render-target.html 3.8 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Responsive</title>
  8. <style>
  9. html, body {
  10. height: 100%;
  11. margin: 0;
  12. }
  13. #c {
  14. width: 100%;
  15. height: 100%;
  16. display: block;
  17. }
  18. </style>
  19. </head>
  20. <body>
  21. <canvas id="c"></canvas>
  22. </body>
  23. <!-- Import maps polyfill -->
  24. <!-- Remove this when import maps will be widely supported -->
  25. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  26. <script type="importmap">
  27. {
  28. "imports": {
  29. "three": "../../build/three.module.js"
  30. }
  31. }
  32. </script>
  33. <script type="module">
  34. import * as THREE from 'three';
  35. function main() {
  36. const canvas = document.querySelector( '#c' );
  37. const renderer = new THREE.WebGLRenderer( { antialias: true, canvas } );
  38. renderer.useLegacyLights = false;
  39. const rtWidth = 512;
  40. const rtHeight = 512;
  41. const renderTarget = new THREE.WebGLRenderTarget( rtWidth, rtHeight );
  42. const rtFov = 75;
  43. const rtAspect = rtWidth / rtHeight;
  44. const rtNear = 0.1;
  45. const rtFar = 5;
  46. const rtCamera = new THREE.PerspectiveCamera( rtFov, rtAspect, rtNear, rtFar );
  47. rtCamera.position.z = 2;
  48. const rtScene = new THREE.Scene();
  49. rtScene.background = new THREE.Color( 'red' );
  50. {
  51. const color = 0xFFFFFF;
  52. const intensity = 3;
  53. const light = new THREE.DirectionalLight( color, intensity );
  54. light.position.set( - 1, 2, 4 );
  55. rtScene.add( light );
  56. }
  57. const boxWidth = 1;
  58. const boxHeight = 1;
  59. const boxDepth = 1;
  60. const geometry = new THREE.BoxGeometry( boxWidth, boxHeight, boxDepth );
  61. function makeInstance( geometry, color, x ) {
  62. const material = new THREE.MeshPhongMaterial( { color } );
  63. const cube = new THREE.Mesh( geometry, material );
  64. rtScene.add( cube );
  65. cube.position.x = x;
  66. return cube;
  67. }
  68. const rtCubes = [
  69. makeInstance( geometry, 0x44aa88, 0 ),
  70. makeInstance( geometry, 0x8844aa, - 2 ),
  71. makeInstance( geometry, 0xaa8844, 2 ),
  72. ];
  73. const fov = 75;
  74. const aspect = 2; // the canvas default
  75. const near = 0.1;
  76. const far = 5;
  77. const camera = new THREE.PerspectiveCamera( fov, aspect, near, far );
  78. camera.position.z = 2;
  79. const scene = new THREE.Scene();
  80. {
  81. const color = 0xFFFFFF;
  82. const intensity = 1;
  83. const light = new THREE.DirectionalLight( color, intensity );
  84. light.position.set( - 1, 2, 4 );
  85. scene.add( light );
  86. }
  87. const material = new THREE.MeshPhongMaterial( {
  88. map: renderTarget.texture,
  89. } );
  90. const cube = new THREE.Mesh( geometry, material );
  91. scene.add( cube );
  92. function resizeRendererToDisplaySize( renderer ) {
  93. const canvas = renderer.domElement;
  94. const width = canvas.clientWidth;
  95. const height = canvas.clientHeight;
  96. const needResize = canvas.width !== width || canvas.height !== height;
  97. if ( needResize ) {
  98. renderer.setSize( width, height, false );
  99. }
  100. return needResize;
  101. }
  102. function render( time ) {
  103. time *= 0.001;
  104. if ( resizeRendererToDisplaySize( renderer ) ) {
  105. const canvas = renderer.domElement;
  106. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  107. camera.updateProjectionMatrix();
  108. }
  109. // rotate all the cubes in the render target scene
  110. rtCubes.forEach( ( cube, ndx ) => {
  111. const speed = 1 + ndx * .1;
  112. const rot = time * speed;
  113. cube.rotation.x = rot;
  114. cube.rotation.y = rot;
  115. } );
  116. // draw render target scene to render target
  117. renderer.setRenderTarget( renderTarget );
  118. renderer.render( rtScene, rtCamera );
  119. renderer.setRenderTarget( null );
  120. // rotate the cube in the scene
  121. cube.rotation.x = time;
  122. cube.rotation.y = time * 1.1;
  123. // render the scene to the canvas
  124. renderer.render( scene, camera );
  125. requestAnimationFrame( render );
  126. }
  127. requestAnimationFrame( render );
  128. }
  129. main();
  130. </script>
  131. </html>