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GLTFLoader.js 95 KB

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  1. THREE.GLTFLoader = ( function () {
  2. function GLTFLoader( manager ) {
  3. THREE.Loader.call( this, manager );
  4. this.dracoLoader = null;
  5. this.ddsLoader = null;
  6. this.ktx2Loader = null;
  7. this.meshoptDecoder = null;
  8. this.pluginCallbacks = [];
  9. this.register( function ( parser ) {
  10. return new GLTFMaterialsClearcoatExtension( parser );
  11. } );
  12. this.register( function ( parser ) {
  13. return new GLTFTextureBasisUExtension( parser );
  14. } );
  15. this.register( function ( parser ) {
  16. return new GLTFTextureWebPExtension( parser );
  17. } );
  18. this.register( function ( parser ) {
  19. return new GLTFMaterialsTransmissionExtension( parser );
  20. } );
  21. this.register( function ( parser ) {
  22. return new GLTFLightsExtension( parser );
  23. } );
  24. this.register( function ( parser ) {
  25. return new GLTFMeshoptCompression( parser );
  26. } );
  27. }
  28. GLTFLoader.prototype = Object.assign( Object.create( THREE.Loader.prototype ), {
  29. constructor: GLTFLoader,
  30. load: function ( url, onLoad, onProgress, onError ) {
  31. var scope = this;
  32. var resourcePath;
  33. if ( this.resourcePath !== '' ) {
  34. resourcePath = this.resourcePath;
  35. } else if ( this.path !== '' ) {
  36. resourcePath = this.path;
  37. } else {
  38. resourcePath = THREE.LoaderUtils.extractUrlBase( url );
  39. }
  40. // Tells the LoadingManager to track an extra item, which resolves after
  41. // the model is fully loaded. This means the count of items loaded will
  42. // be incorrect, but ensures manager.onLoad() does not fire early.
  43. this.manager.itemStart( url );
  44. var _onError = function ( e ) {
  45. if ( onError ) {
  46. onError( e );
  47. } else {
  48. console.error( e );
  49. }
  50. scope.manager.itemError( url );
  51. scope.manager.itemEnd( url );
  52. };
  53. var loader = new THREE.FileLoader( this.manager );
  54. loader.setPath( this.path );
  55. loader.setResponseType( 'arraybuffer' );
  56. loader.setRequestHeader( this.requestHeader );
  57. loader.setWithCredentials( this.withCredentials );
  58. loader.load( url, function ( data ) {
  59. try {
  60. scope.parse( data, resourcePath, function ( gltf ) {
  61. onLoad( gltf );
  62. scope.manager.itemEnd( url );
  63. }, _onError );
  64. } catch ( e ) {
  65. _onError( e );
  66. }
  67. }, onProgress, _onError );
  68. },
  69. setDRACOLoader: function ( dracoLoader ) {
  70. this.dracoLoader = dracoLoader;
  71. return this;
  72. },
  73. setDDSLoader: function ( ddsLoader ) {
  74. this.ddsLoader = ddsLoader;
  75. return this;
  76. },
  77. setKTX2Loader: function ( ktx2Loader ) {
  78. this.ktx2Loader = ktx2Loader;
  79. return this;
  80. },
  81. setMeshoptDecoder: function ( meshoptDecoder ) {
  82. this.meshoptDecoder = meshoptDecoder;
  83. return this;
  84. },
  85. register: function ( callback ) {
  86. if ( this.pluginCallbacks.indexOf( callback ) === - 1 ) {
  87. this.pluginCallbacks.push( callback );
  88. }
  89. return this;
  90. },
  91. unregister: function ( callback ) {
  92. if ( this.pluginCallbacks.indexOf( callback ) !== - 1 ) {
  93. this.pluginCallbacks.splice( this.pluginCallbacks.indexOf( callback ), 1 );
  94. }
  95. return this;
  96. },
  97. parse: function ( data, path, onLoad, onError ) {
  98. var content;
  99. var extensions = {};
  100. var plugins = {};
  101. if ( typeof data === 'string' ) {
  102. content = data;
  103. } else {
  104. var magic = THREE.LoaderUtils.decodeText( new Uint8Array( data, 0, 4 ) );
  105. if ( magic === BINARY_EXTENSION_HEADER_MAGIC ) {
  106. try {
  107. extensions[ EXTENSIONS.KHR_BINARY_GLTF ] = new GLTFBinaryExtension( data );
  108. } catch ( error ) {
  109. if ( onError ) onError( error );
  110. return;
  111. }
  112. content = extensions[ EXTENSIONS.KHR_BINARY_GLTF ].content;
  113. } else {
  114. content = THREE.LoaderUtils.decodeText( new Uint8Array( data ) );
  115. }
  116. }
  117. var json = JSON.parse( content );
  118. if ( json.asset === undefined || json.asset.version[ 0 ] < 2 ) {
  119. if ( onError ) onError( new Error( 'THREE.GLTFLoader: Unsupported asset. glTF versions >=2.0 are supported.' ) );
  120. return;
  121. }
  122. var parser = new GLTFParser( json, {
  123. path: path || this.resourcePath || '',
  124. crossOrigin: this.crossOrigin,
  125. manager: this.manager,
  126. ktx2Loader: this.ktx2Loader,
  127. meshoptDecoder: this.meshoptDecoder
  128. } );
  129. parser.fileLoader.setRequestHeader( this.requestHeader );
  130. for ( var i = 0; i < this.pluginCallbacks.length; i ++ ) {
  131. var plugin = this.pluginCallbacks[ i ]( parser );
  132. plugins[ plugin.name ] = plugin;
  133. // Workaround to avoid determining as unknown extension
  134. // in addUnknownExtensionsToUserData().
  135. // Remove this workaround if we move all the existing
  136. // extension handlers to plugin system
  137. extensions[ plugin.name ] = true;
  138. }
  139. if ( json.extensionsUsed ) {
  140. for ( var i = 0; i < json.extensionsUsed.length; ++ i ) {
  141. var extensionName = json.extensionsUsed[ i ];
  142. var extensionsRequired = json.extensionsRequired || [];
  143. switch ( extensionName ) {
  144. case EXTENSIONS.KHR_MATERIALS_UNLIT:
  145. extensions[ extensionName ] = new GLTFMaterialsUnlitExtension();
  146. break;
  147. case EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS:
  148. extensions[ extensionName ] = new GLTFMaterialsPbrSpecularGlossinessExtension();
  149. break;
  150. case EXTENSIONS.KHR_DRACO_MESH_COMPRESSION:
  151. extensions[ extensionName ] = new GLTFDracoMeshCompressionExtension( json, this.dracoLoader );
  152. break;
  153. case EXTENSIONS.MSFT_TEXTURE_DDS:
  154. extensions[ extensionName ] = new GLTFTextureDDSExtension( this.ddsLoader );
  155. break;
  156. case EXTENSIONS.KHR_TEXTURE_TRANSFORM:
  157. extensions[ extensionName ] = new GLTFTextureTransformExtension();
  158. break;
  159. case EXTENSIONS.KHR_MESH_QUANTIZATION:
  160. extensions[ extensionName ] = new GLTFMeshQuantizationExtension();
  161. break;
  162. default:
  163. if ( extensionsRequired.indexOf( extensionName ) >= 0 && plugins[ extensionName ] === undefined ) {
  164. console.warn( 'THREE.GLTFLoader: Unknown extension "' + extensionName + '".' );
  165. }
  166. }
  167. }
  168. }
  169. parser.setExtensions( extensions );
  170. parser.setPlugins( plugins );
  171. parser.parse( onLoad, onError );
  172. }
  173. } );
  174. /* GLTFREGISTRY */
  175. function GLTFRegistry() {
  176. var objects = {};
  177. return {
  178. get: function ( key ) {
  179. return objects[ key ];
  180. },
  181. add: function ( key, object ) {
  182. objects[ key ] = object;
  183. },
  184. remove: function ( key ) {
  185. delete objects[ key ];
  186. },
  187. removeAll: function () {
  188. objects = {};
  189. }
  190. };
  191. }
  192. /*********************************/
  193. /********** EXTENSIONS ***********/
  194. /*********************************/
  195. var EXTENSIONS = {
  196. KHR_BINARY_GLTF: 'KHR_binary_glTF',
  197. KHR_DRACO_MESH_COMPRESSION: 'KHR_draco_mesh_compression',
  198. KHR_LIGHTS_PUNCTUAL: 'KHR_lights_punctual',
  199. KHR_MATERIALS_CLEARCOAT: 'KHR_materials_clearcoat',
  200. KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS: 'KHR_materials_pbrSpecularGlossiness',
  201. KHR_MATERIALS_TRANSMISSION: 'KHR_materials_transmission',
  202. KHR_MATERIALS_UNLIT: 'KHR_materials_unlit',
  203. KHR_TEXTURE_BASISU: 'KHR_texture_basisu',
  204. KHR_TEXTURE_TRANSFORM: 'KHR_texture_transform',
  205. KHR_MESH_QUANTIZATION: 'KHR_mesh_quantization',
  206. EXT_TEXTURE_WEBP: 'EXT_texture_webp',
  207. EXT_MESHOPT_COMPRESSION: 'EXT_meshopt_compression',
  208. MSFT_TEXTURE_DDS: 'MSFT_texture_dds'
  209. };
  210. /**
  211. * DDS Texture Extension
  212. *
  213. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/MSFT_texture_dds
  214. *
  215. */
  216. function GLTFTextureDDSExtension( ddsLoader ) {
  217. if ( ! ddsLoader ) {
  218. throw new Error( 'THREE.GLTFLoader: Attempting to load .dds texture without importing THREE.DDSLoader' );
  219. }
  220. this.name = EXTENSIONS.MSFT_TEXTURE_DDS;
  221. this.ddsLoader = ddsLoader;
  222. }
  223. /**
  224. * Punctual Lights Extension
  225. *
  226. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_lights_punctual
  227. */
  228. function GLTFLightsExtension( parser ) {
  229. this.parser = parser;
  230. this.name = EXTENSIONS.KHR_LIGHTS_PUNCTUAL;
  231. // Object3D instance caches
  232. this.cache = { refs: {}, uses: {} };
  233. }
  234. GLTFLightsExtension.prototype._markDefs = function () {
  235. var parser = this.parser;
  236. var nodeDefs = this.parser.json.nodes || [];
  237. for ( var nodeIndex = 0, nodeLength = nodeDefs.length; nodeIndex < nodeLength; nodeIndex ++ ) {
  238. var nodeDef = nodeDefs[ nodeIndex ];
  239. if ( nodeDef.extensions
  240. && nodeDef.extensions[ this.name ]
  241. && nodeDef.extensions[ this.name ].light !== undefined ) {
  242. parser._addNodeRef( this.cache, nodeDef.extensions[ this.name ].light );
  243. }
  244. }
  245. };
  246. GLTFLightsExtension.prototype._loadLight = function ( lightIndex ) {
  247. var parser = this.parser;
  248. var cacheKey = 'light:' + lightIndex;
  249. var dependency = parser.cache.get( cacheKey );
  250. if ( dependency ) return dependency;
  251. var json = parser.json;
  252. var extensions = ( json.extensions && json.extensions[ this.name ] ) || {};
  253. var lightDefs = extensions.lights || [];
  254. var lightDef = lightDefs[ lightIndex ];
  255. var lightNode;
  256. var color = new THREE.Color( 0xffffff );
  257. if ( lightDef.color !== undefined ) color.fromArray( lightDef.color );
  258. var range = lightDef.range !== undefined ? lightDef.range : 0;
  259. switch ( lightDef.type ) {
  260. case 'directional':
  261. lightNode = new THREE.DirectionalLight( color );
  262. lightNode.target.position.set( 0, 0, - 1 );
  263. lightNode.add( lightNode.target );
  264. break;
  265. case 'point':
  266. lightNode = new THREE.PointLight( color );
  267. lightNode.distance = range;
  268. break;
  269. case 'spot':
  270. lightNode = new THREE.SpotLight( color );
  271. lightNode.distance = range;
  272. // Handle spotlight properties.
  273. lightDef.spot = lightDef.spot || {};
  274. lightDef.spot.innerConeAngle = lightDef.spot.innerConeAngle !== undefined ? lightDef.spot.innerConeAngle : 0;
  275. lightDef.spot.outerConeAngle = lightDef.spot.outerConeAngle !== undefined ? lightDef.spot.outerConeAngle : Math.PI / 4.0;
  276. lightNode.angle = lightDef.spot.outerConeAngle;
  277. lightNode.penumbra = 1.0 - lightDef.spot.innerConeAngle / lightDef.spot.outerConeAngle;
  278. lightNode.target.position.set( 0, 0, - 1 );
  279. lightNode.add( lightNode.target );
  280. break;
  281. default:
  282. throw new Error( 'THREE.GLTFLoader: Unexpected light type: ' + lightDef.type );
  283. }
  284. // Some lights (e.g. spot) default to a position other than the origin. Reset the position
  285. // here, because node-level parsing will only override position if explicitly specified.
  286. lightNode.position.set( 0, 0, 0 );
  287. lightNode.decay = 2;
  288. if ( lightDef.intensity !== undefined ) lightNode.intensity = lightDef.intensity;
  289. lightNode.name = parser.createUniqueName( lightDef.name || ( 'light_' + lightIndex ) );
  290. dependency = Promise.resolve( lightNode );
  291. parser.cache.add( cacheKey, dependency );
  292. return dependency;
  293. };
  294. GLTFLightsExtension.prototype.createNodeAttachment = function ( nodeIndex ) {
  295. var self = this;
  296. var parser = this.parser;
  297. var json = parser.json;
  298. var nodeDef = json.nodes[ nodeIndex ];
  299. var lightDef = ( nodeDef.extensions && nodeDef.extensions[ this.name ] ) || {};
  300. var lightIndex = lightDef.light;
  301. if ( lightIndex === undefined ) return null;
  302. return this._loadLight( lightIndex ).then( function ( light ) {
  303. return parser._getNodeRef( self.cache, lightIndex, light );
  304. } );
  305. };
  306. /**
  307. * Unlit Materials Extension
  308. *
  309. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_unlit
  310. */
  311. function GLTFMaterialsUnlitExtension() {
  312. this.name = EXTENSIONS.KHR_MATERIALS_UNLIT;
  313. }
  314. GLTFMaterialsUnlitExtension.prototype.getMaterialType = function () {
  315. return THREE.MeshBasicMaterial;
  316. };
  317. GLTFMaterialsUnlitExtension.prototype.extendParams = function ( materialParams, materialDef, parser ) {
  318. var pending = [];
  319. materialParams.color = new THREE.Color( 1.0, 1.0, 1.0 );
  320. materialParams.opacity = 1.0;
  321. var metallicRoughness = materialDef.pbrMetallicRoughness;
  322. if ( metallicRoughness ) {
  323. if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {
  324. var array = metallicRoughness.baseColorFactor;
  325. materialParams.color.fromArray( array );
  326. materialParams.opacity = array[ 3 ];
  327. }
  328. if ( metallicRoughness.baseColorTexture !== undefined ) {
  329. pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture ) );
  330. }
  331. }
  332. return Promise.all( pending );
  333. };
  334. /**
  335. * Clearcoat Materials Extension
  336. *
  337. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_clearcoat
  338. */
  339. function GLTFMaterialsClearcoatExtension( parser ) {
  340. this.parser = parser;
  341. this.name = EXTENSIONS.KHR_MATERIALS_CLEARCOAT;
  342. }
  343. GLTFMaterialsClearcoatExtension.prototype.getMaterialType = function ( materialIndex ) {
  344. var parser = this.parser;
  345. var materialDef = parser.json.materials[ materialIndex ];
  346. if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;
  347. return THREE.MeshPhysicalMaterial;
  348. };
  349. GLTFMaterialsClearcoatExtension.prototype.extendMaterialParams = function ( materialIndex, materialParams ) {
  350. var parser = this.parser;
  351. var materialDef = parser.json.materials[ materialIndex ];
  352. if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {
  353. return Promise.resolve();
  354. }
  355. var pending = [];
  356. var extension = materialDef.extensions[ this.name ];
  357. if ( extension.clearcoatFactor !== undefined ) {
  358. materialParams.clearcoat = extension.clearcoatFactor;
  359. }
  360. if ( extension.clearcoatTexture !== undefined ) {
  361. pending.push( parser.assignTexture( materialParams, 'clearcoatMap', extension.clearcoatTexture ) );
  362. }
  363. if ( extension.clearcoatRoughnessFactor !== undefined ) {
  364. materialParams.clearcoatRoughness = extension.clearcoatRoughnessFactor;
  365. }
  366. if ( extension.clearcoatRoughnessTexture !== undefined ) {
  367. pending.push( parser.assignTexture( materialParams, 'clearcoatRoughnessMap', extension.clearcoatRoughnessTexture ) );
  368. }
  369. if ( extension.clearcoatNormalTexture !== undefined ) {
  370. pending.push( parser.assignTexture( materialParams, 'clearcoatNormalMap', extension.clearcoatNormalTexture ) );
  371. if ( extension.clearcoatNormalTexture.scale !== undefined ) {
  372. var scale = extension.clearcoatNormalTexture.scale;
  373. // https://github.com/mrdoob/three.js/issues/11438#issuecomment-507003995
  374. materialParams.clearcoatNormalScale = new THREE.Vector2( scale, -scale );
  375. }
  376. }
  377. return Promise.all( pending );
  378. };
  379. /**
  380. * Transmission Materials Extension
  381. *
  382. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_transmission
  383. * Draft: https://github.com/KhronosGroup/glTF/pull/1698
  384. */
  385. function GLTFMaterialsTransmissionExtension( parser ) {
  386. this.parser = parser;
  387. this.name = EXTENSIONS.KHR_MATERIALS_TRANSMISSION;
  388. }
  389. GLTFMaterialsTransmissionExtension.prototype.getMaterialType = function ( materialIndex ) {
  390. var parser = this.parser;
  391. var materialDef = parser.json.materials[ materialIndex ];
  392. if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;
  393. return THREE.MeshPhysicalMaterial;
  394. };
  395. GLTFMaterialsTransmissionExtension.prototype.extendMaterialParams = function ( materialIndex, materialParams ) {
  396. var parser = this.parser;
  397. var materialDef = parser.json.materials[ materialIndex ];
  398. if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {
  399. return Promise.resolve();
  400. }
  401. var pending = [];
  402. var extension = materialDef.extensions[ this.name ];
  403. if ( extension.transmissionFactor !== undefined ) {
  404. materialParams.transmission = extension.transmissionFactor;
  405. }
  406. if ( extension.transmissionTexture !== undefined ) {
  407. pending.push( parser.assignTexture( materialParams, 'transmissionMap', extension.transmissionTexture ) );
  408. }
  409. return Promise.all( pending );
  410. };
  411. /**
  412. * BasisU Texture Extension
  413. *
  414. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_texture_basisu
  415. */
  416. function GLTFTextureBasisUExtension( parser ) {
  417. this.parser = parser;
  418. this.name = EXTENSIONS.KHR_TEXTURE_BASISU;
  419. }
  420. GLTFTextureBasisUExtension.prototype.loadTexture = function ( textureIndex ) {
  421. var parser = this.parser;
  422. var json = parser.json;
  423. var textureDef = json.textures[ textureIndex ];
  424. if ( ! textureDef.extensions || ! textureDef.extensions[ this.name ] ) {
  425. return null;
  426. }
  427. var extension = textureDef.extensions[ this.name ];
  428. var source = json.images[ extension.source ];
  429. var loader = parser.options.ktx2Loader;
  430. if ( ! loader ) {
  431. if ( json.extensionsRequired && json.extensionsRequired.indexOf( this.name ) >= 0 ) {
  432. throw new Error( 'THREE.GLTFLoader: setKTX2Loader must be called before loading KTX2 textures' );
  433. } else {
  434. // Assumes that the extension is optional and that a fallback texture is present
  435. return null;
  436. }
  437. }
  438. return parser.loadTextureImage( textureIndex, source, loader );
  439. };
  440. /**
  441. * WebP Texture Extension
  442. *
  443. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/EXT_texture_webp
  444. */
  445. function GLTFTextureWebPExtension( parser ) {
  446. this.parser = parser;
  447. this.name = EXTENSIONS.EXT_TEXTURE_WEBP;
  448. this.isSupported = null;
  449. }
  450. GLTFTextureWebPExtension.prototype.loadTexture = function ( textureIndex ) {
  451. var name = this.name;
  452. var parser = this.parser;
  453. var json = parser.json;
  454. var textureDef = json.textures[ textureIndex ];
  455. if ( ! textureDef.extensions || ! textureDef.extensions[ name ] ) {
  456. return null;
  457. }
  458. var extension = textureDef.extensions[ name ];
  459. var source = json.images[ extension.source ];
  460. var loader = source.uri ? parser.options.manager.getHandler( source.uri ) : parser.textureLoader;
  461. return this.detectSupport().then( function ( isSupported ) {
  462. if ( isSupported ) return parser.loadTextureImage( textureIndex, source, loader );
  463. if ( json.extensionsRequired && json.extensionsRequired.indexOf( name ) >= 0 ) {
  464. throw new Error( 'THREE.GLTFLoader: WebP required by asset but unsupported.' );
  465. }
  466. // Fall back to PNG or JPEG.
  467. return parser.loadTexture( textureIndex );
  468. } );
  469. };
  470. GLTFTextureWebPExtension.prototype.detectSupport = function () {
  471. if ( ! this.isSupported ) {
  472. this.isSupported = new Promise( function ( resolve ) {
  473. var image = new Image();
  474. // Lossy test image. Support for lossy images doesn't guarantee support for all
  475. // WebP images, unfortunately.
  476. image.src = 'data:image/webp;base64,UklGRiIAAABXRUJQVlA4IBYAAAAwAQCdASoBAAEADsD+JaQAA3AAAAAA';
  477. image.onload = image.onerror = function () {
  478. resolve( image.height === 1 );
  479. };
  480. } );
  481. }
  482. return this.isSupported;
  483. };
  484. /**
  485. * meshopt BufferView Compression Extension
  486. *
  487. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/EXT_meshopt_compression
  488. */
  489. function GLTFMeshoptCompression( parser ) {
  490. this.name = EXTENSIONS.EXT_MESHOPT_COMPRESSION;
  491. this.parser = parser;
  492. }
  493. GLTFMeshoptCompression.prototype.loadBufferView = function ( index ) {
  494. var json = this.parser.json;
  495. var bufferView = json.bufferViews[ index ];
  496. if ( bufferView.extensions && bufferView.extensions[ this.name ] ) {
  497. var extensionDef = bufferView.extensions[ this.name ];
  498. var buffer = this.parser.getDependency( 'buffer', extensionDef.buffer );
  499. var decoder = this.parser.options.meshoptDecoder;
  500. if ( ! decoder || ! decoder.supported ) {
  501. if ( json.extensionsRequired && json.extensionsRequired.indexOf( this.name ) >= 0 ) {
  502. throw new Error( 'THREE.GLTFLoader: setMeshoptDecoder must be called before loading compressed files' );
  503. } else {
  504. // Assumes that the extension is optional and that fallback buffer data is present
  505. return null;
  506. }
  507. }
  508. return Promise.all( [ buffer, decoder.ready ] ).then( function ( res ) {
  509. var byteOffset = extensionDef.byteOffset || 0;
  510. var byteLength = extensionDef.byteLength || 0;
  511. var count = extensionDef.count;
  512. var stride = extensionDef.byteStride;
  513. var result = new ArrayBuffer( count * stride );
  514. var source = new Uint8Array( res[ 0 ], byteOffset, byteLength );
  515. decoder.decodeGltfBuffer( new Uint8Array( result ), count, stride, source, extensionDef.mode, extensionDef.filter );
  516. return result;
  517. } );
  518. } else {
  519. return null;
  520. }
  521. };
  522. /* BINARY EXTENSION */
  523. var BINARY_EXTENSION_HEADER_MAGIC = 'glTF';
  524. var BINARY_EXTENSION_HEADER_LENGTH = 12;
  525. var BINARY_EXTENSION_CHUNK_TYPES = { JSON: 0x4E4F534A, BIN: 0x004E4942 };
  526. function GLTFBinaryExtension( data ) {
  527. this.name = EXTENSIONS.KHR_BINARY_GLTF;
  528. this.content = null;
  529. this.body = null;
  530. var headerView = new DataView( data, 0, BINARY_EXTENSION_HEADER_LENGTH );
  531. this.header = {
  532. magic: THREE.LoaderUtils.decodeText( new Uint8Array( data.slice( 0, 4 ) ) ),
  533. version: headerView.getUint32( 4, true ),
  534. length: headerView.getUint32( 8, true )
  535. };
  536. if ( this.header.magic !== BINARY_EXTENSION_HEADER_MAGIC ) {
  537. throw new Error( 'THREE.GLTFLoader: Unsupported glTF-Binary header.' );
  538. } else if ( this.header.version < 2.0 ) {
  539. throw new Error( 'THREE.GLTFLoader: Legacy binary file detected.' );
  540. }
  541. var chunkContentsLength = this.header.length - BINARY_EXTENSION_HEADER_LENGTH;
  542. var chunkView = new DataView( data, BINARY_EXTENSION_HEADER_LENGTH );
  543. var chunkIndex = 0;
  544. while ( chunkIndex < chunkContentsLength ) {
  545. var chunkLength = chunkView.getUint32( chunkIndex, true );
  546. chunkIndex += 4;
  547. var chunkType = chunkView.getUint32( chunkIndex, true );
  548. chunkIndex += 4;
  549. if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.JSON ) {
  550. var contentArray = new Uint8Array( data, BINARY_EXTENSION_HEADER_LENGTH + chunkIndex, chunkLength );
  551. this.content = THREE.LoaderUtils.decodeText( contentArray );
  552. } else if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.BIN ) {
  553. var byteOffset = BINARY_EXTENSION_HEADER_LENGTH + chunkIndex;
  554. this.body = data.slice( byteOffset, byteOffset + chunkLength );
  555. }
  556. // Clients must ignore chunks with unknown types.
  557. chunkIndex += chunkLength;
  558. }
  559. if ( this.content === null ) {
  560. throw new Error( 'THREE.GLTFLoader: JSON content not found.' );
  561. }
  562. }
  563. /**
  564. * DRACO Mesh Compression Extension
  565. *
  566. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_draco_mesh_compression
  567. */
  568. function GLTFDracoMeshCompressionExtension( json, dracoLoader ) {
  569. if ( ! dracoLoader ) {
  570. throw new Error( 'THREE.GLTFLoader: No DRACOLoader instance provided.' );
  571. }
  572. this.name = EXTENSIONS.KHR_DRACO_MESH_COMPRESSION;
  573. this.json = json;
  574. this.dracoLoader = dracoLoader;
  575. this.dracoLoader.preload();
  576. }
  577. GLTFDracoMeshCompressionExtension.prototype.decodePrimitive = function ( primitive, parser ) {
  578. var json = this.json;
  579. var dracoLoader = this.dracoLoader;
  580. var bufferViewIndex = primitive.extensions[ this.name ].bufferView;
  581. var gltfAttributeMap = primitive.extensions[ this.name ].attributes;
  582. var threeAttributeMap = {};
  583. var attributeNormalizedMap = {};
  584. var attributeTypeMap = {};
  585. for ( var attributeName in gltfAttributeMap ) {
  586. var threeAttributeName = ATTRIBUTES[ attributeName ] || attributeName.toLowerCase();
  587. threeAttributeMap[ threeAttributeName ] = gltfAttributeMap[ attributeName ];
  588. }
  589. for ( attributeName in primitive.attributes ) {
  590. var threeAttributeName = ATTRIBUTES[ attributeName ] || attributeName.toLowerCase();
  591. if ( gltfAttributeMap[ attributeName ] !== undefined ) {
  592. var accessorDef = json.accessors[ primitive.attributes[ attributeName ] ];
  593. var componentType = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ];
  594. attributeTypeMap[ threeAttributeName ] = componentType;
  595. attributeNormalizedMap[ threeAttributeName ] = accessorDef.normalized === true;
  596. }
  597. }
  598. return parser.getDependency( 'bufferView', bufferViewIndex ).then( function ( bufferView ) {
  599. return new Promise( function ( resolve ) {
  600. dracoLoader.decodeDracoFile( bufferView, function ( geometry ) {
  601. for ( var attributeName in geometry.attributes ) {
  602. var attribute = geometry.attributes[ attributeName ];
  603. var normalized = attributeNormalizedMap[ attributeName ];
  604. if ( normalized !== undefined ) attribute.normalized = normalized;
  605. }
  606. resolve( geometry );
  607. }, threeAttributeMap, attributeTypeMap );
  608. } );
  609. } );
  610. };
  611. /**
  612. * Texture Transform Extension
  613. *
  614. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_texture_transform
  615. */
  616. function GLTFTextureTransformExtension() {
  617. this.name = EXTENSIONS.KHR_TEXTURE_TRANSFORM;
  618. }
  619. GLTFTextureTransformExtension.prototype.extendTexture = function ( texture, transform ) {
  620. texture = texture.clone();
  621. if ( transform.offset !== undefined ) {
  622. texture.offset.fromArray( transform.offset );
  623. }
  624. if ( transform.rotation !== undefined ) {
  625. texture.rotation = transform.rotation;
  626. }
  627. if ( transform.scale !== undefined ) {
  628. texture.repeat.fromArray( transform.scale );
  629. }
  630. if ( transform.texCoord !== undefined ) {
  631. console.warn( 'THREE.GLTFLoader: Custom UV sets in "' + this.name + '" extension not yet supported.' );
  632. }
  633. texture.needsUpdate = true;
  634. return texture;
  635. };
  636. /**
  637. * Specular-Glossiness Extension
  638. *
  639. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_pbrSpecularGlossiness
  640. */
  641. /**
  642. * A sub class of THREE.StandardMaterial with some of the functionality
  643. * changed via the `onBeforeCompile` callback
  644. * @pailhead
  645. */
  646. function GLTFMeshStandardSGMaterial( params ) {
  647. THREE.MeshStandardMaterial.call( this );
  648. this.isGLTFSpecularGlossinessMaterial = true;
  649. //various chunks that need replacing
  650. var specularMapParsFragmentChunk = [
  651. '#ifdef USE_SPECULARMAP',
  652. ' uniform sampler2D specularMap;',
  653. '#endif'
  654. ].join( '\n' );
  655. var glossinessMapParsFragmentChunk = [
  656. '#ifdef USE_GLOSSINESSMAP',
  657. ' uniform sampler2D glossinessMap;',
  658. '#endif'
  659. ].join( '\n' );
  660. var specularMapFragmentChunk = [
  661. 'vec3 specularFactor = specular;',
  662. '#ifdef USE_SPECULARMAP',
  663. ' vec4 texelSpecular = texture2D( specularMap, vUv );',
  664. ' texelSpecular = sRGBToLinear( texelSpecular );',
  665. ' // reads channel RGB, compatible with a glTF Specular-Glossiness (RGBA) texture',
  666. ' specularFactor *= texelSpecular.rgb;',
  667. '#endif'
  668. ].join( '\n' );
  669. var glossinessMapFragmentChunk = [
  670. 'float glossinessFactor = glossiness;',
  671. '#ifdef USE_GLOSSINESSMAP',
  672. ' vec4 texelGlossiness = texture2D( glossinessMap, vUv );',
  673. ' // reads channel A, compatible with a glTF Specular-Glossiness (RGBA) texture',
  674. ' glossinessFactor *= texelGlossiness.a;',
  675. '#endif'
  676. ].join( '\n' );
  677. var lightPhysicalFragmentChunk = [
  678. 'PhysicalMaterial material;',
  679. 'material.diffuseColor = diffuseColor.rgb * ( 1. - max( specularFactor.r, max( specularFactor.g, specularFactor.b ) ) );',
  680. 'vec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );',
  681. 'float geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );',
  682. 'material.specularRoughness = max( 1.0 - glossinessFactor, 0.0525 ); // 0.0525 corresponds to the base mip of a 256 cubemap.',
  683. 'material.specularRoughness += geometryRoughness;',
  684. 'material.specularRoughness = min( material.specularRoughness, 1.0 );',
  685. 'material.specularColor = specularFactor;',
  686. ].join( '\n' );
  687. var uniforms = {
  688. specular: { value: new THREE.Color().setHex( 0xffffff ) },
  689. glossiness: { value: 1 },
  690. specularMap: { value: null },
  691. glossinessMap: { value: null }
  692. };
  693. this._extraUniforms = uniforms;
  694. this.onBeforeCompile = function ( shader ) {
  695. for ( var uniformName in uniforms ) {
  696. shader.uniforms[ uniformName ] = uniforms[ uniformName ];
  697. }
  698. shader.fragmentShader = shader.fragmentShader
  699. .replace( 'uniform float roughness;', 'uniform vec3 specular;' )
  700. .replace( 'uniform float metalness;', 'uniform float glossiness;' )
  701. .replace( '#include <roughnessmap_pars_fragment>', specularMapParsFragmentChunk )
  702. .replace( '#include <metalnessmap_pars_fragment>', glossinessMapParsFragmentChunk )
  703. .replace( '#include <roughnessmap_fragment>', specularMapFragmentChunk )
  704. .replace( '#include <metalnessmap_fragment>', glossinessMapFragmentChunk )
  705. .replace( '#include <lights_physical_fragment>', lightPhysicalFragmentChunk );
  706. };
  707. Object.defineProperties( this, {
  708. specular: {
  709. get: function () {
  710. return uniforms.specular.value;
  711. },
  712. set: function ( v ) {
  713. uniforms.specular.value = v;
  714. }
  715. },
  716. specularMap: {
  717. get: function () {
  718. return uniforms.specularMap.value;
  719. },
  720. set: function ( v ) {
  721. uniforms.specularMap.value = v;
  722. if ( v ) {
  723. this.defines.USE_SPECULARMAP = ''; // USE_UV is set by the renderer for specular maps
  724. } else {
  725. delete this.defines.USE_SPECULARMAP;
  726. }
  727. }
  728. },
  729. glossiness: {
  730. get: function () {
  731. return uniforms.glossiness.value;
  732. },
  733. set: function ( v ) {
  734. uniforms.glossiness.value = v;
  735. }
  736. },
  737. glossinessMap: {
  738. get: function () {
  739. return uniforms.glossinessMap.value;
  740. },
  741. set: function ( v ) {
  742. uniforms.glossinessMap.value = v;
  743. if ( v ) {
  744. this.defines.USE_GLOSSINESSMAP = '';
  745. this.defines.USE_UV = '';
  746. } else {
  747. delete this.defines.USE_GLOSSINESSMAP;
  748. delete this.defines.USE_UV;
  749. }
  750. }
  751. }
  752. } );
  753. delete this.metalness;
  754. delete this.roughness;
  755. delete this.metalnessMap;
  756. delete this.roughnessMap;
  757. this.setValues( params );
  758. }
  759. GLTFMeshStandardSGMaterial.prototype = Object.create( THREE.MeshStandardMaterial.prototype );
  760. GLTFMeshStandardSGMaterial.prototype.constructor = GLTFMeshStandardSGMaterial;
  761. GLTFMeshStandardSGMaterial.prototype.copy = function ( source ) {
  762. THREE.MeshStandardMaterial.prototype.copy.call( this, source );
  763. this.specularMap = source.specularMap;
  764. this.specular.copy( source.specular );
  765. this.glossinessMap = source.glossinessMap;
  766. this.glossiness = source.glossiness;
  767. delete this.metalness;
  768. delete this.roughness;
  769. delete this.metalnessMap;
  770. delete this.roughnessMap;
  771. return this;
  772. };
  773. function GLTFMaterialsPbrSpecularGlossinessExtension() {
  774. return {
  775. name: EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS,
  776. specularGlossinessParams: [
  777. 'color',
  778. 'map',
  779. 'lightMap',
  780. 'lightMapIntensity',
  781. 'aoMap',
  782. 'aoMapIntensity',
  783. 'emissive',
  784. 'emissiveIntensity',
  785. 'emissiveMap',
  786. 'bumpMap',
  787. 'bumpScale',
  788. 'normalMap',
  789. 'normalMapType',
  790. 'displacementMap',
  791. 'displacementScale',
  792. 'displacementBias',
  793. 'specularMap',
  794. 'specular',
  795. 'glossinessMap',
  796. 'glossiness',
  797. 'alphaMap',
  798. 'envMap',
  799. 'envMapIntensity',
  800. 'refractionRatio',
  801. ],
  802. getMaterialType: function () {
  803. return GLTFMeshStandardSGMaterial;
  804. },
  805. extendParams: function ( materialParams, materialDef, parser ) {
  806. var pbrSpecularGlossiness = materialDef.extensions[ this.name ];
  807. materialParams.color = new THREE.Color( 1.0, 1.0, 1.0 );
  808. materialParams.opacity = 1.0;
  809. var pending = [];
  810. if ( Array.isArray( pbrSpecularGlossiness.diffuseFactor ) ) {
  811. var array = pbrSpecularGlossiness.diffuseFactor;
  812. materialParams.color.fromArray( array );
  813. materialParams.opacity = array[ 3 ];
  814. }
  815. if ( pbrSpecularGlossiness.diffuseTexture !== undefined ) {
  816. pending.push( parser.assignTexture( materialParams, 'map', pbrSpecularGlossiness.diffuseTexture ) );
  817. }
  818. materialParams.emissive = new THREE.Color( 0.0, 0.0, 0.0 );
  819. materialParams.glossiness = pbrSpecularGlossiness.glossinessFactor !== undefined ? pbrSpecularGlossiness.glossinessFactor : 1.0;
  820. materialParams.specular = new THREE.Color( 1.0, 1.0, 1.0 );
  821. if ( Array.isArray( pbrSpecularGlossiness.specularFactor ) ) {
  822. materialParams.specular.fromArray( pbrSpecularGlossiness.specularFactor );
  823. }
  824. if ( pbrSpecularGlossiness.specularGlossinessTexture !== undefined ) {
  825. var specGlossMapDef = pbrSpecularGlossiness.specularGlossinessTexture;
  826. pending.push( parser.assignTexture( materialParams, 'glossinessMap', specGlossMapDef ) );
  827. pending.push( parser.assignTexture( materialParams, 'specularMap', specGlossMapDef ) );
  828. }
  829. return Promise.all( pending );
  830. },
  831. createMaterial: function ( materialParams ) {
  832. var material = new GLTFMeshStandardSGMaterial( materialParams );
  833. material.fog = true;
  834. material.color = materialParams.color;
  835. material.map = materialParams.map === undefined ? null : materialParams.map;
  836. material.lightMap = null;
  837. material.lightMapIntensity = 1.0;
  838. material.aoMap = materialParams.aoMap === undefined ? null : materialParams.aoMap;
  839. material.aoMapIntensity = 1.0;
  840. material.emissive = materialParams.emissive;
  841. material.emissiveIntensity = 1.0;
  842. material.emissiveMap = materialParams.emissiveMap === undefined ? null : materialParams.emissiveMap;
  843. material.bumpMap = materialParams.bumpMap === undefined ? null : materialParams.bumpMap;
  844. material.bumpScale = 1;
  845. material.normalMap = materialParams.normalMap === undefined ? null : materialParams.normalMap;
  846. material.normalMapType = THREE.TangentSpaceNormalMap;
  847. if ( materialParams.normalScale ) material.normalScale = materialParams.normalScale;
  848. material.displacementMap = null;
  849. material.displacementScale = 1;
  850. material.displacementBias = 0;
  851. material.specularMap = materialParams.specularMap === undefined ? null : materialParams.specularMap;
  852. material.specular = materialParams.specular;
  853. material.glossinessMap = materialParams.glossinessMap === undefined ? null : materialParams.glossinessMap;
  854. material.glossiness = materialParams.glossiness;
  855. material.alphaMap = null;
  856. material.envMap = materialParams.envMap === undefined ? null : materialParams.envMap;
  857. material.envMapIntensity = 1.0;
  858. material.refractionRatio = 0.98;
  859. return material;
  860. },
  861. };
  862. }
  863. /**
  864. * Mesh Quantization Extension
  865. *
  866. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_mesh_quantization
  867. */
  868. function GLTFMeshQuantizationExtension() {
  869. this.name = EXTENSIONS.KHR_MESH_QUANTIZATION;
  870. }
  871. /*********************************/
  872. /********** INTERPOLATION ********/
  873. /*********************************/
  874. // Spline Interpolation
  875. // Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#appendix-c-spline-interpolation
  876. function GLTFCubicSplineInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) {
  877. THREE.Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer );
  878. }
  879. GLTFCubicSplineInterpolant.prototype = Object.create( THREE.Interpolant.prototype );
  880. GLTFCubicSplineInterpolant.prototype.constructor = GLTFCubicSplineInterpolant;
  881. GLTFCubicSplineInterpolant.prototype.copySampleValue_ = function ( index ) {
  882. // Copies a sample value to the result buffer. See description of glTF
  883. // CUBICSPLINE values layout in interpolate_() function below.
  884. var result = this.resultBuffer,
  885. values = this.sampleValues,
  886. valueSize = this.valueSize,
  887. offset = index * valueSize * 3 + valueSize;
  888. for ( var i = 0; i !== valueSize; i ++ ) {
  889. result[ i ] = values[ offset + i ];
  890. }
  891. return result;
  892. };
  893. GLTFCubicSplineInterpolant.prototype.beforeStart_ = GLTFCubicSplineInterpolant.prototype.copySampleValue_;
  894. GLTFCubicSplineInterpolant.prototype.afterEnd_ = GLTFCubicSplineInterpolant.prototype.copySampleValue_;
  895. GLTFCubicSplineInterpolant.prototype.interpolate_ = function ( i1, t0, t, t1 ) {
  896. var result = this.resultBuffer;
  897. var values = this.sampleValues;
  898. var stride = this.valueSize;
  899. var stride2 = stride * 2;
  900. var stride3 = stride * 3;
  901. var td = t1 - t0;
  902. var p = ( t - t0 ) / td;
  903. var pp = p * p;
  904. var ppp = pp * p;
  905. var offset1 = i1 * stride3;
  906. var offset0 = offset1 - stride3;
  907. var s2 = - 2 * ppp + 3 * pp;
  908. var s3 = ppp - pp;
  909. var s0 = 1 - s2;
  910. var s1 = s3 - pp + p;
  911. // Layout of keyframe output values for CUBICSPLINE animations:
  912. // [ inTangent_1, splineVertex_1, outTangent_1, inTangent_2, splineVertex_2, ... ]
  913. for ( var i = 0; i !== stride; i ++ ) {
  914. var p0 = values[ offset0 + i + stride ]; // splineVertex_k
  915. var m0 = values[ offset0 + i + stride2 ] * td; // outTangent_k * (t_k+1 - t_k)
  916. var p1 = values[ offset1 + i + stride ]; // splineVertex_k+1
  917. var m1 = values[ offset1 + i ] * td; // inTangent_k+1 * (t_k+1 - t_k)
  918. result[ i ] = s0 * p0 + s1 * m0 + s2 * p1 + s3 * m1;
  919. }
  920. return result;
  921. };
  922. /*********************************/
  923. /********** INTERNALS ************/
  924. /*********************************/
  925. /* CONSTANTS */
  926. var WEBGL_CONSTANTS = {
  927. FLOAT: 5126,
  928. //FLOAT_MAT2: 35674,
  929. FLOAT_MAT3: 35675,
  930. FLOAT_MAT4: 35676,
  931. FLOAT_VEC2: 35664,
  932. FLOAT_VEC3: 35665,
  933. FLOAT_VEC4: 35666,
  934. LINEAR: 9729,
  935. REPEAT: 10497,
  936. SAMPLER_2D: 35678,
  937. POINTS: 0,
  938. LINES: 1,
  939. LINE_LOOP: 2,
  940. LINE_STRIP: 3,
  941. TRIANGLES: 4,
  942. TRIANGLE_STRIP: 5,
  943. TRIANGLE_FAN: 6,
  944. UNSIGNED_BYTE: 5121,
  945. UNSIGNED_SHORT: 5123
  946. };
  947. var WEBGL_COMPONENT_TYPES = {
  948. 5120: Int8Array,
  949. 5121: Uint8Array,
  950. 5122: Int16Array,
  951. 5123: Uint16Array,
  952. 5125: Uint32Array,
  953. 5126: Float32Array
  954. };
  955. var WEBGL_FILTERS = {
  956. 9728: THREE.NearestFilter,
  957. 9729: THREE.LinearFilter,
  958. 9984: THREE.NearestMipmapNearestFilter,
  959. 9985: THREE.LinearMipmapNearestFilter,
  960. 9986: THREE.NearestMipmapLinearFilter,
  961. 9987: THREE.LinearMipmapLinearFilter
  962. };
  963. var WEBGL_WRAPPINGS = {
  964. 33071: THREE.ClampToEdgeWrapping,
  965. 33648: THREE.MirroredRepeatWrapping,
  966. 10497: THREE.RepeatWrapping
  967. };
  968. var WEBGL_TYPE_SIZES = {
  969. 'SCALAR': 1,
  970. 'VEC2': 2,
  971. 'VEC3': 3,
  972. 'VEC4': 4,
  973. 'MAT2': 4,
  974. 'MAT3': 9,
  975. 'MAT4': 16
  976. };
  977. var ATTRIBUTES = {
  978. POSITION: 'position',
  979. NORMAL: 'normal',
  980. TANGENT: 'tangent',
  981. TEXCOORD_0: 'uv',
  982. TEXCOORD_1: 'uv2',
  983. COLOR_0: 'color',
  984. WEIGHTS_0: 'skinWeight',
  985. JOINTS_0: 'skinIndex',
  986. };
  987. var PATH_PROPERTIES = {
  988. scale: 'scale',
  989. translation: 'position',
  990. rotation: 'quaternion',
  991. weights: 'morphTargetInfluences'
  992. };
  993. var INTERPOLATION = {
  994. CUBICSPLINE: undefined, // We use a custom interpolant (GLTFCubicSplineInterpolation) for CUBICSPLINE tracks. Each
  995. // keyframe track will be initialized with a default interpolation type, then modified.
  996. LINEAR: THREE.InterpolateLinear,
  997. STEP: THREE.InterpolateDiscrete
  998. };
  999. var ALPHA_MODES = {
  1000. OPAQUE: 'OPAQUE',
  1001. MASK: 'MASK',
  1002. BLEND: 'BLEND'
  1003. };
  1004. /* UTILITY FUNCTIONS */
  1005. function resolveURL( url, path ) {
  1006. // Invalid URL
  1007. if ( typeof url !== 'string' || url === '' ) return '';
  1008. // Host Relative URL
  1009. if ( /^https?:\/\//i.test( path ) && /^\//.test( url ) ) {
  1010. path = path.replace( /(^https?:\/\/[^\/]+).*/i, '$1' );
  1011. }
  1012. // Absolute URL http://,https://,//
  1013. if ( /^(https?:)?\/\//i.test( url ) ) return url;
  1014. // Data URI
  1015. if ( /^data:.*,.*$/i.test( url ) ) return url;
  1016. // Blob URL
  1017. if ( /^blob:.*$/i.test( url ) ) return url;
  1018. // Relative URL
  1019. return path + url;
  1020. }
  1021. /**
  1022. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#default-material
  1023. */
  1024. function createDefaultMaterial( cache ) {
  1025. if ( cache[ 'DefaultMaterial' ] === undefined ) {
  1026. cache[ 'DefaultMaterial' ] = new THREE.MeshStandardMaterial( {
  1027. color: 0xFFFFFF,
  1028. emissive: 0x000000,
  1029. metalness: 1,
  1030. roughness: 1,
  1031. transparent: false,
  1032. depthTest: true,
  1033. side: THREE.FrontSide
  1034. } );
  1035. }
  1036. return cache[ 'DefaultMaterial' ];
  1037. }
  1038. function addUnknownExtensionsToUserData( knownExtensions, object, objectDef ) {
  1039. // Add unknown glTF extensions to an object's userData.
  1040. for ( var name in objectDef.extensions ) {
  1041. if ( knownExtensions[ name ] === undefined ) {
  1042. object.userData.gltfExtensions = object.userData.gltfExtensions || {};
  1043. object.userData.gltfExtensions[ name ] = objectDef.extensions[ name ];
  1044. }
  1045. }
  1046. }
  1047. /**
  1048. * @param {THREE.Object3D|THREE.Material|THREE.BufferGeometry} object
  1049. * @param {GLTF.definition} gltfDef
  1050. */
  1051. function assignExtrasToUserData( object, gltfDef ) {
  1052. if ( gltfDef.extras !== undefined ) {
  1053. if ( typeof gltfDef.extras === 'object' ) {
  1054. Object.assign( object.userData, gltfDef.extras );
  1055. } else {
  1056. console.warn( 'THREE.GLTFLoader: Ignoring primitive type .extras, ' + gltfDef.extras );
  1057. }
  1058. }
  1059. }
  1060. /**
  1061. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#morph-targets
  1062. *
  1063. * @param {THREE.BufferGeometry} geometry
  1064. * @param {Array<GLTF.Target>} targets
  1065. * @param {GLTFParser} parser
  1066. * @return {Promise<THREE.BufferGeometry>}
  1067. */
  1068. function addMorphTargets( geometry, targets, parser ) {
  1069. var hasMorphPosition = false;
  1070. var hasMorphNormal = false;
  1071. for ( var i = 0, il = targets.length; i < il; i ++ ) {
  1072. var target = targets[ i ];
  1073. if ( target.POSITION !== undefined ) hasMorphPosition = true;
  1074. if ( target.NORMAL !== undefined ) hasMorphNormal = true;
  1075. if ( hasMorphPosition && hasMorphNormal ) break;
  1076. }
  1077. if ( ! hasMorphPosition && ! hasMorphNormal ) return Promise.resolve( geometry );
  1078. var pendingPositionAccessors = [];
  1079. var pendingNormalAccessors = [];
  1080. for ( var i = 0, il = targets.length; i < il; i ++ ) {
  1081. var target = targets[ i ];
  1082. if ( hasMorphPosition ) {
  1083. var pendingAccessor = target.POSITION !== undefined
  1084. ? parser.getDependency( 'accessor', target.POSITION )
  1085. : geometry.attributes.position;
  1086. pendingPositionAccessors.push( pendingAccessor );
  1087. }
  1088. if ( hasMorphNormal ) {
  1089. var pendingAccessor = target.NORMAL !== undefined
  1090. ? parser.getDependency( 'accessor', target.NORMAL )
  1091. : geometry.attributes.normal;
  1092. pendingNormalAccessors.push( pendingAccessor );
  1093. }
  1094. }
  1095. return Promise.all( [
  1096. Promise.all( pendingPositionAccessors ),
  1097. Promise.all( pendingNormalAccessors )
  1098. ] ).then( function ( accessors ) {
  1099. var morphPositions = accessors[ 0 ];
  1100. var morphNormals = accessors[ 1 ];
  1101. if ( hasMorphPosition ) geometry.morphAttributes.position = morphPositions;
  1102. if ( hasMorphNormal ) geometry.morphAttributes.normal = morphNormals;
  1103. geometry.morphTargetsRelative = true;
  1104. return geometry;
  1105. } );
  1106. }
  1107. /**
  1108. * @param {THREE.Mesh} mesh
  1109. * @param {GLTF.Mesh} meshDef
  1110. */
  1111. function updateMorphTargets( mesh, meshDef ) {
  1112. mesh.updateMorphTargets();
  1113. if ( meshDef.weights !== undefined ) {
  1114. for ( var i = 0, il = meshDef.weights.length; i < il; i ++ ) {
  1115. mesh.morphTargetInfluences[ i ] = meshDef.weights[ i ];
  1116. }
  1117. }
  1118. // .extras has user-defined data, so check that .extras.targetNames is an array.
  1119. if ( meshDef.extras && Array.isArray( meshDef.extras.targetNames ) ) {
  1120. var targetNames = meshDef.extras.targetNames;
  1121. if ( mesh.morphTargetInfluences.length === targetNames.length ) {
  1122. mesh.morphTargetDictionary = {};
  1123. for ( var i = 0, il = targetNames.length; i < il; i ++ ) {
  1124. mesh.morphTargetDictionary[ targetNames[ i ] ] = i;
  1125. }
  1126. } else {
  1127. console.warn( 'THREE.GLTFLoader: Invalid extras.targetNames length. Ignoring names.' );
  1128. }
  1129. }
  1130. }
  1131. function createPrimitiveKey( primitiveDef ) {
  1132. var dracoExtension = primitiveDef.extensions && primitiveDef.extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ];
  1133. var geometryKey;
  1134. if ( dracoExtension ) {
  1135. geometryKey = 'draco:' + dracoExtension.bufferView
  1136. + ':' + dracoExtension.indices
  1137. + ':' + createAttributesKey( dracoExtension.attributes );
  1138. } else {
  1139. geometryKey = primitiveDef.indices + ':' + createAttributesKey( primitiveDef.attributes ) + ':' + primitiveDef.mode;
  1140. }
  1141. return geometryKey;
  1142. }
  1143. function createAttributesKey( attributes ) {
  1144. var attributesKey = '';
  1145. var keys = Object.keys( attributes ).sort();
  1146. for ( var i = 0, il = keys.length; i < il; i ++ ) {
  1147. attributesKey += keys[ i ] + ':' + attributes[ keys[ i ] ] + ';';
  1148. }
  1149. return attributesKey;
  1150. }
  1151. /* GLTF PARSER */
  1152. function GLTFParser( json, options ) {
  1153. this.json = json || {};
  1154. this.extensions = {};
  1155. this.plugins = {};
  1156. this.options = options || {};
  1157. // loader object cache
  1158. this.cache = new GLTFRegistry();
  1159. // associations between Three.js objects and glTF elements
  1160. this.associations = new Map();
  1161. // BufferGeometry caching
  1162. this.primitiveCache = {};
  1163. // Object3D instance caches
  1164. this.meshCache = { refs: {}, uses: {} };
  1165. this.cameraCache = { refs: {}, uses: {} };
  1166. this.lightCache = { refs: {}, uses: {} };
  1167. // Track node names, to ensure no duplicates
  1168. this.nodeNamesUsed = {};
  1169. // Use an ImageBitmapLoader if imageBitmaps are supported. Moves much of the
  1170. // expensive work of uploading a texture to the GPU off the main thread.
  1171. if ( typeof createImageBitmap !== 'undefined' && /Firefox/.test( navigator.userAgent ) === false ) {
  1172. this.textureLoader = new THREE.ImageBitmapLoader( this.options.manager );
  1173. } else {
  1174. this.textureLoader = new THREE.TextureLoader( this.options.manager );
  1175. }
  1176. this.textureLoader.setCrossOrigin( this.options.crossOrigin );
  1177. this.fileLoader = new THREE.FileLoader( this.options.manager );
  1178. this.fileLoader.setResponseType( 'arraybuffer' );
  1179. if ( this.options.crossOrigin === 'use-credentials' ) {
  1180. this.fileLoader.setWithCredentials( true );
  1181. }
  1182. }
  1183. GLTFParser.prototype.setExtensions = function ( extensions ) {
  1184. this.extensions = extensions;
  1185. };
  1186. GLTFParser.prototype.setPlugins = function ( plugins ) {
  1187. this.plugins = plugins;
  1188. };
  1189. GLTFParser.prototype.parse = function ( onLoad, onError ) {
  1190. var parser = this;
  1191. var json = this.json;
  1192. var extensions = this.extensions;
  1193. // Clear the loader cache
  1194. this.cache.removeAll();
  1195. // Mark the special nodes/meshes in json for efficient parse
  1196. this._invokeAll( function ( ext ) {
  1197. return ext._markDefs && ext._markDefs();
  1198. } );
  1199. Promise.all( this._invokeAll( function ( ext ) {
  1200. return ext.beforeRoot && ext.beforeRoot();
  1201. } ) ).then( function () {
  1202. return Promise.all( [
  1203. parser.getDependencies( 'scene' ),
  1204. parser.getDependencies( 'animation' ),
  1205. parser.getDependencies( 'camera' ),
  1206. ] );
  1207. } ).then( function ( dependencies ) {
  1208. var result = {
  1209. scene: dependencies[ 0 ][ json.scene || 0 ],
  1210. scenes: dependencies[ 0 ],
  1211. animations: dependencies[ 1 ],
  1212. cameras: dependencies[ 2 ],
  1213. asset: json.asset,
  1214. parser: parser,
  1215. userData: {}
  1216. };
  1217. addUnknownExtensionsToUserData( extensions, result, json );
  1218. assignExtrasToUserData( result, json );
  1219. Promise.all( parser._invokeAll( function ( ext ) {
  1220. return ext.afterRoot && ext.afterRoot( result );
  1221. } ) ).then( function () {
  1222. onLoad( result );
  1223. } );
  1224. } ).catch( onError );
  1225. };
  1226. /**
  1227. * Marks the special nodes/meshes in json for efficient parse.
  1228. */
  1229. GLTFParser.prototype._markDefs = function () {
  1230. var nodeDefs = this.json.nodes || [];
  1231. var skinDefs = this.json.skins || [];
  1232. var meshDefs = this.json.meshes || [];
  1233. // Nothing in the node definition indicates whether it is a Bone or an
  1234. // Object3D. Use the skins' joint references to mark bones.
  1235. for ( var skinIndex = 0, skinLength = skinDefs.length; skinIndex < skinLength; skinIndex ++ ) {
  1236. var joints = skinDefs[ skinIndex ].joints;
  1237. for ( var i = 0, il = joints.length; i < il; i ++ ) {
  1238. nodeDefs[ joints[ i ] ].isBone = true;
  1239. }
  1240. }
  1241. // Iterate over all nodes, marking references to shared resources,
  1242. // as well as skeleton joints.
  1243. for ( var nodeIndex = 0, nodeLength = nodeDefs.length; nodeIndex < nodeLength; nodeIndex ++ ) {
  1244. var nodeDef = nodeDefs[ nodeIndex ];
  1245. if ( nodeDef.mesh !== undefined ) {
  1246. this._addNodeRef( this.meshCache, nodeDef.mesh );
  1247. // Nothing in the mesh definition indicates whether it is
  1248. // a SkinnedMesh or Mesh. Use the node's mesh reference
  1249. // to mark SkinnedMesh if node has skin.
  1250. if ( nodeDef.skin !== undefined ) {
  1251. meshDefs[ nodeDef.mesh ].isSkinnedMesh = true;
  1252. }
  1253. }
  1254. if ( nodeDef.camera !== undefined ) {
  1255. this._addNodeRef( this.cameraCache, nodeDef.camera );
  1256. }
  1257. }
  1258. };
  1259. /**
  1260. * Counts references to shared node / Object3D resources. These resources
  1261. * can be reused, or "instantiated", at multiple nodes in the scene
  1262. * hierarchy. Mesh, Camera, and Light instances are instantiated and must
  1263. * be marked. Non-scenegraph resources (like Materials, Geometries, and
  1264. * Textures) can be reused directly and are not marked here.
  1265. *
  1266. * Example: CesiumMilkTruck sample model reuses "Wheel" meshes.
  1267. */
  1268. GLTFParser.prototype._addNodeRef = function ( cache, index ) {
  1269. if ( index === undefined ) return;
  1270. if ( cache.refs[ index ] === undefined ) {
  1271. cache.refs[ index ] = cache.uses[ index ] = 0;
  1272. }
  1273. cache.refs[ index ] ++;
  1274. };
  1275. /** Returns a reference to a shared resource, cloning it if necessary. */
  1276. GLTFParser.prototype._getNodeRef = function ( cache, index, object ) {
  1277. if ( cache.refs[ index ] <= 1 ) return object;
  1278. var ref = object.clone();
  1279. ref.name += '_instance_' + ( cache.uses[ index ] ++ );
  1280. return ref;
  1281. };
  1282. GLTFParser.prototype._invokeOne = function ( func ) {
  1283. var extensions = Object.values( this.plugins );
  1284. extensions.push( this );
  1285. for ( var i = 0; i < extensions.length; i ++ ) {
  1286. var result = func( extensions[ i ] );
  1287. if ( result ) return result;
  1288. }
  1289. };
  1290. GLTFParser.prototype._invokeAll = function ( func ) {
  1291. var extensions = Object.values( this.plugins );
  1292. extensions.unshift( this );
  1293. var pending = [];
  1294. for ( var i = 0; i < extensions.length; i ++ ) {
  1295. var result = func( extensions[ i ] );
  1296. if ( result ) pending.push( result );
  1297. }
  1298. return pending;
  1299. };
  1300. /**
  1301. * Requests the specified dependency asynchronously, with caching.
  1302. * @param {string} type
  1303. * @param {number} index
  1304. * @return {Promise<THREE.Object3D|THREE.Material|THREE.Texture|THREE.AnimationClip|ArrayBuffer|Object>}
  1305. */
  1306. GLTFParser.prototype.getDependency = function ( type, index ) {
  1307. var cacheKey = type + ':' + index;
  1308. var dependency = this.cache.get( cacheKey );
  1309. if ( ! dependency ) {
  1310. switch ( type ) {
  1311. case 'scene':
  1312. dependency = this.loadScene( index );
  1313. break;
  1314. case 'node':
  1315. dependency = this.loadNode( index );
  1316. break;
  1317. case 'mesh':
  1318. dependency = this._invokeOne( function ( ext ) {
  1319. return ext.loadMesh && ext.loadMesh( index );
  1320. } );
  1321. break;
  1322. case 'accessor':
  1323. dependency = this.loadAccessor( index );
  1324. break;
  1325. case 'bufferView':
  1326. dependency = this._invokeOne( function ( ext ) {
  1327. return ext.loadBufferView && ext.loadBufferView( index );
  1328. } );
  1329. break;
  1330. case 'buffer':
  1331. dependency = this.loadBuffer( index );
  1332. break;
  1333. case 'material':
  1334. dependency = this._invokeOne( function ( ext ) {
  1335. return ext.loadMaterial && ext.loadMaterial( index );
  1336. } );
  1337. break;
  1338. case 'texture':
  1339. dependency = this._invokeOne( function ( ext ) {
  1340. return ext.loadTexture && ext.loadTexture( index );
  1341. } );
  1342. break;
  1343. case 'skin':
  1344. dependency = this.loadSkin( index );
  1345. break;
  1346. case 'animation':
  1347. dependency = this.loadAnimation( index );
  1348. break;
  1349. case 'camera':
  1350. dependency = this.loadCamera( index );
  1351. break;
  1352. default:
  1353. throw new Error( 'Unknown type: ' + type );
  1354. }
  1355. this.cache.add( cacheKey, dependency );
  1356. }
  1357. return dependency;
  1358. };
  1359. /**
  1360. * Requests all dependencies of the specified type asynchronously, with caching.
  1361. * @param {string} type
  1362. * @return {Promise<Array<Object>>}
  1363. */
  1364. GLTFParser.prototype.getDependencies = function ( type ) {
  1365. var dependencies = this.cache.get( type );
  1366. if ( ! dependencies ) {
  1367. var parser = this;
  1368. var defs = this.json[ type + ( type === 'mesh' ? 'es' : 's' ) ] || [];
  1369. dependencies = Promise.all( defs.map( function ( def, index ) {
  1370. return parser.getDependency( type, index );
  1371. } ) );
  1372. this.cache.add( type, dependencies );
  1373. }
  1374. return dependencies;
  1375. };
  1376. /**
  1377. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views
  1378. * @param {number} bufferIndex
  1379. * @return {Promise<ArrayBuffer>}
  1380. */
  1381. GLTFParser.prototype.loadBuffer = function ( bufferIndex ) {
  1382. var bufferDef = this.json.buffers[ bufferIndex ];
  1383. var loader = this.fileLoader;
  1384. if ( bufferDef.type && bufferDef.type !== 'arraybuffer' ) {
  1385. throw new Error( 'THREE.GLTFLoader: ' + bufferDef.type + ' buffer type is not supported.' );
  1386. }
  1387. // If present, GLB container is required to be the first buffer.
  1388. if ( bufferDef.uri === undefined && bufferIndex === 0 ) {
  1389. return Promise.resolve( this.extensions[ EXTENSIONS.KHR_BINARY_GLTF ].body );
  1390. }
  1391. var options = this.options;
  1392. return new Promise( function ( resolve, reject ) {
  1393. loader.load( resolveURL( bufferDef.uri, options.path ), resolve, undefined, function () {
  1394. reject( new Error( 'THREE.GLTFLoader: Failed to load buffer "' + bufferDef.uri + '".' ) );
  1395. } );
  1396. } );
  1397. };
  1398. /**
  1399. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views
  1400. * @param {number} bufferViewIndex
  1401. * @return {Promise<ArrayBuffer>}
  1402. */
  1403. GLTFParser.prototype.loadBufferView = function ( bufferViewIndex ) {
  1404. var bufferViewDef = this.json.bufferViews[ bufferViewIndex ];
  1405. return this.getDependency( 'buffer', bufferViewDef.buffer ).then( function ( buffer ) {
  1406. var byteLength = bufferViewDef.byteLength || 0;
  1407. var byteOffset = bufferViewDef.byteOffset || 0;
  1408. return buffer.slice( byteOffset, byteOffset + byteLength );
  1409. } );
  1410. };
  1411. /**
  1412. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#accessors
  1413. * @param {number} accessorIndex
  1414. * @return {Promise<THREE.BufferAttribute|THREE.InterleavedBufferAttribute>}
  1415. */
  1416. GLTFParser.prototype.loadAccessor = function ( accessorIndex ) {
  1417. var parser = this;
  1418. var json = this.json;
  1419. var accessorDef = this.json.accessors[ accessorIndex ];
  1420. if ( accessorDef.bufferView === undefined && accessorDef.sparse === undefined ) {
  1421. // Ignore empty accessors, which may be used to declare runtime
  1422. // information about attributes coming from another source (e.g. Draco
  1423. // compression extension).
  1424. return Promise.resolve( null );
  1425. }
  1426. var pendingBufferViews = [];
  1427. if ( accessorDef.bufferView !== undefined ) {
  1428. pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.bufferView ) );
  1429. } else {
  1430. pendingBufferViews.push( null );
  1431. }
  1432. if ( accessorDef.sparse !== undefined ) {
  1433. pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.indices.bufferView ) );
  1434. pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.values.bufferView ) );
  1435. }
  1436. return Promise.all( pendingBufferViews ).then( function ( bufferViews ) {
  1437. var bufferView = bufferViews[ 0 ];
  1438. var itemSize = WEBGL_TYPE_SIZES[ accessorDef.type ];
  1439. var TypedArray = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ];
  1440. // For VEC3: itemSize is 3, elementBytes is 4, itemBytes is 12.
  1441. var elementBytes = TypedArray.BYTES_PER_ELEMENT;
  1442. var itemBytes = elementBytes * itemSize;
  1443. var byteOffset = accessorDef.byteOffset || 0;
  1444. var byteStride = accessorDef.bufferView !== undefined ? json.bufferViews[ accessorDef.bufferView ].byteStride : undefined;
  1445. var normalized = accessorDef.normalized === true;
  1446. var array, bufferAttribute;
  1447. // The buffer is not interleaved if the stride is the item size in bytes.
  1448. if ( byteStride && byteStride !== itemBytes ) {
  1449. // Each "slice" of the buffer, as defined by 'count' elements of 'byteStride' bytes, gets its own InterleavedBuffer
  1450. // This makes sure that IBA.count reflects accessor.count properly
  1451. var ibSlice = Math.floor( byteOffset / byteStride );
  1452. var ibCacheKey = 'InterleavedBuffer:' + accessorDef.bufferView + ':' + accessorDef.componentType + ':' + ibSlice + ':' + accessorDef.count;
  1453. var ib = parser.cache.get( ibCacheKey );
  1454. if ( ! ib ) {
  1455. array = new TypedArray( bufferView, ibSlice * byteStride, accessorDef.count * byteStride / elementBytes );
  1456. // Integer parameters to IB/IBA are in array elements, not bytes.
  1457. ib = new THREE.InterleavedBuffer( array, byteStride / elementBytes );
  1458. parser.cache.add( ibCacheKey, ib );
  1459. }
  1460. bufferAttribute = new THREE.InterleavedBufferAttribute( ib, itemSize, ( byteOffset % byteStride ) / elementBytes, normalized );
  1461. } else {
  1462. if ( bufferView === null ) {
  1463. array = new TypedArray( accessorDef.count * itemSize );
  1464. } else {
  1465. array = new TypedArray( bufferView, byteOffset, accessorDef.count * itemSize );
  1466. }
  1467. bufferAttribute = new THREE.BufferAttribute( array, itemSize, normalized );
  1468. }
  1469. // https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#sparse-accessors
  1470. if ( accessorDef.sparse !== undefined ) {
  1471. var itemSizeIndices = WEBGL_TYPE_SIZES.SCALAR;
  1472. var TypedArrayIndices = WEBGL_COMPONENT_TYPES[ accessorDef.sparse.indices.componentType ];
  1473. var byteOffsetIndices = accessorDef.sparse.indices.byteOffset || 0;
  1474. var byteOffsetValues = accessorDef.sparse.values.byteOffset || 0;
  1475. var sparseIndices = new TypedArrayIndices( bufferViews[ 1 ], byteOffsetIndices, accessorDef.sparse.count * itemSizeIndices );
  1476. var sparseValues = new TypedArray( bufferViews[ 2 ], byteOffsetValues, accessorDef.sparse.count * itemSize );
  1477. if ( bufferView !== null ) {
  1478. // Avoid modifying the original ArrayBuffer, if the bufferView wasn't initialized with zeroes.
  1479. bufferAttribute = new THREE.BufferAttribute( bufferAttribute.array.slice(), bufferAttribute.itemSize, bufferAttribute.normalized );
  1480. }
  1481. for ( var i = 0, il = sparseIndices.length; i < il; i ++ ) {
  1482. var index = sparseIndices[ i ];
  1483. bufferAttribute.setX( index, sparseValues[ i * itemSize ] );
  1484. if ( itemSize >= 2 ) bufferAttribute.setY( index, sparseValues[ i * itemSize + 1 ] );
  1485. if ( itemSize >= 3 ) bufferAttribute.setZ( index, sparseValues[ i * itemSize + 2 ] );
  1486. if ( itemSize >= 4 ) bufferAttribute.setW( index, sparseValues[ i * itemSize + 3 ] );
  1487. if ( itemSize >= 5 ) throw new Error( 'THREE.GLTFLoader: Unsupported itemSize in sparse BufferAttribute.' );
  1488. }
  1489. }
  1490. return bufferAttribute;
  1491. } );
  1492. };
  1493. /**
  1494. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#textures
  1495. * @param {number} textureIndex
  1496. * @return {Promise<THREE.Texture>}
  1497. */
  1498. GLTFParser.prototype.loadTexture = function ( textureIndex ) {
  1499. var parser = this;
  1500. var json = this.json;
  1501. var options = this.options;
  1502. var textureDef = json.textures[ textureIndex ];
  1503. var textureExtensions = textureDef.extensions || {};
  1504. var source;
  1505. if ( textureExtensions[ EXTENSIONS.MSFT_TEXTURE_DDS ] ) {
  1506. source = json.images[ textureExtensions[ EXTENSIONS.MSFT_TEXTURE_DDS ].source ];
  1507. } else {
  1508. source = json.images[ textureDef.source ];
  1509. }
  1510. var loader;
  1511. if ( source.uri ) {
  1512. loader = options.manager.getHandler( source.uri );
  1513. }
  1514. if ( ! loader ) {
  1515. loader = textureExtensions[ EXTENSIONS.MSFT_TEXTURE_DDS ]
  1516. ? parser.extensions[ EXTENSIONS.MSFT_TEXTURE_DDS ].ddsLoader
  1517. : this.textureLoader;
  1518. }
  1519. return this.loadTextureImage( textureIndex, source, loader );
  1520. };
  1521. GLTFParser.prototype.loadTextureImage = function ( textureIndex, source, loader ) {
  1522. var parser = this;
  1523. var json = this.json;
  1524. var options = this.options;
  1525. var textureDef = json.textures[ textureIndex ];
  1526. var URL = self.URL || self.webkitURL;
  1527. var sourceURI = source.uri;
  1528. var isObjectURL = false;
  1529. var hasAlpha = true;
  1530. if ( source.mimeType === 'image/jpeg' ) hasAlpha = false;
  1531. if ( source.bufferView !== undefined ) {
  1532. // Load binary image data from bufferView, if provided.
  1533. sourceURI = parser.getDependency( 'bufferView', source.bufferView ).then( function ( bufferView ) {
  1534. if ( source.mimeType === 'image/png' ) {
  1535. // Inspect the PNG 'IHDR' chunk to determine whether the image could have an
  1536. // alpha channel. This check is conservative — the image could have an alpha
  1537. // channel with all values == 1, and the indexed type (colorType == 3) only
  1538. // sometimes contains alpha.
  1539. //
  1540. // https://en.wikipedia.org/wiki/Portable_Network_Graphics#File_header
  1541. var colorType = new DataView( bufferView, 25, 1 ).getUint8( 0, false );
  1542. hasAlpha = colorType === 6 || colorType === 4 || colorType === 3;
  1543. }
  1544. isObjectURL = true;
  1545. var blob = new Blob( [ bufferView ], { type: source.mimeType } );
  1546. sourceURI = URL.createObjectURL( blob );
  1547. return sourceURI;
  1548. } );
  1549. } else if ( source.uri === undefined ) {
  1550. throw new Error( 'THREE.GLTFLoader: Image ' + textureIndex + ' is missing URI and bufferView' );
  1551. }
  1552. return Promise.resolve( sourceURI ).then( function ( sourceURI ) {
  1553. return new Promise( function ( resolve, reject ) {
  1554. var onLoad = resolve;
  1555. if ( loader.isImageBitmapLoader === true ) {
  1556. onLoad = function ( imageBitmap ) {
  1557. resolve( new THREE.CanvasTexture( imageBitmap ) );
  1558. };
  1559. }
  1560. loader.load( resolveURL( sourceURI, options.path ), onLoad, undefined, reject );
  1561. } );
  1562. } ).then( function ( texture ) {
  1563. // Clean up resources and configure Texture.
  1564. if ( isObjectURL === true ) {
  1565. URL.revokeObjectURL( sourceURI );
  1566. }
  1567. texture.flipY = false;
  1568. if ( textureDef.name ) texture.name = textureDef.name;
  1569. // When there is definitely no alpha channel in the texture, set RGBFormat to save space.
  1570. if ( ! hasAlpha ) texture.format = THREE.RGBFormat;
  1571. var samplers = json.samplers || {};
  1572. var sampler = samplers[ textureDef.sampler ] || {};
  1573. texture.magFilter = WEBGL_FILTERS[ sampler.magFilter ] || THREE.LinearFilter;
  1574. texture.minFilter = WEBGL_FILTERS[ sampler.minFilter ] || THREE.LinearMipmapLinearFilter;
  1575. texture.wrapS = WEBGL_WRAPPINGS[ sampler.wrapS ] || THREE.RepeatWrapping;
  1576. texture.wrapT = WEBGL_WRAPPINGS[ sampler.wrapT ] || THREE.RepeatWrapping;
  1577. parser.associations.set( texture, {
  1578. type: 'textures',
  1579. index: textureIndex
  1580. } );
  1581. return texture;
  1582. } );
  1583. };
  1584. /**
  1585. * Asynchronously assigns a texture to the given material parameters.
  1586. * @param {Object} materialParams
  1587. * @param {string} mapName
  1588. * @param {Object} mapDef
  1589. * @return {Promise}
  1590. */
  1591. GLTFParser.prototype.assignTexture = function ( materialParams, mapName, mapDef ) {
  1592. var parser = this;
  1593. return this.getDependency( 'texture', mapDef.index ).then( function ( texture ) {
  1594. // Materials sample aoMap from UV set 1 and other maps from UV set 0 - this can't be configured
  1595. // However, we will copy UV set 0 to UV set 1 on demand for aoMap
  1596. if ( mapDef.texCoord !== undefined && mapDef.texCoord != 0 && ! ( mapName === 'aoMap' && mapDef.texCoord == 1 ) ) {
  1597. console.warn( 'THREE.GLTFLoader: Custom UV set ' + mapDef.texCoord + ' for texture ' + mapName + ' not yet supported.' );
  1598. }
  1599. if ( parser.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ] ) {
  1600. var transform = mapDef.extensions !== undefined ? mapDef.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ] : undefined;
  1601. if ( transform ) {
  1602. var gltfReference = parser.associations.get( texture );
  1603. texture = parser.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ].extendTexture( texture, transform );
  1604. parser.associations.set( texture, gltfReference );
  1605. }
  1606. }
  1607. materialParams[ mapName ] = texture;
  1608. } );
  1609. };
  1610. /**
  1611. * Assigns final material to a Mesh, Line, or Points instance. The instance
  1612. * already has a material (generated from the glTF material options alone)
  1613. * but reuse of the same glTF material may require multiple threejs materials
  1614. * to accomodate different primitive types, defines, etc. New materials will
  1615. * be created if necessary, and reused from a cache.
  1616. * @param {THREE.Object3D} mesh Mesh, Line, or Points instance.
  1617. */
  1618. GLTFParser.prototype.assignFinalMaterial = function ( mesh ) {
  1619. var geometry = mesh.geometry;
  1620. var material = mesh.material;
  1621. var useVertexTangents = geometry.attributes.tangent !== undefined;
  1622. var useVertexColors = geometry.attributes.color !== undefined;
  1623. var useFlatShading = geometry.attributes.normal === undefined;
  1624. var useSkinning = mesh.isSkinnedMesh === true;
  1625. var useMorphTargets = Object.keys( geometry.morphAttributes ).length > 0;
  1626. var useMorphNormals = useMorphTargets && geometry.morphAttributes.normal !== undefined;
  1627. if ( mesh.isPoints ) {
  1628. var cacheKey = 'PointsMaterial:' + material.uuid;
  1629. var pointsMaterial = this.cache.get( cacheKey );
  1630. if ( ! pointsMaterial ) {
  1631. pointsMaterial = new THREE.PointsMaterial();
  1632. THREE.Material.prototype.copy.call( pointsMaterial, material );
  1633. pointsMaterial.color.copy( material.color );
  1634. pointsMaterial.map = material.map;
  1635. pointsMaterial.sizeAttenuation = false; // glTF spec says points should be 1px
  1636. this.cache.add( cacheKey, pointsMaterial );
  1637. }
  1638. material = pointsMaterial;
  1639. } else if ( mesh.isLine ) {
  1640. var cacheKey = 'LineBasicMaterial:' + material.uuid;
  1641. var lineMaterial = this.cache.get( cacheKey );
  1642. if ( ! lineMaterial ) {
  1643. lineMaterial = new THREE.LineBasicMaterial();
  1644. THREE.Material.prototype.copy.call( lineMaterial, material );
  1645. lineMaterial.color.copy( material.color );
  1646. this.cache.add( cacheKey, lineMaterial );
  1647. }
  1648. material = lineMaterial;
  1649. }
  1650. // Clone the material if it will be modified
  1651. if ( useVertexTangents || useVertexColors || useFlatShading || useSkinning || useMorphTargets ) {
  1652. var cacheKey = 'ClonedMaterial:' + material.uuid + ':';
  1653. if ( material.isGLTFSpecularGlossinessMaterial ) cacheKey += 'specular-glossiness:';
  1654. if ( useSkinning ) cacheKey += 'skinning:';
  1655. if ( useVertexTangents ) cacheKey += 'vertex-tangents:';
  1656. if ( useVertexColors ) cacheKey += 'vertex-colors:';
  1657. if ( useFlatShading ) cacheKey += 'flat-shading:';
  1658. if ( useMorphTargets ) cacheKey += 'morph-targets:';
  1659. if ( useMorphNormals ) cacheKey += 'morph-normals:';
  1660. var cachedMaterial = this.cache.get( cacheKey );
  1661. if ( ! cachedMaterial ) {
  1662. cachedMaterial = material.clone();
  1663. if ( useSkinning ) cachedMaterial.skinning = true;
  1664. if ( useVertexColors ) cachedMaterial.vertexColors = true;
  1665. if ( useFlatShading ) cachedMaterial.flatShading = true;
  1666. if ( useMorphTargets ) cachedMaterial.morphTargets = true;
  1667. if ( useMorphNormals ) cachedMaterial.morphNormals = true;
  1668. if ( useVertexTangents ) {
  1669. cachedMaterial.vertexTangents = true;
  1670. // https://github.com/mrdoob/three.js/issues/11438#issuecomment-507003995
  1671. if ( cachedMaterial.normalScale ) cachedMaterial.normalScale.y *= -1;
  1672. if ( cachedMaterial.clearcoatNormalScale ) cachedMaterial.clearcoatNormalScale.y *= -1;
  1673. }
  1674. this.cache.add( cacheKey, cachedMaterial );
  1675. this.associations.set( cachedMaterial, this.associations.get( material ) );
  1676. }
  1677. material = cachedMaterial;
  1678. }
  1679. // workarounds for mesh and geometry
  1680. if ( material.aoMap && geometry.attributes.uv2 === undefined && geometry.attributes.uv !== undefined ) {
  1681. geometry.setAttribute( 'uv2', geometry.attributes.uv );
  1682. }
  1683. mesh.material = material;
  1684. };
  1685. GLTFParser.prototype.getMaterialType = function ( /* materialIndex */ ) {
  1686. return THREE.MeshStandardMaterial;
  1687. };
  1688. /**
  1689. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#materials
  1690. * @param {number} materialIndex
  1691. * @return {Promise<THREE.Material>}
  1692. */
  1693. GLTFParser.prototype.loadMaterial = function ( materialIndex ) {
  1694. var parser = this;
  1695. var json = this.json;
  1696. var extensions = this.extensions;
  1697. var materialDef = json.materials[ materialIndex ];
  1698. var materialType;
  1699. var materialParams = {};
  1700. var materialExtensions = materialDef.extensions || {};
  1701. var pending = [];
  1702. if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ] ) {
  1703. var sgExtension = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ];
  1704. materialType = sgExtension.getMaterialType();
  1705. pending.push( sgExtension.extendParams( materialParams, materialDef, parser ) );
  1706. } else if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ] ) {
  1707. var kmuExtension = extensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ];
  1708. materialType = kmuExtension.getMaterialType();
  1709. pending.push( kmuExtension.extendParams( materialParams, materialDef, parser ) );
  1710. } else {
  1711. // Specification:
  1712. // https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#metallic-roughness-material
  1713. var metallicRoughness = materialDef.pbrMetallicRoughness || {};
  1714. materialParams.color = new THREE.Color( 1.0, 1.0, 1.0 );
  1715. materialParams.opacity = 1.0;
  1716. if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {
  1717. var array = metallicRoughness.baseColorFactor;
  1718. materialParams.color.fromArray( array );
  1719. materialParams.opacity = array[ 3 ];
  1720. }
  1721. if ( metallicRoughness.baseColorTexture !== undefined ) {
  1722. pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture ) );
  1723. }
  1724. materialParams.metalness = metallicRoughness.metallicFactor !== undefined ? metallicRoughness.metallicFactor : 1.0;
  1725. materialParams.roughness = metallicRoughness.roughnessFactor !== undefined ? metallicRoughness.roughnessFactor : 1.0;
  1726. if ( metallicRoughness.metallicRoughnessTexture !== undefined ) {
  1727. pending.push( parser.assignTexture( materialParams, 'metalnessMap', metallicRoughness.metallicRoughnessTexture ) );
  1728. pending.push( parser.assignTexture( materialParams, 'roughnessMap', metallicRoughness.metallicRoughnessTexture ) );
  1729. }
  1730. materialType = this._invokeOne( function ( ext ) {
  1731. return ext.getMaterialType && ext.getMaterialType( materialIndex );
  1732. } );
  1733. pending.push( Promise.all( this._invokeAll( function ( ext ) {
  1734. return ext.extendMaterialParams && ext.extendMaterialParams( materialIndex, materialParams );
  1735. } ) ) );
  1736. }
  1737. if ( materialDef.doubleSided === true ) {
  1738. materialParams.side = THREE.DoubleSide;
  1739. }
  1740. var alphaMode = materialDef.alphaMode || ALPHA_MODES.OPAQUE;
  1741. if ( alphaMode === ALPHA_MODES.BLEND ) {
  1742. materialParams.transparent = true;
  1743. // See: https://github.com/mrdoob/three.js/issues/17706
  1744. materialParams.depthWrite = false;
  1745. } else {
  1746. materialParams.transparent = false;
  1747. if ( alphaMode === ALPHA_MODES.MASK ) {
  1748. materialParams.alphaTest = materialDef.alphaCutoff !== undefined ? materialDef.alphaCutoff : 0.5;
  1749. }
  1750. }
  1751. if ( materialDef.normalTexture !== undefined && materialType !== THREE.MeshBasicMaterial ) {
  1752. pending.push( parser.assignTexture( materialParams, 'normalMap', materialDef.normalTexture ) );
  1753. // https://github.com/mrdoob/three.js/issues/11438#issuecomment-507003995
  1754. materialParams.normalScale = new THREE.Vector2( 1, -1 );
  1755. if ( materialDef.normalTexture.scale !== undefined ) {
  1756. materialParams.normalScale.set( materialDef.normalTexture.scale, -materialDef.normalTexture.scale );
  1757. }
  1758. }
  1759. if ( materialDef.occlusionTexture !== undefined && materialType !== THREE.MeshBasicMaterial ) {
  1760. pending.push( parser.assignTexture( materialParams, 'aoMap', materialDef.occlusionTexture ) );
  1761. if ( materialDef.occlusionTexture.strength !== undefined ) {
  1762. materialParams.aoMapIntensity = materialDef.occlusionTexture.strength;
  1763. }
  1764. }
  1765. if ( materialDef.emissiveFactor !== undefined && materialType !== THREE.MeshBasicMaterial ) {
  1766. materialParams.emissive = new THREE.Color().fromArray( materialDef.emissiveFactor );
  1767. }
  1768. if ( materialDef.emissiveTexture !== undefined && materialType !== THREE.MeshBasicMaterial ) {
  1769. pending.push( parser.assignTexture( materialParams, 'emissiveMap', materialDef.emissiveTexture ) );
  1770. }
  1771. return Promise.all( pending ).then( function () {
  1772. var material;
  1773. if ( materialType === GLTFMeshStandardSGMaterial ) {
  1774. material = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ].createMaterial( materialParams );
  1775. } else {
  1776. material = new materialType( materialParams );
  1777. }
  1778. if ( materialDef.name ) material.name = materialDef.name;
  1779. // baseColorTexture, emissiveTexture, and specularGlossinessTexture use sRGB encoding.
  1780. if ( material.map ) material.map.encoding = THREE.sRGBEncoding;
  1781. if ( material.emissiveMap ) material.emissiveMap.encoding = THREE.sRGBEncoding;
  1782. assignExtrasToUserData( material, materialDef );
  1783. parser.associations.set( material, { type: 'materials', index: materialIndex } );
  1784. if ( materialDef.extensions ) addUnknownExtensionsToUserData( extensions, material, materialDef );
  1785. return material;
  1786. } );
  1787. };
  1788. /** When Object3D instances are targeted by animation, they need unique names. */
  1789. GLTFParser.prototype.createUniqueName = function ( originalName ) {
  1790. var sanitizedName = THREE.PropertyBinding.sanitizeNodeName( originalName || '' );
  1791. var name = sanitizedName;
  1792. for ( var i = 1; this.nodeNamesUsed[ name ]; ++ i ) {
  1793. name = sanitizedName + '_' + i;
  1794. }
  1795. this.nodeNamesUsed[ name ] = true;
  1796. return name;
  1797. };
  1798. /**
  1799. * @param {THREE.BufferGeometry} geometry
  1800. * @param {GLTF.Primitive} primitiveDef
  1801. * @param {GLTFParser} parser
  1802. */
  1803. function computeBounds( geometry, primitiveDef, parser ) {
  1804. var attributes = primitiveDef.attributes;
  1805. var box = new THREE.Box3();
  1806. if ( attributes.POSITION !== undefined ) {
  1807. var accessor = parser.json.accessors[ attributes.POSITION ];
  1808. var min = accessor.min;
  1809. var max = accessor.max;
  1810. // glTF requires 'min' and 'max', but VRM (which extends glTF) currently ignores that requirement.
  1811. if ( min !== undefined && max !== undefined ) {
  1812. box.set(
  1813. new THREE.Vector3( min[ 0 ], min[ 1 ], min[ 2 ] ),
  1814. new THREE.Vector3( max[ 0 ], max[ 1 ], max[ 2 ] ) );
  1815. } else {
  1816. console.warn( 'THREE.GLTFLoader: Missing min/max properties for accessor POSITION.' );
  1817. return;
  1818. }
  1819. } else {
  1820. return;
  1821. }
  1822. var targets = primitiveDef.targets;
  1823. if ( targets !== undefined ) {
  1824. var maxDisplacement = new THREE.Vector3();
  1825. var vector = new THREE.Vector3();
  1826. for ( var i = 0, il = targets.length; i < il; i ++ ) {
  1827. var target = targets[ i ];
  1828. if ( target.POSITION !== undefined ) {
  1829. var accessor = parser.json.accessors[ target.POSITION ];
  1830. var min = accessor.min;
  1831. var max = accessor.max;
  1832. // glTF requires 'min' and 'max', but VRM (which extends glTF) currently ignores that requirement.
  1833. if ( min !== undefined && max !== undefined ) {
  1834. // we need to get max of absolute components because target weight is [-1,1]
  1835. vector.setX( Math.max( Math.abs( min[ 0 ] ), Math.abs( max[ 0 ] ) ) );
  1836. vector.setY( Math.max( Math.abs( min[ 1 ] ), Math.abs( max[ 1 ] ) ) );
  1837. vector.setZ( Math.max( Math.abs( min[ 2 ] ), Math.abs( max[ 2 ] ) ) );
  1838. // Note: this assumes that the sum of all weights is at most 1. This isn't quite correct - it's more conservative
  1839. // to assume that each target can have a max weight of 1. However, for some use cases - notably, when morph targets
  1840. // are used to implement key-frame animations and as such only two are active at a time - this results in very large
  1841. // boxes. So for now we make a box that's sometimes a touch too small but is hopefully mostly of reasonable size.
  1842. maxDisplacement.max( vector );
  1843. } else {
  1844. console.warn( 'THREE.GLTFLoader: Missing min/max properties for accessor POSITION.' );
  1845. }
  1846. }
  1847. }
  1848. // As per comment above this box isn't conservative, but has a reasonable size for a very large number of morph targets.
  1849. box.expandByVector( maxDisplacement );
  1850. }
  1851. geometry.boundingBox = box;
  1852. var sphere = new THREE.Sphere();
  1853. box.getCenter( sphere.center );
  1854. sphere.radius = box.min.distanceTo( box.max ) / 2;
  1855. geometry.boundingSphere = sphere;
  1856. }
  1857. /**
  1858. * @param {THREE.BufferGeometry} geometry
  1859. * @param {GLTF.Primitive} primitiveDef
  1860. * @param {GLTFParser} parser
  1861. * @return {Promise<THREE.BufferGeometry>}
  1862. */
  1863. function addPrimitiveAttributes( geometry, primitiveDef, parser ) {
  1864. var attributes = primitiveDef.attributes;
  1865. var pending = [];
  1866. function assignAttributeAccessor( accessorIndex, attributeName ) {
  1867. return parser.getDependency( 'accessor', accessorIndex )
  1868. .then( function ( accessor ) {
  1869. geometry.setAttribute( attributeName, accessor );
  1870. } );
  1871. }
  1872. for ( var gltfAttributeName in attributes ) {
  1873. var threeAttributeName = ATTRIBUTES[ gltfAttributeName ] || gltfAttributeName.toLowerCase();
  1874. // Skip attributes already provided by e.g. Draco extension.
  1875. if ( threeAttributeName in geometry.attributes ) continue;
  1876. pending.push( assignAttributeAccessor( attributes[ gltfAttributeName ], threeAttributeName ) );
  1877. }
  1878. if ( primitiveDef.indices !== undefined && ! geometry.index ) {
  1879. var accessor = parser.getDependency( 'accessor', primitiveDef.indices ).then( function ( accessor ) {
  1880. geometry.setIndex( accessor );
  1881. } );
  1882. pending.push( accessor );
  1883. }
  1884. assignExtrasToUserData( geometry, primitiveDef );
  1885. computeBounds( geometry, primitiveDef, parser );
  1886. return Promise.all( pending ).then( function () {
  1887. return primitiveDef.targets !== undefined
  1888. ? addMorphTargets( geometry, primitiveDef.targets, parser )
  1889. : geometry;
  1890. } );
  1891. }
  1892. /**
  1893. * @param {THREE.BufferGeometry} geometry
  1894. * @param {Number} drawMode
  1895. * @return {THREE.BufferGeometry}
  1896. */
  1897. function toTrianglesDrawMode( geometry, drawMode ) {
  1898. var index = geometry.getIndex();
  1899. // generate index if not present
  1900. if ( index === null ) {
  1901. var indices = [];
  1902. var position = geometry.getAttribute( 'position' );
  1903. if ( position !== undefined ) {
  1904. for ( var i = 0; i < position.count; i ++ ) {
  1905. indices.push( i );
  1906. }
  1907. geometry.setIndex( indices );
  1908. index = geometry.getIndex();
  1909. } else {
  1910. console.error( 'THREE.GLTFLoader.toTrianglesDrawMode(): Undefined position attribute. Processing not possible.' );
  1911. return geometry;
  1912. }
  1913. }
  1914. //
  1915. var numberOfTriangles = index.count - 2;
  1916. var newIndices = [];
  1917. if ( drawMode === THREE.TriangleFanDrawMode ) {
  1918. // gl.TRIANGLE_FAN
  1919. for ( var i = 1; i <= numberOfTriangles; i ++ ) {
  1920. newIndices.push( index.getX( 0 ) );
  1921. newIndices.push( index.getX( i ) );
  1922. newIndices.push( index.getX( i + 1 ) );
  1923. }
  1924. } else {
  1925. // gl.TRIANGLE_STRIP
  1926. for ( var i = 0; i < numberOfTriangles; i ++ ) {
  1927. if ( i % 2 === 0 ) {
  1928. newIndices.push( index.getX( i ) );
  1929. newIndices.push( index.getX( i + 1 ) );
  1930. newIndices.push( index.getX( i + 2 ) );
  1931. } else {
  1932. newIndices.push( index.getX( i + 2 ) );
  1933. newIndices.push( index.getX( i + 1 ) );
  1934. newIndices.push( index.getX( i ) );
  1935. }
  1936. }
  1937. }
  1938. if ( ( newIndices.length / 3 ) !== numberOfTriangles ) {
  1939. console.error( 'THREE.GLTFLoader.toTrianglesDrawMode(): Unable to generate correct amount of triangles.' );
  1940. }
  1941. // build final geometry
  1942. var newGeometry = geometry.clone();
  1943. newGeometry.setIndex( newIndices );
  1944. return newGeometry;
  1945. }
  1946. /**
  1947. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#geometry
  1948. *
  1949. * Creates BufferGeometries from primitives.
  1950. *
  1951. * @param {Array<GLTF.Primitive>} primitives
  1952. * @return {Promise<Array<THREE.BufferGeometry>>}
  1953. */
  1954. GLTFParser.prototype.loadGeometries = function ( primitives ) {
  1955. var parser = this;
  1956. var extensions = this.extensions;
  1957. var cache = this.primitiveCache;
  1958. function createDracoPrimitive( primitive ) {
  1959. return extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ]
  1960. .decodePrimitive( primitive, parser )
  1961. .then( function ( geometry ) {
  1962. return addPrimitiveAttributes( geometry, primitive, parser );
  1963. } );
  1964. }
  1965. var pending = [];
  1966. for ( var i = 0, il = primitives.length; i < il; i ++ ) {
  1967. var primitive = primitives[ i ];
  1968. var cacheKey = createPrimitiveKey( primitive );
  1969. // See if we've already created this geometry
  1970. var cached = cache[ cacheKey ];
  1971. if ( cached ) {
  1972. // Use the cached geometry if it exists
  1973. pending.push( cached.promise );
  1974. } else {
  1975. var geometryPromise;
  1976. if ( primitive.extensions && primitive.extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ] ) {
  1977. // Use DRACO geometry if available
  1978. geometryPromise = createDracoPrimitive( primitive );
  1979. } else {
  1980. // Otherwise create a new geometry
  1981. geometryPromise = addPrimitiveAttributes( new THREE.BufferGeometry(), primitive, parser );
  1982. }
  1983. // Cache this geometry
  1984. cache[ cacheKey ] = { primitive: primitive, promise: geometryPromise };
  1985. pending.push( geometryPromise );
  1986. }
  1987. }
  1988. return Promise.all( pending );
  1989. };
  1990. /**
  1991. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#meshes
  1992. * @param {number} meshIndex
  1993. * @return {Promise<THREE.Group|THREE.Mesh|THREE.SkinnedMesh>}
  1994. */
  1995. GLTFParser.prototype.loadMesh = function ( meshIndex ) {
  1996. var parser = this;
  1997. var json = this.json;
  1998. var extensions = this.extensions;
  1999. var meshDef = json.meshes[ meshIndex ];
  2000. var primitives = meshDef.primitives;
  2001. var pending = [];
  2002. for ( var i = 0, il = primitives.length; i < il; i ++ ) {
  2003. var material = primitives[ i ].material === undefined
  2004. ? createDefaultMaterial( this.cache )
  2005. : this.getDependency( 'material', primitives[ i ].material );
  2006. pending.push( material );
  2007. }
  2008. pending.push( parser.loadGeometries( primitives ) );
  2009. return Promise.all( pending ).then( function ( results ) {
  2010. var materials = results.slice( 0, results.length - 1 );
  2011. var geometries = results[ results.length - 1 ];
  2012. var meshes = [];
  2013. for ( var i = 0, il = geometries.length; i < il; i ++ ) {
  2014. var geometry = geometries[ i ];
  2015. var primitive = primitives[ i ];
  2016. // 1. create Mesh
  2017. var mesh;
  2018. var material = materials[ i ];
  2019. if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLES ||
  2020. primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ||
  2021. primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ||
  2022. primitive.mode === undefined ) {
  2023. // .isSkinnedMesh isn't in glTF spec. See ._markDefs()
  2024. mesh = meshDef.isSkinnedMesh === true
  2025. ? new THREE.SkinnedMesh( geometry, material )
  2026. : new THREE.Mesh( geometry, material );
  2027. if ( mesh.isSkinnedMesh === true && ! mesh.geometry.attributes.skinWeight.normalized ) {
  2028. // we normalize floating point skin weight array to fix malformed assets (see #15319)
  2029. // it's important to skip this for non-float32 data since normalizeSkinWeights assumes non-normalized inputs
  2030. mesh.normalizeSkinWeights();
  2031. }
  2032. if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ) {
  2033. mesh.geometry = toTrianglesDrawMode( mesh.geometry, THREE.TriangleStripDrawMode );
  2034. } else if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ) {
  2035. mesh.geometry = toTrianglesDrawMode( mesh.geometry, THREE.TriangleFanDrawMode );
  2036. }
  2037. } else if ( primitive.mode === WEBGL_CONSTANTS.LINES ) {
  2038. mesh = new THREE.LineSegments( geometry, material );
  2039. } else if ( primitive.mode === WEBGL_CONSTANTS.LINE_STRIP ) {
  2040. mesh = new THREE.Line( geometry, material );
  2041. } else if ( primitive.mode === WEBGL_CONSTANTS.LINE_LOOP ) {
  2042. mesh = new THREE.LineLoop( geometry, material );
  2043. } else if ( primitive.mode === WEBGL_CONSTANTS.POINTS ) {
  2044. mesh = new THREE.Points( geometry, material );
  2045. } else {
  2046. throw new Error( 'THREE.GLTFLoader: Primitive mode unsupported: ' + primitive.mode );
  2047. }
  2048. if ( Object.keys( mesh.geometry.morphAttributes ).length > 0 ) {
  2049. updateMorphTargets( mesh, meshDef );
  2050. }
  2051. mesh.name = parser.createUniqueName( meshDef.name || ( 'mesh_' + meshIndex ) );
  2052. assignExtrasToUserData( mesh, meshDef );
  2053. if ( primitive.extensions ) addUnknownExtensionsToUserData( extensions, mesh, primitive );
  2054. parser.assignFinalMaterial( mesh );
  2055. meshes.push( mesh );
  2056. }
  2057. if ( meshes.length === 1 ) {
  2058. return meshes[ 0 ];
  2059. }
  2060. var group = new THREE.Group();
  2061. for ( var i = 0, il = meshes.length; i < il; i ++ ) {
  2062. group.add( meshes[ i ] );
  2063. }
  2064. return group;
  2065. } );
  2066. };
  2067. /**
  2068. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#cameras
  2069. * @param {number} cameraIndex
  2070. * @return {Promise<THREE.Camera>}
  2071. */
  2072. GLTFParser.prototype.loadCamera = function ( cameraIndex ) {
  2073. var camera;
  2074. var cameraDef = this.json.cameras[ cameraIndex ];
  2075. var params = cameraDef[ cameraDef.type ];
  2076. if ( ! params ) {
  2077. console.warn( 'THREE.GLTFLoader: Missing camera parameters.' );
  2078. return;
  2079. }
  2080. if ( cameraDef.type === 'perspective' ) {
  2081. camera = new THREE.PerspectiveCamera( THREE.MathUtils.radToDeg( params.yfov ), params.aspectRatio || 1, params.znear || 1, params.zfar || 2e6 );
  2082. } else if ( cameraDef.type === 'orthographic' ) {
  2083. camera = new THREE.OrthographicCamera( - params.xmag, params.xmag, params.ymag, - params.ymag, params.znear, params.zfar );
  2084. }
  2085. if ( cameraDef.name ) camera.name = this.createUniqueName( cameraDef.name );
  2086. assignExtrasToUserData( camera, cameraDef );
  2087. return Promise.resolve( camera );
  2088. };
  2089. /**
  2090. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#skins
  2091. * @param {number} skinIndex
  2092. * @return {Promise<Object>}
  2093. */
  2094. GLTFParser.prototype.loadSkin = function ( skinIndex ) {
  2095. var skinDef = this.json.skins[ skinIndex ];
  2096. var skinEntry = { joints: skinDef.joints };
  2097. if ( skinDef.inverseBindMatrices === undefined ) {
  2098. return Promise.resolve( skinEntry );
  2099. }
  2100. return this.getDependency( 'accessor', skinDef.inverseBindMatrices ).then( function ( accessor ) {
  2101. skinEntry.inverseBindMatrices = accessor;
  2102. return skinEntry;
  2103. } );
  2104. };
  2105. /**
  2106. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#animations
  2107. * @param {number} animationIndex
  2108. * @return {Promise<THREE.AnimationClip>}
  2109. */
  2110. GLTFParser.prototype.loadAnimation = function ( animationIndex ) {
  2111. var json = this.json;
  2112. var animationDef = json.animations[ animationIndex ];
  2113. var pendingNodes = [];
  2114. var pendingInputAccessors = [];
  2115. var pendingOutputAccessors = [];
  2116. var pendingSamplers = [];
  2117. var pendingTargets = [];
  2118. for ( var i = 0, il = animationDef.channels.length; i < il; i ++ ) {
  2119. var channel = animationDef.channels[ i ];
  2120. var sampler = animationDef.samplers[ channel.sampler ];
  2121. var target = channel.target;
  2122. var name = target.node !== undefined ? target.node : target.id; // NOTE: target.id is deprecated.
  2123. var input = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.input ] : sampler.input;
  2124. var output = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.output ] : sampler.output;
  2125. pendingNodes.push( this.getDependency( 'node', name ) );
  2126. pendingInputAccessors.push( this.getDependency( 'accessor', input ) );
  2127. pendingOutputAccessors.push( this.getDependency( 'accessor', output ) );
  2128. pendingSamplers.push( sampler );
  2129. pendingTargets.push( target );
  2130. }
  2131. return Promise.all( [
  2132. Promise.all( pendingNodes ),
  2133. Promise.all( pendingInputAccessors ),
  2134. Promise.all( pendingOutputAccessors ),
  2135. Promise.all( pendingSamplers ),
  2136. Promise.all( pendingTargets )
  2137. ] ).then( function ( dependencies ) {
  2138. var nodes = dependencies[ 0 ];
  2139. var inputAccessors = dependencies[ 1 ];
  2140. var outputAccessors = dependencies[ 2 ];
  2141. var samplers = dependencies[ 3 ];
  2142. var targets = dependencies[ 4 ];
  2143. var tracks = [];
  2144. for ( var i = 0, il = nodes.length; i < il; i ++ ) {
  2145. var node = nodes[ i ];
  2146. var inputAccessor = inputAccessors[ i ];
  2147. var outputAccessor = outputAccessors[ i ];
  2148. var sampler = samplers[ i ];
  2149. var target = targets[ i ];
  2150. if ( node === undefined ) continue;
  2151. node.updateMatrix();
  2152. node.matrixAutoUpdate = true;
  2153. var TypedKeyframeTrack;
  2154. switch ( PATH_PROPERTIES[ target.path ] ) {
  2155. case PATH_PROPERTIES.weights:
  2156. TypedKeyframeTrack = THREE.NumberKeyframeTrack;
  2157. break;
  2158. case PATH_PROPERTIES.rotation:
  2159. TypedKeyframeTrack = THREE.QuaternionKeyframeTrack;
  2160. break;
  2161. case PATH_PROPERTIES.position:
  2162. case PATH_PROPERTIES.scale:
  2163. default:
  2164. TypedKeyframeTrack = THREE.VectorKeyframeTrack;
  2165. break;
  2166. }
  2167. var targetName = node.name ? node.name : node.uuid;
  2168. var interpolation = sampler.interpolation !== undefined ? INTERPOLATION[ sampler.interpolation ] : THREE.InterpolateLinear;
  2169. var targetNames = [];
  2170. if ( PATH_PROPERTIES[ target.path ] === PATH_PROPERTIES.weights ) {
  2171. // Node may be a THREE.Group (glTF mesh with several primitives) or a THREE.Mesh.
  2172. node.traverse( function ( object ) {
  2173. if ( object.isMesh === true && object.morphTargetInfluences ) {
  2174. targetNames.push( object.name ? object.name : object.uuid );
  2175. }
  2176. } );
  2177. } else {
  2178. targetNames.push( targetName );
  2179. }
  2180. var outputArray = outputAccessor.array;
  2181. if ( outputAccessor.normalized ) {
  2182. var scale;
  2183. if ( outputArray.constructor === Int8Array ) {
  2184. scale = 1 / 127;
  2185. } else if ( outputArray.constructor === Uint8Array ) {
  2186. scale = 1 / 255;
  2187. } else if ( outputArray.constructor == Int16Array ) {
  2188. scale = 1 / 32767;
  2189. } else if ( outputArray.constructor === Uint16Array ) {
  2190. scale = 1 / 65535;
  2191. } else {
  2192. throw new Error( 'THREE.GLTFLoader: Unsupported output accessor component type.' );
  2193. }
  2194. var scaled = new Float32Array( outputArray.length );
  2195. for ( var j = 0, jl = outputArray.length; j < jl; j ++ ) {
  2196. scaled[ j ] = outputArray[ j ] * scale;
  2197. }
  2198. outputArray = scaled;
  2199. }
  2200. for ( var j = 0, jl = targetNames.length; j < jl; j ++ ) {
  2201. var track = new TypedKeyframeTrack(
  2202. targetNames[ j ] + '.' + PATH_PROPERTIES[ target.path ],
  2203. inputAccessor.array,
  2204. outputArray,
  2205. interpolation
  2206. );
  2207. // Override interpolation with custom factory method.
  2208. if ( sampler.interpolation === 'CUBICSPLINE' ) {
  2209. track.createInterpolant = function InterpolantFactoryMethodGLTFCubicSpline( result ) {
  2210. // A CUBICSPLINE keyframe in glTF has three output values for each input value,
  2211. // representing inTangent, splineVertex, and outTangent. As a result, track.getValueSize()
  2212. // must be divided by three to get the interpolant's sampleSize argument.
  2213. return new GLTFCubicSplineInterpolant( this.times, this.values, this.getValueSize() / 3, result );
  2214. };
  2215. // Mark as CUBICSPLINE. `track.getInterpolation()` doesn't support custom interpolants.
  2216. track.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline = true;
  2217. }
  2218. tracks.push( track );
  2219. }
  2220. }
  2221. var name = animationDef.name ? animationDef.name : 'animation_' + animationIndex;
  2222. return new THREE.AnimationClip( name, undefined, tracks );
  2223. } );
  2224. };
  2225. /**
  2226. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#nodes-and-hierarchy
  2227. * @param {number} nodeIndex
  2228. * @return {Promise<THREE.Object3D>}
  2229. */
  2230. GLTFParser.prototype.loadNode = function ( nodeIndex ) {
  2231. var json = this.json;
  2232. var extensions = this.extensions;
  2233. var parser = this;
  2234. var nodeDef = json.nodes[ nodeIndex ];
  2235. // reserve node's name before its dependencies, so the root has the intended name.
  2236. var nodeName = nodeDef.name ? parser.createUniqueName( nodeDef.name ) : '';
  2237. return ( function () {
  2238. var pending = [];
  2239. if ( nodeDef.mesh !== undefined ) {
  2240. pending.push( parser.getDependency( 'mesh', nodeDef.mesh ).then( function ( mesh ) {
  2241. var node = parser._getNodeRef( parser.meshCache, nodeDef.mesh, mesh );
  2242. // if weights are provided on the node, override weights on the mesh.
  2243. if ( nodeDef.weights !== undefined ) {
  2244. node.traverse( function ( o ) {
  2245. if ( ! o.isMesh ) return;
  2246. for ( var i = 0, il = nodeDef.weights.length; i < il; i ++ ) {
  2247. o.morphTargetInfluences[ i ] = nodeDef.weights[ i ];
  2248. }
  2249. } );
  2250. }
  2251. return node;
  2252. } ) );
  2253. }
  2254. if ( nodeDef.camera !== undefined ) {
  2255. pending.push( parser.getDependency( 'camera', nodeDef.camera ).then( function ( camera ) {
  2256. return parser._getNodeRef( parser.cameraCache, nodeDef.camera, camera );
  2257. } ) );
  2258. }
  2259. parser._invokeAll( function ( ext ) {
  2260. return ext.createNodeAttachment && ext.createNodeAttachment( nodeIndex );
  2261. } ).forEach( function ( promise ) {
  2262. pending.push( promise );
  2263. } );
  2264. return Promise.all( pending );
  2265. }() ).then( function ( objects ) {
  2266. var node;
  2267. // .isBone isn't in glTF spec. See ._markDefs
  2268. if ( nodeDef.isBone === true ) {
  2269. node = new THREE.Bone();
  2270. } else if ( objects.length > 1 ) {
  2271. node = new THREE.Group();
  2272. } else if ( objects.length === 1 ) {
  2273. node = objects[ 0 ];
  2274. } else {
  2275. node = new THREE.Object3D();
  2276. }
  2277. if ( node !== objects[ 0 ] ) {
  2278. for ( var i = 0, il = objects.length; i < il; i ++ ) {
  2279. node.add( objects[ i ] );
  2280. }
  2281. }
  2282. if ( nodeDef.name ) {
  2283. node.userData.name = nodeDef.name;
  2284. node.name = nodeName;
  2285. }
  2286. assignExtrasToUserData( node, nodeDef );
  2287. if ( nodeDef.extensions ) addUnknownExtensionsToUserData( extensions, node, nodeDef );
  2288. if ( nodeDef.matrix !== undefined ) {
  2289. var matrix = new THREE.Matrix4();
  2290. matrix.fromArray( nodeDef.matrix );
  2291. node.applyMatrix4( matrix );
  2292. } else {
  2293. if ( nodeDef.translation !== undefined ) {
  2294. node.position.fromArray( nodeDef.translation );
  2295. }
  2296. if ( nodeDef.rotation !== undefined ) {
  2297. node.quaternion.fromArray( nodeDef.rotation );
  2298. }
  2299. if ( nodeDef.scale !== undefined ) {
  2300. node.scale.fromArray( nodeDef.scale );
  2301. }
  2302. }
  2303. parser.associations.set( node, { type: 'nodes', index: nodeIndex } );
  2304. return node;
  2305. } );
  2306. };
  2307. /**
  2308. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#scenes
  2309. * @param {number} sceneIndex
  2310. * @return {Promise<THREE.Group>}
  2311. */
  2312. GLTFParser.prototype.loadScene = function () {
  2313. // scene node hierachy builder
  2314. function buildNodeHierachy( nodeId, parentObject, json, parser ) {
  2315. var nodeDef = json.nodes[ nodeId ];
  2316. return parser.getDependency( 'node', nodeId ).then( function ( node ) {
  2317. if ( nodeDef.skin === undefined ) return node;
  2318. // build skeleton here as well
  2319. var skinEntry;
  2320. return parser.getDependency( 'skin', nodeDef.skin ).then( function ( skin ) {
  2321. skinEntry = skin;
  2322. var pendingJoints = [];
  2323. for ( var i = 0, il = skinEntry.joints.length; i < il; i ++ ) {
  2324. pendingJoints.push( parser.getDependency( 'node', skinEntry.joints[ i ] ) );
  2325. }
  2326. return Promise.all( pendingJoints );
  2327. } ).then( function ( jointNodes ) {
  2328. node.traverse( function ( mesh ) {
  2329. if ( ! mesh.isMesh ) return;
  2330. var bones = [];
  2331. var boneInverses = [];
  2332. for ( var j = 0, jl = jointNodes.length; j < jl; j ++ ) {
  2333. var jointNode = jointNodes[ j ];
  2334. if ( jointNode ) {
  2335. bones.push( jointNode );
  2336. var mat = new THREE.Matrix4();
  2337. if ( skinEntry.inverseBindMatrices !== undefined ) {
  2338. mat.fromArray( skinEntry.inverseBindMatrices.array, j * 16 );
  2339. }
  2340. boneInverses.push( mat );
  2341. } else {
  2342. console.warn( 'THREE.GLTFLoader: Joint "%s" could not be found.', skinEntry.joints[ j ] );
  2343. }
  2344. }
  2345. mesh.bind( new THREE.Skeleton( bones, boneInverses ), mesh.matrixWorld );
  2346. } );
  2347. return node;
  2348. } );
  2349. } ).then( function ( node ) {
  2350. // build node hierachy
  2351. parentObject.add( node );
  2352. var pending = [];
  2353. if ( nodeDef.children ) {
  2354. var children = nodeDef.children;
  2355. for ( var i = 0, il = children.length; i < il; i ++ ) {
  2356. var child = children[ i ];
  2357. pending.push( buildNodeHierachy( child, node, json, parser ) );
  2358. }
  2359. }
  2360. return Promise.all( pending );
  2361. } );
  2362. }
  2363. return function loadScene( sceneIndex ) {
  2364. var json = this.json;
  2365. var extensions = this.extensions;
  2366. var sceneDef = this.json.scenes[ sceneIndex ];
  2367. var parser = this;
  2368. // Loader returns Group, not Scene.
  2369. // See: https://github.com/mrdoob/three.js/issues/18342#issuecomment-578981172
  2370. var scene = new THREE.Group();
  2371. if ( sceneDef.name ) scene.name = parser.createUniqueName( sceneDef.name );
  2372. assignExtrasToUserData( scene, sceneDef );
  2373. if ( sceneDef.extensions ) addUnknownExtensionsToUserData( extensions, scene, sceneDef );
  2374. var nodeIds = sceneDef.nodes || [];
  2375. var pending = [];
  2376. for ( var i = 0, il = nodeIds.length; i < il; i ++ ) {
  2377. pending.push( buildNodeHierachy( nodeIds[ i ], scene, json, parser ) );
  2378. }
  2379. return Promise.all( pending ).then( function () {
  2380. return scene;
  2381. } );
  2382. };
  2383. }();
  2384. return GLTFLoader;
  2385. } )();