Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

linbingquan 4d3ff609cf GLTFEXporter: Clean up 6 years ago
.github edaceba048 r101 6 years ago
build ee3c5981cd Updated builds. 6 years ago
docs 0f67138916 Merge pull request #15720 from jsantell/acestonemapping 6 years ago
editor 08aab18db5 Clean up 6 years ago
examples 4d3ff609cf GLTFEXporter: Clean up 6 years ago
src a57ec27fc6 Add missing "else" keyword 6 years ago
test a0fc9b75dc Reset AnimationUtils.tests.js 6 years ago
utils eebed390cb Added modularize script. 6 years ago
.gitattributes 5446f535d1 git should handle the line endings 7 years ago
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 years ago
.npmignore ccd86cc603 Include declaration files in npm package 6 years ago
.travis.yml 294d4b291a Tests against latest node 7 years ago
LICENSE 3b38509773 Update LICENSE 6 years ago
README.md 9e7bddd9e5 README: Changed build-size badge service. 6 years ago
package-lock.json b759988078 Updated package.json 6 years ago
package.json 3852336284 Merge pull request #15697 from linbingquan/dev 6 years ago
rollup-examples.config.js 3bac627f55 Clean up. 6 years ago
rollup.config.js 7d75fe61be Clean up rollup.config.js 6 years ago

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides Canvas 2D, SVG, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases