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cameras
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276e9da1ef
add THREE.Rotation and remove Object3D.useQuaternion (as we always use quaternion now.) Following recommendation discussed here: https://github.com/mrdoob/three.js/issues/3404#issuecomment-17262516
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13 years ago |
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core
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4f785689a4
Object3D.rotateOnAxis: As far as I can see this quaternion is never used.
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12 years ago |
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extras
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50bff9957f
Minor cleanup
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12 years ago |
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lights
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46a2244660
SpotLight.angle and SpotlightHelper cone size bug fixes
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13 years ago |
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loaders
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4db8f4da6f
ObjectLoader: Logging errors when geometry or material is undefined.
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12 years ago |
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materials
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0b62713ccc
Removed *.uuid.
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12 years ago |
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math
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f2eac438f7
Simplified Matrix4.decompose() and moved out of THREE.extend pattern.
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12 years ago |
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objects
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50bff9957f
Minor cleanup
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12 years ago |
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renderers
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cc774c587b
WebGLRenderer: Added console.warn when unknown uniform type. See #3619.
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12 years ago |
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scenes
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14f5298d77
Spaces to tabs.
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12 years ago |
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textures
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0b62713ccc
Removed *.uuid.
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12 years ago |
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Three.js
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8677b60426
Removed shims for Int32Array and Float32Array.
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12 years ago |