][ 'ny' ] = info.lines;
  505. pizChannelData[ i ][ 'size' ] = info.type;
  506. outBufferEnd += pizChannelData[ i ].nx * pizChannelData[ i ].ny * pizChannelData[ i ].size;
  507. }
  508. // Read range compression data
  509. var minNonZero = parseUint16( inDataView, inOffset );
  510. var maxNonZero = parseUint16( inDataView, inOffset );
  511. if ( maxNonZero >= BITMAP_SIZE ) {
  512. throw 'Something is wrong with PIZ_COMPRESSION BITMAP_SIZE';
  513. }
  514. if ( minNonZero <= maxNonZero ) {
  515. for ( var i = 0; i < maxNonZero - minNonZero + 1; i ++ ) {
  516. bitmap[ i + minNonZero ] = parseUint8( inDataView, inOffset );
  517. }
  518. }
  519. // Reverse LUT
  520. var lut = new Uint16Array( USHORT_RANGE );
  521. reverseLutFromBitmap( bitmap, lut );
  522. var length = parseUint32( inDataView, inOffset );
  523. // Huffman decoding
  524. hufUncompress( info.array, inDataView, inOffset, length, outBuffer, outBufferEnd );
  525. // Wavelet decoding
  526. for ( var i = 0; i < info.channels; ++ i ) {
  527. var cd = pizChannelData[ i ];
  528. for ( var j = 0; j < pizChannelData[ i ].size; ++ j ) {
  529. wav2Decode(
  530. outBuffer,
  531. cd.start + j,
  532. cd.nx,
  533. cd.size,
  534. cd.ny,
  535. cd.nx * cd.size
  536. );
  537. }
  538. }
  539. // Expand the pixel data to their original range
  540. applyLut( lut, outBuffer, outBufferEnd );
  541. // Rearrange the pixel data into the format expected by the caller.
  542. var tmpOffset = 0;
  543. var tmpBuffer = new Uint8Array( outBuffer.buffer.byteLength );
  544. for ( var y = 0; y < info.lines; y ++ ) {
  545. for ( var c = 0; c < info.channels; c ++ ) {
  546. var cd = pizChannelData[ c ];
  547. var n = cd.nx * cd.size;
  548. var cp = new Uint8Array( outBuffer.buffer, cd.end * INT16_SIZE, n * INT16_SIZE );
  549. tmpBuffer.set( cp, tmpOffset );
  550. tmpOffset += n * INT16_SIZE;
  551. cd.end += n;
  552. }
  553. }
  554. return new DataView( tmpBuffer.buffer );
  555. }
  556. function parseNullTerminatedString( buffer, offset ) {
  557. var uintBuffer = new Uint8Array( buffer );
  558. var endOffset = 0;
  559. while ( uintBuffer[ offset.value + endOffset ] != 0 ) {
  560. endOffset += 1;
  561. }
  562. var stringValue = new TextDecoder().decode(
  563. uintBuffer.slice( offset.value, offset.value + endOffset )
  564. );
  565. offset.value = offset.value + endOffset + 1;
  566. return stringValue;
  567. }
  568. function parseFixedLengthString( buffer, offset, size ) {
  569. var stringValue = new TextDecoder().decode(
  570. new Uint8Array( buffer ).slice( offset.value, offset.value + size )
  571. );
  572. offset.value = offset.value + size;
  573. return stringValue;
  574. }
  575. function parseUlong( dataView, offset ) {
  576. var uLong = dataView.getUint32( 0, true );
  577. offset.value = offset.value + ULONG_SIZE;
  578. return uLong;
  579. }
  580. function parseUint32( dataView, offset ) {
  581. var Uint32 = dataView.getUint32( offset.value, true );
  582. offset.value = offset.value + INT32_SIZE;
  583. return Uint32;
  584. }
  585. function parseUint8Array( uInt8Array, offset ) {
  586. var Uint8 = uInt8Array[ offset.value ];
  587. offset.value = offset.value + INT8_SIZE;
  588. return Uint8;
  589. }
  590. function parseUint8( dataView, offset ) {
  591. var Uint8 = dataView.getUint8( offset.value );
  592. offset.value = offset.value + INT8_SIZE;
  593. return Uint8;
  594. }
  595. function parseFloat32( dataView, offset ) {
  596. var float = dataView.getFloat32( offset.value, true );
  597. offset.value += FLOAT32_SIZE;
  598. return float;
  599. }
  600. // https://stackoverflow.com/questions/5678432/decompressing-half-precision-floats-in-javascript
  601. function decodeFloat16( binary ) {
  602. var exponent = ( binary & 0x7C00 ) >> 10,
  603. fraction = binary & 0x03FF;
  604. return ( binary >> 15 ? - 1 : 1 ) * (
  605. exponent ?
  606. (
  607. exponent === 0x1F ?
  608. fraction ? NaN : Infinity :
  609. Math.pow( 2, exponent - 15 ) * ( 1 + fraction / 0x400 )
  610. ) :
  611. 6.103515625e-5 * ( fraction / 0x400 )
  612. );
  613. }
  614. function parseUint16( dataView, offset ) {
  615. var Uint16 = dataView.getUint16( offset.value, true );
  616. offset.value += INT16_SIZE;
  617. return Uint16;
  618. }
  619. function parseFloat16( buffer, offset ) {
  620. return decodeFloat16( parseUint16( buffer, offset ) );
  621. }
  622. function parseChlist( dataView, buffer, offset, size ) {
  623. var startOffset = offset.value;
  624. var channels = [];
  625. while ( offset.value < ( startOffset + size - 1 ) ) {
  626. var name = parseNullTerminatedString( buffer, offset );
  627. var pixelType = parseUint32( dataView, offset ); // TODO: Cast this to UINT, HALF or FLOAT
  628. var pLinear = parseUint8( dataView, offset );
  629. offset.value += 3; // reserved, three chars
  630. var xSampling = parseUint32( dataView, offset );
  631. var ySampling = parseUint32( dataView, offset );
  632. channels.push( {
  633. name: name,
  634. pixelType: pixelType,
  635. pLinear: pLinear,
  636. xSampling: xSampling,
  637. ySampling: ySampling
  638. } );
  639. }
  640. offset.value += 1;
  641. return channels;
  642. }
  643. function parseChromaticities( dataView, offset ) {
  644. var redX = parseFloat32( dataView, offset );
  645. var redY = parseFloat32( dataView, offset );
  646. var greenX = parseFloat32( dataView, offset );
  647. var greenY = parseFloat32( dataView, offset );
  648. var blueX = parseFloat32( dataView, offset );
  649. var blueY = parseFloat32( dataView, offset );
  650. var whiteX = parseFloat32( dataView, offset );
  651. var whiteY = parseFloat32( dataView, offset );
  652. return { redX: redX, redY: redY, greenX: greenX, greenY: greenY, blueX: blueX, blueY: blueY, whiteX: whiteX, whiteY: whiteY };
  653. }
  654. function parseCompression( dataView, offset ) {
  655. var compressionCodes = [
  656. 'NO_COMPRESSION',
  657. 'RLE_COMPRESSION',
  658. 'ZIPS_COMPRESSION',
  659. 'ZIP_COMPRESSION',
  660. 'PIZ_COMPRESSION',
  661. 'PXR24_COMPRESSION',
  662. 'B44_COMPRESSION',
  663. 'B44A_COMPRESSION',
  664. 'DWAA_COMPRESSION',
  665. 'DWAB_COMPRESSION'
  666. ];
  667. var compression = parseUint8( dataView, offset );
  668. return compressionCodes[ compression ];
  669. }
  670. function parseBox2i( dataView, offset ) {
  671. var xMin = parseUint32( dataView, offset );
  672. var yMin = parseUint32( dataView, offset );
  673. var xMax = parseUint32( dataView, offset );
  674. var yMax = parseUint32( dataView, offset );
  675. return { xMin: xMin, yMin: yMin, xMax: xMax, yMax: yMax };
  676. }
  677. function parseLineOrder( dataView, offset ) {
  678. var lineOrders = [
  679. 'INCREASING_Y'
  680. ];
  681. var lineOrder = parseUint8( dataView, offset );
  682. return lineOrders[ lineOrder ];
  683. }
  684. function parseV2f( dataView, offset ) {
  685. var x = parseFloat32( dataView, offset );
  686. var y = parseFloat32( dataView, offset );
  687. return [ x, y ];
  688. }
  689. function parseValue( dataView, buffer, offset, type, size ) {
  690. if ( type === 'string' || type === 'stringvector' || type === 'iccProfile' ) {
  691. return parseFixedLengthString( buffer, offset, size );
  692. } else if ( type === 'chlist' ) {
  693. return parseChlist( dataView, buffer, offset, size );
  694. } else if ( type === 'chromaticities' ) {
  695. return parseChromaticities( dataView, offset );
  696. } else if ( type === 'compression' ) {
  697. return parseCompression( dataView, offset );
  698. } else if ( type === 'box2i' ) {
  699. return parseBox2i( dataView, offset );
  700. } else if ( type === 'lineOrder' ) {
  701. return parseLineOrder( dataView, offset );
  702. } else if ( type === 'float' ) {
  703. return parseFloat32( dataView, offset );
  704. } else if ( type === 'v2f' ) {
  705. return parseV2f( dataView, offset );
  706. } else if ( type === 'int' ) {
  707. return parseUint32( dataView, offset );
  708. } else {
  709. throw 'Cannot parse value for unsupported type: ' + type;
  710. }
  711. }
  712. var bufferDataView = new DataView( buffer );
  713. var uInt8Array = new Uint8Array( buffer );
  714. var EXRHeader = {};
  715. bufferDataView.getUint32( 0, true ); // magic
  716. bufferDataView.getUint8( 4, true ); // versionByteZero
  717. bufferDataView.getUint8( 5, true ); // fullMask
  718. // start of header
  719. var offset = { value: 8 }; // start at 8, after magic stuff
  720. var keepReading = true;
  721. while ( keepReading ) {
  722. var attributeName = parseNullTerminatedString( buffer, offset );
  723. if ( attributeName == 0 ) {
  724. keepReading = false;
  725. } else {
  726. var attributeType = parseNullTerminatedString( buffer, offset );
  727. var attributeSize = parseUint32( bufferDataView, offset );
  728. var attributeValue = parseValue( bufferDataView, buffer, offset, attributeType, attributeSize );
  729. EXRHeader[ attributeName ] = attributeValue;
  730. }
  731. }
  732. // offsets
  733. var dataWindowHeight = EXRHeader.dataWindow.yMax + 1;
  734. var uncompress;
  735. var scanlineBlockSize;
  736. switch ( EXRHeader.compression ) {
  737. case 'NO_COMPRESSION':
  738. scanlineBlockSize = 1;
  739. uncompress = uncompressRAW;
  740. break;
  741. case 'RLE_COMPRESSION':
  742. scanlineBlockSize = 1;
  743. uncompress = uncompressRLE;
  744. break;
  745. case 'ZIPS_COMPRESSION':
  746. scanlineBlockSize = 1;
  747. uncompress = uncompressZIP;
  748. break;
  749. case 'ZIP_COMPRESSION':
  750. scanlineBlockSize = 16;
  751. uncompress = uncompressZIP;
  752. break;
  753. case 'PIZ_COMPRESSION':
  754. scanlineBlockSize = 32;
  755. uncompress = uncompressPIZ;
  756. break;
  757. default:
  758. throw 'EXRLoader.parse: ' + EXRHeader.compression + ' is unsupported';
  759. }
  760. var size_t;
  761. var getValue;
  762. // mixed pixelType not supported
  763. var pixelType = EXRHeader.channels[ 0 ].pixelType;
  764. if ( pixelType === 1 ) { // half
  765. switch ( this.type ) {
  766. case FloatType:
  767. getValue = parseFloat16;
  768. size_t = INT16_SIZE;
  769. break;
  770. case HalfFloatType:
  771. getValue = parseUint16;
  772. size_t = INT16_SIZE;
  773. break;
  774. }
  775. } else if ( pixelType === 2 ) { // float
  776. switch ( this.type ) {
  777. case FloatType:
  778. getValue = parseFloat32;
  779. size_t = FLOAT32_SIZE;
  780. break;
  781. case HalfFloatType:
  782. throw 'EXRLoader.parse: unsupported HalfFloatType texture for FloatType image file.';
  783. }
  784. } else {
  785. throw 'EXRLoader.parse: unsupported pixelType ' + pixelType + ' for ' + EXRHeader.compression + '.';
  786. }
  787. var numBlocks = dataWindowHeight / scanlineBlockSize;
  788. for ( var i = 0; i < numBlocks; i ++ ) {
  789. parseUlong( bufferDataView, offset ); // scanlineOffset
  790. }
  791. // we should be passed the scanline offset table, start reading pixel data
  792. var width = EXRHeader.dataWindow.xMax - EXRHeader.dataWindow.xMin + 1;
  793. var height = EXRHeader.dataWindow.yMax - EXRHeader.dataWindow.yMin + 1;
  794. // Firefox only supports RGBA (half) float textures
  795. // var numChannels = EXRHeader.channels.length;
  796. var numChannels = 4;
  797. var size = width * height * numChannels;
  798. // Fill initially with 1s for the alpha value if the texture is not RGBA, RGB values will be overwritten
  799. switch ( this.type ) {
  800. case FloatType:
  801. var byteArray = new Float32Array( size );
  802. if ( EXRHeader.channels.length < numChannels ) {
  803. byteArray.fill( 1, 0, size );
  804. }
  805. break;
  806. case HalfFloatType:
  807. var byteArray = new Uint16Array( size );
  808. if ( EXRHeader.channels.length < numChannels ) {
  809. byteArray.fill( 0x3C00, 0, size ); // Uint16Array holds half float data, 0x3C00 is 1
  810. }
  811. break;
  812. default:
  813. console.error( 'THREE.EXRLoader: unsupported type: ', this.type );
  814. break;
  815. }
  816. var channelOffsets = {
  817. R: 0,
  818. G: 1,
  819. B: 2,
  820. A: 3
  821. };
  822. var compressionInfo = {
  823. size: 0,
  824. width: width,
  825. lines: scanlineBlockSize,
  826. offset: offset,
  827. array: uInt8Array,
  828. viewer: bufferDataView,
  829. type: pixelType,
  830. channels: EXRHeader.channels.length,
  831. };
  832. var line;
  833. var size;
  834. var viewer;
  835. var tmpOffset = { value: 0 };
  836. for ( var scanlineBlockIdx = 0; scanlineBlockIdx < height / scanlineBlockSize; scanlineBlockIdx ++ ) {
  837. line = parseUint32( bufferDataView, offset ); // line_no
  838. size = parseUint32( bufferDataView, offset ); // data_len
  839. compressionInfo.lines = ( line + scanlineBlockSize > height ) ? height - line : scanlineBlockSize;
  840. compressionInfo.offset = offset;
  841. compressionInfo.size = size;
  842. viewer = uncompress( compressionInfo );
  843. offset.value += size;
  844. for ( var line_y = 0; line_y < scanlineBlockSize; line_y ++ ) {
  845. var true_y = line_y + ( scanlineBlockIdx * scanlineBlockSize );
  846. if ( true_y >= height ) break;
  847. for ( var channelID = 0; channelID < EXRHeader.channels.length; channelID ++ ) {
  848. var cOff = channelOffsets[ EXRHeader.channels[ channelID ].name ];
  849. for ( var x = 0; x < width; x ++ ) {
  850. var idx = ( line_y * ( EXRHeader.channels.length * width ) ) + ( channelID * width ) + x;
  851. tmpOffset.value = idx * size_t;
  852. var val = getValue( viewer, tmpOffset );
  853. byteArray[ ( ( ( height - 1 - true_y ) * ( width * numChannels ) ) + ( x * numChannels ) ) + cOff ] = val;
  854. }
  855. }
  856. }
  857. }
  858. return {
  859. header: EXRHeader,
  860. width: width,
  861. height: height,
  862. data: byteArray,
  863. format: numChannels === 4 ? RGBAFormat : RGBFormat,
  864. type: this.type
  865. };
  866. },
  867. setDataType: function ( value ) {
  868. this.type = value;
  869. return this;
  870. },
  871. load: function ( url, onLoad, onProgress, onError ) {
  872. function onLoadCallback( texture, texData ) {
  873. switch ( texture.type ) {
  874. case FloatType:
  875. texture.encoding = LinearEncoding;
  876. texture.minFilter = LinearFilter;
  877. texture.magFilter = LinearFilter;
  878. texture.generateMipmaps = false;
  879. texture.flipY = false;
  880. break;
  881. case HalfFloatType:
  882. texture.encoding = LinearEncoding;
  883. texture.minFilter = LinearFilter;
  884. texture.magFilter = LinearFilter;
  885. texture.generateMipmaps = false;
  886. texture.flipY = false;
  887. break;
  888. }
  889. if ( onLoad ) onLoad( texture, texData );
  890. }
  891. return DataTextureLoader.prototype.load.call( this, url, onLoadCallback, onProgress, onError );
  892. }
  893. } );
  894. export { EXRLoader };